1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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2 | // For more information, see LICENCE in the main folder |
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3 | |
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4 | #include "../common/cbasetypes.h" |
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5 | #include "../common/core.h" // get_svn_revision() |
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6 | #include "../common/malloc.h" |
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7 | #include "../common/nullpo.h" |
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8 | #include "../common/showmsg.h" |
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9 | #include "../common/socket.h" // RFIFO*() |
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10 | #include "../common/strlib.h" // safestrncpy() |
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11 | #include "../common/timer.h" |
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12 | #include "../common/utils.h" |
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13 | |
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14 | #include "atcommand.h" // get_atcommand_level() |
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15 | #include "battle.h" // battle_config |
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16 | #include "chrif.h" |
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17 | #include "clif.h" |
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18 | #include "date.h" // is_day_of_*() |
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19 | #include "intif.h" |
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20 | #include "itemdb.h" |
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21 | #include "log.h" |
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22 | #include "mail.h" |
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23 | #include "map.h" |
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24 | #include "path.h" |
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25 | #include "mercenary.h" // merc_is_hom_active() |
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26 | #include "mob.h" // MAX_MOB_RACE_DB |
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27 | #include "npc.h" // fake_nd |
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28 | #include "pet.h" // pet_unlocktarget() |
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29 | #include "party.h" // party_search() |
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30 | #include "guild.h" // guild_search(), guild_request_info() |
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31 | #include "script.h" // script_config |
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32 | #include "skill.h" |
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33 | #include "status.h" // struct status_data |
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34 | #include "vending.h" // vending_closevending() |
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35 | #include "pc.h" |
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36 | #include "quest.h" |
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37 | |
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38 | #include <stdio.h> |
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39 | #include <stdlib.h> |
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40 | #include <string.h> |
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41 | #include <time.h> |
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42 | |
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43 | |
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44 | #define PVP_CALCRANK_INTERVAL 1000 // PVPÊvZÌÔu |
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45 | static unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL]; |
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46 | static unsigned int max_level[CLASS_COUNT][2]; |
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47 | static short statp[MAX_LEVEL+1]; |
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48 | |
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49 | // h-files are for declarations, not for implementations... [Shinomori] |
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50 | struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; |
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51 | // timer for night.day implementation |
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52 | int day_timer_tid; |
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53 | int night_timer_tid; |
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54 | |
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55 | struct fame_list smith_fame_list[MAX_FAME_LIST]; |
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56 | struct fame_list chemist_fame_list[MAX_FAME_LIST]; |
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57 | struct fame_list taekwon_fame_list[MAX_FAME_LIST]; |
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58 | |
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59 | static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO}; |
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60 | |
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61 | static struct gm_account *gm_account = NULL; |
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62 | static int GM_num = 0; |
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63 | |
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64 | #define MOTD_LINE_SIZE 128 |
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65 | char motd_text[MOTD_LINE_SIZE][256]; // Message of the day buffer [Valaris] |
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66 | |
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67 | struct duel duel_list[MAX_DUEL]; |
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68 | int duel_count = 0; |
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69 | |
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70 | //Links related info to the sd->hate_mob[]/sd->feel_map[] entries |
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71 | const struct sg_data sg_info[3] = { |
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72 | { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun }, |
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73 | { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, |
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74 | { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } |
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75 | }; |
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76 | |
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77 | //Converts a class to its array index for CLASS_COUNT defined arrays. |
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78 | //Note that it does not do a validity check for speed purposes, where parsing |
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79 | //player input make sure to use a pcdb_checkid first! |
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80 | int pc_class2idx(int class_) { |
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81 | if (class_ >= JOB_NOVICE_HIGH) |
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82 | return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC; |
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83 | return class_; |
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84 | } |
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85 | |
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86 | int pc_isGM(struct map_session_data* sd) |
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87 | { |
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88 | int i; |
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89 | nullpo_retr(0, sd); |
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90 | |
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91 | if( sd->bl.type != BL_PC ) |
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92 | return 99; |
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93 | |
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94 | ARR_FIND( 0, GM_num, i, gm_account[i].account_id == sd->status.account_id ); |
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95 | return ( i < GM_num ) ? gm_account[i].level : 0; |
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96 | } |
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97 | |
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98 | int pc_set_gm_level(int account_id, int level) |
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99 | { |
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100 | int i; |
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101 | |
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102 | ARR_FIND( 0, GM_num, i, account_id == gm_account[i].account_id ); |
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103 | if( i < GM_num ) |
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104 | { |
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105 | gm_account[i].level = level; |
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106 | } |
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107 | else |
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108 | { |
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109 | gm_account = (struct gm_account *) aRealloc(gm_account, (GM_num + 1) * sizeof(struct gm_account)); |
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110 | gm_account[GM_num].account_id = account_id; |
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111 | gm_account[GM_num].level = level; |
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112 | GM_num++; |
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113 | } |
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114 | |
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115 | return 0; |
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116 | } |
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117 | |
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118 | static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr data) |
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119 | { |
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120 | struct map_session_data *sd; |
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121 | |
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122 | if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) |
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123 | return 1; |
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124 | |
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125 | if(sd->invincible_timer != tid){ |
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126 | ShowError("invincible_timer %d != %d\n",sd->invincible_timer,tid); |
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127 | return 0; |
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128 | } |
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129 | sd->invincible_timer=-1; |
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130 | skill_unit_move(&sd->bl,tick,1); |
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131 | |
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132 | return 0; |
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133 | } |
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134 | |
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135 | void pc_setinvincibletimer(struct map_session_data* sd, int val) |
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136 | { |
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137 | nullpo_retv(sd); |
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138 | |
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139 | if( sd->invincible_timer != INVALID_TIMER ) |
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140 | delete_timer(sd->invincible_timer,pc_invincible_timer); |
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141 | sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); |
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142 | } |
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143 | |
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144 | void pc_delinvincibletimer(struct map_session_data* sd) |
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145 | { |
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146 | nullpo_retv(sd); |
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147 | |
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148 | if( sd->invincible_timer != INVALID_TIMER ) |
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149 | { |
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150 | delete_timer(sd->invincible_timer,pc_invincible_timer); |
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151 | sd->invincible_timer = INVALID_TIMER; |
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152 | skill_unit_move(&sd->bl,gettick(),1); |
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153 | } |
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154 | } |
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155 | |
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156 | static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr data) |
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157 | { |
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158 | struct map_session_data *sd; |
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159 | |
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160 | if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) |
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161 | return 1; |
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162 | |
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163 | if(sd->spirit_timer[0] != tid){ |
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164 | ShowError("spirit_timer %d != %d\n",sd->spirit_timer[0],tid); |
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165 | return 0; |
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166 | } |
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167 | |
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168 | if(sd->spiritball <= 0) { |
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169 | ShowError("Spiritballs are already 0 when pc_spiritball_timer gets called"); |
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170 | sd->spiritball = 0; |
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171 | return 0; |
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172 | } |
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173 | |
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174 | sd->spiritball--; |
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175 | // I leave this here as bad example [Shinomori] |
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176 | //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * sd->spiritball ); |
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177 | memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int) ); |
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178 | sd->spirit_timer[sd->spiritball]=-1; |
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179 | |
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180 | clif_spiritball(sd); |
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181 | |
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182 | return 0; |
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183 | } |
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184 | |
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185 | int pc_addspiritball(struct map_session_data *sd,int interval,int max) |
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186 | { |
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187 | nullpo_retr(0, sd); |
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188 | |
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189 | if(max > MAX_SKILL_LEVEL) |
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190 | max = MAX_SKILL_LEVEL; |
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191 | if(sd->spiritball < 0) |
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192 | sd->spiritball = 0; |
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193 | |
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194 | if(sd->spiritball >= max) { |
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195 | if(sd->spirit_timer[0] != -1) |
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196 | delete_timer(sd->spirit_timer[0],pc_spiritball_timer); |
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197 | // I leave this here as bad example [Shinomori] |
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198 | //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * (sd->spiritball - 1)); |
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199 | memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball - 1)*sizeof(int) ); |
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200 | //sd->spirit_timer[sd->spiritball-1] = -1; // intentionally, but will be overwritten |
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201 | } else |
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202 | sd->spiritball++; |
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203 | |
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204 | sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0); |
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205 | clif_spiritball(sd); |
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206 | |
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207 | return 0; |
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208 | } |
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209 | |
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210 | int pc_delspiritball(struct map_session_data *sd,int count,int type) |
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211 | { |
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212 | int i; |
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213 | |
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214 | nullpo_retr(0, sd); |
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215 | |
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216 | if(sd->spiritball <= 0) { |
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217 | sd->spiritball = 0; |
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218 | return 0; |
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219 | } |
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220 | |
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221 | if(count > sd->spiritball) |
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222 | count = sd->spiritball; |
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223 | sd->spiritball -= count; |
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224 | if(count > MAX_SKILL_LEVEL) |
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225 | count = MAX_SKILL_LEVEL; |
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226 | |
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227 | for(i=0;i<count;i++) { |
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228 | if(sd->spirit_timer[i] != -1) { |
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229 | delete_timer(sd->spirit_timer[i],pc_spiritball_timer); |
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230 | sd->spirit_timer[i] = -1; |
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231 | } |
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232 | } |
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233 | for(i=count;i<MAX_SKILL_LEVEL;i++) { |
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234 | sd->spirit_timer[i-count] = sd->spirit_timer[i]; |
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235 | sd->spirit_timer[i] = -1; |
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236 | } |
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237 | |
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238 | if(!type) |
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239 | clif_spiritball(sd); |
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240 | |
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241 | return 0; |
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242 | } |
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243 | |
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244 | // Increases a player's fame points and displays a notice to him |
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245 | void pc_addfame(struct map_session_data *sd,int count) |
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246 | { |
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247 | nullpo_retv(sd); |
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248 | sd->status.fame += count; |
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249 | if(sd->status.fame > MAX_FAME) |
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250 | sd->status.fame = MAX_FAME; |
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251 | switch(sd->class_&MAPID_UPPERMASK){ |
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252 | case MAPID_BLACKSMITH: // Blacksmith |
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253 | clif_fame_blacksmith(sd,count); |
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254 | break; |
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255 | case MAPID_ALCHEMIST: // Alchemist |
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256 | clif_fame_alchemist(sd,count); |
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257 | break; |
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258 | case MAPID_TAEKWON: // Taekwon |
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259 | clif_fame_taekwon(sd,count); |
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260 | break; |
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261 | } |
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262 | chrif_updatefamelist(sd); |
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263 | } |
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264 | |
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265 | // Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else |
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266 | unsigned char pc_famerank(int char_id, int job) |
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267 | { |
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268 | int i; |
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269 | |
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270 | switch(job){ |
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271 | case MAPID_BLACKSMITH: // Blacksmith |
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272 | for(i = 0; i < MAX_FAME_LIST; i++){ |
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273 | if(smith_fame_list[i].id == char_id) |
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274 | return i + 1; |
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275 | } |
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276 | break; |
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277 | case MAPID_ALCHEMIST: // Alchemist |
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278 | for(i = 0; i < MAX_FAME_LIST; i++){ |
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279 | if(chemist_fame_list[i].id == char_id) |
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280 | return i + 1; |
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281 | } |
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282 | break; |
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283 | case MAPID_TAEKWON: // Taekwon |
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284 | for(i = 0; i < MAX_FAME_LIST; i++){ |
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285 | if(taekwon_fame_list[i].id == char_id) |
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286 | return i + 1; |
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287 | } |
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288 | break; |
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289 | } |
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290 | |
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291 | return 0; |
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292 | } |
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293 | |
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294 | int pc_setrestartvalue(struct map_session_data *sd,int type) |
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295 | { |
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296 | struct status_data *status, *b_status; |
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297 | nullpo_retr(0, sd); |
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298 | |
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299 | b_status = &sd->base_status; |
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300 | status = &sd->battle_status; |
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301 | |
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302 | if (type&1) |
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303 | { //Normal resurrection |
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304 | status->hp = 1; //Otherwise status_heal may fail if dead. |
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305 | status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1); |
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306 | } else { //Just for saving on the char-server (with values as if respawned) |
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307 | sd->status.hp = b_status->hp; |
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308 | sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp; |
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309 | } |
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310 | return 0; |
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311 | } |
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312 | |
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313 | /*========================================== |
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314 | Determines if the GM can give / drop / trade / vend items |
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315 | Args: GM Level (current player GM level) |
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316 | *------------------------------------------*/ |
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317 | bool pc_can_give_items(int level) |
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318 | { |
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319 | return( level < battle_config.gm_cant_drop_min_lv || level > battle_config.gm_cant_drop_max_lv ); |
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320 | } |
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321 | |
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322 | /*========================================== |
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323 | * prepares character for saving. |
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324 | *------------------------------------------*/ |
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325 | int pc_makesavestatus(struct map_session_data *sd) |
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326 | { |
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327 | nullpo_retr(0, sd); |
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328 | |
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329 | if(!battle_config.save_clothcolor) |
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330 | sd->status.clothes_color=0; |
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331 | |
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332 | //Only copy the Cart/Peco/Falcon options, the rest are handled via |
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333 | //status change load/saving. [Skotlex] |
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334 | sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING); |
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335 | |
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336 | if (sd->sc.data[SC_JAILED]) |
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337 | { //When Jailed, do not move last point. |
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338 | if(pc_isdead(sd)){ |
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339 | pc_setrestartvalue(sd,0); |
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340 | } else { |
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341 | sd->status.hp = sd->battle_status.hp; |
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342 | sd->status.sp = sd->battle_status.sp; |
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343 | } |
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344 | sd->status.last_point.map = sd->mapindex; |
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345 | sd->status.last_point.x = sd->bl.x; |
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346 | sd->status.last_point.y = sd->bl.y; |
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347 | return 0; |
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348 | } |
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349 | |
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350 | if(pc_isdead(sd)){ |
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351 | pc_setrestartvalue(sd,0); |
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352 | memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); |
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353 | } else { |
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354 | sd->status.hp = sd->battle_status.hp; |
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355 | sd->status.sp = sd->battle_status.sp; |
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356 | sd->status.last_point.map = sd->mapindex; |
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357 | sd->status.last_point.x = sd->bl.x; |
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358 | sd->status.last_point.y = sd->bl.y; |
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359 | } |
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360 | |
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361 | if(map[sd->bl.m].flag.nosave){ |
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362 | struct map_data *m=&map[sd->bl.m]; |
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363 | if(m->save.map) |
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364 | memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); |
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365 | else |
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366 | memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); |
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367 | } |
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368 | |
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369 | return 0; |
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370 | } |
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371 | |
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372 | /*========================================== |
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373 | * Ú?bÌú» |
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374 | *------------------------------------------*/ |
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375 | int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd) |
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376 | { |
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377 | nullpo_retr(0, sd); |
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378 | |
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379 | sd->bl.id = account_id; |
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380 | sd->status.account_id = account_id; |
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381 | sd->status.char_id = char_id; |
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382 | sd->status.sex = sex; |
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383 | sd->login_id1 = login_id1; |
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384 | sd->login_id2 = 0; // at this point, we can not know the value :( |
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385 | sd->client_tick = client_tick; |
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386 | sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. |
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387 | sd->bl.type = BL_PC; |
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388 | sd->canlog_tick = gettick(); |
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389 | //Required to prevent homunculus copuing a base speed of 0. |
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390 | sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; |
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391 | return 0; |
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392 | } |
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393 | |
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394 | int pc_equippoint(struct map_session_data *sd,int n) |
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395 | { |
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396 | int ep = 0; |
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397 | |
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398 | nullpo_retr(0, sd); |
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399 | |
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400 | if(!sd->inventory_data[n]) |
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401 | return 0; |
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402 | |
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403 | if (!itemdb_isequip2(sd->inventory_data[n])) |
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404 | return 0; //Not equippable by players. |
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405 | |
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406 | ep = sd->inventory_data[n]->equip; |
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407 | if(sd->inventory_data[n]->look == W_DAGGER || |
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408 | sd->inventory_data[n]->look == W_1HSWORD || |
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409 | sd->inventory_data[n]->look == W_1HAXE) { |
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410 | if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN)) |
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411 | return EQP_ARMS; |
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412 | } |
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413 | return ep; |
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414 | } |
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415 | |
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416 | int pc_setinventorydata(struct map_session_data *sd) |
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417 | { |
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418 | int i,id; |
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419 | |
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420 | nullpo_retr(0, sd); |
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421 | |
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422 | for(i=0;i<MAX_INVENTORY;i++) { |
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423 | id = sd->status.inventory[i].nameid; |
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424 | sd->inventory_data[i] = id?itemdb_search(id):NULL; |
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425 | } |
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426 | return 0; |
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427 | } |
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428 | |
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429 | int pc_calcweapontype(struct map_session_data *sd) |
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430 | { |
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431 | nullpo_retr(0, sd); |
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432 | |
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433 | // single-hand |
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434 | if(sd->weapontype2 == W_FIST) { |
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435 | sd->status.weapon = sd->weapontype1; |
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436 | return 1; |
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437 | } |
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438 | if(sd->weapontype1 == W_FIST) { |
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439 | sd->status.weapon = sd->weapontype2; |
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440 | return 1; |
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441 | } |
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442 | // dual-wield |
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443 | sd->status.weapon = 0; |
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444 | switch (sd->weapontype1){ |
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445 | case W_DAGGER: |
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446 | switch (sd->weapontype2) { |
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447 | case W_DAGGER: sd->status.weapon = W_DOUBLE_DD; break; |
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448 | case W_1HSWORD: sd->status.weapon = W_DOUBLE_DS; break; |
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449 | case W_1HAXE: sd->status.weapon = W_DOUBLE_DA; break; |
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450 | } |
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451 | break; |
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452 | case W_1HSWORD: |
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453 | switch (sd->weapontype2) { |
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454 | case W_DAGGER: sd->status.weapon = W_DOUBLE_DS; break; |
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455 | case W_1HSWORD: sd->status.weapon = W_DOUBLE_SS; break; |
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456 | case W_1HAXE: sd->status.weapon = W_DOUBLE_SA; break; |
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457 | } |
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458 | break; |
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459 | case W_1HAXE: |
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460 | switch (sd->weapontype2) { |
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461 | case W_DAGGER: sd->status.weapon = W_DOUBLE_DA; break; |
---|
462 | case W_1HSWORD: sd->status.weapon = W_DOUBLE_SA; break; |
