1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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2 | // For more information, see LICENCE in the main folder |
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3 | |
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4 | #include "../common/showmsg.h" |
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5 | #include "../common/timer.h" |
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6 | #include "../common/nullpo.h" |
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7 | #include "../common/db.h" |
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8 | #include "../common/malloc.h" |
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9 | #include "unit.h" |
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10 | #include "map.h" |
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11 | #include "path.h" |
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12 | #include "pc.h" |
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13 | #include "mob.h" |
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14 | #include "pet.h" |
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15 | #include "mercenary.h" |
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16 | #include "skill.h" |
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17 | #include "clif.h" |
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18 | #include "npc.h" |
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19 | #include "guild.h" |
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20 | #include "status.h" |
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21 | #include "battle.h" |
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22 | #include "chat.h" |
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23 | #include "trade.h" |
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24 | #include "vending.h" |
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25 | #include "party.h" |
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26 | #include "intif.h" |
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27 | #include "chrif.h" |
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28 | #include "script.h" |
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29 | |
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30 | #include <stdio.h> |
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31 | #include <stdlib.h> |
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32 | #include <string.h> |
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33 | |
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34 | |
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35 | const short dirx[8]={0,-1,-1,-1,0,1,1,1}; |
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36 | const short diry[8]={1,1,0,-1,-1,-1,0,1}; |
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37 | |
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38 | struct unit_data* unit_bl2ud(struct block_list *bl) |
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39 | { |
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40 | if( bl == NULL) return NULL; |
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41 | if( bl->type == BL_PC) return &((struct map_session_data*)bl)->ud; |
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42 | if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud; |
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43 | if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud; |
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44 | if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud; |
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45 | if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; //[orn] |
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46 | return NULL; |
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47 | } |
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48 | |
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49 | static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data); |
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50 | static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data); |
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51 | |
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52 | int unit_walktoxy_sub(struct block_list *bl) |
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53 | { |
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54 | int i; |
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55 | struct walkpath_data wpd; |
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56 | struct unit_data *ud = NULL; |
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57 | |
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58 | nullpo_retr(1, bl); |
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59 | ud = unit_bl2ud(bl); |
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60 | if(ud == NULL) return 0; |
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61 | |
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62 | if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) |
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63 | return 0; |
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64 | |
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65 | memcpy(&ud->walkpath,&wpd,sizeof(wpd)); |
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66 | |
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67 | if (ud->target && ud->chaserange>1) { |
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68 | //Generally speaking, the walk path is already to an adjacent tile |
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69 | //so we only need to shorten the path if the range is greater than 1. |
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70 | int dir; |
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71 | //Trim the last part of the path to account for range, |
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72 | //but always move at least one cell when requested to move. |
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73 | for (i = ud->chaserange*10; i > 0 && ud->walkpath.path_len>1;) { |
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74 | ud->walkpath.path_len--; |
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75 | dir = ud->walkpath.path[ud->walkpath.path_len]; |
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76 | if(dir&1) |
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77 | i-=14; |
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78 | else |
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79 | i-=10; |
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80 | ud->to_x -= dirx[dir]; |
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81 | ud->to_y -= diry[dir]; |
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82 | } |
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83 | } |
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84 | |
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85 | ud->state.change_walk_target=0; |
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86 | |
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87 | if (bl->type == BL_PC) { |
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88 | ((TBL_PC *)bl)->head_dir = 0; |
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89 | clif_walkok((TBL_PC*)bl); |
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90 | } |
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91 | clif_move(ud); |
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92 | |
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93 | if(ud->walkpath.path_pos>=ud->walkpath.path_len) |
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94 | i = -1; |
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95 | else if(ud->walkpath.path[ud->walkpath.path_pos]&1) |
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96 | i = status_get_speed(bl)*14/10; |
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97 | else |
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98 | i = status_get_speed(bl); |
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99 | if( i > 0) |
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100 | ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i); |
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101 | return 1; |
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102 | } |
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103 | |
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104 | static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data) |
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105 | { |
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106 | int i; |
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107 | int x,y,dx,dy; |
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108 | uint8 dir; |
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109 | struct block_list *bl; |
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110 | struct map_session_data *sd; |
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111 | struct mob_data *md; |
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112 | struct unit_data *ud; |
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113 | |
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114 | bl = map_id2bl(id); |
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115 | if(bl == NULL) |
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116 | return 0; |
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117 | sd = BL_CAST(BL_PC, bl); |
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118 | md = BL_CAST(BL_MOB, bl); |
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119 | ud = unit_bl2ud(bl); |
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120 | |
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121 | if(ud == NULL) return 0; |
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122 | |
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123 | if(ud->walktimer != tid){ |
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124 | ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid); |
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125 | return 0; |
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126 | } |
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127 | ud->walktimer=-1; |
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128 | if( bl->prev == NULL ) return 0; // block_list ©ç²¯Ä¢éÌÅÚ®â~·é |
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129 | |
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130 | if(ud->walkpath.path_pos>=ud->walkpath.path_len) |
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131 | return 0; |
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132 | |
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133 | if(ud->walkpath.path[ud->walkpath.path_pos]>=8) |
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134 | return 1; |
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135 | x = bl->x; |
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136 | y = bl->y; |
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137 | |
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138 | dir = ud->walkpath.path[ud->walkpath.path_pos]; |
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139 | ud->dir = dir; |
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140 | |
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141 | dx = dirx[(int)dir]; |
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142 | dy = diry[(int)dir]; |
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143 | |
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144 | if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) |
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145 | return unit_walktoxy_sub(bl); |
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146 | |
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147 | // oVJȏ |
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148 | |
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149 | map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); |
