1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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2 | // For more information, see LICENCE in the main folder |
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3 | |
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4 | #ifndef _STATUS_H_ |
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5 | #define _STATUS_H_ |
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6 | |
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7 | struct block_list; |
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8 | struct mob_data; |
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9 | struct pet_data; |
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10 | struct homun_data; |
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11 | struct status_change; |
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12 | |
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13 | //Use this to refer the max refinery level [Skotlex] |
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14 | #define MAX_REFINE 10 |
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15 | #define MAX_REFINE_BONUS 5 |
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16 | |
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17 | extern unsigned long StatusChangeFlagTable[]; |
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18 | |
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19 | |
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20 | // Status changes listing. These code are for use by the server. |
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21 | typedef enum sc_type { |
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22 | SC_NONE = -1, |
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23 | |
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24 | //First we enumerate common status ailments which are often used around. |
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25 | SC_STONE = 0, |
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26 | SC_COMMON_MIN = 0, // begin |
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27 | SC_FREEZE, |
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28 | SC_STUN, |
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29 | SC_SLEEP, |
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30 | SC_POISON, |
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31 | SC_CURSE, |
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32 | SC_SILENCE, |
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33 | SC_CONFUSION, |
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34 | SC_BLIND, |
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35 | SC_BLEEDING, |
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36 | SC_DPOISON, //10 |
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37 | SC_COMMON_MAX = 10, // end |
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38 | |
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39 | //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. |
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40 | SC_PROVOKE = 20, |
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41 | SC_ENDURE, |
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42 | SC_TWOHANDQUICKEN, |
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43 | SC_CONCENTRATE, |
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44 | SC_HIDING, |
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45 | SC_CLOAKING, |
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46 | SC_ENCPOISON, |
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47 | SC_POISONREACT, |
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48 | SC_QUAGMIRE, |
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49 | SC_ANGELUS, |
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50 | SC_BLESSING, //30 |
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51 | SC_SIGNUMCRUCIS, |
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52 | SC_INCREASEAGI, |
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53 | SC_DECREASEAGI, |
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54 | SC_SLOWPOISON, |
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55 | SC_IMPOSITIO , |
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56 | SC_SUFFRAGIUM, |
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57 | SC_ASPERSIO, |
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58 | SC_BENEDICTIO, |
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59 | SC_KYRIE, |
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60 | SC_MAGNIFICAT, //40 |
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61 | SC_GLORIA, |
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62 | SC_AETERNA, |
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63 | SC_ADRENALINE, |
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64 | SC_WEAPONPERFECTION, |
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65 | SC_OVERTHRUST, |
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66 | SC_MAXIMIZEPOWER, |
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67 | SC_TRICKDEAD, |
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68 | SC_LOUD, |
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69 | SC_ENERGYCOAT, |
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70 | SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon... |
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71 | SC_BROKENWEAPON, |
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72 | SC_HALLUCINATION, |
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73 | SC_WEIGHT50, |
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74 | SC_WEIGHT90, |
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75 | SC_ASPDPOTION0, |
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76 | SC_ASPDPOTION1, |
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77 | SC_ASPDPOTION2, |
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78 | SC_ASPDPOTION3, |
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79 | SC_SPEEDUP0, |
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80 | SC_SPEEDUP1, //60 |
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81 | SC_ATKPOTION, |
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82 | SC_MATKPOTION, |
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83 | SC_WEDDING, |
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84 | SC_SLOWDOWN, |
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85 | SC_ANKLE, |
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86 | SC_KEEPING, |
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87 | SC_BARRIER, |
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88 | SC_STRIPWEAPON, |
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89 | SC_STRIPSHIELD, |
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90 | SC_STRIPARMOR, //70 |
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91 | SC_STRIPHELM, |
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92 | SC_CP_WEAPON, |
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93 | SC_CP_SHIELD, |
