root/npc/quests/seals/sleipnir_seal.txt @ 23

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1//===== eAthena Script =======================================
2//= Sleipnir seal unlocking NPCs.
3//===== By: ==================================================
4//= MasterOfMuppets
5//===== Current Version: =====================================
6//= 1.0
7//===== Compatible With: =====================================
8//= eAthena
9//===== Description: =========================================
10//= Quest for breaking the seal of Sleipnir.
11//===== Additional Comments: =================================
12// 1.0 First version. [MasterOfMuppets]
13//============================================================
14// Juno citizen Noyee
15yuno,164,200,4  script  Noyee#God       101,{
16
17    if(BaseLevel < 70)
18      {
19      mes "[Noyee]";
20      mes "Do you know that there are two different types of armor?";
21      mes "There are general armors that you can purchase from NPC shops";
22      next;
23      mes "[Noyee]";
24      mes "and ones that you can obtain by hunting monsters.";
25      mes "The difference between the two is if they're slotted or not.";
26      next;
27      mes "[Noyee]";
28      mes "Defence wise, both of them possess the same rate.";
29      mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
30      mes "it will enhance the armor with a different ability.";
31      next;
32      mes "[Noyee]";
33      mes "At the same time, both of slotted armors or monster cards";
34      mes "are very rare to obtain. Therefore, you seldom see";
35      mes "those kinds in the market.";
36      close;
37      }
38      if($God1 > 99)
39      {
40      mes "[Noyee]";
41      mes "Do you know that there are two different types of armor?";
42      mes "There are general armors that you can purchase from NPC shops";
43      next;
44      mes "[Noyee]";
45      mes "and ones that you can obtain by hunting monsters.";
46      mes "The difference between the two is if they're slotted or not.";
47      next;
48      mes "[Noyee]";
49      mes "Defence wise, both of them possess the same rate.";
50      mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
51      mes "it will enhance the armor with a different ability.";
52      next;
53      mes "[Noyee]";
54      mes "At the same time, both of slotted armors or monster cards";
55      mes "are very rare to obtain. Therefore, you seldom see";
56      mes "those kinds in the market.";
57      close;
58      }
59        mes "[Noyee]";
60        mes "Ah, I just remembered something.";
61        mes "There is a very interesting place in ...";
62        mes "It looks like a kind of laboratory but nobody knows";
63        mes "what it is....";
64        next;
65        mes "[Noyee]";
66        mes "Recently there have been many rumors going around";
67        mes "the place...? I have no idea what people are talking about.";
68        mes "Anyways, that place looks very interesting.";
69        if(god_sl_1 == 0)set god_sl_1,1;
70        close;
71
72}
73
74//Cukure Kirin
75que_god01,98,98,4       script  Manager#God     69,{
76
77        set @NowWeight, MaxWeight - Weight;
78        if (@NowWeight >= 5000) goto NOT_OW;
79        mes "- Wait a minute! -";
80        mes "- Currently you are overweight. -";
81        mes "- Please lighten your weight -";
82        mes "- and try again. -";
83        close;
84
85NOT_OW:
86    if(BaseLevel < 70)
87      {
88      mes "[Cukure]";
89      mes "Awww...";
90      mes "I get too busy nowadays.";
91      mes "I don't even have times for a date.";
92      mes "Damn it....";
93      next;
94      mes "[Cukure]";
95      mes "Wait, when was the last time I went on a date...?";
96      mes "Umm....";
97      mes "Awww....I am so busy...busy!";
98      emotion 19;
99      close;
100      }
101       
102      if($God1 < 100)
103      {
104        if(god_sl_1 == 0)
105        {
106        mes "[Cukure]";
107        mes "Awww...";
108        mes "I get too busy nowadays.";
109        mes "I don't even have times for a date.";
110        mes "Damn it....";
111        next;
112        mes "[Cukure]";
113        mes "Wait, when was the last time I went on a date...?";
114        mes "Umm....";
115        mes "Awww....I am so busy...busy!";
116        emotion 19;
117        close;
118        }
119        else if(god_sl_1 == 1)
120        {
121          mes "[Cukure]";
122          mes "We research signs of Gods that were left behind in this world long time ago.";
123          mes "Specifically, we are studying tools that represent the power of God.";
124          next;
125          mes "[Cukure]";
126          mes "...";
127          mes "Recently many of members except leaders";
128          mes "have retired due to their personal matters and whatsoever.";
129          mes "So we are running out of manpower.";
130          next;
131          mes "[Cukure]";
132          mes "Because of the problem, we have stopped";
133          mes "the most of researches on the progress.";
134          mes "Speaking of which...";
135          next;
136          mes "[Cukure]";
137          mes "Do you mind if I ask you to help our research?";
138          mes "I will reward you afterwards.";
139          next;
140          switch( select( "I am kind of busy...", "Sure, why not." ) )
141          {
142            case 1:
143              mes "[Cukure]";
144              mes "Oh...are you?";
145              mes "I see.";
146              mes "Then, would you like to recommend someone";
147              mes "who can help us to continue researches?";
148              next;
149              mes "[Cukure]";
150              mes "I am so sorry to ask you of this, but....";
151              mes "we are that understaffed...I hope you will understand.";
152              mes ".......";
153              close;
154            break;
155
156            case 2:
157              mes "[Cukure]";
158              mes "?! Are you sure?";
159              mes "Hahahahaha~";
160              mes "I am so glad to hear that.";
161              next;
162              mes "[Cukure]";
163              mes "There are investigators inside.";
164              mes "They will need your help, please go visit them.";
165              next;
166              mes "[Cukure]";
167              mes "Oh, wait...";
168              mes "Let me give you a temporary admission pass.";
169              mes "Thank you so much for your help.";
170              next;
171              mes "^ff0000You have received a temporary admission pass.^000000";
172              set god_sl_1,2;
173              close;
174            break;
175
176          }
177
178        }
179        else if(god_sl_1 < 10)
180        {
181         mes "[Cukure]";
182         mes "It seems very difficult to manage a laboratory.";
183         mes "Other laboratories always try to take our members away or to interrupt our business...";
184         mes "So I donnot have a personal life because of my job...";
185         mes ".......";
186         next;
187         mes "[Cukure]";
188         mes "Ah...umm....";
189         mes "Hahahaha...";
190         mes "What am I doing with a visitor...";
191         mes "Heh, please disregard what I said.";
192         mes "Hahahahaha...";
193         close;
194        }
195        else if(god_sl_1 < 50)
196        {
197          mes "[Cukure]";
198          mes "Ah, thank you for your help so far.";
199          mes "I hope you will continue to help us.";
200          mes "Although our investigators are kind of strange";
201          mes "they are all nice. I hope you will understand even if they treat you rudely.";
202         close;
203        }
204        else if(god_sl_1 == 50)
205        {
206          mes "[Cukure]";
207          mes "Ah...~";
208          mes "You gave us a great help.";
209          mes "Hahahaha...";
210          mes "We would have a harder time if you didn't help us.";
211          next;
212          mes "[Cukure]";
213          mes "As you have noticed already,";
214          mes "we have researched 'Sleipnir'";
215          mes "if we can reproduct this 'godly item' or not.";
216          next;
217          mes "[Cukure]";
218          mes "However....";
219          mes "so far, the result shows that it is almost impossible with";
220          mes "the technology we have.";
221          mes "Hmmm...";
222          next;
223          mes "[Cukure]";
224          mes "Anyways, we will continue to research";
225          mes "with a hope.";
226          next;
227          mes "[Cukure]";
228          mes "With your help, we succeeded to complete the basic reserach.";
229          mes "From now on, we will plan out further research";
230          mes "based on the result we made this time.";
231          next;
232          mes "[Cukure]";
233          mes "Oh, since you helped us, I am going to reward you.";
234          mes "Please give me a minute...";
235          next;
236          mes "[Cukure]";
237          mes "There it is.";
238          mes "It might not be a great reward but";
239          mes "I hope you will take it as a token of my gratitute.";
240          mes "Have a good travel!";
241          if($God1 < 100)set $God1,$God1+1;
242
243          if($God1 == 50)
244                announce "The first seal of [Sleipnir] has appeared.",bc_all;
245          else if($God1 == 100)
246          {
247            if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100)
248                announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all;
249            else
250                announce "The seal of [Sleipnir] has been released.",bc_all;
251          }
252
253          set god_sl_1,51;
254          set @god_treasure,rand(1,900);
255          set @god_treasure1,rand(1,1000);
256
257          if(@god_treasure < 101)
258            {
259            if(@god_treasure1 < 210)
260              getitem 2102,1;
261            else if(@god_treasure1 < 420)
262              getitem 2104,1;
263            else if(@god_treasure1 < 630)
264              getitem 2106,1;
265            else if(@god_treasure1 < 840)
266              getitem 2108,1;
267            else
268              getitem 2109,1;
269            }
270         
271          else if(@god_treasure < 201)
272            {
273            if(@god_treasure1 < 48)
274              getitem 2207,1;
275            else if(@god_treasure1 < 96)
276              getitem 2210,1;
277            else if(@god_treasure1 < 150)
278              getitem 2213,1;
279            else if(@god_treasure1 < 190)
280              getitem 2215,1;
281            else if(@god_treasure1 < 238)
282              getitem 2217,1;
283            else if(@god_treasure1 < 290)
284              getitem 2223,1;
285            else if(@god_treasure1 < 340)
286              getitem 2227,1;
287            else if(@god_treasure1 < 348)
288              getitem 2229,1;
289            else if(@god_treasure1 < 400)
