1 | // |
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2 | // This sample script tests: |
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3 | // * how npc-variables work with duplicated npcs |
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4 | // * how the trigger area is applied to duplicates |
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5 | // |
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6 | // Outcome (r11216 trunk): |
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7 | // * the variables are _shared_ between all duplicates |
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8 | // * each duplicate knows its own map coordinates |
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9 | // * 'OnInit' loads the middle poring last, for some reason |
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10 | // * duplicates always override the source npc's trigger area (even 0x0) |
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11 | // |
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12 | |
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13 | - script Test Script -1,1,1,{ |
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14 | mes "Hi."; |
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15 | mes "My coords are "+ .map$ +", "+ .x +"/" +.y ; |
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16 | close; |
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17 | |
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18 | OnInit: |
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19 | getmapxy(.map$, .x, .y, 1); |
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20 | end; |
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21 | |
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22 | OnTouch: |
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23 | getmapxy(.map$, .x, .y, 1); |
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24 | emotion e_scissors; |
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25 | end; |
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26 | } |
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27 | |
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28 | prontera,150,175,4 duplicate(Test Script) Test1 909 |
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29 | prontera,155,175,4 duplicate(Test Script) Test2 909,2,2 |
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30 | prontera,160,175,4 duplicate(Test Script) Test3 909,3,3 |
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