1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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2 | // For more information, see LICENCE in the main folder |
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3 | |
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4 | #include "../common/cbasetypes.h" |
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5 | #include "../common/timer.h" |
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6 | #include "../common/db.h" |
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7 | #include "../common/nullpo.h" |
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8 | #include "../common/malloc.h" |
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9 | #include "../common/showmsg.h" |
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10 | #include "../common/ers.h" |
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11 | #include "../common/strlib.h" |
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12 | #include "../common/utils.h" |
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13 | #include "../common/socket.h" |
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14 | |
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15 | #include "map.h" |
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16 | #include "path.h" |
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17 | #include "clif.h" |
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18 | #include "intif.h" |
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19 | #include "pc.h" |
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20 | #include "pet.h" |
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21 | #include "status.h" |
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22 | #include "mob.h" |
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23 | #include "mercenary.h" //[orn] |
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24 | #include "guild.h" |
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25 | #include "itemdb.h" |
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26 | #include "skill.h" |
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27 | #include "battle.h" |
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28 | #include "party.h" |
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29 | #include "npc.h" |
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30 | #include "log.h" |
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31 | #include "script.h" |
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32 | #include "atcommand.h" |
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33 | #include "date.h" |
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34 | #include "irc.h" |
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35 | |
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36 | #include <stdio.h> |
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37 | #include <stdlib.h> |
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38 | #include <stdarg.h> |
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39 | #include <string.h> |
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40 | #include <math.h> |
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41 | |
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42 | #define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode. |
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43 | |
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44 | #define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME) |
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45 | |
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46 | #define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) |
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47 | // Move probability for mobs away from players (rate of 1000 minute) |
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48 | // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. |
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49 | #define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) |
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50 | #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) |
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51 | |
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52 | #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. |
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53 | #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? |
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54 | //Used to determine default enemy type of mobs (for use in eachinrange calls) |
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55 | #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM) |
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56 | |
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57 | //Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] |
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58 | struct mob_db *mob_db_data[MAX_MOB_DB+1]; |
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59 | struct mob_db *mob_dummy = NULL; //Dummy mob to be returned when a non-existant one is requested. |
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60 | |
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61 | struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db_data[index] == NULL) return mob_dummy; return mob_db_data[index]; } |
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62 | |
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63 | static struct eri *item_drop_ers; //For loot drops delay structures. |
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64 | static struct eri *item_drop_list_ers; |
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65 | |
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66 | static struct { |
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67 | int qty; |
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68 | int class_[350]; |
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69 | } summon[MAX_RANDOMMONSTER]; |
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70 | |
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71 | static DBMap* barricade_db; |
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72 | |
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73 | #define CLASSCHANGE_BOSS_NUM 21 |
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74 | |
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75 | /*========================================== |
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76 | * Local prototype declaration (only required thing) |
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77 | *------------------------------------------*/ |
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78 | static int mob_makedummymobdb(int); |
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79 | static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data); |
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80 | int mobskill_use(struct mob_data *md,unsigned int tick,int event); |
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81 | int mob_skillid2skillidx(int class_,int skillid); |
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82 | |
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83 | /*========================================== |
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84 | * Mob is searched with a name. |
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85 | *------------------------------------------*/ |
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86 | int mobdb_searchname(const char *str) |
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87 | { |
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88 | int i; |
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89 | struct mob_db* mob; |
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90 | for(i=0;i<=MAX_MOB_DB;i++){ |
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91 | mob = mob_db(i); |
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92 | if(mob == mob_dummy) //Skip dummy mobs. |
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93 | continue; |
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94 | if(strcmpi(mob->name,str)==0 || strcmpi(mob->jname,str)==0 || strcmpi(mob->sprite,str)==0) |
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95 | return i; |
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96 | } |
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97 | |
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98 | return 0; |
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99 | } |
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100 | static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str) |
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101 | { |
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102 | if (mob == mob_dummy) |
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103 | return 1; //Invalid mob. |
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104 | if(!mob->base_exp && !mob->job_exp) |
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105 | return 1; //Discount slave-mobs (no exp) as requested by Playtester. [Skotlex] |
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106 | if(stristr(mob->jname,str)) |
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107 | return 0; |
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108 | if(stristr(mob->name,str)) |
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109 | return 0; |
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110 | return strcmpi(mob->jname,str); |
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111 | } |
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112 | |
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113 | /*========================================== |
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114 | * Founds up to N matches. Returns number of matches [Skotlex] |
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115 | *------------------------------------------*/ |
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116 | int mobdb_searchname_array(struct mob_db** data, int size, const char *str) |
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117 | { |
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118 | int count = 0, i; |
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119 | struct mob_db* mob; |
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120 | for(i=0;i<=MAX_MOB_DB;i++){ |
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121 | mob = mob_db(i); |
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122 | if (mob == mob_dummy) |
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123 | continue; |
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124 | if (!mobdb_searchname_array_sub(mob, str)) { |
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125 | if (count < size) |
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126 | data[count] = mob; |
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127 | count++; |
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128 | } |
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129 | } |
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130 | return count; |
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131 | } |
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132 | |
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133 | /*========================================== |
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134 | * Id Mob is checked. |
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135 | *------------------------------------------*/ |
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136 | int mobdb_checkid(const int id) |
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137 | { |
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138 | if (mob_db(id) == mob_dummy) |
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139 | return 0; |
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140 | if (mob_is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question. |
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141 | return 0; |
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142 | return id; |
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143 | } |
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144 | |
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145 | /*========================================== |
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146 | * Returns the view data associated to this mob class. |
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147 | *------------------------------------------*/ |
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148 | struct view_data * mob_get_viewdata(int class_) |
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149 | { |
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150 | if (mob_db(class_) == mob_dummy) |
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151 | return 0; |
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152 | return &mob_db(class_)->vd; |
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153 | } |
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154 | /*========================================== |
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155 | * Cleans up mob-spawn data to make it "valid" |
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156 | *------------------------------------------*/ |
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157 | int mob_parse_dataset(struct spawn_data *data) |
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158 | { |
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159 | int i; |
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160 | //FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex] |
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161 | if(data->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris] |
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162 | data->state.size=2; |
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163 | data->class_ -= 2*MAX_MOB_DB; |
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164 | } else if (data->class_ > MAX_MOB_DB) { |
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165 | data->state.size=1; |
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166 | data->class_ -= MAX_MOB_DB; |
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167 | } |
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168 | |
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169 | if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num) |
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170 | return 0; |
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171 | |
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172 | //better safe than sorry, current md->npc_event has a size of 50 |
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173 | if ((i=strlen(data->eventname)) >= 50) |
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174 | return 0; |
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175 | |
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176 | if (data->eventname[0]) |
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177 | { |
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178 | if(i <= 2) |
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179 | { //Portable monster big/small implementation. [Skotlex] |
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180 | i = atoi(data->eventname); |
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181 | if (i) { |
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182 | if (i&2) |
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183 | data->state.size=1; |
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184 | else if (i&4) |
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185 | data->state.size=2; |
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186 | if (i&8) |
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187 | data->state.ai=1; |
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188 | data->eventname[0] = '\0'; //Clear event as it is not used. |
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189 | } |
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190 | } else { |
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191 | if (data->eventname[i-1] == '"') |
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192 | data->eventname[i-1] = '\0'; //Remove trailing quote. |
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193 | if (data->eventname[0] == '"') //Strip leading quotes |
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194 | memmove(data->eventname, data->eventname+1, i-1); |
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195 | } |
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196 | } |
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197 | if (!data->level) |
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198 | data->level = mob_db(data->class_)->lv; |
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199 | |
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200 | if(strcmp(data->name,"--en--")==0) |
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201 | strncpy(data->name,mob_db(data->class_)->name,NAME_LENGTH-1); |
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202 | else if(strcmp(data->name,"--ja--")==0) |
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203 | strncpy(data->name,mob_db(data->class_)->jname,NAME_LENGTH-1); |
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204 | |
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205 | return 1; |
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206 | } |
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207 | /*========================================== |
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208 | * Generates the basic mob data using the spawn_data provided. |
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209 | *------------------------------------------*/ |
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210 | struct mob_data* mob_spawn_dataset(struct spawn_data *data) |
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211 | { |
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212 | struct mob_data *md = (struct mob_data*)aCalloc(1, sizeof(struct mob_data)); |
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213 | md->bl.id= npc_get_new_npc_id(); |
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214 | md->bl.type = BL_MOB; |
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215 | md->bl.m = data->m; |
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216 | md->bl.x = data->x; |
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217 | md->bl.y = data->y; |
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218 | md->class_ = data->class_; |
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219 | md->db = mob_db(md->class_); |
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220 | memcpy(md->name, data->name, NAME_LENGTH); |
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221 | if (data->state.ai) |
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222 | md->special_state.ai = data->state.ai; |
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223 | if (data->state.size) |
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224 | md->special_state.size = data->state.size; |
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225 | if (data->eventname[0] && strlen(data->eventname) >= 4) |
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226 | memcpy(md->npc_event, data->eventname, 50); |
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227 | md->level = data->level; |
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228 | |
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229 | if(md->db->status.mode&MD_LOOTER) |
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230 | md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); |
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231 | md->deletetimer = -1; |
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232 | md->skillidx = -1; |
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233 | status_set_viewdata(&md->bl, md->class_); |
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234 | status_change_init(&md->bl); |
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235 | unit_dataset(&md->bl); |
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236 | |
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237 | map_addiddb(&md->bl); |
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238 | return md; |
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239 | } |
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240 | |
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241 | /*========================================== |
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242 | * Fetches a random mob_id [Skotlex] |
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243 | * type: Where to fetch from: |
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244 | * 0: dead branch list |
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245 | * 1: poring list |
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246 | * 2: bloody branch list |
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247 | * 3: mob_pouch list |
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248 | * 4: familiar list // familiar by FlavioJS [Brain] |
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249 | * flag: |
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250 | * &1: Apply the summon success chance found in the list (otherwise get any monster from the db) |
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251 | * &2: Apply a monster check level. |
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252 | * &4: Selected monster should not be a boss type |
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253 | * &8: Selected monster must have normal spawn. |
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254 | * lv: Mob level to check against |
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255 | *------------------------------------------*/ |
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256 | int mob_get_random_id(int type, int flag, int lv) |
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257 | { |
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258 | struct mob_db *mob; |
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259 | int i=0, class_; |
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260 | if(type < 0 || type >= MAX_RANDOMMONSTER) { |
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261 | ShowError("mob_get_random_id: Invalid type (%d) of random monster.\n", type); |
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262 | return 0; |
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263 | } |
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264 | do { |
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265 | if (type) |
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266 | class_ = summon[type].class_[rand()%summon[type].qty]; |
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267 | else //Dead branch |
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268 | class_ = rand() % MAX_MOB_DB; |
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269 | mob = mob_db(class_); |
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270 | } while ((mob == mob_dummy || |
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271 | mob_is_clone(class_) || |
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272 | (flag&1 && mob->summonper[type] <= rand() % 1000000) || |
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273 | (flag&2 && lv < mob->lv) || |
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274 | (flag&4 && mob->status.mode&MD_BOSS) || |
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275 | (flag&8 && mob->spawn[0].qty < 1) |
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276 | ) && (i++) < MAX_MOB_DB); |
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277 | |
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278 | if(i >= MAX_MOB_DB) |
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279 | class_ = mob_db_data[0]->summonper[type]; |
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280 | return class_; |
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281 | } |
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282 | |
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283 | /*========================================== |
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284 | * Kill Steal Protection [Zephyrus] |
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285 | *------------------------------------------*/ |
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286 | bool mob_ksprotected (struct block_list *src, struct block_list *target) |
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287 | { |
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288 | struct block_list *s_bl, *t_bl; |
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289 | struct map_session_data |