290              getitem 2231,1;
291            else if(@god_treasure1 < 448)
292              getitem 2233,1;
293            else if(@god_treasure1 < 496)
294              getitem 2236,1;
295            else if(@god_treasure1 < 544)
296              getitem 2244,1;
297            else if(@god_treasure1 < 592)
298              getitem 2245,1;
299            else if(@god_treasure1 < 640)
300              getitem 2247,1;
301            else if(@god_treasure1 < 688)
302              getitem 2248,1;
303            else if(@god_treasure1 < 736)
304              getitem 2250,1;
305            else if(@god_treasure1 < 784)
306              getitem 2251,1;
307            else if(@god_treasure1 < 832)
308              getitem 2252,1;
309            else if(@god_treasure1 < 880)
310              getitem 2253,1;
311            else if(@god_treasure1 < 940)
312              getitem 2257,1;
313            else
314              getitem 2259,1;
315            }
316           
317          else if(@god_treasure < 301)
318            {
319            if(@god_treasure1 < 160)
320              getitem 2267,1;
321            else if(@god_treasure1 < 320)
322              getitem 2262,1;
323            else if(@god_treasure1 < 480)
324              getitem 2263,1;
325            else if(@god_treasure1 < 540)
326              getitem 2265,1;
327            else if(@god_treasure1 < 700)
328              getitem 2266,1;
329            else if(@god_treasure1 < 800)
330              getitem 2260,1;
331            else if(@god_treasure1 < 900)
332              getitem 2269,1;
333            else
334              getitem 2270,1;
335            }
336           
337          else if(@god_treasure < 401)
338            {
339            if(@god_treasure1 < 70)
340              getitem 2298,1;
341            else if(@god_treasure1 < 140)
342              getitem 2275,1;
343            else if(@god_treasure1 < 210)
344              getitem 2276,1;
345            else if(@god_treasure1 < 280)
346              getitem 2277,1;
347            else if(@god_treasure1 < 350)
348              getitem 2279,1;
349            else if(@god_treasure1 < 420)
350              getitem 2254,1;
351            else if(@god_treasure1 < 490)
352              getitem 2299,1;
353            else if(@god_treasure1 < 560)
354              getitem 2287,1;
355            else if(@god_treasure1 < 630)
356              getitem 2289,1;
357            else if(@god_treasure1 < 700)
358              getitem 2290,1;
359            else if(@god_treasure1 < 770)
360              getitem 2291,1;
361            else if(@god_treasure1 < 840)
362              getitem 2294,1;
363            else if(@god_treasure1 < 900)
364              getitem 2295,1;
365            else if(@god_treasure1 < 950)
366              getitem 2271,1;
367            else
368              getitem 2285,1;
369            }
370             
371          else if(@god_treasure < 501)
372            {
373            if(@god_treasure1 < 80)
374              getitem 2306,1;
375            else if(@god_treasure1 < 160)
376              getitem 2308,1;
377            else if(@god_treasure1 < 240)
378              getitem 2310,1;
379            else if(@god_treasure1 < 320)
380              getitem 2311,1;
381            else if(@god_treasure1 < 400)
382              getitem 2313,1;
383            else if(@god_treasure1 < 480)
384              getitem 2315,1;
385            else if(@god_treasure1 < 560)
386              getitem 2329,1;
387            else if(@god_treasure1 < 630)
388              getitem 2320,1;
389            else if(@god_treasure1 < 700)
390              getitem 2322,1;
391            else if(@god_treasure1 < 760)
392              getitem 2324,1;
393            else if(@god_treasure1 < 810)
394              getitem 2326,1;
395            else if(@god_treasure1 < 850)
396              getitem 2317,1;
397            else if(@god_treasure1 < 900)
398              getitem 2331,1;
399            else if(@god_treasure1 < 950)
400              getitem 2333,1;
401            else
402              getitem 2336,1;
403            }
404         
405          else if(@god_treasure < 601)
406            {
407            if(@god_treasure1 < 200)
408              getitem 2402,1;
409            else if(@god_treasure1 < 400)
410              getitem 2404,1;
411            else if(@god_treasure1 < 600)
412              getitem 2406,1;
413            else if(@god_treasure1 < 800)
414              getitem 2407,1;
415            else
416              getitem 2409,1;
417            }
418           
419          else if(@god_treasure < 701)
420            {
421            if(@god_treasure1 < 300)
422              getitem 2502,1;
423            else if(@god_treasure1 < 550)
424              getitem 2504,1;
425            else if(@god_treasure1 < 750)
426              getitem 2506,1;
427            else
428              getitem 2508,1;
429            }
430         
431          else if(@god_treasure < 801)
432            {
433            if(@god_treasure1 < 110)
434              getitem 2601,1;
435            else if(@god_treasure1 < 220)
436              getitem 2602,1;
437            else if(@god_treasure1 < 330)
438              getitem 2603,1;
439            else if(@god_treasure1 < 440)
440              getitem 2604,1;
441            else if(@god_treasure1 < 550)
442              getitem 2605,1;
443            else if(@god_treasure1 < 660)
444              getitem 2607,1;
445            else if(@god_treasure1 < 770)
446              getitem 2608,1;
447            else if(@god_treasure1 < 880)
448              getitem 2617,1;
449            else
450              getitem 2618,1;
451            }
452             
453          else
454            {
455            if(@god_treasure1 < 150)
456              getitem 2288,1;
457            else if(@god_treasure1 < 260)
458              getitem 2297,1;
459            else if(@god_treasure1 < 370)
460              getitem 5087,1;
461            else if(@god_treasure1 < 480)
462              getitem 5088,1;
463            else if(@god_treasure1 < 590)
464              getitem 5089,1;
465            else if(@god_treasure1 < 700)
466              getitem 5090,1;
467            else if(@god_treasure1 < 810)
468              getitem 5046,1;
469            else if(@god_treasure1 < 920)
470              getitem 2264,1;
471            else
472              getitem 2225,1;
473            }
474          //endif
475          next;
476          mes "[Cukure]";
477          mes "Ah....also,";
478          mes "let me retrieve the temporary pass given to you.";
479          mes "Well...";
480          close;
481        }
482        else
483        {
484        mes "[Cukure]";
485        mes "With your help, we succeeded to complete the basic reserach.";
486        mes "From now on, we will plan out further research";
487        mes "based on the result we made this time.";
488        mes "That means I can go on a date...hahaha...";
489        close;
490        }
491      }
492      else
493      {
494        if(god_sl_1 == 0)
495        {
496        mes "[Cukure]";
497        mes "Awww...";
498        mes "I get too busy nowadays.";
499        mes "I don't even have times for a date.";
500        mes "Damn it....";
501        next;
502        mes "[Cukure]";
503        mes "next;, when was the last time I went on a date...?";
504        mes "Umm....";
505        mes "Awww....I am so busy...busy!";
506        emotion 19;
507        close;
508        }
509        else if(god_sl_1 < 51)
510        {
511          mes "[Cukure]";
512          mes "Ah, you came back.";
513          mes "I know you were going to help us...";
514          mes "but someone already did the job and";
515          mes "we successfully finished the research.";
516          next;
517          mes "[Cukure]";
518          mes "Thank you anways though.";
519          mes "I hope you will come help us for the next research.";
520          close;
521        }
522        else
523        {
524          mes "[Cukure]";
525          mes "We have succeeded to complete the basic reserach.";
526          mes "From now on, we will plan out further research";
527          mes "based on the result we made this time.";
528          mes "That means I can go on a date...hahaha...";
529          close;
530        }
531      }
532
533}
534
535// Hallandaute Lagunis - Wheel of the Unknown
536que_god01,66,125,6      script  Investigator#God1       89,{
537
538    if($God2 < 100)
539    {
540      if(god_sl_1 == 2)set god_sl_1,11;
541
542      if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44)
543      {
544        if(god_sl_2  == 0)
545        {
546          mes "[Hallandaute]";
547          mes "Ah...are you the one who Ms. Kirin was talking about?";
548          mes "Yes, she said you are going to assist us for the research.";
549          mes "Hmmm...";
550          next;
551          mes "[Hallandaute]";
552          mes "Frankly, we donnot need people who are not specialised in this field";
553          mes "even if we are running out of manpower.";
554          mes "But you can support us through doing stuffs that we are too lazy to do";
555          mes "on our own....if you don't mind.";
556          next;
557          mes "[Hallandaute]";
558          mes "Oh well...";
559          mes "What would be a good job for you....";
560          mes "Let me think...";
561          mes "Ah...";
562          next;
563          mes "[Hallandaute]";
564          mes "I got it.";
565          mes "Can you go visit ^ff0000Metto^000000 for me?";
566          mes "Please bring me his news.";
567          next;
568          mes "[Hallandaute]";
569          mes "Since he is working on a similar subject as mine,";
570          mes "I guess that he might be able to help me.";
571          mes "He's in Juno, you can easily find him.";
572          set god_sl_2,1;
573          close;
574        }
575        else if(god_sl_2 == 1)
576        {
577          if (metto_q == 0)
578          {
579            mes "[Hallandaute]";
580            mes "I guess you haven't seen him yet.";
581            mes "Although he is kind of fastidious, he is not a bad guy at all.";
582            mes "We have been friends for a long time";
583            mes "since we work in the similar field.";
584            next;
585            mes "[Hallandaute]";
586            mes "I am wondering how he has been doing.";
587            mes "You can just ask him about his research progress.";
588            mes "Thank you for your trouble.";
589            close;
590          }
591          else if(metto_q < 9)
592          {
593            mes "[Hallandaute]";
594            mes "Hmmm....";
595            mes "I see....";
596            mes "Thank you for your trouble...";
597            mes "Hmmm...it seems he changed...";
598            mes "hmmm..";
599            close;
600          }
601          else
602          {
