1 | //===== eAthena Script ======================================= |
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2 | //= Merchant Skills Quests |
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3 | //===== By: ================================================== |
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4 | //= kobra_k88 |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.5 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Quests for skills: Crazy Uproar, Change Cart, Cart |
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12 | // Revolution |
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13 | //===== Additional Comments: ================================= |
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14 | //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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15 | //============================================================ |
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16 | |
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17 | alberta,83,96,5 script Necko#qsk_mc 98,7,7,{ |
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18 | if (BaseClass == Job_Merchant) { |
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19 | if (getskilllv("MC_LOUD") == 1) { |
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20 | mes "[Necko]"; |
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21 | mes "I'm sorry. Necko's store is..."; |
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22 | mes "Oh? Who's this?"; |
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23 | mes "Pukakakakakakakakakaka!!!"; |
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24 | mes "Long time no see!"; |
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25 | mes "How are you?"; |
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26 | mes "Nice to see you again!!"; |
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27 | mes "Anything new?"; |
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28 | mes "Wow~ I'm so glad to see you!"; |
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29 | mes "You! Stop by once in a while!"; |
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30 | mes "I might forget what you look like!"; |
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31 | mes "Pukakakakakakakakaka!!!"; |
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32 | mes "Very very nice to see you!!"; |
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33 | mes "It's so nice to see you like this!"; |
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34 | mes "Come to Alberta often!"; |
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35 | mes "Killing two birds with one stone!!"; |
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36 | mes "I get to see you, and shout also!!"; |
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37 | mes "How much better can it get!!!"; |
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38 | mes "Keuhahahahahahahaha!!"; |
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39 | mes "Pukakakakakakakakakaka!!!"; |
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40 | mes "Ppyakikakikakakakakakakaka!!"; |
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41 | close; |
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42 | } |
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43 | else if (BaseJob == Job_Merchant && JobLevel < 15) { |
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44 | mes "[Necko]"; |
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45 | mes "Oh, did you come because"; |
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46 | mes "you are infatuated with my voice?"; |
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47 | mes "My voice is loud, isn't it!"; |
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48 | mes "considering you can hear it from a distance."; |
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49 | mes "And also."; |
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50 | mes "(looks around)"; |
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51 | next; |
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52 | mes "[Necko]"; |
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53 | mes "My voice isn't just loud!"; |
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54 | mes "!"; |
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55 | mes "Once you are about a level 15 merchant"; |
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56 | mes "I will tell you the secret!"; |
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57 | mes "Then, come again!!!"; |
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58 | next; |
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59 | mes "[Necko]"; |
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60 | mes "Uahahahahahahahahahahahaha!"; |
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61 | mes "Kyukwakakakakakakakakakaka!"; |
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62 | close; |
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63 | } |
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64 | else if (countitem(722) > 6 && countitem(532) > 0 && countitem(921) > 49) { |
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65 | mes "[Necko]"; |
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66 | mes "Oh! You!"; |
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67 | mes "You are qualified to learn how to shout!"; |
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68 | mes "Learn how to shout with my help."; |
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69 | mes "Would you like to learn Crazy Uproar?"; |
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70 | next; |
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71 | switch(select("Yes!!!!:No.:What is that?")) { |
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72 | case 1: |
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73 | mes "[Necko]"; |
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74 | mes "Ahahahahaha!! Good!!!"; |
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75 | mes "That's the spirit!"; |
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76 | mes "Here we go!"; |
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77 | next; |
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78 | delitem 722,7; //Scarlet_Jewel |
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79 | delitem 532,1; //Banana_Juice |
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80 | delitem 921,50; //Mushroom_Spore |
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81 | skill "MC_LOUD",1,0; |
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82 | mes "[Necko]"; |