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94 | SC_CP_ARMOR, |
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95 | SC_CP_HELM, |
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96 | SC_AUTOGUARD, |
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97 | SC_REFLECTSHIELD, |
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98 | SC_SPLASHER, |
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99 | SC_PROVIDENCE, |
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100 | SC_DEFENDER, //80 |
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101 | SC_MAGICROD, |
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102 | SC_SPELLBREAKER, |
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103 | SC_AUTOSPELL, |
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104 | SC_SIGHTTRASHER, |
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105 | SC_AUTOBERSERK, |
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106 | SC_SPEARQUICKEN, |
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107 | SC_AUTOCOUNTER, |
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108 | SC_SIGHT, |
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109 | SC_SAFETYWALL, |
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110 | SC_RUWACH, //90 |
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111 | SC_EXTREMITYFIST, |
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112 | SC_EXPLOSIONSPIRITS, |
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113 | SC_COMBO, |
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114 | SC_BLADESTOP_WAIT, |
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115 | SC_BLADESTOP, |
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116 | SC_FIREWEAPON, |
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117 | SC_WATERWEAPON, |
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118 | SC_WINDWEAPON, |
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119 | SC_EARTHWEAPON, |
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120 | SC_VOLCANO, //100, |
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121 | SC_DELUGE, |
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122 | SC_VIOLENTGALE, |
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123 | SC_WATK_ELEMENT, |
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124 | SC_ARMOR, |
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125 | SC_ARMOR_ELEMENT, |
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126 | SC_NOCHAT, |
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127 | SC_BABY, |
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128 | SC_AURABLADE, |
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129 | SC_PARRYING, |
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130 | SC_CONCENTRATION, //110 |
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131 | SC_TENSIONRELAX, |
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132 | SC_BERSERK, |
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133 | SC_FURY, |
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134 | SC_GOSPEL, |
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135 | SC_ASSUMPTIO, |
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136 | SC_BASILICA, |
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137 | SC_GUILDAURA, |
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138 | SC_MAGICPOWER, |
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139 | SC_EDP, |
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140 | SC_TRUESIGHT, //120 |
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141 | SC_WINDWALK, |
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142 | SC_MELTDOWN, |
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143 | SC_CARTBOOST, |
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144 | SC_CHASEWALK, |
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145 | SC_REJECTSWORD, |
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146 | SC_MARIONETTE, |
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147 | SC_MARIONETTE2, |
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148 | SC_CHANGEUNDEAD, |
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149 | SC_JOINTBEAT, |
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150 | SC_MINDBREAKER, //130 |
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151 | SC_MEMORIZE, |
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152 | SC_FOGWALL, |
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153 | SC_SPIDERWEB, |
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154 | SC_DEVOTION, |
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155 | SC_SACRIFICE, |
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156 | SC_STEELBODY, |
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157 | SC_ORCISH, |
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158 | SC_READYSTORM, |
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159 | SC_READYDOWN, |
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160 | SC_READYTURN, //140 |
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161 | SC_READYCOUNTER, |
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162 | SC_DODGE, |
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163 | SC_RUN, |
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164 | SC_SHADOWWEAPON, |
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165 | SC_ADRENALINE2, |
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166 | SC_GHOSTWEAPON, |
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167 | SC_KAIZEL, |
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168 | SC_KAAHI, |
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169 | SC_KAUPE, |
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170 | SC_ONEHAND, //150 |
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171 | SC_PRESERVE, |
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172 | SC_BATTLEORDERS, |
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173 | SC_REGENERATION, |
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174 | SC_DOUBLECAST, |
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175 | SC_GRAVITATION, |
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176 | SC_MAXOVERTHRUST, |
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177 | SC_LONGING, |
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178 | SC_HERMODE, |
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179 | SC_SHRINK, |
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180 | SC_SIGHTBLASTER, //160 |
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181 | SC_WINKCHARM, |
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182 | SC_CLOSECONFINE, |
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183 | SC_CLOSECONFINE2, |
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184 | SC_DANCING, |
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185 | SC_ELEMENTALCHANGE, |
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186 | SC_RICHMANKIM, |
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187 | SC_ETERNALCHAOS, |
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188 | SC_DRUMBATTLE, |