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290 | *sd, // Source |
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291 | *pl_sd, // Owner |
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292 | *t_sd; // Mob Target |
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293 | struct status_change_entry *sce; |
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294 | struct mob_data *md; |
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295 | unsigned int tick = gettick(); |
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296 | char output[128]; |
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297 | |
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298 | if( !battle_config.ksprotection ) |
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299 | return false; // KS Protection Disabled |
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300 | |
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301 | if( !(md = BL_CAST(BL_MOB,target)) ) |
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302 | return false; // Tarjet is not MOB |
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303 | |
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304 | if( (s_bl = battle_get_master(src)) == NULL ) |
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305 | s_bl = src; |
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306 | |
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307 | if( !(sd = BL_CAST(BL_PC,s_bl)) ) |
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308 | return false; // Master is not PC |
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309 | |
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310 | t_bl = map_id2bl(md->target_id); |
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311 | if( !t_bl || (s_bl = battle_get_master(t_bl)) == NULL ) |
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312 | s_bl = t_bl; |
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313 | |
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314 | t_sd = BL_CAST(BL_PC,s_bl); |
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315 | |
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316 | do { |
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317 | if( map[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) |
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318 | return false; // Ignores GVG, PVP and AllowKS map flags |
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319 | |
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320 | if( md->db->mexp || md->master_id ) |
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321 | return false; // MVP, Slaves mobs ignores KS |
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322 | |
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323 | if( (sce = md->sc.data[SC_KSPROTECTED]) == NULL ) |
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324 | break; // No KS Protected |
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325 | |
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326 | if( sd->bl.id == sce->val1 || // Same Owner |
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327 | (sce->val2 == 2 && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed |
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328 | (sce->val2 == 3 && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed |
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329 | break; |
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330 | |
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331 | if( t_sd && ( |
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332 | (sce->val2 == 1 && sce->val1 != t_sd->bl.id) || |
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333 | (sce->val2 == 2 && sce->val3 && sce->val3 != t_sd->status.party_id) || |
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334 | (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) ) |
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335 | break; |
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336 | |
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337 | if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) |
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338 | break; |
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339 | |
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340 | if( !pl_sd->state.noks ) |
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341 | return false; // No KS Protected, but normal players should be protected too |
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342 | |
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343 | // Message to KS |
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344 | if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 ) |
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345 | { |
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346 | sprintf(output, "[KS Warning!! - Owner : %s]", pl_sd->status.name); |
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347 | clif_disp_onlyself(sd, output, strlen(output)); |
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348 | |
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349 | sd->ks_floodprotect_tick = tick + 2000; |
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350 | } |
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351 | |
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352 | // Message to Owner |
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353 | if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 ) |
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354 | { |
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355 | sprintf(output, "[Warning!! - %s is KS you]", sd->status.name); |
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356 | clif_disp_onlyself(pl_sd, output, strlen(output)); |
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357 | |
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358 | pl_sd->ks_floodprotect_tick = tick + 2000; |
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359 | } |
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360 | |
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361 | return true; |
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362 | } while(0); |
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363 | |
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364 | status_change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0); |
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365 | |
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366 | return false; |
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367 | } |
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368 | |
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369 | struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short y, const char *mobname, int class_, const char *event) |
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370 | { |
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371 | struct spawn_data data; |
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372 | |
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373 | memset(&data, 0, sizeof(struct spawn_data)); |
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374 | data.m = m; |
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375 | data.num = 1; |
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376 | data.class_ = class_; |
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377 | if (mobname) |
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378 | safestrncpy(data.name, mobname, sizeof(data.name)); |
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379 | else |
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380 | if(battle_config.override_mob_names==1) |
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381 | strcpy(data.name,"--en--"); |
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382 | else |
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383 | strcpy(data.name,"--ja--"); |
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384 | |
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385 | if (event) |
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386 | safestrncpy(data.eventname, event, sizeof(data.eventname)); |
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387 | |
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388 | // Locate spot next to player. |
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389 | if (bl && (x < 0 || y < 0)) |
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390 | map_search_freecell(bl, m, &x, &y, 1, 1, 0); |
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391 | |
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392 | // if none found, pick random position on map |
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393 | if (x <= 0 || y <= 0 || map_getcell(m,x,y,CELL_CHKNOREACH)) |
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394 | map_search_freecell(NULL, m, &x, &y, -1, -1, 1); |
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395 | |
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396 | data.x = x; |
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397 | data.y = y; |
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398 | |
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399 | if (!mob_parse_dataset(&data)) |
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400 | return NULL; |
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401 | |
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402 | return mob_spawn_dataset(&data); |
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403 | } |
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404 | |
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405 | /*========================================== |
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406 | * Spawn a single mob on the specified coordinates. |
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407 | *------------------------------------------*/ |
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408 | int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const char* mobname, int class_, int amount, const char* event) |
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409 | { |
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410 | struct mob_data* md = NULL; |
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411 | int count, lv; |
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412 | |
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413 | if (m < 0 || amount <= 0) |
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414 | return 0; // invalid input |
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415 | |
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416 | if(sd) |
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417 | lv = sd->status.base_level; |
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418 | else |
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419 | lv = 255; |
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420 | |
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421 | for (count = 0; count < amount; count++) |
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422 | { |
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423 | int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv); |
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424 | md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event); |
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425 | |
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426 | if (!md) continue; |
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427 | |
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428 | if(class_ == MOBID_EMPERIUM) { |
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429 | struct guild_castle* gc = guild_mapindex2gc(map[m].index); |
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430 | struct guild* g = gc?guild_search(gc->guild_id):NULL; |
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431 | if(gc) { |
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432 | md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); |
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433 | md->guardian_data->castle = gc; |
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434 | md->guardian_data->number = MAX_GUARDIANS; |
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435 | md->guardian_data->guild_id = gc->guild_id; |
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436 | if (g) |
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437 | { |
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438 | md->guardian_data->emblem_id = g->emblem_id; |
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439 | memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); |
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440 | } |
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441 | else if (gc->guild_id) //Guild not yet available, retry in 5. |
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442 | add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); |
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443 | } |
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444 | } // end addition [Valaris] |
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445 | |
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446 | mob_spawn(md); |
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447 | |
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448 | if (class_ < 0 && battle_config.dead_branch_active) |
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449 | //Behold Aegis's masterful decisions yet again... |
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450 | //"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3 |
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451 | sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE, 0, 60000); |
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452 | } |
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453 | |
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454 | return (md)?md->bl.id : 0; // id of last spawned mob |
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455 | } |
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456 | |
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457 | /*========================================== |
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458 | * Spawn mobs in the specified area. |
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459 | *------------------------------------------*/ |
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460 | int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event) |
---|
461 | { |
---|
462 | int i,max,id=0; |
---|
463 | int lx=-1,ly=-1; |
---|
464 | |
---|
465 | if (m < 0 || amount <= 0) |
---|
466 | return 0; // invalid input |
---|
467 | |
---|
468 | // normalize x/y coordinates |
---|
469 | if( x0 > x1 ) swap(x0,x1); |
---|
470 | if( y0 > y1 ) swap(y0,y1); |
---|
471 | |
---|
472 | // choose a suitable max. number of attempts |
---|
473 | max = (y1-y0+1)*(x1-x0+1)*3; |
---|
474 | if( max > 1000 ) |
---|
475 | max = 1000; |
---|
476 | |
---|
477 | // spawn mobs, one by one |
---|
478 | for( i = 0; i < amount; i++) |
---|
479 | { |
---|
480 | int x,y; |
---|
481 | int j = 0; |
---|
482 | |
---|
483 | // find a suitable map cell |
---|
484 | do { |
---|
485 | x = rand()%(x1-x0+1)+x0; |
---|
486 | y = rand()%(y1-y0+1)+y0; |
---|
487 | j++; |
---|
488 | } while( map_getcell(m,x,y,CELL_CHKNOPASS) && j < max ); |
---|
489 | |
---|
490 | if( j == max ) |
---|
491 | {// attempt to find an available cell failed |
---|
492 | if( lx == -1 && ly == -1 ) |
---|
493 | return 0; // total failure |
---|
494 | |
---|
495 | // fallback to last good x/y pair |
---|
496 | x = lx; |
---|
497 | y = ly; |
---|
498 | } |
---|
499 | |
---|
500 | // record last successful coordinates |
---|
501 | lx = x; |
---|
502 | ly = y; |
---|
503 | |
---|
504 | id = mob_once_spawn(sd,m,x,y,mobname,class_,1,event); |
---|
505 | } |
---|
506 | |
---|
507 | return id; // id of last spawned mob |
---|
508 | } |
---|
509 | /*========================================== |
---|
510 | * Barricades [Zephyrus] |
---|
511 | *------------------------------------------*/ |
---|
512 | void mob_barricade_nextxy(short x, short y, short dir, int pos, short *x1, short *y1) |
---|
513 | { // Calculates Next X-Y Position |
---|
514 | if( dir == 0 || dir == 4 ) |
---|
515 | *x1 = x; // Keep X |
---|
516 | else if( dir > 0 && dir < 4 ) |
---|
517 | *x1 = x - pos; // Going left |
---|
518 | else |
---|
519 | *x1 = x + pos; // Going right |
---|
520 | |
---|
521 | if( dir == 2 || dir == 6 ) |
---|
522 | *y1 = y; |
---|
523 | else if( dir > 2 && dir < 6 ) |
---|
524 | *y1 = y - pos; |
---|
525 | else |
---|
526 | *y1 = y + pos; |
---|
527 | } |
---|
528 | |
---|
529 | short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event) |
---|
530 | { |
---|
531 | int i, j; |
---|
532 | short x1, y1; |
---|
533 | struct mob_data *md; |
---|
534 | struct barricade_data *barricade; |
---|
535 | |
---|
536 | if( count <= 0 ) return 1; |
---|
537 | if( !event ) return 2; |
---|
538 | if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL ) return 3; // Already a barricade with event name |
---|
539 | if( map_getcell(m, x, y, CELL_CHKNOREACH) ) return 4; // Starting cell problem |
---|
540 | |
---|
541 | CREATE(barricade, struct barricade_data, 1); |
---|
542 | |
---|
543 | barricade->dir = dir; |
---|
544 | barricade->x = x; |
---|
545 | barricade->y = y; |
---|
546 | barricade->m = m; |
---|
547 | safestrncpy(barricade->npc_event, event, sizeof(barricade->npc_event)); |
---|
548 | barricade->amount = 0; |
---|
549 | barricade->killable = killable; |
---|
550 | |
---|
551 | // A protection just in case setting a walkable - non shootable |
---|
552 | if( (barricade->walkable = walkable) == true ) |
---|
553 | barricade->shootable = true; |
---|
554 | else |
---|
555 | barricade->shootable = shootable; |
---|
556 | |
---|
557 | for( i = 0; i < count; i++ ) |
---|
558 | { |
---|
559 | mob_barricade_nextxy(x, y, dir, i, &x1, &y1); |
---|
560 | |
---|
561 | if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision |
---|
562 | |
---|
563 | if( (odd && i % 2 != 0) || (!odd && i % 2 == 0) ) |
---|
564 | { |
---|
565 | barricade->amount++; |
---|
566 | |
---|
567 | if( map[m].flag.gvg_castle ) |
---|
568 | j = mob_spawn_guardian(map[m].name, x1, y1, mobname, 1905, "", 0, false); |
---|
569 | else |
---|
570 | j = mob_once_spawn(NULL, m, x1, y1, mobname, 1905, 1, ""); |
---|
571 | |
---|
572 | if( (md = (struct mob_data *)map_id2bl(j)) != NULL ) |
---|
573 | md->barricade = barricade; |
---|
574 | } |
---|
575 | |
---|
576 | if( !barricade->walkable ) |
---|
577 | { |
---|
578 | map_setcell(m, x1, y1, CELL_WALKABLE, false); |
---|
579 | map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable); |
---|
580 | } |
---|
581 | |
---|
582 | clif_changemapcell(0, m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); |
---|
583 | } |
---|
584 | |
---|
585 | barricade->count = i; |
---|
586 | |
---|
587 | strdb_put(barricade_db, barricade->npc_event, barricade); |
---|
588 | map[m].barricade_num++; |
---|
589 | |
---|
590 | return 0; |
---|
591 | } |
---|
592 | |
---|
593 | void mob_barricade_get(struct map_session_data *sd) |
---|
594 | { // Update Barricade cell in client - Required only on changemap |
---|
595 | struct barricade_data *barricade; |
---|
596 | DBIterator* iter; |
---|
597 | DBKey key; |
---|
598 | short x1, y1; |
---|
599 | int i; |
---|
600 | |
---|
601 | if( map[sd->bl.m].barricade_num <= 0 ) |
---|
602 | return; |
---|
603 | |
---|
604 | iter = barricade_db->iterator(barricade_db); |
---|
605 | for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) ) |
---|
606 | { |
---|
607 | if( sd->bl.m != barricade->m ) |
---|
608 | continue; |
---|
609 | |
---|
610 | for( i = 0; i < barricade->count; i++ ) |
---|
611 | { |
---|
612 | mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); |
---|
613 | clif_changemapcell(sd->fd, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), SELF); |
---|
614 | } |
---|
615 | } |
---|
616 | iter->destroy(iter); |
---|
617 | } |
---|
618 | |
---|
619 | static void mob_barricade_break(struct barricade_data *barricade, struct block_list *src) |
---|
620 | { |
---|
621 | int i; |
---|
622 | struct map_session_data *sd = NULL; |
---|
623 | short x1, y1; |
---|
624 | |
---|
625 | if( barricade == NULL ) |
---|
626 | return; |
---|
627 | |
---|
628 | if( --barricade->amount > 0 ) |
---|
629 | return; // There are still barricades |
---|
630 | |
---|
631 | for( i = 0; i < barricade->count; i++ ) |
---|
632 | { |
---|
633 | mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); |
---|
634 | |
---|
635 | if( !barricade->shootable ) |
---|
636 | map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true); |
---|
637 | if( !barricade->walkable ) |
---|
638 | map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true); |
---|
639 | |
---|
640 | clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); |
---|
641 | } |
---|
642 | |
---|
643 | if( src ) |
---|
644 | switch( src->type ) |
---|
645 | { |
---|
646 | case BL_PC: |
---|
647 | sd = BL_CAST(BL_PC,src); |
---|
648 | break; |
---|
649 | case BL_PET: |
---|
650 | sd = ((TBL_PET*)src)->msd; |
---|
651 | break; |
---|
652 | case BL_HOM: |
---|
653 | sd = ((TBL_HOM*)src)->master; |
---|
654 | break; |
---|
655 | } |
---|
656 | |
---|
657 | if( sd ) npc_event(sd, barricade->npc_event, 0); |
---|
658 | |
---|
659 | map[barricade->m].barricade_num--; |
---|
660 | strdb_remove(barricade_db, barricade->npc_event); |
---|
661 | } |
---|
662 | |
---|
663 | static int mob_barricade_destroy_sub(struct block_list *bl, va_list ap) |
---|
664 | { |
---|
665 | TBL_MOB* md = (TBL_MOB*)bl; |
---|
666 | char *event = va_arg(ap,char *); |
---|
667 | |
---|
668 | if( md->barricade == NULL ) |
---|
669 | return 0; |
---|
670 | |
---|
671 | if( strcmp(event, md->barricade->npc_event) == 0 ) |
---|
672 | status_kill(bl); |
---|
673 | |
---|
674 | return 0; |
---|
675 | } |
---|
676 | |
---|
677 | void mob_barricade_destroy(short m, const char *event) |
---|
678 | { |
---|
679 | if( !event ) |
---|
680 | return; |
---|
681 | |
---|
682 | map_foreachinmap(mob_barricade_destroy_sub, m, BL_MOB, event, 0); |
---|
683 | } |
---|
684 | |
---|
685 | void mod_barricade_clearall(void) |
---|
686 | { |
---|
687 | struct barricade_data *barricade; |
---|
688 | DBIterator* iter; |
---|
689 | DBKey key; |
---|
690 | short x1, y1; |
---|
691 | int i; |
---|
692 | |
---|
693 | iter = barricade_db->iterator(barricade_db); |
---|
694 | for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) ) |
---|
695 | { |
---|
696 | for( i = 0; i < barricade->count; i++ ) |
---|
697 | { |
---|
698 | mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); |
---|
699 | |
---|
700 | if( !barricade->shootable ) |
---|
701 | map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true); |
---|
702 | if( !barricade->walkable ) |
---|
703 | map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true); |
---|
704 | |
---|
705 | clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); |
---|
706 | } |
---|
707 | } |
---|
708 | iter->destroy(iter); |
---|
709 | |
---|
710 | barricade_db->clear(barricade_db, NULL); |
---|
711 | } |
---|
712 | |
---|
713 | /*========================================== |
---|
714 | * Set a Guardian's guild data [Skotlex] |
---|
715 | *------------------------------------------*/ |
---|
716 | static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data) |
---|
717 | { //Needed because the guild_data may not be available at guardian spawn time. |
---|
718 | struct block_list* bl = map_id2bl(id); |
---|
719 | struct mob_data* md; |
---|
720 | struct guild* g; |
---|
721 | int guardup_lv; |
---|
722 | |
---|
723 | if (bl == NULL) //It is possible mob was already removed from map when the castle has no owner. [Skotlex] |
---|
724 | return 0; |
---|
725 | |
---|
726 | if (bl->type != BL_MOB) |
---|
727 | { |
---|
728 | ShowError("mob_spawn_guardian_sub: Block error!\n"); |
---|
729 | return 0; |
---|
730 | } |
---|
731 | |
---|
732 | md = (struct mob_data*)bl; |
---|
733 | nullpo_retr(0, md->guardian_data); |
---|
734 | g = guild_search((int)data); |
---|
735 | |
---|
736 | if (g == NULL) |
---|
737 | { //Liberate castle, if the guild is not found this is an error! [Skotlex] |
---|
738 | ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data); |
---|
739 | if (md->class_ == MOBID_EMPERIUM) |
---|
740 | { //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. |
---|
741 | md->guardian_data->guild_id = 0; |
---|
742 | if (md->guardian_data->castle->guild_id) //Free castle up. |
---|
743 | { |
---|
744 | ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name); |
---|
745 | guild_castledatasave(md->guardian_data->castle->castle_id, 1, 0); |
---|
746 | } |
---|
747 | } else { |
---|
748 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible ) |
---|
749 | { //Safe removal of guardian. |
---|
750 | md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; |
---|
751 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
752 | } |
---|
753 | unit_free(&md->bl,0); //Remove guardian. |
