Changeset 24 for src/map/map.h
- Timestamp:
- 07/07/08 22:48:26 (17 years ago)
- Files:
-
- 1 modified
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src/map/map.h
r19 r24 77 77 MAPID_XMAS, 78 78 MAPID_SUMMER, 79 //Bit masking is used here? 79 80 MAPID_ADEPT = 0x0E, // Adept [Brain] 80 81 //2_1 classes … … 87 88 MAPID_ASSASSIN, 88 89 MAPID_STAR_GLADIATOR, 90 //and here and down there 89 91 MAPID_NECROMANCER = JOBL_2_1|0x0E, // Necromancer [Brain] 90 92 //2_2 classes … … 96 98 MAPID_ROGUE, 97 99 MAPID_SOUL_LINKER, 100 //see. why are the bitmasks like this? Xray thing? 98 101 MAPID_WARLOCK = JOBL_2_2|0x0E, // Warlock [Flavio] 99 102 //1-1, advanced … … 293 296 SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 294 297 SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 295 SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ ADD_SPEED, // 1047-1050298 SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_FREE3, // 1047-1050 296 299 SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 297 300 SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 … … 320 323 //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS) 321 324 //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT) 325 //1050 (SP_FREE3) (previously SP_ADD_SPEED) 322 326 }; 323 327