1 | //===== eAthena Script ======================================= |
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2 | //= Swordsman Skills Quests |
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3 | //===== By: ================================================== |
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4 | //= kobra_k88 |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.6 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Quests for skills: Fatal Blow, Mobile HP Recovery, |
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12 | // Auto-Berserk |
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13 | //===== Additional Comments: ================================= |
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14 | //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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15 | //============================================================ |
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16 | |
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17 | izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ |
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18 | if (BaseClass == Job_Swordman) { |
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19 | if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { |
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20 | mes "[De Thomas]"; |
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21 | mes "Oh, no! You must have been hurt! Are you ok?"; |
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22 | mes "You must have fought hard to get such serious injuries.."; |
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23 | mes "Being a swordsman must come with a lot of responsibility and sacrifice."; |
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24 | next; |
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25 | mes "[De Thomas]"; |
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26 | if (Sex == 0) |
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27 | mes "For these swordsmen and knights, there is a wonderful skill."; |
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28 | else |
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29 | mes "For these swordswomen and knights, there is a wonderful skill young lady."; |
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30 | mes "I present to you - HP Recovery While Moving!"; |
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31 | mes "Body moving is a splendid skill"; |
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32 | mes "that allows you to regain strength(HP)"; |
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33 | mes "while you are moving!"; |
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34 | next; |
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35 | mes "[De Thomas]"; |
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36 | mes "It is currently under development"; |
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37 | mes "so it may not recover that much,"; |
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38 | mes "but it will help a little."; |
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39 | mes "What do you think? Would you like to learn this skill?"; |
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40 | next; |
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41 | if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) { |
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42 | mes "[De Thomas]"; |
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43 | mes "Very well. I will tell you what you need to learn this skill."; |
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44 | mes "First, your job level must be higher than ^00880035^000000."; |
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45 | mes "You will also need ^008800200 empty bottles^000000."; |
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46 | mes "Why? Because it is proof that you fought fiercely to have used that many potions."; |
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47 | next; |
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48 | mes "[De Thomas]"; |
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49 | mes "Also, the armor you used in battle."; |
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50 | mes "This is also proof of an experienced fighter."; |
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51 | mes "For the armor... your armor is perfect!"; |
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52 | mes "Bring your armor!"; |
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53 | mes "Last but not least... bring me one ^008800Moth Wing^000000."; |
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54 | next; |
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55 | select("Eh? You need that, too?"); |
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56 | mes "[De Thomas]"; |
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57 | mes "Not really.. I don't really NEED it."; |
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58 | mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; |
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59 | mes "Of course! It would be much easier for me to get it myself."; |
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60 | mes "but I must work here all the time so I don't exactly have the time to go out and get it."; |
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61 | next; |
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62 | mes "[De Thomas]"; |
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63 | mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; |
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64 | mes "Please, find me one...*sniffsniff*"; |
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65 | mes "If you don't..."; |
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66 | set SWORD_SK,1; |
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67 | mes "You won't get anything! Muahahaha."; |
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68 | close; |
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69 | } |
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70 | mes "[De Thomas]"; |
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71 | mes "..."; |
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72 | close; |
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73 | } |
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74 | else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { |
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75 | mes "[De Thomas]"; |
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76 | mes "Welcome back..."; |
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77 | mes "are you ready to learn Body Movin'?"; |
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78 | next; |
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79 | switch(select("Yes.:No, I'm not ready yet.")) { |
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80 | case 1: |
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81 | if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) { |
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82 | mes "[De Thomas]"; |
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83 | mes "Let's see....."; |
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84 | next; |
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85 | mes "[De Thomas]"; |
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86 | mes "Ok! I shall now teach you..."; |
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87 | mes "..The Body Movin' skill!"; |
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88 | next; |
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89 | delitem 713,200; //Empty_Bottle |
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90 | delitem 1058,1; //Wing_Of_Moth |
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91 | skill "SM_MOVINGRECOVERY",1,0; |
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92 | set SWORD_SK,0; |
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93 | mes "[De Thomas]"; |
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94 | mes "There you go!"; |
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95 | mes "Try it yourself."; |
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96 | mes "But don't overdo it."; |
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97 | next; |
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98 | mes "[De Thomas]"; |
