1 | //===== eAthena Script ======================================= |
---|
2 | //= Mjolnir seal unlocking NPCs. |
---|
3 | //===== By: ================================================== |
---|
4 | //= SinSloth |
---|
5 | //===== Current Version: ===================================== |
---|
6 | //= 1.1a |
---|
7 | //===== Compatible With: ===================================== |
---|
8 | //= eAthena |
---|
9 | //===== Description: ========================================= |
---|
10 | //= Quest for breaking the seal of Mjolnir. |
---|
11 | //===== Additional Comments: ================================= |
---|
12 | // 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] |
---|
13 | // 1.1 Fixed wrong label names [Luups] |
---|
14 | // 1.1a Corrected a a typo error ";;". [Samuray22] |
---|
15 | //============================================================ |
---|
16 | |
---|
17 | prontera,124,297,3 script Tialfi 706,{ |
---|
18 | |
---|
19 | if ($God3 < 50) |
---|
20 | { |
---|
21 | mes "[Tialfi]"; |
---|
22 | mes "Hmmm..."; |
---|
23 | mes "I can feel a strange force"; |
---|
24 | mes "growing stronger and stronger,"; |
---|
25 | mes "somewhere on in Rune-Midgard."; |
---|
26 | next; |
---|
27 | mes "[Tialfi]"; |
---|
28 | mes "Can you feel it?"; |
---|
29 | mes "Something must be"; |
---|
30 | mes "going on!"; |
---|
31 | close; |
---|
32 | } |
---|
33 | else |
---|
34 | { |
---|
35 | if(god_mjo_0 == 11) |
---|
36 | { |
---|
37 | mes "[Tialfi]"; |
---|
38 | mes "I'm waiting for the day"; |
---|
39 | mes "when I'll finally get to"; |
---|
40 | mes "see Thor's thunder for myself."; |
---|
41 | mes "I believe that one of these days,"; |
---|
42 | mes "my dream will become reality."; |
---|
43 | close; |
---|
44 | } |
---|
45 | else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2) |
---|
46 | { |
---|
47 | if (god_mjo_0 == 10) |
---|
48 | { |
---|
49 | if (countitem(756) > 49 && countitem(757) > 49) |
---|
50 | { |
---|
51 | if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1; |
---|
52 | if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2; |
---|
53 | if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3; |
---|
54 | if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4; |
---|
55 | if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5; |
---|
56 | if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6; |
---|
57 | if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7; |
---|
58 | if (Class == Job_Monk || Class == Job_Champion) set @gift,8; |
---|
59 | if (Class == Job_Sage || Class == Job_Professor) set @gift,9; |
---|
60 | if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10; |
---|
61 | if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11; |
---|
62 | if (Class == Job_Bard || Class == Job_Clown) set @gift,12; |
---|
63 | if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13; |
---|
64 | mes "[Tialfi]"; |
---|
65 | mes "You came back."; |
---|
66 | mes "In exchange for the ores that"; |
---|
67 | mes "you have brought me, I will"; |
---|
68 | mes "give you one of my family"; |
---|
69 | mes "treasures."; |
---|
70 | next; |
---|
71 | mes "[Tialfi]"; |
---|
72 | mes "My ancestors will be glad"; |
---|
73 | mes "that that their treasure was"; |
---|
74 | mes "used for a good purpose."; |
---|
75 | next; |
---|
76 | mes "[Tialfi]"; |
---|
77 | mes "You have two options in"; |
---|
78 | mes "choosing a treasure. You can"; |
---|
79 | mes "have a treasure that will be"; |
---|
80 | mes "useful to yourself, or something"; |
---|
81 | mes "that may suit one of your friends."; |
---|
82 | next; |
---|
83 | mes "[Tialfi]"; |
---|
84 | mes "So which treasure"; |
---|
85 | mes "would you like to have?"; |
---|
86 | next; |
---|
87 | menu "An item that I can use.",-,"An item that my friend can use.",L_Friend; |
---|
88 | mes "[Tialfi]"; |
---|
89 | mes "I see. Give me a moment"; |
---|
90 | mes "to find a suitable item"; |
---|
91 | mes "for you."; |
---|
92 | next; |
---|
93 | goto L_Gift; |
---|
94 | |
---|
95 | L_Friend: |
---|
96 | mes "[Tialfi]"; |
---|
97 | mes "I see. Give me a moment"; |
---|
98 | mes "to find a suitable item"; |
---|
99 | mes "for your friend."; |
---|
100 | set @gift,rand(1,13); |
---|
101 | next; |
---|
102 | L_Gift: |
---|
103 | mes "[Tialfi]"; |
---|
104 | mes "Okay, let's see..."; |
---|
105 | mes "I seem to recall that I put"; |
---|
106 | mes "it somewhere around... Hmm."; |
---|
107 | mes "It must be around--Ah!"; |
---|
108 | mes "Here we are~"; |
---|
109 | next; |
---|
110 | delitem 756,50; |
---|
111 | delitem 757,50; |
---|
112 | set god_mjo_0,11; |
---|
113 | if (@gift == 1) getitem 1471,1; |
---|
114 | if (@gift == 2) getitem 1526,1; |
---|
115 | if (@gift == 3) getitem 1231,1; |
---|
116 | if (@gift == 4) getitem 1367,1; |
---|
117 | if (@gift == 5) getitem 1722,1; |
---|
118 | if (@gift == 6) getitem 1230,1; |
---|
119 | if (@gift == 7) getitem 1141,1; |
---|
120 | if (@gift == 8) getitem 1813,1; |
---|
121 | if (@gift == 9) getitem 1557,1; |
---|
122 | if (@gift == 10) getitem 1235,1; |
---|
123 | if (@gift == 11) getitem 1227,1; |
---|
124 | if (@gift == 12) getitem 1913,1; |
---|
125 | if (@gift == 13) getitem 1963,1; |
---|
126 | mes "[Tialfi]"; |
---|
127 | mes "Once again, I thank you"; |
---|
128 | mes "for the trouble you've gone"; |
---|
129 | mes "through on my behalf."; |
---|
130 | next; |
---|
131 | mes "[Tialfi]"; |
---|
132 | mes "I'm unsure of how this"; |
---|
133 | mes "treasure works, but I hope it"; |
---|
134 | mes "will be useful to you. From"; |
---|
135 | mes "what I know, I believe this"; |
---|
136 | mes "is a rare item."; |
---|
137 | next; |
---|
138 | mes "[Tialfi]"; |
---|
139 | mes "I'll be waiting for the day"; |
---|
140 | mes "when I'll see Thor's thunder"; |
---|
141 | mes "for myself. I believe that,"; |
---|
142 | mes "one of these days, the dream"; |
---|
143 | mes "I've had will come true."; |
---|
144 | close; |
---|
145 | } |
---|
146 | else |
---|
147 | { |
---|
148 | mes "[Tialfi]"; |
---|
149 | mes "I need"; |
---|
150 | mes "50 Rough Oridecon"; |
---|
151 | mes "and 50 Rough Elunium."; |
---|
152 | next; |
---|
153 | mes "[Tialfi]"; |
---|
154 | mes "I don't have much time, so"; |
---|
155 | mes "go ahead and continue on"; |
---|
156 | mes "your journeys if you can't"; |
---|
157 | mes "bring those to me."; |
---|
158 | close; |
---|
159 | } |
---|
160 | } |
---|
161 | else |
---|
162 | { |
---|
163 | if ($God4 > 99) |
---|
164 | { |
---|
165 | mes "[Tialfi]"; |
---|
166 | mes "I sense a strange energy"; |
---|
167 | mes "growing more powerful"; |
---|
168 | mes "somewhere on this continent..."; |
---|
169 | next; |
---|
170 | mes "[Tialfi]"; |
---|
171 | mes "Can you feel it?"; |
---|
172 | mes "Something must be going on!"; |
---|
173 | next; |
---|
174 | mes "[Tialfi]"; |
---|
175 | mes "I think we'd better wait and"; |
---|
176 | mes "see what's happening. Someone"; |
---|
177 | mes "will deliver the news to us."; |
---|
178 | mes "Though, I am unsure of whether"; |
---|
179 | mes "or not it will be good news or bad..."; |
---|
180 | close; |
---|
181 | } |
---|
182 | else |
---|
183 | { |
---|
184 | set $God4,$God4 +1; |
---|
185 | if($God4 == 50) |
---|
186 | { |
---|
187 | announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all; |
---|
188 | } |
---|
189 | else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100) |
---|
190 | { |
---|
191 | announce "All four seals have been released.",bc_all; |
---|
192 | } |
---|
193 | else if($God4 == 100) |
---|
194 | { |
---|
195 | announce "[Mjolnir] has been released.",bc_all; |
---|
196 | } |
---|
197 | set god_mjo_0,10; |
---|
198 | mes "[Tialfi]"; |
---|
199 | mes "You've met the four Dwarven"; |
---|
200 | mes "Blacksmiths. I've heard that"; |
---|
201 | mes "they will rarely speak to humans."; |
---|
202 | mes "So you must be special if you"; |
---|
203 | mes "were able to talk to them."; |
---|
204 | next; |
---|
205 | mes "[Tialfi]"; |
---|
206 | mes "Do you think that my dream"; |
---|
207 | mes "will come true? Do you believe"; |
---|
208 | mes "Thor's Mjolnir will appear before"; |
---|
209 | mes "the eyes of humans? I'm afraid great"; |
---|
210 | mes "change will come to this world."; |
---|
211 | next; |
---|
212 | mes "[Tialfi]"; |
---|
213 | mes "Thank you for going through such"; |
---|
214 | mes "trouble on my behalf. I wish to"; |
---|
215 | mes "give you one of my family"; |
---|
216 | mes "treasures as a token of my"; |
---|
217 | mes "gratitude."; |
---|
218 | next; |
---|
219 | mes "[Tialfi]"; |
---|
220 | mes "However, I hope you understand"; |
---|
221 | mes "that my family would grow suspicious"; |
---|
222 | mes "if one of the treasures were to"; |
---|
223 | mes "just go missing."; |
---|
224 | next; |
---|
225 | mes "[Tialfi]"; |
---|
226 | mes "Hmm, however, I don't think they'll"; |
---|
227 | mes "complain if I exchanged one of"; |
---|
228 | mes "the treasures for something else."; |
---|
229 | mes "Let me think..."; |
---|
230 | next; |
---|
231 | mes "[Tialfi]"; |
---|
232 | mes "I should be able to give you one"; |
---|
233 | mes "of our family heirlooms if you"; |
---|
234 | mes "can bring be 50 Rough Oridecons"; |
---|
235 | mes "and 50 Rough Eluniums."; |
---|
236 | next; |
---|
237 | mes "[Tialfi]"; |
---|
238 | mes "You don't have to do that if"; |
---|
239 | mes "you don't want to. But it seems"; |
---|
240 | mes "our family heirlooms would be"; |
---|
241 | mes "more useful to an adventurer"; |
---|
242 | mes "such as yourself..."; |
---|
243 | close; |
---|
244 | } |
---|
245 | } |
---|
246 | } |
---|
247 | else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
248 | { |
---|
249 | mes "[Tialfi]"; |
---|
250 | mes "Hmm..."; |
---|
251 | mes "The Dwarven Blacksmiths must be"; |
---|
252 | mes "upset at you for some reason."; |
---|
253 | next; |
---|
254 | mes "[Tialfi]"; |
---|
255 | mes "Remember my sister's suggestion"; |
---|
256 | mes "and speak to them with great"; |
---|
257 | mes "courtesy. Carefully choose"; |
---|
258 | mes "words of respect lest they be"; |
---|
259 | mes "insulted."; |
---|
260 | next; |
---|
261 | set god_mjo_1,0; |
---|
262 | set god_mjo_2,0; |
---|
263 | set god_mjo_3,0; |
---|
264 | set god_mjo_4,0; |
---|
265 | mes "[Tialfi]"; |
---|
266 | mes "You should be okay now. By"; |
---|
267 | mes "this time, they've probably"; |
---|
268 | mes "forgotten the insult. But make"; |
---|
269 | mes "sure you speak to my sister"; |
---|
270 | mes "for advice first."; |
---|
271 | close; |
---|
272 | } |
---|
273 | else if(god_mjo_0 == 2 || god_mjo_0 == 1) |
---|
274 | { |
---|
275 | mes "[Tialfi]"; |
---|
276 | mes "Sorry for the trouble."; |
---|
277 | mes "I wish you good luck."; |
---|
278 | close; |
---|
279 | } |
---|
280 | else if(god_mjo_0 == 0) |
---|
281 | { |
---|
282 | if($God4 > 99) |
---|
283 | { |
---|
284 | mes "[Tialfi]"; |
---|
285 | mes "Listen...I can feel unknown"; |
---|
286 | mes "energy arising somewhere in"; |
---|
287 | mes "this continent."; |
---|
288 | mes "Can you feel it? There must"; |
---|
289 | mes "be something going on...!"; |
---|
290 | next; |
---|
291 | mes "[Tialfi]"; |
---|
292 | mes "I think we'd better wait to"; |
---|
293 | mes "see what's happening. Someone"; |
---|
294 | mes "will deliver the news to us."; |
---|
295 | mes "I am not sure if it will be a"; |
---|
296 | mes "good news or a bad news."; |
---|
297 | close; |
---|
298 | } |
---|
299 | else if(BaseLevel < 70) |
---|
300 | { |
---|
301 | mes "[Tialfi]"; |
---|
302 | mes "One of my ancestors supposedly"; |
---|
303 | mes "was a servant of Thor. Still,"; |
---|
304 | mes "I find it difficult to believe."; |
---|
305 | next; |
---|
306 | mes "[Tialfi]"; |
---|
307 | mes "If the gods have all these"; |
---|
308 | mes "powers, how could a mere human"; |
---|
309 | mes "be of any real assistance?"; |
---|
310 | close; |
---|
311 | } |
---|
312 | mes "[Tialfi]"; |
---|
313 | mes "Adventurer, I have an interesting"; |
---|
314 | mes "story to tell you. Last night,"; |
---|
315 | mes "I had the most amazing dream"; |
---|
316 | mes "where I was the servant of Thor,"; |
---|
317 | mes "god of thunder."; |
---|
318 | next; |
---|
319 | mes "[Tialfi]"; |
---|
320 | mes "In this dream, I traveled with"; |
---|
321 | mes "Thor to Jotunnheim, land of giants."; |
---|
322 | mes "During our journey, he told me"; |
---|
323 | mes "many interesting stories about"; |
---|
324 | mes "gods and heroes."; |
---|
325 | next; |
---|
326 | mes "[Tialfi]"; |
---|
327 | mes "Of course, I can't remember"; |
---|
328 | mes "everything clearly, but it was"; |
---|
329 | mes "truly fantastic."; |
---|
330 | next; |
---|
331 | mes "[Tialfi]"; |
---|
332 | mes "For some reason, I can vividly"; |
---|
333 | mes "recall what Thor told me about"; |
---|
334 | mes "his weapon, Mjolnir. Mjolnir is"; |
---|
335 | mes "a Dwarven masterpiece."; |
---|
336 | next; |
---|
337 | mes "[Tialfi]"; |
---|
338 | mes "Thor told me that Dwarves are"; |
---|
339 | mes "extremely talented artisans, and"; |
---|
340 | mes "their works are supreme. So as"; |
---|
341 | mes "I was thinking about my dream,"; |
---|
342 | mes "I remembered..."; |
---|
343 | next; |
---|
344 | mes "[Tialfi]"; |
---|
345 | mes "There is a mountain that has the"; |
---|
346 | mes "same name as Thor's weapon. Surely,"; |
---|
347 | mes "the two have some relation to"; |
---|
348 | mes "each other."; |
---|
349 | next; |
---|
350 | mes "[Tialfi]"; |
---|
351 | mes "I've also recently heard a rumor"; |
---|
352 | mes "that Dwarven Blacksmiths also"; |
---|
353 | mes "reside on Mount Mjolnir."; |
---|
354 | next; |
---|
355 | mes "[Tialfi]"; |
---|
356 | mes "I understand the mountain is"; |
---|
357 | mes "dangerous, and that I'm in no"; |
---|
358 | mes "position to ask such a thing..."; |
---|
359 | next; |
---|
360 | mes "[Tialfi]"; |
---|
361 | mes "I can't help wanting to know"; |
---|
362 | mes "for myself whether or not there"; |
---|
363 | mes "is truth to my dream. Is it"; |
---|
364 | mes "possible for Mjolnir to resurface?"; |
---|
365 | next; |
---|
366 | mes "[Tialfi]"; |
---|
367 | mes "If you don't mind, I'd like to ask"; |
---|
368 | mes "you to explore this mountain and"; |
---|
369 | mes "search for these Dwarven Blacksmiths."; |
---|
370 | next; |
---|
371 | menu "No.",-,"Okay.",L_Ok; |
---|
372 | mes "[Tialfi]"; |
---|
373 | mes "I see. But I still appreciate"; |
---|
374 | mes "that you took the time to"; |
---|
375 | mes "listen to me."; |
---|
376 | next; |
---|
377 | mes "[Tialfi]"; |
---|
378 | mes "Hopefully someday I'll learn"; |
