1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL =D |
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2 | // For more information, see LICENCE in the main folder |
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3 | |
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4 | #ifndef _PC_H_ |
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5 | #define _PC_H_ |
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6 | |
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7 | #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus |
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8 | #include "../common/timer.h" // INVALID_TIMER |
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9 | #include "battle.h" // battle_config |
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10 | #include "itemdb.h" // MAX_ITEMGROUP |
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11 | #include "map.h" // RC_MAX |
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12 | #include "pc.h" // struct map_session_data |
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13 | #include "script.h" // struct script_reg, struct script_regstr |
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14 | #include "status.h" // OPTION_*, struct weapon_atk |
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15 | #include "unit.h" // unit_stop_attack(), unit_stop_walking() |
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16 | #include "vending.h" // struct s_vending |
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17 | #include "mob.h" |
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18 | |
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19 | #define MAX_PC_BONUS 10 |
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20 | |
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21 | struct weapon_data { |
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22 | int atkmods[3]; |
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23 | // all the variables except atkmods get zero'ed in each call of status_calc_pc |
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24 | // NOTE: if you want to add a non-zeroed variable, you need to update the memset call |
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25 | // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex] |
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26 | int overrefine; |
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27 | int star; |
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28 | int ignore_def_ele; |
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29 | int ignore_def_race; |
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30 | int def_ratio_atk_ele; |
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31 | int def_ratio_atk_race; |
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32 | int addele[ELE_MAX]; |
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33 | int addrace[RC_MAX]; |
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34 | int addrace2[RC_MAX]; |
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35 | int addsize[3]; |
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36 | |
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37 | struct drain_data { |
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38 | short rate; |
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39 | short per; |
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40 | short value; |
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41 | unsigned type:1; |
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42 | } hp_drain[RC_MAX], sp_drain[RC_MAX]; |
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43 | |
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44 | struct { |
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45 | short class_, rate; |
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46 | } add_dmg[MAX_PC_BONUS]; |
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47 | }; |
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48 | |
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49 | struct s_autospell { |
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50 | short id, lv, rate, card_id, flag; |
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51 | }; |
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52 | |
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53 | struct s_addeffect { |
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54 | enum sc_type id; |
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55 | short rate, arrow_rate; |
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56 | unsigned char flag; |
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57 | }; |
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58 | |
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59 | struct s_add_drop { |
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60 | short id, group; |
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61 | int race, rate; |
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62 | }; |
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63 | |
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64 | struct s_autoscript { |
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65 | unsigned short rate, flag; |
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66 | struct script_code *script; |
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67 | }; |
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68 | |
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69 | struct map_session_data { |
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70 | struct block_list bl; |
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71 | struct unit_data ud; |
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72 | struct view_data vd; |
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73 | struct status_data base_status, battle_status; |
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74 | struct status_change sc; |
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75 | struct regen_data regen; |
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76 | struct regen_data_sub sregen, ssregen; |
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77 | //NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in |
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78 | //status_calc_pc, while special_state is recalculated in each call. [Skotlex] |
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79 | struct { |
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80 | unsigned active : 1; //Marks active player (not active is logging in/out, or changing map servers) |
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81 | unsigned menu_or_input : 1;// if a script is waiting for feedback from the player |
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82 | unsigned dead_sit : 2; |
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83 | unsigned lr_flag : 2; |
