[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Blacksmith Skills Quests |
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| 3 | //===== By: ================================================== |
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| 4 | //= Lupus, Reddozen, Samuray22 |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.6 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Quests for skills: Dubious Salesmanship, Greed |
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| 12 | //===== Additional Comments: ================================= |
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| 13 | //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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| 14 | //============================================================ |
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| 15 | |
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| 16 | geffen,178,72,3 script Akkie#qsk_bs 726,{ |
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| 17 | if (BaseJob == Job_Blacksmith) { |
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| 18 | if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) { |
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| 19 | mes "[Akkie]"; |
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| 20 | mes "I see that you've"; |
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| 21 | mes "transcended since the"; |
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| 22 | mes "last time we've met. Oh..."; |
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| 23 | mes "You must have forgotten"; |
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| 24 | mes "everything I've taught you."; |
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| 25 | mes "Well, let me teach you again~"; |
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| 26 | next; |
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| 27 | mes "[Akkie]"; |
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| 28 | mes "Actually, let me jog your"; |
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| 29 | mes "memory with this counterfeit"; |
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| 30 | mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; |
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| 31 | mes "Dubious Salesmanship? You"; |
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| 32 | mes "should be able to use it now..."; |
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| 33 | set BLACK_SK,8; |
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| 34 | skill "BS_UNFAIRLYTRICK",1,0; |
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| 35 | close; |
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| 36 | } |
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| 37 | else if (BLACK_SK == 8) { |
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| 38 | mes "[Akkie]"; |
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| 39 | mes "Hi again~"; |
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| 40 | mes "How has the smithing"; |
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| 41 | mes "been coming along? Anyway,"; |
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| 42 | mes "it was really nice of you to"; |
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| 43 | mes "drop by and talk to me~"; |
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| 44 | next; |
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| 45 | mes "[Akkie]"; |
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| 46 | mes "It can get a little boring"; |
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| 47 | mes "teaching Dubious Salesmanship"; |
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| 48 | mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; |
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| 49 | mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; |
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| 50 | close; |
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| 51 | } |
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| 52 | if (JobLevel > 29) { |
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| 53 | if (BLACK_SK == 0) { |
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| 54 | mes "[Akkie]"; |
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| 55 | mes "Hello there~"; |
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| 56 | mes "Isn't it such a"; |
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| 57 | mes "wonderful day today?"; |
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| 58 | mes "It's perfect for hunting!"; |
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| 59 | next; |
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| 60 | mes "[Akkie]"; |
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| 61 | mes "Um, let me introduce myself."; |
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| 62 | mes "I'm Akkie, a representative of"; |
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| 63 | mes "the Blacksmith Guild that has"; |
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| 64 | mes "been dispatched to teach the"; |
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| 65 | mes "Dubious Salesmanship skill to"; |
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| 66 | mes "Blacksmiths and Master Smiths."; |
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| 67 | next; |
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| 68 | mes "[Akkie]"; |
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| 69 | mes "This additional class"; |
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| 70 | mes "skill enables you to reduce"; |
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| 71 | mes "the amount of zeny spent to"; |
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| 72 | mes "cast Mammonite by 10%. This"; |
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| 73 | mes "Passive skill might come in"; |
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| 74 | mes "handy for you, "+ strcharinfo(0) +"."; |
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| 75 | next; |
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| 76 | mes "[Akkie]"; |
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| 77 | mes "Although I'm new at"; |
