1 | //===== eAthena Script ======================================= |
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2 | //= Blacksmith Skills Quests |
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3 | //===== By: ================================================== |
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4 | //= Lupus, Reddozen, Samuray22 |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.6 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Quests for skills: Dubious Salesmanship, Greed |
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12 | //===== Additional Comments: ================================= |
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13 | //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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14 | //============================================================ |
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15 | |
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16 | geffen,178,72,3 script Akkie#qsk_bs 726,{ |
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17 | if (BaseJob == Job_Blacksmith) { |
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18 | if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) { |
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19 | mes "[Akkie]"; |
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20 | mes "I see that you've"; |
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21 | mes "transcended since the"; |
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22 | mes "last time we've met. Oh..."; |
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23 | mes "You must have forgotten"; |
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24 | mes "everything I've taught you."; |
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25 | mes "Well, let me teach you again~"; |
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26 | next; |
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27 | mes "[Akkie]"; |
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28 | mes "Actually, let me jog your"; |
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29 | mes "memory with this counterfeit"; |
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30 | mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; |
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31 | mes "Dubious Salesmanship? You"; |
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32 | mes "should be able to use it now..."; |
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33 | set BLACK_SK,8; |
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34 | skill "BS_UNFAIRLYTRICK",1,0; |
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35 | close; |
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36 | } |
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37 | else if (BLACK_SK == 8) { |
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38 | mes "[Akkie]"; |
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39 | mes "Hi again~"; |
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40 | mes "How has the smithing"; |
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41 | mes "been coming along? Anyway,"; |
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42 | mes "it was really nice of you to"; |
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43 | mes "drop by and talk to me~"; |
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44 | next; |
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45 | mes "[Akkie]"; |
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46 | mes "It can get a little boring"; |
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47 | mes "teaching Dubious Salesmanship"; |
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48 | mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; |
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49 | mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; |
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50 | close; |
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51 | } |
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52 | if (JobLevel > 29) { |
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53 | if (BLACK_SK == 0) { |
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54 | mes "[Akkie]"; |
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55 | mes "Hello there~"; |
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56 | mes "Isn't it such a"; |
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57 | mes "wonderful day today?"; |
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58 | mes "It's perfect for hunting!"; |
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59 | next; |
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60 | mes "[Akkie]"; |
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61 | mes "Um, let me introduce myself."; |
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62 | mes "I'm Akkie, a representative of"; |
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63 | mes "the Blacksmith Guild that has"; |
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64 | mes "been dispatched to teach the"; |
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65 | mes "Dubious Salesmanship skill to"; |
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66 | mes "Blacksmiths and Master Smiths."; |
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67 | next; |
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68 | mes "[Akkie]"; |
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69 | mes "This additional class"; |
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70 | mes "skill enables you to reduce"; |
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71 | mes "the amount of zeny spent to"; |
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72 | mes "cast Mammonite by 10%. This"; |
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73 | mes "Passive skill might come in"; |
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74 | mes "handy for you, "+ strcharinfo(0) +"."; |
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75 | next; |
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76 | mes "[Akkie]"; |
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77 | mes "Although I'm new at"; |
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78 | mes "this, would you like"; |
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79 | mes "for me to teach you"; |
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80 | mes "Dubious Salesmanship?"; |
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81 | next; |
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82 | if (select("Sure.:No, thanks.") == 1) { |
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83 | mes "["+ strcharinfo(0) +"]"; |
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84 | mes "Sure. I'll try learning this"; |
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85 | mes "new skill. Who knows?"; |
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86 | mes "It might be really useful."; |