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150 | |
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151 | x += dx; |
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152 | y += dy; |
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153 | map_moveblock(bl, x, y, tick); |
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154 | ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] |
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155 | |
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156 | if (bl->x != x || bl->y != y || ud->walktimer != -1) |
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157 | return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) |
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158 | |
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159 | ud->walktimer = 1; |
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160 | map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); |
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161 | ud->walktimer = -1; |
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162 | |
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163 | if(sd) { |
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164 | if(map_getcell(bl->m,x,y,CELL_CHKNPC)) { |
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165 | npc_touch_areanpc(sd,bl->m,x,y); |
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166 | if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. |
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167 | return 0; |
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168 | } else |
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169 | sd->areanpc_id=0; |
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170 | if (sd->state.gmaster_flag && |
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171 | (battle_config.guild_aura&(agit_flag?2:1)) && |
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172 | (battle_config.guild_aura&(map_flag_gvg2(bl->m)?8:4)) |
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173 | ) |
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174 | { //Guild Aura: Likely needs to be recoded, this method seems inefficient. |
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175 | struct guild *g = sd->state.gmaster_flag; |
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176 | int skill, strvit= 0, agidex = 0; |
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177 | if ((skill = guild_checkskill(g, GD_LEADERSHIP)) > 0) strvit |= (skill&0xFFFF)<<16; |
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178 | if ((skill = guild_checkskill(g, GD_GLORYWOUNDS)) > 0) strvit |= (skill&0xFFFF); |
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179 | if ((skill = guild_checkskill(g, GD_SOULCOLD)) > 0) agidex |= (skill&0xFFFF)<<16; |
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180 | if ((skill = guild_checkskill(g, GD_HAWKEYES)) > 0) agidex |= skill&0xFFFF; |
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181 | if (strvit || agidex) |
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182 | map_foreachinrange(skill_guildaura_sub, bl,2, BL_PC, |
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183 | bl->id, sd->status.guild_id, strvit, agidex); |
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184 | } |
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185 | } else if (md) { |
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186 | if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) { |
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187 | if( npc_touch_areanpc2(md) ) return 0; // Warped |
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188 | } else |
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189 | md->areanpc_id = 0; |
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190 | if (md->min_chase > md->db->range3) md->min_chase--; |
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191 | //Walk skills are triggered regardless of target due to the idle-walk mob state. |
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192 | //But avoid triggering on stop-walk calls. |
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193 | if(tid != -1 && |
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194 | !(ud->walk_count%WALK_SKILL_INTERVAL) && |
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195 | mobskill_use(md, tick, -1)) |
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196 | { |
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197 | if (!(ud->skillid == NPC_SELFDESTRUCTION && ud->skilltimer != -1)) |
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198 | { //Skill used, abort walking |
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199 | clif_fixpos(bl); //Fix position as walk has been cancelled. |
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200 | return 0; |
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201 | } |
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202 | //Resend walk packet for proper Self Destruction display. |
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203 | clif_move(ud); |
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204 | } |
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205 | } |
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206 | |
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207 | if(tid == -1) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. |
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208 | return 0; |
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209 | |
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210 | if(ud->state.change_walk_target) |
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211 | return unit_walktoxy_sub(bl); |
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212 | |
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213 | ud->walkpath.path_pos++; |
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214 | if(ud->walkpath.path_pos>=ud->walkpath.path_len) |
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215 | i = -1; |
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216 | else if(ud->walkpath.path[ud->walkpath.path_pos]&1) |
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217 | i = status_get_speed(bl)*14/10; |
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218 | else |
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219 | i = status_get_speed(bl); |
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220 | |
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221 | if( md && map_getcell(bl->m,x,y,CELL_CHKBASILICA) ) { |
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222 | skill_blown(bl,bl,2,unit_getdir(bl),0); |
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223 | clif_fixpos(bl); |
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224 | } |
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225 | |
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226 | if(i > 0) |
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227 | ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); |
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228 | else if(ud->state.running) { |
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229 | //Keep trying to run. |
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230 | if (!unit_run(bl)) |
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231 | ud->state.running = 0; |
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232 | } |
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233 | else if (ud->target) { |
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234 | //Update target trajectory. |
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235 | struct block_list *tbl = map_id2bl(ud->target); |
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236 | if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. |
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237 | ud->to_x = bl->x; |
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238 | ud->to_y = bl->y; |
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239 | if (tbl && bl->type == BL_MOB) //See if the mob can do a warp chase. |
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240 | mob_warpchase((TBL_MOB*)bl, tbl); |
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241 | return 0; |
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242 | } |
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243 | if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) |
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244 | { //Reached destination. |
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245 | if (ud->state.attack_continue) |
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246 | { //Aegis uses one before every attack, we should |
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247 | //only need this one for syncing purposes. [Skotlex] |
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248 | clif_fixpos(bl); |
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249 | unit_attack(bl, tbl->id, ud->state.attack_continue); |
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250 | } |
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251 | } else { //Update chase-path |
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252 | unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0)); |
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253 | return 0; |
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254 | } |
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255 | } |
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256 | else { //Stopped walking. Update to_x and to_y to current location [Skotlex] |
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257 | ud->to_x = bl->x; |
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258 | ud->to_y = bl->y; |
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259 | if(md && md->nd) // Tell the script engine we've finished walking (for AI pathfinding) |
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260 | mob_script_callback(md, NULL, CALLBACK_WALKACK); |
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261 | } |
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262 | return 0; |
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263 | } |
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264 | |
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265 | static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr data) |
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266 | { |
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267 | struct block_list *bl = map_id2bl(id); |
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268 | |
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269 | if (!bl || bl->prev == NULL) |
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270 | return 0; |
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271 | unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0); |
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272 | return 1; |
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273 | } |
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274 | |
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275 | //flag parameter: |
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276 | //&1 -> 1/0 = easy/hard |
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277 | //&2 -> force walking |
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278 | //&4 -> Delay walking if the reason you can't walk is the canwalk delay |
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279 | int unit_walktoxy( struct block_list *bl, short x, short y, int flag) |
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280 | { |
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281 | struct unit_data* ud = NULL; |
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282 | struct status_change* sc = NULL; |
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283 | |
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284 | nullpo_retr(0, bl); |
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285 | |