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| 78 | mes "this, would you like"; |
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| 79 | mes "for me to teach you"; |
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| 80 | mes "Dubious Salesmanship?"; |
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| 81 | next; |
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| 82 | if (select("Sure.:No, thanks.") == 1) { |
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| 83 | mes "["+ strcharinfo(0) +"]"; |
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| 84 | mes "Sure. I'll try learning this"; |
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| 85 | mes "new skill. Who knows?"; |
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| 86 | mes "It might be really useful."; |
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| 87 | next; |
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| 88 | mes "[Akkie]"; |
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| 89 | mes "Oh, that's great!"; |
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| 90 | mes "You won't regret this!"; |
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| 91 | mes "Now, let me explain how"; |
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| 92 | mes "this skill works. Um, now"; |
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| 93 | mes "where did I put that-- Ah."; |
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| 94 | mes "Let me read these guidelines."; |
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| 95 | next; |
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| 96 | mes "[Akkie]"; |
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| 97 | mes "Using Dubious Salesmanship,"; |
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| 98 | mes "we can reduce Mammonite's"; |
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| 99 | mes "zeny cost by 10% by forging"; |
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| 100 | mes "fake zeny to use in the skill."; |
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| 101 | mes "Since it's against enemies,"; |
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| 102 | mes "we can let the forgery slide."; |
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| 103 | next; |
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| 104 | mes "[Akkie]"; |
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| 105 | mes "Now, I need you to bring"; |
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| 106 | mes "some materials so that I can"; |
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| 107 | mes "demonstrate the forging of"; |
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| 108 | mes "counterfeit zeny. Please"; |
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| 109 | mes "bring me 1 Steel, 5 Coal,"; |
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| 110 | mes "1 Iron Hammer and... and..."; |
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| 111 | next; |
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| 112 | mes "[Akkie]"; |
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| 113 | mes "Um, would you give"; |
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| 114 | mes "me a minute to look"; |
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| 115 | mes "up the information?"; |
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| 116 | mes "I'm sorry about th-this..."; |
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| 117 | mes "^333333(I thought I highlighted this"; |
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| 118 | mes "in the manual. Where is it?)^000000"; |
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| 119 | next; |
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| 120 | mes "[Akkie]"; |
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| 121 | mes "Oh! Oh, I found it!"; |
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| 122 | mes "L-let me start all"; |
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| 123 | mes "over again. Uh..."; |
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| 124 | next; |
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| 125 | mes "["+ strcharinfo(0) +"]"; |
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| 126 | mes "............"; |
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| 127 | next; |
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| 128 | mes "[Akkie]"; |
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| 129 | mes "^0000FF1 Steel^000000,"; |
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| 130 | mes "^0000FF5 Coal^000000,"; |
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| 131 | mes "^0000FF1 Iron Hammer^000000,"; |
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| 132 | mes "^0000FF500 zeny^000000 and"; |
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| 133 | mes "^0000FF1 Detrimindexta^000000. Would"; |
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| 134 | mes "you bring those, please?"; |
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| 135 | next; |
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| 136 | mes "["+ strcharinfo(0) +"]"; |
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| 137 | mes "Sure, sure."; |
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| 138 | mes "But are you actually"; |
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| 139 | mes "able to teach me this"; |
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| 140 | mes "skill? I mean..."; |
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| 141 | next; |
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| 142 | mes "[Akkie]"; |
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| 143 | mes "Oh no, I knew this was going to"; |
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| 144 | mes "happen! I mean, um, it should"; |
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| 145 | mes "be fine! I've been working here"; |
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| 146 | mes "for 3 months a-and-- Just bring"; |
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| 147 | mes "me the materials and I'll prove"; |
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| 148 | mes "you can learn it e-easily!"; |
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| 149 | next; |
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| 150 | mes "[Akkie]"; |