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84 | unsigned connect_new : 1; |
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85 | unsigned arrow_atk : 1; |
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86 | unsigned skill_flag : 1; |
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87 | unsigned gangsterparadise : 1; |
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88 | unsigned rest : 1; |
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89 | unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] |
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90 | unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3) |
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91 | unsigned snovice_dead_flag : 1; //Explosion spirits on death: 0 off, 1 used. |
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92 | unsigned abra_flag : 1; // Abracadabra bugfix by Aru |
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93 | unsigned autotrade : 1; //By Fantik |
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94 | unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet) |
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95 | unsigned showdelay :1; |
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96 | unsigned showexp :1; |
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97 | unsigned showzeny :1; |
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98 | unsigned mainchat :1; //[LuzZza] |
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99 | unsigned noask :1; // [LuzZza] |
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100 | unsigned trading :1; //[Skotlex] is 1 only after a trade has started. |
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101 | unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE |
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102 | unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo] |
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103 | unsigned size :2; // for tiny/large types |
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104 | unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex] |
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105 | unsigned blockedmove :1; |
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106 | unsigned using_fake_npc :1; |
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107 | unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex] |
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108 | unsigned killer : 1; |
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109 | unsigned killable : 1; |
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110 | unsigned doridori : 1; |
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111 | unsigned ignoreAll : 1; |
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112 | unsigned debug_remove_map : 1; // temporary state to track double remove_map's [FlavioJS] |
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113 | unsigned short autoloot; |
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114 | unsigned short autolootid; // [Zephyrus] |
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115 | unsigned noks : 3; // [Zeph Kill Steal Protection] |
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116 | <<<<<<< .mine |
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117 | unsigned showsummon : 1; //Show summoned monster stats [Brainstorm] |
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118 | ======= |
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119 | //Custom Jobs (blackmagic) |
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120 | |
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121 | //Vanaheim settings [Brainstorm] |
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122 | unsigned showsummon :1; //Show summoned monster stats [Brainstorm] |
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123 | |
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124 | //Custom Job End |
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125 | unsigned god :1; //[Sketchy] |
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126 | unsigned demon :1; //[Sketchy] |
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127 | >>>>>>> .r17 |
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128 | bool changemap; |
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129 | struct guild *gmaster_flag; |
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130 | } state; |
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131 | struct { |
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132 | unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; |
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133 | unsigned restart_full_recover : 1; |
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134 | unsigned no_castcancel : 1; |
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135 | unsigned no_castcancel2 : 1; |
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136 | unsigned no_sizefix : 1; |
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137 | unsigned no_gemstone : 1; |
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138 | unsigned intravision : 1; // Maya Purple Card effect [DracoRPG] |
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139 | unsigned perfect_hiding : 1; // [Valaris] |
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140 | unsigned no_knockback : 1; |
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141 | unsigned bonus_coma : 1; |
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142 | } special_state; |
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143 | int login_id1, login_id2; |
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144 | unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] |
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145 | |
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146 | int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18 |
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147 | struct mmo_charstatus status; |
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148 | struct registry save_reg; |
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149 | |
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150 | struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) |
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151 | short equip_index[11]; |
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152 | unsigned int weight,max_weight; |
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153 | int cart_weight,cart_num; |
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154 | int fd; |
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155 | unsigned short mapindex; |
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156 | unsigned short prev_speed,prev_adelay; |
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157 | unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left. |
