1 | //===== eAthena Script ======================================= |
---|
2 | //= Dancer Skills Quests |
---|
3 | //===== By: ================================================== |
---|
4 | //= Lupus, Reddozen |
---|
5 | //===== Current Version: ===================================== |
---|
6 | //= 1.4 |
---|
7 | //===== Compatible With: ===================================== |
---|
8 | //= eAthena SVN |
---|
9 | //===== Description: ========================================= |
---|
10 | //= [Aegis Conversion] |
---|
11 | //= Quests for skills: Charming Wink |
---|
12 | //===== Additional Comments: ================================= |
---|
13 | //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
---|
14 | //============================================================ |
---|
15 | |
---|
16 | comodo,204,127,5 script Canell#qsk_dan01 724,{ |
---|
17 | if (BaseJob == Job_Dancer && JobLevel > 39) { |
---|
18 | if (DANCER_SK == 0) { |
---|
19 | mes "[Canell]"; |
---|
20 | mes "It's well known that we must"; |
---|
21 | mes "be beautiful to captivate those"; |
---|
22 | mes "who watch us dance. But to rely"; |
---|
23 | mes "on just our outward appearance"; |
---|
24 | mes "is a ghastly waste of our full"; |
---|
25 | mes "potential as performers."; |
---|
26 | next; |
---|
27 | mes "[Canell]"; |
---|
28 | mes "Yes, I can tell that you"; |
---|
29 | mes "don't quite understand that"; |
---|
30 | mes "the correct frame of mind is"; |
---|
31 | mes "an essential element to true"; |
---|
32 | mes "beauty. Now tell me, are you"; |
---|
33 | mes "confident in your dancing...?"; |
---|
34 | next; |
---|
35 | if (select("Of course, old crone!:I... I'm not sure...") == 1) { |
---|
36 | mes "[Canell]"; |
---|
37 | mes "Ho-ho~ I believe you've"; |
---|
38 | mes "confused confidence with"; |
---|
39 | mes "arrogance! The naive cannot"; |
---|
40 | mes "tell there's a vitally important distinction between the two."; |
---|
41 | mes "Now... Prepare for punishment!"; |
---|
42 | next; |
---|
43 | mes "["+ strcharinfo(0) +"]"; |
---|
44 | mes "Ow...!"; |
---|
45 | mes "Th-that whip!"; |
---|
46 | mes "I-i-it huuuurts!"; |
---|
47 | specialeffect2 1; // EF_HIT2 |
---|
48 | percentheal -5,0; |
---|
49 | close; |
---|
50 | } |
---|
51 | mes "[Canell]"; |
---|
52 | mes "Awareness of your own flaws"; |
---|
53 | mes "and faults is the first crucial"; |
---|
54 | mes "step towards improvement."; |
---|
55 | mes "Yet your obvious neglect of"; |
---|
56 | mes "your gift of dancing is..."; |
---|
57 | mes "grounds for punishment!"; |
---|
58 | next; |
---|
59 | mes "["+ strcharinfo(0) +"]"; |
---|
60 | mes "What the...? Ack!"; |
---|
61 | mes "S-stop wh-whipping"; |
---|
62 | mes "me! It... It stiiings!"; |
---|
63 | specialeffect2 1; // EF_HIT2 |
---|
64 | percentheal -10,0; |
---|
65 | next; |
---|
66 | mes "[Canell]"; |
---|
67 | mes "Ho-ho~! Fortunately for"; |
---|
68 | mes "you, I will teach you what"; |
---|
69 | mes "you must learn to rise above"; |
---|
70 | mes "your current limitations. When"; |
---|
71 | mes "I'm finished with you, angels and demons won't resist your charms~"; |
---|
72 | next; |
---|
73 | if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) { |
---|
74 | mes "[Canell]"; |
---|
75 | mes "So... You still haven't"; |
---|
76 | mes "mastered the fine art of"; |
---|
77 | mes "exuding charm and humility!"; |
---|
78 | mes "There must be consequences"; |
---|
79 | mes "for this blatant affront to our"; |
---|
80 | mes "profession! Prepare yourself!"; |
---|
81 | next; |
---|