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286 | ud = unit_bl2ud(bl); |
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287 | |
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288 | if( ud == NULL) return 0; |
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289 | |
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290 | if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && |
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291 | DIFF_TICK(ud->canmove_tick, gettick()) < 2000) |
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292 | { // Delay walking command. [Skotlex] |
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293 | add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); |
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294 | return 1; |
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295 | } |
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296 | |
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297 | if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) |
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298 | return 0; |
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299 | |
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300 | ud->state.walk_easy = flag&1; |
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301 | ud->target = 0; |
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302 | ud->to_x = x; |
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303 | ud->to_y = y; |
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304 | |
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305 | sc = status_get_sc(bl); |
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306 | if (sc && sc->data[SC_CONFUSION]) //Randomize the target position |
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307 | map_random_dir(bl, &ud->to_x, &ud->to_y); |
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308 | |
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309 | |
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310 | if(ud->walktimer != -1) { |
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311 | // »Ýà¢Ä¢éÅÌÚInÏXÈÌÅ}XÚÌSÉœÉ |
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312 | // timerÖ©çunit_walktoxy_subðÄÔæ€É·é |
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313 | ud->state.change_walk_target = 1; |
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314 | return 1; |
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315 | } |
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316 | |
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317 | if(ud->attacktimer != -1) { |
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318 | delete_timer( ud->attacktimer, unit_attack_timer ); |
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319 | ud->attacktimer = -1; |
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320 | } |
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321 | |
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322 | return unit_walktoxy_sub(bl); |
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323 | } |
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324 | |
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325 | //To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach) |
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326 | #define set_mobstate(bl, flag) \ |
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327 | if((bl)->type == BL_MOB && (flag)) \ |
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328 | ((TBL_MOB*)(bl))->state.skillstate = ((TBL_MOB*)(bl))->state.aggressive?MSS_FOLLOW:MSS_RUSH; |
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329 | |
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330 | static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr data) |
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331 | { |
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332 | struct block_list *bl = map_id2bl(id); |
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333 | struct unit_data *ud = bl?unit_bl2ud(bl):NULL; |
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334 | |
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335 | if (ud && ud->walktimer == -1 && ud->target == data) |
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336 | { |
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337 | if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? |
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338 | add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); |
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339 | else if (unit_can_move(bl)) |
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340 | { |
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341 | if (unit_walktoxy_sub(bl)) |
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342 | set_mobstate(bl, ud->state.attack_continue); |
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343 | } |
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344 | } |
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345 | return 0; |
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346 | } |
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347 | |
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348 | // Chases a tbl. If the flag&1, use hard-path seek, |
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349 | // if flag&2, start attacking upon arrival within range, otherwise just walk to that character. |
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350 | int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int flag) |
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351 | { |
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352 | struct unit_data *ud = NULL; |
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353 | struct status_change *sc = NULL; |
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354 | nullpo_retr(0, bl); |
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355 | nullpo_retr(0, tbl); |
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356 | |
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357 | ud = unit_bl2ud(bl); |
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358 | if( ud == NULL) return 0; |
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359 | |
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360 | if (!(status_get_mode(bl)&MD_CANMOVE)) |
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361 | return 0; |
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362 | |
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363 | if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { |
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364 | ud->to_x = bl->x; |
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365 | ud->to_y = bl->y; |
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366 | return 0; |
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367 | } |
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368 | |
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369 | ud->state.walk_easy = flag&1; |
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370 | ud->target = tbl->id; |
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371 | ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range |
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372 | ud->state.attack_continue = flag&2?1:0; //Chase to attack. |
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373 | |
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374 | sc = status_get_sc(bl); |
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375 | if (sc && sc->data[SC_CONFUSION]) //Randomize the target position |
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376 | map_random_dir(bl, &ud->to_x, &ud->to_y); |
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377 | //Custom Jobs (blackmagic) |
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378 | if (sc && sc->data[SC_FEAR]) //Flee from my target [Brainstorm] |
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379 | unit_escape(bl, tbl, 15); |
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380 | //Custom Job End |
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381 | |
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382 | if(ud->walktimer != -1) { |
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383 | ud->state.change_walk_target = 1; |
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384 | set_mobstate(bl, flag&2); |
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385 | return 1; |
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386 | } |
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387 | |
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388 | if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) |
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389 | { //Can't move, wait a bit before invoking the movement. |
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390 | add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); |
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391 | return 1; |
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392 | } |
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393 | |
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394 | if(!unit_can_move(bl)) |
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395 | return 0; |
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396 | |
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397 | if(ud->attacktimer != -1) { |
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398 | delete_timer( ud->attacktimer, unit_attack_timer ); |
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399 | ud->attacktimer = -1; |
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400 | } |
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401 | |
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402 | if (unit_walktoxy_sub(bl)) { |
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403 | set_mobstate(bl, flag&2); |
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404 | return 1; |
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405 | } |
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406 | return 0; |
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407 | } |
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408 | #undef set_mobstate |
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409 | |
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410 | int unit_run(struct block_list *bl) |
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411 | { |
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412 | struct status_change *sc = status_get_sc(bl); |
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413 | short to_x,to_y,dir_x,dir_y; |
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414 | int lv; |
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415 | int i; |
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416 | |
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417 | if (!(sc && sc->data[SC_RUN])) |
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418 | return 0; |
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419 | |
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420 | if (!unit_can_move(bl)) { |
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421 | status_change_end(bl,SC_RUN,-1); |
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422 | return 0; |
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423 | } |
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424 | |
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425 | lv = sc->data[SC_RUN]->val1; |
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426 | dir_x = dirx[sc->data[SC_RUN]->val2]; |
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427 | dir_y = diry[sc->data[SC_RUN]->val2]; |
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428 | |
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429 | // determine destination cell |
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430 | to_x = bl->x; |
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431 | to_y = bl->y; |