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189 | SC_NIBELUNGEN, |
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190 | SC_ROKISWEIL, //170 |
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191 | SC_INTOABYSS, |
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192 | SC_SIEGFRIED, |
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193 | SC_WHISTLE, |
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194 | SC_ASSNCROS, |
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195 | SC_POEMBRAGI, |
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196 | SC_APPLEIDUN, |
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197 | SC_MODECHANGE, |
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198 | SC_HUMMING, |
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199 | SC_DONTFORGETME, |
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200 | SC_FORTUNE, //180 |
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201 | SC_SERVICE4U, |
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202 | SC_STOP, //Prevents inflicted chars from walking. [Skotlex] |
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203 | SC_SPURT, |
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204 | SC_SPIRIT, |
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205 | SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1. |
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206 | SC_INTRAVISION, |
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207 | SC_INCALLSTATUS, |
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208 | SC_INCSTR, |
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209 | SC_INCAGI, |
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210 | SC_INCVIT, //190 |
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211 | SC_INCINT, |
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212 | SC_INCDEX, |
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213 | SC_INCLUK, |
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214 | SC_INCHIT, |
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215 | SC_INCHITRATE, |
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216 | SC_INCFLEE, |
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217 | SC_INCFLEERATE, |
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218 | SC_INCMHPRATE, |
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219 | SC_INCMSPRATE, |
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220 | SC_INCATKRATE, //200 |
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221 | SC_INCMATKRATE, |
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222 | SC_INCDEFRATE, |
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223 | SC_STRFOOD, |
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224 | SC_AGIFOOD, |
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225 | SC_VITFOOD, |
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226 | SC_INTFOOD, |
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227 | SC_DEXFOOD, |
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228 | SC_LUKFOOD, |
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229 | SC_HITFOOD, |
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230 | SC_FLEEFOOD, //210 |
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231 | SC_BATKFOOD, |
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232 | SC_WATKFOOD, |
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233 | SC_MATKFOOD, |
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234 | SC_SCRESIST, //Increases resistance to status changes. |
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235 | SC_XMAS, // Xmas Suit [Valaris] |
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236 | SC_WARM, //SG skills [Komurka] |
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237 | SC_SUN_COMFORT, |
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238 | SC_MOON_COMFORT, |
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239 | SC_STAR_COMFORT, |
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240 | SC_FUSION, //220 |
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241 | SC_SKILLRATE_UP, |
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242 | SC_SKE, |
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243 | SC_KAITE, |
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244 | SC_SWOO, // [marquis007] |
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245 | SC_SKA, // [marquis007] |
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246 | SC_TKREST, // [marquis007] |
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247 | SC_MIRACLE, //SG 'hidden' skill [Komurka] |
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248 | SC_MADNESSCANCEL, |
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249 | SC_ADJUSTMENT, |
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250 | SC_INCREASING, //230 |
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251 | SC_GATLINGFEVER, |
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252 | SC_TATAMIGAESHI, |
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253 | SC_UTSUSEMI, |
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254 | SC_BUNSINJYUTSU, |
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255 | SC_KAENSIN, |
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256 | SC_SUITON, |
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257 | SC_NEN, |
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258 | SC_KNOWLEDGE, |
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259 | SC_SMA, |
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260 | SC_FLING, //240 |
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261 | SC_AVOID, |
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262 | SC_CHANGE, |
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263 | SC_BLOODLUST, |
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264 | SC_FLEET, |
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265 | SC_SPEED, |
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266 | SC_DEFENCE, |
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267 | SC_INCASPDRATE, |
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268 | SC_INCFLEE2, |
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269 | SC_JAILED, |
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270 | SC_ENCHANTARMS, //250 |
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271 | SC_MAGICALATTACK, |
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272 | SC_ARMORCHANGE, |
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273 | SC_CRITICALWOUND, |
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274 | SC_MAGICMIRROR, |
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275 | SC_SLOWCAST, |
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276 | SC_SUMMER, |
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277 | SC_EXPBOOST, |
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278 | SC_ITEMBOOST, |
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279 | SC_BOSSMAPINFO, |
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280 | SC_LIFEINSURANCE, //260 |
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281 | SC_INCCRI, |