---|
463 | case W_1HAXE: sd->status.weapon = W_DOUBLE_AA; break; |
---|
464 | } |
---|
465 | } |
---|
466 | // unknown, default to right hand type |
---|
467 | if (!sd->status.weapon) |
---|
468 | sd->status.weapon = sd->weapontype1; |
---|
469 | |
---|
470 | return 2; |
---|
471 | } |
---|
472 | |
---|
473 | int pc_setequipindex(struct map_session_data *sd) |
---|
474 | { |
---|
475 | int i,j; |
---|
476 | |
---|
477 | nullpo_retr(0, sd); |
---|
478 | |
---|
479 | for(i=0;i<EQI_MAX;i++) |
---|
480 | sd->equip_index[i] = -1; |
---|
481 | |
---|
482 | for(i=0;i<MAX_INVENTORY;i++) { |
---|
483 | if(sd->status.inventory[i].nameid <= 0) |
---|
484 | continue; |
---|
485 | if(sd->status.inventory[i].equip) { |
---|
486 | for(j=0;j<EQI_MAX;j++) |
---|
487 | if(sd->status.inventory[i].equip & equip_pos[j]) |
---|
488 | sd->equip_index[j] = i; |
---|
489 | |
---|
490 | if(sd->status.inventory[i].equip & EQP_HAND_R) |
---|
491 | { |
---|
492 | if(sd->inventory_data[i]) |
---|
493 | sd->weapontype1 = sd->inventory_data[i]->look; |
---|
494 | else |
---|
495 | sd->weapontype1 = 0; |
---|
496 | } |
---|
497 | |
---|
498 | if( sd->status.inventory[i].equip & EQP_HAND_L ) |
---|
499 | { |
---|
500 | if( sd->inventory_data[i] && sd->inventory_data[i]->type == 4 ) |
---|
501 | sd->weapontype2 = sd->inventory_data[i]->look; |
---|
502 | else |
---|
503 | sd->weapontype2 = 0; |
---|
504 | } |
---|
505 | } |
---|
506 | } |
---|
507 | pc_calcweapontype(sd); |
---|
508 | |
---|
509 | return 0; |
---|
510 | } |
---|
511 | |
---|
512 | static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag) |
---|
513 | { |
---|
514 | int i; |
---|
515 | struct item *item = &sd->status.inventory[eqindex]; |
---|
516 | struct item_data *data; |
---|
517 | //Crafted/made/hatched items. |
---|
518 | if (itemdb_isspecial(item->card[0])) |
---|
519 | return 1; |
---|
520 | |
---|
521 | ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag ); |
---|
522 | return( i < s ) ? 0 : 1; |
---|
523 | } |
---|
524 | |
---|
525 | bool pc_isequipped(struct map_session_data *sd, int nameid) |
---|
526 | { |
---|
527 | int i, j, index; |
---|
528 | |
---|
529 | for( i = 0; i < EQI_MAX; i++ ) |
---|
530 | { |
---|
531 | index = sd->equip_index[i]; |
---|
532 | if( index < 0 ) continue; |
---|
533 | |
---|
534 | if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue; |
---|
535 | if( i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue; |
---|
536 | if( i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue; |
---|
537 | |
---|
538 | if( !sd->inventory_data[index] ) continue; |
---|
539 | |
---|
540 | if( sd->inventory_data[index]->nameid == nameid ) |
---|
541 | return true; |
---|
542 | |
---|
543 | for( j = 0; j < sd->inventory_data[index]->slot; j++ ) |
---|
544 | if( sd->status.inventory[index].card[j] == nameid ) |
---|
545 | return true; |
---|
546 | } |
---|
547 | |
---|
548 | return false; |
---|
549 | } |
---|
550 | |
---|
551 | bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ) |
---|
552 | { |
---|
553 | if( !p1_sd || !p2_sd || !b_sd ) |
---|
554 | return false; |
---|
555 | |
---|
556 | if( b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite ) |
---|
557 | return false; // already adopted baby / in adopt request |
---|
558 | |
---|
559 | if( !p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id ) |
---|
560 | return false; // You need to be married and in party with baby to adopt |
---|
561 | |
---|
562 | if( p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id ) |
---|
563 | return false; // Not married, wrong married |
---|
564 | |
---|
565 | if( p2_sd->status.party_id != p1_sd->status.party_id ) |
---|
566 | return false; // Both parents need to be in the same party |
---|
567 | |
---|
568 | // Parents need to have their ring equipped |
---|
569 | if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) ) |
---|
570 | return false; |
---|
571 | |
---|
572 | if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) ) |
---|
573 | return false; |
---|
574 | |
---|
575 | // Already adopted a baby |
---|
576 | if( p1_sd->status.child || p2_sd->status.child ) { |
---|
577 | clif_Adopt_reply(p1_sd, 0); |
---|
578 | return false; |
---|
579 | } |
---|
580 | |
---|
581 | // Parents need at least lvl 70 to adopt |
---|
582 | if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) { |
---|
583 | clif_Adopt_reply(p1_sd, 1); |
---|
584 | return false; |
---|
585 | } |
---|
586 | |
---|
587 | if( b_sd->status.partner_id ) { |
---|
588 | clif_Adopt_reply(p1_sd, 2); |
---|
589 | return false; |
---|
590 | } |
---|
591 | |
---|
592 | if( !(b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF) ) |
---|
593 | return false; |
---|
594 | |
---|
595 | return true; |
---|
596 | } |
---|
597 | |
---|
598 | /*========================================== |
---|
599 | * Adoption Process |
---|
600 | *------------------------------------------*/ |
---|
601 | bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd) |
---|
602 | { |
---|
603 | int job, joblevel; |
---|
604 | unsigned int jobexp; |
---|
605 | |
---|
606 | if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) ) |
---|
607 | return false; |
---|
608 | |
---|
609 | // Preserve current job levels and progress |
---|
610 | joblevel = b_sd->status.job_level; |
---|
611 | jobexp = b_sd->status.job_exp; |
---|
612 | |
---|
613 | job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); |
---|
614 | if( job != -1 && !pc_jobchange(b_sd, job, 0) ) |
---|
615 | { // Success, proceed to configure parents and baby skills |
---|
616 | p1_sd->status.child = b_sd->status.char_id; |
---|
617 | p2_sd->status.child = b_sd->status.char_id; |
---|
618 | b_sd->status.father = p1_sd->status.char_id; |
---|
619 | b_sd->status.mother = p2_sd->status.char_id; |
---|
620 | |
---|
621 | // Restore progress |
---|
622 | b_sd->status.job_level = joblevel; |
---|
623 | clif_updatestatus(b_sd, SP_JOBLEVEL); |
---|
624 | b_sd->status.job_exp = jobexp; |
---|
625 | clif_updatestatus(b_sd, SP_JOBEXP); |
---|
626 | |
---|
627 | // Baby Skills |
---|
628 | pc_skill(b_sd, WE_BABY, 1, 0); |
---|
629 | pc_skill(b_sd, WE_CALLPARENT, 1, 0); |
---|
630 | |
---|
631 | // Parents Skills |
---|
632 | pc_skill(p1_sd, WE_CALLBABY, 1, 0); |
---|
633 | pc_skill(p2_sd, WE_CALLBABY, 1, 0); |
---|
634 | |
---|
635 | return true; |
---|
636 | } |
---|
637 | |
---|
638 | return false; // Job Change Fail |
---|
639 | } |
---|
640 | |
---|
641 | int pc_isequip(struct map_session_data *sd,int n) |
---|
642 | { |
---|
643 | struct item_data *item; |
---|
644 | //?¶â{qÌê̳ÌEÆðZo·é |
---|
645 | |
---|
646 | nullpo_retr(0, sd); |
---|
647 | |
---|
648 | item = sd->inventory_data[n]; |
---|
649 | |
---|
650 | if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip ) |
---|
651 | return 1; |
---|
652 | |
---|
653 | if(item == NULL) |
---|
654 | return 0; |
---|
655 | if(item->elv && sd->status.base_level < (unsigned int)item->elv) |
---|
656 | return 0; |
---|
657 | if(item->sex != 2 && sd->status.sex != item->sex) |
---|
658 | return 0; |
---|
659 | if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1))) |
---|
660 | return 0; |
---|
661 | if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2))) |
---|
662 | return 0; |
---|
663 | if(map[sd->bl.m].flag.restricted) |
---|
664 | { |
---|
665 | int flag =map[sd->bl.m].zone; |
---|
666 | if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag)) |
---|
667 | return 0; |
---|
668 | } |
---|
669 | |
---|
670 | if (sd->sc.count) { |
---|
671 | |
---|
672 | if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG] |
---|
673 | return 0; |
---|
674 | if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD]) |
---|
675 | return 0; |
---|
676 | if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR]) |
---|
677 | return 0; |
---|
678 | if(item->equip & EQP_HELM && sd->sc.data[SC_STRIPHELM]) |
---|
679 | return 0; |
---|
680 | |
---|
681 | if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) { |
---|
682 | //Spirit of Super Novice equip bonuses. [Skotlex] |
---|
683 | if (sd->status.base_level > 90 && item->equip & EQP_HELM) |
---|
684 | return 1; //Can equip all helms |
---|
685 | |
---|
686 | if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON) |
---|
687 | switch(item->look) { //In weapons, the look determines type of weapon. |
---|
688 | case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? |
---|
689 | case W_1HSWORD: //All 1H swords |
---|
690 | case W_1HAXE: //All 1H Axes |
---|
691 | case W_MACE: //All 1H Maces |
---|
692 | case W_STAFF: //All 1H Staves |
---|
693 | return 1; |
---|
694 | } |
---|
695 | } |
---|
696 | } |
---|
697 | //Not equipable by class. [Skotlex] |
---|
698 | if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)])) |
---|
699 | return 0; |
---|
700 | |
---|
701 | //Not equipable by upper class. [Skotlex] |
---|
702 | if(!(1<<((sd->class_&JOBL_UPPER)?1:((sd->class_&JOBL_BABY)?2:0))&item->class_upper)) |
---|
703 | return 0; |
---|
704 | |
---|
705 | return 1; |
---|
706 | } |
---|
707 | |
---|
708 | /*========================================== |
---|
709 | * session idÉâè³µ |
---|
710 | * charI©ççêÄ«œXe?^XðÝè |
---|
711 | *------------------------------------------*/ |
---|
712 | bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, struct mmo_charstatus *st) |
---|
713 | { |
---|
714 | int i; |
---|
715 | unsigned long tick = gettick(); |
---|
716 | |
---|
717 | sd->login_id2 = login_id2; |
---|
718 | memcpy(&sd->status, st, sizeof(*st)); |
---|
719 | |
---|
720 | if (st->sex != sd->status.sex) { |
---|
721 | clif_authfail_fd(sd->fd, 0); |
---|
722 | return false; |
---|
723 | } |
---|
724 | |
---|
725 | //Set the map-server used job id. [Skotlex] |
---|
726 | i = pc_jobid2mapid(sd->status.class_); |
---|
727 | if (i == -1) { //Invalid class? |
---|
728 | ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); |
---|
729 | sd->status.class_ = JOB_NOVICE; |
---|
730 | sd->class_ = MAPID_NOVICE; |
---|
731 | } else |
---|
732 | sd->class_ = i; |
---|
733 | //Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation. |
---|
734 | if(!sd->status.hp) pc_setdead(sd); |
---|
735 | sd->state.connect_new = 1; |
---|
736 | |
---|
737 | sd->followtimer = -1; // [MouseJstr] |
---|
738 | sd->invincible_timer = -1; |
---|
739 | sd->npc_timer_id = -1; |
---|
740 | sd->pvp_timer = -1; |
---|
741 | |
---|
742 | sd->canuseitem_tick = tick; |
---|
743 | sd->cantalk_tick = tick; |
---|
744 | sd->cansendmail_tick = tick; |
---|
745 | |
---|
746 | for(i = 0; i < MAX_SKILL_LEVEL; i++) |
---|
747 | sd->spirit_timer[i] = -1; |
---|
748 | |
---|
749 | if (battle_config.item_auto_get) |
---|
750 | sd->state.autoloot = 10000; |
---|
751 | |
---|
752 | if (battle_config.disp_experience) |
---|
753 | sd->state.showexp = 1; |
---|
754 | if (battle_config.disp_zeny) |
---|
755 | sd->state.showzeny = 1; |
---|
756 | //Vanaheim settings [Brainstorm] |
---|
757 | if (battle_config.disp_summon_stats) // Battle Flag to Show Summoned Monster Stats [Brain] |
---|
758 | sd->state.showsummon = 1; |
---|
759 | |
---|
760 | if (!(battle_config.display_skill_fail&2)) |
---|
761 | sd->state.showdelay = 1; |
---|
762 | |
---|
763 | // ACe`FbN |
---|
764 | pc_setinventorydata(sd); |
---|
765 | pc_checkitem(sd); |
---|
766 | |
---|
767 | status_change_init(&sd->bl); |
---|
768 | if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(atcommand_hide))) |
---|
769 | sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE); |
---|
770 | else |
---|
771 | sd->status.option &= OPTION_MASK; |
---|
772 | |
---|
773 | sd->sc.option = sd->status.option; //This is the actual option used in battle. |
---|
774 | //Set here because we need the inventory data for weapon sprite parsing. |
---|
775 | status_set_viewdata(&sd->bl, sd->status.class_); |
---|
776 | unit_dataset(&sd->bl); |
---|
777 | |
---|
778 | sd->guild_x = -1; |
---|
779 | sd->guild_y = -1; |
---|
780 | |
---|
781 | // Cxg?WÌú» |
---|
782 | for(i = 0; i < MAX_EVENTTIMER; i++) |
---|
783 | sd->eventtimer[i] = -1; |
---|
784 | |
---|
785 | for (i = 0; i < 3; i++) |
---|
786 | sd->hate_mob[i] = -1; |
---|
787 | |
---|
788 | // ÊuÌÝè |
---|
789 | if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0)) != 0) { |
---|
790 | ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); |
---|
791 | |
---|
792 | // try warping to a default map instead (church graveyard) |
---|
793 | if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, 0) != 0) { |
---|
794 | // if we fail again |
---|
795 | clif_authfail_fd(sd->fd, 0); |
---|
796 | return false; |
---|
797 | } |
---|
798 | } |
---|
799 | |
---|
800 | clif_authok(sd); |
---|
801 | |
---|
802 | //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] |
---|
803 | sd->die_counter=-1; |
---|
804 | |
---|
805 | { //Add IP field |
---|
806 | uint32 ip = session[sd->fd]->client_addr; |
---|
807 | if (pc_isGM(sd)) |
---|
808 | ShowInfo("GM '"CL_WHITE"%s"CL_RESET"' logged in." |
---|
809 | " (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'," |
---|
810 | " Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'," |
---|
811 | " GM Level '"CL_WHITE"%d"CL_RESET"').\n", |
---|
812 | sd->status.name, sd->status.account_id, sd->status.char_id, |
---|
813 | sd->packet_ver, CONVIP(ip), pc_isGM(sd)); |
---|
814 | else |
---|
815 | ShowInfo("'"CL_WHITE"%s"CL_RESET"' logged in." |
---|
816 | " (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'," |
---|
817 | " Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"').\n", |
---|
818 | sd->status.name, sd->status.account_id, sd->status.char_id, |
---|
819 | sd->packet_ver, CONVIP(ip)); |
---|
820 | } |
---|
821 | |
---|
822 | // Send friends list |
---|
823 | clif_friendslist_send(sd); |
---|
824 | |
---|
825 | if (battle_config.display_version == 1){ |
---|
826 | char buf[256]; |
---|
827 | sprintf(buf, "eAthena SVN version: %s", get_svn_revision()); |
---|
828 | clif_displaymessage(sd->fd, buf); |
---|
829 | } |
---|
830 | |
---|
831 | // Message of the Day [Valaris] |
---|
832 | for(i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) { |
---|
833 | if (battle_config.motd_type) |
---|
834 | clif_disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); |
---|
835 | else |
---|
836 | clif_displaymessage(sd->fd, motd_text[i]); |
---|
837 | } |
---|
838 | |
---|
839 | // message of the limited time of the account |
---|
840 | if (expiration_time != 0) { // don't display if it's unlimited or unknow value |
---|
841 | char tmpstr[1024]; |
---|
842 | strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." |
---|
843 | clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); |
---|
844 | } |
---|
845 | |
---|
846 | //Night message |
---|
847 | if (night_flag) |
---|
848 | { |
---|
849 | char tmpstr[1024]; |
---|
850 | strcpy(tmpstr, msg_txt(500)); // Actually, it's the night... |
---|
851 | clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); |
---|
852 | } |
---|
853 | |
---|
854 | // Request all registries (auth is considered completed whence they arrive) |
---|
855 | intif_request_registry(sd,7); |
---|
856 | return true; |
---|
857 | } |
---|
858 | |
---|
859 | /*========================================== |
---|
860 | * Closes a connection because it failed to be authenticated from the char server. |
---|
861 | *------------------------------------------*/ |
---|
862 | void pc_authfail(struct map_session_data *sd) |
---|
863 | { |
---|
864 | clif_authfail_fd(sd->fd, 0); |
---|
865 | return; |
---|
866 | } |
---|
867 | |
---|
868 | //Attempts to set a mob. |
---|
869 | int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) |
---|
870 | { |
---|
871 | int class_; |
---|
872 | if (!sd || !bl || pos < 0 || pos > 2) |
---|
873 | return 0; |
---|
874 | if (sd->hate_mob[pos] != -1) |
---|
875 | { //Can't change hate targets. |
---|
876 | clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current |
---|
877 | return 0; |
---|
878 | } |
---|
879 | |
---|
880 | class_ = status_get_class(bl); |
---|
881 | if (!pcdb_checkid(class_)) { |
---|
882 | unsigned int max_hp = status_get_max_hp(bl); |
---|
883 | if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000)) |
---|
884 | return 0; |
---|
885 | if (pos != status_get_size(bl)) |
---|
886 | return 0; //Wrong size |
---|
887 | } |
---|
888 | sd->hate_mob[pos] = class_; |
---|
889 | pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1); |
---|
890 | clif_hate_info(sd, pos, class_, 1); |
---|
891 | return 1; |
---|
892 | } |
---|
893 | |
---|
894 | /*========================================== |
---|
895 | * Invoked once after the char/account/account2 registry variables are received. [Skotlex] |
---|
896 | *------------------------------------------*/ |
---|
897 | int pc_reg_received(struct map_session_data *sd) |
---|
898 | { |
---|
899 | int i,j; |
---|
900 | |
---|
901 | sd->change_level = pc_readglobalreg(sd,"jobchange_level"); |
---|
902 | sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); |
---|
903 | |
---|
904 | // Cash shop |
---|
905 | sd->cashPoints = pc_readaccountreg(sd,"#CASHPOINTS"); |
---|
906 | sd->kafraPoints = pc_readaccountreg(sd,"#KAFRAPOINTS"); |
---|
907 | |
---|
908 | if ((sd->class_&MAPID_BASEMASK)==MAPID_TAEKWON) |
---|
909 | { //Better check for class rather than skill to prevent "skill resets" from unsetting this |
---|
910 | sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID"); |
---|
911 | sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT"); |
---|
912 | } |
---|
913 | |
---|
914 | //SG map and mob read [Komurka] |
---|
915 | for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql |
---|
916 | { |
---|
917 | if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) { |
---|
918 | sd->feel_map[i].index = j; |
---|
919 | sd->feel_map[i].m = map_mapindex2mapid(j); |
---|
920 | } else { |
---|
921 | sd->feel_map[i].index = 0; |
---|
922 | sd->feel_map[i].m = -1; |
---|
923 | } |
---|
924 | sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; |
---|
925 | } |
---|
926 | |
---|
927 | if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { |
---|
928 | sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); |
---|
929 | if (sd->cloneskill_id > 0) { |
---|
930 | sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id; |
---|
931 | sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV"); |
---|
932 | if (i < sd->status.skill[sd->cloneskill_id].lv) |
---|
933 | sd->status.skill[sd->cloneskill_id].lv = i; |
---|
934 | sd->status.skill[sd->cloneskill_id].flag = 13; //cloneskill flag |
---|
935 | } |
---|
936 | } |
---|
937 | |
---|
938 | //Weird... maybe registries were reloaded? |
---|
939 | if (sd->state.active) |
---|
940 | return 0; |
---|
941 | sd->state.active = 1; |
---|
942 | |
---|
943 | if (sd->status.party_id) |
---|
944 | party_member_joined(sd); |
---|
945 | if (sd->status.guild_id) |
---|
946 | guild_member_joined(sd); |
---|
947 | |
---|
948 | // pet |
---|
949 | if (sd->status.pet_id > 0) |
---|
950 | intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); |
---|
951 | |
---|
952 | // Homunculus [albator] |
---|
953 | if (sd->status.hom_id > 0) |
---|
954 | intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); |
---|
955 | |
---|
956 | map_addiddb(&sd->bl); |
---|
957 | map_delnickdb(sd->status.char_id, sd->status.name); |
---|
958 | if (!chrif_auth_finished(sd)) |
---|
959 | ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); |
---|
960 | |
---|
961 | status_calc_pc(sd,1); |
---|
962 | chrif_scdata_request(sd->status.account_id, sd->status.char_id); |
---|
963 | |
---|
964 | #ifndef TXT_ONLY |
---|
965 | intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox |
---|
966 | intif_request_questlog(sd); |
---|
967 | #endif |
---|
968 | |
---|
969 | if (!sd->state.connect_new && sd->fd) |
---|
970 | { //Character already loaded map! Gotta trigger LoadEndAck manually. |
---|
971 | sd->state.connect_new = 1; |
---|
972 | clif_parse_LoadEndAck(sd->fd, sd); |
---|
973 | } |
---|
974 | return 1; |
---|
975 | } |
---|
976 | |
---|
977 | static int pc_calc_skillpoint(struct map_session_data* sd) |
---|
978 | { |
---|
979 | int i,skill,inf2,skill_point=0; |
---|
980 | |
---|
981 | nullpo_retr(0, sd); |
---|
982 | |
---|
983 | for(i=1;i<MAX_SKILL;i++){ |
---|
984 | if( (skill = pc_checkskill(sd,i)) > 0) { |
---|
985 | inf2 = skill_get_inf2(i); |
---|
986 | if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && |
---|
987 | !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] |
---|
988 | ) { |
---|
989 | if(!sd->status.skill[i].flag) |
---|
990 | skill_point += skill; |
---|
991 | else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) { |
---|
992 | skill_point += (sd->status.skill[i].flag - 2); |
---|
993 | } |
---|
994 | } |
---|
995 | } |
---|
996 | } |
---|
997 | |
---|
998 | return skill_point; |
---|
999 | } |
---|
1000 | |
---|
1001 | |
---|
1002 | /*========================================== |
---|
1003 | * ?ŠçêéXLÌvZ |
---|
1004 | *------------------------------------------*/ |
---|
1005 | int pc_calc_skilltree(struct map_session_data *sd) |
---|
1006 | { |
---|
1007 | int i,id=0,flag; |
---|
1008 | int c=0; |
---|
1009 | |
---|
1010 | nullpo_retr(0, sd); |
---|
1011 | i = pc_calc_skilltree_normalize_job(sd); |
---|
1012 | c = pc_mapid2jobid(i, sd->status.sex); |
---|
1013 | if (c == -1) { //Unable to normalize job?? |
---|
1014 | ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); |
---|
1015 | return 1; |
---|
1016 | } |
---|
1017 | c = pc_class2idx(c); |
---|
1018 | for(i=0;i<MAX_SKILL;i++){ |
---|
1019 | if (sd->status.skill[i].flag != 13) //Don't touch plagiarized skills |
---|
1020 | sd->status.skill[i].id=0; //First clear skills. |
---|
1021 | } |
---|
1022 | |
---|
1023 | for(i=0;i<MAX_SKILL;i++){ |
---|
1024 | if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ //Restore original level of skills after deleting earned skills. |
---|
1025 | sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; |
---|
1026 | sd->status.skill[i].flag=0; |
---|
1027 | } |
---|
1028 | if(sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER && i >= DC_HUMMING && i<= DC_SERVICEFORYOU) |
---|
1029 | { //Enable Bard/Dancer spirit linked skills. |
---|
1030 | if (sd->status.sex) { //Link dancer skills to bard. |
---|
1031 | sd->status.skill[i].id=i; |
---|
1032 | sd->status.skill[i].lv=sd->status.skill[i-8].lv; // Set the level to the same as the linking skill |
---|
1033 | sd->status.skill[i].flag=1; // Tag it as a non-savable, non-uppable, bonus skill |
---|
1034 | } else { //Link bard skills to dancer. |
---|
1035 | sd->status.skill[i-8].id=i-8; |
---|
1036 | sd->status.skill[i-8].lv=sd->status.skill[i].lv; // Set the level to the same as the linking skill |
---|
1037 | sd->status.skill[i-8].flag=1; // Tag it as a non-savable, non-uppable, bonus skill |
---|
1038 | } |
---|
1039 | } |
---|
1040 | } |
---|
1041 | |
---|
1042 | if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){ |
---|
1043 | for(i=0;i<MAX_SKILL;i++){ |
---|
1044 | if (skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) //Only skills you can't have are npc/guild ones |
---|
1045 | continue; |
---|
1046 | if (skill_get_max(i) > 0) |
---|
1047 | sd->status.skill[i].id=i; |
---|
1048 | } |
---|
1049 | return 0; |
---|
1050 | } |
---|
1051 | |
---|
1052 | do { |
---|
1053 | flag = 0; |
---|
1054 | for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++) { |
---|
1055 | int j, f, k, inf2; |
---|
1056 | |
---|
1057 | if(sd->status.skill[id].id) |
---|
1058 | continue; //Skill already known. |
---|
1059 | |
---|
1060 | f = 1; |
---|
1061 | if(!battle_config.skillfree) { |
---|
1062 | for(j = 0; j < 5; j++) { |
---|
1063 | if((k=skill_tree[c][i].need[j].id)) |
---|
1064 | { |
---|
1065 | if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13) |
---|
1066 | k = 0; //Not learned. |
---|
1067 | else if (sd->status.skill[k].flag) //Real lerned level |
---|
1068 | k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2; |
---|
1069 | else |
---|
1070 | k = pc_checkskill(sd,k); |
---|
1071 | if (k < skill_tree[c][i].need[j].lv) |
---|
1072 | { |
---|
1073 | f=0; |
---|
1074 | break; |
---|
1075 | } |
---|
1076 | } |
---|
1077 | } |
---|
1078 | if (sd->status.job_level < skill_tree[c][i].joblv) |
---|
1079 | f = 0; // job level requirement wasn't satisfied |
---|
1080 | } |
---|
1081 | |
---|
1082 | if (f) { |
---|
1083 | inf2 = skill_get_inf2(id); |
---|
1084 | |
---|
1085 | if(!sd->status.skill[id].lv && ( |
---|
1086 | (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || |
---|
1087 | inf2&INF2_WEDDING_SKILL || |
---|
1088 | (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) |
---|
1089 | )) |
---|
1090 | continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills. |
---|
1091 | |
---|
1092 | sd->status.skill[id].id = id; |
---|
1093 | |
---|
1094 | if(inf2&INF2_SPIRIT_SKILL) |
---|
1095 | { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed. |
---|
1096 | sd->status.skill[id].lv = 1; // need to manually specify a skill level |
---|
1097 | sd->status.skill[id].flag = 1; //So it is not saved, and tagged as a "bonus" skill. |
---|
1098 | } |
---|
1099 | flag = 1; // skill list has changed, perform another pass |
---|
1100 | } |
---|
1101 | } |
---|
1102 | } while(flag); |
---|
1103 | |
---|
1104 | if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) { |
---|
1105 | //Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex] |
---|
1106 | for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ |
---|
1107 | if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL))) |
---|
1108 | continue; //Do not include Quest/Wedding skills. |
---|
1109 | if(sd->status.skill[id].id==0 ){ |
---|
1110 | sd->status.skill[id].id=id; |
---|
1111 | sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill. |
---|
1112 | } else |
---|
1113 | sd->status.skill[id].flag=sd->status.skill[id].lv+2; |
---|
1114 | sd->status.skill[id].lv= skill_tree_get_max(id, sd->status.class_); |
---|
1115 | } |
---|
1116 | } |
---|
1117 | |
---|
1118 | return 0; |
---|
1119 | } |
---|
1120 | |
---|
1121 | //Checks if you can learn a new skill after having leveled up a skill. |
---|
1122 | static void pc_check_skilltree(struct map_session_data *sd, int skill) |
---|
1123 | { |
---|
1124 | int i,id=0,flag; |
---|
1125 | int c=0; |
---|
1126 | |
---|
1127 | if(battle_config.skillfree) |
---|
1128 | return; //Function serves no purpose if this is set |
---|
1129 | |
---|
1130 | i = pc_calc_skilltree_normalize_job(sd); |
---|
1131 | c = pc_mapid2jobid(i, sd->status.sex); |
---|
1132 | if (c == -1) { //Unable to normalize job?? |
---|
1133 | ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); |
---|
1134 | return; |
---|
1135 | } |
---|
1136 | c = pc_class2idx(c); |
---|
1137 | do { |
---|
1138 | flag=0; |
---|
1139 | for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ |
---|
1140 | int j,f=1, k; |
---|
1141 | |
---|
1142 | if(sd->status.skill[id].id) //Already learned |
---|
1143 | continue; |
---|
1144 | |
---|
1145 | for(j=0;j<5;j++) { |
---|
1146 | if((k=skill_tree[c][i].need[j].id)) |
---|
1147 | { |
---|
1148 | if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13) |
---|
1149 | k = 0; //Not learned. |
---|
1150 | else if (sd->status.skill[k].flag) //Real lerned level |
---|
1151 | k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2; |
---|
1152 | else |
---|
1153 | k = pc_checkskill(sd,k); |
---|
1154 | if (k < skill_tree[c][i].need[j].lv) |
---|
1155 | { |
---|
1156 | f=0; |
---|
1157 | break; |
---|
1158 | } |
---|
1159 | } |
---|
1160 | } |
---|
1161 | if (!f) |
---|
1162 | continue; |
---|
1163 | if (sd->status.job_level < skill_tree[c][i].joblv) |
---|
1164 | continue; |
---|
1165 | |
---|
1166 | j = skill_get_inf2(id); |
---|
1167 | if(!sd->status.skill[id].lv && ( |
---|
1168 | (j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || |
---|
1169 | j&INF2_WEDDING_SKILL || |
---|
1170 | (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) |
---|
1171 | )) |
---|
1172 | continue; //Cannot be learned via normal means. |
---|
1173 | |
---|
1174 | sd->status.skill[id].id=id; |
---|
1175 | flag=1; |
---|
1176 | } |
---|
1177 | } while(flag); |
---|
1178 | } |
---|
1179 | |
---|
1180 | // Make sure all the skills are in the correct condition |
---|
1181 | // before persisting to the backend.. [MouseJstr] |
---|
1182 | int pc_clean_skilltree(struct map_session_data *sd) |
---|
1183 | { |
---|
1184 | int i; |
---|
1185 | for (i = 0; i < MAX_SKILL; i++){ |
---|
1186 | if (sd->status.skill[i].flag == 13 || sd->status.skill[i].flag == 1) |
---|
1187 | { |
---|
1188 | sd->status.skill[i].id = 0; |
---|
1189 | sd->status.skill[i].lv = 0; |
---|
1190 | sd->status.skill[i].flag = 0; |
---|
1191 | } else if (sd->status.skill[i].flag){ |
---|
1192 | sd->status.skill[i].lv = sd->status.skill[i].flag-2; |
---|
1193 | sd->status.skill[i].flag = 0; |
---|
1194 | } |
---|
1195 | } |
---|
1196 | |
---|
1197 | return 0; |
---|
1198 | } |
---|
1199 | |
---|
1200 | int pc_calc_skilltree_normalize_job(struct map_session_data *sd) |
---|
1201 | { |
---|
1202 | int skill_point; |
---|
1203 | int c = sd->class_; |
---|
1204 | |
---|
1205 | if (!battle_config.skillup_limit) |
---|
1206 | return c; |
---|
1207 | |
---|
1208 | skill_point = pc_calc_skillpoint(sd); |
---|
1209 | if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you don't have NV_BASIC maxed. |
---|
1210 | c = MAPID_NOVICE; |
---|
1211 | else |
---|
1212 | //Do not send S. Novices to first class (Novice) |
---|
1213 | if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE && |
---|
1214 | sd->status.skill_point >= (int)sd->status.job_level && |
---|
1215 | ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) { |
---|
1216 | //Send it to first class. |
---|
1217 | c &= MAPID_BASEMASK; |
---|
1218 | } |
---|
1219 | if (sd->class_&JOBL_UPPER) //Convert to Upper |
---|
1220 | c |= JOBL_UPPER; |
---|
1221 | else if (sd->class_&JOBL_BABY) //Convert to Baby |
---|
1222 | c |= JOBL_BABY; |
---|
1223 | |
---|
1224 | return c; |
---|
1225 | } |
---|
1226 | |
---|
1227 | /*========================================== |
---|
1228 | * Updates the weight status |
---|
1229 | *------------------------------------------ |
---|
1230 | * 1: overweight 50% |
---|
1231 | * 2: overweight 90% |
---|
1232 | * It's assumed that SC_WEIGHT50 and SC_WEIGHT90 are only started/stopped here. |
---|
1233 | */ |
---|
1234 | int pc_updateweightstatus(struct map_session_data *sd) |
---|
1235 | { |
---|
1236 | int old_overweight; |
---|
1237 | int new_overweight; |
---|
1238 | |
---|
1239 | nullpo_retr(1, sd); |
---|
1240 | |
---|
1241 | old_overweight = (sd->sc.data[SC_WEIGHT90]) ? 2 : (sd->sc.data[SC_WEIGHT50]) ? 1 : 0; |
---|
1242 | new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is50overweight(sd)) ? 1 : 0; |
---|
1243 | |
---|
1244 | if( old_overweight == new_overweight ) |
---|
1245 | return 0; // no change |
---|
1246 | |
---|
1247 | // stop old status change |
---|
1248 | if( old_overweight == 1 ) |
---|
1249 | status_change_end(&sd->bl, SC_WEIGHT50, -1); |
---|
1250 | else if( old_overweight == 2 ) |
---|
1251 | status_change_end(&sd->bl, SC_WEIGHT90, -1); |
---|
1252 | |
---|
1253 | // start new status change |
---|
1254 | if( new_overweight == 1 ) |
---|
1255 | sc_start(&sd->bl, SC_WEIGHT50, 100, 0, 0); |
---|
1256 | else if( new_overweight == 2 ) |
---|
1257 | sc_start(&sd->bl, SC_WEIGHT90, 100, 0, 0); |
---|
1258 | |
---|
1259 | // update overweight status |
---|
1260 | sd->regen.state.overweight = new_overweight; |
---|
1261 | |
---|
1262 | return 0; |
---|
1263 | } |
---|
1264 | |
---|
1265 | int pc_disguise(struct map_session_data *sd, int class_) |
---|
1266 | { |
---|
1267 | if (!class_ && !sd->disguise) |
---|
1268 | return 0; |
---|
1269 | if (class_ && sd->disguise == class_) |
---|
1270 | return 0; |
---|
1271 | |
---|
1272 | if(sd->sc.option&OPTION_INVISIBLE) |
---|
1273 | { //Character is invisible. Stealth class-change. [Skotlex] |
---|
1274 | sd->disguise = class_; //viewdata is set on uncloaking. |
---|
1275 | return 2; |
---|
1276 | } |
---|
1277 | |
---|
1278 | if (sd->bl.prev != NULL) { |
---|
1279 | pc_stop_walking(sd, 0); |
---|
1280 | clif_clearunit_area(&sd->bl, 0); |
---|
1281 | } |
---|
1282 | |
---|
1283 | if (!class_) { |
---|
1284 | sd->disguise = 0; |
---|
1285 | class_ = sd->status.class_; |
---|
1286 | } else |
---|
1287 | sd->disguise=class_; |
---|
1288 | |
---|
1289 | status_set_viewdata(&sd->bl, class_); |
---|
1290 | clif_changeoption(&sd->bl); |
---|
1291 | |
---|
1292 | if (sd->bl.prev != NULL) { |
---|
1293 | clif_spawn(&sd->bl); |
---|
1294 | if (class_ == sd->status.class_ && pc_iscarton(sd)) |
---|
1295 | { //It seems the cart info is lost on undisguise. |
---|
1296 | clif_cartlist(sd); |
---|
1297 | clif_updatestatus(sd,SP_CARTINFO); |
---|
1298 | } |
---|
1299 | } |
---|
1300 | return 1; |
---|
1301 | } |
---|
1302 | |
---|
1303 | int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script) |
---|
1304 | { |
---|
1305 | int i; |
---|
1306 | ARR_FIND(0, max, i, scripts[i].script == NULL); |
---|
1307 | if (i == max) { |
---|
1308 | ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max); |
---|
1309 | return 0; |
---|
1310 | } |
---|
1311 | scripts[i].script = script; |
---|
1312 | scripts[i].rate = rate; |
---|
1313 | //Auto-update flag value. |
---|
1314 | if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. |
---|
1315 | if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. |
---|
1316 | if (!(flag&BF_SKILLMASK)) { |
---|
1317 | if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL |
---|
1318 | if (flag&BF_WEAPON) flag|=BF_NORMAL; |
---|
1319 | } |
---|
1320 | scripts[i].flag = flag; |
---|
1321 | return 1; |
---|
1322 | } |
---|
1323 | |
---|
1324 | void pc_autoscript_clear(struct s_autoscript *scripts, int max) |
---|
1325 | { |
---|
1326 | int i; |
---|
1327 | for (i = 0; i < max && scripts[i].script; i++) |
---|
1328 | script_free_code(scripts[i].script); |
---|
1329 | memset(scripts, 0, i*sizeof(struct s_autoscript)); |
---|
1330 | } |
---|
1331 | |
---|
1332 | static int pc_bonus_autospell_del(struct s_autospell* spell, int max, short id, short lv, short rate, short card_id) |
---|
1333 | { |
---|
1334 | int i, j; |
---|
1335 | for(i=max-1; i>=0 && !spell[i].id; i--); |
---|
1336 | if (i<0) return 0; //Nothing to substract from. |
---|
1337 | |
---|
1338 | j = i; |
---|
1339 | for(; i>=0 && rate>0; i--) |
---|
1340 | { |
---|
1341 | if (spell[i].id != id || spell[i].lv != lv) continue; |
---|
1342 | if (rate >= spell[i].rate) { |
---|
1343 | rate-= spell[i].rate; |
---|
1344 | spell[i].rate = 0; |
---|
1345 | memmove(&spell[i], &spell[j], sizeof(struct s_autospell)); |
---|
1346 | memset(&spell[j], 0, sizeof(struct s_autospell)); |
---|
1347 | j--; |
---|
1348 | } else { |
---|
1349 | spell[i].rate -= rate; |
---|
1350 | rate = 0; |
---|
1351 | } |
---|
1352 | } |
---|
1353 | if (rate > 0 && ++j < max) |
---|
1354 | { //Tag this as "pending" autospell to remove. |
---|
1355 | spell[j].id = id; |
---|
1356 | spell[j].lv = lv; |
---|
1357 | spell[j].rate = -rate; |
---|
1358 | spell[j].card_id = card_id; |
---|
1359 | } |
---|
1360 | return rate; |
---|
1361 | } |
---|
1362 | |
---|
1363 | static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id) |
---|
1364 | { |
---|
1365 | int i; |
---|
1366 | if (rate < 0) return //Remove the autobonus. |
---|
1367 | pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id); |
---|
1368 | |
---|
1369 | for (i = 0; i < max && spell[i].id; i++) { |
---|
1370 | if ((spell[i].card_id == card_id || spell[i].rate < 0) && |
---|
1371 | spell[i].id == id && spell[i].lv == lv) |
---|
1372 | { |
---|
1373 | if (!battle_config.autospell_stacking && spell[i].rate > 0) |
---|
1374 | return 0; |
---|
1375 | rate += spell[i].rate; |
---|
1376 | break; |
---|
1377 | } |
---|
1378 | } |
---|
1379 | if (i == max) { |
---|
1380 | ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max); |
---|
1381 | return 0; |
---|
1382 | } |
---|
1383 | spell[i].id = id; |
---|
1384 | spell[i].lv = lv; |
---|
1385 | spell[i].rate = rate; |
---|
1386 | //Auto-update flag value. |
---|
1387 | if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. |
---|
1388 | if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. |
---|
1389 | if (!(flag&BF_SKILLMASK)) { |
---|
1390 | if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL |
---|
1391 | if (flag&BF_WEAPON) flag|=BF_NORMAL; //By default autospells should only trigger on normal weapon attacks. |
---|
1392 | } |
---|
1393 | spell[i].flag|= flag; |
---|
1394 | spell[i].card_id = card_id; |
---|
1395 | return 1; |
---|
1396 | } |
---|
1397 | |
---|
1398 | static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, short rate, short arrow_rate, unsigned char flag) |
---|
1399 | { |
---|
1400 | int i; |
---|
1401 | if (!(flag&(ATF_SHORT|ATF_LONG))) |
---|
1402 | flag|=ATF_SHORT|ATF_LONG; //Default range: both |
---|
1403 | if (!(flag&(ATF_TARGET|ATF_SELF))) |
---|
1404 | flag|=ATF_TARGET; //Default target: enemy. |
---|
1405 | |
---|
1406 | for (i = 0; i < max && effect[i].flag; i++) { |
---|
1407 | if (effect[i].id == id && effect[i].flag == flag) |
---|
1408 | { |
---|
1409 | effect[i].rate += rate; |
---|
1410 | effect[i].arrow_rate += arrow_rate; |
---|
1411 | return 1; |
---|
1412 | } |
---|
1413 | } |
---|
1414 | if (i == max) { |
---|
1415 | ShowWarning("pc_bonus: Reached max (%d) number of add effects per character!\n", max); |
---|
1416 | return 0; |
---|
1417 | } |
---|
1418 | effect[i].id = id; |
---|
1419 | effect[i].rate = rate; |
---|
1420 | effect[i].arrow_rate = arrow_rate; |
---|
1421 | effect[i].flag = flag; |
---|
1422 | return 1; |
---|
1423 | } |
---|
1424 | |
---|
1425 | static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) |
---|
1426 | { |
---|
1427 | int i; |
---|
1428 | //Apply config rate adjustment settings. |
---|
1429 | if (rate >= 0) { //Absolute drop. |
---|
1430 | if (battle_config.item_rate_adddrop != 100) |
---|
1431 | rate = rate*battle_config.item_rate_adddrop/100; |
---|
1432 | if (rate < battle_config.item_drop_adddrop_min) |
---|
1433 | rate = battle_config.item_drop_adddrop_min; |
---|
1434 | else if (rate > battle_config.item_drop_adddrop_max) |
---|
1435 | rate = battle_config.item_drop_adddrop_max; |
---|
1436 | } else { //Relative drop, max/min limits are applied at drop time. |
---|
1437 | if (battle_config.item_rate_adddrop != 100) |
---|
1438 | rate = rate*battle_config.item_rate_adddrop/100; |
---|
1439 | if (rate > -1) |
---|
1440 | rate = -1; |
---|
1441 | } |
---|
1442 | for(i = 0; i < max && (drop[i].id || drop[i].group); i++) { |
---|
1443 | if( |
---|
1444 | (id && drop[i].id == id) || |
---|
1445 | (group && drop[i].group == group) |
---|
1446 | ) { |
---|
1447 | drop[i].race |= race; |
---|
1448 | if(drop[i].rate > 0 && rate > 0) |
---|
1449 | { //Both are absolute rates. |
---|
1450 | if (drop[i].rate < rate) |
---|
1451 | drop[i].rate = rate; |
---|
1452 | } else |
---|
1453 | if(drop[i].rate < 0 && rate < 0) { |
---|
1454 | //Both are relative rates. |
---|
1455 | if (drop[i].rate > rate) |
---|
1456 | drop[i].rate = rate; |
---|
1457 | } else if (rate < 0) //Give preference to relative rate. |
---|
1458 | drop[i].rate = rate; |
---|
1459 | return 1; |
---|
1460 | } |
---|
1461 | } |
---|
1462 | if(i == max) { |
---|
1463 | ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max); |