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432 | for(i=0;i<AREA_SIZE;i++) |
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433 | { |
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434 | if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) |
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435 | break; |
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436 | |
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437 | //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] |
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438 | if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) |
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439 | break; |
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440 | |
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441 | to_x += dir_x; |
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442 | to_y += dir_y; |
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443 | } |
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444 | |
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445 | if(to_x == bl->x && to_y == bl->y) { |
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446 | //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] |
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447 | clif_status_change(bl, SI_BUMP, 1); |
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448 | |
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449 | //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] |
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450 | unit_bl2ud(bl)->state.running = 0; |
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451 | status_change_end(bl,SC_RUN,-1); |
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452 | |
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453 | skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); |
---|
454 | clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. |
---|
455 | clif_status_change(bl, SI_BUMP, 0); |
---|
456 | return 0; |
---|
457 | } |
---|
458 | if (unit_walktoxy(bl, to_x, to_y, 1)) |
---|
459 | return 1; |
---|
460 | //There must be an obstacle nearby. Attempt walking one cell at a time. |
---|
461 | do { |
---|
462 | to_x -= dir_x; |
---|
463 | to_y -= dir_y; |
---|
464 | } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); |
---|
465 | if (i==0) { |
---|
466 | // copy-paste from above |
---|
467 | clif_status_change(bl, SI_BUMP, 1); |
---|
468 | |
---|
469 | //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] |
---|
470 | unit_bl2ud(bl)->state.running = 0; |
---|
471 | status_change_end(bl,SC_RUN,-1); |
---|
472 | |
---|
473 | skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); |
---|
474 | clif_fixpos(bl); |
---|
475 | clif_status_change(bl, SI_BUMP, 0); |
---|
476 | return 0; |
---|
477 | } |
---|
478 | return 1; |
---|
479 | } |
---|
480 | |
---|
481 | //Makes bl attempt to run dist cells away from target. Uses hard-paths. |
---|
482 | int unit_escape(struct block_list *bl, struct block_list *target, short dist) |
---|
483 | { |
---|
484 | int dir = map_calc_dir(target, bl->x, bl->y); |
---|
485 | while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) |
---|
486 | dist--; |
---|
487 | return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); |
---|
488 | } |
---|
489 | |
---|
490 | //Instant warp function. |
---|
491 | int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) |
---|
492 | { |
---|
493 | short dx,dy; |
---|
494 | uint8 dir; |
---|
495 | struct unit_data *ud = NULL; |
---|
496 | struct map_session_data *sd = NULL; |
---|
497 | |
---|
498 | nullpo_retr(0, bl); |
---|
499 | sd = BL_CAST(BL_PC, bl); |
---|
500 | ud = unit_bl2ud(bl); |
---|
501 | |
---|
502 | if( ud == NULL) return 0; |
---|
503 | |
---|
504 | unit_stop_walking(bl,1); |
---|
505 | unit_stop_attack(bl); |
---|
506 | |
---|
507 | if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) |
---|
508 | return 0; // unreachable |
---|
509 | |
---|
510 | dir = map_calc_dir(bl, dst_x,dst_y); |
---|
511 | ud->dir = dir; |
---|
512 | |
---|
513 | dx = dst_x - bl->x; |
---|
514 | dy = dst_y - bl->y; |
---|
515 | |
---|
516 | map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); |
---|
517 | |
---|
518 | map_moveblock(bl, dst_x, dst_y, gettick()); |
---|
519 | |
---|
520 | ud->walktimer = 1; |
---|
521 | map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); |
---|
522 | ud->walktimer = -1; |
---|
523 | |
---|
524 | if(sd) { |
---|
525 | if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { |
---|
526 | npc_touch_areanpc(sd,bl->m,bl->x,bl->y); |
---|
527 | if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. |
---|
528 | return 0; |
---|
529 | } else |
---|
530 | sd->areanpc_id=0; |
---|
531 | if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) |
---|
532 | { //Check if pet needs to be teleported. [Skotlex] |
---|
533 | int flag = 0; |
---|
534 | struct block_list* bl = &sd->pd->bl; |
---|
535 | if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) |
---|
536 | flag = 1; |
---|
537 | else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. |
---|
538 | flag = 2; |
---|
539 | if (flag) { |
---|
540 | unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0); |
---|
541 | clif_slide(bl,bl->x,bl->y); |
---|
542 | } |
---|
543 | } |
---|
544 | } |
---|
545 | return 1; |
---|
546 | } |
---|
547 | |
---|
548 | int unit_setdir(struct block_list *bl,unsigned char dir) |
---|
549 | { |
---|
550 | struct unit_data *ud; |
---|
551 | nullpo_retr( 0, bl ); |
---|
552 | ud = unit_bl2ud(bl); |
---|
553 | if (!ud) return 0; |
---|
554 | ud->dir = dir; |
---|
555 | if (bl->type == BL_PC) |
---|
556 | ((TBL_PC *)bl)->head_dir = 0; |
---|
557 | clif_changed_dir(bl, AREA); |
---|
558 | return 0; |
---|
559 | } |
---|
560 | |
---|
561 | uint8 unit_getdir(struct block_list *bl) |
---|
562 | { |
---|
563 | struct unit_data *ud; |
---|
564 | nullpo_retr( 0, bl ); |
---|
565 | ud = unit_bl2ud(bl); |
---|
566 | if (!ud) return 0; |
---|
567 | return ud->dir; |
---|
568 | } |
---|
569 | |
---|
570 | //Warps a unit/ud to a given map/position. |
---|
571 | //In the case of players, pc_setpos is used. |
---|
572 | //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. |
---|
573 | int unit_warp(struct block_list *bl,short m,short x,short y,int type) |
---|
574 | { |
---|
575 | struct unit_data *ud; |
---|
576 | nullpo_retr(0, bl); |
---|
577 | ud = unit_bl2ud(bl); |
---|
578 | |
---|
579 | if(bl->prev==NULL || !ud) |
---|
580 | return 1; |
---|
581 | |
---|
582 | if (type < 0 || type == 1) |
---|
583 | //Type 1 is invalid, since you shouldn't warp a bl with the "death" |
---|
584 | //animation, it messes up with unit_remove_map! [Skotlex] |
---|
585 | return 1; |
---|
586 | |
---|
587 | if( m<0 ) m=bl->m; |
---|
588 | |
---|
589 | switch (bl->type) { |
---|
590 | case BL_MOB: |
---|
591 | if (map[bl->m].flag.monster_noteleport) |
---|
592 | return 1; |
---|
593 | if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4) |
---|
594 | return 1; |
---|
595 | break; |
---|
596 | case BL_PC: |
---|
597 | if (map[bl->m].flag.noteleport) |
---|
598 | return 1; |
---|
599 | break; |
---|
600 | } |
---|
601 | |
---|
602 | if (x<0 || y<0) |
---|
603 | { //Random map position. |
---|
604 | if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { |
---|
605 | ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); |
---|
606 | return 2; |
---|
607 | |
---|
608 | } |
---|
609 | } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) |
---|
610 | { //Invalid target cell |
---|
611 | ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); |
---|
612 | |
---|
613 | if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) |
---|
614 | { //Can't find a nearby cell |
---|
615 | ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); |
---|
616 | return 2; |
---|
617 | } |
---|
618 | } |
---|
619 | |
---|
620 | if (bl->type == BL_PC) //Use pc_setpos |
---|
621 | return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); |
---|
622 | |
---|
623 | if (!unit_remove_map(bl, type)) |
---|
624 | return 3; |
---|
625 | |
---|
626 | if (bl->m != m && battle_config.clear_unit_onwarp && |
---|
627 | battle_config.clear_unit_onwarp&bl->type) |
---|
628 | skill_clear_unitgroup(bl); |
---|
629 | |
---|
630 | bl->x=ud->to_x=x; |
---|
631 | bl->y=ud->to_y=y; |
---|
632 | bl->m=m; |
---|
633 | |
---|
634 | map_addblock(bl); |
---|
635 | clif_spawn(bl); |
---|
636 | skill_unit_move(bl,gettick(),1); |
---|
637 | |
---|
638 | if(bl->type == BL_MOB){ |
---|
639 | TBL_MOB *md = (TBL_MOB *)bl; |
---|
640 | if(md->nd) // Tell the script engine we've warped |
---|
641 | mob_script_callback(md, NULL, CALLBACK_WARPACK); |
---|
642 | } |
---|
643 | return 0; |
---|
644 | } |
---|
645 | |
---|
646 | /*========================================== |
---|
647 | * àsâ~ |
---|
648 | *------------------------------------------*/ |
---|
649 | int unit_stop_walking(struct block_list *bl,int type) |
---|
650 | { |
---|
651 | struct unit_data *ud; |
---|
652 | struct TimerData *data; |
---|
653 | unsigned int tick; |
---|
654 | nullpo_retr(0, bl); |
---|
655 | |
---|
656 | ud = unit_bl2ud(bl); |
---|
657 | if(!ud || ud->walktimer == -1) |
---|
658 | return 0; |
---|
659 | //NOTE: We are using timer data after deleting it because we know the |
---|
660 | //delete_timer function does not messes with it. If the function's |
---|
661 | //behaviour changes in the future, this code could break! |
---|
662 | data = get_timer(ud->walktimer); |
---|
663 | delete_timer(ud->walktimer, unit_walktoxy_timer); |
---|
664 | ud->walktimer = -1; |
---|
665 | ud->state.change_walk_target = 0; |
---|
666 | tick = gettick(); |
---|
667 | if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. |
---|
668 | || (data && DIFF_TICK(data->tick, tick) <= data->data/2)) //Enough time has passed to cover half-cell |
---|
669 | { |
---|
670 | ud->walkpath.path_len = ud->walkpath.path_pos+1; |
---|
671 | unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos); |
---|
672 | } |
---|
673 | |
---|
674 | if(type&0x01) |
---|
675 | clif_fixpos(bl); |
---|
676 | |
---|
677 | ud->walkpath.path_len = 0; |
---|
678 | ud->walkpath.path_pos = 0; |
---|
679 | ud->to_x = bl->x; |
---|
680 | ud->to_y = bl->y; |
---|
681 | if(bl->type == BL_PET && type&~0xff) |
---|
682 | ud->canmove_tick = gettick() + (type>>8); |
---|
683 | |
---|
684 | //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] |
---|
685 | if (ud->state.running) |
---|
686 | status_change_end(bl, SC_RUN, -1); |
---|
687 | return 1; |
---|
688 | } |
---|
689 | |
---|
690 | int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv) |
---|
691 | { |
---|
692 | if(skill_num < 0) return 0; |
---|
693 | |
---|
694 | return unit_skilluse_id2( |
---|
695 | src, target_id, skill_num, skill_lv, |
---|
696 | skill_castfix(src, skill_num, skill_lv), |
---|
697 | skill_get_castcancel(skill_num) |
---|
698 | ); |
---|
699 | } |
---|
700 | |
---|
701 | int unit_is_walking(struct block_list *bl) |
---|
702 | { |
---|
703 | struct unit_data *ud = unit_bl2ud(bl); |
---|
704 | nullpo_retr(0, bl); |
---|
705 | if(!ud) return 0; |
---|
706 | return (ud->walktimer != -1); |
---|
707 | } |
---|
708 | |
---|
709 | /*========================================== |
---|
710 | * Determines if the bl can move based on status changes. [Skotlex] |
---|
711 | *------------------------------------------*/ |
---|
712 | int unit_can_move(struct block_list *bl) |
---|
713 | { |
---|
714 | struct map_session_data *sd; |
---|
715 | struct unit_data *ud; |
---|
716 | struct status_change *sc; |
---|
717 | |
---|
718 | nullpo_retr(0, bl); |
---|
719 | ud = unit_bl2ud(bl); |
---|
720 | sc = status_get_sc(bl); |
---|
721 | sd = BL_CAST(BL_PC, bl); |
---|
722 | |
---|
723 | if (!ud) |
---|
724 | return 0; |
---|
725 | |
---|
726 | if (ud->skilltimer != -1 && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL)) |
---|
727 | return 0; // prevent moving while casting |
---|
728 | |
---|
729 | if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) |
---|
730 | return 0; |
---|
731 | |
---|
732 | if (sd && ( |
---|
733 | pc_issit(sd) || |
---|
734 | sd->vender_id || |
---|
735 | sd->state.blockedmove |
---|
736 | )) |
---|
737 | return 0; //Can't move |