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158 | unsigned int client_tick; |
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159 | int npc_id,areanpc_id,npc_shopid; |
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160 | int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse) |
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161 | int npc_menu; // internal variable, used in npc menu handling |
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162 | int npc_amount; |
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163 | struct script_state *st; |
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164 | char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine |
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165 | int npc_timer_id; //For player attached npc timers. [Skotlex] |
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166 | unsigned int chatID; |
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167 | time_t idletime; |
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168 | |
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169 | struct{ |
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170 | char name[NAME_LENGTH]; |
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171 | } ignore[MAX_IGNORE_LIST]; |
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172 | |
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173 | int followtimer; // [MouseJstr] |
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174 | int followtarget; |
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175 | |
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176 | time_t emotionlasttime; // to limit flood with emotion packets |
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177 | |
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178 | short skillitem,skillitemlv; |
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179 | short skillid_old,skilllv_old; |
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180 | short skillid_dance,skilllv_dance; |
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181 | char blockskill[MAX_SKILL]; // [celest] |
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182 | int cloneskill_id; |
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183 | int menuskill_id, menuskill_val; |
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184 | |
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185 | int invincible_timer; |
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186 | unsigned int canlog_tick; |
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187 | unsigned int canuseitem_tick; // [Skotlex] |
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188 | unsigned int cantalk_tick; |
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189 | unsigned int cansendmail_tick; // [Mail System Flood Protection] |
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190 | unsigned int ks_floodprotect_tick; // [Kill Steal Protection] |
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191 | |
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192 | short weapontype1,weapontype2; |
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193 | short disguise; // [Valaris] |
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194 | |
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195 | struct weapon_data right_weapon, left_weapon; |
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196 | |
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197 | // here start arrays to be globally zeroed at the beginning of status_calc_pc() |
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198 | int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. |
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199 | int subele[ELE_MAX]; |
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200 | int subrace[RC_MAX]; |
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201 | int subrace2[RC_MAX]; |
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202 | int subsize[3]; |
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203 | int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1]; |
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204 | int weapon_coma_ele[ELE_MAX]; |
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205 | int weapon_coma_race[RC_MAX]; |
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206 | int weapon_atk[16]; |
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207 | int weapon_atk_rate[16]; |
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208 | int arrow_addele[ELE_MAX]; |
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209 | int arrow_addrace[RC_MAX]; |
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210 | int arrow_addsize[3]; |
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211 | int magic_addele[ELE_MAX]; |
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212 | int magic_addrace[RC_MAX]; |
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213 | int magic_addsize[3]; |
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214 | int critaddrace[RC_MAX]; |
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215 | int expaddrace[RC_MAX]; |
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216 | int ignore_mdef[RC_MAX]; |
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217 | int itemgrouphealrate[MAX_ITEMGROUP]; |
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218 | short sp_gain_race[RC_MAX]; |
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219 | // zeroed arrays end here. |
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220 | // zeroed structures start here |
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221 | struct s_autospell autospell[15], autospell2[15]; |
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222 | struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; |
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223 | struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. |
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224 | unsigned short id; |
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225 | short val; |
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226 | } skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS]; |
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227 | struct { |
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228 | short value; |
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229 | int rate; |
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230 | int tick; |
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231 | } hp_loss, sp_loss, hp_regen, sp_regen; |
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232 | struct { |
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233 | short class_, rate; |
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234 | } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; |
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235 | struct s_add_drop add_drop[MAX_PC_BONUS]; |
