root/src/map/map.h @ 21

Revision 19, 21.7 kB (checked in by jinshiro, 17 years ago)

Now Compiles with Cygwin GCC

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1// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
2// For more information, see LICENCE in the main folder
3
4#ifndef _MAP_H_
5#define _MAP_H_
6
7#ifndef _CBASETYPES_H_
8#include "../common/cbasetypes.h"
9#endif
10#include "../common/mmo.h"
11#include "../common/mapindex.h"
12#include "../common/db.h"
13
14#include <stdarg.h>
15
16struct npc_data;
17struct item_data;
18
19//Uncomment to enable the Cell Stack Limit mod.
20//It's only config is the battle_config cell_stack_limit.
21//Only chars affected are those defined in BL_CHAR (mobs and players currently)
22//#define CELL_NOSTACK
23
24//Uncomment to enable circular area checks.
25//By default, all range checks in Aegis are of Square shapes, so a weapon range
26//  of 10 allows you to attack from anywhere within a 21x21 area.
27//Enabling this changes such checks to circular checks, which is more realistic,
28//  but is not the official behaviour.
29//#define CIRCULAR_AREA
30
31#define MAX_NPC_PER_MAP 512
32#define BLOCK_SIZE 8
33#define AREA_SIZE battle_config.area_size
34#define DAMAGELOG_SIZE 30
35#define LOOTITEM_SIZE 10
36#define MAX_MOBSKILL 40
37#define MAX_MOB_LIST_PER_MAP 128
38#define MAX_EVENTQUEUE 2
39#define MAX_EVENTTIMER 32
40#define NATURAL_HEAL_INTERVAL 500
41#define MAX_FLOORITEM 500000
42#define MAX_LEVEL 99
43#define MAX_DROP_PER_MAP 48
44#define MAX_IGNORE_LIST 20 // official is 14
45#define MAX_VENDING 12
46#define MOBID_EMPERIUM 1288
47
48//The following system marks a different job ID system used by the map server,
49//which makes a lot more sense than the normal one. [Skotlex]
50//
51//These marks the "level" of the job.
52#define JOBL_2_1 0x100 //256
53#define JOBL_2_2 0x200 //512
54#define JOBL_2 0x300
55
56#define JOBL_UPPER 0x1000 //4096
57#define JOBL_BABY 0x2000  //8192
58
59//for filtering and quick checking.
60#define MAPID_UPPERMASK 0x0fff
61#define MAPID_BASEMASK 0x00ff
62//First Jobs
63//Note the oddity of the novice:
64//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
65enum {
66        MAPID_NOVICE = 0x0,
67        MAPID_SWORDMAN,
68        MAPID_MAGE,
69        MAPID_ARCHER,
70        MAPID_ACOLYTE,
71        MAPID_MERCHANT,
72        MAPID_THIEF,
73        MAPID_TAEKWON,
74        MAPID_WEDDING,
75        MAPID_GUNSLINGER,
76        MAPID_NINJA,
77        MAPID_XMAS,
78        MAPID_SUMMER,
79        MAPID_ADEPT = 0x0E,     // Adept [Brain]
80//2_1 classes
81        MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
82        MAPID_KNIGHT,
83        MAPID_WIZARD,
84        MAPID_HUNTER,
85        MAPID_PRIEST,
86        MAPID_BLACKSMITH,
87        MAPID_ASSASSIN,
88        MAPID_STAR_GLADIATOR,
89        MAPID_NECROMANCER = JOBL_2_1|0x0E,      // Necromancer [Brain]
90//2_2 classes
91        MAPID_CRUSADER = JOBL_2_2|0x1,
92        MAPID_SAGE,
93        MAPID_BARDDANCER,
94        MAPID_MONK,
95        MAPID_ALCHEMIST,
96        MAPID_ROGUE,
97        MAPID_SOUL_LINKER,
98        MAPID_WARLOCK = JOBL_2_2|0x0E, // Warlock [Flavio]
99//1-1, advanced
100        MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
101        MAPID_SWORDMAN_HIGH,
102        MAPID_MAGE_HIGH,
103        MAPID_ARCHER_HIGH,
104        MAPID_ACOLYTE_HIGH,
105        MAPID_MERCHANT_HIGH,
106        MAPID_THIEF_HIGH,
107//2_1 advanced
108        MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
109        MAPID_HIGH_WIZARD,
110        MAPID_SNIPER,
111        MAPID_HIGH_PRIEST,
112        MAPID_WHITESMITH,
113        MAPID_ASSASSIN_CROSS,
114//2_2 advanced
115        MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
116        MAPID_PROFESSOR,
117        MAPID_CLOWNGYPSY,
118        MAPID_CHAMPION,
119        MAPID_CREATOR,
120        MAPID_STALKER,
121//1-1 baby
122        MAPID_BABY = JOBL_BABY|0x0,
123        MAPID_BABY_SWORDMAN,