82 | mes "["+ strcharinfo(0) +"]"; |
---|
83 | mes "Nooooo--!"; |
---|
84 | mes "Not that whip"; |
---|
85 | mes "again! Arrgh, it's--"; |
---|
86 | mes "It hurts so much!"; |
---|
87 | specialeffect2 1; // EF_HIT2 |
---|
88 | percentheal -10,0; |
---|
89 | close; |
---|
90 | } |
---|
91 | mes "[Canell]"; |
---|
92 | mes "Ho-ho~ It's good that you"; |
---|
93 | mes "recognize that you have much"; |
---|
94 | mes "to learn. Well, let's not waste"; |
---|
95 | mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self"; |
---|
96 | mes "visualization. Now, for that..."; |
---|
97 | next; |
---|
98 | mes "[Canell]"; |
---|
99 | mes "...You must bring"; |
---|
100 | mes "me ^FF00001 Crystal Mirror^000000!"; |
---|
101 | mes "This tool is imperative"; |
---|
102 | mes "to the lesson, so fetch it"; |
---|
103 | mes "and bring it to me quickly!"; |
---|
104 | set DANCER_SK,1; |
---|
105 | close; |
---|
106 | } |
---|
107 | else if (DANCER_SK == 1) { |
---|
108 | if (countitem(747) > 0) { |
---|
109 | mes "[Canell]"; |
---|
110 | mes "Finally, you've come"; |
---|
111 | mes "with the mirror. Now,"; |
---|
112 | mes "look deeply and scrutinize"; |
---|
113 | mes "your reflection. Gaze upon"; |
---|
114 | mes "each blemish and fault, each"; |
---|
115 | mes "charming trait of your face."; |
---|
116 | next; |
---|
117 | mes "[Canell]"; |
---|
118 | mes "No face is perfect, but"; |
---|
119 | mes "know that your face is yours"; |
---|
120 | mes "alone, and that it is what gives you a beauty that can be no"; |
---|
121 | mes "one else's. Now, repeat"; |
---|
122 | mes "these truisms after me..."; |
---|
123 | next; |
---|
124 | mes "[Canell]"; |
---|
125 | mes "''I am beautiful..."; |
---|
126 | mes "I am irresistable...''"; |
---|
127 | next; |
---|
128 | mes "["+ strcharinfo(0) +"]"; |
---|
129 | mes "I am beautiful..."; |
---|
130 | mes "I am irresistable..."; |
---|
131 | next; |
---|
132 | mes "[Intoxicated Canell]"; |
---|
133 | mes "Louder!"; |
---|
134 | mes "More feeling!"; |
---|
135 | mes "''I am beautiful!"; |
---|
136 | mes "I am irresistable!"; |
---|
137 | mes "I am the most attractive"; |
---|
138 | mes "woman in the whole world!''"; |
---|
139 | next; |
---|
140 | mes "["+ strcharinfo(0) +"]"; |
---|
141 | mes "I am beautiful!"; |
---|
142 | mes "I am irresistable!"; |
---|
143 | mes "I am the most attractive"; |
---|
144 | mes "woman in the whole world!"; |
---|
145 | specialeffect2 99; // EF_FLASHER |
---|
146 | next; |
---|
147 | mes "^3355FFYour self esteem has"; |
---|
148 | mes "sky rocketed. Fortunately,"; |
---|
149 | mes "you've managed to avoid"; |
---|
150 | mes "becoming a prima donna.^000000"; |
---|
151 | delitem 747,1; //Crystal_Mirror |
---|
152 | set DANCER_SK,2; |
---|
153 | close; |
---|
154 | } |
---|
155 | else { |
---|
156 | mes "[Frustrated Canell]"; |
---|
157 | mes "Did I tell you to come"; |
---|
158 | mes "back here without bringing"; |
---|
159 | mes "^FF00001 Crystal Mirror^000000!? Now go"; |
---|
160 | mes "and get it before I find"; |
---|
161 | mes "reason to punish you!"; |
---|
162 | specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE |
---|
163 | close; |
---|
164 | } |
---|
165 | } |
---|
166 | else if (DANCER_SK == 2) { |
---|
167 | mes "[Canell]"; |
---|
168 | mes "Yes, the first and most"; |
---|
169 | mes "important step to becoming"; |
---|
170 | mes "beautiful is to realize and"; |
---|
171 | mes "accept your gorgeousness."; |
---|
172 | mes "Confidence first, then beauty."; |
---|
173 | mes "Never the other way around."; |
