1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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2 | // For more information, see LICENCE in the main folder |
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3 | |
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4 | #ifndef _SKILL_H_ |
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5 | #define _SKILL_H_ |
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6 | |
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7 | #include "../common/mmo.h" // MAX_SKILL, struct square |
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8 | #include "map.h" // struct block_list |
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9 | struct map_session_data; |
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10 | struct homun_data; |
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11 | struct skill_unit; |
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12 | struct skill_unit_group; |
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13 | struct status_change_entry; |
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14 | |
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15 | #define MAX_SKILL_DB MAX_SKILL |
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16 | #define MAX_SKILL_PRODUCE_DB 150 |
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17 | #define MAX_PRODUCE_RESOURCE 12 |
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18 | #define MAX_SKILL_ARROW_DB 150 |
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19 | #define MAX_ARROW_RESOURCE 5 |
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20 | #define MAX_SKILL_ABRA_DB 350 |
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21 | |
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22 | #define MAX_SKILL_LEVEL 100 |
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23 | |
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24 | //Constants to identify the skill's inf value: |
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25 | #define INF_ATTACK_SKILL 1 |
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26 | #define INF_GROUND_SKILL 2 |
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27 | // Skills casted on self where target is automatically chosen: |
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28 | #define INF_SELF_SKILL 4 |
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29 | #define INF_SUPPORT_SKILL 16 |
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30 | #define INF_TARGET_TRAP 32 |
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31 | |
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32 | //Constants to identify a skill's nk value (damage properties) |
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33 | //The NK value applies only to non INF_GROUND_SKILL skills |
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34 | //when determining skill castend function to invoke. |
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35 | #define NK_NO_DAMAGE 0x01 |
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36 | #define NK_SPLASH (0x02|0x04) // 0x4 = splash & split |
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37 | #define NK_SPLASHSPLIT 0x04 |
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38 | #define NK_NO_CARDFIX_ATK 0x08 |
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39 | #define NK_NO_ELEFIX 0x10 |
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40 | #define NK_IGNORE_DEF 0x20 |
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41 | #define NK_IGNORE_FLEE 0x40 |
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42 | #define NK_NO_CARDFIX_DEF 0x80 |
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43 | |
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44 | //A skill with 3 would be no damage + splash: area of effect. |
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45 | //Constants to identify a skill's inf2 value. |
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46 | #define INF2_QUEST_SKILL 1 |
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47 | //NPC skills are those that players can't have in their skill tree. |
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48 | #define INF2_NPC_SKILL 0x2 |
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49 | #define INF2_WEDDING_SKILL 0x4 |
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50 | #define INF2_SPIRIT_SKILL 0x8 |
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51 | #define INF2_GUILD_SKILL 0x10 |
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52 | #define INF2_SONG_DANCE 0x20 |
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53 | #define INF2_ENSEMBLE_SKILL 0x40 |
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54 | #define INF2_TRAP 0x80 |
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55 | //Refers to ground placed skills that will target the caster as well (like Grandcross) |
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56 | #define INF2_TARGET_SELF 0x100 |
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57 | #define INF2_NO_TARGET_SELF 0x200 |
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58 | #define INF2_PARTY_ONLY 0x400 |
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59 | #define INF2_GUILD_ONLY 0x800 |
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60 | #define INF2_NO_ENEMY 0x1000 |
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61 | |
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62 | //Walk intervals at which chase-skills are attempted to be triggered. |
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63 | #define WALK_SKILL_INTERVAL 5 |
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64 | |
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65 | // Flags passed to skill_attack/skill_area_sub |
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66 | #define SD_LEVEL 0x1000 // skill_attack will send -1 instead of skill level (affects display of some skills) |
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67 | #define SD_ANIMATION 0x2000 // skill_attack will use '5' instead of the skill's 'type' (this makes skills show an animation) |
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68 | #define SD_SPLASH 0x4000 // skill_area_sub will count targets in skill_area_temp[2] |
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69 | #define SD_PREAMBLE 0x8000 // skill_area_sub will transmit a 'magic' damage packet (-30000 dmg) for the first target selected |
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70 | |
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71 | // XLf?^x?X |
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72 | struct s_skill_db { |
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73 | char name[NAME_LENGTH]; |
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74 | char desc[40]; |
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75 | int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; |
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76 | int num[MAX_SKILL_LEVEL]; |
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77 | int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; |
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78 | int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL]; |
