Changeset 24 for src/map/mob.h

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Timestamp:
07/07/08 22:48:26 (17 years ago)
Author:
jinshiro
Message:
 
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1 modified

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  • src/map/mob.h

    r19 r24  
    1212 
    1313 
    14 #define MAX_RANDOMMONSTER 5 
    15 #define MAX_MOB_RACE_DB 6 
     14#define MAX_RANDOMMONSTER 5 //seems okay. just makes it so you can hold 5 summons at once. 
     15#define MAX_MOB_RACE_DB 6 //should this be changed though? I assume since undead was only expanded it's fine but it may fix something later. 
    1616 
    1717// Change this to increase the table size in your mob_db to accomodate a larger mob database. 
    1818// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. 
    1919// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 
    20 #define MAX_MOB_DB 7000 
     20#define MAX_MOB_DB 7000 //7000 should work fine. 
    2121 
    2222//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. 
     
    113113                unsigned char attacked_count; //For rude attacked. 
    114114                int provoke_flag; // Celest 
     115                unsigned npc_killmonster: 1; //for new killmonster behavior 
    115116        } state; 
    116117        struct guardian_data* guardian_data;  
     
    142143        unsigned int skilldelay[MAX_MOBSKILL]; 
    143144        char npc_event[50]; 
    144         int npc_killmonster; //for new killmonster behavior 
    145145}; 
    146146 
     
    270270int mob_countslave(struct block_list *bl); 
    271271int mob_convertslave(struct mob_data *md); 
     272// I really don't see the point in this... 
    272273int mob_countslave_class(struct block_list* bl, int count, short* classes); // By FlavioJS [Brain] 
    273274