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| 151 | mes "You've gotta trust me!"; |
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| 152 | mes "You won't be disappointed,"; |
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| 153 | mes "I promise! This skill is sooo"; |
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| 154 | mes "useful! So just bring me those"; |
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| 155 | mes "materials soon, alright?"; |
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| 156 | set BLACK_SK,1; |
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| 157 | close; |
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| 158 | } |
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| 159 | mes "[Akkie]"; |
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| 160 | mes "Wh-what?! But why not?"; |
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| 161 | mes "A-am I not good enough"; |
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| 162 | mes "for you? Please, I promise"; |
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| 163 | mes "to do my best to teach you."; |
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| 164 | mes "Besides, I've got to reach"; |
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| 165 | mes "my quota for the guild..."; |
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| 166 | close; |
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| 167 | } |
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| 168 | else if (BLACK_SK == 1) { |
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| 169 | if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { |
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| 170 | if (Zeny >= 500) { |
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| 171 | mes "[Akkie]"; |
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| 172 | mes "Oh, you came back~"; |
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| 173 | mes "Now let me see if you"; |
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| 174 | mes "brought everything we"; |
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| 175 | mes "need to make counterfeit"; |
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| 176 | mes "zeny so that I can teach"; |
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| 177 | mes "you Dubious Salesmanship."; |
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| 178 | next; |
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| 179 | mes "[Akkie]"; |
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| 180 | mes "Good job, it looks like"; |
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| 181 | mes "you've got what we need."; |
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| 182 | mes "Alright, now please wait"; |
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| 183 | mes "while I get these materials"; |
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| 184 | mes "ready for forging, okay?"; |
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| 185 | delitem 1003,5; //Coal |
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| 186 | delitem 999,1; //Steel |
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| 187 | delitem 971,1; //Detrimindexta |
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| 188 | delitem 613,1; //Iron_Hammer |
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| 189 | set zeny,zeny-500; |
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| 190 | set BLACK_SK,2; |
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| 191 | close; |
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| 192 | } |
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| 193 | else { |
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| 194 | mes "[Akkie]"; |
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| 195 | mes "Hmm, you have all the"; |
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| 196 | mes "forging materials, but"; |
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| 197 | mes "I still need 500 zeny."; |
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| 198 | mes "We need that zeny to copy,"; |
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| 199 | mes "or we won't be able to make"; |
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| 200 | mes "convincing counterfeit money."; |
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| 201 | close; |
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| 202 | } |
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| 203 | } |
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| 204 | else { |
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| 205 | mes "[Akkie]"; |
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| 206 | mes "Oh, you came back~"; |
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| 207 | mes "Now let me see if you"; |
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| 208 | mes "brought everything we"; |
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| 209 | mes "need to make counterfeit"; |
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| 210 | mes "zeny so that I can teach"; |
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| 211 | mes "you Dubious Salesmanship."; |
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| 212 | next; |
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| 213 | mes "[Akkie]"; |
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| 214 | mes "Hmm, you're still"; |
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| 215 | mes "missing a few things."; |
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| 216 | mes "Let me tell you what you"; |
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| 217 | mes "need to bring me once again"; |
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| 218 | mes "so that we can start training"; |
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| 219 | mes "you in the skill right away."; |
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| 220 | next; |
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| 221 | mes "[Akkie]"; |
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| 222 | mes "^0000FF1 Steel^000000,"; |
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| 223 | mes "^0000FF5 Coal^000000,"; |