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79 | int castcancel,cast_def_rate; |
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80 | int inf2,maxcount[MAX_SKILL_LEVEL],skill_type; |
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81 | int blewcount[MAX_SKILL_LEVEL]; |
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82 | int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL]; |
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83 | int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL]; |
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84 | int itemid[10],amount[10]; |
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85 | int castnodex[MAX_SKILL_LEVEL], delaynodex[MAX_SKILL_LEVEL]; |
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86 | int nocast; |
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87 | int unit_id[2]; |
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88 | int unit_layout_type[MAX_SKILL_LEVEL]; |
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89 | int unit_range[MAX_SKILL_LEVEL]; |
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90 | int unit_interval; |
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91 | int unit_target; |
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92 | int unit_flag; |
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93 | }; |
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94 | extern struct s_skill_db skill_db[MAX_SKILL_DB]; |
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95 | |
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96 | struct skill_name_db { |
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97 | int id; // skill id |
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98 | char *name; // search strings |
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99 | char *desc; // description that shows up for searches |
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100 | }; |
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101 | |
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102 | #define MAX_SKILL_UNIT_LAYOUT 50 |
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103 | #define MAX_SQUARE_LAYOUT 5 // 11*11ÌjbgzuªÅå |
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104 | #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) |
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105 | struct s_skill_unit_layout { |
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106 | int count; |
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107 | int dx[MAX_SKILL_UNIT_COUNT]; |
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108 | int dy[MAX_SKILL_UNIT_COUNT]; |
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109 | }; |
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110 | |
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111 | #define MAX_SKILLTIMERSKILL 15 |
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112 | struct skill_timerskill { |
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113 | int timer; |
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114 | int src_id; |
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115 | int target_id; |
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116 | int map; |
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117 | short x,y; |
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118 | short skill_id,skill_lv; |
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119 | int type; // a BF_ type (NOTE: some places use this as general-purpose storage...) |
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120 | int flag; |
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121 | }; |
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122 | |
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123 | #define MAX_SKILLUNITGROUP 25 |
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124 | struct skill_unit_group { |
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125 | int src_id; |
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126 | int party_id; |
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127 | int guild_id; |
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128 | int map; |
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129 | int target_flag; //Holds BCT_* flag for battle_check_target |
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130 | int bl_flag; //Holds BL_* flag for map_foreachin* functions |
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131 | unsigned int tick; |
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132 | int limit,interval; |
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133 | |
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134 | short skill_id,skill_lv; |
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135 | int val1,val2,val3; |
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136 | char *valstr; |
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137 | int unit_id; |
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138 | int group_id; |
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139 | int unit_count,alive_count; |
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140 | struct skill_unit *unit; |
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141 | struct { |
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142 | unsigned ammo_consume : 1; |
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143 | unsigned magic_power : 1; |
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144 | unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble |
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145 | } state; |
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146 | }; |
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147 | |
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148 | struct skill_unit { |
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149 | struct block_list bl; |
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150 | |
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151 | struct skill_unit_group *group; |
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152 | |
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153 | int limit; |
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154 | int val1,val2; |
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155 | short alive,range; |
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156 | }; |
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157 | |
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158 | #define MAX_SKILLUNITGROUPTICKSET 25 |
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159 | struct skill_unit_group_tickset { |
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160 | unsigned int tick; |
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161 | int id; |
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162 | }; |
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163 | |
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164 | |
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165 | enum { |
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166 | UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend' |
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167 | UF_NOREITERATION = 0x0002, // Spell cannot be stacked |