---|
174 | next; |
---|
175 | mes "[Canell]"; |
---|
176 | mes "Now that you've established"; |
---|
177 | mes "the proper attitude on beauty,"; |
---|
178 | mes "it's time for you to learn an"; |
---|
179 | mes "advanced technique of- shall"; |
---|
180 | mes "we say- enticement. I know an"; |
---|
181 | mes "expert that I highly recommend."; |
---|
182 | next; |
---|
183 | mes "[Canell]"; |
---|
184 | mes "Go and find my sister"; |
---|
185 | mes "in Prontera Chruch. If you"; |
---|
186 | mes "mention me by name, she"; |
---|
187 | mes "should be willing to teach"; |
---|
188 | mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~"; |
---|
189 | next; |
---|
190 | mes "^3355FFIt figures that she'd"; |
---|
191 | mes "keep your mirror.^000000"; |
---|
192 | Emotion e_ag,1; |
---|
193 | set DANCER_SK,3; |
---|
194 | close; |
---|
195 | } |
---|
196 | else if (DANCER_SK > 2 && DANCER_SK < 7) { |
---|
197 | mes "[Canell]"; |
---|
198 | mes "Ah, such a glamorous"; |
---|
199 | mes "face and figure. My"; |
---|
200 | mes "beauty is incompara--"; |
---|
201 | mes "Oh! It's you. So did my"; |
---|
202 | mes "sister in Prontera Church"; |
---|
203 | mes "teach you anything yet?"; |
---|
204 | Emotion e_go; |
---|
205 | close; |
---|
206 | } |
---|
207 | else if (DANCER_SK == 7) { |
---|
208 | mes "[Canell]"; |
---|
209 | mes "Ah, so were you"; |
---|
210 | mes "able to find Aelle?"; |
---|
211 | mes "Were you able to learn"; |
---|
212 | mes "anything from her?"; |
---|
213 | next; |
---|
214 | mes "["+ strcharinfo(0) +"]"; |
---|
215 | mes "Actually, I only learned"; |
---|
216 | mes "about winks, but not so"; |
---|
217 | mes "much as how to do them."; |
---|
218 | mes "She... She got drunk and"; |
---|
219 | mes "couldn't teach me more."; |
---|
220 | next; |
---|
221 | mes "[Canell]"; |
---|
222 | mes "Oh, I should have known"; |
---|
223 | mes "this would happen. Oh,"; |
---|
224 | mes "well, I guess there's no way"; |
---|
225 | mes "around it now. But you should"; |
---|
226 | mes "know that gettng my sister"; |
---|
227 | mes "drunk... is punishable."; |
---|
228 | next; |
---|
229 | mes "[Canell]"; |
---|
230 | mes "Bam!"; |
---|
231 | specialeffect2 1; // EF_HIT2 |
---|
232 | percentheal -5,0; |
---|
233 | next; |
---|
234 | mes "["+ strcharinfo(0) +"]"; |
---|
235 | mes "?!"; |
---|
236 | mes "What the"; |
---|
237 | mes "hell was that?"; |
---|
238 | next; |
---|
239 | mes "[Canell]"; |
---|
240 | mes "Now, a true Dancer should"; |
---|
241 | mes "be able to figure out the"; |
---|
242 | mes "secret to winking on her"; |
---|
243 | mes "own. But since I'm such"; |
---|
244 | mes "a kind woman, I will deign"; |
---|
245 | mes "to explain it to you. Ho-ho~"; |
---|
246 | next; |
---|
247 | mes "^3355FFKind woman...?"; |
---|
248 | mes "But she just hit you!"; |
---|
249 | mes "Lightly, of course, but"; |
---|
250 | mes "still, a smack is a smack.^000000"; |
---|
251 | set DANCER_SK,8; |
---|
252 | close; |
---|
253 | } |
---|
254 | else if (DANCER_SK == 8) { |
---|
255 | mes "[Canell]"; |
---|
256 | mes "Alright, the secret to"; |
---|
257 | mes "proper winking is to allow"; |
---|
258 | mes "your eyelid to seductively"; |
---|
259 | mes "move to a natural rhythm."; |
---|
260 | mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count."; |
---|
261 | next; |
---|
262 | mes "[Canell]"; |
---|
263 | mes "Un, deux, trois~"; |
---|
264 | mes "Look at me, do it"; |
---|
265 | mes "like this. Un, deux, trois~"; |
---|
266 | mes "Now, let me see you try it."; |
---|