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282 | SC_INCDEF, |
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283 | SC_INCBASEATK, |
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284 | SC_FASTCAST, |
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285 | SC_MDEF_RATE, |
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286 | SC_HPREGEN, |
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287 | SC_INCHEALRATE, |
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288 | SC_PNEUMA, |
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289 | SC_AUTOTRADE, |
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290 | SC_KSPROTECTED, |
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291 | SC_ARMOR_RESIST, |
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292 | SC_SPCOST_RATE, |
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293 | SC_COMMONSC_RESIST, |
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294 | SC_SEVENWIND, |
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295 | SC_DEF_RATE, |
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296 | SC_DECREPIFY, // New status [brain] |
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297 | SC_LUST, |
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298 | SC_DARKMOON, |
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299 | SC_REQUIEM, |
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300 | SC_DEATHPACT, |
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301 | SC_ATFIELD, |
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302 | SC_SUFFER, |
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303 | SC_SEARING, |
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304 | SC_IMMOLATE, |
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305 | SC_AGONY, |
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306 | SC_CURSETONGUES, |
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307 | SC_DOOM, |
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308 | SC_CURSEWEAKNESS, |
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309 | SC_CURSEEXHAUST, |
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310 | SC_OVERWHELMING, |
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311 | SC_FEAR, |
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312 | SC_SPREGEN, |
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313 | SC_WALKSPEED, |
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314 | <<<<<<< .mine |
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315 | ======= |
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316 | //Custom Jobs (blackmagic) |
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317 | SC_DECREPIFY, // New status [brain] |
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318 | SC_LUST, |
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319 | SC_DARKMOON, |
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320 | SC_REQUIEM, |
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321 | SC_DEATHPACT, |
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322 | SC_ATFIELD, |
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323 | SC_SUFFER, |
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324 | SC_SEARING, |
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325 | SC_IMMOLATE, |
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326 | SC_AGONY, |
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327 | SC_CURSETONGUES, |
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328 | SC_DOOM, |
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329 | SC_CURSEWEAKNESS, |
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330 | SC_CURSEEXHAUST, |
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331 | SC_OVERWHELMING, |
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332 | SC_FEAR, |
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333 | //Custom Job End |
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334 | >>>>>>> .r18 |
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335 | SC_MAX, //Automatically updated max, used in for's to check we are within bounds. |
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336 | } sc_type; |
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337 | |
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338 | //Numerates the Number for the status changes (client-dependent), imported from jA |
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339 | enum si_type { |
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340 | SI_BLANK = -1, |
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341 | SI_PROVOKE = 0, |
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342 | SI_ENDURE = 1, |
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343 | SI_TWOHANDQUICKEN = 2, |
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344 | SI_CONCENTRATE = 3, |
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345 | SI_HIDING = 4, |
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346 | SI_CLOAKING = 5, |
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347 | SI_ENCPOISON = 6, |
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348 | SI_POISONREACT = 7, |
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349 | SI_QUAGMIRE = 8, |
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350 | SI_ANGELUS = 9, |
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351 | SI_BLESSING = 10, |
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352 | SI_SIGNUMCRUCIS = 11, |
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353 | SI_INCREASEAGI = 12, |
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354 | SI_DECREASEAGI = 13, |
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355 | SI_SLOWPOISON = 14, |
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356 | SI_IMPOSITIO = 15, |
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357 | SI_SUFFRAGIUM = 16, |
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358 | SI_ASPERSIO = 17, |
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359 | SI_BENEDICTIO = 18, |
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360 | SI_KYRIE = 19, |
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361 | SI_MAGNIFICAT = 20, |
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362 | SI_GLORIA = 21, |
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363 | SI_AETERNA = 22, |
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364 | SI_ADRENALINE = 23, |
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365 | SI_WEAPONPERFECTION = 24, |
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366 | SI_OVERTHRUST = 25, |
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367 | SI_MAXIMIZEPOWER = 26, |
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368 | SI_RIDING = 27, |
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369 | SI_FALCON = 28, |
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370 | SI_TRICKDEAD = 29, |
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371 | SI_LOUD = 30, |
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372 | SI_ENERGYCOAT = 31, |
