1 | //===== eAthena Script ======================================= |
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2 | //= Sleipnir seal unlocking NPCs. |
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3 | //===== By: ================================================== |
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4 | //= MasterOfMuppets |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.0 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena |
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9 | //===== Description: ========================================= |
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10 | //= Quest for breaking the seal of Sleipnir. |
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11 | //===== Additional Comments: ================================= |
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12 | // 1.0 First version. [MasterOfMuppets] |
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13 | //============================================================ |
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14 | // Juno citizen Noyee |
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15 | yuno,164,200,4 script Noyee#God 101,{ |
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16 | |
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17 | if(BaseLevel < 70) |
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18 | { |
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19 | mes "[Noyee]"; |
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20 | mes "Do you know that there are two different types of armor?"; |
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21 | mes "There are general armors that you can purchase from NPC shops"; |
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22 | next; |
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23 | mes "[Noyee]"; |
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24 | mes "and ones that you can obtain by hunting monsters."; |
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25 | mes "The difference between the two is if they're slotted or not."; |
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26 | next; |
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27 | mes "[Noyee]"; |
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28 | mes "Defence wise, both of them possess the same rate."; |
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29 | mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; |
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30 | mes "it will enhance the armor with a different ability."; |
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31 | next; |
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32 | mes "[Noyee]"; |
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33 | mes "At the same time, both of slotted armors or monster cards"; |
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34 | mes "are very rare to obtain. Therefore, you seldom see"; |
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35 | mes "those kinds in the market."; |
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36 | close; |
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37 | } |
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38 | if($God1 > 99) |
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39 | { |
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40 | mes "[Noyee]"; |
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41 | mes "Do you know that there are two different types of armor?"; |
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42 | mes "There are general armors that you can purchase from NPC shops"; |
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43 | next; |
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44 | mes "[Noyee]"; |
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45 | mes "and ones that you can obtain by hunting monsters."; |
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46 | mes "The difference between the two is if they're slotted or not."; |
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47 | next; |
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48 | mes "[Noyee]"; |
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49 | mes "Defence wise, both of them possess the same rate."; |
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50 | mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; |
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51 | mes "it will enhance the armor with a different ability."; |
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52 | next; |
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53 | mes "[Noyee]"; |
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54 | mes "At the same time, both of slotted armors or monster cards"; |
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55 | mes "are very rare to obtain. Therefore, you seldom see"; |
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56 | mes "those kinds in the market."; |
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57 | close; |
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58 | } |
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59 | mes "[Noyee]"; |
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60 | mes "Ah, I just remembered something."; |
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61 | mes "There is a very interesting place in ..."; |
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62 | mes "It looks like a kind of laboratory but nobody knows"; |
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63 | mes "what it is...."; |
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64 | next; |
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65 | mes "[Noyee]"; |
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66 | mes "Recently there have been many rumors going around"; |
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67 | mes "the place...? I have no idea what people are talking about."; |
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68 | mes "Anyways, that place looks very interesting."; |
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69 | if(god_sl_1 == 0)set god_sl_1,1; |
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70 | close; |
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71 | |
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72 | } |
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73 | |
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74 | //Cukure Kirin |
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75 | que_god01,98,98,4 script Manager#God 69,{ |
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76 | |
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77 | set @NowWeight, MaxWeight - Weight; |
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78 | if (@NowWeight >= 5000) goto NOT_OW; |
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79 | mes "- Wait a minute! -"; |
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80 | mes "- Currently you are overweight. -"; |
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81 | mes "- Please lighten your weight -"; |
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82 | mes "- and try again. -"; |
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83 | close; |
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84 | |
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85 | NOT_OW: |
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86 | if(BaseLevel < 70) |
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87 | { |
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88 | mes "[Cukure]"; |
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89 | mes "Awww..."; |
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90 | mes "I get too busy nowadays."; |
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91 | mes "I don't even have times for a date."; |
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92 | mes "Damn it...."; |
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93 | next; |
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94 | mes "[Cukure]"; |
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95 | mes "Wait, when was the last time I went on a date...?"; |
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96 | mes "Umm...."; |
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97 | mes "Awww....I am so busy...busy!"; |
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98 | emotion 19; |
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99 | close; |
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100 | } |
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101 | |
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102 | if($God1 < 100) |
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103 | { |
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104 | if(god_sl_1 == 0) |
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105 | { |
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106 | mes "[Cukure]"; |
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107 | mes "Awww..."; |
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108 | mes "I get too busy nowadays."; |
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109 | mes "I don't even have times for a date."; |
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110 | mes "Damn it...."; |
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111 | next; |
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112 | mes "[Cukure]"; |
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113 | mes "Wait, when was the last time I went on a date...?"; |
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114 | mes "Umm...."; |
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115 | mes "Awww....I am so busy...busy!"; |
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116 | emotion 19; |
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117 | close; |
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118 | } |
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119 | else if(god_sl_1 == 1) |
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120 | { |
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121 | mes "[Cukure]"; |
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122 | mes "We research signs of Gods that were left behind in this world long time ago."; |
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123 | mes "Specifically, we are studying tools that represent the power of God."; |
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124 | next; |
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125 | mes "[Cukure]"; |
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126 | mes "..."; |
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127 | mes "Recently many of members except leaders"; |
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128 | mes "have retired due to their personal matters and whatsoever."; |
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129 | mes "So we are running out of manpower."; |
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130 | next; |
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131 | mes "[Cukure]"; |
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132 | mes "Because of the problem, we have stopped"; |
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133 | mes "the most of researches on the progress."; |
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134 | mes "Speaking of which..."; |
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135 | next; |
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136 | mes "[Cukure]"; |
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137 | mes "Do you mind if I ask you to help our research?"; |
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138 | mes "I will reward you afterwards."; |
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139 | next; |
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140 | switch( select( "I am kind of busy...", "Sure, why not." ) ) |
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141 | { |
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142 | case 1: |
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143 | mes "[Cukure]"; |
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144 | mes "Oh...are you?"; |
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145 | mes "I see."; |
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146 | mes "Then, would you like to recommend someone"; |
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147 | mes "who can help us to continue researches?"; |
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148 | next; |
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149 | mes "[Cukure]"; |
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150 | mes "I am so sorry to ask you of this, but...."; |
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151 | mes "we are that understaffed...I hope you will understand."; |
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152 | mes "......."; |
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153 | close; |
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154 | break; |
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155 | |
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156 | case 2: |
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157 | mes "[Cukure]"; |
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158 | mes "?! Are you sure?"; |
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159 | mes "Hahahahaha~"; |
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160 | mes "I am so glad to hear that."; |
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161 | next; |
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162 | mes "[Cukure]"; |
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163 | mes "There are investigators inside."; |