267 | Emotion e_no1; |
---|
268 | next; |
---|
269 | switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) { |
---|
270 | default: |
---|
271 | mes "[Canell]"; |
---|
272 | mes "No, no!"; |
---|
273 | mes "That's wrong,"; |
---|
274 | mes "completely wrong!"; |
---|
275 | mes "Can't you do it right?!"; |
---|
276 | next; |
---|
277 | mes "["+ strcharinfo(0) +"]"; |
---|
278 | mes "O-ow!"; |
---|
279 | mes "P-please...!"; |
---|
280 | mes "Not the whip again!"; |
---|
281 | specialeffect2 1; // EF_HIT2 |
---|
282 | percentheal -5,0; |
---|
283 | close; |
---|
284 | case 3: |
---|
285 | mes "["+ strcharinfo(0) +"]"; |
---|
286 | mes "Un, deux, trois~"; |
---|
287 | Emotion e_no1,1; |
---|
288 | specialeffect2 99; // EF_FLASHER |
---|
289 | next; |
---|
290 | mes "[Canell]"; |
---|
291 | mes "Great, that's exactly"; |
---|
292 | mes "how you do it. Now,"; |
---|
293 | mes "don't forget, the elements"; |
---|
294 | mes "of rhythm and naturalness"; |
---|
295 | mes "are absolutely essential to"; |
---|
296 | mes "this technique of enticement."; |
---|
297 | Emotion e_kis; |
---|
298 | next; |
---|
299 | mes "[Canell]"; |
---|
300 | mes "Now that you've mastered"; |
---|
301 | mes "the art of winking, you."; |
---|
302 | mes "should know that you cannot"; |
---|
303 | mes "allure those who are much"; |
---|
304 | mes "stronger than you. So your"; |
---|
305 | mes "winks won't work on everyone."; |
---|
306 | next; |
---|
307 | mes "[Canell]"; |
---|
308 | mes "Of course, my winks don't"; |
---|
309 | mes "have that drawback. Ho-ho~"; |
---|
310 | mes "Anyway, it's time for us to part now. I hope that you grow to"; |
---|
311 | mes "become a more glamorous and charming dancer in days to come."; |
---|
312 | Emotion e_heh; |
---|
313 | next; |
---|
314 | mes "^3355FFYou have finally learned"; |
---|
315 | mes "the Charming Wink skill.^000000"; |
---|
316 | set DANCER_SK,9; |
---|
317 | specialeffect2 253; // EF_ABSORBSPIRITS |
---|
318 | skill "DC_WINKCHARM",1,0; |
---|
319 | close; |
---|
320 | } |
---|
321 | } |
---|
322 | else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) { |
---|
323 | mes "[Canell]"; |
---|
324 | mes "Hm...?"; |
---|
325 | mes "Is there anything"; |
---|
326 | mes "more you wanted to"; |
---|
327 | mes "ask me? Ah, you must"; |
---|
328 | mes "be mesmerized by my"; |
---|
329 | mes "beauty, aren't you?"; |
---|
330 | Emotion e_pif; |
---|
331 | next; |
---|
332 | mes "[Canell]"; |
---|
333 | mes "Oh, to be so beautiful"; |
---|
334 | mes "must be a sin! I should"; |
---|
335 | mes "work in Prontera Church,"; |
---|
336 | mes "just like my sister, to"; |
---|
337 | mes "pray for forgiveness~"; |
---|
338 | close; |
---|
339 | } |
---|
340 | |
---|
341 | else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) { |
---|
342 | mes "[Canell]"; |
---|
343 | mes "Hm? Oh, I remember you!"; |
---|
344 | mes "A Gypsy now, I see~ That"; |
---|
345 | mes "look suits you. Now, I'm"; |
---|
346 | mes "sure you've forgotten a few"; |
---|
347 | mes "things since transcending,"; |
---|
348 | mes "am I right? Watch this wink..."; |
---|
349 | next; |
---|
350 | mes "[Canell]"; |
---|
351 | mes "Remember now? It's all"; |
---|
352 | mes "in the natural, seductive"; |
---|
353 | mes "and rhythmic movement of"; |
---|
354 | mes "the eyelid. I hope you use"; |
---|
355 | mes "your Charming Wink to let"; |
---|
356 | mes "your inner beauty shine~"; |
---|
357 | next; |
---|
358 | mes "^3355FFYou have learned the"; |
---|
359 | mes "Charming Wink skill.^000000"; |