---|
1464 | return 0; |
---|
1465 | } |
---|
1466 | drop[i].id = id; |
---|
1467 | drop[i].group = group; |
---|
1468 | drop[i].race |= race; |
---|
1469 | drop[i].rate = rate; |
---|
1470 | return 1; |
---|
1471 | } |
---|
1472 | |
---|
1473 | /*========================================== |
---|
1474 | * ? õiÉæé\ÍÌ{?iXÝè |
---|
1475 | *------------------------------------------*/ |
---|
1476 | int pc_bonus(struct map_session_data *sd,int type,int val) |
---|
1477 | { |
---|
1478 | struct status_data *status; |
---|
1479 | int bonus; |
---|
1480 | nullpo_retr(0, sd); |
---|
1481 | |
---|
1482 | status = &sd->base_status; |
---|
1483 | |
---|
1484 | switch(type){ |
---|
1485 | case SP_STR: |
---|
1486 | case SP_AGI: |
---|
1487 | case SP_VIT: |
---|
1488 | case SP_INT: |
---|
1489 | case SP_DEX: |
---|
1490 | case SP_LUK: |
---|
1491 | if(sd->state.lr_flag != 2) |
---|
1492 | sd->param_bonus[type-SP_STR]+=val; |
---|
1493 | break; |
---|
1494 | case SP_ATK1: |
---|
1495 | if(!sd->state.lr_flag) { |
---|
1496 | bonus = status->rhw.atk + val; |
---|
1497 | status->rhw.atk = cap_value(bonus, 0, USHRT_MAX); |
---|
1498 | } |
---|
1499 | else if(sd->state.lr_flag == 1) { |
---|
1500 | bonus = status->lhw.atk + val; |
---|
1501 | status->lhw.atk = cap_value(bonus, 0, USHRT_MAX); |
---|
1502 | } |
---|
1503 | break; |
---|
1504 | case SP_ATK2: |
---|
1505 | if(!sd->state.lr_flag) { |
---|
1506 | bonus = status->rhw.atk2 + val; |
---|
1507 | status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX); |
---|
1508 | } |
---|
1509 | else if(sd->state.lr_flag == 1) { |
---|
1510 | bonus = status->lhw.atk2 + val; |
---|
1511 | status->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX); |
---|
1512 | } |
---|
1513 | break; |
---|
1514 | case SP_BASE_ATK: |
---|
1515 | if(sd->state.lr_flag != 2) { |
---|
1516 | bonus = status->batk + val; |
---|
1517 | status->batk = cap_value(bonus, 0, USHRT_MAX); |
---|
1518 | } |
---|
1519 | break; |
---|
1520 | case SP_DEF1: |
---|
1521 | if(sd->state.lr_flag != 2) { |
---|
1522 | bonus = status->def + val; |
---|
1523 | status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX); |
---|
1524 | } |
---|
1525 | break; |
---|
1526 | case SP_DEF2: |
---|
1527 | if(sd->state.lr_flag != 2) { |
---|
1528 | bonus = status->def2 + val; |
---|
1529 | status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
1530 | } |
---|
1531 | break; |
---|
1532 | case SP_MDEF1: |
---|
1533 | if(sd->state.lr_flag != 2) { |
---|
1534 | bonus = status->mdef + val; |
---|
1535 | status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX); |
---|
1536 | } |
---|
1537 | break; |
---|
1538 | case SP_MDEF2: |
---|
1539 | if(sd->state.lr_flag != 2) { |
---|
1540 | bonus = status->mdef2 + val; |
---|
1541 | status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
1542 | } |
---|
1543 | break; |
---|
1544 | case SP_HIT: |
---|
1545 | if(sd->state.lr_flag != 2) { |
---|
1546 | bonus = status->hit + val; |
---|
1547 | status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
1548 | } else |
---|
1549 | sd->arrow_hit+=val; |
---|
1550 | break; |
---|
1551 | case SP_FLEE1: |
---|
1552 | if(sd->state.lr_flag != 2) { |
---|
1553 | bonus = status->flee + val; |
---|
1554 | status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
1555 | } |
---|
1556 | break; |
---|
1557 | case SP_FLEE2: |
---|
1558 | if(sd->state.lr_flag != 2) { |
---|
1559 | bonus = status->flee2 + val*10; |
---|
1560 | status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
1561 | } |
---|
1562 | break; |
---|
1563 | case SP_CRITICAL: |
---|
1564 | if(sd->state.lr_flag != 2) { |
---|
1565 | bonus = status->cri + val*10; |
---|
1566 | status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
1567 | } else |
---|
1568 | sd->arrow_cri += val*10; |
---|
1569 | break; |
---|
1570 | case SP_ATKELE: |
---|
1571 | if(val >= ELE_MAX) { |
---|
1572 | ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val); |
---|
1573 | break; |
---|
1574 | } |
---|
1575 | switch (sd->state.lr_flag) |
---|
1576 | { |
---|
1577 | case 2: |
---|
1578 | switch (sd->status.weapon) { |
---|
1579 | case W_BOW: |
---|
1580 | case W_REVOLVER: |
---|
1581 | case W_RIFLE: |
---|
1582 | case W_GATLING: |
---|
1583 | case W_SHOTGUN: |
---|
1584 | case W_GRENADE: |
---|
1585 | //Become weapon element. |
---|
1586 | status->rhw.ele=val; |
---|
1587 | break; |
---|
1588 | default: //Become arrow element. |
---|
1589 | sd->arrow_ele=val; |
---|
1590 | break; |
---|
1591 | } |
---|
1592 | break; |
---|
1593 | case 1: |
---|
1594 | status->lhw.ele=val; |
---|
1595 | break; |
---|
1596 | default: |
---|
1597 | status->rhw.ele=val; |
---|
1598 | break; |
---|
1599 | } |
---|
1600 | break; |
---|
1601 | case SP_DEFELE: |
---|
1602 | if(val >= ELE_MAX) { |
---|
1603 | ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val); |
---|
1604 | break; |
---|
1605 | } |
---|
1606 | if(sd->state.lr_flag != 2) |
---|
1607 | status->def_ele=val; |
---|
1608 | break; |
---|
1609 | case SP_MAXHP: |
---|
1610 | if(sd->state.lr_flag == 2) |
---|
1611 | break; |
---|
1612 | val += (int)status->max_hp; |
---|
1613 | //Negative bonuses will underflow, this will be handled in status_calc_pc through casting |
---|
1614 | //If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp. |
---|
1615 | status->max_hp = (unsigned int)val; |
---|
1616 | break; |
---|
1617 | case SP_MAXSP: |
---|
1618 | if(sd->state.lr_flag == 2) |
---|
1619 | break; |
---|
1620 | val += (int)status->max_sp; |
---|
1621 | status->max_sp = (unsigned int)val; |
---|
1622 | break; |
---|
1623 | case SP_CASTRATE: |
---|
1624 | if(sd->state.lr_flag != 2) |
---|
1625 | sd->castrate+=val; |
---|
1626 | break; |
---|
1627 | case SP_MAXHPRATE: |
---|
1628 | if(sd->state.lr_flag != 2) |
---|
1629 | sd->hprate+=val; |
---|
1630 | break; |
---|
1631 | case SP_MAXSPRATE: |
---|
1632 | if(sd->state.lr_flag != 2) |
---|
1633 | sd->sprate+=val; |
---|
1634 | break; |
---|
1635 | case SP_SPRATE: |
---|
1636 | if(sd->state.lr_flag != 2) |
---|
1637 | sd->dsprate+=val; |
---|
1638 | break; |
---|
1639 | case SP_ATTACKRANGE: |
---|
1640 | switch (sd->state.lr_flag) { |
---|
1641 | case 2: |
---|
1642 | switch (sd->status.weapon) { |
---|
1643 | case W_BOW: |
---|
1644 | case W_REVOLVER: |
---|
1645 | case W_RIFLE: |
---|
1646 | case W_GATLING: |
---|
1647 | case W_SHOTGUN: |
---|
1648 | case W_GRENADE: |
---|
1649 | status->rhw.range += val; |
---|
1650 | } |
---|
1651 | break; |
---|
1652 | case 1: |
---|
1653 | status->lhw.range += val; |
---|
1654 | break; |
---|
1655 | default: |
---|
1656 | status->rhw.range += val; |
---|
1657 | break; |
---|
1658 | } |
---|
1659 | break; |
---|
1660 | case SP_ADD_SPEED: //Raw increase |
---|
1661 | if(sd->state.lr_flag != 2) { |
---|
1662 | bonus = status->speed - val; |
---|
1663 | status->speed = cap_value(bonus, 0, USHRT_MAX); |
---|
1664 | } |
---|
1665 | break; |
---|
1666 | case SP_SPEED_RATE: //Non stackable increase |
---|
1667 | if(sd->state.lr_flag != 2 && sd->speed_rate > 100-val) |
---|
1668 | sd->speed_rate = 100-val; |
---|
1669 | break; |
---|
1670 | case SP_SPEED_ADDRATE: //Stackable increase |
---|
1671 | if(sd->state.lr_flag != 2) |
---|
1672 | sd->speed_add_rate -= val; |
---|
1673 | break; |
---|
1674 | case SP_ASPD: //Raw increase |
---|
1675 | if(sd->state.lr_flag != 2) |
---|
1676 | sd->aspd_add -= 10*val; |
---|
1677 | break; |
---|
1678 | case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone |
---|
1679 | if(sd->state.lr_flag != 2) |
---|
1680 | status->aspd_rate -= 10*val; |
---|
1681 | break; |
---|
1682 | case SP_HP_RECOV_RATE: |
---|
1683 | if(sd->state.lr_flag != 2) |
---|
1684 | sd->hprecov_rate += val; |
---|
1685 | break; |
---|
1686 | case SP_SP_RECOV_RATE: |
---|
1687 | if(sd->state.lr_flag != 2) |
---|
1688 | sd->sprecov_rate += val; |
---|
1689 | break; |
---|
1690 | case SP_CRITICAL_DEF: |
---|
1691 | if(sd->state.lr_flag != 2) |
---|
1692 | sd->critical_def += val; |
---|
1693 | break; |
---|
1694 | case SP_NEAR_ATK_DEF: |
---|
1695 | if(sd->state.lr_flag != 2) |
---|
1696 | sd->near_attack_def_rate += val; |
---|
1697 | break; |
---|
1698 | case SP_LONG_ATK_DEF: |
---|
1699 | if(sd->state.lr_flag != 2) |
---|
1700 | sd->long_attack_def_rate += val; |
---|
1701 | break; |
---|
1702 | case SP_DOUBLE_RATE: |
---|
1703 | if(sd->state.lr_flag == 0 && sd->double_rate < val) |
---|
1704 | sd->double_rate = val; |
---|
1705 | break; |
---|
1706 | case SP_DOUBLE_ADD_RATE: |
---|
1707 | if(sd->state.lr_flag == 0) |
---|
1708 | sd->double_add_rate += val; |
---|
1709 | break; |
---|
1710 | case SP_MATK_RATE: |
---|
1711 | if(sd->state.lr_flag != 2) |
---|
1712 | sd->matk_rate += val; |
---|
1713 | break; |
---|
1714 | case SP_IGNORE_DEF_ELE: |
---|
1715 | if(val >= ELE_MAX) { |
---|
1716 | ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val); |
---|
1717 | break; |
---|
1718 | } |
---|
1719 | if(!sd->state.lr_flag) |
---|
1720 | sd->right_weapon.ignore_def_ele |= 1<<val; |
---|
1721 | else if(sd->state.lr_flag == 1) |
---|
1722 | sd->left_weapon.ignore_def_ele |= 1<<val; |
---|
1723 | break; |
---|
1724 | case SP_IGNORE_DEF_RACE: |
---|
1725 | if(!sd->state.lr_flag) |
---|
1726 | sd->right_weapon.ignore_def_race |= 1<<val; |
---|
1727 | else if(sd->state.lr_flag == 1) |
---|
1728 | sd->left_weapon.ignore_def_race |= 1<<val; |
---|
1729 | break; |
---|
1730 | case SP_ATK_RATE: |
---|
1731 | if(sd->state.lr_flag != 2) |
---|
1732 | sd->atk_rate += val; |
---|
1733 | break; |
---|
1734 | case SP_MAGIC_ATK_DEF: |
---|
1735 | if(sd->state.lr_flag != 2) |
---|
1736 | sd->magic_def_rate += val; |
---|
1737 | break; |
---|
1738 | case SP_MISC_ATK_DEF: |
---|
1739 | if(sd->state.lr_flag != 2) |
---|
1740 | sd->misc_def_rate += val; |
---|
1741 | break; |
---|
1742 | case SP_IGNORE_MDEF_RATE: |
---|
1743 | if(sd->state.lr_flag != 2) { |
---|
1744 | sd->ignore_mdef[RC_NONBOSS] += val; |
---|
1745 | sd->ignore_mdef[RC_BOSS] += val; |
---|
1746 | } |
---|
1747 | break; |
---|
1748 | case SP_IGNORE_MDEF_ELE: |
---|
1749 | if(val >= ELE_MAX) { |
---|
1750 | ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val); |
---|
1751 | break; |
---|
1752 | } |
---|
1753 | if(sd->state.lr_flag != 2) |
---|
1754 | sd->ignore_mdef_ele |= 1<<val; |
---|
1755 | break; |
---|
1756 | case SP_IGNORE_MDEF_RACE: |
---|
1757 | if(sd->state.lr_flag != 2) |
---|
1758 | sd->ignore_mdef_race |= 1<<val; |
---|
1759 | break; |
---|
1760 | case SP_PERFECT_HIT_RATE: |
---|
1761 | if(sd->state.lr_flag != 2 && sd->perfect_hit < val) |
---|
1762 | sd->perfect_hit = val; |
---|
1763 | break; |
---|
1764 | case SP_PERFECT_HIT_ADD_RATE: |
---|
1765 | if(sd->state.lr_flag != 2) |
---|
1766 | sd->perfect_hit_add += val; |
---|
1767 | break; |
---|
1768 | case SP_CRITICAL_RATE: |
---|
1769 | if(sd->state.lr_flag != 2) |
---|
1770 | sd->critical_rate+=val; |
---|
1771 | break; |
---|
1772 | case SP_DEF_RATIO_ATK_ELE: |
---|
1773 | if(val >= ELE_MAX) { |
---|
1774 | ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val); |
---|
1775 | break; |
---|
1776 | } |
---|
1777 | if(!sd->state.lr_flag) |
---|
1778 | sd->right_weapon.def_ratio_atk_ele |= 1<<val; |
---|
1779 | else if(sd->state.lr_flag == 1) |
---|
1780 | sd->left_weapon.def_ratio_atk_ele |= 1<<val; |
---|
1781 | break; |
---|
1782 | case SP_DEF_RATIO_ATK_RACE: |
---|
1783 | if(val >= RC_MAX) { |
---|
1784 | ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val); |
---|
1785 | break; |
---|
1786 | } |
---|
1787 | if(!sd->state.lr_flag) |
---|
1788 | sd->right_weapon.def_ratio_atk_race |= 1<<val; |
---|
1789 | else if(sd->state.lr_flag == 1) |
---|
1790 | sd->left_weapon.def_ratio_atk_race |= 1<<val; |
---|
1791 | break; |
---|
1792 | case SP_HIT_RATE: |
---|
1793 | if(sd->state.lr_flag != 2) |
---|
1794 | sd->hit_rate += val; |
---|
1795 | break; |
---|
1796 | case SP_FLEE_RATE: |
---|
1797 | if(sd->state.lr_flag != 2) |
---|
1798 | sd->flee_rate += val; |
---|
1799 | break; |
---|
1800 | case SP_FLEE2_RATE: |
---|
1801 | if(sd->state.lr_flag != 2) |
---|
1802 | sd->flee2_rate += val; |
---|
1803 | break; |
---|
1804 | case SP_DEF_RATE: |
---|
1805 | if(sd->state.lr_flag != 2) |
---|
1806 | sd->def_rate += val; |
---|
1807 | break; |
---|
1808 | case SP_DEF2_RATE: |
---|
1809 | if(sd->state.lr_flag != 2) |
---|
1810 | sd->def2_rate += val; |
---|
1811 | break; |
---|
1812 | case SP_MDEF_RATE: |
---|
1813 | if(sd->state.lr_flag != 2) |
---|
1814 | sd->mdef_rate += val; |
---|
1815 | break; |
---|
1816 | case SP_MDEF2_RATE: |
---|
1817 | if(sd->state.lr_flag != 2) |
---|
1818 | sd->mdef2_rate += val; |
---|
1819 | break; |
---|
1820 | case SP_RESTART_FULL_RECOVER: |
---|
1821 | if(sd->state.lr_flag != 2) |
---|
1822 | sd->special_state.restart_full_recover = 1; |
---|
1823 | break; |
---|
1824 | case SP_NO_CASTCANCEL: |
---|
1825 | if(sd->state.lr_flag != 2) |
---|
1826 | sd->special_state.no_castcancel = 1; |
---|
1827 | break; |
---|
1828 | case SP_NO_CASTCANCEL2: |
---|
1829 | if(sd->state.lr_flag != 2) |
---|
1830 | sd->special_state.no_castcancel2 = 1; |
---|
1831 | break; |
---|
1832 | case SP_NO_SIZEFIX: |
---|
1833 | if(sd->state.lr_flag != 2) |
---|
1834 | sd->special_state.no_sizefix = 1; |
---|
1835 | break; |
---|
1836 | case SP_NO_MAGIC_DAMAGE: |
---|
1837 | if(sd->state.lr_flag == 2) |
---|
1838 | break; |
---|
1839 | val+= sd->special_state.no_magic_damage; |
---|
1840 | sd->special_state.no_magic_damage = cap_value(val,0,100); |
---|
1841 | break; |
---|
1842 | case SP_NO_WEAPON_DAMAGE: |
---|
1843 | if(sd->state.lr_flag == 2) |
---|
1844 | break; |
---|
1845 | val+= sd->special_state.no_weapon_damage; |
---|
1846 | sd->special_state.no_weapon_damage = cap_value(val,0,100); |
---|
1847 | break; |
---|
1848 | case SP_NO_MISC_DAMAGE: |
---|
1849 | if(sd->state.lr_flag == 2) |
---|
1850 | break; |
---|
1851 | val+= sd->special_state.no_misc_damage; |
---|
1852 | sd->special_state.no_misc_damage = cap_value(val,0,100); |
---|
1853 | break; |
---|
1854 | case SP_NO_GEMSTONE: |
---|
1855 | if(sd->state.lr_flag != 2) |
---|
1856 | sd->special_state.no_gemstone = 1; |
---|
1857 | break; |
---|
1858 | case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] |
---|
1859 | if(sd->state.lr_flag != 2) { |
---|
1860 | sd->special_state.intravision = 1; |
---|
1861 | clif_status_load(&sd->bl, SI_INTRAVISION, 1); |
---|
1862 | } |
---|
1863 | break; |
---|
1864 | case SP_NO_KNOCKBACK: |
---|
1865 | if(sd->state.lr_flag != 2) |
---|
1866 | sd->special_state.no_knockback = 1; |
---|
1867 | break; |
---|
1868 | case SP_SPLASH_RANGE: |
---|
1869 | if(sd->state.lr_flag != 2 && sd->splash_range < val) |
---|
1870 | sd->splash_range = val; |
---|
1871 | break; |
---|
1872 | case SP_SPLASH_ADD_RANGE: |
---|
1873 | if(sd->state.lr_flag != 2) |
---|
1874 | sd->splash_add_range += val; |
---|
1875 | break; |
---|
1876 | case SP_SHORT_WEAPON_DAMAGE_RETURN: |
---|
1877 | if(sd->state.lr_flag != 2) |
---|
1878 | sd->short_weapon_damage_return += val; |
---|
1879 | break; |
---|
1880 | case SP_LONG_WEAPON_DAMAGE_RETURN: |
---|
1881 | if(sd->state.lr_flag != 2) |
---|
1882 | sd->long_weapon_damage_return += val; |
---|
1883 | break; |
---|
1884 | case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here |
---|
1885 | if(sd->state.lr_flag != 2) |
---|
1886 | sd->magic_damage_return += val; |
---|
1887 | break; |
---|
1888 | case SP_ALL_STATS: // [Valaris] |
---|
1889 | if(sd->state.lr_flag!=2) { |
---|
1890 | sd->param_bonus[SP_STR-SP_STR]+=val; |
---|
1891 | sd->param_bonus[SP_AGI-SP_STR]+=val; |
---|
1892 | sd->param_bonus[SP_VIT-SP_STR]+=val; |
---|
1893 | sd->param_bonus[SP_INT-SP_STR]+=val; |
---|
1894 | sd->param_bonus[SP_DEX-SP_STR]+=val; |
---|
1895 | sd->param_bonus[SP_LUK-SP_STR]+=val; |
---|
1896 | } |
---|
1897 | break; |
---|
1898 | case SP_AGI_VIT: // [Valaris] |
---|
1899 | if(sd->state.lr_flag!=2) { |
---|
1900 | sd->param_bonus[SP_AGI-SP_STR]+=val; |
---|
1901 | sd->param_bonus[SP_VIT-SP_STR]+=val; |
---|
1902 | } |
---|
1903 | break; |
---|
1904 | case SP_AGI_DEX_STR: // [Valaris] |
---|
1905 | if(sd->state.lr_flag!=2) { |
---|
1906 | sd->param_bonus[SP_AGI-SP_STR]+=val; |
---|
1907 | sd->param_bonus[SP_DEX-SP_STR]+=val; |
---|
1908 | sd->param_bonus[SP_STR-SP_STR]+=val; |
---|
1909 | } |
---|
1910 | break; |
---|
1911 | case SP_PERFECT_HIDE: // [Valaris] |
---|
1912 | if(sd->state.lr_flag!=2) |
---|
1913 | sd->special_state.perfect_hiding=1; |
---|
1914 | break; |
---|
1915 | case SP_UNBREAKABLE: |
---|
1916 | if(sd->state.lr_flag!=2) |
---|
1917 | sd->unbreakable += val; |
---|
1918 | break; |
---|
1919 | case SP_UNBREAKABLE_WEAPON: |
---|
1920 | if(sd->state.lr_flag != 2) |
---|
1921 | sd->unbreakable_equip |= EQP_WEAPON; |
---|
1922 | break; |
---|
1923 | case SP_UNBREAKABLE_ARMOR: |
---|
1924 | if(sd->state.lr_flag != 2) |
---|
1925 | sd->unbreakable_equip |= EQP_ARMOR; |
---|
1926 | break; |
---|
1927 | case SP_UNBREAKABLE_HELM: |
---|
1928 | if(sd->state.lr_flag != 2) |
---|
1929 | sd->unbreakable_equip |= EQP_HELM; |
---|
1930 | break; |
---|
1931 | case SP_UNBREAKABLE_SHIELD: |
---|
1932 | if(sd->state.lr_flag != 2) |
---|
1933 | sd->unbreakable_equip |= EQP_SHIELD; |
---|
1934 | break; |
---|
1935 | case SP_CLASSCHANGE: // [Valaris] |
---|
1936 | if(sd->state.lr_flag !=2) |
---|
1937 | sd->classchange=val; |
---|
1938 | break; |
---|
1939 | case SP_LONG_ATK_RATE: |
---|
1940 | if(sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses |
---|
1941 | sd->long_attack_atk_rate+=val; |
---|
1942 | break; |
---|
1943 | case SP_BREAK_WEAPON_RATE: |
---|
1944 | if(sd->state.lr_flag != 2) |
---|
1945 | sd->break_weapon_rate+=val; |
---|
1946 | break; |
---|
1947 | case SP_BREAK_ARMOR_RATE: |
---|
1948 | if(sd->state.lr_flag != 2) |
---|
1949 | sd->break_armor_rate+=val; |
---|
1950 | break; |
---|
1951 | case SP_ADD_STEAL_RATE: |
---|
1952 | if(sd->state.lr_flag != 2) |
---|
1953 | sd->add_steal_rate+=val; |
---|
1954 | break; |
---|
1955 | case SP_DELAYRATE: |
---|
1956 | if(sd->state.lr_flag != 2) |
---|
1957 | sd->delayrate+=val; |
---|
1958 | break; |
---|
1959 | case SP_CRIT_ATK_RATE: |
---|
1960 | if(sd->state.lr_flag != 2) |
---|
1961 | sd->crit_atk_rate += val; |
---|
1962 | break; |
---|
1963 | case SP_NO_REGEN: |
---|
1964 | if(sd->state.lr_flag != 2) |
---|
1965 | sd->regen.state.block|=val; |
---|
1966 | break; |
---|
1967 | case SP_UNSTRIPABLE_WEAPON: |
---|
1968 | if(sd->state.lr_flag != 2) |
---|
1969 | sd->unstripable_equip |= EQP_WEAPON; |
---|
1970 | break; |
---|
1971 | case SP_UNSTRIPABLE: |
---|
1972 | case SP_UNSTRIPABLE_ARMOR: |
---|
1973 | if(sd->state.lr_flag != 2) |
---|
1974 | sd->unstripable_equip |= EQP_ARMOR; |
---|
1975 | break; |
---|
1976 | case SP_UNSTRIPABLE_HELM: |
---|
1977 | if(sd->state.lr_flag != 2) |
---|
1978 | sd->unstripable_equip |= EQP_HELM; |
---|
1979 | break; |
---|
1980 | case SP_UNSTRIPABLE_SHIELD: |
---|
1981 | if(sd->state.lr_flag != 2) |
---|
1982 | sd->unstripable_equip |= EQP_SHIELD; |
---|
1983 | break; |
---|
1984 | case SP_HP_DRAIN_VALUE: |
---|
1985 | if(!sd->state.lr_flag) { |
---|
1986 | sd->right_weapon.hp_drain[RC_NONBOSS].value += val; |
---|
1987 | sd->right_weapon.hp_drain[RC_BOSS].value += val; |
---|
1988 | } |
---|
1989 | else if(sd->state.lr_flag == 1) { |
---|
1990 | sd->right_weapon.hp_drain[RC_NONBOSS].value += val; |
---|
1991 | sd->right_weapon.hp_drain[RC_BOSS].value += val; |
---|
1992 | } |
---|
1993 | break; |
---|
1994 | case SP_SP_DRAIN_VALUE: |
---|
1995 | if(!sd->state.lr_flag) { |
---|
1996 | sd->right_weapon.sp_drain[RC_NONBOSS].value += val; |
---|
1997 | sd->right_weapon.sp_drain[RC_BOSS].value += val; |
---|
1998 | } |
---|
1999 | else if(sd->state.lr_flag == 1) { |
---|
2000 | sd->left_weapon.sp_drain[RC_NONBOSS].value += val; |
---|
2001 | sd->left_weapon.sp_drain[RC_BOSS].value += val; |
---|
2002 | } |
---|
2003 | break; |
---|
2004 | case SP_SP_GAIN_VALUE: |
---|
2005 | if(!sd->state.lr_flag) |
---|
2006 | sd->sp_gain_value += val; |
---|
2007 | break; |
---|
2008 | case SP_HP_GAIN_VALUE: |
---|
2009 | if(!sd->state.lr_flag) |
---|
2010 | sd->hp_gain_value += val; |
---|
2011 | break; |
---|
2012 | default: |
---|
2013 | ShowWarning("pc_bonus: unknown type %d %d !\n",type,val); |
---|
2014 | break; |
---|
2015 | } |
---|
2016 | return 0; |
---|
2017 | } |
---|
2018 | |
---|
2019 | /*========================================== |
---|
2020 | * ? õiÉæé\ÍÌ{?iXÝè |
---|
2021 | *------------------------------------------*/ |
---|
2022 | int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) |
---|
2023 | { |
---|
2024 | int i; |
---|
2025 | |
---|
2026 | nullpo_retr(0, sd); |
---|
2027 | |
---|
2028 | switch(type){ |
---|
2029 | case SP_ADDELE: |
---|
2030 | if(type2 >= ELE_MAX) { |
---|
2031 | ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2); |
---|
2032 | break; |
---|
2033 | } |
---|
2034 | if(!sd->state.lr_flag) |
---|
2035 | sd->right_weapon.addele[type2]+=val; |
---|
2036 | else if(sd->state.lr_flag == 1) |
---|
2037 | sd->left_weapon.addele[type2]+=val; |
---|
2038 | else if(sd->state.lr_flag == 2) |
---|
2039 | sd->arrow_addele[type2]+=val; |
---|
2040 | break; |
---|
2041 | case SP_ADDRACE: |
---|
2042 | if(!sd->state.lr_flag) |
---|
2043 | sd->right_weapon.addrace[type2]+=val; |
---|
2044 | else if(sd->state.lr_flag == 1) |
---|
2045 | sd->left_weapon.addrace[type2]+=val; |
---|
2046 | else if(sd->state.lr_flag == 2) |
---|
2047 | sd->arrow_addrace[type2]+=val; |
---|
2048 | break; |
---|
2049 | case SP_ADDSIZE: |
---|
2050 | if(!sd->state.lr_flag) |
---|
2051 | sd->right_weapon.addsize[type2]+=val; |
---|
2052 | else if(sd->state.lr_flag == 1) |
---|
2053 | sd->left_weapon.addsize[type2]+=val; |
---|
2054 | else if(sd->state.lr_flag == 2) |
---|
2055 | sd->arrow_addsize[type2]+=val; |
---|
2056 | break; |
---|
2057 | case SP_SUBELE: |
---|
2058 | if(type2 >= ELE_MAX) { |
---|
2059 | ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2); |
---|
2060 | break; |
---|
2061 | } |
---|
2062 | if(sd->state.lr_flag != 2) |
---|
2063 | sd->subele[type2]+=val; |
---|
2064 | break; |
---|
2065 | case SP_SUBRACE: |
---|
2066 | if(sd->state.lr_flag != 2) |
---|
2067 | sd->subrace[type2]+=val; |
---|
2068 | break; |
---|
2069 | case SP_ADDEFF: |
---|
2070 | if (type2 > SC_MAX) { |
---|
2071 | ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); |
---|
2072 | break; |
---|
2073 | } |
---|
2074 | pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, |
---|
2075 | sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); |
---|
2076 | break; |
---|
2077 | case SP_ADDEFF2: |
---|
2078 | if (type2 > SC_MAX) { |
---|
2079 | ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2); |
---|
2080 | break; |
---|
2081 | } |
---|
2082 | pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, |
---|
2083 | sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF); |
---|
2084 | break; |
---|
2085 | case SP_RESEFF: |
---|
2086 | if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) { |
---|
2087 | ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2); |
---|
2088 | break; |
---|
2089 | } |
---|
2090 | if(sd->state.lr_flag == 2) |
---|
2091 | break; |
---|
2092 | i = sd->reseff[type2-SC_COMMON_MIN]+val; |
---|
2093 | sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000); |
---|
2094 | break; |
---|
2095 | case SP_MAGIC_ADDELE: |
---|
2096 | if(type2 >= ELE_MAX) { |
---|
2097 | ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2); |
---|
2098 | break; |
---|
2099 | } |
---|
2100 | if(sd->state.lr_flag != 2) |
---|
2101 | sd->magic_addele[type2]+=val; |
---|
2102 | break; |
---|
2103 | case SP_MAGIC_ADDRACE: |
---|
2104 | if(sd->state.lr_flag != 2) |
---|
2105 | sd->magic_addrace[type2]+=val; |
---|
2106 | break; |
---|
2107 | case SP_MAGIC_ADDSIZE: |
---|
2108 | if(sd->state.lr_flag != 2) |
---|
2109 | sd->magic_addsize[type2]+=val; |
---|
2110 | break; |
---|
2111 | case SP_ADD_DAMAGE_CLASS: |
---|
2112 | switch (sd->state.lr_flag) { |
---|
2113 | case 0: //Right hand |
---|
2114 | ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2); |
---|
2115 | if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) |
---|
2116 | { |
---|
2117 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg)); |
---|
2118 | break; |
---|
2119 | } |
---|
2120 | sd->right_weapon.add_dmg[i].class_ = type2; |
---|
2121 | sd->right_weapon.add_dmg[i].rate += val; |
---|
2122 | if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up. |
---|
2123 | memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0])); |
---|
2124 | break; |
---|
2125 | case 1: //Left hand |
---|
2126 | ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2); |
---|
2127 | if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) |
---|
2128 | { |
---|
2129 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg)); |
---|
2130 | break; |
---|
2131 | } |
---|
2132 | sd->left_weapon.add_dmg[i].class_ = type2; |
---|
2133 | sd->left_weapon.add_dmg[i].rate += val; |
---|
2134 | if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up. |
---|
2135 | memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0])); |
---|
2136 | break; |
---|
2137 | } |
---|
2138 | break; |
---|
2139 | case SP_ADD_MAGIC_DAMAGE_CLASS: |
---|
2140 | if(sd->state.lr_flag == 2) |
---|
2141 | break; |
---|
2142 | ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2); |
---|
2143 | if (i == ARRAYLENGTH(sd->add_mdmg)) |
---|
2144 | { |
---|
2145 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg)); |
---|
2146 | break; |
---|
2147 | } |
---|
2148 | sd->add_mdmg[i].class_ = type2; |
---|
2149 | sd->add_mdmg[i].rate += val; |
---|
2150 | if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. |
---|
2151 | memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); |
---|
2152 | break; |
---|
2153 | case SP_ADD_DEF_CLASS: |
---|
2154 | if(sd->state.lr_flag == 2) |
---|
2155 | break; |
---|
2156 | ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); |
---|
2157 | if (i == ARRAYLENGTH(sd->add_def)) |
---|
2158 | { |
---|
2159 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def)); |
---|
2160 | break; |
---|
2161 | } |
---|
2162 | sd->add_def[i].class_ = type2; |
---|
2163 | sd->add_def[i].rate += val; |
---|
2164 | if (!sd->add_def[i].rate) //Shift the rest of elements up. |
---|
2165 | memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); |
---|
2166 | break; |
---|
2167 | case SP_ADD_MDEF_CLASS: |
---|
2168 | if(sd->state.lr_flag == 2) |
---|
2169 | break; |
---|
2170 | ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); |
---|
2171 | if (i == ARRAYLENGTH(sd->add_mdef)) |
---|
2172 | { |
---|
2173 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef)); |
---|
2174 | break; |
---|
2175 | } |
---|
2176 | sd->add_mdef[i].class_ = type2; |
---|
2177 | sd->add_mdef[i].rate += val; |
---|
2178 | if (!sd->add_mdef[i].rate) //Shift the rest of elements up. |
---|
2179 | memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0])); |
---|
2180 | break; |
---|
2181 | case SP_HP_DRAIN_RATE: |
---|
2182 | if(!sd->state.lr_flag) { |
---|
2183 | sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2; |
---|
2184 | sd->right_weapon.hp_drain[RC_NONBOSS].per += val; |
---|
2185 | sd->right_weapon.hp_drain[RC_BOSS].rate += type2; |
---|
2186 | sd->right_weapon.hp_drain[RC_BOSS].per += val; |
---|
2187 | } |
---|
2188 | else if(sd->state.lr_flag == 1) { |
---|
2189 | sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2; |
---|
2190 | sd->left_weapon.hp_drain[RC_NONBOSS].per += val; |
---|
2191 | sd->left_weapon.hp_drain[RC_BOSS].rate += type2; |
---|
2192 | sd->left_weapon.hp_drain[RC_BOSS].per += val; |
---|
2193 | } |
---|
2194 | break; |
---|
2195 | case SP_HP_DRAIN_VALUE: |
---|
2196 | if(!sd->state.lr_flag) { |
---|
2197 | sd->right_weapon.hp_drain[RC_NONBOSS].value += type2; |
---|
2198 | sd->right_weapon.hp_drain[RC_NONBOSS].type = val; |
---|
2199 | sd->right_weapon.hp_drain[RC_BOSS].value += type2; |
---|
2200 | sd->right_weapon.hp_drain[RC_BOSS].type = val; |
---|
2201 | } |
---|
2202 | else if(sd->state.lr_flag == 1) { |
---|
2203 | sd->left_weapon.hp_drain[RC_NONBOSS].value += type2; |
---|
2204 | sd->left_weapon.hp_drain[RC_NONBOSS].type = val; |
---|
2205 | sd->left_weapon.hp_drain[RC_BOSS].value += type2; |
---|
2206 | sd->left_weapon.hp_drain[RC_BOSS].type = val; |
---|
2207 | } |
---|
2208 | break; |
---|
2209 | case SP_SP_DRAIN_RATE: |
---|
2210 | if(!sd->state.lr_flag) { |
---|
2211 | sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
2212 | sd->right_weapon.sp_drain[RC_NONBOSS].per += val; |
---|
2213 | sd->right_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
2214 | sd->right_weapon.sp_drain[RC_BOSS].per += val; |
---|
2215 | } |
---|
2216 | else if(sd->state.lr_flag == 1) { |
---|
2217 | sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
2218 | sd->left_weapon.sp_drain[RC_NONBOSS].per += val; |
---|
2219 | sd->left_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
2220 | sd->left_weapon.sp_drain[RC_BOSS].per += val; |
---|
2221 | } |
---|
2222 | break; |
---|
2223 | case SP_SP_DRAIN_VALUE: |
---|
2224 | if(!sd->state.lr_flag) { |
---|
2225 | sd->right_weapon.sp_drain[RC_NONBOSS].value += type2; |
---|
2226 | sd->right_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
2227 | sd->right_weapon.sp_drain[RC_BOSS].value += type2; |
---|
2228 | sd->right_weapon.sp_drain[RC_BOSS].type = val; |
---|
2229 | } |
---|
2230 | else if(sd->state.lr_flag == 1) { |
---|
2231 | sd->left_weapon.sp_drain[RC_NONBOSS].value += type2; |
---|
2232 | sd->left_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
2233 | sd->left_weapon.sp_drain[RC_BOSS].value += type2; |
---|
2234 | sd->left_weapon.sp_drain[RC_BOSS].type = val; |
---|
2235 | } |
---|
2236 | break; |
---|
2237 | case SP_SP_VANISH_RATE: |
---|
2238 | if(sd->state.lr_flag != 2) { |
---|
2239 | sd->sp_vanish_rate += type2; |
---|
2240 | sd->sp_vanish_per += val; |
---|
2241 | } |
---|
2242 | break; |
---|
2243 | case SP_GET_ZENY_NUM: |
---|
2244 | if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val) |
---|
2245 | { |
---|
2246 | sd->get_zeny_rate = val; |
---|
2247 | sd->get_zeny_num = type2; |
---|
2248 | } |
---|
2249 | break; |
---|
2250 | case SP_ADD_GET_ZENY_NUM: |
---|
2251 | if(sd->state.lr_flag != 2) |
---|
2252 | { |
---|
2253 | sd->get_zeny_rate += val; |
---|
2254 | sd->get_zeny_num += type2; |
---|
2255 | } |
---|
2256 | break; |
---|
2257 | case SP_WEAPON_COMA_ELE: |
---|
2258 | if(type2 >= ELE_MAX) { |
---|
2259 | ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); |
---|
2260 | break; |
---|
2261 | } |
---|
2262 | if(sd->state.lr_flag == 2) |
---|
2263 | break; |
---|
2264 | sd->weapon_coma_ele[type2] += val; |
---|
2265 | sd->special_state.bonus_coma = 1; |
---|
2266 | break; |
---|
2267 | case SP_WEAPON_COMA_RACE: |
---|
2268 | if(sd->state.lr_flag == 2) |
---|
2269 | break; |
---|
2270 | sd->weapon_coma_race[type2] += val; |
---|
2271 | sd->special_state.bonus_coma = 1; |
---|
2272 | break; |
---|
2273 | case SP_RANDOM_ATTACK_INCREASE: // [Valaris] |
---|
2274 | if(sd->state.lr_flag !=2){ |
---|
2275 | sd->random_attack_increase_add = type2; |
---|
2276 | sd->random_attack_increase_per += val; |
---|
2277 | } |
---|
2278 | break; |
---|
2279 | case SP_WEAPON_ATK: |
---|
2280 | if(sd->state.lr_flag != 2) |
---|
2281 | sd->weapon_atk[type2]+=val; |
---|
2282 | break; |
---|
2283 | case SP_WEAPON_ATK_RATE: |
---|
2284 | if(sd->state.lr_flag != 2) |
---|
2285 | sd->weapon_atk_rate[type2]+=val; |
---|
2286 | break; |
---|
2287 | case SP_CRITICAL_ADDRACE: |
---|
2288 | if(sd->state.lr_flag != 2) |
---|
2289 | sd->critaddrace[type2] += val*10; |
---|
2290 | break; |
---|
2291 | case SP_ADDEFF_WHENHIT: |
---|
2292 | if (type2 > SC_MAX) { |
---|
2293 | ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2); |
---|
2294 | break; |
---|
2295 | } |
---|
2296 | if(sd->state.lr_flag != 2) |
---|
2297 | pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0); |
---|
2298 | break; |
---|
2299 | case SP_SKILL_ATK: |
---|
2300 | if(sd->state.lr_flag == 2) |
---|
2301 | break; |
---|
2302 | ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2); |
---|
2303 | if (i == ARRAYLENGTH(sd->skillatk)) |
---|
2304 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
2305 | ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); |
---|
2306 | break; |
---|
2307 | } |
---|
2308 | if (sd->skillatk[i].id == type2) |
---|
2309 | sd->skillatk[i].val += val; |
---|
2310 | else { |
---|
2311 | sd->skillatk[i].id = type2; |
---|
2312 | sd->skillatk[i].val = val; |
---|
2313 | } |
---|
2314 | break; |
---|
2315 | case SP_SKILL_HEAL: |
---|
2316 | if(sd->state.lr_flag == 2) |
---|
2317 | break; |
---|
2318 | ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); |
---|
2319 | if (i == ARRAYLENGTH(sd->skillheal)) |
---|
2320 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
2321 | ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); |
---|
2322 | break; |
---|
2323 | } |
---|
2324 | if (sd->skillheal[i].id == type2) |
---|
2325 | sd->skillheal[i].val += val; |
---|
2326 | else { |
---|
2327 | sd->skillheal[i].id = type2; |
---|
2328 | sd->skillheal[i].val = val; |
---|
2329 | } |
---|
2330 | break; |
---|
2331 | case SP_ADD_SKILL_BLOW: |
---|
2332 | if(sd->state.lr_flag == 2) |
---|
2333 | break; |
---|
2334 | ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2); |
---|
2335 | if (i == ARRAYLENGTH(sd->skillblown)) |
---|
2336 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
2337 | ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); |
---|
2338 | break; |
---|
2339 | } |
---|
2340 | if(sd->skillblown[i].id == type2) |
---|
2341 | sd->skillblown[i].val += val; |
---|
2342 | else { |
---|
2343 | sd->skillblown[i].id = type2; |
---|
2344 | sd->skillblown[i].val = val; |
---|
2345 | } |
---|
2346 | break; |
---|
2347 | |
---|
2348 | case SP_CASTRATE: |
---|
2349 | if(sd->state.lr_flag == 2) |
---|
2350 | break; |
---|
2351 | ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); |
---|
2352 | if (i == ARRAYLENGTH(sd->skillcast)) |
---|
2353 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
2354 | ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val); |
---|
2355 | break; |
---|
2356 | } |
---|
2357 | if(sd->skillcast[i].id == type2) |
---|
2358 | sd->skillcast[i].val += val; |
---|
2359 | else { |
---|
2360 | sd->skillcast[i].id = type2; |
---|
2361 | sd->skillcast[i].val = val; |
---|
2362 | } |
---|
2363 | break; |
---|
2364 | |
---|
2365 | case SP_HP_LOSS_RATE: |
---|
2366 | if(sd->state.lr_flag != 2) { |
---|
2367 | sd->hp_loss.value = type2; |
---|
2368 | sd->hp_loss.rate = val; |
---|
2369 | } |
---|
2370 | break; |
---|
2371 | case SP_HP_REGEN_RATE: |
---|
2372 | if(sd->state.lr_flag != 2) { |
---|
2373 | sd->hp_regen.value = type2; |
---|
2374 | sd->hp_regen.rate = val; |
---|
2375 | } |
---|
2376 | break; |
---|
2377 | case SP_ADDRACE2: |
---|
2378 | if (!(type2 > 0 && type2 < MAX_MOB_RACE_DB)) |
---|
2379 | break; |
---|
2380 | if(sd->state.lr_flag != 2) |
---|
2381 | sd->right_weapon.addrace2[type2] += val; |
---|
2382 | else |
---|
2383 | sd->left_weapon.addrace2[type2] += val; |
---|
2384 | break; |
---|
2385 | case SP_SUBSIZE: |
---|
2386 | if(sd->state.lr_flag != 2) |
---|
2387 | sd->subsize[type2]+=val; |
---|
2388 | break; |
---|
2389 | case SP_SUBRACE2: |
---|
2390 | if(sd->state.lr_flag != 2) |
---|
2391 | sd->subrace2[type2]+=val; |
---|
2392 | break; |
---|
2393 | case SP_ADD_ITEM_HEAL_RATE: |
---|
2394 | if(sd->state.lr_flag == 2) |
---|
2395 | break; |
---|
2396 | if (type2 < MAX_ITEMGROUP) { //Group bonus |
---|
2397 | sd->itemgrouphealrate[type2] += val; |
---|
2398 | break; |
---|
2399 | } |
---|
2400 | //Standard item bonus. |
---|
2401 | for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); |
---|
2402 | if(i == ARRAYLENGTH(sd->itemhealrate)) { |
---|
2403 | ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate)); |
---|
2404 | break; |
---|
2405 | } |
---|
2406 | sd->itemhealrate[i].nameid = type2; |
---|
2407 | sd->itemhealrate[i].rate += val; |
---|
2408 | break; |
---|
2409 | case SP_EXP_ADDRACE: |
---|
2410 | if(sd->state.lr_flag != 2) |
---|
2411 | sd->expaddrace[type2]+=val; |
---|
2412 | break; |
---|
2413 | case SP_SP_GAIN_RACE: |
---|
2414 | if(sd->state.lr_flag != 2) |
---|
2415 | sd->sp_gain_race[type2]+=val; |
---|
2416 | break; |
---|
2417 | case SP_ADD_MONSTER_DROP_ITEM: |
---|
2418 | if (sd->state.lr_flag != 2) |
---|
2419 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); |
---|
2420 | break; |
---|
2421 | case SP_ADD_MONSTER_DROP_ITEMGROUP: |
---|
2422 | if (sd->state.lr_flag != 2) |
---|
2423 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); |
---|
2424 | break; |
---|
2425 | case SP_SP_LOSS_RATE: |
---|
2426 | if(sd->state.lr_flag != 2) { |
---|
2427 | sd->sp_loss.value = type2; |
---|
2428 | sd->sp_loss.rate = val; |
---|
2429 | } |
---|
2430 | break; |
---|
2431 | case SP_SP_REGEN_RATE: |
---|
2432 | if(sd->state.lr_flag != 2) { |
---|
2433 | sd->sp_regen.value = type2; |
---|
2434 | sd->sp_regen.rate = val; |
---|
2435 | } |
---|
2436 | break; |
---|
2437 | case SP_HP_DRAIN_VALUE_RACE: |
---|
2438 | if(!sd->state.lr_flag) { |
---|
2439 | sd->right_weapon.hp_drain[type2].value += val; |
---|
2440 | } |
---|
2441 | else if(sd->state.lr_flag == 1) { |
---|
2442 | sd->left_weapon.hp_drain[type2].value += val; |
---|
2443 | } |
---|
2444 | break; |
---|
2445 | case SP_SP_DRAIN_VALUE_RACE: |
---|
2446 | if(!sd->state.lr_flag) { |
---|
2447 | sd->right_weapon.sp_drain[type2].value += val; |
---|
2448 | } |
---|
2449 | else if(sd->state.lr_flag == 1) { |
---|
2450 | sd->left_weapon.sp_drain[type2].value += val; |
---|
2451 | } |
---|
2452 | break; |
---|
2453 | case SP_IGNORE_MDEF_RATE: |
---|
2454 | if(sd->state.lr_flag != 2) |
---|
2455 | sd->ignore_mdef[type2] += val; |
---|
2456 | break; |
---|
2457 | |
---|
2458 | default: |
---|
2459 | ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); |
---|
2460 | break; |
---|
2461 | } |
---|
2462 | return 0; |
---|
2463 | } |
---|
2464 | |
---|
2465 | int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) |
---|
2466 | { |
---|
2467 | nullpo_retr(0, sd); |
---|
2468 | |
---|
2469 | switch(type){ |
---|
2470 | case SP_ADD_MONSTER_DROP_ITEM: |
---|
2471 | if(sd->state.lr_flag != 2) |
---|
2472 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val); |
---|
2473 | break; |
---|
2474 | case SP_AUTOSPELL: |
---|
2475 | if(sd->state.lr_flag != 2) |
---|
2476 | { |
---|
2477 | int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. |
---|
2478 | target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); |
---|
2479 | pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), |
---|
2480 | target?-type2:type2, type3, val, 0, current_equip_card_id); |
---|
2481 | } |
---|
2482 | break; |
---|
2483 | case SP_AUTOSPELL_WHENHIT: |
---|
2484 | if(sd->state.lr_flag != 2) |
---|
2485 | { |
---|
2486 | int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. |
---|
2487 | target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); |
---|
2488 | pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), |
---|
2489 | target?-type2:type2, type3, val, 0, current_equip_card_id); |
---|
2490 | } |
---|
2491 | break; |
---|
2492 | case SP_SP_DRAIN_RATE: |
---|
2493 | if(!sd->state.lr_flag) { |
---|
2494 | sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