---|
379 | mes "the truth about my dreams and"; |
---|
380 | mes "about Mjolnir itself."; |
---|
381 | close; |
---|
382 | |
---|
383 | L_Ok: |
---|
384 | mes "[Tialfi]"; |
---|
385 | mes "Thank you, thank you so much!"; |
---|
386 | mes "Even though it won't be easy,"; |
---|
387 | mes "I have faith that if the Dwarven"; |
---|
388 | mes "Blacksmiths do exist, you'll be"; |
---|
389 | mes "able to find them."; |
---|
390 | next; |
---|
391 | mes "[Tialfi]"; |
---|
392 | mes "Oh, and please speak to my"; |
---|
393 | mes "sister Roskva first. She is"; |
---|
394 | mes "outside the North entrance"; |
---|
395 | mes "of Prontera."; |
---|
396 | next; |
---|
397 | mes "[Tialfi]"; |
---|
398 | mes "I'm sure that she can give"; |
---|
399 | mes "you useful information if"; |
---|
400 | mes "you're fortunate enough to"; |
---|
401 | mes "encounter the Dwarves."; |
---|
402 | next; |
---|
403 | set god_mjo_0,rand(1,2); |
---|
404 | mes "[Tialfi]"; |
---|
405 | mes "I'm truly lucky to meet such"; |
---|
406 | mes "an adventurer like yourself."; |
---|
407 | mes "I wish you the best of luck."; |
---|
408 | close; |
---|
409 | |
---|
410 | } |
---|
411 | else |
---|
412 | { |
---|
413 | mes "[Tialfi]"; |
---|
414 | mes "I believe in you."; |
---|
415 | mes "Just be courageous."; |
---|
416 | close; |
---|
417 | } |
---|
418 | |
---|
419 | } |
---|
420 | |
---|
421 | } |
---|
422 | |
---|
423 | prt_fild01,196,47,3 script Roskva 703,{ |
---|
424 | |
---|
425 | |
---|
426 | if(god_mjo_0 == 1) |
---|
427 | { |
---|
428 | mes "[Roskva]"; |
---|
429 | mes "You should know that Dwarven"; |
---|
430 | mes "Blacksmiths are extremely"; |
---|
431 | mes "offended if you do not speak"; |
---|
432 | mes "to them with the utmost respect."; |
---|
433 | next; |
---|
434 | mes "[Roskva]"; |
---|
435 | mes "So it's really"; |
---|
436 | mes "important that you"; |
---|
437 | mes "speak to the Dwarves"; |
---|
438 | mes "as courteously as you can."; |
---|
439 | mes "The first Dwarf you must visit"; |
---|
440 | mes "can be found to the East."; |
---|
441 | next; |
---|
442 | mes "[Roskva]"; |
---|
443 | mes "Travel in a clock wise direction"; |
---|
444 | mes "around Rune-Midgard and seek"; |
---|
445 | mes "out the other Dwarves in order."; |
---|
446 | mes "Your final destination will be"; |
---|
447 | mes "to the North."; |
---|
448 | next; |
---|
449 | mes "[Roskva]"; |
---|
450 | mes "If you happen to speak to them"; |
---|
451 | mes "in the wrong order, please go"; |
---|
452 | mes "talk to my brother Tialfi again."; |
---|
453 | close; |
---|
454 | } |
---|
455 | else if(god_mjo_0 == 2) |
---|
456 | { |
---|
457 | mes "[Roskva]"; |
---|
458 | mes "You should know that Dwarven"; |
---|
459 | mes "Blacksmiths are extremely"; |
---|
460 | mes "offended if you do not speak"; |
---|
461 | mes "to them with the utmost respect."; |
---|
462 | next; |
---|
463 | mes "[Roskva]"; |
---|
464 | mes "So it's really"; |
---|
465 | mes "important that you"; |
---|
466 | mes "speak to the Dwarves"; |
---|
467 | mes "as courteously as you can."; |
---|
468 | mes "The first Dwarf you must visit"; |
---|
469 | mes "can be found to the North."; |
---|
470 | next; |
---|
471 | mes "[Roskva]"; |
---|
472 | mes "Travel in a counter clock wise"; |
---|
473 | mes "direction around Rune-Midgard"; |
---|
474 | mes "and seek out the other Dwarves"; |
---|
475 | mes "in order. Your final destination"; |
---|
476 | mes "will be to the East."; |
---|
477 | next; |
---|
478 | mes "[Roskva]"; |
---|
479 | mes "If you happen to speak to them"; |
---|
480 | mes "in the wrong order, please go"; |
---|
481 | mes "talk to my brother Tialfi again."; |
---|
482 | close; |
---|
483 | } |
---|
484 | else |
---|
485 | { |
---|
486 | mes "[Roskva]"; |
---|
487 | mes "A long long time ago, many"; |
---|
488 | mes "people used to frequent this"; |
---|
489 | mes "area. Friends and families"; |
---|
490 | mes "would live here, sharing"; |
---|
491 | mes "happiness and sadness."; |
---|
492 | next; |
---|
493 | mes "[Roskva]"; |
---|
494 | mes "But they're all gone now."; |
---|
495 | mes "My parents and my friends"; |
---|
496 | mes "have all gone to a place"; |
---|
497 | mes " whose name I don't even know."; |
---|
498 | next; |
---|
499 | mes "[Roskva]"; |
---|
500 | mes "I can't help"; |
---|
501 | mes "but feel lonesome..."; |
---|
502 | close; |
---|
503 | } |
---|
504 | |
---|
505 | } |
---|
506 | |
---|
507 | mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{ |
---|
508 | |
---|
509 | if ($God3 < 50) |
---|
510 | { |
---|
511 | mes "[Austri]"; |
---|
512 | mes "Something is happening"; |
---|
513 | mes "somewhere on this continent."; |
---|
514 | mes "You might not believe me,"; |
---|
515 | mes "but keep getting visions of"; |
---|
516 | mes "the Fenrir-Wolf."; |
---|
517 | close; |
---|
518 | } |
---|
519 | else |
---|
520 | { |
---|
521 | if($God4 > 99) |
---|
522 | { |
---|
523 | mes "[Austri]"; |
---|
524 | mes "Something is happening"; |
---|
525 | mes "somewhere on this continent."; |
---|
526 | mes "You might not believe me,"; |
---|
527 | mes "but keep getting visions of"; |
---|
528 | mes "the Fenrir-Wolf."; |
---|
529 | close; |
---|
530 | } |
---|
531 | else if(god_mjo_0 == 11) |
---|
532 | { |
---|
533 | mes "[Austri]"; |
---|
534 | mes "One day, when my people"; |
---|
535 | mes "retrieve their memories of"; |
---|
536 | mes "the past, we will be able to"; |
---|
537 | mes "grant the power of the gods"; |
---|
538 | mes "to humans."; |
---|
539 | next; |
---|
540 | mes "[Austri]"; |
---|
541 | mes "I believe that"; |
---|
542 | mes "time is coming..."; |
---|
543 | close; |
---|
544 | } |
---|
545 | else if(god_mjo_0 == 10) |
---|
546 | { |
---|
547 | mes "[Austri]"; |
---|
548 | mes "Ho~ you might be asked"; |
---|
549 | mes "something from the human child."; |
---|
550 | mes "If I were you, I would do the"; |
---|
551 | mes "kid a favor right away. Somehow"; |
---|
552 | mes "he is related to us in some sense."; |
---|
553 | close; |
---|
554 | } |
---|
555 | else if(god_mjo_0 == 1) |
---|
556 | { |
---|
557 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
558 | { |
---|
559 | mes "[Austri]"; |
---|
560 | mes "What is it?! I refuse to"; |
---|
561 | mes "speak to human as rude"; |
---|
562 | mes "and contemptible as you!"; |
---|
563 | mes "Leave!"; |
---|
564 | close; |
---|
565 | } |
---|
566 | else if(god_mjo_1 == 2) |
---|
567 | { |
---|
568 | mes "[Austri]"; |
---|
569 | mes "What? I don't have anything"; |
---|
570 | mes "to talk to you."; |
---|
571 | close; |
---|
572 | } |
---|
573 | else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
574 | { |
---|
575 | mes "[Austri]"; |
---|
576 | mes "Hm...?"; |
---|
577 | mes "Why have you"; |
---|
578 | mes "come to me, human?"; |
---|
579 | next; |
---|
580 | menu "Nothing.",-,"Hey, 'sup!",L_Sup; |
---|
581 | mes "[Austri]"; |
---|
582 | mes "..."; |
---|
583 | close; |
---|
584 | |
---|
585 | L_Sup: |
---|
586 | set god_mjo_1,3; |
---|
587 | mes "[Austri]"; |
---|
588 | mes "What...?!"; |
---|
589 | mes "Do not greet the"; |
---|
590 | mes "Dwarves lightly,"; |
---|
591 | mes "mortal!"; |
---|
592 | close; |
---|
593 | } |
---|
594 | else if(god_mjo_1 == 1) |
---|
595 | { |
---|
596 | mes "[Austri]"; |
---|
597 | mes "What made you come to me?"; |
---|
598 | next; |
---|
599 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse; |
---|
600 | mes "[Austri]"; |
---|
601 | mes "..."; |
---|
602 | close; |
---|
603 | |
---|
604 | L_Excuse: |
---|
605 | if(countitem(1005) > 0) |
---|
606 | { |
---|
607 | mes "[Austri]"; |
---|
608 | mes "Ah, I see that the entire human"; |
---|
609 | mes "race is not worthy of scorn."; |
---|
610 | mes "Unlike many of your kind,"; |
---|
611 | mes "I see that you respect your"; |
---|
612 | mes "elders."; |
---|
613 | next; |
---|
614 | set @mjo_east,0; |
---|
615 | L_EastTalk: |
---|
616 | switch(@mjo_east) |
---|
617 | { |
---|
618 | case 0: |
---|
619 | mes "[Austri]"; |
---|
620 | mes "So what have"; |
---|
621 | mes "you come to"; |
---|
622 | mes "ask of me?"; |
---|
623 | next; |
---|
624 | menu "...",-,"About Mjolnir.",L_Speak; |
---|
625 | goto L_Listen; |
---|
626 | |
---|
627 | case 1: |
---|
628 | mes "[Austri]"; |
---|
629 | mes "Mjolnir...?"; |
---|
630 | mes "Thor's legendary weapon?"; |
---|
631 | mes "The hammer than can shake the"; |
---|
632 | mes "earth and tear the sky asunder?"; |
---|
633 | mes "All of legendary weapons,"; |
---|
634 | mes "Mjolnir is perhaps greatest."; |
---|
635 | next; |
---|
636 | mes "[Austri]"; |
---|
637 | mes "As a matter of fact, it was forged"; |
---|
638 | mes "by my ancestor. Mjolnir was the"; |
---|
639 | mes "perfect weapon, except for one"; |
---|
640 | mes "minor flaw."; |
---|
641 | next; |
---|
642 | mes "[Austri]"; |
---|
643 | mes "The hilt of Mjolnir was forged"; |
---|
644 | mes "shorter than intended. Are you"; |
---|
645 | mes "still listening to me?"; |
---|
646 | next; |
---|
647 | menu "...",-,"Yes, sir!",L_Speak,"Huh?",-; |
---|
648 | goto L_Listen; |
---|
649 | |
---|
650 | case 2: |
---|
651 | mes "[Austri]"; |
---|
652 | mes "One day, Loki came to our"; |
---|
653 | mes "village and showed off his"; |
---|
654 | mes "treasures. He boasted that we"; |
---|
655 | mes "couldn't possibly create something"; |
---|
656 | mes "to surpass their quality."; |
---|
657 | next; |
---|
658 | mes "[Austri]"; |
---|
659 | mes "Frankly his treasures were made"; |
---|
660 | mes "by another Dwarf tribe, but we"; |
---|
661 | mes "couldn't tolerate his insult. So"; |
---|
662 | mes "my ancestors created three"; |
---|
663 | mes "treasures of their own."; |
---|
664 | next; |
---|
665 | menu "...",-,"Yes, sir!",L_Speak,"Yes?",-; |
---|
666 | goto L_Listen; |
---|
667 | |
---|
668 | case 3: |
---|
669 | mes "[Austri]"; |
---|
670 | mes "Of the three treasures my"; |
---|
671 | mes "ancestors created, Mjolnir was"; |
---|
672 | mes "the last and greatest."; |
---|
673 | next; |
---|
674 | mes "[Austri]"; |
---|
675 | mes "However, while it was created,"; |
---|
676 | mes "a strange fly bit my ancestor"; |
---|
677 | mes "on the hand. Because of this"; |
---|
678 | mes "interruption, Mjolnir's hilt"; |
---|
679 | mes "is a little flawed."; |
---|
680 | next; |
---|
681 | mes "[Austri]"; |
---|
682 | mes "It's very sad. Although Mjolnir"; |
---|
683 | mes "is the greatest weapon ever, it"; |
---|
684 | mes "was very close to being the"; |
---|
685 | mes "epitome of craftsmanship."; |
---|
686 | next; |
---|
687 | menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak; |
---|
688 | goto L_Listen; |
---|
689 | |
---|
690 | case 4: |
---|
691 | mes "[Austri]"; |
---|
692 | mes "Despite this minor flaw,"; |
---|
693 | mes "Mjolnir is still considered"; |
---|
694 | mes "the greatest of legendary weapons."; |
---|
695 | next; |
---|
696 | mes "[Austri]"; |
---|
697 | mes "Mjolnir was the trusted weapon"; |
---|
698 | mes "Thor wielded on the battlefield"; |
---|
699 | mes "and every giant feared its power."; |
---|
700 | next; |
---|
701 | mes "[Austri]"; |
---|
702 | mes "I must say, a Blacksmith's"; |
---|
703 | mes "greatest pride comes when he"; |
---|
704 | mes "creates the weapon and armor"; |
---|
705 | mes "that can be considered his"; |
---|
706 | mes "life's work."; |
---|
707 | next; |
---|
708 | menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-; |
---|
709 | goto L_Listen; |
---|
710 | |
---|
711 | case 5: |
---|
712 | mes "[Austri]"; |
---|
713 | mes "The reason this mountain is"; |
---|
714 | mes "called Mount Mjolnir is because"; |
---|
715 | mes "it was actually created by the"; |
---|
716 | mes "hammer."; |
---|
717 | next; |
---|
718 | mes "[Austri]"; |
---|
719 | mes "In a battle against demons a"; |
---|
720 | mes "thousand years ago, Thor struck"; |
---|
721 | mes "the earth with Mjolnir. The impact"; |
---|
722 | mes "caused the ground to rise,"; |
---|
723 | mes "creating this mountain."; |
---|
724 | next; |
---|
725 | mes "[Austri]"; |
---|
726 | mes "You can imagine just how"; |
---|
727 | mes "unfathomly powerful Mjolnir is."; |
---|
728 | mes "However, humans can never hope"; |
---|
729 | mes "to see or even wield Mjolnir. Only"; |
---|
730 | mes "a god can handle that kind of force."; |
---|
731 | next; |
---|
732 | menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak; |
---|
733 | goto L_Listen; |
---|
734 | |
---|
735 | case 6: |
---|
736 | mes "[Austri]"; |
---|
737 | mes "Hmm... But perhaps an ambitious"; |
---|
738 | mes "dwarf can forge something similar"; |
---|
739 | mes "to Mjolnir so that it can actually"; |
---|
740 | mes "be used by humans. It would have less"; |
---|
741 | mes "power, but it'd be perfectly crafted."; |
---|
742 | next; |
---|
743 | mes "[Austri]"; |
---|
744 | mes "Yes, it's possible to create a"; |
---|
745 | mes "Mjolnir suited to humans. Still,"; |
---|
746 | mes "it wouldn't be very easy."; |
---|
747 | next; |
---|
748 | menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-; |
---|
749 | goto L_Listen; |
---|
750 | |
---|
751 | case 7: |
---|
752 | mes "[Austri]"; |
---|
753 | mes "Well, I happened to speak much"; |
---|
754 | mes "longer than I intended. But I hope"; |
---|
755 | mes "you learned what you wished to"; |
---|
756 | mes "know about Mjolnir."; |
---|
757 | next; |
---|
758 | mes "[Austri]"; |
---|
759 | mes "I feel that a great change is"; |
---|
760 | mes "coming. I do not know what kind of"; |
---|
761 | mes "effect it will have on our world,"; |
---|
762 | mes "but something important will happen..."; |
---|
763 | next; |
---|
764 | mes "[Austri]"; |
---|
765 | mes "Perhaps only the gods can be sure"; |
---|
766 | mes "as to what the future will bring."; |
---|
767 | mes "In any case, we must prepare ourselves"; |
---|
768 | mes "for what will happen."; |
---|
769 | next; |
---|
770 | menu "...",-,"Yes?",-,"Yes, sir!",L_Speak; |
---|
771 | goto L_Listen; |
---|
772 | |
---|
773 | case 8: |
---|
774 | set god_mjo_1,2; |
---|
775 | mes "[Austri]"; |
---|
776 | mes "Alright then..."; |
---|
777 | mes "If you wish to learn more, you should"; |
---|
778 | mes "speak to my brothers. Take care, human."; |
---|
779 | close; |
---|
780 | } |
---|
781 | L_Listen: |
---|
782 | set god_mjo_1,3; |
---|
783 | mes "[Austri]"; |
---|
784 | mes "...you didn't listen to me, did you?"; |
---|
785 | mes "Why did you make me waste my time? Leave!"; |
---|
786 | mes "This is why I don't want to associate"; |
---|
787 | mes "with human beings. They always pay little"; |
---|
788 | mes "attention to the conversation with me."; |