---|
360 | specialeffect2 253; // EF_ABSORBSPIRITS |
---|
361 | skill "DC_WINKCHARM",1,0; |
---|
362 | close; |
---|
363 | } |
---|
364 | } |
---|
365 | else if (BaseJob == Job_Dancer && JobLevel < 40) { |
---|
366 | mes "[Canell]"; |
---|
367 | mes "Oh, you're such an"; |
---|
368 | mes "adorable little girl! Ah,"; |
---|
369 | mes "I'm sorry, but when you"; |
---|
370 | mes "become a lady at, oh, I don't"; |
---|
371 | mes "know, Job Level 40, then I'll"; |
---|
372 | mes "be able to teach you something~"; |
---|
373 | close; |
---|
374 | } |
---|
375 | |
---|
376 | else if (BaseJob != Job_Dancer) { |
---|
377 | if (Sex == 0) { |
---|
378 | mes "[Canell]"; |
---|
379 | mes "Oh, what a cute"; |
---|
380 | mes "little girl~! Such"; |
---|
381 | mes "a chubby lil' belly,"; |
---|
382 | mes "so cuuuuuuuuuuute~"; |
---|
383 | close; |
---|
384 | } |
---|
385 | else { |
---|
386 | mes "[Canell]"; |
---|
387 | mes "Hey there,"; |
---|
388 | mes "handsome~"; |
---|
389 | mes "^333333*Wink~*^000000"; |
---|
390 | Emotion e_kis; |
---|
391 | specialeffect2 364; // EF_VALLENTINE2 |
---|
392 | next; |
---|
393 | mes "^3355FFStrangely enough,"; |
---|
394 | mes "her wink has made"; |
---|
395 | mes "your heart throb.^000000"; |
---|
396 | close; |
---|
397 | } |
---|
398 | } |
---|
399 | } |
---|
400 | |
---|
401 | prontera,183,333,1 script Aelle#qsk_dan02 79,{ |
---|
402 | if (BaseJob == Job_Dancer) { |
---|
403 | if (DANCER_SK == 3) { |
---|
404 | mes "[Aelle]"; |
---|
405 | mes "Pssst, hey! I got"; |
---|
406 | mes "some cheap, but slightly"; |
---|
407 | mes "illegal, warps to the Orc"; |
---|
408 | mes "Dungeon, Glast Heim"; |
---|
409 | mes "and the Dead Pit. So"; |
---|
410 | mes "you want in on this?"; |
---|
411 | next; |
---|
412 | mes "["+ strcharinfo(0) +"]"; |
---|
413 | mes "Actually, um, I'm here"; |
---|
414 | mes "to look for somebody."; |
---|
415 | mes "You wouldn't happen"; |
---|
416 | mes "to know Canelle's"; |
---|
417 | mes "sister, would you?"; |
---|
418 | next; |
---|
419 | mes "[Aelle]"; |
---|
420 | mes "Ah, so my stuck up"; |
---|
421 | mes "sister sent you, huh?"; |
---|
422 | mes "I should have known,"; |
---|
423 | mes "judging from your clothes."; |
---|
424 | mes "So you want to become a"; |
---|
425 | mes "more alluring performer, eh?"; |
---|
426 | next; |
---|
427 | mes "[Aelle]"; |
---|
428 | mes "Awww..."; |
---|
429 | mes "That's disappointing."; |
---|
430 | mes "So... You didn't come"; |
---|
431 | mes "here to buy these warps?"; |
---|
432 | mes "You sure you don't want any?"; |
---|
433 | set DANCER_SK,4; |
---|
434 | close; |
---|
435 | } |
---|
436 | else if (DANCER_SK == 4) { |
---|
437 | mes "[Aelle]"; |
---|
438 | mes "Okay, okay..."; |
---|
439 | mes "So you came for me to"; |
---|
440 | mes "teach you some enticement"; |
---|
441 | mes "technique or something, right?"; |
---|
442 | mes "Huh. Well, this lecture I give?"; |
---|
443 | mes "It's long and complicated."; |
---|
444 | next; |
---|
445 | mes "[Aelle]"; |
---|
446 | mes "Talking and explaining"; |
---|
447 | mes "all of the intricate details"; |
---|
448 | mes "for so long will definitely"; |
---|
449 | mes "parch my throat. So first, you"; |
---|
450 | mes "gotta bring me a refreshing"; |
---|
451 | mes "drink before we can begin..."; |
---|
452 | next; |
---|
453 | mes "["+ strcharinfo(0) +"]"; |
---|
454 | mes "Oh... Okay."; |
---|
455 | mes "Alright, I guess"; |
---|
456 | mes "I can spare a potion"; |
---|
457 | mes "or two, or maybe bring"; |
---|