2495 | sd->right_weapon.sp_drain[RC_NONBOSS].per += type3; |
---|
2496 | sd->right_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
2497 | sd->right_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
2498 | sd->right_weapon.sp_drain[RC_BOSS].per += type3; |
---|
2499 | sd->right_weapon.sp_drain[RC_BOSS].type = val; |
---|
2500 | |
---|
2501 | } |
---|
2502 | else if(sd->state.lr_flag == 1) { |
---|
2503 | sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
2504 | sd->left_weapon.sp_drain[RC_NONBOSS].per += type3; |
---|
2505 | sd->left_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
2506 | sd->left_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
2507 | sd->left_weapon.sp_drain[RC_BOSS].per += type3; |
---|
2508 | sd->left_weapon.sp_drain[RC_BOSS].type = val; |
---|
2509 | } |
---|
2510 | break; |
---|
2511 | case SP_HP_DRAIN_RATE_RACE: |
---|
2512 | if(!sd->state.lr_flag) { |
---|
2513 | sd->right_weapon.hp_drain[type2].rate += type3; |
---|
2514 | sd->right_weapon.hp_drain[type2].per += val; |
---|
2515 | } |
---|
2516 | else if(sd->state.lr_flag == 1) { |
---|
2517 | sd->left_weapon.hp_drain[type2].rate += type3; |
---|
2518 | sd->left_weapon.hp_drain[type2].per += val; |
---|
2519 | } |
---|
2520 | break; |
---|
2521 | case SP_SP_DRAIN_RATE_RACE: |
---|
2522 | if(!sd->state.lr_flag) { |
---|
2523 | sd->right_weapon.sp_drain[type2].rate += type3; |
---|
2524 | sd->right_weapon.sp_drain[type2].per += val; |
---|
2525 | } |
---|
2526 | else if(sd->state.lr_flag == 1) { |
---|
2527 | sd->left_weapon.sp_drain[type2].rate += type3; |
---|
2528 | sd->left_weapon.sp_drain[type2].per += val; |
---|
2529 | } |
---|
2530 | break; |
---|
2531 | case SP_ADD_MONSTER_DROP_ITEMGROUP: |
---|
2532 | if (sd->state.lr_flag != 2) |
---|
2533 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val); |
---|
2534 | break; |
---|
2535 | |
---|
2536 | case SP_ADDEFF: |
---|
2537 | if (type2 > SC_MAX) { |
---|
2538 | ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2); |
---|
2539 | break; |
---|
2540 | } |
---|
2541 | pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, |
---|
2542 | sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val); |
---|
2543 | break; |
---|
2544 | |
---|
2545 | case SP_ADDEFF_WHENHIT: |
---|
2546 | if (type2 > SC_MAX) { |
---|
2547 | ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2); |
---|
2548 | break; |
---|
2549 | } |
---|
2550 | if(sd->state.lr_flag != 2) |
---|
2551 | pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val); |
---|
2552 | break; |
---|
2553 | |
---|
2554 | default: |
---|
2555 | ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); |
---|
2556 | break; |
---|
2557 | } |
---|
2558 | |
---|
2559 | return 0; |
---|
2560 | } |
---|
2561 | |
---|
2562 | int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) |
---|
2563 | { |
---|
2564 | nullpo_retr(0, sd); |
---|
2565 | |
---|
2566 | switch(type){ |
---|
2567 | case SP_AUTOSPELL: |
---|
2568 | if(sd->state.lr_flag != 2) |
---|
2569 | pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); |
---|
2570 | break; |
---|
2571 | |
---|
2572 | case SP_AUTOSPELL_WHENHIT: |
---|
2573 | if(sd->state.lr_flag != 2) |
---|
2574 | pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); |
---|
2575 | break; |
---|
2576 | default: |
---|
2577 | ShowWarning("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val); |
---|
2578 | break; |
---|
2579 | } |
---|
2580 | |
---|
2581 | return 0; |
---|
2582 | } |
---|
2583 | |
---|
2584 | int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val) |
---|
2585 | { |
---|
2586 | nullpo_retr(0, sd); |
---|
2587 | |
---|
2588 | switch(type){ |
---|
2589 | case SP_AUTOSPELL: |
---|
2590 | if(sd->state.lr_flag != 2) |
---|
2591 | pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); |
---|
2592 | break; |
---|
2593 | |
---|
2594 | case SP_AUTOSPELL_WHENHIT: |
---|
2595 | if(sd->state.lr_flag != 2) |
---|
2596 | pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); |
---|
2597 | break; |
---|
2598 | default: |
---|
2599 | ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val); |
---|
2600 | break; |
---|
2601 | } |
---|
2602 | |
---|
2603 | return 0; |
---|
2604 | } |
---|
2605 | |
---|
2606 | /*========================================== |
---|
2607 | * Grants a player a given skill. Flag values are: |
---|
2608 | * 0 - Grant skill unconditionally and forever (only this one invokes status_calc_pc, |
---|
2609 | * as the other two are assumed to be invoked from within it) |
---|
2610 | * 1 - Grant an item skill (temporary) |
---|
2611 | * 2 - Like 1, except the level granted can stack with previously learned level. |
---|
2612 | *------------------------------------------*/ |
---|
2613 | int pc_skill(TBL_PC* sd, int id, int level, int flag) |
---|
2614 | { |
---|
2615 | nullpo_retr(0, sd); |
---|
2616 | |
---|
2617 | if( id <= 0 || id >= MAX_SKILL || skill_db[id].name == NULL) { |
---|
2618 | ShowError("pc_skill: Skill with id %d does not exist in the skill database\n", id); |
---|
2619 | return 0; |
---|
2620 | } |
---|
2621 | if( level > MAX_SKILL_LEVEL ) { |
---|
2622 | ShowError("pc_skill: Skill level %d too high. Max lv supported is %d\n", level, MAX_SKILL_LEVEL); |
---|
2623 | return 0; |
---|
2624 | } |
---|
2625 | |
---|
2626 | switch( flag ){ |
---|
2627 | case 0: //Set skill data overwriting whatever was there before. |
---|
2628 | sd->status.skill[id].id = id; |
---|
2629 | sd->status.skill[id].lv = level; |
---|
2630 | sd->status.skill[id].flag = 0; |
---|
2631 | if( !level ) //Remove skill. |
---|
2632 | sd->status.skill[id].id = 0; |
---|
2633 | if( !skill_get_inf(id) ) //Only recalculate for passive skills. |
---|
2634 | status_calc_pc(sd, 0); |
---|
2635 | clif_skillinfoblock(sd); |
---|
2636 | break; |
---|
2637 | case 2: //Add skill bonus on top of what you had. |
---|
2638 | if( sd->status.skill[id].id == id ){ |
---|
2639 | if( !sd->status.skill[id].flag ) // Store previous level. |
---|
2640 | sd->status.skill[id].flag = sd->status.skill[id].lv + 2; |
---|
2641 | } else { |
---|
2642 | sd->status.skill[id].id = id; |
---|
2643 | sd->status.skill[id].flag = 1; //Set that this is a bonus skill. |
---|
2644 | } |
---|
2645 | sd->status.skill[id].lv += level; |
---|
2646 | break; |
---|
2647 | case 1: //Item bonus skill. |
---|
2648 | if( sd->status.skill[id].lv >= level ) |
---|
2649 | return 0; |
---|
2650 | if( sd->status.skill[id].id == id ){ |
---|
2651 | if( !sd->status.skill[id].flag ) //Non-granted skill, store it's level. |
---|
2652 | sd->status.skill[id].flag = sd->status.skill[id].lv + 2; |
---|
2653 | } else { |
---|
2654 | sd->status.skill[id].id = id; |
---|
2655 | sd->status.skill[id].flag = 1; |
---|
2656 | } |
---|
2657 | sd->status.skill[id].lv = level; |
---|
2658 | break; |
---|
2659 | default: //Unknown flag? |
---|
2660 | return 0; |
---|
2661 | } |
---|
2662 | return 1; |
---|
2663 | } |
---|
2664 | /*========================================== |
---|
2665 | * J?h?ü |
---|
2666 | *------------------------------------------*/ |
---|
2667 | int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip) |
---|
2668 | { |
---|
2669 | int i, ep; |
---|
2670 | int nameid, cardid; |
---|
2671 | |
---|
2672 | nullpo_retr(0, sd); |
---|
2673 | |
---|
2674 | if(idx_card < 0 || idx_card >= MAX_INVENTORY || !sd->inventory_data[idx_card]) |
---|
2675 | return 0; //Invalid card index. |
---|
2676 | |
---|
2677 | if(idx_equip < 0 || idx_equip >= MAX_INVENTORY || !sd->inventory_data[idx_equip]) |
---|
2678 | return 0; //Invalid item index. |
---|
2679 | |
---|
2680 | nameid=sd->status.inventory[idx_equip].nameid; |
---|
2681 | cardid=sd->status.inventory[idx_card].nameid; |
---|
2682 | ep=sd->inventory_data[idx_card]->equip; |
---|
2683 | |
---|
2684 | //Check validity |
---|
2685 | if( nameid <= 0 || cardid <= 0 || |
---|
2686 | sd->status.inventory[idx_equip].amount < 1 || //These two should never be required due to pc_delitem zero'ing the data. |
---|
2687 | sd->status.inventory[idx_card].amount < 1 || |
---|
2688 | (sd->inventory_data[idx_equip]->type!=IT_WEAPON && sd->inventory_data[idx_equip]->type!=IT_ARMOR)|| |
---|
2689 | sd->inventory_data[idx_card]->type!=IT_CARD || // Prevent Hack [Ancyker] |
---|
2690 | sd->status.inventory[idx_equip].identify==0 || |
---|
2691 | itemdb_isspecial(sd->status.inventory[idx_equip].card[0]) || |
---|
2692 | !(sd->inventory_data[idx_equip]->equip&ep) || |
---|
2693 | (sd->inventory_data[idx_equip]->type==IT_WEAPON && ep==EQP_SHIELD) || //Card shield attempted to place on left-hand weapon. |
---|
2694 | sd->status.inventory[idx_equip].equip){ |
---|
2695 | |
---|
2696 | clif_insert_card(sd,idx_equip,idx_card,1); |
---|
2697 | return 0; |
---|
2698 | } |
---|
2699 | for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){ |
---|
2700 | if( sd->status.inventory[idx_equip].card[i] == 0) |
---|
2701 | { //Free slot found. |
---|
2702 | sd->status.inventory[idx_equip].card[i]=cardid; |
---|
2703 | clif_insert_card(sd,idx_equip,idx_card,0); |
---|
2704 | pc_delitem(sd,idx_card,1,1); |
---|
2705 | return 0; |
---|
2706 | } |
---|
2707 | } |
---|
2708 | clif_insert_card(sd,idx_equip,idx_card,1); |
---|
2709 | return 0; |
---|
2710 | } |
---|
2711 | |
---|
2712 | // |
---|
2713 | // ACeš |
---|
2714 | // |
---|
2715 | |
---|
2716 | /*========================================== |
---|
2717 | * XLÉæé¢lC³ |
---|
2718 | *------------------------------------------*/ |
---|
2719 | int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) |
---|
2720 | { |
---|
2721 | int skill,val = orig_value,rate1 = 0,rate2 = 0; |
---|
2722 | if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // fBXJEg |
---|
2723 | rate1 = 5+skill*2-((skill==10)? 1:0); |
---|
2724 | if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // RpVfBXJEg |
---|
2725 | rate2 = 5+skill*4; |
---|
2726 | if(rate1 < rate2) rate1 = rate2; |
---|
2727 | if(rate1) |
---|
2728 | val = (int)((double)orig_value*(double)(100-rate1)/100.); |
---|
2729 | if(val < 0) val = 0; |
---|
2730 | if(orig_value > 0 && val < 1) val = 1; |
---|
2731 | |
---|
2732 | return val; |
---|
2733 | } |
---|
2734 | |
---|
2735 | /*========================================== |
---|
2736 | * XLÉæé?èlC³ |
---|
2737 | *------------------------------------------*/ |
---|
2738 | int pc_modifysellvalue(struct map_session_data *sd,int orig_value) |
---|
2739 | { |
---|
2740 | int skill,val = orig_value,rate = 0; |
---|
2741 | if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) // I?o?`?W |
---|
2742 | rate = 5+skill*2-((skill==10)? 1:0); |
---|
2743 | if(rate) |
---|
2744 | val = (int)((double)orig_value*(double)(100+rate)/100.); |
---|
2745 | if(val < 0) val = 0; |
---|
2746 | if(orig_value > 0 && val < 1) val = 1; |
---|
2747 | |
---|
2748 | return val; |
---|
2749 | } |
---|
2750 | |
---|
2751 | /*========================================== |
---|
2752 | * ACeðÁœbÉAVµ¢ACeðg€©A |
---|
2753 | * 3§ÀÉ©©é©mF |
---|
2754 | *------------------------------------------*/ |
---|
2755 | int pc_checkadditem(struct map_session_data *sd,int nameid,int amount) |
---|
2756 | { |
---|
2757 | int i; |
---|
2758 | |
---|
2759 | nullpo_retr(0, sd); |
---|
2760 | |
---|
2761 | if(!itemdb_isstackable(nameid)) |
---|
2762 | return ADDITEM_NEW; |
---|
2763 | |
---|
2764 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
2765 | if(sd->status.inventory[i].nameid==nameid){ |
---|
2766 | if(sd->status.inventory[i].amount+amount > MAX_AMOUNT) |
---|
2767 | return ADDITEM_OVERAMOUNT; |
---|
2768 | return ADDITEM_EXIST; |
---|
2769 | } |
---|
2770 | } |
---|
2771 | |
---|
2772 | if(amount > MAX_AMOUNT) |
---|
2773 | return ADDITEM_OVERAMOUNT; |
---|
2774 | return ADDITEM_NEW; |
---|
2775 | } |
---|
2776 | |
---|
2777 | /*========================================== |
---|
2778 | * ó«ACeÌÂ? |
---|
2779 | *------------------------------------------*/ |
---|
2780 | int pc_inventoryblank(struct map_session_data *sd) |
---|
2781 | { |
---|
2782 | int i,b; |
---|
2783 | |
---|
2784 | nullpo_retr(0, sd); |
---|
2785 | |
---|
2786 | for(i=0,b=0;i<MAX_INVENTORY;i++){ |
---|
2787 | if(sd->status.inventory[i].nameid==0) |
---|
2788 | b++; |
---|
2789 | } |
---|
2790 | |
---|
2791 | return b; |
---|
2792 | } |
---|
2793 | |
---|
2794 | /*========================================== |
---|
2795 | * šàð?€ |
---|
2796 | *------------------------------------------*/ |
---|
2797 | int pc_payzeny(struct map_session_data *sd,int zeny) |
---|
2798 | { |
---|
2799 | nullpo_retr(0, sd); |
---|
2800 | |
---|
2801 | if( zeny < 0 ) |
---|
2802 | return pc_getzeny(sd, -zeny); |
---|
2803 | |
---|
2804 | if( sd->status.zeny < zeny ) |
---|
2805 | return 1; //Not enough. |
---|
2806 | |
---|
2807 | sd->status.zeny -= zeny; |
---|
2808 | clif_updatestatus(sd,SP_ZENY); |
---|
2809 | |
---|
2810 | return 0; |
---|
2811 | } |
---|
2812 | /*========================================== |
---|
2813 | * Cash Shop |
---|
2814 | *------------------------------------------*/ |
---|
2815 | |
---|
2816 | void pc_paycash(struct map_session_data *sd, int price, int points) |
---|
2817 | { |
---|
2818 | char output[128]; |
---|
2819 | int cash = price - points; |
---|
2820 | nullpo_retv(sd); |
---|
2821 | |
---|
2822 | pc_setaccountreg(sd,"#CASHPOINTS",sd->cashPoints - cash); |
---|
2823 | pc_setaccountreg(sd,"#KAFRAPOINTS",sd->kafraPoints - points); |
---|
2824 | sprintf(output, "Used %d kafra points and %d cash points. %d kafra and %d cash points remaining.", points, cash, sd->kafraPoints, sd->cashPoints); |
---|
2825 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
2826 | } |
---|
2827 | |
---|
2828 | void pc_getcash(struct map_session_data *sd, int cash, int points) |
---|
2829 | { |
---|
2830 | char output[128]; |
---|
2831 | nullpo_retv(sd); |
---|
2832 | |
---|
2833 | if( cash > 0 ) |
---|
2834 | { |
---|
2835 | pc_setaccountreg(sd,"#CASHPOINTS",sd->cashPoints + cash); |
---|
2836 | |
---|
2837 | sprintf(output, "Gained %d cash points. Total %d points", cash, sd->cashPoints); |
---|
2838 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
2839 | } |
---|
2840 | |
---|
2841 | if( points > 0 ) |
---|
2842 | { |
---|
2843 | pc_setaccountreg(sd,"#KAFRAPOINTS",sd->kafraPoints + points); |
---|
2844 | |
---|
2845 | sprintf(output, "Gained %d kafra points. Total %d points", points, sd->kafraPoints); |
---|
2846 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
2847 | } |
---|
2848 | } |
---|
2849 | |
---|
2850 | /*========================================== |
---|
2851 | * šàðŸé |
---|
2852 | *------------------------------------------*/ |
---|
2853 | int pc_getzeny(struct map_session_data *sd,int zeny) |
---|
2854 | { |
---|
2855 | nullpo_retr(0, sd); |
---|
2856 | |
---|
2857 | if( zeny < 0 ) |
---|
2858 | return pc_payzeny(sd, -zeny); |
---|
2859 | |
---|
2860 | if( zeny > MAX_ZENY - sd->status.zeny ) |
---|
2861 | zeny = MAX_ZENY - sd->status.zeny; |
---|
2862 | |
---|
2863 | sd->status.zeny += zeny; |
---|
2864 | clif_updatestatus(sd,SP_ZENY); |
---|
2865 | |
---|
2866 | if( zeny > 0 && sd->state.showzeny ) |
---|
2867 | { |
---|
2868 | char output[255]; |
---|
2869 | sprintf(output, "Gained %dz.", zeny); |
---|
2870 | clif_disp_onlyself(sd,output,strlen(output)); |
---|
2871 | } |
---|
2872 | |
---|
2873 | return 0; |
---|
2874 | } |
---|
2875 | |
---|
2876 | /*========================================== |
---|
2877 | * ACeðTµÄACfbNXðÔ· |
---|
2878 | *------------------------------------------*/ |
---|
2879 | int pc_search_inventory(struct map_session_data *sd,int item_id) |
---|
2880 | { |
---|
2881 | int i; |
---|
2882 | nullpo_retr(-1, sd); |
---|
2883 | |
---|
2884 | ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0) ); |
---|
2885 | return ( i < MAX_INVENTORY ) ? i : -1; |
---|
2886 | } |
---|
2887 | |
---|
2888 | /*========================================== |
---|
2889 | * ACeÇÁBÂ?ÌÝitem\¢?Ì?ð³ |
---|
2890 | *------------------------------------------*/ |
---|
2891 | int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) |
---|
2892 | { |
---|
2893 | struct item_data *data; |
---|
2894 | int i; |
---|
2895 | unsigned int w; |
---|
2896 | |
---|
2897 | nullpo_retr(1, sd); |
---|
2898 | nullpo_retr(1, item_data); |
---|
2899 | |
---|
2900 | if(item_data->nameid <= 0 || amount <= 0) |
---|
2901 | return 1; |
---|
2902 | if(amount > MAX_AMOUNT) |
---|
2903 | return 5; |
---|
2904 | |
---|
2905 | data = itemdb_search(item_data->nameid); |
---|
2906 | w = data->weight*amount; |
---|
2907 | if(sd->weight + w > sd->max_weight) |
---|
2908 | return 2; |
---|
2909 | |
---|
2910 | i = MAX_INVENTORY; |
---|
2911 | |
---|
2912 | if (itemdb_isstackable2(data)) |
---|
2913 | { //Stackable |
---|
2914 | for (i = 0; i < MAX_INVENTORY; i++) |
---|
2915 | { |
---|
2916 | if(sd->status.inventory[i].nameid == item_data->nameid && |
---|
2917 | memcmp(&sd->status.inventory[i].card,&item_data->card, |
---|
2918 | sizeof(item_data->card))==0) |
---|
2919 | { |
---|
2920 | if (amount > MAX_AMOUNT - sd->status.inventory[i].amount) |
---|
2921 | return 5; |
---|
2922 | sd->status.inventory[i].amount += amount; |
---|
2923 | clif_additem(sd,i,amount,0); |
---|
2924 | break; |
---|
2925 | } |
---|
2926 | } |
---|
2927 | } |
---|
2928 | if (i >= MAX_INVENTORY){ |
---|
2929 | i = pc_search_inventory(sd,0); |
---|
2930 | if(i<0) return 4; |
---|
2931 | memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0])); |
---|
2932 | // clear equips field first, just in case |
---|
2933 | if (item_data->equip) |
---|
2934 | sd->status.inventory[i].equip = 0; |
---|
2935 | |
---|
2936 | sd->status.inventory[i].amount = amount; |
---|
2937 | sd->inventory_data[i] = data; |
---|
2938 | clif_additem(sd,i,amount,0); |
---|
2939 | } |
---|
2940 | |
---|
2941 | sd->weight += w; |
---|
2942 | clif_updatestatus(sd,SP_WEIGHT); |
---|
2943 | //Auto-equip |
---|
2944 | if(data->flag.autoequip) pc_equipitem(sd, i, data->equip); |
---|
2945 | return 0; |
---|
2946 | } |
---|
2947 | |
---|
2948 | /*========================================== |
---|
2949 | * ACeðžç· |
---|
2950 | *------------------------------------------*/ |
---|
2951 | int pc_delitem(struct map_session_data *sd,int n,int amount,int type) |
---|
2952 | { |
---|
2953 | nullpo_retr(1, sd); |
---|
2954 | |
---|
2955 | if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL) |
---|
2956 | return 1; |
---|
2957 | |
---|
2958 | sd->status.inventory[n].amount -= amount; |
---|
2959 | sd->weight -= sd->inventory_data[n]->weight*amount ; |
---|
2960 | if(sd->status.inventory[n].amount<=0){ |
---|
2961 | if(sd->status.inventory[n].equip) |
---|
2962 | pc_unequipitem(sd,n,3); |
---|
2963 | memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); |
---|
2964 | sd->inventory_data[n] = NULL; |
---|
2965 | } |
---|
2966 | if(!(type&1)) |
---|
2967 | clif_delitem(sd,n,amount); |
---|
2968 | if(!(type&2)) |
---|
2969 | clif_updatestatus(sd,SP_WEIGHT); |
---|
2970 | |
---|
2971 | return 0; |
---|
2972 | } |
---|
2973 | |
---|
2974 | /*========================================== |
---|
2975 | * ACeð· |
---|
2976 | *------------------------------------------*/ |
---|
2977 | int pc_dropitem(struct map_session_data *sd,int n,int amount) |
---|
2978 | { |
---|
2979 | nullpo_retr(1, sd); |
---|
2980 | |
---|
2981 | if(n < 0 || n >= MAX_INVENTORY) |
---|
2982 | return 0; |
---|
2983 | |
---|
2984 | if(amount <= 0) |
---|
2985 | return 0; |
---|
2986 | |
---|
2987 | if(sd->status.inventory[n].nameid <= 0 || |
---|
2988 | sd->status.inventory[n].amount <= 0 || |
---|
2989 | sd->status.inventory[n].amount < amount || |
---|
2990 | sd->state.trading || sd->vender_id != 0 || |
---|
2991 | !sd->inventory_data[n] //pc_delitem would fail on this case. |
---|
2992 | ) |
---|
2993 | return 0; |
---|
2994 | |
---|
2995 | if (map[sd->bl.m].flag.nodrop) { |
---|
2996 | clif_displaymessage (sd->fd, msg_txt(271)); |
---|
2997 | return 0; //Can't drop items in nodrop mapflag maps. |
---|
2998 | } |
---|
2999 | |
---|
3000 | if (!pc_candrop(sd,&sd->status.inventory[n])) { |
---|
3001 | clif_displaymessage (sd->fd, msg_txt(263)); |
---|
3002 | return 0; |
---|
3003 | } |
---|
3004 | |
---|
3005 | //Logs items, dropped by (P)layers [Lupus] |
---|
3006 | if(log_config.enable_logs&0x8) |
---|
3007 | log_pick_pc(sd, "P", sd->status.inventory[n].nameid, -amount, (struct item*)&sd->status.inventory[n]); |
---|
3008 | //Logs |
---|
3009 | |
---|
3010 | if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) |
---|
3011 | return 0; |
---|
3012 | |
---|
3013 | pc_delitem(sd, n, amount, 0); |
---|
3014 | return 1; |
---|
3015 | } |
---|
3016 | |
---|
3017 | /*========================================== |
---|
3018 | * ACeðE€ |
---|
3019 | *------------------------------------------*/ |
---|
3020 | int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) |
---|
3021 | { |
---|
3022 | int flag=0; |
---|
3023 | unsigned int tick = gettick(); |
---|
3024 | struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; |
---|
3025 | struct party_data *p=NULL; |
---|
3026 | |
---|
3027 | nullpo_retr(0, sd); |
---|
3028 | nullpo_retr(0, fitem); |
---|
3029 | |
---|
3030 | if(!check_distance_bl(&fitem->bl, &sd->bl, 2) && sd->ud.skillid!=BS_GREED) |
---|
3031 | return 0; // £ª¢ |
---|
3032 | |
---|
3033 | if (sd->status.party_id) |
---|
3034 | p = party_search(sd->status.party_id); |
---|
3035 | |
---|
3036 | if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) |
---|
3037 | { |
---|
3038 | first_sd = map_charid2sd(fitem->first_get_charid); |
---|
3039 | if(DIFF_TICK(tick,fitem->first_get_tick) < 0) { |
---|
3040 | if (!(p && p->party.item&1 && |
---|
3041 | first_sd && first_sd->status.party_id == sd->status.party_id |
---|
3042 | )) |
---|
3043 | return 0; |
---|
3044 | } |
---|
3045 | else |
---|
3046 | if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) |
---|
3047 | { |
---|
3048 | second_sd = map_charid2sd(fitem->second_get_charid); |
---|
3049 | if(DIFF_TICK(tick, fitem->second_get_tick) < 0) { |
---|
3050 | if(!(p && p->party.item&1 && |
---|
3051 | ((first_sd && first_sd->status.party_id == sd->status.party_id) || |
---|
3052 | (second_sd && second_sd->status.party_id == sd->status.party_id)) |
---|
3053 | )) |
---|
3054 | return 0; |
---|
3055 | } |
---|
3056 | else |
---|
3057 | if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) |
---|
3058 | { |
---|
3059 | third_sd = map_charid2sd(fitem->third_get_charid); |
---|
3060 | if(DIFF_TICK(tick,fitem->third_get_tick) < 0) { |
---|
3061 | if(!(p && p->party.item&1 && |
---|
3062 | ((first_sd && first_sd->status.party_id == sd->status.party_id) || |
---|
3063 | (second_sd && second_sd->status.party_id == sd->status.party_id) || |
---|
3064 | (third_sd && third_sd->status.party_id == sd->status.party_id)) |
---|
3065 | )) |
---|
3066 | return 0; |
---|
3067 | } |
---|
3068 | } |
---|
3069 | } |
---|
3070 | } |
---|
3071 | |
---|
3072 | //This function takes care of giving the item to whoever should have it, considering party-share options. |
---|
3073 | if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { |
---|
3074 | clif_additem(sd,0,0,flag); |
---|
3075 | return 1; |
---|
3076 | } |
---|
3077 | |
---|
3078 | //Display pickup animation. |
---|
3079 | pc_stop_attack(sd); |
---|
3080 | clif_takeitem(&sd->bl,&fitem->bl); |
---|
3081 | map_clearflooritem(fitem->bl.id); |
---|
3082 | return 1; |
---|
3083 | } |
---|
3084 | |
---|
3085 | int pc_isUseitem(struct map_session_data *sd,int n) |
---|
3086 | { |
---|
3087 | struct item_data *item; |
---|
3088 | int nameid; |
---|
3089 | |
---|
3090 | nullpo_retr(0, sd); |
---|
3091 | |
---|
3092 | item = sd->inventory_data[n]; |
---|
3093 | nameid = sd->status.inventory[n].nameid; |
---|
3094 | |
---|
3095 | if(item == NULL) |
---|
3096 | return 0; |
---|
3097 | //Not consumable item |
---|
3098 | if(item->type != IT_HEALING && item->type != IT_USABLE) |
---|
3099 | return 0; |
---|
3100 | if(!item->script) //if it has no script, you can't really consume it! |
---|
3101 | return 0; |
---|
3102 | //Anodyne (can't use Anodyne's Endure at GVG) |
---|
3103 | if(nameid == 605 && map_flag_gvg(sd->bl.m)) |
---|
3104 | return 0; |
---|
3105 | //Fly Wing/Giant Fly Wing (can't use at GVG and when noteleport flag is on) |
---|
3106 | if((nameid == 601 || nameid == 12212) && (map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m))) { |
---|
3107 | clif_skill_teleportmessage(sd,0); |
---|
3108 | return 0; |
---|
3109 | } |
---|
3110 | //Fly Wing/Butterfly Wing/Giant Fly Wing (can't use when you in duel) [LuzZza] |
---|
3111 | if((nameid == 601 || nameid == 602 || nameid == 12212) && (!battle_config.duel_allow_teleport && sd->duel_group)) { |
---|
3112 | clif_displaymessage(sd->fd, "Duel: Can't use this item in duel."); |
---|
3113 | return 0; |
---|
3114 | } |
---|
3115 | //Butterfly Wing (can't use noreturn flag is on) |
---|
3116 | if(nameid == 602 && map[sd->bl.m].flag.noreturn) |
---|
3117 | return 0; |
---|
3118 | //Dead Branch & Red Pouch & Bloody Branch & Poring Box (can't use at GVG and when nobranch flag is on) |
---|
3119 | if((nameid == 604 || nameid == 12024 || nameid == 12103 || nameid == 12109) && (map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m))) |
---|
3120 | return 0; |
---|
3121 | |
---|
3122 | //Anodyne/Aleovera not usable while sitting. |
---|
3123 | if ((nameid == 605 || nameid == 606) && pc_issit(sd)) |
---|
3124 | return 0; |
---|
3125 | |
---|
3126 | //added item_noequip.txt items check by Maya&[Lupus] |
---|
3127 | if ( |
---|
3128 | (map[sd->bl.m].flag.pvp && item->flag.no_equip&1) || // PVP |
---|
3129 | (map_flag_gvg(sd->bl.m) && item->flag.no_equip&2) || // GVG |
---|
3130 | (map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone) // Zone restriction |
---|
3131 | ) |
---|
3132 | return 0; |
---|
3133 | |
---|
3134 | //Gender check |
---|
3135 | if(item->sex != 2 && sd->status.sex != item->sex) |
---|
3136 | return 0; |
---|
3137 | //Required level check |
---|
3138 | if(item->elv && sd->status.base_level < (unsigned int)item->elv) |
---|
3139 | return 0; |
---|
3140 | |
---|
3141 | //Not equipable by class. [Skotlex] |
---|
3142 | if (!( |
---|
3143 | (1<<(sd->class_&MAPID_BASEMASK)) & |
---|
3144 | (item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)]) |
---|
3145 | )) |
---|
3146 | return 0; |
---|
3147 | |
---|
3148 | //Not usable by upper class. [Skotlex] |
---|
3149 | if(!( |
---|
3150 | (1<<(sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0))) & |
---|
3151 | item->class_upper |
---|
3152 | )) |
---|
3153 | return 0; |
---|
3154 | |
---|
3155 | //Dead Branch & Bloody Branch & Porings Box |
---|
3156 | if((log_config.branch > 0) && (nameid == 604 || nameid == 12103 || nameid == 12109)) |
---|
3157 | log_branch(sd); |
---|
3158 | |
---|
3159 | return 1; |
---|
3160 | } |
---|
3161 | |
---|
3162 | /*========================================== |
---|
3163 | * ACeðg€ |
---|
3164 | *------------------------------------------*/ |
---|
3165 | int pc_useitem(struct map_session_data *sd,int n) |
---|
3166 | { |
---|
3167 | unsigned int tick = gettick(); |
---|
3168 | int amount; |
---|
3169 | struct script_code *script; |
---|
3170 | |
---|
3171 | nullpo_retr(0, sd); |
---|
3172 | |
---|
3173 | if(sd->status.inventory[n].nameid <= 0 || |
---|
3174 | sd->status.inventory[n].amount <= 0) |
---|
3175 | return 0; |
---|
3176 | |
---|
3177 | if(!pc_isUseitem(sd,n)) |
---|
3178 | return 0; |
---|
3179 | |
---|
3180 | //Prevent mass item usage. [Skotlex] |
---|
3181 | if(DIFF_TICK(sd->canuseitem_tick, tick) > 0) |
---|
3182 | return 0; |
---|
3183 | |
---|
3184 | if (sd->sc.count && ( |
---|
3185 | sd->sc.data[SC_BERSERK] || |
---|
3186 | sd->sc.data[SC_MARIONETTE] || |
---|
3187 | (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || |
---|
3188 | sd->sc.data[SC_TRICKDEAD] || |
---|
3189 | sd->sc.data[SC_BLADESTOP] || |
---|
3190 | sd->sc.data[SC_HIDING] || |
---|
3191 | (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) |
---|
3192 | )) |
---|
3193 | return 0; |
---|
3194 | |
---|
3195 | //Since most delay-consume items involve using a "skill-type" target cursor, |
---|
3196 | //perform a skill-use check before going through. [Skotlex] |
---|
3197 | //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. |
---|
3198 | if (sd->inventory_data[n]->flag.delay_consume && ( |
---|
3199 | sd->ud.skilltimer != -1 || |
---|
3200 | DIFF_TICK(tick, sd->ud.canact_tick) < 0 || |
---|
3201 | !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0))) |
---|
3202 | return 0; |
---|
3203 | |
---|
3204 | sd->itemid = sd->status.inventory[n].nameid; |
---|
3205 | sd->itemindex = n; |
---|
3206 | if(sd->catch_target_class != -1) //Abort pet catching. |
---|
3207 | sd->catch_target_class = -1; |
---|
3208 | |
---|
3209 | amount = sd->status.inventory[n].amount; |
---|
3210 | script = sd->inventory_data[n]->script; |
---|
3211 | //Check if the item is to be consumed immediately [Skotlex] |
---|
3212 | if (sd->inventory_data[n]->flag.delay_consume) |
---|
3213 | clif_useitemack(sd,n,amount,1); |
---|
3214 | else { |
---|
3215 | clif_useitemack(sd,n,amount-1,1); |
---|
3216 | //Logs (C)onsumable items [Lupus] |
---|
3217 | if(log_config.enable_logs&0x100) |
---|
3218 | log_pick_pc(sd, "C", sd->status.inventory[n].nameid, -1, &sd->status.inventory[n]); |
---|
3219 | //Logs |
---|
3220 | pc_delitem(sd,n,1,1); |
---|
3221 | } |
---|
3222 | if(sd->status.inventory[n].card[0]==CARD0_CREATE && |
---|
3223 | pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) |
---|
3224 | { |
---|
3225 | potion_flag = 2; // Famous player's potions have 50% more efficiency |
---|
3226 | if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) |
---|
3227 | potion_flag = 3; //Even more effective potions. |
---|
3228 | } |
---|
3229 | |
---|
3230 | sd->canuseitem_tick= tick + battle_config.item_use_interval; //Update item use time. |
---|
3231 | run_script(script,0,sd->bl.id,fake_nd->bl.id); |
---|
3232 | potion_flag = 0; |
---|
3233 | return 1; |
---|
3234 | } |
---|
3235 | |
---|
3236 | /*========================================== |
---|
3237 | * J?gACeÇÁBÂ?ÌÝitem\¢?Ì?ð³ |
---|
3238 | *------------------------------------------*/ |
---|
3239 | int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount) |
---|
3240 | { |
---|
3241 | struct item_data *data; |
---|
3242 | int i,w; |
---|
3243 | |
---|
3244 | nullpo_retr(1, sd); |
---|
3245 | nullpo_retr(1, item_data); |
---|
3246 | |
---|
3247 | if(item_data->nameid <= 0 || amount <= 0) |
---|
3248 | return 1; |
---|
3249 | data = itemdb_search(item_data->nameid); |
---|
3250 | |
---|
3251 | if(!itemdb_cancartstore(item_data, pc_isGM(sd))) |
---|
3252 | { //Check item trade restrictions [Skotlex] |
---|
3253 | clif_displaymessage (sd->fd, msg_txt(264)); |
---|
3254 | return 1; |
---|
3255 | } |
---|
3256 | |
---|
3257 | if((w=data->weight*amount) + sd->cart_weight > battle_config.max_cart_weight) |
---|
3258 | return 1; |
---|
3259 | |
---|
3260 | i=MAX_CART; |
---|
3261 | if(itemdb_isstackable2(data)) |
---|
3262 | { |
---|
3263 | ARR_FIND( 0, MAX_CART, i, |
---|
3264 | sd->status.cart[i].nameid == item_data->nameid && |
---|
3265 | sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && |
---|
3266 | sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3] ); |
---|
3267 | }; |
---|
3268 | |
---|
3269 | if( i < MAX_CART ) |
---|
3270 | {// item already in cart, stack it |
---|
3271 | if(sd->status.cart[i].amount+amount > MAX_AMOUNT) |
---|
3272 | return 1; // no room |
---|
3273 | |
---|
3274 | sd->status.cart[i].amount+=amount; |
---|
3275 | clif_cart_additem(sd,i,amount,0); |
---|
3276 | } |
---|
3277 | else |
---|
3278 | {// item not stackable or not present, add it |
---|
3279 | ARR_FIND( 0, MAX_CART, i, sd->status.cart[i].nameid == 0 ); |
---|
3280 | if( i == MAX_CART ) |
---|
3281 | return 1; // no room |
---|
3282 | |
---|
3283 | memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); |
---|
3284 | sd->status.cart[i].amount=amount; |
---|
3285 | sd->cart_num++; |
---|
3286 | clif_cart_additem(sd,i,amount,0); |
---|
3287 | } |
---|
3288 | |
---|
3289 | sd->cart_weight += w; |
---|
3290 | clif_updatestatus(sd,SP_CARTINFO); |
---|
3291 | |
---|
3292 | return 0; |
---|
3293 | } |
---|
3294 | |
---|
3295 | /*========================================== |
---|
3296 | * J?gACeðžç· |
---|
3297 | *------------------------------------------*/ |
---|
3298 | int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type) |
---|
3299 | { |
---|
3300 | nullpo_retr(1, sd); |
---|
3301 | |
---|
3302 | if(sd->status.cart[n].nameid==0 || |
---|
3303 | sd->status.cart[n].amount<amount) |
---|
3304 | return 1; |
---|
3305 | |
---|
3306 | sd->status.cart[n].amount -= amount; |
---|
3307 | sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ; |
---|
3308 | if(sd->status.cart[n].amount <= 0){ |
---|
3309 | memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0])); |
---|
3310 | sd->cart_num--; |
---|
3311 | } |
---|
3312 | if(!type) { |
---|
3313 | clif_cart_delitem(sd,n,amount); |
---|
3314 | clif_updatestatus(sd,SP_CARTINFO); |
---|
3315 | } |
---|
3316 | |
---|
3317 | return 0; |
---|
3318 | } |
---|
3319 | |
---|
3320 | /*========================================== |
---|
3321 | * J?gÖACeÚ® |
---|
3322 | *------------------------------------------*/ |
---|
3323 | int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) |
---|
3324 | { |
---|
3325 | struct item *item_data; |
---|
3326 | |
---|
3327 | nullpo_retr(0, sd); |
---|
3328 | |
---|
3329 | if (idx < 0 || idx >= MAX_INVENTORY) //Invalid index check [Skotlex] |
---|
3330 | return 1; |
---|
3331 | |
---|
3332 | item_data = &sd->status.inventory[idx]; |
---|
3333 | |
---|
3334 | if (item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id) |
---|
3335 | return 1; |
---|
3336 | |
---|
3337 | if (pc_cart_additem(sd,item_data,amount) == 0) |
---|
3338 | return pc_delitem(sd,idx,amount,0); |
---|
3339 | |
---|
3340 | return 1; |
---|
3341 | } |
---|
3342 | |
---|
3343 | /*========================================== |
---|
3344 | * J?g?ÌACe?mF(Â?Ì·ªðÔ·) |
---|
3345 | *------------------------------------------*/ |
---|
3346 | int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) |
---|
3347 | { |
---|
3348 | struct item* item_data; |
---|
3349 | |
---|
3350 | nullpo_retr(-1, sd); |
---|
3351 | |
---|
3352 | item_data = &sd->status.cart[idx]; |
---|
3353 | if( item_data->nameid == 0 || item_data->amount == 0 ) |
---|
3354 | return -1; |
---|
3355 | |
---|
3356 | return item_data->amount - amount; |
---|
3357 | } |
---|
3358 | |
---|
3359 | /*========================================== |
---|
3360 | * J?g©çACeÚ® |
---|
3361 | *------------------------------------------*/ |
---|
3362 | int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) |
---|
3363 | { |
---|
3364 | struct item *item_data; |
---|
3365 | int flag; |
---|
3366 | |
---|
3367 | nullpo_retr(0, sd); |
---|
3368 | |
---|
3369 | if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex] |
---|
3370 | return 1; |
---|
3371 | |
---|
3372 | item_data=&sd->status.cart[idx]; |
---|
3373 | |
---|
3374 | if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id ) |
---|
3375 | return 1; |
---|
3376 | if((flag = pc_additem(sd,item_data,amount)) == 0) |
---|
3377 | return pc_cart_delitem(sd,idx,amount,0); |
---|
3378 | |
---|
3379 | clif_additem(sd,0,0,flag); |
---|
3380 | return 1; |
---|
3381 | } |
---|
3382 | |
---|
3383 | /*========================================== |
---|
3384 | * XeBiöJ |
---|
3385 | *------------------------------------------*/ |
---|
3386 | int pc_show_steal(struct block_list *bl,va_list ap) |
---|
3387 | { |
---|
3388 | struct map_session_data *sd; |
---|
3389 | int itemid; |
---|
3390 | |
---|
3391 | struct item_data *item=NULL; |
---|
3392 | char output[100]; |
---|
3393 | |
---|
3394 | sd=va_arg(ap,struct map_session_data *); |
---|
3395 | itemid=va_arg(ap,int); |
---|
3396 | |
---|
3397 | if((item=itemdb_exists(itemid))==NULL) |
---|
3398 | sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid); |
---|
3399 | else |
---|
3400 | sprintf(output,"%s stole %s.",sd->status.name,item->jname); |
---|
3401 | clif_displaymessage( ((struct map_session_data *)bl)->fd, output); |
---|
3402 | |
---|
3403 | return 0; |
---|
3404 | } |
---|
3405 | /*========================================== |
---|
3406 | * |
---|
3407 | *------------------------------------------*/ |
---|
3408 | int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) |
---|
3409 | { |
---|
3410 | int i,itemid,flag; |
---|
3411 | double rate; |
---|
3412 | struct status_data *sd_status, *md_status; |
---|
3413 | struct mob_data *md; |
---|
3414 | struct item tmp_item; |
---|
3415 | |
---|
3416 | if(!sd || !bl || bl->type!=BL_MOB) |
---|
3417 | return 0; |
---|
3418 | |
---|
3419 | md = (TBL_MOB *)bl; |
---|
3420 | |
---|
3421 | if(md->state.steal_flag == UCHAR_MAX || md->sc.opt1) //already stolen from / status change check |
---|
3422 | return 0; |
---|
3423 | |
---|
3424 | sd_status= status_get_status_data(&sd->bl); |
---|
3425 | md_status= status_get_status_data(bl); |
---|
3426 | |
---|
3427 | if(md->master_id || md_status->mode&MD_BOSS || |
---|
3428 | (md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris] |
---|
3429 | map[bl->m].flag.nomobloot || // check noloot map flag [Lorky] |
---|
3430 | (battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus] |
---|
3431 | md->state.steal_flag++ >= battle_config.skill_steal_max_tries) |
---|
3432 | ) { //Can't steal from |
---|
3433 | md->state.steal_flag = UCHAR_MAX; |
---|
3434 | return 0; |
---|
3435 | } |
---|
3436 | |
---|
3437 | // base skill success chance (percentual) |
---|
3438 | rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4; |
---|
3439 | rate += sd->add_steal_rate; |
---|
3440 | |
---|
3441 | if( rate < 1 ) |
---|
3442 | return 0; |
---|
3443 | |
---|
3444 | // Try dropping one item, in the order from first to last possible slot. |
---|
3445 | // Droprate is affected by the skill success rate. |
---|
3446 | for( i = 0; i < MAX_STEAL_DROP; i++ ) |
---|
3447 | if( md->db->dropitem[i].nameid > 0 && itemdb_exists(md->db->dropitem[i].nameid) && rand() % 10000 < md->db->dropitem[i].p * rate/100. ) |
---|
3448 | break; |
---|
3449 | if( i == MAX_STEAL_DROP ) |
---|
3450 | return 0; |
---|
3451 | |
---|
3452 | itemid = md->db->dropitem[i].nameid; |
---|
3453 | memset(&tmp_item,0,sizeof(tmp_item)); |
---|
3454 | tmp_item.nameid = itemid; |
---|
3455 | tmp_item.amount = 1; |
---|
3456 | tmp_item.identify = itemdb_isidentified(itemid); |
---|
3457 | flag = pc_additem(sd,&tmp_item,1); |
---|
3458 | |
---|
3459 | //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? |
---|
3460 | md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more |
---|
3461 | |
---|
3462 | if(flag) { //Failed to steal due to overweight |
---|
3463 | clif_additem(sd,0,0,flag); |
---|
3464 | return 0; |
---|
3465 | } |
---|
3466 | |
---|
3467 | if(battle_config.show_steal_in_same_party) |
---|
3468 | party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid); |
---|
3469 | |
---|
3470 | //Logs items, Stolen from mobs [Lupus] |
---|
3471 | if(log_config.enable_logs&0x80) { |
---|
3472 | log_pick_mob(md, "M", itemid, -1, NULL); |
---|
3473 | log_pick_pc(sd, "P", itemid, 1, NULL); |
---|
3474 | } |
---|
3475 | |
---|
3476 | //A Rare Steal Global Announce by Lupus |
---|
3477 | if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) { |
---|