---|
789 | close; |
---|
790 | } |
---|
791 | else |
---|
792 | { |
---|
793 | mes "[Austri]"; |
---|
794 | mes "You don't seem to understand."; |
---|
795 | mes "If you wish to prove to me that"; |
---|
796 | mes "you understand blacksmiths, you"; |
---|
797 | mes "should bring something related"; |
---|
798 | mes "to my work!"; |
---|
799 | close; |
---|
800 | } |
---|
801 | } |
---|
802 | else if(god_mjo_1 == 0) |
---|
803 | { |
---|
804 | mes "[Austri]"; |
---|
805 | mes "What made you come to me?"; |
---|
806 | next; |
---|
807 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse2; |
---|
808 | mes "[Austri]"; |
---|
809 | mes "..."; |
---|
810 | close; |
---|
811 | |
---|
812 | L_Excuse2: |
---|
813 | mes "[Austri]"; |
---|
814 | mes "A respectable blacksmith cherishes"; |
---|
815 | mes "his tools and crafts with diligence"; |
---|
816 | mes "and care."; |
---|
817 | next; |
---|
818 | mes "[Austri]"; |
---|
819 | mes "When it comes to humans, I believe"; |
---|
820 | mes "the ones who can appreciate my line"; |
---|
821 | mes "of work are the only ones worth"; |
---|
822 | mes "talking to."; |
---|
823 | next; |
---|
824 | set god_mjo_1,1; |
---|
825 | mes "[Austri]"; |
---|
826 | mes "Every good blacksmith knows the"; |
---|
827 | mes "value of a good hammer. If you can"; |
---|
828 | mes "understand that, I shall consider"; |
---|
829 | mes "speaking with you."; |
---|
830 | next; |
---|
831 | mes "[Austri]"; |
---|
832 | mes "Now go, human."; |
---|
833 | mes "I wish you safety"; |
---|
834 | mes "in your travels."; |
---|
835 | close; |
---|
836 | } |
---|
837 | else |
---|
838 | { |
---|
839 | mes "[Austri]"; |
---|
840 | mes "Zzzz Zzzz..."; |
---|
841 | close; |
---|
842 | } |
---|
843 | } |
---|
844 | else if(god_mjo_0 == 2) |
---|
845 | { |
---|
846 | if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
847 | { |
---|
848 | mes "[Austri]"; |
---|
849 | mes "What is it! I do not have anything to"; |
---|
850 | mes "to such a rude human as you!"; |
---|
851 | mes "Go back to where you are from!"; |
---|
852 | close; |
---|
853 | } |
---|
854 | else if(god_mjo_4 == 2) |
---|
855 | { |
---|
856 | mes "[Austri]"; |
---|
857 | mes "What? I don't have anything"; |
---|
858 | mes "to talk to you."; |
---|
859 | close; |
---|
860 | } |
---|
861 | else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1) |
---|
862 | { |
---|
863 | mes "[Austri]"; |
---|
864 | mes "What made you come to me?"; |
---|
865 | next; |
---|
866 | menu "Nothing.",-,"Hey, sup!",L_Sup2; |
---|
867 | mes "[Austri]"; |
---|
868 | mes "..."; |
---|
869 | close; |
---|
870 | L_Sup2: |
---|
871 | set god_mjo_4,3; |
---|
872 | mes "[Austri]"; |
---|
873 | mes "What?!"; |
---|
874 | mes "Leave immediately and go study"; |
---|
875 | mes "your english properly!"; |
---|
876 | close; |
---|
877 | } |
---|
878 | else if(god_mjo_4 == 1) |
---|
879 | { |
---|
880 | mes "[Austri]"; |
---|
881 | mes "What made you come to me?"; |
---|
882 | next; |
---|
883 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse3; |
---|
884 | mes "[Austri]"; |
---|
885 | mes "..."; |
---|
886 | close; |
---|
887 | L_Excuse3: |
---|
888 | if(countitem(1005) > 0) |
---|
889 | { |
---|
890 | mes "[Austri]"; |
---|
891 | mes "Hmm, I like your polite manners."; |
---|
892 | mes "Okay, I am willing to talk to you."; |
---|
893 | mes "So ask me if you have any questions."; |
---|
894 | next; |
---|
895 | set @mjo_east,0; |
---|
896 | L_EastTalk2: |
---|
897 | switch(@mjo_east) |
---|
898 | { |
---|
899 | case 0: |
---|
900 | mes "[Austri]"; |
---|
901 | mes "So, what would you like to ask?"; |
---|
902 | next; |
---|
903 | menu "...",-,"About Mjolnir.",L_Speak2; |
---|
904 | goto L_Listen2; |
---|
905 | case 1: |
---|
906 | mes "[Austri]"; |
---|
907 | mes "Mjolnir...you mean the Thor's legendary weapon?"; |
---|
908 | mes "There has a rumor that Mjolnir slashed the sky"; |
---|
909 | mes "and stunned the earth by one blow."; |
---|
910 | mes "That is the greatest weapon in the legend."; |
---|
911 | next; |
---|
912 | mes "[Austri]"; |
---|
913 | mes "As a matter of fact, it was forged by my ancestor."; |
---|
914 | mes "Do you know the reason why the hilt of Mjolnir"; |
---|
915 | mes "was forged that short...?"; |
---|
916 | mes "Are you listening to me?"; |
---|
917 | next; |
---|
918 | menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2; |
---|
919 | goto L_Listen2; |
---|
920 | case 2: |
---|
921 | mes "[Austri]"; |
---|
922 | mes "One day, Loki came to dwarf's town"; |
---|
923 | mes "and showed off his three treasure."; |
---|
924 | mes "He provoked us by saying"; |
---|
925 | mes "nobody would make better things"; |
---|
926 | mes "than his treasures."; |
---|
927 | next; |
---|
928 | mes "[Austri]"; |
---|
929 | mes "Frankly his treasures were made by other dwarf tribe..."; |
---|
930 | mes "but anyway, we could not put up with the insult."; |
---|
931 | mes "So my ancestor made three treasures of our own..."; |
---|
932 | mes "Are you still listening to me?"; |
---|
933 | next; |
---|
934 | menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; |
---|
935 | goto L_Listen2; |
---|
936 | case 3: |
---|
937 | mes "[Austri]"; |
---|
938 | mes "Mjolnir was the last treasure among the three."; |
---|
939 | mes "While blowing the bellows,"; |
---|
940 | mes "my ancerstor was bitten by a strange insect on his hand."; |
---|
941 | mes "So he could not continue working."; |
---|
942 | mes "That's how the hilt of Mjolnir became that short."; |
---|
943 | mes "Ah, what a sad story!"; |
---|
944 | next; |
---|
945 | menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-; |
---|
946 | goto L_Listen2; |
---|
947 | case 4: |
---|
948 | mes "[Austri]"; |
---|
949 | mes "Despite of the sad incident,"; |
---|
950 | mes "my ancerstor created the greatest weapon"; |
---|
951 | mes "in the legend. Mjolnir became Thor's the most reliable comrade"; |
---|
952 | mes "in the battlefield. Even giants in Utgard feared"; |
---|
953 | mes "the power of the godly weapon."; |
---|
954 | next; |
---|
955 | mes "[Austri]"; |
---|
956 | mes "However, since the weapon had the abnormally short hilt,"; |
---|
957 | mes "Thor had to wear iron gauntlets to compensate the weakness."; |
---|
958 | mes "I must say, blacksmiths feel most proud when they"; |
---|
959 | mes "achieve to create the best weapons and armors of their life."; |
---|
960 | next; |
---|
961 | menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2; |
---|
962 | goto L_Listen2; |
---|
963 | case 5: |
---|
964 | mes "[Austri]"; |
---|
965 | mes "And I am going to tell you"; |
---|
966 | mes "the reason why this mountain has been called"; |
---|
967 | mes "as Mountain Mjolnir... during the battle against demons"; |
---|
968 | mes "occurred a thousand years ago, he hammered down"; |
---|
969 | mes "the earth using Mjolnir. Because of the impact,"; |
---|
970 | mes "the ground around the spot rose high"; |
---|
971 | mes "and formed a mountain."; |
---|
972 | next; |
---|
973 | mes "[Austri]"; |
---|
974 | mes "You can imagine how powerful Mjolnir would be."; |
---|
975 | mes "It made a new mountain by one hammering."; |
---|
976 | mes "Unfortunately, you wouldn't be able to see"; |
---|
977 | mes "the weapon in your life. Somehow it is belong to God."; |
---|
978 | next; |
---|
979 | menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-; |
---|
980 | goto L_Listen2; |
---|
981 | case 6: |
---|
982 | mes "[Austri]"; |
---|
983 | mes "Perhaps an ambitious dwarf could forge"; |
---|
984 | mes "a treasure is similar to Mjolnir."; |
---|
985 | mes "But it will not happen to be exactly the same as the original Mjolnir."; |
---|
986 | mes "The original one cannot be held by a human being"; |
---|
987 | mes "due to the unimaginable power it holds within."; |
---|
988 | next; |
---|
989 | mes "[Austri]"; |
---|
990 | mes "Let's say, a modified Mjolnir which would be suited to human's power"; |
---|
991 | mes "can be made possibly...? But still, it will not"; |
---|
992 | mes "easily happen."; |
---|
993 | mes "Just, never mind."; |
---|
994 | next; |
---|
995 | menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; |
---|
996 | goto L_Listen2; |
---|
997 | case 7: |
---|
998 | mes "[Austri]"; |
---|
999 | mes "I happened to speak longer than I planned."; |
---|
1000 | mes "But this is it. I hope you will have a better understanding"; |
---|
1001 | mes "about Mjolnir by now."; |
---|
1002 | mes "And obviously something has been happening"; |
---|
1003 | mes "in this world...I can feel that."; |
---|
1004 | next; |
---|
1005 | mes "[Austri]"; |
---|
1006 | mes "I cannot tell it will bring a good effect or a bad one to"; |
---|
1007 | mes "the continent..."; |
---|
1008 | mes "Maybe Gods would know."; |
---|
1009 | mes "We must prepare to survive in the changes."; |
---|
1010 | next; |
---|
1011 | menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; |
---|
1012 | goto L_Listen2; |
---|
1013 | case 8: |
---|
1014 | set god_mjo_4,2; |
---|
1015 | mes "[Austri]"; |
---|
1016 | mes "Ok, you may leave me and visit my brothers now."; |
---|
1017 | mes "Take care."; |
---|
1018 | close; |
---|
1019 | } |
---|
1020 | L_Listen2: |
---|
1021 | set god_mjo_4,3; |
---|
1022 | mes "[Austri]"; |
---|
1023 | mes "...you didn't listen to me, did you?"; |
---|
1024 | mes "Why did you make me waste my time? Leave!"; |
---|
1025 | mes "This is why I don't want to associate with human beings."; |
---|
1026 | mes "They always pay little attention to the conversation with me."; |
---|
1027 | close; |
---|
1028 | |
---|
1029 | } |
---|
1030 | else |
---|
1031 | { |
---|
1032 | mes "[Austri]"; |
---|
1033 | mes "You don't seem to understand....."; |
---|
1034 | mes "If you want to prove me that you understand how blacksmiths feel,"; |
---|
1035 | mes "bring a thing related to blacksmiths!"; |
---|
1036 | close; |
---|
1037 | } |
---|
1038 | } |
---|
1039 | else if(god_mjo_4 == 0) |
---|
1040 | { |
---|
1041 | mes "[Austri]"; |
---|
1042 | mes "What made you come to me?"; |
---|
1043 | next; |
---|
1044 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse4; |
---|
1045 | mes "[Austri]"; |
---|
1046 | mes "..."; |
---|
1047 | close; |
---|
1048 | |
---|
1049 | L_Excuse4: |
---|
1050 | mes "[Austri]"; |
---|
1051 | mes "A respectable blacksmith cherishes his hammer and anvil."; |
---|
1052 | mes "If you wish to continue a conversation with me,"; |
---|
1053 | mes "you should understand blacksmiths."; |
---|
1054 | mes "Every blacksmith knows what hammer is good for themselves."; |
---|
1055 | next; |
---|
1056 | set god_mjo_4,1; |
---|
1057 | mes "[Austri]"; |
---|
1058 | mes "If you understand what I meant,"; |
---|
1059 | mes "I will consider speaking to you next time."; |
---|
1060 | mes "Have a good travel."; |
---|
1061 | close; |
---|
1062 | } |
---|
1063 | else |
---|
1064 | { |
---|
1065 | mes "[Austri]"; |
---|
1066 | mes "Zzzz Zzzz..."; |
---|
1067 | close; |
---|
1068 | } |
---|
1069 | } |
---|
1070 | else if(god_mjo_0 == 0) |
---|
1071 | { |
---|
1072 | mes "[Austri]"; |
---|
1073 | mes "Ah..."; |
---|
1074 | mes "It feels like today's going to be a great day."; |
---|
1075 | next; |
---|
1076 | mes "[Austri]"; |
---|
1077 | mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!"; |
---|
1078 | close; |
---|
1079 | } |
---|
1080 | else |
---|
1081 | { |
---|
1082 | mes "[Austri]"; |
---|
1083 | mes "Zzzz Zzzz..."; |
---|
1084 | close; |
---|
1085 | } |
---|
1086 | } |
---|
1087 | |
---|
1088 | L_Speak: |
---|
1089 | set @mjo_east,@mjo_east +1; |
---|
1090 | goto L_EastTalk; |
---|
1091 | |
---|
1092 | L_Speak2: |
---|
1093 | set @mjo_east,@mjo_east +1; |
---|
1094 | goto L_EastTalk2; |
---|
1095 | |
---|
1096 | } |
---|
1097 | |
---|
1098 | mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{ |
---|
1099 | |
---|
1100 | if ($God3 < 50) |
---|
1101 | { |
---|
1102 | mes "[Sudri]"; |
---|
1103 | mes "I want to compete"; |
---|
1104 | mes "and fight with stronger"; |
---|
1105 | mes "and stronger opponents!"; |
---|
1106 | next; |
---|
1107 | mes "[Sudri]"; |
---|
1108 | mes "One day, I'll return to"; |
---|
1109 | mes "Svartalfaheimr and defeat"; |
---|
1110 | mes "Ivaldi! Mwahahaha!"; |
---|
1111 | close; |
---|
1112 | } |
---|
1113 | else |
---|
1114 | { |
---|
1115 | if ($God4 > 99) |
---|
1116 | { |
---|
1117 | mes "[Sudri]"; |
---|
1118 | mes "Wait, this is not the"; |
---|
1119 | mes "right time to fighting..."; |
---|
1120 | next; |
---|
1121 | mes "[Sudri]"; |
---|
1122 | mes "Something that has been hidden"; |
---|
1123 | mes "is about to be born out of the"; |
---|
1124 | mes "sweat of determination and"; |
---|
1125 | mes "tears of sacrifice. We must"; |
---|
1126 | mes "wait until then."; |
---|
1127 | close; |
---|
1128 | } |
---|
1129 | else if(god_mjo_0 == 11) |
---|
1130 | { |
---|
1131 | mes "[Sudri]"; |
---|
1132 | mes "I want to compete with a stronger one!"; |
---|
1133 | mes "I will be stronger and stronger,"; |
---|
1134 | mes "one day when I get back to Svartalfaheimr"; |
---|
1135 | mes "I shall defeat Ivaldi!"; |
---|
1136 | mes "Muhahahaha...!"; |
---|
1137 | close; |
---|
1138 | } |
---|
1139 | else if(god_mjo_10 == 10) |
---|
1140 | { |
---|
1141 | mes "[Sudri]"; |
---|
1142 | mes "I must admit that you're a"; |
---|
1143 | mes "really strong human. Let us"; |
---|
1144 | mes "fight again when we have a chance."; |
---|
1145 | mes "The next time, you may not be"; |
---|
1146 | mes "so lucky!"; |
---|
1147 | close; |
---|
1148 | } |
---|
1149 | else if(god_mjo_0 == 1) |
---|
1150 | { |
---|
1151 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
1152 | { |
---|
1153 | mes "[Sudri]"; |
---|
1154 | mes "Go back to where you belong"; |
---|
1155 | mes "before I beat you to death!"; |
---|
1156 | next; |
---|
1157 | mes "[Sudri]"; |
---|
1158 | mes "All you can gain here are"; |
---|
1159 | mes "a few herbs."; |
---|
1160 | close; |
---|
1161 | } |
---|
1162 | else if(god_mjo_2 == 2) |
---|
1163 | { |
---|
1164 | mes "[Sudri]"; |
---|
1165 | mes "That was a great fight!"; |
---|
1166 | mes "Mwahahaha! I'm satisfied with"; |
---|
1167 | mes "the results. I may have lost,"; |
---|
1168 | mes "but we fought honorably with"; |
---|
1169 | mes "everything we had."; |
---|
1170 | close; |
---|
1171 | } |
---|
1172 | else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
1173 | { |
---|
1174 | mes "[Sudri]"; |
---|
1175 | mes "So..."; |
---|
1176 | mes "What brings"; |
---|
1177 | mes "you here?"; |
---|
1178 | next; |
---|
1179 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse; |