603           mes "[Hallandaute]";
604           mes "?!";
605           mes "...........";
606           mes "Oh well.....";
607           mes "I have never expected that the situation would turn into this way.";
608           mes "Ummm....";
609           emotion 20; //ET_SCRATCH
610           next;
611           mes "[Hallandaute]";
612           mes "Oh well, it happened already. Okay, thank you for the help.";
613           mes "Please wait for a moment.";
614           mes "I have something to think about.";
615           mes "Ummmmm...";
616           emotion 9; //ET_THINK
617           set god_sl_2,2;
618           close;
619           }
620        }
621        else if(god_sl_2 == 2)
622        {
623          if(rand(1,10) == 7)
624          {
625            mes "[Hallandaute]";
626            mes "Ah...";
627            mes "You came back.";
628            mes "...Let me give you the gist of research I am working on.";
629            next;
630            mes "[Hallandaute]";
631            mes "I am working on";
632            mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace";
633            mes "of '^ff0000Sleipnir^000000'.";
634            mes "It looks like a normal cogwheel but";
635            mes "I cannot figure out how it works.";
636            next;
637            mes "[Hallandaute]";
638            mes "The most strange thing about this cogwheel is";
639            mes "its material.";
640            next;
641            mes "[Hallandaute]";
642            mes "It seems to be made out of steel but";
643            mes "no matter how long I heated it up,";
644            mes "it never responded to the heat.";
645            mes "It worked the same when I tried to freeze it.";
646            next;
647            mes "[Hallandaute]";
648            mes "Besides, it never responds to any kinds of impact either.";
649            mes "No matter how hard it was crashed or dropped,";
650            mes "it does not seem to be influenced.";
651            next;
652            mes "[Hallandaute]";
653            mes "But I found out that this thing seems to be resonant with";
654            mes "certain objects.";
655            mes "Then again, it does not seem to work the same all the time.";
656            next;
657            mes "[Hallandaute]";
658            mes "Let's say, it was resonant with an object 'A' but";
659            mes "when I try again, it does not work at all with A.";
660            mes "Surely, there should be some kind of conditions to satisfy";
661            mes "in order to make it resonant...";
662            mes "Hmm hmmm...";
663            next;
664            mes "[Hallandaute]";
665            mes "Ah....";
666            mes "I apologize for speaking things that are not important.";
667            mes "Please disregard words I said.";
668            mes "Thank you for your help anyways.";
669            mes "Other investigators might need your help as well.";
670            mes "Hmmm...";
671            set god_sl_2,0;
672            if(god_sl_1 == 11)
673              set god_sl_1,12;
674            if(god_sl_1 == 22)
675              set god_sl_1,23;
676            if(god_sl_1 == 33)
677              set god_sl_1,34;
678            if(god_sl_1 == 44)
679              set god_sl_1,50;
680            close;
681          }
682          else
683          {
684           mes "[Hallandaute]";
685           mes "Oh, please give me a moment.";
686           mes "I have something to organize.";
687           mes "Ummm....";
688           mes "Therefore...";
689           mes "Mumble mumble...";
690           close;
691          }
692        }
693        else
694        {
695          mes "[Hallandaute]";
696          mes "Hmmm...";
697          mes "Therefore....";
698          mes "It works this way...";
699          mes "Umm....that is...";
700          mes "Oh well, it would be better if it was in a good shape...";
701          mes "Sigh...";
702          close;
703        }
704      }
705      else
706      {
707        mes "[Hallandaute]";
708        mes "Ummm....";
709        mes "So it will be......";
710        mes "Bah! It is not easy to work on this by myself!";
711        mes "It is always good to have an assistant.";
712        next;
713        mes "[Hallandaute]";
714        mes "I can share the load of work with him.";
715        mes "However, types of work affects on the types of assistant I need.";
716        next;
717        mes "[Hallandaute]";
718        mes "For instance, if I am working on a project called 'A'";
719        mes "I will need an assistant named 'G' who is specialised in the project.";
720        mes "But if I am working on a project called 'B'";
721        mes "I will need 'H' who is specialised in the project.";
722        next;
723        mes "[Hallandaute]";
724        mes "Of course, there could be people who are good at everything.";
725        mes "But since they are hard to find, we must choose right people for each project.";
726        close;
727      }
728    }
729    else
730    {
731        mes "[Hallandaute]";
732        mes "Ummm....";
733        mes "So it will be......";
734        mes "Bah! It is not easy to work on this by myself!";
735        mes "It is always good to have an assistant.";
736        next;
737        mes "[Hallandaute]";
738        mes "I can share the load of work with him.";
739        mes "However, types of work affects on the types of assistant I need.";
740        next;
741        mes "[Hallandaute]";
742        mes "For instance, if I am working on a project called 'A'";
743        mes "I will need an assistant named 'G' who is specialised in the project.";
744        mes "But if I am working on a project called 'B'";
745        mes "I will need 'H' who is specialised in the project.";
746        next;
747        mes "[Hallandaute]";
748        mes "Of course, there could be people who are good at everything.";
749        mes "But since they are hard to find, we must choose right people for each project.";
750      close;
751    }
752}
753
754//Aadin Keil - Feather of Angel Wing
755que_god01,11,136,6      script  Investigator#God2       742,{
756
757    if($God1 < 100)
758    {
759      if(god_sl_1 == 2)set god_sl_1,21;
760
761      if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
762      {
763        if(god_sl_2 == 0)
764        {
765          mes "[Aadin]";
766          mes "*yawn*~";
767          mes "Umm?";
768          mes "Hmmmm....";
769          next;
770          mes "[Aadin]";
771          mes "Nice to meet you.";
772          mes "I know you are the temporary assistant joined this time.";
773          mes "That's great, I was having a hard time to do something on my own.";
774          next;
775          mes "[Aadin]";
776          mes "Okay...";
777          mes "Let me explain what I am doing at this moment.";
778          mes "I am studying 'Feather of Angel Wing' which is";
779          mes "revealed to be the material of 'Sleipnir'.";
780          next;
781          mes "[Aadin]";
782          mes "Especially I am focusing on the behind story";
783          mes "of this feather like how it became the material of 'Sleipnir'.";
784          mes "I was told that there is a person in 'Payon'";
785          mes "who knows about the story.";
786          mes "So I tried to send a staff to the village in order to";
787          mes "gather information from him....";
788          next;
789          mes "[Aadin]";
790          mes "But the situation does not allow me to use any of manpower in the laboratory...";
791          mes "so I have been debating myself if I should go there on my own or not.";
792          mes "Because I don't feel safe to leave this studying room with this feather alone.";
793          next;
794          mes "[Aadin]";
795          mes "Therefore...";
796          mes "as you might guessed already....";
797          mes "I would like to ask you to go talk to the person in Payon";
798          mes "about the story and come back to me.";
799          next;
800          mes "[Aadin]";
801          mes "I assume that it should not be that difficult to find the person.";
802          mes "But you must memorize every single word from him.";
803          mes "The result of research could be affected by words you delievered to me.";
804          next;
805          mes "[Aadin]";
806          mes "Thank you in advance.";
807          mes "There is no time limit for this, but faster will be better...";
808          mes "Have a good travel!";
809          set god_sl_2,1;
810          close;
811        }
812        else if(god_sl_2 == 1)
813        {
814          mes "[Aadin]";
815          mes "You have not gone to Payon yet.";
816          mes "Please leave to Payon as soon as possible.";
817          mes "Have a good travel!";
818          close;
819        }
820        else if(god_sl_2 == 2)
821        {
822         mes "[Aadin]";
823         mes "Ah, you came back.";
824         mes "So, have you memorized the story?";
825         mes "Yes, I know it would be really convenient";
826         mes "if they kept the story as a book.";
827         mes "But it seems that they have some kind of rules that do not allow them";
828         mes "to write down the story but to tell people by word of mouth.";
829         next;
830         mes "[Aadin]";
831         mes "Okay, I am ready to listen.";
832         mes "Please go ahead.";
833         mes ".......";
834         next;
835         mes "[Aadin]";
836         mes ".";
837         next;
838         mes "[Aadin]";
839         mes ".";
840         mes "..";
841         next;
842         mes "[Aadin]";
843         mes ".";
844         mes "..";
845         mes "...";
846         next;
847         mes "[Aadin]";
848         mes ".";
849         mes "..";
850         mes "...";
851         mes "....";
852         next;
853         mes "[Aadin]";
854         mes ".";
855         mes "..";
856         mes "...";
857         mes "....";
858         mes ".....";
859         next;
860         mes "[Aadin]";
861         mes ".";
862         mes "..";
863         mes "...";
864         mes "....";
865         mes ".....";
866         mes "......";
867         next;
868         mes "[Aadin]";
869         mes ".";
870         mes "..";
871         mes "...";
872         mes "....";
873         mes ".....";
874         mes "......";
875         mes ".......";
876         next;
877         mes "[Aadin]";
878         mes ".";
879         mes "..";
880         mes "...";
881         mes "....";
882         mes ".....";
883         mes "......";
884         mes ".......";
885         mes "........";
886         next;
887         mes "[Aadin]";
888         mes ".";
889         mes "..";
890         mes "...";
891         mes "....";
892         mes ".....";
893         mes "......";
894         mes ".......";
895         mes "........";
896         mes ".........";
897         next;
898         mes "[Aadin]";