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83 | mes "You have learned Crazy Uproar!!"; |
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84 | mes "Shout as much as you wish!"; |
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85 | mes "Hahahahahahaha!"; |
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86 | close; |
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87 | case 2: |
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88 | mes "[Necko]"; |
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89 | mes "Eh... ok."; |
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90 | mes "Pooooh..."; |
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91 | close; |
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92 | case 3: |
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93 | mes "[Necko]"; |
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94 | mes "Crazy Uproar uses your loud voice"; |
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95 | mes "to boost battle spirit"; |
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96 | mes "With 8 SP, you get an additional"; |
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97 | mes "4 STR for 5 minutes!!!!!"; |
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98 | mes "If you use it repeatedly"; |
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99 | mes "it is 5 minutes from that point on."; |
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100 | next; |
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101 | mes "[Necko]"; |
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102 | mes "Stay casual in everyday life,"; |
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103 | mes "and when you need to fight"; |
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104 | mes "it will gather your spirit."; |
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105 | mes "Very useful, I must say!!!!"; |
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106 | close; |
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107 | } |
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108 | } |
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109 | mes "[Necko]"; |
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110 | mes "Oh, were you charmed "; |
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111 | mes "by my voice?"; |
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112 | mes "Indeed, my voice is loud!"; |
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113 | mes "You can hear it from so far away."; |
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114 | mes "And also."; |
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115 | mes "(looks around)"; |
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116 | next; |
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117 | mes "[Necko]"; |
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118 | mes "My voice isn't JUST loud!"; |
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119 | mes "I have learned the skill"; |
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120 | mes "that lets me shout.."; |
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121 | mes "The Crazy Uproar skill!"; |
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122 | next; |
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123 | mes "[Necko]"; |
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124 | mes "Crazy Uproar uses your loud voice"; |
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125 | mes "to boost battle spirit"; |
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126 | mes "With 8 sp, you get an additional"; |
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127 | mes "4 STR for 5 minutes!!!!!"; |
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128 | mes "If you use it repeatedly"; |
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129 | mes "it is 5 minutes from that point."; |
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130 | next; |
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131 | mes "[Necko]"; |
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132 | mes "Stay casual in everyday life,"; |
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133 | mes "but shout to gather more"; |
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134 | mes "strength when you fight."; |
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135 | mes "It is very useful!!!!"; |
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136 | mes "To learn this skill, you first need"; |
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137 | mes "to learn the essentials of sound!!!"; |
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138 | next; |
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139 | mes "[Necko]"; |
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140 | mes "You can learn this in Payon"; |
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141 | mes "from a singer with just a loud voice"; |
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142 | mes "You can take lessons from him!"; |
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143 | next; |
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144 | mes "[Necko]"; |
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145 | mes "But that person died!"; |
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146 | mes "So you can't learn it anymore!"; |
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147 | mes "Hahahahahahahaha!!!!"; |
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148 | mes ".............................."; |
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149 | mes "...Aww you look disappointed?"; |
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150 | mes "Do you want to learn Crazy Uproar?"; |
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151 | next; |
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152 | mes "[Necko]"; |
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153 | mes "Hmm... Shall I teach you?"; |
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154 | mes "If you really want it, that is."; |
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155 | mes "First, I must scorch the vocal cords."; |
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156 | mes "There are some things needed to do so."; |
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157 | next; |
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158 | mes "[Necko]"; |
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159 | mes "7 Pearls, 1 bottle of Banana Juice,"; |
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160 | mes "and 50 mushroom spores!"; |
