Version 1 (modified by jinshiro, 17 years ago)

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Revision [5] + Edited atcommand.c for custom Jobs - Added Classes to be Recognized by @commands as actual players and not NPCs - Created @command to show HP and stats of summoned monsters (to be toggled via NPC, possibly skill) + Edited Battle.c for custom Jobs - Added Visual Effects for custom jobs - Added Warlock Skills --Curse of Tongues --Curse of Doom --Curse of Exhaustion --Curse of Weakness --Searing Pain --Hellfire --Conflagrate --Immolate --Shadow Bolt --Shadow Burn --Howl of Pain --Demonology --Howl of Terror --Power Word: Agony --Overwhelming Evil --Soul Steal --Drain Soul --Touch of Corruption - Added Adept Skills --Power Word: Blind --Power Word: Fear --Dark Heal --Blood Pact --Blood Lust --Unholy Fervor --Profane Soul --Dark Faith --Summon Familiar --Improve Summons - Added Necromancer Skills --Phylactery --Undead Mastery --Death Hand --Ghoul Touch --Raise Skeleton --Raise Zombie --Raise Archer Skeleton --Raise Mummy --Raise Ghost --Raise Shadow --Raise Wraith --Requiem --Dark Moon --Power Word: Suffer --Decrepify --Drain Life --Death Pact -Added Summon Skills for Necromancer Summons +Changed Battle.h for Custom Jobs -Created new Creature race: Living(to be used for skills for new classes) -Created battleflag for Necro Summons so that other monsters would attack them(retaliate) +Changed Itemdb.c for new jobs -added job masks for equipment and usable items +Changed Map.h for custom jobs -Created map IDs for custom jobs +Changed Mobdb.c for custom jobs -Changed Monster retaliation script so that the Monsters would attack summons as well -Changed Slave Handler to read how many slaves each master has and limit them per person. -Changed Readable Text databases to read for new skill summons +Changed Mob.h for custom Jobs -Modified number of random summon databases read by server -Modified Max Mobs Allowed to 7000

Revision [4] Change of directory

Revision [3] + Edit made to MOTD - Removed some things that had no use

Revision [2] +Changed readme

*Needs more information

Revision [1] + Added Effect to GM hide to center GM's presence or remove in a flash. + Started Work on Faction system

-Gods Faction for good people (will receive bonus during day) -Demons Faction for Evil people (will receive bonus at night) *Have to create town factions *Have to create school factions *Have to code bonuses for night/day after the night/day modifications are done. *Have to create faction NPCs *Have to create faction ranks *Have to add mapflags for who's got what territory and area where factions can attack eachother *Have to add mapflags for Safezones (towns, noob areas) *Have to create faction items *Have to create faction bases(where faction leader is, support, faction staff and quest givers for the faction) *Have to create faction script commands, but for now will just use the @commands.

+ Fix to broken npc