899         mes ".";
900         mes "..";
901         mes "...";
902         mes "....";
903         mes ".....";
904         mes "......";
905         mes ".......";
906         mes "........";
907         mes ".........";
908         mes "..........";
909         next;
910         mes "[Aadin]";
911         mes "Hmm......";
912         mes "I see.";
913         mes "Now I have a better understanding about it.";
914         mes "Oh next;...";
915         next;
916         mes "[Aadin]";
917         mes "It seems you missed some important part of the story!";
918         mes "I am so sorry to tell you this but do you mind going back to Payon";
919         mes "and listening the story again? I would like to listen to the story again.";
920         set god_sl_2,3;
921         close;
922        }
923        else if(god_sl_2 == 3)
924        {
925          mes "[Aadin]";
926          mes "You haven't left to Payon yet.";
927          mes "I hope you will leave as soon as possible.";
928          mes "Even with the story you have brought, I think I can";
929          mes "complete most part of the research.";
930          close;
931        }
932        else if(god_sl_2 == 4)
933        {
934         mes "[Aadin]";
935         mes "Oh, you came back.";
936         mes "Okay, I am ready to listen.";
937         mes "Please go ahead.";
938         mes ".......";
939         next;
940         mes "[Aadin]";
941         mes ".";
942         next;
943         mes "[Aadin]";
944         mes ".";
945         mes "..";
946         next;
947         mes "[Aadin]";
948         mes ".";
949         mes "..";
950         mes "...";
951         next;
952         mes "[Aadin]";
953         mes ".";
954         mes "..";
955         mes "...";
956         mes "....";
957         next;
958         mes "[Aadin]";
959         mes ".";
960         mes "..";
961         mes "...";
962         mes "....";
963         mes ".....";
964         next;
965         mes "[Aadin]";
966         mes ".";
967         mes "..";
968         mes "...";
969         mes "....";
970         mes ".....";
971         mes "......";
972         next;
973         mes "[Aadin]";
974         mes ".";
975         mes "..";
976         mes "...";
977         mes "....";
978         mes ".....";
979         mes "......";
980         mes ".......";
981         next;
982         mes "[Aadin]";
983         mes ".";
984         mes "..";
985         mes "...";
986         mes "....";
987         mes ".....";
988         mes "......";
989         mes ".......";
990         mes "........";
991         next;
992         mes "[Aadin]";
993         mes ".";
994         mes "..";
995         mes "...";
996         mes "....";
997         mes ".....";
998         mes "......";
999         mes ".......";
1000         mes "........";
1001         mes ".........";
1002         next;
1003         mes "[Aadin]";
1004         mes ".";
1005         mes "..";
1006         mes "...";
1007         mes "....";
1008         mes ".....";
1009         mes "......";
1010         mes ".......";
1011         mes "........";
1012         mes ".........";
1013         mes "..........";
1014         next;
1015         mes "[Aadin]";
1016         mes "Hmm...I see.";
1017         mes "It seems your story is almost accurate as the original one.";
1018         mes "It is understandable that the story is differentiated by the person";
1019         mes "who is telling it since we share the story by word of mouth.";
1020         next;
1021         mes "[Aadin]";
1022         mes "Yes, most of my questions finally found their answers.";
1023         mes "At the same time, the story gave me new questions.";
1024         mes "Hmmm...this is not easy at all.";
1025         mes "Thank you for your help though.";
1026          set god_sl_2,0;
1027          if(god_sl_1 == 21)
1028            set god_sl_1,22;
1029          else if(god_sl_1 == 32)
1030            set god_sl_1,33;
1031          else if(god_sl_1 == 43)
1032            set god_sl_1,44;
1033          else if(god_sl_1 == 14)
1034            set god_sl_1,50;
1035          close;
1036        }
1037      }
1038      else
1039      {
1040        mes "[Aadin]";
1041        mes "Hmmm....";
1042        mes "Sometimes a legend or a myth";
1043        mes "tells two different stories within that are totally conflicting each other.";
1044        mes "You can find the reason by finding the origin of the stories.";
1045        close;
1046      }
1047    }
1048    else
1049    {
1050        mes "[Aadin]";
1051        mes "Hmmm....";
1052        mes "Sometimes a legend or a myth";
1053        mes "tells two different stories within that are totally conflicting each other.";
1054        mes "You can find the reason by finding the origin of the stories.";
1055        close;
1056    }
1057
1058}
1059
1060//Kurdt Jerremant - Spirit of Fish
1061que_god01,55,47,3       script  Investigator#God3       803,{
1062
1063    if ($God1 < 100)
1064    {
1065      if(god_sl_1 == 2)set god_sl_1,31;
1066
1067      if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24)
1068      {
1069        if(god_sl_2 == 0)
1070        {
1071          mes "[Kurdt]";
1072          mes "Ah, you must be the new assistant.";
1073          mes "I am pleased to meet you.";
1074          next;
1075          mes "[Kurdt]";
1076          mes "I was kind of expecting a professional assistant";
1077          mes "but it is understandable since the situation does not allow us.";
1078          mes "Also, sometimes ordinary people";
1079          mes "make a better result than professional assistants.";
1080          mes "So I hope we will make a good team together.";
1081          next;
1082          mes "[Kurdt]";
1083          mes "In fact, I am almost at the end of the research,";
1084          mes "therefore I do not need that much of help...";
1085          mes "However, the last thing I need to do is pretty difficult";
1086          mes "for one to do alone...I was thinking to hire an agency from outside.";
1087          next;
1088          mes "[Kurdt]";
1089          mes "But! I don't need to do that now, since you are here.";
1090          mes "What I need now are materials to reproduce";
1091          mes "'Spirit of Fish'.";
1092          next;
1093          mes "[Kurdt]";
1094          mes "I am not sure yet if I can actually reproduce it or not.";
1095          mes "But we can at least try it.";
1096          next;
1097          mes "[Kurdt]";
1098          mes "Basically, you can go ahead and gather stuffs like";
1099          mes "'Fish Scales' or 'Fish Tails'";
1100          mes "or anything that you can obtain from marine life.";
1101          mes "I donnot need too many but about 10 of them.";
1102          next;
1103          mes "[Kurdt]";
1104          mes "I hope you will not have a hard time to gather them.";
1105          mes "Thank you for your trouble and have a good travel!";
1106          set god_sl_2,1;
1107          close;
1108        }
1109        else if(god_sl_2 == 1)
1110        {
1111          mes "[Kurdt]";
1112          mes "Ah, you came back.";
1113          mes "Okay, let me check what you have brought to me.";
1114          mes "Hmmm....";
1115          mes ".........";
1116          next;
1117          mes "[Kurdt]";
1118          mes "Hmmm......";
1119          mes "I could use these...";
1120          mes "and these too.....";
1121          mes "aaand those too......";
1122          mes "Umm.....";
1123          set @itemcount,0;
1124          if(countitem(918) > 8)set @itemcount,1;
1125          if(countitem(950) > 8)set @itemcount,@itemcount + 1;
1126          if(countitem(951) > 8)set @itemcount,@itemcount + 1;
1127          if(countitem(956) > 8)set @itemcount,@itemcount + 1;
1128          if(countitem(959) > 8)set @itemcount,@itemcount + 1;
1129          if(countitem(960) > 8)set @itemcount,@itemcount + 1;
1130          if(countitem(961) > 8)set @itemcount,@itemcount + 1;
1131          if(countitem(962) > 8)set @itemcount,@itemcount + 1;
1132          if(countitem(963) > 8)set @itemcount,@itemcount + 1;
1133          if(countitem(964) > 8)set @itemcount,@itemcount + 1;
1134          if(countitem(965) > 8)set @itemcount,@itemcount + 1;
1135          if(countitem(966) > 8)set @itemcount,@itemcount + 1;
1136          if(countitem(7013) > 8)set @itemcount,@itemcount + 1;
1137          if(countitem(1054) > 8)set @itemcount,@itemcount + 1;
1138          if(countitem(1053) > 8)set @itemcount,@itemcount + 1;
1139          if(countitem(1052) > 8)set @itemcount,@itemcount + 1;
1140          if(countitem(1051) > 8)set @itemcount,@itemcount + 1;
1141          if(countitem(1050) > 8)set @itemcount,@itemcount + 1;
1142          if(countitem(1024) > 8)set @itemcount,@itemcount + 1;
1143          if(countitem(1023) > 8)set @itemcount,@itemcount + 1;
1144          next;
1145          if(@itemcount > 14)
1146          {
1147            mes "[Kurdt]";
1148            mes "Ah....!";
1149            mes "You gathered everything I need.";
1150            mes "Thank you so much.";
1151            mes "With these, I can continue my research with no problem.";
1152            next;
1153            mes "[Kurdt]";
1154            mes "I didn't expect you to do such a good job...";
1155            mes "you are great!";
1156            mes "Thank you so much!";
1157            mes "Hahaha....";
1158            mes "Just like me, other investigator might need you to help them.";
1159
1160          if(countitem(918) > 8)delitem 918,9;
1161          if(countitem(950) > 8)delitem 950,9;
1162          if(countitem(951) > 8)delitem 951,9;
1163          if(countitem(956) > 8)delitem 956,9;
1164          if(countitem(959) > 8)delitem 959,9;
1165          if(countitem(960) > 8)delitem 960,9;
1166          if(countitem(961) > 8)delitem 961,9;
1167          if(countitem(962) > 8)delitem 962,9;
1168          if(countitem(963) > 8)delitem 963,9;
1169          if(countitem(964) > 8)delitem 964,9;
1170          if(countitem(965) > 8)delitem 965,9;
1171          if(countitem(966) > 8)delitem 966,9;
1172          if(countitem(7013) > 8)delitem 7013,9;
1173          if(countitem(1054) > 8)delitem 1054,9;
1174          if(countitem(1053) > 8)delitem 1053,9;
1175          if(countitem(1052) > 8)delitem 1052,9;
1176          if(countitem(1051) > 8)delitem 1051,9;
1177          if(countitem(1050) > 8)delitem 1050,9;
1178          if(countitem(1024) > 8)delitem 1024,9;
1179          if(countitem(1023) > 8)delitem 1023,9;
1180
1181              set god_sl_2,0;
1182            if(god_sl_1 == 31)
1183              set god_sl_1,32;
1184            if(god_sl_1 == 42)
1185              set god_sl_1,43;
1186            if(god_sl_1 == 13)
1187              set god_sl_1,14;
1188            if(god_sl_1 == 24)
1189              set god_sl_1,50;
1190            close;
1191          }
1192          else
1193          {
1194            mes "[Kurdt]";
1195            mes "Errr.........";