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161 | mes "Then I'll scorch your vocal chord!"; |
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162 | next; |
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163 | mes "[Necko]"; |
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164 | mes "See you when you are ready!"; |
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165 | mes "I shall prepare my throat for then as well!!"; |
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166 | mes "Bboowuuuuuuuuuuuuuuuuh~~~!!"; |
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167 | close; |
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168 | } |
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169 | else { |
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170 | mes "[Necko]"; |
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171 | mes "Necko's store is closed right now."; |
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172 | mes "come again later. Hehe~"; |
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173 | close; |
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174 | } |
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175 | |
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176 | OnTouch: |
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177 | mes "[!?]"; |
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178 | mes "Muahahahahahahahahahahahaha!!"; |
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179 | mes "Pukakakakakakakakakakakakaka!"; |
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180 | close; |
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181 | |
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182 | } |
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183 | |
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184 | alberta,119,221,6 script Charlron#qsk_mc 107,{ |
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185 | if (BaseClass == Job_Merchant) { |
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186 | if (getskilllv("MC_CHANGECART") == 1) { |
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187 | mes "[Charlron]"; |
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188 | mes "Mmm? I was wondering who was making all"; |
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189 | mes "the raucus carrying around a cart."; |
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190 | mes "It was you."; |
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191 | mes "Yes, I remember you."; |
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192 | mes "what do you think? The new cart..good, yeah?"; |
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193 | next; |
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194 | mes "[Charlron]"; |
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195 | mes "Enjoy life."; |
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196 | mes "Life isn't just simply moving"; |
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197 | mes "forward..Slowly, looking around,"; |
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198 | mes "dragging a heavy cart is"; |
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199 | mes "the way us merchants live."; |
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200 | mes "Then see you next time."; |
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201 | next; |
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202 | mes "[Charlron]"; |
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203 | mes "Be healthy~"; |
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204 | close; |
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205 | } |
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206 | else if ((BaseJob == Job_Merchant && JobLevel >= 30) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) { |
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207 | mes "[Charlron]"; |
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208 | mes "Nice to see you fellow merchant"; |
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209 | mes "If I remember correctly,"; |
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210 | mes "you're that famous merchant"; |
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211 | mes "these days."; |
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212 | next; |
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213 | mes "But your cart doesn't"; |
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214 | mes "seem to fit your fame."; |
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215 | mes "How pitiful."; |
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216 | next; |
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217 | switch(select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { |
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218 | case 1: |
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219 | if (countitem(1019) > 49 && countitem(998) > 9 && countitem(919) > 19) { |
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220 | mes "[Charlron]"; |
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221 | mes "Haha! Ok, ok!"; |
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222 | mes "With the things you brought"; |
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223 | mes "I will change your cart."; |
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224 | next; |
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225 | delitem 1019,50; //Wooden_Block |
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226 | delitem 998,10; //Iron |
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227 | delitem 919,20; //Animal's_Skin |
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228 | skill "MC_CHANGECART",1,0; |
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229 | mes "[Charlron]"; |
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230 | mes "Congratulations."; |
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231 | mes "You can choose a cart"; |
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232 | mes "according to your taste."; |
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233 | mes "And now you don't even need"; |
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234 | mes "me to help you. All you"; |
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235 | mes "need is some SP."; |
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236 | next; |
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237 | mes "[Charlron]"; |
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238 | mes "Convenient, don't you think?"; |
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239 | mes "Oh and one more thing!"; |