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99 | mes "Oh yeah, I won't be needing your"; |
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100 | mes "armor so you can keep it."; |
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101 | mes "..Good luck now!"; |
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102 | close; |
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103 | } |
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104 | else if (JobLevel < 35) { |
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105 | mes "[De Thomas]"; |
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106 | mes "Wait a second your Job level isn't above ^00880035^000000!"; |
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107 | mes "Come back when it is."; |
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108 | close; |
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109 | } |
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110 | else if (countitem(713) < 200 || countitem(1058) < 1) { |
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111 | mes "[De Thomas]"; |
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112 | mes "You do not have all the items I asked for."; |
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113 | next; |
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114 | mes "[De Thomas]"; |
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115 | mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; |
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116 | close; |
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117 | } |
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118 | else { |
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119 | mes "[De Thomas]"; |
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120 | mes "You do not have all the items I asked for."; |
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121 | next; |
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122 | mes "[De Thomas]"; |
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123 | mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; |
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124 | close; |
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125 | } |
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126 | case 2: |
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127 | mes "[De Thomas]"; |
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128 | mes "Is that so?"; |
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129 | mes "Then come when you are prepared."; |
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130 | close; |
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131 | } |
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132 | } |
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133 | else { |
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134 | mes "[De Thomas]"; |
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135 | mes "Oh, it's you?"; |
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136 | mes "Long time no see!"; |
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137 | mes "You seem healthier than before."; |
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138 | mes "Hahahaha!"; |
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139 | mes "Take care! See you again!"; |
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140 | close; |
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141 | } |
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142 | } |
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143 | else { |
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144 | mes "[De Thomas]"; |
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145 | mes "My name is De Thomas Carlos."; |
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146 | mes "Knight of Prontera's 3rd Calvary."; |
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147 | mes "I have a certain duty these days."; |
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148 | mes "Ehem! Need I say more."; |
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149 | close; |
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150 | } |
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151 | } |
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152 | |
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153 | prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ |
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154 | if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { |
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155 | if (getskilllv("SM_FATALBLOW") == 1) { |
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156 | mes "[Leon]"; |
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157 | mes "Eh?"; |
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158 | mes "I was wondering who that was!"; |
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159 | mes "Why it's you from before!"; |
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160 | mes "Nice to see you again! How are you?"; |
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161 | mes "Be careful! Hahaha!"; |
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162 | close; |
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163 | } |
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164 | else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) { |
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165 | mes "[Leon]"; |
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166 | mes "Ooh! You are more than ready"; |
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167 | mes "to learn Fatal Blow!"; |
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168 | mes "So how about it? Would you like to learn?"; |
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169 | next; |
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170 | switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { |
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171 | case 1: |
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172 | mes "[Leon]"; |
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173 | mes "OK, lets begin!"; |
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174 | next; |
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175 | delitem 1752,10; //Fire_Arrow |
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176 | delitem 1751,10; //Silver_Arrow |
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177 | delitem 532,1; //Banana_Juice |
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178 | delitem 962,30; //Tentacle |
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179 | delitem 526,5; //Royal_Jelly |
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180 | skill "SM_FATALBLOW",1,0; |
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181 | mes "[Leon]"; |
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182 | mes "Success!"; |
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183 | mes "Go use your new skill to its full potential."; |
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184 | mes "Hahahahahahahaha!"; |
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185 | close; |
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186 | case 2: |
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187 | mes "[Leon]"; |
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188 | mes "I don't like you!!!"; |
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189 | close; |
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190 | case 3: |
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191 | mes "[Leon]"; |
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192 | mes "I developed this skill recently."; |
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193 | mes "When you use bash, depending "; |
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194 | mes "on your level, you can stun "; |
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195 | mes "your opponent. ."; |
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196 | mes "You have learned bash, haven't you?"; |
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197 | next; |
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198 | mes "[Leon]"; |
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199 | mes "What do you think. Stun is"; |
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200 | mes "a very useful technique. Don't you find this skill attractive?"; |
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201 | mes "When you think you do, just come right back to me!"; |