1196            mes "It does not seem to be enough for the research.";
1197            mes "Sorry for the trouble, please go gather some more.";
1198            close;
1199          }
1200        }
1201      }
1202      else
1203      {
1204        mes "[Kurdt]";
1205        mes "Hmmm....";
1206        mes "Studying somthing does not only require";
1207        mes "funds and manpower but enthusiasm and passion as well.";
1208        next;
1209        mes "[Kurdt]";
1210        mes "Some financiers are so ignorant that they think";
1211        mes "study only takes money and manpower.";
1212        mes "However, even if they have enough funds and much of manpower";
1213        mes "but they donnot give any motivation to the people who study";
1214        mes "then the study cannot be succeeded.";
1215        close;
1216      }
1217    }
1218    else
1219    {
1220       mes "[Kurdt]";
1221       mes "Hmmm....";
1222       mes "Studying somthing does not only require";
1223       mes "funds and manpower but enthusiasm and passion as well.";
1224       next;
1225       mes "[Kurdt]";
1226       mes "Some financiers are so ignorant that they think";
1227       mes "study only takes money and manpower.";
1228       mes "However, even if they have enough funds and much of manpower";
1229       mes "but they donnot give any motivation to the people who study";
1230       mes "then the study cannot be succeeded.";
1231       close;
1232    }
1233
1234}
1235
1236//Pavel Stheinus Breath of Spirit
1237que_god01,14,47,3       script  Investigator#God4       713,{
1238
1239    if($God1 < 100)
1240    {
1241      if(god_sl_1 == 2)set god_sl_1,41;
1242
1243      if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
1244      {
1245        if(god_sl_2 == 0)
1246        {
1247          mes "[Pavel]";
1248          mes "*sniff sniff*...";
1249          mes "Achoo!";
1250          mes "Huh?";
1251          mes "Who are you....?";
1252          mes "....";
1253          next;
1254          mes "[Pavel]";
1255          mes "Ah, my apology.";
1256          mes "You must be the new assistant...Aaachoo!";
1257          mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu...";
1258          mes "*sniff sniff*...";
1259          mes "*sniff*...hmmm...";
1260          next;
1261          mes "[Pavel]";
1262          mes "Umm....";
1263          mes "It is good to know that you are here to help me....";
1264          mes "However...Aaaachooo!";
1265          mes "*sniff sniff*...";
1266          next;
1267          mes "[Pavel]";
1268          mes "Hmm...Aaachooo!";
1269          mes "Anyways, go look at...Aaachoo! that...Aaachoo!";
1270          mes "thing...*sniff sniff*~";
1271          set god_sl_2,1;
1272          close;
1273        }
1274        else if(god_sl_2 == 1)
1275        {
1276          mes "[Pavel]";
1277          mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!";
1278          mes "*glhk glhk*...";
1279          mes "Hmm hmm..";
1280          close;
1281        }
1282        else if(god_sl_2 == 2)
1283        {
1284          mes "[Pavel]";
1285          mes "*cough cough*...";
1286          mes "*sniff sniff*...";
1287          mes "So did you go look at that?";
1288          mes "Yeah, I don't think you understand even if you saw it.";
1289          mes "*glhk glhk*...";
1290          next;
1291          mes "[Pavel]";
1292          mes "AAAAACHHHOOO!";
1293          mes "That slab of stone...no wait...Achoo!";
1294          mes "The letters engaraved on the indescribable thing";
1295          mes "are ancient....Achoo! ...language that are....Achoo!";
1296          mes "no longer used nowadays.";
1297          next;
1298          mes "[Pavel]";
1299          mes "I cannot ...*glhk glhk* tell what ancient";
1300          mes "language..Achoo! it is...Achoo!";
1301          mes "So...err...hmm hmm *sniff sniff*";
1302          next;
1303          mes "[Pavel]";
1304          mes "Considering...Achoo! *sniff sniff* the material";
1305          mes "Achoo! Achoo! used for the slab...*sniff sniff*,";
1306          mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone...";
1307          mes "I guess...Aaaachoo!!!!! there must be some kind of";
1308          mes "device installed on *sniff sniff*...";
1309          next;
1310          mes "[Pavel]";
1311          mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*";
1312          mes "letters are not just engraved...*sniff sniff* Achhoo!!";
1313          mes "but something Achooo!! covers...Achooo!";
1314          mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*";
1315          next;
1316          mes "[Pavel]";
1317          mes "I must *cough cough* remove the device for...*cough cough*";
1318          mes "further research...*cough cough*...but look at me.";
1319          mes "I cannot even talk...*ghlk ghlk* clearly...";
1320          next;
1321          mes "[Pavel]";
1322          mes "Hmm *sniff sniff*...so I hope you don't";
1323          mes "mind Achoo!...helping me to remove Achoo!!...the device...";
1324          mes "Achoo! ~ Thank you....";
1325          mes "AAAACHHHOOOO~";
1326          set god_sl_2,3;
1327          close;
1328        }
1329        else if(god_sl_2 == 3)
1330        {
1331          mes "[Pavel]";
1332          mes "Aaaaa...Cccccchhhh...oooo..!";
1333          mes "*sniff sniff*...";
1334          mes "Err...what I meant was..AAACHHOOO!...";
1335          mes "*sniff sniff*...";
1336          close;
1337        }
1338        else if(god_sl_2 == 4)
1339        {
1340          mes "[Pavel]";
1341          mes "*cough*...";
1342          mes "......!!";
1343          mes "Oh...Acchhhoo!~";
1344          mes "Now I see...";
1345          mes "*sniff sniff*...";
1346          next;
1347          mes "[Pavel]";
1348          mes "I was~Achoo! right, Achoo!";
1349          mes "there was a device installed...Achoo! on it.";
1350          mes "I could...*cough cough* not...*sniff sniff*";
1351          mes "investigate...Achoo! the slab thoroughly...Achoo!";
1352          mes "because of this god damn flu making me sneeze.";
1353          next;
1354          mes "[Pavel]";
1355          mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*";
1356          mes "Haha....*ghlk ghlk*...you did a good job.";
1357          mes "*cough cough*..";
1358          set god_sl_2,0;
1359          if(god_sl_1 == 41)
1360            set god_sl_1,42;
1361          if(god_sl_1 == 12)
1362            set god_sl_1,13;
1363          if(god_sl_1 == 23)
1364            set god_sl_1,24;
1365          if(god_sl_1 == 34)
1366            set god_sl_1,50;
1367          close;
1368        }
1369      }
1370      else
1371      {
1372        mes "[Pavel]";
1373        mes "Umm....";
1374        mes "It is not that important whether or not";
1375        mes "we can embody a spirit into a shape.";
1376        mes "It is important whether we";
1377        mes "can prove the existance of spirit or not.";
1378        close;
1379      }
1380    }
1381    else
1382    {
1383        mes "[Pavel]";
1384        mes "Umm....";
1385        mes "It is not that important whether or not";
1386        mes "we can embody a spirit into a shape.";
1387        mes "It is important whether we";
1388        mes "can prove the existance of spirit or not.";
1389      close;
1390    }
1391
1392}
1393 
1394que_god01,20,48,0       script  Slab#God        111,{
1395
1396  if($God1 < 100)
1397  {
1398    if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
1399    {
1400      if(god_sl_2 == 1 || god_sl_2 == 2)
1401      {
1402        mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
1403        mes "............djswhgks wkdusdnlrnlfn";
1404        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1405        mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
1406        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1407        mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
1408        set god_sl_2,2;
1409        next;
1410        mes "Unknown letters are engraved on the slab of stone.";
1411        mes "They look like an ancient language.";
1412        mes "The slab of stone has been severely damaged";
1413        mes "to recognize every letter.";
1414        mes "As you touched the surface, it was warm.";
1415        mes "Definately, the slab didn't seem to be made of an ordinary stone.";
1416        close;
1417      }
1418      else if(god_sl_2 == 3)
1419      {
1420        mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn";
1421        mes "............djswhgks wkdusdnlrnlfn";
1422        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1423        mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
1424        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1425        mes "^ff00ffghswka^000000gks.........fusjs tmld.........";
1426        next;
1427        mes "As you took a close look, you found strange traces on each letter.";
1428        mes "It seemed there was a kind of device installed on letters.";
1429        next;
1430        mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
1431        mes "............djswhgks wkdusdnlrnlfn";
1432        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1433        mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
1434        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1435        mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
1436        next;
1437        input @str$;
1438        if (@str$ == "dirdnl")
1439        {
1440          mes "Zap~";
1441          mes "As you pressed a word '^ff0000dirdnl^000000',";
1442          mes "the slab made a strange noise.";
1443          mes "However, there were no other changes other than the noise.";
1444          mes "You decided to touch other words.";
1445          next;
1446          mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
1447          mes "............djswhgks wkdusdnlrnlfn";
1448          mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1449          mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
1450          mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1451          mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
1452          next;
1453        }
1454        else
1455        {
1456          mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
1457          mes "You decided to think up something different.";
1458          close;
1459        }
1460        input @str$;
1461        if (@str$ == "tkaryf")
1462        {
1463          mes "Zap~";
1464          mes "As you pressed a word '^ff0000tkaryf^000000',";
1465          mes "the slab made a strange noise.";
1466          mes "However, there were no other changes other than the noise.";
1467          mes "You decided to touch other words.";
1468          next;
1469          mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
1470          mes "............djswhgks wkdusdnlrnlfn";