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236 | struct { |
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237 | int nameid; |
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238 | int rate; |
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239 | } itemhealrate[MAX_PC_BONUS]; |
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240 | // zeroed structures end here |
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241 | // manually zeroed structures start here. |
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242 | struct s_autoscript autoscript[10], autoscript2[10]; //Auto script on attack, when attacked |
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243 | // manually zeroed structures end here. |
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244 | // zeroed vars start here. |
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245 | int arrow_atk,arrow_ele,arrow_cri,arrow_hit; |
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246 | int nsshealhp,nsshealsp; |
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247 | int critical_def,double_rate; |
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248 | int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex] |
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249 | int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate; |
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250 | int ignore_mdef_ele; |
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251 | int ignore_mdef_race; |
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252 | int perfect_hit; |
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253 | int perfect_hit_add; |
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254 | int get_zeny_rate; |
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255 | int get_zeny_num; //Added Get Zeny Rate [Skotlex] |
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256 | int double_add_rate; |
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257 | int short_weapon_damage_return,long_weapon_damage_return; |
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258 | int magic_damage_return; // AppleGirl Was Here |
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259 | int random_attack_increase_add,random_attack_increase_per; // [Valaris] |
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260 | int break_weapon_rate,break_armor_rate; |
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261 | int crit_atk_rate; |
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262 | int classchange; // [Valaris] |
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263 | int speed_add_rate, aspd_add; |
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264 | unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] |
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265 | |
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266 | short splash_range, splash_add_range; |
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267 | short add_steal_rate; |
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268 | short sp_gain_value, hp_gain_value; |
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269 | short sp_vanish_rate; |
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270 | short sp_vanish_per; |
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271 | unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] |
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272 | unsigned short unbreakable_equip; //100% break resistance on certain equipment |
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273 | unsigned short unstripable_equip; |
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274 | |
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275 | // zeroed vars end here. |
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276 | |
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277 | int castrate,delayrate,hprate,sprate,dsprate; |
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278 | int atk_rate; |
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279 | int speed_rate,hprecov_rate,sprecov_rate; |
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280 | int matk_rate; |
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281 | int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; |
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282 | |
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283 | int itemid; |
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284 | short itemindex; //Used item's index in sd->inventory [Skotlex] |
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285 | |
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286 | short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] |
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287 | |
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288 | short spiritball, spiritball_old; |
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289 | int spirit_timer[MAX_SKILL_LEVEL]; |
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290 | |
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291 | unsigned char potion_success_counter; //Potion successes in row counter |
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292 | unsigned char mission_count; //Stores the bounty kill count for TK_MISSION |
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293 | short mission_mobid; //Stores the target mob_id for TK_MISSION |
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294 | int die_counter; //Total number of times you've died |
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295 | int devotion[5]; //Stores the account IDs of chars devoted to. |
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296 | int reg_num; //Number of registries (type numeric) |
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297 | int regstr_num; //Number of registries (type string) |
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298 | |
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299 | struct script_reg *reg; |
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300 | struct script_regstr *regstr; |
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301 | |
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302 | int trade_partner; |
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303 | struct { |
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304 | struct { |
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305 | short index, amount; |
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306 | } item[10]; |
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307 | int zeny, weight; |
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308 | } deal; |
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309 | |
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310 | bool party_creating; // whether the char is requesting party creation |