---|
754 | } |
---|
755 | return 0; |
---|
756 | } |
---|
757 | guardup_lv = guild_checkskill(g,GD_GUARDUP); |
---|
758 | md->guardian_data->emblem_id = g->emblem_id; |
---|
759 | memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); |
---|
760 | md->guardian_data->guardup_lv = guardup_lv; |
---|
761 | if( guardup_lv ) |
---|
762 | status_calc_mob(md, 0); //Give bonuses. |
---|
763 | return 0; |
---|
764 | } |
---|
765 | |
---|
766 | /*========================================== |
---|
767 | * Summoning Guardians [Valaris] |
---|
768 | *------------------------------------------*/ |
---|
769 | int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index) |
---|
770 | { |
---|
771 | struct mob_data *md=NULL; |
---|
772 | struct spawn_data data; |
---|
773 | struct guild *g=NULL; |
---|
774 | struct guild_castle *gc; |
---|
775 | int m; |
---|
776 | memset(&data, 0, sizeof(struct spawn_data)); |
---|
777 | data.num = 1; |
---|
778 | |
---|
779 | m=map_mapname2mapid(mapname); |
---|
780 | |
---|
781 | if(m<0) |
---|
782 | { |
---|
783 | ShowWarning("mob_spawn_guardian: Map [%s] not found.\n", mapname); |
---|
784 | return 0; |
---|
785 | } |
---|
786 | data.m = m; |
---|
787 | data.num = 1; |
---|
788 | if(class_<=0) { |
---|
789 | class_ = mob_get_random_id(-class_-1, 1, 99); |
---|
790 | if (!class_) return 0; |
---|
791 | } |
---|
792 | |
---|
793 | data.class_ = class_; |
---|
794 | |
---|
795 | if( !has_index ) |
---|
796 | { |
---|
797 | guardian = -1; |
---|
798 | } |
---|
799 | else if( guardian < 0 || guardian >= MAX_GUARDIANS ) |
---|
800 | { |
---|
801 | ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map[m].name); |
---|
802 | return 0; |
---|
803 | } |
---|
804 | |
---|
805 | if((x<=0 || y<=0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 0)) |
---|
806 | { |
---|
807 | ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name); |
---|
808 | return 0; |
---|
809 | } |
---|
810 | data.x = x; |
---|
811 | data.y = y; |
---|
812 | safestrncpy(data.name, mobname, sizeof(data.name)); |
---|
813 | safestrncpy(data.eventname, event, sizeof(data.eventname)); |
---|
814 | if (!mob_parse_dataset(&data)) |
---|
815 | return 0; |
---|
816 | |
---|
817 | gc=guild_mapname2gc(map[m].name); |
---|
818 | if (gc == NULL) |
---|
819 | { |
---|
820 | ShowError("mob_spawn_guardian: No castle set at map %s\n", map[m].name); |
---|
821 | return 0; |
---|
822 | } |
---|
823 | if (!gc->guild_id) |
---|
824 | ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map[m].name); |
---|
825 | else |
---|
826 | g = guild_search(gc->guild_id); |
---|
827 | |
---|
828 | if( has_index && gc->guardian[guardian].id ) |
---|
829 | { //Check if guardian already exists, refuse to spawn if so. |
---|
830 | struct mob_data *md2 = (TBL_MOB*)map_id2bl(gc->guardian[guardian].id); |
---|
831 | if (md2 && md2->bl.type == BL_MOB && |
---|
832 | md2->guardian_data && md2->guardian_data->number == guardian) |
---|
833 | { |
---|
834 | ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map[m].name); |
---|
835 | return 0; |
---|
836 | } |
---|
837 | } |
---|
838 | |
---|
839 | md = mob_spawn_dataset(&data); |
---|
840 | md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); |
---|
841 | md->guardian_data->number = guardian; |
---|
842 | md->guardian_data->guild_id = gc->guild_id; |
---|
843 | md->guardian_data->castle = gc; |
---|
844 | if( has_index ) |
---|
845 | {// permanent guardian |
---|
846 | gc->guardian[guardian].id = md->bl.id; |
---|
847 | } |
---|
848 | else |
---|
849 | {// temporary guardian |
---|
850 | int i; |
---|
851 | ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == 0); |
---|
852 | if( i == gc->temp_guardians_max ) |
---|
853 | { |
---|
854 | ++(gc->temp_guardians_max); |
---|
855 | RECREATE(gc->temp_guardians, int, gc->temp_guardians_max); |
---|
856 | } |
---|
857 | gc->temp_guardians[i] = md->bl.id; |
---|
858 | } |
---|
859 | if (g) |
---|
860 | { |
---|
861 | md->guardian_data->emblem_id = g->emblem_id; |
---|
862 | memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH); |
---|
863 | md->guardian_data->guardup_lv = guild_checkskill(g,GD_GUARDUP); |
---|
864 | } else if (md->guardian_data->guild_id) |
---|
865 | add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); |
---|
866 | mob_spawn(md); |
---|
867 | |
---|
868 | return md->bl.id; |
---|
869 | } |
---|
870 | |
---|
871 | /*========================================== |
---|
872 | * Reachability to a Specification ID existence place |
---|
873 | * state indicates type of 'seek' mob should do: |
---|
874 | * - MSS_LOOT: Looking for item, path must be easy. |
---|
875 | * - MSS_RUSH: Chasing attacking player, path is complex |
---|
876 | * - MSS_FOLLOW: Initiative/support seek, path is complex |
---|
877 | *------------------------------------------*/ |
---|
878 | int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state) |
---|
879 | { |
---|
880 | int easy = 0; |
---|
881 | |
---|
882 | nullpo_retr(0, md); |
---|
883 | nullpo_retr(0, bl); |
---|
884 | switch (state) { |
---|
885 | case MSS_RUSH: |
---|
886 | case MSS_FOLLOW: |
---|
887 | easy = 0; //(battle_config.mob_ai&0x1?0:1); |
---|
888 | break; |
---|
889 | case MSS_LOOT: |
---|
890 | default: |
---|
891 | easy = 1; |
---|
892 | break; |
---|
893 | } |
---|
894 | return unit_can_reach_bl(&md->bl, bl, range, easy, NULL, NULL); |
---|
895 | } |
---|
896 | |
---|
897 | /*========================================== |
---|
898 | * Links nearby mobs (supportive mobs) |
---|
899 | *------------------------------------------*/ |
---|
900 | int mob_linksearch(struct block_list *bl,va_list ap) |
---|
901 | { |
---|
902 | struct mob_data *md; |
---|
903 | int class_; |
---|
904 | struct block_list *target; |
---|
905 | unsigned int tick; |
---|
906 | |
---|
907 | nullpo_retr(0, bl); |
---|
908 | nullpo_retr(0, ap); |
---|
909 | md=(struct mob_data *)bl; |
---|
910 | class_ = va_arg(ap, int); |
---|
911 | target = va_arg(ap, struct block_list *); |
---|
912 | tick=va_arg(ap, unsigned int); |
---|
913 | |
---|
914 | if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME |
---|
915 | && !md->target_id) |
---|
916 | { |
---|
917 | md->last_linktime = tick; |
---|
918 | if( mob_can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging |
---|
919 | md->target_id = target->id; |
---|
920 | md->min_chase=md->db->range3; |
---|
921 | return 1; |
---|
922 | } |
---|
923 | } |
---|
924 | |
---|
925 | return 0; |
---|
926 | } |
---|
927 | |
---|
928 | /*========================================== |
---|
929 | * mob spawn with delay (timer function) |
---|
930 | *------------------------------------------*/ |
---|
931 | static int mob_delayspawn(int tid, unsigned int tick, int id, intptr data) |
---|
932 | { |
---|
933 | struct block_list *bl = map_id2bl(id); |
---|
934 | if (bl && bl->type == BL_MOB && bl->prev == NULL) |
---|
935 | mob_spawn((TBL_MOB*)bl); |
---|
936 | return 0; |
---|
937 | } |
---|
938 | |
---|
939 | /*========================================== |
---|
940 | * spawn timing calculation |
---|
941 | *------------------------------------------*/ |
---|
942 | int mob_setdelayspawn(struct mob_data *md) |
---|
943 | { |
---|
944 | unsigned int spawntime; |
---|
945 | |
---|
946 | if (!md->spawn) //Doesn't has respawn data! |
---|
947 | return unit_free(&md->bl,1); |
---|
948 | |
---|
949 | spawntime = md->spawn->delay1; //Base respawn time |
---|
950 | if (md->spawn->delay2) //random variance |
---|
951 | spawntime+= rand()%md->spawn->delay2; |
---|
952 | |
---|
953 | if (spawntime < 5000) //Min respawn time (is it needed?) |
---|
954 | spawntime = 5000; |
---|
955 | |
---|
956 | add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0); |
---|
957 | return 0; |
---|
958 | } |
---|
959 | |
---|
960 | static int mob_count_sub(struct block_list *bl,va_list ap) |
---|
961 | { |
---|
962 | return 1; |
---|
963 | } |
---|
964 | |
---|
965 | /*========================================== |
---|
966 | * Mob spawning. Initialization is also variously here. |
---|
967 | *------------------------------------------*/ |
---|
968 | int mob_spawn (struct mob_data *md) |
---|
969 | { |
---|
970 | int i=0; |
---|
971 | unsigned int c =0, tick = gettick(); |
---|
972 | |
---|
973 | md->last_thinktime = tick; |
---|
974 | if (md->bl.prev != NULL) |
---|
975 | unit_remove_map(&md->bl,2); |
---|
976 | else |
---|
977 | if (md->spawn && md->class_ != md->spawn->class_) |
---|
978 | { |
---|
979 | md->class_ = md->spawn->class_; |
---|
980 | status_set_viewdata(&md->bl, md->class_); |
---|
981 | md->db = mob_db(md->class_); |
---|
982 | memcpy(md->name,md->spawn->name,NAME_LENGTH); |
---|
983 | } |
---|
984 | |
---|
985 | if (md->spawn) { //Respawn data |
---|
986 | md->bl.m = md->spawn->m; |
---|
987 | md->bl.x = md->spawn->x; |
---|
988 | md->bl.y = md->spawn->y; |
---|
989 | |
---|
990 | if ((md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys) |
---|
991 | { //Monster can be spawned on an area. |
---|
992 | if (!map_search_freecell(&md->bl, -1, |
---|
993 | &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, |
---|
994 | battle_config.no_spawn_on_player?4:0)) { |
---|
995 | // retry again later |
---|
996 | add_timer(tick+5000,mob_delayspawn,md->bl.id,0); |
---|
997 | return 1; |
---|
998 | } |
---|
999 | } else if (battle_config.no_spawn_on_player>99 && |
---|
1000 | map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC)) |
---|
1001 | { //retry again later (players on sight) |
---|
1002 | add_timer(tick+5000,mob_delayspawn,md->bl.id,0); |
---|
1003 | return 1; |
---|
1004 | } |
---|
1005 | } |
---|
1006 | |
---|
1007 | memset(&md->state, 0, sizeof(md->state)); |
---|
1008 | status_calc_mob(md, 1); |
---|
1009 | md->attacked_id = 0; |
---|
1010 | md->target_id = 0; |
---|
1011 | md->move_fail_count = 0; |
---|
1012 | |
---|
1013 | // md->master_id = 0; |
---|
1014 | md->master_dist = 0; |
---|
1015 | |
---|
1016 | md->state.aggressive = md->status.mode&MD_ANGRY?1:0; |
---|
1017 | md->state.skillstate = MSS_IDLE; |
---|
1018 | md->next_walktime = tick+rand()%5000+1000; |
---|
1019 | md->last_linktime = tick; |
---|
1020 | md->last_pcneartime = 0; |
---|
1021 | |
---|
1022 | for (i = 0, c = tick-1000*3600*10; i < MAX_MOBSKILL; i++) |
---|
1023 | md->skilldelay[i] = c; |
---|
1024 | |
---|
1025 | memset(md->dmglog, 0, sizeof(md->dmglog)); |
---|
1026 | md->tdmg = 0; |
---|
1027 | if (md->lootitem) |
---|
1028 | memset(md->lootitem, 0, sizeof(md->lootitem)); |
---|
1029 | md->lootitem_count = 0; |
---|
1030 | |
---|
1031 | if(md->db->option) |
---|
1032 | // Added for carts, falcons and pecos for cloned monsters. [Valaris] |
---|
1033 | md->sc.option = md->db->option; |
---|
1034 | |
---|
1035 | map_addblock(&md->bl); |
---|
1036 | clif_spawn(&md->bl); |
---|
1037 | skill_unit_move(&md->bl,tick,1); |
---|
1038 | mobskill_use(md, tick, MSC_SPAWN); |
---|
1039 | return 0; |
---|
1040 | } |
---|
1041 | |
---|
1042 | /*========================================== |
---|
1043 | * Determines if the mob can change target. [Skotlex] |
---|
1044 | *------------------------------------------*/ |
---|
1045 | static int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode) |
---|
1046 | { |
---|
1047 | // if the monster was provoked ignore the above rule [celest] |
---|
1048 | if(md->state.provoke_flag) |
---|
1049 | { |
---|
1050 | if (md->state.provoke_flag == target->id) |
---|
1051 | return 1; |
---|
1052 | else if (!(battle_config.mob_ai&0x4)) |
---|
1053 | return 0; |
---|
1054 | } |
---|
1055 | |
---|
1056 | switch (md->state.skillstate) { |
---|
1057 | case MSS_BERSERK: |
---|
1058 | if (!(mode&MD_CHANGETARGET_MELEE)) |
---|
1059 | return 0; |
---|
1060 | return (battle_config.mob_ai&0x4 || check_distance_bl(&md->bl, target, 3)); |
---|
1061 | case MSS_RUSH: |
---|
1062 | return (mode&MD_CHANGETARGET_CHASE); |
---|
1063 | case MSS_FOLLOW: |
---|
1064 | case MSS_ANGRY: |
---|
1065 | case MSS_IDLE: |
---|
1066 | case MSS_WALK: |
---|
1067 | case MSS_LOOT: |
---|
1068 | return 1; |
---|
1069 | default: |
---|
1070 | return 0; |
---|
1071 | } |
---|
1072 | } |
---|
1073 | |
---|
1074 | /*========================================== |
---|
1075 | * Determination for an attack of a monster |
---|
1076 | *------------------------------------------*/ |
---|
1077 | int mob_target(struct mob_data *md,struct block_list *bl,int dist) |
---|
1078 | { |
---|
1079 | nullpo_retr(0, md); |
---|
1080 | nullpo_retr(0, bl); |
---|
1081 | |
---|
1082 | // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. |
---|
1083 | if(md->target_id && !mob_can_changetarget(md, bl, status_get_mode(&md->bl))) |
---|
1084 | return 0; |
---|
1085 | |
---|
1086 | if(!status_check_skilluse(&md->bl, bl, 0, 0)) |
---|
1087 | return 0; |
---|
1088 | |
---|
1089 | md->target_id = bl->id; // Since there was no disturbance, it locks on to target. |
---|
1090 | if (md->state.provoke_flag && bl->id != md->state.provoke_flag) |
---|
1091 | md->state.provoke_flag = 0; |
---|
1092 | md->min_chase=dist+md->db->range3; |
---|
1093 | if(md->min_chase>MAX_MINCHASE) |
---|
1094 | md->min_chase=MAX_MINCHASE; |
---|
1095 | return 0; |
---|
1096 | } |
---|
1097 | |
---|
1098 | /*========================================== |
---|
1099 | * The ?? routine of an active monster |
---|
1100 | *------------------------------------------*/ |
---|
1101 | static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) |
---|
1102 | { |
---|
1103 | struct mob_data *md; |
---|
1104 | struct block_list **target; |
---|
1105 | int dist; |
---|
1106 | |
---|
1107 | nullpo_retr(0, bl); |
---|
1108 | nullpo_retr(0, ap); |
---|
1109 | md=va_arg(ap,struct mob_data *); |
---|
1110 | target= va_arg(ap,struct block_list**); |
---|
1111 | |
---|
1112 | //If can't seek yet, not an enemy, or you can't attack it, skip. |
---|
1113 | if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0)) |
---|
1114 | return 0; |
---|
1115 | |
---|
1116 | if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0) |
---|
1117 | return 0; |
---|
1118 | |
---|
1119 | if(md->nd && mob_script_callback(md, bl, CALLBACK_DETECT)) |
---|
1120 | return 1; // We have script handling the work. |
---|
1121 | |
---|
1122 | switch (bl->type) |
---|
1123 | { |
---|
1124 | case BL_PC: |
---|
1125 | if (((TBL_PC*)bl)->state.gangsterparadise && |
---|
1126 | !(status_get_mode(&md->bl)&MD_BOSS)) |
---|
1127 | return 0; //Gangster paradise protection. |
---|
1128 | default: |
---|
1129 | if (battle_config.hom_setting&0x4 && |
---|
1130 | (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM) |
---|
1131 | return 0; //For some reason Homun targets are never overriden. |
---|
1132 | |
---|
1133 | dist = distance_bl(&md->bl, bl); |
---|
1134 | if( |
---|
1135 | ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) && |
---|
1136 | battle_check_range(&md->bl,bl,md->db->range2) |
---|
1137 | ) { //Pick closest target? |
---|
1138 | (*target) = bl; |
---|
1139 | md->target_id=bl->id; |
---|
1140 | md->min_chase= dist + md->db->range3; |
---|
1141 | if(md->min_chase>MAX_MINCHASE) |
---|
1142 | md->min_chase=MAX_MINCHASE; |
---|
1143 | return 1; |
---|
1144 | } |
---|
1145 | break; |
---|
1146 | } |
---|
1147 | return 0; |
---|
1148 | } |
---|
1149 | |
---|
1150 | /*========================================== |
---|
1151 | * chase target-change routine. |
---|
1152 | *------------------------------------------*/ |
---|
1153 | static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) |
---|
1154 | { |
---|
1155 | struct mob_data *md; |
---|
1156 | struct block_list **target; |
---|
1157 | |
---|
1158 | nullpo_retr(0, bl); |
---|
1159 | nullpo_retr(0, ap); |
---|
1160 | md=va_arg(ap,struct mob_data *); |
---|
1161 | target= va_arg(ap,struct block_list**); |
---|
1162 | |
---|
1163 | //If can't seek yet, not an enemy, or you can't attack it, skip. |
---|
1164 | if ((*target) == bl || |
---|
1165 | battle_check_target(&md->bl,bl,BCT_ENEMY)<=0 || |
---|
1166 | !status_check_skilluse(&md->bl, bl, 0, 0)) |
---|
1167 | return 0; |
---|
1168 | |
---|
1169 | if(battle_check_range (&md->bl, bl, md->status.rhw.range)) |
---|
1170 | { |
---|
1171 | (*target) = bl; |
---|
1172 | md->target_id=bl->id; |
---|
1173 | md->min_chase= md->db->range3; |
---|
1174 | } |
---|
1175 | return 1; |
---|
1176 | } |
---|
1177 | |
---|
1178 | |
---|
1179 | /*========================================== |
---|
1180 | * loot monster item search |
---|
1181 | *------------------------------------------*/ |
---|
1182 | static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) |
---|
1183 | { |
---|
1184 | struct mob_data* md; |
---|
1185 | struct block_list **target; |
---|
1186 | int dist; |
---|
1187 | |
---|
1188 | md=va_arg(ap,struct mob_data *); |
---|
1189 | target= va_arg(ap,struct block_list**); |
---|
1190 | |
---|
1191 | dist=distance_bl(&md->bl, bl); |
---|
1192 | if(mob_can_reach(md,bl,dist+1, MSS_LOOT) && |
---|
1193 | ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one. |
---|
1194 | ) { |
---|
1195 | (*target) = bl; |
---|
1196 | md->target_id=bl->id; |
---|
1197 | md->min_chase=md->db->range3; |
---|
1198 | } |
---|
1199 | return 0; |
---|
1200 | } |
---|
1201 | |
---|
1202 | static int mob_warpchase_sub(struct block_list *bl,va_list ap) |
---|
1203 | { |
---|
1204 | struct mob_data* md; |
---|
1205 | struct block_list *target; |
---|
1206 | struct npc_data **target_nd; |
---|
1207 | struct npc_data *nd; |
---|
1208 | int *min_distance; |
---|
1209 | int cur_distance; |
---|
1210 | |
---|
1211 | md=va_arg(ap,struct mob_data *); |
---|
1212 | target= va_arg(ap, struct block_list*); |
---|
1213 | target_nd= va_arg(ap, struct npc_data**); |
---|
1214 | min_distance= va_arg(ap, int*); |
---|
1215 | |
---|
1216 | nd = (TBL_NPC*) bl; |
---|
1217 | |
---|
1218 | if(nd->subtype != WARP) |
---|
1219 | return 0; //Not a warp |
---|
1220 | |
---|
1221 | if(nd->u.warp.mapindex != map[target->m].index) |
---|
1222 | return 0; //Does not lead to the same map. |
---|
1223 | |
---|
1224 | cur_distance = distance_blxy(target, nd->u.warp.x, nd->u.warp.y); |
---|
1225 | if (cur_distance < *min_distance) |
---|
1226 | { //Pick warp that leads closest to target. |
---|
1227 | *target_nd = nd; |
---|
1228 | *min_distance = cur_distance; |
---|
1229 | return 1; |
---|
1230 | } |
---|
1231 | return 0; |
---|
1232 | } |
---|
1233 | /*========================================== |
---|
1234 | * Processing of slave monsters |
---|
1235 | *------------------------------------------*/ |
---|
1236 | static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) |
---|
1237 | { |
---|
1238 | struct block_list *bl; |
---|
1239 | int old_dist; |
---|
1240 | |
---|
1241 | bl=map_id2bl(md->master_id); |
---|
1242 | |
---|
1243 | if (!bl || status_isdead(bl)) { |
---|
1244 | status_kill(&md->bl); |
---|
1245 | return 1; |
---|
1246 | } |
---|
1247 | if (bl->prev == NULL) |
---|
1248 | return 0; //Master not on a map? Could be warping, do not process. |
---|
1249 | |
---|
1250 | if(status_get_mode(&md->bl)&MD_CANMOVE) |
---|
1251 | { //If the mob can move, follow around. [Check by Skotlex] |
---|
1252 | |
---|
1253 | // Distance with between slave and master is measured. |
---|
1254 | old_dist=md->master_dist; |
---|
1255 | md->master_dist=distance_bl(&md->bl, bl); |
---|
1256 | |
---|
1257 | // Since the master was in near immediately before, teleport is carried out and it pursues. |
---|
1258 | if(bl->m != md->bl.m || |
---|
1259 | (old_dist<10 && md->master_dist>18) || |
---|
1260 | md->master_dist > MAX_MINCHASE |
---|
1261 | ){ |
---|
1262 | md->master_dist = 0; |
---|
1263 | unit_warp(&md->bl,bl->m,bl->x,bl->y,3); |
---|
1264 | return 1; |
---|
1265 | } |
---|
1266 | |
---|
1267 | if(md->target_id) //Slave is busy with a target. |
---|
1268 | return 0; |
---|
1269 | |
---|
1270 | // Approach master if within view range, chase back to Master's area also if standing on top of the master. |
---|
1271 | if((md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) && |
---|
1272 | unit_can_move(&md->bl)) |
---|
1273 | { |
---|
1274 | short x = bl->x, y = bl->y; |
---|
1275 | mob_stop_attack(md); |
---|
1276 | if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) |
---|
1277 | && unit_walktoxy(&md->bl, x, y, 0)) |
---|
1278 | return 1; |
---|
1279 | } |
---|
1280 | } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { |
---|
1281 | //Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex] |
---|
1282 | status_kill(&md->bl); |
---|
1283 | return 1; |
---|
1284 | } |
---|
1285 | |
---|
1286 | //Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex] |
---|
1287 | if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) |
---|
1288 | { |
---|
1289 | struct unit_data *ud = unit_bl2ud(bl); |
---|
1290 | md->last_linktime = tick; |
---|
1291 | |
---|
1292 | if (ud) { |
---|
1293 | struct block_list *tbl=NULL; |
---|
1294 | if (ud->target && ud->state.attack_continue) |
---|
1295 | tbl=map_id2bl(ud->target); |
---|
1296 | else if (ud->skilltarget) { |
---|
1297 | tbl = map_id2bl(ud->skilltarget); |
---|
1298 | //Required check as skilltarget is not always an enemy. [Skotlex] |
---|
1299 | if (tbl && battle_check_target(&md->bl, tbl, BCT_ENEMY) <= 0) |
---|
1300 | tbl = NULL; |
---|
1301 | } |
---|
1302 | if (tbl && status_check_skilluse(&md->bl, tbl, 0, 0)) { |
---|
1303 | if(md->nd) |
---|
1304 | mob_script_callback(md, bl, CALLBACK_ASSIST); |
---|
1305 | md->target_id=tbl->id; |
---|
1306 | md->min_chase=md->db->range3+distance_bl(&md->bl, tbl); |
---|
1307 | if(md->min_chase>MAX_MINCHASE) |
---|
1308 | md->min_chase=MAX_MINCHASE; |
---|
1309 | return 1; |
---|
1310 | } |
---|
1311 | } |
---|
1312 | } |
---|
1313 | return 0; |
---|
1314 | } |
---|
1315 | |
---|
1316 | /*========================================== |
---|
1317 | * A lock of target is stopped and mob moves to a standby state. |
---|
1318 | * This also triggers idle skill/movement since the AI can get stuck |
---|
1319 | * when trying to pick new targets when the current chosen target is |
---|
1320 | * unreachable. |
---|
1321 | *------------------------------------------*/ |
---|
1322 | int mob_unlocktarget(struct mob_data *md, unsigned int tick) |
---|
1323 | { |
---|
1324 | nullpo_retr(0, md); |
---|
1325 | |
---|
1326 | if(md->nd) |
---|
1327 | mob_script_callback(md, map_id2bl(md->target_id), CALLBACK_UNLOCK); |
---|
1328 | |
---|
1329 | switch (md->state.skillstate) { |
---|
1330 | case MSS_WALK: |
---|
1331 | if (md->ud.walktimer != -1) |
---|
1332 | break; |
---|
1333 | //Because it is not unset when the mob finishes walking. |
---|
1334 | md->state.skillstate = MSS_IDLE; |
---|
1335 | case MSS_IDLE: |
---|
1336 | // Idle skill. |
---|
1337 | if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) && |
---|
1338 | mobskill_use(md, tick, -1)) |
---|
1339 | break; |
---|
1340 | //Random walk. |
---|
1341 | if (!md->master_id && |
---|
1342 | DIFF_TICK(md->next_walktime, tick) <= 0 && |
---|
1343 | !mob_randomwalk(md,tick)) |
---|
1344 | //Delay next random walk when this one failed. |
---|
1345 | md->next_walktime=tick+rand()%3000; |
---|
1346 | break; |
---|
1347 | default: |
---|
1348 | mob_stop_attack(md); |
---|
1349 | if (battle_config.mob_ai&0x8) |
---|
1350 | mob_stop_walking(md,1); //Immediately stop chasing. |
---|
1351 | md->state.skillstate = MSS_IDLE; |
---|
1352 | md->next_walktime=tick+rand()%3000+3000; |
---|
1353 | break; |
---|
1354 | } |
---|
1355 | if (md->target_id) { |
---|
1356 | md->target_id=0; |
---|
1357 | md->ud.target = 0; |
---|
1358 | } |
---|
1359 | return 0; |
---|
1360 | } |
---|
1361 | /*========================================== |
---|
1362 | * Random walk |
---|
1363 | *------------------------------------------*/ |
---|
1364 | int mob_randomwalk(struct mob_data *md,unsigned int tick) |
---|
1365 | { |
---|
1366 | const int retrycount=20; |
---|
1367 | int i,x,y,c,d; |
---|
1368 | int speed; |
---|
1369 | |
---|
1370 | nullpo_retr(0, md); |
---|
1371 | |
---|
1372 | if(DIFF_TICK(md->next_walktime,tick)>0 || |
---|
1373 | md->state.no_random_walk || |
---|
1374 | !unit_can_move(&md->bl) || |
---|
1375 | !(status_get_mode(&md->bl)&MD_CANMOVE)) |
---|
1376 | return 0; |
---|
1377 | |
---|
1378 | d =12-md->move_fail_count; |
---|
1379 | if(d<5) d=5; |
---|
1380 | for(i=0;i<retrycount;i++){ // Search of a movable place |
---|
1381 | int r=rand(); |
---|
1382 | x=r%(d*2+1)-d; |
---|
1383 | y=r/(d*2+1)%(d*2+1)-d; |
---|
1384 | x+=md->bl.x; |
---|
1385 | y+=md->bl.y; |
---|
1386 | |
---|
1387 | if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){ |
---|
1388 | break; |
---|
1389 | } |
---|
1390 | } |
---|
1391 | if(i==retrycount){ |
---|
1392 | md->move_fail_count++; |
---|
1393 | if(md->move_fail_count>1000){ |
---|
1394 | ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y); |
---|
1395 | md->move_fail_count=0; |
---|
1396 | mob_spawn(md); |
---|
1397 | } |
---|
1398 | return 0; |
---|
1399 | } |
---|
1400 | speed=status_get_speed(&md->bl); |
---|
1401 | for(i=c=0;i<md->ud.walkpath.path_len;i++){ // The next walk start time is calculated. |
---|
1402 | if(md->ud.walkpath.path[i]&1) |
---|
1403 | c+=speed*14/10; |
---|
1404 | else |
---|
1405 | c+=speed; |
---|
1406 | } |
---|
1407 | md->state.skillstate=MSS_WALK; |
---|
1408 | md->move_fail_count=0; |
---|
1409 | md->next_walktime = tick+rand()%3000+3000+c; |
---|
1410 | return 1; |
---|
1411 | } |
---|
1412 | |
---|
1413 | int mob_warpchase(struct mob_data *md, struct block_list *target) |
---|
1414 | { |
---|
1415 | struct npc_data *warp = NULL; |
---|
1416 | int distance = AREA_SIZE; |