1471          mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1472          mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
1473          mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1474          mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
1475          next;
1476        }
1477        else
1478        {
1479          mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
1480          mes "You decided to think up something different.";
1481          close;
1482        }
1483        input @str$;
1484        if (@str$ == "ghswka")
1485        {
1486          mes "Zap~";
1487          mes "As you pressed a word '^ff0000ghswka^000000',";
1488          mes "the slab made a strange noise.";
1489          mes "However, there were no other changes other than the noise.";
1490          mes "You decided to touch other words.";
1491          next;
1492          mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
1493          mes "............djswhgks wkdusdnlrnlfn";
1494          mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1495          mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
1496          mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1497          mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
1498          next;
1499        }
1500        else
1501        {
1502          mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
1503          mes "You decided to think up something different.";
1504          close;
1505        }
1506        mes "Eeeeeeeeee~";
1507        mes "As you pressed the three words in order,";
1508        mes "the slab started vibrating with a strange noise.";
1509        mes "At the same time, the strange traces on letters slowly dissappeared";
1510        mes "and different letters appeared from underneath them.";
1511        next;
1512        mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh";
1513        mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn";
1514        mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn";
1515        mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu";
1516        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns";
1517        mes "ghswkagks tkatnfusjs tmldaldgks akrnl";
1518        next;
1519        mes "..........";
1520        mes "You still could not understand what those letters meant.";
1521        mes ".........";
1522        set god_sl_2,4;
1523        next;
1524        mes "After a while, those new letters dissappeared.";
1525        mes "It seemed that you could only cancel";
1526        mes "the device on the letters for a duration.";
1527        close;
1528      }
1529      else
1530      {
1531        mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
1532        mes "............djswhgks wkdusdnlrnlfn";
1533        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1534        mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
1535        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1536        mes "ghswkagks .........fusjs tmld.........";
1537        next;
1538        mes "The slab of stone has been severely damaged";
1539        mes "to recognize every letter.";
1540        mes "As you touched the surface, it was warm.";
1541        mes "Definately, the slab didn't seem to be made of an ordinary stone.";
1542        mes "You decided to not care about the stone any longer.";
1543        close;
1544      }
1545    }
1546    else
1547    {
1548        mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
1549        mes "............djswhgks wkdusdnlrnlfn";
1550        mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
1551        mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
1552        mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
1553        mes "ghswkagks .........fusjs tmld.........";
1554        next;
1555        mes "The slab of stone has been severely damaged";
1556        mes "to recognize every letter.";
1557        mes "As you touched the surface, it was warm.";
1558        mes "Definately, the slab didn't seem to be made of an ordinary stone.";
1559      close;
1560    }
1561  }
1562  else
1563  {
1564      mes "You found a slab of stone with strange letters engraved on the surface.";
1565      mes "You could not identify what language it was.";
1566      close;
1567  }
1568
1569}
1570
1571//Lania Grunkurque
1572payon,79,171,4  script  Friar#God5      95,{
1573
1574    if($God1 < 100)
1575    {
1576    if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
1577    {
1578      if(god_sl_2 == 1 || god_sl_2 == 3)
1579      {
1580        mes "[Lania]";
1581        mes "You can find good advice for yourself from folklores and legends.";
1582        mes "No matter how many years have passed and how improved people have,";
1583        mes "the basic of life will never change.";
1584        next;
1585        switch( select( "Umm.....", "I see." ) )
1586        {
1587
1588          case 1:
1589          mes "[Lania]";
1590          mes "Well......";
1591          mes "You seem to have a business with me, may I ask?";
1592          mes "I will help you as much as I can.";
1593          next;
1594          mes "[Lania]";
1595          mes "It is no use to have a power to help others";
1596          mes "unless you use the power in a right purpose.";
1597          next;
1598
1599              switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) )
1600              {
1601
1602              case 1:
1603                mes "[Lania]";
1604                mes "I must misunderstood.";
1605                mes "However, feel free to ask me a help whenever you need it.";
1606                mes "It is also a training for me to help others.";
1607                mes "I hope you will be generous to others as well...";
1608                close;
1609              break;
1610
1611              case 2:
1612                mes "[Lania]";
1613                mes "Umm.........";
1614                mes "I see.";
1615                mes "I think I can help you for that.";
1616                mes "Please give me some time to remember it....Sleipnir...";
1617                mes "Hmmm....";
1618                mes "..........";
1619                mes "...................";
1620                next;
1621                mes "[Lania]";
1622                mes "Ah.........";
1623                mes "I remember it now...";
1624                mes "Yes, Sleipnir was the name of Odin's stallion.";
1625                next;
1626                mes "[Lania]";
1627                mes "In the world of Gods, there were three legendary stallions.";
1628                mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'";
1629                mes "'Svadilfari (An unfortunate traveller)'";
1630                mes "'Gullfaxi (Golden Mane)'^000000.";
1631                next;
1632                mes "[Lania]";
1633                mes "Gullfaxi was owned by Hrungnir, the giant king and";
1634                mes "Svadilfari was owned by Hrimthurs.";
1635                mes "Also, 'Svadilfari' was the father of 'Sleipnir'.";
1636                next;
1637                mes "[Lania]";
1638                mes "Okay, now let's talk about how 'Sleipnir' was born.";
1639                mes "Well...we can see even Gods made mistakes";
1640                mes "through this story.";
1641                next;
1642                mes "[Lania]";
1643                mes "In Asgard the world of Gods,";
1644                mes "there was a huge rampart.";
1645                mes "Something happened and the rampart was destroyed.";
1646                mes "Since this castle wall was too huge, Gods could";
1647                mes "not dare to start mending it.";
1648                next;
1649                mes "[Lania]";
1650                mes "One day, a very skinny man rode a dark horse into Asgard.";
1651                mes "The man told Heimdall who was patrolling the wall";
1652                mes "that he had something to tell Odin regarding the rampart.";
1653                next;
1654                mes "[Lania]";
1655                mes "Since he was greatly concerned about the wall";
1656                mes "Heimdall didn't hesitate to report it to Odin.";
1657                mes "At the time, Odin was with other Gods in Valhala.";
1658                next;
1659                mes "[Lania]";
1660                mes "Man promised to Odin that he could";
1661                mes "build the rampart just like a new one";
1662                mes "in 18 months.";
1663                next;
1664                mes "[Lania]";
1665                mes "Although Odin felt something suspicious about the man,";
1666                mes "Gods needed to repair the wall as soon as possible.";
1667                mes "So, Odin asked him what he needed in return.";
1668                mes "He asked to give him the goddess 'Freya' and";
1669                mes "'the Sun and the Moon' as the payment.";
1670                next;
1671                mes "[Lania]";
1672                mes ".....";
1673                mes "Are you bored?";
1674                mes "If you are, let's talk about this later.";
1675                next;
1676                switch( select( "See you later.", "No, please go ahead." ) )
1677                {
1678
1679                  case 1:
1680                    mes "[Lania]";
1681                    mes "I understand that my story was not that interesting.";
1682                    mes "I will try my best to satisfy you next time.";
1683                    mes "Have a good travel.";
1684                    close;
1685                  break;
1686
1687                  case 2:
1688                    mes "[Lania]";
1689                    mes "Oh ok.";
1690                    mes "Then let me continue the story.";
1691                    next;
1692                  break;
1693
1694                }
1695
1696                mes "[Lania]";
1697                mes "Gods were all stunned and became furious";
1698                mes "due to the man's request.";
1699                mes "He was asking everything that Gods have.";
1700                next;
1701                mes "[Lania]";
1702                mes "At this time, a God approached to Odin.";
1703                mes "It was the infamous Loki.";
1704                mes "Loki said to Odin that";
1705                mes "they could manipulate the man to repair";
1706                mes "the rampart without paying him anything in return.";
1707                next;
1708                mes "[Lania]";
1709                mes "Odin decided to follow Loki's suggestion.";
1710                mes "So Odin told the man that he must";
1711                mes "complete to repair the wall within 6 months";
1712                mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'.";
1713                next;
1714                mes "[Lania]";