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311 | bool party_joining; // whether the char is accepting party invitation |
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312 | int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) |
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313 | int adopt_invite; // Adoption |
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314 | |
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315 | int guild_invite,guild_invite_account; |
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316 | int guild_emblem_id,guild_alliance,guild_alliance_account; |
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317 | short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] |
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318 | int guildspy; // [Syrus22] |
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319 | int partyspy; // [Syrus22] |
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320 | |
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321 | int vender_id; |
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322 | int vend_num; |
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323 | char message[MESSAGE_SIZE]; |
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324 | struct s_vending vending[MAX_VENDING]; |
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325 | |
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326 | struct pet_data *pd; |
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327 | struct homun_data *hd; // [blackhole89] |
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328 | |
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329 | struct{ |
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330 | int m; //-1 - none, other: map index corresponding to map name. |
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331 | unsigned short index; //map index |
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332 | }feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars |
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333 | short hate_mob[3]; |
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334 | |
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335 | int pvp_timer; |
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336 | short pvp_point; |
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337 | unsigned short pvp_rank, pvp_lastusers; |
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338 | unsigned short pvp_won, pvp_lost; |
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339 | |
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340 | char eventqueue[MAX_EVENTQUEUE][50]; |
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341 | int eventtimer[MAX_EVENTTIMER]; |
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342 | unsigned short eventcount; // [celest] |
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343 | |
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344 | unsigned char change_level; // [celest] |
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345 | |
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346 | char fakename[NAME_LENGTH]; // fake names [Valaris] |
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347 | |
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348 | int duel_group; // duel vars [LuzZza] |
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349 | int duel_invite; |
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350 | |
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351 | char away_message[128]; // [LuzZza] |
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352 | |
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353 | int cashPoints, kafraPoints; |
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354 | |
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355 | // Auction System [Zephyrus] |
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356 | struct { |
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357 | int index, amount; |
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358 | } auction; |
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359 | |
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360 | // Mail System [Zephyrus] |
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361 | struct { |
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362 | short nameid; |
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363 | int index, amount, zeny; |
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364 | struct mail_data inbox; |
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365 | } mail; |
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366 | |
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367 | //Quest log system [Kevin] |
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368 | int num_quests; |
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369 | struct quest quest_log[MAX_QUEST]; |
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370 | |
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371 | // temporary debug [flaviojs] |
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372 | const char* debug_file; |
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373 | int debug_line; |
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374 | const char* debug_func; |
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375 | }; |
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376 | |
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377 | |
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378 | //Update this max as necessary. 54 is the value needed for Super Baby currently |
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379 | #define MAX_SKILL_TREE 54 |
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380 | //Total number of classes (for data storage) |
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381 | #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) |
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382 | |
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383 | enum weapon_type { |
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384 | W_FIST, //Bare hands |
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385 | W_DAGGER, //1 |
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386 | W_1HSWORD, //2 |
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387 | W_2HSWORD, //3 |
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388 | W_1HSPEAR, //4 |
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389 | W_2HSPEAR, //5 |
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390 | W_1HAXE, //6 |
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391 | W_2HAXE, //7 |
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392 | W_MACE, //8 |
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393 | W_2HMACE, //9 (unused) |
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394 | W_STAFF, //10 |
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395 | W_BOW, //11 |