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202 | close; |
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203 | } |
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204 | } |
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205 | else { |
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206 | mes "[Leon]"; |
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207 | mes "Ooh! A young and strong swordsman!"; |
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208 | next; |
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209 | mes "[Leon]"; |
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210 | mes "Wow, seeing your arm, you must enjoy using bash?"; |
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211 | next; |
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212 | select("Eh, I.. just..."); |
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213 | mes "[Leon]"; |
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214 | if (Sex == 0) { |
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215 | mes "No need to be surprised."; |
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216 | mes "If you use a sword, of course you ought to have a good arm!"; |
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217 | } |
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218 | else { |
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219 | mes "Nothing to be embarrassed about."; |
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220 | mes "Even if you are a female you need a strong arm to use a sword!"; |
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221 | } |
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222 | mes "In times of only useless and lazy youngsters,"; |
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223 | mes "I'm glad I met someone strong like you."; |
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224 | next; |
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225 | mes "[Leon]"; |
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226 | mes "Yes, I would like to give a present to an awesome swordsman like you."; |
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227 | next; |
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228 | switch(select("What present?:It's ok.")) { |
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229 | case 1: |
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230 | mes "[Leon]"; |
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231 | mes "Haha nothing special, but a skill to attack the vital point!"; |
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232 | next; |
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233 | break; |
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234 | case 2: |
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235 | mes "[Leon]"; |
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236 | mes "...Haha nothing special, just a skill that aims at the vital spot!"; |
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237 | next; |
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238 | break; |
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239 | } |
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240 | mes "[Leon]"; |
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241 | mes "It's a skill I developed recently."; |
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242 | mes "When you use bash, depending on"; |
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243 | mes "your level, your opponent can"; |
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244 | mes "become stunned."; |
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245 | mes "You have learned bash, haven¡¯t you?"; |
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246 | next; |
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247 | mes "[Leon]"; |
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248 | mes "When I was a swordsman like you,"; |
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249 | mes "I used to enjoy using Bash. Every time, I thought"; |
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250 | mes "- maybe the attack would be more powerful"; |
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251 | mes "if I use stun at the same time."; |
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252 | next; |
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253 | mes "[Leon]"; |
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254 | mes "I drew back from the battlefield to do research"; |
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255 | mes "and finally, I developed this wonderful new skill!"; |
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256 | mes "Would you like to learn this skill?"; |
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257 | next; |
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258 | switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) { |
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259 | case 1: |
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260 | mes "[Leon]"; |
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261 | mes "Ok. I'll tell you the requirements."; |
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262 | mes "First you need to have level 5 Bash."; |
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263 | mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly."; |
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264 | mes "They are.. somewhat like ingredients."; |
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265 | next; |
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266 | mes "[Leon]"; |
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267 | mes "come to me again once you have all the materials."; |
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268 | mes "We shall talk then."; |
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269 | close; |
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270 | case 2: |
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271 | mes "[Leon]"; |
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272 | mes "Hahahahahahahahahaha!"; |
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273 | mes "... "; |
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274 | mes " ... "; |
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275 | mes " ..."; |
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276 | mes "I'm at a loss of words!?"; |
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277 | close; |
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278 | case 3: |
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279 | mes "[Sushi King Leon]"; |
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280 | mes "The best way to eat sushi is"; |
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281 | mes "with your hands."; |
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282 | mes "That is the basic."; |
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283 | mes "And dip the fish, not the rice,"; |
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284 | mes "in the soy sauce."; |
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285 | next; |
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286 | mes "[Sushi King Leon]"; |
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287 | mes "That way you get a richer flavor."; |
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288 | mes "Also, always eat the kind that is in season."; |
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289 | mes "Eating in the order of white fish then"; |
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290 | mes "blue fish will make it taste better!"; |
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291 | mes "Mmm! I like sushi~~!"; |
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292 | close; |
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293 | } |
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294 | } |
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295 | close; |
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296 | } |
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297 | else { |
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298 | mes "[Leon]"; |
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299 | mes "Oh, no! I have nothing to offer you!"; |
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300 | mes "I can't say nice and fun things to anyone"; |
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301 | mes "other than swordsmen!"; |