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168 | UF_NOFOOTSET = 0x0004, // Spell cannot be cast near/on targets |
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169 | UF_NOOVERLAP = 0x0008, // Spell effects do not overlap |
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170 | UF_PATHCHECK = 0x0010, // Only cells with a shootable path will be placed |
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171 | UF_NOPC = 0x0020, // May not target players |
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172 | UF_NOMOB = 0x0040, // May not target mobs |
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173 | UF_SKILL = 0x0080, // May target skills |
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174 | UF_DANCE = 0x0100, // Dance |
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175 | UF_ENSEMBLE = 0x0200, // Duet |
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176 | UF_SONG = 0x0400, // Song |
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177 | UF_DUALMODE = 0x0800, // Spells should trigger both ontimer and onplace/onout/onleft effects. |
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178 | }; |
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179 | |
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180 | // ACeì¬f?^x?X |
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181 | struct s_skill_produce_db { |
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182 | int nameid, trigger; |
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183 | int req_skill,req_skill_lv,itemlv; |
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184 | int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE]; |
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185 | }; |
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186 | extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; |
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187 | |
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188 | // îì¬f?^x?X |
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189 | struct s_skill_arrow_db { |
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190 | int nameid, trigger; |
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191 | int cre_id[MAX_ARROW_RESOURCE],cre_amount[MAX_ARROW_RESOURCE]; |
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192 | }; |
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193 | extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; |
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194 | |
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195 | // AuJ_uf?^x?X |
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196 | struct s_skill_abra_db { |
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197 | int skillid; |
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198 | int req_lv; |
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199 | int per; |
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200 | }; |
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201 | extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; |
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202 | |
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203 | extern int enchant_eff[5]; |
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204 | extern int deluge_eff[5]; |
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205 | |
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206 | int do_init_skill(void); |
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207 | int do_final_skill(void); |
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208 | |
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209 | //Returns the cast type of the skill: ground cast, castend damage, castend no damage |
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210 | enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE }; |
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211 | int skill_get_casttype(int id); //[Skotlex] |
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212 | // XLf?^x?XÖÌANZT |
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213 | // |
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214 | int skill_get_index( int id ); |
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215 | int skill_get_type( int id ); |
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216 | int skill_get_hit( int id ); |
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217 | int skill_get_inf( int id ); |
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218 | int skill_get_ele( int id , int lv ); |
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219 | int skill_get_nk( int id ); |
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220 | int skill_get_max( int id ); |
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221 | int skill_get_range( int id , int lv ); |
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222 | int skill_get_range2(struct block_list *bl, int id, int lv); |
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223 | int skill_get_splash( int id , int lv ); |
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224 | int skill_get_hp( int id ,int lv ); |
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225 | int skill_get_mhp( int id ,int lv ); |
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226 | int skill_get_sp( int id ,int lv ); |
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227 | int skill_get_state(int id); |
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228 | int skill_get_zeny( int id ,int lv ); |
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229 | int skill_get_num( int id ,int lv ); |
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230 | int skill_get_cast( int id ,int lv ); |
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231 | int skill_get_delay( int id ,int lv ); |
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232 | int skill_get_walkdelay( int id ,int lv ); |
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233 | int skill_get_time( int id ,int lv ); |
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234 | int skill_get_time2( int id ,int lv ); |
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235 | int skill_get_castnodex( int id ,int lv ); |
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236 | int skill_get_castdef( int id ); |
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237 | int skill_get_weapontype( int id ); |
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238 | int skill_get_ammotype( int id ); |
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239 | int skill_get_ammo_qty( int id, int lv ); |
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240 | int skill_get_nocast( int id ); |
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241 | int skill_get_unit_id(int id,int flag); |
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242 | int skill_get_inf2( int id ); |
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243 | int skill_get_castcancel( int id ); |
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244 | int skill_get_maxcount( int id ,int lv ); |
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245 | int skill_get_blewcount( int id ,int lv ); |
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246 | int skill_get_unit_flag( int id ); |
