[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #ifndef _MOB_H_ |
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| 5 | #define _MOB_H_ |
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| 6 | |
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| 7 | #include "../common/mmo.h" // struct item |
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| 8 | #include "guild.h" // struct guardian_data |
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| 9 | #include "map.h" // struct status_data, struct view_data, struct mob_skill |
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| 10 | #include "status.h" // struct status data, struct status_change |
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| 11 | #include "unit.h" // unit_stop_walking(), unit_stop_attack() |
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| 12 | |
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| 13 | |
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[5] | 14 | #define MAX_RANDOMMONSTER 5 |
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[1] | 15 | #define MAX_MOB_RACE_DB 6 |
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| 16 | |
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| 17 | // Change this to increase the table size in your mob_db to accomodate a larger mob database. |
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| 18 | // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. |
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| 19 | // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 |
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[5] | 20 | #define MAX_MOB_DB 7000 |
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[1] | 21 | |
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| 22 | //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. |
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| 23 | #define MAX_MOB_DROP 10 |
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| 24 | #define MAX_STEAL_DROP 7 |
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| 25 | |
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| 26 | //Min time between AI executions |
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| 27 | #define MIN_MOBTHINKTIME 100 |
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| 28 | //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master) |
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| 29 | #define MIN_MOBLINKTIME 1000 |
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| 30 | |
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| 31 | //Distance that slaves should keep from their master. |
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| 32 | #define MOB_SLAVEDISTANCE 2 |
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| 33 | |
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| 34 | // These define the range of available IDs for clones. [Valaris] |
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| 35 | #define MOB_CLONE_START (MAX_MOB_DB-999) |
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| 36 | #define MOB_CLONE_END MAX_MOB_DB |
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| 37 | |
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| 38 | // Scripted Mob AI Constants |
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| 39 | #define CALLBACK_NPCCLICK 0x100 |
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| 40 | #define CALLBACK_ATTACK 0x80 |
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| 41 | #define CALLBACK_DETECT 0x40 |
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| 42 | #define CALLBACK_DEAD 0x20 |
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| 43 | #define CALLBACK_ASSIST 0x10 |
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| 44 | #define CALLBACK_KILL 0x08 |
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| 45 | #define CALLBACK_UNLOCK 0x04 |
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| 46 | #define CALLBACK_WALKACK 0x02 |
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| 47 | #define CALLBACK_WARPACK 0x01 |
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| 48 | |
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| 49 | int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type); |
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| 50 | |
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| 51 | struct mob_skill { |
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| 52 | short state; |
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| 53 | short skill_id,skill_lv; |
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| 54 | short permillage; |
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| 55 | int casttime,delay; |
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| 56 | short cancel; |
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| 57 | short cond1,cond2; |
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| 58 | short target; |
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| 59 | int val[5]; |
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| 60 | short emotion; |
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| 61 | }; |
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| 62 | |
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| 63 | struct spawn_info { |
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| 64 | unsigned short mapindex; |
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| 65 | unsigned short qty; |
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| 66 | }; |
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| 67 | |
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| 68 | struct mob_db { |
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| 69 | char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH]; |
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| 70 | unsigned int base_exp,job_exp; |
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| 71 | unsigned int mexp,mexpper; |
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| 72 | short range2,range3; |
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| 73 | short race2; // celest |
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| 74 | unsigned short lv; |
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| 75 | struct { int nameid,p; } dropitem[MAX_MOB_DROP]; |
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| 76 | struct { int nameid,p; } mvpitem[3]; |
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| 77 | struct status_data status; |
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| 78 | struct view_data vd; |
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| 79 | short option; |
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| 80 | int summonper[MAX_RANDOMMONSTER]; |
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| 81 | int maxskill; |
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| 82 | struct mob_skill skill[MAX_MOBSKILL]; |
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| 83 | struct spawn_info spawn[10]; |
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| 84 | }; |
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| 85 | |
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| 86 | struct mob_data { |
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| 87 | struct block_list bl; |
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| 88 | struct unit_data ud; |
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| 89 | struct view_data *vd; |
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| 90 | struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. |
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| 91 | struct status_change sc; |
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| 92 | struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex] |
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| 93 | struct barricade_data *barricade; |
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| 94 | char name[NAME_LENGTH]; |
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| 95 | struct { |
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| 96 | unsigned size : 2; //Small/Big monsters. |
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| 97 | unsigned ai : 2; //Special ai for summoned monsters. |
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| 98 | //0: Normal mob. |
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| 99 | //1: Standard summon, attacks mobs. |