3478 | struct item_data *i_data; |
---|
3479 | char message[128]; |
---|
3480 | i_data = itemdb_search(itemid); |
---|
3481 | sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100); |
---|
3482 | //MSG: "'%s' stole %s's %s (chance: %0.02f%%)" |
---|
3483 | intif_GMmessage(message,strlen(message)+1,0); |
---|
3484 | } |
---|
3485 | return 1; |
---|
3486 | } |
---|
3487 | |
---|
3488 | /*========================================== |
---|
3489 | * |
---|
3490 | *------------------------------------------*/ |
---|
3491 | int pc_steal_coin(struct map_session_data *sd,struct block_list *target) |
---|
3492 | { |
---|
3493 | int rate,skill; |
---|
3494 | struct mob_data *md; |
---|
3495 | if(!sd || !target || target->type != BL_MOB) |
---|
3496 | return 0; |
---|
3497 | |
---|
3498 | md = (TBL_MOB*)target; |
---|
3499 | if(md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE]) |
---|
3500 | return 0; |
---|
3501 | |
---|
3502 | if (md->class_>=1324 && md->class_<1364) |
---|
3503 | return 0; |
---|
3504 | |
---|
3505 | skill = pc_checkskill(sd,RG_STEALCOIN)*10; |
---|
3506 | rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; |
---|
3507 | if(rand()%1000 < rate) { |
---|
3508 | pc_getzeny(sd,md->level*10 + rand()%100); |
---|
3509 | md->state.steal_coin_flag = 1; |
---|
3510 | return 1; |
---|
3511 | } |
---|
3512 | return 0; |
---|
3513 | } |
---|
3514 | |
---|
3515 | /*========================================== |
---|
3516 | * Set's a player position. |
---|
3517 | * Return values: |
---|
3518 | * 0 - Success. |
---|
3519 | * 1 - Invalid map index. |
---|
3520 | * 2 - Map not in this map-server, and failed to locate alternate map-server. |
---|
3521 | *------------------------------------------*/ |
---|
3522 | int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype) |
---|
3523 | { |
---|
3524 | int m; |
---|
3525 | |
---|
3526 | nullpo_retr(0, sd); |
---|
3527 | |
---|
3528 | if (!mapindex || !mapindex_id2name(mapindex)) { |
---|
3529 | ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex); |
---|
3530 | return 1; |
---|
3531 | } |
---|
3532 | |
---|
3533 | sd->state.changemap = (sd->mapindex != mapindex); |
---|
3534 | if( sd->state.changemap ) |
---|
3535 | { //Misc map-changing settings |
---|
3536 | if (sd->sc.count) |
---|
3537 | { //Cancel some map related stuff. |
---|
3538 | if (sd->sc.data[SC_JAILED]) |
---|
3539 | return 1; //You may not get out! |
---|
3540 | if (sd->sc.data[SC_WARM]) |
---|
3541 | status_change_end(&sd->bl,SC_WARM,-1); |
---|
3542 | if (sd->sc.data[SC_SUN_COMFORT]) |
---|
3543 | status_change_end(&sd->bl,SC_SUN_COMFORT,-1); |
---|
3544 | if (sd->sc.data[SC_MOON_COMFORT]) |
---|
3545 | status_change_end(&sd->bl,SC_MOON_COMFORT,-1); |
---|
3546 | if (sd->sc.data[SC_STAR_COMFORT]) |
---|
3547 | status_change_end(&sd->bl,SC_STAR_COMFORT,-1); |
---|
3548 | if (sd->sc.data[SC_KNOWLEDGE]) { |
---|
3549 | struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; |
---|
3550 | if (sce->timer != -1) |
---|
3551 | delete_timer(sce->timer, status_change_timer); |
---|
3552 | sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); |
---|
3553 | } |
---|
3554 | } |
---|
3555 | if (battle_config.clear_unit_onwarp&BL_PC) |
---|
3556 | skill_clear_unitgroup(&sd->bl); |
---|
3557 | party_send_dot_remove(sd); //minimap dot fix [Kevin] |
---|
3558 | guild_send_dot_remove(sd); |
---|
3559 | if (sd->regen.state.gc) |
---|
3560 | sd->regen.state.gc = 0; |
---|
3561 | } |
---|
3562 | |
---|
3563 | m=map_mapindex2mapid(mapindex); |
---|
3564 | if(m<0) { |
---|
3565 | uint32 ip; |
---|
3566 | uint16 port; |
---|
3567 | //if can't find any map-servers, just abort setting position. |
---|
3568 | if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) |
---|
3569 | return 2; |
---|
3570 | |
---|
3571 | //remove from map, THEN change x/y coordinates |
---|
3572 | unit_remove_map_pc(sd,clrtype); |
---|
3573 | sd->mapindex = mapindex; |
---|
3574 | sd->bl.x=x; |
---|
3575 | sd->bl.y=y; |
---|
3576 | pc_clean_skilltree(sd); |
---|
3577 | chrif_save(sd,2); |
---|
3578 | chrif_changemapserver(sd, ip, (short)port); |
---|
3579 | |
---|
3580 | //Free session data from this map server [Kevin] |
---|
3581 | unit_free_pc(sd); |
---|
3582 | |
---|
3583 | return 0; |
---|
3584 | } |
---|
3585 | |
---|
3586 | if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) |
---|
3587 | { |
---|
3588 | ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); |
---|
3589 | x = y = 0; // make it random |
---|
3590 | } |
---|
3591 | |
---|
3592 | if( x == 0 && y == 0 ) |
---|
3593 | {// pick a random walkable cell |
---|
3594 | do { |
---|
3595 | x=rand()%(map[m].xs-2)+1; |
---|
3596 | y=rand()%(map[m].ys-2)+1; |
---|
3597 | } while(map_getcell(m,x,y,CELL_CHKNOPASS)); |
---|
3598 | } |
---|
3599 | |
---|
3600 | if(sd->bl.prev != NULL){ |
---|
3601 | unit_remove_map_pc(sd,clrtype); |
---|
3602 | clif_changemap(sd,map[m].index,x,y); // [MouseJstr] |
---|
3603 | } else if(sd->state.active) |
---|
3604 | //Tag player for rewarping after map-loading is done. [Skotlex] |
---|
3605 | sd->state.rewarp = 1; |
---|
3606 | |
---|
3607 | sd->mapindex = mapindex; |
---|
3608 | sd->bl.m = m; |
---|
3609 | sd->bl.x = sd->ud.to_x = x; |
---|
3610 | sd->bl.y = sd->ud.to_y = y; |
---|
3611 | |
---|
3612 | if (sd->status.guild_id > 0 && map[m].flag.gvg_castle) |
---|
3613 | { // Increased guild castle regen [Valaris] |
---|
3614 | struct guild_castle *gc = guild_mapindex2gc(sd->mapindex); |
---|
3615 | if(gc && gc->guild_id == sd->status.guild_id) |
---|
3616 | sd->regen.state.gc = 1; |
---|
3617 | } |
---|
3618 | |
---|
3619 | if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) { |
---|
3620 | sd->pd->bl.m = m; |
---|
3621 | sd->pd->bl.x = sd->pd->ud.to_x = x; |
---|
3622 | sd->pd->bl.y = sd->pd->ud.to_y = y; |
---|
3623 | sd->pd->ud.dir = sd->ud.dir; |
---|
3624 | } |
---|
3625 | |
---|
3626 | if(merc_is_hom_active(sd->hd)) { //orn |
---|
3627 | sd->hd->bl.m = m; |
---|
3628 | sd->hd->bl.x = sd->hd->ud.to_x = x; |
---|
3629 | sd->hd->bl.y = sd->hd->ud.to_y = y; |
---|
3630 | sd->hd->ud.dir = sd->ud.dir; |
---|
3631 | } |
---|
3632 | |
---|
3633 | return 0; |
---|
3634 | } |
---|
3635 | |
---|
3636 | /*========================================== |
---|
3637 | * PCÌ_?v |
---|
3638 | *------------------------------------------*/ |
---|
3639 | int pc_randomwarp(struct map_session_data *sd, int type) |
---|
3640 | { |
---|
3641 | int x,y,i=0; |
---|
3642 | int m; |
---|
3643 | |
---|
3644 | nullpo_retr(0, sd); |
---|
3645 | |
---|
3646 | m=sd->bl.m; |
---|
3647 | |
---|
3648 | if (map[sd->bl.m].flag.noteleport) // e|?gÖ~ |
---|
3649 | return 0; |
---|
3650 | |
---|
3651 | do{ |
---|
3652 | x=rand()%(map[m].xs-2)+1; |
---|
3653 | y=rand()%(map[m].ys-2)+1; |
---|
3654 | }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); |
---|
3655 | |
---|
3656 | if (i < 1000) |
---|
3657 | return pc_setpos(sd,map[sd->bl.m].index,x,y,type); |
---|
3658 | |
---|
3659 | return 0; |
---|
3660 | } |
---|
3661 | |
---|
3662 | /*========================================== |
---|
3663 | * Records a memo point at sd's current position |
---|
3664 | * pos - entry to replace, (-1: shift oldest entry out) |
---|
3665 | *------------------------------------------*/ |
---|
3666 | int pc_memo(struct map_session_data* sd, int pos) |
---|
3667 | { |
---|
3668 | int skill; |
---|
3669 | |
---|
3670 | nullpo_retr(0, sd); |
---|
3671 | |
---|
3672 | // check mapflags |
---|
3673 | if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && battle_config.any_warp_GM_min_level > pc_isGM(sd) ) { |
---|
3674 | clif_skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." |
---|
3675 | return 0; |
---|
3676 | } |
---|
3677 | |
---|
3678 | // check inputs |
---|
3679 | if( pos < -1 || pos >= MAX_MEMOPOINTS ) |
---|
3680 | return 0; // invalid input |
---|
3681 | |
---|
3682 | // check required skill level |
---|
3683 | skill = pc_checkskill(sd, AL_WARP); |
---|
3684 | if( skill < 1 ) { |
---|
3685 | clif_skill_memomessage(sd,2); // "You haven't learned Warp." |
---|
3686 | return 0; |
---|
3687 | } |
---|
3688 | if( skill < 2 || skill - 2 < pos ) { |
---|
3689 | clif_skill_memomessage(sd,1); // "Skill Level is not high enough." |
---|
3690 | return 0; |
---|
3691 | } |
---|
3692 | |
---|
3693 | if( pos == -1 ) |
---|
3694 | { |
---|
3695 | int i; |
---|
3696 | // prevent memo-ing the same map multiple times |
---|
3697 | ARR_FIND( 0, MAX_MEMOPOINTS, i, sd->status.memo_point[i].map == map_id2index(sd->bl.m) ); |
---|
3698 | memmove(&sd->status.memo_point[1], &sd->status.memo_point[0], (min(i,MAX_MEMOPOINTS-1))*sizeof(struct point)); |
---|
3699 | pos = 0; |
---|
3700 | } |
---|
3701 | |
---|
3702 | sd->status.memo_point[pos].map = map_id2index(sd->bl.m); |
---|
3703 | sd->status.memo_point[pos].x = sd->bl.x; |
---|
3704 | sd->status.memo_point[pos].y = sd->bl.y; |
---|
3705 | |
---|
3706 | clif_skill_memomessage(sd, 0); |
---|
3707 | |
---|
3708 | return 1; |
---|
3709 | } |
---|
3710 | |
---|
3711 | // |
---|
3712 | // í?? |
---|
3713 | // |
---|
3714 | /*========================================== |
---|
3715 | * XLÌ?õ LµÄ¢œêLvªÔé |
---|
3716 | *------------------------------------------*/ |
---|
3717 | int pc_checkskill(struct map_session_data *sd,int skill_id) |
---|
3718 | { |
---|
3719 | if(sd == NULL) return 0; |
---|
3720 | if( skill_id>=GD_SKILLBASE){ |
---|
3721 | struct guild *g; |
---|
3722 | if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL) |
---|
3723 | return guild_checkskill(g,skill_id); |
---|
3724 | return 0; |
---|
3725 | } |
---|
3726 | |
---|
3727 | if(sd->status.skill[skill_id].id == skill_id) |
---|
3728 | return (sd->status.skill[skill_id].lv); |
---|
3729 | |
---|
3730 | return 0; |
---|
3731 | } |
---|
3732 | |
---|
3733 | /*========================================== |
---|
3734 | * í?XÉæéXLÌ??`FbN |
---|
3735 | * ø?F |
---|
3736 | * struct map_session_data *sd ZbVf?^ |
---|
3737 | * int nameid ?õiID |
---|
3738 | * ÔèlF |
---|
3739 | * 0 ?Xȵ |
---|
3740 | * -1 XLðð |
---|
3741 | *------------------------------------------*/ |
---|
3742 | int pc_checkallowskill(struct map_session_data *sd) |
---|
3743 | { |
---|
3744 | const enum sc_type scw_list[] = { |
---|
3745 | SC_TWOHANDQUICKEN, |
---|
3746 | SC_ONEHAND, |
---|
3747 | SC_AURABLADE, |
---|
3748 | SC_PARRYING, |
---|
3749 | SC_SPEARQUICKEN, |
---|
3750 | SC_ADRENALINE, |
---|
3751 | SC_ADRENALINE2, |
---|
3752 | SC_GATLINGFEVER |
---|
3753 | }; |
---|
3754 | const enum sc_type scs_list[] = { |
---|
3755 | SC_AUTOGUARD, |
---|
3756 | SC_DEFENDER, |
---|
3757 | SC_REFLECTSHIELD |
---|
3758 | }; |
---|
3759 | int i; |
---|
3760 | nullpo_retr(0, sd); |
---|
3761 | |
---|
3762 | if(!sd->sc.count) |
---|
3763 | return 0; |
---|
3764 | |
---|
3765 | for (i = 0; i < ARRAYLENGTH(scw_list); i++) |
---|
3766 | { // Skills requiring specific weapon types |
---|
3767 | if(sd->sc.data[scw_list[i]] && |
---|
3768 | !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) |
---|
3769 | status_change_end(&sd->bl,scw_list[i],-1); |
---|
3770 | } |
---|
3771 | |
---|
3772 | if(sd->sc.data[SC_SPURT] && sd->status.weapon) |
---|
3773 | // Spurt requires bare hands (feet, in fact xD) |
---|
3774 | status_change_end(&sd->bl,SC_SPURT,-1); |
---|
3775 | |
---|
3776 | if(sd->status.shield <= 0) { // Skills requiring a shield |
---|
3777 | for (i = 0; i < ARRAYLENGTH(scs_list); i++) |
---|
3778 | if(sd->sc.data[scs_list[i]]) |
---|
3779 | status_change_end(&sd->bl,scs_list[i],-1); |
---|
3780 | } |
---|
3781 | return 0; |
---|
3782 | } |
---|
3783 | |
---|
3784 | /*========================================== |
---|
3785 | * ? õiÌ`FbN |
---|
3786 | *------------------------------------------*/ |
---|
3787 | int pc_checkequip(struct map_session_data *sd,int pos) |
---|
3788 | { |
---|
3789 | int i; |
---|
3790 | |
---|
3791 | nullpo_retr(-1, sd); |
---|
3792 | |
---|
3793 | for(i=0;i<EQI_MAX;i++){ |
---|
3794 | if(pos & equip_pos[i]) |
---|
3795 | return sd->equip_index[i]; |
---|
3796 | } |
---|
3797 | |
---|
3798 | return -1; |
---|
3799 | } |
---|
3800 | |
---|
3801 | /*========================================== |
---|
3802 | * Convert's from the client's lame Job ID system |
---|
3803 | * to the map server's 'makes sense' system. [Skotlex] |
---|
3804 | *------------------------------------------*/ |
---|
3805 | int pc_jobid2mapid(unsigned short b_class) |
---|
3806 | { |
---|
3807 | int class_ = 0; |
---|
3808 | if (b_class >= JOB_BABY && b_class <= JOB_SUPER_BABY) |
---|
3809 | { |
---|
3810 | if (b_class == JOB_SUPER_BABY) |
---|
3811 | b_class = JOB_SUPER_NOVICE; |
---|
3812 | else |
---|
3813 | b_class -= JOB_BABY; |
---|
3814 | class_|= JOBL_BABY; |
---|
3815 | } |
---|
3816 | else if (b_class >= JOB_NOVICE_HIGH && b_class <= JOB_PALADIN2) |
---|
3817 | { |
---|
3818 | b_class -= JOB_NOVICE_HIGH; |
---|
3819 | class_|= JOBL_UPPER; |
---|
3820 | } |
---|
3821 | if (b_class >= JOB_KNIGHT && b_class <= JOB_KNIGHT2) |
---|
3822 | class_|= JOBL_2_1; |
---|
3823 | else if (b_class >= JOB_CRUSADER && b_class <= JOB_CRUSADER2) |
---|
3824 | class_|= JOBL_2_2; |
---|
3825 | switch (b_class) |
---|
3826 | { |
---|
3827 | case JOB_NOVICE: |
---|
3828 | case JOB_SWORDMAN: |
---|
3829 | case JOB_MAGE: |
---|
3830 | case JOB_ARCHER: |
---|
3831 | case JOB_ACOLYTE: |
---|
3832 | case JOB_MERCHANT: |
---|
3833 | case JOB_THIEF: |
---|
3834 | class_ |= b_class; |
---|
3835 | break; |
---|
3836 | case JOB_KNIGHT: |
---|
3837 | case JOB_KNIGHT2: |
---|
3838 | case JOB_CRUSADER: |
---|
3839 | case JOB_CRUSADER2: |
---|
3840 | class_ |= MAPID_SWORDMAN; |
---|
3841 | break; |
---|
3842 | case JOB_PRIEST: |
---|
3843 | case JOB_MONK: |
---|
3844 | class_ |= MAPID_ACOLYTE; |
---|
3845 | break; |
---|
3846 | case JOB_WIZARD: |
---|
3847 | case JOB_SAGE: |
---|
3848 | class_ |= MAPID_MAGE; |
---|
3849 | break; |
---|
3850 | case JOB_BLACKSMITH: |
---|
3851 | case JOB_ALCHEMIST: |
---|
3852 | class_ |= MAPID_MERCHANT; |
---|
3853 | break; |
---|
3854 | case JOB_HUNTER: |
---|
3855 | case JOB_BARD: |
---|
3856 | case JOB_DANCER: |
---|
3857 | class_ |= MAPID_ARCHER; |
---|
3858 | break; |
---|
3859 | case JOB_ASSASSIN: |
---|
3860 | case JOB_ROGUE: |
---|
3861 | class_ |= MAPID_THIEF; |
---|
3862 | break; |
---|
3863 | |
---|
3864 | case JOB_STAR_GLADIATOR: |
---|
3865 | case JOB_STAR_GLADIATOR2: |
---|
3866 | class_ |= JOBL_2_1; |
---|
3867 | class_ |= MAPID_TAEKWON; |
---|
3868 | break; |
---|
3869 | case JOB_SOUL_LINKER: |
---|
3870 | class_ |= JOBL_2_2; |
---|
3871 | case JOB_TAEKWON: |
---|
3872 | class_ |= MAPID_TAEKWON; |
---|
3873 | break; |
---|
3874 | case JOB_WEDDING: |
---|
3875 | class_ = MAPID_WEDDING; |
---|
3876 | break; |
---|
3877 | case JOB_SUPER_NOVICE: //Super Novices are considered 2-1 novices. [Skotlex] |
---|
3878 | class_ |= JOBL_2_1; |
---|
3879 | break; |
---|
3880 | case JOB_GUNSLINGER: |
---|
3881 | class_ |= MAPID_GUNSLINGER; |
---|
3882 | break; |
---|
3883 | case JOB_NINJA: |
---|
3884 | class_ |= MAPID_NINJA; |
---|
3885 | break; |
---|
3886 | case JOB_XMAS: |
---|
3887 | class_ = MAPID_XMAS; |
---|
3888 | break; |
---|
3889 | case JOB_SUMMER: |
---|
3890 | class_ = MAPID_SUMMER; |
---|
3891 | break; |
---|
3892 | //Possible to be in the wrong spot? |
---|
3893 | case JOB_NECROMANCER: // Necromancer [Brain] |
---|
3894 | class_ |= JOBL_2_1; |
---|
3895 | class_ |= MAPID_ADEPT; |
---|
3896 | break; |
---|
3897 | case JOB_WARLOCK: // Warlock [Brain] |
---|
3898 | class_ |= JOBL_2_2; |
---|
3899 | case JOB_ADEPT: // Adept [Brain] |
---|
3900 | class_ |= MAPID_ADEPT; |
---|
3901 | break; |
---|
3902 | default: |
---|
3903 | return -1; |
---|
3904 | } |
---|
3905 | return class_; |
---|
3906 | } |
---|
3907 | |
---|
3908 | //Reverts the map-style class id to the client-style one. |
---|
3909 | int pc_mapid2jobid(unsigned short class_, int sex) |
---|
3910 | { |
---|
3911 | switch(class_) { |
---|
3912 | case MAPID_NOVICE: return JOB_NOVICE; |
---|
3913 | case MAPID_SWORDMAN: return JOB_SWORDMAN; |
---|
3914 | case MAPID_MAGE: return JOB_MAGE; |
---|
3915 | case MAPID_ARCHER: return JOB_ARCHER; |
---|
3916 | case MAPID_ACOLYTE: return JOB_ACOLYTE; |
---|
3917 | case MAPID_MERCHANT: return JOB_MERCHANT; |
---|
3918 | case MAPID_THIEF: return JOB_THIEF; |
---|
3919 | case MAPID_TAEKWON: return JOB_TAEKWON; |
---|
3920 | case MAPID_WEDDING: return JOB_WEDDING; |
---|
3921 | case MAPID_GUNSLINGER: return JOB_GUNSLINGER; |
---|
3922 | case MAPID_NINJA: return JOB_NINJA; |
---|
3923 | case MAPID_XMAS: return JOB_XMAS; |
---|
3924 | case MAPID_SUMMER: return JOB_SUMMER; |
---|
3925 | case MAPID_ADEPT: return JOB_ADEPT; // Adept [Brain] |
---|
3926 | //2_1 classes |
---|
3927 | case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE; |
---|
3928 | case MAPID_KNIGHT: return JOB_KNIGHT; |
---|
3929 | case MAPID_WIZARD: return JOB_WIZARD; |
---|
3930 | case MAPID_HUNTER: return JOB_HUNTER; |
---|
3931 | case MAPID_PRIEST: return JOB_PRIEST; |
---|
3932 | case MAPID_BLACKSMITH: return JOB_BLACKSMITH; |
---|
3933 | case MAPID_ASSASSIN: return JOB_ASSASSIN; |
---|
3934 | case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR; |
---|
3935 | case MAPID_NECROMANCER: return JOB_NECROMANCER; // Necromancer [Brain] |
---|
3936 | //2_2 classes |
---|
3937 | case MAPID_CRUSADER: return JOB_CRUSADER; |
---|
3938 | case MAPID_SAGE: return JOB_SAGE; |
---|
3939 | case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER; |
---|
3940 | case MAPID_MONK: return JOB_MONK; |
---|
3941 | case MAPID_ALCHEMIST: return JOB_ALCHEMIST; |
---|
3942 | case MAPID_ROGUE: return JOB_ROGUE; |
---|
3943 | case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER; |
---|
3944 | case MAPID_WARLOCK: return JOB_WARLOCK; // Warlock [Brain] |
---|
3945 | //1-1: advanced |
---|
3946 | case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH; |
---|
3947 | case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH; |
---|
3948 | case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH; |
---|
3949 | case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH; |
---|
3950 | case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH; |
---|
3951 | case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH; |
---|
3952 | case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH; |
---|
3953 | //2_1 advanced |
---|
3954 | case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT; |
---|
3955 | case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD; |
---|
3956 | case MAPID_SNIPER: return JOB_SNIPER; |
---|
3957 | case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST; |
---|
3958 | case MAPID_WHITESMITH: return JOB_WHITESMITH; |
---|
3959 | case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS; |
---|
3960 | //2_2 advanced |
---|
3961 | case MAPID_PALADIN: return JOB_PALADIN; |
---|
3962 | case MAPID_PROFESSOR: return JOB_PROFESSOR; |
---|
3963 | case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY; |
---|
3964 | case MAPID_CHAMPION: return JOB_CHAMPION; |
---|
3965 | case MAPID_CREATOR: return JOB_CREATOR; |
---|
3966 | case MAPID_STALKER: return JOB_STALKER; |
---|
3967 | //1-1 baby |
---|
3968 | case MAPID_BABY: return JOB_BABY; |
---|
3969 | case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN; |
---|
3970 | case MAPID_BABY_MAGE: return JOB_BABY_MAGE; |
---|
3971 | case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER; |
---|
3972 | case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE; |
---|
3973 | case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT; |
---|
3974 | case MAPID_BABY_THIEF: return JOB_BABY_THIEF; |
---|
3975 | //2_1 baby |
---|
3976 | case MAPID_SUPER_BABY: return JOB_SUPER_BABY; |
---|
3977 | case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT; |
---|
3978 | case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD; |
---|
3979 | case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER; |
---|
3980 | case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST; |
---|
3981 | case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH; |
---|
3982 | case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN; |
---|
3983 | //2_2 baby |
---|
3984 | case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER; |
---|
3985 | case MAPID_BABY_SAGE: return JOB_BABY_SAGE; |
---|
3986 | case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER; |
---|
3987 | case MAPID_BABY_MONK: return JOB_BABY_MONK; |
---|
3988 | case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST; |
---|
3989 | case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE; |
---|
3990 | default: |
---|
3991 | return -1; |
---|
3992 | } |
---|
3993 | } |
---|
3994 | |
---|
3995 | /*==================================================== |
---|
3996 | * This function return the name of the job (by [Yor]) |
---|
3997 | *----------------------------------------------------*/ |
---|
3998 | char* job_name(int class_) |
---|
3999 | { |
---|
4000 | switch (class_) { |
---|
4001 | case JOB_NOVICE: |
---|
4002 | case JOB_SWORDMAN: |
---|
4003 | case JOB_MAGE: |
---|
4004 | case JOB_ARCHER: |
---|
4005 | case JOB_ACOLYTE: |
---|
4006 | case JOB_MERCHANT: |
---|
4007 | case JOB_THIEF: |
---|
4008 | return msg_txt(550 - JOB_NOVICE+class_); |
---|
4009 | |
---|
4010 | case JOB_KNIGHT: |
---|
4011 | case JOB_PRIEST: |
---|
4012 | case JOB_WIZARD: |
---|
4013 | case JOB_BLACKSMITH: |
---|
4014 | case JOB_HUNTER: |
---|
4015 | case JOB_ASSASSIN: |
---|
4016 | return msg_txt(557 - JOB_KNIGHT+class_); |
---|
4017 | |
---|
4018 | case JOB_KNIGHT2: |
---|
4019 | return msg_txt(557); |
---|
4020 | |
---|
4021 | case JOB_CRUSADER: |
---|
4022 | case JOB_MONK: |
---|
4023 | case JOB_SAGE: |
---|
4024 | case JOB_ROGUE: |
---|
4025 | case JOB_ALCHEMIST: |
---|
4026 | case JOB_BARD: |
---|
4027 | case JOB_DANCER: |
---|
4028 | return msg_txt(563 - JOB_CRUSADER+class_); |
---|
4029 | |
---|
4030 | case JOB_CRUSADER2: |
---|
4031 | return msg_txt(563); |
---|
4032 | |
---|
4033 | case JOB_WEDDING: |
---|
4034 | case JOB_SUPER_NOVICE: |
---|
4035 | |
---|
4036 | case JOB_XMAS: |
---|
4037 | return msg_txt(570 - JOB_WEDDING+class_); |
---|
4038 | |
---|
4039 | case JOB_SUMMER: |
---|
4040 | return msg_txt(621); |
---|
4041 | |
---|
4042 | case JOB_NOVICE_HIGH: |
---|
4043 | case JOB_SWORDMAN_HIGH: |
---|
4044 | case JOB_MAGE_HIGH: |
---|
4045 | case JOB_ARCHER_HIGH: |
---|
4046 | case JOB_ACOLYTE_HIGH: |
---|
4047 | case JOB_MERCHANT_HIGH: |
---|
4048 | case JOB_THIEF_HIGH: |
---|
4049 | return msg_txt(575 - JOB_NOVICE_HIGH+class_); |
---|
4050 | |
---|
4051 | case JOB_LORD_KNIGHT: |
---|
4052 | case JOB_HIGH_PRIEST: |
---|
4053 | case JOB_HIGH_WIZARD: |
---|
4054 | case JOB_WHITESMITH: |
---|
4055 | case JOB_SNIPER: |
---|
4056 | case JOB_ASSASSIN_CROSS: |
---|
4057 | return msg_txt(582 - JOB_LORD_KNIGHT+class_); |
---|
4058 | |
---|
4059 | case JOB_LORD_KNIGHT2: |
---|
4060 | return msg_txt(582); |
---|
4061 | |
---|
4062 | case JOB_PALADIN: |
---|
4063 | case JOB_CHAMPION: |
---|
4064 | case JOB_PROFESSOR: |
---|
4065 | case JOB_STALKER: |
---|
4066 | case JOB_CREATOR: |
---|
4067 | case JOB_CLOWN: |
---|
4068 | case JOB_GYPSY: |
---|
4069 | return msg_txt(588 - JOB_PALADIN + class_); |
---|
4070 | |
---|
4071 | case JOB_PALADIN2: |
---|
4072 | return msg_txt(588); |
---|
4073 | |
---|
4074 | case JOB_BABY: |
---|
4075 | case JOB_BABY_SWORDMAN: |
---|
4076 | case JOB_BABY_MAGE: |
---|
4077 | case JOB_BABY_ARCHER: |
---|
4078 | case JOB_BABY_ACOLYTE: |
---|
4079 | case JOB_BABY_MERCHANT: |
---|
4080 | case JOB_BABY_THIEF: |
---|
4081 | return msg_txt(595 - JOB_BABY + class_); |
---|
4082 | |
---|
4083 | case JOB_BABY_KNIGHT: |
---|
4084 | case JOB_BABY_PRIEST: |
---|
4085 | case JOB_BABY_WIZARD: |
---|
4086 | case JOB_BABY_BLACKSMITH: |
---|
4087 | case JOB_BABY_HUNTER: |
---|
4088 | case JOB_BABY_ASSASSIN: |
---|
4089 | return msg_txt(602 - JOB_BABY_KNIGHT + class_); |
---|
4090 | |
---|
4091 | case JOB_BABY_KNIGHT2: |
---|
4092 | return msg_txt(602); |
---|
4093 | |
---|
4094 | case JOB_BABY_CRUSADER: |
---|
4095 | case JOB_BABY_MONK: |
---|
4096 | case JOB_BABY_SAGE: |
---|
4097 | case JOB_BABY_ROGUE: |
---|
4098 | case JOB_BABY_ALCHEMIST: |
---|
4099 | case JOB_BABY_BARD: |
---|
4100 | case JOB_BABY_DANCER: |
---|
4101 | return msg_txt(608 - JOB_BABY_CRUSADER +class_); |
---|
4102 | |
---|
4103 | case JOB_BABY_CRUSADER2: |
---|
4104 | return msg_txt(608); |
---|
4105 | |
---|
4106 | case JOB_SUPER_BABY: |
---|
4107 | return msg_txt(615); |
---|
4108 | |
---|
4109 | case JOB_TAEKWON: |
---|
4110 | return msg_txt(616); |
---|
4111 | case JOB_STAR_GLADIATOR: |
---|
4112 | case JOB_STAR_GLADIATOR2: |
---|
4113 | return msg_txt(617); |
---|
4114 | case JOB_SOUL_LINKER: |
---|
4115 | return msg_txt(618); |
---|
4116 | |
---|
4117 | case JOB_GUNSLINGER: |
---|
4118 | return msg_txt(619); |
---|
4119 | case JOB_NINJA: |
---|
4120 | return msg_txt(620); |
---|
4121 | case JOB_ADEPT: // Adept [Brain] |
---|
4122 | return msg_txt(1000); |
---|
4123 | case JOB_NECROMANCER: // Necromancer [Brain] |
---|
4124 | return msg_txt(1001); |
---|
4125 | case JOB_WARLOCK: // Warlock [Flavio] |
---|
4126 | return msg_txt(1002); |
---|
4127 | |
---|
4128 | default: |
---|
4129 | return msg_txt(650); |
---|
4130 | } |
---|
4131 | } |
---|
4132 | |
---|
4133 | int pc_follow_timer(int tid, unsigned int tick, int id, intptr data) |
---|
4134 | { |
---|
4135 | struct map_session_data *sd; |
---|
4136 | struct block_list *tbl; |
---|
4137 | |
---|
4138 | sd = map_id2sd(id); |
---|
4139 | nullpo_retr(0, sd); |
---|
4140 | |
---|
4141 | if (sd->followtimer != tid){ |
---|
4142 | ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid); |
---|
4143 | sd->followtimer = -1; |
---|
4144 | return 0; |
---|
4145 | } |
---|
4146 | |
---|
4147 | sd->followtimer = -1; |
---|
4148 | if (pc_isdead(sd)) |
---|
4149 | return 0; |
---|
4150 | |
---|
4151 | if ((tbl = map_id2bl(sd->followtarget)) == NULL) |
---|
4152 | return 0; |
---|
4153 | |
---|
4154 | if(status_isdead(tbl)) |
---|
4155 | return 0; |
---|
4156 | |
---|
4157 | // either player or target is currently detached from map blocks (could be teleporting), |
---|
4158 | // but still connected to this map, so we'll just increment the timer and check back later |
---|
4159 | if (sd->bl.prev != NULL && tbl->prev != NULL && |
---|
4160 | sd->ud.skilltimer == -1 && sd->ud.attacktimer == -1 && sd->ud.walktimer == -1) |
---|
4161 | { |
---|
4162 | if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) { |
---|
4163 | if (!check_distance_bl(&sd->bl, tbl, 5)) |
---|
4164 | unit_walktobl(&sd->bl, tbl, 5, 0); |
---|
4165 | } else |
---|
4166 | pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, 3); |
---|
4167 | } |
---|
4168 | sd->followtimer = add_timer( |
---|
4169 | tick + 1000, // increase time a bit to loosen up map's load |
---|
4170 | pc_follow_timer, sd->bl.id, 0); |
---|
4171 | return 0; |
---|
4172 | } |
---|
4173 | |
---|
4174 | int pc_stop_following (struct map_session_data *sd) |
---|
4175 | { |
---|
4176 | nullpo_retr(0, sd); |
---|
4177 | |
---|
4178 | if (sd->followtimer != -1) { |
---|
4179 | delete_timer(sd->followtimer,pc_follow_timer); |
---|
4180 | sd->followtimer = -1; |
---|
4181 | } |
---|
4182 | sd->followtarget = -1; |
---|
4183 | |
---|
4184 | return 0; |
---|
4185 | } |
---|
4186 | |
---|
4187 | int pc_follow(struct map_session_data *sd,int target_id) |
---|
4188 | { |
---|
4189 | struct block_list *bl = map_id2bl(target_id); |
---|
4190 | if (bl == NULL /*|| bl->type != BL_PC*/) |
---|
4191 | return 1; |
---|
4192 | if (sd->followtimer != -1) |
---|
4193 | pc_stop_following(sd); |
---|
4194 | |
---|
4195 | sd->followtarget = target_id; |
---|
4196 | pc_follow_timer(-1,gettick(),sd->bl.id,0); |
---|
4197 | |
---|
4198 | return 0; |
---|
4199 | } |
---|
4200 | |
---|
4201 | int pc_checkbaselevelup(struct map_session_data *sd) |
---|
4202 | { |
---|
4203 | unsigned int next = pc_nextbaseexp(sd); |
---|
4204 | |
---|
4205 | if (!next || sd->status.base_exp < next) |
---|
4206 | return 0; |
---|
4207 | do { |
---|
4208 | sd->status.base_exp -= next; |
---|
4209 | //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] |
---|
4210 | if(!battle_config.multi_level_up && sd->status.base_exp > next-1) |
---|
4211 | sd->status.base_exp = next-1; |
---|
4212 | |
---|
4213 | sd->status.base_level ++; |
---|
4214 | |
---|
4215 | if (battle_config.use_statpoint_table) |
---|
4216 | next = statp[sd->status.base_level] - statp[sd->status.base_level-1]; |
---|
4217 | else //Estimated way. |
---|
4218 | next = (sd->status.base_level+14) / 5 ; |
---|
4219 | if (sd->status.status_point > USHRT_MAX - next) |
---|
4220 | sd->status.status_point = USHRT_MAX; |
---|
4221 | else |
---|
4222 | sd->status.status_point += next; |
---|
4223 | |
---|
4224 | } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); |
---|
4225 | |
---|
4226 | if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level |
---|
4227 | status_calc_pet(sd->pd,0); |
---|
4228 | |
---|
4229 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
4230 | clif_updatestatus(sd,SP_BASELEVEL); |
---|
4231 | clif_updatestatus(sd,SP_NEXTBASEEXP); |
---|
4232 | status_calc_pc(sd,0); |
---|
4233 | status_percent_heal(&sd->bl,100,100); |
---|
4234 | |
---|
4235 | if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) |
---|
4236 | { |
---|
4237 | sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1)); |
---|
4238 | sc_start(&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1)); |
---|
4239 | sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1)); |
---|
4240 | sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); |
---|
4241 | sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); |
---|
4242 | if (sd->state.snovice_dead_flag) |
---|
4243 | sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. |
---|
4244 | } else |
---|
4245 | if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR) |
---|
4246 | { |
---|
4247 | sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000); |
---|
4248 | sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000); |
---|
4249 | } |
---|
4250 | clif_misceffect(&sd->bl,0); |
---|
4251 | npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT |
---|
4252 | |
---|
4253 | if(sd->status.party_id) |
---|
4254 | party_send_levelup(sd); |
---|
4255 | return 1; |
---|
4256 | } |
---|
4257 | |
---|
4258 | int pc_checkjoblevelup(struct map_session_data *sd) |
---|
4259 | { |
---|
4260 | unsigned int next = pc_nextjobexp(sd); |
---|
4261 | |
---|
4262 | nullpo_retr(0, sd); |
---|
4263 | if(!next || sd->status.job_exp < next) |
---|
4264 | return 0; |
---|
4265 | |
---|
4266 | do { |
---|
4267 | sd->status.job_exp -= next; |
---|
4268 | //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] |
---|
4269 | if(!battle_config.multi_level_up && sd->status.job_exp > next-1) |
---|
4270 | sd->status.job_exp = next-1; |
---|
4271 | |
---|
4272 | sd->status.job_level ++; |
---|
4273 | sd->status.skill_point ++; |
---|
4274 | |
---|
4275 | } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); |
---|
4276 | |
---|
4277 | clif_updatestatus(sd,SP_JOBLEVEL); |
---|
4278 | clif_updatestatus(sd,SP_NEXTJOBEXP); |
---|
4279 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
4280 | status_calc_pc(sd,0); |
---|
4281 | clif_misceffect(&sd->bl,1); |
---|
4282 | if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) |
---|
4283 | clif_status_change(&sd->bl,SI_DEVIL, 1); //Permanent blind effect from SG_DEVIL. |
---|
4284 | |
---|
4285 | npc_script_event(sd, NPCE_JOBLVUP); |
---|
4286 | return 1; |
---|
4287 | } |
---|
4288 | |
---|
4289 | /*========================================== |
---|
4290 | * Alters experienced based on self bonuses that do not get even shared to the party. |
---|
4291 | *------------------------------------------*/ |
---|
4292 | static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) |
---|
4293 | { |
---|
4294 | int bonus = 0; |
---|
4295 | struct status_data *status = status_get_status_data(src); |
---|
4296 | |
---|
4297 | if (sd->expaddrace[status->race]) |
---|
4298 | bonus += sd->expaddrace[status->race]; |
---|
4299 | bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; |
---|
4300 | |
---|
4301 | if (battle_config.pk_mode && |
---|
4302 | (int)(status_get_lv(src) - sd->status.base_level) >= 20) |
---|
4303 | bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] |
---|
4304 | |
---|
4305 | if (sd->sc.data[SC_EXPBOOST]) |
---|
4306 | bonus += sd->sc.data[SC_EXPBOOST]->val1; |
---|
4307 | |
---|
4308 | if (!bonus) |
---|
4309 | return; |
---|
4310 | |
---|
4311 | *base_exp += (unsigned int) cap_value((double)*base_exp * bonus/100., 1, UINT_MAX); |
---|
4312 | *job_exp += (unsigned int) cap_value((double)*job_exp * bonus/100., 1, UINT_MAX); |
---|
4313 | |
---|
4314 | return; |
---|
4315 | } |
---|
4316 | /*========================================== |
---|
4317 | * ??læŸ |
---|
4318 | *------------------------------------------*/ |
---|
4319 | int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp) |
---|
4320 | { |
---|
4321 | char output[256]; |
---|
4322 | float nextbp=0, nextjp=0; |
---|
4323 | unsigned int nextb=0, nextj=0; |
---|
4324 | nullpo_retr(0, sd); |
---|
4325 | |
---|
4326 | if(sd->bl.prev == NULL || pc_isdead(sd)) |
---|
4327 | return 0; |
---|
4328 | |
---|
4329 | if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr] |
---|
4330 | return 0; // no exp on pvp maps |
---|
4331 | |
---|
4332 | if(sd->status.guild_id>0) |
---|
4333 | base_exp-=guild_payexp(sd,base_exp); |
---|
4334 | |
---|
4335 | if(src) pc_calcexp(sd, &base_exp, &job_exp, src); |
---|
4336 | |
---|
4337 | nextb = pc_nextbaseexp(sd); |
---|
4338 | nextj = pc_nextjobexp(sd); |
---|
4339 | |
---|
4340 | if(sd->state.showexp || battle_config.max_exp_gain_rate){ |
---|
4341 | if (nextb > 0) |
---|
4342 | nextbp = (float) base_exp / (float) nextb; |
---|
4343 | if (nextj > 0) |
---|
4344 | nextjp = (float) job_exp / (float) nextj; |
---|
4345 | |
---|
4346 | if(battle_config.max_exp_gain_rate) { |
---|
4347 | if (nextbp > battle_config.max_exp_gain_rate/1000.) { |
---|
4348 | //Note that this value should never be greater than the original |
---|
4349 | //base_exp, therefore no overflow checks are needed. [Skotlex] |
---|
4350 | base_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextb); |
---|
4351 | if (sd->state.showexp) |
---|
4352 | nextbp = (float) base_exp / (float) nextb; |
---|
4353 | } |
---|
4354 | if (nextjp > battle_config.max_exp_gain_rate/1000.) { |
---|
4355 | job_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextj); |
---|
4356 | if (sd->state.showexp) |
---|
4357 | nextjp = (float) job_exp / (float) nextj; |
---|
4358 | } |
---|
4359 | } |
---|
4360 | } |
---|
4361 | |
---|
4362 | //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] |
---|
4363 | if (base_exp) { |
---|
4364 | nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); |
---|
4365 | if(sd->status.base_exp > nextb - base_exp) |
---|
4366 | sd->status.base_exp = nextb; |
---|
4367 | else |
---|
4368 | sd->status.base_exp += base_exp; |
---|
4369 | pc_checkbaselevelup(sd); |
---|
4370 | clif_updatestatus(sd,SP_BASEEXP); |
---|
4371 | } |
---|
4372 | |
---|
4373 | if (job_exp) { |
---|
4374 | nextj = nextj?UINT_MAX:pc_thisjobexp(sd); |
---|
4375 | if(sd->status.job_exp > nextj - job_exp) |
---|
4376 | sd->status.job_exp = nextj; |
---|
4377 | else |
---|
4378 | sd->status.job_exp += job_exp; |
---|
4379 | pc_checkjoblevelup(sd); |
---|
4380 | clif_updatestatus(sd,SP_JOBEXP); |
---|
4381 | } |
---|
4382 | |
---|
4383 | if(sd->state.showexp){ |
---|
4384 | sprintf(output, |
---|
4385 | "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); |
---|
4386 | clif_disp_onlyself(sd,output,strlen(output)); |
---|
4387 | } |
---|
4388 | |
---|
4389 | return 1; |
---|
4390 | } |
---|
4391 | |
---|
4392 | /*========================================== |
---|
4393 | * Returns max level for this character. |
---|
4394 | *------------------------------------------*/ |
---|
4395 | unsigned int pc_maxbaselv(struct map_session_data *sd) |
---|
4396 | { |
---|
4397 | return max_level[pc_class2idx(sd->status.class_)][0]; |
---|
4398 | }; |
---|
4399 | |
---|
4400 | unsigned int pc_maxjoblv(struct map_session_data *sd) |
---|
4401 | { |
---|
4402 | return max_level[pc_class2idx(sd->status.class_)][1]; |
---|
4403 | }; |
---|
4404 | |
---|
4405 | /*========================================== |
---|
4406 | * base level€Kv??lvZ |
---|
4407 | *------------------------------------------*/ |
---|
4408 | unsigned int pc_nextbaseexp(struct map_session_data *sd) |
---|
4409 | { |
---|
4410 | nullpo_retr(0, sd); |
---|
4411 | |
---|
4412 | if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0) |
---|
4413 | return 0; |
---|
4414 | |
---|
4415 | return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; |
---|
4416 | } |
---|
4417 | |
---|
4418 | unsigned int pc_thisbaseexp(struct map_session_data *sd) |
---|
4419 | { |
---|
4420 | if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) |
---|
4421 | return 0; |
---|
4422 | |
---|
4423 | return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2]; |
---|
4424 | } |
---|
4425 | |
---|
4426 | |
---|
4427 | /*========================================== |
---|
4428 | * job level€Kv??lvZ |
---|
4429 | *------------------------------------------*/ |
---|
4430 | unsigned int pc_nextjobexp(struct map_session_data *sd) |
---|
4431 | { |
---|
4432 | nullpo_retr(0, sd); |
---|
4433 | |
---|
4434 | if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0) |
---|
4435 | return 0; |
---|
4436 | return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; |
---|
4437 | } |
---|
4438 | |
---|
4439 | unsigned int pc_thisjobexp(struct map_session_data *sd) |
---|
4440 | { |
---|
4441 | if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) |
---|
4442 | return 0; |
---|
4443 | return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2]; |
---|
4444 | } |
---|
4445 | |
---|
4446 | static int pc_getstat(struct map_session_data* sd, int type) |
---|
4447 | { |
---|
4448 | nullpo_retr(-1, sd); |
---|
4449 | switch( type ) { |
---|
4450 | case SP_STR: return sd->status.str; |
---|
4451 | case SP_AGI: return sd->status.agi; |
---|
4452 | case SP_VIT: return sd->status.vit; |
---|
4453 | case SP_INT: return sd->status.int_; |
---|
4454 | case SP_DEX: return sd->status.dex; |
---|
4455 | case SP_LUK: return sd->status.luk; |
---|
4456 | default: |
---|
4457 | return -1; |
---|
4458 | } |
---|
4459 | } |
---|
4460 | |
---|
4461 | /*========================================== |
---|
4462 | * KvXe?^X|CgvZ |
---|
4463 | *------------------------------------------*/ |
---|
4464 | int pc_need_status_point(struct map_session_data *sd,int type) |
---|
4465 | { |
---|
4466 | nullpo_retr(-1, sd); |
---|
4467 | if( type < SP_STR || type > SP_LUK ) |
---|
4468 | return -1; |
---|
4469 | return ( 1 + (pc_getstat(sd,type) + 9) / 10 ); |
---|
4470 | } |
---|
4471 | |
---|
4472 | /*========================================== |
---|
4473 | * \Íl¬· |
---|
4474 | *------------------------------------------*/ |
---|
4475 | int pc_statusup(struct map_session_data *sd,int type) |
---|
4476 | { |
---|
4477 | int max, need,val = 0; |
---|
4478 | |
---|
4479 | nullpo_retr(0, sd); |
---|
4480 | |
---|
4481 | // check conditions |
---|
4482 | need = pc_need_status_point(sd,type); |
---|