---|
1180 | mes "[Sudri]"; |
---|
1181 | mes "You have too much time on"; |
---|
1182 | mes "your hands. Why don't you"; |
---|
1183 | mes "log out and hang out with"; |
---|
1184 | mes "your friends instead?"; |
---|
1185 | close; |
---|
1186 | |
---|
1187 | L_Excuse: |
---|
1188 | set god_mjo_2,3; |
---|
1189 | mes "[Sudri]"; |
---|
1190 | mes "Why should"; |
---|
1191 | mes "I excuse you?"; |
---|
1192 | next; |
---|
1193 | mes "[Sudri]"; |
---|
1194 | mes "If there's anything I hate,"; |
---|
1195 | mes "it's insincerity and sarcasm."; |
---|
1196 | mes "What, you wanna fight?!"; |
---|
1197 | close; |
---|
1198 | } |
---|
1199 | else if(god_mjo_2 == 1) |
---|
1200 | { |
---|
1201 | set @sudri_vit,200; |
---|
1202 | set @player_vit,100; |
---|
1203 | set @sudri_def,0; |
---|
1204 | set @player_def,0; |
---|
1205 | set @sudri_atk,0; |
---|
1206 | set @player_atk,0; |
---|
1207 | set @counter,0; |
---|
1208 | set @damage,0; |
---|
1209 | mes "[Sudri]"; |
---|
1210 | mes "Fine, let's fight!"; |
---|
1211 | mes "Old school rules!"; |
---|
1212 | next; |
---|
1213 | |
---|
1214 | L_Fight: |
---|
1215 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
1216 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
1217 | mes "--------------------"; |
---|
1218 | mes "" + strcharinfo(0) + " initiated an attack!"; |
---|
1219 | next; |
---|
1220 | menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15; |
---|
1221 | case11: |
---|
1222 | set @player_atk,0; |
---|
1223 | goto L_DefSudri; |
---|
1224 | case12: |
---|
1225 | set @player_atk,1; |
---|
1226 | goto L_DefSudri; |
---|
1227 | case13: |
---|
1228 | set @player_atk,2; |
---|
1229 | goto L_DefSudri; |
---|
1230 | case14: |
---|
1231 | set @player_atk,3; |
---|
1232 | goto L_DefSudri; |
---|
1233 | case15: |
---|
1234 | set @player_atk,4; |
---|
1235 | goto L_DefSudri; |
---|
1236 | L_DefSudri: |
---|
1237 | set @sudri_def,rand(1,3); |
---|
1238 | set @damage,rand(15,25); |
---|
1239 | if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!"; |
---|
1240 | else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!"; |
---|
1241 | else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!"; |
---|
1242 | else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!"; |
---|
1243 | else mes "" + strcharinfo(0) + "'s weak point revealed!"; |
---|
1244 | if(@player_atk == @sudri_def) |
---|
1245 | { |
---|
1246 | specialeffect 336; |
---|
1247 | if(@sudri_def == 1) |
---|
1248 | { |
---|
1249 | mes "--------------------"; |
---|
1250 | mes "Sudri easily dodges"; |
---|
1251 | mes "your attack by twisting"; |
---|
1252 | mes "his small, yet svelte, body."; |
---|
1253 | mes "--------------------"; |
---|
1254 | mes "" + strcharinfo(0) + " misses!"; |
---|
1255 | } |
---|
1256 | else if(@sudri_def == 2) |
---|
1257 | { |
---|
1258 | mes "--------------------"; |
---|
1259 | mes "Sudri blocks your"; |
---|
1260 | mes "attack by crossing"; |
---|
1261 | mes "his stout arms."; |
---|
1262 | mes "--------------------"; |
---|
1263 | mes "" + strcharinfo(0) + "'s attack is blocked!"; |
---|
1264 | } |
---|
1265 | else if(@sudri_def == 3) |
---|
1266 | { |
---|
1267 | mes "--------------------"; |
---|
1268 | mes "Sudri dodges your"; |
---|
1269 | mes "attack with a graceful"; |
---|
1270 | mes "leap to the heavens."; |
---|
1271 | mes "--------------------"; |
---|
1272 | mes "" + strcharinfo(0) + " misses!"; |
---|
1273 | } |
---|
1274 | } |
---|
1275 | else if(@player_atk == 4) |
---|
1276 | { |
---|
1277 | skilleffect 28,10; |
---|
1278 | set @player_vit,@player_vit + 10; |
---|
1279 | mes "--------------------"; |
---|
1280 | mes "" + strcharinfo(0) + " has gained 10 HP!"; |
---|
1281 | } |
---|
1282 | else if(@player_atk == 1) |
---|
1283 | { |
---|
1284 | specialeffect 5; |
---|
1285 | set @sudri_vit,@sudri_vit - @damage; |
---|
1286 | mes "--------------------"; |
---|
1287 | mes "You successfully hit"; |
---|
1288 | mes "Sudri on the head!"; |
---|
1289 | mes "--------------------"; |
---|
1290 | mes "Sudri has lost " + @damage + " HP!"; |
---|
1291 | } |
---|
1292 | else if(@player_atk == 2) |
---|
1293 | { |
---|
1294 | specialeffect 2; |
---|
1295 | set @sudri_vit,@sudri_vit - @damage; |
---|
1296 | mes "--------------------"; |
---|
1297 | mes "You successfully hit"; |
---|
1298 | mes "Sudri on the chest!"; |
---|
1299 | mes "--------------------"; |
---|
1300 | mes "Sudri has lost " + @damage + " HP!"; |
---|
1301 | } |
---|
1302 | else if(@player_atk == 3) |
---|
1303 | { |
---|
1304 | specialeffect 3; |
---|
1305 | set @sudri_vit,@sudri_vit - @damage; |
---|
1306 | mes "--------------------"; |
---|
1307 | mes "You successfully hit"; |
---|
1308 | mes "Sudri on the legs!"; |
---|
1309 | mes "--------------------"; |
---|
1310 | mes "Sudri has lost " + @damage + " HP!"; |
---|
1311 | } |
---|
1312 | else if(@player_atk == 0) |
---|
1313 | { |
---|
1314 | specialeffect2 5; |
---|
1315 | set @player_vit,@player_vit - 10; |
---|
1316 | mes "--------------------"; |
---|
1317 | mes "You were hit by"; |
---|
1318 | mes "Sudri's counter attack!"; |
---|
1319 | mes "--------------------"; |
---|
1320 | mes "" + strcharinfo(0) + " has lost 10 HP!"; |
---|
1321 | if(@player_vit < 1) |
---|
1322 | { |
---|
1323 | mes "Defeated..."; |
---|
1324 | next; |
---|
1325 | goto L_Lost; |
---|
1326 | } |
---|
1327 | } |
---|
1328 | else |
---|
1329 | { |
---|
1330 | mes "--------------------"; |
---|
1331 | mes "Something happened and the fight has stopped!"; |
---|
1332 | close; |
---|
1333 | } |
---|
1334 | if(@sudri_vit < 1) |
---|
1335 | { |
---|
1336 | mes "" + strcharinfo(0) + " wins!"; |
---|
1337 | next; |
---|
1338 | goto L_Win; |
---|
1339 | } |
---|
1340 | next; |
---|
1341 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
1342 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
1343 | mes "--------------------"; |
---|
1344 | mes "Sudri attacks...!"; |
---|
1345 | next; |
---|
1346 | menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25; |
---|
1347 | case21: |
---|
1348 | set @player_def,0; |
---|
1349 | goto L_DefPlayer; |
---|
1350 | case22: |
---|
1351 | set @player_def,1; |
---|
1352 | goto L_DefPlayer; |
---|
1353 | case23: |
---|
1354 | set @player_def,2; |
---|
1355 | goto L_DefPlayer; |
---|
1356 | case24: |
---|
1357 | set @player_def,3; |
---|
1358 | goto L_DefPlayer; |
---|
1359 | case25: |
---|
1360 | set @player_def,4; |
---|
1361 | goto L_DefPlayer; |
---|
1362 | L_DefPlayer: |
---|
1363 | set @sudri_atk,rand(1,3); |
---|
1364 | set @damage,rand(20,25); |
---|
1365 | if(@sudri_atk == 1) mes "Sudri aims for the head!"; |
---|
1366 | else if(@sudri_atk == 2) mes "Sudri strikes the chest!"; |
---|
1367 | else mes "Sudri attacks the legs!"; |
---|
1368 | if(@sudri_atk == @player_def) |
---|
1369 | { |
---|
1370 | specialeffect2 336; |
---|
1371 | if(@player_def == 1) |
---|
1372 | { |
---|
1373 | mes "--------------------"; |
---|
1374 | mes "" + strcharinfo(0) + " quickly dodged,"; |
---|
1375 | mes "Sudri's arms were too short to reach at you."; |
---|
1376 | mes "--------------------"; |
---|
1377 | mes "Sudri has failed to attack."; |
---|
1378 | } |
---|
1379 | else if(@player_def == 2) |
---|
1380 | { |
---|
1381 | mes "--------------------"; |
---|
1382 | mes "" + strcharinfo(0) + " barely blocked"; |
---|
1383 | mes "Sudri's attack."; |
---|
1384 | mes "--------------------"; |
---|
1385 | mes "Sudri has failed to attack."; |
---|
1386 | } |
---|
1387 | else if(@player_def == 3) |
---|
1388 | { |
---|
1389 | mes "--------------------"; |
---|
1390 | mes "" + strcharinfo(0) + " jumped,"; |
---|
1391 | mes "dodged Sudri's attack at ease."; |
---|
1392 | mes "--------------------"; |
---|
1393 | mes "Sudri has failed to attack."; |
---|
1394 | } |
---|
1395 | } |
---|
1396 | else if(@player_def == 4) |
---|
1397 | { |
---|
1398 | set @counter,rand(1,4); |
---|
1399 | mes "--------------------"; |
---|
1400 | mes "" + strcharinfo(0) + " countered back!"; |
---|
1401 | if(@counter == 1) |
---|
1402 | { |
---|
1403 | specialeffect2 131; |
---|
1404 | specialeffect 17; |
---|
1405 | set @sudri_vit,@sudri_vit - 20; |
---|
1406 | mes "You successfully countered back!"; |
---|
1407 | mes "--------------------"; |
---|
1408 | mes "Sudri has lost 20 HP!"; |
---|
1409 | if(@sudri_vit < 1) |
---|
1410 | { |
---|
1411 | mes "" + strcharinfo(0) + " won!"; |
---|
1412 | next; |
---|
1413 | goto L_Win; |
---|
1414 | } |
---|
1415 | } |
---|
1416 | else |
---|
1417 | { |
---|
1418 | specialeffect2 1; |
---|
1419 | set @player_vit,@player_vit - 30; |
---|
1420 | mes "You were taken a great damage on your weak spot!"; |
---|
1421 | mes "--------------------"; |
---|
1422 | mes "" + strcharinfo(0) + " has lost 30 HP!"; |
---|
1423 | } |
---|
1424 | } |
---|
1425 | else if(@sudri_atk == 1) |
---|
1426 | { |
---|
1427 | specialeffect2 5; |
---|
1428 | set @player_vit,@player_vit - @damage; |
---|
1429 | mes "--------------------"; |
---|
1430 | mes "Sudri successfully"; |
---|
1431 | mes "hit " + strcharinfo(0) + ""; |
---|
1432 | mes "on the head!"; |
---|
1433 | mes "--------------------"; |
---|
1434 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1435 | } |
---|
1436 | else if(@sudri_atk == 2) |
---|
1437 | { |
---|
1438 | specialeffect2 3; |
---|
1439 | set @player_vit,@player_vit - @damage; |
---|
1440 | mes "--------------------"; |
---|
1441 | mes "Sudri successfully"; |
---|
1442 | mes "hit " + strcharinfo(0) + ""; |
---|
1443 | mes "on the chest!"; |
---|
1444 | mes "--------------------"; |
---|
1445 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1446 | } |
---|
1447 | else if(@sudri_atk == 3) |
---|
1448 | { |
---|
1449 | specialeffect2 4; |
---|
1450 | set @player_vit,@player_vit - @damage; |
---|
1451 | mes "--------------------"; |
---|
1452 | mes "Sudri successfully"; |
---|
1453 | mes "hit " + strcharinfo(0) + ""; |
---|
1454 | mes "on the legs!"; |
---|
1455 | mes "--------------------"; |
---|
1456 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1457 | } |
---|
1458 | else if(@sudri_atk == 0) |
---|
1459 | { |
---|
1460 | specialeffect2 5; |
---|
1461 | set @player_vit,@player_vit - @damage; |
---|
1462 | mes "--------------------"; |
---|
1463 | mes "Sudri successfully"; |
---|
1464 | mes "hits "+ strcharinfo(0) +""; |
---|
1465 | mes "during a moment of"; |
---|
1466 | mes "absent-mindedness!"; |
---|
1467 | mes "--------------------"; |
---|
1468 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1469 | } |
---|
1470 | else |
---|
1471 | { |
---|
1472 | mes "--------------------"; |
---|
1473 | mes "Something happened and the fight has stopped!"; |
---|
1474 | close; |
---|
1475 | } |
---|
1476 | if(@player_vit < 1) |
---|
1477 | { |
---|
1478 | mes "Sudri won!"; |
---|
1479 | next; |
---|
1480 | goto L_Lost; |
---|
1481 | } |
---|
1482 | next; |
---|
1483 | goto L_Fight; |
---|
1484 | |
---|
1485 | L_Lost: |
---|
1486 | mes "[Sudri]"; |
---|
1487 | mes "Muhahahaha!"; |
---|
1488 | mes "You're not strong enough"; |
---|
1489 | mes "to beat me! I want someone"; |
---|
1490 | mes "who can offer me a challenge!"; |
---|
1491 | next; |
---|
1492 | mes "[Sudri]"; |
---|
1493 | mes "Go out, train some and get"; |
---|
1494 | mes "stronger before you even"; |
---|
1495 | mes "think about coming back!"; |
---|
1496 | close; |
---|
1497 | |
---|
1498 | L_Win: |
---|
1499 | set god_mjo_2,2; |
---|
1500 | mes "[Sudri]"; |
---|
1501 | mes "You're stronger than me."; |
---|
1502 | mes "I never thought I'd meet"; |
---|
1503 | mes "a human as strong as you."; |
---|
1504 | next; |
---|
1505 | mes "[Sudri]"; |
---|
1506 | mes "I'm impressed. Alright,"; |
---|
1507 | mes "I'll tell my friends good"; |
---|
1508 | mes "things about you. Hopefully,"; |
---|
1509 | mes "my brothers will give you"; |
---|
1510 | mes "the help you're looking for."; |
---|
1511 | next; |
---|
1512 | mes "[Sudri]"; |
---|
1513 | mes "Okay then,"; |
---|
1514 | mes "be safe on"; |
---|
1515 | mes "your travels!"; |
---|
1516 | close; |
---|
1517 | } |
---|
1518 | else if(god_mjo_2 == 0) |
---|
1519 | { |
---|
1520 | mes "[Sudri]"; |
---|
1521 | mes "So..."; |
---|
1522 | mes "What brings"; |
---|
1523 | mes "you here, human?"; |
---|
1524 | next; |
---|
1525 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse2; |
---|
1526 | mes "[Sudri]"; |
---|
1527 | mes "You have too much"; |
---|
1528 | mes "time on your hand."; |
---|
1529 | mes "Why don't you log out"; |
---|
1530 | mes "and go out with your"; |
---|
1531 | mes "friends instead?"; |
---|
1532 | close; |
---|
1533 | |
---|
1534 | L_Excuse2: |
---|
1535 | mes "[Sudri]"; |
---|
1536 | mes "Huh. You're different than other"; |
---|
1537 | mes "humans. But still, trusting you"; |
---|
1538 | mes "because you know how to speak"; |
---|
1539 | mes "isn't very wise."; |
---|
1540 | next; |
---|
1541 | mes "[Sudri]"; |
---|
1542 | mes "If there's anything I love,"; |
---|
1543 | mes "it's bare knuckle brawling,"; |
---|
1544 | mes "old school style."; |
---|
1545 | next; |
---|
1546 | mes "[Sudri]"; |
---|
1547 | mes "Words can be deceptive,"; |
---|
1548 | mes "but if you can beat me in a"; |
---|
1549 | mes "fight, I think I might just"; |
---|
1550 | mes "talk to you. How about it?"; |
---|
1551 | next; |
---|
1552 | menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared; |
---|
1553 | set god_mjo_2,3; |
---|
1554 | mes "[Sudri]"; |
---|
1555 | mes "You didn't even answer me!"; |
---|
1556 | mes "Fine, whatever."; |
---|
1557 | close; |
---|
1558 | |
---|
1559 | L_Accept: |
---|
1560 | set god_mjo_2,1; |
---|
1561 | mes "[Sudri]"; |
---|
1562 | mes "Ah, I like you already, human!"; |
---|
1563 | mes "Now why don't you go do some"; |
---|
1564 | mes "warm ups, and we'll fight"; |
---|
1565 | mes "when you're ready?"; |
---|
1566 | close; |
---|
1567 | |
---|
1568 | L_Scared: |
---|
1569 | set god_mjo_2,1; |
---|
1570 | mes "[Sudri]"; |
---|
1571 | mes "Eh...?"; |
---|
1572 | mes "Why are you being such a coward?"; |
---|
1573 | mes "Are you afraid of this old"; |
---|
1574 | mes "and tiny Dwarf?"; |
---|
1575 | next; |
---|
1576 | mes "[Sudri]"; |
---|
1577 | mes "Come on, I'll even let you"; |
---|
1578 | mes "have the first hit. Just come"; |
---|
1579 | mes "to me when you're ready to fight!"; |
---|
1580 | close; |
---|
1581 | } |
---|
1582 | else |
---|
1583 | { |
---|
1584 | mes "[Sudri]"; |
---|
1585 | mes "Zzzz Zzzz..."; |
---|
1586 | close; |
---|
1587 | } |
---|
1588 | } |
---|
1589 | else if(god_mjo_0 == 2) |
---|
1590 | { |
---|