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| 100 | //2: Alchemist Marine Sphere |
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| 101 | //3: Alchemist Summon Flora |
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| 102 | } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. |
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| 103 | struct { |
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| 104 | unsigned skillstate : 8; |
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| 105 | unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] |
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| 106 | unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] |
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| 107 | unsigned steal_coin_flag : 1; |
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| 108 | unsigned soul_change_flag : 1; // Celest |
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| 109 | unsigned alchemist: 1; |
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| 110 | unsigned no_random_walk: 1; |
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| 111 | unsigned killer: 1; |
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| 112 | unsigned spotted: 1; |
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| 113 | unsigned char attacked_count; //For rude attacked. |
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| 114 | int provoke_flag; // Celest |
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| 115 | } state; |
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| 116 | struct guardian_data* guardian_data; |
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| 117 | struct { |
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| 118 | int id; |
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| 119 | unsigned int dmg; |
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| 120 | unsigned flag : 1; //0: Normal. 1: Homunc exp |
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| 121 | } dmglog[DAMAGELOG_SIZE]; |
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| 122 | struct spawn_data *spawn; //Spawn data. |
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| 123 | struct item *lootitem; |
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| 124 | short class_; |
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| 125 | unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] |
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| 126 | int level; |
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| 127 | int target_id,attacked_id; |
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| 128 | int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) |
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| 129 | |
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| 130 | unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime; |
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| 131 | short move_fail_count; |
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| 132 | short lootitem_count; |
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| 133 | short min_chase; |
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| 134 | |
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| 135 | int deletetimer; |
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| 136 | int master_id,master_dist; |
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| 137 | |
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| 138 | struct npc_data *nd; |
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| 139 | unsigned short callback_flag; |
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| 140 | |
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| 141 | short skillidx; |
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| 142 | unsigned int skilldelay[MAX_MOBSKILL]; |
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| 143 | char npc_event[50]; |
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| 144 | int npc_killmonster; //for new killmonster behavior |
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| 145 | }; |
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| 146 | |
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| 147 | |
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| 148 | |
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| 149 | enum { |
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| 150 | MST_TARGET = 0, |
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| 151 | MST_RANDOM, //Random Target! |
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| 152 | MST_SELF, |
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| 153 | MST_FRIEND, |
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| 154 | MST_MASTER, |
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| 155 | MST_AROUND5, |
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| 156 | MST_AROUND6, |
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| 157 | MST_AROUND7, |
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| 158 | MST_AROUND8, |
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| 159 | MST_AROUND1, |
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| 160 | MST_AROUND2, |
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| 161 | MST_AROUND3, |
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| 162 | MST_AROUND4, |
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| 163 | MST_AROUND = MST_AROUND4, |
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| 164 | |
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| 165 | MSC_ALWAYS = 0x0000, |
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| 166 | MSC_MYHPLTMAXRATE, |
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| 167 | MSC_MYHPINRATE, |
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| 168 | MSC_FRIENDHPLTMAXRATE, |
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| 169 | MSC_FRIENDHPINRATE, |
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| 170 | MSC_MYSTATUSON, |
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| 171 | MSC_MYSTATUSOFF, |
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| 172 | MSC_FRIENDSTATUSON, |
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| 173 | MSC_FRIENDSTATUSOFF, |
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| 174 | MSC_ATTACKPCGT, |
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| 175 | MSC_ATTACKPCGE, |
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| 176 | MSC_SLAVELT, |
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| 177 | MSC_SLAVELE, |
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| 178 | MSC_CLOSEDATTACKED, |
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| 179 | MSC_LONGRANGEATTACKED, |
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| 180 | MSC_AFTERSKILL, |
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| 181 | MSC_SKILLUSED , |
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| 182 | MSC_CASTTARGETED, |
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| 183 | MSC_RUDEATTACKED, |
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| 184 | MSC_MASTERHPLTMAXRATE, |
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| 185 | MSC_MASTERATTACKED, |
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| 186 | MSC_ALCHEMIST, |
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| 187 | MSC_SPAWN, |
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| 188 | }; |
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| 189 | |
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| 190 | //Mob skill states. |
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| 191 | enum { |
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| 192 | MSS_ANY = -1, |
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| 193 | MSS_IDLE, |
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| 194 | MSS_WALK, |
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| 195 | MSS_LOOT, |
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| 196 | MSS_DEAD, |
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| 197 | MSS_BERSERK, //Aggressive mob attacking |
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| 198 | MSS_ANGRY, //Mob retaliating from being attacked. |
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| 199 | MSS_RUSH, //Mob following a player after being attacked. |
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| 200 | MSS_FOLLOW, //Mob following a player without being attacked. |
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| 201 | MSS_ANYTARGET, |