4483 | if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) |
---|
4484 | { |
---|
4485 | clif_statusupack(sd,type,0,0); |
---|
4486 | return 1; |
---|
4487 | } |
---|
4488 | |
---|
4489 | // check limits |
---|
4490 | max = pc_maxparameter(sd); |
---|
4491 | if( pc_getstat(sd,type) >= max ) |
---|
4492 | { |
---|
4493 | clif_statusupack(sd,type,0,0); |
---|
4494 | return 1; |
---|
4495 | } |
---|
4496 | |
---|
4497 | switch(type){ |
---|
4498 | case SP_STR: val= ++sd->status.str; break; |
---|
4499 | case SP_AGI: val= ++sd->status.agi; break; |
---|
4500 | case SP_VIT: val= ++sd->status.vit; break; |
---|
4501 | case SP_INT: val= ++sd->status.int_; break; |
---|
4502 | case SP_DEX: val= ++sd->status.dex; break; |
---|
4503 | case SP_LUK: val= ++sd->status.luk; break; |
---|
4504 | } |
---|
4505 | |
---|
4506 | sd->status.status_point-=need; |
---|
4507 | status_calc_pc(sd,0); |
---|
4508 | |
---|
4509 | if( need != pc_need_status_point(sd,type) ) |
---|
4510 | clif_updatestatus(sd,type-SP_STR+SP_USTR); |
---|
4511 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
4512 | clif_statusupack(sd,type,1,val); |
---|
4513 | clif_updatestatus(sd,type); // send after the 'ack' to override the value |
---|
4514 | |
---|
4515 | return 0; |
---|
4516 | } |
---|
4517 | |
---|
4518 | /*========================================== |
---|
4519 | * \Íl¬· |
---|
4520 | *------------------------------------------*/ |
---|
4521 | int pc_statusup2(struct map_session_data *sd,int type,int val) |
---|
4522 | { |
---|
4523 | int max; |
---|
4524 | nullpo_retr(0, sd); |
---|
4525 | |
---|
4526 | max = pc_maxparameter(sd); |
---|
4527 | |
---|
4528 | switch(type){ |
---|
4529 | case SP_STR: sd->status.str = cap_value(sd->status.str + val, 1, max); break; |
---|
4530 | case SP_AGI: sd->status.agi = cap_value(sd->status.agi + val, 1, max); break; |
---|
4531 | case SP_VIT: sd->status.vit = cap_value(sd->status.vit + val, 1, max); break; |
---|
4532 | case SP_INT: sd->status.int_= cap_value(sd->status.int_+ val, 1, max); break; |
---|
4533 | case SP_DEX: sd->status.dex = cap_value(sd->status.dex + val, 1, max); break; |
---|
4534 | case SP_LUK: sd->status.luk = cap_value(sd->status.luk + val, 1, max); break; |
---|
4535 | default: |
---|
4536 | clif_statusupack(sd,type,0,0); |
---|
4537 | return 1; |
---|
4538 | } |
---|
4539 | |
---|
4540 | status_calc_pc(sd,0); |
---|
4541 | clif_statusupack(sd,type,1,val); |
---|
4542 | |
---|
4543 | return 0; |
---|
4544 | } |
---|
4545 | |
---|
4546 | /*========================================== |
---|
4547 | * XL|CgèUè |
---|
4548 | *------------------------------------------*/ |
---|
4549 | int pc_skillup(struct map_session_data *sd,int skill_num) |
---|
4550 | { |
---|
4551 | nullpo_retr(0, sd); |
---|
4552 | |
---|
4553 | if(skill_num >= GD_SKILLBASE && skill_num < GD_SKILLBASE+MAX_GUILDSKILL){ |
---|
4554 | guild_skillup(sd, skill_num); |
---|
4555 | return 0; |
---|
4556 | } |
---|
4557 | |
---|
4558 | if(skill_num >= HM_SKILLBASE && skill_num < HM_SKILLBASE+MAX_HOMUNSKILL && sd->hd){ |
---|
4559 | merc_hom_skillup(sd->hd, skill_num); |
---|
4560 | return 0; |
---|
4561 | } |
---|
4562 | |
---|
4563 | if (skill_num < 0 || skill_num >= MAX_SKILL) |
---|
4564 | return 0; |
---|
4565 | |
---|
4566 | if(sd->status.skill_point>0 && |
---|
4567 | sd->status.skill[skill_num].id && |
---|
4568 | sd->status.skill[skill_num].flag==0 && //Don't allow raising while you have granted skills. [Skotlex] |
---|
4569 | sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) ) |
---|
4570 | { |
---|
4571 | sd->status.skill[skill_num].lv++; |
---|
4572 | sd->status.skill_point--; |
---|
4573 | if (!skill_get_inf(skill_num)) //Only recalculate for passive skills. |
---|
4574 | status_calc_pc(sd,0); |
---|
4575 | else |
---|
4576 | pc_check_skilltree(sd, skill_num); |
---|
4577 | clif_skillup(sd,skill_num); |
---|
4578 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
4579 | clif_skillinfoblock(sd); |
---|
4580 | } |
---|
4581 | |
---|
4582 | return 0; |
---|
4583 | } |
---|
4584 | |
---|
4585 | /*========================================== |
---|
4586 | * /allskill |
---|
4587 | *------------------------------------------*/ |
---|
4588 | int pc_allskillup(struct map_session_data *sd) |
---|
4589 | { |
---|
4590 | int i,id; |
---|
4591 | |
---|
4592 | nullpo_retr(0, sd); |
---|
4593 | |
---|
4594 | for(i=0;i<MAX_SKILL;i++){ |
---|
4595 | if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ |
---|
4596 | sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; |
---|
4597 | sd->status.skill[i].flag=0; |
---|
4598 | if (!sd->status.skill[i].lv) |
---|
4599 | sd->status.skill[i].id=0; |
---|
4600 | } |
---|
4601 | } |
---|
4602 | |
---|
4603 | //pc_calc_skilltree takes care of setting the ID to valid skills. [Skotlex] |
---|
4604 | if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) |
---|
4605 | { //Get ALL skills except npc/guild ones. [Skotlex] |
---|
4606 | //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] |
---|
4607 | for(i=0;i<MAX_SKILL;i++){ |
---|
4608 | if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL && i!=MO_TRIPLEATTACK && i!=RG_SNATCHER) |
---|
4609 | sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway. |
---|
4610 | } |
---|
4611 | } |
---|
4612 | else |
---|
4613 | { |
---|
4614 | int inf2; |
---|
4615 | for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){ |
---|
4616 | inf2 = skill_get_inf2(id); |
---|
4617 | if ( |
---|
4618 | (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || |
---|
4619 | (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || |
---|
4620 | id==SG_DEVIL |
---|
4621 | ) |
---|
4622 | continue; //Cannot be learned normally. |
---|
4623 | sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest |
---|
4624 | } |
---|
4625 | } |
---|
4626 | status_calc_pc(sd,0); |
---|
4627 | //Required because if you could level up all skills previously, |
---|
4628 | //the update will not be sent as only the lv variable changes. |
---|
4629 | clif_skillinfoblock(sd); |
---|
4630 | return 0; |
---|
4631 | } |
---|
4632 | |
---|
4633 | /*========================================== |
---|
4634 | * /resetlvl |
---|
4635 | *------------------------------------------*/ |
---|
4636 | int pc_resetlvl(struct map_session_data* sd,int type) |
---|
4637 | { |
---|
4638 | int i; |
---|
4639 | |
---|
4640 | nullpo_retr(0, sd); |
---|
4641 | |
---|
4642 | if (type != 3) //Also reset skills |
---|
4643 | pc_resetskill(sd, 0); |
---|
4644 | |
---|
4645 | if(type == 1){ |
---|
4646 | sd->status.skill_point=0; |
---|
4647 | sd->status.base_level=1; |
---|
4648 | sd->status.job_level=1; |
---|
4649 | sd->status.base_exp=sd->status.base_exp=0; |
---|
4650 | sd->status.job_exp=sd->status.job_exp=0; |
---|
4651 | if(sd->sc.option !=0) |
---|
4652 | sd->sc.option = 0; |
---|
4653 | |
---|
4654 | sd->status.str=1; |
---|
4655 | sd->status.agi=1; |
---|
4656 | sd->status.vit=1; |
---|
4657 | sd->status.int_=1; |
---|
4658 | sd->status.dex=1; |
---|
4659 | sd->status.luk=1; |
---|
4660 | if(sd->status.class_ == JOB_NOVICE_HIGH) |
---|
4661 | sd->status.status_point=100; // not 88 [celest] |
---|
4662 | // give platinum skills upon changing |
---|
4663 | pc_skill(sd,142,1,0); |
---|
4664 | pc_skill(sd,143,1,0); |
---|
4665 | } |
---|
4666 | |
---|
4667 | if(type == 2){ |
---|
4668 | sd->status.skill_point=0; |
---|
4669 | sd->status.base_level=1; |
---|
4670 | sd->status.job_level=1; |
---|
4671 | sd->status.base_exp=0; |
---|
4672 | sd->status.job_exp=0; |
---|
4673 | } |
---|
4674 | if(type == 3){ |
---|
4675 | sd->status.base_level=1; |
---|
4676 | sd->status.base_exp=0; |
---|
4677 | } |
---|
4678 | if(type == 4){ |
---|
4679 | sd->status.job_level=1; |
---|
4680 | sd->status.job_exp=0; |
---|
4681 | } |
---|
4682 | |
---|
4683 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
4684 | clif_updatestatus(sd,SP_STR); |
---|
4685 | clif_updatestatus(sd,SP_AGI); |
---|
4686 | clif_updatestatus(sd,SP_VIT); |
---|
4687 | clif_updatestatus(sd,SP_INT); |
---|
4688 | clif_updatestatus(sd,SP_DEX); |
---|
4689 | clif_updatestatus(sd,SP_LUK); |
---|
4690 | clif_updatestatus(sd,SP_BASELEVEL); |
---|
4691 | clif_updatestatus(sd,SP_JOBLEVEL); |
---|
4692 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
4693 | clif_updatestatus(sd,SP_NEXTBASEEXP); |
---|
4694 | clif_updatestatus(sd,SP_NEXTJOBEXP); |
---|
4695 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
4696 | |
---|
4697 | clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris |
---|
4698 | clif_updatestatus(sd,SP_UAGI); |
---|
4699 | clif_updatestatus(sd,SP_UVIT); |
---|
4700 | clif_updatestatus(sd,SP_UINT); |
---|
4701 | clif_updatestatus(sd,SP_UDEX); |
---|
4702 | clif_updatestatus(sd,SP_ULUK); // End Addition |
---|
4703 | |
---|
4704 | for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris] |
---|
4705 | if(sd->equip_index[i] >= 0) |
---|
4706 | if(!pc_isequip(sd,sd->equip_index[i])) |
---|
4707 | pc_unequipitem(sd,sd->equip_index[i],2); |
---|
4708 | } |
---|
4709 | |
---|
4710 | if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) |
---|
4711 | party_send_levelup(sd); |
---|
4712 | |
---|
4713 | status_calc_pc(sd,0); |
---|
4714 | clif_skillinfoblock(sd); |
---|
4715 | |
---|
4716 | return 0; |
---|
4717 | } |
---|
4718 | /*========================================== |
---|
4719 | * /resetstate |
---|
4720 | *------------------------------------------*/ |
---|
4721 | int pc_resetstate(struct map_session_data* sd) |
---|
4722 | { |
---|
4723 | nullpo_retr(0, sd); |
---|
4724 | |
---|
4725 | if (battle_config.use_statpoint_table) |
---|
4726 | { // New statpoint table used here - Dexity |
---|
4727 | int stat; |
---|
4728 | if (sd->status.base_level > MAX_LEVEL) |
---|
4729 | { //statp[] goes out of bounds, can't reset! |
---|
4730 | ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n", |
---|
4731 | sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); |
---|
4732 | return 0; |
---|
4733 | } |
---|
4734 | stat = statp[sd->status.base_level]; |
---|
4735 | if (sd->class_&JOBL_UPPER) |
---|
4736 | stat+=52; // extra 52+48=100 stat points |
---|
4737 | |
---|
4738 | if (stat > USHRT_MAX) |
---|
4739 | sd->status.status_point = USHRT_MAX; |
---|
4740 | else |
---|
4741 | sd->status.status_point = stat; |
---|
4742 | } else { //Use new stat-calculating equation [Skotlex] |
---|
4743 | #define sumsp(a) (((a-1)/10 +2)*(5*((a-1)/10 +1) + (a-1)%10) -10) |
---|
4744 | int add=0; |
---|
4745 | add += sumsp(sd->status.str); |
---|
4746 | add += sumsp(sd->status.agi); |
---|
4747 | add += sumsp(sd->status.vit); |
---|
4748 | add += sumsp(sd->status.int_); |
---|
4749 | add += sumsp(sd->status.dex); |
---|
4750 | add += sumsp(sd->status.luk); |
---|
4751 | if (add > USHRT_MAX - sd->status.status_point) |
---|
4752 | sd->status.status_point = USHRT_MAX; |
---|
4753 | else |
---|
4754 | sd->status.status_point+=add; |
---|
4755 | } |
---|
4756 | |
---|
4757 | sd->status.str=1; |
---|
4758 | sd->status.agi=1; |
---|
4759 | sd->status.vit=1; |
---|
4760 | sd->status.int_=1; |
---|
4761 | sd->status.dex=1; |
---|
4762 | sd->status.luk=1; |
---|
4763 | |
---|
4764 | clif_updatestatus(sd,SP_STR); |
---|
4765 | clif_updatestatus(sd,SP_AGI); |
---|
4766 | clif_updatestatus(sd,SP_VIT); |
---|
4767 | clif_updatestatus(sd,SP_INT); |
---|
4768 | clif_updatestatus(sd,SP_DEX); |
---|
4769 | clif_updatestatus(sd,SP_LUK); |
---|
4770 | |
---|
4771 | clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris |
---|
4772 | clif_updatestatus(sd,SP_UAGI); |
---|
4773 | clif_updatestatus(sd,SP_UVIT); |
---|
4774 | clif_updatestatus(sd,SP_UINT); |
---|
4775 | clif_updatestatus(sd,SP_UDEX); |
---|
4776 | clif_updatestatus(sd,SP_ULUK); // End Addition |
---|
4777 | |
---|
4778 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
4779 | status_calc_pc(sd,0); |
---|
4780 | |
---|
4781 | return 1; |
---|
4782 | } |
---|
4783 | |
---|
4784 | /*========================================== |
---|
4785 | * /resetskill |
---|
4786 | * if flag&1, perform block resync and status_calc call. |
---|
4787 | * if flag&2, just count total amount of skill points used by player, do not really reset. |
---|
4788 | *------------------------------------------*/ |
---|
4789 | int pc_resetskill(struct map_session_data* sd, int flag) |
---|
4790 | { |
---|
4791 | int i, lv, inf2, skill_point=0; |
---|
4792 | nullpo_retr(0, sd); |
---|
4793 | |
---|
4794 | if(!(flag&2)) |
---|
4795 | { //Remove stuff lost when resetting skills. |
---|
4796 | if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) |
---|
4797 | clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex] |
---|
4798 | i = sd->sc.option; |
---|
4799 | if (i&OPTION_RIDING && pc_checkskill(sd, KN_RIDING)) |
---|
4800 | i&=~OPTION_RIDING; |
---|
4801 | if(i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART)) |
---|
4802 | i&=~OPTION_CART; |
---|
4803 | if(i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON)) |
---|
4804 | i&=~OPTION_FALCON; |
---|
4805 | |
---|
4806 | if(i != sd->sc.option) |
---|
4807 | pc_setoption(sd, i); |
---|
4808 | |
---|
4809 | if(merc_is_hom_active(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN)) |
---|
4810 | merc_hom_vaporize(sd, 0); |
---|
4811 | } |
---|
4812 | |
---|
4813 | for (i = 1; i < MAX_SKILL; i++) { |
---|
4814 | lv= sd->status.skill[i].lv; |
---|
4815 | if (lv < 1) continue; |
---|
4816 | |
---|
4817 | inf2 = skill_get_inf2(i); |
---|
4818 | |
---|
4819 | if(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Avoid reseting wedding/linker skills. |
---|
4820 | continue; |
---|
4821 | |
---|
4822 | if (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) |
---|
4823 | { //Only handle quest skills in a special way when you can't learn them manually |
---|
4824 | if (battle_config.quest_skill_reset && !(flag&2)) |
---|
4825 | { //Wipe them |
---|
4826 | sd->status.skill[i].lv = 0; |
---|
4827 | sd->status.skill[i].flag = 0; |
---|
4828 | } |
---|
4829 | continue; |
---|
4830 | } |
---|
4831 | if (!sd->status.skill[i].flag) |
---|
4832 | skill_point += lv; |
---|
4833 | else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) |
---|
4834 | skill_point += (sd->status.skill[i].flag - 2); |
---|
4835 | |
---|
4836 | if (!(flag&2)) { |
---|
4837 | sd->status.skill[i].lv = 0; |
---|
4838 | sd->status.skill[i].flag = 0; |
---|
4839 | } |
---|
4840 | } |
---|
4841 | |
---|
4842 | if (flag&2 || !skill_point) return skill_point; |
---|
4843 | |
---|
4844 | if (sd->status.skill_point > USHRT_MAX - skill_point) |
---|
4845 | sd->status.skill_point = USHRT_MAX; |
---|
4846 | else |
---|
4847 | sd->status.skill_point += skill_point; |
---|
4848 | |
---|
4849 | if (flag&1) { |
---|
4850 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
4851 | clif_skillinfoblock(sd); |
---|
4852 | status_calc_pc(sd,0); |
---|
4853 | } |
---|
4854 | return skill_point; |
---|
4855 | } |
---|
4856 | |
---|
4857 | /*========================================== |
---|
4858 | * /resetfeel [Komurka] |
---|
4859 | *------------------------------------------*/ |
---|
4860 | int pc_resetfeel(struct map_session_data* sd) |
---|
4861 | { |
---|
4862 | int i; |
---|
4863 | nullpo_retr(0, sd); |
---|
4864 | |
---|
4865 | for (i=0; i<3; i++) |
---|
4866 | { |
---|
4867 | sd->feel_map[i].m = -1; |
---|
4868 | sd->feel_map[i].index = 0; |
---|
4869 | pc_setglobalreg(sd,sg_info[i].feel_var,0); |
---|
4870 | } |
---|
4871 | |
---|
4872 | return 0; |
---|
4873 | } |
---|
4874 | |
---|
4875 | int pc_resethate(struct map_session_data* sd) |
---|
4876 | { |
---|
4877 | int i; |
---|
4878 | nullpo_retr(0, sd); |
---|
4879 | |
---|
4880 | for (i=0; i<3; i++) |
---|
4881 | { |
---|
4882 | sd->hate_mob[i] = -1; |
---|
4883 | pc_setglobalreg(sd,sg_info[i].hate_var,0); |
---|
4884 | } |
---|
4885 | return 0; |
---|
4886 | } |
---|
4887 | |
---|
4888 | int pc_skillatk_bonus(struct map_session_data *sd, int skill_num) |
---|
4889 | { |
---|
4890 | int i; |
---|
4891 | for (i = 0; i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id; i++) |
---|
4892 | { |
---|
4893 | if (sd->skillatk[i].id == skill_num) |
---|
4894 | return sd->skillatk[i].val; |
---|
4895 | } |
---|
4896 | return 0; |
---|
4897 | } |
---|
4898 | |
---|
4899 | int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) |
---|
4900 | { |
---|
4901 | int i; |
---|
4902 | for (i = 0; i < ARRAYLENGTH(sd->skillheal) && sd->skillheal[i].id; i++) |
---|
4903 | { |
---|
4904 | if (sd->skillheal[i].id == skill_num) |
---|
4905 | return sd->skillheal[i].val; |
---|
4906 | } |
---|
4907 | return 0; |
---|
4908 | } |
---|
4909 | |
---|
4910 | void pc_respawn(struct map_session_data* sd, uint8 clrtype) |
---|
4911 | { |
---|
4912 | if( !pc_isdead(sd) ) |
---|
4913 | return; // not applicable |
---|
4914 | |
---|
4915 | pc_setstand(sd); |
---|
4916 | pc_setrestartvalue(sd,3); |
---|
4917 | if(pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype)) |
---|
4918 | clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. |
---|
4919 | } |
---|
4920 | |
---|
4921 | static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr data) |
---|
4922 | { |
---|
4923 | struct map_session_data *sd = map_id2sd(id); |
---|
4924 | if( sd != NULL ) |
---|
4925 | pc_respawn(sd,0); |
---|
4926 | |
---|
4927 | return 0; |
---|
4928 | } |
---|
4929 | |
---|
4930 | /*========================================== |
---|
4931 | * Invoked when a player has received damage |
---|
4932 | *------------------------------------------*/ |
---|
4933 | void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp) |
---|
4934 | { |
---|
4935 | if (sp) clif_updatestatus(sd,SP_SP); |
---|
4936 | if (!hp) return; |
---|
4937 | |
---|
4938 | if(pc_issit(sd)) { |
---|
4939 | pc_setstand(sd); |
---|
4940 | skill_sit(sd,0); |
---|
4941 | } |
---|
4942 | |
---|
4943 | clif_updatestatus(sd,SP_HP); |
---|
4944 | |
---|
4945 | if(!src || src == &sd->bl) |
---|
4946 | return; |
---|
4947 | |
---|
4948 | if(sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support) |
---|
4949 | pet_target_check(sd,src,1); |
---|
4950 | |
---|
4951 | sd->canlog_tick = gettick(); |
---|
4952 | return; |
---|
4953 | } |
---|
4954 | |
---|
4955 | int pc_dead(struct map_session_data *sd,struct block_list *src) |
---|
4956 | { |
---|
4957 | int i=0,j=0,k=0; |
---|
4958 | unsigned int tick = gettick(); |
---|
4959 | |
---|
4960 | if(sd->vender_id) |
---|
4961 | vending_closevending(sd); |
---|
4962 | |
---|
4963 | for(k = 0; k < 5; k++) |
---|
4964 | if (sd->devotion[k]){ |
---|
4965 | struct map_session_data *devsd = map_id2sd(sd->devotion[k]); |
---|
4966 | if (devsd) status_change_end(&devsd->bl,SC_DEVOTION,-1); |
---|
4967 | sd->devotion[k] = 0; |
---|
4968 | } |
---|
4969 | |
---|
4970 | if(sd->status.pet_id > 0 && sd->pd) |
---|
4971 | { |
---|
4972 | struct s_pet *pet = &sd->pd->pet; |
---|
4973 | if(!map[sd->bl.m].flag.noexppenalty){ |
---|
4974 | pet->intimate -= sd->pd->petDB->die; |
---|
4975 | if(pet->intimate < 0) |
---|
4976 | pet->intimate = 0; |
---|
4977 | clif_send_petdata(sd,sd->pd,1,pet->intimate); |
---|
4978 | } |
---|
4979 | if(sd->pd->target_id) // Unlock all targets... |
---|
4980 | pet_unlocktarget(sd->pd); |
---|
4981 | } |
---|
4982 | |
---|
4983 | if(sd->status.hom_id > 0) //orn |
---|
4984 | merc_hom_vaporize(sd, 0); |
---|
4985 | |
---|
4986 | // Leave duel if you die [LuzZza] |
---|
4987 | if(battle_config.duel_autoleave_when_die) { |
---|
4988 | if(sd->duel_group > 0) |
---|
4989 | duel_leave(sd->duel_group, sd); |
---|
4990 | if(sd->duel_invite > 0) |
---|
4991 | duel_reject(sd->duel_invite, sd); |
---|
4992 | } |
---|
4993 | |
---|
4994 | pc_setdead(sd); |
---|
4995 | //Reset menu skills/item skills |
---|
4996 | if (sd->skillitem) |
---|
4997 | sd->skillitem = sd->skillitemlv = 0; |
---|
4998 | if (sd->menuskill_id) |
---|
4999 | sd->menuskill_id = sd->menuskill_val = 0; |
---|
5000 | //Reset ticks. |
---|
5001 | sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; |
---|
5002 | |
---|
5003 | pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); |
---|
5004 | pc_setglobalreg(sd,"killerrid",src?src->id:0); |
---|
5005 | npc_script_event(sd,NPCE_DIE); |
---|
5006 | |
---|
5007 | if ( sd && sd->spiritball && (sd->class_&MAPID_BASEMASK)==MAPID_GUNSLINGER ) // maybe also monks' spiritballs ? |
---|
5008 | pc_delspiritball(sd,sd->spiritball,0); |
---|
5009 | |
---|
5010 | if (src) |
---|
5011 | switch (src->type) { |
---|
5012 | case BL_MOB: |
---|
5013 | { |
---|
5014 | struct mob_data *md=(struct mob_data *)src; |
---|
5015 | if(md->target_id==sd->bl.id) |
---|
5016 | mob_unlocktarget(md,tick); |
---|
5017 | if(battle_config.mobs_level_up && md->status.hp && |
---|
5018 | (unsigned int)md->level < pc_maxbaselv(sd) && |
---|
5019 | !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] |
---|
5020 | ) { // monster level up [Valaris] |
---|
5021 | clif_misceffect(&md->bl,0); |
---|
5022 | md->level++; |
---|
5023 | status_calc_mob(md, 0); |
---|
5024 | status_percent_heal(src,10,0); |
---|
5025 | } |
---|
5026 | if(md->nd) |
---|
5027 | mob_script_callback(md, &sd->bl, CALLBACK_KILL); |
---|
5028 | } |
---|
5029 | break; |
---|
5030 | case BL_PET: //Pass on to master... |
---|
5031 | src = &((TBL_PET*)src)->msd->bl; |
---|
5032 | break; |
---|
5033 | case BL_HOM: |
---|
5034 | src = &((TBL_HOM*)src)->master->bl; |
---|
5035 | break; |
---|
5036 | } |
---|
5037 | |
---|
5038 | if (src && src->type == BL_PC) |
---|
5039 | { |
---|
5040 | struct map_session_data *ssd = (struct map_session_data *)src; |
---|
5041 | pc_setglobalreg(ssd, "killedrid", sd->bl.id); |
---|
5042 | npc_script_event(ssd, NPCE_KILLPC); |
---|
5043 | |
---|
5044 | if (battle_config.pk_mode&2) { |
---|
5045 | ssd->status.manner -= 5; |
---|
5046 | if(ssd->status.manner < 0) |
---|
5047 | sc_start(src,SC_NOCHAT,100,0,0); |
---|
5048 | #if 0 |
---|
5049 | // PK/Karma system code (not enabled yet) [celest] |
---|
5050 | // originally from Kade Online, so i don't know if any of these is correct ^^; |
---|
5051 | // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable, |
---|
5052 | // karma going down = more 'good' / more honourable. |
---|
5053 | // The Karma System way... |
---|
5054 | |
---|
5055 | if (sd->status.karma > ssd->status.karma) { // If player killed was more evil |
---|
5056 | sd->status.karma--; |
---|
5057 | ssd->status.karma--; |
---|
5058 | } |
---|
5059 | else if (sd->status.karma < ssd->status.karma) // If player killed was more good |
---|
5060 | ssd->status.karma++; |
---|
5061 | |
---|
5062 | |
---|
5063 | // or the PK System way... |
---|
5064 | |
---|
5065 | if (sd->status.karma > 0) // player killed is dishonourable? |
---|
5066 | ssd->status.karma--; // honour points earned |
---|
5067 | sd->status.karma++; // honour points lost |
---|
5068 | |
---|
5069 | // To-do: Receive exp on certain occasions |
---|
5070 | #endif |
---|
5071 | } |
---|
5072 | } |
---|
5073 | |
---|
5074 | if(battle_config.bone_drop==2 |
---|
5075 | || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)) |
---|
5076 | { |
---|
5077 | struct item item_tmp; |
---|
5078 | memset(&item_tmp,0,sizeof(item_tmp)); |
---|
5079 | item_tmp.nameid=7420; //PVP Skull item ID |
---|
5080 | item_tmp.identify=1; |
---|
5081 | item_tmp.card[0]=CARD0_CREATE; |
---|
5082 | item_tmp.card[1]=0; |
---|
5083 | item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId |
---|
5084 | item_tmp.card[3]=GetWord(sd->status.char_id,1); |
---|
5085 | map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); |
---|
5086 | } |
---|
5087 | |
---|
5088 | // activate Steel body if a super novice dies at 99+% exp [celest] |
---|
5089 | if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) |
---|
5090 | { |
---|
5091 | unsigned int next = pc_nextbaseexp(sd); |
---|
5092 | if( next == 0 ) next = pc_thisbaseexp(sd); |
---|
5093 | if( get_percentage(sd->status.base_exp,next) >= 99 && !map_flag_gvg(sd->bl.m) ) |
---|
5094 | { |
---|
5095 | sd->state.snovice_dead_flag = 1; |
---|
5096 | pc_setstand(sd); |
---|
5097 | status_percent_heal(&sd->bl, 100, 100); |
---|
5098 | clif_resurrection(&sd->bl, 1); |
---|
5099 | if(battle_config.pc_invincible_time) |
---|
5100 | pc_setinvincibletimer(sd, battle_config.pc_invincible_time); |
---|
5101 | sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); |
---|
5102 | if(map_flag_gvg(sd->bl.m)) |
---|
5103 | pc_respawn_timer(-1, gettick(), sd->bl.id, 0); |
---|
5104 | return 0; |
---|
5105 | } |
---|
5106 | } |
---|
5107 | |
---|
5108 | // changed penalty options, added death by player if pk_mode [Valaris] |
---|
5109 | if(battle_config.death_penalty_type |
---|
5110 | && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty |
---|
5111 | && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m) |
---|
5112 | && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE]) |
---|
5113 | { |
---|
5114 | unsigned int base_penalty =0; |
---|
5115 | if (battle_config.death_penalty_base > 0) { |
---|
5116 | switch (battle_config.death_penalty_type) { |
---|
5117 | case 1: |
---|
5118 | base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); |
---|
5119 | break; |
---|
5120 | case 2: |
---|
5121 | base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); |
---|
5122 | break; |
---|
5123 | } |
---|
5124 | if(base_penalty) { |
---|
5125 | if (battle_config.pk_mode && src && src->type==BL_PC) |
---|
5126 | base_penalty*=2; |
---|
5127 | if(sd->status.base_exp < base_penalty) |
---|
5128 | sd->status.base_exp = 0; |
---|
5129 | else |
---|
5130 | sd->status.base_exp -= base_penalty; |
---|
5131 | clif_updatestatus(sd,SP_BASEEXP); |
---|
5132 | } |
---|
5133 | } |
---|
5134 | if(battle_config.death_penalty_job > 0) |
---|
5135 | { |
---|
5136 | base_penalty = 0; |
---|
5137 | switch (battle_config.death_penalty_type) { |
---|
5138 | case 1: |
---|
5139 | base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); |
---|
5140 | break; |
---|
5141 | case 2: |
---|
5142 | base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); |
---|
5143 | break; |
---|
5144 | } |
---|
5145 | if(base_penalty) { |
---|
5146 | if (battle_config.pk_mode && src && src->type==BL_PC) |
---|
5147 | base_penalty*=2; |
---|
5148 | if(sd->status.job_exp < base_penalty) |
---|
5149 | sd->status.job_exp = 0; |
---|
5150 | else |
---|
5151 | sd->status.job_exp -= base_penalty; |
---|
5152 | clif_updatestatus(sd,SP_JOBEXP); |
---|
5153 | } |
---|
5154 | } |
---|
5155 | if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) |
---|
5156 | { |
---|
5157 | base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); |
---|
5158 | if(base_penalty) |
---|
5159 | pc_payzeny(sd, base_penalty); |
---|
5160 | } |
---|
5161 | } |
---|
5162 | |
---|
5163 | if(map[sd->bl.m].flag.pvp_nightmaredrop) |
---|
5164 | { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] |
---|
5165 | for(j=0;j<MAX_DROP_PER_MAP;j++){ |
---|
5166 | int id = map[sd->bl.m].drop_list[j].drop_id; |
---|
5167 | int type = map[sd->bl.m].drop_list[j].drop_type; |
---|
5168 | int per = map[sd->bl.m].drop_list[j].drop_per; |
---|
5169 | if(id == 0) |
---|
5170 | continue; |
---|
5171 | if(id == -1){ |
---|
5172 | int eq_num=0,eq_n[MAX_INVENTORY]; |
---|
5173 | memset(eq_n,0,sizeof(eq_n)); |
---|
5174 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
5175 | int k; |
---|
5176 | if( (type == 1 && !sd->status.inventory[i].equip) |
---|
5177 | || (type == 2 && sd->status.inventory[i].equip) |
---|
5178 | || type == 3) |
---|
5179 | { |
---|
5180 | ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 ); |
---|
5181 | if( k < MAX_INVENTORY ) |
---|
5182 | eq_n[k] = i; |
---|
5183 | |
---|
5184 | eq_num++; |
---|
5185 | } |
---|
5186 | } |
---|
5187 | if(eq_num > 0){ |
---|
5188 | int n = eq_n[rand()%eq_num]; |
---|
5189 | if(rand()%10000 < per){ |
---|
5190 | if(sd->status.inventory[n].equip) |
---|
5191 | pc_unequipitem(sd,n,3); |
---|
5192 | pc_dropitem(sd,n,1); |
---|
5193 | } |
---|
5194 | } |
---|
5195 | } |
---|
5196 | else if(id > 0){ |
---|
5197 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
5198 | if(sd->status.inventory[i].nameid == id |
---|
5199 | && rand()%10000 < per |
---|
5200 | && ((type == 1 && !sd->status.inventory[i].equip) |
---|
5201 | || (type == 2 && sd->status.inventory[i].equip) |
---|
5202 | || type == 3) ){ |
---|
5203 | if(sd->status.inventory[i].equip) |
---|
5204 | pc_unequipitem(sd,i,3); |
---|
5205 | pc_dropitem(sd,i,1); |
---|
5206 | break; |
---|
5207 | } |
---|
5208 | } |
---|
5209 | } |
---|
5210 | } |
---|
5211 | } |
---|
5212 | // pvp |
---|
5213 | // disable certain pvp functions on pk_mode [Valaris] |
---|
5214 | if (map[sd->bl.m].flag.gvg_dungeon || |
---|
5215 | (map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank)) |
---|
5216 | { //Pvp points always take effect on gvg_dungeon maps. |
---|
5217 | sd->pvp_point -= 5; |
---|
5218 | sd->pvp_lost++; |
---|
5219 | if (src && src->type == BL_PC) { |
---|
5220 | struct map_session_data *ssd = (struct map_session_data *)src; |
---|
5221 | ssd->pvp_point++; |
---|
5222 | ssd->pvp_won++; |
---|
5223 | } |
---|
5224 | if( sd->pvp_point < 0 ){ |
---|
5225 | sd->pvp_point=0; |
---|
5226 | add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); |
---|
5227 | return 1|8; |
---|
5228 | } |
---|
5229 | } |
---|
5230 | //GvG |
---|
5231 | if(map_flag_gvg(sd->bl.m)){ |
---|
5232 | add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); |
---|
5233 | return 1|8; |
---|
5234 | } |
---|
5235 | |
---|
5236 | //Reset "can log out" tick. |
---|
5237 | if (battle_config.prevent_logout) |
---|
5238 | sd->canlog_tick = gettick() - battle_config.prevent_logout; |
---|
5239 | return 1; |
---|
5240 | } |
---|
5241 | |
---|
5242 | void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) |
---|
5243 | { |
---|
5244 | if(hp) clif_updatestatus(sd,SP_HP); |
---|
5245 | if(sp) clif_updatestatus(sd,SP_SP); |
---|
5246 | |
---|
5247 | pc_setstand(sd); |
---|
5248 | if(battle_config.pc_invincible_time > 0) |
---|
5249 | pc_setinvincibletimer(sd, battle_config.pc_invincible_time); |
---|
5250 | } |
---|
5251 | // script? A |
---|
5252 | // |
---|
5253 | /*========================================== |
---|
5254 | * scriptpPCXe?^X?Ýoµ |
---|
5255 | *------------------------------------------*/ |
---|
5256 | int pc_readparam(struct map_session_data* sd,int type) |
---|
5257 | { |
---|
5258 | int val = 0; |
---|
5259 | |
---|
5260 | nullpo_retr(0, sd); |
---|
5261 | |
---|
5262 | switch(type) { |
---|
5263 | case SP_SKILLPOINT: val = sd->status.skill_point; break; |
---|
5264 | case SP_STATUSPOINT: val = sd->status.status_point; break; |
---|
5265 | case SP_ZENY: val = sd->status.zeny; break; |
---|
5266 | case SP_BASELEVEL: val = sd->status.base_level; break; |
---|
5267 | case SP_JOBLEVEL: val = sd->status.job_level; break; |
---|
5268 | case SP_CLASS: val = sd->status.class_; break; |
---|
5269 | case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. |
---|
5270 | case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; |
---|
5271 | case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] |
---|
5272 | case SP_SEX: val = sd->status.sex; break; |
---|
5273 | case SP_WEIGHT: val = sd->weight; break; |
---|
5274 | case SP_MAXWEIGHT: val = sd->max_weight; break; |
---|
5275 | case SP_BASEEXP: val = sd->status.base_exp; break; |
---|
5276 | case SP_JOBEXP: val = sd->status.job_exp; break; |
---|
5277 | case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break; |
---|
5278 | case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break; |
---|
5279 | case SP_HP: val = sd->battle_status.hp; break; |
---|
5280 | case SP_MAXHP: val = sd->battle_status.max_hp; break; |
---|
5281 | case SP_SP: val = sd->battle_status.sp; break; |
---|
5282 | case SP_MAXSP: val = sd->battle_status.max_sp; break; |
---|
5283 | case SP_STR: val = sd->status.str; break; |
---|
5284 | case SP_AGI: val = sd->status.agi; break; |
---|
5285 | case SP_VIT: val = sd->status.vit; break; |
---|
5286 | case SP_INT: val = sd->status.int_; break; |
---|
5287 | case SP_DEX: val = sd->status.dex; break; |
---|
5288 | case SP_LUK: val = sd->status.luk; break; |
---|
5289 | case SP_KARMA: val = sd->status.karma; break; |
---|
5290 | case SP_MANNER: val = sd->status.manner; break; |
---|
5291 | case SP_FAME: val = sd->status.fame; break; |
---|
5292 | } |
---|
5293 | |
---|
5294 | return val; |
---|
5295 | } |
---|
5296 | |
---|
5297 | /*========================================== |
---|
5298 | * scriptpPCXe?^XÝè |
---|
5299 | *------------------------------------------*/ |
---|
5300 | int pc_setparam(struct map_session_data *sd,int type,int val) |
---|
5301 | { |
---|
5302 | int i = 0; |
---|
5303 | |
---|
5304 | nullpo_retr(0, sd); |
---|
5305 | |
---|
5306 | switch(type){ |
---|
5307 | case SP_BASELEVEL: |
---|
5308 | if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max |
---|
5309 | val = pc_maxbaselv(sd); |
---|
5310 | if ((unsigned int)val > sd->status.base_level) { |
---|
5311 | int stat=0; |
---|
5312 | for (i = 1; i <= (int)((unsigned int)val - sd->status.base_level); i++) |
---|
5313 | stat += (sd->status.base_level + i + 14) / 5 ; |
---|
5314 | if (sd->status.status_point > USHRT_MAX - stat) |
---|
5315 | |
---|
5316 | sd->status.status_point = USHRT_MAX; |
---|
5317 | else |
---|
5318 | sd->status.status_point += stat; |
---|
5319 | } |
---|
5320 | sd->status.base_level = (unsigned int)val; |
---|
5321 | sd->status.base_exp = 0; |
---|
5322 | clif_updatestatus(sd, SP_BASELEVEL); |
---|
5323 | clif_updatestatus(sd, SP_NEXTBASEEXP); |
---|
5324 | clif_updatestatus(sd, SP_STATUSPOINT); |
---|
5325 | clif_updatestatus(sd, SP_BASEEXP); |
---|
5326 | status_calc_pc(sd, 0); |
---|
5327 | break; |
---|
5328 | case SP_JOBLEVEL: |
---|
5329 | if ((unsigned int)val >= sd->status.job_level) { |
---|
5330 | if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); |
---|
5331 | if (sd->status.skill_point > USHRT_MAX - val + sd->status.job_level) |
---|
5332 | sd->status.skill_point = USHRT_MAX; |
---|
5333 | else |
---|
5334 | sd->status.skill_point += val-sd->status.job_level; |
---|
5335 | clif_updatestatus(sd, SP_SKILLPOINT); |
---|
5336 | } |
---|
5337 | sd->status.job_level = (unsigned int)val; |
---|
5338 | sd->status.job_exp = 0; |
---|
5339 | clif_updatestatus(sd, SP_JOBLEVEL); |
---|
5340 | clif_updatestatus(sd, SP_NEXTJOBEXP); |
---|
5341 | clif_updatestatus(sd, SP_JOBEXP); |
---|
5342 | status_calc_pc(sd, 0); |
---|
5343 | clif_updatestatus(sd,type); |
---|
5344 | break; |
---|
5345 | case SP_SKILLPOINT: |
---|
5346 | sd->status.skill_point = val; |
---|
5347 | break; |
---|
5348 | case SP_STATUSPOINT: |
---|
5349 | sd->status.status_point = val; |
---|
5350 | break; |
---|
5351 | case SP_ZENY: |
---|
5352 | sd->status.zeny = cap_value(val, 0, MAX_ZENY); |
---|
5353 | break; |
---|
5354 | case SP_BASEEXP: |
---|
5355 | if(pc_nextbaseexp(sd) > 0) { |
---|
5356 | sd->status.base_exp = val; |
---|
5357 | pc_checkbaselevelup(sd); |
---|
5358 | } |
---|
5359 | break; |
---|
5360 | case SP_JOBEXP: |
---|
5361 | if(pc_nextjobexp(sd) > 0) { |
---|
5362 | sd->status.job_exp = val; |
---|
5363 | pc_checkjoblevelup(sd); |
---|
5364 | } |
---|
5365 | break; |
---|
5366 | case SP_SEX: |
---|
5367 | sd->status.sex = val; |
---|
5368 | break; |
---|
5369 | case SP_WEIGHT: |
---|
5370 | sd->weight = val; |
---|
5371 | break; |
---|
5372 | case SP_MAXWEIGHT: |
---|
5373 | sd->max_weight = val; |
---|
5374 | break; |
---|
5375 | case SP_HP: |
---|
5376 | sd->battle_status.hp = val; |
---|
5377 | break; |
---|
5378 | case SP_MAXHP: |
---|
5379 | sd->battle_status.max_hp = val; |
---|
5380 | break; |
---|
5381 | case SP_SP: |
---|
5382 | sd->battle_status.sp = val; |
---|
5383 | break; |
---|
5384 | case SP_MAXSP: |
---|
5385 | sd->battle_status.max_sp = val; |
---|
5386 | break; |
---|
5387 | case SP_STR: |
---|
5388 | sd->status.str = val; |
---|
5389 | break; |
---|
5390 | case SP_AGI: |
---|
5391 | sd->status.agi = val; |
---|
5392 | break; |
---|
5393 | case SP_VIT: |
---|
5394 | sd->status.vit = val; |
---|
5395 | break; |
---|
5396 | case SP_INT: |
---|
5397 | sd->status.int_ = val; |
---|
5398 | break; |
---|
5399 | case SP_DEX: |
---|
5400 | sd->status.dex = val; |
---|
5401 | break; |
---|
5402 | case SP_LUK: |
---|
5403 | sd->status.luk = val; |
---|
5404 | break; |
---|
5405 | case SP_KARMA: |
---|
5406 | sd->status.karma = val; |
---|
5407 | break; |
---|
5408 | case SP_MANNER: |
---|
5409 | sd->status.manner = val; |
---|
5410 | break; |
---|
5411 | case SP_FAME: |
---|
5412 | sd->status.fame = val; |
---|
5413 | break; |
---|
5414 | } |
---|
5415 | clif_updatestatus(sd,type); |
---|
5416 | |
---|
5417 | return 1; |
---|
5418 | } |
---|
5419 | |
---|
5420 | /*========================================== |
---|
5421 | * HP/SP Healing. If flag is passed, the heal type is through clif_heal, otherwise update status. |
---|
5422 | *------------------------------------------*/ |
---|
5423 | void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type) |
---|
5424 | { |
---|
5425 | if (type) { |
---|
5426 | if (hp) |
---|
5427 | clif_heal(sd->fd,SP_HP,hp); |
---|
5428 | if (sp) |
---|
5429 | clif_heal(sd->fd,SP_SP,sp); |
---|
5430 | } else { |
---|
5431 | if(hp) |
---|
5432 | clif_updatestatus(sd,SP_HP); |
---|
5433 | if(sp) |
---|
5434 | clif_updatestatus(sd,SP_SP); |
---|
5435 | } |
---|
5436 | return; |
---|
5437 | } |
---|
5438 | |
---|
5439 | /*========================================== |
---|
5440 | * HP/SPñ |
---|
5441 | *------------------------------------------*/ |
---|
5442 | int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) |
---|
5443 | { |
---|
5444 | int i, bonus; |
---|
5445 | |
---|
5446 | if(hp) { |
---|
5447 | bonus = 100 + (sd->battle_status.vit<<1) |
---|
5448 | + pc_checkskill(sd,SM_RECOVERY)*10 |
---|
5449 | + pc_checkskill(sd,AM_LEARNINGPOTION)*5; |
---|
5450 | // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] |
---|
5451 | if (potion_flag > 1) |
---|
5452 | bonus += bonus*(potion_flag-1)*50/100; |
---|
5453 | //Item Group bonuses |
---|
5454 | bonus += bonus*itemdb_group_bonus(sd, itemid)/100; |
---|
5455 | //Individual item bonuses. |
---|
5456 | for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) |
---|
5457 | { |
---|
5458 | if (sd->itemhealrate[i].nameid == itemid) { |
---|
5459 | bonus += bonus*sd->itemhealrate[i].rate/100; |
---|
5460 | break; |
---|
5461 | } |
---|
5462 | } |
---|
5463 | if(bonus!=100) |
---|
5464 | hp = hp * bonus / 100; |
---|
5465 | |
---|
5466 | // Recovery Potion |
---|
5467 | if( sd->sc.data[SC_INCHEALRATE] ) |
---|
5468 | hp += (int)(hp * sd->sc.data[SC_INCHEALRATE]->val1/100.); |
---|
5469 | } |
---|
5470 | if(sp) { |
---|
5471 | bonus = 100 + (sd->battle_status.int_<<1) |
---|
5472 | + pc_checkskill(sd,MG_SRECOVERY)*10 |
---|
5473 | + pc_checkskill(sd,AM_LEARNINGPOTION)*5; |
---|
5474 | if (potion_flag > 1) |
---|
5475 | bonus += bonus*(potion_flag-1)*50/100; |
---|
5476 | if(bonus != 100) |
---|
5477 | sp = sp * bonus / 100; |
---|
5478 | } |
---|
5479 | |
---|
5480 | if (sd->sc.data[SC_CRITICALWOUND]) |
---|
5481 | { |
---|
5482 | hp -= hp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; |
---|
5483 | sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; |
---|
5484 | } |
---|
5485 | |
---|
5486 | return status_heal(&sd->bl, hp, sp, 1); |
---|
5487 | } |
---|
5488 | |
---|
5489 | /*========================================== |
---|
5490 | * HP/SPñ |