---|
738 | |
---|
739 | if (sc) { |
---|
740 | if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT) |
---|
741 | return 0; |
---|
742 | |
---|
743 | if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) |
---|
744 | return 0; |
---|
745 | |
---|
746 | if (sc->count && ( |
---|
747 | sc->data[SC_ANKLE] |
---|
748 | || sc->data[SC_AUTOCOUNTER] |
---|
749 | || sc->data[SC_TRICKDEAD] |
---|
750 | || sc->data[SC_BLADESTOP] |
---|
751 | || sc->data[SC_BLADESTOP_WAIT] |
---|
752 | || sc->data[SC_SPIDERWEB] |
---|
753 | || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && ( |
---|
754 | !sc->data[SC_LONGING] || |
---|
755 | (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT || |
---|
756 | (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE |
---|
757 | )) |
---|
758 | || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect |
---|
759 | || sc->data[SC_STOP] |
---|
760 | || sc->data[SC_CLOSECONFINE] |
---|
761 | || sc->data[SC_CLOSECONFINE2] |
---|
762 | || (sc->data[SC_CLOAKING] && //Need wall at level 1-2 |
---|
763 | sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) |
---|
764 | || sc->data[SC_MADNESSCANCEL] |
---|
765 | || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF) |
---|
766 | )) |
---|
767 | return 0; |
---|
768 | } |
---|
769 | return 1; |
---|
770 | } |
---|
771 | |
---|
772 | |
---|
773 | /*========================================== |
---|
774 | * Resume running after a walk delay |
---|
775 | *------------------------------------------*/ |
---|
776 | |
---|
777 | int unit_resume_running(int tid, unsigned int tick, int id, intptr data) |
---|
778 | { |
---|
779 | |
---|
780 | struct unit_data *ud = (struct unit_data *)data; |
---|
781 | TBL_PC * sd = map_id2sd(id); |
---|
782 | |
---|
783 | clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skilllv, |
---|
784 | sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skilllv,unit_getdir(ud->bl),0,0,0)); |
---|
785 | |
---|
786 | if (sd) clif_walkok(sd); |
---|
787 | |
---|
788 | return 0; |
---|
789 | |
---|
790 | } |
---|
791 | |
---|
792 | |
---|
793 | /*========================================== |
---|
794 | * Applies walk delay to character, considering that |
---|
795 | * if type is 0, this is a damage induced delay: if previous delay is active, do not change it. |
---|
796 | * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased. |
---|
797 | *------------------------------------------*/ |
---|
798 | int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type) |
---|
799 | { |
---|
800 | struct unit_data *ud = unit_bl2ud(bl); |
---|
801 | if (delay <= 0 || !ud) return 0; |
---|
802 | |
---|
803 | if (type) { |
---|
804 | if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0) |
---|
805 | return 0; |
---|
806 | } else { |
---|
807 | if (DIFF_TICK(ud->canmove_tick, tick) > 0) |
---|
808 | return 0; |
---|
809 | } |
---|
810 | ud->canmove_tick = tick + delay; |
---|
811 | if (ud->walktimer != -1) |
---|
812 | { //Stop walking, if chasing, readjust timers. |
---|
813 | if (delay == 1) |
---|
814 | { //Minimal delay (walk-delay) disabled. Just stop walking. |
---|
815 | unit_stop_walking(bl,0); |
---|
816 | } else { |
---|
817 | //Resume running after can move again [Kevin] |
---|
818 | if(ud->state.running) |
---|
819 | { |
---|
820 | add_timer(ud->canmove_tick, unit_resume_running, bl->id, (int)ud); |
---|
821 | } |
---|
822 | else |
---|
823 | { |
---|
824 | unit_stop_walking(bl,2); |
---|
825 | if(ud->target) |
---|
826 | add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); |
---|
827 | } |
---|
828 | } |
---|
829 | } |
---|
830 | return 1; |
---|
831 | } |
---|
832 | |
---|
833 | int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel) |
---|
834 | { |
---|
835 | struct unit_data *ud; |
---|
836 | struct status_data *tstatus; |
---|
837 | struct status_change *sc; |
---|
838 | struct map_session_data *sd = NULL; |
---|
839 | struct block_list * target = NULL; |
---|
840 | unsigned int tick = gettick(); |
---|
841 | int temp; |
---|
842 | |
---|
843 | nullpo_retr(0, src); |
---|
844 | if(status_isdead(src)) |
---|
845 | return 0; // ñŢȢ© |
---|
846 | |
---|
847 | sd = BL_CAST(BL_PC, src); |
---|
848 | ud = unit_bl2ud(src); |
---|
849 | |
---|
850 | if(ud == NULL) return 0; |
---|
851 | sc = status_get_sc(src); |
---|
852 | if (sc && !sc->count) |
---|
853 | sc = NULL; //Unneeded |
---|
854 | //temp: used to signal combo-skills right now. |
---|
855 | temp = (target_id == src->id && !(sd && sd->state.skill_flag) |
---|
856 | && skill_get_inf(skill_num)&INF_SELF_SKILL |
---|
857 | && skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF); |
---|
858 | if (temp) |
---|
859 | target_id = ud->target; //Auto-select skills. [Skotlex] |
---|
860 | |
---|
861 | if (sd) { |
---|
862 | //Target_id checking. |
---|
863 | if(skillnotok(skill_num, sd)) // [MouseJstr] |
---|
864 | return 0; |
---|
865 | |
---|
866 | mob_ksprotected(src, map_id2bl(target_id)); |
---|
867 | |
---|
868 | switch(skill_num) |
---|
869 | { //Check for skills that auto-select target |
---|
870 | case MO_CHAINCOMBO: |
---|
871 | if (sc && sc->data[SC_BLADESTOP]){ |
---|
872 | if ((target=(struct block_list *)sc->data[SC_BLADESTOP]->val4) == NULL) |
---|
873 | return 0; |
---|
874 | } |
---|
875 | break; |
---|
876 | case TK_JUMPKICK: |
---|
877 | case TK_COUNTER: |
---|
878 | case HT_POWER: |
---|
879 | if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num) |
---|
880 | target_id = sc->data[SC_COMBO]->val2; |
---|
881 | break; |
---|
882 | case WE_MALE: |
---|
883 | case WE_FEMALE: |
---|
884 | if (!sd->status.partner_id) |
---|
885 | return 0; |
---|
886 | target = (struct block_list*)map_charid2sd(sd->status.partner_id); |
---|
887 | if (!target) { |
---|
888 | clif_skill_fail(sd,skill_num,0,0); |
---|
889 | return 0; |
---|
890 | } |
---|
891 | break; |
---|
892 | } |
---|
893 | if (target) |
---|
894 | target_id = target->id; |
---|
895 | } |
---|
896 | if (src->type==BL_HOM) |
---|
897 | switch(skill_num) |
---|
898 | { //Homun-auto-target skills. |
---|
899 | case HLIF_HEAL: |
---|
900 | case HLIF_AVOID: |
---|
901 | case HAMI_DEFENCE: |
---|
902 | case HAMI_CASTLE: |
---|
903 | target = battle_get_master(src); |
---|
904 | if (!target) return 0; |
---|
905 | target_id = target->id; |
---|
906 | } |
---|
907 | |
---|
908 | if( !target ) // choose default target |
---|
909 | target = map_id2bl(target_id); |
---|
910 | |
---|
911 | if( !target || src->m != target->m || !src->prev || !target->prev ) |
---|
912 | return 0; |
---|
913 | |
---|
914 | //Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex] |
---|
915 | if(ud->skilltimer != -1 && skill_num != SA_CASTCANCEL) |
---|
916 | return 0; |
---|
917 | |
---|
918 | if(skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF && src->id == target_id) |
---|
919 | return 0; |
---|
920 | |
---|
921 | if(!status_check_skilluse(src, target, skill_num, 0)) |
---|
922 | return 0; |
---|
923 | |
---|
924 | tstatus = status_get_status_data(target); |
---|
925 | //ŒOÌXLóµÌL^ |
---|
926 | if(sd) { |
---|
927 | switch(skill_num){ |
---|
928 | case SA_CASTCANCEL: |
---|
929 | if(ud->skillid != skill_num){ |
---|
930 | sd->skillid_old = ud->skillid; |
---|
931 | sd->skilllv_old = ud->skilllv; |
---|
932 | } |
---|
933 | break; |
---|
934 | case BD_ENCORE: |
---|
935 | //Prevent using the dance skill if you no longer have the skill in your tree. |
---|
936 | if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){ |
---|
937 | clif_skill_fail(sd,skill_num,0,0); |
---|
938 | return 0; |
---|
939 | } |
---|
940 | sd->skillid_old = skill_num; |
---|
941 | break; |
---|
942 | case BD_LULLABY: |
---|
943 | case BD_RICHMANKIM: |
---|
944 | case BD_ETERNALCHAOS: |
---|
945 | case BD_DRUMBATTLEFIELD: |
---|
946 | case BD_RINGNIBELUNGEN: |
---|
947 | case BD_ROKISWEIL: |
---|
948 | case BD_INTOABYSS: |
---|
949 | case BD_SIEGFRIED: |
---|
950 | case CG_MOONLIT: |
---|
951 | if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) |
---|
952 | { |
---|
953 | clif_skill_fail(sd,skill_num,0,0); |
---|
954 | return 0; |
---|
955 | } |
---|
956 | break; |
---|
957 | } |
---|
958 | if (!skill_check_condition(sd, skill_num, skill_lv, 0)) |
---|
959 | return 0; |
---|
960 | } |
---|
961 | //TODO: Add type-independant skill_check_condition function. |
---|
962 | if (src->type == BL_MOB) { |
---|
963 | switch (skill_num) { |
---|
964 | case NPC_SUMMONSLAVE: |
---|
965 | case NPC_SUMMONMONSTER: |
---|
966 | case AL_TELEPORT: |
---|
967 | if (((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai) |
---|
968 | return 0; |
---|
969 | } |
---|
970 | } |
---|
971 | |
---|
972 | //Check range when not using skill on yourself or is a combo-skill during attack |
---|
973 | //(these are supposed to always have the same range as your attack) |
---|
974 | if(src->id != target_id && (!temp || ud->attacktimer == -1)) |
---|
975 | { |
---|
976 | if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) |
---|
977 | { |
---|
978 | if (!unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL)) |
---|
979 | return 0; //Walk-path check failed. |
---|
980 | } else |
---|
981 | if (!battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) |
---|
982 | +(skill_num==RG_CLOSECONFINE?0:1))) |
---|
983 | //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex] |
---|
984 | return 0; //Arrow-path check failed. |
---|
985 | } |
---|
986 | |
---|
987 | if (!temp) //Stop attack on non-combo skills [Skotlex] |
---|
988 | unit_stop_attack(src); |
---|
989 | else if(ud->attacktimer != -1) //Elsewise, delay current attack sequence |
---|
990 | ud->attackabletime = tick + status_get_adelay(src); |
---|
991 | |
---|
992 | ud->state.skillcastcancel = castcancel; |
---|
993 | |
---|
994 | //temp: Used to signal force cast now. |
---|
995 | temp = 0; |
---|
996 | |
---|
997 | switch(skill_num){ |
---|
998 | case ALL_RESURRECTION: |
---|
999 | if(battle_check_undead(tstatus->race,tstatus->def_ele)) { |
---|
1000 | temp = 1; |
---|
1001 | casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv); |
---|
1002 | } else if (!status_isdead(target)) |
---|
1003 | return 0; //Can't cast on non-dead characters. |
---|
1004 | break; |
---|
1005 | case MO_FINGEROFFENSIVE: |
---|
1006 | if(sd) |
---|
1007 | casttime += casttime * min(skill_lv, sd->spiritball); |
---|
1008 | break; |
---|
1009 | case MO_EXTREMITYFIST: |
---|
1010 | if (sc && sc->data[SC_COMBO] && |
---|
1011 | (sc->data[SC_COMBO]->val1 == MO_COMBOFINISH || |
---|
1012 | sc->data[SC_COMBO]->val1 == CH_TIGERFIST || |
---|
1013 | sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH)) |
---|
1014 | casttime = 0; |
---|
1015 | temp = 1; |
---|
1016 | break; |
---|
1017 | case SA_SPELLBREAKER: |
---|
1018 | temp = 1; |
---|
1019 | break; |
---|
1020 | case ST_CHASEWALK: |
---|
1021 | if (sc && sc->data[SC_CHASEWALK]) |
---|
1022 | casttime = 0; |
---|
1023 | break; |
---|
1024 | case TK_RUN: |
---|
1025 | if (sc && sc->data[SC_RUN]) |
---|
1026 | casttime = 0; |
---|
1027 | break; |
---|
1028 | case KN_CHARGEATK: |
---|
1029 | { |
---|
1030 | unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance |
---|
1031 | if( k > 2 ) k = 2; // ...but hard-limited to 300%. |
---|
1032 | casttime += casttime * k; |
---|
1033 | } |
---|
1034 | break; |
---|
1035 | } |
---|
1036 | |
---|
1037 | // moved here to prevent Suffragium from ending if skill fails |
---|
1038 | if (!(skill_get_castnodex(skill_num, skill_lv)&2)) |
---|
1039 | casttime = skill_castfix_sc(src, casttime); |
---|
1040 | |
---|
1041 | if( casttime>0 || temp){ |
---|
1042 | |
---|
1043 | clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); |
---|
1044 | |
---|
1045 | if (sd && target->type == BL_MOB) |
---|
1046 | { |
---|
1047 | TBL_MOB *md = (TBL_MOB*)target; |
---|
1048 | mobskill_event(md, src, tick, -1); //Cast targetted skill event. |
---|
1049 | //temp: used to store mob's mode now. |
---|
1050 | if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) && |
---|
1051 | battle_check_target(target, src, BCT_ENEMY) > 0) |
---|
1052 | { |
---|
1053 | switch (md->state.skillstate) { |
---|
1054 | case MSS_RUSH: |
---|
1055 | case MSS_FOLLOW: |
---|
1056 | if (!(tstatus->mode&MD_CASTSENSOR_CHASE)) |
---|
1057 | break; |
---|
1058 | md->target_id = src->id; |
