1 | // eAthena Special NPC |
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2 | |
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3 | // PCLoginEvent NPC (davidsiaw) |
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4 | //============================================================================== |
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5 | // How it works: |
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6 | // When a player logs in, the NPC will run as if he just clicked it. Which means |
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7 | // if the script is like this: |
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8 | // |
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9 | // [code] |
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10 | // prontera,0,0,0 script OnPCLoginEvent -1,{ |
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11 | // mes "lmao"; |
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12 | // close; |
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13 | // } |
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14 | // [/code] |
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15 | // |
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16 | // every player who logs in will receive a message 'lmao' in their face as soon |
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17 | // as they can see the map. |
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18 | //----------------------------------------------------------------------------- |
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19 | // Note: |
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20 | // 1) This NPC will only run if its name is 'PCLoginEvent' |
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21 | // 2) I made it invisible because you don't need to see it. Its an abstract NPC |
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22 | // 3) If you don't want it, simply delete it |
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23 | // 4) If you have more than one PCLoginEvent NPC, strange things will happen. |
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24 | // 5) You can put this script in ANY file. |
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25 | // 6) I put an end; there because that just makes it do nothing. |
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26 | // 7) Modify this script to your liking and give your players a surprise |
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27 | // 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY |
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28 | // LOGGING ON |
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29 | // 9) There are 2 ways to use this - check the examples below! |
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30 | |
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31 | // |
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32 | // The 1st type -- with 'event_script_type' set to 0 |
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33 | // |
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34 | prontera,0,0,0 script OnPCLoginEvent -1,{ |
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35 | end; |
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36 | } |
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37 | |
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38 | // |
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39 | // The 2nd type -- with 'event_script_type' set to 1 |
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40 | // |
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41 | prontera,155,175,0 script An NPC 46,{ |
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42 | close; |
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43 | OnPCLoginEvent: |
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44 | // this part will run |
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45 | close; |
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46 | } |
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47 | |
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48 | prontera,156,176,0 script Another NPC 46,{ |
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49 | close; |
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50 | OnPCLoginEvent: |
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51 | // this part runs AS WELL |
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52 | close; |
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53 | } |
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