124        MAPID_BABY_MAGE,
125        MAPID_BABY_ARCHER,
126        MAPID_BABY_ACOLYTE,
127        MAPID_BABY_MERCHANT,
128        MAPID_BABY_THIEF,
129        MAPID_BABY_TAEKWON,
130//2_1 baby
131        MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
132        MAPID_BABY_KNIGHT,
133        MAPID_BABY_WIZARD,
134        MAPID_BABY_HUNTER,
135        MAPID_BABY_PRIEST,
136        MAPID_BABY_BLACKSMITH,
137        MAPID_BABY_ASSASSIN,
138        MAPID_BABY_STAR_GLADIATOR,
139//2_2 baby
140        MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
141        MAPID_BABY_SAGE,
142        MAPID_BABY_BARDDANCER,
143        MAPID_BABY_MONK,
144        MAPID_BABY_ALCHEMIST,
145        MAPID_BABY_ROGUE,
146        MAPID_BABY_SOUL_LINKER,
147};
148
149//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
150#define MESSAGE_SIZE (79 + 1)
151//String length you can write in the 'talking box'
152#define CHATBOX_SIZE (70 + 1)
153//Chatroom-related string sizes
154#define CHATROOM_TITLE_SIZE (36 + 1)
155#define CHATROOM_PASS_SIZE (8 + 1)
156//Max allowed chat text length
157#define CHAT_SIZE_MAX (255 + 1)
158
159#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
160
161//Specifies maps where players may hit each other
162#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
163//Specifies maps that have special GvG/WoE restrictions
164#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
165//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
166#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
167// No Kill Steal Protection
168#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg)
169
170//This stackable implementation does not means a BL can be more than one type at a time, but it's
171//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
172enum bl_type { 
173        BL_NUL   = 0x000,
174        BL_PC    = 0x001,
175        BL_MOB   = 0x002,
176        BL_PET   = 0x004,
177        BL_HOM   = 0x008,
178        BL_ITEM  = 0x010,
179        BL_SKILL = 0x020,
180        BL_NPC   = 0x040,
181        BL_CHAT  = 0x080,
182
183        BL_ALL   = 0xFFF,
184};
185
186//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
187#define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
188
189enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP };
190
191enum {
192        RC_FORMLESS=0,
193        RC_UNDEAD,
194        RC_BRUTE,
195        RC_PLANT,
196        RC_INSECT,
197        RC_FISH,
198        RC_DEMON,
199        RC_DEMIHUMAN,
200        RC_ANGEL,
201        RC_DRAGON,
202        RC_BOSS,
203        RC_NONBOSS,
204        RC_MAX
205};
206
207enum {
208        ELE_NEUTRAL=0,
209        ELE_WATER,
210        ELE_EARTH,
211        ELE_FIRE,
212        ELE_WIND,
213        ELE_POISON,
214        ELE_HOLY,
215        ELE_DARK,
216        ELE_GHOST,
217        ELE_UNDEAD,
218        ELE_MAX
219};
220
221enum auto_trigger_flag {
222        ATF_SELF=0x01,
223        ATF_TARGET=0x02,
224        ATF_SHORT=0x04,
225        ATF_LONG=0x08
226};
227
228struct block_list {
229        struct block_list *next,*prev;
230        int id;
231        short m,x,y;
232        enum bl_type type;
233};
234
235
236// Mob List Held in memory for Dynamic Mobs [Wizputer]
237// Expanded to specify all mob-related spawn data by [Skotlex]
238struct spawn_data {
239        short class_; //Class, used because a mob can change it's class
240        unsigned short m,x,y;   //Spawn information (map, point, spawn-area around point)
241        signed short xs,ys;
242        unsigned short num; //Number of mobs using this structure
243        unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
244        unsigned int level; //Custom level.
245        unsigned int delay1,delay2; //Min delay before respawning after spawn/death
246        struct {
247                unsigned size :2; //Holds if mob has to be tiny/large
248                unsigned ai :2; //Holds if mob is special ai.
