root/src/map/map.h @ 25

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1// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
2// For more information, see LICENCE in the main folder
3
4#ifndef _MAP_H_
5#define _MAP_H_
6
7#ifndef _CBASETYPES_H_
8#include "../common/cbasetypes.h"
9#endif
10#include "../common/mmo.h"
11#include "../common/mapindex.h"
12#include "../common/db.h"
13
14#include <stdarg.h>
15
16struct npc_data;
17struct item_data;
18
19//Uncomment to enable the Cell Stack Limit mod.
20//It's only config is the battle_config cell_stack_limit.
21//Only chars affected are those defined in BL_CHAR (mobs and players currently)
22//#define CELL_NOSTACK
23
24//Uncomment to enable circular area checks.
25//By default, all range checks in Aegis are of Square shapes, so a weapon range
26//  of 10 allows you to attack from anywhere within a 21x21 area.
27//Enabling this changes such checks to circular checks, which is more realistic,
28//  but is not the official behaviour.
29//#define CIRCULAR_AREA
30
31#define MAX_NPC_PER_MAP 512
32#define BLOCK_SIZE 8
33#define AREA_SIZE battle_config.area_size
34#define DAMAGELOG_SIZE 30
35#define LOOTITEM_SIZE 10
36#define MAX_MOBSKILL 40
37#define MAX_MOB_LIST_PER_MAP 128
38#define MAX_EVENTQUEUE 2
39#define MAX_EVENTTIMER 32
40#define NATURAL_HEAL_INTERVAL 500
41#define MAX_FLOORITEM 500000
42#define MAX_LEVEL 99
43#define MAX_DROP_PER_MAP 48
44#define MAX_IGNORE_LIST 20 // official is 14
45#define MAX_VENDING 12
46#define MOBID_EMPERIUM 1288
47
48//The following system marks a different job ID system used by the map server,
49//which makes a lot more sense than the normal one. [Skotlex]
50//
51//These marks the "level" of the job.
52#define JOBL_2_1 0x100 //256
53#define JOBL_2_2 0x200 //512
54#define JOBL_2 0x300
55
56#define JOBL_UPPER 0x1000 //4096
57#define JOBL_BABY 0x2000  //8192
58
59//for filtering and quick checking.
60#define MAPID_UPPERMASK 0x0fff
61#define MAPID_BASEMASK 0x00ff
62//First Jobs
63//Note the oddity of the novice:
64//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
65enum {
66        MAPID_NOVICE = 0x0,
67        MAPID_SWORDMAN,
68        MAPID_MAGE,
69        MAPID_ARCHER,
70        MAPID_ACOLYTE,
71        MAPID_MERCHANT,
72        MAPID_THIEF,
73        MAPID_TAEKWON,
74        MAPID_WEDDING,
75        MAPID_GUNSLINGER,
76        MAPID_NINJA,
77        MAPID_XMAS,
78        MAPID_SUMMER,
79        //Bit masking is used here?
80        MAPID_ADEPT = 0x0E,     // Adept [Brain]
81//2_1 classes
82        MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
83        MAPID_KNIGHT,
84        MAPID_WIZARD,
85        MAPID_HUNTER,
86        MAPID_PRIEST,
87        MAPID_BLACKSMITH,
88        MAPID_ASSASSIN,
89        MAPID_STAR_GLADIATOR,
90        //and here and down there
91        MAPID_NECROMANCER = JOBL_2_1|0x0E,      // Necromancer [Brain]
92//2_2 classes
93        MAPID_CRUSADER = JOBL_2_2|0x1,
94        MAPID_SAGE,
95        MAPID_BARDDANCER,
96        MAPID_MONK,
97        MAPID_ALCHEMIST,
98        MAPID_ROGUE,
99        MAPID_SOUL_LINKER,
100        //see. why are the bitmasks like this? Xray thing?
