Changes between Initial Version and Version 1 of Changelog

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Timestamp:
06/30/08 22:37:37 (17 years ago)
Author:
jinshiro (IP: 67.240.229.16)
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  • Changelog

    v1 v1  
     1Revision [5]  
     2+ Edited atcommand.c for custom Jobs 
     3- Added Classes to be Recognized by @commands as actual players and not NPCs 
     4- Created @command to show HP and stats of summoned monsters (to be toggled via NPC, possibly skill) 
     5+ Edited Battle.c for custom Jobs 
     6- Added Visual Effects for custom jobs 
     7- '''Added Warlock Skills''' 
     8--Curse of Tongues 
     9--Curse of Doom 
     10--Curse of Exhaustion 
     11--Curse of Weakness 
     12--Searing Pain 
     13--Hellfire 
     14--Conflagrate 
     15--Immolate 
     16--Shadow Bolt 
     17--Shadow Burn 
     18--Howl of Pain 
     19--Demonology 
     20--Howl of Terror 
     21--Power Word: Agony 
     22--Overwhelming Evil 
     23--Soul Steal 
     24--Drain Soul 
     25--Touch of Corruption 
     26- '''Added Adept Skills''' 
     27--Power Word: Blind 
     28--Power Word: Fear 
     29--Dark Heal 
     30--Blood Pact 
     31--Blood Lust 
     32--Unholy Fervor 
     33--Profane Soul 
     34--Dark Faith 
     35--Summon Familiar 
     36--Improve Summons 
     37- '''Added Necromancer Skills''' 
     38--Phylactery 
     39--Undead Mastery 
     40--Death Hand 
     41--Ghoul Touch 
     42--Raise Skeleton 
     43--Raise Zombie 
     44--Raise Archer Skeleton 
     45--Raise Mummy 
     46--Raise Ghost 
     47--Raise Shadow 
     48--Raise Wraith 
     49--Requiem 
     50--Dark Moon 
     51--Power Word: Suffer 
     52--Decrepify 
     53--Drain Life 
     54--Death Pact 
     55-Added Summon Skills for Necromancer Summons 
     56+Changed Battle.h for Custom Jobs 
     57-Created new Creature race: Living(to be used for skills for new classes) 
     58-Created battleflag for Necro Summons so that other monsters would attack them(retaliate) 
     59+Changed Itemdb.c for new jobs 
     60-added job masks for equipment and usable items 
     61+Changed Map.h for custom jobs 
     62-Created map IDs for custom jobs 
     63+Changed Mobdb.c for custom jobs 
     64-Changed Monster retaliation script so that the Monsters would attack summons as well 
     65-Changed Slave Handler to read how many slaves each master has and limit them per person. 
     66-Changed Readable Text databases to read for new skill summons 
     67+Changed Mob.h for custom Jobs 
     68-Modified number of random summon databases read by server 
     69-Modified Max Mobs Allowed to 7000 
     70 
     71 
     72 
     73 
     74 
     75Revision [4] 
     76Change of directory 
     77 
     78 
     79 
     80Revision [3] 
     81+ Edit made to MOTD 
     82- Removed some things that had no use 
     83 
     84 
     85 
     86Revision [2] 
     87+Changed readme 
     88 *Needs more information 
     89 
     90 
     91 
     92Revision [1] 
     93+ Added Effect to GM hide to center GM's presence or remove in a flash. 
     94+ Started Work on Faction system 
     95 -Gods Faction for good people (will receive bonus during day) 
     96 -Demons Faction for Evil people (will receive bonus at night) 
     97 *Have to create town factions 
     98 *Have to create school factions 
     99 *Have to code bonuses for night/day after the night/day modifications are done. 
     100 *Have to create faction NPCs 
     101 *Have to create faction ranks 
     102 *Have to add mapflags for who's got what territory and area where factions can attack eachother 
     103 *Have to add mapflags for Safezones (towns, noob areas) 
     104 *Have to create faction items 
     105 *Have to create faction bases(where faction leader is, support, faction staff and quest givers for the faction) 
     106 *Have to create faction script commands, but for now will just use the @commands. 
     107+ Fix to broken npc