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396 | W_KNUCKLE, //12 |
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397 | W_MUSICAL, //13 |
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398 | W_WHIP, //14 |
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399 | W_BOOK, //15 |
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400 | W_KATAR, //16 |
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401 | W_REVOLVER, //17 |
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402 | W_RIFLE, //18 |
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403 | W_GATLING, //19 |
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404 | W_SHOTGUN, //20 |
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405 | W_GRENADE, //21 |
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406 | W_HUUMA, //22 |
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407 | W_2HSTAFF, //23 |
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408 | MAX_WEAPON_TYPE, |
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409 | // dual-wield constants |
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410 | W_DOUBLE_DD, // 2 daggers |
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411 | W_DOUBLE_SS, // 2 swords |
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412 | W_DOUBLE_AA, // 2 axes |
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413 | W_DOUBLE_DS, // dagger + sword |
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414 | W_DOUBLE_DA, // dagger + axe |
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415 | W_DOUBLE_SA, // sword + axe |
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416 | }; |
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417 | |
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418 | enum ammo_type { |
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419 | A_ARROW = 1, |
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420 | A_DAGGER, //2 |
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421 | A_BULLET, //3 |
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422 | A_SHELL, //4 |
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423 | A_GRENADE, //5 |
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424 | A_SHURIKEN, //6 |
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425 | A_KUNAI //7 |
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426 | }; |
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427 | |
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428 | //Equip position constants |
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429 | enum equip_pos { |
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430 | EQP_HEAD_LOW = 0x0001, |
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431 | EQP_HEAD_MID = 0x0200, //512 |
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432 | EQP_HEAD_TOP = 0x0100, //256 |
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433 | EQP_HAND_R = 0x0002, |
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434 | EQP_HAND_L = 0x0020, //32 |
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435 | EQP_ARMOR = 0x0010, //16 |
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436 | EQP_SHOES = 0x0040, //64 |
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437 | EQP_GARMENT = 0x0004, |
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438 | EQP_ACC_L = 0x0008, |
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439 | EQP_ACC_R = 0x0080, //128 |
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440 | EQP_AMMO = 0x8000, //32768 |
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441 | }; |
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442 | |
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443 | #define EQP_WEAPON EQP_HAND_R |
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444 | #define EQP_SHIELD EQP_HAND_L |
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445 | #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) |
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446 | #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) |
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447 | #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) |
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448 | |
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449 | //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index |
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450 | //where the arrows are equipped) |
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451 | enum equip_index { |
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452 | EQI_ACC_L = 0, |
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453 | EQI_ACC_R, |
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454 | EQI_SHOES, |
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455 | EQI_GARMENT, |
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456 | EQI_HEAD_LOW, |
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457 | EQI_HEAD_MID, |
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458 | EQI_HEAD_TOP, |
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459 | EQI_ARMOR, |
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460 | EQI_HAND_L, |
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461 | EQI_HAND_R, |
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462 | EQI_AMMO, |
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463 | EQI_MAX |
---|
464 | }; |
---|
465 | |
---|
466 | struct duel { |
---|
467 | int members_count; |
---|
468 | int invites_count; |
---|
469 | int max_players_limit; |
---|
470 | }; |
---|
471 | |
---|
472 | #define MAX_DUEL 1024 |
---|
473 | extern struct duel duel_list[MAX_DUEL]; |
---|
474 | extern int duel_count; |
---|
475 | |
---|
476 | #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 ) |
---|
477 | #define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 ) |
---|
478 | #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) |
---|
479 | #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) |
---|
480 | #define pc_isidle(sd) ( (sd)->chatID || (sd)->vender_id || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share ) |
---|
481 | #define pc_istrading(sd) ( (sd)->npc_id || (sd)->vender_id || (sd)->state.trading ) |
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482 | #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->vender_id || (sd)->chatID || (sd)->sc.opt1 || (sd)->state.trading || (sd)->state.storage_flag ) |
---|
483 | #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) |
---|
484 | #define pc_setchatid(sd,n) ( (sd)->chatID = n ) |
---|
485 | #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) |
---|
486 | #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) |
---|
487 | #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) |
---|
488 | #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) |
---|
489 | #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) |
---|
