1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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2 | // For more information, see LICENCE in the main folder |
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3 | |
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4 | #include "../common/cbasetypes.h" |
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5 | #include "../common/socket.h" |
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6 | #include "../common/timer.h" |
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7 | #include "../common/malloc.h" |
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8 | #include "../common/version.h" |
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9 | #include "../common/nullpo.h" |
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10 | #include "../common/showmsg.h" |
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11 | #include "../common/strlib.h" |
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12 | #include "../common/utils.h" |
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13 | |
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14 | #include "map.h" |
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15 | #include "chrif.h" |
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16 | #include "pc.h" |
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17 | #include "npc.h" |
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18 | #include "itemdb.h" |
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19 | #include "script.h" |
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20 | #include "intif.h" |
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21 | #include "battle.h" |
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22 | #include "mob.h" |
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23 | #include "party.h" |
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24 | #include "unit.h" |
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25 | #include "log.h" |
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26 | #include "clif.h" |
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27 | #include "quest.h" |
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28 | #include "intif.h" |
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29 | |
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30 | #include <stdio.h> |
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31 | #include <stdlib.h> |
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32 | #include <string.h> |
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33 | #include <stdarg.h> |
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34 | #include <time.h> |
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35 | |
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36 | //Send quest info on login |
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37 | int quest_pc_login(TBL_PC * sd) |
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38 | { |
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39 | |
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40 | if(sd->num_quests == 0) |
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41 | return 1; |
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42 | |
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43 | clif_send_questlog(sd); |
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44 | clif_send_questlog_info(sd); |
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45 | return 0; |
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46 | } |
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47 | |
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48 | int quest_add(TBL_PC * sd, struct quest * qd) |
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49 | { |
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50 | |
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51 | int i; |
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52 | |
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53 | //Search to see if this quest exists |
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54 | ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id); |
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55 | |
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56 | //Already have this quest |
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57 | if(i!=MAX_QUEST) |
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58 | return 1; |
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59 | |
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60 | //Find empty quest log spot |
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61 | ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0); |
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62 | |
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63 | //Quest log is full |
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64 | if(i == MAX_QUEST) |
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65 | return -1; |
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66 | |
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67 | //Copy over quest data |
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68 | memcpy(&sd->quest_log[i], qd, sizeof(struct quest)); |
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69 | sd->num_quests++; |
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70 | |
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71 | //Notify inter server |
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72 | intif_quest_add(sd->status.char_id, qd); |
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73 | |
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74 | return 0; |
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75 | |
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76 | } |
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77 | |
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78 | int quest_add_ack(int char_id, int quest_id, int success) |
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79 | { |
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80 | int i; |
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81 | TBL_PC * sd = map_charid2sd(char_id); |
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82 | |
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83 | ///Player no longer on map |
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84 | if(!sd) |
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85 | return -1; |
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86 | |
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87 | //Search for quest |
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88 | ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id); |
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89 | |
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90 | //Quest not found, shouldn't happen? |
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91 | if(i == MAX_QUEST) |
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92 | return -1; |
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93 | |
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94 | if(success) |
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95 | { |
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96 | //Notify client |
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97 | clif_send_quest_info(sd, &sd->quest_log[i]); |
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98 | } |
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99 | else |
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100 | { |
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101 | ShowError("Quest %d for character %d could not be added!\n", quest_id, char_id); |
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102 | |
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103 | //Zero quest |
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104 | memset(&sd->quest_log[i], 0, sizeof(struct quest)); |
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105 | sd->num_quests--; |
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106 | } |
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107 | |
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108 | return 0; |
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109 | } |
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110 | |
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111 | int quest_delete(TBL_PC * sd, int quest_id) |
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112 | { |
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113 | |
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114 | int i; |
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115 | |
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116 | //Search for quest |
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117 | ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id); |
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118 | |
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119 | //Quest not found |
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120 | if(i == MAX_QUEST) |
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121 | return -1; |
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122 | |
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123 | intif_quest_delete(sd->status.char_id, quest_id); |
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124 | |
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125 | return 0; |
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126 | |
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127 | } |
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128 | |
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129 | int quest_delete_ack(int char_id, int quest_id, int success) |
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130 | { |
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131 | |
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132 | int i; |
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133 | TBL_PC * sd = map_charid2sd(char_id); |
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134 | |
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135 | ///Player no longer on map |
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136 | if(!sd) |
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137 | return -1; |
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138 | |
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139 | //Search for quest |
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140 | ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id); |
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141 | |
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142 | //Quest not found |
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143 | if(i == MAX_QUEST) |
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144 | return -1; |
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145 | |
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146 | if(success) |
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147 | { |
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148 | |
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149 | //Zero quest |
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150 | memset(&sd->quest_log[i], 0, sizeof(struct quest)); |
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151 | sd->num_quests--; |
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152 | |
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153 | //Notify client |
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154 | clif_send_quest_delete(sd, quest_id); |
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155 | |
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156 | return 1; |
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157 | |
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158 | } |
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159 | else |
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160 | ShowError("Quest %d for character %d could not be deleted!\n", quest_id, char_id); |
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161 | |
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162 | return 0; |
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163 | |
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164 | } |
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165 | |
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166 | int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, const char * name, int count) |
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167 | { |
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168 | |
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169 | int i; |
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170 | |
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171 | //Search for quest |
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172 | ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id); |
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173 | |
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174 | //Quest not found |
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175 | if(i == MAX_QUEST) |
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176 | return -1; |
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177 | |
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178 | memcpy(&sd->quest_log[i].objectives[objective_num].name, name, NAME_LENGTH); |
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179 | sd->quest_log[i].objectives[objective_num].count = count; |
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180 | |
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181 | //Notify client |
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182 | clif_send_quest_info(sd, &sd->quest_log[i]); |
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183 | |
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184 | return 0; |
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185 | |
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186 | } |
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187 | |
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188 | bool quest_has_quest(TBL_PC * sd, int quest_id) |
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189 | { |
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190 | int i; |
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191 | |
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192 | ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id); |
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193 | |
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194 | return (i != MAX_QUEST); |
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195 | } |
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196 | |
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197 | int quest_update_status(TBL_PC * sd, int quest_id, bool status) |
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198 | { |
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199 | |
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200 | return 0; |
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201 | } |
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