249                unsigned dynamic :1; //Whether this data is indexed by a map's dynamic mob list
250        } state;
251        char name[NAME_LENGTH],eventname[50]; //Name/event
252};
253
254
255
256
257struct flooritem_data {
258        struct block_list bl;
259        unsigned char subx,suby;
260        int cleartimer;
261        int first_get_charid,second_get_charid,third_get_charid;
262        unsigned int first_get_tick,second_get_tick,third_get_tick;
263        struct item item_data;
264};
265
266enum _sp {
267        SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP,  // 0-7
268        SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT,  // 8-15
269        SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP,      // 16-23
270        SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f,     // 24-31
271        SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27,    // 32-39
272        SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1,       // 40-47
273        SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL,        // 48-55
274        SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE,     //56-60
275        SP_CARTINFO=99, // 99
276
277        SP_BASEJOB=119, // 100+19 - celest
278        SP_BASECLASS=120,       //Hmm.. why 100+19? I just use the next one... [Skotlex]
279       
280        // original 1000-
281        SP_ATTACKRANGE=1000,    SP_ATKELE,SP_DEFELE,    // 1000-1002
282        SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
283        SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
284        SP_ADDEFF, SP_RESEFF,   // 1012-1013
285        SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
286        SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
287        SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
288        SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
289        SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
290        SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
291        SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
292        SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
293        SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
294        SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
295        SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
296        SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
297        SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
298        SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
299        SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
300        SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
301        SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
302        SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
303        SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
304        SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
305        SP_IGNORE_MDEF_RATE, //1086
306       
307        SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
308        SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
309        SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
310
311        SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
312        SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020
313        SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
314        SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE,      // 2026-2030
315        SP_SP_GAIN_RACE, SP_SUBRACE2, SP_FREE2, // 2031-2033
316        SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
317        SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
318        SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
319        //Before adding new bonuses, reuse the currently free slots:
320        //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS)
321        //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT)
322};
323
324enum _look {
325        LOOK_BASE,
326        LOOK_HAIR,
327        LOOK_WEAPON,
328        LOOK_HEAD_BOTTOM,
329        LOOK_HEAD_TOP,
330        LOOK_HEAD_MID,
331        LOOK_HAIR_COLOR,
332        LOOK_CLOTHES_COLOR,
333        LOOK_SHIELD,
334        LOOK_SHOES
335};
336
337// used by map_setcell()
338typedef enum {
339        CELL_WALKABLE,
340        CELL_SHOOTABLE,
341        CELL_WATER,
342
343        CELL_NPC,
344        CELL_BASILICA,
345        CELL_LANDPROTECTOR,
346        CELL_NOVENDING,
347        CELL_NOCHAT,
348} cell_t;
349
350// used by map_getcell()
351typedef enum {
352        CELL_GETTYPE,           // retrieves a cell's 'gat' type
353
354        CELL_CHKWALL,           // wall (gat type 1)
355        CELL_CHKWATER,          // water (gat type 3)
356        CELL_CHKCLIFF,          // cliff/gap (gat type 5)
357
358        CELL_CHKPASS,           // passable cell (gat type non-1/5)
359        CELL_CHKREACH,          // Same as PASS, but ignores the cell-stacking mod.
360        CELL_CHKNOPASS,         // non-passable cell (gat types 1 and 5)
361        CELL_CHKNOREACH,        // Same as NOPASS, but ignores the cell-stacking mod.
362        CELL_CHKSTACK,          // whether cell is full (reached cell stacking limit)
363
364        CELL_CHKNPC,
365        CELL_CHKBASILICA,
366        CELL_CHKLANDPROTECTOR,
367        CELL_CHKNOVENDING,
368        CELL_CHKNOCHAT,
369} cell_chk;
370
371struct mapcell
372{
373        // terrain flags
374        unsigned char
375                walkable : 1,
376                shootable : 1,
377                water : 1;
378
379        // dynamic flags
380        unsigned char
381                npc : 1,
382                basilica : 1,
383                landprotector : 1,
384                novending : 1,
385                nochat : 1;
386
387#ifdef CELL_NOSTACK
388        unsigned char cell_bl; //Holds amount of bls in this cell.
389#endif
390};
391
392struct barricade_data {
393        char npc_event[50];
394        short m, x, y, count, amount, dir;
395
396        bool killable, shootable, walkable;
397};
398
399struct map_data {
400        char name[MAP_NAME_LENGTH];
401        unsigned short index; // The map index used by the mapindex* functions.