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247 | int skill_get_unit_target( int id ); |
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248 | int skill_tree_get_max( int id, int b_class ); // Celest |
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249 | const char* skill_get_name( int id ); // [Skotlex] |
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250 | const char* skill_get_desc( int id ); // [Skotlex] |
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251 | |
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252 | int skill_name2id(const char* name); |
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253 | |
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254 | int skill_isammotype(struct map_session_data *sd, int skill); |
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255 | int skill_castend_id(int tid, unsigned int tick, int id, intptr data); |
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256 | int skill_castend_pos(int tid, unsigned int tick, int id, intptr data); |
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257 | int skill_castend_map( struct map_session_data *sd,short skill_num, const char *map); |
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258 | |
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259 | int skill_cleartimerskill(struct block_list *src); |
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260 | int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag); |
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261 | |
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262 | // ÇÁ?Ê |
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263 | int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); |
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264 | int skill_counter_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); |
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265 | int skill_blown(struct block_list* src, struct block_list* target, int count, int direction, int flag); |
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266 | int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag); |
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267 | int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time); |
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268 | // jbgXL |
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269 | struct skill_unit_group *skill_unitsetting(struct block_list* src, short skillid, short skilllv, short x, short y, int flag); |
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270 | struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2); |
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271 | int skill_delunit(struct skill_unit *unit); |
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272 | struct skill_unit_group *skill_initunitgroup(struct block_list* src, int count, short skillid, short skilllv, int unit_id, int limit, int interval); |
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273 | int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group); |
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274 | int skill_clear_unitgroup(struct block_list *src); |
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275 | int skill_clear_group(struct block_list *bl, int flag); |
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276 | |
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277 | int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick); |
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278 | |
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279 | int skill_castfix( struct block_list *bl, int skill_id, int skill_lv); |
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280 | int skill_castfix_sc( struct block_list *bl, int time); |
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281 | int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv); |
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282 | int skill_check_condition( struct map_session_data *sd, short skill, short lv, int type); |
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283 | int skill_check_pc_partner(struct map_session_data *sd, short skill_id, short* skill_lv, int range, int cast_flag); |
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284 | // -- moonsoul (added skill_check_unit_cell) |
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285 | int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id); |
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286 | int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); |
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287 | int skill_unit_move(struct block_list *bl,unsigned int tick,int flag); |
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288 | int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy); |
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289 | |
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290 | struct skill_unit_group *skill_check_dancing( struct block_list *src ); |
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291 | void skill_stop_dancing(struct block_list *src); |
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292 | |
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293 | // Guild skills [celest] |
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294 | int skill_guildaura_sub (struct block_list *bl,va_list ap); |
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295 | |
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296 | // r¥LZ |
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297 | int skill_castcancel(struct block_list *bl,int type); |
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298 | |
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299 | int skill_sit (struct map_session_data *sd, int type); |
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300 | void skill_brandishspear_first(struct square *tc,int dir,int x,int y); |
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301 | void skill_brandishspear_dir(struct square *tc,int dir,int are); |
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302 | void skill_repairweapon(struct map_session_data *sd, int idx); |
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303 | void skill_identify(struct map_session_data *sd,int idx); |
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304 | void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest] |
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305 | int skill_autospell(struct map_session_data *md,int skillid); |
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306 | |
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307 | int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv); |
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308 | |
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309 | bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce); |
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310 | |
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311 | // Xe?^XÙí |
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312 | int skill_enchant_elemental_end(struct block_list *bl, int type); |
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313 | int skillnotok(int skillid, struct map_session_data *sd); |
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314 | int skillnotok_hom (int skillid, struct homun_data *hd) ; //[orn] |