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164 | mes "They will need your help, please go visit them."; |
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165 | next; |
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166 | mes "[Cukure]"; |
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167 | mes "Oh, wait..."; |
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168 | mes "Let me give you a temporary admission pass."; |
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169 | mes "Thank you so much for your help."; |
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170 | next; |
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171 | mes "^ff0000You have received a temporary admission pass.^000000"; |
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172 | set god_sl_1,2; |
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173 | close; |
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174 | break; |
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175 | |
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176 | } |
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177 | |
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178 | } |
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179 | else if(god_sl_1 < 10) |
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180 | { |
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181 | mes "[Cukure]"; |
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182 | mes "It seems very difficult to manage a laboratory."; |
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183 | mes "Other laboratories always try to take our members away or to interrupt our business..."; |
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184 | mes "So I donnot have a personal life because of my job..."; |
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185 | mes "......."; |
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186 | next; |
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187 | mes "[Cukure]"; |
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188 | mes "Ah...umm...."; |
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189 | mes "Hahahaha..."; |
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190 | mes "What am I doing with a visitor..."; |
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191 | mes "Heh, please disregard what I said."; |
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192 | mes "Hahahahaha..."; |
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193 | close; |
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194 | } |
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195 | else if(god_sl_1 < 50) |
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196 | { |
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197 | mes "[Cukure]"; |
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198 | mes "Ah, thank you for your help so far."; |
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199 | mes "I hope you will continue to help us."; |
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200 | mes "Although our investigators are kind of strange"; |
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201 | mes "they are all nice. I hope you will understand even if they treat you rudely."; |
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202 | close; |
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203 | } |
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204 | else if(god_sl_1 == 50) |
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205 | { |
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206 | mes "[Cukure]"; |
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207 | mes "Ah...~"; |
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208 | mes "You gave us a great help."; |
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209 | mes "Hahahaha..."; |
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210 | mes "We would have a harder time if you didn't help us."; |
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211 | next; |
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212 | mes "[Cukure]"; |
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213 | mes "As you have noticed already,"; |
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214 | mes "we have researched 'Sleipnir'"; |
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215 | mes "if we can reproduct this 'godly item' or not."; |
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216 | next; |
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217 | mes "[Cukure]"; |
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218 | mes "However...."; |
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219 | mes "so far, the result shows that it is almost impossible with"; |
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220 | mes "the technology we have."; |
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221 | mes "Hmmm..."; |
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222 | next; |
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223 | mes "[Cukure]"; |
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224 | mes "Anyways, we will continue to research"; |
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225 | mes "with a hope."; |
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226 | next; |
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227 | mes "[Cukure]"; |
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228 | mes "With your help, we succeeded to complete the basic reserach."; |
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229 | mes "From now on, we will plan out further research"; |
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230 | mes "based on the result we made this time."; |
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231 | next; |
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232 | mes "[Cukure]"; |
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233 | mes "Oh, since you helped us, I am going to reward you."; |
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234 | mes "Please give me a minute..."; |
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235 | next; |
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236 | mes "[Cukure]"; |
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237 | mes "There it is."; |
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238 | mes "It might not be a great reward but"; |
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239 | mes "I hope you will take it as a token of my gratitute."; |
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240 | mes "Have a good travel!"; |
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241 | if($God1 < 100)set $God1,$God1+1; |
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242 | |
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243 | if($God1 == 50) |
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244 | announce "The first seal of [Sleipnir] has appeared.",bc_all; |
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245 | else if($God1 == 100) |
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246 | { |
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247 | if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) |
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248 | announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all; |
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249 | else |
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250 | announce "The seal of [Sleipnir] has been released.",bc_all; |
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251 | } |
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252 | |
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253 | set god_sl_1,51; |
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254 | set @god_treasure,rand(1,900); |
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255 | set @god_treasure1,rand(1,1000); |
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256 | |
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257 | if(@god_treasure < 101) |
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258 | { |
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259 | if(@god_treasure1 < 210) |
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260 | getitem 2102,1; |
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261 | else if(@god_treasure1 < 420) |
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262 | getitem 2104,1; |
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263 | else if(@god_treasure1 < 630) |
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264 | getitem 2106,1; |
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265 | else if(@god_treasure1 < 840) |
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266 | getitem 2108,1; |
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267 | else |
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268 | getitem 2109,1; |
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269 | } |
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270 | |
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271 | else if(@god_treasure < 201) |
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272 | { |
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273 | if(@god_treasure1 < 48) |
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274 | getitem 2207,1; |
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275 | else if(@god_treasure1 < 96) |
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276 | getitem 2210,1; |
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277 | else if(@god_treasure1 < 150) |
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278 | getitem 2213,1; |
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279 | else if(@god_treasure1 < 190) |
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280 | getitem 2215,1; |
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281 | else if(@god_treasure1 < 238) |
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282 | getitem 2217,1; |
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283 | else if(@god_treasure1 < 290) |
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284 | getitem 2223,1; |
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285 | else if(@god_treasure1 < 340) |
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286 | getitem 2227,1; |
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287 | else if(@god_treasure1 < 348) |
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288 | getitem 2229,1; |
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289 | else if(@god_treasure1 < 400) |
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290 | getitem 2231,1; |
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291 | else if(@god_treasure1 < 448) |
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292 | getitem 2233,1; |
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293 | else if(@god_treasure1 < 496) |
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294 | getitem 2236,1; |
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295 | else if(@god_treasure1 < 544) |
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296 | getitem 2244,1; |
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297 | else if(@god_treasure1 < 592) |
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298 | getitem 2245,1; |
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299 | else if(@god_treasure1 < 640) |
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300 | getitem 2247,1; |
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301 | else if(@god_treasure1 < 688) |
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302 | getitem 2248,1; |
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303 | else if(@god_treasure1 < 736) |
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304 | getitem 2250,1; |
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305 | else if(@god_treasure1 < 784) |
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306 | getitem 2251,1; |
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307 | else if(@god_treasure1 < 832) |
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308 | getitem 2252,1; |
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309 | else if(@god_treasure1 < 880) |
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310 | getitem 2253,1; |
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311 | else if(@god_treasure1 < 940) |
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312 | getitem 2257,1; |
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313 | else |
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314 | getitem 2259,1; |
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315 | } |
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316 | |
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317 | else if(@god_treasure < 301) |
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318 | { |
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319 | if(@god_treasure1 < 160) |
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320 | getitem 2267,1; |
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321 | else if(@god_treasure1 < 320) |
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322 | getitem 2262,1; |
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323 | else if(@god_treasure1 < 480) |
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324 | getitem 2263,1; |
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325 | else if(@god_treasure1 < 540) |
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326 | getitem 2265,1; |
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327 | else if(@god_treasure1 < 700) |
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328 | getitem 2266,1; |
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329 | else if(@god_treasure1 < 800) |