---|
1059 | md->state.aggressive = (temp&MD_ANGRY)?1:0; |
---|
1060 | md->min_chase = md->db->range3; |
---|
1061 | break; |
---|
1062 | case MSS_IDLE: |
---|
1063 | case MSS_WALK: |
---|
1064 | if (!(tstatus->mode&MD_CASTSENSOR_IDLE)) |
---|
1065 | break; |
---|
1066 | md->target_id = src->id; |
---|
1067 | md->state.aggressive = (temp&MD_ANGRY)?1:0; |
---|
1068 | md->min_chase = md->db->range3; |
---|
1069 | break; |
---|
1070 | } |
---|
1071 | } |
---|
1072 | } |
---|
1073 | } |
---|
1074 | |
---|
1075 | if( casttime<=0 ) |
---|
1076 | ud->state.skillcastcancel=0; |
---|
1077 | |
---|
1078 | ud->canact_tick = tick + casttime + 100; |
---|
1079 | ud->skilltarget = target_id; |
---|
1080 | ud->skillx = 0; |
---|
1081 | ud->skilly = 0; |
---|
1082 | ud->skillid = skill_num; |
---|
1083 | ud->skilllv = skill_lv; |
---|
1084 | |
---|
1085 | if(sc && sc->data[SC_CLOAKING] && |
---|
1086 | !(sc->data[SC_CLOAKING]->val4&4) && skill_num != AS_CLOAKING) |
---|
1087 | { |
---|
1088 | status_change_end(src,SC_CLOAKING,-1); |
---|
1089 | if (!src->prev) return 0; //Warped away! |
---|
1090 | } |
---|
1091 | |
---|
1092 | if(casttime > 0) { |
---|
1093 | ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 ); |
---|
1094 | if(sd && pc_checkskill(sd,SA_FREECAST)) |
---|
1095 | status_freecast_switch(sd); |
---|
1096 | else |
---|
1097 | unit_stop_walking(src,1); |
---|
1098 | } |
---|
1099 | else |
---|
1100 | skill_castend_id(ud->skilltimer,tick,src->id,0); |
---|
1101 | return 1; |
---|
1102 | } |
---|
1103 | |
---|
1104 | int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv) |
---|
1105 | { |
---|
1106 | if(skill_num < 0) |
---|
1107 | return 0; |
---|
1108 | return unit_skilluse_pos2( |
---|
1109 | src, skill_x, skill_y, skill_num, skill_lv, |
---|
1110 | skill_castfix(src, skill_num, skill_lv), |
---|
1111 | skill_get_castcancel(skill_num) |
---|
1112 | ); |
---|
1113 | } |
---|
1114 | |
---|
1115 | int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel) |
---|
1116 | { |
---|
1117 | struct map_session_data *sd = NULL; |
---|
1118 | struct unit_data *ud = NULL; |
---|
1119 | struct status_change *sc; |
---|
1120 | struct block_list bl; |
---|
1121 | unsigned int tick = gettick(); |
---|
1122 | |
---|
1123 | nullpo_retr(0, src); |
---|
1124 | |
---|
1125 | if(!src->prev) return 0; // map ãÉ¶Ý·é© |
---|
1126 | if(status_isdead(src)) return 0; |
---|
1127 | |
---|
1128 | sd = BL_CAST(BL_PC, src); |
---|
1129 | ud = unit_bl2ud(src); |
---|
1130 | if(ud == NULL) return 0; |
---|
1131 | |
---|
1132 | if(ud->skilltimer != -1) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex] |
---|
1133 | return 0; |
---|
1134 | |
---|
1135 | sc = status_get_sc(src); |
---|
1136 | if (sc && !sc->count) |
---|
1137 | sc = NULL; |
---|
1138 | |
---|
1139 | if(sd) { |
---|
1140 | if (skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0)) |
---|
1141 | return 0; |
---|
1142 | } |
---|
1143 | |
---|
1144 | if (!status_check_skilluse(src, NULL, skill_num, 0)) |
---|
1145 | return 0; |
---|
1146 | |
---|
1147 | if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) |
---|
1148 | {// can't cast ground targeted spells on wall cells |
---|
1149 | if (sd) clif_skill_fail(sd,skill_num,0,0); |
---|
1150 | return 0; |
---|
1151 | } |
---|
1152 | |
---|
1153 | /* ËöÆáQš`FbN */ |
---|
1154 | bl.type = BL_NUL; |
---|
1155 | bl.m = src->m; |
---|
1156 | bl.x = skill_x; |
---|
1157 | bl.y = skill_y; |
---|
1158 | |
---|
1159 | if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) |
---|
1160 | { |
---|
1161 | if (!unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL)) |
---|
1162 | return 0; //Walk-path check failed. |
---|
1163 | } else |
---|
1164 | if (!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1)) |
---|
1165 | return 0; //Arrow-path check failed. |
---|
1166 | |
---|
1167 | unit_stop_attack(src); |
---|
1168 | ud->state.skillcastcancel = castcancel; |
---|
1169 | |
---|
1170 | // moved here to prevent Suffragium from ending if skill fails |
---|
1171 | if (!(skill_get_castnodex(skill_num, skill_lv)&2)) |
---|
1172 | casttime = skill_castfix_sc(src, casttime); |
---|
1173 | |
---|
1174 | if( casttime>0 ) { |
---|
1175 | unit_stop_walking( src, 1); |
---|
1176 | clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); |
---|
1177 | } else |
---|
1178 | ud->state.skillcastcancel=0; |
---|
1179 | |
---|
1180 | ud->canact_tick = tick + casttime + 100; |
---|
1181 | ud->skillid = skill_num; |
---|
1182 | ud->skilllv = skill_lv; |
---|
1183 | ud->skillx = skill_x; |
---|
1184 | ud->skilly = skill_y; |
---|
1185 | ud->skilltarget = 0; |
---|
1186 | |
---|
1187 | if (sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4)) |
---|
1188 | { |
---|
1189 | status_change_end(src,SC_CLOAKING,-1); |
---|
1190 | if (!src->prev) return 0; //Warped away! |
---|
1191 | } |
---|
1192 | |
---|
1193 | if(casttime > 0) { |
---|
1194 | ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 ); |
---|
1195 | if(sd && pc_checkskill(sd,SA_FREECAST)) |
---|
1196 | status_freecast_switch(sd); |
---|
1197 | else |
---|
1198 | unit_stop_walking(src,1); |
---|
1199 | } |
---|
1200 | else { |
---|
1201 | ud->skilltimer = -1; |
---|
1202 | skill_castend_pos(ud->skilltimer,tick,src->id,0); |
---|
1203 | } |
---|
1204 | return 1; |
---|
1205 | } |
---|
1206 | |
---|
1207 | static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data); |
---|
1208 | |
---|
1209 | int unit_stop_attack(struct block_list *bl) |
---|
1210 | { |
---|
1211 | struct unit_data *ud = unit_bl2ud(bl); |
---|
1212 | nullpo_retr(0, bl); |
---|
1213 | |
---|
1214 | if(!ud || ud->attacktimer == -1) |
---|
1215 | return 0; |
---|
1216 | |
---|
1217 | delete_timer( ud->attacktimer, unit_attack_timer ); |
---|
1218 | ud->attacktimer = -1; |
---|
1219 | ud->target = 0; |
---|
1220 | return 0; |
---|
1221 | } |
---|
1222 | |
---|
1223 | //Means current target is unattackable. For now only unlocks mobs. |
---|
1224 | int unit_unattackable(struct block_list *bl) |
---|
1225 | { |
---|
1226 | struct unit_data *ud = unit_bl2ud(bl); |
---|
1227 | if (ud) { |
---|
1228 | ud->target = 0; |
---|
1229 | ud->state.attack_continue = 0; |
---|
1230 | } |
---|
1231 | |
---|
1232 | if(bl->type == BL_MOB) |
---|
1233 | mob_unlocktarget((struct mob_data*)bl, gettick()) ; |
---|
1234 | else if(bl->type == BL_PET) |
---|
1235 | pet_unlocktarget((struct pet_data*)bl); |
---|
1236 | return 0; |
---|
1237 | } |
---|
1238 | |
---|
1239 | /*========================================== |
---|
1240 | * Uv |
---|
1241 | * typeª1Èçp±U |
---|
1242 | *------------------------------------------*/ |
---|
1243 | int unit_attack(struct block_list *src,int target_id,int continuous) |
---|
1244 | { |
---|
1245 | struct block_list *target; |
---|
1246 | struct unit_data *ud; |
---|
1247 | |
---|
1248 | nullpo_retr(0, ud = unit_bl2ud(src)); |
---|
1249 | |
---|
1250 | target=map_id2bl(target_id); |
---|
1251 | if(target==NULL || status_isdead(target)) { |
---|
1252 | unit_unattackable(src); |
---|
1253 | return 1; |
---|
1254 | } |
---|
1255 | |
---|
1256 | if( src->type == BL_PC ){ |
---|
1257 | TBL_PC* sd = (TBL_PC*)src; |
---|
1258 | if( target->type == BL_NPC ) |
---|
1259 | {// monster npcs [Valaris] |
---|
1260 | npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] |
---|
1261 | return 0; |
---|
1262 | } else if( pc_is90overweight(sd) ) |
---|
1263 | {// overwheight - stop attacking and walking |
---|
1264 | unit_stop_attack(src); |
---|
1265 | unit_stop_walking(src,1); |
---|
1266 | return 0; |
---|
1267 | } |
---|
1268 | } |
---|
1269 | |
---|
1270 | if(battle_check_target(src,target,BCT_ENEMY)<=0 || |
---|
1271 | !status_check_skilluse(src, target, 0, 0) |
---|
1272 | ) { |
---|
1273 | unit_unattackable(src); |
---|
1274 | return 1; |
---|
1275 | } |
---|
1276 | |
---|
1277 | ud->target = target_id; |
---|
1278 | ud->state.attack_continue = continuous; |
---|
1279 | if (continuous) //If you're to attack continously, set to auto-case character |
---|
1280 | ud->chaserange = status_get_range(src); |
---|
1281 | |
---|
1282 | //Just change target/type. [Skotlex] |
---|
1283 | if(ud->attacktimer != -1) |
---|
1284 | return 0; |
---|
1285 | |
---|
1286 | //Set Mob's ANGRY/BERSERK states. |
---|
1287 | if(src->type == BL_MOB) |
---|
1288 | ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; |
---|
1289 | |
---|
1290 | if(DIFF_TICK(ud->attackabletime, gettick()) > 0) |
---|
1291 | //Do attack next time it is possible. [Skotlex] |
---|
1292 | ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); |
---|
1293 | else //Attack NOW. |
---|
1294 | unit_attack_timer(-1,gettick(),src->id,0); |
---|
1295 | |
---|
1296 | return 0; |
---|
1297 | } |
---|
1298 | |
---|
1299 | //Cancels an ongoing combo, resets attackable time and restarts the |
---|
1300 | //attack timer to resume attacking after amotion time. [Skotlex] |
---|
1301 | int unit_cancel_combo(struct block_list *bl) |
---|
1302 | { |
---|
1303 | struct unit_data *ud; |
---|
1304 | |
---|
1305 | if (!status_change_end(bl, SC_COMBO, -1)) |
---|
1306 | return 0; //Combo wasn't active. |
---|
1307 | |
---|
1308 | ud = unit_bl2ud(bl); |
---|
1309 | nullpo_retr(0, ud); |
---|
1310 | |
---|
1311 | ud->attackabletime = gettick() + status_get_amotion(bl); |
---|
1312 | |
---|
1313 | if (ud->attacktimer == -1) |
---|
1314 | return 1; //Nothing more to do. |
---|
1315 | |
---|
1316 | delete_timer(ud->attacktimer, unit_attack_timer); |
---|
1317 | ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); |
---|
1318 | return 1; |
---|
1319 | } |
---|
1320 | /*========================================== |
---|
1321 | * |
---|
1322 | *------------------------------------------*/ |
---|
1323 | bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) |
---|
1324 | { |
---|
1325 | nullpo_retr(false, bl); |
---|
1326 | |
---|
1327 | if( bl->x==x && bl->y==y ) // ¯¶}X |
---|
1328 | return true; |
---|
1329 | |
---|
1330 | return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); |
---|
1331 | } |
---|
1332 | |
---|
1333 | /*========================================== |
---|
1334 | * |
---|
1335 | *------------------------------------------*/ |
---|
1336 | bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y) |
---|
1337 | { |
---|
1338 | int i; |
---|
1339 | short dx,dy; |
---|
1340 | nullpo_retr(false, bl); |
---|
1341 | nullpo_retr(false, tbl); |
---|
1342 | |
---|
1343 | if( bl->m != tbl->m) |
---|
1344 | return false; |
---|
1345 | |
---|
1346 | if( bl->x==tbl->x && bl->y==tbl->y ) |
---|
1347 | return true; |
---|
1348 | |
---|
1349 | if(range>0 && !check_distance_bl(bl, tbl, range)) |
---|
1350 | return false; |
---|
1351 | |
---|
1352 | // It judges whether it can adjoin or not. |
---|
1353 | dx=tbl->x - bl->x; |
---|
1354 | dy=tbl->y - bl->y; |
---|
1355 | dx=(dx>0)?1:((dx<0)?-1:0); |
---|
1356 | dy=(dy>0)?1:((dy<0)?-1:0); |
---|
1357 | |
---|
1358 | if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) |
---|
1359 | { //Look for a suitable cell to place in. |
---|
1360 | for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); |
---|
1361 | if (i==9) return false; //No valid cells. |
---|
1362 | dx = dirx[i]; |
---|
1363 | dy = diry[i]; |
---|
1364 | } |
---|
1365 | |
---|
1366 | if (x) *x = tbl->x-dx; |
---|
1367 | if (y) *y = tbl->y-dy; |
---|
1368 | return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); |
---|
1369 | } |
---|
1370 | |
---|
1371 | |
---|
1372 | /*========================================== |
---|
1373 | * PCÌU (timerÖ) |
---|
1374 | *------------------------------------------*/ |
---|
1375 | static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) |
---|
1376 | { |
---|
1377 | struct block_list *target; |
---|
1378 | struct unit_data *ud; |
---|
1379 | struct status_data *sstatus; |
---|
1380 | struct map_session_data *sd = NULL; |
---|
1381 | struct mob_data *md = NULL; |
---|
1382 | int range; |
---|
1383 | |
---|
1384 | if((ud=unit_bl2ud(src))==NULL) |
---|
1385 | return 0; |
---|
1386 | if(ud->attacktimer != tid){ |
---|
1387 | ShowError("unit_attack_timer %d != %d\n",ud->attacktimer,tid); |
---|
1388 | return 0; |
---|
1389 | } |
---|
1390 | sd = BL_CAST(BL_PC, src); |
---|
1391 | md = BL_CAST(BL_MOB, src); |
---|
1392 | ud->attacktimer=-1; |
---|