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| 224 | mes "^0000FF1 Iron Hammer^000000,"; |
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| 225 | mes "^0000FF500 zeny^000000 and"; |
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| 226 | mes "^0000FF1 Detrimindexta^000000."; |
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| 227 | mes "Don't forget, okay?"; |
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| 228 | close; |
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| 229 | } |
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| 230 | } |
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| 231 | else if (BLACK_SK == 2) { |
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| 232 | mes "[Akkie]"; |
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| 233 | mes "A-ah! You came"; |
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| 234 | mes "back sooner than"; |
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| 235 | mes "I thought. Um, gee."; |
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| 236 | mes "Hmm. How should"; |
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| 237 | mes "I tell you this?"; |
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| 238 | next; |
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| 239 | mes "["+ strcharinfo(0) +"]"; |
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| 240 | mes "..."; |
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| 241 | mes "......"; |
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| 242 | mes "........."; |
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| 243 | next; |
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| 244 | mes "[Akkie]"; |
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| 245 | mes "I'm so sorry! I messed"; |
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| 246 | mes "something up while I was"; |
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| 247 | mes "making a counterfeit sample!"; |
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| 248 | mes "I'm so sorry, please d-don't"; |
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| 249 | mes "report me to the Blacksmith"; |
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| 250 | mes "Guild! Give me one more chance!"; |
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| 251 | next; |
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| 252 | mes "[Akkie]"; |
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| 253 | mes "I promise that next time"; |
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| 254 | mes "I won't mess up! All I need"; |
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| 255 | mes "is 1 Steel and 3 more Coals!"; |
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| 256 | mes "Please d-don't be angry with"; |
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| 257 | mes "me, it was just an accident!"; |
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| 258 | next; |
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| 259 | mes "["+ strcharinfo(0) +"]"; |
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| 260 | mes "Okay, okay..."; |
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| 261 | mes "Are you sure that's"; |
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| 262 | mes "all you need me to get?"; |
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| 263 | next; |
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| 264 | mes "[Akkie]"; |
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| 265 | mes "Yes, yes! Oh, thank"; |
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| 266 | mes "you for being so generous!"; |
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| 267 | mes "Just bring me ^FF00001 Steel^000000 and"; |
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| 268 | mes "^FF00003 Coals^000000 and we'll try again!"; |
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| 269 | set BLACK_SK,3; |
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| 270 | close; |
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| 271 | } |
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| 272 | else if (BLACK_SK == 3) { |
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| 273 | if (countitem(999) > 0 && countitem(1003) > 2) { |
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| 274 | mes "[Akkie]"; |
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| 275 | mes "Oh, thank you so"; |
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| 276 | mes "much for bringing these"; |
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| 277 | mes "materials. Alright, I'll try"; |
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| 278 | mes "really hard to succeed"; |
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| 279 | mes "this time. Just give me"; |
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| 280 | mes "a minute to prepare..."; |
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| 281 | delitem 999,1; //Steel |
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| 282 | delitem 1003,3; //Coal |
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| 283 | set BLACK_SK,4; |
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| 284 | close; |
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| 285 | } |
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| 286 | else { |
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| 287 | mes "[Akkie]"; |
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| 288 | mes "All I need you to do"; |
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| 289 | mes "is bring me 1 Steel and"; |
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| 290 | mes "3 Coals. Then I should"; |
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| 291 | mes "be able to teach you the"; |
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| 292 | mes "Dubious Salesmanship skill~"; |
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| 293 | close; |
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| 294 | } |
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| 295 | } |
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| 296 | else if (BLACK_SK == 4) { |
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| 297 | mes "[Akkie]"; |
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| 298 | mes "......"; |
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| 299 | mes "........."; |