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87 | next; |
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88 | mes "[Akkie]"; |
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89 | mes "Oh, that's great!"; |
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90 | mes "You won't regret this!"; |
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91 | mes "Now, let me explain how"; |
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92 | mes "this skill works. Um, now"; |
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93 | mes "where did I put that-- Ah."; |
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94 | mes "Let me read these guidelines."; |
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95 | next; |
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96 | mes "[Akkie]"; |
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97 | mes "Using Dubious Salesmanship,"; |
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98 | mes "we can reduce Mammonite's"; |
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99 | mes "zeny cost by 10% by forging"; |
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100 | mes "fake zeny to use in the skill."; |
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101 | mes "Since it's against enemies,"; |
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102 | mes "we can let the forgery slide."; |
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103 | next; |
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104 | mes "[Akkie]"; |
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105 | mes "Now, I need you to bring"; |
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106 | mes "some materials so that I can"; |
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107 | mes "demonstrate the forging of"; |
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108 | mes "counterfeit zeny. Please"; |
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109 | mes "bring me 1 Steel, 5 Coal,"; |
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110 | mes "1 Iron Hammer and... and..."; |
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111 | next; |
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112 | mes "[Akkie]"; |
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113 | mes "Um, would you give"; |
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114 | mes "me a minute to look"; |
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115 | mes "up the information?"; |
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116 | mes "I'm sorry about th-this..."; |
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117 | mes "^333333(I thought I highlighted this"; |
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118 | mes "in the manual. Where is it?)^000000"; |
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119 | next; |
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120 | mes "[Akkie]"; |
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121 | mes "Oh! Oh, I found it!"; |
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122 | mes "L-let me start all"; |
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123 | mes "over again. Uh..."; |
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124 | next; |
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125 | mes "["+ strcharinfo(0) +"]"; |
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126 | mes "............"; |
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127 | next; |
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128 | mes "[Akkie]"; |
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129 | mes "^0000FF1 Steel^000000,"; |
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130 | mes "^0000FF5 Coal^000000,"; |
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131 | mes "^0000FF1 Iron Hammer^000000,"; |
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132 | mes "^0000FF500 zeny^000000 and"; |
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133 | mes "^0000FF1 Detrimindexta^000000. Would"; |
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134 | mes "you bring those, please?"; |
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135 | next; |
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136 | mes "["+ strcharinfo(0) +"]"; |
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137 | mes "Sure, sure."; |
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138 | mes "But are you actually"; |
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139 | mes "able to teach me this"; |
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140 | mes "skill? I mean..."; |
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141 | next; |
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142 | mes "[Akkie]"; |
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143 | mes "Oh no, I knew this was going to"; |
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144 | mes "happen! I mean, um, it should"; |
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145 | mes "be fine! I've been working here"; |
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146 | mes "for 3 months a-and-- Just bring"; |
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147 | mes "me the materials and I'll prove"; |
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148 | mes "you can learn it e-easily!"; |
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149 | next; |
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150 | mes "[Akkie]"; |
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151 | mes "You've gotta trust me!"; |
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152 | mes "You won't be disappointed,"; |
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153 | mes "I promise! This skill is sooo"; |
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154 | mes "useful! So just bring me those"; |
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155 | mes "materials soon, alright?"; |
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156 | set BLACK_SK,1; |
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157 | close; |
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158 | } |
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159 | mes "[Akkie]"; |
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160 | mes "Wh-what?! But why not?"; |
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161 | mes "A-am I not good enough"; |
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162 | mes "for you? Please, I promise"; |
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163 | mes "to do my best to teach you."; |
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164 | mes "Besides, I've got to reach"; |
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165 | mes "my quota for the guild..."; |
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166 | close; |
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167 | } |
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168 | else if (BLACK_SK == 1) { |
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169 | if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { |
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170 | if (Zeny >= 500) { |
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171 | mes "[Akkie]"; |
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172 | mes "Oh, you came back~"; |
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173 | mes "Now let me see if you"; |
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174 | mes "brought everything we"; |
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175 | mes "need to make counterfeit"; |
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176 | mes "zeny so that I can teach"; |
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177 | mes "you Dubious Salesmanship."; |
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178 | next; |
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179 | mes "[Akkie]"; |
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180 | mes "Good job, it looks like"; |
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181 | mes "you've got what we need."; |
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182 | mes "Alright, now please wait"; |
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183 | mes "while I get these materials"; |
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184 | mes "ready for forging, okay?"; |
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185 | delitem 1003,5; //Coal |
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186 | delitem 999,1; //Steel |
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187 | delitem 971,1; //Detrimindexta |
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188 | delitem 613,1; //Iron_Hammer |
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189 | set zeny,zeny-500; |
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190 | set BLACK_SK,2; |
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191 | close; |
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192 | } |
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193 | else { |
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194 | mes "[Akkie]"; |
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195 | mes "Hmm, you have all the"; |
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196 | mes "forging materials, but"; |
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197 | mes "I still need 500 zeny."; |
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198 | mes "We need that zeny to copy,"; |
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199 | mes "or we won't be able to make"; |
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200 | mes "convincing counterfeit money."; |
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201 | close; |
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202 | } |
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203 | } |
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204 | else { |
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205 | mes "[Akkie]"; |
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206 | mes "Oh, you came back~"; |
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207 | mes "Now let me see if you"; |
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208 | mes "brought everything we"; |
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209 | mes "need to make counterfeit"; |
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210 | mes "zeny so that I can teach"; |
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211 | mes "you Dubious Salesmanship."; |
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212 | next; |
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213 | mes "[Akkie]"; |
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214 | mes "Hmm, you're still"; |
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215 | mes "missing a few things."; |
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216 | mes "Let me tell you what you"; |
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217 | mes "need to bring me once again"; |
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218 | mes "so that we can start training"; |
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219 | mes "you in the skill right away."; |
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220 | next; |
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221 | mes "[Akkie]"; |
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222 | mes "^0000FF1 Steel^000000,"; |
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223 | mes "^0000FF5 Coal^000000,"; |
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224 | mes "^0000FF1 Iron Hammer^000000,"; |
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225 | mes "^0000FF500 zeny^000000 and"; |
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226 | mes "^0000FF1 Detrimindexta^000000."; |
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227 | mes "Don't forget, okay?"; |
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228 | close; |
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229 | } |
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230 | } |
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231 | else if (BLACK_SK == 2) { |
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232 | mes "[Akkie]"; |
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233 | mes "A-ah! You came"; |
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234 | mes "back sooner than"; |
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235 | mes "I thought. Um, gee."; |
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236 | mes "Hmm. How should"; |
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237 | mes "I tell you this?"; |
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238 | next; |
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239 | mes "["+ strcharinfo(0) +"]"; |
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240 | mes "..."; |
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241 | mes "......"; |
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242 | mes "........."; |
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243 | next; |
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244 | mes "[Akkie]"; |
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245 | mes "I'm so sorry! I messed"; |
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246 | mes "something up while I was"; |
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247 | mes "making a counterfeit sample!"; |
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248 | mes "I'm so sorry, please d-don't"; |
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249 | mes "report me to the Blacksmith"; |
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250 | mes "Guild! Give me one more chance!"; |
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251 | next; |
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252 | mes "[Akkie]"; |
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253 | mes "I promise that next time"; |
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254 | mes "I won't mess up! All I need"; |