490 | #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) |
---|
491 | #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) |
---|
492 | #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) |
---|
493 | #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) |
---|
494 | #define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter ) |
---|
495 | |
---|
496 | #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) |
---|
497 | #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) |
---|
498 | |
---|
499 | //Weapon check considering dual wielding. |
---|
500 | #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ |
---|
501 | 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2))) |
---|
502 | //Checks if the given class value corresponds to a player class. [Skotlex] |
---|
503 | #define pcdb_checkid(class_) (class_ < JOB_MAX_BASIC || (class_ >= JOB_NOVICE_HIGH && class_ < JOB_MAX)) |
---|
504 | |
---|
505 | int pc_class2idx(int class_); |
---|
506 | int pc_isGM(struct map_session_data *sd); |
---|
507 | int pc_getrefinebonus(int lv,int type); |
---|
508 | bool pc_can_give_items(int level); |
---|
509 | |
---|
510 | int pc_setrestartvalue(struct map_session_data *sd,int type); |
---|
511 | int pc_makesavestatus(struct map_session_data *); |
---|
512 | void pc_respawn(struct map_session_data* sd, uint8 clrtype); |
---|
513 | int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int); |
---|
514 | bool pc_authok(struct map_session_data*, int, time_t, struct mmo_charstatus *); |
---|
515 | void pc_authfail(struct map_session_data *); |
---|
516 | int pc_reg_received(struct map_session_data *sd); |
---|
517 | |
---|
518 | int pc_isequip(struct map_session_data *sd,int n); |
---|
519 | int pc_equippoint(struct map_session_data *sd,int n); |
---|
520 | int pc_setinventorydata(struct map_session_data *sd); |
---|
521 | |
---|
522 | int pc_checkskill(struct map_session_data *sd,int skill_id); |
---|
523 | int pc_checkallowskill(struct map_session_data *sd); |
---|
524 | int pc_checkequip(struct map_session_data *sd,int pos); |
---|
525 | |
---|
526 | int pc_calc_skilltree(struct map_session_data *sd); |
---|
527 | int pc_calc_skilltree_normalize_job(struct map_session_data *sd); |
---|
528 | int pc_clean_skilltree(struct map_session_data *sd); |
---|
529 | |
---|
530 | #define pc_checkoverhp(sd) (sd->battle_status.hp == sd->battle_status.max_hp) |
---|
531 | #define pc_checkoversp(sd) (sd->battle_status.sp == sd->battle_status.max_sp) |
---|
532 | |
---|
533 | int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype); |
---|
534 | int pc_setsavepoint(struct map_session_data*,short,int,int); |
---|
535 | int pc_randomwarp(struct map_session_data *sd,int type); |
---|
536 | int pc_memo(struct map_session_data* sd, int pos); |
---|
537 | int pc_remove_map(struct map_session_data *sd,int clrtype); |
---|
538 | |
---|
539 | int pc_checkadditem(struct map_session_data*,int,int); |
---|
540 | int pc_inventoryblank(struct map_session_data*); |
---|
541 | int pc_search_inventory(struct map_session_data *sd,int item_id); |
---|
542 | int pc_payzeny(struct map_session_data*,int); |
---|
543 | int pc_additem(struct map_session_data*,struct item*,int); |
---|
544 | int pc_getzeny(struct map_session_data*,int); |
---|
545 | int pc_delitem(struct map_session_data*,int,int,int); |
---|
546 | |
---|
547 | // Special Shop System |
---|
548 | void pc_paycash(struct map_session_data *sd, int price, int points); |
---|
549 | void pc_getcash(struct map_session_data *sd, int cash, int points); |
---|
550 | |
---|
551 | int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount); |
---|
552 | int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type); |
---|
553 | int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); |
---|
554 | int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); |
---|
555 | int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); |
---|
556 | |
---|
557 | int pc_takeitem(struct map_session_data*,struct flooritem_data*); |
---|
558 | int pc_dropitem(struct map_session_data*,int,int); |
---|
559 | |
---|
560 | bool pc_isequipped(struct map_session_data *sd, int nameid); |
---|
561 | bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ); |
---|
562 | bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); |
---|
563 | |
---|
564 | int pc_updateweightstatus(struct map_session_data *sd); |
---|
565 | |
---|
566 | int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script); |
---|
567 | void pc_autoscript_clear(struct s_autoscript *scripts, int max); |
---|
568 | |
---|
569 | int pc_bonus(struct map_session_data*,int,int); |
---|
570 | int pc_bonus2(struct map_session_data *sd,int,int,int); |
---|
571 | int pc_bonus3(struct map_session_data *sd,int,int,int,int); |
---|
572 | int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); |
---|
573 | int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int); |
---|
574 | int pc_skill(struct map_session_data* sd, int id, int level, int flag); |
---|
575 | |
---|
576 | int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); |
---|
577 | |
---|
578 | int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int skilllv); |
---|
579 | int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); |
---|
580 | |
---|
581 | int pc_modifybuyvalue(struct map_session_data*,int); |
---|
582 | int pc_modifysellvalue(struct map_session_data*,int); |
---|
583 | |
---|
584 | int pc_follow(struct map_session_data*, int); // [MouseJstr] |
---|
585 | int pc_stop_following(struct map_session_data*); |
---|
586 | |
---|
587 | unsigned int pc_maxbaselv(struct map_session_data *sd); |
---|
588 | unsigned int pc_maxjoblv(struct map_session_data *sd); |
---|
589 | int pc_checkbaselevelup(struct map_session_data *sd); |
---|
590 | int pc_checkjoblevelup(struct map_session_data *sd); |
---|
591 | int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int); |
---|
592 | unsigned int pc_nextbaseexp(struct map_session_data *); |
---|
593 | unsigned int pc_thisbaseexp(struct map_session_data *); |
---|
594 | unsigned int pc_nextjobexp(struct map_session_data *); |
---|
595 | unsigned int pc_thisjobexp(struct map_session_data *); |
---|
596 | int pc_need_status_point(struct map_session_data *,int); |
---|
597 | int pc_statusup(struct map_session_data*,int); |
---|
598 | int pc_statusup2(struct map_session_data*,int,int); |
---|
599 | int pc_skillup(struct map_session_data*,int); |
---|
600 | int pc_allskillup(struct map_session_data*); |
---|
601 | int pc_resetlvl(struct map_session_data*,int type); |
---|
602 | int pc_resetstate(struct map_session_data*); |
---|
603 | int pc_resetskill(struct map_session_data*, int); |
---|
604 | int pc_resetfeel(struct map_session_data*); |
---|
605 | int pc_resethate(struct map_session_data*); |
---|
606 | int pc_equipitem(struct map_session_data*,int,int); |
---|
607 | int pc_unequipitem(struct map_session_data*,int,int); |
---|
608 | int pc_checkitem(struct map_session_data*); |
---|
609 | int pc_useitem(struct map_session_data*,int); |