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240 | mes "Each time you level, you can"; |
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241 | mes "have a new different cart"; |
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242 | mes "So work hard."; |
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243 | next; |
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244 | mes "[Charlron]"; |
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245 | mes "But anyways, it looks very nice on you!"; |
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246 | mes "Hahaha! Have a nice day!"; |
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247 | close; |
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248 | } |
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249 | else { |
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250 | mes "[Charlron]"; |
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251 | mes "Mmm... It's true that I"; |
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252 | mes "change carts but..."; |
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253 | mes "In order to do so, I need"; |
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254 | mes "some materials to use."; |
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255 | next; |
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256 | mes "[Charlron]"; |
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257 | mes "50 Trunks."; |
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258 | mes "10 Iron."; |
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259 | mes "20 Animal Skins."; |
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260 | mes "I need at least these things"; |
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261 | mes "to change your cart."; |
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262 | next; |
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263 | mes "[Charlron]"; |
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264 | mes "So come see me when you"; |
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265 | mes "have prepared everything."; |
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266 | close; |
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267 | } |
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268 | case 2: |
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269 | mes "[Charlron]"; |
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270 | mes "Oh no, you don't know at all?(changes tone)"; |
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271 | mes "A new way to show off a merchant's ego!"; |
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272 | mes "An expression of an excellent brain!"; |
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273 | mes "Change Cart is a skill that"; |
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274 | mes "makes a merchant stand out!"; |
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275 | next; |
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276 | mes "[Charlron]"; |
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277 | mes "A fun skill that allows you to"; |
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278 | mes "use a cart according to your"; |
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279 | mes "level with only 40 SP!"; |
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280 | next; |
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281 | mes "[Charlron]"; |
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282 | mes "That is Change Cart!"; |
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283 | mes "A basic skill for any merchant."; |
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284 | mes "I'll teach you how to make"; |
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285 | mes "one so watch carefully, and"; |
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286 | mes "do exactly what I do to make"; |
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287 | mes "your own in the future!"; |
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288 | next; |
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289 | mes "[Charlron]"; |
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290 | mes "But, since it's the first time"; |
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291 | mes "you need to prepare some materials."; |
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292 | mes "50 Trunks!"; |
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293 | mes "10 Iron!"; |
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294 | mes "20 Animal skins!"; |
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295 | mes "-bring these please!"; |
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296 | next; |
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297 | mes "[Charlron]"; |
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298 | mes "All we have to do is"; |
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299 | mes "make one using those materials,"; |
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300 | mes "so come back when you are ready."; |
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301 | mes "Ok?"; |
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302 | close; |
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303 | case 3: |
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304 | mes "[Charlron]"; |
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305 | mes "...it's not 'CARD'!"; |
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306 | close; |
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307 | } |
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308 | } |
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309 | else { |
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310 | mes "[Charlron]"; |
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311 | mes "Welcome young one."; |
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312 | mes "Is selling fun? I am the"; |
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313 | mes "merchant Charlron. I have been"; |
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314 | mes "doing some research about."; |
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315 | mes "carts recently."; |
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316 | next; |
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317 | mes "[Charlron]"; |
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318 | mes "Aren't you tired of that cart?"; |
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319 | mes "Come to me if you want to"; |
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320 | mes "change your cart. I'll do a good job."; |