---|
5491 | *------------------------------------------*/ |
---|
5492 | int pc_percentheal(struct map_session_data *sd,int hp,int sp) |
---|
5493 | { |
---|
5494 | nullpo_retr(0, sd); |
---|
5495 | |
---|
5496 | if(hp > 100) hp = 100; |
---|
5497 | else |
---|
5498 | if(hp <-100) hp =-100; |
---|
5499 | |
---|
5500 | if(sp > 100) sp = 100; |
---|
5501 | else |
---|
5502 | if(sp <-100) sp =-100; |
---|
5503 | |
---|
5504 | if(hp >= 0 && sp >= 0) //Heal |
---|
5505 | return status_percent_heal(&sd->bl, hp, sp); |
---|
5506 | |
---|
5507 | if(hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current), and only kill target IF the specified amount is 100% |
---|
5508 | return status_percent_damage(NULL, &sd->bl, hp, sp, hp==-100); |
---|
5509 | |
---|
5510 | //Crossed signs |
---|
5511 | if(hp) { |
---|
5512 | if(hp > 0) |
---|
5513 | status_percent_heal(&sd->bl, hp, 0); |
---|
5514 | else |
---|
5515 | status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100); |
---|
5516 | } |
---|
5517 | |
---|
5518 | if(sp) { |
---|
5519 | if(sp > 0) |
---|
5520 | status_percent_heal(&sd->bl, 0, sp); |
---|
5521 | else |
---|
5522 | status_percent_damage(NULL, &sd->bl, 0, sp, false); |
---|
5523 | } |
---|
5524 | return 0; |
---|
5525 | } |
---|
5526 | |
---|
5527 | /*========================================== |
---|
5528 | * E?X |
---|
5529 | * ø? job EÆ 0`23 |
---|
5530 | * upper Êí 0, ?¶ 1, {q 2, »ÌÜÜ -1 |
---|
5531 | * Rewrote to make it tidider [Celest] |
---|
5532 | *------------------------------------------*/ |
---|
5533 | int pc_jobchange(struct map_session_data *sd,int job, int upper) |
---|
5534 | { |
---|
5535 | int i, fame_flag=0; |
---|
5536 | int b_class; |
---|
5537 | |
---|
5538 | nullpo_retr(0, sd); |
---|
5539 | |
---|
5540 | if (job < 0) |
---|
5541 | return 1; |
---|
5542 | |
---|
5543 | //Normalize job. |
---|
5544 | b_class = pc_jobid2mapid(job); |
---|
5545 | if (b_class == -1) |
---|
5546 | return 1; |
---|
5547 | switch (upper) { |
---|
5548 | case 1: |
---|
5549 | b_class|= JOBL_UPPER; |
---|
5550 | break; |
---|
5551 | case 2: |
---|
5552 | b_class|= JOBL_BABY; |
---|
5553 | break; |
---|
5554 | } |
---|
5555 | //This will automatically adjust bard/dancer classes to the correct gender |
---|
5556 | //That is, if you try to jobchange into dancer, it will turn you to bard. |
---|
5557 | job = pc_mapid2jobid(b_class, sd->status.sex); |
---|
5558 | if (job == -1) |
---|
5559 | return 1; |
---|
5560 | |
---|
5561 | if ((unsigned short)b_class == sd->class_) |
---|
5562 | return 1; //Nothing to change. |
---|
5563 | // check if we are changing from 1st to 2nd job |
---|
5564 | if (b_class&JOBL_2) { |
---|
5565 | if (!(sd->class_&JOBL_2)) |
---|
5566 | sd->change_level = sd->status.job_level; |
---|
5567 | else if (!sd->change_level) |
---|
5568 | sd->change_level = 40; //Assume 40? |
---|
5569 | pc_setglobalreg (sd, "jobchange_level", sd->change_level); |
---|
5570 | } |
---|
5571 | |
---|
5572 | if(sd->cloneskill_id) { |
---|
5573 | sd->cloneskill_id = 0; |
---|
5574 | pc_setglobalreg(sd, "CLONE_SKILL", 0); |
---|
5575 | pc_setglobalreg(sd, "CLONE_SKILL_LV", 0); |
---|
5576 | } |
---|
5577 | if ((b_class&&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK)) |
---|
5578 | { //Things to remove when changing class tree. |
---|
5579 | const int class_ = pc_class2idx(sd->status.class_); |
---|
5580 | short id; |
---|
5581 | for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { |
---|
5582 | //Remove status specific to your current tree skills. |
---|
5583 | enum sc_type sc = status_skill2sc(id); |
---|
5584 | if (sc > SC_COMMON_MAX && sd->sc.data[sc]) |
---|
5585 | status_change_end(&sd->bl, sc, -1); |
---|
5586 | } |
---|
5587 | } |
---|
5588 | |
---|
5589 | sd->status.class_ = job; |
---|
5590 | fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); |
---|
5591 | sd->class_ = (unsigned short)b_class; |
---|
5592 | sd->status.job_level=1; |
---|
5593 | sd->status.job_exp=0; |
---|
5594 | clif_updatestatus(sd,SP_JOBLEVEL); |
---|
5595 | clif_updatestatus(sd,SP_JOBEXP); |
---|
5596 | clif_updatestatus(sd,SP_NEXTJOBEXP); |
---|
5597 | |
---|
5598 | for(i=0;i<EQI_MAX;i++) { |
---|
5599 | if(sd->equip_index[i] >= 0) |
---|
5600 | if(!pc_isequip(sd,sd->equip_index[i])) |
---|
5601 | pc_unequipitem(sd,sd->equip_index[i],2); // ?õOµ |
---|
5602 | } |
---|
5603 | |
---|
5604 | //Change look, if disguised, you need to undisguise |
---|
5605 | //to correctly calculate new job sprite without |
---|
5606 | if (sd->disguise) |
---|
5607 | pc_disguise(sd, 0); |
---|
5608 | |
---|
5609 | status_set_viewdata(&sd->bl, job); |
---|
5610 | clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] |
---|
5611 | if(sd->vd.cloth_color) |
---|
5612 | clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); |
---|
5613 | |
---|
5614 | //Update skill tree. |
---|
5615 | pc_calc_skilltree(sd); |
---|
5616 | clif_skillinfoblock(sd); |
---|
5617 | |
---|
5618 | //Remove peco/cart/falcon |
---|
5619 | i = sd->sc.option; |
---|
5620 | if(i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING)) |
---|
5621 | i&=~OPTION_RIDING; |
---|
5622 | if(i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART)) |
---|
5623 | i&=~OPTION_CART; |
---|
5624 | if(i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON)) |
---|
5625 | i&=~OPTION_FALCON; |
---|
5626 | |
---|
5627 | if(i != sd->sc.option) |
---|
5628 | pc_setoption(sd, i); |
---|
5629 | |
---|
5630 | if(merc_is_hom_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) |
---|
5631 | merc_hom_vaporize(sd, 0); |
---|
5632 | |
---|
5633 | if(sd->status.manner < 0) |
---|
5634 | clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); |
---|
5635 | |
---|
5636 | status_calc_pc(sd,0); |
---|
5637 | pc_checkallowskill(sd); |
---|
5638 | pc_equiplookall(sd); |
---|
5639 | |
---|
5640 | //if you were previously famous, not anymore. |
---|
5641 | if (fame_flag) { |
---|
5642 | chrif_save(sd,0); |
---|
5643 | chrif_buildfamelist(); |
---|
5644 | } else if (sd->status.fame > 0) { |
---|
5645 | //It may be that now they are famous? |
---|
5646 | switch (sd->class_&MAPID_UPPERMASK) { |
---|
5647 | case MAPID_BLACKSMITH: |
---|
5648 | case MAPID_ALCHEMIST: |
---|
5649 | case MAPID_TAEKWON: |
---|
5650 | chrif_save(sd,0); |
---|
5651 | chrif_buildfamelist(); |
---|
5652 | break; |
---|
5653 | } |
---|
5654 | } |
---|
5655 | |
---|
5656 | return 0; |
---|
5657 | } |
---|
5658 | |
---|
5659 | /*========================================== |
---|
5660 | * ©œÚ?X |
---|
5661 | *------------------------------------------*/ |
---|
5662 | int pc_equiplookall(struct map_session_data *sd) |
---|
5663 | { |
---|
5664 | nullpo_retr(0, sd); |
---|
5665 | |
---|
5666 | #if PACKETVER < 4 |
---|
5667 | clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); |
---|
5668 | clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); |
---|
5669 | #else |
---|
5670 | clif_changelook(&sd->bl,LOOK_WEAPON,0); |
---|
5671 | clif_changelook(&sd->bl,LOOK_SHOES,0); |
---|
5672 | #endif |
---|
5673 | clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); |
---|
5674 | clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); |
---|
5675 | clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); |
---|
5676 | |
---|
5677 | return 0; |
---|
5678 | } |
---|
5679 | |
---|
5680 | /*========================================== |
---|
5681 | * ©œÚ?X |
---|
5682 | *------------------------------------------*/ |
---|
5683 | int pc_changelook(struct map_session_data *sd,int type,int val) |
---|
5684 | { |
---|
5685 | nullpo_retr(0, sd); |
---|
5686 | |
---|
5687 | switch(type){ |
---|
5688 | case LOOK_HAIR: //Use the battle_config limits! [Skotlex] |
---|
5689 | if (val < battle_config.min_hair_style) |
---|
5690 | val = battle_config.min_hair_style; |
---|
5691 | else if (val > battle_config.max_hair_style) |
---|
5692 | val = battle_config.max_hair_style; |
---|
5693 | if (sd->status.hair != val) |
---|
5694 | { |
---|
5695 | sd->status.hair=val; |
---|
5696 | if (sd->status.guild_id) //Update Guild Window. [Skotlex] |
---|
5697 | intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, |
---|
5698 | GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair)); |
---|
5699 | } |
---|
5700 | break; |
---|
5701 | case LOOK_WEAPON: |
---|
5702 | sd->status.weapon=val; |
---|
5703 | break; |
---|
5704 | case LOOK_HEAD_BOTTOM: |
---|
5705 | sd->status.head_bottom=val; |
---|
5706 | break; |
---|
5707 | case LOOK_HEAD_TOP: |
---|
5708 | sd->status.head_top=val; |
---|
5709 | break; |
---|
5710 | case LOOK_HEAD_MID: |
---|
5711 | sd->status.head_mid=val; |
---|
5712 | break; |
---|
5713 | case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex] |
---|
5714 | if (val < battle_config.min_hair_color) |
---|
5715 | val = battle_config.min_hair_color; |
---|
5716 | else if (val > battle_config.max_hair_color) |
---|
5717 | val = battle_config.max_hair_color; |
---|
5718 | if (sd->status.hair_color != val) |
---|
5719 | { |
---|
5720 | sd->status.hair_color=val; |
---|
5721 | if (sd->status.guild_id) //Update Guild Window. [Skotlex] |
---|
5722 | intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, |
---|
5723 | GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color)); |
---|
5724 | } |
---|
5725 | break; |
---|
5726 | case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex] |
---|
5727 | if (val < battle_config.min_cloth_color) |
---|
5728 | val = battle_config.min_cloth_color; |
---|
5729 | else if (val > battle_config.max_cloth_color) |
---|
5730 | val = battle_config.max_cloth_color; |
---|
5731 | sd->status.clothes_color=val; |
---|
5732 | break; |
---|
5733 | case LOOK_SHIELD: |
---|
5734 | sd->status.shield=val; |
---|
5735 | break; |
---|
5736 | case LOOK_SHOES: |
---|
5737 | break; |
---|
5738 | } |
---|
5739 | clif_changelook(&sd->bl,type,val); |
---|
5740 | return 0; |
---|
5741 | } |
---|
5742 | |
---|
5743 | /*========================================== |
---|
5744 | * t?i(é,yR,J?g)Ýè |
---|
5745 | *------------------------------------------*/ |
---|
5746 | int pc_setoption(struct map_session_data *sd,int type) |
---|
5747 | { |
---|
5748 | int p_type, new_look=0; |
---|
5749 | nullpo_retr(0, sd); |
---|
5750 | p_type = sd->sc.option; |
---|
5751 | |
---|
5752 | //Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex] |
---|
5753 | sd->sc.option=type; |
---|
5754 | clif_changeoption(&sd->bl); |
---|
5755 | |
---|
5756 | if (type&OPTION_RIDING && !(p_type&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN) |
---|
5757 | { //We are going to mount. [Skotlex] |
---|
5758 | new_look = -1; |
---|
5759 | clif_status_load(&sd->bl,SI_RIDING,1); |
---|
5760 | status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds. |
---|
5761 | } |
---|
5762 | else if (!(type&OPTION_RIDING) && p_type&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN) |
---|
5763 | { //We are going to dismount. |
---|
5764 | new_look = -1; |
---|
5765 | clif_status_load(&sd->bl,SI_RIDING,0); |
---|
5766 | status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds. |
---|
5767 | } |
---|
5768 | if(type&OPTION_CART && !(p_type&OPTION_CART)) |
---|
5769 | { //Cart On |
---|
5770 | clif_cartlist(sd); |
---|
5771 | clif_updatestatus(sd, SP_CARTINFO); |
---|
5772 | if(pc_checkskill(sd, MC_PUSHCART) < 10) |
---|
5773 | status_calc_pc(sd,0); //Apply speed penalty. |
---|
5774 | } else |
---|
5775 | if(!(type&OPTION_CART) && p_type&OPTION_CART) |
---|
5776 | { //Cart Off |
---|
5777 | clif_clearcart(sd->fd); |
---|
5778 | if(pc_checkskill(sd, MC_PUSHCART) < 10) |
---|
5779 | status_calc_pc(sd,0); //Remove speed penalty. |
---|
5780 | } |
---|
5781 | |
---|
5782 | if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON |
---|
5783 | clif_status_load(&sd->bl,SI_FALCON,1); |
---|
5784 | else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF |
---|
5785 | clif_status_load(&sd->bl,SI_FALCON,0); |
---|
5786 | |
---|
5787 | if (type&OPTION_FLYING && !(p_type&OPTION_FLYING)) |
---|
5788 | new_look = JOB_STAR_GLADIATOR2; |
---|
5789 | else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING) |
---|
5790 | new_look = -1; |
---|
5791 | |
---|
5792 | if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING)) |
---|
5793 | new_look = JOB_WEDDING; |
---|
5794 | else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING) |
---|
5795 | new_look = -1; |
---|
5796 | |
---|
5797 | if (type&OPTION_XMAS && !(p_type&OPTION_XMAS)) |
---|
5798 | new_look = JOB_XMAS; |
---|
5799 | else if (!(type&OPTION_XMAS) && p_type&OPTION_XMAS) |
---|
5800 | new_look = -1; |
---|
5801 | |
---|
5802 | if (type&OPTION_SUMMER && !(p_type&OPTION_SUMMER)) |
---|
5803 | new_look = JOB_SUMMER; |
---|
5804 | else if (!(type&OPTION_SUMMER) && p_type&OPTION_SUMMER) |
---|
5805 | new_look = -1; |
---|
5806 | |
---|
5807 | if (sd->disguise) |
---|
5808 | return 0; //Disguises break sprite changes |
---|
5809 | |
---|
5810 | if (new_look < 0) { //Restore normal look. |
---|
5811 | status_set_viewdata(&sd->bl, sd->status.class_); |
---|
5812 | new_look = sd->vd.class_; |
---|
5813 | } |
---|
5814 | if (new_look) { |
---|
5815 | //Stop attacking on new view change (to prevent wedding/santa attacks. |
---|
5816 | pc_stop_attack(sd); |
---|
5817 | clif_changelook(&sd->bl,LOOK_BASE,new_look); |
---|
5818 | if (sd->vd.cloth_color) |
---|
5819 | clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); |
---|
5820 | } |
---|
5821 | return 0; |
---|
5822 | } |
---|
5823 | |
---|
5824 | /*========================================== |
---|
5825 | * J?gÝè |
---|
5826 | *------------------------------------------*/ |
---|
5827 | int pc_setcart(struct map_session_data *sd,int type) |
---|
5828 | { |
---|
5829 | int cart[6] = {0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5}; |
---|
5830 | int option; |
---|
5831 | |
---|
5832 | nullpo_retr(0, sd); |
---|
5833 | |
---|
5834 | if( type < 0 || type > 5 ) |
---|
5835 | return 1;// Never trust the values sent by the client! [Skotlex] |
---|
5836 | |
---|
5837 | if( pc_checkskill(sd,MC_PUSHCART) <= 0 ) |
---|
5838 | return 1;// Push cart is required |
---|
5839 | |
---|
5840 | // Update option |
---|
5841 | option = sd->sc.option; |
---|
5842 | option &= ~OPTION_CART;// clear cart bits |
---|
5843 | option |= cart[type]; // set cart |
---|
5844 | pc_setoption(sd, option); |
---|
5845 | |
---|
5846 | return 0; |
---|
5847 | } |
---|
5848 | |
---|
5849 | /*========================================== |
---|
5850 | * éÝè |
---|
5851 | *------------------------------------------*/ |
---|
5852 | int pc_setfalcon(TBL_PC* sd, int flag) |
---|
5853 | { |
---|
5854 | if( flag ){ |
---|
5855 | if( pc_checkskill(sd,HT_FALCON)>0 ) // t@R}X^?XL |
---|
5856 | pc_setoption(sd,sd->sc.option|OPTION_FALCON); |
---|
5857 | } else if( pc_isfalcon(sd) ){ |
---|
5858 | pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon |
---|
5859 | } |
---|
5860 | |
---|
5861 | return 0; |
---|
5862 | } |
---|
5863 | |
---|
5864 | /*========================================== |
---|
5865 | * yRyRÝè |
---|
5866 | *------------------------------------------*/ |
---|
5867 | int pc_setriding(TBL_PC* sd, int flag) |
---|
5868 | { |
---|
5869 | if( flag ){ |
---|
5870 | if( pc_checkskill(sd,KN_RIDING) > 0 ) // CfBOXL |
---|
5871 | pc_setoption(sd, sd->sc.option|OPTION_RIDING); |
---|
5872 | } else if( pc_isriding(sd) ){ |
---|
5873 | pc_setoption(sd, sd->sc.option&~OPTION_RIDING); |
---|
5874 | } |
---|
5875 | |
---|
5876 | return 0; |
---|
5877 | } |
---|
5878 | |
---|
5879 | /*========================================== |
---|
5880 | * ACehbvÂs»è |
---|
5881 | *------------------------------------------*/ |
---|
5882 | int pc_candrop(struct map_session_data *sd,struct item *item) |
---|
5883 | { |
---|
5884 | int level = pc_isGM(sd); |
---|
5885 | if ( !pc_can_give_items(level) ) //check if this GM level can drop items |
---|
5886 | return 0; |
---|
5887 | return (itemdb_isdropable(item, level)); |
---|
5888 | } |
---|
5889 | |
---|
5890 | /*========================================== |
---|
5891 | * scriptp??Ìlð?Þ |
---|
5892 | *------------------------------------------*/ |
---|
5893 | int pc_readreg(struct map_session_data* sd, int reg) |
---|
5894 | { |
---|
5895 | int i; |
---|
5896 | |
---|
5897 | nullpo_retr(0, sd); |
---|
5898 | |
---|
5899 | ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); |
---|
5900 | return ( i < sd->reg_num ) ? sd->reg[i].data : 0; |
---|
5901 | } |
---|
5902 | /*========================================== |
---|
5903 | * scriptp??ÌlðÝè |
---|
5904 | *------------------------------------------*/ |
---|
5905 | int pc_setreg(struct map_session_data* sd, int reg, int val) |
---|
5906 | { |
---|
5907 | int i; |
---|
5908 | |
---|
5909 | nullpo_retr(0, sd); |
---|
5910 | |
---|
5911 | ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); |
---|
5912 | if( i < sd->reg_num ) |
---|
5913 | {// overwrite existing entry |
---|
5914 | sd->reg[i].data = val; |
---|
5915 | return 1; |
---|
5916 | } |
---|
5917 | |
---|
5918 | ARR_FIND( 0, sd->reg_num, i, sd->reg[i].data == 0 ); |
---|
5919 | if( i == sd->reg_num ) |
---|
5920 | {// nothing free, increase size |
---|
5921 | sd->reg_num++; |
---|
5922 | RECREATE(sd->reg, struct script_reg, sd->reg_num); |
---|
5923 | } |
---|
5924 | sd->reg[i].index = reg; |
---|
5925 | sd->reg[i].data = val; |
---|
5926 | |
---|
5927 | return 1; |
---|
5928 | } |
---|
5929 | |
---|
5930 | /*========================================== |
---|
5931 | * scriptp¶ñ??Ìlð?Þ |
---|
5932 | *------------------------------------------*/ |
---|
5933 | char* pc_readregstr(struct map_session_data* sd, int reg) |
---|
5934 | { |
---|
5935 | int i; |
---|
5936 | |
---|
5937 | nullpo_retr(0, sd); |
---|
5938 | |
---|
5939 | ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); |
---|
5940 | return ( i < sd->regstr_num ) ? sd->regstr[i].data : NULL; |
---|
5941 | } |
---|
5942 | /*========================================== |
---|
5943 | * scriptp¶ñ??ÌlðÝè |
---|
5944 | *------------------------------------------*/ |
---|
5945 | int pc_setregstr(struct map_session_data* sd, int reg, const char* str) |
---|
5946 | { |
---|
5947 | int i; |
---|
5948 | |
---|
5949 | nullpo_retr(0, sd); |
---|
5950 | |
---|
5951 | ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); |
---|
5952 | if( i < sd->regstr_num ) |
---|
5953 | {// found entry, update |
---|
5954 | if( str == NULL || *str == '\0' ) |
---|
5955 | {// empty string |
---|
5956 | if( sd->regstr[i].data != NULL ) |
---|
5957 | aFree(sd->regstr[i].data); |
---|
5958 | sd->regstr[i].data = NULL; |
---|
5959 | } |
---|
5960 | else if( sd->regstr[i].data ) |
---|
5961 | {// recreate |
---|
5962 | size_t len = strlen(str)+1; |
---|
5963 | RECREATE(sd->regstr[i].data, char, len); |
---|
5964 | memcpy(sd->regstr[i].data, str, len*sizeof(char)); |
---|
5965 | } |
---|
5966 | else |
---|
5967 | {// create |
---|
5968 | sd->regstr[i].data = aStrdup(str); |
---|
5969 | } |
---|
5970 | return 1; |
---|
5971 | } |
---|
5972 | |
---|
5973 | if( str == NULL || *str == '\0' ) |
---|
5974 | return 1;// nothing to add, empty string |
---|
5975 | |
---|
5976 | ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].data == NULL ); |
---|
5977 | if( i == sd->regstr_num ) |
---|
5978 | {// nothing free, increase size |
---|
5979 | sd->regstr_num++; |
---|
5980 | RECREATE(sd->regstr, struct script_regstr, sd->regstr_num); |
---|
5981 | } |
---|
5982 | sd->regstr[i].index = reg; |
---|
5983 | sd->regstr[i].data = aStrdup(str); |
---|
5984 | |
---|
5985 | return 1; |
---|
5986 | } |
---|
5987 | |
---|
5988 | int pc_readregistry(struct map_session_data *sd,const char *reg,int type) |
---|
5989 | { |
---|
5990 | struct global_reg *sd_reg; |
---|
5991 | int i,max; |
---|
5992 | |
---|
5993 | nullpo_retr(0, sd); |
---|
5994 | switch (type) { |
---|
5995 | case 3: //Char reg |
---|
5996 | sd_reg = sd->save_reg.global; |
---|
5997 | max = sd->save_reg.global_num; |
---|
5998 | break; |
---|
5999 | case 2: //Account reg |
---|
6000 | sd_reg = sd->save_reg.account; |
---|
6001 | max = sd->save_reg.account_num; |
---|
6002 | break; |
---|
6003 | case 1: //Account2 reg |
---|
6004 | sd_reg = sd->save_reg.account2; |
---|
6005 | max = sd->save_reg.account2_num; |
---|
6006 | break; |
---|
6007 | default: |
---|
6008 | return 0; |
---|
6009 | } |
---|
6010 | if (max == -1) { |
---|
6011 | ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); |
---|
6012 | //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. |
---|
6013 | intif_request_registry(sd,type==3?4:type); |
---|
6014 | return 0; |
---|
6015 | } |
---|
6016 | |
---|
6017 | ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); |
---|
6018 | return ( i < max ) ? atoi(sd_reg[i].value) : 0; |
---|
6019 | } |
---|
6020 | |
---|
6021 | char* pc_readregistry_str(struct map_session_data *sd,char *reg,int type) |
---|
6022 | { |
---|
6023 | struct global_reg *sd_reg; |
---|
6024 | int i,max; |
---|
6025 | |
---|
6026 | nullpo_retr(0, sd); |
---|
6027 | switch (type) { |
---|
6028 | case 3: //Char reg |
---|
6029 | sd_reg = sd->save_reg.global; |
---|
6030 | max = sd->save_reg.global_num; |
---|
6031 | break; |
---|
6032 | case 2: //Account reg |
---|
6033 | sd_reg = sd->save_reg.account; |
---|
6034 | max = sd->save_reg.account_num; |
---|
6035 | break; |
---|
6036 | case 1: //Account2 reg |
---|
6037 | sd_reg = sd->save_reg.account2; |
---|
6038 | max = sd->save_reg.account2_num; |
---|
6039 | break; |
---|
6040 | default: |
---|
6041 | return NULL; |
---|
6042 | } |
---|
6043 | if (max == -1) { |
---|
6044 | ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); |
---|
6045 | //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. |
---|
6046 | intif_request_registry(sd,type==3?4:type); |
---|
6047 | return NULL; |
---|
6048 | } |
---|
6049 | |
---|
6050 | ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); |
---|
6051 | return ( i < max ) ? sd_reg[i].value : NULL; |
---|
6052 | } |
---|
6053 | |
---|
6054 | int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) |
---|
6055 | { |
---|
6056 | struct global_reg *sd_reg; |
---|
6057 | int i,*max, regmax; |
---|
6058 | |
---|
6059 | nullpo_retr(0, sd); |
---|
6060 | |
---|
6061 | switch( type ) |
---|
6062 | { |
---|
6063 | case 3: //Char reg |
---|
6064 | if( !strcmp(reg,"PC_DIE_COUNTER") && sd->die_counter != val ) |
---|
6065 | { |
---|
6066 | i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); |
---|
6067 | sd->die_counter = val; |
---|
6068 | if( i ) |
---|
6069 | status_calc_pc(sd,0); // Lost the bonus. |
---|
6070 | } |
---|
6071 | sd_reg = sd->save_reg.global; |
---|
6072 | max = &sd->save_reg.global_num; |
---|
6073 | regmax = GLOBAL_REG_NUM; |
---|
6074 | break; |
---|
6075 | case 2: //Account reg |
---|
6076 | if( !strcmp(reg,"#CASHPOINTS") && sd->cashPoints != val ) |
---|
6077 | { |
---|
6078 | val = cap_value(val, 0, MAX_ZENY); |
---|
6079 | sd->cashPoints = val; |
---|
6080 | } |
---|
6081 | else if( !strcmp(reg,"#KAFRAPOINTS") && sd->kafraPoints != val ) |
---|
6082 | { |
---|
6083 | val = cap_value(val, 0, MAX_ZENY); |
---|
6084 | sd->kafraPoints = val; |
---|
6085 | } |
---|
6086 | sd_reg = sd->save_reg.account; |
---|
6087 | max = &sd->save_reg.account_num; |
---|
6088 | regmax = ACCOUNT_REG_NUM; |
---|
6089 | break; |
---|
6090 | case 1: //Account2 reg |
---|
6091 | sd_reg = sd->save_reg.account2; |
---|
6092 | max = &sd->save_reg.account2_num; |
---|
6093 | regmax = ACCOUNT_REG2_NUM; |
---|
6094 | break; |
---|
6095 | default: |
---|
6096 | return 0; |
---|
6097 | } |
---|
6098 | if (*max == -1) { |
---|
6099 | ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type); |
---|
6100 | return 1; |
---|
6101 | } |
---|
6102 | |
---|
6103 | // delete reg |
---|
6104 | if (val == 0) { |
---|
6105 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
6106 | if( i < *max ) |
---|
6107 | { |
---|
6108 | if (i != *max - 1) |
---|
6109 | memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); |
---|
6110 | memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); |
---|
6111 | (*max)--; |
---|
6112 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
6113 | } |
---|
6114 | return 1; |
---|
6115 | } |
---|
6116 | // change value if found |
---|
6117 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
6118 | if( i < *max ) |
---|
6119 | { |
---|
6120 | safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); |
---|
6121 | sd->state.reg_dirty |= 1<<(type-1); |
---|
6122 | return 1; |
---|
6123 | } |
---|
6124 | |
---|
6125 | // add value if not found |
---|
6126 | if (i < regmax) { |
---|
6127 | memset(&sd_reg[i], 0, sizeof(struct global_reg)); |
---|
6128 | safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); |
---|
6129 | safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); |
---|
6130 | (*max)++; |
---|
6131 | sd->state.reg_dirty |= 1<<(type-1); |
---|
6132 | return 1; |
---|
6133 | } |
---|
6134 | |
---|
6135 | ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); |
---|
6136 | |
---|
6137 | return 0; |
---|
6138 | } |
---|
6139 | |
---|
6140 | int pc_setregistry_str(struct map_session_data *sd,char *reg,const char *val,int type) |
---|
6141 | { |
---|
6142 | struct global_reg *sd_reg; |
---|
6143 | int i,*max, regmax; |
---|
6144 | |
---|
6145 | nullpo_retr(0, sd); |
---|
6146 | if (reg[strlen(reg)-1] != '$') { |
---|
6147 | ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg); |
---|
6148 | return 0; |
---|
6149 | } |
---|
6150 | |
---|
6151 | switch (type) { |
---|
6152 | case 3: //Char reg |
---|
6153 | sd_reg = sd->save_reg.global; |
---|
6154 | max = &sd->save_reg.global_num; |
---|
6155 | regmax = GLOBAL_REG_NUM; |
---|
6156 | break; |
---|
6157 | case 2: //Account reg |
---|
6158 | sd_reg = sd->save_reg.account; |
---|
6159 | max = &sd->save_reg.account_num; |
---|
6160 | regmax = ACCOUNT_REG_NUM; |
---|
6161 | break; |
---|
6162 | case 1: //Account2 reg |
---|
6163 | sd_reg = sd->save_reg.account2; |
---|
6164 | max = &sd->save_reg.account2_num; |
---|
6165 | regmax = ACCOUNT_REG2_NUM; |
---|
6166 | break; |
---|
6167 | default: |
---|
6168 | return 0; |
---|
6169 | } |
---|
6170 | if (*max == -1) { |
---|
6171 | ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type); |
---|
6172 | return 0; |
---|
6173 | } |
---|
6174 | |
---|
6175 | // delete reg |
---|
6176 | if (!val || strcmp(val,"")==0) |
---|
6177 | { |
---|
6178 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
6179 | if( i < *max ) |
---|
6180 | { |
---|
6181 | if (i != *max - 1) |
---|
6182 | memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); |
---|
6183 | memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); |
---|
6184 | (*max)--; |
---|
6185 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
6186 | if (type!=3) intif_saveregistry(sd,type); |
---|
6187 | } |
---|
6188 | return 1; |
---|
6189 | } |
---|
6190 | |
---|
6191 | // change value if found |
---|
6192 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
6193 | if( i < *max ) |
---|
6194 | { |
---|
6195 | safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); |
---|
6196 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
6197 | if (type!=3) intif_saveregistry(sd,type); |
---|
6198 | return 1; |
---|
6199 | } |
---|
6200 | |
---|
6201 | // add value if not found |
---|
6202 | if (i < regmax) { |
---|
6203 | memset(&sd_reg[i], 0, sizeof(struct global_reg)); |
---|
6204 | safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); |
---|
6205 | safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); |
---|
6206 | (*max)++; |
---|
6207 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
6208 | if (type!=3) intif_saveregistry(sd,type); |
---|
6209 | return 1; |
---|
6210 | } |
---|
6211 | |
---|
6212 | ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); |
---|
6213 | |
---|
6214 | return 0; |
---|
6215 | } |
---|
6216 | |
---|
6217 | /*========================================== |
---|
6218 | * Cxg^C}?? |
---|
6219 | *------------------------------------------*/ |
---|
6220 | static int pc_eventtimer(int tid, unsigned int tick, int id, intptr data) |
---|
6221 | { |
---|
6222 | struct map_session_data *sd=map_id2sd(id); |
---|
6223 | char *p = (char *)data; |
---|
6224 | int i; |
---|
6225 | if(sd==NULL) |
---|
6226 | return 0; |
---|
6227 | |
---|
6228 | ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == tid ); |
---|
6229 | if( i < MAX_EVENTTIMER ) |
---|
6230 | { |
---|
6231 | sd->eventtimer[i] = -1; |
---|
6232 | sd->eventcount--; |
---|
6233 | npc_event(sd,p,0); |
---|
6234 | } |
---|
6235 | else |
---|
6236 | ShowError("pc_eventtimer: no such event timer\n"); |
---|
6237 | |
---|
6238 | if (p) aFree(p); |
---|
6239 | return 0; |
---|
6240 | } |
---|
6241 | |
---|
6242 | /*========================================== |
---|
6243 | * Cxg^C}?ÇÁ |
---|
6244 | *------------------------------------------*/ |
---|
6245 | int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) |
---|
6246 | { |
---|
6247 | int i; |
---|
6248 | nullpo_retr(0, sd); |
---|
6249 | |
---|
6250 | ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == -1 ); |
---|
6251 | if( i == MAX_EVENTTIMER ) |
---|
6252 | return 0; |
---|
6253 | |
---|
6254 | sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (int)aStrdup(name)); |
---|
6255 | sd->eventcount++; |
---|
6256 | |
---|
6257 | return 1; |
---|
6258 | } |
---|
6259 | |
---|
6260 | /*========================================== |
---|
6261 | * Cxg^C}?í |
---|
6262 | *------------------------------------------*/ |
---|
6263 | int pc_deleventtimer(struct map_session_data *sd,const char *name) |
---|
6264 | { |
---|
6265 | char* p = NULL; |
---|
6266 | int i; |
---|
6267 | |
---|
6268 | nullpo_retr(0, sd); |
---|
6269 | |
---|
6270 | if (sd->eventcount <= 0) |
---|
6271 | return 0; |
---|
6272 | |
---|
6273 | // find the named event timer |
---|
6274 | ARR_FIND( 0, MAX_EVENTTIMER, i, |
---|
6275 | sd->eventtimer[i] != -1 && |
---|
6276 | (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && |
---|
6277 | strcmp(p, name) == 0 |
---|
6278 | ); |
---|
6279 | if( i == MAX_EVENTTIMER ) |
---|
6280 | return 0; // not found |
---|
6281 | |
---|
6282 | delete_timer(sd->eventtimer[i],pc_eventtimer); |
---|
6283 | sd->eventtimer[i]=-1; |
---|
6284 | sd->eventcount--; |
---|
6285 | aFree(p); |
---|
6286 | |
---|
6287 | return 1; |
---|
6288 | } |
---|
6289 | |
---|
6290 | /*========================================== |
---|
6291 | * Cxg^C}?JEglÇÁ |
---|
6292 | *------------------------------------------*/ |
---|
6293 | int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) |
---|
6294 | { |
---|
6295 | int i; |
---|
6296 | |
---|
6297 | nullpo_retr(0, sd); |
---|
6298 | |
---|
6299 | for(i=0;i<MAX_EVENTTIMER;i++) |
---|
6300 | if( sd->eventtimer[i]!=-1 && strcmp( |
---|
6301 | (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ |
---|
6302 | addtick_timer(sd->eventtimer[i],tick); |
---|
6303 | break; |
---|
6304 | } |
---|
6305 | |
---|
6306 | return 0; |
---|
6307 | } |
---|
6308 | |
---|
6309 | /*========================================== |
---|
6310 | * Cxg^C}?Sí |
---|
6311 | *------------------------------------------*/ |
---|
6312 | int pc_cleareventtimer(struct map_session_data *sd) |
---|
6313 | { |
---|
6314 | int i; |
---|
6315 | |
---|
6316 | nullpo_retr(0, sd); |
---|
6317 | |
---|
6318 | if (sd->eventcount <= 0) |
---|
6319 | return 0; |
---|
6320 | |
---|
6321 | for(i=0;i<MAX_EVENTTIMER;i++) |
---|
6322 | if( sd->eventtimer[i]!=-1 ){ |
---|
6323 | char *p = (char *)(get_timer(sd->eventtimer[i])->data); |
---|
6324 | delete_timer(sd->eventtimer[i],pc_eventtimer); |
---|
6325 | sd->eventtimer[i]=-1; |
---|
6326 | sd->eventcount--; |
---|
6327 | if (p) aFree(p); |
---|
6328 | } |
---|
6329 | return 0; |
---|
6330 | } |
---|
6331 | |
---|
6332 | // |
---|
6333 | // ? õš |
---|
6334 | // |
---|
6335 | /*========================================== |
---|
6336 | * ACeð?õ·é |
---|
6337 | *------------------------------------------*/ |
---|
6338 | int pc_equipitem(struct map_session_data *sd,int n,int req_pos) |
---|
6339 | { |
---|
6340 | int i,pos,flag=0; |
---|
6341 | struct item_data *id; |
---|
6342 | |
---|
6343 | nullpo_retr(0, sd); |
---|
6344 | |
---|
6345 | if( n < 0 || n >= MAX_INVENTORY ) { |
---|
6346 | clif_equipitemack(sd,0,0,0); |
---|
6347 | return 0; |
---|
6348 | } |
---|
6349 | |
---|
6350 | id = sd->inventory_data[n]; |
---|
6351 | pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots. |
---|
6352 | |
---|
6353 | if(battle_config.battle_log) |
---|
6354 | ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id->equip,req_pos); |
---|
6355 | if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].attribute==1 ) { // [Valaris] |
---|
6356 | clif_equipitemack(sd,n,0,0); // fail |
---|
6357 | return 0; |
---|
6358 | } |
---|
6359 | |
---|
6360 | if(sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BLADESTOP]) |
---|
6361 | { |
---|
6362 | clif_equipitemack(sd,n,0,0); // fail |
---|
6363 | return 0; |
---|
6364 | } |
---|
6365 | |
---|
6366 | if(pos == EQP_ACC) { //Accesories should only go in one of the two, |
---|
6367 | pos = req_pos&EQP_ACC; |
---|
6368 | if (pos == EQP_ACC) //User specified both slots.. |
---|
6369 | pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; |
---|
6370 | } |
---|
6371 | |
---|
6372 | if(pos == EQP_ARMS && id->equip == EQP_HAND_R) |
---|
6373 | { //Dual wield capable weapon. |
---|
6374 | pos = (req_pos&EQP_ARMS); |
---|
6375 | if (pos == EQP_ARMS) //User specified both slots, pick one for them. |
---|
6376 | pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; |
---|
6377 | } |
---|
6378 | |
---|
6379 | if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) |
---|
6380 | { //Update skill-block range database when weapon range changes. [Skotlex] |
---|
6381 | i = sd->equip_index[EQI_HAND_R]; |
---|
6382 | if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped |
---|
6383 | flag = 1; |
---|
6384 | else |
---|
6385 | flag = id->range != sd->inventory_data[i]->range; |
---|
6386 | } |
---|
6387 | |
---|
6388 | for(i=0;i<EQI_MAX;i++) { |
---|
6389 | if(pos & equip_pos[i]) { |
---|
6390 | if(sd->equip_index[i] >= 0) //Slot taken, remove item from there. |
---|
6391 | pc_unequipitem(sd,sd->equip_index[i],2); |
---|
6392 | |
---|
6393 | sd->equip_index[i] = n; |
---|
6394 | } |
---|
6395 | } |
---|
6396 | |
---|
6397 | if(pos==EQP_AMMO){ |
---|
6398 | clif_arrowequip(sd,n); |
---|
6399 | clif_arrow_fail(sd,3); |
---|
6400 | } |
---|
6401 | else |
---|
6402 | clif_equipitemack(sd,n,pos,1); |
---|
6403 | |
---|
6404 | sd->status.inventory[n].equip=pos; |
---|
6405 | |
---|
6406 | if(pos & EQP_HAND_R) { |
---|
6407 | if(id) |
---|
6408 | sd->weapontype1 = id->look; |
---|
6409 | else |
---|
6410 | sd->weapontype1 = 0; |
---|
6411 | pc_calcweapontype(sd); |
---|
6412 | clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); |
---|
6413 | } |
---|
6414 | if(pos & EQP_HAND_L) { |
---|
6415 | if(id) { |
---|
6416 | if(id->type == IT_WEAPON) { |
---|
6417 | sd->status.shield = 0; |
---|
6418 | if(sd->status.inventory[n].equip == EQP_HAND_L) |
---|
6419 | sd->weapontype2 = id->look; |
---|
6420 | else |
---|
6421 | sd->weapontype2 = 0; |
---|
6422 | } |
---|
6423 | else |
---|
6424 | if(id->type == IT_ARMOR) { |
---|
6425 | sd->status.shield = id->look; |
---|
6426 | sd->weapontype2 = 0; |
---|
6427 | } |
---|
6428 | } |
---|
6429 | else |
---|
6430 | sd->status.shield = sd->weapontype2 = 0; |
---|
6431 | pc_calcweapontype(sd); |
---|
6432 | clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); |
---|
6433 | } |
---|
6434 | //Added check to prevent sending the same look on multiple slots -> |
---|
6435 | //causes client to redraw item on top of itself. (suggested by Lupus) |
---|
6436 | if(pos & EQP_HEAD_LOW) { |
---|
6437 | if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) |
---|
6438 | sd->status.head_bottom = id->look; |
---|
6439 | else |
---|
6440 | sd->status.head_bottom = 0; |
---|
6441 | clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); |
---|
6442 | } |
---|
6443 | if(pos & EQP_HEAD_TOP) { |
---|
6444 | if(id) |
---|
6445 | sd->status.head_top = id->look; |
---|
6446 | else |
---|
6447 | sd->status.head_top = 0; |
---|
6448 | clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); |
---|
6449 | } |
---|
6450 | if(pos & EQP_HEAD_MID) { |
---|
6451 | if(id && !(pos&EQP_HEAD_TOP)) |
---|
6452 | sd->status.head_mid = id->look; |
---|
6453 | else |
---|
6454 | sd->status.head_mid = 0; |
---|
6455 | clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); |
---|
6456 | } |
---|
6457 | if(pos & EQP_SHOES) |
---|
6458 | clif_changelook(&sd->bl,LOOK_SHOES,0); |
---|
6459 | |
---|
6460 | pc_checkallowskill(sd); //Check if status changes should be halted. |
---|
6461 | |
---|
6462 | |
---|
6463 | status_calc_pc(sd,0); |
---|
6464 | if (flag) //Update skill data |
---|
6465 | clif_skillinfoblock(sd); |
---|
6466 | |
---|
6467 | //OnEquip script [Skotlex] |
---|
6468 | if (id) { |
---|
6469 | int i; |
---|
6470 | struct item_data *data; |
---|
6471 | if (id->equip_script) |
---|
6472 | run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
6473 | if(itemdb_isspecial(sd->status.inventory[n].card[0])) |
---|
6474 | ; //No cards |
---|
6475 | else |
---|
6476 | for(i=0;i<id->slot; i++) |
---|
6477 | { |
---|
6478 | if (!sd->status.inventory[n].card[i]) |
---|
6479 | continue; |
---|
6480 | data = itemdb_exists(sd->status.inventory[n].card[i]); |
---|
6481 | if (data && data->equip_script) |
---|
6482 | run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
6483 | } |
---|
6484 | } |
---|
6485 | return 0; |
---|
6486 | } |
---|
6487 | |
---|
6488 | /*========================================== |
---|
6489 | * ? õµœšðO· |
---|
6490 | * type: |
---|
6491 | * 0 - only unequip |
---|
6492 | * 1 - calculate status after unequipping |
---|
6493 | * 2 - force unequip |
---|
6494 | *------------------------------------------*/ |
---|
6495 | int pc_unequipitem(struct map_session_data *sd,int n,int flag) |
---|
6496 | { |
---|
6497 | int i; |
---|
6498 | nullpo_retr(0, sd); |
---|
6499 | |
---|
6500 | if( n < 0 || n >= MAX_INVENTORY ) { |
---|
6501 | clif_unequipitemack(sd,0,0,0); |
---|
6502 | return 0; |
---|
6503 | } |
---|
6504 | |
---|
6505 | // if player is berserk then cannot unequip |
---|
6506 | if(!(flag&2) && sd->sc.count && (sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_BERSERK])){ |
---|
6507 | clif_unequipitemack(sd,n,0,0); |
---|
6508 | return 0; |
---|
6509 | } |
---|
6510 | |
---|
6511 | if(battle_config.battle_log) |
---|
6512 | ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); |
---|
6513 | |
---|
6514 | if(!sd->status.inventory[n].equip){ //Nothing to unequip |
---|
6515 | clif_unequipitemack(sd,n,0,0); |
---|
6516 | return 0; |
---|
6517 | } |
---|
6518 | for(i=0;i<EQI_MAX;i++) { |
---|
6519 | if(sd->status.inventory[n].equip & equip_pos[i]) |
---|
6520 | sd->equip_index[i] = -1; |
---|
6521 | } |
---|
6522 | |
---|
6523 | if(sd->status.inventory[n].equip & EQP_HAND_R) { |
---|
6524 | sd->weapontype1 = 0; |
---|
6525 | sd->status.weapon = sd->weapontype2; |
---|
6526 | pc_calcweapontype(sd); |
---|
6527 | clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); |
---|
6528 | if(sd->sc.data[SC_DANCING]) //When unequipping, stop dancing. [Skotlex] |
---|
6529 | skill_stop_dancing(&sd->bl); |
---|
6530 | } |
---|