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| 300 | mes "............"; |
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| 301 | next; |
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| 302 | mes "["+ strcharinfo(0) +"]"; |
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| 303 | mes "...?"; |
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| 304 | next; |
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| 305 | mes "["+ strcharinfo(0) +"]"; |
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| 306 | mes "Oh no..."; |
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| 307 | mes "Did... Did you..."; |
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| 308 | mes "Did something happen?"; |
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| 309 | next; |
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| 310 | mes "[Akkie]"; |
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| 311 | mes "*Sniff* I b-broke the"; |
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| 312 | mes "Iron Hammer you gave"; |
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| 313 | mes "me! I c-can't finish forging"; |
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| 314 | mes "this without one! Waaah~"; |
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| 315 | next; |
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| 316 | mes "["+ strcharinfo(0) +"]"; |
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| 317 | mes "^333333(I guess I should"; |
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| 318 | mes "really bring her a new"; |
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| 319 | mes "^FF0000Iron Hammer^333333, or else"; |
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| 320 | mes "I'll never learn this skill!)^000000"; |
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| 321 | set BLACK_SK,5; |
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| 322 | close; |
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| 323 | } |
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| 324 | else if (BLACK_SK == 5) { |
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| 325 | if (countitem(613) > 0) { |
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| 326 | mes "[Akkie]"; |
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| 327 | mes "^333333*Sniff*^000000 Did you"; |
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| 328 | mes "r-really bring this"; |
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| 329 | mes "Iron Hammer for me?"; |
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| 330 | mes "Th-thank you for being so"; |
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| 331 | mes "patient with my screwups..."; |
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| 332 | next; |
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| 333 | mes "[Akkie]"; |
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| 334 | mes "Okay, would you"; |
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| 335 | mes "give me a moment?"; |
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| 336 | mes "I'm going to try"; |
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| 337 | mes "one more time."; |
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| 338 | delitem 613,1; //Iron_Hammer |
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| 339 | set BLACK_SK,6; |
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| 340 | close; |
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| 341 | } |
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| 342 | else { |
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| 343 | mes "[Akkie]"; |
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| 344 | mes "Waah~! I can't believe"; |
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| 345 | mes "I broke the Iron Hammer!"; |
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| 346 | mes "Would you please bring me"; |
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| 347 | mes "another one so that I can"; |
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| 348 | mes "finish this counterfeit zeny and teach you Dubious Salesmanship?"; |
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| 349 | close; |
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| 350 | } |
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| 351 | } |
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| 352 | else if (BLACK_SK == 6) { |
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| 353 | mes "[Akkie]"; |
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| 354 | mes "Oh, you're back!"; |
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| 355 | mes "Yaaaay, I finally did it!"; |
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| 356 | mes "I finished making a sample"; |
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| 357 | mes "of counterfeit zeny and even"; |
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| 358 | mes "tested it with Mammonite!"; |
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| 359 | next; |
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| 360 | mes "[Akkie]"; |
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| 361 | mes "Oh, before you learn my"; |
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| 362 | mes "skill, I'm supposed to tell you"; |
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| 363 | mes "that my colleague, Goodman,"; |
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| 364 | mes "can teach you another additional skill known as Greed. So you"; |
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| 365 | mes "may want to look for him later."; |
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| 366 | next; |
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| 367 | mes "[Akkie]"; |
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| 368 | mes "Okay, now the first part to"; |
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| 369 | mes "learning Dubious Salesmanship"; |
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| 370 | mes "is making this fake zeny. Watch"; |
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| 371 | mes "this... Isn't it easy? Of course, you can only use this in battle to"; |
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| 372 | mes "reduce Mammonite's zeny cost..."; |