458 | mes "back a bottle of juic--"; |
---|
459 | next; |
---|
460 | mes "[Aelle]"; |
---|
461 | mes "Whoa, whoa, none of"; |
---|
462 | mes "that junk! I want to"; |
---|
463 | mes "have a real drink."; |
---|
464 | mes "You know, something"; |
---|
465 | mes "more... ^FF0000Alcohol^000000ic."; |
---|
466 | next; |
---|
467 | mes "[Aelle]"; |
---|
468 | mes "Oh, and I need some"; |
---|
469 | mes "snacks to sustain all of"; |
---|
470 | mes "my teaching energy! Yeah,"; |
---|
471 | mes "some yummy fruit on a plate"; |
---|
472 | mes "and some cookies too!"; |
---|
473 | next; |
---|
474 | mes "[Aelle]"; |
---|
475 | mes "Soooo, I wanna eat"; |
---|
476 | mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; |
---|
477 | mes "^FF00005 Well-Baked Cookies^000000. Ah,"; |
---|
478 | mes "make sure you bring ^FF0000China^000000"; |
---|
479 | mes "to serve them on, and don't"; |
---|
480 | mes "forget the ^FF0000Alcohol^000000, okay?"; |
---|
481 | next; |
---|
482 | mes "[Aelle]"; |
---|
483 | mes "One last thing...!"; |
---|
484 | mes "Don't let anyone here"; |
---|
485 | mes "in the church know what"; |
---|
486 | mes "we're doing. I don't wanna"; |
---|
487 | mes "get in too much trouble!"; |
---|
488 | set DANCER_SK,5; |
---|
489 | close; |
---|
490 | } |
---|
491 | else if (DANCER_SK == 5) { |
---|
492 | if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) { |
---|
493 | mes "[Aelle]"; |
---|
494 | mes "Great, you've brought"; |
---|
495 | mes "the food! It's a good thing"; |
---|
496 | mes "I'm famished because"; |
---|
497 | mes "I'm going to finish it all!"; |
---|
498 | next; |
---|
499 | mes "^3355FFAelle devoured the"; |
---|
500 | mes "food like a ravenous,"; |
---|
501 | mes "hungry beast that had"; |
---|
502 | mes "been deprived for too long.^000000"; |
---|
503 | next; |
---|
504 | mes "[Aelle]"; |
---|
505 | mes "That was sooo good!"; |
---|
506 | mes "I haven't eaten so much"; |
---|
507 | mes "in such a long time! Then"; |
---|
508 | mes "again, you don't get many"; |
---|
509 | mes "chances to pig out in church."; |
---|
510 | mes "Ah, that's right, the lesson!"; |
---|
511 | next; |
---|
512 | mes "[Aelle]"; |
---|
513 | mes "Now, the easiest, most"; |
---|
514 | mes "subtle and most appealing"; |
---|
515 | mes "gesture of all time is the"; |
---|
516 | mes "^FF0000wink^000000. It's saved me in times"; |
---|
517 | mes "of crisis, and mastering it"; |
---|
518 | mes "will enhance your charms."; |
---|
519 | next; |
---|
520 | mes "[Aelle]"; |
---|
521 | mes "To the untrained eye,"; |
---|
522 | mes "the wink only looks like"; |
---|
523 | mes "a simple movement, right?"; |
---|
524 | mes "You close one eye, and then"; |
---|
525 | mes "you reopen that eye. But if"; |
---|
526 | mes "you do it right... If you..."; |
---|
527 | next; |
---|
528 | mes "[Aelle]"; |
---|
529 | mes "Oh, it's been so long"; |
---|
530 | mes "since I've had so much"; |
---|
531 | mes "to drink! Ugh, f-feeling"; |
---|
532 | mes "kinda--anyway, j-just close"; |
---|
533 | mes "and yer-- ^333333*burp*^000000 winking"; |
---|
534 | mes "is so so so so eeeeeasy~"; |
---|
535 | next; |
---|
536 | mes "[Drunken Aelle]"; |
---|
537 | mes "Do it! Copy me as"; |
---|
538 | mes "I do it! Wink, j-just"; |
---|
539 | mes "like this, okay? Y' see?"; |
---|
540 | mes "^333333*Wiiiiiiiiiiiiiink*^000000"; |
---|
541 | Emotion e_no1; |
---|
542 | next; |
---|
543 | mes "["+ strcharinfo(0) +"]"; |
---|
544 | mes "Wh-whoa..."; |
---|
545 | mes "That was..."; |
---|
546 | mes "It's so beautiful!"; |
---|