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373 | SI_BROKENARMOR = 32, |
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374 | SI_BROKENWEAPON = 33, |
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375 | SI_HALLUCINATION = 34, |
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376 | SI_WEIGHT50 = 35, |
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377 | SI_WEIGHT90 = 36, |
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378 | SI_ASPDPOTION = 37, |
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379 | //38: Again Aspd Potion |
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380 | //39: Again Aspd Potion |
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381 | //40: Again Aspd Potion |
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382 | SI_SPEEDPOTION1 = 41, |
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383 | SI_SPEEDPOTION2 = 42, |
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384 | SI_STRIPWEAPON = 50, |
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385 | SI_STRIPSHIELD = 51, |
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386 | SI_STRIPARMOR = 52, |
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387 | SI_STRIPHELM = 53, |
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388 | SI_CP_WEAPON = 54, |
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389 | SI_CP_SHIELD = 55, |
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390 | SI_CP_ARMOR = 56, |
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391 | SI_CP_HELM = 57, |
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392 | SI_AUTOGUARD = 58, |
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393 | SI_REFLECTSHIELD = 59, |
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394 | SI_PROVIDENCE = 61, |
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395 | SI_DEFENDER = 62, |
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396 | SI_AUTOSPELL = 65, |
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397 | SI_SPEARQUICKEN = 68, |
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398 | SI_EXPLOSIONSPIRITS = 86, |
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399 | SI_STEELBODY = 87, |
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400 | SI_FIREWEAPON = 90, |
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401 | SI_WATERWEAPON = 91, |
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402 | SI_WINDWEAPON = 92, |
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403 | SI_EARTHWEAPON = 93, |
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404 | SI_STOP = 95, |
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405 | SI_UNDEAD = 97, |
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406 | // 102 = again gloria - from what I saw on screenshots, I wonder if it isn't gospel... [DracoRPG] |
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407 | SI_AURABLADE = 103, |
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408 | SI_PARRYING = 104, |
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409 | SI_CONCENTRATION = 105, |
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410 | SI_TENSIONRELAX = 106, |
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411 | SI_BERSERK = 107, |
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412 | SI_ASSUMPTIO = 110, |
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413 | SI_LANDENDOW = 112, |
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414 | SI_MAGICPOWER = 113, |
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415 | SI_EDP = 114, |
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416 | SI_TRUESIGHT = 115, |
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417 | SI_WINDWALK = 116, |
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418 | SI_MELTDOWN = 117, |
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419 | SI_CARTBOOST = 118, |
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420 | //119, blank |
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421 | SI_REJECTSWORD = 120, |
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422 | SI_MARIONETTE = 121, |
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423 | SI_MARIONETTE2 = 122, |
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424 | SI_MOONLIT = 123, |
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425 | SI_BLEEDING = 124, |
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426 | SI_JOINTBEAT = 125, |
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427 | SI_BABY = 130, |
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428 | SI_AUTOBERSERK = 132, |
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429 | SI_RUN = 133, |
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430 | SI_BUMP = 134, |
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431 | SI_READYSTORM = 135, |
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432 | SI_READYDOWN = 137, |
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433 | SI_READYTURN = 139, |
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434 | SI_READYCOUNTER = 141, |
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435 | SI_DODGE = 143, |
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436 | //SI_RUN = 144, //is not RUN. need info on what this is. |
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437 | SI_SPURT = 145, |
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438 | SI_SHADOWWEAPON = 146, |
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439 | SI_ADRENALINE2 = 147, |
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440 | SI_GHOSTWEAPON = 148, |
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441 | SI_SPIRIT = 149, |
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442 | SI_DEVIL = 152, |
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443 | SI_KAITE = 153, |
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444 | SI_KAIZEL = 156, |
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445 | SI_KAAHI = 157, |
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446 | SI_KAUPE = 158, |
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447 | SI_SMA = 159, |
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448 | SI_NIGHT = 160, |
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449 | SI_ONEHAND = 161, |
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450 | SI_WARM = 165, |
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451 | // 166 | The three show the exact same display: ultra red character (165, 166, 167) |
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452 | // 167 | |
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453 | SI_SUN_COMFORT = 169, |
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454 | SI_MOON_COMFORT = 170, |
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455 | SI_STAR_COMFORT = 171, |
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456 | SI_PRESERVE = 181, |
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457 | SI_INCSTR = 182, |
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458 | SI_INTRAVISION = 184, |
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459 | SI_DOUBLECAST = 186, |