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| 373 | set BLACK_SK,7; |
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| 374 | skill "BS_UNFAIRLYTRICK",1,0; |
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| 375 | next; |
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| 376 | mes "[Akkie]"; |
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| 377 | mes "Also, 90% of the cost of"; |
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| 378 | mes "Mammonite has to be real"; |
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| 379 | mes "zeny or the skill will begin"; |
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| 380 | mes "to lose effectiveness. Well,"; |
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| 381 | mes "that's all for the lesson. Now you can use Dubious Salesmanship!"; |
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| 382 | next; |
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| 383 | mes "[Akkie]"; |
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| 384 | mes "Thanks once again for"; |
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| 385 | mes "putting up with my mistakes,"; |
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| 386 | mes "I know it must have been really"; |
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| 387 | mes "annoying. Anyway, I hope this"; |
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| 388 | mes "skill is really useful for you."; |
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| 389 | mes "Drop again sometime, okay?"; |
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| 390 | close; |
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| 391 | } |
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| 392 | else { |
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| 393 | if (rand(1,2) == 1) { |
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| 394 | mes "[Akkie]"; |
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| 395 | mes "Oh, have you spoken with"; |
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| 396 | //mes "Goodman in Einbroch yet?"; |
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| 397 | mes "Goodman in Geffen yet?"; |
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| 398 | mes "He's the representative of"; |
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| 399 | mes "the Blacksmith Guild that"; |
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| 400 | mes "teaches the Greed skill."; |
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| 401 | next; |
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| 402 | mes "[Akkie]"; |
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| 403 | mes "If you're serious about"; |
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| 404 | mes "smithing goods, the Greed"; |
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| 405 | mes "skill might be very convenient."; |
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| 406 | mes "Though, I have to say that the"; |
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| 407 | mes "skill's name is a little... Um."; |
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| 408 | mes "Hmm... It sounds pretty bad~"; |
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| 409 | close; |
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| 410 | } |
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| 411 | else { |
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| 412 | mes "[Akkie]"; |
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| 413 | mes "Hi again~"; |
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| 414 | mes "How has the smithing"; |
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| 415 | mes "been coming along? Anyway,"; |
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| 416 | mes "it was really nice of you to"; |
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| 417 | mes "drop by and talk to me~"; |
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| 418 | next; |
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| 419 | mes "[Akkie]"; |
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| 420 | mes "It can get a little boring"; |
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| 421 | mes "teaching Dubious Salesmanship"; |
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| 422 | mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; |
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| 423 | mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; |
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| 424 | close; |
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| 425 | } |
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| 426 | } |
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| 427 | } |
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| 428 | else { |
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| 429 | mes "[Akkie]"; |
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| 430 | if (Upper == 1) { |
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| 431 | mes "Hello, "+ strcharinfo(0) +","; |
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| 432 | mes "I'm here on behalf of the"; |
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| 433 | mes "Blacksmith Guild to teach you"; |
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| 434 | mes "a new skill. However, your Job"; |
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| 435 | mes "Level is a little low right now"; |
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| 436 | mes "for me to teach you anything..."; |
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| 437 | next; |
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| 438 | mes "[Akkie]"; |
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| 439 | mes "But practice smithing"; |
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| 440 | mes "a little bit more, and"; |
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| 441 | mes "once you qualify, I'll be"; |
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| 442 | mes "sure to teach you my skill!"; |
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| 443 | mes "Goodbye and good luck~"; |
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| 444 | } |
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| 445 | else { |