1393 | target=map_id2bl(ud->target); |
---|
1394 | |
---|
1395 | if(src == NULL || src->prev == NULL || target==NULL || target->prev == NULL) |
---|
1396 | return 0; |
---|
1397 | |
---|
1398 | if(status_isdead(src) || status_isdead(target) || !status_check_skilluse(src, target, 0, 0)) |
---|
1399 | return 0; // can't attack under these conditions |
---|
1400 | |
---|
1401 | if (src->m != target->m) |
---|
1402 | { |
---|
1403 | if (src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target)) |
---|
1404 | return 1; // Follow up. |
---|
1405 | return 0; |
---|
1406 | } |
---|
1407 | |
---|
1408 | if(ud->skilltimer != -1 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0)) |
---|
1409 | return 0; // can't attack while casting |
---|
1410 | |
---|
1411 | if(!battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0)) |
---|
1412 | { // attacking when under cast delay has restrictions: |
---|
1413 | if (tid == -1) { //requested attack. |
---|
1414 | if(sd) clif_skill_fail(sd,1,4,0); |
---|
1415 | return 0; |
---|
1416 | } |
---|
1417 | //Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex] |
---|
1418 | if(ud->state.attack_continue) { |
---|
1419 | if (DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0) |
---|
1420 | ud->attackabletime = ud->canact_tick; |
---|
1421 | ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); |
---|
1422 | } |
---|
1423 | return 1; |
---|
1424 | } |
---|
1425 | |
---|
1426 | sstatus = status_get_status_data(src); |
---|
1427 | range = sstatus->rhw.range; |
---|
1428 | |
---|
1429 | if(!sd || sd->status.weapon != W_BOW) range++; //Dunno why everyone but bows gets this extra range... |
---|
1430 | if(unit_is_walking(target)) range++; //Extra range when chasing |
---|
1431 | |
---|
1432 | if(!check_distance_bl(src,target,range) ) { |
---|
1433 | //Chase if required. |
---|
1434 | if(sd) |
---|
1435 | clif_movetoattack(sd,target); |
---|
1436 | else if(ud->state.attack_continue) |
---|
1437 | unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); |
---|
1438 | return 1; |
---|
1439 | } |
---|
1440 | if(!battle_check_range(src,target,range)) { |
---|
1441 | //Within range, but no direct line of attack |
---|
1442 | if(ud->state.attack_continue) { |
---|
1443 | if(ud->chaserange > 2) ud->chaserange-=2; |
---|
1444 | unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); |
---|
1445 | } |
---|
1446 | return 1; |
---|
1447 | } |
---|
1448 | |
---|
1449 | //Sync packet only for players. |
---|
1450 | //Non-players use the sync packet on the walk timer. [Skotlex] |
---|
1451 | if (tid == -1 && sd) clif_fixpos(src); |
---|
1452 | |
---|
1453 | if(DIFF_TICK(ud->attackabletime,tick) <= 0) |
---|
1454 | { |
---|
1455 | if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) { |
---|
1456 | ud->dir = map_calc_dir(src, target->x,target->y ); |
---|
1457 | } |
---|
1458 | if(ud->walktimer != -1) |
---|
1459 | unit_stop_walking(src,1); |
---|
1460 | if(md) { |
---|
1461 | if (mobskill_use(md,tick,-1)) |
---|
1462 | return 1; |
---|
1463 | if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) |
---|
1464 | { // Link monsters nearby [Skotlex] |
---|
1465 | md->last_linktime = tick; |
---|
1466 | map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); |
---|
1467 | } |
---|
1468 | } |
---|
1469 | if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) |
---|
1470 | return 1; |
---|
1471 | |
---|
1472 | map_freeblock_lock(); |
---|
1473 | ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0); |
---|
1474 | |
---|
1475 | if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) |
---|
1476 | pet_target_check(sd,target,0); |
---|
1477 | map_freeblock_unlock(); |
---|
1478 | |
---|
1479 | ud->attackabletime = tick + sstatus->adelay; |
---|
1480 | // You can't move if you can't attack neither. |
---|
1481 | if (src->type&battle_config.attack_walk_delay) |
---|
1482 | unit_set_walkdelay(src, tick, sstatus->amotion, 1); |
---|
1483 | } |
---|
1484 | |
---|
1485 | if(ud->state.attack_continue) |
---|
1486 | ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0); |
---|
1487 | |
---|
1488 | return 1; |
---|
1489 | } |
---|
1490 | |
---|
1491 | static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data) |
---|
1492 | { |
---|
1493 | struct block_list *bl; |
---|
1494 | bl = map_id2bl(id); |
---|
1495 | if(bl && unit_attack_timer_sub(bl, tid, tick) == 0) |
---|
1496 | unit_unattackable(bl); |
---|
1497 | return 0; |
---|
1498 | } |
---|
1499 | |
---|
1500 | /*========================================== |
---|
1501 | * Cancels an ongoing skill cast. |
---|
1502 | * flag&1: Cast-Cancel invoked. |
---|
1503 | * flag&2: Cancel only if skill is cancellable. |
---|
1504 | *------------------------------------------*/ |
---|
1505 | int unit_skillcastcancel(struct block_list *bl,int type) |
---|
1506 | { |
---|
1507 | struct map_session_data *sd = NULL; |
---|
1508 | struct unit_data *ud = unit_bl2ud( bl); |
---|
1509 | unsigned int tick=gettick(); |
---|
1510 | int ret=0, skill; |
---|
1511 | |
---|
1512 | nullpo_retr(0, bl); |
---|
1513 | if (!ud || ud->skilltimer==-1) |
---|
1514 | return 0; //Nothing to cancel. |
---|
1515 | |
---|
1516 | sd = BL_CAST(BL_PC, bl); |
---|
1517 | |
---|
1518 | if (type&2) { |
---|
1519 | //See if it can be cancelled. |
---|
1520 | if (!ud->state.skillcastcancel) |
---|
1521 | return 0; |
---|
1522 | |
---|
1523 | if (sd && (sd->special_state.no_castcancel2 || |
---|
1524 | (sd->special_state.no_castcancel && !map_flag_gvg(bl->m)))) //fixed flags being read the wrong way around [blackhole89] |
---|
1525 | return 0; |
---|
1526 | } |
---|
1527 | |
---|
1528 | ud->canact_tick=tick; |
---|
1529 | if(sd && pc_checkskill(sd,SA_FREECAST)) |
---|
1530 | status_freecast_switch(sd); |
---|
1531 | |
---|
1532 | if(type&1 && sd) |
---|
1533 | skill = sd->skillid_old; |
---|
1534 | else |
---|
1535 | skill = ud->skillid; |
---|
1536 | |
---|
1537 | if (skill_get_inf(skill) & INF_GROUND_SKILL) |
---|
1538 | ret=delete_timer( ud->skilltimer, skill_castend_pos ); |
---|
1539 | else |
---|
1540 | ret=delete_timer( ud->skilltimer, skill_castend_id ); |
---|
1541 | if(ret<0) |
---|
1542 | ShowError("delete timer error : skillid : %d\n",ret); |
---|
1543 | |
---|
1544 | if(bl->type==BL_MOB) ((TBL_MOB*)bl)->skillidx = -1; |
---|
1545 | |
---|
1546 | ud->skilltimer = -1; |
---|
1547 | clif_skillcastcancel(bl); |
---|
1548 | return 1; |
---|
1549 | } |
---|
1550 | |
---|
1551 | // unit_data Ìú» |
---|
1552 | void unit_dataset(struct block_list *bl) |
---|
1553 | { |
---|
1554 | struct unit_data *ud; |
---|
1555 | nullpo_retv(ud = unit_bl2ud(bl)); |
---|
1556 | |
---|
1557 | memset( ud, 0, sizeof( struct unit_data) ); |
---|
1558 | ud->bl = bl; |
---|
1559 | ud->walktimer = -1; |
---|
1560 | ud->skilltimer = -1; |
---|
1561 | ud->attacktimer = -1; |
---|
1562 | ud->attackabletime = |
---|
1563 | ud->canact_tick = |
---|
1564 | ud->canmove_tick = gettick(); |
---|
1565 | } |
---|
1566 | |
---|
1567 | /*========================================== |
---|
1568 | * Returns 1 if this unit is attacking target 'id' |
---|
1569 | *------------------------------------------*/ |
---|
1570 | static int unit_counttargeted_sub(struct block_list* bl, va_list ap) |
---|
1571 | { |
---|
1572 | int id = va_arg(ap, int); |
---|
1573 | int target_lv = va_arg(ap, int); // extra condition |
---|
1574 | struct unit_data* ud; |
---|
1575 | |
---|
1576 | if(bl->id == id) |
---|
1577 | return 0; |
---|
1578 | |
---|
1579 | ud = unit_bl2ud(bl); |
---|
1580 | |
---|
1581 | if (ud && ud->target == id && ud->attacktimer != -1 && ud->attacktarget_lv >= target_lv) |
---|
1582 | return 1; |
---|
1583 | |
---|
1584 | return 0; |
---|
1585 | } |
---|
1586 | |
---|
1587 | /*========================================== |
---|
1588 | * Counts the number of units attacking 'bl' |
---|
1589 | *------------------------------------------*/ |
---|
1590 | int unit_counttargeted(struct block_list* bl, int target_lv) |
---|
1591 | { |
---|
1592 | nullpo_retr(0, bl); |
---|
1593 | return (map_foreachinrange(unit_counttargeted_sub, bl, AREA_SIZE, BL_CHAR, bl->id, target_lv)); |
---|
1594 | } |
---|
1595 | |
---|
1596 | /*========================================== |
---|
1597 | * |
---|
1598 | *------------------------------------------*/ |
---|
1599 | int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2) |
---|
1600 | { |
---|
1601 | nullpo_retr(0, target); |
---|
1602 | |
---|
1603 | if(damage+damage2 <= 0) |
---|
1604 | return 0; |
---|
1605 | |
---|
1606 | return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); |
---|
1607 | } |
---|
1608 | |
---|
1609 | /*========================================== |
---|
1610 | * ©œÚÌTCYðÏX·é |
---|
1611 | *------------------------------------------*/ |
---|
1612 | int unit_changeviewsize(struct block_list *bl,short size) |
---|
1613 | { |
---|
1614 | nullpo_retr(0, bl); |
---|
1615 | |
---|
1616 | size=(size<0)?-1:(size>0)?1:0; |
---|
1617 | |
---|
1618 | if(bl->type == BL_PC) { |
---|
1619 | ((TBL_PC*)bl)->state.size=size; |
---|
1620 | } else if(bl->type == BL_MOB) { |
---|
1621 | ((TBL_MOB*)bl)->special_state.size=size; |
---|
1622 | } else |
---|
1623 | return 0; |
---|
1624 | if(size!=0) |
---|
1625 | clif_misceffect2(bl,421+size); |
---|
1626 | return 0; |
---|
1627 | } |
---|
1628 | |
---|
1629 | /*========================================== |
---|
1630 | * Removes a bl/ud from the map. |
---|
1631 | * Returns 1 on success. 0 if it couldn't be removed or the bl was free'd |
---|
1632 | * if clrtype is 1 (death), appropiate cleanup is performed. |
---|
1633 | * Otherwise it is assumed bl is being warped. |
---|
1634 | * On-Kill specific stuff is not performed here, look at status_damage for that. |
---|
1635 | *------------------------------------------*/ |
---|
1636 | int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int line, const char* func) |
---|
1637 | { |
---|
1638 | struct unit_data *ud = unit_bl2ud(bl); |
---|
1639 | struct status_change *sc = status_get_sc(bl); |
---|
1640 | nullpo_retr(0, ud); |
---|
1641 | |
---|
1642 | if(bl->prev == NULL) |
---|
1643 | return 0; //Already removed? |
---|
1644 | |
---|
1645 | map_freeblock_lock(); |
---|
1646 | |
---|
1647 | ud->target = 0; //Unlock walk/attack target. |
---|
1648 | if (ud->walktimer != -1) |
---|
1649 | unit_stop_walking(bl,0); |
---|
1650 | if (ud->attacktimer != -1) |
---|
1651 | unit_stop_attack(bl); |
---|
1652 | if (ud->skilltimer != -1) |
---|
1653 | unit_skillcastcancel(bl,0); |
---|
1654 | // Do not reset can-act delay. [Skotlex] |
---|
1655 | ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); |
---|
1656 | |
---|
1657 | if(sc && sc->count ) { //map-change/warp dispells. |
---|
1658 | status_change_end(bl,SC_BLADESTOP,-1); |
---|
1659 | status_change_end(bl,SC_BASILICA,-1); |
---|
1660 | status_change_end(bl,SC_ANKLE,-1); |
---|
1661 | status_change_end(bl,SC_TRICKDEAD,-1); |
---|
1662 | status_change_end(bl,SC_BLADESTOP,-1); |
---|
1663 | status_change_end(bl,SC_RUN,-1); |
---|
1664 | skill_stop_dancing(bl); |
---|
1665 | status_change_end(bl,SC_WARM,-1); |
---|
1666 | status_change_end(bl,SC_DEVOTION,-1); |
---|
1667 | status_change_end(bl,SC_MARIONETTE,-1); |
---|
1668 | status_change_end(bl,SC_MARIONETTE2,-1); |
---|
1669 | status_change_end(bl,SC_CLOSECONFINE,-1); |
---|
1670 | status_change_end(bl,SC_CLOSECONFINE2,-1); |
---|
1671 | status_change_end(bl,SC_HIDING,-1); |
---|
1672 | status_change_end(bl,SC_CLOAKING,-1); |
---|
1673 | status_change_end(bl,SC_CHASEWALK,-1); |
---|
1674 | if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) |
---|
1675 | status_change_end(bl,SC_GOSPEL,-1); |
---|
1676 | status_change_end(bl,SC_CHANGE,-1); |
---|
1677 | status_change_end(bl,SC_MIRACLE,-1); |
---|
1678 | } |
---|
1679 | |
---|
1680 | if (bl->type&BL_CHAR) { |
---|
1681 | skill_unit_move(bl,gettick(),4); |
---|
1682 | skill_cleartimerskill(bl); |
---|
1683 | } |
---|
1684 | |
---|
1685 | switch( bl->type ) |
---|
1686 | { |
---|
1687 | case BL_PC: |
---|
1688 | { |
---|
1689 | struct map_session_data *sd = (struct map_session_data*)bl; |
---|
1690 | |
---|
1691 | //Leave/reject all invitations. |
---|
1692 | if(sd->chatID) |
---|
1693 | chat_leavechat(sd,0); |
---|
1694 | if(sd->trade_partner) |
---|
1695 | trade_tradecancel(sd); |