1715                mes ".....";
1716                mes "Are you bored?";
1717                mes "If you are, let's talk about this later.";
1718                next;
1719                switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
1720                {
1721
1722                  case 1:
1723                    mes "[Lania]";
1724                    mes "Ah....";
1725                    mes "The story must be too long.";
1726                    mes "My apology...";
1727                    mes "Okay, I will next; for you to finish organizing the story...";
1728                    next;
1729                    mes "......................";
1730                    mes "..................";
1731                    mes "...............";
1732                    mes "............";
1733                    mes ".........";
1734                    mes "......";
1735                    next;
1736                    mes "..................";
1737                    mes "...............";
1738                    mes "............";
1739                    mes ".........";
1740                    mes "......";
1741                    next;
1742                    mes "...............";
1743                    mes "............";
1744                    mes ".........";
1745                    mes "......";
1746                    next;
1747                    mes "............";
1748                    mes ".........";
1749                    mes "......";
1750                    next;
1751                    mes ".........";
1752                    mes "......";
1753                    next;
1754                    mes "......";
1755                    next;
1756                    mes "[Lania]";
1757                    mes "May I continue the story now?";
1758                    next;
1759                    menu "Yes, please.",-;
1760                    mes "[Lania]";
1761                    mes "Okay, here it goes.";
1762                    next;
1763                  break;
1764
1765                  case 2:
1766                    mes "[Lania]";
1767                    mes "I understand that my story was not that interesting.";
1768                    mes "I will try my best to satisfy you next time.";
1769                    mes "Have a good travel.";
1770                    close;
1771                  break;
1772
1773                  case 3:
1774                    mes "[Lania]";
1775                    mes "Oh ok.";
1776                    mes "Then let me continue the story.";
1777                    next;
1778                  break;
1779
1780               }
1781
1782                mes "[Lania]";
1783                mes "Then the man asked Odin to let him";
1784                mes "use his horse for the reconstruction work.";
1785                mes "Because the horse looked very base and contemptible,";
1786                mes "Odin didn't think twice about his request but accepted it on right the second.";
1787                next;
1788                mes "[Lania]";
1789                mes "However, the man and the horse started repairing";
1790                mes "the rampart in an amazing speed.";
1791                mes "His skill was great but the horse's skill was greater than its owner";
1792                mes "to mend the wall.";
1793                mes "It was the legendary horse, Svadilfari.";
1794                next;
1795                mes "[Lania]";
1796                mes "As more time went by, more anxious Gods were.";
1797                mes "Because both of the castle wall menders";
1798                mes "looked like they would complete the reconstruction work";
1799                mes "even before the 6 months passed.";
1800                mes "So Gods took their anger and axiouty on Loki";
1801                mes "for his silly suggestion.";
1802                next;
1803                mes "[Lania]";
1804                mes "However, Loki seemed confident.";
1805                mes "He assured Gods to count on him.";
1806                mes "Although Gods didn't trust Loki for his slyness and wickedness,";
1807                mes "they decided to give him a chance since";
1808                mes "the situation was desperate.";
1809                next;
1810                mes "[Lania]";
1811                mes "And a strange thing happened. Ever since Loki";
1812                mes "assurred Gods for the result, the progress of the reconstruction";
1813                mes "had stopped. Just like a magic.";
1814                next;
1815                mes "[Lania]";
1816                mes ".....";
1817                mes "Are you bored?";
1818                mes "If you are, let's talk about this later.";
1819                next;
1820                switch( select( "See you later.", "No, please go ahead." ) )
1821                {
1822
1823                  case 1:
1824                    mes "[Lania]";
1825                    mes "I understand that my story was not that interesting.";
1826                    mes "I will try my best to satisfy you next time.";
1827                    mes "Have a good travel.";
1828                    close;
1829                  break;
1830
1831                  case 2:
1832                    mes "[Lania]";
1833                    mes "Oh ok.";
1834                    mes "Then let me continue the story.";
1835                    next;
1836                  break;
1837
1838                }
1839
1840                mes "[Lania]";
1841                mes "Gods became curious so they decided to investigate the reason.";
1842                mes "The found Svadilfari fell in love with a beautiful mare";
1843                mes "and didn't work on repairing the rampart.";
1844                mes "So when the 6 months passed, the man";
1845                mes "finished everything but the castle gate to repair.";
1846                next;
1847                mes "[Lania]";
1848                mes "Gods were so happy to tell the man";
1849                mes "that they could not accept his payment request";
1850                mes "since he could not keep the contract.";
1851                mes "Man got into rage and claimed";
1852                mes "that Gods tricked him in order to avoid giving him";
1853                mes "'Freya' and 'the Sun and the Moon'.";
1854                next;
1855                mes "[Lania]";
1856                mes "And he revealed his true identity.";
1857                mes "He was a giant from Jotunnheim.";
1858                mes "He was so angry and started committing an outrage.";
1859                next;
1860                mes "[Lania]";
1861                mes ".....";
1862                mes "Are you bored?";
1863                mes "If you are, let's talk about this later.";
1864                next;
1865                switch( select( "See you later.", "No, please go ahead." ) )
1866                {
1867
1868                  case 1:
1869                    mes "[Lania]";
1870                    mes "I understand that my story was not that interesting.";
1871                    mes "I will try my best to satisfy you next time.";
1872                    mes "Have a good travel.";
1873                    close;
1874                  break;
1875
1876                  case 2:
1877                    mes "[Lania]";
1878                    mes "Oh ok.";
1879                    mes "Then let me continue the story.";
1880                    next;
1881                  break;
1882
1883                }
1884
1885                mes "[Lania]";
1886                mes "Later on, this giant turned out to be Hrimthurs.";
1887                mes "However, even if Hrimthurs was commiting an outrage";
1888                mes "Gods did not worry about him at all.";
1889                mes "Because they had Thor, the giant hunter.";
1890                next;
1891                mes "[Lania]";
1892                mes "As Thor hurled his legendary hammer 'Mjolnir'";
1893                mes "at Hrimthurs, the giant's head was bursted into fragments";
1894                mes "and he fell to the hell.";
1895                next;
1896                mes "[Lania]";
1897                mes ".....";
1898                mes "Are you bored?";
1899                mes "If you are, let's talk about this later.";
1900                next;
1901                switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
1902                {
1903
1904                  case 1:
1905                    mes "[Lania]";
1906                    mes "Ah....";
1907                    mes "The story must be too complicated for you to understand.";
1908                    mes "My apology...";
1909                    mes "Okay, I will wait for you to finish organizing the story...";
1910                    next;
1911                    mes "......................";
1912                    mes "..................";
1913                    mes "...............";
1914                    mes "............";
1915                    mes ".........";
1916                    mes "......";
1917                    next;
1918                    mes "..................";
1919                    mes "...............";
1920                    mes "............";
1921                    mes ".........";
1922                    mes "......";
1923                    next;
1924                    mes "...............";
1925                    mes "............";
1926                    mes ".........";
1927                    mes "......";
1928                    next;
1929                    mes "............";
1930                    mes ".........";
1931                    mes "......";
1932                    next;
1933                    mes ".........";
1934                    mes "......";
1935                    next;
1936                    mes "......";
1937                    next;
1938                    mes "[Lania]";
1939                    mes "May I continue the story now?";
1940                    next;
1941                    menu "Yes, please.",-;
1942                        mes "[Lania]";
1943                        mes "Okay, here it goes.";
1944                        next;
1945                  break;
1946
1947                  case 2:
1948                    mes "[Lania]";
1949                    mes "I understand that my story was not that interesting.";
1950                    mes "I will try my best to satisfy you next time.";
1951                    mes "Have a good travel.";
1952                    close;
1953                  break;
1954
1955                  case 3:
1956                    mes "[Lania]";
1957                    mes "Oh ok.";
1958                    mes "Then let me continue the story.";
1959                    next;
1960                  break;
1961
1962                }
1963                mes "[Lania]";
1964                mes "After a while, Loki who looked tattered and worn out";