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255 | mes "is 1 Steel and 3 more Coals!"; |
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256 | mes "Please d-don't be angry with"; |
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257 | mes "me, it was just an accident!"; |
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258 | next; |
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259 | mes "["+ strcharinfo(0) +"]"; |
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260 | mes "Okay, okay..."; |
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261 | mes "Are you sure that's"; |
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262 | mes "all you need me to get?"; |
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263 | next; |
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264 | mes "[Akkie]"; |
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265 | mes "Yes, yes! Oh, thank"; |
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266 | mes "you for being so generous!"; |
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267 | mes "Just bring me ^FF00001 Steel^000000 and"; |
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268 | mes "^FF00003 Coals^000000 and we'll try again!"; |
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269 | set BLACK_SK,3; |
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270 | close; |
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271 | } |
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272 | else if (BLACK_SK == 3) { |
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273 | if (countitem(999) > 0 && countitem(1003) > 2) { |
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274 | mes "[Akkie]"; |
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275 | mes "Oh, thank you so"; |
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276 | mes "much for bringing these"; |
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277 | mes "materials. Alright, I'll try"; |
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278 | mes "really hard to succeed"; |
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279 | mes "this time. Just give me"; |
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280 | mes "a minute to prepare..."; |
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281 | delitem 999,1; //Steel |
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282 | delitem 1003,3; //Coal |
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283 | set BLACK_SK,4; |
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284 | close; |
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285 | } |
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286 | else { |
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287 | mes "[Akkie]"; |
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288 | mes "All I need you to do"; |
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289 | mes "is bring me 1 Steel and"; |
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290 | mes "3 Coals. Then I should"; |
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291 | mes "be able to teach you the"; |
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292 | mes "Dubious Salesmanship skill~"; |
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293 | close; |
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294 | } |
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295 | } |
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296 | else if (BLACK_SK == 4) { |
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297 | mes "[Akkie]"; |
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298 | mes "......"; |
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299 | mes "........."; |
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300 | mes "............"; |
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301 | next; |
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302 | mes "["+ strcharinfo(0) +"]"; |
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303 | mes "...?"; |
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304 | next; |
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305 | mes "["+ strcharinfo(0) +"]"; |
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306 | mes "Oh no..."; |
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307 | mes "Did... Did you..."; |
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308 | mes "Did something happen?"; |
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309 | next; |
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310 | mes "[Akkie]"; |
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311 | mes "*Sniff* I b-broke the"; |
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312 | mes "Iron Hammer you gave"; |
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313 | mes "me! I c-can't finish forging"; |
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314 | mes "this without one! Waaah~"; |
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315 | next; |
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316 | mes "["+ strcharinfo(0) +"]"; |
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317 | mes "^333333(I guess I should"; |
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318 | mes "really bring her a new"; |
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319 | mes "^FF0000Iron Hammer^333333, or else"; |
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320 | mes "I'll never learn this skill!)^000000"; |
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321 | set BLACK_SK,5; |
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322 | close; |
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323 | } |
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324 | else if (BLACK_SK == 5) { |
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325 | if (countitem(613) > 0) { |
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326 | mes "[Akkie]"; |
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327 | mes "^333333*Sniff*^000000 Did you"; |
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328 | mes "r-really bring this"; |
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329 | mes "Iron Hammer for me?"; |
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330 | mes "Th-thank you for being so"; |
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331 | mes "patient with my screwups..."; |
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332 | next; |
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333 | mes "[Akkie]"; |
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334 | mes "Okay, would you"; |
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335 | mes "give me a moment?"; |
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336 | mes "I'm going to try"; |
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337 | mes "one more time."; |
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338 | delitem 613,1; //Iron_Hammer |
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339 | set BLACK_SK,6; |