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321 | mes "But, there are some conditions."; |
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322 | next; |
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323 | mes "[Charlron]"; |
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324 | mes "I'm a pretty famous merchant,"; |
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325 | mes "so I don't really deal with beginners."; |
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326 | mes "Once you are level 30"; |
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327 | mes "I may consider establishing"; |
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328 | mes "a deal with you."; |
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329 | close; |
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330 | } |
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331 | } |
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332 | else { |
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333 | mes "[Charlron]"; |
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334 | mes "I am a merchant that"; |
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335 | mes "deals with many things, Charlron."; |
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336 | mes "If you ever find anything interesting"; |
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337 | mes "come back and try to "; |
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338 | mes "negotiate a deal with me."; |
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339 | close; |
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340 | } |
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341 | } |
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342 | |
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343 | alberta,232,106,6 script Gershaun#qsk_mc 57,{ |
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344 | if (BaseClass == Job_Merchant) { |
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345 | if (getskilllv("MC_CARTREVOLUTION") == 1) { |
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346 | mes "[Gershaun]"; |
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347 | mes "Ah, long time no see!"; |
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348 | mes "Ohh, the red marks on your cart."; |
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349 | mes "They must be the marks of 'it'..."; |
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350 | mes "Seems like I have taught you the skill correctly!"; |
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351 | next; |
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352 | mes "[Gershaun]"; |
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353 | mes "You have blood like mine in you!"; |
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354 | mes "Mmm! After all!!"; |
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355 | mes "I'm happy! Scratch my back!"; |
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356 | mes "Here! Hurry!"; |
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357 | close; |
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358 | } |
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359 | else if ((BaseJob == Job_Merchant && JobLevel >= 35) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) { |
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360 | mes "[Gershaun]"; |
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361 | mes "Ooh. You have a firm body"; |
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362 | mes "for a merchant. You must be"; |
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363 | mes "very good a carrying things!?"; |
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364 | mes "Mmm you should be able to learn"; |
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365 | mes "Cart Revolution!"; |
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366 | next; |
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367 | switch(select("Hey~ that's why I came.:What's that?")) { |
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368 | case 1: |
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369 | switch(rand(1,3)) { |
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370 | case 1: setarray .@Quantity[0],2,20,30,20,5; break; |
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371 | case 2: setarray .@Quantity[0],2,15,25,15,5; break; |
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372 | case 3: setarray .@Quantity[0],2,23,32,23,6; break; |
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373 | } |
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374 | if (countitem(533) >= .@Quantity[0] && countitem(998) >= .@Quantity[1] && countitem(938) >= .@Quantity[2] && countitem(601) >= .@Quantity[3] && countitem(962) >= .@Quantity[4]) { |
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375 | mes "[Gershaun]"; |
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376 | mes "Hoho!"; |
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377 | mes "Got it! I shall teach you"; |
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378 | mes "Cart Revolution!"; |
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379 | next; |
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380 | mes "[Gershaun]"; |
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381 | mes "Ah, such a nice day!"; |
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382 | mes "I shall reward those who"; |
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383 | mes "eagerly swing their carts!"; |
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384 | next; |
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385 | delitem 533,.@Quantity[0]; //Grape_Juice |
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386 | delitem 998,.@Quantity[1]; //Iron |
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387 | delitem 938,.@Quantity[2]; //Sticky_Mucus |
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388 | delitem 601,.@Quantity[3]; //Wing_Of_Fly |
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389 | delitem 962,.@Quantity[4]; //Tentacle |
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390 | skill "MC_CARTREVOLUTION",1,0; |
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391 | mes "[Gershaun]"; |
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392 | mes "Now you can use Cart Revolution"; |
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393 | mes "I expect you to make merchants"; |
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394 | mes "famous by using this amazing"; |