402        struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
403        struct block_list **block;
404        struct block_list **block_mob;
405        int m;
406        short xs,ys; // map dimensions (in cells)
407        short bxs,bys; // map dimensions (in blocks)
408        int npc_num;
409        int users;
410        int barricade_num;
411        struct map_flag {
412                unsigned town : 1; // [Suggestion to protect Mail System]
413                unsigned autotrade : 1;
414                unsigned allowks : 1; // [Kill Steal Protection]
415                unsigned nomemo : 1;
416                unsigned noteleport : 1;
417                unsigned noreturn : 1;
418                unsigned monster_noteleport : 1;
419                unsigned nosave : 1;
420                unsigned nobranch : 1;
421                unsigned noexppenalty : 1;
422                unsigned pvp : 1;
423                unsigned pvp_noparty : 1;
424                unsigned pvp_noguild : 1;
425                unsigned pvp_nightmaredrop :1;
426                unsigned pvp_nocalcrank : 1;
427                unsigned gvg_castle : 1;
428                unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
429                unsigned gvg_dungeon : 1; // Celest
430                unsigned gvg_noparty : 1;
431                unsigned nozenypenalty : 1;
432                unsigned notrade : 1;
433                unsigned noskill : 1;
434                unsigned nowarp : 1;
435                unsigned nowarpto : 1;
436                unsigned noicewall : 1; // [Valaris]
437                unsigned snow : 1; // [Valaris]
438                unsigned clouds : 1;
439                unsigned clouds2 : 1; // [Valaris]
440                unsigned fog : 1; // [Valaris]
441                unsigned fireworks : 1;
442                unsigned sakura : 1; // [Valaris]
443                unsigned leaves : 1; // [Valaris]
444                unsigned rain : 1; // [Valaris]
445                unsigned indoors : 1; // celest
446                unsigned nogo : 1; // [Valaris]
447                unsigned nobaseexp      : 1; // [Lorky] added by Lupus
448                unsigned nojobexp       : 1; // [Lorky]
449                unsigned nomobloot      : 1; // [Lorky]
450                unsigned nomvploot      : 1; // [Lorky]
451                unsigned nightenabled :1; //For night display. [Skotlex]
452                unsigned restricted     : 1; // [Komurka]
453                unsigned nodrop : 1;
454                unsigned novending : 1;
455                unsigned loadevent : 1;
456                unsigned nochat :1;
457                unsigned partylock :1;
458                unsigned guildlock :1;
459        } flag;
460        struct point save;
461        struct npc_data *npc[MAX_NPC_PER_MAP];
462        struct {
463                int drop_id;
464                int drop_type;
465                int drop_per;
466        } drop_list[MAX_DROP_PER_MAP];
467
468        struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
469        int mob_delete_timer;   // [Skotlex]
470        int zone;       // zone number (for item/skill restrictions)
471        int jexp;       // map experience multiplicator
472        int bexp;       // map experience multiplicator
473        int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
474};
475
476/// Stores information about a remote map (for multi-mapserver setups).
477/// Beginning of data structure matches 'map_data', to allow typecasting.
478struct map_data_other_server {
479        char name[MAP_NAME_LENGTH];
480        unsigned short index; //Index is the map index used by the mapindex* functions.
481        struct mapcell* cell; // If this is NULL, the map is not on this map-server
482        uint32 ip;
483        uint16 port;
484};
485
486int map_getcell(int,int,int,cell_chk);
487int map_getcellp(struct map_data*,int,int,cell_chk);
488void map_setcell(int m, int x, int y, cell_t cell, bool flag);
489void map_setgatcell(int m, int x, int y, int gat);
490
491extern struct map_data map[];
492extern int map_num;
493
494extern int autosave_interval;
495extern int minsave_interval;
496extern int save_settings;
497extern int agit_flag;
498extern int night_flag; // 0=day, 1=night [Yor]
499extern int enable_spy; //Determines if @spy commands are active.