---|
1417 | if (!(target && battle_config.mob_ai&0x40 && battle_config.mob_warp&1)) |
---|
1418 | return 0; //Can't warp chase. |
---|
1419 | |
---|
1420 | if (target->m == md->bl.m && check_distance_bl(&md->bl, target, AREA_SIZE)) |
---|
1421 | return 0; //No need to do a warp chase. |
---|
1422 | |
---|
1423 | if (md->ud.walktimer != -1 && |
---|
1424 | map_getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) |
---|
1425 | return 1; //Already walking to a warp. |
---|
1426 | |
---|
1427 | //Search for warps within mob's viewing range. |
---|
1428 | map_foreachinrange (mob_warpchase_sub, &md->bl, |
---|
1429 | md->db->range2, BL_NPC, md, target, &warp, &distance); |
---|
1430 | |
---|
1431 | if (warp && unit_walktobl(&md->bl, &warp->bl, 0, 1)) |
---|
1432 | return 1; |
---|
1433 | return 0; |
---|
1434 | } |
---|
1435 | |
---|
1436 | /*========================================== |
---|
1437 | * AI of MOB whose is near a Player |
---|
1438 | *------------------------------------------*/ |
---|
1439 | static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) |
---|
1440 | { |
---|
1441 | struct block_list *tbl = NULL, *abl = NULL; |
---|
1442 | int dist; |
---|
1443 | int mode; |
---|
1444 | int search_size; |
---|
1445 | int view_range, can_move; |
---|
1446 | |
---|
1447 | if(md->bl.prev == NULL || md->status.hp <= 0) |
---|
1448 | return false; |
---|
1449 | |
---|
1450 | if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME) |
---|
1451 | return false; |
---|
1452 | |
---|
1453 | md->last_thinktime = tick; |
---|
1454 | |
---|
1455 | if (md->ud.skilltimer != -1) |
---|
1456 | return false; |
---|
1457 | |
---|
1458 | if(md->ud.walktimer != -1 && md->ud.walkpath.path_pos <= 3) |
---|
1459 | return false; |
---|
1460 | |
---|
1461 | // Abnormalities |
---|
1462 | if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP]) |
---|
1463 | { //Should reset targets. |
---|
1464 | md->target_id = md->attacked_id = 0; |
---|
1465 | return false; |
---|
1466 | } |
---|
1467 | |
---|
1468 | if (md->sc.count && md->sc.data[SC_BLIND]) |
---|
1469 | view_range = 3; |
---|
1470 | else |
---|
1471 | view_range = md->db->range2; |
---|
1472 | mode = status_get_mode(&md->bl); |
---|
1473 | |
---|
1474 | can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl); |
---|
1475 | |
---|
1476 | if (md->target_id) |
---|
1477 | { //Check validity of current target. [Skotlex] |
---|
1478 | tbl = map_id2bl(md->target_id); |
---|
1479 | if (!tbl || tbl->m != md->bl.m || |
---|
1480 | (md->ud.attacktimer == -1 && !status_check_skilluse(&md->bl, tbl, 0, 0)) || |
---|
1481 | (md->ud.walktimer != -1 && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) || |
---|
1482 | ( |
---|
1483 | tbl->type == BL_PC && |
---|
1484 | ((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) || |
---|
1485 | ((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER) |
---|
1486 | )) { //Unlock current target. |
---|
1487 | if (mob_warpchase(md, tbl)) |
---|
1488 | return true; //Chasing this target. |
---|
1489 | mob_unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk. |
---|
1490 | tbl = NULL; |
---|
1491 | } |
---|
1492 | } |
---|
1493 | |
---|
1494 | // Check for target change. |
---|
1495 | if (md->attacked_id && mode&MD_CANATTACK) |
---|
1496 | { |
---|
1497 | if (md->attacked_id == md->target_id) |
---|
1498 | { //Rude attacked check. |
---|
1499 | if (!battle_check_range(&md->bl, tbl, md->status.rhw.range) && |
---|
1500 | ( //Can't attack back and can't reach back. |
---|
1501 | (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && |
---|
1502 | (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || |
---|
1503 | (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)) |
---|
1504 | ) && |
---|
1505 | md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && |
---|
1506 | !mobskill_use(md, tick, MSC_RUDEATTACKED) && //If can't rude Attack |
---|
1507 | can_move && unit_escape(&md->bl, tbl, rand()%10 +1)) //Attempt escape |
---|
1508 | { //Escaped |
---|
1509 | md->attacked_id = 0; |
---|
1510 | return true; |
---|
1511 | } |
---|
1512 | } else |
---|
1513 | if ((abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode))) { |
---|
1514 | if (md->bl.m != abl->m || abl->prev == NULL || |
---|
1515 | (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE || |
---|
1516 | battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 || |
---|
1517 | (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) || //Retaliate check |
---|
1518 | (!battle_check_range(&md->bl, abl, md->status.rhw.range) && |
---|
1519 | ( //Reach check |
---|
1520 | (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && |
---|
1521 | (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || |
---|
1522 | !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) |
---|
1523 | ) |
---|
1524 | ) |
---|
1525 | ) { //Rude attacked |
---|
1526 | if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && |
---|
1527 | !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move && |
---|
1528 | !tbl && unit_escape(&md->bl, abl, rand()%10 +1)) |
---|
1529 | { //Escaped. |
---|
1530 | //TODO: Maybe it shouldn't attempt to run if it has another, valid target? |
---|
1531 | md->attacked_id = 0; |
---|
1532 | return true; |
---|
1533 | } |
---|
1534 | } else if (!(battle_config.mob_ai&0x2) && !status_check_skilluse(&md->bl, abl, 0, 0)) { |
---|
1535 | //Can't attack back, but didn't invoke a rude attacked skill... |
---|
1536 | } else { //Attackable |
---|
1537 | if (!tbl || dist < md->status.rhw.range || !check_distance_bl(&md->bl, tbl, dist) |
---|
1538 | || battle_gettarget(tbl) != md->bl.id) |
---|
1539 | { //Change if the new target is closer than the actual one |
---|
1540 | //or if the previous target is not attacking the mob. [Skotlex] |
---|
1541 | md->target_id = md->attacked_id; // set target |
---|
1542 | if (md->state.attacked_count) |
---|
1543 | md->state.attacked_count--; //Should we reset rude attack count? |
---|
1544 | md->min_chase = dist+md->db->range3; |
---|
1545 | if(md->min_chase>MAX_MINCHASE) |
---|
1546 | md->min_chase=MAX_MINCHASE; |
---|
1547 | tbl = abl; //Set the new target |
---|
1548 | } |
---|
1549 | } |
---|
1550 | } |
---|
1551 | //Clear it since it's been checked for already. |
---|
1552 | md->attacked_id = 0; |
---|
1553 | } |
---|
1554 | |
---|
1555 | // Processing of slave monster |
---|
1556 | if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick)) |
---|
1557 | return true; |
---|
1558 | |
---|
1559 | // Scan area for targets |
---|
1560 | if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 && |
---|
1561 | (md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1)) |
---|
1562 | { // Scan area for items to loot, avoid trying to loot of the mob is full and can't consume the items. |
---|
1563 | map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, |
---|
1564 | view_range, BL_ITEM, md, &tbl); |
---|
1565 | } |
---|
1566 | |
---|
1567 | if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) |
---|
1568 | { |
---|
1569 | map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, |
---|
1570 | view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl); |
---|
1571 | } else |
---|
1572 | if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) |
---|
1573 | { |
---|
1574 | search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range; |
---|
1575 | map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, |
---|
1576 | search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); |
---|
1577 | } |
---|
1578 | |
---|
1579 | if (!tbl) { //No targets available. |
---|
1580 | if (mode&MD_ANGRY && !md->state.aggressive) |
---|
1581 | md->state.aggressive = 1; //Restore angry state when no targets are available. |
---|
1582 | //This handles triggering idle walk/skill. |
---|
1583 | mob_unlocktarget(md, tick); |
---|
1584 | return true; |
---|
1585 | } |
---|
1586 | |
---|
1587 | //Target exists, attack or loot as applicable. |
---|
1588 | if (tbl->type == BL_ITEM) |
---|
1589 | { //Loot time. |
---|
1590 | struct flooritem_data *fitem; |
---|
1591 | if (md->ud.target == tbl->id && md->ud.walktimer != -1) |
---|
1592 | return true; //Already locked. |
---|
1593 | if (md->lootitem == NULL) |
---|
1594 | { //Can't loot... |
---|
1595 | mob_unlocktarget (md, tick); |
---|
1596 | return true; |
---|
1597 | } |
---|
1598 | if (!check_distance_bl(&md->bl, tbl, 1)) |
---|
1599 | { //Still not within loot range. |
---|
1600 | if (!(mode&MD_CANMOVE)) |
---|
1601 | { //A looter that can't move? Real smart. |
---|
1602 | mob_unlocktarget(md,tick); |
---|
1603 | return true; |
---|
1604 | } |
---|
1605 | if (!can_move) //Stuck. Wait before walking. |
---|
1606 | return true; |
---|
1607 | md->state.skillstate = MSS_LOOT; |
---|
1608 | if (!unit_walktobl(&md->bl, tbl, 0, 1)) |
---|
1609 | mob_unlocktarget(md, tick); //Can't loot... |
---|
1610 | return true; |
---|
1611 | } |
---|
1612 | //Within looting range. |
---|
1613 | if (md->ud.attacktimer != -1) |
---|
1614 | return true; //Busy attacking? |
---|
1615 | |
---|
1616 | fitem = (struct flooritem_data *)tbl; |
---|
1617 | if(log_config.enable_logs&0x10) //Logs items, taken by (L)ooter Mobs [Lupus] |
---|
1618 | log_pick_mob(md, "L", fitem->item_data.nameid, fitem->item_data.amount, &fitem->item_data); |
---|
1619 | |
---|
1620 | if (md->lootitem_count < LOOTITEM_SIZE) { |
---|
1621 | memcpy (&md->lootitem[md->lootitem_count++], &fitem->item_data, sizeof(md->lootitem[0])); |
---|
1622 | } else { //Destroy first looted item... |
---|
1623 | if (md->lootitem[0].card[0] == CARD0_PET) |
---|
1624 | intif_delete_petdata( MakeDWord(md->lootitem[0].card[1],md->lootitem[0].card[2]) ); |
---|
1625 | memmove(&md->lootitem[0], &md->lootitem[1], (LOOTITEM_SIZE-1)*sizeof(md->lootitem[0])); |
---|
1626 | memcpy (&md->lootitem[LOOTITEM_SIZE-1], &fitem->item_data, sizeof(md->lootitem[0])); |
---|
1627 | } |
---|
1628 | if (pcdb_checkid(md->vd->class_)) |
---|
1629 | { //Give them walk act/delay to properly mimic players. [Skotlex] |
---|
1630 | clif_takeitem(&md->bl,tbl); |
---|
1631 | md->ud.canact_tick = tick + md->status.amotion; |
---|
1632 | unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1); |
---|
1633 | } |
---|
1634 | //Clear item. |
---|
1635 | map_clearflooritem (tbl->id); |
---|
1636 | mob_unlocktarget (md,tick); |
---|
1637 | return true; |
---|
1638 | } |
---|
1639 | //Attempt to attack. |
---|
1640 | //At this point we know the target is attackable, we just gotta check if the range matches. |
---|
1641 | if (md->ud.target == tbl->id && md->ud.attacktimer != -1) //Already locked. |
---|
1642 | return true; |
---|
1643 | |
---|
1644 | if (battle_check_range (&md->bl, tbl, md->status.rhw.range)) |
---|
1645 | { //Target within range, engage |
---|
1646 | unit_attack(&md->bl,tbl->id,1); |
---|
1647 | return true; |
---|
1648 | } |
---|
1649 | |
---|
1650 | //Out of range... |
---|
1651 | if (!(mode&MD_CANMOVE)) |
---|
1652 | { //Can't chase. Attempt an idle skill before unlocking. |
---|
1653 | md->state.skillstate = MSS_IDLE; |
---|
1654 | if (!mobskill_use(md, tick, -1)) |
---|
1655 | mob_unlocktarget(md,tick); |
---|
1656 | return true; |
---|
1657 | } |
---|
1658 | |
---|
1659 | if (!can_move) |
---|
1660 | { //Stuck. Attempt an idle skill |
---|
1661 | md->state.skillstate = MSS_IDLE; |
---|
1662 | if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) |
---|
1663 | mobskill_use(md, tick, -1); |
---|
1664 | return true; |
---|
1665 | } |
---|
1666 | |
---|
1667 | if (md->ud.walktimer != -1 && md->ud.target == tbl->id && |
---|
1668 | ( |
---|
1669 | !(battle_config.mob_ai&0x1) || |
---|
1670 | check_distance_blxy(tbl, md->ud.to_x, md->ud.to_y, md->status.rhw.range) |
---|
1671 | )) //Current target tile is still within attack range. |
---|
1672 | return true; |
---|
1673 | |
---|
1674 | //Follow up if possible. |
---|
1675 | if(!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) || |
---|
1676 | !unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2)) |
---|
1677 | mob_unlocktarget(md,tick); |
---|
1678 | |
---|
1679 | return true; |
---|
1680 | } |
---|
1681 | |
---|
1682 | static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) |
---|
1683 | { |
---|
1684 | struct mob_data *md = (struct mob_data*)bl; |
---|
1685 | unsigned int tick = va_arg(ap, unsigned int); |
---|
1686 | if (mob_ai_sub_hard(md, tick)) |
---|
1687 | { //Hard AI triggered. |
---|
1688 | if(!md->state.spotted) |
---|
1689 | md->state.spotted = 1; |
---|
1690 | md->last_pcneartime = tick; |
---|
1691 | } |
---|
1692 | return 0; |
---|
1693 | } |
---|
1694 | |
---|
1695 | /*========================================== |
---|
1696 | * Serious processing for mob in PC field of view (foreachclient) |
---|
1697 | *------------------------------------------*/ |
---|
1698 | static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) |
---|
1699 | { |
---|
1700 | unsigned int tick; |
---|
1701 | tick=va_arg(ap,unsigned int); |
---|
1702 | map_foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); |
---|
1703 | |
---|
1704 | return 0; |
---|
1705 | } |
---|
1706 | |
---|
1707 | /*========================================== |
---|
1708 | * Negligent mode MOB AI (PC is not in near) |
---|
1709 | *------------------------------------------*/ |
---|
1710 | static int mob_ai_sub_lazy(struct mob_data *md, va_list args) |
---|
1711 | { |
---|
1712 | unsigned int tick; |
---|
1713 | int mode; |
---|
1714 | |
---|
1715 | nullpo_retr(0, md); |
---|
1716 | |
---|
1717 | if(md->bl.prev == NULL) |
---|
1718 | return 0; |
---|
1719 | |
---|
1720 | tick = va_arg(args,unsigned int); |
---|
1721 | |
---|
1722 | if (md->nd || (battle_config.mob_ai&0x20 && map[md->bl.m].users>0)) |
---|
1723 | return (int)mob_ai_sub_hard(md, tick); |
---|
1724 | |
---|
1725 | if (md->bl.prev==NULL || md->status.hp == 0) |
---|
1726 | return 1; |
---|
1727 | |
---|
1728 | if(battle_config.mob_active_time && |
---|
1729 | md->last_pcneartime && |
---|
1730 | !(md->status.mode&MD_BOSS) && |
---|
1731 | DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) |
---|
1732 | { |
---|
1733 | if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time) |
---|
1734 | return (int)mob_ai_sub_hard(md, tick); |
---|
1735 | md->last_pcneartime = 0; |
---|
1736 | } |
---|
1737 | |
---|
1738 | if(battle_config.boss_active_time && |
---|
1739 | md->last_pcneartime && |
---|
1740 | (md->status.mode&MD_BOSS) && |
---|
1741 | DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) |
---|
1742 | { |
---|
1743 | if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time) |
---|
1744 | return (int)mob_ai_sub_hard(md, tick); |
---|
1745 | md->last_pcneartime = 0; |
---|
1746 | } |
---|
1747 | |
---|
1748 | if(DIFF_TICK(tick,md->last_thinktime)< 10*MIN_MOBTHINKTIME) |
---|
1749 | return 0; |
---|
1750 | |
---|
1751 | md->last_thinktime=tick; |
---|
1752 | |
---|
1753 | if (md->master_id) { |
---|
1754 | mob_ai_sub_hard_slavemob (md,tick); |
---|
1755 | return 0; |
---|
1756 | } |
---|
1757 | |
---|
1758 | mode = status_get_mode(&md->bl); |
---|
1759 | if(DIFF_TICK(md->next_walktime,tick)<0 && |
---|
1760 | (mode&MD_CANMOVE) && unit_can_move(&md->bl) ){ |
---|
1761 | |
---|
1762 | if( map[md->bl.m].users>0 ){ |
---|
1763 | // Since PC is in the same map, somewhat better negligent processing is carried out. |
---|
1764 | |
---|
1765 | // It sometimes moves. |
---|
1766 | if(rand()%1000<MOB_LAZYMOVEPERC(md)) |
---|
1767 | mob_randomwalk(md,tick); |
---|
1768 | else if(rand()%1000<MOB_LAZYSKILLPERC) //Chance to do a mob's idle skill. |
---|
1769 | mobskill_use(md, tick, -1); |
---|
1770 | // MOB which is not not the summons MOB but BOSS, either sometimes reboils. |
---|
1771 | // People don't want this, it seems custom, noone can prove it.... |
---|
1772 | // else if( rand()%1000<MOB_LAZYWARPPERC |
---|
1773 | // && (md->spawn && !md->spawn->x && !md->spawn->y) |
---|
1774 | // && !md->target_id && !(mode&MD_BOSS)) |
---|
1775 | // unit_warp(&md->bl,-1,-1,-1,0); |
---|
1776 | }else{ |
---|
1777 | // Since PC is not even in the same map, suitable processing is carried out even if it takes. |
---|
1778 | |
---|
1779 | // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping |
---|
1780 | if( rand()%1000<MOB_LAZYWARPPERC |
---|
1781 | && (md->spawn && !md->spawn->x && !md->spawn->y) |
---|
1782 | && !(mode&MD_BOSS)) |
---|
1783 | unit_warp(&md->bl,-1,-1,-1,0); |
---|
1784 | } |
---|
1785 | |
---|
1786 | md->next_walktime = tick+rand()%10000+5000; |
---|
1787 | } |
---|
1788 | return 0; |
---|
1789 | } |
---|
1790 | |
---|
1791 | /*========================================== |
---|
1792 | * Negligent processing for mob outside PC field of view (interval timer function) |
---|
1793 | *------------------------------------------*/ |
---|
1794 | static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr data) |
---|
1795 | { |
---|
1796 | map_foreachmob(mob_ai_sub_lazy,tick); |
---|
1797 | return 0; |
---|
1798 | } |
---|
1799 | |
---|
1800 | /*========================================== |
---|
1801 | * Serious processing for mob in PC field of view (interval timer function) |
---|
1802 | *------------------------------------------*/ |
---|
1803 | static int mob_ai_hard(int tid, unsigned int tick, int id, intptr data) |
---|
1804 | { |
---|
1805 | |
---|
1806 | if (battle_config.mob_ai&0x20) |
---|
1807 | map_foreachmob(mob_ai_sub_lazy,tick); |
---|
1808 | else |
---|
1809 | map_foreachpc(mob_ai_sub_foreachclient,tick); |
---|
1810 | |
---|
1811 | return 0; |
---|
1812 | } |
---|
1813 | |
---|
1814 | /*========================================== |
---|
1815 | * Initializes the delay drop structure for mob-dropped items. |
---|
1816 | *------------------------------------------*/ |
---|
1817 | static struct item_drop* mob_setdropitem(int nameid, int qty) |
---|
1818 | { |
---|
1819 | struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); |
---|
1820 | memset(&drop->item_data, 0, sizeof(struct item)); |
---|
1821 | drop->item_data.nameid = nameid; |
---|
1822 | drop->item_data.amount = qty; |
---|
1823 | drop->item_data.identify = itemdb_isidentified(nameid); |
---|
1824 | drop->next = NULL; |
---|
1825 | return drop; |
---|
1826 | }; |
---|
1827 | |
---|
1828 | /*========================================== |
---|
1829 | * Initializes the delay drop structure for mob-looted items. |
---|
1830 | *------------------------------------------*/ |
---|
1831 | static struct item_drop* mob_setlootitem(struct item* item) |
---|
1832 | { |
---|
1833 | struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); |
---|
1834 | memcpy(&drop->item_data, item, sizeof(struct item)); |
---|
1835 | drop->next = NULL; |
---|
1836 | return drop; |
---|
1837 | }; |
---|
1838 | |
---|
1839 | /*========================================== |
---|
1840 | * item drop with delay (timer function) |
---|
1841 | *------------------------------------------*/ |
---|
1842 | static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr data) |
---|
1843 | { |
---|
1844 | struct item_drop_list *list; |
---|
1845 | struct item_drop *ditem, *ditem_prev; |
---|
1846 | list=(struct item_drop_list *)id; |
---|
1847 | ditem = list->item; |
---|
1848 | while (ditem) { |
---|
1849 | map_addflooritem(&ditem->item_data,ditem->item_data.amount, |
---|
1850 | list->m,list->x,list->y, |
---|
1851 | list->first_charid,list->second_charid,list->third_charid,0); |
---|
1852 | ditem_prev = ditem; |
---|
1853 | ditem = ditem->next; |
---|
1854 | ers_free(item_drop_ers, ditem_prev); |
---|
1855 | } |
---|
1856 | ers_free(item_drop_list_ers, list); |
---|
1857 | return 0; |
---|
1858 | } |
---|
1859 | |
---|
1860 | /*========================================== |
---|
1861 | * Sets the item_drop into the item_drop_list. |
---|
1862 | * Also performs logging and autoloot if enabled. |
---|
1863 | * rate is the drop-rate of the item, required for autoloot. |
---|
1864 | * flag : Killed only by homunculus? |
---|
1865 | *------------------------------------------*/ |
---|
1866 | static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag) |
---|
1867 | { |
---|
1868 | TBL_PC* sd; |
---|
1869 | |
---|
1870 | if(log_config.enable_logs&0x10) |
---|
1871 | { //Logs items, dropped by mobs [Lupus] |
---|
1872 | if (loot) |
---|
1873 | log_pick_mob(md, "L", ditem->item_data.nameid, -ditem->item_data.amount, &ditem->item_data); |
---|
1874 | else |
---|
1875 | log_pick_mob(md, "M", ditem->item_data.nameid, -ditem->item_data.amount, NULL); |
---|
1876 | } |
---|
1877 | |
---|
1878 | sd = map_charid2sd(dlist->first_charid); |
---|
1879 | if( sd == NULL ) sd = map_charid2sd(dlist->second_charid); |
---|
1880 | if( sd == NULL ) sd = map_charid2sd(dlist->third_charid); |
---|
1881 | |
---|
1882 | if( sd |
---|
1883 | && (drop_rate <= sd->state.autoloot || ditem->item_data.nameid == sd->state.autolootid) |
---|
1884 | && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot) |
---|
1885 | && (battle_config.homunculus_autoloot?1:!flag) |
---|
1886 | #ifdef AUTOLOOT_DISTANCE |
---|
1887 | && check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE) |
---|
1888 | #endif |
---|
1889 | ) { //Autoloot. |
---|
1890 | if (party_share_loot(party_search(sd->status.party_id), |
---|
1891 | sd, &ditem->item_data, sd->status.char_id) == 0 |
---|
1892 | ) { |
---|
1893 | ers_free(item_drop_ers, ditem); |
---|
1894 | return; |
---|
1895 | } |
---|
1896 | } |
---|
1897 | ditem->next = dlist->item; |
---|
1898 | dlist->item = ditem; |
---|
1899 | } |
---|
1900 | |
---|
1901 | int mob_timer_delete(int tid, unsigned int tick, int id, intptr data) |
---|
1902 | { |
---|
1903 | struct block_list *bl=map_id2bl(id); |
---|
1904 | nullpo_retr(0, bl); |
---|
1905 | if (bl->type != BL_MOB) |
---|
1906 | return 0; //?? |
---|
1907 | //for Alchemist CANNIBALIZE [Lupus] |
---|
1908 | ((TBL_MOB*)bl)->deletetimer = -1; |
---|
1909 | unit_free(bl,3); |
---|
1910 | return 0; |
---|
1911 | } |
---|
1912 | |
---|
1913 | int mob_convertslave_sub(struct block_list *bl,va_list ap) |
---|
1914 | { |
---|
1915 | struct mob_data *md, *md2 = NULL; |
---|
1916 | |
---|
1917 | nullpo_retr(0, bl); |
---|
1918 | nullpo_retr(0, ap); |
---|
1919 | nullpo_retr(0, md = (struct mob_data *)bl); |
---|
1920 | |
---|
1921 | md2=va_arg(ap,TBL_MOB *); |
---|
1922 | |
---|
1923 | if(md->master_id > 0 && md->master_id == md2->bl.id){ |
---|
1924 | md->state.killer = md2->state.killer; |
---|
1925 | md->special_state.ai = md2->special_state.ai; |
---|
1926 | md->nd = md2->nd; |
---|
1927 | md->callback_flag = md2->callback_flag; |
---|
1928 | } |
---|
1929 | |
---|
1930 | return 0; |
---|
1931 | } |
---|
1932 | |
---|
1933 | int mob_convertslave(struct mob_data *md) |
---|
1934 | { |
---|
1935 | nullpo_retr(0, md); |
---|
1936 | |
---|
1937 | map_foreachinmap(mob_convertslave_sub, md->bl.m, BL_MOB, md); |
---|
1938 | return 0; |
---|
1939 | } |
---|
1940 | |
---|
1941 | /*========================================== |
---|
1942 | * |
---|
1943 | *------------------------------------------*/ |
---|
1944 | int mob_deleteslave_sub(struct block_list *bl,va_list ap) |
---|
1945 | { |
---|
1946 | struct mob_data *md; |
---|
1947 | int id; |
---|
1948 | |
---|
1949 | nullpo_retr(0, bl); |
---|
1950 | nullpo_retr(0, ap); |
---|
1951 | nullpo_retr(0, md = (struct mob_data *)bl); |
---|
1952 | |
---|
1953 | id=va_arg(ap,int); |
---|
1954 | if(md->master_id > 0 && md->master_id == id ) |
---|
1955 | status_kill(bl); |
---|
1956 | return 0; |
---|
1957 | } |
---|
1958 | |
---|
1959 | /*========================================== |
---|
1960 | * |
---|
1961 | *------------------------------------------*/ |
---|
1962 | int mob_deleteslave(struct mob_data *md) |
---|
1963 | { |
---|
1964 | nullpo_retr(0, md); |
---|
1965 | |
---|
1966 | map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); |
---|
1967 | return 0; |
---|
1968 | } |
---|
1969 | // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] |
---|
1970 | int mob_respawn(int tid, unsigned int tick, int id, intptr data) |
---|
1971 | { |
---|
1972 | struct block_list *bl = map_id2bl(id); |
---|
1973 | |
---|
1974 | if(!bl) return 0; |
---|
1975 | status_revive(bl, (uint8)data, 0); |
---|
1976 | return 1; |
---|
1977 | } |
---|
1978 | |
---|
1979 | void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) |
---|
1980 | { |
---|
1981 | int char_id = 0, flag = 0; |
---|
1982 | if(damage < 0) return; //Do nothing for absorbed damage. |
---|
1983 | |
---|
1984 | if(!damage && !(src->type&DEFAULT_ENEMY_TYPE(md))) |
---|
1985 | return; //Do not log non-damaging effects from non-enemies. |
---|
1986 | |
---|
1987 | switch (src->type) { |
---|
1988 | case BL_PC: |
---|
1989 | { |
---|
1990 | struct map_session_data *sd = (TBL_PC*)src; |
---|
1991 | char_id = sd->status.char_id; |
---|
1992 | if (damage) |
---|
1993 | md->attacked_id = src->id; |
---|
1994 | break; |
---|
1995 | } |
---|
1996 | case BL_HOM: //[orn] |
---|
1997 | { |
---|
1998 | struct homun_data *hd = (TBL_HOM*)src; |
---|
1999 | flag = 1; |
---|
2000 | if (hd->master) |
---|
2001 | char_id = hd->master->status.char_id; |
---|
2002 | if (damage) |
---|
2003 | md->attacked_id = src->id; |
---|
2004 | break; |
---|
2005 | } |
---|
2006 | case BL_PET: |
---|
2007 | { |
---|
2008 | struct pet_data *pd = (TBL_PET*)src; |
---|
2009 | if (battle_config.pet_attack_exp_to_master && pd->msd) { |
---|
2010 | char_id = pd->msd->status.char_id; |
---|
2011 | damage=(damage*battle_config.pet_attack_exp_rate)/100; //Modify logged damage accordingly. |
---|
2012 | } |
---|