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395 | mes "destruction power. Muahahahahaha!!!"; |
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396 | next; |
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397 | mes "[Gershaun]"; |
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398 | mes "Have a great day!!"; |
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399 | close; |
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400 | } |
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401 | else if (countitem(532) > 0) { |
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402 | mes "[Gershaun]"; |
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403 | mes "Ooh!"; |
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404 | mes "It's banana juice!"; |
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405 | mes "Thank you very much!"; |
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406 | mes "...............Kaah!"; |
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407 | delitem 532,1; //Banana_Juice |
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408 | mes "Very refreshing! Thank you! Goodbye!"; |
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409 | next; |
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410 | mes "[Gershaun]"; |
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411 | mes "Hmm?"; |
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412 | mes "You didn't leave yet?"; |
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413 | mes "Ah! You are still attached"; |
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414 | mes "to Cart Revolution!"; |
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415 | mes "Ok then. Considering you brought"; |
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416 | mes "the Banana Juice, I'll teach you."; |
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417 | next; |
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418 | mes "[Gershaun]"; |
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419 | mes "It's not hard to teach you"; |
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420 | mes "Cart Revolution, but I need you to prepare"; |
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421 | mes "the materials to modify your cart."; |
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422 | mes "The items I need are.."; |
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423 | next; |
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424 | // Do not "Correct" this dialog. It IS correct already. |
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425 | // You're not suposed to know the exact amount to bring. |
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426 | mes "[Gershaun]"; |
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427 | mes "First I need 20 Irons to make the cart"; |
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428 | mes "durable. Then 30 Sticky Mucus to absorb"; |
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429 | mes "the shock."; |
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430 | mes "And about 20 Fly Wings and 5 Tentacles?"; |
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431 | mes "And 2 bottles of Grape Juice for me!"; |
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432 | next; |
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433 | mes "[Gershaun]"; |
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434 | mes "Just bring those."; |
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435 | mes "I'm not saying ONLY 30 or 20."; |
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436 | mes "It depends on my condition!"; |
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437 | mes "Hahahaha!"; |
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438 | mes "I'll be waiting. Then byebye~"; |
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439 | close; |
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440 | } |
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441 | else { |
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442 | mes "[Gershaun]"; |
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443 | mes "Mmm!"; |
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444 | mes "Nothing can be done without a refreshing drink!"; |
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445 | mes "How about starting a conversation"; |
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446 | mes "with at least a bottle of Banana Juice?"; |
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447 | close; |
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448 | } |
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449 | case 2: |
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450 | mes "[Gershaun]"; |
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451 | mes "... you don't seem to know"; |
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452 | mes "about Cart Revolution."; |
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453 | mes "Ok, I'll tell you a story"; |
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454 | mes "I've never told anyone before."; |
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455 | mes "Listen carefully."; |
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456 | next; |
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457 | mes "[Gershaun]"; |
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458 | mes "I did research about a different"; |
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459 | mes "way to use the cart."; |
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460 | mes "I tried cooking ramen"; |
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461 | mes "and even tried jump-roping."; |
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462 | mes "But none of them were able"; |
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463 | mes "to satisfy me."; |
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464 | next; |
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465 | mes "[Gershaun]"; |
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466 | mes "In despair, I wandered"; |
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467 | mes "through the fields with my cart."; |
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468 | mes "After wandering dazed day after day.."; |
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469 | mes "I met a very strong monster."; |
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470 | mes "Life was in danger!"; |
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471 | mes "Why me - a weaponless, armor-less merchant!"; |
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472 | next; |