6531 | if(sd->status.inventory[n].equip & EQP_HAND_L) { |
---|
6532 | sd->status.shield = sd->weapontype2 = 0; |
---|
6533 | pc_calcweapontype(sd); |
---|
6534 | clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); |
---|
6535 | } |
---|
6536 | if(sd->status.inventory[n].equip & EQP_HEAD_LOW) { |
---|
6537 | sd->status.head_bottom = 0; |
---|
6538 | clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); |
---|
6539 | } |
---|
6540 | if(sd->status.inventory[n].equip & EQP_HEAD_TOP) { |
---|
6541 | sd->status.head_top = 0; |
---|
6542 | clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); |
---|
6543 | } |
---|
6544 | if(sd->status.inventory[n].equip & EQP_HEAD_MID) { |
---|
6545 | sd->status.head_mid = 0; |
---|
6546 | clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); |
---|
6547 | } |
---|
6548 | if(sd->status.inventory[n].equip & EQP_SHOES) |
---|
6549 | clif_changelook(&sd->bl,LOOK_SHOES,0); |
---|
6550 | |
---|
6551 | clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); |
---|
6552 | |
---|
6553 | if((sd->status.inventory[n].equip & EQP_ARMS) && |
---|
6554 | sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) |
---|
6555 | skill_enchant_elemental_end(&sd->bl,-1); |
---|
6556 | |
---|
6557 | if(sd->status.inventory[n].equip & EQP_ARMOR) { |
---|
6558 | // On Armor Change... |
---|
6559 | if( sd->sc.data[SC_BENEDICTIO] ) |
---|
6560 | status_change_end(&sd->bl, SC_BENEDICTIO, -1); |
---|
6561 | if( sd->sc.data[SC_ARMOR_RESIST] ) |
---|
6562 | status_change_end(&sd->bl, SC_ARMOR_RESIST, -1); |
---|
6563 | } |
---|
6564 | |
---|
6565 | sd->status.inventory[n].equip=0; |
---|
6566 | |
---|
6567 | if(flag&1) { |
---|
6568 | pc_checkallowskill(sd); |
---|
6569 | status_calc_pc(sd,0); |
---|
6570 | } |
---|
6571 | |
---|
6572 | if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele)) |
---|
6573 | status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); |
---|
6574 | |
---|
6575 | //OnUnEquip script [Skotlex] |
---|
6576 | if (sd->inventory_data[n]) { |
---|
6577 | struct item_data *data; |
---|
6578 | if (sd->inventory_data[n]->unequip_script) |
---|
6579 | run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
6580 | if(itemdb_isspecial(sd->status.inventory[n].card[0])) |
---|
6581 | ; //No cards |
---|
6582 | else |
---|
6583 | for(i=0;i<sd->inventory_data[n]->slot; i++) |
---|
6584 | { |
---|
6585 | if (!sd->status.inventory[n].card[i]) |
---|
6586 | continue; |
---|
6587 | data = itemdb_exists(sd->status.inventory[n].card[i]); |
---|
6588 | if (data && data->unequip_script) |
---|
6589 | run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
6590 | } |
---|
6591 | } |
---|
6592 | |
---|
6593 | return 0; |
---|
6594 | } |
---|
6595 | |
---|
6596 | /*========================================== |
---|
6597 | * ACeÌindexÔ?ðlßœè |
---|
6598 | * ? õiÌ?õÂ\`FbNðsÈ€ |
---|
6599 | *------------------------------------------*/ |
---|
6600 | int pc_checkitem(struct map_session_data *sd) |
---|
6601 | { |
---|
6602 | int i,j,k,id,calc_flag = 0; |
---|
6603 | struct item_data *it=NULL; |
---|
6604 | |
---|
6605 | nullpo_retr(0, sd); |
---|
6606 | |
---|
6607 | if (sd->vender_id) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) |
---|
6608 | return 0; |
---|
6609 | |
---|
6610 | // ió«lß |
---|
6611 | for(i=j=0;i<MAX_INVENTORY;i++){ |
---|
6612 | if( (id=sd->status.inventory[i].nameid)==0) |
---|
6613 | continue; |
---|
6614 | if( battle_config.item_check && !itemdb_available(id) ){ |
---|
6615 | ShowWarning("illegal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name); |
---|
6616 | pc_delitem(sd,i,sd->status.inventory[i].amount,3); |
---|
6617 | continue; |
---|
6618 | } |
---|
6619 | if(i>j){ |
---|
6620 | memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item)); |
---|
6621 | sd->inventory_data[j] = sd->inventory_data[i]; |
---|
6622 | } |
---|
6623 | j++; |
---|
6624 | } |
---|
6625 | if(j < MAX_INVENTORY) |
---|
6626 | memset(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j)); |
---|
6627 | for(k=j;k<MAX_INVENTORY;k++) |
---|
6628 | sd->inventory_data[k] = NULL; |
---|
6629 | |
---|
6630 | // J?g?ó«lß |
---|
6631 | for(i=j=0;i<MAX_CART;i++){ |
---|
6632 | if( (id=sd->status.cart[i].nameid)==0 ) |
---|
6633 | continue; |
---|
6634 | if( battle_config.item_check && !itemdb_available(id) ){ |
---|
6635 | ShowWarning("illegal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name); |
---|
6636 | pc_cart_delitem(sd,i,sd->status.cart[i].amount,1); |
---|
6637 | continue; |
---|
6638 | } |
---|
6639 | if(i>j){ |
---|
6640 | memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item)); |
---|
6641 | } |
---|
6642 | j++; |
---|
6643 | } |
---|
6644 | if(j < MAX_CART) |
---|
6645 | memset(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j)); |
---|
6646 | |
---|
6647 | // ? õÊu`FbN |
---|
6648 | |
---|
6649 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
6650 | |
---|
6651 | it=sd->inventory_data[i]; |
---|
6652 | |
---|
6653 | if(sd->status.inventory[i].nameid==0) |
---|
6654 | continue; |
---|
6655 | |
---|
6656 | if(!sd->status.inventory[i].equip) |
---|
6657 | continue; |
---|
6658 | |
---|
6659 | if(sd->status.inventory[i].equip&~pc_equippoint(sd,i)) { |
---|
6660 | sd->status.inventory[i].equip=0; |
---|
6661 | calc_flag = 1; |
---|
6662 | continue; |
---|
6663 | } |
---|
6664 | if(it) { |
---|
6665 | //check for forbiden items. |
---|
6666 | int flag = |
---|
6667 | (map[sd->bl.m].flag.restricted?map[sd->bl.m].zone:0) |
---|
6668 | | (map[sd->bl.m].flag.pvp?1:0) |
---|
6669 | | (map_flag_gvg(sd->bl.m)?2:0); |
---|
6670 | if (flag && (it->flag.no_equip&flag || !pc_isAllowedCardOn(sd,it->slot,i,flag))) |
---|
6671 | { |
---|
6672 | sd->status.inventory[i].equip=0; |
---|
6673 | calc_flag = 1; |
---|
6674 | } |
---|
6675 | } |
---|
6676 | } |
---|
6677 | |
---|
6678 | pc_setequipindex(sd); |
---|
6679 | if(calc_flag && sd->state.active) |
---|
6680 | { |
---|
6681 | status_calc_pc(sd,0); |
---|
6682 | pc_equiplookall(sd); |
---|
6683 | } |
---|
6684 | return 0; |
---|
6685 | } |
---|
6686 | |
---|
6687 | /*========================================== |
---|
6688 | * PVPÊvZp(foreachinarea) |
---|
6689 | *------------------------------------------*/ |
---|
6690 | int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) |
---|
6691 | { |
---|
6692 | struct map_session_data *sd1,*sd2=NULL; |
---|
6693 | |
---|
6694 | sd1=(struct map_session_data *)bl; |
---|
6695 | sd2=va_arg(ap,struct map_session_data *); |
---|
6696 | |
---|
6697 | if( sd1->pvp_point > sd2->pvp_point ) |
---|
6698 | sd2->pvp_rank++; |
---|
6699 | return 0; |
---|
6700 | } |
---|
6701 | /*========================================== |
---|
6702 | * PVPÊvZ |
---|
6703 | *------------------------------------------*/ |
---|
6704 | int pc_calc_pvprank(struct map_session_data *sd) |
---|
6705 | { |
---|
6706 | int old; |
---|
6707 | struct map_data *m; |
---|
6708 | m=&map[sd->bl.m]; |
---|
6709 | old=sd->pvp_rank; |
---|
6710 | sd->pvp_rank=1; |
---|
6711 | map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); |
---|
6712 | if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users) |
---|
6713 | clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0); |
---|
6714 | return sd->pvp_rank; |
---|
6715 | } |
---|
6716 | /*========================================== |
---|
6717 | * PVPÊvZ(timer) |
---|
6718 | *------------------------------------------*/ |
---|
6719 | int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr data) |
---|
6720 | { |
---|
6721 | struct map_session_data *sd=NULL; |
---|
6722 | |
---|
6723 | sd=map_id2sd(id); |
---|
6724 | if(sd==NULL) |
---|
6725 | return 0; |
---|
6726 | sd->pvp_timer = -1; |
---|
6727 | if( pc_calc_pvprank(sd) > 0 ) |
---|
6728 | sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data); |
---|
6729 | return 0; |
---|
6730 | } |
---|
6731 | |
---|
6732 | /*========================================== |
---|
6733 | * sdÍ¥µÄ¢é©(?¥ÌêÍûÌchar_idðÔ·) |
---|
6734 | *------------------------------------------*/ |
---|
6735 | int pc_ismarried(struct map_session_data *sd) |
---|
6736 | { |
---|
6737 | if(sd == NULL) |
---|
6738 | return -1; |
---|
6739 | if(sd->status.partner_id > 0) |
---|
6740 | return sd->status.partner_id; |
---|
6741 | else |
---|
6742 | return 0; |
---|
6743 | } |
---|
6744 | /*========================================== |
---|
6745 | * sdªdstsdÆ¥(dstsdšsdÌ¥?à¯bÉs€) |
---|
6746 | *------------------------------------------*/ |
---|
6747 | int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) |
---|
6748 | { |
---|
6749 | if(sd == NULL || dstsd == NULL || |
---|
6750 | sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || |
---|
6751 | sd->class_&JOBL_BABY) |
---|
6752 | return -1; |
---|
6753 | sd->status.partner_id = dstsd->status.char_id; |
---|
6754 | dstsd->status.partner_id = sd->status.char_id; |
---|
6755 | return 0; |
---|
6756 | } |
---|
6757 | |
---|
6758 | /*========================================== |
---|
6759 | * Divorce sd from its partner |
---|
6760 | *------------------------------------------*/ |
---|
6761 | int pc_divorce(struct map_session_data *sd) |
---|
6762 | { |
---|
6763 | struct map_session_data *p_sd; |
---|
6764 | int i; |
---|
6765 | |
---|
6766 | if( sd == NULL || !pc_ismarried(sd) ) |
---|
6767 | return -1; |
---|
6768 | |
---|
6769 | if( !sd->status.partner_id ) |
---|
6770 | return -1; // Char is not married |
---|
6771 | |
---|
6772 | if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL ) |
---|
6773 | { // Lets char server do the divorce |
---|
6774 | #ifndef TXT_ONLY |
---|
6775 | if( chrif_divorce(sd->status.char_id, sd->status.partner_id) ) |
---|
6776 | return -1; // No char server connected |
---|
6777 | |
---|
6778 | return 0; |
---|
6779 | #else |
---|
6780 | ShowError("pc_divorce: p_sd nullpo\n"); |
---|
6781 | return -1; |
---|
6782 | #endif |
---|
6783 | } |
---|
6784 | |
---|
6785 | // Both players online, lets do the divorce manually |
---|
6786 | sd->status.partner_id = 0; |
---|
6787 | p_sd->status.partner_id = 0; |
---|
6788 | for( i = 0; i < MAX_INVENTORY; i++ ) |
---|
6789 | { |
---|
6790 | if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F ) |
---|
6791 | pc_delitem(sd, i, 1, 0); |
---|
6792 | if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F ) |
---|
6793 | pc_delitem(p_sd, i, 1, 0); |
---|
6794 | } |
---|
6795 | |
---|
6796 | clif_divorced(sd, p_sd->status.name); |
---|
6797 | clif_divorced(p_sd, sd->status.name); |
---|
6798 | |
---|
6799 | return 0; |
---|
6800 | } |
---|
6801 | |
---|
6802 | /*========================================== |
---|
6803 | * sdÌûÌmap_session_dataðÔ· |
---|
6804 | *------------------------------------------*/ |
---|
6805 | struct map_session_data *pc_get_partner(struct map_session_data *sd) |
---|
6806 | { |
---|
6807 | if (sd && pc_ismarried(sd)) |
---|
6808 | // charid2sd returns NULL if not found |
---|
6809 | return map_charid2sd(sd->status.partner_id); |
---|
6810 | |
---|
6811 | return NULL; |
---|
6812 | } |
---|
6813 | |
---|
6814 | struct map_session_data *pc_get_father (struct map_session_data *sd) |
---|
6815 | { |
---|
6816 | if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) |
---|
6817 | // charid2sd returns NULL if not found |
---|
6818 | return map_charid2sd(sd->status.father); |
---|
6819 | |
---|
6820 | return NULL; |
---|
6821 | } |
---|
6822 | |
---|
6823 | struct map_session_data *pc_get_mother (struct map_session_data *sd) |
---|
6824 | { |
---|
6825 | if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) |
---|
6826 | // charid2sd returns NULL if not found |
---|
6827 | return map_charid2sd(sd->status.mother); |
---|
6828 | |
---|
6829 | return NULL; |
---|
6830 | } |
---|
6831 | |
---|
6832 | struct map_session_data *pc_get_child (struct map_session_data *sd) |
---|
6833 | { |
---|
6834 | if (sd && pc_ismarried(sd) && sd->status.child > 0) |
---|
6835 | // charid2sd returns NULL if not found |
---|
6836 | return map_charid2sd(sd->status.child); |
---|
6837 | |
---|
6838 | return NULL; |
---|
6839 | } |
---|
6840 | |
---|
6841 | void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) |
---|
6842 | { |
---|
6843 | int hp = 0, sp = 0; |
---|
6844 | |
---|
6845 | if (sd->hp_loss.value) { |
---|
6846 | sd->hp_loss.tick += diff_tick; |
---|
6847 | while (sd->hp_loss.tick >= sd->hp_loss.rate) { |
---|
6848 | hp += sd->hp_loss.value; |
---|
6849 | sd->hp_loss.tick -= sd->hp_loss.rate; |
---|
6850 | } |
---|
6851 | if(hp >= sd->battle_status.hp) |
---|
6852 | hp = sd->battle_status.hp-1; //Script drains cannot kill you. |
---|
6853 | } |
---|
6854 | |
---|
6855 | if (sd->sp_loss.value) { |
---|
6856 | sd->sp_loss.tick += diff_tick; |
---|
6857 | while (sd->sp_loss.tick >= sd->sp_loss.rate) { |
---|
6858 | sp += sd->sp_loss.value; |
---|
6859 | sd->sp_loss.tick -= sd->sp_loss.rate; |
---|
6860 | } |
---|
6861 | } |
---|
6862 | |
---|
6863 | if (hp > 0 || sp > 0) |
---|
6864 | status_zap(&sd->bl, hp, sp); |
---|
6865 | |
---|
6866 | return; |
---|
6867 | } |
---|
6868 | |
---|
6869 | //Character regen. Flag is used to know which types of regen can take place. |
---|
6870 | //&1: HP regen |
---|
6871 | //&2: SP regen |
---|
6872 | void pc_regen (struct map_session_data *sd, unsigned int diff_tick) |
---|
6873 | { |
---|
6874 | int hp = 0, sp = 0; |
---|
6875 | |
---|
6876 | if (sd->hp_regen.value) { |
---|
6877 | sd->hp_regen.tick += diff_tick; |
---|
6878 | while (sd->hp_regen.tick >= sd->hp_regen.rate) { |
---|
6879 | hp += sd->hp_regen.value; |
---|
6880 | sd->hp_regen.tick -= sd->hp_regen.rate; |
---|
6881 | } |
---|
6882 | } |
---|
6883 | |
---|
6884 | if (sd->sp_regen.value) { |
---|
6885 | sd->sp_regen.tick += diff_tick; |
---|
6886 | while (sd->sp_regen.tick >= sd->sp_regen.rate) { |
---|
6887 | sp += sd->sp_regen.value; |
---|
6888 | sd->sp_regen.tick -= sd->sp_regen.rate; |
---|
6889 | } |
---|
6890 | } |
---|
6891 | |
---|
6892 | if (hp > 0 || sp > 0) |
---|
6893 | status_heal(&sd->bl, hp, sp, 0); |
---|
6894 | |
---|
6895 | return; |
---|
6896 | } |
---|
6897 | |
---|
6898 | /*========================================== |
---|
6899 | * Z?u|CgÌÛ¶ |
---|
6900 | *------------------------------------------*/ |
---|
6901 | int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y) |
---|
6902 | { |
---|
6903 | nullpo_retr(0, sd); |
---|
6904 | |
---|
6905 | sd->status.save_point.map = mapindex; |
---|
6906 | sd->status.save_point.x = x; |
---|
6907 | sd->status.save_point.y = y; |
---|
6908 | |
---|
6909 | return 0; |
---|
6910 | } |
---|
6911 | |
---|
6912 | /*========================================== |
---|
6913 | * ©®Z?u (timer??) |
---|
6914 | *------------------------------------------*/ |
---|
6915 | int pc_autosave(int tid, unsigned int tick, int id, intptr data) |
---|
6916 | { |
---|
6917 | int interval; |
---|
6918 | struct s_mapiterator* iter; |
---|
6919 | struct map_session_data* sd; |
---|
6920 | static int last_save_id = 0, save_flag = 0; |
---|
6921 | |
---|
6922 | if(save_flag == 2) //Someone was saved on last call, normal cycle |
---|
6923 | save_flag = 0; |
---|
6924 | else |
---|
6925 | save_flag = 1; //Noone was saved, so save first found char. |
---|
6926 | |
---|
6927 | iter = mapit_getallusers(); |
---|
6928 | for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) |
---|
6929 | { |
---|
6930 | if(sd->bl.id == last_save_id && save_flag != 1) { |
---|
6931 | save_flag = 1; |
---|
6932 | continue; |
---|
6933 | } |
---|
6934 | |
---|
6935 | if(save_flag != 1) //Not our turn to save yet. |
---|
6936 | continue; |
---|
6937 | |
---|
6938 | //Save char. |
---|
6939 | last_save_id = sd->bl.id; |
---|
6940 | save_flag = 2; |
---|
6941 | |
---|
6942 | chrif_save(sd,0); |
---|
6943 | } |
---|
6944 | mapit_free(iter); |
---|
6945 | |
---|
6946 | interval = autosave_interval/(map_usercount()+1); |
---|
6947 | if(interval < minsave_interval) |
---|
6948 | interval = minsave_interval; |
---|
6949 | add_timer(gettick()+interval,pc_autosave,0,0); |
---|
6950 | |
---|
6951 | return 0; |
---|
6952 | } |
---|
6953 | |
---|
6954 | int pc_read_gm_account(int fd) |
---|
6955 | { |
---|
6956 | //FIXME: this implementation is a total failure (direct reading from RFIFO) [ultramage] |
---|
6957 | int i = 0; |
---|
6958 | if (gm_account != NULL) |
---|
6959 | aFree(gm_account); |
---|
6960 | GM_num = 0; |
---|
6961 | gm_account = (struct gm_account *) aMallocA(((RFIFOW(fd,2) - 4) / 5)*sizeof(struct gm_account)); |
---|
6962 | for (i = 4; i < RFIFOW(fd,2); i += 5) { |
---|
6963 | gm_account[GM_num].account_id = RFIFOL(fd,i); |
---|
6964 | gm_account[GM_num].level = (int)RFIFOB(fd,i+4); |
---|
6965 | GM_num++; |
---|
6966 | } |
---|
6967 | return GM_num; |
---|
6968 | } |
---|
6969 | static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) |
---|
6970 | { |
---|
6971 | if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) |
---|
6972 | { //Night/day state does not match. |
---|
6973 | clif_status_load(&sd->bl, SI_NIGHT, night_flag); //New night effect by dynamix [Skotlex] |
---|
6974 | sd->state.night = night_flag; |
---|
6975 | return 1; |
---|
6976 | } |
---|
6977 | return 0; |
---|
6978 | } |
---|
6979 | /*================================================ |
---|
6980 | * timer to do the day [Yor] |
---|
6981 | * data: 0 = called by timer, 1 = gmcommand/script |
---|
6982 | *------------------------------------------------*/ |
---|
6983 | int map_day_timer(int tid, unsigned int tick, int id, intptr data) |
---|
6984 | { |
---|
6985 | char tmp_soutput[1024]; |
---|
6986 | |
---|
6987 | if (data == 0 && battle_config.day_duration <= 0) // if we want a day |
---|
6988 | return 0; |
---|
6989 | |
---|
6990 | if (!night_flag) |
---|
6991 | return 0; //Already day. |
---|
6992 | |
---|
6993 | night_flag = 0; // 0=day, 1=night [Yor] |
---|
6994 | map_foreachpc(pc_daynight_timer_sub); |
---|
6995 | strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! |
---|
6996 | intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0); |
---|
6997 | return 0; |
---|
6998 | } |
---|
6999 | |
---|
7000 | /*================================================ |
---|
7001 | * timer to do the night [Yor] |
---|
7002 | * data: 0 = called by timer, 1 = gmcommand/script |
---|
7003 | *------------------------------------------------*/ |
---|
7004 | int map_night_timer(int tid, unsigned int tick, int id, intptr data) |
---|
7005 | { |
---|
7006 | char tmp_soutput[1024]; |
---|
7007 | |
---|
7008 | if (data == 0 && battle_config.night_duration <= 0) // if we want a night |
---|
7009 | return 0; |
---|
7010 | |
---|
7011 | if (night_flag) |
---|
7012 | return 0; //Already nigth. |
---|
7013 | |
---|
7014 | night_flag = 1; // 0=day, 1=night [Yor] |
---|
7015 | map_foreachpc(pc_daynight_timer_sub); |
---|
7016 | strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... |
---|
7017 | intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0); |
---|
7018 | return 0; |
---|
7019 | } |
---|
7020 | |
---|
7021 | void pc_setstand(struct map_session_data *sd){ |
---|
7022 | nullpo_retv(sd); |
---|
7023 | |
---|
7024 | if(sd->sc.data[SC_TENSIONRELAX]) |
---|
7025 | status_change_end(&sd->bl,SC_TENSIONRELAX,-1); |
---|
7026 | |
---|
7027 | //Reset sitting tick. |
---|
7028 | sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; |
---|
7029 | sd->state.dead_sit = sd->vd.dead_sit = 0; |
---|
7030 | } |
---|
7031 | |
---|
7032 | /*========================================== |
---|
7033 | * Duel organizing functions [LuzZza] |
---|
7034 | *------------------------------------------*/ |
---|
7035 | void duel_savetime(struct map_session_data* sd) |
---|
7036 | { |
---|
7037 | time_t timer; |
---|
7038 | struct tm *t; |
---|
7039 | |
---|
7040 | time(&timer); |
---|
7041 | t = localtime(&timer); |
---|
7042 | |
---|
7043 | pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min); |
---|
7044 | return; |
---|
7045 | } |
---|
7046 | |
---|
7047 | int duel_checktime(struct map_session_data* sd) |
---|
7048 | { |
---|
7049 | int diff; |
---|
7050 | time_t timer; |
---|
7051 | struct tm *t; |
---|
7052 | |
---|
7053 | time(&timer); |
---|
7054 | t = localtime(&timer); |
---|
7055 | |
---|
7056 | diff = t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min - pc_readglobalreg(sd, "PC_LAST_DUEL_TIME"); |
---|
7057 | |
---|
7058 | return !(diff >= 0 && diff < battle_config.duel_time_interval); |
---|
7059 | } |
---|
7060 | static int duel_showinfo_sub(struct map_session_data* sd, va_list va) |
---|
7061 | { |
---|
7062 | struct map_session_data *ssd = va_arg(va, struct map_session_data*); |
---|
7063 | int *p = va_arg(va, int*); |
---|
7064 | char output[256]; |
---|
7065 | |
---|
7066 | if (sd->duel_group != ssd->duel_group) return 0; |
---|
7067 | |
---|
7068 | sprintf(output, " %d. %s", ++(*p), sd->status.name); |
---|
7069 | clif_disp_onlyself(ssd, output, strlen(output)); |
---|
7070 | return 1; |
---|
7071 | } |
---|
7072 | |
---|
7073 | int duel_showinfo(const unsigned int did, struct map_session_data* sd) |
---|
7074 | { |
---|
7075 | int p=0; |
---|
7076 | char output[256]; |
---|
7077 | |
---|
7078 | if(duel_list[did].max_players_limit > 0) |
---|
7079 | sprintf(output, msg_txt(370), //" -- Duels: %d/%d, Members: %d/%d, Max players: %d --" |
---|
7080 | did, duel_count, |
---|
7081 | duel_list[did].members_count, |
---|
7082 | duel_list[did].members_count + duel_list[did].invites_count, |
---|
7083 | duel_list[did].max_players_limit); |
---|
7084 | else |
---|
7085 | sprintf(output, msg_txt(371), //" -- Duels: %d/%d, Members: %d/%d --" |
---|
7086 | did, duel_count, |
---|
7087 | duel_list[did].members_count, |
---|
7088 | duel_list[did].members_count + duel_list[did].invites_count); |
---|
7089 | |
---|
7090 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
7091 | map_foreachpc(duel_showinfo_sub, sd, &p); |
---|
7092 | return 0; |
---|
7093 | } |
---|
7094 | |
---|
7095 | int duel_create(struct map_session_data* sd, const unsigned int maxpl) |
---|
7096 | { |
---|
7097 | int i=1; |
---|
7098 | char output[256]; |
---|
7099 | |
---|
7100 | while(duel_list[i].members_count > 0 && i < MAX_DUEL) i++; |
---|
7101 | if(i == MAX_DUEL) return 0; |
---|
7102 | |
---|
7103 | duel_count++; |
---|
7104 | sd->duel_group = i; |
---|
7105 | duel_list[i].members_count++; |
---|
7106 | duel_list[i].invites_count = 0; |
---|
7107 | duel_list[i].max_players_limit = maxpl; |
---|
7108 | |
---|
7109 | strcpy(output, msg_txt(372)); // " -- Duel has been created (@invite/@leave) --" |
---|
7110 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
7111 | |
---|
7112 | clif_set0199(sd, 1); |
---|
7113 | //clif_misceffect2(&sd->bl, 159); |
---|
7114 | return i; |
---|
7115 | } |
---|
7116 | |
---|
7117 | int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd) |
---|
7118 | { |
---|
7119 | char output[256]; |
---|
7120 | |
---|
7121 | // " -- Player %s invites %s to duel --" |
---|
7122 | sprintf(output, msg_txt(373), sd->status.name, target_sd->status.name); |
---|
7123 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
7124 | |
---|
7125 | target_sd->duel_invite = did; |
---|
7126 | duel_list[did].invites_count++; |
---|
7127 | |
---|
7128 | // "Blue -- Player %s invites you to PVP duel (@accept/@reject) --" |
---|
7129 | sprintf(output, msg_txt(374), sd->status.name); |
---|
7130 | clif_GMmessage((struct block_list *)target_sd, output, strlen(output)+1, 3); |
---|
7131 | return 0; |
---|
7132 | } |
---|
7133 | |
---|
7134 | static int duel_leave_sub(struct map_session_data* sd, va_list va) |
---|
7135 | { |
---|
7136 | int did = va_arg(va, int); |
---|
7137 | if (sd->duel_invite == did) |
---|
7138 | sd->duel_invite = 0; |
---|
7139 | return 0; |
---|
7140 | } |
---|
7141 | |
---|
7142 | int duel_leave(const unsigned int did, struct map_session_data* sd) |
---|
7143 | { |
---|
7144 | char output[256]; |
---|
7145 | |
---|
7146 | // " <- Player %s has left duel --" |
---|
7147 | sprintf(output, msg_txt(375), sd->status.name); |
---|
7148 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
7149 | |
---|
7150 | duel_list[did].members_count--; |
---|
7151 | |
---|
7152 | if(duel_list[did].members_count == 0) { |
---|
7153 | map_foreachpc(duel_leave_sub, did); |
---|
7154 | duel_count--; |
---|
7155 | } |
---|
7156 | |
---|
7157 | sd->duel_group = 0; |
---|
7158 | duel_savetime(sd); |
---|
7159 | clif_set0199(sd, 0); |
---|
7160 | return 0; |
---|
7161 | } |
---|
7162 | |
---|
7163 | int duel_accept(const unsigned int did, struct map_session_data* sd) |
---|
7164 | { |
---|
7165 | char output[256]; |
---|
7166 | |
---|
7167 | duel_list[did].members_count++; |
---|
7168 | sd->duel_group = sd->duel_invite; |
---|
7169 | duel_list[did].invites_count--; |
---|
7170 | sd->duel_invite = 0; |
---|
7171 | |
---|
7172 | // " -> Player %s has accepted duel --" |
---|
7173 | sprintf(output, msg_txt(376), sd->status.name); |
---|
7174 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
7175 | |
---|
7176 | clif_set0199(sd, 1); |
---|
7177 | //clif_misceffect2(&sd->bl, 159); |
---|
7178 | return 0; |
---|
7179 | } |
---|
7180 | |
---|
7181 | int duel_reject(const unsigned int did, struct map_session_data* sd) |
---|
7182 | { |
---|
7183 | char output[256]; |
---|
7184 | |
---|
7185 | // " -- Player %s has rejected duel --" |
---|
7186 | sprintf(output, msg_txt(377), sd->status.name); |
---|
7187 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
7188 | |
---|
7189 | duel_list[did].invites_count--; |
---|
7190 | sd->duel_invite = 0; |
---|
7191 | return 0; |
---|
7192 | } |
---|
7193 | |
---|
7194 | int pc_split_str(char *str,char **val,int num) |
---|
7195 | { |
---|
7196 | int i; |
---|
7197 | |
---|
7198 | for (i=0; i<num && str; i++){ |
---|
7199 | val[i] = str; |
---|
7200 | str = strchr(str,','); |
---|
7201 | if (str && i<num-1) //Do not remove a trailing comma. |
---|
7202 | *str++=0; |
---|
7203 | } |
---|
7204 | return i; |
---|
7205 | } |
---|
7206 | |
---|
7207 | int pc_split_atoi(char* str, int* val, char sep, int max) |
---|
7208 | { |
---|
7209 | int i,j; |
---|
7210 | for (i=0; i<max; i++) { |
---|
7211 | if (!str) break; |
---|
7212 | val[i] = atoi(str); |
---|
7213 | str = strchr(str,sep); |
---|
7214 | if (str) |
---|
7215 | *str++=0; |
---|
7216 | } |
---|
7217 | //Zero up the remaining. |
---|
7218 | for(j=i; j < max; j++) |
---|
7219 | val[j] = 0; |
---|
7220 | return i; |
---|
7221 | } |
---|
7222 | |
---|
7223 | int pc_split_atoui(char* str, unsigned int* val, char sep, int max) |
---|
7224 | { |
---|
7225 | static int warning=0; |
---|
7226 | int i,j; |
---|
7227 | double f; |
---|
7228 | for (i=0; i<max; i++) { |
---|
7229 | if (!str) break; |
---|
7230 | f = atof(str); |
---|
7231 | if (f < 0) |
---|
7232 | val[i] = 0; |
---|
7233 | else if (f > UINT_MAX) { |
---|
7234 | val[i] = UINT_MAX; |
---|
7235 | if (!warning) { |
---|
7236 | warning = 1; |
---|
7237 | ShowWarning("pc_readdb (exp.txt): Required exp per level is capped to %u\n", UINT_MAX); |
---|
7238 | } |
---|
7239 | } else |
---|
7240 | val[i] = (unsigned int)f; |
---|
7241 | str = strchr(str,sep); |
---|
7242 | if (str) |
---|
7243 | *str++=0; |
---|
7244 | } |
---|
7245 | //Zero up the remaining. |
---|
7246 | for(j=i; j < max; j++) |
---|
7247 | val[j] = 0; |
---|
7248 | return i; |
---|
7249 | } |
---|
7250 | |
---|
7251 | /*========================================== |
---|
7252 | * DB reading. |
---|
7253 | * exp.txt - required experience values |
---|
7254 | * job_db1.txt - weight, hp, sp, aspd |
---|
7255 | * job_db2.txt - job level stat bonuses |
---|
7256 | * skill_tree.txt - skill tree for every class |
---|
7257 | * attr_fix.txt - elemental adjustment table |
---|
7258 | * size_fix.txt - size adjustment table for weapons |
---|
7259 | * refine_db.txt - refining data table |
---|
7260 | *------------------------------------------*/ |
---|
7261 | int pc_readdb(void) |
---|
7262 | { |
---|
7263 | int i,j,k; |
---|
7264 | FILE *fp; |
---|
7265 | char line[24000],*p; |
---|
7266 | |
---|
7267 | // Kv??l?Ý?Ý |
---|
7268 | memset(exp_table,0,sizeof(exp_table)); |
---|
7269 | memset(max_level,0,sizeof(max_level)); |
---|
7270 | sprintf(line, "%s/exp.txt", db_path); |
---|
7271 | fp=fopen(line, "r"); |
---|
7272 | if(fp==NULL){ |
---|
7273 | ShowError("can't read %s\n", line); |
---|
7274 | return 1; |
---|
7275 | } |
---|
7276 | while(fgets(line, sizeof(line), fp)) |
---|
7277 | { |
---|
7278 | int jobs[CLASS_COUNT], job_count, job, job_id; |
---|
7279 | int type; |
---|
7280 | unsigned int ui,maxlv; |
---|
7281 | char *split[4]; |
---|
7282 | if(line[0]=='/' && line[1]=='/') |
---|
7283 | continue; |
---|
7284 | if (pc_split_str(line,split,4) < 4) |
---|
7285 | continue; |
---|
7286 | |
---|
7287 | job_count = pc_split_atoi(split[1],jobs,':',CLASS_COUNT); |
---|
7288 | if (job_count < 1) |
---|
7289 | continue; |
---|
7290 | job_id = jobs[0]; |
---|
7291 | if (!pcdb_checkid(job_id)) { |
---|
7292 | ShowError("pc_readdb: Invalid job ID %d.\n", job_id); |
---|
7293 | continue; |
---|
7294 | } |
---|
7295 | type = atoi(split[2]); |
---|
7296 | if (type < 0 || type > 1) { |
---|
7297 | ShowError("pc_readdb: Invalid type %d (must be 0 for base levels, 1 for job levels).\n", type); |
---|
7298 | continue; |
---|
7299 | } |
---|
7300 | maxlv = atoi(split[0]); |
---|
7301 | if (maxlv > MAX_LEVEL) { |
---|
7302 | ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%u).\n ", maxlv, job_id, MAX_LEVEL); |
---|
7303 | maxlv = MAX_LEVEL; |
---|
7304 | } |
---|
7305 | |
---|
7306 | job = jobs[0] = pc_class2idx(job_id); |
---|
7307 | //We send one less and then one more because the last entry in the exp array should hold 0. |
---|
7308 | max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; |
---|
7309 | //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] |
---|
7310 | //The reasoning behind the -2 is this... if the max level is 5, then the array |
---|
7311 | //should look like this: |
---|
7312 | //0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3. |
---|
7313 | while ((ui = max_level[job][type]) >= 2 && exp_table[job][type][ui-2] <= 0) |
---|
7314 | max_level[job][type]--; |
---|
7315 | if (max_level[job][type] < maxlv) { |
---|
7316 | ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, max_level[job][type]); |
---|
7317 | ShowInfo("Filling the missing values with the last exp entry.\n"); |
---|
7318 | //Fill the requested values with the last entry. |
---|
7319 | ui = (max_level[job][type] <= 2? 0: max_level[job][type]-2); |
---|
7320 | for (; ui+2 < maxlv; ui++) |
---|
7321 | exp_table[job][type][ui] = exp_table[job][type][ui-1]; |
---|
7322 | max_level[job][type] = maxlv; |
---|
7323 | } |
---|
7324 | // ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, max_level[job][type]); |
---|
7325 | for (i = 1; i < job_count; i++) { |
---|
7326 | job_id = jobs[i]; |
---|
7327 | if (!pcdb_checkid(job_id)) { |
---|
7328 | ShowError("pc_readdb: Invalid job ID %d.\n", job_id); |
---|
7329 | continue; |
---|
7330 | } |
---|
7331 | job = pc_class2idx(job_id); |
---|
7332 | memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); |
---|
7333 | max_level[job][type] = maxlv; |
---|
7334 | // ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); |
---|
7335 | } |
---|
7336 | } |
---|
7337 | fclose(fp); |
---|
7338 | for (i = 0; i < JOB_MAX; i++) { |
---|
7339 | if (!pcdb_checkid(i)) continue; |
---|
7340 | if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) |
---|
7341 | continue; //Classes that do not need exp tables. |
---|
7342 | j = pc_class2idx(i); |
---|
7343 | if (!max_level[j][0]) |
---|
7344 | ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i); |
---|
7345 | if (!max_level[j][1]) |
---|
7346 | ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i); |
---|
7347 | } |
---|
7348 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","exp.txt"); |
---|
7349 | |
---|
7350 | // XLc? |
---|
7351 | memset(skill_tree,0,sizeof(skill_tree)); |
---|
7352 | sprintf(line, "%s/skill_tree.txt", db_path); |
---|
7353 | fp=fopen(line,"r"); |
---|
7354 | if(fp==NULL){ |
---|
7355 | ShowError("can't read %s\n", line); |
---|
7356 | return 1; |
---|
7357 | } |
---|
7358 | |
---|
7359 | while(fgets(line, sizeof(line), fp)) |
---|
7360 | { |
---|
7361 | char *split[50]; |
---|
7362 | int f=0, m=3, idx; |
---|
7363 | if(line[0]=='/' && line[1]=='/') |
---|
7364 | continue; |
---|
7365 | for(j=0,p=line;j<14 && p;j++){ |
---|
7366 | split[j]=p; |
---|
7367 | p=strchr(p,','); |
---|
7368 | if(p) *p++=0; |
---|
7369 | } |
---|
7370 | if(j<13) |
---|
7371 | continue; |
---|
7372 | if (j == 14) { |
---|
7373 | f=1; // MinJobLvl has been added |
---|
7374 | m++; |
---|
7375 | } |
---|
7376 | // check for bounds [celest] |
---|
7377 | idx = atoi(split[0]); |
---|
7378 | if(!pcdb_checkid(idx)) |
---|
7379 | continue; |
---|
7380 | idx = pc_class2idx(idx); |
---|
7381 | k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] |
---|
7382 | ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[idx][j].id == 0 || skill_tree[idx][j].id == k ); |
---|
7383 | if( j == MAX_SKILL_TREE ) |
---|
7384 | { |
---|
7385 | ShowWarning("Unable to load skill %d into job %d's tree. Maximum number of skills per class has been reached.\n", k, atoi(split[0])); |
---|
7386 | continue; |
---|
7387 | } |
---|
7388 | skill_tree[idx][j].id=k; |
---|
7389 | skill_tree[idx][j].max=atoi(split[2]); |
---|
7390 | if (f) skill_tree[idx][j].joblv=atoi(split[3]); |
---|
7391 | |
---|
7392 | for(k=0;k<5;k++){ |
---|
7393 | skill_tree[idx][j].need[k].id=atoi(split[k*2+m]); |
---|
7394 | skill_tree[idx][j].need[k].lv=atoi(split[k*2+m+1]); |
---|
7395 | } |
---|
7396 | } |
---|
7397 | fclose(fp); |
---|
7398 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","skill_tree.txt"); |
---|
7399 | |
---|
7400 | // ?«C³e?u |
---|
7401 | for(i=0;i<4;i++) |
---|
7402 | for(j=0;j<ELE_MAX;j++) |
---|
7403 | for(k=0;k<ELE_MAX;k++) |
---|
7404 | attr_fix_table[i][j][k]=100; |
---|
7405 | |
---|
7406 | sprintf(line, "%s/attr_fix.txt", db_path); |
---|
7407 | fp=fopen(line,"r"); |
---|
7408 | if(fp==NULL){ |
---|
7409 | ShowError("can't read %s\n", line); |
---|
7410 | return 1; |
---|
7411 | } |
---|
7412 | while(fgets(line, sizeof(line), fp)) |
---|
7413 | { |
---|
7414 | char *split[10]; |
---|
7415 | int lv,n; |
---|
7416 | if(line[0]=='/' && line[1]=='/') |
---|
7417 | continue; |
---|
7418 | for(j=0,p=line;j<3 && p;j++){ |
---|
7419 | split[j]=p; |
---|
7420 | p=strchr(p,','); |
---|
7421 | if(p) *p++=0; |
---|
7422 | } |
---|
7423 | lv=atoi(split[0]); |
---|
7424 | n=atoi(split[1]); |
---|
7425 | |
---|
7426 | for(i=0;i<n && i<ELE_MAX;){ |
---|
7427 | if( !fgets(line, sizeof(line), fp) ) |
---|
7428 | break; |
---|
7429 | if(line[0]=='/' && line[1]=='/') |
---|
7430 | continue; |
---|
7431 | |
---|
7432 | for(j=0,p=line;j<n && j<ELE_MAX && p;j++){ |
---|
7433 | while(*p==32 && *p>0) |
---|
7434 | p++; |
---|
7435 | attr_fix_table[lv-1][i][j]=atoi(p); |
---|
7436 | if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0) |
---|
7437 | attr_fix_table[lv-1][i][j] = 0; |
---|
7438 | p=strchr(p,','); |
---|
7439 | if(p) *p++=0; |
---|
7440 | } |
---|
7441 | |
---|
7442 | i++; |
---|
7443 | } |
---|
7444 | } |
---|
7445 | fclose(fp); |
---|
7446 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","attr_fix.txt"); |
---|
7447 | |
---|
7448 | // XLc? |
---|
7449 | memset(statp,0,sizeof(statp)); |
---|
7450 | i=1; |
---|
7451 | j=45; // base points |
---|
7452 | sprintf(line, "%s/statpoint.txt", db_path); |
---|
7453 | fp=fopen(line,"r"); |
---|
7454 | if(fp == NULL){ |
---|
7455 | ShowStatus("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line); |
---|
7456 | //return 1; |
---|
7457 | } else { |
---|
7458 | while(fgets(line, sizeof(line), fp)) |
---|
7459 | { |
---|
7460 | if(line[0]=='/' && line[1]=='/') |
---|
7461 | continue; |
---|
7462 | if ((j=atoi(line))<0) |
---|
7463 | j=0; |
---|
7464 | if (i > MAX_LEVEL) |
---|
7465 | break; |
---|
7466 | statp[i]=j; |
---|
7467 | i++; |
---|
7468 | } |
---|
7469 | fclose(fp); |
---|
7470 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt"); |
---|
7471 | } |
---|
7472 | // generate the remaining parts of the db if necessary |
---|
7473 | for (; i <= MAX_LEVEL; i++) { |
---|
7474 | j += (i+15)/5; |
---|
7475 | statp[i] = j; |
---|
7476 | } |
---|
7477 | |
---|
7478 | return 0; |
---|
7479 | } |
---|
7480 | |
---|
7481 | // Read MOTD on startup. [Valaris] |
---|
7482 | int pc_read_motd(void) |
---|
7483 | { |
---|
7484 | FILE *fp; |
---|
7485 | int ln=0,i=0; |
---|
7486 | |
---|
7487 | memset(motd_text,0,sizeof(motd_text)); |
---|
7488 | if ((fp = fopen(motd_txt, "r")) != NULL) { |
---|
7489 | while ((ln < MOTD_LINE_SIZE) && fgets(motd_text[ln], sizeof(motd_text[ln])-1, fp) != NULL) { |
---|
7490 | if(motd_text[ln][0] == '/' && motd_text[ln][1] == '/') |
---|
7491 | continue; |
---|
7492 | for(i=0; motd_text[ln][i]; i++) { |
---|
7493 | if (motd_text[ln][i] == '\r' || motd_text[ln][i]== '\n') { |
---|
7494 | if(i) |
---|
7495 | motd_text[ln][i]=0; |
---|
7496 | else |
---|
7497 | motd_text[ln][0]=' '; |
---|
7498 | ln++; |
---|
7499 | break; |
---|
7500 | } |
---|
7501 | } |
---|
7502 | } |
---|
7503 | fclose(fp); |
---|
7504 | } |
---|
7505 | else |
---|
7506 | ShowWarning("In function pc_read_motd() -> File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt); |
---|
7507 | |
---|
7508 | return 0; |
---|
7509 | } |
---|
7510 | |
---|
7511 | /*========================================== |
---|
7512 | * pc? Wú» |
---|
7513 | *------------------------------------------*/ |
---|
7514 | void do_final_pc(void) |
---|
7515 | { |
---|
7516 | if (gm_account) |
---|
7517 | aFree(gm_account); |
---|
7518 | return; |
---|
7519 | } |
---|
7520 | |
---|
7521 | int do_init_pc(void) |
---|
7522 | { |
---|
7523 | pc_readdb(); |
---|
7524 | pc_read_motd(); // Read MOTD [Valaris] |
---|
7525 | |
---|
7526 | memset(&duel_list[0], 0, sizeof(duel_list)); |
---|
7527 | |
---|
7528 | add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); |
---|
7529 | add_timer_func_list(pc_eventtimer, "pc_eventtimer"); |
---|
7530 | add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); |
---|
7531 | add_timer_func_list(pc_autosave, "pc_autosave"); |
---|
7532 | add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); |
---|
7533 | add_timer_func_list(pc_follow_timer, "pc_follow_timer"); |
---|
7534 | |
---|
7535 | add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); |
---|
7536 | |
---|
7537 | if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { |
---|
7538 | int day_duration = battle_config.day_duration; |
---|
7539 | int night_duration = battle_config.night_duration; |
---|
7540 | // add night/day timer (by [yor]) |
---|
7541 | add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor] |
---|
7542 | add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor] |
---|
7543 | |
---|
7544 | if (!battle_config.night_at_start) { |
---|
7545 | night_flag = 0; // 0=day, 1=night [Yor] |
---|
7546 | day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration); |
---|
7547 | night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration); |
---|
7548 | } else { |
---|
7549 | night_flag = 1; // 0=day, 1=night [Yor] |
---|
7550 | day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration); |
---|
7551 | night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration); |
---|
7552 | } |
---|
7553 | } |
---|
7554 | |
---|
7555 | return 0; |
---|
7556 | } |
---|