500extern char db_path[256];
501
502extern char motd_txt[];
503extern char help_txt[];
504extern char help2_txt[];
505extern char charhelp_txt[];
506
507extern char wisp_server_name[];
508
509// ŽI‘S‘̏î•ñ
510void map_setusers(int);
511int map_getusers(void);
512int map_usercount(void);
513// blockíœŠÖ˜A
514int map_freeblock(struct block_list *bl);
515int map_freeblock_lock(void);
516int map_freeblock_unlock(void);
517// blockŠÖ˜A
518int map_addblock(struct block_list* bl);
519int map_delblock(struct block_list* bl);
520int map_moveblock(struct block_list *, int, int, unsigned int);
521int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
522int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
523int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
524int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
525int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
526int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
527int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
528//blockŠÖ˜A‚ɒljÁ
529int map_count_oncell(int m,int x,int y,int type);
530struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
531// ˆêŽž“IobjectŠÖ˜A
532int map_addobject(struct block_list *);
533int map_delobject(int);
534int map_delobjectnofree(int id);
535void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
536int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
537//
538int map_quit(struct map_session_data *);
539// npc
540bool map_addnpc(int,struct npc_data *);
541
542// °ƒAƒCƒeƒ€ŠÖ˜A
543int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr data);
544int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data);
545#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
546int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
547
548// ƒLƒƒƒ‰id„ƒLƒƒƒ‰–Œ •ÏŠ·ŠÖ˜A
549void map_addnickdb(int charid, const char* nick);
550void map_delnickdb(int charid, const char* nick);
551void map_reqnickdb(struct map_session_data* sd,int charid);
552const char* map_charid2nick(int charid);
553struct map_session_data* map_charid2sd(int charid);
554
555struct map_session_data * map_id2sd(int id);
556struct mob_data * map_id2md(int id);
557struct npc_data * map_id2nd(int id);
558struct block_list * map_id2bl(int id);
559
560#define map_id2index(id) map[(id)].index
561int map_mapindex2mapid(unsigned short mapindex);
562int map_mapname2mapid(const char* name);
563int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
564int map_setipport(unsigned short map, uint32 ip, uint16 port);
565int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
566int map_eraseallipport(void);
567void map_addiddb(struct block_list *);
568void map_deliddb(struct block_list *bl);
569void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
570void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
571void map_foreachnpc(int (*func)(struct npc_data* bl, va_list args), ...);
572void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
573struct map_session_data * map_nick2sd(const char*);
574
575/// Bitfield of flags for the iterator.
576enum e_mapitflags
577{
578        MAPIT_NORMAL = 0,
579//      MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
580};
581struct s_mapiterator;
582struct s_mapiterator*   mapit_alloc(enum e_mapitflags flags, enum bl_type types);
583void                    mapit_free(struct s_mapiterator* mapit);
584struct block_list*      mapit_first(struct s_mapiterator* mapit);
585struct block_list*      mapit_last(struct s_mapiterator* mapit);
586struct block_list*      mapit_next(struct s_mapiterator* mapit);
587struct block_list*      mapit_prev(struct s_mapiterator* mapit);
588bool                    mapit_exists(struct s_mapiterator* mapit);
589#define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
590#define mapit_geteachpc()   mapit_alloc(MAPIT_NORMAL,BL_PC)
591#define mapit_geteachmob()  mapit_alloc(MAPIT_NORMAL,BL_MOB)
592#define mapit_geteachnpc()  mapit_alloc(MAPIT_NORMAL,BL_NPC)
593#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
594
595// ‚»‚Ì‘Œ
596int map_check_dir(int s_dir,int t_dir);
597unsigned char map_calc_dir( struct block_list *src,int x,int y);
598int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
599
600int cleanup_sub(struct block_list *bl, va_list ap);
601
602void map_helpscreen(int flag); // [Valaris]
603int map_delmap(char* mapname);
604
605int map_addmobtolist(unsigned short m, struct spawn_data *spawn);       // [Wizputer]
606void map_spawnmobs(int); // [Wizputer]
607void map_removemobs(int); // [Wizputer]
608void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
609
610extern char *INTER_CONF_NAME;
611extern char *LOG_CONF_NAME;
612extern char *MAP_CONF_NAME;
613extern char *BATTLE_CONF_FILENAME;
614extern char *ATCOMMAND_CONF_FILENAME;
615extern char *CHARCOMMAND_CONF_FILENAME;
616extern char *SCRIPT_CONF_NAME;
617extern char *MSG_CONF_NAME;
618extern char *GRF_PATH_FILENAME;
619
620extern char *map_server_dns;
621
622//Useful typedefs from jA [Skotlex]
623typedef struct map_session_data TBL_PC;
624typedef struct npc_data         TBL_NPC;
625typedef struct mob_data         TBL_MOB;
626typedef struct flooritem_data   TBL_ITEM;
627typedef struct chat_data        TBL_CHAT;
628typedef struct skill_unit       TBL_SKILL;
629typedef struct pet_data         TBL_PET;
630typedef struct homun_data       TBL_HOM;
631
632#define BL_CAST(type_, bl) \
633        ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
634
635
636extern int lowest_gm_level;
637extern char main_chat_nick[16];
638
639#ifndef TXT_ONLY
640
641#include "../common/sql.h"
642
643extern int db_use_sqldbs;
644
645extern Sql* mmysql_handle;
646extern Sql* logmysql_handle;
647
648extern char item_db_db[32];
649extern char item_db2_db[32];
650extern char mob_db_db[32];
651extern char mob_db2_db[32];
652extern char char_db[32];
653
654#endif /* not TXT_ONLY */
655
656#endif /* _MAP_H_ */
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