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315 | int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap); //[orn] |
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316 | |
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317 | // ACeì¬ |
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318 | int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger, int qty); |
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319 | int skill_produce_mix( struct map_session_data *sd, int skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); |
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320 | |
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321 | int skill_arrow_create( struct map_session_data *sd,int nameid); |
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322 | |
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323 | int skill_additem(struct block_list* src, struct block_list *bl, int itemid, int amount); // Item giver func [Brain] |
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324 | |
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325 | |
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326 | // mobXLÌœß |
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327 | int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); |
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328 | int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); |
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329 | int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag); |
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330 | int skill_blockpc_start (struct map_session_data*,int,int); // [celest] |
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331 | int skill_blockmerc_start (struct homun_data*,int,int); //[orn] |
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332 | |
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333 | // XLU?ê? |
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334 | int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); |
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335 | |
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336 | void skill_reload(void); |
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337 | |
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338 | enum { |
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339 | ST_NONE, |
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340 | ST_HIDING, |
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341 | ST_CLOAKING, |
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342 | ST_HIDDEN, |
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343 | ST_RIDING, |
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344 | ST_FALCON, |
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345 | ST_CART, |
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346 | ST_SHIELD, |
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347 | ST_SIGHT, |
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348 | ST_EXPLOSIONSPIRITS, |
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349 | ST_CARTBOOST, |
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350 | ST_RECOV_WEIGHT_RATE, |
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351 | ST_MOVE_ENABLE, |
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352 | ST_WATER, |
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353 | }; |
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354 | |
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355 | enum s_skill { |
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356 | NV_BASIC = 1, |
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357 | |
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358 | SM_SWORD, |
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359 | SM_TWOHAND, |
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360 | SM_RECOVERY, |
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361 | SM_BASH, |
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362 | SM_PROVOKE, |
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363 | SM_MAGNUM, |
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364 | SM_ENDURE, |
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365 | |
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366 | MG_SRECOVERY, |
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367 | MG_SIGHT, |
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368 | MG_NAPALMBEAT, |
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369 | MG_SAFETYWALL, |
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370 | MG_SOULSTRIKE, |
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371 | MG_COLDBOLT, |
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372 | MG_FROSTDIVER, |
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373 | MG_STONECURSE, |
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374 | MG_FIREBALL, |
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375 | MG_FIREWALL, |
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376 | MG_FIREBOLT, |
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377 | MG_LIGHTNINGBOLT, |
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378 | MG_THUNDERSTORM, |
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379 | |
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380 | AL_DP, |
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381 | AL_DEMONBANE, |
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382 | AL_RUWACH, |
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383 | AL_PNEUMA, |
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384 | AL_TELEPORT, |
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385 | AL_WARP, |
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386 | AL_HEAL, |
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387 | AL_INCAGI, |
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388 | AL_DECAGI, |
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389 | AL_HOLYWATER, |
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390 | AL_CRUCIS, |
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391 | AL_ANGELUS, |
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392 | AL_BLESSING, |
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393 | AL_CURE, |
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394 | |
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395 | MC_INCCARRY, |
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396 | MC_DISCOUNT, |
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397 | MC_OVERCHARGE, |
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398 | MC_PUSHCART, |
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399 | MC_IDENTIFY, |
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400 | MC_VENDING, |
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401 | MC_MAMMONITE, |
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402 | |
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403 | AC_OWL, |
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404 | AC_VULTURE, |
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405 | AC_CONCENTRATION, |
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406 | AC_DOUBLE, |
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407 | AC_SHOWER, |