101        MAPID_WARLOCK = JOBL_2_2|0x0E, // Warlock [Flavio]
102//1-1, advanced
103        MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
104        MAPID_SWORDMAN_HIGH,
105        MAPID_MAGE_HIGH,
106        MAPID_ARCHER_HIGH,
107        MAPID_ACOLYTE_HIGH,
108        MAPID_MERCHANT_HIGH,
109        MAPID_THIEF_HIGH,
110//2_1 advanced
111        MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
112        MAPID_HIGH_WIZARD,
113        MAPID_SNIPER,
114        MAPID_HIGH_PRIEST,
115        MAPID_WHITESMITH,
116        MAPID_ASSASSIN_CROSS,
117//2_2 advanced
118        MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
119        MAPID_PROFESSOR,
120        MAPID_CLOWNGYPSY,
121        MAPID_CHAMPION,
122        MAPID_CREATOR,
123        MAPID_STALKER,
124//1-1 baby
125        MAPID_BABY = JOBL_BABY|0x0,
126        MAPID_BABY_SWORDMAN,
127        MAPID_BABY_MAGE,
128        MAPID_BABY_ARCHER,
129        MAPID_BABY_ACOLYTE,
130        MAPID_BABY_MERCHANT,
131        MAPID_BABY_THIEF,
132        MAPID_BABY_TAEKWON,
133//2_1 baby
134        MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
135        MAPID_BABY_KNIGHT,
136        MAPID_BABY_WIZARD,
137        MAPID_BABY_HUNTER,
138        MAPID_BABY_PRIEST,
139        MAPID_BABY_BLACKSMITH,
140        MAPID_BABY_ASSASSIN,
141        MAPID_BABY_STAR_GLADIATOR,
142//2_2 baby
143        MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
144        MAPID_BABY_SAGE,
145        MAPID_BABY_BARDDANCER,
146        MAPID_BABY_MONK,
147        MAPID_BABY_ALCHEMIST,
148        MAPID_BABY_ROGUE,
149        MAPID_BABY_SOUL_LINKER,
150};
151
152//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
153#define MESSAGE_SIZE (79 + 1)
154//String length you can write in the 'talking box'
155#define CHATBOX_SIZE (70 + 1)
156//Chatroom-related string sizes
157#define CHATROOM_TITLE_SIZE (36 + 1)
158#define CHATROOM_PASS_SIZE (8 + 1)
159//Max allowed chat text length
160#define CHAT_SIZE_MAX (255 + 1)
161
162#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
163
164//Specifies maps where players may hit each other
165#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
166//Specifies maps that have special GvG/WoE restrictions
167#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
168//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
169#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
170// No Kill Steal Protection
171#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg)
172
173//This stackable implementation does not means a BL can be more than one type at a time, but it's
174//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
175enum bl_type { 
176        BL_NUL   = 0x000,
177        BL_PC    = 0x001,
178        BL_MOB   = 0x002,
179        BL_PET   = 0x004,
180        BL_HOM   = 0x008,
181        BL_ITEM  = 0x010,
182        BL_SKILL = 0x020,
183        BL_NPC   = 0x040,
184        BL_CHAT  = 0x080,
185
186        BL_ALL   = 0xFFF,
187};
188
189//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
190#define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
191
192enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP };
193
194enum {
195        RC_FORMLESS=0,
196        RC_UNDEAD,
197        RC_BRUTE,
198        RC_PLANT,
199        RC_INSECT,
200        RC_FISH,
201        RC_DEMON,
202        RC_DEMIHUMAN,
203        RC_ANGEL,
204        RC_DRAGON,
205        RC_BOSS,
206        RC_NONBOSS,
207        RC_MAX
208};
209
210enum {
211        ELE_NEUTRAL=0,
212        ELE_WATER,
213        ELE_EARTH,
214        ELE_FIRE,
215        ELE_WIND,
216        ELE_POISON,
217        ELE_HOLY,
218        ELE_DARK,
219        ELE_GHOST,
220        ELE_UNDEAD,
221        ELE_MAX
222};
223
224enum auto_trigger_flag {
225        ATF_SELF=0x01,
226        ATF_TARGET=0x02,
227        ATF_SHORT=0x04,
228        ATF_LONG=0x08
229};
230
231struct block_list {
232        struct block_list *next,*prev;
233        int id;
234        short m,x,y;
235        enum bl_type type;
236};
237
238
239// Mob List Held in memory for Dynamic Mobs [Wizputer]
240// Expanded to specify all mob-related spawn data by [Skotlex]
241struct spawn_data {
242        short class_; //Class, used because a mob can change it's class
243        unsigned short m,x,y;   //Spawn information (map, point, spawn-area around point)
244        signed short xs,ys;
245        unsigned short num; //Number of mobs using this structure
246        unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
247        unsigned int level; //Custom level.
248        unsigned int delay1,delay2; //Min delay before respawning after spawn/death
249        struct {
250                unsigned size :2; //Holds if mob has to be tiny/large
251                unsigned ai :2; //Holds if mob is special ai.