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330 | getitem 2260,1; |
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331 | else if(@god_treasure1 < 900) |
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332 | getitem 2269,1; |
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333 | else |
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334 | getitem 2270,1; |
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335 | } |
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336 | |
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337 | else if(@god_treasure < 401) |
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338 | { |
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339 | if(@god_treasure1 < 70) |
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340 | getitem 2298,1; |
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341 | else if(@god_treasure1 < 140) |
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342 | getitem 2275,1; |
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343 | else if(@god_treasure1 < 210) |
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344 | getitem 2276,1; |
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345 | else if(@god_treasure1 < 280) |
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346 | getitem 2277,1; |
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347 | else if(@god_treasure1 < 350) |
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348 | getitem 2279,1; |
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349 | else if(@god_treasure1 < 420) |
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350 | getitem 2254,1; |
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351 | else if(@god_treasure1 < 490) |
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352 | getitem 2299,1; |
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353 | else if(@god_treasure1 < 560) |
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354 | getitem 2287,1; |
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355 | else if(@god_treasure1 < 630) |
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356 | getitem 2289,1; |
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357 | else if(@god_treasure1 < 700) |
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358 | getitem 2290,1; |
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359 | else if(@god_treasure1 < 770) |
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360 | getitem 2291,1; |
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361 | else if(@god_treasure1 < 840) |
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362 | getitem 2294,1; |
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363 | else if(@god_treasure1 < 900) |
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364 | getitem 2295,1; |
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365 | else if(@god_treasure1 < 950) |
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366 | getitem 2271,1; |
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367 | else |
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368 | getitem 2285,1; |
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369 | } |
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370 | |
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371 | else if(@god_treasure < 501) |
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372 | { |
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373 | if(@god_treasure1 < 80) |
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374 | getitem 2306,1; |
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375 | else if(@god_treasure1 < 160) |
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376 | getitem 2308,1; |
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377 | else if(@god_treasure1 < 240) |
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378 | getitem 2310,1; |
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379 | else if(@god_treasure1 < 320) |
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380 | getitem 2311,1; |
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381 | else if(@god_treasure1 < 400) |
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382 | getitem 2313,1; |
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383 | else if(@god_treasure1 < 480) |
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384 | getitem 2315,1; |
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385 | else if(@god_treasure1 < 560) |
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386 | getitem 2329,1; |
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387 | else if(@god_treasure1 < 630) |
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388 | getitem 2320,1; |
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389 | else if(@god_treasure1 < 700) |
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390 | getitem 2322,1; |
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391 | else if(@god_treasure1 < 760) |
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392 | getitem 2324,1; |
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393 | else if(@god_treasure1 < 810) |
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394 | getitem 2326,1; |
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395 | else if(@god_treasure1 < 850) |
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396 | getitem 2317,1; |
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397 | else if(@god_treasure1 < 900) |
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398 | getitem 2331,1; |
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399 | else if(@god_treasure1 < 950) |
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400 | getitem 2333,1; |
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401 | else |
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402 | getitem 2336,1; |
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403 | } |
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404 | |
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405 | else if(@god_treasure < 601) |
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406 | { |
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407 | if(@god_treasure1 < 200) |
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408 | getitem 2402,1; |
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409 | else if(@god_treasure1 < 400) |
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410 | getitem 2404,1; |
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411 | else if(@god_treasure1 < 600) |
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412 | getitem 2406,1; |
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413 | else if(@god_treasure1 < 800) |
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414 | getitem 2407,1; |
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415 | else |
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416 | getitem 2409,1; |
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417 | } |
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418 | |
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419 | else if(@god_treasure < 701) |
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420 | { |
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421 | if(@god_treasure1 < 300) |
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422 | getitem 2502,1; |
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423 | else if(@god_treasure1 < 550) |
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424 | getitem 2504,1; |
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425 | else if(@god_treasure1 < 750) |
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426 | getitem 2506,1; |
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427 | else |
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428 | getitem 2508,1; |
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429 | } |
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430 | |
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431 | else if(@god_treasure < 801) |
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432 | { |
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433 | if(@god_treasure1 < 110) |
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434 | getitem 2601,1; |
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435 | else if(@god_treasure1 < 220) |
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436 | getitem 2602,1; |
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437 | else if(@god_treasure1 < 330) |
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438 | getitem 2603,1; |
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439 | else if(@god_treasure1 < 440) |
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440 | getitem 2604,1; |
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441 | else if(@god_treasure1 < 550) |
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442 | getitem 2605,1; |
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443 | else if(@god_treasure1 < 660) |
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444 | getitem 2607,1; |
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445 | else if(@god_treasure1 < 770) |
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446 | getitem 2608,1; |
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447 | else if(@god_treasure1 < 880) |
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448 | getitem 2617,1; |
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449 | else |
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450 | getitem 2618,1; |
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451 | } |
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452 | |
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453 | else |
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454 | { |
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455 | if(@god_treasure1 < 150) |
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456 | getitem 2288,1; |
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457 | else if(@god_treasure1 < 260) |
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458 | getitem 2297,1; |
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459 | else if(@god_treasure1 < 370) |
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460 | getitem 5087,1; |
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461 | else if(@god_treasure1 < 480) |
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462 | getitem 5088,1; |
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463 | else if(@god_treasure1 < 590) |
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464 | getitem 5089,1; |
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465 | else if(@god_treasure1 < 700) |
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466 | getitem 5090,1; |
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467 | else if(@god_treasure1 < 810) |
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468 | getitem 5046,1; |
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469 | else if(@god_treasure1 < 920) |
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470 | getitem 2264,1; |
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471 | else |
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472 | getitem 2225,1; |
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473 | } |
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474 | //endif |
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475 | next; |
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476 | mes "[Cukure]"; |
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477 | mes "Ah....also,"; |
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478 | mes "let me retrieve the temporary pass given to you."; |
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479 | mes "Well..."; |
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480 | close; |
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481 | } |
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482 | else |
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483 | { |
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484 | mes "[Cukure]"; |
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485 | mes "With your help, we succeeded to complete the basic reserach."; |
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486 | mes "From now on, we will plan out further research"; |
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487 | mes "based on the result we made this time."; |
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488 | mes "That means I can go on a date...hahaha..."; |
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489 | close; |
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490 | } |
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491 | } |
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492 | else |
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493 | { |
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494 | if(god_sl_1 == 0) |
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495 | { |
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496 | mes "[Cukure]"; |
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497 | mes "Awww..."; |
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498 | mes "I get too busy nowadays."; |
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499 | mes "I don't even have times for a date."; |
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500 | mes "Damn it...."; |
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501 | next; |
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502 | mes "[Cukure]"; |
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503 | mes "next;, when was the last time I went on a date...?"; |
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504 | mes "Umm...."; |
