Version 3 (modified by jinshiro, 17 years ago) |
---|
Revision [5]
Edited atcommand.c for custom Jobs
Added Classes to be Recognized by @commands as actual players and not NPCs Created @command to show HP and stats of summoned monsters (to be toggled via NPC, possibly skill)
Edited Battle.c for custom Jobs
Added Visual Effects for custom jobs
Added Warlock Skills
Curse of Tongues Curse of Doom Curse of Exhaustion Curse of Weakness Searing Pain Hellfire Conflagrate Immolate Shadow Bolt Shadow Burn Howl of Pain Demonology Howl of Terror Power Word: Agony Overwhelming Evil Soul Steal Drain Soul Touch of Corruption
Added Adept Skills
Power Word: Blind Power Word: Fear Dark Heal Blood Pact Blood Lust Unholy Fervor Profane Soul Dark Faith Summon Familiar Improve Summons
Added Necromancer Skills
Phylactery Undead Mastery Death Hand Ghoul Touch Raise Skeleton Raise Zombie Raise Archer Skeleton Raise Mummy Raise Ghost Raise Shadow Raise Wraith Requiem Dark Moon Power Word: Suffer Decrepify Drain Life Death Pact
Added Summon Skills for Necromancer Summons
Changed Battle.h for Custom Jobs
Created new Creature race: Living(to be used for skills for new classes) Created battleflag for Necro Summons so that other monsters would attack them(retaliate)
Changed Itemdb.c for new jobs
added job masks for equipment and usable items
Changed Map.h for custom jobs
Created map IDs for custom jobs
Changed Mobdb.c for custom jobs
Changed Monster retaliation script so that the Monsters would attack summons as well Changed Slave Handler to read how many slaves each master has and limit them per person. Changed Readable Text databases to read for new skill summons
Changed Mob.h for custom Jobs
Modified number of random summon databases read by server Modified Max Mobs Allowed to 7000
Revision [4] Change of directory
Revision [3] Edit made to MOTD
Removed some things that had no use
Revision [2] Changed readme
*Needs more information
Revision [1] Added Effect to GM hide to center GM's presence or remove in a flash.
Started Work on Faction system
Gods Faction for good people (will receive bonus during day) Demons Faction for Evil people (will receive bonus at night) *Have to create town factions *Have to create school factions *Have to code bonuses for night/day after the night/day modifications are done. *Have to create faction NPCs *Have to create faction ranks *Have to add mapflags for who's got what territory and area where factions can attack eachother *Have to add mapflags for Safezones (towns, noob areas) *Have to create faction items *Have to create faction bases(where faction leader is, support, faction staff and quest givers for the faction) *Have to create faction script commands, but for now will just use the @commands.
Fix to broken npc