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408 | |
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409 | TF_DOUBLE, |
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410 | TF_MISS, |
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411 | TF_STEAL, |
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412 | TF_HIDING, |
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413 | TF_POISON, |
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414 | TF_DETOXIFY, |
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415 | |
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416 | ALL_RESURRECTION, |
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417 | |
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418 | KN_SPEARMASTERY, |
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419 | KN_PIERCE, |
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420 | KN_BRANDISHSPEAR, |
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421 | KN_SPEARSTAB, |
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422 | KN_SPEARBOOMERANG, |
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423 | KN_TWOHANDQUICKEN, |
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424 | KN_AUTOCOUNTER, |
---|
425 | KN_BOWLINGBASH, |
---|
426 | KN_RIDING, |
---|
427 | KN_CAVALIERMASTERY, |
---|
428 | |
---|
429 | PR_MACEMASTERY, |
---|
430 | PR_IMPOSITIO, |
---|
431 | PR_SUFFRAGIUM, |
---|
432 | PR_ASPERSIO, |
---|
433 | PR_BENEDICTIO, |
---|
434 | PR_SANCTUARY, |
---|
435 | PR_SLOWPOISON, |
---|
436 | PR_STRECOVERY, |
---|
437 | PR_KYRIE, |
---|
438 | PR_MAGNIFICAT, |
---|
439 | PR_GLORIA, |
---|
440 | PR_LEXDIVINA, |
---|
441 | PR_TURNUNDEAD, |
---|
442 | PR_LEXAETERNA, |
---|
443 | PR_MAGNUS, |
---|
444 | |
---|
445 | WZ_FIREPILLAR, |
---|
446 | WZ_SIGHTRASHER, |
---|
447 | WZ_FIREIVY, |
---|
448 | WZ_METEOR, |
---|
449 | WZ_JUPITEL, |
---|
450 | WZ_VERMILION, |
---|
451 | WZ_WATERBALL, |
---|
452 | WZ_ICEWALL, |
---|
453 | WZ_FROSTNOVA, |
---|
454 | WZ_STORMGUST, |
---|
455 | WZ_EARTHSPIKE, |
---|
456 | WZ_HEAVENDRIVE, |
---|
457 | WZ_QUAGMIRE, |
---|
458 | WZ_ESTIMATION, |
---|
459 | |
---|
460 | BS_IRON, |
---|
461 | BS_STEEL, |
---|
462 | BS_ENCHANTEDSTONE, |
---|
463 | BS_ORIDEOCON, |
---|
464 | BS_DAGGER, |
---|
465 | BS_SWORD, |
---|
466 | BS_TWOHANDSWORD, |
---|
467 | BS_AXE, |
---|
468 | BS_MACE, |
---|
469 | BS_KNUCKLE, |
---|
470 | BS_SPEAR, |
---|
471 | BS_HILTBINDING, |
---|
472 | BS_FINDINGORE, |
---|
473 | BS_WEAPONRESEARCH, |
---|
474 | BS_REPAIRWEAPON, |
---|
475 | BS_SKINTEMPER, |
---|
476 | BS_HAMMERFALL, |
---|
477 | BS_ADRENALINE, |
---|
478 | BS_WEAPONPERFECT, |
---|
479 | BS_OVERTHRUST, |
---|
480 | BS_MAXIMIZE, |
---|
481 | |
---|
482 | HT_SKIDTRAP, |
---|
483 | HT_LANDMINE, |
---|
484 | HT_ANKLESNARE, |
---|
485 | HT_SHOCKWAVE, |
---|
486 | HT_SANDMAN, |
---|
487 | HT_FLASHER, |
---|
488 | HT_FREEZINGTRAP, |
---|
489 | HT_BLASTMINE, |
---|
490 | HT_CLAYMORETRAP, |
---|
491 | HT_REMOVETRAP, |
---|
492 | HT_TALKIEBOX, |
---|
493 | HT_BEASTBANE, |
---|
494 | HT_FALCON, |
---|
495 | HT_STEELCROW, |
---|
496 | HT_BLITZBEAT, |
---|
497 | HT_DETECTING, |
---|
498 | HT_SPRINGTRAP, |
---|
499 | |
---|
500 | AS_RIGHT, |
---|
501 | AS_LEFT, |
---|
502 | AS_KATAR, |
---|
503 | AS_CLOAKING, |
---|
504 | AS_SONICBLOW, |
---|
505 | AS_GRIMTOOTH, |
---|
506 | AS_ENCHANTPOISON, |
---|
507 | AS_POISONREACT, |
---|
508 | AS_VENOMDUST, |
---|
509 | AS_SPLASHER, |
---|
510 | |
---|
511 | NV_FIRSTAID, |
---|
512 | NV_TRICKDEAD, |
---|
513 | SM_MOVINGRECOVERY, |
---|
514 | SM_FATALBLOW, |
---|
515 | SM_AUTOBERSERK, |
---|
516 | AC_MAKINGARROW, |
---|
517 | AC_CHARGEARROW, |
---|
518 | TF_SPRINKLESAND, |
---|
519 | TF_BACKSLIDING, |
---|
520 | TF_PICKSTONE, |
---|
521 | TF_THROWSTONE, |
---|
522 | MC_CARTREVOLUTION, |
---|
523 | MC_CHANGECART, |
---|
524 | MC_LOUD, |
---|
525 | AL_HOLYLIGHT, |
---|
526 | MG_ENERGYCOAT, |
---|
527 | |
---|
528 | NPC_PIERCINGATT, |
---|
529 | NPC_MENTALBREAKER, |
---|
530 | NPC_RANGEATTACK, |
---|
531 | NPC_ATTRICHANGE, |
---|
532 | NPC_CHANGEWATER, |
---|
533 | NPC_CHANGEGROUND, |
---|
534 | NPC_CHANGEFIRE, |
---|
535 | NPC_CHANGEWIND, |
---|
536 | NPC_CHANGEPOISON, |
---|
537 | NPC_CHANGEHOLY, |
---|
538 | NPC_CHANGEDARKNESS, |
---|
539 | NPC_CHANGETELEKINESIS, |
---|
540 | NPC_CRITICALSLASH, |
---|
541 | NPC_COMBOATTACK, |
---|
542 | NPC_GUIDEDATTACK, |
---|
543 | NPC_SELFDESTRUCTION, |
---|
544 | NPC_SPLASHATTACK, |
---|
545 | NPC_SUICIDE, |
---|
546 | NPC_POISON, |
---|
547 | NPC_BLINDATTACK, |
---|
548 | NPC_SILENCEATTACK, |
---|
549 | NPC_STUNATTACK, |
---|
550 | NPC_PETRIFYATTACK, |
---|
551 | NPC_CURSEATTACK, |
---|
552 | NPC_SLEEPATTACK, |
---|
553 | NPC_RANDOMATTACK, |
---|
554 | NPC_WATERATTACK, |
---|
555 | NPC_GROUNDATTACK, |
---|
556 | NPC_FIREATTACK, |
---|
557 | NPC_WINDATTACK, |
---|
558 | NPC_POISONATTACK, |
---|
559 | NPC_HOLYATTACK, |
---|
560 | NPC_DARKNESSATTACK, |
---|
561 | NPC_TELEKINESISATTACK, |
---|
562 | NPC_MAGICALATTACK, |
---|
563 | NPC_METAMORPHOSIS, |
---|
564 | NPC_PROVOCATION, |
---|
565 | NPC_SMOKING, |
---|
566 | NPC_SUMMONSLAVE, |
---|
567 | NPC_EMOTION, |
---|
568 | NPC_TRANSFORMATION, |
---|
569 | NPC_BLOODDRAIN, |
---|
570 | NPC_ENERGYDRAIN, |
---|
571 | NPC_KEEPING, |
---|
572 | NPC_DARKBREATH, |
---|
573 | NPC_DARKBLESSING, |
---|
574 | NPC_BARRIER, |
---|
575 | NPC_DEFENDER, |
---|
576 | NPC_LICK, |
---|
577 | NPC_HALLUCINATION, |
---|
578 | NPC_REBIRTH, |
---|
579 | NPC_SUMMONMONSTER, |
---|
580 | |
---|
581 | RG_SNATCHER, |
---|
582 | RG_STEALCOIN, |
---|
583 | RG_BACKSTAP, |
---|
584 | RG_TUNNELDRIVE, |
---|
585 | RG_RAID, |
---|
586 | RG_STRIPWEAPON, |
---|
587 | RG_STRIPSHIELD, |
---|
588 | RG_STRIPARMOR, |
---|
589 | RG_STRIPHELM, |
---|
590 | RG_INTIMIDATE, |
---|
591 | RG_GRAFFITI, |
---|
592 | RG_FLAGGRAFFITI, |
---|
593 | RG_CLEANER, |
---|
594 | RG_GANGSTER, |
---|
595 | RG_COMPULSION, |
---|
596 | RG_PLAGIARISM, |
---|
597 | |
---|
598 | AM_AXEMASTERY, |
---|
599 | AM_LEARNINGPOTION, |
---|
600 | AM_PHARMACY, |
---|
601 | AM_DEMONSTRATION, |
---|
602 | AM_ACIDTERROR, |
---|
603 | AM_POTIONPITCHER, |
---|
604 | AM_CANNIBALIZE, |
---|
605 | AM_SPHEREMINE, |
---|
606 | AM_CP_WEAPON, |
---|
607 | AM_CP_SHIELD, |
---|
608 | AM_CP_ARMOR, |
---|
609 | AM_CP_HELM, |
---|
610 | AM_BIOETHICS, |
---|
611 | AM_BIOTECHNOLOGY, |
---|
612 | AM_CREATECREATURE, |
---|
613 | AM_CULTIVATION, |
---|
614 | AM_FLAMECONTROL, |
---|
615 | AM_CALLHOMUN, |
---|
616 | AM_REST, |
---|
617 | AM_DRILLMASTER, |
---|
618 | AM_HEALHOMUN, |
---|
619 | AM_RESURRECTHOMUN, |
---|
620 | |
---|
621 | CR_TRUST, |
---|
622 | CR_AUTOGUARD, |
---|
623 | CR_SHIELDCHARGE, |
---|
624 | CR_SHIELDBOOMERANG, |
---|
625 | CR_REFLECTSHIELD, |
---|
626 | CR_HOLYCROSS, |
---|
627 | CR_GRANDCROSS, |
---|
628 | CR_DEVOTION, |
---|
629 | CR_PROVIDENCE, |
---|
630 | CR_DEFENDER, |
---|
631 | CR_SPEARQUICKEN, |
---|
632 | |
---|
633 | MO_IRONHAND, |
---|
634 | MO_SPIRITSRECOVERY, |
---|
635 | MO_CALLSPIRITS, |
---|
636 | MO_ABSORBSPIRITS, |
---|
637 | MO_TRIPLEATTACK, |
---|
638 | MO_BODYRELOCATION, |
---|
639 | MO_DODGE, |
---|
640 | MO_INVESTIGATE, |
---|
641 | MO_FINGEROFFENSIVE, |
---|
642 | MO_STEELBODY, |
---|
643 | MO_BLADESTOP, |
---|
644 | MO_EXPLOSIONSPIRITS, |
---|
645 | MO_EXTREMITYFIST, |
---|
646 | MO_CHAINCOMBO, |
---|
647 | MO_COMBOFINISH, |
---|
648 | |
---|
649 | SA_ADVANCEDBOOK, |
---|
650 | SA_CASTCANCEL, |