2013 | //Let mobs retaliate against the pet's master [Skotlex] |
---|
2014 | if(pd->msd && damage) |
---|
2015 | md->attacked_id = pd->msd->bl.id; |
---|
2016 | break; |
---|
2017 | } |
---|
2018 | case BL_MOB: |
---|
2019 | { |
---|
2020 | struct mob_data* md2 = (TBL_MOB*)src; |
---|
2021 | if(md2->special_state.ai && md2->master_id) { |
---|
2022 | struct map_session_data* msd = map_id2sd(md2->master_id); |
---|
2023 | if (msd) char_id = msd->status.char_id; |
---|
2024 | } |
---|
2025 | if (!damage) |
---|
2026 | break; |
---|
2027 | //Let players decide whether to retaliate versus the master or the mob. [Skotlex] |
---|
2028 | /*if (md2->master_id && battle_config.retaliate_to_master) |
---|
2029 | md->attacked_id = md2->master_id;*/ |
---|
2030 | if (md2->master_id && battle_config.retaliate_to_master) |
---|
2031 | { |
---|
2032 | //necro_retaliation config (same as above, but only works for adept/necro/warlock summons) [Brainstorm] |
---|
2033 | if(!battle_config.necro_retaliation && (md2->class_ >= 3100 && md2->class_ <= 3235)) |
---|
2034 | md->attacked_id = src->id; |
---|
2035 | else md->attacked_id = md2->master_id; //All normal summons |
---|
2036 | } |
---|
2037 | |
---|
2038 | else |
---|
2039 | md->attacked_id = src->id; |
---|
2040 | break; |
---|
2041 | } |
---|
2042 | default: //For all unhandled types. |
---|
2043 | md->attacked_id = src->id; |
---|
2044 | } |
---|
2045 | //Log damage... |
---|
2046 | if(char_id) { |
---|
2047 | int i,minpos; |
---|
2048 | unsigned int mindmg; |
---|
2049 | for(i=0,minpos=DAMAGELOG_SIZE-1,mindmg=UINT_MAX;i<DAMAGELOG_SIZE;i++){ |
---|
2050 | if(md->dmglog[i].id==char_id && |
---|
2051 | md->dmglog[i].flag==flag) |
---|
2052 | break; |
---|
2053 | if(md->dmglog[i].id==0) { //Store data in first empty slot. |
---|
2054 | md->dmglog[i].id = char_id; |
---|
2055 | md->dmglog[i].flag= flag; |
---|
2056 | break; |
---|
2057 | } |
---|
2058 | if(md->dmglog[i].dmg<mindmg && i) |
---|
2059 | { //Never overwrite first hit slot (he gets double exp bonus) |
---|
2060 | minpos=i; |
---|
2061 | mindmg=md->dmglog[i].dmg; |
---|
2062 | } |
---|
2063 | } |
---|
2064 | if(i<DAMAGELOG_SIZE) |
---|
2065 | md->dmglog[i].dmg+=damage; |
---|
2066 | else { |
---|
2067 | md->dmglog[minpos].id = char_id; |
---|
2068 | md->dmglog[minpos].flag= flag; |
---|
2069 | md->dmglog[minpos].dmg = damage; |
---|
2070 | } |
---|
2071 | } |
---|
2072 | return; |
---|
2073 | } |
---|
2074 | //Call when a mob has received damage. |
---|
2075 | void mob_damage(struct mob_data *md, struct block_list *src, int damage) |
---|
2076 | { |
---|
2077 | if (damage > 0) |
---|
2078 | { //Store total damage... |
---|
2079 | if (UINT_MAX - (unsigned int)damage > md->tdmg) |
---|
2080 | md->tdmg+=damage; |
---|
2081 | else if (md->tdmg == UINT_MAX) |
---|
2082 | damage = 0; //Stop recording damage once the cap has been reached. |
---|
2083 | else { //Cap damage log... |
---|
2084 | damage = (int)(UINT_MAX - md->tdmg); |
---|
2085 | md->tdmg = UINT_MAX; |
---|
2086 | } |
---|
2087 | if (md->state.aggressive) |
---|
2088 | { //No longer aggressive, change to retaliate AI. |
---|
2089 | md->state.aggressive = 0; |
---|
2090 | if(md->state.skillstate== MSS_ANGRY) |
---|
2091 | md->state.skillstate = MSS_BERSERK; |
---|
2092 | if(md->state.skillstate== MSS_FOLLOW) |
---|
2093 | md->state.skillstate = MSS_RUSH; |
---|
2094 | } |
---|
2095 | //Log damage |
---|
2096 | if (src) mob_log_damage(md, src, damage); |
---|
2097 | } |
---|
2098 | |
---|
2099 | if (battle_config.show_mob_info&3) |
---|
2100 | clif_charnameack (0, &md->bl); |
---|
2101 | |
---|
2102 | if (!src) |
---|
2103 | return; |
---|
2104 | |
---|
2105 | if(md->nd) |
---|
2106 | mob_script_callback(md, src, CALLBACK_ATTACK); |
---|
2107 | |
---|
2108 | if(md->special_state.ai==2/* && md->master_id == src->id*/) |
---|
2109 | { //LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] |
---|
2110 | md->state.alchemist = 1; |
---|
2111 | mobskill_use(md, gettick(), MSC_ALCHEMIST); |
---|
2112 | } |
---|
2113 | } |
---|
2114 | |
---|
2115 | /*========================================== |
---|
2116 | * Signals death of mob. |
---|
2117 | * type&1 -> no drops, type&2 -> no exp |
---|
2118 | *------------------------------------------*/ |
---|
2119 | int mob_dead(struct mob_data *md, struct block_list *src, int type) |
---|
2120 | { |
---|
2121 | struct status_data *status; |
---|
2122 | struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE]; |
---|
2123 | struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; |
---|
2124 | |
---|
2125 | struct { |
---|
2126 | struct party_data *p; |
---|
2127 | int id,zeny; |
---|
2128 | unsigned int base_exp,job_exp; |
---|
2129 | } pt[DAMAGELOG_SIZE]; |
---|
2130 | int i,temp,count,pnum=0,m=md->bl.m; |
---|
2131 | unsigned int mvp_damage, tick = gettick(); |
---|
2132 | unsigned short flaghom = 1; // [Zephyrus] Does the mob only received damage from homunculus? |
---|
2133 | |
---|
2134 | if(src && src->type == BL_PC) { |
---|
2135 | sd = (struct map_session_data *)src; |
---|
2136 | mvp_sd = sd; |
---|
2137 | } |
---|
2138 | |
---|
2139 | status = &md->status; |
---|
2140 | |
---|
2141 | if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) |
---|
2142 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
2143 | |
---|
2144 | md->state.skillstate = MSS_DEAD; |
---|
2145 | mobskill_use(md,tick,-1); //On Dead skill. |
---|
2146 | |
---|
2147 | map_freeblock_lock(); |
---|
2148 | |
---|
2149 | memset(pt,0,sizeof(pt)); |
---|
2150 | |
---|
2151 | if(src && src->type == BL_MOB) |
---|
2152 | mob_unlocktarget((struct mob_data *)src,tick); |
---|
2153 | |
---|
2154 | if(sd) { |
---|
2155 | int sp = 0, hp = 0; |
---|
2156 | sp += sd->sp_gain_value; |
---|
2157 | sp += sd->sp_gain_race[status->race]; |
---|
2158 | sp += sd->sp_gain_race[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; |
---|
2159 | hp += sd->hp_gain_value; |
---|
2160 | if (hp||sp) |
---|
2161 | status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0); |
---|
2162 | if (sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex] |
---|
2163 | if (++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level))) |
---|
2164 | { |
---|
2165 | pc_addfame(sd, 1); |
---|
2166 | sd->mission_mobid = temp; |
---|
2167 | pc_setglobalreg(sd,"TK_MISSION_ID", temp); |
---|
2168 | sd->mission_count = 0; |
---|
2169 | clif_mission_info(sd, temp, 0); |
---|
2170 | } |
---|
2171 | pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count); |
---|
2172 | } |
---|
2173 | } |
---|
2174 | |
---|
2175 | // filter out entries not eligible for exp distribution |
---|
2176 | memset(tmpsd,0,sizeof(tmpsd)); |
---|
2177 | for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) |
---|
2178 | { |
---|
2179 | struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id); |
---|
2180 | |
---|
2181 | if(tsd == NULL) |
---|
2182 | continue; // skip empty entries |
---|
2183 | if(tsd->bl.m != m) |
---|
2184 | continue; // skip players not on this map |
---|
2185 | count++; //Only logged into same map chars are counted for the total. |
---|
2186 | if (pc_isdead(tsd)) |
---|
2187 | continue; // skip dead players |
---|
2188 | if(md->dmglog[i].flag && !merc_is_hom_active(tsd->hd)) |
---|
2189 | continue; // skip homunc's share if inactive |
---|
2190 | |
---|
2191 | if(md->dmglog[i].dmg > mvp_damage) |
---|
2192 | { |
---|
2193 | third_sd = second_sd; |
---|
2194 | second_sd = mvp_sd; |
---|
2195 | mvp_sd = tsd; |
---|
2196 | mvp_damage = md->dmglog[i].dmg; |
---|
2197 | } |
---|
2198 | |
---|
2199 | tmpsd[i] = tsd; // record as valid damage-log entry |
---|
2200 | |
---|
2201 | if(!md->dmglog[i].flag && flaghom) |
---|
2202 | flaghom = 0; // Damage received from other Types != Homunculus |
---|
2203 | } |
---|
2204 | |
---|
2205 | if(!battle_config.exp_calc_type && count > 1) |
---|
2206 | { //Apply first-attacker 200% exp share bonus |
---|
2207 | //TODO: Determine if this should go before calculating the MVP player instead of after. |
---|
2208 | if (UINT_MAX - md->dmglog[0].dmg > md->tdmg) { |
---|
2209 | md->tdmg += md->dmglog[0].dmg; |
---|
2210 | md->dmglog[0].dmg<<=1; |
---|
2211 | } else { |
---|
2212 | md->dmglog[0].dmg+= UINT_MAX - md->tdmg; |
---|
2213 | md->tdmg = UINT_MAX; |
---|
2214 | } |
---|
2215 | } |
---|
2216 | |
---|
2217 | if(!(type&2) && //No exp |
---|
2218 | (!map[m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr] |
---|
2219 | (!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex] |
---|
2220 | (!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp |
---|
2221 | ) { //Experience calculation. |
---|
2222 | int bonus = 100; //Bonus on top of your share (common to all attackers). |
---|
2223 | if (md->sc.data[SC_RICHMANKIM]) |
---|
2224 | bonus += md->sc.data[SC_RICHMANKIM]->val2; |
---|
2225 | if(sd) { |
---|
2226 | temp = status_get_class(&md->bl); |
---|
2227 | if(sd->sc.data[SC_MIRACLE]) i = 2; //All mobs are Star Targets |
---|
2228 | else |
---|
2229 | ARR_FIND(0, 3, i, temp == sd->hate_mob[i] && |
---|
2230 | (battle_config.allow_skill_without_day || sg_info[i].day_func())); |
---|
2231 | if(i<3 && (temp=pc_checkskill(sd,sg_info[i].bless_id))) |
---|
2232 | bonus += (i==2?20:10)*temp; |
---|
2233 | } |
---|
2234 | if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] |
---|
2235 | bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate; |
---|
2236 | |
---|
2237 | for(i = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) |
---|
2238 | { |
---|
2239 | int flag=1,zeny=0; |
---|
2240 | unsigned int base_exp, job_exp; |
---|
2241 | double per; //Your share of the mob's exp |
---|
2242 | |
---|
2243 | if (!tmpsd[i]) continue; |
---|
2244 | |
---|
2245 | if (!battle_config.exp_calc_type && md->tdmg) |
---|
2246 | //jAthena's exp formula based on total damage. |
---|
2247 | per = (double)md->dmglog[i].dmg/(double)md->tdmg; |
---|
2248 | else { |
---|
2249 | //eAthena's exp formula based on max hp. |
---|
2250 | per = (double)md->dmglog[i].dmg/(double)status->max_hp; |
---|
2251 | if (per > 2) per = 2; // prevents unlimited exp gain |
---|
2252 | } |
---|
2253 | |
---|
2254 | if (count>1 && battle_config.exp_bonus_attacker) { |
---|
2255 | //Exp bonus per additional attacker. |
---|
2256 | if (count > battle_config.exp_bonus_max_attacker) |
---|
2257 | count = battle_config.exp_bonus_max_attacker; |
---|
2258 | per += per*((count-1)*battle_config.exp_bonus_attacker)/100.; |
---|
2259 | } |
---|
2260 | |
---|
2261 | // change experience for different sized monsters [Valaris] |
---|
2262 | if(md->special_state.size==1) |
---|
2263 | per /=2.; |
---|
2264 | else if(md->special_state.size==2) |
---|
2265 | per *=2.; |
---|
2266 | |
---|
2267 | |
---|
2268 | if(battle_config.zeny_from_mobs && md->level) { |
---|
2269 | // zeny calculation moblv + random moblv [Valaris] |
---|
2270 | zeny=(int) ((md->level+rand()%md->level)*per*bonus/100.); |
---|
2271 | if(md->db->mexp > 0) |
---|
2272 | zeny*=rand()%250; |
---|
2273 | } |
---|
2274 | |
---|
2275 | if (map[m].flag.nobaseexp || !md->db->base_exp) |
---|
2276 | base_exp = 0; |
---|
2277 | else |
---|
2278 | base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map[m].bexp/100., 1, UINT_MAX); |
---|
2279 | |
---|
2280 | if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag) //Homun earned job-exp is always lost. |
---|
2281 | job_exp = 0; |
---|
2282 | else |
---|
2283 | job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX); |
---|
2284 | |
---|
2285 | if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag) //Homun-done damage (flag 1) is not given to party |
---|
2286 | { |
---|
2287 | int j; |
---|
2288 | for(j=0;j<pnum && pt[j].id!=temp;j++); //Locate party. |
---|
2289 | |
---|
2290 | if(j==pnum){ //Possibly add party. |
---|
2291 | pt[pnum].p = party_search(temp); |
---|
2292 | if(pt[pnum].p && pt[pnum].p->party.exp) |
---|
2293 | { |
---|
2294 | pt[pnum].id=temp; |
---|
2295 | pt[pnum].base_exp=base_exp; |
---|
2296 | pt[pnum].job_exp=job_exp; |
---|
2297 | pt[pnum].zeny=zeny; // zeny share [Valaris] |
---|
2298 | pnum++; |
---|
2299 | flag=0; |
---|
2300 | } |
---|
2301 | }else{ //Add to total |
---|
2302 | if (pt[j].base_exp > UINT_MAX - base_exp) |
---|
2303 | pt[j].base_exp=UINT_MAX; |
---|
2304 | else |
---|
2305 | pt[j].base_exp+=base_exp; |
---|
2306 | |
---|
2307 | if (pt[j].job_exp > UINT_MAX - job_exp) |
---|
2308 | pt[j].job_exp=UINT_MAX; |
---|
2309 | else |
---|
2310 | pt[j].job_exp+=job_exp; |
---|
2311 | |
---|
2312 | pt[j].zeny+=zeny; // zeny share [Valaris] |
---|
2313 | flag=0; |
---|
2314 | } |
---|
2315 | } |
---|
2316 | if(flag) { |
---|
2317 | if(base_exp && md->dmglog[i].flag) //tmpsd[i] is null if it has no homunc. |
---|
2318 | merc_hom_gainexp(tmpsd[i]->hd, base_exp); |
---|
2319 | if(base_exp || job_exp) |
---|
2320 | pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp); |
---|
2321 | if(zeny) // zeny from mobs [Valaris] |
---|
2322 | pc_getzeny(tmpsd[i], zeny); |
---|
2323 | } |
---|
2324 | } |
---|
2325 | |
---|
2326 | for(i=0;i<pnum;i++) //Party share. |
---|
2327 | party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny); |
---|
2328 | |
---|
2329 | } //End EXP giving. |
---|
2330 | |
---|
2331 | if (!(type&1) && |
---|
2332 | !map[m].flag.nomobloot && |
---|
2333 | ( |
---|
2334 | !md->special_state.ai || //Non special mob |
---|
2335 | battle_config.alchemist_summon_reward == 2 || //All summoned give drops |
---|
2336 | (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. |
---|
2337 | ) |
---|
2338 | ) { //item drop |
---|
2339 | struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); |
---|
2340 | struct item_drop *ditem; |
---|
2341 | int drop_rate; |
---|
2342 | dlist->m = md->bl.m; |
---|
2343 | dlist->x = md->bl.x; |
---|
2344 | dlist->y = md->bl.y; |
---|
2345 | dlist->first_charid = (mvp_sd ? mvp_sd->status.char_id : 0); |
---|
2346 | dlist->second_charid = (second_sd ? second_sd->status.char_id : 0); |
---|
2347 | dlist->third_charid = (third_sd ? third_sd->status.char_id : 0); |
---|
2348 | dlist->item = NULL; |
---|
2349 | |
---|
2350 | for (i = 0; i < MAX_MOB_DROP; i++) |
---|
2351 | { |
---|
2352 | if (md->db->dropitem[i].nameid <= 0) |
---|
2353 | continue; |
---|
2354 | if (!itemdb_exists(md->db->dropitem[i].nameid)) |
---|
2355 | continue; |
---|
2356 | drop_rate = md->db->dropitem[i].p; |
---|
2357 | if (drop_rate <= 0) { |
---|
2358 | if (battle_config.drop_rate0item) |
---|
2359 | continue; |
---|
2360 | drop_rate = 1; |
---|
2361 | } |
---|
2362 | |
---|
2363 | // change drops depending on monsters size [Valaris] |
---|
2364 | if(md->special_state.size==1 && drop_rate >= 2) |
---|
2365 | drop_rate/=2; |
---|
2366 | else if(md->special_state.size==2) |
---|
2367 | drop_rate*=2; |
---|
2368 | if (src) { |
---|
2369 | //Drops affected by luk as a fixed increase [Valaris] |
---|
2370 | if (battle_config.drops_by_luk) |
---|
2371 | drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100; |
---|
2372 | //Drops affected by luk as a % increase [Skotlex] |
---|
2373 | if (battle_config.drops_by_luk2) |
---|
2374 | drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.); |
---|
2375 | } |
---|
2376 | if (sd && battle_config.pk_mode && |
---|
2377 | (int)(md->level - sd->status.base_level) >= 20) |
---|
2378 | drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] |
---|
2379 | |
---|
2380 | // attempt to drop the item |
---|
2381 | if (rand() % 10000 >= drop_rate) |
---|
2382 | { // Double try by Bubble Gum |
---|
2383 | if (!(sd && sd->sc.data[SC_ITEMBOOST] && rand() % 10000 < drop_rate)) |
---|
2384 | continue; |
---|
2385 | } |
---|
2386 | |
---|
2387 | ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1); |
---|
2388 | |
---|
2389 | //A Rare Drop Global Announce by Lupus |
---|
2390 | if(drop_rate<=battle_config.rare_drop_announce) { |
---|
2391 | struct item_data *i_data; |
---|
2392 | char message[128]; |
---|
2393 | i_data = itemdb_search(ditem->item_data.nameid); |
---|
2394 | sprintf (message, msg_txt(541), (mvp_sd?mvp_sd->status.name:"???"), md->name, i_data->jname, (float)drop_rate/100); |
---|
2395 | //MSG: "'%s' won %s's %s (chance: %0.02f%%)" |
---|
2396 | intif_GMmessage(message,strlen(message)+1,0); |
---|
2397 | } |
---|
2398 | // Announce first, or else ditem will be freed. [Lance] |
---|
2399 | // By popular demand, use base drop rate for autoloot code. [Skotlex] |
---|
2400 | mob_item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, flaghom); |
---|
2401 | } |
---|
2402 | |
---|
2403 | // Ore Discovery [Celest] |
---|
2404 | if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rand()%10000) { |
---|
2405 | ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1); |
---|
2406 | mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, 0); |
---|
2407 | } |
---|
2408 | |
---|
2409 | if(sd) { |
---|
2410 | // process script-granted extra drop bonuses |
---|
2411 | int itemid = 0; |
---|
2412 | for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++) |
---|
2413 | { |
---|
2414 | if (sd->add_drop[i].race & (1<<status->race) || |
---|
2415 | sd->add_drop[i].race & 1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) |
---|
2416 | { |
---|
2417 | //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] |
---|
2418 | if(sd->add_drop[i].rate < 0) { |
---|
2419 | //it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc |
---|
2420 | // rate = base_rate * (mob_level/10) + 1 |
---|
2421 | drop_rate = -sd->add_drop[i].rate*(md->level/10)+1; |
---|
2422 | drop_rate = cap_value(drop_rate, battle_config.item_drop_adddrop_min, battle_config.item_drop_adddrop_max); |
---|
2423 | if (drop_rate > 10000) drop_rate = 10000; |
---|
2424 | } |
---|
2425 | else |
---|
2426 | //it's positive, then it goes as it is |
---|
2427 | drop_rate = sd->add_drop[i].rate; |
---|
2428 | |
---|
2429 | if (rand()%10000 >= drop_rate) |
---|
2430 | continue; |
---|
2431 | itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb_searchrandomid(sd->add_drop[i].group); |
---|
2432 | mob_item_drop(md, dlist, mob_setdropitem(itemid,1), 0, drop_rate, 0); |
---|
2433 | } |
---|
2434 | } |
---|
2435 | |
---|
2436 | // process script-granted zeny bonus (get_zeny_num) [Skotlex] |
---|
2437 | if(sd->get_zeny_num && rand()%100 < sd->get_zeny_rate) |
---|
2438 | { |
---|
2439 | i = sd->get_zeny_num > 0?sd->get_zeny_num:-md->level*sd->get_zeny_num; |
---|
2440 | if (!i) i = 1; |
---|
2441 | pc_getzeny(sd, 1+rand()%i); |
---|
2442 | } |
---|
2443 | } |
---|
2444 | |
---|
2445 | // process items looted by the mob |
---|
2446 | if(md->lootitem) { |
---|
2447 | for(i = 0; i < md->lootitem_count; i++) |
---|
2448 | mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, 0); |
---|
2449 | } |
---|
2450 | if (dlist->item) //There are drop items. |
---|
2451 | add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0); |
---|
2452 | else //No drops |
---|
2453 | ers_free(item_drop_list_ers, dlist); |
---|
2454 | } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! |
---|
2455 | struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); |
---|
2456 | dlist->m = md->bl.m; |
---|
2457 | dlist->x = md->bl.x; |
---|
2458 | dlist->y = md->bl.y; |
---|
2459 | dlist->first_charid = (mvp_sd ? mvp_sd->status.char_id : 0); |
---|
2460 | dlist->second_charid = (second_sd ? second_sd->status.char_id : 0); |
---|
2461 | dlist->third_charid = (third_sd ? third_sd->status.char_id : 0); |
---|
2462 | dlist->item = NULL; |
---|
2463 | for(i = 0; i < md->lootitem_count; i++) |
---|
2464 | mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, 0); |
---|
2465 | add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0); |
---|
2466 | } |
---|
2467 | |
---|
2468 | if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) |
---|
2469 | { |
---|
2470 | int log_mvp[2] = {0}; |
---|
2471 | int j; |
---|
2472 | unsigned int mexp; |
---|
2473 | struct item item; |
---|
2474 | double exp; |
---|
2475 | |
---|
2476 | //mapflag: noexp check [Lorky] |
---|
2477 | if (map[m].flag.nobaseexp || type&2) |
---|
2478 | exp =1; |
---|
2479 | else { |
---|
2480 | exp = md->db->mexp; |
---|
2481 | if (count > 1) |
---|
2482 | exp += exp*(battle_config.exp_bonus_attacker*(count-1))/100.; //[Gengar] |
---|
2483 | } |
---|
2484 | |
---|
2485 | mexp = (unsigned int)cap_value(exp, 1, UINT_MAX); |
---|
2486 | |
---|
2487 | if(use_irc && irc_announce_mvp_flag) |
---|
2488 | irc_announce_mvp(mvp_sd,md); |
---|
2489 | |
---|
2490 | clif_mvp_effect(mvp_sd); |
---|
2491 | clif_mvp_exp(mvp_sd,mexp); |
---|
2492 | pc_gainexp(mvp_sd, &md->bl, mexp,0); |
---|
2493 | log_mvp[1] = mexp; |
---|
2494 | if(map[m].flag.nomvploot || type&1) |
---|
2495 | ; //No drops. |
---|
2496 | else |
---|
2497 | for(j=0;j<3;j++) |
---|
2498 | { |
---|
2499 | i = rand() % 3; |
---|
2500 | |
---|
2501 | if(md->db->mvpitem[i].nameid <= 0) |
---|
2502 | continue; |
---|
2503 | if(!itemdb_exists(md->db->mvpitem[i].nameid)) |
---|
2504 | continue; |
---|
2505 | |
---|
2506 | temp = md->db->mvpitem[i].p; |
---|
2507 | if(temp <= 0 && !battle_config.drop_rate0item) |
---|
2508 | temp = 1; |
---|
2509 | if(temp <= rand()%10000+1) //if ==0, then it doesn't drop |
---|
2510 | continue; |
---|
2511 | |
---|
2512 | memset(&item,0,sizeof(item)); |
---|
2513 | item.nameid=md->db->mvpitem[i].nameid; |
---|
2514 | item.identify= itemdb_isidentified(item.nameid); |
---|
2515 | clif_mvp_item(mvp_sd,item.nameid); |
---|
2516 | log_mvp[0] = item.nameid; |
---|
2517 | |
---|
2518 | //A Rare MVP Drop Global Announce by Lupus |
---|
2519 | if(temp<=battle_config.rare_drop_announce) { |
---|
2520 | struct item_data *i_data; |
---|
2521 | char message[128]; |
---|
2522 | i_data = itemdb_exists(item.nameid); |
---|
2523 | sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, i_data->jname, temp/100.); |
---|
2524 | //MSG: "'%s' won %s's %s (chance: %0.02f%%)" |
---|
2525 | intif_GMmessage(message,strlen(message)+1,0); |
---|
2526 | } |
---|
2527 | |
---|
2528 | if((temp = pc_additem(mvp_sd,&item,1)) != 0) { |
---|
2529 | clif_additem(mvp_sd,0,0,temp); |
---|
2530 | map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); |
---|
2531 | } |
---|
2532 | |
---|
2533 | if(log_config.enable_logs&0x200) {//Logs items, MVP prizes [Lupus] |
---|
2534 | log_pick_mob(md, "M", item.nameid, -1, NULL); |
---|
2535 | if (!temp) |
---|
2536 | log_pick_pc(mvp_sd, "P", item.nameid, 1, NULL); |
---|
2537 | } |
---|
2538 | break; |
---|
2539 | } |
---|
2540 | |
---|
2541 | if(log_config.mvpdrop > 0) |
---|
2542 | log_mvpdrop(mvp_sd, md->class_, log_mvp); |
---|
2543 | } |
---|
2544 | |
---|
2545 | if (type&2 && !sd && md->class_ == MOBID_EMPERIUM) |
---|
2546 | //Emperium destroyed by script. Discard mvp character. [Skotlex] |
---|
2547 | mvp_sd = NULL; |
---|
2548 | |
---|
2549 | if(src && src->type == BL_MOB){ |
---|
2550 | struct mob_data *smd = (struct mob_data *)src; |
---|
2551 | if(smd->nd) |
---|
2552 | mob_script_callback(smd, &md->bl, CALLBACK_KILL); |
---|
2553 | } |
---|
2554 | |
---|
2555 | if(md->nd) |
---|
2556 | mob_script_callback(md, src, CALLBACK_DEAD); |
---|
2557 | else |
---|
2558 | if(md->npc_event[0] && !md->npc_killmonster) |
---|
2559 | { |
---|
2560 | md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead. |
---|
2561 | if(src) |
---|
2562 | switch (src->type) { |
---|
2563 | case BL_PET: |
---|
2564 | sd = ((TBL_PET*)src)->msd; |
---|
2565 | break; |
---|
2566 | case BL_HOM: |
---|
2567 | sd = ((TBL_HOM*)src)->master; |
---|
2568 | break; |
---|
2569 | } |
---|
2570 | if(sd && battle_config.mob_npc_event_type) { |
---|
2571 | pc_setglobalreg(sd,"killerrid",sd->bl.id); |
---|
2572 | npc_event(sd,md->npc_event,0); |
---|
2573 | } else if(mvp_sd) { |
---|
2574 | pc_setglobalreg(mvp_sd,"killerrid",sd?sd->bl.id:0); |
---|
2575 | npc_event(mvp_sd,md->npc_event,0); |
---|
2576 | } |
---|
2577 | else |
---|
2578 | npc_event_do(md->npc_event); |
---|
2579 | |
---|
2580 | md->status.hp = 1; |
---|
2581 | } else if (mvp_sd) { //lordalfa |
---|
2582 | pc_setglobalreg(mvp_sd,"killedrid",md->class_); |
---|
2583 | npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] |
---|
2584 | } |
---|
2585 | |
---|
2586 | if( md->barricade != NULL ) |
---|
2587 | mob_barricade_break(md->barricade, src); |
---|
2588 | |
---|
2589 | if(md->deletetimer!=-1) { |
---|
2590 | delete_timer(md->deletetimer,mob_timer_delete); |
---|
2591 | md->deletetimer=-1; |
---|
2592 | } |
---|
2593 | |
---|
2594 | mob_deleteslave(md); |
---|
2595 | |
---|
2596 | map_freeblock_unlock(); |
---|
2597 | |
---|
2598 | if(pcdb_checkid(md->vd->class_)) |
---|
2599 | { //Player mobs are not removed automatically by the client. |
---|
2600 | if(md->nd){ |
---|
2601 | md->vd->dead_sit = 1; |
---|
2602 | return 1; // Let the dead body stay there.. we have something to do with it :D |
---|
2603 | } else |
---|
2604 | clif_clearunit_delayed(&md->bl, tick+3000); |
---|
2605 | } |
---|
2606 | |
---|
2607 | if(!md->spawn) //Tell status_damage to remove it from memory. |
---|
2608 | return 5; // Note: Actually, it's 4. Oh well... |
---|
2609 | |
---|
2610 | mob_setdelayspawn(md); //Set respawning. |
---|
2611 | return 3; //Remove from map. |
---|
2612 | } |
---|
2613 | |
---|
2614 | void mob_revive(struct mob_data *md, unsigned int hp) |
---|
2615 | { |
---|
2616 | unsigned int tick = gettick(); |
---|
2617 | md->state.skillstate = MSS_IDLE; |
---|
2618 | md->last_thinktime = tick; |
---|
2619 | md->next_walktime = tick+rand()%50+5000; |
---|
2620 | md->last_linktime = tick; |
---|
2621 | md->last_pcneartime = 0; |
---|
2622 | if (!md->bl.prev) |
---|
2623 | map_addblock(&md->bl); |
