Version 2 (modified by jinshiro, 17 years ago)

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Revision [5]

Edited atcommand.c for custom Jobs

Added Classes to be Recognized by @commands as actual players and not NPCs Created @command to show HP and stats of summoned monsters (to be toggled via NPC, possibly skill)

Edited Battle.c for custom Jobs

Added Visual Effects for custom jobs

Added Warlock Skills

Curse of Tongues Curse of Doom Curse of Exhaustion Curse of Weakness Searing Pain Hellfire Conflagrate Immolate Shadow Bolt Shadow Burn Howl of Pain Demonology Howl of Terror Power Word: Agony Overwhelming Evil Soul Steal Drain Soul Touch of Corruption

Added Adept Skills Power Word: Blind Power Word: Fear Dark Heal Blood Pact Blood Lust Unholy Fervor Profane Soul Dark Faith Summon Familiar Improve Summons

Added Necromancer Skills Phylactery Undead Mastery Death Hand Ghoul Touch Raise Skeleton Raise Zombie Raise Archer Skeleton Raise Mummy Raise Ghost Raise Shadow Raise Wraith Requiem Dark Moon Power Word: Suffer Decrepify Drain Life Death Pact

Added Summon Skills for Necromancer Summons

Changed Battle.h for Custom Jobs

Created new Creature race: Living(to be used for skills for new classes) Created battleflag for Necro Summons so that other monsters would attack them(retaliate)

Changed Itemdb.c for new jobs

added job masks for equipment and usable items

Changed Map.h for custom jobs

Created map IDs for custom jobs

Changed Mobdb.c for custom jobs

Changed Monster retaliation script so that the Monsters would attack summons as well Changed Slave Handler to read how many slaves each master has and limit them per person. Changed Readable Text databases to read for new skill summons

Changed Mob.h for custom Jobs

Modified number of random summon databases read by server Modified Max Mobs Allowed to 7000

Revision [4] Change of directory

Revision [3] Edit made to MOTD

Removed some things that had no use

Revision [2] Changed readme

*Needs more information

Revision [1] Added Effect to GM hide to center GM's presence or remove in a flash.

Started Work on Faction system

Gods Faction for good people (will receive bonus during day) Demons Faction for Evil people (will receive bonus at night) *Have to create town factions *Have to create school factions *Have to code bonuses for night/day after the night/day modifications are done. *Have to create faction NPCs *Have to create faction ranks *Have to add mapflags for who's got what territory and area where factions can attack eachother *Have to add mapflags for Safezones (towns, noob areas) *Have to create faction items *Have to create faction bases(where faction leader is, support, faction staff and quest givers for the faction) *Have to create faction script commands, but for now will just use the @commands.

Fix to broken npc