Changeset 24 for src/map/mob.h
- Timestamp:
- 07/07/08 22:48:26 (17 years ago)
- Files:
-
- 1 modified
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src/map/mob.h
r19 r24 12 12 13 13 14 #define MAX_RANDOMMONSTER 5 15 #define MAX_MOB_RACE_DB 6 14 #define MAX_RANDOMMONSTER 5 //seems okay. just makes it so you can hold 5 summons at once. 15 #define MAX_MOB_RACE_DB 6 //should this be changed though? I assume since undead was only expanded it's fine but it may fix something later. 16 16 17 17 // Change this to increase the table size in your mob_db to accomodate a larger mob database. 18 18 // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. 19 19 // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 20 #define MAX_MOB_DB 7000 20 #define MAX_MOB_DB 7000 //7000 should work fine. 21 21 22 22 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. … … 113 113 unsigned char attacked_count; //For rude attacked. 114 114 int provoke_flag; // Celest 115 unsigned npc_killmonster: 1; //for new killmonster behavior 115 116 } state; 116 117 struct guardian_data* guardian_data; … … 142 143 unsigned int skilldelay[MAX_MOBSKILL]; 143 144 char npc_event[50]; 144 int npc_killmonster; //for new killmonster behavior145 145 }; 146 146 … … 270 270 int mob_countslave(struct block_list *bl); 271 271 int mob_convertslave(struct mob_data *md); 272 // I really don't see the point in this... 272 273 int mob_countslave_class(struct block_list* bl, int count, short* classes); // By FlavioJS [Brain] 273 274