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| 202 | }; |
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| 203 | |
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| 204 | |
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| 205 | // The data structures for storing delayed item drops |
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| 206 | struct item_drop { |
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| 207 | struct item item_data; |
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| 208 | struct item_drop* next; |
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| 209 | }; |
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| 210 | struct item_drop_list { |
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| 211 | int m, x, y; // coordinates |
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| 212 | int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority |
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| 213 | struct item_drop* item; // linked list of drops |
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| 214 | }; |
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| 215 | |
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| 216 | struct mob_db* mob_db(int class_); |
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| 217 | int mobdb_searchname(const char *str); |
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| 218 | int mobdb_searchname_array(struct mob_db** data, int size, const char *str); |
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| 219 | int mobdb_checkid(const int id); |
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| 220 | struct view_data* mob_get_viewdata(int class_); |
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| 221 | struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, |
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| 222 | short x, short y, const char *mobname, int class_, const char *event); |
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| 223 | int mob_once_spawn(struct map_session_data* sd,int m,short x,short y,const char* mobname,int class_,int amount,const char* event); |
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| 224 | int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event); |
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| 225 | |
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| 226 | bool mob_ksprotected (struct block_list *src, struct block_list *target); |
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| 227 | short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event); |
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| 228 | void mob_barricade_destroy(short m, const char *event); |
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| 229 | void mob_barricade_get(struct map_session_data *sd); |
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| 230 | void mod_barricade_clearall(void); |
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| 231 | |
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| 232 | int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] |
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| 233 | int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex] |
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| 234 | |
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| 235 | int mob_randomwalk(struct mob_data *md,unsigned int tick); |
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| 236 | int mob_warpchase(struct mob_data *md, struct block_list *target); |
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| 237 | int mob_target(struct mob_data *md,struct block_list *bl,int dist); |
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| 238 | int mob_unlocktarget(struct mob_data *md, unsigned int tick); |
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| 239 | struct mob_data* mob_spawn_dataset(struct spawn_data *data); |
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| 240 | int mob_spawn(struct mob_data *md); |
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| 241 | int mob_setdelayspawn(struct mob_data *md); |
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| 242 | int mob_parse_dataset(struct spawn_data *data); |
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| 243 | void mob_log_damage(struct mob_data *md, struct block_list *src, int damage); |
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| 244 | void mob_damage(struct mob_data *md, struct block_list *src, int damage); |
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| 245 | int mob_dead(struct mob_data *md, struct block_list *src, int type); |
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| 246 | void mob_revive(struct mob_data *md, unsigned int hp); |
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| 247 | void mob_heal(struct mob_data *md,unsigned int heal); |
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| 248 | |
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| 249 | #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type) |
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| 250 | #define mob_stop_attack(md) unit_stop_attack(&(md)->bl) |
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| 251 | |
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| 252 | void mob_clear_spawninfo(); |
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| 253 | int do_init_mob(void); |
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| 254 | int do_final_mob(void); |
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| 255 | |
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| 256 | int mob_timer_delete(int tid, unsigned int tick, int id, intptr data); |
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| 257 | int mob_deleteslave(struct mob_data *md); |
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| 258 | |
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| 259 | int mob_random_class (int *value, size_t count); |
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| 260 | int mob_get_random_id(int type, int flag, int lv); |
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| 261 | int mob_class_change(struct mob_data *md,int class_); |
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| 262 | int mob_warpslave(struct block_list *bl, int range); |
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| 263 | int mob_linksearch(struct block_list *bl,va_list ap); |
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| 264 | |
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| 265 | int mobskill_use(struct mob_data *md,unsigned int tick,int event); |
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| 266 | int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag); |
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| 267 | int mobskill_castend_id( int tid, unsigned int tick, int id,int data ); |
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| 268 | int mobskill_castend_pos( int tid, unsigned int tick, int id,int data ); |
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| 269 | int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id); |
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| 270 | int mob_countslave(struct block_list *bl); |
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| 271 | int mob_convertslave(struct mob_data *md); |
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| 272 | |
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[5] | 273 | //Begin custom Job (blackmagic) |
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| 274 | int mob_countslave_class(struct block_list* bl, int count, short* classes); // By FlavioJS [Brain] |
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| 275 | //end |
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[1] | 276 | int mob_is_clone(int class_); |
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| 277 | |
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| 278 | int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration); |
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| 279 | int mob_clone_delete(int class_); |
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| 280 | |
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| 281 | void mob_reload(void); |
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| 282 | |
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| 283 | #endif /* _MOB_H_ */ |
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