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505 | mes "Awww....I am so busy...busy!"; |
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506 | emotion 19; |
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507 | close; |
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508 | } |
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509 | else if(god_sl_1 < 51) |
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510 | { |
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511 | mes "[Cukure]"; |
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512 | mes "Ah, you came back."; |
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513 | mes "I know you were going to help us..."; |
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514 | mes "but someone already did the job and"; |
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515 | mes "we successfully finished the research."; |
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516 | next; |
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517 | mes "[Cukure]"; |
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518 | mes "Thank you anways though."; |
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519 | mes "I hope you will come help us for the next research."; |
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520 | close; |
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521 | } |
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522 | else |
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523 | { |
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524 | mes "[Cukure]"; |
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525 | mes "We have succeeded to complete the basic reserach."; |
---|
526 | mes "From now on, we will plan out further research"; |
---|
527 | mes "based on the result we made this time."; |
---|
528 | mes "That means I can go on a date...hahaha..."; |
---|
529 | close; |
---|
530 | } |
---|
531 | } |
---|
532 | |
---|
533 | } |
---|
534 | |
---|
535 | // Hallandaute Lagunis - Wheel of the Unknown |
---|
536 | que_god01,66,125,6 script Investigator#God1 89,{ |
---|
537 | |
---|
538 | if($God2 < 100) |
---|
539 | { |
---|
540 | if(god_sl_1 == 2)set god_sl_1,11; |
---|
541 | |
---|
542 | if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44) |
---|
543 | { |
---|
544 | if(god_sl_2 == 0) |
---|
545 | { |
---|
546 | mes "[Hallandaute]"; |
---|
547 | mes "Ah...are you the one who Ms. Kirin was talking about?"; |
---|
548 | mes "Yes, she said you are going to assist us for the research."; |
---|
549 | mes "Hmmm..."; |
---|
550 | next; |
---|
551 | mes "[Hallandaute]"; |
---|
552 | mes "Frankly, we donnot need people who are not specialised in this field"; |
---|
553 | mes "even if we are running out of manpower."; |
---|
554 | mes "But you can support us through doing stuffs that we are too lazy to do"; |
---|
555 | mes "on our own....if you don't mind."; |
---|
556 | next; |
---|
557 | mes "[Hallandaute]"; |
---|
558 | mes "Oh well..."; |
---|
559 | mes "What would be a good job for you...."; |
---|
560 | mes "Let me think..."; |
---|
561 | mes "Ah..."; |
---|
562 | next; |
---|
563 | mes "[Hallandaute]"; |
---|
564 | mes "I got it."; |
---|
565 | mes "Can you go visit ^ff0000Metto^000000 for me?"; |
---|
566 | mes "Please bring me his news."; |
---|
567 | next; |
---|
568 | mes "[Hallandaute]"; |
---|
569 | mes "Since he is working on a similar subject as mine,"; |
---|
570 | mes "I guess that he might be able to help me."; |
---|
571 | mes "He's in Juno, you can easily find him."; |
---|
572 | set god_sl_2,1; |
---|
573 | close; |
---|
574 | } |
---|
575 | else if(god_sl_2 == 1) |
---|
576 | { |
---|
577 | if (metto_q == 0) |
---|
578 | { |
---|
579 | mes "[Hallandaute]"; |
---|
580 | mes "I guess you haven't seen him yet."; |
---|
581 | mes "Although he is kind of fastidious, he is not a bad guy at all."; |
---|
582 | mes "We have been friends for a long time"; |
---|
583 | mes "since we work in the similar field."; |
---|
584 | next; |
---|
585 | mes "[Hallandaute]"; |
---|
586 | mes "I am wondering how he has been doing."; |
---|
587 | mes "You can just ask him about his research progress."; |
---|
588 | mes "Thank you for your trouble."; |
---|
589 | close; |
---|
590 | } |
---|
591 | else if(metto_q < 9) |
---|
592 | { |
---|
593 | mes "[Hallandaute]"; |
---|
594 | mes "Hmmm...."; |
---|
595 | mes "I see...."; |
---|
596 | mes "Thank you for your trouble..."; |
---|
597 | mes "Hmmm...it seems he changed..."; |
---|
598 | mes "hmmm.."; |
---|
599 | close; |
---|
600 | } |
---|
601 | else |
---|
602 | { |
---|
603 | mes "[Hallandaute]"; |
---|
604 | mes "?!"; |
---|
605 | mes "..........."; |
---|
606 | mes "Oh well....."; |
---|
607 | mes "I have never expected that the situation would turn into this way."; |
---|
608 | mes "Ummm...."; |
---|
609 | emotion 20; //ET_SCRATCH |
---|
610 | next; |
---|
611 | mes "[Hallandaute]"; |
---|
612 | mes "Oh well, it happened already. Okay, thank you for the help."; |
---|
613 | mes "Please wait for a moment."; |
---|
614 | mes "I have something to think about."; |
---|
615 | mes "Ummmmm..."; |
---|
616 | emotion 9; //ET_THINK |
---|
617 | set god_sl_2,2; |
---|
618 | close; |
---|
619 | } |
---|
620 | } |
---|
621 | else if(god_sl_2 == 2) |
---|
622 | { |
---|
623 | if(rand(1,10) == 7) |
---|
624 | { |
---|
625 | mes "[Hallandaute]"; |
---|
626 | mes "Ah..."; |
---|
627 | mes "You came back."; |
---|
628 | mes "...Let me give you the gist of research I am working on."; |
---|
629 | next; |
---|
630 | mes "[Hallandaute]"; |
---|
631 | mes "I am working on"; |
---|
632 | mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace"; |
---|
633 | mes "of '^ff0000Sleipnir^000000'."; |
---|
634 | mes "It looks like a normal cogwheel but"; |
---|
635 | mes "I cannot figure out how it works."; |
---|
636 | next; |
---|
637 | mes "[Hallandaute]"; |
---|
638 | mes "The most strange thing about this cogwheel is"; |
---|
639 | mes "its material."; |
---|
640 | next; |
---|
641 | mes "[Hallandaute]"; |
---|
642 | mes "It seems to be made out of steel but"; |
---|
643 | mes "no matter how long I heated it up,"; |
---|
644 | mes "it never responded to the heat."; |
---|
645 | mes "It worked the same when I tried to freeze it."; |
---|
646 | next; |
---|
647 | mes "[Hallandaute]"; |
---|
648 | mes "Besides, it never responds to any kinds of impact either."; |
---|
649 | mes "No matter how hard it was crashed or dropped,"; |
---|
650 | mes "it does not seem to be influenced."; |
---|
651 | next; |
---|
652 | mes "[Hallandaute]"; |
---|
653 | mes "But I found out that this thing seems to be resonant with"; |
---|
654 | mes "certain objects."; |
---|
655 | mes "Then again, it does not seem to work the same all the time."; |
---|
656 | next; |
---|
657 | mes "[Hallandaute]"; |
---|
658 | mes "Let's say, it was resonant with an object 'A' but"; |
---|
659 | mes "when I try again, it does not work at all with A."; |
---|
660 | mes "Surely, there should be some kind of conditions to satisfy"; |
---|
661 | mes "in order to make it resonant..."; |
---|
662 | mes "Hmm hmmm..."; |
---|
663 | next; |
---|
664 | mes "[Hallandaute]"; |
---|
665 | mes "Ah...."; |
---|
666 | mes "I apologize for speaking things that are not important."; |
---|
667 | mes "Please disregard words I said."; |
---|
668 | mes "Thank you for your help anyways."; |
---|
669 | mes "Other investigators might need your help as well."; |
---|
670 | mes "Hmmm..."; |
---|
671 | set god_sl_2,0; |
---|
672 | if(god_sl_1 == 11) |
---|
673 | set god_sl_1,12; |
---|
674 | if(god_sl_1 == 22) |
---|
675 | set god_sl_1,23; |
---|
676 | if(god_sl_1 == 33) |
---|
677 | set god_sl_1,34; |
---|
678 | if(god_sl_1 == 44) |
---|
679 | set god_sl_1,50; |
---|
680 | close; |
---|
681 | } |
---|
682 | else |
---|
683 | { |
---|
684 | mes "[Hallandaute]"; |
---|
685 | mes "Oh, please give me a moment."; |
---|
686 | mes "I have something to organize."; |
---|
687 | mes "Ummm...."; |
---|
688 | mes "Therefore..."; |
---|
689 | mes "Mumble mumble..."; |
---|
690 | close; |
---|
691 | } |
---|
692 | } |
---|
693 | else |
---|
694 | { |
---|
695 | mes "[Hallandaute]"; |
---|
696 | mes "Hmmm..."; |
---|
697 | mes "Therefore...."; |
---|
698 | mes "It works this way..."; |
---|
699 | mes "Umm....that is..."; |
---|
700 | mes "Oh well, it would be better if it was in a good shape..."; |
---|
701 | mes "Sigh..."; |
---|
702 | close; |
---|
703 | } |
---|
704 | } |
---|
705 | else |
---|
706 | { |
---|
707 | mes "[Hallandaute]"; |
---|
708 | mes "Ummm...."; |
---|
709 | mes "So it will be......"; |
---|
710 | mes "Bah! It is not easy to work on this by myself!"; |
---|
711 | mes "It is always good to have an assistant."; |
---|
712 | next; |
---|
713 | mes "[Hallandaute]"; |
---|
714 | mes "I can share the load of work with him."; |
---|
715 | mes "However, types of work affects on the types of assistant I need."; |
---|
716 | next; |
---|
717 | mes "[Hallandaute]"; |
---|
718 | mes "For instance, if I am working on a project called 'A'"; |
---|
719 | mes "I will need an assistant named 'G' who is specialised in the project."; |
---|
720 | mes "But if I am working on a project called 'B'"; |
---|
721 | mes "I will need 'H' who is specialised in the project."; |
---|
722 | next; |
---|
723 | mes "[Hallandaute]"; |
---|
724 | mes "Of course, there could be people who are good at everything."; |
---|
725 | mes "But since they are hard to find, we must choose right people for each project."; |
---|
726 | close; |
---|
727 | } |
---|
728 | } |
---|
729 | else |
---|
730 | { |
---|
731 | mes "[Hallandaute]"; |
---|
732 | mes "Ummm...."; |
---|
733 | mes "So it will be......"; |
---|
734 | mes "Bah! It is not easy to work on this by myself!"; |
---|
735 | mes "It is always good to have an assistant."; |
---|
736 | next; |
---|
737 | mes "[Hallandaute]"; |
---|
738 | mes "I can share the load of work with him."; |
---|
739 | mes "However, types of work affects on the types of assistant I need."; |
---|
740 | next; |
---|
741 | mes "[Hallandaute]"; |
---|
742 | mes "For instance, if I am working on a project called 'A'"; |
---|
743 | mes "I will need an assistant named 'G' who is specialised in the project."; |
---|
744 | mes "But if I am working on a project called 'B'"; |
---|
745 | mes "I will need 'H' who is specialised in the project."; |
---|
746 | next; |
---|
747 | mes "[Hallandaute]"; |
---|
748 | mes "Of course, there could be people who are good at everything."; |
---|
749 | mes "But since they are hard to find, we must choose right people for each project."; |
---|
750 | close; |
---|
751 | } |
---|
752 | } |
---|
753 | |
---|
754 | //Aadin Keil - Feather of Angel Wing |
---|
755 | que_god01,11,136,6 script Investigator#God2 742,{ |
---|
756 | |
---|
757 | if($God1 < 100) |
---|
758 | { |
---|
759 | if(god_sl_1 == 2)set god_sl_1,21; |
---|
760 | |
---|
761 | if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) |
---|
762 | { |
---|
763 | if(god_sl_2 == 0) |
---|
764 | { |
---|
765 | mes "[Aadin]"; |
---|
766 | mes "*yawn*~"; |
---|
767 | mes "Umm?"; |
---|
768 | mes "Hmmmm...."; |
---|
769 | next; |
---|
770 | mes "[Aadin]"; |
---|
771 | mes "Nice to meet you."; |
---|
772 | mes "I know you are the temporary assistant joined this time."; |
---|
773 | mes "That's great, I was having a hard time to do something on my own."; |
---|
774 | next; |
---|
775 | mes "[Aadin]"; |
---|
776 | mes "Okay..."; |
---|
777 | mes "Let me explain what I am doing at this moment."; |
---|
778 | mes "I am studying 'Feather of Angel Wing' which is"; |
---|
779 | mes "revealed to be the material of 'Sleipnir'."; |
---|
780 | next; |
---|
781 | mes "[Aadin]"; |
---|
782 | mes "Especially I am focusing on the behind story"; |
---|
783 | mes "of this feather like how it became the material of 'Sleipnir'."; |
---|
784 | mes "I was told that there is a person in 'Payon'"; |
---|
785 | mes "who knows about the story."; |
---|
786 | mes "So I tried to send a staff to the village in order to"; |
---|
787 | mes "gather information from him...."; |
---|
788 | next; |
---|
789 | mes "[Aadin]"; |
---|
790 | mes "But the situation does not allow me to use any of manpower in the laboratory..."; |
---|
791 | mes "so I have been debating myself if I should go there on my own or not."; |
---|
792 | mes "Because I don't feel safe to leave this studying room with this feather alone."; |
---|
793 | next; |
---|
794 | mes "[Aadin]"; |
---|
795 | mes "Therefore..."; |
---|
796 | mes "as you might guessed already...."; |
---|
797 | mes "I would like to ask you to go talk to the person in Payon"; |
---|
798 | mes "about the story and come back to me."; |
---|
799 | next; |
---|
800 | mes "[Aadin]"; |
---|
801 | mes "I assume that it should not be that difficult to find the person."; |
---|
802 | mes "But you must memorize every single word from him."; |
---|
803 | mes "The result of research could be affected by words you delievered to me."; |
---|
804 | next; |
---|
805 | mes "[Aadin]"; |
---|
806 | mes "Thank you in advance."; |
---|
807 | mes "There is no time limit for this, but faster will be better..."; |
---|
808 | mes "Have a good travel!"; |
---|
809 | set god_sl_2,1; |
---|
810 | close; |
---|
811 | } |
---|
812 | else if(god_sl_2 == 1) |
---|
813 | { |
---|
814 | mes "[Aadin]"; |
---|
815 | mes "You have not gone to Payon yet."; |
---|
816 | mes "Please leave to Payon as soon as possible."; |
---|
817 | mes "Have a good travel!"; |
---|
818 | close; |
---|
819 | } |
---|
820 | else if(god_sl_2 == 2) |
---|
821 | { |
---|
822 | mes "[Aadin]"; |
---|
823 | mes "Ah, you came back."; |
---|
824 | mes "So, have you memorized the story?"; |
---|
825 | mes "Yes, I know it would be really convenient"; |
---|
826 | mes "if they kept the story as a book."; |
---|
827 | mes "But it seems that they have some kind of rules that do not allow them"; |
---|
828 | mes "to write down the story but to tell people by word of mouth."; |
---|
829 | next; |
---|
830 | mes "[Aadin]"; |