---|
610 | |
---|
611 | int pc_skillatk_bonus(struct map_session_data *sd, int skill_num); |
---|
612 | int pc_skillheal_bonus(struct map_session_data *sd, int skill_num); |
---|
613 | |
---|
614 | void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); |
---|
615 | int pc_dead(struct map_session_data *sd,struct block_list *src); |
---|
616 | void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); |
---|
617 | void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); |
---|
618 | int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); |
---|
619 | int pc_percentheal(struct map_session_data *sd,int,int); |
---|
620 | int pc_jobchange(struct map_session_data *,int, int); |
---|
621 | int pc_setoption(struct map_session_data *,int); |
---|
622 | int pc_setcart(struct map_session_data* sd, int type); |
---|
623 | int pc_setfalcon(struct map_session_data* sd, int flag); |
---|
624 | int pc_setriding(struct map_session_data* sd, int flag); |
---|
625 | int pc_changelook(struct map_session_data *,int,int); |
---|
626 | int pc_equiplookall(struct map_session_data *sd); |
---|
627 | |
---|
628 | int pc_readparam(struct map_session_data*,int); |
---|
629 | int pc_setparam(struct map_session_data*,int,int); |
---|
630 | int pc_readreg(struct map_session_data*,int); |
---|
631 | int pc_setreg(struct map_session_data*,int,int); |
---|
632 | char *pc_readregstr(struct map_session_data *sd,int reg); |
---|
633 | int pc_setregstr(struct map_session_data *sd,int reg,const char *str); |
---|
634 | |
---|
635 | #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3) |
---|
636 | #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3) |
---|
637 | #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3) |
---|
638 | #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3) |
---|
639 | #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2) |
---|
640 | #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2) |
---|
641 | #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2) |
---|
642 | #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2) |
---|
643 | #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1) |
---|
644 | #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1) |
---|
645 | #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1) |
---|
646 | #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1) |
---|
647 | int pc_readregistry(struct map_session_data*,const char*,int); |
---|
648 | int pc_setregistry(struct map_session_data*,const char*,int,int); |
---|
649 | char *pc_readregistry_str(struct map_session_data*,char*,int); |
---|
650 | int pc_setregistry_str(struct map_session_data*,char*,const char*,int); |
---|
651 | |
---|
652 | int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); |
---|
653 | int pc_deleventtimer(struct map_session_data *sd,const char *name); |
---|
654 | int pc_cleareventtimer(struct map_session_data *sd); |
---|
655 | int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); |
---|
656 | |
---|
657 | int pc_calc_pvprank(struct map_session_data *sd); |
---|
658 | int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr data); |
---|
659 | |
---|
660 | int pc_ismarried(struct map_session_data *sd); |
---|
661 | int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); |
---|
662 | int pc_divorce(struct map_session_data *sd); |
---|
663 | struct map_session_data *pc_get_partner(struct map_session_data *sd); |
---|
664 | struct map_session_data *pc_get_father(struct map_session_data *sd); |
---|
665 | struct map_session_data *pc_get_mother(struct map_session_data *sd); |
---|
666 | struct map_session_data *pc_get_child(struct map_session_data *sd); |
---|
667 | |
---|
668 | void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick); |
---|
669 | void pc_regen (struct map_session_data *sd, unsigned int diff_tick); |
---|
670 | |
---|
671 | int pc_set_gm_level(int account_id, int level); |
---|
672 | void pc_setstand(struct map_session_data *sd); |
---|
673 | int pc_candrop(struct map_session_data *sd,struct item *item); |
---|
674 | |
---|
675 | int pc_jobid2mapid(unsigned short b_class); // Skotlex |
---|
676 | int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex |
---|
677 | |
---|
678 | char * job_name(int class_); |
---|
679 | |
---|
680 | struct skill_tree_entry { |
---|
681 | short id; |
---|
682 | unsigned char max; |
---|
683 | unsigned char joblv; |
---|
684 | struct { |
---|
685 | short id; |
---|
686 | unsigned char lv; |
---|
687 | } need[5]; |
---|
688 | }; // Celest |
---|
689 | extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; |
---|
690 | |
---|
691 | struct sg_data { |
---|
692 | short anger_id; |
---|
693 | short bless_id; |
---|
694 | short comfort_id; |
---|
695 | char feel_var[NAME_LENGTH]; |
---|
696 | char hate_var[NAME_LENGTH]; |
---|
697 | int (*day_func)(void); |
---|
698 | }; |
---|
699 | extern const struct sg_data sg_info[3]; |
---|
700 | |
---|
701 | int pc_read_gm_account(int fd); |
---|
702 | void pc_setinvincibletimer(struct map_session_data* sd, int val); |
---|
703 | void pc_delinvincibletimer(struct map_session_data* sd); |
---|
704 | |
---|
705 | int pc_addspiritball(struct map_session_data *sd,int,int); |
---|
706 | int pc_delspiritball(struct map_session_data *sd,int,int); |
---|
707 | void pc_addfame(struct map_session_data *sd,int count); |
---|
708 | unsigned char pc_famerank(int char_id, int job); |
---|
709 | int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); |
---|
710 | |
---|
711 | extern struct fame_list smith_fame_list[MAX_FAME_LIST]; |
---|
712 | extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; |
---|
713 | extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; |
---|
714 | |
---|
715 | int pc_readdb(void); |
---|
716 | int do_init_pc(void); |
---|
717 | void do_final_pc(void); |
---|
718 | |
---|
719 | enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; |
---|
720 | |
---|
721 | // timer for night.day |
---|
722 | extern int day_timer_tid; |
---|
723 | extern int night_timer_tid; |
---|
724 | int map_day_timer(int tid, unsigned int tick, int id, intptr data); // by [yor] |
---|
725 | int map_night_timer(int tid, unsigned int tick, int id, intptr data); // by [yor] |
---|
726 | |
---|
727 | //Duel functions // [LuzZza] |
---|
728 | int duel_create(struct map_session_data* sd, const unsigned int maxpl); |
---|
729 | int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd); |
---|
730 | int duel_accept(const unsigned int did, struct map_session_data* sd); |
---|
731 | int duel_reject(const unsigned int did, struct map_session_data* sd); |
---|
732 | int duel_leave(const unsigned int did, struct map_session_data* sd); |
---|
733 | int duel_showinfo(const unsigned int did, struct map_session_data* sd); |
---|
734 | int duel_checktime(struct map_session_data* sd); |
---|
735 | |
---|
736 | int pc_read_motd(void); // [Valaris] |
---|
737 | int pc_disguise(struct map_session_data *sd, int class_); |
---|
738 | |
---|
739 | #endif /* _PC_H_ */ |
---|