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302 | mes "See you in a better world!"; |
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303 | close; |
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304 | } |
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305 | |
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306 | OnTouch: |
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307 | mes "[Leon]"; |
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308 | mes "Hahahahahahaha!"; |
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309 | mes "Hahahahahahaha!"; |
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310 | close; |
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311 | } |
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312 | |
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313 | prt_in,94,57,3 script Juan#qsk_sm 85,{ |
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314 | if (BaseClass == Job_Swordman) { |
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315 | if (getskilllv("SM_AUTOBERSERK") == 1) { |
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316 | mes "[Juan]"; |
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317 | mes "Mmm? Long time no see!"; |
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318 | mes "How are you?"; |
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319 | mes "You got stronger than before."; |
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320 | mes "Many expect great things from you."; |
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321 | mes "You can do it."; |
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322 | close; |
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323 | } |
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324 | else if (BaseJob == Job_Swordman && JobLevel < 10) { |
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325 | mes "[?]"; |
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326 | mes "What are you?"; |
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327 | mes "Eh, still a beginner."; |
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328 | mes "I'm busy, so go train a little more"; |
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329 | mes "before coming back."; |
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330 | close; |
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331 | } |
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332 | else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) { |
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333 | mes "[Juan]"; |
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334 | mes "Oh, nice to meet you."; |
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335 | mes "You can be on your way. (smiley~)"; |
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336 | close; |
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337 | } |
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338 | else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) { |
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339 | if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { |
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340 | mes "[Juan]"; |
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341 | mes "Ooh. Young swordsman!"; |
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342 | mes "You are ready to learn the"; |
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343 | mes "newest skill, Auto Berserk?!"; |
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344 | next; |
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345 | switch(select("Hoho, I would like to learn it now.:What is that?")) { |
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346 | case 1: |
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347 | mes "[Juan]"; |
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348 | mes "Ok. Then.."; |
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349 | next; |
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350 | delitem 924,35; //Powder_Of_Butterfly |
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351 | delitem 958,10; //Horrendous_Mouth |
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352 | delitem 957,10; //Decayed_Nail |
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353 | delitem 518,10; //Honey |
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354 | skill "SM_AUTOBERSERK",1,0; |
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355 | mes "[Juan]"; |
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356 | mes "You have just become a swordsman"; |
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357 | mes "that can use Auto Berserk."; |
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358 | mes "You can go about "; |
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359 | mes "and achieve great things!"; |
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360 | next; |
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361 | mes "[Juan]"; |
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362 | mes "Good luck!"; |
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363 | next; |
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364 | mes "[Juan]"; |
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365 | mes "....................................oh yeah."; |
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366 | mes "I forgot to say something."; |
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367 | mes "There are some things you must keep in mind."; |
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368 | next; |
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369 | mes "[Juan]"; |
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370 | mes "Once you regain health,"; |
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371 | mes "this skill will subside."; |
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372 | mes "Also, there isn't really a time limit"; |
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373 | mes "but it can still disappear when"; |
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374 | mes "it is attacked with a skill that can"; |
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375 | mes "nullify provoke."; |
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376 | next; |
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377 | mes "[Juan]"; |
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378 | mes "If you don't remember these characteristics,"; |
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379 | mes "you may run into some problems on the battlefield"; |
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380 | mes "when the skill disappears all of a sudden."; |
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381 | next; |
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382 | mes "[Juan]"; |
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383 | mes "Then... bye for real~"; |
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384 | close; |
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385 | case 2: |
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386 | mes "[Juan]"; |
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387 | mes "Auto Berserk?"; |
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388 | mes "It's a skill crucial on the battlefield."; |
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389 | mes "When your health is in red,"; |
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390 | mes "your hidden potential provokes yourself"; |
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391 | mes "to help you in battle."; |
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392 | next; |
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393 | mes "[Juan]"; |
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394 | mes "It is perfect for those that"; |
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395 | mes "fight on the battlefield like fire!"; |
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396 | mes "With your ability, you can learn"; |
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397 | mes "this skill right now."; |
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398 | mes "Then, I shall tell you the necessary materials."; |
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399 | next; |
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400 | mes "[Juan]"; |
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401 | mes "You need 35 Powder of Butterfly."; |
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402 | mes "The energy from the magnificent"; |