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460 | SI_MAXOVERTHRUST = 188, |
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461 | SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] |
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462 | SI_SHRINK = 197, |
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463 | SI_SIGHTBLASTER = 198, |
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464 | SI_WINKCHARM = 199, |
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465 | SI_CLOSECONFINE = 200, |
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466 | SI_CLOSECONFINE2 = 201, |
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467 | SI_MADNESSCANCEL = 203, //[blackhole89] |
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468 | SI_GATLINGFEVER = 204, |
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469 | SI_TKREST = 205, // 205 = Gloria again (but TK- Happy State looks like it) |
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470 | SI_UTSUSEMI = 206, |
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471 | SI_BUNSINJYUTSU = 207, |
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472 | SI_NEN = 208, |
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473 | SI_ADJUSTMENT = 209, |
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474 | SI_ACCURACY = 210, |
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475 | SI_FOODSTR = 241, |
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476 | SI_FOODAGI = 242, |
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477 | SI_FOODVIT = 243, |
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478 | SI_FOODDEX = 244, |
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479 | SI_FOODINT = 245, |
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480 | SI_FOODLUK = 246, |
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481 | SI_FOODFLEE = 247, |
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482 | SI_FOODHIT = 248, |
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483 | SI_FOODCRI = 249, |
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484 | SI_EXPBOOST = 250, |
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485 | SI_LIFEINSURANCE = 251, |
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486 | SI_ITEMBOOST = 252, |
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487 | SI_BOSSMAPINFO = 253, |
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488 | //SI_TURTLEGENERAL = 260, //All mobs display as Turtle General |
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489 | SI_BIOMOBTRICKDEAD = 263, //Bio Mob effect on you and SI_TRICKDEAD |
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490 | //SI_BLURRY = 264, //For short time blurry screen and get Gloria icon |
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491 | //SI_FOODSTR = 271, //Same as 241 |
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492 | //SI_FOODAGI = 272, //Same as 242 |
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493 | //SI_FOODVIT = 273, //Same as 243 |
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494 | //SI_FOODDEX = 274, //Same as 244 |
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495 | //SI_FOODINT = 275, //Same as 245 |
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496 | //SI_FOODLUK = 276, //Same as 246 |
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497 | SI_SLOWCAST = 282, |
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498 | SI_CRITICALWOUND = 286, |
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499 | SI_DEF_RATE = 290, |
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500 | SI_MDEF_RATE = 291, |
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501 | SI_INCCRI = 292, |
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502 | SI_INCHEALRATE = 293, |
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503 | SI_HPREGEN = 294, |
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504 | // 295 Sword ? |
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505 | SI_SPCOST_RATE = 300, |
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506 | SI_COMMONSC_RESIST = 301, |
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507 | SI_ARMOR_RESIST = 302, |
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508 | }; |
---|
509 | |
---|
510 | // JOINTBEAT stackable ailments |
---|
511 | #define BREAK_ANKLE 0x01 // MoveSpeed reduced by 50% |
---|
512 | #define BREAK_WRIST 0x02 // ASPD reduced by 25% |
---|
513 | #define BREAK_KNEE 0x04 // MoveSpeed reduced by 30%, ASPD reduced by 10% |
---|
514 | #define BREAK_SHOULDER 0x08 // DEF reduced by 50% |
---|
515 | #define BREAK_WAIST 0x10 // DEF reduced by 25%, ATK reduced by 25% |
---|
516 | #define BREAK_NECK 0x20 // current attack does 2x damage, inflicts 'bleeding' for 30 seconds |
---|
517 | #define BREAK_FLAGS ( BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK ) |
---|
518 | |
---|
519 | extern int current_equip_item_index; |
---|
520 | extern int current_equip_card_id; |
---|
521 | |
---|
522 | extern int percentrefinery[5][MAX_REFINE+1]; //The last slot always has a 0% success chance [Skotlex] |
---|
523 | |
---|
524 | //Mode definitions to clear up code reading. [Skotlex] |
---|
525 | #define MD_CANMOVE 0x0001 |
---|
526 | #define MD_LOOTER 0x0002 |
---|
527 | #define MD_AGGRESSIVE 0x0004 |
---|
528 | #define MD_ASSIST 0x0008 |
---|
529 | #define MD_CASTSENSOR_IDLE 0x0010 |
---|
530 | #define MD_BOSS 0x0020 |
---|
531 | #define MD_PLANT 0x0040 |
---|
532 | #define MD_CANATTACK 0x0080 |
---|
533 | #define MD_DETECTOR 0x0100 |
---|
534 | #define MD_CASTSENSOR_CHASE 0x0200 |
---|
535 | #define MD_CHANGECHASE 0x0400 |
---|
536 | #define MD_ANGRY 0x0800 |
---|
537 | #define MD_CHANGETARGET_MELEE 0x1000 |
---|
538 | #define MD_CHANGETARGET_CHASE 0x2000 |
---|
539 | #define MD_MASK 0xFFFF |
---|
540 | |
---|
541 | //Status change option definitions (options are what makes status changes visible to chars |
---|
542 | //who were not on your field of sight when it happened) |
---|
543 | //opt1: Non stackable status changes. |
---|
544 | enum { |
---|
545 | OPT1_STONE = 1, //Petrified |
---|
546 | OPT1_FREEZE, |
---|
547 | OPT1_STUN, |
---|
548 | OPT1_SLEEP, |
---|
549 | //Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes) |
---|
550 | OPT1_STONEWAIT=6 //Petrifying |
---|
551 | }; |
---|
552 | |
---|
553 | //opt2: Stackable status changes. |
---|
554 | #define OPT2_POISON 0x0001 |
---|
555 | #define OPT2_CURSE 0x0002 |
---|
556 | #define OPT2_SILENCE 0x0004 |
---|
557 | #define OPT2_SIGNUMCRUCIS 0x0008 |
---|
558 | #define OPT2_BLIND 0x0010 |
---|
559 | #define OPT2_ANGELUS 0x0020 |
---|
560 | #define OPT2_BLEEDING 0x0040 |
---|
561 | #define OPT2_DPOISON 0x0080 |
---|
562 | |
---|
563 | #define OPTION_SIGHT 0x00000001 |
---|
564 | #define OPTION_HIDE 0x00000002 |
---|
565 | #define OPTION_CLOAK 0x00000004 |
---|
566 | #define OPTION_CART1 0x00000008 |
---|
567 | #define OPTION_FALCON 0x00000010 |
---|
568 | #define OPTION_RIDING 0x00000020 |
---|
569 | #define OPTION_INVISIBLE 0x00000040 |
---|
570 | #define OPTION_CART2 0x00000080 |
---|
571 | #define OPTION_CART3 0x00000100 |
---|
572 | #define OPTION_CART4 0x00000200 |