---|
1696 | if(sd->vender_id) |
---|
1697 | vending_closevending(sd); |
---|
1698 | if(sd->state.storage_flag == 1) |
---|
1699 | storage_storage_quit(sd,0); |
---|
1700 | else if (sd->state.storage_flag == 2) |
---|
1701 | storage_guild_storage_quit(sd,0); |
---|
1702 | sd->state.storage_flag = 0; //Force close it when being warped. |
---|
1703 | if(sd->party_invite>0) |
---|
1704 | party_reply_invite(sd,sd->party_invite_account,0); |
---|
1705 | if(sd->guild_invite>0) |
---|
1706 | guild_reply_invite(sd,sd->guild_invite,0); |
---|
1707 | if(sd->guild_alliance>0) |
---|
1708 | guild_reply_reqalliance(sd,sd->guild_alliance_account,0); |
---|
1709 | if(sd->menuskill_id) |
---|
1710 | sd->menuskill_id = sd->menuskill_val = 0; |
---|
1711 | |
---|
1712 | sd->npc_shopid = 0; |
---|
1713 | sd->adopt_invite = 0; |
---|
1714 | |
---|
1715 | if(sd->pvp_timer!=-1) { |
---|
1716 | delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); |
---|
1717 | sd->pvp_timer = -1; |
---|
1718 | sd->pvp_rank = 0; |
---|
1719 | } |
---|
1720 | if(sd->duel_group > 0) |
---|
1721 | duel_leave(sd->duel_group, sd); |
---|
1722 | |
---|
1723 | if(pc_issit(sd)) { |
---|
1724 | pc_setstand(sd); |
---|
1725 | skill_sit(sd,0); |
---|
1726 | } |
---|
1727 | party_send_dot_remove(sd);//minimap dot fix [Kevin] |
---|
1728 | guild_send_dot_remove(sd); |
---|
1729 | |
---|
1730 | if( map[bl->m].users <= 0 || sd->state.debug_remove_map ) |
---|
1731 | {// this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS] |
---|
1732 | if( sd->debug_file == NULL || !(sd->state.debug_remove_map) ) |
---|
1733 | { |
---|
1734 | sd->debug_file = ""; |
---|
1735 | sd->debug_line = 0; |
---|
1736 | sd->debug_func = ""; |
---|
1737 | } |
---|
1738 | ShowDebug("unit_remove_map: unexpected state when removing player AID/CID:%d/%d" |
---|
1739 | " (active=%d connect_new=%d rewarp=%d changemap=%d debug_remove_map=%d)" |
---|
1740 | " from map=%s (users=%d)." |
---|
1741 | " Previous call from %s:%d(%s), current call from %s:%d(%s)." |
---|
1742 | " Please report this!!!\n", |
---|
1743 | sd->status.account_id, sd->status.char_id, |
---|
1744 | sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map, |
---|
1745 | map[bl->m].name, map[bl->m].users, |
---|
1746 | sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); |
---|
1747 | } |
---|
1748 | else |
---|
1749 | if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] |
---|
1750 | map_removemobs(bl->m); |
---|
1751 | sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] |
---|
1752 | sd->debug_file = file; |
---|
1753 | sd->debug_line = line; |
---|
1754 | sd->debug_func = func; |
---|
1755 | |
---|
1756 | break; |
---|
1757 | } |
---|
1758 | case BL_MOB: |
---|
1759 | { |
---|
1760 | struct mob_data *md = (struct mob_data*)bl; |
---|
1761 | md->target_id=0; |
---|
1762 | md->attacked_id=0; |
---|
1763 | md->state.skillstate= MSS_IDLE; |
---|
1764 | |
---|
1765 | break; |
---|
1766 | } |
---|
1767 | case BL_PET: |
---|
1768 | { |
---|
1769 | struct pet_data *pd = (struct pet_data*)bl; |
---|
1770 | if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) |
---|
1771 | { //If logging out, this is deleted on unit_free |
---|
1772 | clif_clearunit_area(bl,clrtype); |
---|
1773 | map_delblock(bl); |
---|
1774 | unit_free(bl,0); |
---|
1775 | map_freeblock_unlock(); |
---|
1776 | return 0; |
---|
1777 | } |
---|
1778 | |
---|
1779 | break; |
---|
1780 | } |
---|
1781 | case BL_HOM: |
---|
1782 | { |
---|
1783 | struct homun_data *hd = (struct homun_data *) bl; |
---|
1784 | ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. |
---|
1785 | if(!hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) |
---|
1786 | { //If logging out, this is deleted on unit_free |
---|
1787 | clif_emotion(bl, 28) ; //sob |
---|
1788 | clif_clearunit_area(bl,clrtype); |
---|
1789 | map_delblock(bl); |
---|
1790 | unit_free(bl,0); |
---|
1791 | map_freeblock_unlock(); |
---|
1792 | return 0; |
---|
1793 | } |
---|
1794 | |
---|
1795 | break; |
---|
1796 | } |
---|
1797 | default: ;// do nothing |
---|
1798 | } |
---|
1799 | |
---|
1800 | clif_clearunit_area(bl,clrtype); |
---|
1801 | map_delblock(bl); |
---|
1802 | map_freeblock_unlock(); |
---|
1803 | return 1; |
---|
1804 | } |
---|
1805 | |
---|
1806 | void unit_remove_map_pc(struct map_session_data *sd, int clrtype) |
---|
1807 | { |
---|
1808 | unit_remove_map(&sd->bl,clrtype); |
---|
1809 | |
---|
1810 | if (clrtype == 3) clrtype = 0; //3 is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation. |
---|
1811 | |
---|
1812 | if(sd->pd) |
---|
1813 | unit_remove_map(&sd->pd->bl, clrtype); |
---|
1814 | if(merc_is_hom_active(sd->hd)) |
---|
1815 | unit_remove_map(&sd->hd->bl, clrtype); |
---|
1816 | } |
---|
1817 | |
---|
1818 | void unit_free_pc(struct map_session_data *sd) |
---|
1819 | { |
---|
1820 | if (sd->pd) unit_free(&sd->pd->bl,0); |
---|
1821 | if (sd->hd) unit_free(&sd->hd->bl,0); |
---|
1822 | unit_free(&sd->bl,3); |
---|
1823 | } |
---|
1824 | |
---|
1825 | /*========================================== |
---|
1826 | * Function to free all related resources to the bl |
---|
1827 | * if unit is on map, it is removed using the clrtype specified |
---|
1828 | * If clrtype is <0, no saving is performed. This is only for non-authed |
---|
1829 | * objects that shouldn't be on a map yet. |
---|
1830 | *------------------------------------------*/ |
---|
1831 | int unit_free(struct block_list *bl, int clrtype) |
---|
1832 | { |
---|
1833 | struct unit_data *ud = unit_bl2ud( bl ); |
---|
1834 | nullpo_retr(0, ud); |
---|
1835 | |
---|
1836 | map_freeblock_lock(); |
---|
1837 | if( bl->prev ) //Players are supposed to logout with a "warp" effect. |
---|
1838 | unit_remove_map(bl, clrtype); |
---|
1839 | |
---|
1840 | if( bl->type == BL_PC ) { |
---|
1841 | struct map_session_data *sd = (struct map_session_data*)bl; |
---|
1842 | if(status_isdead(bl)) |
---|
1843 | pc_setrestartvalue(sd,2); |
---|
1844 | |
---|
1845 | pc_delinvincibletimer(sd); |
---|
1846 | |
---|
1847 | pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript)); |
---|
1848 | pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2)); |
---|
1849 | |
---|
1850 | if (sd->followtimer != -1) |
---|
1851 | pc_stop_following(sd); |
---|
1852 | |
---|
1853 | if(sd->duel_invite > 0) |
---|
1854 | duel_reject(sd->duel_invite, sd); |
---|
1855 | |
---|
1856 | // Notify friends that this char logged out. [Skotlex] |
---|
1857 | map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); |
---|
1858 | party_send_logout(sd); |
---|
1859 | guild_send_memberinfoshort(sd,0); |
---|
1860 | pc_cleareventtimer(sd); |
---|
1861 | pc_delspiritball(sd,sd->spiritball,1); |
---|
1862 | |
---|
1863 | if(sd->reg) |
---|
1864 | { //Double logout already freed pointer fix... [Skotlex] |
---|
1865 | aFree(sd->reg); |
---|
1866 | sd->reg = NULL; |
---|
1867 | sd->reg_num = 0; |
---|
1868 | } |
---|
1869 | if(sd->regstr) |
---|
1870 | { |
---|
1871 | int i; |
---|
1872 | for( i = 0; i < sd->regstr_num; ++i ) |
---|
1873 | if( sd->regstr[i].data ) |
---|
1874 | aFree(sd->regstr[i].data); |
---|
1875 | aFree(sd->regstr); |
---|
1876 | sd->regstr = NULL; |
---|
1877 | sd->regstr_num = 0; |
---|
1878 | } |
---|
1879 | |
---|
1880 | //Tell the script to end, not delete it, it will free itself when necessary [Kevin] |
---|
1881 | if (sd->st) { |
---|
1882 | sd->st->rid = 0; |
---|
1883 | sd->st->state = 2; |
---|
1884 | } |
---|
1885 | } else if( bl->type == BL_PET ) { |
---|
1886 | struct pet_data *pd = (struct pet_data*)bl; |
---|
1887 | struct map_session_data *sd = pd->msd; |
---|
1888 | pet_hungry_timer_delete(pd); |
---|
1889 | if (pd->a_skill) |
---|
1890 | { |
---|
1891 | aFree(pd->a_skill); |
---|
1892 | pd->a_skill = NULL; |
---|
1893 | } |
---|
1894 | if (pd->s_skill) |
---|
1895 | { |
---|
1896 | if (pd->s_skill->timer != -1) { |
---|
1897 | if (pd->s_skill->id) |
---|
1898 | delete_timer(pd->s_skill->timer, pet_skill_support_timer); |
---|
1899 | else |
---|
1900 | delete_timer(pd->s_skill->timer, pet_heal_timer); |
---|
1901 | } |
---|
1902 | aFree(pd->s_skill); |
---|
1903 | pd->s_skill = NULL; |
---|
1904 | } |
---|
1905 | if(pd->recovery) |
---|
1906 | { |
---|
1907 | if(pd->recovery->timer != -1) |
---|
1908 | delete_timer(pd->recovery->timer, pet_recovery_timer); |
---|
1909 | aFree(pd->recovery); |
---|
1910 | pd->recovery = NULL; |
---|
1911 | } |
---|
1912 | if(pd->bonus) |
---|
1913 | { |
---|
1914 | if (pd->bonus->timer != -1) |
---|
1915 | delete_timer(pd->bonus->timer, pet_skill_bonus_timer); |
---|
1916 | aFree(pd->bonus); |
---|
1917 | pd->bonus = NULL; |
---|
1918 | } |
---|
1919 | if (pd->loot) |
---|
1920 | { |
---|
1921 | pet_lootitem_drop(pd,sd); |
---|
1922 | if (pd->loot->item) |
---|
1923 | aFree(pd->loot->item); |
---|
1924 | aFree (pd->loot); |
---|
1925 | pd->loot = NULL; |
---|
1926 | } |
---|
1927 | if (clrtype >= 0) { |
---|
1928 | if(pd->pet.intimate > 0) |
---|
1929 | intif_save_petdata(pd->pet.account_id,&pd->pet); |
---|
1930 | else |
---|
1931 | { //Remove pet. |
---|
1932 | intif_delete_petdata(pd->pet.pet_id); |
---|
1933 | if (sd) sd->status.pet_id = 0; |
---|
1934 | } |
---|
1935 | } |
---|
1936 | if (sd) sd->pd = NULL; |
---|
1937 | } else if(bl->type == BL_MOB) { |
---|
1938 | struct mob_data *md = (struct mob_data*)bl; |
---|
1939 | if(md->deletetimer!=-1) { |
---|
1940 | delete_timer(md->deletetimer,mob_timer_delete); |
---|
1941 | md->deletetimer=-1; |
---|
1942 | } |
---|
1943 | if(md->lootitem) { |
---|
1944 | aFree(md->lootitem); |
---|
1945 | md->lootitem=NULL; |
---|
1946 | } |
---|
1947 | if( md->guardian_data ) |
---|
1948 | { |
---|
1949 | struct guild_castle* gc = md->guardian_data->castle; |
---|
1950 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) |
---|
1951 | { |
---|
1952 | gc->guardian[md->guardian_data->number].id = 0; |
---|
1953 | } |
---|
1954 | else |
---|
1955 | { |
---|
1956 | int i; |
---|
1957 | ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); |
---|
1958 | if( i < gc->temp_guardians_max ) |
---|
1959 | gc->temp_guardians[i] = 0; |
---|
1960 | } |
---|
1961 | aFree(md->guardian_data); |
---|
1962 | md->guardian_data = NULL; |
---|
1963 | } |
---|
1964 | if(md->spawn) |
---|
1965 | { |
---|
1966 | md->spawn->active--; |
---|
1967 | |
---|
1968 | if( !md->spawn->state.dynamic ) |
---|
1969 | {// permanently remove the mob |
---|
1970 | if( --md->spawn->num == 0 ) |
---|
1971 | {// Last freed mob is responsible for deallocating the group's spawn data. |
---|
1972 | aFree(md->spawn); |
---|
1973 | md->spawn = NULL; |
---|
1974 | } |
---|
1975 | } |
---|
1976 | } |
---|
1977 | if(md->base_status) { |
---|
1978 | aFree(md->base_status); |
---|
1979 | md->base_status = NULL; |
---|
1980 | } |
---|
1981 | if(mob_is_clone(md->class_)) |
---|
1982 | mob_clone_delete(md->class_); |
---|
1983 | } else if(bl->type == BL_HOM) { |
---|
1984 | struct homun_data *hd = (TBL_HOM*)bl; |
---|
1985 | struct map_session_data *sd = hd->master; |
---|
1986 | // Desactive timers |
---|
1987 | merc_hom_hungry_timer_delete(hd); |
---|
1988 | if (clrtype >= 0) { |
---|
1989 | if (hd->homunculus.intimacy > 0) |
---|
1990 | merc_save(hd); |
---|
1991 | else |
---|
1992 | { |
---|
1993 | intif_homunculus_requestdelete(hd->homunculus.hom_id); |
---|
1994 | if (sd) sd->status.hom_id = 0; |
---|
1995 | } |
---|
1996 | } |
---|
1997 | if(sd) sd->hd = NULL; |
---|
1998 | } |
---|
1999 | |
---|
2000 | skill_clear_unitgroup(bl); |
---|
2001 | status_change_clear(bl,1); |
---|
2002 | map_deliddb(bl); |
---|
2003 | if (bl->type != BL_PC) //Players are handled by map_quit |
---|
2004 | map_freeblock(bl); |
---|
2005 | map_freeblock_unlock(); |
---|
2006 | return 0; |
---|
2007 | } |
---|
2008 | |
---|
2009 | int do_init_unit(void) |
---|
2010 | { |
---|
2011 | add_timer_func_list(unit_attack_timer, "unit_attack_timer"); |
---|
2012 | add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); |
---|
2013 | add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); |
---|
2014 | add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); |
---|
2015 | return 0; |
---|
2016 | } |
---|
2017 | |
---|
2018 | int do_final_unit(void) |
---|
2019 | { |
---|
2020 | // nothing to do |
---|
2021 | return 0; |
---|
2022 | } |
---|