1591 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
1592 | { |
---|
1593 | mes "[Sudri]"; |
---|
1594 | mes "Go back before I beat you to death."; |
---|
1595 | mes "All you can gain here are few herbs."; |
---|
1596 | close; |
---|
1597 | } |
---|
1598 | else if(god_mjo_3 == 2) |
---|
1599 | { |
---|
1600 | mes "[Sudri]"; |
---|
1601 | mes "That was a great fight....hahahaha..."; |
---|
1602 | mes "I don't regret about the result."; |
---|
1603 | mes "I lost but I kept my dignity."; |
---|
1604 | close; |
---|
1605 | } |
---|
1606 | else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0) |
---|
1607 | { |
---|
1608 | mes "[Sudri]"; |
---|
1609 | mes "What made you come to me?"; |
---|
1610 | next; |
---|
1611 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse3; |
---|
1612 | mes "[Sudri]"; |
---|
1613 | mes "You have too much time"; |
---|
1614 | mes "on your hand."; |
---|
1615 | mes "Why don't you log out"; |
---|
1616 | mes "and go out with your"; |
---|
1617 | mes "friends instead?"; |
---|
1618 | close; |
---|
1619 | |
---|
1620 | L_Excuse3: |
---|
1621 | set god_mjo_3,3; |
---|
1622 | mes "[Sudri]"; |
---|
1623 | mes "Why should I excuse you?"; |
---|
1624 | mes "What, are you challenging me now?"; |
---|
1625 | mes "Do you want to fight with me huh?"; |
---|
1626 | close; |
---|
1627 | } |
---|
1628 | else if(god_mjo_3 == 1) |
---|
1629 | { |
---|
1630 | set @sudri_vit,200; |
---|
1631 | set @player_vit,100; |
---|
1632 | set @sudri_def,0; |
---|
1633 | set @player_def,0; |
---|
1634 | set @sudri_atk,0; |
---|
1635 | set @player_atk,0; |
---|
1636 | set @counter,0; |
---|
1637 | set @damage,0; |
---|
1638 | mes "[Sudri]"; |
---|
1639 | mes "Fine, let's fight!"; |
---|
1640 | mes "Old school rules!"; |
---|
1641 | next; |
---|
1642 | |
---|
1643 | L_Fight2: |
---|
1644 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
1645 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
1646 | mes "--------------------"; |
---|
1647 | mes "" + strcharinfo(0) + " initiated an attack!"; |
---|
1648 | next; |
---|
1649 | menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35; |
---|
1650 | case31: |
---|
1651 | set @player_atk,0; |
---|
1652 | goto L_DefSudri2; |
---|
1653 | case32: |
---|
1654 | set @player_atk,1; |
---|
1655 | goto L_DefSudri2; |
---|
1656 | case33: |
---|
1657 | set @player_atk,2; |
---|
1658 | goto L_DefSudri2; |
---|
1659 | case34: |
---|
1660 | set @player_atk,3; |
---|
1661 | goto L_DefSudri2; |
---|
1662 | case35: |
---|
1663 | set @player_atk,4; |
---|
1664 | goto L_DefSudri2; |
---|
1665 | L_DefSudri2: |
---|
1666 | set @sudri_def,rand(1,3); |
---|
1667 | set @damage,rand(15,25); |
---|
1668 | if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!"; |
---|
1669 | else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!"; |
---|
1670 | else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!"; |
---|
1671 | else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!"; |
---|
1672 | else mes "" + strcharinfo(0) + "'s weak point revealed!"; |
---|
1673 | if(@player_atk == @sudri_def) |
---|
1674 | { |
---|
1675 | specialeffect 336; |
---|
1676 | if(@sudri_def == 1) |
---|
1677 | { |
---|
1678 | mes "--------------------"; |
---|
1679 | mes "Sudri easily dodges"; |
---|
1680 | mes "your attack by twisting"; |
---|
1681 | mes "his small, yet svelte, body."; |
---|
1682 | mes "--------------------"; |
---|
1683 | mes "" + strcharinfo(0) + " misses!"; |
---|
1684 | } |
---|
1685 | else if(@sudri_def == 2) |
---|
1686 | { |
---|
1687 | mes "--------------------"; |
---|
1688 | mes "Sudri blocks your"; |
---|
1689 | mes "attack by crossing"; |
---|
1690 | mes "his stout arms."; |
---|
1691 | mes "--------------------"; |
---|
1692 | mes "" + strcharinfo(0) + "'s attack is blocked!"; |
---|
1693 | } |
---|
1694 | else if(@sudri_def == 3) |
---|
1695 | { |
---|
1696 | mes "--------------------"; |
---|
1697 | mes "Sudri dodges your"; |
---|
1698 | mes "attack with a graceful"; |
---|
1699 | mes "leap to the heavens."; |
---|
1700 | mes "--------------------"; |
---|
1701 | mes "" + strcharinfo(0) + " misses!"; |
---|
1702 | } |
---|
1703 | } |
---|
1704 | else if(@player_atk == 4) |
---|
1705 | { |
---|
1706 | skilleffect 28,10; |
---|
1707 | set @player_vit,@player_vit + 10; |
---|
1708 | mes "--------------------"; |
---|
1709 | mes "" + strcharinfo(0) + " has gained 10 HP!"; |
---|
1710 | } |
---|
1711 | else if(@player_atk == 1) |
---|
1712 | { |
---|
1713 | specialeffect 5; |
---|
1714 | set @sudri_vit,@sudri_vit - @damage; |
---|
1715 | mes "--------------------"; |
---|
1716 | mes "You successfully hit"; |
---|
1717 | mes "Sudri on the head!"; |
---|
1718 | mes "--------------------"; |
---|
1719 | mes "Sudri has lost " + @damage + " HP!"; |
---|
1720 | } |
---|
1721 | else if(@player_atk == 2) |
---|
1722 | { |
---|
1723 | specialeffect 2; |
---|
1724 | set @sudri_vit,@sudri_vit - @damage; |
---|
1725 | mes "--------------------"; |
---|
1726 | mes "You successfully hit"; |
---|
1727 | mes "Sudri on the chest!"; |
---|
1728 | mes "--------------------"; |
---|
1729 | mes "Sudri has lost " + @damage + " HP!"; |
---|
1730 | } |
---|
1731 | else if(@player_atk == 3) |
---|
1732 | { |
---|
1733 | specialeffect 3; |
---|
1734 | set @sudri_vit,@sudri_vit - @damage; |
---|
1735 | mes "--------------------"; |
---|
1736 | mes "You successfully hit"; |
---|
1737 | mes "Sudri on the legs!"; |
---|
1738 | mes "--------------------"; |
---|
1739 | mes "Sudri has lost " + @damage + " HP!"; |
---|
1740 | } |
---|
1741 | else if(@player_atk == 0) |
---|
1742 | { |
---|
1743 | specialeffect2 5; |
---|
1744 | set @player_vit,@player_vit - 10; |
---|
1745 | mes "--------------------"; |
---|
1746 | mes "You were hit by"; |
---|
1747 | mes "Sudri's counter attack!"; |
---|
1748 | mes "--------------------"; |
---|
1749 | mes "" + strcharinfo(0) + " has lost 10 HP!"; |
---|
1750 | if(@player_vit < 1) |
---|
1751 | { |
---|
1752 | mes "Defeated..."; |
---|
1753 | next; |
---|
1754 | goto L_Lost2; |
---|
1755 | } |
---|
1756 | } |
---|
1757 | else |
---|
1758 | { |
---|
1759 | mes "--------------------"; |
---|
1760 | mes "Something happened and the fight has stopped!"; |
---|
1761 | close; |
---|
1762 | } |
---|
1763 | if(@sudri_vit < 1) |
---|
1764 | { |
---|
1765 | mes "" + strcharinfo(0) + " wins!"; |
---|
1766 | next; |
---|
1767 | goto L_Win2; |
---|
1768 | } |
---|
1769 | next; |
---|
1770 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
1771 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
1772 | mes "--------------------"; |
---|
1773 | mes "Sudri attacks...!"; |
---|
1774 | next; |
---|
1775 | menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45; |
---|
1776 | case41: |
---|
1777 | set @player_def,0; |
---|
1778 | goto L_DefPlayer2; |
---|
1779 | case42: |
---|
1780 | set @player_def,1; |
---|
1781 | goto L_DefPlayer2; |
---|
1782 | case43: |
---|
1783 | set @player_def,2; |
---|
1784 | goto L_DefPlayer2; |
---|
1785 | case44: |
---|
1786 | set @player_def,3; |
---|
1787 | goto L_DefPlayer2; |
---|
1788 | case45: |
---|
1789 | set @player_def,4; |
---|
1790 | goto L_DefPlayer2; |
---|
1791 | L_DefPlayer2: |
---|
1792 | set @sudri_atk,rand(1,3); |
---|
1793 | set @damage,rand(20,25); |
---|
1794 | if(@sudri_atk == 1) mes "Sudri aims for the head!"; |
---|
1795 | else if(@sudri_atk == 2) mes "Sudri strikes the chest!"; |
---|
1796 | else mes "Sudri attacks the legs!"; |
---|
1797 | if(@sudri_atk == @player_def) |
---|
1798 | { |
---|
1799 | specialeffect2 336; |
---|
1800 | if(@player_def == 1) |
---|
1801 | { |
---|
1802 | mes "--------------------"; |
---|
1803 | mes "" + strcharinfo(0) + " quickly dodged,"; |
---|
1804 | mes "Sudri's arms were too short to reach at you."; |
---|
1805 | mes "--------------------"; |
---|
1806 | mes "Sudri has failed to attack."; |
---|
1807 | } |
---|
1808 | else if(@player_def == 2) |
---|
1809 | { |
---|
1810 | mes "--------------------"; |
---|
1811 | mes "" + strcharinfo(0) + " barely blocked"; |
---|
1812 | mes "Sudri's attack."; |
---|
1813 | mes "--------------------"; |
---|
1814 | mes "Sudri has failed to attack."; |
---|
1815 | } |
---|
1816 | else if(@player_def == 3) |
---|
1817 | { |
---|
1818 | mes "--------------------"; |
---|
1819 | mes "" + strcharinfo(0) + " jumped,"; |
---|
1820 | mes "dodged Sudri's attack at ease."; |
---|
1821 | mes "--------------------"; |
---|
1822 | mes "Sudri has failed to attack."; |
---|
1823 | } |
---|
1824 | } |
---|
1825 | else if(@player_def == 4) |
---|
1826 | { |
---|
1827 | set @counter,rand(1,4); |
---|
1828 | mes "--------------------"; |
---|
1829 | mes "" + strcharinfo(0) + " countered back!"; |
---|
1830 | if(@counter == 1) |
---|
1831 | { |
---|
1832 | specialeffect2 131; |
---|
1833 | specialeffect 17; |
---|
1834 | set @sudri_vit,@sudri_vit - 20; |
---|
1835 | mes "You successfully countered back!"; |
---|
1836 | mes "--------------------"; |
---|
1837 | mes "Sudri has lost 20 HP!"; |
---|
1838 | if(@sudri_vit < 1) |
---|
1839 | { |
---|
1840 | mes "" + strcharinfo(0) + " won!"; |
---|
1841 | next; |
---|
1842 | goto L_Win2; |
---|
1843 | } |
---|
1844 | } |
---|
1845 | else |
---|
1846 | { |
---|
1847 | specialeffect2 1; |
---|
1848 | set @player_vit,@player_vit - 30; |
---|
1849 | mes "You were taken a great damage on your weak spot!"; |
---|
1850 | mes "--------------------"; |
---|
1851 | mes "" + strcharinfo(0) + " has lost 30 HP!"; |
---|
1852 | } |
---|
1853 | } |
---|
1854 | else if(@sudri_atk == 1) |
---|
1855 | { |
---|
1856 | specialeffect2 5; |
---|
1857 | set @player_vit,@player_vit - @damage; |
---|
1858 | mes "--------------------"; |
---|
1859 | mes "Sudri successfully"; |
---|
1860 | mes "hit " + strcharinfo(0) + ""; |
---|
1861 | mes "on the head!"; |
---|
1862 | mes "--------------------"; |
---|
1863 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1864 | } |
---|
1865 | else if(@sudri_atk == 2) |
---|
1866 | { |
---|
1867 | specialeffect2 3; |
---|
1868 | set @player_vit,@player_vit - @damage; |
---|
1869 | mes "--------------------"; |
---|
1870 | mes "Sudri successfully"; |
---|
1871 | mes "hit " + strcharinfo(0) + ""; |
---|
1872 | mes "on the chest!"; |
---|
1873 | mes "--------------------"; |
---|
1874 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1875 | } |
---|
1876 | else if(@sudri_atk == 3) |
---|
1877 | { |
---|
1878 | specialeffect2 4; |
---|
1879 | set @player_vit,@player_vit - @damage; |
---|
1880 | mes "--------------------"; |
---|
1881 | mes "Sudri successfully"; |
---|
1882 | mes "hit " + strcharinfo(0) + ""; |
---|
1883 | mes "on the legs!"; |
---|
1884 | mes "--------------------"; |
---|
1885 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1886 | } |
---|
1887 | else if(@sudri_atk == 0) |
---|
1888 | { |
---|
1889 | specialeffect2 5; |
---|
1890 | set @player_vit,@player_vit - @damage; |
---|
1891 | mes "--------------------"; |
---|
1892 | mes "Sudri successfully"; |
---|
1893 | mes "hits "+ strcharinfo(0) +""; |
---|
1894 | mes "during a moment of"; |
---|
1895 | mes "absent-mindedness!"; |
---|
1896 | mes "--------------------"; |
---|
1897 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
1898 | } |
---|
1899 | else |
---|
1900 | { |
---|
1901 | mes "--------------------"; |
---|
1902 | mes "Something happened and the fight has stopped!"; |
---|
1903 | close; |
---|
1904 | } |
---|
1905 | if(@player_vit < 1) |
---|
1906 | { |
---|
1907 | mes "Sudri won!"; |
---|
1908 | next; |
---|
1909 | goto L_Lost2; |
---|
1910 | } |
---|
1911 | next; |
---|
1912 | goto L_Fight2; |
---|
1913 | |
---|
1914 | L_Lost2: |
---|
1915 | mes "[Sudri]"; |
---|
1916 | mes "Muhahahaha, you are not strong"; |
---|
1917 | mes "enough to beat me! I want someone"; |
---|
1918 | mes "who I can make an even match!"; |
---|
1919 | mes "Go practice more and come back!"; |
---|
1920 | close; |
---|
1921 | |
---|
1922 | L_Win2: |
---|
1923 | set god_mjo_3,2; |
---|
1924 | mes "[Sudri]"; |
---|
1925 | mes "Ah...you are stronger than me...I haven't thought"; |
---|
1926 | mes "that there would be a strong human as you...I am impressed."; |
---|
1927 | mes "Great, great."; |
---|
1928 | mes "Okay, I will tell good things of you to my friend."; |
---|
1929 | mes "But don't forget the order to visit my friends and brothers."; |
---|
1930 | next; |
---|
1931 | mes "[Sudri]"; |
---|
1932 | mes "Okay then, have a good travel!"; |
---|
1933 | close; |
---|
1934 | } |
---|
1935 | else if(god_mjo_3 == 0) |
---|
1936 | { |
---|
1937 | mes "[Sudri]"; |
---|
1938 | mes "What made you come to me?"; |
---|
1939 | next; |
---|
1940 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse4; |
---|
1941 | mes "[Sudri]"; |
---|
1942 | mes "You have too much time on your hand."; |
---|
1943 | mes "Why don't you log out and go out"; |
---|
1944 | mes "with your friends instead?"; |
---|
1945 | close; |
---|
1946 | |
---|
1947 | L_Excuse4: |
---|
1948 | mes "[Sudri]"; |
---|
1949 | mes "You have very sharp eyes."; |
---|
1950 | mes "I can tell you are different from other humans."; |
---|
1951 | mes "Do you want something from me?"; |
---|
1952 | mes "I don't talk to humans."; |
---|
1953 | next; |
---|
1954 | mes "[Sudri]"; |
---|
1955 | mes "I love bare hands fighting!"; |
---|
1956 | mes "I believe the action comes before the words!"; |
---|
1957 | mes "So, how about a fight with me, huh?"; |
---|
1958 | next; |
---|
1959 | menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2; |
---|
1960 | set god_mjo_3,3; |
---|
1961 | mes "[Sudri]"; |
---|
1962 | mes "You didn't even answer me!"; |
---|
1963 | mes "Fine, whatever."; |
---|
1964 | close; |
---|
1965 | |
---|
1966 | L_Accept2: |
---|
1967 | set god_mjo_3,1; |
---|
1968 | mes "[Sudri]"; |
---|
1969 | mes "What a quick answer! I like you already, human!"; |
---|
1970 | mes "Why don't you go do some warm-ups?"; |
---|
1971 | mes "Let's start a fight when you're ready!"; |
---|
1972 | close; |
---|
1973 | |
---|
1974 | L_Scared2: |
---|
1975 | set god_mjo_3,1; |
---|
1976 | mes "[Sudri]"; |
---|
1977 | mes "Bah, you are a hot-blooded young man!"; |
---|
1978 | mes "Why are you being so coward?"; |
---|
1979 | mes "Do you fear this old and tiny dwarf man?"; |
---|
1980 | mes "I don't mind, I will yield you first hit."; |
---|
1981 | mes "Come back when you are ready."; |
---|
1982 | close; |
---|
1983 | } |
---|
1984 | else |
---|
1985 | { |
---|
1986 | mes "[Sudri]"; |
---|
1987 | mes "Zzzz Zzzz..."; |
---|
1988 | close; |
---|
1989 | } |
---|
1990 | } |
---|
1991 | else if(god_mjo_0 == 0) |
---|
1992 | { |
---|