---|
573 | #define OPTION_CART5 0x00000400 |
---|
574 | #define OPTION_ORCISH 0x00000800 |
---|
575 | #define OPTION_WEDDING 0x00001000 |
---|
576 | #define OPTION_RUWACH 0x00002000 |
---|
577 | #define OPTION_CHASEWALK 0x00004000 |
---|
578 | //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007. |
---|
579 | #define OPTION_FLYING 0x0008000 |
---|
580 | #define OPTION_XMAS 0x00010000 |
---|
581 | #define OPTION_SUMMER 0x00040000 |
---|
582 | |
---|
583 | #define OPTION_CART (OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5) |
---|
584 | |
---|
585 | #define OPTION_MASK ~0x40 |
---|
586 | |
---|
587 | //Defines for the manner system [Skotlex] |
---|
588 | #define MANNER_NOCHAT 0x01 |
---|
589 | #define MANNER_NOSKILL 0x02 |
---|
590 | #define MANNER_NOCOMMAND 0x04 |
---|
591 | #define MANNER_NOITEM 0x08 |
---|
592 | #define MANNER_NOROOM 0x10 |
---|
593 | |
---|
594 | //Define flags for the status_calc_bl function. [Skotlex] |
---|
595 | enum scb_flag |
---|
596 | { |
---|
597 | SCB_NONE = 0x00000000, |
---|
598 | SCB_BASE = 0x00000001, |
---|
599 | SCB_MAXHP = 0x00000002, |
---|
600 | SCB_MAXSP = 0x00000004, |
---|
601 | SCB_STR = 0x00000008, |
---|
602 | SCB_AGI = 0x00000010, |
---|
603 | SCB_VIT = 0x00000020, |
---|
604 | SCB_INT = 0x00000040, |
---|
605 | SCB_DEX = 0x00000080, |
---|
606 | SCB_LUK = 0x00000100, |
---|
607 | SCB_BATK = 0x00000200, |
---|
608 | SCB_WATK = 0x00000400, |
---|
609 | SCB_MATK = 0x00000800, |
---|
610 | SCB_HIT = 0x00001000, |
---|
611 | SCB_FLEE = 0x00002000, |
---|
612 | SCB_DEF = 0x00004000, |
---|
613 | SCB_DEF2 = 0x00008000, |
---|
614 | SCB_MDEF = 0x00010000, |
---|
615 | SCB_MDEF2 = 0x00020000, |
---|
616 | SCB_SPEED = 0x00040000, |
---|
617 | SCB_ASPD = 0x00080000, |
---|
618 | SCB_DSPD = 0x00100000, |
---|
619 | SCB_CRI = 0x00200000, |
---|
620 | SCB_FLEE2 = 0x00400000, |
---|
621 | SCB_ATK_ELE = 0x00800000, |
---|
622 | SCB_DEF_ELE = 0x01000000, |
---|
623 | SCB_MODE = 0x02000000, |
---|
624 | SCB_SIZE = 0x04000000, |
---|
625 | SCB_RACE = 0x08000000, |
---|
626 | SCB_RANGE = 0x10000000, |
---|
627 | SCB_REGEN = 0x20000000, |
---|
628 | SCB_DYE = 0x40000000, // force cloth-dye change to 0 to avoid client crashes. |
---|
629 | SCB_PC = 0x80000000, |
---|
630 | |
---|
631 | SCB_ALL = 0x3FFFFFFF |
---|
632 | }; |
---|
633 | |
---|
634 | //Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] |
---|
635 | #define BL_CONSUME (BL_PC|BL_HOM) |
---|
636 | //Define to determine who has regen |
---|
637 | #define BL_REGEN (BL_PC|BL_HOM) |
---|
638 | |
---|
639 | |
---|
640 | //Basic damage info of a weapon |
---|
641 | //Required because players have two of these, one in status_data |
---|
642 | //and another for their left hand weapon. |
---|
643 | struct weapon_atk { |
---|
644 | unsigned short atk, atk2; |
---|
645 | unsigned short range; |
---|
646 | unsigned char ele; |
---|
647 | }; |
---|
648 | |
---|
649 | |
---|
650 | //For holding basic status (which can be modified by status changes) |
---|
651 | struct status_data { |
---|
652 | unsigned int |
---|
653 | hp, sp, |
---|
654 | max_hp, max_sp; |
---|
655 | unsigned short |
---|
656 | str, agi, vit, int_, dex, luk, |
---|
657 | batk, |
---|
658 | matk_min, matk_max, |
---|
659 | speed, |
---|
660 | amotion, adelay, dmotion, |
---|
661 | mode; |
---|
662 | short |
---|
663 | hit, flee, cri, flee2, |
---|
664 | def2, mdef2, |
---|
665 | aspd_rate; |
---|
666 | unsigned char |
---|
667 | def_ele, ele_lv, |
---|
668 | size, race; |
---|
669 | signed char |
---|
670 | def, mdef; |
---|
671 | struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. |
---|
672 | }; |
---|
673 | |
---|
674 | //Additional regen data that only players have. |
---|
675 | struct regen_data_sub { |
---|
676 | unsigned short |
---|
677 | hp,sp; |
---|
678 | |
---|
679 | //tick accumulation before healing. |
---|
680 | struct { |
---|
681 | unsigned int hp,sp; |
---|
682 | } tick; |
---|
683 | |
---|
684 | //Regen rates (where every 1 means +100% regen) |
---|
685 | struct { |
---|
686 | unsigned char hp,sp; |
---|
687 | } rate; |
---|
688 | }; |
---|
689 | |
---|
690 | struct regen_data { |
---|
691 | |
---|
692 | unsigned short flag; //Marks what stuff you may heal or not. |
---|
693 | unsigned short |
---|
694 | hp,sp,shp,ssp; |
---|
695 | |
---|
696 | //tick accumulation before healing. |
---|
697 | struct { |
---|
698 | unsigned int hp,sp,shp,ssp; |
---|
699 | } tick; |
---|
700 | |
---|
701 | //Regen rates (where every 1 means +100% regen) |
---|
702 | struct { |
---|
703 | unsigned char |
---|
704 | hp,sp,shp,ssp; |
---|
705 | } rate; |
---|
706 | |
---|
707 | struct { |
---|
708 | unsigned walk:1; //Can you regen even when walking? |
---|
709 | unsigned gc:1; //Tags when you should have double regen due to GVG castle |
---|
710 | unsigned overweight :2; //overweight state (1: 50%, 2: 90%) |
---|
711 | unsigned block :2; //Block regen flag (1: Hp, 2: Sp) |
---|
712 | } state; |
---|
713 | |
---|
714 | //skill-regen, sitting-skill-regen (since not all chars with regen need it) |
---|
715 | struct regen_data_sub *sregen, *ssregen; |
---|
716 | }; |
---|
717 | |
---|
718 | struct status_change_entry { |
---|
719 | int timer; |
---|
720 | int val1,val2,val3,val4; |
---|
721 | }; |
---|
722 | |
---|
723 | struct status_change { |
---|
724 | unsigned int option;// effect state (bitfield) |
---|
725 | unsigned int opt3;// skill state (bitfield) |
---|
726 | unsigned short opt1;// body state |
---|
727 | unsigned short opt2;// health state (bitfield) |
---|
728 | unsigned char count; |
---|
729 | //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. |
---|
730 | unsigned char jb_flag; //Joint Beat type flag |
---|
731 | unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power) |
---|
732 | int sg_id; //ID of the previous Storm gust that hit you |
---|
733 | unsigned char sg_counter; //Storm gust counter (previous hits from storm gust) |
---|
734 | struct status_change_entry *data[SC_MAX]; |
---|
735 | }; |
---|
736 | |
---|
737 | // for looking up associated data |
---|
738 | sc_type status_skill2sc(int skill); |
---|
739 | int status_sc2skill(sc_type sc); |
---|
740 | |
---|
741 | int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag); |
---|
742 | //Define for standard HP damage attacks. |
---|
743 | #define status_fix_damage(src, target, hp, walkdelay) status_damage(src, target, hp, 0, walkdelay, 0) |
---|
744 | //Define for standard HP/SP damage triggers. |
---|
745 | #define status_zap(bl, hp, sp) status_damage(NULL, bl, hp, sp, 0, 1) |
---|
746 | //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills) |
---|
747 | int status_charge(struct block_list* bl, int hp, int sp); |
---|
748 | int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag); |
---|
749 | //Easier handling of status_percent_change |
---|
750 | #define status_percent_heal(bl, hp_rate, sp_rate) status_percent_change(NULL, bl, -(hp_rate), -(sp_rate), 0) |
---|
751 | #define status_percent_damage(src, target, hp_rate, sp_rate, kill) status_percent_change(src, target, hp_rate, sp_rate, (kill)?1:2) |
---|
752 | //Instant kill with no drops/exp/etc |
---|