1965                mes "brought a strange looking pony with eight leggs to Asgard.";
1966                mes "And Loki introduced the pony as 'Sleipnir' and";
1967                mes "presented it to Odin.";
1968                mes "Odin thankfully accepted Loki's present.";
1969                next;
1970                mes "[Lania]";
1971                mes "The fact was Loki transformed into the mare that";
1972                mes "attracted Svadilfari and eventually he was impregnated";
1973                mes "of the pony. That was the story of";
1974                mes "how 'Sleipnir' was born.";
1975                next;
1976                mes "[Lania]";
1977                mes "We, friars only hand down this story by word of mouth.";
1978                mes "Therefore, small details might be different from the other.";
1979                mes "However, the fundamental story line should not be different.";
1980                next;
1981                mes "[Lania]";
1982                mes "I have not been able to practice myself that well,";
1983                mes "I am not that confident if I told you the story as much as the original story.";
1984                mes "But I hope you will understand that I did my best.";
1985                mes "That was all I could help you.";
1986                next;
1987                mes "[Lania]";
1988                mes "If you wish to listen to the story again,";
1989                mes "you are always welcomed.";
1990                mes "Have a safe travel.";
1991                if(god_sl_2 == 1)
1992                  set god_sl_2,2;
1993                else if(god_sl_2 == 3)
1994                  set god_sl_2,4;
1995                close;
1996              break;
1997            }
1998          break;
1999
2000          case 2:
2001            mes "[Lania]";
2002            mes "When you are in agony,";
2003            mes "please look back on your past.";
2004            mes "Just like legends or myths,";
2005            mes "yours is also a story of the past.";
2006            mes "You will find out a right solution from your past.";
2007            close;
2008          break;
2009        }
2010      }
2011      else
2012      {
2013        mes "[Lania]";
2014        mes "I told you everything I know.";
2015        mes "I hope it will be a help for you.";
2016        mes "Please be helpful for others...";
2017        close;
2018      }
2019    }
2020    else
2021    {
2022      mes "[Lania]";
2023      mes "............";
2024      mes "Training does not include only physical or mental practice.";
2025      mes "Leading a life and meeting people are also considered";
2026      mes "as a part of practice. Of course, everyone will have a different result.";
2027      close;
2028    }
2029  } 
2030  else
2031  {
2032      mes "[Lania]";
2033      mes "............";
2034      mes "Training does not include only physical or mental practice.";
2035      mes "Leading a life and meeting people are also considered";
2036      mes "as a part of practice. Of course, everyone will have a different result.";
2037      close;
2038  }
2039
2040}
2041 
2042// warp 0 -laboratory entrance
2043que_god01,84,95,0       script  Switch#God0     111,{
2044
2045    if(god_sl_1 > 1 && god_sl_1 < 51)
2046    {
2047      mes "The door was locked.";
2048      mes "You looked around and found out a detector";
2049      mes "at the right side of the door.";
2050      mes "As you put your temporary pass onto the detector,";
2051      mes "the door was open.";
2052      close2;
2053      warp "que_god01",60,88;
2054      end;
2055    }
2056    else
2057    {
2058      mes "The door was locked.";
2059      mes "You looked around and found out a detector";
2060      mes "at the right side of the door.";
2061      mes "It seemed you need to put something onto";
2062      mes "the detector in order to open the door.";
2063      close;
2064    }
2065
2066}
2067
2068que_god01,84,92,0       script  god_sl_w0       45,1,1,{
2069
2070    if(god_sl_1 > 1 && god_sl_1 < 51)
2071    {
2072      mes "The door was locked.";
2073      mes "You looked around and found out a detector";
2074      mes "at the right side of the door.";
2075      mes "As you put your temporary pass onto the detector,";
2076      mes "the door was open.";
2077      next;
2078      warp "que_god01",60,88;
2079      end;
2080    }
2081    else
2082    {
2083      mes "The door was locked.";
2084      mes "You looked around and found out a detector";
2085      mes "at the right side of the door.";
2086      mes "It seemed you need to put something onto";
2087      mes "the detector in order to open the door.";
2088      close;
2089    }
2090
2091}
2092
2093// ¿öÇÁ 1¹ø -Ç϶õµµÆ®
2094que_god01,49,97,0       script  Switch#God1     111,{
2095
2096    if(god_sl_1 > 1 && god_sl_1 < 51)
2097    {
2098      mes "The door was locked.";
2099      mes "You looked around and found out a detector";
2100      mes "at the right side of the door.";
2101      mes "As you put your temporary pass onto the detector,";
2102      mes "the door was open.";
2103      next;
2104      warp "que_god01",62,119;
2105      end;
2106    }
2107    else
2108    {
2109      mes "The door was locked.";
2110      mes "You looked around and found out a detector";
2111      mes "at the right side of the door.";
2112      mes "It seemed you need to put something onto";
2113      mes "the detector in order to open the door.";
2114      close;
2115    }
2116
2117}
2118
2119que_god01,46,97,0       script  god_sl_w1       45,1,1,{
2120
2121    if(god_sl_1 > 1 && god_sl_1 < 51)
2122    {
2123      mes "The door was locked.";
2124      mes "You looked around and found out a detector";
2125      mes "at the right side of the door.";
2126      mes "As you put your temporary pass onto the detector,";
2127      mes "the door was open.";
2128      next;
2129      warp "que_god01",62,119;
2130      end;
2131    }
2132    else
2133    {
2134      mes "The door was locked.";
2135      mes "You looked around and found out a detector";
2136      mes "at the right side of the door.";
2137      mes "It seemed you need to put something onto";
2138      mes "the detector in order to open the door.";
2139      close;
2140    }
2141
2142}
2143
2144
2145// ¿öÇÁ 2¹ø -ŸÆµò
2146que_god01,19,97,0       script  Switch#God2     111,{
2147
2148    if(god_sl_1 > 1 && god_sl_1 < 51)
2149    {
2150      mes "The door was locked.";
2151      mes "You looked around and found out a detector";
2152      mes "at the right side of the door.";
2153      mes "As you put your temporary pass onto the detector,";
2154      mes "the door was open.";
2155      next;
2156      warp "que_god01",12,119;
2157      end;
2158    }
2159    else
2160    {
2161      mes "The door was locked.";
2162      mes "You looked around and found out a detector";
2163      mes "at the right side of the door.";
2164      mes "It seemed you need to put something onto";
2165      mes "the detector in order to open the door.";
2166      close;
2167    }
2168
2169}
2170
2171que_god01,16,97,0       script  god_sl_w2       45,1,1,{
2172
2173    if(god_sl_1 > 1 && god_sl_1 < 51)
2174    {
2175      mes "The door was locked.";
2176      mes "You looked around and found out a detector";
2177      mes "at the right side of the door.";
2178      mes "As you put your temporary pass onto the detector,";
2179      mes "the door was open.";
2180      next;
2181      warp "que_god01",12,119;
2182      end;
2183    }
2184    else
2185    {
2186      mes "The door was locked.";
2187      mes "You looked around and found out a detector";
2188      mes "at the right side of the door.";
2189      mes "It seemed you need to put something onto";
2190      mes "the detector in order to open the door.";
2191      close;
2192    }
2193
2194}
2195
2196que_god01,14,80,0       script  Switch#God3     111,{
2197
2198    if(god_sl_1 > 1 && god_sl_1 < 51)
2199    {
2200      mes "The door was locked.";
2201      mes "You looked around and found out a detector";
2202      mes "at the right side of the door.";
2203      mes "As you put your temporary pass onto the detector,";
2204      mes "the door was open.";
2205      next;
2206      warp "que_god01",12,52;
2207      end;
2208    }
2209    else
2210    {
2211      mes "The door was locked.";
2212      mes "You looked around and found out a detector";
2213      mes "at the right side of the door.";
2214      mes "It seemed you need to put something onto";
2215      mes "the detector in order to open the door.";
2216      close;
2217    }
2218
2219}
2220
2221que_god01,17,80,0       script  god_sl_w3       45,1,1,{
2222
2223    if(god_sl_1 > 1 && god_sl_1 < 51)
2224    {
2225      mes "The door was locked.";
2226      mes "You looked around and found out a detector";
2227      mes "at the right side of the door.";
2228      mes "As you put your temporary pass onto the detector,";
2229      mes "the door was open.";
2230      next;
2231      warp "que_god01",12,52;
2232      end;
2233    }
2234    else
2235    {
2236      mes "The door was locked.";
2237      mes "You looked around and found out a detector";
2238      mes "at the right side of the door.";
2239      mes "It seemed you need to put something onto";
2240      mes "the detector in order to open the door.";
2241      close;
2242    }
2243
2244}
2245
2246// ¿öÇÁ 4¹ø Ä힣Ʈ
2247que_god01,44,80,0       script  Switch#God4     111,{
2248
2249    if(god_sl_1 > 1 && god_sl_1 < 51)
2250    {
2251      mes "The door was locked.";
2252      mes "You looked around and found out a detector";
2253      mes "at the right side of the door.";
2254      mes "As you put your temporary pass onto the detector,";
2255      mes "the door was open.";
2256      next;
2257      warp "que_god01",50,52;
2258      end;
2259     }
2260    else
2261    {
2262      mes "The door was locked.";
2263      mes "You looked around and found out a detector";
2264      mes "at the right side of the door.";
2265      mes "It seemed you need to put something onto";
2266      mes "the detector in order to open the door.";
2267      close;
2268    }
2269
2270}
2271
2272que_god01,47,80,0       script  god_sl_w4       45,1,1,{
2273
2274    if(god_sl_1 > 1 && god_sl_1 < 51)
2275    {
2276      mes "The door was locked.";
2277      mes "You looked around and found out a detector";
2278      mes "at the right side of the door.";
2279      mes "As you put your temporary pass onto the detector,";
2280      mes "the door was open.";
2281      next;
2282      warp "que_god01",50,52;
2283      end;
2284    }
2285    else
2286    {
2287      mes "The door was locked.";
2288      mes "You looked around and found out a detector";
2289      mes "at the right side of the door.";
2290      mes "It seemed you need to put something onto";
2291      mes "the detector in order to open the door.";
2292      close;
2293    }
2294
2295}
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