1993 | mes "[Sudri]"; |
---|
1994 | mes "In a one on one fight,"; |
---|
1995 | mes "you put everything on the"; |
---|
1996 | mes "line to show your might"; |
---|
1997 | mes "to your opponent."; |
---|
1998 | next; |
---|
1999 | mes "[Sudri]"; |
---|
2000 | mes "Have you ever felt the"; |
---|
2001 | mes "same way I do, human? Win"; |
---|
2002 | mes "or lose, just giving your"; |
---|
2003 | mes "all is the most satisfying accomplishment."; |
---|
2004 | close; |
---|
2005 | } |
---|
2006 | else |
---|
2007 | { |
---|
2008 | mes "[Sudri]"; |
---|
2009 | mes "Zzzz Zzzz..."; |
---|
2010 | close; |
---|
2011 | } |
---|
2012 | } |
---|
2013 | |
---|
2014 | } |
---|
2015 | |
---|
2016 | mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ |
---|
2017 | |
---|
2018 | if($God3 < 50) |
---|
2019 | { |
---|
2020 | mes "[Vestri]"; |
---|
2021 | mes "If you want something,"; |
---|
2022 | mes "you should earn it through"; |
---|
2023 | mes "your own efforts."; |
---|
2024 | next; |
---|
2025 | mes "[Vestri]"; |
---|
2026 | mes "No matter what other people say,"; |
---|
2027 | mes "if you're confident and your"; |
---|
2028 | mes "will is unwavering, you'll always"; |
---|
2029 | mes "be satisfied with the results."; |
---|
2030 | next; |
---|
2031 | mes "[Vestri]"; |
---|
2032 | mes "What do you think?"; |
---|
2033 | mes "The youth these days..."; |
---|
2034 | close; |
---|
2035 | } |
---|
2036 | else |
---|
2037 | { |
---|
2038 | |
---|
2039 | if($God4 > 99) |
---|
2040 | { |
---|
2041 | mes "[Vestri]"; |
---|
2042 | mes "I don't feel like doing anything today."; |
---|
2043 | next; |
---|
2044 | mes "[Vestri]"; |
---|
2045 | mes "Someone must have forged something"; |
---|
2046 | mes "really monstrous, otherwise I"; |
---|
2047 | mes "wouldn't be feeling so worthless!"; |
---|
2048 | next; |
---|
2049 | mes "[Vestri]"; |
---|
2050 | mes "Yeah, I think I need a break!"; |
---|
2051 | mes "Don't you think I need a break,"; |
---|
2052 | mes "human?"; |
---|
2053 | close; |
---|
2054 | } |
---|
2055 | else if(god_mjo_0 == 11) |
---|
2056 | { |
---|
2057 | mes "[Vestri]"; |
---|
2058 | mes "There's nothing like taking"; |
---|
2059 | mes "a relaxing break after putting"; |
---|
2060 | mes "your heart into your work."; |
---|
2061 | next; |
---|
2062 | mes "[Vestri]"; |
---|
2063 | mes "What do you think, human?"; |
---|
2064 | mes "Isn't that one of life's"; |
---|
2065 | mes "simple pleasures?"; |
---|
2066 | close; |
---|
2067 | } |
---|
2068 | else if(god_mjo_0 == 10) |
---|
2069 | { |
---|
2070 | mes "[Vestri]"; |
---|
2071 | mes "If you need something, you must get it"; |
---|
2072 | mes "on your own...no matter what people say"; |
---|
2073 | mes "if you are confident about your will,"; |
---|
2074 | mes "it is already good regardless of the result of your action."; |
---|
2075 | mes "What do you think?"; |
---|
2076 | mes "Young generations in thesedays...."; |
---|
2077 | close; |
---|
2078 | } |
---|
2079 | else if(god_mjo_0 == 1) |
---|
2080 | { |
---|
2081 | if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
2082 | { |
---|
2083 | mes "[Vestri]"; |
---|
2084 | mes "I really hope I meet a decent"; |
---|
2085 | mes "human being next time. So far,"; |
---|
2086 | mes "I haven't met one useful human."; |
---|
2087 | close; |
---|
2088 | } |
---|
2089 | else if(god_mjo_3 == 2) |
---|
2090 | { |
---|
2091 | mes "[Vestri]"; |
---|
2092 | mes "Perfect preparation does not"; |
---|
2093 | mes "always result in success."; |
---|
2094 | mes "There's a point when you've"; |
---|
2095 | mes "got to just go out and do it."; |
---|
2096 | next; |
---|
2097 | mes "[Vestri]"; |
---|
2098 | mes "I don't know how far you'll"; |
---|
2099 | mes "go, but put all your strength"; |
---|
2100 | mes "into it anyway~"; |
---|
2101 | close; |
---|
2102 | } |
---|
2103 | else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0) |
---|
2104 | { |
---|
2105 | mes "[Vestri]"; |
---|
2106 | mes "What do you want?"; |
---|
2107 | next; |
---|
2108 | menu "Nothing.",-,"Excuse me.",L_Excuse; |
---|
2109 | mes "[Vestri]"; |
---|
2110 | mes "If you need anything, try to"; |
---|
2111 | mes "get it on your own!"; |
---|
2112 | mes "Nobody is responsible on you"; |
---|
2113 | mes "but yourself!"; |
---|
2114 | close; |
---|
2115 | |
---|
2116 | L_Excuse: |
---|
2117 | set god_mjo_3,3; |
---|
2118 | mes "[Vestri]"; |
---|
2119 | mes "You didn't answer the question!"; |
---|
2120 | mes "Now, you've probably got the"; |
---|
2121 | mes "wrong Dwarf here."; |
---|
2122 | next; |
---|
2123 | mes "[Vestri]"; |
---|
2124 | mes "Get out of here, and go to your"; |
---|
2125 | mes "human Blacksmiths if you want"; |
---|
2126 | mes "equipment upgrades!"; |
---|
2127 | close; |
---|
2128 | } |
---|
2129 | else if(god_mjo_3 == 1) |
---|
2130 | { |
---|
2131 | disable_items; |
---|
2132 | mes "[Vestri]"; |
---|
2133 | mes "Great! Which one should"; |
---|
2134 | mes "I upgrade first, huh? My heart"; |
---|
2135 | mes "is pounding with anticipation..."; |
---|
2136 | next; |
---|
2137 | M_Menu: |
---|
2138 | menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, |
---|
2139 | getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; |
---|
2140 | |
---|
2141 | PART1: |
---|
2142 | set @vestripart,1; |
---|
2143 | if (getequipisequiped(1)) goto L_Check11; |
---|
2144 | goto M_Menu; |
---|
2145 | PART2: |
---|
2146 | set @vestripart,2; |
---|
2147 | if (getequipisequiped(2)) goto L_Check11; |
---|
2148 | goto M_Menu; |
---|
2149 | |
---|
2150 | PART3: |
---|
2151 | set @vestripart,3; |
---|
2152 | if (getequipisequiped(3)) goto L_Check11; |
---|
2153 | goto M_Menu; |
---|
2154 | |
---|
2155 | PART4: |
---|
2156 | set @vestripart,4; |
---|
2157 | if (getequipisequiped(4)) goto L_Check11; |
---|
2158 | goto M_Menu; |
---|
2159 | PART5: |
---|
2160 | set @vestripart,5; |
---|
2161 | if (getequipisequiped(5)) goto L_Check11; |
---|
2162 | goto M_Menu; |
---|
2163 | |
---|
2164 | PART6: |
---|
2165 | set @vestripart,6; |
---|
2166 | if (getequipisequiped(6)) goto L_Check11; |
---|
2167 | goto M_Menu; |
---|
2168 | |
---|
2169 | PART7: |
---|
2170 | set @vestripart,7; |
---|
2171 | if (getequipisequiped(7)) goto L_Check11; |
---|
2172 | goto M_Menu; |
---|
2173 | |
---|
2174 | PART8: |
---|
2175 | set @vestripart,8; |
---|
2176 | if (getequipisequiped(8)) goto L_Check11; |
---|
2177 | goto M_Menu; |
---|
2178 | |
---|
2179 | PART9: |
---|
2180 | set @vestripart,9; |
---|
2181 | if (getequipisequiped(9)) goto L_Check11; |
---|
2182 | goto M_Menu; |
---|
2183 | |
---|
2184 | PART10: |
---|
2185 | set @vestripart,10; |
---|
2186 | if (getequipisequiped(10)) goto L_Check11; |
---|
2187 | goto M_Menu; |
---|
2188 | |
---|
2189 | L_Check11: |
---|
2190 | if(getequipisenableref(@vestripart)) goto L_Check12; |
---|
2191 | mes "[Vestri]"; |
---|
2192 | mes "What, this isn't upgradable!"; |
---|
2193 | mes "What the hell do you want me"; |
---|
2194 | mes "to do with this?"; |
---|
2195 | close2; |
---|
2196 | enable_items; |
---|
2197 | end; |
---|
2198 | |
---|
2199 | L_Check12: |
---|
2200 | if(getequipisidentify(@vestripart)) goto L_Check13; |
---|
2201 | mes "[Vestri]"; |
---|
2202 | mes "You'd better identify this item"; |
---|
2203 | mes "first. If we don't know what it"; |
---|
2204 | mes "is, what's the point of upgrading it?"; |
---|
2205 | close2; |
---|
2206 | enable_items; |
---|
2207 | end; |
---|
2208 | |
---|
2209 | L_Check13: |
---|
2210 | if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14; |
---|
2211 | mes "[Vestri]"; |
---|
2212 | mes "Oh, this is excellent!"; |
---|
2213 | mes "This piece here has been"; |
---|
2214 | mes "perfectly refined!"; |
---|
2215 | next; |
---|
2216 | mes "[Vestri]"; |
---|
2217 | mes "But this isn't what I want."; |
---|
2218 | mes "I can't do any work on this at all."; |
---|
2219 | close2; |
---|
2220 | enable_items; |
---|
2221 | end; |
---|
2222 | |
---|
2223 | L_Check14: |
---|
2224 | if (getequippercentrefinery(@vestripart) != 100) goto L_Check15; |
---|
2225 | mes "[Vestri]"; |
---|
2226 | mes "This item isn't even a challenge"; |
---|
2227 | mes "to upgrade. You can get humans"; |
---|
2228 | mes "to do this kind of beginner's stuff."; |
---|
2229 | next; |
---|
2230 | mes "[Vestri]"; |
---|
2231 | mes "Come on..."; |
---|
2232 | mes "Bring me something that presents"; |
---|
2233 | mes "an element of risk!"; |
---|
2234 | close2; |
---|
2235 | enable_items; |
---|
2236 | end; |
---|
2237 | |
---|
2238 | L_Check15: |
---|
2239 | if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3) |
---|
2240 | { |
---|
2241 | mes "[Vestri]"; |
---|
2242 | mes "Hey..."; |
---|
2243 | mes "Don't insult me by expecting me"; |
---|
2244 | mes "to work on anything less than"; |
---|
2245 | mes "a Level 4 weapon."; |
---|
2246 | next; |
---|
2247 | mes "[Vestri]"; |
---|
2248 | mes "Bring me a Level 4 weapon for"; |
---|
2249 | mes "me to work on next time, got it?"; |
---|
2250 | close2; |
---|
2251 | enable_items; |
---|
2252 | end; |
---|
2253 | } |
---|
2254 | |
---|
2255 | if(getequipweaponlv(@vestripart) == 0) |
---|
2256 | { |
---|
2257 | mes "[Vestri]"; |
---|
2258 | mes "Armor?!"; |
---|
2259 | mes "Didn't I tell you that I only"; |
---|
2260 | mes "work on Level 4 weapons?"; |
---|
2261 | next; |
---|
2262 | mes "[Vestri]"; |
---|
2263 | mes "You can have a human Blacksmith"; |
---|
2264 | mes "work on that kind of stuff! Now,"; |
---|
2265 | mes "a Dwarf like me needs something"; |
---|
2266 | mes "that's more of a challenge!"; |
---|
2267 | close2; |
---|
2268 | enable_items; |
---|
2269 | end; |
---|
2270 | } |
---|
2271 | |
---|
2272 | mes "[Vestri]"; |
---|
2273 | mes "Okay, let me give you the mandatory"; |
---|
2274 | mes "warning. If your weapon happens"; |
---|
2275 | mes "to be destroyed by chance during"; |
---|
2276 | mes "the upgrade, you'll never see"; |
---|
2277 | mes "the weapon again."; |
---|
2278 | next; |
---|
2279 | mes "[Vestri]"; |
---|
2280 | mes "That also means that if the weapon"; |
---|
2281 | mes "is destroyed, any ^FF0000Cards^000000"; |
---|
2282 | mes "inserted into the weapon will also"; |
---|
2283 | mes "be gone."; |
---|
2284 | next; |
---|
2285 | mes "[Vestri]"; |
---|
2286 | mes "If you understand,"; |
---|
2287 | mes "then let's get on with it!"; |
---|
2288 | next; |
---|
2289 | menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-; |
---|
2290 | mes "[Vestri]"; |
---|
2291 | mes "Bah! How do you survive in this"; |
---|
2292 | mes "world with that kind of cowardice?!"; |
---|
2293 | next; |
---|
2294 | mes "[Vestri]"; |
---|
2295 | mes "Oh, forget it."; |
---|
2296 | mes "I know you're just being careful."; |
---|
2297 | mes "Damn, I was just so eager to"; |
---|
2298 | mes "get to work!"; |
---|
2299 | close2; |
---|
2300 | enable_items; |
---|
2301 | end; |
---|
2302 | |
---|
2303 | L_Go: |
---|
2304 | if(countitem(984) > 0) delitem 984,1; |
---|
2305 | else |
---|
2306 | { |
---|
2307 | mes "[Vestri]"; |
---|
2308 | mes "Huh..."; |
---|
2309 | mes "You forgot to"; |
---|
2310 | mes "bring an Oridecon."; |
---|
2311 | mes "Hurry up and get one."; |
---|
2312 | close; |
---|
2313 | } |
---|
2314 | |
---|
2315 | if (getequippercentrefinery(@vestripart) > rand(100)) |
---|
2316 | { |
---|
2317 | mes "^3355FF*Clang Clang!*^000000"; |
---|
2318 | successrefitem @vestripart; |
---|
2319 | next; |
---|
2320 | emotion e_no1; |
---|
2321 | mes "[Vestri]"; |
---|
2322 | mes "Mwahahaha~"; |
---|
2323 | mes "I've still got it!"; |
---|
2324 | mes "So aren't you happy with an"; |
---|
2325 | mes "even more powerful weapon?"; |
---|
2326 | next; |
---|
2327 | } |
---|
2328 | else |
---|
2329 | { |
---|
2330 | mes "[Vestri]"; |
---|
2331 | mes "^3355FF*Clang Clang!*^000000"; |
---|
2332 | failedrefitem @vestripart; |
---|
2333 | next; |
---|
2334 | emotion e_omg; |
---|
2335 | mes "[Vestri]"; |
---|
2336 | mes "Waaahhhhh!"; |
---|
2337 | mes "Dear God, no!"; |
---|
2338 | next; |
---|
2339 | mes "[Vestri]"; |
---|
2340 | mes "I-It's alright!"; |
---|
2341 | mes "Bad things happen sometimes."; |
---|
2342 | mes "Let's just think of it as both"; |
---|
2343 | mes "of us having a bad day."; |
---|
2344 | mes "Yeah, not regrets!"; |
---|
2345 | next; |
---|
2346 | } |
---|
2347 | set god_mjo_3,2; |
---|
2348 | enable_items; |
---|
2349 | mes "[Vestri]"; |
---|
2350 | mes "Well, my friend,"; |
---|
2351 | mes "if you ever visit my brothers,"; |
---|
2352 | mes "please give them my regards."; |
---|
2353 | mes "Take care."; |
---|
2354 | close; |
---|
2355 | } |
---|
2356 | else if(god_mjo_3 == 0) |
---|
2357 | { |
---|
2358 | mes "[Vestri]"; |
---|
2359 | mes "What do you want?"; |
---|
2360 | next; |
---|
2361 | menu "Nothing.",-,"Excuse me.",L_Excuse2; |
---|
2362 | mes "[Vestri]"; |
---|
2363 | mes "If you need anything, try to"; |
---|
2364 | mes "get it on your own!"; |
---|
2365 | mes "Nobody is responsible on you"; |
---|
2366 | mes "but yourself!"; |
---|
2367 | close; |
---|
2368 | |
---|
2369 | L_Excuse2: |
---|
2370 | mes "[Vestri]"; |
---|
2371 | mes "Hmm, I am not sure if there is things"; |
---|
2372 | mes "that I can help you with."; |
---|
2373 | mes "As you see, I am a blacksmith."; |
---|
2374 | next; |
---|
2375 | mes "[Vestri]"; |
---|
2376 | mes "I prefer upgrading weapns more than anything else!"; |
---|
2377 | mes "Especially I like to upgrade a weapon that has been"; |
---|
2378 | mes "forged many times already or a high level one."; |
---|
2379 | mes "Because they're challengeable!"; |
---|
2380 | next; |
---|
2381 | mes "[Vestri]"; |
---|
2382 | mes "Don't you like the idea of challenging to"; |
---|
2383 | mes "a limit? To me, upgrading items makes me feel like"; |
---|
2384 | mes "climbing the top of a mountain that has never been touched by dwarves!"; |
---|
2385 | next; |
---|
2386 | mes "[Vestri]"; |
---|
2387 | mes "Okay, I think we're meant to meet today."; |
---|
2388 | mes "For that, I am going to upgrade a weapon"; |
---|
2389 | mes "with a free of charge"; |
---|
2390 | mes "if you bring me a weapon and a forging material."; |
---|
2391 | mes "Isn't it a great offer?"; |
---|
2392 | next; |
---|
2393 | set god_mjo_3,1; |
---|
2394 | mes "[Vestri]"; |
---|
2395 | mes "But here's a condition."; |
---|
2396 | mes "You must bring me a level 4 weapon."; |
---|
2397 | mes "Just like I said, I want something to challenge."; |
---|
2398 | mes "Oh, don't forget an oridecon, too!"; |
---|
2399 | close; |
---|
2400 | } |
---|
2401 | else |
---|
2402 | { |
---|
2403 | mes "[Vestri]"; |
---|
2404 | mes "Zzzz Zzzz Zzzz..."; |
---|
2405 | close; |
---|