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340 | close; |
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341 | } |
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342 | else { |
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343 | mes "[Akkie]"; |
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344 | mes "Waah~! I can't believe"; |
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345 | mes "I broke the Iron Hammer!"; |
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346 | mes "Would you please bring me"; |
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347 | mes "another one so that I can"; |
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348 | mes "finish this counterfeit zeny and teach you Dubious Salesmanship?"; |
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349 | close; |
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350 | } |
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351 | } |
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352 | else if (BLACK_SK == 6) { |
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353 | mes "[Akkie]"; |
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354 | mes "Oh, you're back!"; |
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355 | mes "Yaaaay, I finally did it!"; |
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356 | mes "I finished making a sample"; |
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357 | mes "of counterfeit zeny and even"; |
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358 | mes "tested it with Mammonite!"; |
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359 | next; |
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360 | mes "[Akkie]"; |
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361 | mes "Oh, before you learn my"; |
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362 | mes "skill, I'm supposed to tell you"; |
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363 | mes "that my colleague, Goodman,"; |
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364 | mes "can teach you another additional skill known as Greed. So you"; |
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365 | mes "may want to look for him later."; |
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366 | next; |
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367 | mes "[Akkie]"; |
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368 | mes "Okay, now the first part to"; |
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369 | mes "learning Dubious Salesmanship"; |
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370 | mes "is making this fake zeny. Watch"; |
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371 | mes "this... Isn't it easy? Of course, you can only use this in battle to"; |
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372 | mes "reduce Mammonite's zeny cost..."; |
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373 | set BLACK_SK,7; |
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374 | skill "BS_UNFAIRLYTRICK",1,0; |
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375 | next; |
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376 | mes "[Akkie]"; |
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377 | mes "Also, 90% of the cost of"; |
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378 | mes "Mammonite has to be real"; |
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379 | mes "zeny or the skill will begin"; |
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380 | mes "to lose effectiveness. Well,"; |
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381 | mes "that's all for the lesson. Now you can use Dubious Salesmanship!"; |
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382 | next; |
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383 | mes "[Akkie]"; |
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384 | mes "Thanks once again for"; |
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385 | mes "putting up with my mistakes,"; |
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386 | mes "I know it must have been really"; |
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387 | mes "annoying. Anyway, I hope this"; |
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388 | mes "skill is really useful for you."; |
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389 | mes "Drop again sometime, okay?"; |
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390 | close; |
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391 | } |
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392 | else { |
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393 | if (rand(1,2) == 1) { |
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394 | mes "[Akkie]"; |
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395 | mes "Oh, have you spoken with"; |
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396 | //mes "Goodman in Einbroch yet?"; |
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397 | mes "Goodman in Geffen yet?"; |
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398 | mes "He's the representative of"; |
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399 | mes "the Blacksmith Guild that"; |
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400 | mes "teaches the Greed skill."; |
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401 | next; |
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402 | mes "[Akkie]"; |
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403 | mes "If you're serious about"; |
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404 | mes "smithing goods, the Greed"; |
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405 | mes "skill might be very convenient."; |
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406 | mes "Though, I have to say that the"; |
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407 | mes "skill's name is a little... Um."; |
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408 | mes "Hmm... It sounds pretty bad~"; |
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409 | close; |
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410 | } |
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411 | else { |
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412 | mes "[Akkie]"; |
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413 | mes "Hi again~"; |
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414 | mes "How has the smithing"; |
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415 | mes "been coming along? Anyway,"; |
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416 | mes "it was really nice of you to"; |
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417 | mes "drop by and talk to me~"; |
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418 | next; |
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419 | mes "[Akkie]"; |
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420 | mes "It can get a little boring"; |
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421 | mes "teaching Dubious Salesmanship"; |