---|
831 | mes "Okay, I am ready to listen."; |
---|
832 | mes "Please go ahead."; |
---|
833 | mes "......."; |
---|
834 | next; |
---|
835 | mes "[Aadin]"; |
---|
836 | mes "."; |
---|
837 | next; |
---|
838 | mes "[Aadin]"; |
---|
839 | mes "."; |
---|
840 | mes ".."; |
---|
841 | next; |
---|
842 | mes "[Aadin]"; |
---|
843 | mes "."; |
---|
844 | mes ".."; |
---|
845 | mes "..."; |
---|
846 | next; |
---|
847 | mes "[Aadin]"; |
---|
848 | mes "."; |
---|
849 | mes ".."; |
---|
850 | mes "..."; |
---|
851 | mes "...."; |
---|
852 | next; |
---|
853 | mes "[Aadin]"; |
---|
854 | mes "."; |
---|
855 | mes ".."; |
---|
856 | mes "..."; |
---|
857 | mes "...."; |
---|
858 | mes "....."; |
---|
859 | next; |
---|
860 | mes "[Aadin]"; |
---|
861 | mes "."; |
---|
862 | mes ".."; |
---|
863 | mes "..."; |
---|
864 | mes "...."; |
---|
865 | mes "....."; |
---|
866 | mes "......"; |
---|
867 | next; |
---|
868 | mes "[Aadin]"; |
---|
869 | mes "."; |
---|
870 | mes ".."; |
---|
871 | mes "..."; |
---|
872 | mes "...."; |
---|
873 | mes "....."; |
---|
874 | mes "......"; |
---|
875 | mes "......."; |
---|
876 | next; |
---|
877 | mes "[Aadin]"; |
---|
878 | mes "."; |
---|
879 | mes ".."; |
---|
880 | mes "..."; |
---|
881 | mes "...."; |
---|
882 | mes "....."; |
---|
883 | mes "......"; |
---|
884 | mes "......."; |
---|
885 | mes "........"; |
---|
886 | next; |
---|
887 | mes "[Aadin]"; |
---|
888 | mes "."; |
---|
889 | mes ".."; |
---|
890 | mes "..."; |
---|
891 | mes "...."; |
---|
892 | mes "....."; |
---|
893 | mes "......"; |
---|
894 | mes "......."; |
---|
895 | mes "........"; |
---|
896 | mes "........."; |
---|
897 | next; |
---|
898 | mes "[Aadin]"; |
---|
899 | mes "."; |
---|
900 | mes ".."; |
---|
901 | mes "..."; |
---|
902 | mes "...."; |
---|
903 | mes "....."; |
---|
904 | mes "......"; |
---|
905 | mes "......."; |
---|
906 | mes "........"; |
---|
907 | mes "........."; |
---|
908 | mes ".........."; |
---|
909 | next; |
---|
910 | mes "[Aadin]"; |
---|
911 | mes "Hmm......"; |
---|
912 | mes "I see."; |
---|
913 | mes "Now I have a better understanding about it."; |
---|
914 | mes "Oh next;..."; |
---|
915 | next; |
---|
916 | mes "[Aadin]"; |
---|
917 | mes "It seems you missed some important part of the story!"; |
---|
918 | mes "I am so sorry to tell you this but do you mind going back to Payon"; |
---|
919 | mes "and listening the story again? I would like to listen to the story again."; |
---|
920 | set god_sl_2,3; |
---|
921 | close; |
---|
922 | } |
---|
923 | else if(god_sl_2 == 3) |
---|
924 | { |
---|
925 | mes "[Aadin]"; |
---|
926 | mes "You haven't left to Payon yet."; |
---|
927 | mes "I hope you will leave as soon as possible."; |
---|
928 | mes "Even with the story you have brought, I think I can"; |
---|
929 | mes "complete most part of the research."; |
---|
930 | close; |
---|
931 | } |
---|
932 | else if(god_sl_2 == 4) |
---|
933 | { |
---|
934 | mes "[Aadin]"; |
---|
935 | mes "Oh, you came back."; |
---|
936 | mes "Okay, I am ready to listen."; |
---|
937 | mes "Please go ahead."; |
---|
938 | mes "......."; |
---|
939 | next; |
---|
940 | mes "[Aadin]"; |
---|
941 | mes "."; |
---|
942 | next; |
---|
943 | mes "[Aadin]"; |
---|
944 | mes "."; |
---|
945 | mes ".."; |
---|
946 | next; |
---|
947 | mes "[Aadin]"; |
---|
948 | mes "."; |
---|
949 | mes ".."; |
---|
950 | mes "..."; |
---|
951 | next; |
---|
952 | mes "[Aadin]"; |
---|
953 | mes "."; |
---|
954 | mes ".."; |
---|
955 | mes "..."; |
---|
956 | mes "...."; |
---|
957 | next; |
---|
958 | mes "[Aadin]"; |
---|
959 | mes "."; |
---|
960 | mes ".."; |
---|
961 | mes "..."; |
---|
962 | mes "...."; |
---|
963 | mes "....."; |
---|
964 | next; |
---|
965 | mes "[Aadin]"; |
---|
966 | mes "."; |
---|
967 | mes ".."; |
---|
968 | mes "..."; |
---|
969 | mes "...."; |
---|
970 | mes "....."; |
---|
971 | mes "......"; |
---|
972 | next; |
---|
973 | mes "[Aadin]"; |
---|
974 | mes "."; |
---|
975 | mes ".."; |
---|
976 | mes "..."; |
---|
977 | mes "...."; |
---|
978 | mes "....."; |
---|
979 | mes "......"; |
---|
980 | mes "......."; |
---|
981 | next; |
---|
982 | mes "[Aadin]"; |
---|
983 | mes "."; |
---|
984 | mes ".."; |
---|
985 | mes "..."; |
---|
986 | mes "...."; |
---|
987 | mes "....."; |
---|
988 | mes "......"; |
---|
989 | mes "......."; |
---|
990 | mes "........"; |
---|
991 | next; |
---|
992 | mes "[Aadin]"; |
---|
993 | mes "."; |
---|
994 | mes ".."; |
---|
995 | mes "..."; |
---|
996 | mes "...."; |
---|
997 | mes "....."; |
---|
998 | mes "......"; |
---|
999 | mes "......."; |
---|
1000 | mes "........"; |
---|
1001 | mes "........."; |
---|
1002 | next; |
---|
1003 | mes "[Aadin]"; |
---|
1004 | mes "."; |
---|
1005 | mes ".."; |
---|
1006 | mes "..."; |
---|
1007 | mes "...."; |
---|
1008 | mes "....."; |
---|
1009 | mes "......"; |
---|
1010 | mes "......."; |
---|
1011 | mes "........"; |
---|
1012 | mes "........."; |
---|
1013 | mes ".........."; |
---|
1014 | next; |
---|
1015 | mes "[Aadin]"; |
---|
1016 | mes "Hmm...I see."; |
---|
1017 | mes "It seems your story is almost accurate as the original one."; |
---|
1018 | mes "It is understandable that the story is differentiated by the person"; |
---|
1019 | mes "who is telling it since we share the story by word of mouth."; |
---|
1020 | next; |
---|
1021 | mes "[Aadin]"; |
---|
1022 | mes "Yes, most of my questions finally found their answers."; |
---|
1023 | mes "At the same time, the story gave me new questions."; |
---|
1024 | mes "Hmmm...this is not easy at all."; |
---|
1025 | mes "Thank you for your help though."; |
---|
1026 | set god_sl_2,0; |
---|
1027 | if(god_sl_1 == 21) |
---|
1028 | set god_sl_1,22; |
---|
1029 | else if(god_sl_1 == 32) |
---|
1030 | set god_sl_1,33; |
---|
1031 | else if(god_sl_1 == 43) |
---|
1032 | set god_sl_1,44; |
---|
1033 | else if(god_sl_1 == 14) |
---|
1034 | set god_sl_1,50; |
---|
1035 | close; |
---|
1036 | } |
---|
1037 | } |
---|
1038 | else |
---|
1039 | { |
---|
1040 | mes "[Aadin]"; |
---|
1041 | mes "Hmmm...."; |
---|
1042 | mes "Sometimes a legend or a myth"; |
---|
1043 | mes "tells two different stories within that are totally conflicting each other."; |
---|
1044 | mes "You can find the reason by finding the origin of the stories."; |
---|
1045 | close; |
---|
1046 | } |
---|
1047 | } |
---|
1048 | else |
---|
1049 | { |
---|
1050 | mes "[Aadin]"; |
---|
1051 | mes "Hmmm...."; |
---|
1052 | mes "Sometimes a legend or a myth"; |
---|
1053 | mes "tells two different stories within that are totally conflicting each other."; |
---|
1054 | mes "You can find the reason by finding the origin of the stories."; |
---|
1055 | close; |
---|
1056 | } |
---|
1057 | |
---|
1058 | } |
---|
1059 | |
---|
1060 | //Kurdt Jerremant - Spirit of Fish |
---|
1061 | que_god01,55,47,3 script Investigator#God3 803,{ |
---|
1062 | |
---|
1063 | if ($God1 < 100) |
---|
1064 | { |
---|
1065 | if(god_sl_1 == 2)set god_sl_1,31; |
---|
1066 | |
---|
1067 | if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24) |
---|
1068 | { |
---|
1069 | if(god_sl_2 == 0) |
---|
1070 | { |
---|
1071 | mes "[Kurdt]"; |
---|
1072 | mes "Ah, you must be the new assistant."; |
---|
1073 | mes "I am pleased to meet you."; |
---|
1074 | next; |
---|
1075 | mes "[Kurdt]"; |
---|
1076 | mes "I was kind of expecting a professional assistant"; |
---|
1077 | mes "but it is understandable since the situation does not allow us."; |
---|
1078 | mes "Also, sometimes ordinary people"; |
---|
1079 | mes "make a better result than professional assistants."; |
---|
1080 | mes "So I hope we will make a good team together."; |
---|
1081 | next; |
---|
1082 | mes "[Kurdt]"; |
---|
1083 | mes "In fact, I am almost at the end of the research,"; |
---|
1084 | mes "therefore I do not need that much of help..."; |
---|
1085 | mes "However, the last thing I need to do is pretty difficult"; |
---|
1086 | mes "for one to do alone...I was thinking to hire an agency from outside."; |
---|
1087 | next; |
---|
1088 | mes "[Kurdt]"; |
---|
1089 | mes "But! I don't need to do that now, since you are here."; |
---|
1090 | mes "What I need now are materials to reproduce"; |
---|
1091 | mes "'Spirit of Fish'."; |
---|
1092 | next; |
---|
1093 | mes "[Kurdt]"; |
---|
1094 | mes "I am not sure yet if I can actually reproduce it or not."; |
---|
1095 | mes "But we can at least try it."; |
---|
1096 | next; |
---|
1097 | mes "[Kurdt]"; |
---|
1098 | mes "Basically, you can go ahead and gather stuffs like"; |
---|
1099 | mes "'Fish Scales' or 'Fish Tails'"; |
---|
1100 | mes "or anything that you can obtain from marine life."; |
---|
1101 | mes "I donnot need too many but about 10 of them."; |
---|
1102 | next; |
---|
1103 | mes "[Kurdt]"; |
---|
1104 | mes "I hope you will not have a hard time to gather them."; |
---|
1105 | mes "Thank you for your trouble and have a good travel!"; |
---|
1106 | set god_sl_2,1; |
---|
1107 | close; |
---|
1108 | } |
---|
1109 | else if(god_sl_2 == 1) |
---|
1110 | { |
---|
1111 | mes "[Kurdt]"; |
---|
1112 | mes "Ah, you came back."; |
---|
1113 | mes "Okay, let me check what you have brought to me."; |
---|
1114 | mes "Hmmm...."; |
---|
1115 | mes "........."; |
---|
1116 | next; |
---|
1117 | mes "[Kurdt]"; |
---|
1118 | mes "Hmmm......"; |
---|
1119 | mes "I could use these..."; |
---|
1120 | mes "and these too....."; |
---|
1121 | mes "aaand those too......"; |
---|
1122 | mes "Umm....."; |
---|
1123 | set @itemcount,0; |
---|
1124 | if(countitem(918) > 8)set @itemcount,1; |
---|
1125 | if(countitem(950) > 8)set @itemcount,@itemcount + 1; |
---|
1126 | if(countitem(951) > 8)set @itemcount,@itemcount + 1; |
---|
1127 | if(countitem(956) > 8)set @itemcount,@itemcount + 1; |
---|
1128 | if(countitem(959) > 8)set @itemcount,@itemcount + 1; |
---|
1129 | if(countitem(960) > 8)set @itemcount,@itemcount + 1; |
---|
1130 | if(countitem(961) > 8)set @itemcount,@itemcount + 1; |
---|
1131 | if(countitem(962) > 8)set @itemcount,@itemcount + 1; |
---|
1132 | if(countitem(963) > 8)set @itemcount,@itemcount + 1; |
---|
1133 | if(countitem(964) > 8)set @itemcount,@itemcount + 1; |
---|
1134 | if(countitem(965) > 8)set @itemcount,@itemcount + 1; |
---|
1135 | if(countitem(966) > 8)set @itemcount,@itemcount + 1; |
---|
1136 | if(countitem(7013) > 8)set @itemcount,@itemcount + 1; |
---|
1137 | if(countitem(1054) > 8)set @itemcount,@itemcount + 1; |
---|
1138 | if(countitem(1053) > 8)set @itemcount,@itemcount + 1; |
---|
1139 | if(countitem(1052) > 8)set @itemcount,@itemcount + 1; |
---|
1140 | if(countitem(1051) > 8)set @itemcount,@itemcount + 1; |
---|
1141 | if(countitem(1050) > 8)set @itemcount,@itemcount + 1; |
---|
1142 | if(countitem(1024) > 8)set @itemcount,@itemcount + 1; |
---|
1143 | if(countitem(1023) > 8)set @itemcount,@itemcount + 1; |
---|
1144 | next; |
---|
1145 | if(@itemcount > 14) |
---|
1146 | { |
---|
1147 | mes "[Kurdt]"; |
---|
1148 | mes "Ah....!"; |
---|
1149 | mes "You gathered everything I need."; |
---|
1150 | mes "Thank you so much."; |
---|
1151 | mes "With these, I can continue my research with no problem."; |
---|
1152 | next; |
---|
1153 | mes "[Kurdt]"; |
---|
1154 | mes "I didn't expect you to do such a good job..."; |
---|
1155 | mes "you are great!"; |
---|
1156 | mes "Thank you so much!"; |
---|
1157 | mes "Hahaha...."; |
---|
1158 | mes "Just like me, other investigator might need you to help them."; |
---|
1159 | |
---|
1160 | if(countitem(918) > 8)delitem 918,9; |
---|
1161 | if(countitem(950) > 8)delitem 950,9; |
---|
1162 | if(countitem(951) > 8)delitem 951,9; |
---|
1163 | if(countitem(956) > 8)delitem 956,9; |
---|
1164 | if(countitem(959) > 8)delitem 959,9; |
---|
1165 | if(countitem(960) > 8)delitem 960,9; |
---|
1166 | if(countitem(961) > 8)delitem 961,9; |
---|
1167 | if(countitem(962) > 8)delitem 962,9; |
---|
1168 | if(countitem(963) > 8)delitem 963,9; |
---|
1169 | if(countitem(964) > 8)delitem 964,9; |
---|
1170 | if(countitem(965) > 8)delitem 965,9; |
---|
1171 | if(countitem(966) > 8)delitem 966,9; |
---|
1172 | if(countitem(7013) > 8)delitem 7013,9; |
---|
1173 | if(countitem(1054) > 8)delitem 1054,9; |
---|
1174 | if(countitem(1053) > 8)delitem 1053,9; |
---|
1175 | if(countitem(1052) > 8)delitem 1052,9; |
---|
1176 | if(countitem(1051) > 8)delitem 1051,9; |
---|
1177 | if(countitem(1050) > 8)delitem 1050,9; |
---|
1178 | if(countitem(1024) > 8)delitem 1024,9; |
---|
1179 | if(countitem(1023) > 8)delitem 1023,9; |
---|
1180 | |
---|
1181 | set god_sl_2,0; |
---|
1182 | if(god_sl_1 == 31) |
---|
1183 | set god_sl_1,32; |
---|
1184 | if(god_sl_1 == 42) |
---|
1185 | set god_sl_1,43; |
---|
1186 | if(god_sl_1 == 13) |
---|
1187 | set god_sl_1,14; |
---|
1188 | if(god_sl_1 == 24) |
---|
1189 | set god_sl_1,50; |
---|
1190 | close; |
---|
1191 | } |
---|
1192 | else |
---|
1193 | { |
---|
1194 | mes "[Kurdt]"; |
---|
1195 | mes "Errr........."; |
---|
1196 | mes "It does not seem to be enough for the research."; |
---|
1197 | mes "Sorry for the trouble, please go gather some more."; |
---|
1198 | close; |
---|
1199 | } |
---|
1200 | } |
---|
1201 | } |
---|
1202 | else |
---|
1203 | { |
---|
1204 | mes "[Kurdt]"; |
---|
1205 | mes "Hmmm...."; |
---|
1206 | mes "Studying somthing does not only require"; |
---|
1207 | mes "funds and manpower but enthusiasm and passion as well."; |
---|
1208 | next; |
---|
1209 | mes "[Kurdt]"; |
---|
1210 | mes "Some financiers are so ignorant that they think"; |
---|
1211 | mes "study only takes money and manpower."; |
---|
1212 | mes "However, even if they have enough funds and much of manpower"; |
---|
1213 | mes "but they donnot give any motivation to the people who study"; |
---|
1214 | mes "then the study cannot be succeeded."; |
---|
1215 | close; |
---|
1216 | } |
---|
1217 | } |
---|
1218 | else |
---|
1219 | { |
---|
1220 | mes "[Kurdt]"; |
---|
1221 | mes "Hmmm...."; |
---|
1222 | mes "Studying somthing does not only require"; |
---|
1223 | mes "funds and manpower but enthusiasm and passion as well."; |
---|