252                unsigned dynamic :1; //Whether this data is indexed by a map's dynamic mob list
253        } state;
254        char name[NAME_LENGTH],eventname[50]; //Name/event
255};
256
257
258
259
260struct flooritem_data {
261        struct block_list bl;
262        unsigned char subx,suby;
263        int cleartimer;
264        int first_get_charid,second_get_charid,third_get_charid;
265        unsigned int first_get_tick,second_get_tick,third_get_tick;
266        struct item item_data;
267};
268
269enum _sp {
270        SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP,  // 0-7
271        SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT,  // 8-15
272        SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP,      // 16-23
273        SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f,     // 24-31
274        SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27,    // 32-39
275        SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1,       // 40-47
276        SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL,        // 48-55
277        SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE,     //56-60
278        SP_CARTINFO=99, // 99
279
280        SP_BASEJOB=119, // 100+19 - celest
281        SP_BASECLASS=120,       //Hmm.. why 100+19? I just use the next one... [Skotlex]
282       
283        // original 1000-
284        SP_ATTACKRANGE=1000,    SP_ATKELE,SP_DEFELE,    // 1000-1002
285        SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
286        SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
287        SP_ADDEFF, SP_RESEFF,   // 1012-1013
288        SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
289        SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
290        SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
291        SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
292        SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
293        SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
294        SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
295        SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
296        SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
297        SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
298        SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_FREE3, // 1047-1050
299        SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
300        SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
301        SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
302        SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
303        SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
304        SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
305        SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
306        SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
307        SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
308        SP_IGNORE_MDEF_RATE, //1086
309       
310        SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
311        SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
312        SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
313
314        SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
315        SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020
316        SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
317        SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE,      // 2026-2030
318        SP_SP_GAIN_RACE, SP_SUBRACE2, SP_FREE2, // 2031-2033
319        SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
320        SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
321        SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
322        //Before adding new bonuses, reuse the currently free slots:
323        //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS)
324        //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT)
325        //1050 (SP_FREE3) (previously SP_ADD_SPEED)
326};
327
328enum _look {
329        LOOK_BASE,
330        LOOK_HAIR,
331        LOOK_WEAPON,
332        LOOK_HEAD_BOTTOM,
333        LOOK_HEAD_TOP,
334        LOOK_HEAD_MID,
335        LOOK_HAIR_COLOR,
336        LOOK_CLOTHES_COLOR,
337        LOOK_SHIELD,
338        LOOK_SHOES
339};
340
341// used by map_setcell()
342typedef enum {
343        CELL_WALKABLE,
344        CELL_SHOOTABLE,
345        CELL_WATER,
346
347        CELL_NPC,
348        CELL_BASILICA,
349        CELL_LANDPROTECTOR,
350        CELL_NOVENDING,
351        CELL_NOCHAT,
352} cell_t;
353
354// used by map_getcell()
355typedef enum {
356        CELL_GETTYPE,           // retrieves a cell's 'gat' type
357
358        CELL_CHKWALL,           // wall (gat type 1)
359        CELL_CHKWATER,          // water (gat type 3)
360        CELL_CHKCLIFF,          // cliff/gap (gat type 5)
361
362        CELL_CHKPASS,           // passable cell (gat type non-1/5)
363        CELL_CHKREACH,          // Same as PASS, but ignores the cell-stacking mod.
364        CELL_CHKNOPASS,         // non-passable cell (gat types 1 and 5)
365        CELL_CHKNOREACH,        // Same as NOPASS, but ignores the cell-stacking mod.
366        CELL_CHKSTACK,          // whether cell is full (reached cell stacking limit)
367
368        CELL_CHKNPC,
369        CELL_CHKBASILICA,
370        CELL_CHKLANDPROTECTOR,
371        CELL_CHKNOVENDING,
372        CELL_CHKNOCHAT,
373} cell_chk;
374
375struct mapcell
376{
377        // terrain flags
378        unsigned char
379                walkable : 1,
380                shootable : 1,
381                water : 1;
382
383        // dynamic flags
384        unsigned char
385                npc : 1,
386                basilica : 1,
387                landprotector : 1,
388                novending : 1,
389                nochat : 1;
390
391#ifdef CELL_NOSTACK
392        unsigned char cell_bl; //Holds amount of bls in this cell.
393#endif
394};
395
396struct barricade_data {
397        char npc_event[50];
398        short m, x, y, count, amount, dir;
399
400        bool killable, shootable, walkable;
401};
402
403struct map_data {
404        char name[MAP_NAME_LENGTH];
405        unsigned short index; // The map index used by the mapindex* functions.