---|
2624 | if(pcdb_checkid(md->vd->class_) && md->nd) |
---|
2625 | md->vd->dead_sit = 0; |
---|
2626 | else |
---|
2627 | clif_spawn(&md->bl); |
---|
2628 | skill_unit_move(&md->bl,tick,1); |
---|
2629 | mobskill_use(md, tick, MSC_SPAWN); |
---|
2630 | if (battle_config.show_mob_info&3) |
---|
2631 | clif_charnameack (0, &md->bl); |
---|
2632 | } |
---|
2633 | |
---|
2634 | int mob_guardian_guildchange(struct block_list *bl,va_list ap) |
---|
2635 | { |
---|
2636 | struct mob_data *md; |
---|
2637 | struct guild* g; |
---|
2638 | |
---|
2639 | nullpo_retr(0, bl); |
---|
2640 | nullpo_retr(0, md = (struct mob_data *)bl); |
---|
2641 | |
---|
2642 | if (!md->guardian_data) |
---|
2643 | return 0; |
---|
2644 | |
---|
2645 | if (md->guardian_data->castle->guild_id == 0) |
---|
2646 | { //Castle with no owner? Delete the guardians. |
---|
2647 | if (md->class_ == MOBID_EMPERIUM) |
---|
2648 | { //But don't delete the emperium, just clear it's guild-data |
---|
2649 | md->guardian_data->guild_id = 0; |
---|
2650 | md->guardian_data->emblem_id = 0; |
---|
2651 | md->guardian_data->guild_name[0] = '\0'; |
---|
2652 | } else { |
---|
2653 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible ) |
---|
2654 | { //Safe removal of guardian. |
---|
2655 | md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; |
---|
2656 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
2657 | } |
---|
2658 | unit_free(&md->bl,0); //Remove guardian. |
---|
2659 | } |
---|
2660 | return 0; |
---|
2661 | } |
---|
2662 | |
---|
2663 | g = guild_search(md->guardian_data->castle->guild_id); |
---|
2664 | if (g == NULL) |
---|
2665 | { //Properly remove guardian info from Castle data. |
---|
2666 | ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id); |
---|
2667 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) |
---|
2668 | { |
---|
2669 | md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; |
---|
2670 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
2671 | } |
---|
2672 | unit_free(&md->bl,0); |
---|
2673 | return 0; |
---|
2674 | } |
---|
2675 | |
---|
2676 | md->guardian_data->guild_id = g->guild_id; |
---|
2677 | md->guardian_data->emblem_id = g->emblem_id; |
---|
2678 | md->guardian_data->guardup_lv = guild_checkskill(g,GD_GUARDUP); |
---|
2679 | memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); |
---|
2680 | |
---|
2681 | return 1; |
---|
2682 | } |
---|
2683 | |
---|
2684 | /*========================================== |
---|
2685 | * Pick a random class for the mob |
---|
2686 | *------------------------------------------*/ |
---|
2687 | int mob_random_class (int *value, size_t count) |
---|
2688 | { |
---|
2689 | nullpo_retr(0, value); |
---|
2690 | |
---|
2691 | // no count specified, look into the array manually, but take only max 5 elements |
---|
2692 | if (count < 1) { |
---|
2693 | count = 0; |
---|
2694 | while(count < 5 && mobdb_checkid(value[count])) count++; |
---|
2695 | if(count < 1) // nothing found |
---|
2696 | return 0; |
---|
2697 | } else { |
---|
2698 | // check if at least the first value is valid |
---|
2699 | if(mobdb_checkid(value[0]) == 0) |
---|
2700 | return 0; |
---|
2701 | } |
---|
2702 | //Pick a random value, hoping it exists. [Skotlex] |
---|
2703 | return mobdb_checkid(value[rand()%count]); |
---|
2704 | } |
---|
2705 | |
---|
2706 | /*========================================== |
---|
2707 | * Change mob base class |
---|
2708 | *------------------------------------------*/ |
---|
2709 | int mob_class_change (struct mob_data *md, int class_) |
---|
2710 | { |
---|
2711 | unsigned int tick = gettick(); |
---|
2712 | int i, c, hp_rate; |
---|
2713 | |
---|
2714 | nullpo_retr(0, md); |
---|
2715 | |
---|
2716 | if (md->bl.prev == NULL) |
---|
2717 | return 0; |
---|
2718 | |
---|
2719 | //Disable class changing for some targets... |
---|
2720 | if (md->guardian_data) |
---|
2721 | return 0; //Guardians/Emperium |
---|
2722 | |
---|
2723 | if (md->class_ >= 1324 && md->class_ <= 1363) |
---|
2724 | return 0; //Treasure Boxes |
---|
2725 | |
---|
2726 | if (md->special_state.ai > 1) |
---|
2727 | return 0; //Marine Spheres and Floras. |
---|
2728 | |
---|
2729 | if (mob_is_clone(md->class_)) |
---|
2730 | return 0; //Clones |
---|
2731 | |
---|
2732 | if (md->class_ == class_) |
---|
2733 | return 0; //Nothing to change. |
---|
2734 | |
---|
2735 | hp_rate = get_percentage(md->status.hp, md->status.max_hp); |
---|
2736 | md->class_ = class_; |
---|
2737 | md->db = mob_db(class_); |
---|
2738 | if (battle_config.override_mob_names==1) |
---|
2739 | memcpy(md->name,md->db->name,NAME_LENGTH); |
---|
2740 | else |
---|
2741 | memcpy(md->name,md->db->jname,NAME_LENGTH); |
---|
2742 | |
---|
2743 | mob_stop_attack(md); |
---|
2744 | mob_stop_walking(md, 0); |
---|
2745 | unit_skillcastcancel(&md->bl, 0); |
---|
2746 | status_set_viewdata(&md->bl, class_); |
---|
2747 | clif_mob_class_change(md,class_); |
---|
2748 | status_calc_mob(md, 3); |
---|
2749 | md->ud.state.speed_changed = 1; //Speed change update. |
---|
2750 | |
---|
2751 | if (battle_config.monster_class_change_recover) { |
---|
2752 | memset(md->dmglog, 0, sizeof(md->dmglog)); |
---|
2753 | md->tdmg = 0; |
---|
2754 | } else { |
---|
2755 | md->status.hp = md->status.max_hp*hp_rate/100; |
---|
2756 | if(md->status.hp < 1) md->status.hp = 1; |
---|
2757 | } |
---|
2758 | |
---|
2759 | for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++) |
---|
2760 | md->skilldelay[i] = c; |
---|
2761 | |
---|
2762 | if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER) |
---|
2763 | md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); |
---|
2764 | |
---|
2765 | //Targets should be cleared no morph |
---|
2766 | md->target_id = md->attacked_id = 0; |
---|
2767 | |
---|
2768 | //Need to update name display. |
---|
2769 | clif_charnameack(0, &md->bl); |
---|
2770 | |
---|
2771 | return 0; |
---|
2772 | } |
---|
2773 | |
---|
2774 | /*========================================== |
---|
2775 | * mobñ |
---|
2776 | *------------------------------------------*/ |
---|
2777 | void mob_heal(struct mob_data *md,unsigned int heal) |
---|
2778 | { |
---|
2779 | if (battle_config.show_mob_info&3) |
---|
2780 | clif_charnameack (0, &md->bl); |
---|
2781 | } |
---|
2782 | |
---|
2783 | /*========================================== |
---|
2784 | * Added by RoVeRT |
---|
2785 | *------------------------------------------*/ |
---|
2786 | int mob_warpslave_sub(struct block_list *bl,va_list ap) |
---|
2787 | { |
---|
2788 | struct mob_data *md=(struct mob_data *)bl; |
---|
2789 | struct block_list *master; |
---|
2790 | short x,y,range=0; |
---|
2791 | master = va_arg(ap, struct block_list*); |
---|
2792 | range = va_arg(ap, int); |
---|
2793 | |
---|
2794 | if(md->master_id!=master->id) |
---|
2795 | return 0; |
---|
2796 | |
---|
2797 | map_search_freecell(master, 0, &x, &y, range, range, 0); |
---|
2798 | unit_warp(&md->bl, master->m, x, y,2); |
---|
2799 | return 1; |
---|
2800 | } |
---|
2801 | |
---|
2802 | /*========================================== |
---|
2803 | * Added by RoVeRT |
---|
2804 | * Warps slaves. Range is the area around the master that they can |
---|
2805 | * appear in randomly. |
---|
2806 | *------------------------------------------*/ |
---|
2807 | int mob_warpslave(struct block_list *bl, int range) |
---|
2808 | { |
---|
2809 | if (range < 1) |
---|
2810 | range = 1; //Min range needed to avoid crashes and stuff. [Skotlex] |
---|
2811 | |
---|
2812 | return map_foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range); |
---|
2813 | } |
---|
2814 | |
---|
2815 | /*========================================== |
---|
2816 | * æÊàÌæèª«ÌvZp(foreachinarea) |
---|
2817 | *------------------------------------------*/ |
---|
2818 | int mob_countslave_sub(struct block_list *bl,va_list ap) |
---|
2819 | { |
---|
2820 | int id; |
---|
2821 | struct mob_data *md; |
---|
2822 | id=va_arg(ap,int); |
---|
2823 | |
---|
2824 | md = (struct mob_data *)bl; |
---|
2825 | if( md->master_id==id ) |
---|
2826 | return 1; |
---|
2827 | return 0; |
---|
2828 | } |
---|
2829 | |
---|
2830 | /*========================================== |
---|
2831 | * æÊàÌæèª«ÌvZ |
---|
2832 | *------------------------------------------*/ |
---|
2833 | int mob_countslave(struct block_list *bl) |
---|
2834 | { |
---|
2835 | return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id); |
---|
2836 | } |
---|
2837 | |
---|
2838 | /// Count slaves with a certain master and class. by FlavioJS [Brain] |
---|
2839 | static int mob_countslave_class_sub(struct block_list* bl, va_list ap) |
---|
2840 | { |
---|
2841 | int id; |
---|
2842 | int count; |
---|
2843 | short* classes; |
---|
2844 | TBL_MOB* md; |
---|
2845 | |
---|
2846 | id = va_arg(ap, int); |
---|
2847 | count = va_arg(ap, int); |
---|
2848 | classes = va_arg(ap, short*); |
---|
2849 | md = (TBL_MOB*)bl; |
---|
2850 | |
---|
2851 | if( md->master_id == id ) |
---|
2852 | {// has the correct master |
---|
2853 | int i; |
---|
2854 | for( i = 0; i < count; ++i ) |
---|
2855 | { |
---|
2856 | if( md->class_ == classes[i] ) |
---|
2857 | return 1; |
---|
2858 | } |
---|
2859 | } |
---|
2860 | return 0; |
---|
2861 | } |
---|
2862 | |
---|
2863 | /// Returns the number of slaves of the specified classes. by FlavioJS [Brain] |
---|
2864 | /// @param bl Master |
---|
2865 | /// @param count Number of classes |
---|
2866 | /// @param classes Array of classes |
---|
2867 | int mob_countslave_class(struct block_list* bl, int count, short* classes) |
---|
2868 | { |
---|
2869 | return map_foreachinmap(mob_countslave_class_sub, bl->m, BL_MOB, bl->id, count, classes); |
---|
2870 | } |
---|
2871 | |
---|
2872 | |
---|
2873 | /*========================================== |
---|
2874 | * Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex] |
---|
2875 | *------------------------------------------*/ |
---|
2876 | int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id) |
---|
2877 | { |
---|
2878 | struct mob_data *md; |
---|
2879 | struct spawn_data data; |
---|
2880 | int count = 0,k=0,hp_rate=0; |
---|
2881 | |
---|
2882 | nullpo_retr(0, md2); |
---|
2883 | nullpo_retr(0, value); |
---|
2884 | |
---|
2885 | memset(&data, 0, sizeof(struct spawn_data)); |
---|
2886 | data.m = md2->bl.m; |
---|
2887 | data.x = md2->bl.x; |
---|
2888 | data.y = md2->bl.y; |
---|
2889 | data.num = 1; |
---|
2890 | data.state.size = md2->special_state.size; |
---|
2891 | data.state.ai = md2->special_state.ai; |
---|
2892 | |
---|
2893 | if(mobdb_checkid(value[0]) == 0) |
---|
2894 | return 0; |
---|
2895 | |
---|
2896 | while(count < 5 && mobdb_checkid(value[count])) count++; |
---|
2897 | if(count < 1) return 0; |
---|
2898 | if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex] |
---|
2899 | k = rand()%count; |
---|
2900 | amount+=k; //Increase final value by same amount to preserve total number to summon. |
---|
2901 | } |
---|
2902 | |
---|
2903 | if (!battle_config.monster_class_change_recover && |
---|
2904 | (skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS)) |
---|
2905 | hp_rate = get_percentage(md2->status.hp, md2->status.max_hp); |
---|
2906 | |
---|
2907 | for(;k<amount;k++) { |
---|
2908 | short x,y; |
---|
2909 | data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex] |
---|
2910 | if (mobdb_checkid(data.class_) == 0) |
---|
2911 | continue; |
---|
2912 | |
---|
2913 | if (map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { |
---|
2914 | data.x = x; |
---|
2915 | data.y = y; |
---|
2916 | } else { |
---|
2917 | data.x = md2->bl.x; |
---|
2918 | data.y = md2->bl.y; |
---|
2919 | } |
---|
2920 | |
---|
2921 | //These two need to be loaded from the db for each slave. |
---|
2922 | if(battle_config.override_mob_names==1) |
---|
2923 | strcpy(data.name,"--en--"); |
---|
2924 | else |
---|
2925 | strcpy(data.name,"--ja--"); |
---|
2926 | |
---|
2927 | data.level = 0; |
---|
2928 | if (!mob_parse_dataset(&data)) |
---|
2929 | continue; |
---|
2930 | |
---|
2931 | md= mob_spawn_dataset(&data); |
---|
2932 | if(skill_id == NPC_SUMMONSLAVE){ |
---|
2933 | md->master_id=md2->bl.id; |
---|
2934 | md->state.killer = md2->state.killer; |
---|
2935 | md->special_state.ai = md2->special_state.ai; |
---|
2936 | md->nd = md2->nd; |
---|
2937 | md->callback_flag = md2->callback_flag; |
---|
2938 | } |
---|
2939 | mob_spawn(md); |
---|
2940 | |
---|
2941 | if (hp_rate) //Scale HP |
---|
2942 | md->status.hp = md->status.max_hp*hp_rate/100; |
---|
2943 | |
---|
2944 | //Inherit the aggressive mode of the master. |
---|
2945 | if (battle_config.slaves_inherit_mode && md->master_id) |
---|
2946 | { |
---|
2947 | switch (battle_config.slaves_inherit_mode) { |
---|
2948 | case 1: //Always aggressive |
---|
2949 | if (!(md->status.mode&MD_AGGRESSIVE)) |
---|
2950 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); |
---|
2951 | break; |
---|
2952 | case 2: //Always passive |
---|
2953 | if (md->status.mode&MD_AGGRESSIVE) |
---|
2954 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); |
---|
2955 | break; |
---|
2956 | default: //Copy master. |
---|
2957 | if (md2->status.mode&MD_AGGRESSIVE) |
---|
2958 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); |
---|
2959 | else |
---|
2960 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); |
---|
2961 | break; |
---|
2962 | } |
---|
2963 | } |
---|
2964 | |
---|
2965 | clif_skill_nodamage(&md->bl,&md->bl,skill_id,amount,1); |
---|
2966 | } |
---|
2967 | |
---|
2968 | return 0; |
---|
2969 | } |
---|
2970 | |
---|
2971 | /*========================================== |
---|
2972 | *MOBskill©çYskillidÌskillidxðÔ· |
---|
2973 | *------------------------------------------*/ |
---|
2974 | int mob_skillid2skillidx(int class_,int skillid) |
---|
2975 | { |
---|
2976 | int i, max = mob_db(class_)->maxskill; |
---|
2977 | struct mob_skill *ms=mob_db(class_)->skill; |
---|
2978 | |
---|
2979 | if(ms==NULL) |
---|
2980 | return -1; |
---|
2981 | |
---|
2982 | ARR_FIND( 0, max, i, ms[i].skill_id == skillid ); |
---|
2983 | return ( i < max ) ? i : -1; |
---|
2984 | } |
---|
2985 | |
---|
2986 | /*========================================== |
---|
2987 | * Friendly Mob whose HP is decreasing by a nearby MOB is looked for. |
---|
2988 | *------------------------------------------*/ |
---|
2989 | int mob_getfriendhprate_sub(struct block_list *bl,va_list ap) |
---|
2990 | { |
---|
2991 | int min_rate, max_rate,rate; |
---|
2992 | struct block_list **fr; |
---|
2993 | struct mob_data *md; |
---|
2994 | |
---|
2995 | md = va_arg(ap,struct mob_data *); |
---|
2996 | min_rate=va_arg(ap,int); |
---|
2997 | max_rate=va_arg(ap,int); |
---|
2998 | fr=va_arg(ap,struct block_list **); |
---|
2999 | |
---|
3000 | if( md->bl.id == bl->id && !(battle_config.mob_ai&0x10)) |
---|
3001 | return 0; |
---|
3002 | |
---|
3003 | if ((*fr) != NULL) //A friend was already found. |
---|
3004 | return 0; |
---|
3005 | |
---|
3006 | if (battle_check_target(&md->bl,bl,BCT_ENEMY)>0) |
---|
3007 | return 0; |
---|
3008 | |
---|
3009 | rate = get_percentage(status_get_hp(bl), status_get_max_hp(bl)); |
---|
3010 | |
---|
3011 | if (rate >= min_rate && rate <= max_rate) |
---|
3012 | (*fr) = bl; |
---|
3013 | return 1; |
---|
3014 | } |
---|
3015 | static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate) |
---|
3016 | { |
---|
3017 | struct block_list *fr=NULL; |
---|
3018 | int type = BL_MOB; |
---|
3019 | |
---|
3020 | nullpo_retr(NULL, md); |
---|
3021 | |
---|
3022 | if (md->special_state.ai) //Summoned creatures. [Skotlex] |
---|
3023 | type = BL_PC; |
---|
3024 | |
---|
3025 | map_foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); |
---|
3026 | return fr; |
---|
3027 | } |
---|
3028 | /*========================================== |
---|
3029 | * Check hp rate of its master |
---|
3030 | *------------------------------------------*/ |
---|
3031 | struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) |
---|
3032 | { |
---|
3033 | if( md && md->master_id > 0 ) |
---|
3034 | { |
---|
3035 | struct block_list *bl = map_id2bl(md->master_id); |
---|
3036 | if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate ) |
---|
3037 | return bl; |
---|
3038 | } |
---|
3039 | |
---|
3040 | return NULL; |
---|
3041 | } |
---|
3042 | /*========================================== |
---|
3043 | * What a status state suits by nearby MOB is looked for. |
---|
3044 | *------------------------------------------*/ |
---|
3045 | int mob_getfriendstatus_sub(struct block_list *bl,va_list ap) |
---|
3046 | { |
---|
3047 | int cond1,cond2; |
---|
3048 | struct mob_data **fr, *md, *mmd; |
---|
3049 | int flag=0; |
---|
3050 | |
---|
3051 | nullpo_retr(0, bl); |
---|
3052 | nullpo_retr(0, ap); |
---|
3053 | nullpo_retr(0, md=(struct mob_data *)bl); |
---|
3054 | nullpo_retr(0, mmd=va_arg(ap,struct mob_data *)); |
---|
3055 | |
---|
3056 | if( mmd->bl.id == bl->id && !(battle_config.mob_ai&0x10) ) |
---|
3057 | return 0; |
---|
3058 | |
---|
3059 | if (battle_check_target(&mmd->bl,bl,BCT_ENEMY)>0) |
---|
3060 | return 0; |
---|
3061 | cond1=va_arg(ap,int); |
---|
3062 | cond2=va_arg(ap,int); |
---|
3063 | fr=va_arg(ap,struct mob_data **); |
---|
3064 | if( cond2==-1 ){ |
---|
3065 | int j; |
---|
3066 | for(j=SC_COMMON_MIN;j<=SC_COMMON_MAX && !flag;j++){ |
---|
3067 | if ((flag=(md->sc.data[j] != NULL))) //Once an effect was found, break out. [Skotlex] |
---|
3068 | break; |
---|
3069 | } |
---|
3070 | }else |
---|
3071 | flag=( md->sc.data[cond2] != NULL ); |
---|
3072 | if( flag^( cond1==MSC_FRIENDSTATUSOFF ) ) |
---|
3073 | (*fr)=md; |
---|
3074 | |
---|
3075 | return 0; |
---|
3076 | } |
---|
3077 | |
---|
3078 | struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) |
---|
3079 | { |
---|
3080 | struct mob_data* fr = NULL; |
---|
3081 | nullpo_retr(0, md); |
---|
3082 | |
---|
3083 | map_foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); |
---|
3084 | return fr; |
---|
3085 | } |
---|
3086 | |
---|
3087 | /*========================================== |
---|
3088 | * Skill use judging |
---|
3089 | *------------------------------------------*/ |
---|
3090 | int mobskill_use(struct mob_data *md, unsigned int tick, int event) |
---|
3091 | { |
---|
3092 | struct mob_skill *ms; |
---|
3093 | struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] |
---|
3094 | struct block_list *bl; |
---|
3095 | struct mob_data *fmd = NULL; |
---|
3096 | int i,j,n; |
---|
3097 | |
---|
3098 | nullpo_retr (0, md); |
---|
3099 | nullpo_retr (0, ms = md->db->skill); |
---|
3100 | |
---|
3101 | if (!battle_config.mob_skill_rate || md->ud.skilltimer != -1 || !md->db->maxskill) |
---|
3102 | return 0; |
---|
3103 | |
---|
3104 | if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0) |
---|
3105 | return 0; //Skill act delay only affects non-event skills. |
---|
3106 | |
---|
3107 | //Pick a starting position and loop from that. |
---|
3108 | i = battle_config.mob_ai&0x100?rand()%md->db->maxskill:0; |
---|
3109 | for (n = 0; n < md->db->maxskill; i++, n++) { |
---|
3110 | int c2, flag = 0; |
---|
3111 | |
---|
3112 | if (i == md->db->maxskill) |
---|
3113 | i = 0; |
---|
3114 | |
---|
3115 | if (DIFF_TICK(tick, md->skilldelay[i]) < ms[i].delay) |
---|
3116 | continue; |
---|
3117 | |
---|
3118 | c2 = ms[i].cond2; |
---|
3119 | |
---|
3120 | if (ms[i].state != md->state.skillstate) { |
---|
3121 | if (md->state.skillstate != MSS_DEAD && (ms[i].state == MSS_ANY || |
---|
3122 | (ms[i].state == MSS_ANYTARGET && md->target_id && md->state.skillstate != MSS_LOOT) |
---|
3123 | )) //ANYTARGET works with any state as long as there's a target. [Skotlex] |
---|
3124 | ; |
---|
3125 | else |
---|
3126 | continue; |
---|
3127 | } |
---|
3128 | if (rand() % 10000 > ms[i].permillage) //Lupus (max value = 10000) |
---|
3129 | continue; |
---|
3130 | |
---|
3131 | if (ms[i].cond1 == event) |
---|
3132 | flag = 1; //Trigger skill. |
---|
3133 | else if (ms[i].cond1 == MSC_SKILLUSED) |
---|
3134 | flag = ((event & 0xffff) == MSC_SKILLUSED && ((event >> 16) == c2 || c2 == 0)); |
---|
3135 | else if(event == -1){ |
---|
3136 | //Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle. |
---|
3137 | switch (ms[i].cond1) |
---|
3138 | { |
---|
3139 | case MSC_ALWAYS: |
---|
3140 | flag = 1; break; |
---|
3141 | case MSC_MYHPLTMAXRATE: // HP< maxhp% |
---|
3142 | flag = get_percentage(md->status.hp, md->status.max_hp); |
---|
3143 | flag = (flag <= c2); |
---|
3144 | break; |
---|
3145 | case MSC_MYHPINRATE: |
---|
3146 | flag = get_percentage(md->status.hp, md->status.max_hp); |
---|
3147 | flag = (flag >= c2 && flag <= ms[i].val[0]); |
---|
3148 | break; |
---|
3149 | case MSC_MYSTATUSON: // status[num] on |
---|
3150 | case MSC_MYSTATUSOFF: // status[num] off |
---|
3151 | if (!md->sc.count) { |
---|
3152 | flag = 0; |
---|
3153 | } else if (ms[i].cond2 == -1) { |
---|
3154 | for (j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++) |
---|
3155 | if ((flag = (md->sc.data[j]!=NULL)) != 0) |
---|
3156 | break; |
---|
3157 | } else { |
---|
3158 | flag = (md->sc.data[ms[i].cond2]!=NULL); |
---|
3159 | } |
---|
3160 | flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break; |
---|
3161 | case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% |
---|
3162 | flag = ((fbl = mob_getfriendhprate(md, 0, ms[i].cond2)) != NULL); break; |
---|
3163 | case MSC_FRIENDHPINRATE : |
---|
3164 | flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break; |
---|
3165 | case MSC_FRIENDSTATUSON: // friend status[num] on |
---|
3166 | case MSC_FRIENDSTATUSOFF: // friend status[num] off |
---|
3167 | flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break; |
---|
3168 | case MSC_SLAVELT: // slave < num |
---|
3169 | flag = (mob_countslave(&md->bl) < c2 ); break; |
---|
3170 | case MSC_ATTACKPCGT: // attack pc > num |
---|
3171 | flag = (unit_counttargeted(&md->bl, 0) > c2); break; |
---|
3172 | case MSC_SLAVELE: // slave <= num |
---|
3173 | flag = (mob_countslave(&md->bl) <= c2 ); break; |
---|
3174 | case MSC_ATTACKPCGE: // attack pc >= num |
---|
3175 | flag = (unit_counttargeted(&md->bl, 0) >= c2); break; |
---|
3176 | case MSC_AFTERSKILL: |
---|
3177 | flag = (md->ud.skillid == c2); break; |
---|
3178 | case MSC_RUDEATTACKED: |
---|
3179 | flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT); |
---|
3180 | if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] |
---|
3181 | break; |
---|
3182 | case MSC_MASTERHPLTMAXRATE: |
---|
3183 | flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; |
---|
3184 | case MSC_MASTERATTACKED: |
---|
3185 | flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl, 0) > 0); break; |
---|
3186 | case MSC_ALCHEMIST: |
---|
3187 | flag = (md->state.alchemist); |
---|
3188 | break; |
---|
3189 | } |
---|
3190 | } |
---|
3191 | |
---|
3192 | if (!flag) |
---|
3193 | continue; //Skill requisite failed to be fulfilled. |
---|
3194 | |
---|
3195 | //Execute skill |
---|
3196 | if (skill_get_casttype(ms[i].skill_id) == CAST_GROUND) |
---|
3197 | { //Ground skill. |
---|
3198 | short x, y; |
---|
3199 | switch (ms[i].target) { |
---|
3200 | case MST_RANDOM: //Pick a random enemy within skill range. |
---|
3201 | bl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), |
---|
3202 | skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); |
---|
3203 | break; |
---|
3204 | case MST_TARGET: |
---|
3205 | case MST_AROUND5: |
---|
3206 | case MST_AROUND6: |
---|
3207 | case MST_AROUND7: |
---|
3208 | case MST_AROUND8: |
---|
3209 | bl = map_id2bl(md->target_id); |
---|
3210 | break; |
---|
3211 | case MST_MASTER: |
---|
3212 | bl = &md->bl; |
---|
3213 | if (md->master_id) |
---|
3214 | bl = map_id2bl(md->master_id); |
---|
3215 | if (bl) //Otherwise, fall through. |
---|
3216 | break; |
---|
3217 | case MST_FRIEND: |
---|
3218 | bl = fbl?fbl:(fmd?&fmd->bl:&md->bl); |
---|
3219 | break; |
---|
3220 | default: |
---|
3221 | bl = &md->bl; |
---|
3222 | break; |
---|
3223 | } |
---|
3224 | if (!bl) continue; |
---|
3225 | x = bl->x; |
---|
3226 | y = bl->y; |
---|
3227 | // Look for an area to cast the spell around... |
---|
3228 | if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) { |
---|
3229 | j = ms[i].target >= MST_AROUND1? |
---|
3230 | (ms[i].target-MST_AROUND1) +1: |
---|
3231 | (ms[i].target-MST_AROUND5) +1; |
---|
3232 | map_search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); |
---|
3233 | } |
---|
3234 | md->skillidx = i; |
---|
3235 | if (!unit_skilluse_pos2(&md->bl, x, y, |
---|
3236 | ms[i].skill_id, ms[i].skill_lv, |
---|
3237 | ms[i].casttime, ms[i].cancel)) |
---|
3238 | continue; |
---|
3239 | } else { |
---|
3240 | //Targetted skill |
---|
3241 | switch (ms[i].target) { |
---|
3242 | case MST_RANDOM: //Pick a random enemy within skill range. |
---|
3243 | bl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), |
---|
3244 | skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); |
---|
3245 | break; |
---|
3246 | case MST_TARGET: |
---|
3247 | bl = map_id2bl(md->target_id); |
---|
3248 | break; |
---|
3249 | case MST_MASTER: |
---|
3250 | bl = &md->bl; |
---|
3251 | if (md->master_id) |
---|
3252 | bl = map_id2bl(md->master_id); |
---|
3253 | if (bl) //Otherwise, fall through. |
---|
3254 | break; |
---|
3255 | case MST_FRIEND: |
---|
3256 | if (fbl) { |
---|
3257 | bl = fbl; |
---|
3258 | break; |
---|
3259 | } else if (fmd) { |
---|
3260 | bl = &fmd->bl; |
---|
3261 | break; |
---|
3262 | } // else fall through |
---|
3263 | default: |
---|
3264 | bl = &md->bl; |
---|
3265 | break; |
---|
3266 | } |
---|
3267 | if (!bl) continue; |