1224 | next; |
---|
1225 | mes "[Kurdt]"; |
---|
1226 | mes "Some financiers are so ignorant that they think"; |
---|
1227 | mes "study only takes money and manpower."; |
---|
1228 | mes "However, even if they have enough funds and much of manpower"; |
---|
1229 | mes "but they donnot give any motivation to the people who study"; |
---|
1230 | mes "then the study cannot be succeeded."; |
---|
1231 | close; |
---|
1232 | } |
---|
1233 | |
---|
1234 | } |
---|
1235 | |
---|
1236 | //Pavel Stheinus Breath of Spirit |
---|
1237 | que_god01,14,47,3 script Investigator#God4 713,{ |
---|
1238 | |
---|
1239 | if($God1 < 100) |
---|
1240 | { |
---|
1241 | if(god_sl_1 == 2)set god_sl_1,41; |
---|
1242 | |
---|
1243 | if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) |
---|
1244 | { |
---|
1245 | if(god_sl_2 == 0) |
---|
1246 | { |
---|
1247 | mes "[Pavel]"; |
---|
1248 | mes "*sniff sniff*..."; |
---|
1249 | mes "Achoo!"; |
---|
1250 | mes "Huh?"; |
---|
1251 | mes "Who are you....?"; |
---|
1252 | mes "...."; |
---|
1253 | next; |
---|
1254 | mes "[Pavel]"; |
---|
1255 | mes "Ah, my apology."; |
---|
1256 | mes "You must be the new assistant...Aaachoo!"; |
---|
1257 | mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu..."; |
---|
1258 | mes "*sniff sniff*..."; |
---|
1259 | mes "*sniff*...hmmm..."; |
---|
1260 | next; |
---|
1261 | mes "[Pavel]"; |
---|
1262 | mes "Umm...."; |
---|
1263 | mes "It is good to know that you are here to help me...."; |
---|
1264 | mes "However...Aaaachooo!"; |
---|
1265 | mes "*sniff sniff*..."; |
---|
1266 | next; |
---|
1267 | mes "[Pavel]"; |
---|
1268 | mes "Hmm...Aaachooo!"; |
---|
1269 | mes "Anyways, go look at...Aaachoo! that...Aaachoo!"; |
---|
1270 | mes "thing...*sniff sniff*~"; |
---|
1271 | set god_sl_2,1; |
---|
1272 | close; |
---|
1273 | } |
---|
1274 | else if(god_sl_2 == 1) |
---|
1275 | { |
---|
1276 | mes "[Pavel]"; |
---|
1277 | mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!"; |
---|
1278 | mes "*glhk glhk*..."; |
---|
1279 | mes "Hmm hmm.."; |
---|
1280 | close; |
---|
1281 | } |
---|
1282 | else if(god_sl_2 == 2) |
---|
1283 | { |
---|
1284 | mes "[Pavel]"; |
---|
1285 | mes "*cough cough*..."; |
---|
1286 | mes "*sniff sniff*..."; |
---|
1287 | mes "So did you go look at that?"; |
---|
1288 | mes "Yeah, I don't think you understand even if you saw it."; |
---|
1289 | mes "*glhk glhk*..."; |
---|
1290 | next; |
---|
1291 | mes "[Pavel]"; |
---|
1292 | mes "AAAAACHHHOOO!"; |
---|
1293 | mes "That slab of stone...no wait...Achoo!"; |
---|
1294 | mes "The letters engaraved on the indescribable thing"; |
---|
1295 | mes "are ancient....Achoo! ...language that are....Achoo!"; |
---|
1296 | mes "no longer used nowadays."; |
---|
1297 | next; |
---|
1298 | mes "[Pavel]"; |
---|
1299 | mes "I cannot ...*glhk glhk* tell what ancient"; |
---|
1300 | mes "language..Achoo! it is...Achoo!"; |
---|
1301 | mes "So...err...hmm hmm *sniff sniff*"; |
---|
1302 | next; |
---|
1303 | mes "[Pavel]"; |
---|
1304 | mes "Considering...Achoo! *sniff sniff* the material"; |
---|
1305 | mes "Achoo! Achoo! used for the slab...*sniff sniff*,"; |
---|
1306 | mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone..."; |
---|
1307 | mes "I guess...Aaaachoo!!!!! there must be some kind of"; |
---|
1308 | mes "device installed on *sniff sniff*..."; |
---|
1309 | next; |
---|
1310 | mes "[Pavel]"; |
---|
1311 | mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*"; |
---|
1312 | mes "letters are not just engraved...*sniff sniff* Achhoo!!"; |
---|
1313 | mes "but something Achooo!! covers...Achooo!"; |
---|
1314 | mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*"; |
---|
1315 | next; |
---|
1316 | mes "[Pavel]"; |
---|
1317 | mes "I must *cough cough* remove the device for...*cough cough*"; |
---|
1318 | mes "further research...*cough cough*...but look at me."; |
---|
1319 | mes "I cannot even talk...*ghlk ghlk* clearly..."; |
---|
1320 | next; |
---|
1321 | mes "[Pavel]"; |
---|
1322 | mes "Hmm *sniff sniff*...so I hope you don't"; |
---|
1323 | mes "mind Achoo!...helping me to remove Achoo!!...the device..."; |
---|
1324 | mes "Achoo! ~ Thank you...."; |
---|
1325 | mes "AAAACHHHOOOO~"; |
---|
1326 | set god_sl_2,3; |
---|
1327 | close; |
---|
1328 | } |
---|
1329 | else if(god_sl_2 == 3) |
---|
1330 | { |
---|
1331 | mes "[Pavel]"; |
---|
1332 | mes "Aaaaa...Cccccchhhh...oooo..!"; |
---|
1333 | mes "*sniff sniff*..."; |
---|
1334 | mes "Err...what I meant was..AAACHHOOO!..."; |
---|
1335 | mes "*sniff sniff*..."; |
---|
1336 | close; |
---|
1337 | } |
---|
1338 | else if(god_sl_2 == 4) |
---|
1339 | { |
---|
1340 | mes "[Pavel]"; |
---|
1341 | mes "*cough*..."; |
---|
1342 | mes "......!!"; |
---|
1343 | mes "Oh...Acchhhoo!~"; |
---|
1344 | mes "Now I see..."; |
---|
1345 | mes "*sniff sniff*..."; |
---|
1346 | next; |
---|
1347 | mes "[Pavel]"; |
---|
1348 | mes "I was~Achoo! right, Achoo!"; |
---|
1349 | mes "there was a device installed...Achoo! on it."; |
---|
1350 | mes "I could...*cough cough* not...*sniff sniff*"; |
---|
1351 | mes "investigate...Achoo! the slab thoroughly...Achoo!"; |
---|
1352 | mes "because of this god damn flu making me sneeze."; |
---|
1353 | next; |
---|
1354 | mes "[Pavel]"; |
---|
1355 | mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*"; |
---|
1356 | mes "Haha....*ghlk ghlk*...you did a good job."; |
---|
1357 | mes "*cough cough*.."; |
---|
1358 | set god_sl_2,0; |
---|
1359 | if(god_sl_1 == 41) |
---|
1360 | set god_sl_1,42; |
---|
1361 | if(god_sl_1 == 12) |
---|
1362 | set god_sl_1,13; |
---|
1363 | if(god_sl_1 == 23) |
---|
1364 | set god_sl_1,24; |
---|
1365 | if(god_sl_1 == 34) |
---|
1366 | set god_sl_1,50; |
---|
1367 | close; |
---|
1368 | } |
---|
1369 | } |
---|
1370 | else |
---|
1371 | { |
---|
1372 | mes "[Pavel]"; |
---|
1373 | mes "Umm...."; |
---|
1374 | mes "It is not that important whether or not"; |
---|
1375 | mes "we can embody a spirit into a shape."; |
---|
1376 | mes "It is important whether we"; |
---|
1377 | mes "can prove the existance of spirit or not."; |
---|
1378 | close; |
---|
1379 | } |
---|
1380 | } |
---|
1381 | else |
---|
1382 | { |
---|
1383 | mes "[Pavel]"; |
---|
1384 | mes "Umm...."; |
---|
1385 | mes "It is not that important whether or not"; |
---|
1386 | mes "we can embody a spirit into a shape."; |
---|
1387 | mes "It is important whether we"; |
---|
1388 | mes "can prove the existance of spirit or not."; |
---|
1389 | close; |
---|
1390 | } |
---|
1391 | |
---|
1392 | } |
---|
1393 | |
---|
1394 | que_god01,20,48,0 script Slab#God 111,{ |
---|
1395 | |
---|
1396 | if($God1 < 100) |
---|
1397 | { |
---|
1398 | if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) |
---|
1399 | { |
---|
1400 | if(god_sl_2 == 1 || god_sl_2 == 2) |
---|
1401 | { |
---|
1402 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
1403 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1404 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1405 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1406 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1407 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
1408 | set god_sl_2,2; |
---|
1409 | next; |
---|
1410 | mes "Unknown letters are engraved on the slab of stone."; |
---|
1411 | mes "They look like an ancient language."; |
---|
1412 | mes "The slab of stone has been severely damaged"; |
---|
1413 | mes "to recognize every letter."; |
---|
1414 | mes "As you touched the surface, it was warm."; |
---|
1415 | mes "Definately, the slab didn't seem to be made of an ordinary stone."; |
---|
1416 | close; |
---|
1417 | } |
---|
1418 | else if(god_sl_2 == 3) |
---|
1419 | { |
---|
1420 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn"; |
---|
1421 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1422 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1423 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1424 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1425 | mes "^ff00ffghswka^000000gks.........fusjs tmld........."; |
---|
1426 | next; |
---|
1427 | mes "As you took a close look, you found strange traces on each letter."; |
---|
1428 | mes "It seemed there was a kind of device installed on letters."; |
---|
1429 | next; |
---|
1430 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
1431 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1432 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1433 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1434 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1435 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
1436 | next; |
---|
1437 | input @str$; |
---|
1438 | if (@str$ == "dirdnl") |
---|
1439 | { |
---|
1440 | mes "Zap~"; |
---|
1441 | mes "As you pressed a word '^ff0000dirdnl^000000',"; |
---|
1442 | mes "the slab made a strange noise."; |
---|
1443 | mes "However, there were no other changes other than the noise."; |
---|
1444 | mes "You decided to touch other words."; |
---|
1445 | next; |
---|
1446 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
1447 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1448 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1449 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1450 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1451 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
1452 | next; |
---|
1453 | } |
---|
1454 | else |
---|
1455 | { |
---|
1456 | mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; |
---|
1457 | mes "You decided to think up something different."; |
---|
1458 | close; |
---|
1459 | } |
---|
1460 | input @str$; |
---|
1461 | if (@str$ == "tkaryf") |
---|
1462 | { |
---|
1463 | mes "Zap~"; |
---|
1464 | mes "As you pressed a word '^ff0000tkaryf^000000',"; |
---|
1465 | mes "the slab made a strange noise."; |
---|
1466 | mes "However, there were no other changes other than the noise."; |
---|
1467 | mes "You decided to touch other words."; |
---|
1468 | next; |
---|
1469 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
1470 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1471 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1472 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1473 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1474 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
1475 | next; |
---|
1476 | } |
---|
1477 | else |
---|
1478 | { |
---|
1479 | mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; |
---|
1480 | mes "You decided to think up something different."; |
---|
1481 | close; |
---|
1482 | } |
---|
1483 | input @str$; |
---|
1484 | if (@str$ == "ghswka") |
---|
1485 | { |
---|
1486 | mes "Zap~"; |
---|
1487 | mes "As you pressed a word '^ff0000ghswka^000000',"; |
---|
1488 | mes "the slab made a strange noise."; |
---|
1489 | mes "However, there were no other changes other than the noise."; |
---|
1490 | mes "You decided to touch other words."; |
---|
1491 | next; |
---|
1492 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
1493 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1494 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1495 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1496 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1497 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
1498 | next; |
---|
1499 | } |
---|
1500 | else |
---|
1501 | { |
---|
1502 | mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; |
---|
1503 | mes "You decided to think up something different."; |
---|
1504 | close; |
---|
1505 | } |
---|
1506 | mes "Eeeeeeeeee~"; |
---|
1507 | mes "As you pressed the three words in order,"; |
---|
1508 | mes "the slab started vibrating with a strange noise."; |
---|
1509 | mes "At the same time, the strange traces on letters slowly dissappeared"; |
---|
1510 | mes "and different letters appeared from underneath them."; |
---|
1511 | next; |
---|
1512 | mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh"; |
---|
1513 | mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn"; |
---|
1514 | mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1515 | mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu"; |
---|
1516 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns"; |
---|
1517 | mes "ghswkagks tkatnfusjs tmldaldgks akrnl"; |
---|
1518 | next; |
---|
1519 | mes ".........."; |
---|
1520 | mes "You still could not understand what those letters meant."; |
---|
1521 | mes "........."; |
---|
1522 | set god_sl_2,4; |
---|
1523 | next; |
---|
1524 | mes "After a while, those new letters dissappeared."; |
---|
1525 | mes "It seemed that you could only cancel"; |
---|
1526 | mes "the device on the letters for a duration."; |
---|
1527 | close; |
---|
1528 | } |
---|
1529 | else |
---|
1530 | { |
---|
1531 | mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; |
---|
1532 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1533 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1534 | mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1535 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1536 | mes "ghswkagks .........fusjs tmld........."; |
---|
1537 | next; |
---|
1538 | mes "The slab of stone has been severely damaged"; |
---|
1539 | mes "to recognize every letter."; |
---|
1540 | mes "As you touched the surface, it was warm."; |
---|
1541 | mes "Definately, the slab didn't seem to be made of an ordinary stone."; |
---|
1542 | mes "You decided to not care about the stone any longer."; |
---|
1543 | close; |
---|
1544 | } |
---|
1545 | } |
---|
1546 | else |
---|
1547 | { |
---|
1548 | mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; |
---|
1549 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
1550 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
1551 | mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; |
---|
1552 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
1553 | mes "ghswkagks .........fusjs tmld........."; |
---|
1554 | next; |
---|
1555 | mes "The slab of stone has been severely damaged"; |