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422 | mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; |
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423 | mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; |
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424 | close; |
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425 | } |
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426 | } |
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427 | } |
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428 | else { |
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429 | mes "[Akkie]"; |
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430 | if (Upper == 1) { |
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431 | mes "Hello, "+ strcharinfo(0) +","; |
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432 | mes "I'm here on behalf of the"; |
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433 | mes "Blacksmith Guild to teach you"; |
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434 | mes "a new skill. However, your Job"; |
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435 | mes "Level is a little low right now"; |
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436 | mes "for me to teach you anything..."; |
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437 | next; |
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438 | mes "[Akkie]"; |
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439 | mes "But practice smithing"; |
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440 | mes "a little bit more, and"; |
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441 | mes "once you qualify, I'll be"; |
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442 | mes "sure to teach you my skill!"; |
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443 | mes "Goodbye and good luck~"; |
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444 | } |
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445 | else { |
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446 | mes "Hello, I'm Akkie from"; |
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447 | mes "the Blacksmith Guild. I'm"; |
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448 | mes "here to teach this new skill"; |
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449 | mes "to all interested Blacksmiths"; |
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450 | mes "and Master Smiths, but it looks"; |
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451 | mes "like your Job Level is too low..."; |
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452 | next; |
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453 | mes "[Akkie]"; |
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454 | mes "I'm sorry, "+ strcharinfo(0) +","; |
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455 | mes "But you'll qualify for the"; |
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456 | mes "skill I teach after you"; |
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457 | mes "raise your Job Level."; |
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458 | mes "In the meantime, keep"; |
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459 | mes "training, alright?"; |
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460 | } |
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461 | close; |
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462 | } |
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463 | } |
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464 | else { |
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465 | mes "[Akkie]"; |
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466 | mes "Ah, today seems like"; |
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467 | mes "a perfect day for forging."; |
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468 | mes "I just feel like going behind"; |
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469 | mes "a beautiful waterfall, getting"; |
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470 | mes "some high quality materials,"; |
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471 | mes "and just hammering things."; |
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472 | close; |
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473 | } |
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474 | } |
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475 | |
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476 | geffen,172,52,1 script Goodman#qsk_bs 826,{ |
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477 | if (BaseJob == Job_Blacksmith) { |
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478 | if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) { |
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479 | mes "[Goodman]"; |
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480 | mes "Ah, I see that you have"; |
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481 | mes "transcended. It gladdens me"; |
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482 | mes "to see Blacksmiths become"; |
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483 | mes "Master Smiths for the sake"; |
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484 | mes "of improving their craft."; |
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485 | next; |
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486 | mes "[Goodman]"; |
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487 | mes "Hm? You've forgotten the"; |
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488 | mes "Greed skill? You should"; |
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489 | mes "remember how to use it now:"; |
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490 | mes "just looking at me should"; |
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491 | mes "jog the memories you require"; |
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492 | mes "to use this skill once again~"; |
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493 | skill "BS_GREED",1,0; |
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494 | set BLACK_SK2,3; |
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495 | close; |
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496 | } |
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497 | else if (BLACK_SK2 == 3) { |
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498 | mes "[Goodman]"; |
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499 | mes "How is your forging"; |
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500 | mes "technique coming along?"; |
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501 | mes "When the craft frustrates you,"; |
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502 | mes "traveling will offer a good"; |
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503 | mes "opportunity to relax, think,"; |
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504 | mes "and collect materials."; |