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| 446 | mes "Hello, I'm Akkie from"; |
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| 447 | mes "the Blacksmith Guild. I'm"; |
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| 448 | mes "here to teach this new skill"; |
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| 449 | mes "to all interested Blacksmiths"; |
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| 450 | mes "and Master Smiths, but it looks"; |
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| 451 | mes "like your Job Level is too low..."; |
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| 452 | next; |
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| 453 | mes "[Akkie]"; |
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| 454 | mes "I'm sorry, "+ strcharinfo(0) +","; |
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| 455 | mes "But you'll qualify for the"; |
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| 456 | mes "skill I teach after you"; |
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| 457 | mes "raise your Job Level."; |
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| 458 | mes "In the meantime, keep"; |
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| 459 | mes "training, alright?"; |
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| 460 | } |
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| 461 | close; |
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| 462 | } |
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| 463 | } |
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| 464 | else { |
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| 465 | mes "[Akkie]"; |
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| 466 | mes "Ah, today seems like"; |
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| 467 | mes "a perfect day for forging."; |
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| 468 | mes "I just feel like going behind"; |
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| 469 | mes "a beautiful waterfall, getting"; |
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| 470 | mes "some high quality materials,"; |
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| 471 | mes "and just hammering things."; |
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| 472 | close; |
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| 473 | } |
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| 474 | } |
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| 475 | |
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| 476 | geffen,172,52,1 script Goodman#qsk_bs 826,{ |
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| 477 | if (BaseJob == Job_Blacksmith) { |
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| 478 | if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) { |
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| 479 | mes "[Goodman]"; |
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| 480 | mes "Ah, I see that you have"; |
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| 481 | mes "transcended. It gladdens me"; |
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| 482 | mes "to see Blacksmiths become"; |
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| 483 | mes "Master Smiths for the sake"; |
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| 484 | mes "of improving their craft."; |
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| 485 | next; |
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| 486 | mes "[Goodman]"; |
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| 487 | mes "Hm? You've forgotten the"; |
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| 488 | mes "Greed skill? You should"; |
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| 489 | mes "remember how to use it now:"; |
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| 490 | mes "just looking at me should"; |
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| 491 | mes "jog the memories you require"; |
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| 492 | mes "to use this skill once again~"; |
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| 493 | skill "BS_GREED",1,0; |
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| 494 | set BLACK_SK2,3; |
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| 495 | close; |
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| 496 | } |
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| 497 | else if (BLACK_SK2 == 3) { |
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| 498 | mes "[Goodman]"; |
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| 499 | mes "How is your forging"; |
---|
| 500 | mes "technique coming along?"; |
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| 501 | mes "When the craft frustrates you,"; |
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| 502 | mes "traveling will offer a good"; |
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| 503 | mes "opportunity to relax, think,"; |
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| 504 | mes "and collect materials."; |
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| 505 | close; |
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| 506 | } |
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| 507 | else { |
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| 508 | if (BLACK_SK2 == 0) { |
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| 509 | mes "[Goodman]"; |
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| 510 | mes "Hey. I'm a Blacksmith"; |
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| 511 | mes "skill master sent from the"; |
---|
| 512 | mes "Blacksmith Guild. Everyone"; |
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| 513 | mes "calls me Goodman. You're"; |
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| 514 | if (Upper == 1) |
---|
| 515 | mes "a Master Smith, aren't you?"; |
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| 516 | else |
---|
| 517 | mes "a Blackmith, aren't you?"; |
---|
| 518 | mes "Pffft, rhetorical question."; |
---|
| 519 | next; |
---|
| 520 | mes "[Goodman]"; |
---|
| 521 | mes "Good news. I'm in charge of"; |
---|
| 522 | mes "teaching the skill, developed"; |
---|
| 523 | mes "by the Blacksmith and Merchant"; |
---|
| 524 | mes "Guilds, called ^FF0000Greed^000000. It's your"; |
