1 | //===== eAthena Script ======================================= |
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2 | //= Sample localized NPC |
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3 | //===== By: ================================================== |
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4 | //= eAthena Dev Team |
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5 | //===== Current Version: ===================================== |
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6 | //= v1.0 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena with setd, getd |
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9 | //===== Description: ========================================= |
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10 | //= Example of a localized NPC. |
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11 | //= |
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12 | //= There are many ways to do it, this is just one option. |
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13 | //= The player has a global account variable ##_langid_ that |
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14 | //= identifies the it's language. |
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15 | //= |
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16 | //= The default language should always have langid 0. |
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17 | //= When a message isn't found for the player's langid |
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18 | //= (strlen = 0), the message from langid 0 is used instead. |
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19 | //= |
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20 | //= Each message is identified by a string that must only |
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21 | //= contain valid variable name characters. |
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22 | //= |
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23 | //= void setlang(int langid) |
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24 | //= - sets the player's language |
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25 | //= int getlang(void) |
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26 | //= - returns the player's language |
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27 | //= void setmes2(string name,int langid,string text) |
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28 | //= - sets the localized text for name |
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29 | //= string getmes2(string name,int langid) |
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30 | //= - returns the localized text of name |
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31 | //= void mes2(string name) |
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32 | //= - displays the localized text of name |
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33 | //= |
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34 | //===== Additional Comments: ================================= |
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35 | //= To use this globally, just put the functions in Global_Functions.txt |
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36 | //============================================================ |
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37 | |
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38 | ////////////////////////////////////////////////////////////// |
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39 | /// Sets the language of the player account. |
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40 | /// @param langid Languange identifier (0 for default) |
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41 | function script setlang { |
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42 | set ##_langid_, getarg(0); |
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43 | return; |
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44 | } |
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45 | |
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46 | ////////////////////////////////////////////////////////////// |
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47 | /// Returns the language identifier of the player |
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48 | function script getlang { |
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49 | return ##_langid_; |
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50 | } |
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51 | |
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52 | ////////////////////////////////////////////////////////////// |
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53 | /// Sets a localized text entry. |
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54 | /// Does not need a RID attached. |
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55 | /// @param name Message identifier |
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56 | /// @param langid Language identifier (0 for default) |
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57 | /// @param text Text message |
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58 | function script setmes2 { |
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59 | set $@mes2_name$, getarg(0); |
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60 | set $@mes2_langid, getarg(1); |
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61 | set $@mes2_text$, getarg(2); |
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62 | set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$"; |
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63 | |
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64 | //debugmes "setmes2 \""+ $@mes2_var$ +"\", \""+ $@mes2_text$ +"\";"; |
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65 | |
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66 | // set the localized text |
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67 | setd $@mes2_var$, $@mes2_text$; |
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68 | return; |
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69 | } |
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70 | |
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71 | ////////////////////////////////////////////////////////////// |
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72 | /// Sets a localized text entry. |
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73 | /// Does not need a RID attached. |
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74 | /// @param name Message identifier |
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75 | /// @param langid Language identifier (0 for default) |
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76 | /// @return Text message |
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77 | function script getmes2 { |
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78 | set $@mes2_name$, getarg(0); |
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79 | set $@mes2_langid, getarg(1); |
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80 | set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$"; |
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81 | set $@mes2_text$, getd($@mes2_var$); |
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82 | |
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83 | //debugmes "getmes2(\""+ $@mes2_var$ +"\")=\""+ $@mes2_text$ +"\""; |
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84 | |
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85 | return $@mes2_text$; |
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86 | } |
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87 | |
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88 | ////////////////////////////////////////////////////////////// |
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89 | /// mes for localized text. |
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90 | /// index should be a unique string, made up only of characters |
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91 | /// that are valis as a variable name |
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92 | /// @param index Message identifier |
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93 | function script mes2 { |
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94 | set @mes2_index$, getarg(0); |
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95 | |
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96 | if( getstrlen(@mes2_index$) == 0 ) |
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97 | return; // invalid index |
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98 | |
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99 | // print localized text |
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100 | set @mes2_text$, callfunc("getmes2",@mes2_index$,##_langid_); |
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101 | if( getstrlen(@mes2_text$) == 0 ) |
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102 | { |
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103 | if( ##_langid_ != 0 ) |
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104 | {// revert to default language |
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105 | set @mes2_text$, callfunc("getmes2",@mes2_index$,0); |
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106 | if( getstrlen(@mes2_text$) != 0 ) |
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107 | mes @mes2_text$; // default text |
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108 | } |
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109 | } else |
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110 | mes @mes2_text$; // localized text |
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111 | return; |
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112 | } |
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113 | |
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114 | ////////////////////////////////////////////////////////////// |
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115 | /// Sample localized NPC |
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116 | prontera,155,183,4 script LocalizedNPC 705,{ |
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117 | // Get text for specific languages |
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118 | set @menu1$, callfunc("getmes2","LNPC_lang",0); |
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119 | set @menu2$, callfunc("getmes2","LNPC_lang",1); |
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120 | do { |
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121 | // get text that fallbacks to language 0 |
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122 | callfunc "mes2", "LNPC_name"; |
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123 | // localized mes |
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124 | callfunc "mes2", "LNPC_lang"; |
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125 | callfunc "mes2", "LNPC_text"; |
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126 | next; |
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127 | |
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128 | switch(select(@menu1$,@menu2$,"Cancel")) |
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129 | { |
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130 | case 1: |
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131 | case 2: |
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132 | // Set player language |
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133 | callfunc "setlang",@menu-1; |
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134 | break; |
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135 | } |
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136 | } while( @menu != 3 ); |
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137 | close; |
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138 | end; |
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139 | |
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140 | OnInterIfInitOnce: |
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141 | // Load the localized text. |
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142 | // This can be anywhere, as long as it's executed before the coresponding getmes2/mes2 calls |
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143 | // 0 - English (default) |
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144 | // 1 - Portuguese |
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145 | callfunc "setmes2", "LNPC_name", 0, "[LocalizedNPC]"; |
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146 | callfunc "setmes2", "LNPC_lang", 0, "EN"; |
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147 | callfunc "setmes2", "LNPC_lang", 1, "PT"; |
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148 | callfunc "setmes2", "LNPC_text", 0, "Something in english"; |
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149 | callfunc "setmes2", "LNPC_text", 1, "Algo em português"; |
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150 | end; |
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151 | } |
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