406        struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
407        struct block_list **block;
408        struct block_list **block_mob;
409        int m;
410        short xs,ys; // map dimensions (in cells)
411        short bxs,bys; // map dimensions (in blocks)
412        int npc_num;
413        int users;
414        int barricade_num;
415        struct map_flag {
416                unsigned town : 1; // [Suggestion to protect Mail System]
417                unsigned autotrade : 1;
418                unsigned allowks : 1; // [Kill Steal Protection]
419                unsigned nomemo : 1;
420                unsigned noteleport : 1;
421                unsigned noreturn : 1;
422                unsigned monster_noteleport : 1;
423                unsigned nosave : 1;
424                unsigned nobranch : 1;
425                unsigned noexppenalty : 1;
426                unsigned pvp : 1;
427                unsigned pvp_noparty : 1;
428                unsigned pvp_noguild : 1;
429                unsigned pvp_nightmaredrop :1;
430                unsigned pvp_nocalcrank : 1;
431                unsigned gvg_castle : 1;
432                unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
433                unsigned gvg_dungeon : 1; // Celest
434                unsigned gvg_noparty : 1;
435                unsigned nozenypenalty : 1;
436                unsigned notrade : 1;
437                unsigned noskill : 1;
438                unsigned nowarp : 1;
439                unsigned nowarpto : 1;
440                unsigned noicewall : 1; // [Valaris]
441                unsigned snow : 1; // [Valaris]
442                unsigned clouds : 1;
443                unsigned clouds2 : 1; // [Valaris]
444                unsigned fog : 1; // [Valaris]
445                unsigned fireworks : 1;
446                unsigned sakura : 1; // [Valaris]
447                unsigned leaves : 1; // [Valaris]
448                unsigned rain : 1; // [Valaris]
449                unsigned indoors : 1; // celest
450                unsigned nogo : 1; // [Valaris]
451                unsigned nobaseexp      : 1; // [Lorky] added by Lupus
452                unsigned nojobexp       : 1; // [Lorky]
453                unsigned nomobloot      : 1; // [Lorky]
454                unsigned nomvploot      : 1; // [Lorky]
455                unsigned nightenabled :1; //For night display. [Skotlex]
456                unsigned restricted     : 1; // [Komurka]
457                unsigned nodrop : 1;
458                unsigned novending : 1;
459                unsigned loadevent : 1;
460                unsigned nochat :1;
461                unsigned partylock :1;
462                unsigned guildlock :1;
463        } flag;
464        struct point save;
465        struct npc_data *npc[MAX_NPC_PER_MAP];
466        struct {
467                int drop_id;
468                int drop_type;
469                int drop_per;
470        } drop_list[MAX_DROP_PER_MAP];
471
472        struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
473        int mob_delete_timer;   // [Skotlex]
474        int zone;       // zone number (for item/skill restrictions)
475        int jexp;       // map experience multiplicator
476        int bexp;       // map experience multiplicator
477        int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
478};
479
480/// Stores information about a remote map (for multi-mapserver setups).
481/// Beginning of data structure matches 'map_data', to allow typecasting.
482struct map_data_other_server {
483        char name[MAP_NAME_LENGTH];
484        unsigned short index; //Index is the map index used by the mapindex* functions.
485        struct mapcell* cell; // If this is NULL, the map is not on this map-server
486        uint32 ip;
487        uint16 port;
488};
489
490int map_getcell(int,int,int,cell_chk);
491int map_getcellp(struct map_data*,int,int,cell_chk);
492void map_setcell(int m, int x, int y, cell_t cell, bool flag);
493void map_setgatcell(int m, int x, int y, int gat);
494
495extern struct map_data map[];
496extern int map_num;
497
498extern int autosave_interval;
499extern int minsave_interval;
500extern int save_settings;
501extern int agit_flag;
502extern int night_flag; // 0=day, 1=night [Yor]
503extern int enable_spy; //Determines if @spy commands are active.