547 | mes "And all with just"; |
---|
548 | mes "a simple wink!"; |
---|
549 | next; |
---|
550 | mes "[Totally Drunk Aelle]"; |
---|
551 | mes "Y-yea... The..."; |
---|
552 | mes "The secret ish..."; |
---|
553 | mes "*Urp* It'sh in the--"; |
---|
554 | mes "Bwahahahaahah!"; |
---|
555 | mes "It's all spinning!"; |
---|
556 | Emotion e_heh; |
---|
557 | next; |
---|
558 | mes "^3355FFIn her drunken stupor,"; |
---|
559 | mes "Aelle pummels you with"; |
---|
560 | mes "her fists and laughs"; |
---|
561 | mes "maniacally to herself.^000000"; |
---|
562 | percentheal -10,0; |
---|
563 | specialeffect2 1; // EF_HIT2 |
---|
564 | Emotion e_dots,1; |
---|
565 | delitem 970,1; //Alchol |
---|
566 | delitem 512,1; //Apple |
---|
567 | delitem 513,3; //Banana |
---|
568 | delitem 538,5; //Well_Baked_Cookie |
---|
569 | delitem 736,1; //White_Platter |
---|
570 | set DANCER_SK,6; |
---|
571 | close; |
---|
572 | } |
---|
573 | else { |
---|
574 | mes "[Aelle]"; |
---|
575 | mes "How can you expect"; |
---|
576 | mes "me to teach you anything"; |
---|
577 | mes "if I faint in the middle of"; |
---|
578 | mes "the lesson? That's right,"; |
---|
579 | mes "I'll need some nourishing,"; |
---|
580 | mes "yet delicious, snacks to eat~"; |
---|
581 | next; |
---|
582 | mes "[Aelle]"; |
---|
583 | mes "Soooo, I wanna eat"; |
---|
584 | mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; |
---|
585 | mes "^FF00005 Well-Baked Cookies^000000. Ah,"; |
---|
586 | mes "make sure you bring ^FF0000China^000000"; |
---|
587 | mes "to serve them on, and don't"; |
---|
588 | mes "forget the ^FF0000Alcohol^000000, okay?"; |
---|
589 | close; |
---|
590 | } |
---|
591 | } |
---|
592 | else if (DANCER_SK == 6) { |
---|
593 | mes "["+ strcharinfo(0) +"]"; |
---|
594 | mes "You still haven't told"; |
---|
595 | mes "me the secret to making"; |
---|
596 | mes "a simple wink have so"; |
---|
597 | mes "much provocative charm."; |
---|
598 | mes "I really need to--"; |
---|
599 | next; |
---|
600 | mes "[Totally Hammered Aelle]"; |
---|
601 | mes "ZzzZzz... Huh?"; |
---|
602 | mes "Yesh, I know, I'm..."; |
---|
603 | mes "I'm a geeenius, yeah..."; |
---|
604 | mes "...ZzzzZzzzZzZzzzZZZzz..."; |
---|
605 | next; |
---|
606 | mes "["+ strcharinfo(0) +"]"; |
---|
607 | mes "W-wake up!"; |
---|
608 | mes "I went through"; |
---|
609 | mes "all this trouble to"; |
---|
610 | mes "learn this technique!"; |
---|
611 | next; |
---|
612 | mes "[Annoyed Aelle]"; |
---|
613 | mes "SHADDUP!"; |
---|
614 | mes "I'M SHLEEEEEPY!"; |
---|
615 | mes "G-go away. Talk to"; |
---|
616 | mes "Canell, my sister..."; |
---|
617 | mes "...ZzzzzZzZZZzzzZZ...."; |
---|
618 | set DANCER_SK,7; |
---|
619 | close2; |
---|
620 | warp "prontera",156,272; |
---|
621 | end; |
---|
622 | } |
---|
623 | else if (DANCER_SK > 6 && DANCER_SK < 8) { |
---|
624 | mes "["+ strcharinfo(0) +"]"; |
---|
625 | mes "Aelle, I really"; |
---|
626 | mes "need you to teach"; |
---|
627 | mes "me everything else"; |
---|
628 | mes "I need to know about"; |
---|
629 | mes "winking and--"; |
---|
630 | next; |
---|
631 | mes "[Aelle]"; |
---|
632 | mes "^333333*Hiccup*^000000 Zzz--wha?"; |
---|
633 | mes "I need ta teach you"; |
---|
634 | mes "to go'way. Talk to my"; |
---|
635 | mes "sister, too tired now."; |
---|
636 | mes "Go lemme alone girl!"; |
---|
637 | close2; |
---|
638 | warp "prontera",156,272; |
---|
639 | end; |
---|
640 | } |
---|
641 | else if (DANCER_SK > 8) { |
---|
642 | mes "[Sober Aelle]"; |
---|
643 | mes "Ohhh..."; |
---|
