Changeset 24 for src/map/map.h

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Timestamp:
07/07/08 22:48:26 (17 years ago)
Author:
jinshiro
Message:
 
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1 modified

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  • src/map/map.h

    r19 r24  
    7777        MAPID_XMAS, 
    7878        MAPID_SUMMER, 
     79        //Bit masking is used here? 
    7980        MAPID_ADEPT = 0x0E,     // Adept [Brain] 
    8081//2_1 classes 
     
    8788        MAPID_ASSASSIN, 
    8889        MAPID_STAR_GLADIATOR, 
     90        //and here and down there 
    8991        MAPID_NECROMANCER = JOBL_2_1|0x0E,      // Necromancer [Brain] 
    9092//2_2 classes 
     
    9698        MAPID_ROGUE, 
    9799        MAPID_SOUL_LINKER, 
     100        //see. why are the bitmasks like this? Xray thing? 
    98101        MAPID_WARLOCK = JOBL_2_2|0x0E, // Warlock [Flavio] 
    99102//1-1, advanced 
     
    293296        SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 
    294297        SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 
    295         SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050 
     298        SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_FREE3, // 1047-1050 
    296299        SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 
    297300        SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 
     
    320323        //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS) 
    321324        //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT) 
     325        //1050 (SP_FREE3) (previously SP_ADD_SPEED) 
    322326}; 
    323327