---|
| 525 | mes "choice whether you learn it,"; |
---|
| 526 | mes "but I recommend that you do."; |
---|
| 527 | next; |
---|
| 528 | mes "[Goodman]"; |
---|
| 529 | mes "If you want, I can start"; |
---|
| 530 | mes "teaching you the Greed"; |
---|
| 531 | mes "skill right now. So what"; |
---|
| 532 | mes "do you say, kid?"; |
---|
| 533 | next; |
---|
| 534 | if (select("Sounds good!:Maybe later~") == 1) { |
---|
| 535 | mes "[Goodman]"; |
---|
| 536 | mes "Heh! Good choice. Now,"; |
---|
| 537 | mes "the Greed skill automatically"; |
---|
| 538 | mes "picks up all items in a 5*5"; |
---|
| 539 | mes "cell area around the caster."; |
---|
| 540 | mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters."; |
---|
| 541 | next; |
---|
| 542 | mes "[Goodman]"; |
---|
| 543 | mes "First thing's first. I need to"; |
---|
| 544 | mes "test you and see if you qualify"; |
---|
| 545 | mes "to learn this skill. Go fill your Inventory with any items until"; |
---|
| 546 | mes "it's so full, you can't put an"; |
---|
| 547 | mes "item of 500 Weight in it."; |
---|
| 548 | next; |
---|
| 549 | mes "[Goodman]"; |
---|
| 550 | mes "When you finish that"; |
---|
| 551 | mes "task, come back and"; |
---|
| 552 | mes "talk to me. Alright"; |
---|
| 553 | mes "then, good luck~"; |
---|
| 554 | set BLACK_SK2,1; |
---|
| 555 | close; |
---|
| 556 | } |
---|
| 557 | mes "[Goodman]"; |
---|
| 558 | mes "I see. It's good to be"; |
---|
| 559 | mes "busy with other things,"; |
---|
| 560 | mes "but remember that time is "; |
---|
| 561 | mes "a commodity, and you should"; |
---|
| 562 | mes "always spend it doing the most"; |
---|
| 563 | mes "worthwhile stuff. Understand?"; |
---|
| 564 | close; |
---|
| 565 | } |
---|
| 566 | else if (BLACK_SK2 == 1) { |
---|
| 567 | set .@now_weight,MaxWeight-Weight; |
---|
| 568 | if (.@now_weight < 5000) { |
---|
| 569 | mes "[Goodman]"; |
---|
| 570 | mes "Back already, eh?"; |
---|
| 571 | mes "Alright, let me check"; |
---|
| 572 | mes "the things you're carrying."; |
---|
| 573 | mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000"; |
---|
| 574 | next; |
---|
| 575 | mes "[Goodman]"; |
---|
| 576 | mes "Good work: you pass."; |
---|
| 577 | mes "Do you realize now that the"; |
---|
| 578 | mes "time and experience spent in"; |
---|
| 579 | mes "gathering these items is worth"; |
---|
| 580 | mes "more than their prices in zeny?"; |
---|
| 581 | next; |
---|
| 582 | mes "[Goodman]"; |
---|
| 583 | if (Upper == 1) |
---|
| 584 | mes "I believe that Master Smiths"; |
---|
| 585 | else |
---|
| 586 | mes "I believe that Blacksmiths"; |
---|
| 587 | mes "should first and foremost be"; |
---|
| 588 | mes "artisans. Being rich and famous"; |
---|
| 589 | mes "is merely a side effect of that."; |
---|
| 590 | if (Upper == 1) |
---|
| 591 | mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship..."; |
---|
| 592 | else |
---|
| 593 | mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship..."; |
---|
| 594 | next; |
---|
| 595 | if (Upper == 1) { |
---|
| 596 | mes "[Goodman]"; |
---|
| 597 | mes "Now, if you don't place too"; |
---|
| 598 | mes "much importance on an item's"; |
---|
| 599 | mes "worth in terms of zeny, you'll"; |
---|
| 600 | mes "be able to let go of them much"; |
---|
| 601 | mes "more easily. Watch me do this."; |
---|
| 602 | mes "See? Now you can do it too."; |
---|
| 603 | next; |
---|
| 604 | } |
---|
| 605 | mes "[Goodman]"; |
---|
| 606 | mes "The skill you learned is"; |
---|
| 607 | mes "called Greed, but I hope"; |
---|
| 608 | mes "you use it in a manner that"; |
---|
| 609 | mes "is different than its name."; |
---|
| 610 | mes "Don't forget that, and I hope"; |
---|
| 611 | mes "you craft true masterpieces."; |
---|
| 612 | skill "BS_GREED",1,0; |
---|
| 613 | set BLACK_SK2,2; |
---|
| 614 | close; |
---|
| 615 | } |
---|
| 616 | else { |
---|
| 617 | mes "[Goodman]"; |
---|
| 618 | mes "Hm. You've come back"; |
---|
| 619 | mes "too early. And you didn't"; |
---|
| 620 | mes "complete the objective that"; |
---|
| 621 | mes "I set for you. Listen carefully. ^FFFFFF ^000000"; |
---|
| 622 | next; |
---|
| 623 | mes "[Goodman]"; |
---|
| 624 | mes "Go fill your Inventory"; |
---|
| 625 | mes "with any items until it"; |
---|
| 626 | mes "becomes too full to place"; |
---|
| 627 | mes "an item of 500 weight into it."; |
---|
| 628 | mes "When you finish this task,"; |
---|
| 629 | mes "come back and report to me."; |
---|
| 630 | close; |
---|
| 631 | } |
---|
| 632 | } |
---|
| 633 | else { |
---|
| 634 | mes "[Goodman]"; |
---|
| 635 | mes "How have you been using"; |
---|
| 636 | mes "the Greed skill? Hopefully,"; |
---|
| 637 | mes "it has been convenient in"; |
---|
| 638 | mes "your efforts to forge goods"; |
---|
| 639 | mes "of greater quality for all"; |
---|
| 640 | mes "of your comrades."; |
---|
| 641 | close; |
---|
| 642 | } |
---|
| 643 | } |
---|
| 644 | } |
---|
| 645 | mes "[Goodman]"; |
---|
| 646 | mes "I feel like exploring"; |
---|
| 647 | mes "the mountains to look for"; |
---|
| 648 | mes "rare and interesting items"; |
---|
| 649 | mes "that I can use in forging."; |
---|
| 650 | mes "For me, that's the greatest"; |
---|
| 651 | mes "pleasure of being a Blacksmith."; |
---|
| 652 | close; |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | //============================================================ |
---|
| 656 | // Old changelog |
---|
| 657 | //============================================================ |
---|
| 658 | //= 1.0 for fully working skills only [Lupus] |
---|
| 659 | //= 1.1 Added more new skill quests for more classes [Lupus] |
---|
| 660 | //= Somehow eA engine doesn't let you keep learn't skill V_V' |
---|
| 661 | //= 1.2 Added to correct locations, correct NPC's, fixed |
---|
| 662 | //= some of the items required and made them into real |
---|
| 663 | //= quests. [Reddozen] |
---|
| 664 | //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] |
---|
| 665 | //= 1.3a fixed an item ID typo, thx 2Spiritual Kid |
---|
| 666 | //= 1.3b Splitted into different files [DracoRPG] |
---|
| 667 | //= 1.3c Inverted the weight check for Greed [DracoRPG] |
---|
| 668 | //= 1.4 Updated to the official One [Samuray22] |
---|
| 669 | //= 1.5 replaced item "names" with item id. Fixed a bug with |
---|
| 670 | //= item deletion [Lupus] |
---|
| 671 | //============================================================ |
---|