---|
651 | SA_MAGICROD, |
---|
652 | SA_SPELLBREAKER, |
---|
653 | SA_FREECAST, |
---|
654 | SA_AUTOSPELL, |
---|
655 | SA_FLAMELAUNCHER, |
---|
656 | SA_FROSTWEAPON, |
---|
657 | SA_LIGHTNINGLOADER, |
---|
658 | SA_SEISMICWEAPON, |
---|
659 | SA_DRAGONOLOGY, |
---|
660 | SA_VOLCANO, |
---|
661 | SA_DELUGE, |
---|
662 | SA_VIOLENTGALE, |
---|
663 | SA_LANDPROTECTOR, |
---|
664 | SA_DISPELL, |
---|
665 | SA_ABRACADABRA, |
---|
666 | SA_MONOCELL, |
---|
667 | SA_CLASSCHANGE, |
---|
668 | SA_SUMMONMONSTER, |
---|
669 | SA_REVERSEORCISH, |
---|
670 | SA_DEATH, |
---|
671 | SA_FORTUNE, |
---|
672 | SA_TAMINGMONSTER, |
---|
673 | SA_QUESTION, |
---|
674 | SA_GRAVITY, |
---|
675 | SA_LEVELUP, |
---|
676 | SA_INSTANTDEATH, |
---|
677 | SA_FULLRECOVERY, |
---|
678 | SA_COMA, |
---|
679 | |
---|
680 | BD_ADAPTATION, |
---|
681 | BD_ENCORE, |
---|
682 | BD_LULLABY, |
---|
683 | BD_RICHMANKIM, |
---|
684 | BD_ETERNALCHAOS, |
---|
685 | BD_DRUMBATTLEFIELD, |
---|
686 | BD_RINGNIBELUNGEN, |
---|
687 | BD_ROKISWEIL, |
---|
688 | BD_INTOABYSS, |
---|
689 | BD_SIEGFRIED, |
---|
690 | BD_RAGNAROK, |
---|
691 | |
---|
692 | BA_MUSICALLESSON, |
---|
693 | BA_MUSICALSTRIKE, |
---|
694 | BA_DISSONANCE, |
---|
695 | BA_FROSTJOKER, |
---|
696 | BA_WHISTLE, |
---|
697 | BA_ASSASSINCROSS, |
---|
698 | BA_POEMBRAGI, |
---|
699 | BA_APPLEIDUN, |
---|
700 | |
---|
701 | DC_DANCINGLESSON, |
---|
702 | DC_THROWARROW, |
---|
703 | DC_UGLYDANCE, |
---|
704 | DC_SCREAM, |
---|
705 | DC_HUMMING, |
---|
706 | DC_DONTFORGETME, |
---|
707 | DC_FORTUNEKISS, |
---|
708 | DC_SERVICEFORYOU, |
---|
709 | |
---|
710 | NPC_RANDOMMOVE, |
---|
711 | NPC_SPEEDUP, |
---|
712 | NPC_REVENGE, |
---|
713 | |
---|
714 | WE_MALE, |
---|
715 | WE_FEMALE, |
---|
716 | WE_CALLPARTNER, |
---|
717 | |
---|
718 | ITM_TOMAHAWK, |
---|
719 | |
---|
720 | NPC_DARKCROSS, |
---|
721 | NPC_GRANDDARKNESS, |
---|
722 | NPC_DARKSTRIKE, |
---|
723 | NPC_DARKTHUNDER, |
---|
724 | NPC_STOP, |
---|
725 | NPC_WEAPONBRAKER, |
---|
726 | NPC_ARMORBRAKE, |
---|
727 | NPC_HELMBRAKE, |
---|
728 | NPC_SHIELDBRAKE, |
---|
729 | NPC_UNDEADATTACK, |
---|
730 | NPC_CHANGEUNDEAD, |
---|
731 | NPC_POWERUP, |
---|
732 | NPC_AGIUP, |
---|
733 | NPC_SIEGEMODE, |
---|
734 | NPC_CALLSLAVE, |
---|
735 | NPC_INVISIBLE, |
---|
736 | NPC_RUN, |
---|
737 | |
---|
738 | LK_AURABLADE, |
---|
739 | LK_PARRYING, |
---|
740 | LK_CONCENTRATION, |
---|
741 | LK_TENSIONRELAX, |
---|
742 | LK_BERSERK, |
---|
743 | LK_FURY, |
---|
744 | HP_ASSUMPTIO, |
---|
745 | HP_BASILICA, |
---|
746 | HP_MEDITATIO, |
---|
747 | HW_SOULDRAIN, |
---|
748 | HW_MAGICCRASHER, |
---|
749 | HW_MAGICPOWER, |
---|
750 | PA_PRESSURE, |
---|
751 | PA_SACRIFICE, |
---|
752 | PA_GOSPEL, |
---|
753 | CH_PALMSTRIKE, |
---|
754 | CH_TIGERFIST, |
---|
755 | CH_CHAINCRUSH, |
---|
756 | PF_HPCONVERSION, |
---|
757 | PF_SOULCHANGE, |
---|
758 | PF_SOULBURN, |
---|
759 | ASC_KATAR, |
---|
760 | ASC_HALLUCINATION, |
---|
761 | ASC_EDP, |
---|
762 | ASC_BREAKER, |
---|
763 | SN_SIGHT, |
---|
764 | SN_FALCONASSAULT, |
---|
765 | SN_SHARPSHOOTING, |
---|
766 | SN_WINDWALK, |
---|
767 | WS_MELTDOWN, |
---|
768 | WS_CREATECOIN, |
---|
769 | WS_CREATENUGGET, |
---|
770 | WS_CARTBOOST, |
---|
771 | WS_SYSTEMCREATE, |
---|
772 | ST_CHASEWALK, |
---|
773 | ST_REJECTSWORD, |
---|
774 | ST_STEALBACKPACK, |
---|
775 | CR_ALCHEMY, |
---|
776 | CR_SYNTHESISPOTION, |
---|
777 | CG_ARROWVULCAN, |
---|
778 | CG_MOONLIT, |
---|
779 | CG_MARIONETTE, |
---|
780 | LK_SPIRALPIERCE, |
---|
781 | LK_HEADCRUSH, |
---|
782 | LK_JOINTBEAT, |
---|
783 | HW_NAPALMVULCAN, |
---|
784 | CH_SOULCOLLECT, |
---|
785 | PF_MINDBREAKER, |
---|
786 | PF_MEMORIZE, |
---|
787 | PF_FOGWALL, |
---|
788 | PF_SPIDERWEB, |
---|
789 | ASC_METEORASSAULT, |
---|
790 | ASC_CDP, |
---|
791 | WE_BABY, |
---|
792 | WE_CALLPARENT, |
---|
793 | WE_CALLBABY, |
---|
794 | |
---|
795 | TK_RUN, |
---|
796 | TK_READYSTORM, |
---|
797 | TK_STORMKICK, |
---|
798 | TK_READYDOWN, |
---|
799 | TK_DOWNKICK, |
---|
800 | TK_READYTURN, |
---|
801 | TK_TURNKICK, |
---|
802 | TK_READYCOUNTER, |
---|
803 | TK_COUNTER, |
---|
804 | TK_DODGE, |
---|
805 | TK_JUMPKICK, |
---|
806 | TK_HPTIME, |
---|
807 | TK_SPTIME, |
---|
808 | TK_POWER, |
---|
809 | TK_SEVENWIND, |
---|
810 | TK_HIGHJUMP, |
---|
811 | SG_FEEL, |
---|
812 | SG_SUN_WARM, |
---|
813 | SG_MOON_WARM, |
---|
814 | SG_STAR_WARM, |
---|
815 | SG_SUN_COMFORT, |
---|
816 | SG_MOON_COMFORT, |
---|
817 | SG_STAR_COMFORT, |
---|
818 | SG_HATE, |
---|
819 | SG_SUN_ANGER, |
---|
820 | SG_MOON_ANGER, |
---|
821 | SG_STAR_ANGER, |
---|
822 | SG_SUN_BLESS, |
---|
823 | SG_MOON_BLESS, |
---|
824 | SG_STAR_BLESS, |
---|
825 | SG_DEVIL, |
---|
826 | SG_FRIEND, |
---|
827 | SG_KNOWLEDGE, |
---|
828 | SG_FUSION, |
---|
829 | SL_ALCHEMIST, |
---|
830 | AM_BERSERKPITCHER, |
---|
831 | SL_MONK, |
---|
832 | SL_STAR, |
---|
833 | SL_SAGE, |
---|
834 | SL_CRUSADER, |
---|
835 | SL_SUPERNOVICE, |
---|
836 | SL_KNIGHT, |
---|
837 | SL_WIZARD, |
---|
838 | SL_PRIEST, |
---|
839 | SL_BARDDANCER, |
---|
840 | SL_ROGUE, |
---|
841 | SL_ASSASIN, |
---|
842 | SL_BLACKSMITH, |
---|
843 | BS_ADRENALINE2, |
---|
844 | SL_HUNTER, |
---|
845 | SL_SOULLINKER, |
---|
846 | SL_KAIZEL, |
---|
847 | SL_KAAHI, |
---|
848 | SL_KAUPE, |
---|
849 | SL_KAITE, |
---|
850 | SL_KAINA, |
---|
851 | SL_STIN, |
---|
852 | SL_STUN, |
---|
853 | SL_SMA, |
---|
854 | SL_SWOO, |
---|
855 | SL_SKE, |
---|
856 | SL_SKA, |
---|
857 | |
---|
858 | SM_SELFPROVOKE, |
---|
859 | NPC_EMOTION_ON, |
---|
860 | ST_PRESERVE, |
---|
861 | ST_FULLSTRIP, |
---|
862 | WS_WEAPONREFINE, |
---|
863 | CR_SLIMPITCHER, |
---|
864 | CR_FULLPROTECTION, |
---|
865 | PA_SHIELDCHAIN, |
---|
866 | HP_MANARECHARGE, |
---|
867 | PF_DOUBLECASTING, |
---|
868 | HW_GANBANTEIN, |
---|
869 | HW_GRAVITATION, |
---|
870 | WS_CARTTERMINATION, |
---|
871 | WS_OVERTHRUSTMAX, |
---|
872 | CG_LONGINGFREEDOM, |
---|
873 | CG_HERMODE, |
---|
874 | CG_TAROTCARD, |
---|
875 | CR_ACIDDEMONSTRATION, |
---|
876 | CR_CULTIVATION, |
---|
877 | ITEM_ENCHANTARMS, |
---|
878 | TK_MISSION, |
---|
879 | SL_HIGH, |
---|
880 | KN_ONEHAND, |
---|
881 | AM_TWILIGHT1, |
---|
882 | AM_TWILIGHT2, |
---|
883 | AM_TWILIGHT3, |
---|
884 | HT_POWER, |
---|
885 | GS_GLITTERING, |
---|
886 | GS_FLING, |
---|
887 | GS_TRIPLEACTION, |
---|
888 | GS_BULLSEYE, |
---|
889 | GS_MADNESSCANCEL, |
---|
890 | GS_ADJUSTMENT, |
---|
891 | GS_INCREASING, |
---|
892 | GS_MAGICALBULLET, |
---|
893 | GS_CRACKER, |
---|
894 | GS_SINGLEACTION, |
---|
895 | GS_SNAKEEYE, |
---|
896 | GS_CHAINACTION, |
---|
897 | GS_TRACKING, |
---|
898 | GS_DISARM, |
---|
899 | GS_PIERCINGSHOT, |
---|
900 | GS_RAPIDSHOWER, |
---|
901 | GS_DESPERADO, |
---|
902 | GS_GATLINGFEVER, |
---|
903 | GS_DUST, |
---|
904 | GS_FULLBUSTER, |
---|
905 | GS_SPREADATTACK, |
---|
906 | GS_GROUNDDRIFT, |
---|
907 | NJ_TOBIDOUGU, |
---|
908 | NJ_SYURIKEN, |
---|
909 | NJ_KUNAI, |
---|
910 | NJ_HUUMA, |
---|
911 | NJ_ZENYNAGE, |
---|
912 | NJ_TATAMIGAESHI, |
---|
913 | NJ_KASUMIKIRI, |
---|
914 | NJ_SHADOWJUMP, |
---|
915 | NJ_KIRIKAGE, |
---|
916 | NJ_UTSUSEMI, |
---|
917 | NJ_BUNSINJYUTSU, |
---|
918 | NJ_NINPOU, |
---|
919 | NJ_KOUENKA, |
---|
920 | NJ_KAENSIN, |
---|
921 | NJ_BAKUENRYU, |
---|
922 | NJ_HYOUSENSOU, |
---|
923 | NJ_SUITON, |
---|
924 | NJ_HYOUSYOURAKU, |
---|
925 | NJ_HUUJIN, |
---|
926 | NJ_RAIGEKISAI, |
---|
927 | NJ_KAMAITACHI, |
---|
928 | NJ_NEN, |
---|
