| 1 | Revision [5] |
| 2 | + Edited atcommand.c for custom Jobs |
| 3 | - Added Classes to be Recognized by @commands as actual players and not NPCs |
| 4 | - Created @command to show HP and stats of summoned monsters (to be toggled via NPC, possibly skill) |
| 5 | + Edited Battle.c for custom Jobs |
| 6 | - Added Visual Effects for custom jobs |
| 7 | - '''Added Warlock Skills''' |
| 8 | --Curse of Tongues |
| 9 | --Curse of Doom |
| 10 | --Curse of Exhaustion |
| 11 | --Curse of Weakness |
| 12 | --Searing Pain |
| 13 | --Hellfire |
| 14 | --Conflagrate |
| 15 | --Immolate |
| 16 | --Shadow Bolt |
| 17 | --Shadow Burn |
| 18 | --Howl of Pain |
| 19 | --Demonology |
| 20 | --Howl of Terror |
| 21 | --Power Word: Agony |
| 22 | --Overwhelming Evil |
| 23 | --Soul Steal |
| 24 | --Drain Soul |
| 25 | --Touch of Corruption |
| 26 | - '''Added Adept Skills''' |
| 27 | --Power Word: Blind |
| 28 | --Power Word: Fear |
| 29 | --Dark Heal |
| 30 | --Blood Pact |
| 31 | --Blood Lust |
| 32 | --Unholy Fervor |
| 33 | --Profane Soul |
| 34 | --Dark Faith |
| 35 | --Summon Familiar |
| 36 | --Improve Summons |
| 37 | - '''Added Necromancer Skills''' |
| 38 | --Phylactery |
| 39 | --Undead Mastery |
| 40 | --Death Hand |
| 41 | --Ghoul Touch |
| 42 | --Raise Skeleton |
| 43 | --Raise Zombie |
| 44 | --Raise Archer Skeleton |
| 45 | --Raise Mummy |
| 46 | --Raise Ghost |
| 47 | --Raise Shadow |
| 48 | --Raise Wraith |
| 49 | --Requiem |
| 50 | --Dark Moon |
| 51 | --Power Word: Suffer |
| 52 | --Decrepify |
| 53 | --Drain Life |
| 54 | --Death Pact |
| 55 | -Added Summon Skills for Necromancer Summons |
| 56 | +Changed Battle.h for Custom Jobs |
| 57 | -Created new Creature race: Living(to be used for skills for new classes) |
| 58 | -Created battleflag for Necro Summons so that other monsters would attack them(retaliate) |
| 59 | +Changed Itemdb.c for new jobs |
| 60 | -added job masks for equipment and usable items |
| 61 | +Changed Map.h for custom jobs |
| 62 | -Created map IDs for custom jobs |
| 63 | +Changed Mobdb.c for custom jobs |
| 64 | -Changed Monster retaliation script so that the Monsters would attack summons as well |
| 65 | -Changed Slave Handler to read how many slaves each master has and limit them per person. |
| 66 | -Changed Readable Text databases to read for new skill summons |
| 67 | +Changed Mob.h for custom Jobs |
| 68 | -Modified number of random summon databases read by server |
| 69 | -Modified Max Mobs Allowed to 7000 |
| 70 | |
| 71 | |
| 72 | |
| 73 | |
| 74 | |
| 75 | Revision [4] |
| 76 | Change of directory |
| 77 | |
| 78 | |
| 79 | |
| 80 | Revision [3] |
| 81 | + Edit made to MOTD |
| 82 | - Removed some things that had no use |
| 83 | |
| 84 | |
| 85 | |
| 86 | Revision [2] |
| 87 | +Changed readme |
| 88 | *Needs more information |
| 89 | |
| 90 | |
| 91 | |
| 92 | Revision [1] |
| 93 | + Added Effect to GM hide to center GM's presence or remove in a flash. |
| 94 | + Started Work on Faction system |
| 95 | -Gods Faction for good people (will receive bonus during day) |
| 96 | -Demons Faction for Evil people (will receive bonus at night) |
| 97 | *Have to create town factions |
| 98 | *Have to create school factions |
| 99 | *Have to code bonuses for night/day after the night/day modifications are done. |
| 100 | *Have to create faction NPCs |
| 101 | *Have to create faction ranks |
| 102 | *Have to add mapflags for who's got what territory and area where factions can attack eachother |
| 103 | *Have to add mapflags for Safezones (towns, noob areas) |
| 104 | *Have to create faction items |
| 105 | *Have to create faction bases(where faction leader is, support, faction staff and quest givers for the faction) |
| 106 | *Have to create faction script commands, but for now will just use the @commands. |
| 107 | + Fix to broken npc |