753 | #define status_kill(bl) status_percent_damage(NULL, bl, 100, 0, true) |
---|
754 | //Used to set the hp/sp of an object to an absolute value (can't kill) |
---|
755 | int status_set_hp(struct block_list *bl, unsigned int hp, int flag); |
---|
756 | int status_set_sp(struct block_list *bl, unsigned int sp, int flag); |
---|
757 | int status_heal(struct block_list *bl,int hp,int sp, int flag); |
---|
758 | int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp); |
---|
759 | |
---|
760 | //Define for copying a status_data structure from b to a, without overwriting current Hp and Sp |
---|
761 | #define status_cpy(a, b) \ |
---|
762 | memcpy(&((a)->max_hp), &((b)->max_hp), sizeof(struct status_data)-(sizeof((a)->hp)+sizeof((a)->sp))) |
---|
763 | |
---|
764 | struct regen_data *status_get_regen_data(struct block_list *bl); |
---|
765 | struct status_data *status_get_status_data(struct block_list *bl); |
---|
766 | struct status_data *status_get_base_status(struct block_list *bl); |
---|
767 | const char * status_get_name(struct block_list *bl); |
---|
768 | int status_get_class(struct block_list *bl); |
---|
769 | int status_get_lv(struct block_list *bl); |
---|
770 | #define status_get_range(bl) status_get_status_data(bl)->rhw.range |
---|
771 | #define status_get_hp(bl) status_get_status_data(bl)->hp |
---|
772 | #define status_get_max_hp(bl) status_get_status_data(bl)->max_hp |
---|
773 | #define status_get_sp(bl) status_get_status_data(bl)->sp |
---|
774 | #define status_get_max_sp(bl) status_get_status_data(bl)->max_sp |
---|
775 | #define status_get_str(bl) status_get_status_data(bl)->str |
---|
776 | #define status_get_agi(bl) status_get_status_data(bl)->agi |
---|
777 | #define status_get_vit(bl) status_get_status_data(bl)->vit |
---|
778 | #define status_get_int(bl) status_get_status_data(bl)->int_ |
---|
779 | #define status_get_dex(bl) status_get_status_data(bl)->dex |
---|
780 | #define status_get_luk(bl) status_get_status_data(bl)->luk |
---|
781 | #define status_get_hit(bl) status_get_status_data(bl)->hit |
---|
782 | #define status_get_flee(bl) status_get_status_data(bl)->flee |
---|
783 | signed char status_get_def(struct block_list *bl); |
---|
784 | #define status_get_mdef(bl) status_get_status_data(bl)->mdef |
---|
785 | #define status_get_flee2(bl) status_get_status_data(bl)->flee2 |
---|
786 | #define status_get_def2(bl) status_get_status_data(bl)->def2 |
---|
787 | #define status_get_mdef2(bl) status_get_status_data(bl)->mdef2 |
---|
788 | #define status_get_critical(bl) status_get_status_data(bl)->cri |
---|
789 | #define status_get_batk(bl) status_get_status_data(bl)->batk |
---|
790 | #define status_get_watk(bl) status_get_status_data(bl)->rhw.atk |
---|
791 | #define status_get_watk2(bl) status_get_status_data(bl)->rhw.atk2 |
---|
792 | #define status_get_matk_max(bl) status_get_status_data(bl)->matk_max |
---|
793 | #define status_get_matk_min(bl) status_get_status_data(bl)->matk_min |
---|
794 | #define status_get_lwatk(bl) status_get_status_data(bl)->lhw.atk |
---|
795 | #define status_get_lwatk2(bl) status_get_status_data(bl)->lhw.atk2 |
---|
796 | unsigned short status_get_speed(struct block_list *bl); |
---|
797 | #define status_get_adelay(bl) status_get_status_data(bl)->adelay |
---|
798 | #define status_get_amotion(bl) status_get_status_data(bl)->amotion |
---|
799 | #define status_get_dmotion(bl) status_get_status_data(bl)->dmotion |
---|
800 | #define status_get_element(bl) status_get_status_data(bl)->def_ele |
---|
801 | #define status_get_element_level(bl) status_get_status_data(bl)->ele_lv |
---|
802 | unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element); |
---|
803 | #define status_get_attack_sc_element(bl, sc) status_calc_attack_element(bl, sc, 0) |
---|
804 | #define status_get_attack_element(bl) status_get_status_data(bl)->rhw.ele |
---|
805 | #define status_get_attack_lelement(bl) status_get_status_data(bl)->lhw.ele |
---|
806 | #define status_get_race(bl) status_get_status_data(bl)->race |
---|
807 | #define status_get_size(bl) status_get_status_data(bl)->size |
---|
808 | #define status_get_mode(bl) status_get_status_data(bl)->mode |
---|
809 | int status_get_party_id(struct block_list *bl); |
---|
810 | int status_get_guild_id(struct block_list *bl); |
---|
811 | int status_get_emblem_id(struct block_list *bl); |
---|
812 | int status_get_mexp(struct block_list *bl); |
---|
813 | int status_get_race2(struct block_list *bl); |
---|
814 | |
---|
815 | struct view_data *status_get_viewdata(struct block_list *bl); |
---|
816 | void status_set_viewdata(struct block_list *bl, int class_); |
---|
817 | void status_change_init(struct block_list *bl); |
---|
818 | struct status_change *status_get_sc(struct block_list *bl); |
---|
819 | |
---|
820 | int status_isdead(struct block_list *bl); |
---|
821 | int status_isimmune(struct block_list *bl); |
---|
822 | |
---|
823 | int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int tick, int flag); |
---|
824 | //Short version, receives rate in 1->100 range, and does not uses a flag setting. |
---|
825 | #define sc_start(bl, type, rate, val1, tick) status_change_start(bl,type,100*(rate),val1,0,0,0,tick,0) |
---|
826 | #define sc_start2(bl, type, rate, val1, val2, tick) status_change_start(bl,type,100*(rate),val1,val2,0,0,tick,0) |
---|
827 | #define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status_change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0) |
---|
828 | |
---|
829 | int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag); |
---|
830 | int status_change_end(struct block_list* bl, enum sc_type type, int tid); |
---|
831 | int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr data); |
---|
832 | int status_change_timer(int tid, unsigned int tick, int id, intptr data); |
---|
833 | int status_change_timer_sub(struct block_list* bl, va_list ap); |
---|
834 | int status_change_clear(struct block_list* bl, int type); |
---|
835 | int status_change_clear_buffs(struct block_list* bl, int type); |
---|
836 | |
---|
837 | void status_calc_bl(struct block_list *bl, unsigned long flag); |
---|
838 | int status_calc_pet(struct pet_data* pd, int first); // [Skotlex] |
---|
839 | int status_calc_pc(struct map_session_data* sd,int first); |
---|
840 | int status_calc_mob(struct mob_data* md, int first); //[Skotlex] |
---|
841 | int status_calc_homunculus(struct homun_data *hd, int first); |
---|
842 | void status_calc_misc(struct block_list *bl, struct status_data *status, int level); |
---|
843 | void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen); |
---|
844 | void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc); |
---|
845 | |
---|
846 | void status_freecast_switch(struct map_session_data *sd); |
---|
847 | int status_getrefinebonus(int lv,int type); |
---|
848 | int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag); // [Skotlex] |
---|
849 | int status_check_visibility(struct block_list *src, struct block_list *target); //[Skotlex] |
---|
850 | |
---|
851 | int status_readdb(void); |
---|
852 | int do_init_status(void); |
---|
853 | void do_final_status(void); |
---|
854 | |
---|
855 | #endif /* _STATUS_H_ */ |
---|