929 | NJ_ISSEN, |
---|
930 | |
---|
931 | NPC_EARTHQUAKE = 653, |
---|
932 | NPC_FIREBREATH, |
---|
933 | NPC_ICEBREATH, |
---|
934 | NPC_THUNDERBREATH, |
---|
935 | NPC_ACIDBREATH, |
---|
936 | NPC_DARKNESSBREATH, |
---|
937 | NPC_DRAGONFEAR, |
---|
938 | NPC_BLEEDING, |
---|
939 | NPC_PULSESTRIKE, |
---|
940 | NPC_HELLJUDGEMENT, |
---|
941 | NPC_WIDESILENCE, |
---|
942 | NPC_WIDEFREEZE, |
---|
943 | NPC_WIDEBLEEDING, |
---|
944 | NPC_WIDESTONE, |
---|
945 | NPC_WIDECONFUSE, |
---|
946 | NPC_WIDESLEEP, |
---|
947 | NPC_WIDESIGHT, |
---|
948 | NPC_EVILLAND, |
---|
949 | NPC_MAGICMIRROR, |
---|
950 | NPC_SLOWCAST, |
---|
951 | NPC_CRITICALWOUND, |
---|
952 | NPC_EXPULSION, |
---|
953 | NPC_STONESKIN, |
---|
954 | NPC_ANTIMAGIC, |
---|
955 | NPC_WIDECURSE, |
---|
956 | NPC_WIDESTUN, |
---|
957 | NPC_VAMPIRE_GIFT, |
---|
958 | NPC_WIDESOULDRAIN, |
---|
959 | |
---|
960 | ALL_INCCARRY = 681, |
---|
961 | AD_PWBLIND = 700, // Custom Skills [Brainstorm] |
---|
962 | AD_PWFEAR, |
---|
963 | AD_DARKHEAL, |
---|
964 | AD_BLOODPACT, |
---|
965 | AD_LUST, |
---|
966 | AD_FERVOR, |
---|
967 | AD_PROFANE, |
---|
968 | AD_DARKFAITH, |
---|
969 | AD_FAMILIAR, |
---|
970 | AD_SUMMONS, |
---|
971 | |
---|
972 | <<<<<<< .mine |
---|
973 | NC_PHYLACTERY, //710 |
---|
974 | NC_UNDEAD, |
---|
975 | NC_DEATHHAND, |
---|
976 | NC_GHOULTOUCH, |
---|
977 | NC_SKELETON, |
---|
978 | NC_ZOMBIE, |
---|
979 | NC_ARCHER, |
---|
980 | NC_MUMMY, |
---|
981 | NC_GHOST, |
---|
982 | NC_SHADOW, |
---|
983 | NC_WRAITH, |
---|
984 | NC_REQUIEM, |
---|
985 | NC_DARKMOON, |
---|
986 | NC_PWSUFFER, |
---|
987 | NC_DECREPIFY, |
---|
988 | NC_DRAINLIFE, |
---|
989 | NC_DEATHPACT, |
---|
990 | ======= |
---|
991 | //Custom Jobs (blackmagic) |
---|
992 | AD_PWBLIND = 700, // Custom Skills [Brainstorm] |
---|
993 | AD_PWFEAR, |
---|
994 | AD_DARKHEAL, |
---|
995 | AD_BLOODPACT, |
---|
996 | AD_LUST, |
---|
997 | AD_FERVOR, |
---|
998 | AD_PROFANE, |
---|
999 | AD_DARKFAITH, |
---|
1000 | AD_FAMILIAR, |
---|
1001 | AD_SUMMONS, |
---|
1002 | |
---|
1003 | NC_PHYLACTERY, //710 |
---|
1004 | NC_UNDEAD, |
---|
1005 | NC_DEATHHAND, |
---|
1006 | NC_GHOULTOUCH, |
---|
1007 | NC_SKELETON, |
---|
1008 | NC_ZOMBIE, |
---|
1009 | NC_ARCHER, |
---|
1010 | NC_MUMMY, |
---|
1011 | NC_GHOST, |
---|
1012 | NC_SHADOW, |
---|
1013 | NC_WRAITH, |
---|
1014 | NC_REQUIEM, |
---|
1015 | NC_DARKMOON, |
---|
1016 | NC_PWSUFFER, |
---|
1017 | NC_DECREPIFY, |
---|
1018 | NC_DRAINLIFE, |
---|
1019 | NC_DEATHPACT, |
---|
1020 | |
---|
1021 | ALL_ATFIELD, //GM SKILL |
---|
1022 | |
---|
1023 | WL_CURSETONGUES =732, //732 |
---|
1024 | WL_CURSEDOOM, |
---|
1025 | WL_CURSEEXHAUST, |
---|
1026 | WL_CURSEWEAKNESS, |
---|
1027 | WL_SEARING, |
---|
1028 | WL_HELLFIRE, |
---|
1029 | WL_CONFLAGRATE, |
---|
1030 | WL_IMMOLATE, |
---|
1031 | WL_SHADOWBOLT, |
---|
1032 | WL_SHADOWBURN, |
---|
1033 | WL_HOWLOFPAIN, |
---|
1034 | WL_DEMONOLOGY, |
---|
1035 | WL_HOWLOFTERROR, |
---|
1036 | WL_PWAGONY, |
---|
1037 | WL_OVERWHELMING, |
---|
1038 | WL_SOULSTEAL, |
---|
1039 | WL_DRAINSOUL, |
---|
1040 | WL_CORRUPTION, //749 |
---|
1041 | // STOP! Cant use 800 (homun skills) NOR 900 (guild skills) |
---|
1042 | |
---|
1043 | //Custom Job End |
---|
1044 | >>>>>>> .r18 |
---|
1045 | |
---|
1046 | ALL_ATFIELD, //GM SKILL |
---|
1047 | |
---|
1048 | WL_CURSETONGUES, //732 |
---|
1049 | WL_CURSEDOOM, |
---|
1050 | WL_CURSEEXHAUST, |
---|
1051 | WL_CURSEWEAKNESS, |
---|
1052 | WL_SEARING, |
---|
1053 | WL_HELLFIRE, |
---|
1054 | WL_CONFLAGRATE, |
---|
1055 | WL_IMMOLATE, |
---|
1056 | WL_SHADOWBOLT, |
---|
1057 | WL_SHADOWBURN, |
---|
1058 | WL_HOWLOFPAIN, |
---|
1059 | WL_DEMONOLOGY, |
---|
1060 | WL_HOWLOFTERROR, |
---|
1061 | WL_PWAGONY, |
---|
1062 | WL_OVERWHELMING, |
---|
1063 | WL_SOULSTEAL, |
---|
1064 | WL_DRAINSOUL, |
---|
1065 | WL_CORRUPTION, //749 |
---|
1066 | |
---|
1067 | |
---|
1068 | KN_CHARGEATK = 1001, |
---|
1069 | CR_SHRINK, |
---|
1070 | AS_SONICACCEL, |
---|
1071 | AS_VENOMKNIFE, |
---|
1072 | RG_CLOSECONFINE, |
---|
1073 | WZ_SIGHTBLASTER, |
---|
1074 | SA_CREATECON, |
---|
1075 | SA_ELEMENTWATER, |
---|
1076 | HT_PHANTASMIC, |
---|
1077 | BA_PANGVOICE, |
---|
1078 | DC_WINKCHARM, |
---|
1079 | BS_UNFAIRLYTRICK, |
---|
1080 | BS_GREED, |
---|
1081 | PR_REDEMPTIO, |
---|
1082 | MO_KITRANSLATION, |
---|
1083 | MO_BALKYOUNG, |
---|
1084 | SA_ELEMENTGROUND, |
---|
1085 | SA_ELEMENTFIRE, |
---|
1086 | SA_ELEMENTWIND, |
---|
1087 | |
---|
1088 | HLIF_HEAL = 8001, |
---|
1089 | HLIF_AVOID, |
---|
1090 | HLIF_BRAIN, |
---|
1091 | HLIF_CHANGE, |
---|
1092 | HAMI_CASTLE, |
---|
1093 | HAMI_DEFENCE, |
---|
1094 | HAMI_SKIN, |
---|
1095 | HAMI_BLOODLUST, |
---|
1096 | HFLI_MOON, |
---|
1097 | HFLI_FLEET, |
---|
1098 | HFLI_SPEED, |
---|
1099 | HFLI_SBR44, |
---|
1100 | HVAN_CAPRICE, |
---|
1101 | HVAN_CHAOTIC, |
---|
1102 | HVAN_INSTRUCT, |
---|
1103 | HVAN_EXPLOSION, |
---|
1104 | }; |
---|
1105 | |
---|
1106 | enum { |
---|
1107 | UNT_SAFETYWALL = 0x7e, |
---|
1108 | UNT_FIREWALL, |
---|
1109 | UNT_WARP_WAITING, |
---|
1110 | UNT_WARP_ACTIVE, |
---|
1111 | //0x82 |
---|
1112 | UNT_SANCTUARY = 0x83, |
---|
1113 | UNT_MAGNUS, |
---|
1114 | UNT_PNEUMA, |
---|
1115 | UNT_ATTACK_SKILLS, //These show no effect on the client, therefore can be used for attack skills. |
---|
1116 | UNT_FIREPILLAR_WAITING, |
---|
1117 | UNT_FIREPILLAR_ACTIVE, |
---|
1118 | //0x89 |
---|
1119 | //0x8a |
---|
1120 | //0x8b |
---|
1121 | UNT_USED_TRAPS = 0x8c, |
---|
1122 | UNT_ICEWALL, |
---|
1123 | UNT_QUAGMIRE, |
---|
1124 | UNT_BLASTMINE, |
---|
1125 | UNT_SKIDTRAP, |
---|
1126 | UNT_ANKLESNARE, |
---|
1127 | UNT_VENOMDUST, |
---|
1128 | UNT_LANDMINE, |
---|
1129 | UNT_SHOCKWAVE, |
---|
1130 | UNT_SANDMAN, |
---|
1131 | UNT_FLASHER, |
---|
1132 | UNT_FREEZINGTRAP, |
---|
1133 | UNT_CLAYMORETRAP, |
---|
1134 | UNT_TALKIEBOX, |
---|
1135 | UNT_VOLCANO, |
---|
1136 | UNT_DELUGE, |
---|
1137 | UNT_VIOLENTGALE, |
---|
1138 | UNT_LANDPROTECTOR, |
---|
1139 | UNT_LULLABY, |
---|
1140 | UNT_RICHMANKIM, |
---|
1141 | UNT_ETERNALCHAOS, |
---|
1142 | UNT_DRUMBATTLEFIELD, |
---|
1143 | UNT_RINGNIBELUNGEN, |
---|
1144 | UNT_ROKISWEIL, |
---|
1145 | UNT_INTOABYSS, |
---|
1146 | UNT_SIEGFRIED, |
---|
1147 | UNT_DISSONANCE, |
---|
1148 | UNT_WHISTLE, |
---|
1149 | UNT_ASSASSINCROSS, |
---|
1150 | UNT_POEMBRAGI, |
---|
1151 | UNT_APPLEIDUN, |
---|
1152 | UNT_UGLYDANCE, |
---|
1153 | UNT_HUMMING, |
---|
1154 | UNT_DONTFORGETME, |
---|
1155 | UNT_FORTUNEKISS, |
---|
1156 | UNT_SERVICEFORYOU, |
---|
1157 | UNT_GRAFFITI, |
---|
1158 | UNT_DEMONSTRATION, |
---|
1159 | UNT_CALLFAMILY, |
---|
1160 | UNT_GOSPEL, |
---|
1161 | UNT_BASILICA, |
---|
1162 | UNT_MOONLIT,//0xb5 //I HOPE this one doesn't shows any effects |
---|
1163 | UNT_FOGWALL = 0xb6, |
---|
1164 | UNT_SPIDERWEB, |
---|
1165 | UNT_GRAVITATION, |
---|
1166 | UNT_HERMODE, |
---|
1167 | UNT_DESPERADO, //0xba //Temporary setting until correct value is found. |
---|
1168 | UNT_SUITON = 0xbb, |
---|
1169 | UNT_TATAMIGAESHI, |
---|
1170 | UNT_KAENSIN, |
---|
1171 | UNT_GROUNDDRIFT_WIND, |
---|
1172 | UNT_GROUNDDRIFT_DARK, |
---|
1173 | UNT_GROUNDDRIFT_POISON, |
---|
1174 | UNT_GROUNDDRIFT_WATER, |
---|
1175 | UNT_GROUNDDRIFT_FIRE, |
---|
1176 | //0xc3 ? |
---|
1177 | //0xc4 ? |
---|
1178 | //0xc5 ? |
---|
1179 | //0xc6 ? |
---|
1180 | UNT_EVILLAND = 0xc7, |
---|
1181 | }; |
---|
1182 | |
---|
1183 | #endif /* _SKILL_H_ */ |
---|