2406 | } |
---|
2407 | } |
---|
2408 | else if(god_mjo_0 == 2) |
---|
2409 | { |
---|
2410 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
2411 | { |
---|
2412 | mes "[Vestri]"; |
---|
2413 | mes "I really hope I will meet a"; |
---|
2414 | mes "decent human being next time"; |
---|
2415 | mes "...so far there has never been"; |
---|
2416 | mes "at least one human useful."; |
---|
2417 | close; |
---|
2418 | } |
---|
2419 | else if(god_mjo_2 == 2) |
---|
2420 | { |
---|
2421 | mes "[Vestri]"; |
---|
2422 | mes "Prefect preparation does not"; |
---|
2423 | mes "always result in success."; |
---|
2424 | mes "I am not sure how far you can go,"; |
---|
2425 | mes "but put forth your strength anyway."; |
---|
2426 | close; |
---|
2427 | } |
---|
2428 | else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
2429 | { |
---|
2430 | mes "[Vestri]"; |
---|
2431 | mes "What do you want?"; |
---|
2432 | next; |
---|
2433 | menu "Nothing.",-,"Excuse me.",L_Excuse3; |
---|
2434 | mes "[Vestri]"; |
---|
2435 | mes "If you need anything, try to"; |
---|
2436 | mes "get it on your own!"; |
---|
2437 | mes "Nobody is responsible on you"; |
---|
2438 | mes "but yourself!"; |
---|
2439 | close; |
---|
2440 | |
---|
2441 | L_Excuse3: |
---|
2442 | set god_mjo_2,3; |
---|
2443 | mes "[Vestri]"; |
---|
2444 | mes "You didn't listen to me and you don't even know who I am."; |
---|
2445 | mes "I am not excusing you!"; |
---|
2446 | mes "You got a wrong dwarf here. Go back."; |
---|
2447 | mes "Ask to your human blacksmiths for item upgrade!"; |
---|
2448 | close; |
---|
2449 | } |
---|
2450 | else if(god_mjo_2 == 1) |
---|
2451 | { |
---|
2452 | disable_items; |
---|
2453 | mes "[Vestri]"; |
---|
2454 | mes "Great! Which one should I"; |
---|
2455 | mes "upgrade first, huh?"; |
---|
2456 | mes "My heart is throbbing with"; |
---|
2457 | mes "excitement..."; |
---|
2458 | next; |
---|
2459 | M_Menu2: |
---|
2460 | menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15, |
---|
2461 | getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20; |
---|
2462 | |
---|
2463 | PART11: |
---|
2464 | set @vestripart,1; |
---|
2465 | if (getequipisequiped(1)) goto L_Check21; |
---|
2466 | goto M_Menu2; |
---|
2467 | PART12: |
---|
2468 | set @vestripart,2; |
---|
2469 | if (getequipisequiped(2)) goto L_Check21; |
---|
2470 | goto M_Menu2; |
---|
2471 | |
---|
2472 | PART13: |
---|
2473 | set @vestripart,3; |
---|
2474 | if (getequipisequiped(3)) goto L_Check21; |
---|
2475 | goto M_Menu2; |
---|
2476 | |
---|
2477 | PART14: |
---|
2478 | set @vestripart,4; |
---|
2479 | if (getequipisequiped(4)) goto L_Check21; |
---|
2480 | goto M_Menu2; |
---|
2481 | PART15: |
---|
2482 | set @vestripart,5; |
---|
2483 | if (getequipisequiped(5)) goto L_Check21; |
---|
2484 | goto M_Menu2; |
---|
2485 | |
---|
2486 | PART16: |
---|
2487 | set @vestripart,6; |
---|
2488 | if (getequipisequiped(6)) goto L_Check21; |
---|
2489 | goto M_Menu2; |
---|
2490 | |
---|
2491 | PART17: |
---|
2492 | set @vestripart,7; |
---|
2493 | if (getequipisequiped(7)) goto L_Check21; |
---|
2494 | goto M_Menu2; |
---|
2495 | |
---|
2496 | PART18: |
---|
2497 | set @vestripart,8; |
---|
2498 | if (getequipisequiped(8)) goto L_Check21; |
---|
2499 | goto M_Menu2; |
---|
2500 | |
---|
2501 | PART19: |
---|
2502 | set @vestripart,9; |
---|
2503 | if (getequipisequiped(9)) goto L_Check21; |
---|
2504 | goto M_Menu2; |
---|
2505 | |
---|
2506 | PART20: |
---|
2507 | set @vestripart,10; |
---|
2508 | if (getequipisequiped(10)) goto L_Check21; |
---|
2509 | goto M_Menu2; |
---|
2510 | |
---|
2511 | L_Check21: |
---|
2512 | if(getequipisenableref(@vestripart)) goto L_Check22; |
---|
2513 | mes "[Vestri]"; |
---|
2514 | mes "What, this isn't upgradable!"; |
---|
2515 | mes "What the hell do you want me"; |
---|
2516 | mes "to do with this?"; |
---|
2517 | close2; |
---|
2518 | enable_items; |
---|
2519 | end; |
---|
2520 | |
---|
2521 | L_Check22: |
---|
2522 | if(getequipisidentify(@vestripart)) goto L_Check23; |
---|
2523 | mes "[Vestri]"; |
---|
2524 | mes "You'd better identify this item"; |
---|
2525 | mes "first. If we don't know what it"; |
---|
2526 | mes "is, what's the point of upgrading it?"; |
---|
2527 | close2; |
---|
2528 | enable_items; |
---|
2529 | end; |
---|
2530 | |
---|
2531 | L_Check23: |
---|
2532 | if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24; |
---|
2533 | mes "[Vestri]"; |
---|
2534 | mes "Oh, this is excellent!"; |
---|
2535 | mes "This piece here has been"; |
---|
2536 | mes "perfectly refined!"; |
---|
2537 | next; |
---|
2538 | mes "[Vestri]"; |
---|
2539 | mes "But this isn't what I want."; |
---|
2540 | mes "I can't do any work on this at all."; |
---|
2541 | close2; |
---|
2542 | enable_items; |
---|
2543 | end; |
---|
2544 | |
---|
2545 | L_Check24: |
---|
2546 | if (getequippercentrefinery(@vestripart) != 100) goto L_Check25; |
---|
2547 | mes "[Vestri]"; |
---|
2548 | mes "This item isn't even a challenge"; |
---|
2549 | mes "to upgrade. You can get humans"; |
---|
2550 | mes "to do this kind of beginner's stuff."; |
---|
2551 | next; |
---|
2552 | mes "[Vestri]"; |
---|
2553 | mes "Come on..."; |
---|
2554 | mes "Bring me something that presents"; |
---|
2555 | mes "an element of risk!"; |
---|
2556 | close2; |
---|
2557 | enable_items; |
---|
2558 | end; |
---|
2559 | |
---|
2560 | L_Check25: |
---|
2561 | if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3) |
---|
2562 | { |
---|
2563 | mes "[Vestri]"; |
---|
2564 | mes "Hey..."; |
---|
2565 | mes "Don't insult me by expecting me"; |
---|
2566 | mes "to work on anything less than"; |
---|
2567 | mes "a Level 4 weapon."; |
---|
2568 | next; |
---|
2569 | mes "[Vestri]"; |
---|
2570 | mes "Bring me a Level 4 weapon for"; |
---|
2571 | mes "me to work on next time, got it?"; |
---|
2572 | close2; |
---|
2573 | enable_items; |
---|
2574 | end; |
---|
2575 | } |
---|
2576 | |
---|
2577 | if(getequipweaponlv(@vestripart) == 0) |
---|
2578 | { |
---|
2579 | mes "[Vestri]"; |
---|
2580 | mes "Armor?!"; |
---|
2581 | mes "Didn't I tell you that I only"; |
---|
2582 | mes "work on Level 4 weapons?"; |
---|
2583 | next; |
---|
2584 | mes "[Vestri]"; |
---|
2585 | mes "You can have a human Blacksmith"; |
---|
2586 | mes "work on that kind of stuff! Now,"; |
---|
2587 | mes "a Dwarf like me needs something"; |
---|
2588 | mes "that's more of a challenge!"; |
---|
2589 | close2; |
---|
2590 | enable_items; |
---|
2591 | end; |
---|
2592 | } |
---|
2593 | |
---|
2594 | mes "[Vestri]"; |
---|
2595 | mes "Okay, let's check this before I start."; |
---|
2596 | mes "If your weapon happens to be destroyed while upgraded,"; |
---|
2597 | mes "you will not see the weapon ever again. You know that, don't you?"; |
---|
2598 | mes "That also applies to any item inserted to the weapon such as"; |
---|
2599 | mes "^ff0000a monster card^000000!"; |
---|
2600 | mes "^ff0000Your weapon will be just gone^000000, do you understand?"; |
---|
2601 | mes "If you do, let's get it on!"; |
---|
2602 | next; |
---|
2603 | menu "Sure, let's do it!",L_Go2,"...no, I am out.",-; |
---|
2604 | mes "[Vestri]"; |
---|
2605 | mes "Bah, how are you gonna survive in this tough world"; |
---|
2606 | mes "with that kind of timid attitude?"; |
---|
2607 | mes "Yeah, yeah, yeah, forget it."; |
---|
2608 | mes "Forget it!"; |
---|
2609 | close; |
---|
2610 | enable_items; |
---|
2611 | end; |
---|
2612 | |
---|
2613 | L_Go2: |
---|
2614 | if(countitem(984) > 0) delitem 984,1; |
---|
2615 | else |
---|
2616 | { |
---|
2617 | mes "[Vestri]"; |
---|
2618 | mes "Hmm, yeah you forgot to bring one thing..."; |
---|
2619 | mes "That is an oridecon."; |
---|
2620 | mes "Now go bring it."; |
---|
2621 | close; |
---|
2622 | } |
---|
2623 | |
---|
2624 | if (getequippercentrefinery(@vestripart) > rand(100)) |
---|
2625 | { |
---|
2626 | mes "[Vestri]"; |
---|
2627 | mes "Clang! Clang! Clang!"; |
---|
2628 | successrefitem @vestripart; |
---|
2629 | next; |
---|
2630 | emotion e_no1; |
---|
2631 | mes "[Vestri]"; |
---|
2632 | mes "Muhahaha, I am still good!"; |
---|
2633 | mes "So, aren't you happy to have a more powerful weapon?"; |
---|
2634 | next; |
---|
2635 | } |
---|
2636 | else |
---|
2637 | { |
---|
2638 | mes "[Vestri]"; |
---|
2639 | mes "Clang! Clang! Clang!"; |
---|
2640 | failedrefitem @vestripart; |
---|
2641 | next; |
---|
2642 | emotion e_omg; |
---|
2643 | mes "[Vestri]"; |
---|
2644 | mes "Waaahhhhhhhhhhhhhh!"; |
---|
2645 | next; |
---|
2646 | mes "[Vestri]"; |
---|
2647 | mes "Umm, it's alright. Bad thing happens."; |
---|
2648 | mes "Let's think of it as we're having a bad day."; |
---|
2649 | mes "Yeah, I have no regrets!"; |
---|
2650 | next; |
---|
2651 | } |
---|
2652 | set god_mjo_2,2; |
---|
2653 | enable_items; |
---|
2654 | mes "[Vestri]"; |
---|
2655 | mes "This is it, my friend."; |
---|
2656 | mes "If you have a chance to meet my brothers,"; |
---|
2657 | mes "please send my regard to them."; |
---|
2658 | mes "Take care."; |
---|
2659 | close; |
---|
2660 | } |
---|
2661 | else if(god_mjo_2 == 0) |
---|
2662 | { |
---|
2663 | mes "[Vestri]"; |
---|
2664 | mes "What do you want?"; |
---|
2665 | next; |
---|
2666 | menu "Nothing.",-,"Excuse me.",L_Excuse4; |
---|
2667 | mes "[Vestri]"; |
---|
2668 | mes "If you need anything, try to get it on your own!"; |
---|
2669 | mes "Nobody is responsible on you but yourself!"; |
---|
2670 | close; |
---|
2671 | |
---|
2672 | L_Excuse4: |
---|
2673 | mes "[Vestri]"; |
---|
2674 | mes "Hmm, I am not sure if there is things"; |
---|
2675 | mes "that I can help you with."; |
---|
2676 | mes "As you see, I am a blacksmith."; |
---|
2677 | next; |
---|
2678 | mes "[Vestri]"; |
---|
2679 | mes "I prefer upgrading weapns more than anything else!"; |
---|
2680 | mes "Especially I like to upgrade a weapon that has been"; |
---|
2681 | mes "forged many times already or a high level one."; |
---|
2682 | mes "Because they're challengeable!"; |
---|
2683 | next; |
---|
2684 | mes "[Vestri]"; |
---|
2685 | mes "Don't you like the idea of challenging to"; |
---|
2686 | mes "a limit? To me, upgrading items makes me feel like"; |
---|
2687 | mes "climbing the top of a mountain that has never been touched by dwarves!"; |
---|
2688 | next; |
---|
2689 | mes "[Vestri]"; |
---|
2690 | mes "Okay, I think we're meant to meet today."; |
---|
2691 | mes "For that, I am going to upgrade a weapon"; |
---|
2692 | mes "with a free of charge"; |
---|
2693 | mes "if you bring me a weapon and a forging material."; |
---|
2694 | mes "Isn't it a great offer?"; |
---|
2695 | next; |
---|
2696 | set god_mjo_2,1; |
---|
2697 | mes "[Vestri]"; |
---|
2698 | mes "But here's a condition."; |
---|
2699 | mes "You must bring me a level 4 weapon."; |
---|
2700 | mes "Just like I said, I want something to challenge."; |
---|
2701 | mes "Oh, don't forget an oridecon, too!"; |
---|
2702 | close; |
---|
2703 | } |
---|
2704 | else |
---|
2705 | { |
---|
2706 | mes "[Vestri]"; |
---|
2707 | mes "Zzzz Zzzz Zzzz..."; |
---|
2708 | close; |
---|
2709 | } |
---|
2710 | } |
---|
2711 | else if(god_mjo_0 == 0) |
---|
2712 | { |
---|
2713 | mes "[Vestri]"; |
---|
2714 | mes "It's always a pleasure to engage"; |
---|
2715 | mes "myself in hard work, especially"; |
---|
2716 | mes "smithing."; |
---|
2717 | next; |
---|
2718 | mes "[Vestri]"; |
---|
2719 | mes "Upgrading is always enjoyable!"; |
---|
2720 | mes "I have no regrets when failure,"; |
---|
2721 | mes "and I'm always pleased when I'm"; |
---|
2722 | mes "successful. I'll upgrade everyday"; |
---|
2723 | mes "o make the best of my life~"; |
---|
2724 | close; |
---|
2725 | } |
---|
2726 | else |
---|
2727 | { |
---|
2728 | mes "[Vestri]"; |
---|
2729 | mes "Zzzz Zzzz Zzzz..."; |
---|
2730 | close; |
---|
2731 | } |
---|
2732 | } |
---|
2733 | |
---|
2734 | } |
---|
2735 | |
---|
2736 | mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{ |
---|
2737 | |
---|
2738 | if ($God3 < 50) |
---|
2739 | { |
---|
2740 | mes "[Nordri]"; |
---|
2741 | mes "What, I don't have any Eluniums"; |
---|
2742 | mes "or Oridecons!"; |
---|
2743 | next; |
---|
2744 | mes "[Nordri]"; |
---|
2745 | mes "Vestri took them all. ^333333*Sigh*^000000"; |
---|
2746 | mes "Those were my treasures, you know..."; |
---|
2747 | close; |
---|
2748 | } |
---|
2749 | else |
---|
2750 | { |
---|
2751 | if($God4 > 99) |
---|
2752 | { |
---|
2753 | mes "[Nordri]"; |
---|
2754 | mes "What's happening?"; |
---|
2755 | mes "I smell something different from"; |
---|
2756 | mes "the wind...I cannot tell what it is."; |
---|
2757 | mes "Should I go into a cave to fiture it out...?"; |
---|
2758 | mes "Hmmm....this is odd."; |
---|
2759 | close; |
---|
2760 | } |
---|
2761 | else if(god_mjo_0 == 11) |
---|
2762 | { |
---|
2763 | mes "[Nordri]"; |
---|
2764 | mes "Hahahahah, even Gods know that we dwarves"; |
---|
2765 | mes "are the most talented artisans among all the existing races."; |
---|
2766 | mes "Maybe we don't look that way for now,"; |
---|
2767 | mes "one day we will start our business again."; |
---|
2768 | close; |
---|
2769 | } |
---|
2770 | else if(god_mjo_0 == 10) |
---|
2771 | { |
---|
2772 | mes "[Nordri]"; |
---|
2773 | mes "What, I don't have any Eluniums"; |
---|
2774 | mes "or Oridecons!"; |
---|
2775 | mes "Vestri took all of them...."; |
---|
2776 | mes "Do you understand?"; |
---|
2777 | close; |
---|
2778 | } |
---|
2779 | else if(god_mjo_0 == 1) |
---|
2780 | { |
---|
2781 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
2782 | { |
---|
2783 | mes "[Nordri]"; |
---|
2784 | mes "La la la la~ La la la la~"; |
---|
2785 | mes "It is happy to be in the Mjolnir forest~"; |
---|
2786 | mes "I am surrounded by a peaceful and quiet air~ La la la~"; |
---|
2787 | mes "I do not worry about anything~ La la la~"; |
---|
2788 | close; |
---|
2789 | } |
---|
2790 | else if(god_mjo_4 == 2) |
---|
2791 | { |
---|
2792 | mes "[Nordri]"; |
---|
2793 | mes "Aren't you supposed to be going back by now...? Heh,"; |
---|
2794 | mes "Oh well, none of my business."; |
---|
2795 | mes "If you have some spare zeny, have some banana on the way..."; |
---|
2796 | mes "Isn't a pumpkin the best taste though?"; |
---|
2797 | close; |
---|
2798 | } |
---|
2799 | else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1) |
---|
2800 | { |
---|
2801 | mes "[Nordri]"; |
---|
2802 | mes "What kind of business do"; |
---|
2803 | mes "you have with me?"; |
---|
2804 | next; |
---|
2805 | menu "Nothing.",-,"Excuse me.",L_Excuse; |
---|
2806 | mes "[Nordri]"; |
---|
2807 | mes "You're funny, leave me alone."; |