504extern char db_path[256];
505
506extern char motd_txt[];
507extern char help_txt[];
508extern char help2_txt[];
509extern char charhelp_txt[];
510
511extern char wisp_server_name[];
512
513// ŽI‘S‘̏î•ñ
514void map_setusers(int);
515int map_getusers(void);
516int map_usercount(void);
517// blockíœŠÖ˜A
518int map_freeblock(struct block_list *bl);
519int map_freeblock_lock(void);
520int map_freeblock_unlock(void);
521// blockŠÖ˜A
522int map_addblock(struct block_list* bl);
523int map_delblock(struct block_list* bl);
524int map_moveblock(struct block_list *, int, int, unsigned int);
525int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
526int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
527int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
528int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
529int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
530int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
531int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
532//blockŠÖ˜A‚ɒljÁ
533int map_count_oncell(int m,int x,int y,int type);
534struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
535// ˆêŽž“IobjectŠÖ˜A
536int map_addobject(struct block_list *);
537int map_delobject(int);
538int map_delobjectnofree(int id);
539void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
540int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
541//
542int map_quit(struct map_session_data *);
543// npc
544bool map_addnpc(int,struct npc_data *);
545
546// °ƒAƒCƒeƒ€ŠÖ˜A
547int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr data);
548int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data);
549#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
550int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
551
552// ƒLƒƒƒ‰id„ƒLƒƒƒ‰–Œ •ÏŠ·ŠÖ˜A
553void map_addnickdb(int charid, const char* nick);
554void map_delnickdb(int charid, const char* nick);
555void map_reqnickdb(struct map_session_data* sd,int charid);
556const char* map_charid2nick(int charid);
557struct map_session_data* map_charid2sd(int charid);
558
559struct map_session_data * map_id2sd(int id);
560struct mob_data * map_id2md(int id);
561struct npc_data * map_id2nd(int id);
562struct block_list * map_id2bl(int id);
563
564#define map_id2index(id) map[(id)].index
565int map_mapindex2mapid(unsigned short mapindex);
566int map_mapname2mapid(const char* name);
567int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
568int map_setipport(unsigned short map, uint32 ip, uint16 port);
569int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
570int map_eraseallipport(void);
571void map_addiddb(struct block_list *);
572void map_deliddb(struct block_list *bl);
573void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
574void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
575void map_foreachnpc(int (*func)(struct npc_data* bl, va_list args), ...);
576void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
577struct map_session_data * map_nick2sd(const char*);
578
579/// Bitfield of flags for the iterator.
580enum e_mapitflags
581{
582        MAPIT_NORMAL = 0,
583//      MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
584};
585struct s_mapiterator;
586struct s_mapiterator*   mapit_alloc(enum e_mapitflags flags, enum bl_type types);
587void                    mapit_free(struct s_mapiterator* mapit);
588struct block_list*      mapit_first(struct s_mapiterator* mapit);
589struct block_list*      mapit_last(struct s_mapiterator* mapit);
590struct block_list*      mapit_next(struct s_mapiterator* mapit);
591struct block_list*      mapit_prev(struct s_mapiterator* mapit);
592bool                    mapit_exists(struct s_mapiterator* mapit);
593#define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
594#define mapit_geteachpc()   mapit_alloc(MAPIT_NORMAL,BL_PC)
595#define mapit_geteachmob()  mapit_alloc(MAPIT_NORMAL,BL_MOB)
596#define mapit_geteachnpc()  mapit_alloc(MAPIT_NORMAL,BL_NPC)
597#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
598
599// ‚»‚Ì‘Œ
600int map_check_dir(int s_dir,int t_dir);
601unsigned char map_calc_dir( struct block_list *src,int x,int y);
602int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
603
604int cleanup_sub(struct block_list *bl, va_list ap);
605
606void map_helpscreen(int flag); // [Valaris]
607int map_delmap(char* mapname);
608
609int map_addmobtolist(unsigned short m, struct spawn_data *spawn);       // [Wizputer]
610void map_spawnmobs(int); // [Wizputer]
611void map_removemobs(int); // [Wizputer]
612void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
613
614extern char *INTER_CONF_NAME;
615extern char *LOG_CONF_NAME;
616extern char *MAP_CONF_NAME;
617extern char *BATTLE_CONF_FILENAME;
618extern char *ATCOMMAND_CONF_FILENAME;
619extern char *CHARCOMMAND_CONF_FILENAME;
620extern char *SCRIPT_CONF_NAME;
621extern char *MSG_CONF_NAME;
622extern char *GRF_PATH_FILENAME;
623
624extern char *map_server_dns;
625
626//Useful typedefs from jA [Skotlex]
627typedef struct map_session_data TBL_PC;
628typedef struct npc_data         TBL_NPC;
629typedef struct mob_data         TBL_MOB;
630typedef struct flooritem_data   TBL_ITEM;
631typedef struct chat_data        TBL_CHAT;
632typedef struct skill_unit       TBL_SKILL;
633typedef struct pet_data         TBL_PET;
634typedef struct homun_data       TBL_HOM;
635
636#define BL_CAST(type_, bl) \
637        ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
638
639
640extern int lowest_gm_level;
641extern char main_chat_nick[16];
642
643#ifndef TXT_ONLY
644
645#include "../common/sql.h"
646
647extern int db_use_sqldbs;
648
649extern Sql* mmysql_handle;
650extern Sql* logmysql_handle;
651
652extern char item_db_db[32];
653extern char item_db2_db[32];
654extern char mob_db_db[32];
655extern char mob_db2_db[32];
656extern char char_db[32];
657
658#endif /* not TXT_ONLY */
659
660#endif /* _MAP_H_ */
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