---|
1556 | mes "to recognize every letter."; |
---|
1557 | mes "As you touched the surface, it was warm."; |
---|
1558 | mes "Definately, the slab didn't seem to be made of an ordinary stone."; |
---|
1559 | close; |
---|
1560 | } |
---|
1561 | } |
---|
1562 | else |
---|
1563 | { |
---|
1564 | mes "You found a slab of stone with strange letters engraved on the surface."; |
---|
1565 | mes "You could not identify what language it was."; |
---|
1566 | close; |
---|
1567 | } |
---|
1568 | |
---|
1569 | } |
---|
1570 | |
---|
1571 | //Lania Grunkurque |
---|
1572 | payon,79,171,4 script Friar#God5 95,{ |
---|
1573 | |
---|
1574 | if($God1 < 100) |
---|
1575 | { |
---|
1576 | if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) |
---|
1577 | { |
---|
1578 | if(god_sl_2 == 1 || god_sl_2 == 3) |
---|
1579 | { |
---|
1580 | mes "[Lania]"; |
---|
1581 | mes "You can find good advice for yourself from folklores and legends."; |
---|
1582 | mes "No matter how many years have passed and how improved people have,"; |
---|
1583 | mes "the basic of life will never change."; |
---|
1584 | next; |
---|
1585 | switch( select( "Umm.....", "I see." ) ) |
---|
1586 | { |
---|
1587 | |
---|
1588 | case 1: |
---|
1589 | mes "[Lania]"; |
---|
1590 | mes "Well......"; |
---|
1591 | mes "You seem to have a business with me, may I ask?"; |
---|
1592 | mes "I will help you as much as I can."; |
---|
1593 | next; |
---|
1594 | mes "[Lania]"; |
---|
1595 | mes "It is no use to have a power to help others"; |
---|
1596 | mes "unless you use the power in a right purpose."; |
---|
1597 | next; |
---|
1598 | |
---|
1599 | switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) ) |
---|
1600 | { |
---|
1601 | |
---|
1602 | case 1: |
---|
1603 | mes "[Lania]"; |
---|
1604 | mes "I must misunderstood."; |
---|
1605 | mes "However, feel free to ask me a help whenever you need it."; |
---|
1606 | mes "It is also a training for me to help others."; |
---|
1607 | mes "I hope you will be generous to others as well..."; |
---|
1608 | close; |
---|
1609 | break; |
---|
1610 | |
---|
1611 | case 2: |
---|
1612 | mes "[Lania]"; |
---|
1613 | mes "Umm........."; |
---|
1614 | mes "I see."; |
---|
1615 | mes "I think I can help you for that."; |
---|
1616 | mes "Please give me some time to remember it....Sleipnir..."; |
---|
1617 | mes "Hmmm...."; |
---|
1618 | mes ".........."; |
---|
1619 | mes "..................."; |
---|
1620 | next; |
---|
1621 | mes "[Lania]"; |
---|
1622 | mes "Ah........."; |
---|
1623 | mes "I remember it now..."; |
---|
1624 | mes "Yes, Sleipnir was the name of Odin's stallion."; |
---|
1625 | next; |
---|
1626 | mes "[Lania]"; |
---|
1627 | mes "In the world of Gods, there were three legendary stallions."; |
---|
1628 | mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'"; |
---|
1629 | mes "'Svadilfari (An unfortunate traveller)'"; |
---|
1630 | mes "'Gullfaxi (Golden Mane)'^000000."; |
---|
1631 | next; |
---|
1632 | mes "[Lania]"; |
---|
1633 | mes "Gullfaxi was owned by Hrungnir, the giant king and"; |
---|
1634 | mes "Svadilfari was owned by Hrimthurs."; |
---|
1635 | mes "Also, 'Svadilfari' was the father of 'Sleipnir'."; |
---|
1636 | next; |
---|
1637 | mes "[Lania]"; |
---|
1638 | mes "Okay, now let's talk about how 'Sleipnir' was born."; |
---|
1639 | mes "Well...we can see even Gods made mistakes"; |
---|
1640 | mes "through this story."; |
---|
1641 | next; |
---|
1642 | mes "[Lania]"; |
---|
1643 | mes "In Asgard the world of Gods,"; |
---|
1644 | mes "there was a huge rampart."; |
---|
1645 | mes "Something happened and the rampart was destroyed."; |
---|
1646 | mes "Since this castle wall was too huge, Gods could"; |
---|
1647 | mes "not dare to start mending it."; |
---|
1648 | next; |
---|
1649 | mes "[Lania]"; |
---|
1650 | mes "One day, a very skinny man rode a dark horse into Asgard."; |
---|
1651 | mes "The man told Heimdall who was patrolling the wall"; |
---|
1652 | mes "that he had something to tell Odin regarding the rampart."; |
---|
1653 | next; |
---|
1654 | mes "[Lania]"; |
---|
1655 | mes "Since he was greatly concerned about the wall"; |
---|
1656 | mes "Heimdall didn't hesitate to report it to Odin."; |
---|
1657 | mes "At the time, Odin was with other Gods in Valhala."; |
---|
1658 | next; |
---|
1659 | mes "[Lania]"; |
---|
1660 | mes "Man promised to Odin that he could"; |
---|
1661 | mes "build the rampart just like a new one"; |
---|
1662 | mes "in 18 months."; |
---|
1663 | next; |
---|
1664 | mes "[Lania]"; |
---|
1665 | mes "Although Odin felt something suspicious about the man,"; |
---|
1666 | mes "Gods needed to repair the wall as soon as possible."; |
---|
1667 | mes "So, Odin asked him what he needed in return."; |
---|
1668 | mes "He asked to give him the goddess 'Freya' and"; |
---|
1669 | mes "'the Sun and the Moon' as the payment."; |
---|
1670 | next; |
---|
1671 | mes "[Lania]"; |
---|
1672 | mes "....."; |
---|
1673 | mes "Are you bored?"; |
---|
1674 | mes "If you are, let's talk about this later."; |
---|
1675 | next; |
---|
1676 | switch( select( "See you later.", "No, please go ahead." ) ) |
---|
1677 | { |
---|
1678 | |
---|
1679 | case 1: |
---|
1680 | mes "[Lania]"; |
---|
1681 | mes "I understand that my story was not that interesting."; |
---|
1682 | mes "I will try my best to satisfy you next time."; |
---|
1683 | mes "Have a good travel."; |
---|
1684 | close; |
---|
1685 | break; |
---|
1686 | |
---|
1687 | case 2: |
---|
1688 | mes "[Lania]"; |
---|
1689 | mes "Oh ok."; |
---|
1690 | mes "Then let me continue the story."; |
---|
1691 | next; |
---|
1692 | break; |
---|
1693 | |
---|
1694 | } |
---|
1695 | |
---|
1696 | mes "[Lania]"; |
---|
1697 | mes "Gods were all stunned and became furious"; |
---|
1698 | mes "due to the man's request."; |
---|
1699 | mes "He was asking everything that Gods have."; |
---|
1700 | next; |
---|
1701 | mes "[Lania]"; |
---|
1702 | mes "At this time, a God approached to Odin."; |
---|
1703 | mes "It was the infamous Loki."; |
---|
1704 | mes "Loki said to Odin that"; |
---|
1705 | mes "they could manipulate the man to repair"; |
---|
1706 | mes "the rampart without paying him anything in return."; |
---|
1707 | next; |
---|
1708 | mes "[Lania]"; |
---|
1709 | mes "Odin decided to follow Loki's suggestion."; |
---|
1710 | mes "So Odin told the man that he must"; |
---|
1711 | mes "complete to repair the wall within 6 months"; |
---|
1712 | mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'."; |
---|
1713 | next; |
---|
1714 | mes "[Lania]"; |
---|
1715 | mes "....."; |
---|
1716 | mes "Are you bored?"; |
---|
1717 | mes "If you are, let's talk about this later."; |
---|
1718 | next; |
---|
1719 | switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) |
---|
1720 | { |
---|
1721 | |
---|
1722 | case 1: |
---|
1723 | mes "[Lania]"; |
---|
1724 | mes "Ah...."; |
---|
1725 | mes "The story must be too long."; |
---|
1726 | mes "My apology..."; |
---|
1727 | mes "Okay, I will next; for you to finish organizing the story..."; |
---|
1728 | next; |
---|
1729 | mes "......................"; |
---|
1730 | mes ".................."; |
---|
1731 | mes "..............."; |
---|
1732 | mes "............"; |
---|
1733 | mes "........."; |
---|
1734 | mes "......"; |
---|
1735 | next; |
---|
1736 | mes ".................."; |
---|
1737 | mes "..............."; |
---|
1738 | mes "............"; |
---|
1739 | mes "........."; |
---|
1740 | mes "......"; |
---|
1741 | next; |
---|
1742 | mes "..............."; |
---|
1743 | mes "............"; |
---|
1744 | mes "........."; |
---|
1745 | mes "......"; |
---|
1746 | next; |
---|
1747 | mes "............"; |
---|
1748 | mes "........."; |
---|
1749 | mes "......"; |
---|
1750 | next; |
---|
1751 | mes "........."; |
---|
1752 | mes "......"; |
---|
1753 | next; |
---|
1754 | mes "......"; |
---|
1755 | next; |
---|
1756 | mes "[Lania]"; |
---|
1757 | mes "May I continue the story now?"; |
---|
1758 | next; |
---|
1759 | menu "Yes, please.",-; |
---|
1760 | mes "[Lania]"; |
---|
1761 | mes "Okay, here it goes."; |
---|
1762 | next; |
---|
1763 | break; |
---|
1764 | |
---|
1765 | case 2: |
---|
1766 | mes "[Lania]"; |
---|
1767 | mes "I understand that my story was not that interesting."; |
---|
1768 | mes "I will try my best to satisfy you next time."; |
---|
1769 | mes "Have a good travel."; |
---|
1770 | close; |
---|
1771 | break; |
---|
1772 | |
---|
1773 | case 3: |
---|
1774 | mes "[Lania]"; |
---|
1775 | mes "Oh ok."; |
---|
1776 | mes "Then let me continue the story."; |
---|
1777 | next; |
---|
1778 | break; |
---|
1779 | |
---|
1780 | } |
---|
1781 | |
---|
1782 | mes "[Lania]"; |
---|
1783 | mes "Then the man asked Odin to let him"; |
---|
1784 | mes "use his horse for the reconstruction work."; |
---|
1785 | mes "Because the horse looked very base and contemptible,"; |
---|
1786 | mes "Odin didn't think twice about his request but accepted it on right the second."; |
---|
1787 | next; |
---|
1788 | mes "[Lania]"; |
---|
1789 | mes "However, the man and the horse started repairing"; |
---|
1790 | mes "the rampart in an amazing speed."; |
---|
1791 | mes "His skill was great but the horse's skill was greater than its owner"; |
---|
1792 | mes "to mend the wall."; |
---|
1793 | mes "It was the legendary horse, Svadilfari."; |
---|
1794 | next; |
---|
1795 | mes "[Lania]"; |
---|
1796 | mes "As more time went by, more anxious Gods were."; |
---|
1797 | mes "Because both of the castle wall menders"; |
---|
1798 | mes "looked like they would complete the reconstruction work"; |
---|
1799 | mes "even before the 6 months passed."; |
---|
1800 | mes "So Gods took their anger and axiouty on Loki"; |
---|
1801 | mes "for his silly suggestion."; |
---|
1802 | next; |
---|
1803 | mes "[Lania]"; |
---|
1804 | mes "However, Loki seemed confident."; |
---|
1805 | mes "He assured Gods to count on him."; |
---|
1806 | mes "Although Gods didn't trust Loki for his slyness and wickedness,"; |
---|
1807 | mes "they decided to give him a chance since"; |
---|
1808 | mes "the situation was desperate."; |
---|
1809 | next; |
---|
1810 | mes "[Lania]"; |
---|
1811 | mes "And a strange thing happened. Ever since Loki"; |
---|
1812 | mes "assurred Gods for the result, the progress of the reconstruction"; |
---|
1813 | mes "had stopped. Just like a magic."; |
---|
1814 | next; |
---|
1815 | mes "[Lania]"; |
---|
1816 | mes "....."; |
---|
1817 | mes "Are you bored?"; |
---|
1818 | mes "If you are, let's talk about this later."; |
---|
1819 | next; |
---|
1820 | switch( select( "See you later.", "No, please go ahead." ) ) |
---|
1821 | { |
---|
1822 | |
---|
1823 | case 1: |
---|
1824 | mes "[Lania]"; |
---|
1825 | mes "I understand that my story was not that interesting."; |
---|
1826 | mes "I will try my best to satisfy you next time."; |
---|
1827 | mes "Have a good travel."; |
---|
1828 | close; |
---|
1829 | break; |
---|
1830 | |
---|
1831 | case 2: |
---|
1832 | mes "[Lania]"; |
---|
1833 | mes "Oh ok."; |
---|
1834 | mes "Then let me continue the story."; |
---|
1835 | next; |
---|
1836 | break; |
---|
1837 | |
---|
1838 | } |
---|
1839 | |
---|
1840 | mes "[Lania]"; |
---|
1841 | mes "Gods became curious so they decided to investigate the reason."; |
---|
1842 | mes "The found Svadilfari fell in love with a beautiful mare"; |
---|
1843 | mes "and didn't work on repairing the rampart."; |
---|
1844 | mes "So when the 6 months passed, the man"; |
---|
1845 | mes "finished everything but the castle gate to repair."; |
---|
1846 | next; |
---|
1847 | mes "[Lania]"; |
---|
1848 | mes "Gods were so happy to tell the man"; |
---|
1849 | mes "that they could not accept his payment request"; |
---|
1850 | mes "since he could not keep the contract."; |
---|
1851 | mes "Man got into rage and claimed"; |
---|
1852 | mes "that Gods tricked him in order to avoid giving him"; |
---|
1853 | mes "'Freya' and 'the Sun and the Moon'."; |
---|
1854 | next; |
---|
1855 | mes "[Lania]"; |
---|
1856 | mes "And he revealed his true identity."; |
---|
1857 | mes "He was a giant from Jotunnheim."; |
---|
1858 | mes "He was so angry and started committing an outrage."; |
---|
1859 | next; |
---|
1860 | mes "[Lania]"; |
---|
1861 | mes "....."; |
---|
1862 | mes "Are you bored?"; |
---|
1863 | mes "If you are, let's talk about this later."; |
---|
1864 | next; |
---|
1865 | switch( select( "See you later.", "No, please go ahead." ) ) |
---|
1866 | { |
---|
1867 | |
---|
1868 | case 1: |
---|
1869 | mes "[Lania]"; |
---|
1870 | mes "I understand that my story was not that interesting."; |
---|
1871 | mes "I will try my best to satisfy you next time."; |
---|
1872 | mes "Have a good travel."; |
---|
1873 | close; |
---|
1874 | break; |
---|
1875 | |
---|
1876 | case 2: |
---|
1877 | mes "[Lania]"; |
---|
1878 | mes "Oh ok."; |
---|
1879 | mes "Then let me continue the story."; |
---|
1880 | next; |
---|
1881 | break; |
---|
1882 | |
---|
1883 | } |
---|
1884 | |
---|
1885 | mes "[Lania]"; |
---|
1886 | mes "Later on, this giant turned out to be Hrimthurs."; |
---|
1887 | mes "However, even if Hrimthurs was commiting an outrage"; |
---|
1888 | mes "Gods did not worry about him at all."; |
---|
1889 | mes "Because they had Thor, the giant hunter."; |
---|
1890 | next; |
---|
1891 | mes "[Lania]"; |
---|
1892 | mes "As Thor hurled his legendary hammer 'Mjolnir'"; |
---|
1893 | mes "at Hrimthurs, the giant's head was bursted into fragments"; |
---|
1894 | mes "and he fell to the hell."; |
---|
1895 | next; |
---|
1896 | mes "[Lania]"; |
---|
1897 | mes "....."; |
---|
1898 | mes "Are you bored?"; |
---|
1899 | mes "If you are, let's talk about this later."; |
---|
1900 | next; |
---|
1901 | switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) |
---|
1902 | { |
---|
1903 | |
---|
1904 | case 1: |
---|
1905 | mes "[Lania]"; |
---|
1906 | mes "Ah...."; |
---|
1907 | mes "The story must be too complicated for you to understand."; |
---|
1908 | mes "My apology..."; |
---|