---|
3268 | md->skillidx = i; |
---|
3269 | if (!unit_skilluse_id2(&md->bl, bl->id, |
---|
3270 | ms[i].skill_id, ms[i].skill_lv, |
---|
3271 | ms[i].casttime, ms[i].cancel)) |
---|
3272 | continue; |
---|
3273 | } |
---|
3274 | //Skill used. Post-setups... |
---|
3275 | if(battle_config.mob_ai&0x200) |
---|
3276 | { //pass on delay to same skill. |
---|
3277 | for (j = 0; j < md->db->maxskill; j++) |
---|
3278 | if (md->db->skill[j].skill_id == ms[i].skill_id) |
---|
3279 | md->skilldelay[j]=tick; |
---|
3280 | } else |
---|
3281 | md->skilldelay[i]=tick; |
---|
3282 | return 1; |
---|
3283 | } |
---|
3284 | //No skill was used. |
---|
3285 | md->skillidx = -1; |
---|
3286 | return 0; |
---|
3287 | } |
---|
3288 | /*========================================== |
---|
3289 | * Skill use event processing |
---|
3290 | *------------------------------------------*/ |
---|
3291 | int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tick, int flag) |
---|
3292 | { |
---|
3293 | int target_id, res = 0; |
---|
3294 | |
---|
3295 | target_id = md->target_id; |
---|
3296 | if (!target_id || battle_config.mob_changetarget_byskill) |
---|
3297 | md->target_id = src->id; |
---|
3298 | |
---|
3299 | if (flag == -1) |
---|
3300 | res = mobskill_use(md, tick, MSC_CASTTARGETED); |
---|
3301 | else if ((flag&0xffff) == MSC_SKILLUSED) |
---|
3302 | res = mobskill_use(md, tick, flag); |
---|
3303 | else if (flag&BF_SHORT) |
---|
3304 | res = mobskill_use(md, tick, MSC_CLOSEDATTACKED); |
---|
3305 | else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic. |
---|
3306 | res = mobskill_use(md, tick, MSC_LONGRANGEATTACKED); |
---|
3307 | |
---|
3308 | if (!res) |
---|
3309 | //Restore previous target only if skill condition failed to trigger. [Skotlex] |
---|
3310 | md->target_id = target_id; |
---|
3311 | //Otherwise check if the target is an enemy, and unlock if needed. |
---|
3312 | else if (battle_check_target(&md->bl, src, BCT_ENEMY) <= 0) |
---|
3313 | md->target_id = target_id; |
---|
3314 | |
---|
3315 | return res; |
---|
3316 | } |
---|
3317 | |
---|
3318 | // Player cloned mobs. [Valaris] |
---|
3319 | int mob_is_clone(int class_) |
---|
3320 | { |
---|
3321 | if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END) |
---|
3322 | return 0; |
---|
3323 | if (mob_db(class_) == mob_dummy) |
---|
3324 | return 0; |
---|
3325 | return class_; |
---|
3326 | } |
---|
3327 | |
---|
3328 | //Flag values: |
---|
3329 | //&1: Set special ai (fight mobs, not players) |
---|
3330 | //If mode is not passed, a default aggressive mode is used. |
---|
3331 | //If master_id is passed, clone is attached to him. |
---|
3332 | //Returns: ID of newly crafted copy. |
---|
3333 | int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration) |
---|
3334 | { |
---|
3335 | int class_; |
---|
3336 | int i,j,inf,skill_id; |
---|
3337 | struct mob_data *md; |
---|
3338 | struct mob_skill *ms; |
---|
3339 | struct mob_db* db; |
---|
3340 | struct status_data *status; |
---|
3341 | |
---|
3342 | nullpo_retr(0, sd); |
---|
3343 | |
---|
3344 | ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL ); |
---|
3345 | if(class_ >= MOB_CLONE_END) |
---|
3346 | return 0; |
---|
3347 | |
---|
3348 | db = mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db)); |
---|
3349 | status = &db->status; |
---|
3350 | sprintf(db->sprite,sd->status.name); |
---|
3351 | sprintf(db->name,sd->status.name); |
---|
3352 | sprintf(db->jname,sd->status.name); |
---|
3353 | db->lv=status_get_lv(&sd->bl); |
---|
3354 | memcpy(status, &sd->base_status, sizeof(struct status_data)); |
---|
3355 | status->rhw.atk2= status->dex + status->rhw.atk + status->rhw.atk2; //Max ATK |
---|
3356 | status->rhw.atk = status->dex; //Min ATK |
---|
3357 | if (status->lhw.atk) { |
---|
3358 | status->lhw.atk2= status->dex + status->lhw.atk + status->lhw.atk2; //Max ATK |
---|
3359 | status->lhw.atk = status->dex; //Min ATK |
---|
3360 | } |
---|
3361 | if (mode) //User provided mode. |
---|
3362 | status->mode = mode; |
---|
3363 | else if (flag&1) //Friendly Character, remove looting. |
---|
3364 | status->mode &= ~MD_LOOTER; |
---|
3365 | status->hp = status->max_hp; |
---|
3366 | status->sp = status->max_sp; |
---|
3367 | memcpy(&db->vd, &sd->vd, sizeof(struct view_data)); |
---|
3368 | db->base_exp=1; |
---|
3369 | db->job_exp=1; |
---|
3370 | db->range2=AREA_SIZE; //Let them have the same view-range as players. |
---|
3371 | db->range3=AREA_SIZE; //Min chase of a screen. |
---|
3372 | db->option=sd->sc.option; |
---|
3373 | |
---|
3374 | //Skill copy [Skotlex] |
---|
3375 | ms = &db->skill[0]; |
---|
3376 | //Go Backwards to give better priority to advanced skills. |
---|
3377 | for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { |
---|
3378 | skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id; |
---|
3379 | if (!skill_id || sd->status.skill[skill_id].lv < 1 || |
---|
3380 | (skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) || |
---|
3381 | skill_get_nocast(skill_id)&16 |
---|
3382 | ) |
---|
3383 | continue; |
---|
3384 | //Normal aggressive mob, disable skills that cannot help them fight |
---|
3385 | //against players (those with flags UF_NOMOB and UF_NOPC are specific |
---|
3386 | //to always aid players!) [Skotlex] |
---|
3387 | if (!(flag&1) && |
---|
3388 | skill_get_unit_id(skill_id, 0) && |
---|
3389 | skill_get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC)) |
---|
3390 | continue; |
---|
3391 | |
---|
3392 | memset (&ms[i], 0, sizeof(struct mob_skill)); |
---|
3393 | ms[i].skill_id = skill_id; |
---|
3394 | ms[i].skill_lv = sd->status.skill[skill_id].lv; |
---|
3395 | ms[i].state = MSS_ANY; |
---|
3396 | ms[i].permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5% |
---|
3397 | ms[i].emotion = -1; |
---|
3398 | ms[i].cancel = 0; |
---|
3399 | ms[i].casttime = skill_castfix(&sd->bl,skill_id, ms[i].skill_lv); |
---|
3400 | ms[i].delay = 5000+skill_delayfix(&sd->bl,skill_id, ms[i].skill_lv); |
---|
3401 | |
---|
3402 | inf = skill_get_inf(skill_id); |
---|
3403 | if (inf&INF_ATTACK_SKILL) { |
---|
3404 | ms[i].target = MST_TARGET; |
---|
3405 | ms[i].cond1 = MSC_ALWAYS; |
---|
3406 | if (skill_get_range(skill_id, ms[i].skill_lv) > 3) |
---|
3407 | ms[i].state = MSS_ANYTARGET; |
---|
3408 | else |
---|
3409 | ms[i].state = MSS_BERSERK; |
---|
3410 | } else if(inf&INF_GROUND_SKILL) { |
---|
3411 | if (skill_get_inf2(skill_id)&INF2_TRAP) { //Traps! |
---|
3412 | ms[i].state = MSS_IDLE; |
---|
3413 | ms[i].target = MST_AROUND2; |
---|
3414 | ms[i].delay = 60000; |
---|
3415 | } else if (skill_get_unit_target(skill_id) == BCT_ENEMY) { //Target Enemy |
---|
3416 | ms[i].state = MSS_ANYTARGET; |
---|
3417 | ms[i].target = MST_TARGET; |
---|
3418 | ms[i].cond1 = MSC_ALWAYS; |
---|
3419 | } else { //Target allies |
---|
3420 | ms[i].target = MST_FRIEND; |
---|
3421 | ms[i].cond1 = MSC_FRIENDHPLTMAXRATE; |
---|
3422 | ms[i].cond2 = 95; |
---|
3423 | } |
---|
3424 | } else if (inf&INF_SELF_SKILL) { |
---|
3425 | if (skill_get_inf2(skill_id)&INF2_NO_TARGET_SELF) { //auto-select target skill. |
---|
3426 | ms[i].target = MST_TARGET; |
---|
3427 | ms[i].cond1 = MSC_ALWAYS; |
---|
3428 | if (skill_get_range(skill_id, ms[i].skill_lv) > 3) { |
---|
3429 | ms[i].state = MSS_ANYTARGET; |
---|
3430 | } else { |
---|
3431 | ms[i].state = MSS_BERSERK; |
---|
3432 | } |
---|
3433 | } else { //Self skill |
---|
3434 | ms[i].target = MST_SELF; |
---|
3435 | ms[i].cond1 = MSC_MYHPLTMAXRATE; |
---|
3436 | ms[i].cond2 = 90; |
---|
3437 | ms[i].permillage = 2000; |
---|
3438 | //Delay: Remove the stock 5 secs and add half of the support time. |
---|
3439 | ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2; |
---|
3440 | if (ms[i].delay < 5000) |
---|
3441 | ms[i].delay = 5000; //With a minimum of 5 secs. |
---|
3442 | } |
---|
3443 | } else if (inf&INF_SUPPORT_SKILL) { |
---|
3444 | ms[i].target = MST_FRIEND; |
---|
3445 | ms[i].cond1 = MSC_FRIENDHPLTMAXRATE; |
---|
3446 | ms[i].cond2 = 90; |
---|
3447 | if (skill_id == AL_HEAL) |
---|
3448 | ms[i].permillage = 5000; //Higher skill rate usage for heal. |
---|
3449 | else if (skill_id == ALL_RESURRECTION) |
---|
3450 | ms[i].cond2 = 1; |
---|
3451 | //Delay: Remove the stock 5 secs and add half of the support time. |
---|
3452 | ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2; |
---|
3453 | if (ms[i].delay < 2000) |
---|
3454 | ms[i].delay = 2000; //With a minimum of 2 secs. |
---|
3455 | |
---|
3456 | if (i+1 < MAX_MOBSKILL) { //duplicate this so it also triggers on self. |
---|
3457 | memcpy(&ms[i+1], &ms[i], sizeof(struct mob_skill)); |
---|
3458 | db->maxskill = ++i; |
---|
3459 | ms[i].target = MST_SELF; |
---|
3460 | ms[i].cond1 = MSC_MYHPLTMAXRATE; |
---|
3461 | } |
---|
3462 | } else { |
---|
3463 | switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered. |
---|
3464 | case MO_TRIPLEATTACK: |
---|
3465 | case TF_DOUBLE: |
---|
3466 | case GS_CHAINACTION: |
---|
3467 | ms[i].state = MSS_BERSERK; |
---|
3468 | ms[i].target = MST_TARGET; |
---|
3469 | ms[i].cond1 = MSC_ALWAYS; |
---|
3470 | ms[i].permillage = skill_id==MO_TRIPLEATTACK?(3000-ms[i].skill_lv*100):(ms[i].skill_lv*500); |
---|
3471 | ms[i].delay -= 5000; //Remove the added delay as these could trigger on "all hits". |
---|
3472 | break; |
---|
3473 | default: //Untreated Skill |
---|
3474 | continue; |
---|
3475 | } |
---|
3476 | } |
---|
3477 | if (battle_config.mob_skill_rate!= 100) |
---|
3478 | ms[i].permillage = ms[i].permillage*battle_config.mob_skill_rate/100; |
---|
3479 | if (battle_config.mob_skill_delay != 100) |
---|
3480 | ms[i].delay = ms[i].delay*battle_config.mob_skill_delay/100; |
---|
3481 | |
---|
3482 | db->maxskill = ++i; |
---|
3483 | } |
---|
3484 | //Finally, spawn it. |
---|
3485 | md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--",class_,event); |
---|
3486 | if (!md) return 0; //Failed? |
---|
3487 | |
---|
3488 | if (master_id || flag || duration) { //Further manipulate crafted char. |
---|
3489 | if (flag&1) //Friendly Character |
---|
3490 | md->special_state.ai = 1; |
---|
3491 | if (master_id) //Attach to Master |
---|
3492 | md->master_id = master_id; |
---|
3493 | if (duration) //Auto Delete after a while. |
---|
3494 | md->deletetimer = add_timer (gettick() + duration, mob_timer_delete, md->bl.id, 0); |
---|
3495 | } |
---|
3496 | |
---|
3497 | mob_spawn(md); |
---|
3498 | |
---|
3499 | return md->bl.id; |
---|
3500 | } |
---|
3501 | |
---|
3502 | int mob_clone_delete(int class_) |
---|
3503 | { |
---|
3504 | if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END |
---|
3505 | && mob_db_data[class_]!=NULL) { |
---|
3506 | aFree(mob_db_data[class_]); |
---|
3507 | mob_db_data[class_]=NULL; |
---|
3508 | return 1; |
---|
3509 | } |
---|
3510 | return 0; |
---|
3511 | } |
---|
3512 | |
---|
3513 | int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type) |
---|
3514 | { |
---|
3515 | // DEBUG: Uncomment these if errors occur. --- |
---|
3516 | // nullpo_retr(md, 0); |
---|
3517 | // nullpo_retr(md->nd, 0); |
---|
3518 | // ------------------------------------------- |
---|
3519 | if(md->callback_flag&action_type){ |
---|
3520 | int regkey = add_str(".ai_action"); |
---|
3521 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)regkey, (void *)(int)action_type); |
---|
3522 | if(target){ |
---|
3523 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(1<<24)), (void *)(int)target->type); |
---|
3524 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(2<<24)), (void *)target->id); |
---|
3525 | } |
---|
3526 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(3<<24)), (void *)md->bl.id); |
---|
3527 | run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id); |
---|
3528 | return 1; |
---|
3529 | } |
---|
3530 | return 0; |
---|
3531 | } |
---|
3532 | |
---|
3533 | // |
---|
3534 | // ú» |
---|
3535 | // |
---|
3536 | /*========================================== |
---|
3537 | * Since un-setting [ mob ] up was used, it is an initial provisional value setup. |
---|
3538 | *------------------------------------------*/ |
---|
3539 | static int mob_makedummymobdb(int class_) |
---|
3540 | { |
---|
3541 | if (mob_dummy != NULL) |
---|
3542 | { |
---|
3543 | if (mob_db(class_) == mob_dummy) |
---|
3544 | return 1; //Using the mob_dummy data already. [Skotlex] |
---|
3545 | if (class_ > 0 && class_ <= MAX_MOB_DB) |
---|
3546 | { //Remove the mob data so that it uses the dummy data instead. |
---|
3547 | aFree(mob_db_data[class_]); |
---|
3548 | mob_db_data[class_] = NULL; |
---|
3549 | } |
---|
3550 | return 0; |
---|
3551 | } |
---|
3552 | //Initialize dummy data. |
---|
3553 | mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob. |
---|
3554 | sprintf(mob_dummy->sprite,"DUMMY"); |
---|
3555 | sprintf(mob_dummy->name,"Dummy"); |
---|
3556 | sprintf(mob_dummy->jname,"Dummy"); |
---|
3557 | mob_dummy->lv=1; |
---|
3558 | mob_dummy->status.max_hp=1000; |
---|
3559 | mob_dummy->status.max_sp=1; |
---|
3560 | mob_dummy->status.rhw.range=1; |
---|
3561 | mob_dummy->status.rhw.atk=7; |
---|
3562 | mob_dummy->status.rhw.atk2=10; |
---|
3563 | mob_dummy->status.str=1; |
---|
3564 | mob_dummy->status.agi=1; |
---|
3565 | mob_dummy->status.vit=1; |
---|
3566 | mob_dummy->status.int_=1; |
---|
3567 | mob_dummy->status.dex=6; |
---|
3568 | mob_dummy->status.luk=2; |
---|
3569 | mob_dummy->status.speed=300; |
---|
3570 | mob_dummy->status.adelay=1000; |
---|
3571 | mob_dummy->status.amotion=500; |
---|
3572 | mob_dummy->status.dmotion=500; |
---|
3573 | mob_dummy->base_exp=2; |
---|
3574 | mob_dummy->job_exp=1; |
---|
3575 | mob_dummy->range2=10; |
---|
3576 | mob_dummy->range3=10; |
---|
3577 | |
---|
3578 | return 0; |
---|
3579 | } |
---|
3580 | |
---|
3581 | //Adjusts the drop rate of item according to the criteria given. [Skotlex] |
---|
3582 | static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max) |
---|
3583 | { |
---|
3584 | double rate = baserate; |
---|
3585 | |
---|
3586 | if (battle_config.logarithmic_drops && rate_adjust > 0 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan |
---|
3587 | //Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) |
---|
3588 | //x is the normal Droprate, y is the Modificator. |
---|
3589 | rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5; |
---|
3590 | else |
---|
3591 | //Classical linear rate adjustment. |
---|
3592 | rate = rate * rate_adjust/100; |
---|
3593 | |
---|
3594 | return (unsigned int)cap_value(rate,rate_min,rate_max); |
---|
3595 | } |
---|
3596 | |
---|
3597 | /*========================================== |
---|
3598 | * processes one mobdb entry |
---|
3599 | *------------------------------------------*/ |
---|
3600 | static bool mob_parse_dbrow(char** str) |
---|
3601 | { |
---|
3602 | struct mob_db *db; |
---|
3603 | struct status_data *status; |
---|
3604 | int class_, i, k; |
---|
3605 | double exp, maxhp; |
---|
3606 | struct mob_data data; |
---|
3607 | |
---|
3608 | class_ = str[0] ? atoi(str[0]) : 0; |
---|
3609 | if (class_ == 0) |
---|
3610 | return false; //Leave blank lines alone... [Skotlex] |
---|
3611 | |
---|
3612 | if (class_ <= 1000 || class_ > MAX_MOB_DB) { |
---|
3613 | ShowWarning("Mob with ID: %d not loaded. ID must be in range [%d-%d]\n", class_, 1000, MAX_MOB_DB); |
---|
3614 | return false; |
---|
3615 | } |
---|
3616 | if (pcdb_checkid(class_)) { |
---|
3617 | ShowWarning("Mob with ID: %d not loaded. That ID is reserved for player classes.\n"); |
---|
3618 | return false; |
---|
3619 | } |
---|
3620 | |
---|
3621 | if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END) { |
---|
3622 | ShowWarning("Mob with ID: %d not loaded. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d)\n", class_, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB); |
---|
3623 | return false; |
---|
3624 | } |
---|
3625 | |
---|
3626 | if (mob_db_data[class_] == NULL) |
---|
3627 | mob_db_data[class_] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); |
---|
3628 | |
---|
3629 | db = mob_db_data[class_]; |
---|
3630 | status = &db->status; |
---|
3631 | |
---|
3632 | db->vd.class_ = class_; |
---|
3633 | strncpy(db->sprite, str[1], NAME_LENGTH); |
---|
3634 | strncpy(db->jname, str[2], NAME_LENGTH); |
---|
3635 | strncpy(db->name, str[3], NAME_LENGTH); |
---|
3636 | db->lv = atoi(str[4]); |
---|
3637 | db->lv = cap_value(db->lv, 1, USHRT_MAX); |
---|
3638 | status->max_hp = atoi(str[5]); |
---|
3639 | status->max_sp = atoi(str[6]); |
---|
3640 | |
---|
3641 | exp = (double)atoi(str[7]) * (double)battle_config.base_exp_rate / 100.; |
---|
3642 | db->base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); |
---|
3643 | |
---|
3644 | exp = (double)atoi(str[8]) * (double)battle_config.job_exp_rate / 100.; |
---|
3645 | db->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); |
---|
3646 | |
---|
3647 | status->rhw.range = atoi(str[9]); |
---|
3648 | status->rhw.atk = atoi(str[10]); |
---|
3649 | status->rhw.atk2 = atoi(str[11]); |
---|
3650 | status->def = atoi(str[12]); |
---|
3651 | status->mdef = atoi(str[13]); |
---|
3652 | status->str = atoi(str[14]); |
---|
3653 | status->agi = atoi(str[15]); |
---|
3654 | status->vit = atoi(str[16]); |
---|
3655 | status->int_ = atoi(str[17]); |
---|
3656 | status->dex = atoi(str[18]); |
---|
3657 | status->luk = atoi(str[19]); |
---|
3658 | //All status should be min 1 to prevent divisions by zero from some skills. [Skotlex] |
---|
3659 | if (status->str < 1) status->str = 1; |
---|
3660 | if (status->agi < 1) status->agi = 1; |
---|
3661 | if (status->vit < 1) status->vit = 1; |
---|
3662 | if (status->int_< 1) status->int_= 1; |
---|
3663 | if (status->dex < 1) status->dex = 1; |
---|
3664 | if (status->luk < 1) status->luk = 1; |
---|
3665 | |
---|
3666 | db->range2 = atoi(str[20]); |
---|
3667 | db->range3 = atoi(str[21]); |
---|
3668 | if (battle_config.view_range_rate != 100) { |
---|
3669 | db->range2 = db->range2 * battle_config.view_range_rate / 100; |
---|
3670 | if (db->range2 < 1) |
---|
3671 | db->range2 = 1; |
---|
3672 | } |
---|
3673 | if (battle_config.chase_range_rate != 100) { |
---|
3674 | db->range3 = db->range3 * battle_config.chase_range_rate / 100; |
---|
3675 | if (db->range3 < db->range2) |
---|
3676 | db->range3 = db->range2; |
---|
3677 | } |
---|
3678 | |
---|
3679 | status->size = atoi(str[22]); |
---|
3680 | status->race = atoi(str[23]); |
---|
3681 | |
---|
3682 | i = atoi(str[24]); //Element |
---|
3683 | status->def_ele = i%10; |
---|
3684 | status->ele_lv = i/20; |
---|
3685 | if (status->def_ele >= ELE_MAX) { |
---|
3686 | ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", class_, status->def_ele, ELE_MAX-1); |
---|
3687 | status->def_ele = ELE_NEUTRAL; |
---|
3688 | } |
---|
3689 | if (status->ele_lv < 1 || status->ele_lv > 4) { |
---|
3690 | ShowWarning("Mob with ID: %d has invalid element level %d (max is 4)\n", class_, status->ele_lv); |
---|
3691 | status->ele_lv = 1; |
---|
3692 | } |
---|
3693 | |
---|
3694 | status->mode = (int)strtol(str[25], NULL, 0); |
---|
3695 | if (!battle_config.monster_active_enable) |
---|
3696 | status->mode &= ~MD_AGGRESSIVE; |
---|
3697 | |
---|
3698 | status->speed = atoi(str[26]); |
---|
3699 | status->aspd_rate = 1000; |
---|
3700 | status->adelay = atoi(str[27]); |
---|
3701 | status->amotion = atoi(str[28]); |
---|
3702 | //If the attack animation is longer than the delay, the client crops the attack animation! |
---|
3703 | //On aegis there is no real visible effect of having a recharge-time less than amotion anyway. |
---|
3704 | if (status->adelay < status->amotion) |
---|
3705 | status->adelay = status->amotion; |
---|
3706 | status->dmotion = atoi(str[29]); |
---|
3707 | if(battle_config.monster_damage_delay_rate != 100) |
---|
3708 | status->dmotion = status->dmotion * battle_config.monster_damage_delay_rate / 100; |
---|
3709 | |
---|
3710 | data.bl.type = BL_MOB; |
---|
3711 | data.level = db->lv; |
---|
3712 | memcpy(&data.status, status, sizeof(struct status_data)); |
---|
3713 | status_calc_misc(&data.bl, status, db->lv); |
---|
3714 | |
---|
3715 | // MVP EXP Bonus, Chance: MEXP,ExpPer |
---|
3716 | // Some new MVP's MEXP multipled by high exp-rate cause overflow. [LuzZza] |
---|
3717 | exp = (double)atoi(str[30]) * (double)battle_config.mvp_exp_rate / 100.; |
---|
3718 | db->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX); |
---|
3719 | |
---|
3720 | db->mexpper = atoi(str[31]); |
---|
3721 | |
---|
3722 | //Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex] |
---|
3723 | maxhp = (double)status->max_hp; |
---|
3724 | if (db->mexp > 0) { //Mvp |
---|
3725 | if (battle_config.mvp_hp_rate != 100) |
---|
3726 | maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; |
---|
3727 | } else //Normal mob |
---|
3728 | if (battle_config.monster_hp_rate != 100) |
---|
3729 | maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; |
---|
3730 | |
---|
3731 | status->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX); |
---|
3732 | if(status->max_sp < 1) status->max_sp = 1; |
---|
3733 | |
---|
3734 | //Since mobs always respawn with full life... |
---|
3735 | status->hp = status->max_hp; |
---|
3736 | status->sp = status->max_sp; |
---|
3737 | |
---|
3738 | // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per |
---|
3739 | for(i = 0; i < 3; i++) { |
---|
3740 | struct item_data *id; |
---|
3741 | db->mvpitem[i].nameid = atoi(str[32+i*2]); |
---|
3742 | if (!db->mvpitem[i].nameid) { |
---|
3743 | db->mvpitem[i].p = 0; //No item.... |
---|
3744 | continue; |
---|
3745 | } |
---|
3746 | db->mvpitem[i].p = mob_drop_adjust(atoi(str[33+i*2]), battle_config.item_rate_mvp, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); |
---|
3747 | |
---|
3748 | //calculate and store Max available drop chance of the MVP item |
---|
3749 | if (db->mvpitem[i].p) { |
---|
3750 | id = itemdb_search(db->mvpitem[i].nameid); |
---|
3751 | if (id->maxchance == 10000 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) { |
---|
3752 | //item has bigger drop chance or sold in shops |
---|
3753 | id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate |
---|
3754 | } |
---|
3755 | } |
---|
3756 | } |
---|
3757 | |
---|
3758 | for(i = 0; i < MAX_MOB_DROP; i++) { |
---|
3759 | int rate = 0, rate_adjust, type; |
---|
3760 | unsigned short ratemin, ratemax; |
---|
3761 | struct item_data *id; |
---|
3762 | k = 38+i*2; |
---|
3763 | db->dropitem[i].nameid = atoi(str[k]); |
---|
3764 | if (!db->dropitem[i].nameid) { |
---|
3765 | db->dropitem[i].p = 0; //No drop. |
---|
3766 | continue; |
---|
3767 | } |
---|
3768 | type = itemdb_type(db->dropitem[i].nameid); |
---|
3769 | rate = atoi(str[k+1]); |
---|
3770 | if (class_ >= 1324 && class_ <= 1363) |
---|
3771 | { //Treasure box drop rates [Skotlex] |
---|
3772 | rate_adjust = battle_config.item_rate_treasure; |
---|
3773 | ratemin = battle_config.item_drop_treasure_min; |
---|
3774 | ratemax = battle_config.item_drop_treasure_max; |
---|
3775 | } |
---|
3776 | else switch (type) |
---|
3777 | { // Added suport to restrict normal drops of MVP's [Reddozen] |
---|
3778 | case IT_HEALING: |
---|
3779 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal; |
---|
3780 | ratemin = battle_config.item_drop_heal_min; |
---|
3781 | ratemax = battle_config.item_drop_heal_max; |
---|
3782 | break; |
---|
3783 | case IT_USABLE: |
---|
3784 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use; |
---|
3785 | ratemin = battle_config.item_drop_use_min; |
---|
3786 | ratemax = battle_config.item_drop_use_max; |
---|
3787 | break; |
---|
3788 | case IT_WEAPON: |
---|
3789 | case IT_ARMOR: |
---|
3790 | case IT_PETARMOR: |
---|
3791 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip; |
---|
3792 | ratemin = battle_config.item_drop_equip_min; |
---|
3793 | ratemax = battle_config.item_drop_equip_max; |
---|
3794 | break; |
---|
3795 | case IT_CARD: |
---|
3796 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card; |
---|
3797 | ratemin = battle_config.item_drop_card_min; |
---|
3798 | ratemax = battle_config.item_drop_card_max; |
---|
3799 | break; |
---|
3800 | default: |
---|
3801 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common; |
---|
3802 | ratemin = battle_config.item_drop_common_min; |
---|
3803 | ratemax = battle_config.item_drop_common_max; |
---|
3804 | break; |
---|
3805 | } |
---|
3806 | db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax); |
---|
3807 | |
---|
3808 | //calculate and store Max available drop chance of the item |
---|
3809 | if (db->dropitem[i].p && (class_ < 1324 || class_ > 1363)) { //Skip treasure chests. |
---|
3810 | id = itemdb_search(db->dropitem[i].nameid); |
---|
3811 | if (id->maxchance == 10000 || (id->maxchance < db->dropitem[i].p) ) { |
---|
3812 | id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops |
---|
3813 | } |
---|
3814 | for (k = 0; k< MAX_SEARCH; k++) { |
---|
3815 | if (id->mob[k].chance <= db->dropitem[i].p) |
---|
3816 | break; |
---|
3817 | } |
---|
3818 | if (k == MAX_SEARCH) |
---|
3819 | continue; |
---|
3820 | |
---|
3821 | if (id->mob[k].id != class_) |
---|
3822 | memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0])); |
---|
3823 | id->mob[k].chance = db->dropitem[i].p; |
---|
3824 | id->mob[k].id = class_; |
---|
3825 | } |
---|
3826 | } |
---|
3827 | |
---|
3828 | return true; |
---|
3829 | } |
---|
3830 | |
---|
3831 | /*========================================== |
---|
3832 | * mob_db.txt reading |
---|
3833 | *------------------------------------------*/ |
---|
3834 | static int mob_readdb(void) |
---|