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505 | close; |
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506 | } |
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507 | else { |
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508 | if (BLACK_SK2 == 0) { |
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509 | mes "[Goodman]"; |
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510 | mes "Hey. I'm a Blacksmith"; |
---|
511 | mes "skill master sent from the"; |
---|
512 | mes "Blacksmith Guild. Everyone"; |
---|
513 | mes "calls me Goodman. You're"; |
---|
514 | if (Upper == 1) |
---|
515 | mes "a Master Smith, aren't you?"; |
---|
516 | else |
---|
517 | mes "a Blackmith, aren't you?"; |
---|
518 | mes "Pffft, rhetorical question."; |
---|
519 | next; |
---|
520 | mes "[Goodman]"; |
---|
521 | mes "Good news. I'm in charge of"; |
---|
522 | mes "teaching the skill, developed"; |
---|
523 | mes "by the Blacksmith and Merchant"; |
---|
524 | mes "Guilds, called ^FF0000Greed^000000. It's your"; |
---|
525 | mes "choice whether you learn it,"; |
---|
526 | mes "but I recommend that you do."; |
---|
527 | next; |
---|
528 | mes "[Goodman]"; |
---|
529 | mes "If you want, I can start"; |
---|
530 | mes "teaching you the Greed"; |
---|
531 | mes "skill right now. So what"; |
---|
532 | mes "do you say, kid?"; |
---|
533 | next; |
---|
534 | if (select("Sounds good!:Maybe later~") == 1) { |
---|
535 | mes "[Goodman]"; |
---|
536 | mes "Heh! Good choice. Now,"; |
---|
537 | mes "the Greed skill automatically"; |
---|
538 | mes "picks up all items in a 5*5"; |
---|
539 | mes "cell area around the caster."; |
---|
540 | mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters."; |
---|
541 | next; |
---|
542 | mes "[Goodman]"; |
---|
543 | mes "First thing's first. I need to"; |
---|
544 | mes "test you and see if you qualify"; |
---|
545 | mes "to learn this skill. Go fill your Inventory with any items until"; |
---|
546 | mes "it's so full, you can't put an"; |
---|
547 | mes "item of 500 Weight in it."; |
---|
548 | next; |
---|
549 | mes "[Goodman]"; |
---|
550 | mes "When you finish that"; |
---|
551 | mes "task, come back and"; |
---|
552 | mes "talk to me. Alright"; |
---|
553 | mes "then, good luck~"; |
---|
554 | set BLACK_SK2,1; |
---|
555 | close; |
---|
556 | } |
---|
557 | mes "[Goodman]"; |
---|
558 | mes "I see. It's good to be"; |
---|
559 | mes "busy with other things,"; |
---|
560 | mes "but remember that time is "; |
---|
561 | mes "a commodity, and you should"; |
---|
562 | mes "always spend it doing the most"; |
---|
563 | mes "worthwhile stuff. Understand?"; |
---|
564 | close; |
---|
565 | } |
---|
566 | else if (BLACK_SK2 == 1) { |
---|
567 | set .@now_weight,MaxWeight-Weight; |
---|
568 | if (.@now_weight < 5000) { |
---|
569 | mes "[Goodman]"; |
---|
570 | mes "Back already, eh?"; |
---|
571 | mes "Alright, let me check"; |
---|
572 | mes "the things you're carrying."; |
---|
573 | mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000"; |
---|
574 | next; |
---|
575 | mes "[Goodman]"; |
---|
576 | mes "Good work: you pass."; |
---|
577 | mes "Do you realize now that the"; |
---|
578 | mes "time and experience spent in"; |
---|
579 | mes "gathering these items is worth"; |
---|
580 | mes "more than their prices in zeny?"; |
---|
581 | next; |
---|
582 | mes "[Goodman]"; |
---|
583 | if (Upper == 1) |
---|
584 | mes "I believe that Master Smiths"; |
---|
585 | else |
---|
586 | mes "I believe that Blacksmiths"; |
---|
587 | mes "should first and foremost be"; |
---|
588 | mes "artisans. Being rich and famous"; |
---|
589 | mes "is merely a side effect of that."; |
---|
590 | if (Upper == 1) |
---|
591 | mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship..."; |
---|
592 | else |
---|
593 | mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship..."; |
---|
594 | next; |
---|
595 | if (Upper == 1) { |
---|
596 | mes "[Goodman]"; |
---|
597 | mes "Now, if you don't place too"; |
---|
598 | mes "much importance on an item's"; |
---|
599 | mes "worth in terms of zeny, you'll"; |
---|
600 | mes "be able to let go of them much"; |
---|
601 | mes "more easily. Watch me do this."; |
---|
602 | mes "See? Now you can do it too."; |
---|
603 | next; |
---|
604 | } |
---|
605 | mes "[Goodman]"; |
---|
606 | mes "The skill you learned is"; |
---|
607 | mes "called Greed, but I hope"; |
---|
608 | mes "you use it in a manner that"; |
---|
609 | mes "is different than its name."; |
---|
610 | mes "Don't forget that, and I hope"; |
---|
611 | mes "you craft true masterpieces."; |
---|
612 | skill "BS_GREED",1,0; |
---|
613 | set BLACK_SK2,2; |
---|
614 | close; |
---|
615 | } |
---|
616 | else { |
---|
617 | mes "[Goodman]"; |
---|
618 | mes "Hm. You've come back"; |
---|
619 | mes "too early. And you didn't"; |
---|
620 | mes "complete the objective that"; |
---|
621 | mes "I set for you. Listen carefully. ^FFFFFF ^000000"; |
---|
622 | next; |
---|
623 | mes "[Goodman]"; |
---|
624 | mes "Go fill your Inventory"; |
---|
625 | mes "with any items until it"; |
---|
626 | mes "becomes too full to place"; |
---|
627 | mes "an item of 500 weight into it."; |
---|
628 | mes "When you finish this task,"; |
---|
629 | mes "come back and report to me."; |
---|
630 | close; |
---|
631 | } |
---|
632 | } |
---|
633 | else { |
---|
634 | mes "[Goodman]"; |
---|
635 | mes "How have you been using"; |
---|
636 | mes "the Greed skill? Hopefully,"; |
---|
637 | mes "it has been convenient in"; |
---|
638 | mes "your efforts to forge goods"; |
---|
639 | mes "of greater quality for all"; |
---|
640 | mes "of your comrades."; |
---|
641 | close; |
---|
642 | } |
---|
643 | } |
---|
644 | } |
---|
645 | mes "[Goodman]"; |
---|
646 | mes "I feel like exploring"; |
---|
647 | mes "the mountains to look for"; |
---|
648 | mes "rare and interesting items"; |
---|
649 | mes "that I can use in forging."; |
---|
650 | mes "For me, that's the greatest"; |
---|
651 | mes "pleasure of being a Blacksmith."; |
---|
652 | close; |
---|
653 | } |
---|
654 | |
---|
655 | //============================================================ |
---|
656 | // Old changelog |
---|
657 | //============================================================ |
---|
658 | //= 1.0 for fully working skills only [Lupus] |
---|
659 | //= 1.1 Added more new skill quests for more classes [Lupus] |
---|
660 | //= Somehow eA engine doesn't let you keep learn't skill V_V' |
---|
661 | //= 1.2 Added to correct locations, correct NPC's, fixed |
---|
662 | //= some of the items required and made them into real |
---|
663 | //= quests. [Reddozen] |
---|
664 | //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] |
---|
665 | //= 1.3a fixed an item ID typo, thx 2Spiritual Kid |
---|
666 | //= 1.3b Splitted into different files [DracoRPG] |
---|
667 | //= 1.3c Inverted the weight check for Greed [DracoRPG] |
---|
668 | //= 1.4 Updated to the official One [Samuray22] |
---|
669 | //= 1.5 replaced item "names" with item id. Fixed a bug with |
---|
670 | //= item deletion [Lupus] |
---|
671 | //============================================================ |
---|