1909 | mes "Okay, I will wait for you to finish organizing the story..."; |
---|
1910 | next; |
---|
1911 | mes "......................"; |
---|
1912 | mes ".................."; |
---|
1913 | mes "..............."; |
---|
1914 | mes "............"; |
---|
1915 | mes "........."; |
---|
1916 | mes "......"; |
---|
1917 | next; |
---|
1918 | mes ".................."; |
---|
1919 | mes "..............."; |
---|
1920 | mes "............"; |
---|
1921 | mes "........."; |
---|
1922 | mes "......"; |
---|
1923 | next; |
---|
1924 | mes "..............."; |
---|
1925 | mes "............"; |
---|
1926 | mes "........."; |
---|
1927 | mes "......"; |
---|
1928 | next; |
---|
1929 | mes "............"; |
---|
1930 | mes "........."; |
---|
1931 | mes "......"; |
---|
1932 | next; |
---|
1933 | mes "........."; |
---|
1934 | mes "......"; |
---|
1935 | next; |
---|
1936 | mes "......"; |
---|
1937 | next; |
---|
1938 | mes "[Lania]"; |
---|
1939 | mes "May I continue the story now?"; |
---|
1940 | next; |
---|
1941 | menu "Yes, please.",-; |
---|
1942 | mes "[Lania]"; |
---|
1943 | mes "Okay, here it goes."; |
---|
1944 | next; |
---|
1945 | break; |
---|
1946 | |
---|
1947 | case 2: |
---|
1948 | mes "[Lania]"; |
---|
1949 | mes "I understand that my story was not that interesting."; |
---|
1950 | mes "I will try my best to satisfy you next time."; |
---|
1951 | mes "Have a good travel."; |
---|
1952 | close; |
---|
1953 | break; |
---|
1954 | |
---|
1955 | case 3: |
---|
1956 | mes "[Lania]"; |
---|
1957 | mes "Oh ok."; |
---|
1958 | mes "Then let me continue the story."; |
---|
1959 | next; |
---|
1960 | break; |
---|
1961 | |
---|
1962 | } |
---|
1963 | mes "[Lania]"; |
---|
1964 | mes "After a while, Loki who looked tattered and worn out"; |
---|
1965 | mes "brought a strange looking pony with eight leggs to Asgard."; |
---|
1966 | mes "And Loki introduced the pony as 'Sleipnir' and"; |
---|
1967 | mes "presented it to Odin."; |
---|
1968 | mes "Odin thankfully accepted Loki's present."; |
---|
1969 | next; |
---|
1970 | mes "[Lania]"; |
---|
1971 | mes "The fact was Loki transformed into the mare that"; |
---|
1972 | mes "attracted Svadilfari and eventually he was impregnated"; |
---|
1973 | mes "of the pony. That was the story of"; |
---|
1974 | mes "how 'Sleipnir' was born."; |
---|
1975 | next; |
---|
1976 | mes "[Lania]"; |
---|
1977 | mes "We, friars only hand down this story by word of mouth."; |
---|
1978 | mes "Therefore, small details might be different from the other."; |
---|
1979 | mes "However, the fundamental story line should not be different."; |
---|
1980 | next; |
---|
1981 | mes "[Lania]"; |
---|
1982 | mes "I have not been able to practice myself that well,"; |
---|
1983 | mes "I am not that confident if I told you the story as much as the original story."; |
---|
1984 | mes "But I hope you will understand that I did my best."; |
---|
1985 | mes "That was all I could help you."; |
---|
1986 | next; |
---|
1987 | mes "[Lania]"; |
---|
1988 | mes "If you wish to listen to the story again,"; |
---|
1989 | mes "you are always welcomed."; |
---|
1990 | mes "Have a safe travel."; |
---|
1991 | if(god_sl_2 == 1) |
---|
1992 | set god_sl_2,2; |
---|
1993 | else if(god_sl_2 == 3) |
---|
1994 | set god_sl_2,4; |
---|
1995 | close; |
---|
1996 | break; |
---|
1997 | } |
---|
1998 | break; |
---|
1999 | |
---|
2000 | case 2: |
---|
2001 | mes "[Lania]"; |
---|
2002 | mes "When you are in agony,"; |
---|
2003 | mes "please look back on your past."; |
---|
2004 | mes "Just like legends or myths,"; |
---|
2005 | mes "yours is also a story of the past."; |
---|
2006 | mes "You will find out a right solution from your past."; |
---|
2007 | close; |
---|
2008 | break; |
---|
2009 | } |
---|
2010 | } |
---|
2011 | else |
---|
2012 | { |
---|
2013 | mes "[Lania]"; |
---|
2014 | mes "I told you everything I know."; |
---|
2015 | mes "I hope it will be a help for you."; |
---|
2016 | mes "Please be helpful for others..."; |
---|
2017 | close; |
---|
2018 | } |
---|
2019 | } |
---|
2020 | else |
---|
2021 | { |
---|
2022 | mes "[Lania]"; |
---|
2023 | mes "............"; |
---|
2024 | mes "Training does not include only physical or mental practice."; |
---|
2025 | mes "Leading a life and meeting people are also considered"; |
---|
2026 | mes "as a part of practice. Of course, everyone will have a different result."; |
---|
2027 | close; |
---|
2028 | } |
---|
2029 | } |
---|
2030 | else |
---|
2031 | { |
---|
2032 | mes "[Lania]"; |
---|
2033 | mes "............"; |
---|
2034 | mes "Training does not include only physical or mental practice."; |
---|
2035 | mes "Leading a life and meeting people are also considered"; |
---|
2036 | mes "as a part of practice. Of course, everyone will have a different result."; |
---|
2037 | close; |
---|
2038 | } |
---|
2039 | |
---|
2040 | } |
---|
2041 | |
---|
2042 | // warp 0 -laboratory entrance |
---|
2043 | que_god01,84,95,0 script Switch#God0 111,{ |
---|
2044 | |
---|
2045 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2046 | { |
---|
2047 | mes "The door was locked."; |
---|
2048 | mes "You looked around and found out a detector"; |
---|
2049 | mes "at the right side of the door."; |
---|
2050 | mes "As you put your temporary pass onto the detector,"; |
---|
2051 | mes "the door was open."; |
---|
2052 | close2; |
---|
2053 | warp "que_god01",60,88; |
---|
2054 | end; |
---|
2055 | } |
---|
2056 | else |
---|
2057 | { |
---|
2058 | mes "The door was locked."; |
---|
2059 | mes "You looked around and found out a detector"; |
---|
2060 | mes "at the right side of the door."; |
---|
2061 | mes "It seemed you need to put something onto"; |
---|
2062 | mes "the detector in order to open the door."; |
---|
2063 | close; |
---|
2064 | } |
---|
2065 | |
---|
2066 | } |
---|
2067 | |
---|
2068 | que_god01,84,92,0 script god_sl_w0 45,1,1,{ |
---|
2069 | |
---|
2070 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2071 | { |
---|
2072 | mes "The door was locked."; |
---|
2073 | mes "You looked around and found out a detector"; |
---|
2074 | mes "at the right side of the door."; |
---|
2075 | mes "As you put your temporary pass onto the detector,"; |
---|
2076 | mes "the door was open."; |
---|
2077 | next; |
---|
2078 | warp "que_god01",60,88; |
---|
2079 | end; |
---|
2080 | } |
---|
2081 | else |
---|
2082 | { |
---|
2083 | mes "The door was locked."; |
---|
2084 | mes "You looked around and found out a detector"; |
---|
2085 | mes "at the right side of the door."; |
---|
2086 | mes "It seemed you need to put something onto"; |
---|
2087 | mes "the detector in order to open the door."; |
---|
2088 | close; |
---|
2089 | } |
---|
2090 | |
---|
2091 | } |
---|
2092 | |
---|
2093 | // ¿öÇÁ 1¹ø -Ç϶õµµÆ® |
---|
2094 | que_god01,49,97,0 script Switch#God1 111,{ |
---|
2095 | |
---|
2096 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2097 | { |
---|
2098 | mes "The door was locked."; |
---|
2099 | mes "You looked around and found out a detector"; |
---|
2100 | mes "at the right side of the door."; |
---|
2101 | mes "As you put your temporary pass onto the detector,"; |
---|
2102 | mes "the door was open."; |
---|
2103 | next; |
---|
2104 | warp "que_god01",62,119; |
---|
2105 | end; |
---|
2106 | } |
---|
2107 | else |
---|
2108 | { |
---|
2109 | mes "The door was locked."; |
---|
2110 | mes "You looked around and found out a detector"; |
---|
2111 | mes "at the right side of the door."; |
---|
2112 | mes "It seemed you need to put something onto"; |
---|
2113 | mes "the detector in order to open the door."; |
---|
2114 | close; |
---|
2115 | } |
---|
2116 | |
---|
2117 | } |
---|
2118 | |
---|
2119 | que_god01,46,97,0 script god_sl_w1 45,1,1,{ |
---|
2120 | |
---|
2121 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2122 | { |
---|
2123 | mes "The door was locked."; |
---|
2124 | mes "You looked around and found out a detector"; |
---|
2125 | mes "at the right side of the door."; |
---|
2126 | mes "As you put your temporary pass onto the detector,"; |
---|
2127 | mes "the door was open."; |
---|
2128 | next; |
---|
2129 | warp "que_god01",62,119; |
---|
2130 | end; |
---|
2131 | } |
---|
2132 | else |
---|
2133 | { |
---|
2134 | mes "The door was locked."; |
---|
2135 | mes "You looked around and found out a detector"; |
---|
2136 | mes "at the right side of the door."; |
---|
2137 | mes "It seemed you need to put something onto"; |
---|
2138 | mes "the detector in order to open the door."; |
---|
2139 | close; |
---|
2140 | } |
---|
2141 | |
---|
2142 | } |
---|
2143 | |
---|
2144 | |
---|
2145 | // ¿öÇÁ 2¹ø -ŸÆµò |
---|
2146 | que_god01,19,97,0 script Switch#God2 111,{ |
---|
2147 | |
---|
2148 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2149 | { |
---|
2150 | mes "The door was locked."; |
---|
2151 | mes "You looked around and found out a detector"; |
---|
2152 | mes "at the right side of the door."; |
---|
2153 | mes "As you put your temporary pass onto the detector,"; |
---|
2154 | mes "the door was open."; |
---|
2155 | next; |
---|
2156 | warp "que_god01",12,119; |
---|
2157 | end; |
---|
2158 | } |
---|
2159 | else |
---|
2160 | { |
---|
2161 | mes "The door was locked."; |
---|
2162 | mes "You looked around and found out a detector"; |
---|
2163 | mes "at the right side of the door."; |
---|
2164 | mes "It seemed you need to put something onto"; |
---|
2165 | mes "the detector in order to open the door."; |
---|
2166 | close; |
---|
2167 | } |
---|
2168 | |
---|
2169 | } |
---|
2170 | |
---|
2171 | que_god01,16,97,0 script god_sl_w2 45,1,1,{ |
---|
2172 | |
---|
2173 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2174 | { |
---|
2175 | mes "The door was locked."; |
---|
2176 | mes "You looked around and found out a detector"; |
---|
2177 | mes "at the right side of the door."; |
---|
2178 | mes "As you put your temporary pass onto the detector,"; |
---|
2179 | mes "the door was open."; |
---|
2180 | next; |
---|
2181 | warp "que_god01",12,119; |
---|
2182 | end; |
---|
2183 | } |
---|
2184 | else |
---|
2185 | { |
---|
2186 | mes "The door was locked."; |
---|
2187 | mes "You looked around and found out a detector"; |
---|
2188 | mes "at the right side of the door."; |
---|
2189 | mes "It seemed you need to put something onto"; |
---|
2190 | mes "the detector in order to open the door."; |
---|
2191 | close; |
---|
2192 | } |
---|
2193 | |
---|
2194 | } |
---|
2195 | |
---|
2196 | que_god01,14,80,0 script Switch#God3 111,{ |
---|
2197 | |
---|
2198 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2199 | { |
---|
2200 | mes "The door was locked."; |
---|
2201 | mes "You looked around and found out a detector"; |
---|
2202 | mes "at the right side of the door."; |
---|
2203 | mes "As you put your temporary pass onto the detector,"; |
---|
2204 | mes "the door was open."; |
---|
2205 | next; |
---|
2206 | warp "que_god01",12,52; |
---|
2207 | end; |
---|
2208 | } |
---|
2209 | else |
---|
2210 | { |
---|
2211 | mes "The door was locked."; |
---|
2212 | mes "You looked around and found out a detector"; |
---|
2213 | mes "at the right side of the door."; |
---|
2214 | mes "It seemed you need to put something onto"; |
---|
2215 | mes "the detector in order to open the door."; |
---|
2216 | close; |
---|
2217 | } |
---|
2218 | |
---|
2219 | } |
---|
2220 | |
---|
2221 | que_god01,17,80,0 script god_sl_w3 45,1,1,{ |
---|
2222 | |
---|
2223 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2224 | { |
---|
2225 | mes "The door was locked."; |
---|
2226 | mes "You looked around and found out a detector"; |
---|
2227 | mes "at the right side of the door."; |
---|
2228 | mes "As you put your temporary pass onto the detector,"; |
---|
2229 | mes "the door was open."; |
---|
2230 | next; |
---|
2231 | warp "que_god01",12,52; |
---|
2232 | end; |
---|
2233 | } |
---|
2234 | else |
---|
2235 | { |
---|
2236 | mes "The door was locked."; |
---|
2237 | mes "You looked around and found out a detector"; |
---|
2238 | mes "at the right side of the door."; |
---|
2239 | mes "It seemed you need to put something onto"; |
---|
2240 | mes "the detector in order to open the door."; |
---|
2241 | close; |
---|
2242 | } |
---|
2243 | |
---|
2244 | } |
---|
2245 | |
---|
2246 | // ¿öÇÁ 4¹ø Ä힣Ʈ |
---|
2247 | que_god01,44,80,0 script Switch#God4 111,{ |
---|
2248 | |
---|
2249 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2250 | { |
---|
2251 | mes "The door was locked."; |
---|
2252 | mes "You looked around and found out a detector"; |
---|
2253 | mes "at the right side of the door."; |
---|
2254 | mes "As you put your temporary pass onto the detector,"; |
---|
2255 | mes "the door was open."; |
---|
2256 | next; |
---|
2257 | warp "que_god01",50,52; |
---|
2258 | end; |
---|
2259 | } |
---|
2260 | else |
---|
2261 | { |
---|
2262 | mes "The door was locked."; |
---|
2263 | mes "You looked around and found out a detector"; |
---|
2264 | mes "at the right side of the door."; |
---|
2265 | mes "It seemed you need to put something onto"; |
---|
2266 | mes "the detector in order to open the door."; |
---|
2267 | close; |
---|
2268 | } |
---|
2269 | |
---|
2270 | } |
---|
2271 | |
---|
2272 | que_god01,47,80,0 script god_sl_w4 45,1,1,{ |
---|
2273 | |
---|
2274 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
2275 | { |
---|
2276 | mes "The door was locked."; |
---|
2277 | mes "You looked around and found out a detector"; |
---|
2278 | mes "at the right side of the door."; |
---|
2279 | mes "As you put your temporary pass onto the detector,"; |
---|
2280 | mes "the door was open."; |
---|
2281 | next; |
---|
2282 | warp "que_god01",50,52; |
---|
2283 | end; |
---|
2284 | } |
---|
2285 | else |
---|
2286 | { |
---|
2287 | mes "The door was locked."; |
---|
2288 | mes "You looked around and found out a detector"; |
---|
2289 | mes "at the right side of the door."; |
---|
2290 | mes "It seemed you need to put something onto"; |
---|
2291 | mes "the detector in order to open the door."; |
---|
2292 | close; |
---|
2293 | } |
---|
2294 | |
---|
2295 | } |
---|