3835 | { |
---|
3836 | const char* filename[] = { "mob_db.txt", "mob_db2.txt" }; |
---|
3837 | int fi; |
---|
3838 | |
---|
3839 | for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) |
---|
3840 | { |
---|
3841 | uint32 lines = 0, count = 0; |
---|
3842 | char line[1024]; |
---|
3843 | char path[256]; |
---|
3844 | FILE* fp; |
---|
3845 | |
---|
3846 | sprintf(path, "%s/%s", db_path, filename[fi]); |
---|
3847 | fp = fopen(path, "r"); |
---|
3848 | if(fp == NULL) { |
---|
3849 | if(fi > 0) |
---|
3850 | continue; |
---|
3851 | return -1; |
---|
3852 | } |
---|
3853 | |
---|
3854 | // process rows one by one |
---|
3855 | while(fgets(line, sizeof(line), fp)) |
---|
3856 | { |
---|
3857 | char *str[38+2*MAX_MOB_DROP], *p, *np; |
---|
3858 | int i; |
---|
3859 | |
---|
3860 | lines++; |
---|
3861 | if(line[0] == '/' && line[1] == '/') |
---|
3862 | continue; |
---|
3863 | |
---|
3864 | for(i = 0, p = line; i < 38 + 2*MAX_MOB_DROP; i++) |
---|
3865 | { |
---|
3866 | str[i] = p; |
---|
3867 | if((np = strchr(p, ',')) != NULL) { |
---|
3868 | *np = '\0'; p = np + 1; |
---|
3869 | } |
---|
3870 | } |
---|
3871 | |
---|
3872 | if(i < 38 + 2*MAX_MOB_DROP) { |
---|
3873 | ShowWarning("mob_readdb: Insufficient columns for mob with id: %d, skipping.\n", atoi(str[0])); |
---|
3874 | continue; |
---|
3875 | } |
---|
3876 | |
---|
3877 | if (!mob_parse_dbrow(str)) |
---|
3878 | continue; |
---|
3879 | |
---|
3880 | count++; |
---|
3881 | } |
---|
3882 | |
---|
3883 | fclose(fp); |
---|
3884 | |
---|
3885 | ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]); |
---|
3886 | } |
---|
3887 | |
---|
3888 | return 0; |
---|
3889 | } |
---|
3890 | |
---|
3891 | #ifndef TXT_ONLY |
---|
3892 | /*========================================== |
---|
3893 | * mob_db table reading |
---|
3894 | *------------------------------------------*/ |
---|
3895 | static int mob_read_sqldb(void) |
---|
3896 | { |
---|
3897 | const char* mob_db_name[] = { mob_db_db, mob_db2_db }; |
---|
3898 | int fi; |
---|
3899 | |
---|
3900 | for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) |
---|
3901 | { |
---|
3902 | uint32 lines = 0, count = 0; |
---|
3903 | |
---|
3904 | // retrieve all rows from the mob database |
---|
3905 | if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) |
---|
3906 | { |
---|
3907 | Sql_ShowDebug(mmysql_handle); |
---|
3908 | continue; |
---|
3909 | } |
---|
3910 | |
---|
3911 | // process rows one by one |
---|
3912 | while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) |
---|
3913 | { |
---|
3914 | // wrap the result into a TXT-compatible format |
---|
3915 | char line[1024]; |
---|
3916 | char* str[38+2*MAX_MOB_DROP]; |
---|
3917 | char* p; |
---|
3918 | int i; |
---|
3919 | |
---|
3920 | lines++; |
---|
3921 | for(i = 0, p = line; i < 38 + 2*MAX_MOB_DROP; i++) |
---|
3922 | { |
---|
3923 | char* data; |
---|
3924 | size_t len; |
---|
3925 | Sql_GetData(mmysql_handle, i, &data, &len); |
---|
3926 | |
---|
3927 | strcpy(p, data); |
---|
3928 | str[i] = p; |
---|
3929 | p+= len + 1; |
---|
3930 | } |
---|
3931 | |
---|
3932 | if (!mob_parse_dbrow(str)) |
---|
3933 | continue; |
---|
3934 | |
---|
3935 | count++; |
---|
3936 | } |
---|
3937 | |
---|
3938 | // free the query result |
---|
3939 | Sql_FreeResult(mmysql_handle); |
---|
3940 | |
---|
3941 | ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]); |
---|
3942 | count = 0; |
---|
3943 | } |
---|
3944 | return 0; |
---|
3945 | } |
---|
3946 | #endif /* not TXT_ONLY */ |
---|
3947 | |
---|
3948 | /*========================================== |
---|
3949 | * MOB display graphic change data reading |
---|
3950 | *------------------------------------------*/ |
---|
3951 | static int mob_readdb_mobavail(void) |
---|
3952 | { |
---|
3953 | FILE *fp; |
---|
3954 | char line[1024]; |
---|
3955 | int ln=0; |
---|
3956 | int class_,j,k; |
---|
3957 | char *str[20],*p,*np; |
---|
3958 | |
---|
3959 | sprintf(line, "%s/mob_avail.txt", db_path); |
---|
3960 | if( (fp=fopen(line,"r"))==NULL ){ |
---|
3961 | ShowError("can't read %s\n", line); |
---|
3962 | return -1; |
---|
3963 | } |
---|
3964 | |
---|
3965 | while(fgets(line, sizeof(line), fp)) |
---|
3966 | { |
---|
3967 | if(line[0]=='/' && line[1]=='/') |
---|
3968 | continue; |
---|
3969 | memset(str,0,sizeof(str)); |
---|
3970 | |
---|
3971 | for(j=0,p=line;j<12;j++){ |
---|
3972 | if((np=strchr(p,','))!=NULL){ |
---|
3973 | str[j]=p; |
---|
3974 | *np=0; |
---|
3975 | p=np+1; |
---|
3976 | } else |
---|
3977 | str[j]=p; |
---|
3978 | } |
---|
3979 | |
---|
3980 | if(str[0]==NULL) |
---|
3981 | continue; |
---|
3982 | |
---|
3983 | class_=atoi(str[0]); |
---|
3984 | if (class_ == 0) |
---|
3985 | continue; //Leave blank lines alone... [Skotlex] |
---|
3986 | |
---|
3987 | if(mob_db(class_) == mob_dummy) // lªÙíÈçµÈ¢B |
---|
3988 | continue; |
---|
3989 | |
---|
3990 | k=atoi(str[1]); |
---|
3991 | if(k < 0) |
---|
3992 | continue; |
---|
3993 | |
---|
3994 | memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data)); |
---|
3995 | mob_db_data[class_]->vd.class_=k; |
---|
3996 | |
---|
3997 | //Player sprites |
---|
3998 | if(pcdb_checkid(k) && j>=12) { |
---|
3999 | mob_db_data[class_]->vd.sex=atoi(str[2]); |
---|
4000 | mob_db_data[class_]->vd.hair_style=atoi(str[3]); |
---|
4001 | mob_db_data[class_]->vd.hair_color=atoi(str[4]); |
---|
4002 | mob_db_data[class_]->vd.weapon=atoi(str[5]); |
---|
4003 | mob_db_data[class_]->vd.shield=atoi(str[6]); |
---|
4004 | mob_db_data[class_]->vd.head_top=atoi(str[7]); |
---|
4005 | mob_db_data[class_]->vd.head_mid=atoi(str[8]); |
---|
4006 | mob_db_data[class_]->vd.head_bottom=atoi(str[9]); |
---|
4007 | mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE); |
---|
4008 | mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris |
---|
4009 | } |
---|
4010 | else if(str[2] && atoi(str[2]) > 0) |
---|
4011 | mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris] |
---|
4012 | |
---|
4013 | ln++; |
---|
4014 | } |
---|
4015 | fclose(fp); |
---|
4016 | ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"mob_avail.txt"); |
---|
4017 | return 0; |
---|
4018 | } |
---|
4019 | |
---|
4020 | /*========================================== |
---|
4021 | * Reading of random monster data |
---|
4022 | *------------------------------------------*/ |
---|
4023 | static int mob_read_randommonster(void) |
---|
4024 | { |
---|
4025 | FILE *fp; |
---|
4026 | char line[1024]; |
---|
4027 | char *str[10],*p; |
---|
4028 | int i,j; |
---|
4029 | |
---|
4030 | const char* mobfile[] = { |
---|
4031 | "mob_branch.txt", |
---|
4032 | "mob_poring.txt", |
---|
4033 | "mob_boss.txt", |
---|
4034 | "mob_pouch.txt", |
---|
4035 | "mob_familiar.txt" |
---|
4036 | }; |
---|
4037 | |
---|
4038 | memset(&summon, 0, sizeof(summon)); |
---|
4039 | |
---|
4040 | for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) |
---|
4041 | { |
---|
4042 | mob_db_data[0]->summonper[i] = 1002; // ÝèµYêœêÍ|ªoéæ€ÉµÄš |
---|
4043 | sprintf(line, "%s/%s", db_path, mobfile[i]); |
---|
4044 | fp=fopen(line,"r"); |
---|
4045 | if(fp==NULL){ |
---|
4046 | ShowError("can't read %s\n",line); |
---|
4047 | return -1; |
---|
4048 | } |
---|
4049 | while(fgets(line, sizeof(line), fp)) |
---|
4050 | { |
---|
4051 | int class_; |
---|
4052 | if(line[0] == '/' && line[1] == '/') |
---|
4053 | continue; |
---|
4054 | memset(str,0,sizeof(str)); |
---|
4055 | for(j=0,p=line;j<3 && p;j++){ |
---|
4056 | str[j]=p; |
---|
4057 | p=strchr(p,','); |
---|
4058 | if(p) *p++=0; |
---|
4059 | } |
---|
4060 | |
---|
4061 | if(str[0]==NULL || str[2]==NULL) |
---|
4062 | continue; |
---|
4063 | |
---|
4064 | class_ = atoi(str[0]); |
---|
4065 | if(mob_db(class_) == mob_dummy) |
---|
4066 | continue; |
---|
4067 | mob_db_data[class_]->summonper[i]=atoi(str[2]); |
---|
4068 | if (i) { |
---|
4069 | if( summon[i].qty < ARRAYLENGTH(summon[i].class_) ) //MvPs |
---|
4070 | summon[i].class_[summon[i].qty++] = class_; |
---|
4071 | else { |
---|
4072 | ShowDebug("Can't store more random mobs from %s, increase size of mob.c:summon variable!\n", mobfile[i]); |
---|
4073 | break; |
---|
4074 | } |
---|
4075 | } |
---|
4076 | } |
---|
4077 | if (i && !summon[i].qty) |
---|
4078 | { //At least have the default here. |
---|
4079 | summon[i].class_[0] = mob_db_data[0]->summonper[i]; |
---|
4080 | summon[i].qty = 1; |
---|
4081 | } |
---|
4082 | fclose(fp); |
---|
4083 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",mobfile[i]); |
---|
4084 | } |
---|
4085 | return 0; |
---|
4086 | } |
---|
4087 | |
---|
4088 | /*========================================== |
---|
4089 | * mob_skill_db.txt reading |
---|
4090 | *------------------------------------------*/ |
---|
4091 | static int mob_readskilldb(void) |
---|
4092 | { |
---|
4093 | FILE *fp; |
---|
4094 | char line[1024]; |
---|
4095 | int i,tmp, count; |
---|
4096 | |
---|
4097 | const struct { |
---|
4098 | char str[32]; |
---|
4099 | int id; |
---|
4100 | } cond1[] = { |
---|
4101 | { "always", MSC_ALWAYS }, |
---|
4102 | { "myhpltmaxrate", MSC_MYHPLTMAXRATE }, |
---|
4103 | { "myhpinrate", MSC_MYHPINRATE }, |
---|
4104 | { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE }, |
---|
4105 | { "friendhpinrate", MSC_FRIENDHPINRATE }, |
---|
4106 | { "mystatuson", MSC_MYSTATUSON }, |
---|
4107 | { "mystatusoff", MSC_MYSTATUSOFF }, |
---|
4108 | { "friendstatuson", MSC_FRIENDSTATUSON }, |
---|
4109 | { "friendstatusoff", MSC_FRIENDSTATUSOFF }, |
---|
4110 | { "attackpcgt", MSC_ATTACKPCGT }, |
---|
4111 | { "attackpcge", MSC_ATTACKPCGE }, |
---|
4112 | { "slavelt", MSC_SLAVELT }, |
---|
4113 | { "slavele", MSC_SLAVELE }, |
---|
4114 | { "closedattacked", MSC_CLOSEDATTACKED }, |
---|
4115 | { "longrangeattacked",MSC_LONGRANGEATTACKED }, |
---|
4116 | { "skillused", MSC_SKILLUSED }, |
---|
4117 | { "afterskill", MSC_AFTERSKILL }, |
---|
4118 | { "casttargeted", MSC_CASTTARGETED }, |
---|
4119 | { "rudeattacked", MSC_RUDEATTACKED }, |
---|
4120 | { "masterhpltmaxrate",MSC_MASTERHPLTMAXRATE }, |
---|
4121 | { "masterattacked", MSC_MASTERATTACKED }, |
---|
4122 | { "alchemist", MSC_ALCHEMIST }, |
---|
4123 | { "onspawn", MSC_SPAWN}, |
---|
4124 | }, cond2[] ={ |
---|
4125 | { "anybad", -1 }, |
---|
4126 | { "stone", SC_STONE }, |
---|
4127 | { "freeze", SC_FREEZE }, |
---|
4128 | { "stun", SC_STUN }, |
---|
4129 | { "sleep", SC_SLEEP }, |
---|
4130 | { "poison", SC_POISON }, |
---|
4131 | { "curse", SC_CURSE }, |
---|
4132 | { "silence", SC_SILENCE }, |
---|
4133 | { "confusion", SC_CONFUSION }, |
---|
4134 | { "blind", SC_BLIND }, |
---|
4135 | { "hiding", SC_HIDING }, |
---|
4136 | { "sight", SC_SIGHT }, |
---|
4137 | }, state[] = { |
---|
4138 | { "any", MSS_ANY }, //All states except Dead |
---|
4139 | { "idle", MSS_IDLE }, |
---|
4140 | { "walk", MSS_WALK }, |
---|
4141 | { "loot", MSS_LOOT }, |
---|
4142 | { "dead", MSS_DEAD }, |
---|
4143 | { "attack", MSS_BERSERK }, //Retaliating attack |
---|
4144 | { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs) |
---|
4145 | { "chase", MSS_RUSH }, //Chase escaping target |
---|
4146 | { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs) |
---|
4147 | { "anytarget",MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow |
---|
4148 | }, target[] = { |
---|
4149 | { "target", MST_TARGET }, |
---|
4150 | { "randomtarget", MST_RANDOM }, |
---|
4151 | { "self", MST_SELF }, |
---|
4152 | { "friend", MST_FRIEND }, |
---|
4153 | { "master", MST_MASTER }, |
---|
4154 | { "around5", MST_AROUND5 }, |
---|
4155 | { "around6", MST_AROUND6 }, |
---|
4156 | { "around7", MST_AROUND7 }, |
---|
4157 | { "around8", MST_AROUND8 }, |
---|
4158 | { "around1", MST_AROUND1 }, |
---|
4159 | { "around2", MST_AROUND2 }, |
---|
4160 | { "around3", MST_AROUND3 }, |
---|
4161 | { "around4", MST_AROUND4 }, |
---|
4162 | { "around", MST_AROUND }, |
---|
4163 | }; |
---|
4164 | |
---|
4165 | int x; |
---|
4166 | const char* filename[] = { "mob_skill_db.txt","mob_skill_db2.txt" }; |
---|
4167 | |
---|
4168 | if( battle_config.mob_skill_rate == 0 ) { |
---|
4169 | ShowStatus("Mob skill use disabled. Not reading mob skills.\n"); |
---|
4170 | return 0; |
---|
4171 | } |
---|
4172 | |
---|
4173 | for( x = 0; x < ARRAYLENGTH(filename); ++x ) |
---|
4174 | { |
---|
4175 | int last_mob_id = 0; |
---|
4176 | count = 0; |
---|
4177 | sprintf(line, "%s/%s", db_path, filename[x]); |
---|
4178 | fp=fopen(line,"r"); |
---|
4179 | if(fp==NULL){ |
---|
4180 | if(x==0) |
---|
4181 | ShowError("can't read %s\n",line); |
---|
4182 | continue; |
---|
4183 | } |
---|
4184 | while(fgets(line, sizeof(line), fp)) |
---|
4185 | { |
---|
4186 | char *sp[20],*p; |
---|
4187 | int mob_id; |
---|
4188 | struct mob_skill *ms, gms; |
---|
4189 | int j=0; |
---|
4190 | |
---|
4191 | count++; |
---|
4192 | if(line[0] == '/' && line[1] == '/') |
---|
4193 | continue; |
---|
4194 | |
---|
4195 | memset(sp,0,sizeof(sp)); |
---|
4196 | for(i=0,p=line;i<18 && p;i++){ |
---|
4197 | sp[i]=p; |
---|
4198 | if((p=strchr(p,','))!=NULL) |
---|
4199 | *p++=0; |
---|
4200 | } |
---|
4201 | if(i == 0 || (mob_id=atoi(sp[0]))== 0) |
---|
4202 | continue; |
---|
4203 | if(i < 18) { |
---|
4204 | ShowError("mob_skill: Insufficient number of fields for skill at %s, line %d\n", filename[x], count); |
---|
4205 | continue; |
---|
4206 | } |
---|
4207 | if (mob_id > 0 && mob_db(mob_id) == mob_dummy) |
---|
4208 | { |
---|
4209 | if (mob_id != last_mob_id) { |
---|
4210 | ShowError("mob_skill: Non existant Mob id %d at %s, line %d\n", mob_id, filename[x], count); |
---|
4211 | last_mob_id = mob_id; |
---|
4212 | } |
---|
4213 | continue; |
---|
4214 | } |
---|
4215 | if( strcmp(sp[1],"clear")==0 ){ |
---|
4216 | if (mob_id < 0) |
---|
4217 | continue; |
---|
4218 | memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill)); |
---|
4219 | mob_db_data[mob_id]->maxskill=0; |
---|
4220 | continue; |
---|
4221 | } |
---|
4222 | |
---|
4223 | if (mob_id < 0) |
---|
4224 | { //Prepare global skill. [Skotlex] |
---|
4225 | memset(&gms, 0, sizeof (struct mob_skill)); |
---|
4226 | ms = &gms; |
---|
4227 | } else { |
---|
4228 | ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 ); |
---|
4229 | if( i == MAX_MOBSKILL ) { |
---|
4230 | if (mob_id != last_mob_id) { |
---|
4231 | ShowError("mob_skill: readdb: too many skills! Line %d in %d[%s]\n", count,mob_id,mob_db_data[mob_id]->sprite); |
---|
4232 | last_mob_id = mob_id; |
---|
4233 | } |
---|
4234 | continue; |
---|
4235 | } |
---|
4236 | } |
---|
4237 | |
---|
4238 | //State |
---|
4239 | ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(sp[2],state[j].str) == 0 ); |
---|
4240 | if( j < ARRAYLENGTH(state) ) |
---|
4241 | ms->state = state[j].id; |
---|
4242 | else { |
---|
4243 | ShowWarning("mob_skill: Unrecognized state %s at %s, line %d\n", sp[2], filename[x], count); |
---|
4244 | ms->state = MSS_ANY; |
---|
4245 | } |
---|
4246 | |
---|
4247 | //Skill ID |
---|
4248 | j=atoi(sp[3]); |
---|
4249 | if (j<=0 || j>MAX_SKILL_DB) //fixed Lupus |
---|
4250 | { |
---|
4251 | if (mob_id < 0) |
---|
4252 | ShowError("Invalid Skill ID (%d) for all mobs\n", j); |
---|
4253 | else |
---|
4254 | ShowError("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite); |
---|
4255 | continue; |
---|
4256 | } |
---|
4257 | ms->skill_id=j; |
---|
4258 | |
---|
4259 | //Skill lvl |
---|
4260 | j= atoi(sp[4])<=0 ? 1 : atoi(sp[4]); |
---|
4261 | ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level |
---|
4262 | |
---|
4263 | //Apply battle_config modifiers to rate (permillage) and delay [Skotlex] |
---|
4264 | tmp = atoi(sp[5]); |
---|
4265 | if (battle_config.mob_skill_rate != 100) |
---|
4266 | tmp = tmp*battle_config.mob_skill_rate/100; |
---|
4267 | if (tmp > 10000) |
---|
4268 | ms->permillage= 10000; |
---|
4269 | else |
---|
4270 | ms->permillage= tmp; |
---|
4271 | ms->casttime=atoi(sp[6]); |
---|
4272 | ms->delay=atoi(sp[7]); |
---|
4273 | if (battle_config.mob_skill_delay != 100) |
---|
4274 | ms->delay = ms->delay*battle_config.mob_skill_delay/100; |
---|
4275 | if (ms->delay < 0) //time overflow? |
---|
4276 | ms->delay = INT_MAX; |
---|
4277 | ms->cancel=atoi(sp[8]); |
---|
4278 | if( strcmp(sp[8],"yes")==0 ) ms->cancel=1; |
---|
4279 | |
---|
4280 | //Target |
---|
4281 | ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(sp[9],target[j].str) == 0 ); |
---|
4282 | if( j < ARRAYLENGTH(target) ) |
---|
4283 | ms->target = target[j].id; |
---|
4284 | else { |
---|
4285 | ShowWarning("mob_skill: Unrecognized target %s at %s, line %d\n", sp[9], filename[x], count); |
---|
4286 | ms->target = MST_TARGET; |
---|
4287 | } |
---|
4288 | |
---|
4289 | //Check that the target condition is right for the skill type. [Skotlex] |
---|
4290 | if (skill_get_casttype(ms->skill_id) == CAST_GROUND) |
---|
4291 | { //Ground skill. |
---|
4292 | if (ms->target > MST_AROUND) |
---|
4293 | { |
---|
4294 | ShowWarning("Wrong mob skill target for ground skill %d (%s) for %s.\n", |
---|
4295 | ms->skill_id, skill_get_name(ms->skill_id), |
---|
4296 | mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); |
---|
4297 | ms->target = MST_TARGET; |
---|
4298 | } |
---|
4299 | } else if (ms->target > MST_MASTER) { |
---|
4300 | ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.", |
---|
4301 | ms->skill_id, skill_get_name(ms->skill_id), |
---|
4302 | mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); |
---|
4303 | ms->target = MST_TARGET; |
---|
4304 | } |
---|
4305 | |
---|
4306 | //Cond1 |
---|
4307 | ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(sp[10],cond1[j].str) == 0 ); |
---|
4308 | if( j < ARRAYLENGTH(cond1) ) |
---|
4309 | ms->cond1 = cond1[j].id; |
---|
4310 | else { |
---|
4311 | ShowWarning("mob_skill: Unrecognized condition 1 %s at %s, line %d\n", sp[10], filename[x], count); |
---|
4312 | ms->cond1 = -1; |
---|
4313 | } |
---|
4314 | |
---|
4315 | //Cond2 |
---|
4316 | // numeric value |
---|
4317 | ms->cond2 = atoi(sp[11]); |
---|
4318 | // or special constant |
---|
4319 | ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(sp[11],cond2[j].str) == 0 ); |
---|
4320 | if( j < ARRAYLENGTH(cond2) ) |
---|
4321 | ms->cond2 = cond2[j].id; |
---|
4322 | |
---|
4323 | ms->val[0]=(int)strtol(sp[12],NULL,0); |
---|
4324 | ms->val[1]=(int)strtol(sp[13],NULL,0); |
---|
4325 | ms->val[2]=(int)strtol(sp[14],NULL,0); |
---|
4326 | ms->val[3]=(int)strtol(sp[15],NULL,0); |
---|
4327 | ms->val[4]=(int)strtol(sp[16],NULL,0); |
---|
4328 | |
---|
4329 | if(ms->skill_id == NPC_EMOTION && mob_id>0 && |
---|
4330 | ms->val[1] == mob_db(mob_id)->status.mode) |
---|
4331 | { |
---|
4332 | ms->val[1] = 0; |
---|
4333 | ms->val[4] = 1; //request to return mode to normal. |
---|
4334 | } |
---|
4335 | if(ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1]) |
---|
4336 | { //Adds a mode to the mob. |
---|
4337 | //Remove aggressive mode when the new mob type is passive. |
---|
4338 | if (!(ms->val[1]&MD_AGGRESSIVE)) |
---|
4339 | ms->val[3]|=MD_AGGRESSIVE; |
---|
4340 | ms->val[2]|= ms->val[1]; //Add the new mode. |
---|
4341 | ms->val[1] = 0; //Do not "set" it. |
---|
4342 | } |
---|
4343 | |
---|
4344 | if(sp[17] != NULL && strlen(sp[17])>2) |
---|
4345 | ms->emotion=atoi(sp[17]); |
---|
4346 | else |
---|
4347 | ms->emotion=-1; |
---|
4348 | if (mob_id < 0) |
---|
4349 | { //Set this skill to ALL mobs. [Skotlex] |
---|
4350 | mob_id *= -1; |
---|
4351 | for (i = 1; i < MAX_MOB_DB; i++) |
---|
4352 | { |
---|
4353 | if (mob_db_data[i] == NULL) |
---|
4354 | continue; |
---|
4355 | if (mob_db_data[i]->status.mode&MD_BOSS) |
---|
4356 | { |
---|
4357 | if (!(mob_id&2)) //Skill not for bosses |
---|
4358 | continue; |
---|
4359 | } else |
---|
4360 | if (!(mob_id&1)) //Skill not for normal enemies. |
---|
4361 | continue; |
---|
4362 | |
---|
4363 | for(j=0;j<MAX_MOBSKILL;j++) |
---|
4364 | if( mob_db_data[i]->skill[j].skill_id == 0) |
---|
4365 | break; |
---|
4366 | if(j==MAX_MOBSKILL) |
---|
4367 | continue; |
---|
4368 | |
---|
4369 | memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill)); |
---|
4370 | mob_db_data[i]->maxskill=j+1; |
---|
4371 | } |
---|
4372 | } else //Skill set on a single mob. |
---|
4373 | mob_db_data[mob_id]->maxskill=i+1; |
---|
4374 | } |
---|
4375 | fclose(fp); |
---|
4376 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[x]); |
---|
4377 | } |
---|
4378 | return 0; |
---|
4379 | } |
---|
4380 | /*========================================== |
---|
4381 | * mob_race_db.txt reading |
---|
4382 | *------------------------------------------*/ |
---|
4383 | static int mob_readdb_race(void) |
---|
4384 | { |
---|
4385 | FILE *fp; |
---|
4386 | char line[1024]; |
---|
4387 | int race,j,k; |
---|
4388 | char *str[20],*p,*np; |
---|
4389 | |
---|
4390 | sprintf(line, "%s/mob_race2_db.txt", db_path); |
---|
4391 | if( (fp=fopen(line,"r"))==NULL ){ |
---|
4392 | ShowError("can't read %s\n", line); |
---|
4393 | return -1; |
---|
4394 | } |
---|
4395 | |
---|
4396 | while(fgets(line, sizeof(line), fp)) |
---|
4397 | { |
---|
4398 | if(line[0]=='/' && line[1]=='/') |
---|
4399 | continue; |
---|
4400 | memset(str,0,sizeof(str)); |
---|
4401 | |
---|
4402 | for(j=0,p=line;j<12;j++){ |
---|
4403 | if((np=strchr(p,','))!=NULL){ |
---|
4404 | str[j]=p; |
---|
4405 | *np=0; |
---|
4406 | p=np+1; |
---|
4407 | } else |
---|
4408 | str[j]=p; |
---|
4409 | } |
---|
4410 | if(str[0]==NULL) |
---|
4411 | continue; |
---|
4412 | |
---|
4413 | race=atoi(str[0]); |
---|
4414 | if (race < 0 || race >= MAX_MOB_RACE_DB) |
---|
4415 | continue; |
---|
4416 | |
---|
4417 | for (j=1; j<20; j++) { |
---|
4418 | if (!str[j]) |
---|
4419 | break; |
---|
4420 | k=atoi(str[j]); |
---|
4421 | if (mob_db(k) == mob_dummy) |
---|
4422 | continue; |
---|
4423 | mob_db_data[k]->race2 = race; |
---|
4424 | } |
---|
4425 | } |
---|
4426 | fclose(fp); |
---|
4427 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","mob_race2_db.txt"); |
---|
4428 | return 0; |
---|
4429 | } |
---|
4430 | |
---|
4431 | void mob_reload(void) |
---|
4432 | { |
---|
4433 | int i; |
---|
4434 | #ifndef TXT_ONLY |
---|
4435 | if(db_use_sqldbs) |
---|
4436 | mob_read_sqldb(); |
---|
4437 | else |
---|
4438 | #endif /* TXT_ONLY */ |
---|
4439 | mob_readdb(); |
---|
4440 | |
---|
4441 | mob_readdb_mobavail(); |
---|
4442 | mob_read_randommonster(); |
---|
4443 | |
---|
4444 | //Mob skills need to be cleared before re-reading them. [Skotlex] |
---|
4445 | for (i = 0; i < MAX_MOB_DB; i++) |
---|
4446 | if (mob_db_data[i]) |
---|
4447 | { |
---|
4448 | memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill)); |
---|
4449 | mob_db_data[i]->maxskill=0; |
---|
4450 | } |
---|
4451 | mob_readskilldb(); |
---|
4452 | mob_readdb_race(); |
---|
4453 | } |
---|
4454 | |
---|
4455 | void mob_clear_spawninfo() |
---|
4456 | { //Clears spawn related information for a script reload. |
---|
4457 | int i; |
---|
4458 | for (i = 0; i < MAX_MOB_DB; i++) |
---|
4459 | if (mob_db_data[i]) |
---|
4460 | memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn)); |
---|
4461 | } |
---|
4462 | |
---|
4463 | /*========================================== |
---|
4464 | * Circumference initialization of mob |
---|
4465 | *------------------------------------------*/ |
---|
4466 | int do_init_mob(void) |
---|
4467 | { //Initialize the mob database |
---|
4468 | memset(mob_db_data,0,sizeof(mob_db_data)); //Clear the array |
---|
4469 | mob_db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns |
---|
4470 | mob_makedummymobdb(0); //The first time this is invoked, it creates the dummy mob |
---|
4471 | item_drop_ers = ers_new(sizeof(struct item_drop)); |
---|
4472 | item_drop_list_ers = ers_new(sizeof(struct item_drop_list)); |
---|
4473 | |
---|
4474 | barricade_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); |
---|
4475 | |
---|
4476 | #ifndef TXT_ONLY |
---|
4477 | if(db_use_sqldbs) |
---|
4478 | mob_read_sqldb(); |
---|
4479 | else |
---|
4480 | #endif /* TXT_ONLY */ |
---|
4481 | mob_readdb(); |
---|
4482 | |
---|
4483 | mob_readdb_mobavail(); |
---|
4484 | mob_read_randommonster(); |
---|
4485 | mob_readskilldb(); |
---|
4486 | mob_readdb_race(); |
---|
4487 | |
---|
4488 | add_timer_func_list(mob_delayspawn,"mob_delayspawn"); |
---|
4489 | add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); |
---|
4490 | add_timer_func_list(mob_ai_hard,"mob_ai_hard"); |
---|
4491 | add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); |
---|
4492 | add_timer_func_list(mob_timer_delete,"mob_timer_delete"); |
---|
4493 | add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub"); |
---|
4494 | add_timer_func_list(mob_respawn,"mob_respawn"); |
---|
4495 | add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); |
---|
4496 | add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); |
---|
4497 | |
---|
4498 | return 0; |
---|
4499 | } |
---|
4500 | |
---|
4501 | /*========================================== |
---|
4502 | * Clean memory usage. |
---|
4503 | *------------------------------------------*/ |
---|
4504 | int do_final_mob(void) |
---|
4505 | { |
---|
4506 | int i; |
---|
4507 | if (mob_dummy) |
---|
4508 | { |
---|
4509 | aFree(mob_dummy); |
---|
4510 | mob_dummy = NULL; |
---|
4511 | } |
---|
4512 | for (i = 0; i <= MAX_MOB_DB; i++) |
---|
4513 | { |
---|
4514 | if (mob_db_data[i] != NULL) |
---|
4515 | { |
---|
4516 | aFree(mob_db_data[i]); |
---|
4517 | mob_db_data[i] = NULL; |
---|
4518 | } |
---|
4519 | } |
---|
4520 | ers_destroy(item_drop_ers); |
---|
4521 | ers_destroy(item_drop_list_ers); |
---|
4522 | barricade_db->destroy(barricade_db,NULL); |
---|
4523 | return 0; |
---|
4524 | } |
---|