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473 | mes "[Gershaun]"; |
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474 | mes "I was scared to death.. thinking"; |
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475 | mes "and hoping that this wasn't the"; |
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476 | mes "last of me. With little hope left"; |
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477 | mes "I tried the last thing possible."; |
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478 | mes "I used my cart to hit the monster!"; |
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479 | next; |
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480 | mes "[Gershaun]"; |
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481 | mes "The monster died in one hit."; |
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482 | mes "It was then that I realized something."; |
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483 | mes "Carts can become weapons, too!"; |
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484 | mes "I finally realized that we can"; |
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485 | mes "attack with carts!"; |
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486 | next; |
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487 | mes "[Gershaun]"; |
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488 | mes "Cart Revolution!"; |
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489 | mes "That's the new attack skill I developed."; |
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490 | mes "Using 12 SP you lift your cart"; |
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491 | mes "to hit your opponent.."; |
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492 | mes "right in the head!"; |
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493 | next; |
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494 | mes "[Gershaun]"; |
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495 | mes "The heavier your cart is, the"; |
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496 | mes "stronger you can attack! With one hit,"; |
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497 | mes "your opponent will be hurt and"; |
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498 | mes "forced to back off!"; |
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499 | mes "This is Cart Revolution!"; |
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500 | close; |
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501 | } |
---|
502 | } |
---|
503 | else { |
---|
504 | mes "[Gershaun]"; |
---|
505 | mes "Mmm, a young merchant."; |
---|
506 | mes "You must use carts, too."; |
---|
507 | mes "Since you need to do business."; |
---|
508 | mes "But is that all?"; |
---|
509 | next; |
---|
510 | mes "[Gershaun]"; |
---|
511 | mes "I did research about a different"; |
---|
512 | mes "way to use the cart."; |
---|
513 | mes "I tried cooking ramen"; |
---|
514 | mes "and even tried jump-roping."; |
---|
515 | mes "But none of them were able"; |
---|
516 | mes "to satisfy me."; |
---|
517 | next; |
---|
518 | if (select("I know, I know.:...?") == 2) { |
---|
519 | mes "[Gershaun]"; |
---|
520 | mes "In despair, I wandered"; |
---|
521 | mes "through the fields with my cart."; |
---|
522 | mes "After wandering dazed day after day.."; |
---|
523 | mes "I met a very strong monster."; |
---|
524 | mes "Life was in danger!"; |
---|
525 | mes "Why me - a weaponless, armor-less merchant!"; |
---|
526 | next; |
---|
527 | mes "[Gershaun]"; |
---|
528 | mes "I was scared to death.. thinking"; |
---|
529 | mes "and hoping that this wasn't the"; |
---|
530 | mes "last of me. With little hope left"; |
---|
531 | mes "I tried the last thing possible."; |
---|
532 | mes "I used my cart to hit the monster!"; |
---|
533 | mes "And then! And then!"; |
---|
534 | next; |
---|
535 | mes "[Gershaun]"; |
---|
536 | mes "The monster died in one hit."; |
---|
537 | mes "It was then that I realized something."; |
---|
538 | mes "Carts can become weapons, too!"; |
---|
539 | mes "I finally realized that we can"; |
---|
540 | mes "attack with carts!"; |
---|
541 | next; |
---|
542 | mes "[Gershaun]"; |
---|
543 | mes "Cart Revolution!"; |
---|
544 | mes "That's the new attack skill I developed."; |
---|
545 | mes "Using 12 SP you lift your cart"; |
---|
546 | mes "to hit your opponent.."; |
---|
547 | mes "right in the head!"; |
---|
548 | next; |
---|
549 | mes "[Gershaun]"; |
---|
550 | mes "The heavier your cart is, the"; |
---|
551 | mes "stronger you can attack! With one hit,"; |
---|
552 | mes "your opponent will be hurt and"; |
---|
553 | mes "forced to back off!"; |
---|
554 | next; |
---|
555 | mes "[Gershaun]"; |
---|
556 | mes "Would you like to learn this skill?"; |
---|
557 | next; |
---|
558 | switch(select("Yes!!:I want to learn sushi skills...")) { |
---|
559 | case 1: |
---|
560 | mes "[Gershaun]"; |
---|
561 | mes "Ok!"; |
---|
562 | mes "I'll give you special training!"; |
---|
563 | mes "First you need health!"; |
---|
564 | mes "Get yourself to merchant"; |
---|
565 | mes "level 35!"; |
---|
566 | mes "We'll talk after that!"; |
---|
567 | close; |
---|
568 | case 2: |
---|
569 | mes "[Sushi King Gershaun]"; |
---|
570 | if (Sex) |
---|
571 | mes "Stupid girl!"; |
---|
572 | else |
---|
573 | mes "Stupid boy!"; |
---|
574 | mes "It's way to early for you to"; |
---|
575 | mes "even put your hands on sushi!"; |
---|
576 | close; |
---|
577 | } |
---|
578 | } |
---|
579 | mes "[Gershaun]"; |
---|
580 | mes "...no, what I'm saying is."; |
---|
581 | close; |
---|
582 | } |
---|
583 | |
---|
584 | } |
---|
585 | else { |
---|
586 | mes "[Gershaun]"; |
---|
587 | mes "If it doesn't work, make it work."; |
---|
588 | mes "If it doesn't work, make it work."; |
---|
589 | mes "If it doesn't work, make it work."; |
---|
590 | close; |
---|
591 | } |
---|
592 | } |
---|
593 | |
---|
594 | //============================================================ |
---|
595 | // Old changelog |
---|
596 | //============================================================ |
---|
597 | //= Fully working |
---|
598 | //= v1.1 Bug fixes |
---|
599 | //= v1.a Now using functions found in "Global_Functions.txt" |
---|
600 | //= for class checks.[kobra_k88] |
---|
601 | //= 1.2 Added Baby Class Support [Lupus] |
---|
602 | //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] |
---|
603 | //= 1.4 Fixed exploits [Lupus] |
---|
604 | //= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan |
---|
605 | //= changed perm. variables to temp ones [Lupus] |
---|
606 | //= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG] |
---|
607 | //============================================================ |
---|