---|
2808 | close; |
---|
2809 | |
---|
2810 | L_Excuse: |
---|
2811 | set god_mjo_4,3; |
---|
2812 | mes "[Nordri]"; |
---|
2813 | mes "What? I am sorry, I cannot hear"; |
---|
2814 | mes "you at this moment."; |
---|
2815 | mes "I want to sing a song really loud!"; |
---|
2816 | mes "La la la~ La la la~"; |
---|
2817 | close; |
---|
2818 | } |
---|
2819 | else if(god_mjo_4 == 1) |
---|
2820 | { |
---|
2821 | if(countitem(501) > 0) |
---|
2822 | { |
---|
2823 | delitem 501,1; |
---|
2824 | mes "[Nordri]"; |
---|
2825 | mes "Heheh, thank you. Since you gave me"; |
---|
2826 | mes "your precious red potion, I shall"; |
---|
2827 | mes "tell you an old story"; |
---|
2828 | mes "in return. You will like it."; |
---|
2829 | next; |
---|
2830 | set @mjo_north,0; |
---|
2831 | L_NorthTalk: |
---|
2832 | switch(@mjo_north) |
---|
2833 | { |
---|
2834 | case 0: |
---|
2835 | mes "[Nordri]"; |
---|
2836 | mes "A legend says that Thor went on an adventure to Utgard,"; |
---|
2837 | mes "the land of giants."; |
---|
2838 | mes "He made a bet with the king of giants."; |
---|
2839 | next; |
---|
2840 | mes "[Nordri]"; |
---|
2841 | mes "The first step of the bet was who ate more food than the other."; |
---|
2842 | mes "Thor ate all of meats on the table"; |
---|
2843 | mes "Utgardaloki, the king ate not only meats but bones and plates as well."; |
---|
2844 | next; |
---|
2845 | mes "[Nordri]"; |
---|
2846 | mes "The truth was Thor was hallucinated by a magic at the time,"; |
---|
2847 | mes "so he couldn't realise that the king was not actually the king but a creature..."; |
---|
2848 | mes "it was the thing which could eat up everything in the world..."; |
---|
2849 | mes "I cannot remember what it was...do you?"; |
---|
2850 | next; |
---|
2851 | menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-; |
---|
2852 | goto L_Listen; |
---|
2853 | |
---|
2854 | case 1: |
---|
2855 | mes "[Nordri]"; |
---|
2856 | mes "Yes, I remember now, it was the 'Blaze'."; |
---|
2857 | mes "After that, there was another match which competed who ran faster than the other."; |
---|
2858 | mes "For the match, Thor let his servant Tialfi compte with"; |
---|
2859 | mes "the king's servant Hugi."; |
---|
2860 | next; |
---|
2861 | mes "[Nordri]"; |
---|
2862 | mes "However, no matter how many matches they did,"; |
---|
2863 | mes "Hugi won everytime. Thor was once again hallucinated by a magic"; |
---|
2864 | mes "so he could not realise Hugi was as a matter of fact"; |
---|
2865 | mes "the....do you know what it truely was?"; |
---|
2866 | next; |
---|
2867 | menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-; |
---|
2868 | goto L_Listen; |
---|
2869 | |
---|
2870 | case 2: |
---|
2871 | mes "[Nordri]"; |
---|
2872 | mes "Yes, you're right! It was the 'thoughts'!"; |
---|
2873 | mes "That defiant giants gave an order to Thor to fight with his grand mother."; |
---|
2874 | mes "Thor was happy for that he would finally win this time by defeating"; |
---|
2875 | mes "an old woman....but he could not."; |
---|
2876 | mes "No matter how hard he tried, he could not win over the old woman."; |
---|
2877 | next; |
---|
2878 | mes "[Nordri]"; |
---|
2879 | mes "Thor was again hallucinated by a magic"; |
---|
2880 | mes "so he could not realise the old woman was as a matter of fact"; |
---|
2881 | mes "the....do you know what it truely was?"; |
---|
2882 | next; |
---|
2883 | menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak; |
---|
2884 | goto L_Listen; |
---|
2885 | |
---|
2886 | case 3: |
---|
2887 | mes "[Nordri]"; |
---|
2888 | mes "Yes, it was the 'age'! No one can stop their time!"; |
---|
2889 | mes "After Thor was lost every match, the king told him"; |
---|
2890 | mes "the truth about the betting. And Thor became furious."; |
---|
2891 | mes "But it was no use, because the king and other giants were all gone"; |
---|
2892 | mes "by then...."; |
---|
2893 | next; |
---|
2894 | mes "[Nordri]"; |
---|
2895 | mes "There are two things that give us lessons."; |
---|
2896 | mes "First, don't believe things as you see."; |
---|
2897 | mes "Second, don't be so sure of your power,"; |
---|
2898 | mes "there are men who are more powerful than you. So you shall do your best and be humble."; |
---|
2899 | mes "Do you understand?"; |
---|
2900 | next; |
---|
2901 | mes "[Nordri]"; |
---|
2902 | mes "Living properly will be the most important thing."; |
---|
2903 | mes "You cannot have everything what you want."; |
---|
2904 | mes "Besides, when you're obssessive about something,"; |
---|
2905 | mes "you cannot think rationally about the thing."; |
---|
2906 | next; |
---|
2907 | set god_mjo_4,2; |
---|
2908 | mes "[Nordri]"; |
---|
2909 | mes "Thank you for listening to my long story."; |
---|
2910 | mes "If you meet anyone dreaming something that cannot be true,"; |
---|
2911 | mes "please share this story with him."; |
---|
2912 | mes "The story about Thor that he fought against hallucination created by the giant king."; |
---|
2913 | close; |
---|
2914 | |
---|
2915 | } |
---|
2916 | L_Listen: |
---|
2917 | mes "[Nordri]"; |
---|
2918 | mes "...umm? I don't think that it was...hmm."; |
---|
2919 | mes "Let me think about it more."; |
---|
2920 | mes "Maybe I can remember it later...."; |
---|
2921 | mes "shall we talk again with drinking a red potion?"; |
---|
2922 | mes "Hahahahaha."; |
---|
2923 | close; |
---|
2924 | } |
---|
2925 | else |
---|
2926 | { |
---|
2927 | mes "[Nordri]"; |
---|
2928 | mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?"; |
---|
2929 | mes "I am not gonna tell you unless you bring me one."; |
---|
2930 | close; |
---|
2931 | } |
---|
2932 | } |
---|
2933 | else if(god_mjo_4 == 0) |
---|
2934 | { |
---|
2935 | mes "[Nordri]"; |
---|
2936 | mes "What kind of business"; |
---|
2937 | mes "do you have with me?"; |
---|
2938 | next; |
---|
2939 | menu "Nothing.",-,"Excuse me.",L_Excuse2; |
---|
2940 | mes "[Nordri]"; |
---|
2941 | mes "You're funny, leave me alone."; |
---|
2942 | close; |
---|
2943 | |
---|
2944 | L_Excuse2: |
---|
2945 | mes "[Nordri]"; |
---|
2946 | mes "This is odd. Recently, there have been too many"; |
---|
2947 | mes "humans interested in dwarves."; |
---|
2948 | mes "Haha, of course, I am having a good time with them though."; |
---|
2949 | next; |
---|
2950 | set god_mjo_4,1; |
---|
2951 | mes "[Nordri]"; |
---|
2952 | mes "I am kind of thirsty."; |
---|
2953 | mes "Bring me a red potion, would you?"; |
---|
2954 | mes "If you do, I am gonna tell you an important story."; |
---|
2955 | mes "Heheheheh."; |
---|
2956 | close; |
---|
2957 | } |
---|
2958 | else |
---|
2959 | { |
---|
2960 | mes "[Nordri]"; |
---|
2961 | mes "Zzzz Zzzz..."; |
---|
2962 | close; |
---|
2963 | } |
---|
2964 | } |
---|
2965 | else if(god_mjo_0 == 2) |
---|
2966 | { |
---|
2967 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
2968 | { |
---|
2969 | mes "[Nordri]"; |
---|
2970 | mes "La la la la~ La la la la~"; |
---|
2971 | mes "It is happy to be in the Mjolnir forest~"; |
---|
2972 | mes "I am surrounded by a peaceful and quiet air~ La la la~"; |
---|
2973 | mes "I do not worry about anything~ La la la~"; |
---|
2974 | close; |
---|
2975 | } |
---|
2976 | else if(god_mjo_1 == 2) |
---|
2977 | { |
---|
2978 | mes "[Nordri]"; |
---|
2979 | mes "Aren't you supposed to be going back by now...? Heh,"; |
---|
2980 | mes "Oh well, none of my business."; |
---|
2981 | mes "If you have some spare zeny, have some banana on the way..."; |
---|
2982 | mes "Isn't a pumpkin the best taste though?"; |
---|
2983 | close; |
---|
2984 | } |
---|
2985 | else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
2986 | { |
---|
2987 | mes "[Nordri]"; |
---|
2988 | mes "What kind of business do you have with me?"; |
---|
2989 | next; |
---|
2990 | menu "Nothing.",-,"Excuse me.",L_Excuse3; |
---|
2991 | mes "[Nordri]"; |
---|
2992 | mes "You're funny, leave me alone."; |
---|
2993 | close; |
---|
2994 | |
---|
2995 | L_Excuse3: |
---|
2996 | set god_mjo_1,3; |
---|
2997 | mes "[Nordri]"; |
---|
2998 | mes "What? I am sorry, I cannot hear you at this moment."; |
---|
2999 | mes "I want to sing a song really loud!"; |
---|
3000 | mes "La la la~ La la la~"; |
---|
3001 | close; |
---|
3002 | } |
---|
3003 | else if(god_mjo_1 == 1) |
---|
3004 | { |
---|
3005 | if(countitem(501) > 0) |
---|
3006 | { |
---|
3007 | delitem 501,1; |
---|
3008 | mes "[Nordri]"; |
---|
3009 | mes "Heheh, thank you. Since you gave me"; |
---|
3010 | mes "your precious red potion, I shall tell you an old story"; |
---|
3011 | mes "in return. You will like it."; |
---|
3012 | next; |
---|
3013 | set @mjo_north,0; |
---|
3014 | L_NorthTalk2: |
---|
3015 | switch(@mjo_north) |
---|
3016 | { |
---|
3017 | case 0: |
---|
3018 | mes "[Nordri]"; |
---|
3019 | mes "A legend says that there was a brave and wise dwarf"; |
---|
3020 | mes "named Alvis long time ago."; |
---|
3021 | mes "He possessed broad knowledge as a library"; |
---|
3022 | mes "and was brave as Siegfried."; |
---|
3023 | next; |
---|
3024 | mes "[Nordri]"; |
---|
3025 | mes "Unfortunately he was too ambitious."; |
---|
3026 | mes "He was in love with Thrud who was Thor's daughter at first sight."; |
---|
3027 | mes "So he proposed to Thor to marry with Thrud."; |
---|
3028 | mes "As you expected, Thor refused his proposal."; |
---|
3029 | mes "Alvis should have stopped there but he didn't."; |
---|
3030 | next; |
---|
3031 | mes "[Nordri]"; |
---|
3032 | mes "So Thor asked him few questions to test him."; |
---|
3033 | mes "What was the first question....there was a question like this..."; |
---|
3034 | mes "What was the name of the ground in a human's term?"; |
---|
3035 | next; |
---|
3036 | menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-; |
---|
3037 | goto L_Listen2; |
---|
3038 | |
---|
3039 | case 1: |
---|
3040 | mes "[Nordri]"; |
---|
3041 | mes "Yes, it is the 'Earth'. So Thor gave him another question."; |
---|
3042 | mes "What is a giant's term for a round shell that covers the earth?"; |
---|
3043 | next; |
---|
3044 | menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2; |
---|
3045 | goto L_Listen2; |
---|
3046 | |
---|
3047 | case 2: |
---|
3048 | mes "[Nordri]"; |
---|
3049 | mes "That's it, 'High House'...since they're so gigantic,"; |
---|
3050 | mes "it might looked that way."; |
---|
3051 | mes "So Thor gave him another question."; |
---|
3052 | mes "What is the god's term for a ball that arise in the night?"; |
---|
3053 | next; |
---|
3054 | menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-; |
---|
3055 | goto L_Listen2; |
---|
3056 | |
---|
3057 | case 3: |
---|
3058 | mes "[Nordri]"; |
---|
3059 | mes "Yes! Gods call the moon as the 'false sun'."; |
---|
3060 | mes "Alvis knew every answer but he was too defiant"; |
---|
3061 | mes "so he didn't notice that the sun was arising."; |
---|
3062 | mes "So he was turned into a stone statue."; |
---|
3063 | next; |
---|
3064 | mes "[Nordri]"; |
---|
3065 | mes "There are two things we can learn from this story."; |
---|
3066 | mes "First, do not desire something that cannot be true."; |
---|
3067 | mes "Secone, do not be so proud of yourself..."; |
---|
3068 | mes "You cannot have everything in the world."; |
---|
3069 | next; |
---|
3070 | mes "[Nordri]"; |
---|
3071 | mes "Living properly is the most important thing."; |
---|
3072 | mes "Even if you wish something to be yours,"; |
---|
3073 | mes "that does not happen every time, you know."; |
---|
3074 | mes "Thread of fate is of course long, but it can be cut off any time."; |
---|
3075 | next; |
---|
3076 | set god_mjo_1,2; |
---|
3077 | mes "[Nordri]"; |
---|
3078 | mes "Thank you for listening to my long story."; |
---|
3079 | mes "If you meet anyone dreaming something that cannot be true,"; |
---|
3080 | mes "please share this story with him."; |
---|
3081 | mes "The story about Alvis who was a wise and"; |
---|
3082 | mes "brave ma but who was too defiant at the same time."; |
---|
3083 | } |
---|
3084 | L_Listen2: |
---|
3085 | mes "[Nordri]"; |
---|
3086 | mes "...umm? I don't think that it was...hmm."; |
---|
3087 | mes "Let me think about it more."; |
---|
3088 | mes "Maybe I can remember it later...."; |
---|
3089 | mes "shall we talk again with drinking a red potion?"; |
---|
3090 | mes "Hahahahaha."; |
---|
3091 | close; |
---|
3092 | } |
---|
3093 | else |
---|
3094 | { |
---|
3095 | mes "[Nordri]"; |
---|
3096 | mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?"; |
---|
3097 | mes "I am not gonna tell you unless you bring me one."; |
---|
3098 | close; |
---|
3099 | } |
---|
3100 | } |
---|
3101 | else if(god_mjo_1 == 0) |
---|
3102 | { |
---|
3103 | mes "[Nordri]"; |
---|
3104 | mes "What kind of business do you have with me?"; |
---|
3105 | next; |
---|
3106 | menu "Nothing.",-,"Excuse me.",L_Excuse4; |
---|
3107 | mes "[Nordri]"; |
---|
3108 | mes "You're funny, leave me alone."; |
---|
3109 | close; |
---|
3110 | |
---|
3111 | L_Excuse4: |
---|
3112 | mes "[Nordri]"; |
---|
3113 | mes "This is odd. Recently, there have been too many"; |
---|
3114 | mes "humans interested in dwarves."; |
---|
3115 | mes "Haha, of course, I am having a good time with them though."; |
---|
3116 | next; |
---|
3117 | set god_mjo_1,1; |
---|
3118 | mes "[Nordri]"; |
---|
3119 | mes "I am kind of thirsty."; |
---|
3120 | mes "Bring me a red potion, would you?"; |
---|
3121 | mes "If you do, I am gonna tell you an important story."; |
---|
3122 | mes "Heheheheh."; |
---|
3123 | close; |
---|
3124 | } |
---|
3125 | else |
---|
3126 | { |
---|
3127 | mes "[Nordri]"; |
---|
3128 | mes "Zzzz Zzzz Zzzz..."; |
---|
3129 | close; |
---|
3130 | } |
---|
3131 | } |
---|
3132 | else if(god_mjo_0 == 0) |
---|
3133 | { |
---|
3134 | mes "[Nordri]"; |
---|
3135 | mes "I am Nordri the dwarf blacksmith."; |
---|
3136 | mes "I am in charge of the north part of mountain Mjolnir."; |
---|
3137 | mes "If you want to pass me, you must ask"; |
---|
3138 | mes "an approval to me."; |
---|
3139 | next; |
---|
3140 | mes "[Nordri]"; |
---|
3141 | mes "Calm down, it was a joke. Hahahahaha!"; |
---|
3142 | close; |
---|
3143 | } |
---|
3144 | else |
---|
3145 | { |
---|
3146 | mes "[Nordri]"; |
---|
3147 | mes "Zzzz Zzzz Zzzz..."; |
---|
3148 | close; |
---|
3149 | } |
---|
3150 | |
---|
3151 | L_Speak: |
---|
3152 | set @mjo_north,@mjo_north +1; |
---|
3153 | goto L_NorthTalk; |
---|
3154 | |
---|
3155 | L_Speak2: |
---|
3156 | set @mjo_north,@mjo_north +1; |
---|
3157 | goto L_NorthTalk2; |
---|
3158 | } |
---|
3159 | |
---|
3160 | } |
---|