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403 | mes "wings of a butterfly will"; |
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404 | mes "help you gather your strength!"; |
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405 | mes "And 10 Horrendous Mouth."; |
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406 | mes "10 Decayed Nail."; |
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407 | mes "and last but not least..."; |
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408 | mes "10 Honey!"; |
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409 | next; |
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410 | mes "[Juan]"; |
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411 | mes "Did you get all that down?"; |
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412 | mes "As always, please come back"; |
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413 | mes "when you are ready."; |
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414 | mes "I look forward to seeing you again."; |
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415 | close; |
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416 | } |
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417 | } |
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418 | } |
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419 | mes "[Juan]"; |
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420 | mes "Oh no, you have more injuries"; |
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421 | mes "since the last time I saw you."; |
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422 | mes "You went into battle like this?"; |
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423 | mes "Seems like you are straining yourself."; |
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424 | next; |
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425 | mes "[Juan]"; |
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426 | mes "Even though you may have a lot of strength"; |
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427 | mes "you can't do much when you reach your limits so"; |
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428 | mes "don't overestimate your powers."; |
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429 | mes "Of course you could always use the"; |
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430 | mes "skill we developed to overcome these limits."; |
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431 | next; |
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432 | switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { |
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433 | case 1: |
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434 | mes "[Juan]"; |
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435 | mes "The skill is called Berserk."; |
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436 | mes "It is deemed the flower of a battlefield."; |
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437 | mes "When your health is red,"; |
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438 | mes "your hidden potential is provokes yourself"; |
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439 | mes "to help you in battle."; |
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440 | next; |
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441 | mes "[Juan]"; |
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442 | mes "It is perfect for those that"; |
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443 | mes "fight on the battlefield like fire!"; |
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444 | mes "With your ability, you can learn"; |
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445 | mes "this skill right now."; |
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446 | mes "Then, I shall tell you the necessary materials."; |
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447 | next; |
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448 | mes "[Juan]"; |
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449 | mes "You need 35 Powder of Butterfly."; |
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450 | mes "The energy from the magnificent"; |
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451 | mes "wings of a butterfly will"; |
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452 | mes "help you gather your strength!"; |
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453 | mes "And 10 Horrendous Mouth."; |
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454 | mes "10 Decayed Nail."; |
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455 | mes "and last but not least..."; |
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456 | mes "10 Honeys!"; |
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457 | next; |
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458 | mes "[Juan]"; |
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459 | mes "Did you get all that down?"; |
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460 | mes "As always, please come back"; |
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461 | mes "when you are ready."; |
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462 | mes "I look forward to seeing you again."; |
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463 | close; |
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464 | case 2: |
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465 | mes "[Juan]"; |
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466 | mes "Bleh, were you fooled all your life."; |
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467 | mes "I don't know. Don't talk to me."; |
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468 | close; |
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469 | case 3: |
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470 | mes "[Juan]"; |
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471 | mes "Keuuuuuuuuuuuuuh!"; |
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472 | mes "Ooowwwwwuuuuuuuuuuuuuhhh!"; |
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473 | mes "Keuaaaaaaaaaaah!"; |
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474 | close; |
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475 | } |
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476 | } |
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477 | else { |
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478 | mes "[Juan]"; |
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479 | mes "Are you enjoying your trip?"; |
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480 | mes "I hope you have nice days ahead of you."; |
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481 | mes "Ah, I am just a kind knight Juan."; |
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482 | mes "Don't worry about me too much. Hahaha..."; |
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483 | close; |
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484 | } |
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485 | } |
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486 | |
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487 | //============================================================ |
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488 | // Old changelog |
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489 | //============================================================ |
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490 | //= Fully working |
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491 | //= 1.0a Now using functions found in "Global_Functions.txt" |
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492 | //= for class checks. |
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493 | //= 1.1 Added missing delitem [Lupus] |
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494 | //= 1.2 Added Baby Class Support [Lupus] |
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495 | //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] |
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496 | //= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets] |
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497 | //= 1.5 Fixed exploits [Lupus] |
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498 | //= 1.5a Fixed some typos [IVBela] |
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499 | //============================================================ |
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