644 | mes "H-headache..."; |
---|
645 | Emotion e_an; |
---|
646 | next; |
---|
647 | mes "[Aelle]"; |
---|
648 | mes "Oh, wow, look at you!"; |
---|
649 | mes "I can tell that you've"; |
---|
650 | mes "become much more"; |
---|
651 | mes "beautiful. Yes, you're"; |
---|
652 | mes "more elegant and refined"; |
---|
653 | mes "than I can remember."; |
---|
654 | next; |
---|
655 | mes "[Aelle]"; |
---|
656 | mes "Always believe in your"; |
---|
657 | mes "beauty, wield your charm"; |
---|
658 | mes "like a weapon... And anything"; |
---|
659 | mes "you desire in this world can"; |
---|
660 | mes "be yours! Bwahahahahaha!"; |
---|
661 | close; |
---|
662 | } |
---|
663 | else { |
---|
664 | mes "[Aelle]"; |
---|
665 | mes "Pssst, hey! I got"; |
---|
666 | mes "some cheap, but slightly"; |
---|
667 | mes "illegal, warps to the Orc"; |
---|
668 | mes "Dungeon, Glast Heim"; |
---|
669 | mes "and the Dead Pit. So"; |
---|
670 | mes "you want in on this?"; |
---|
671 | next; |
---|
672 | mes "[??????]"; |
---|
673 | mes "Sister Aelle..."; |
---|
674 | mes "Are you still trying"; |
---|
675 | mes "to sell illegal warps"; |
---|
676 | mes "again? Sister Aelle?"; |
---|
677 | next; |
---|
678 | mes "[Aelle]"; |
---|
679 | mes "Oh crap, it's the pastor!"; |
---|
680 | mes "Shhh, if anybody asks you,"; |
---|
681 | mes "I wasn't doing anything!"; |
---|
682 | Emotion e_omg; |
---|
683 | next; |
---|
684 | mes "[Aelle]"; |
---|
685 | mes "Thanks, hon..."; |
---|
686 | mes "I know you can"; |
---|
687 | mes "keep my contraband"; |
---|
688 | mes "our little secret. ^333333*Wink*^000000"; |
---|
689 | Emotion e_no1; |
---|
690 | close; |
---|
691 | } |
---|
692 | } |
---|
693 | else { |
---|
694 | mes "[Aelle]"; |
---|
695 | mes "Pssst, hey! I got"; |
---|
696 | mes "some cheap, but slightly"; |
---|
697 | mes "illegal, warps to the Orc"; |
---|
698 | mes "Dungeon, Glast Heim"; |
---|
699 | mes "and the Dead Pit. So"; |
---|
700 | mes "you want in on this?"; |
---|
701 | next; |
---|
702 | mes "[??????]"; |
---|
703 | mes "Sister Aelle..."; |
---|
704 | mes "Are you still trying"; |
---|
705 | mes "to sell illegal warps"; |
---|
706 | mes "again? Sister Aelle?"; |
---|
707 | next; |
---|
708 | mes "[Aelle]"; |
---|
709 | mes "Oh crap, it's the pastor!"; |
---|
710 | mes "Shhh, if anybody asks you,"; |
---|
711 | mes "I wasn't doing anything!"; |
---|
712 | Emotion e_omg; |
---|
713 | next; |
---|
714 | mes "[Aelle]"; |
---|
715 | mes "Thanks, hon..."; |
---|
716 | mes "I know you can"; |
---|
717 | mes "keep my contraband"; |
---|
718 | mes "our little secret. ^333333*Wink*^000000"; |
---|
719 | Emotion e_no1; |
---|
720 | close; |
---|
721 | } |
---|
722 | } |
---|
723 | |
---|
724 | //============================================================ |
---|
725 | // Old changelog |
---|
726 | //============================================================ |
---|
727 | //= 1.0 for fully working skills only [Lupus] |
---|
728 | //= 1.1 Added more new skill quests for more classes [Lupus] |
---|
729 | //= Somehow eA engine doesn't let you keep learn't skill V_V' |
---|
730 | //= 1.2 Added to correct locations, correct NPC's, fixed |
---|
731 | //= some of the items required and made them into real |
---|
732 | //= quests. [Reddozen] |
---|
733 | //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] |
---|
734 | //= 1.3a fixed an item ID typo, thx 2Spiritual Kid |
---|
735 | //= 1.3b Splitted into different files [DracoRPG] |
---|
736 | //============================================================ |
---|