[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Mjolnir seal unlocking NPCs. |
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| 3 | //===== By: ================================================== |
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| 4 | //= SinSloth |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.1a |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Quest for breaking the seal of Mjolnir. |
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| 11 | //===== Additional Comments: ================================= |
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| 12 | // 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] |
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| 13 | // 1.1 Fixed wrong label names [Luups] |
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| 14 | // 1.1a Corrected a a typo error ";;". [Samuray22] |
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| 15 | //============================================================ |
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| 16 | |
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| 17 | prontera,124,297,3 script Tialfi 706,{ |
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| 18 | |
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| 19 | if ($God3 < 50) |
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| 20 | { |
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| 21 | mes "[Tialfi]"; |
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| 22 | mes "Hmmm..."; |
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| 23 | mes "I can feel a strange force"; |
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| 24 | mes "growing stronger and stronger,"; |
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| 25 | mes "somewhere on in Rune-Midgard."; |
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| 26 | next; |
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| 27 | mes "[Tialfi]"; |
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| 28 | mes "Can you feel it?"; |
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| 29 | mes "Something must be"; |
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| 30 | mes "going on!"; |
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| 31 | close; |
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| 32 | } |
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| 33 | else |
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| 34 | { |
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| 35 | if(god_mjo_0 == 11) |
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| 36 | { |
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| 37 | mes "[Tialfi]"; |
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| 38 | mes "I'm waiting for the day"; |
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| 39 | mes "when I'll finally get to"; |
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| 40 | mes "see Thor's thunder for myself."; |
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| 41 | mes "I believe that one of these days,"; |
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| 42 | mes "my dream will become reality."; |
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| 43 | close; |
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| 44 | } |
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| 45 | else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2) |
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| 46 | { |
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| 47 | if (god_mjo_0 == 10) |
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| 48 | { |
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| 49 | if (countitem(756) > 49 && countitem(757) > 49) |
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| 50 | { |
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| 51 | if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1; |
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| 52 | if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2; |
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| 53 | if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3; |
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| 54 | if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4; |
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| 55 | if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5; |
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| 56 | if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6; |
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| 57 | if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7; |
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| 58 | if (Class == Job_Monk || Class == Job_Champion) set @gift,8; |
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| 59 | if (Class == Job_Sage || Class == Job_Professor) set @gift,9; |
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| 60 | if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10; |
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| 61 | if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11; |
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| 62 | if (Class == Job_Bard || Class == Job_Clown) set @gift,12; |
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| 63 | if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13; |
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| 64 | mes "[Tialfi]"; |
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| 65 | mes "You came back."; |
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| 66 | mes "In exchange for the ores that"; |
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| 67 | mes "you have brought me, I will"; |
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| 68 | mes "give you one of my family"; |
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| 69 | mes "treasures."; |
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| 70 | next; |
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| 71 | mes "[Tialfi]"; |
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| 72 | mes "My ancestors will be glad"; |
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| 73 | mes "that that their treasure was"; |
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| 74 | mes "used for a good purpose."; |
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| 75 | next; |
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| 76 | mes "[Tialfi]"; |
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| 77 | mes "You have two options in"; |
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| 78 | mes "choosing a treasure. You can"; |
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| 79 | mes "have a treasure that will be"; |
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| 80 | mes "useful to yourself, or something"; |
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| 81 | mes "that may suit one of your friends."; |
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| 82 | next; |
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| 83 | mes "[Tialfi]"; |
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| 84 | mes "So which treasure"; |
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| 85 | mes "would you like to have?"; |
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| 86 | next; |
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| 87 | menu "An item that I can use.",-,"An item that my friend can use.",L_Friend; |
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| 88 | mes "[Tialfi]"; |
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| 89 | mes "I see. Give me a moment"; |
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| 90 | mes "to find a suitable item"; |
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| 91 | mes "for you."; |
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| 92 | next; |
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| 93 | goto L_Gift; |
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| 94 | |
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| 95 | L_Friend: |
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| 96 | mes "[Tialfi]"; |
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| 97 | mes "I see. Give me a moment"; |
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| 98 | mes "to find a suitable item"; |
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| 99 | mes "for your friend."; |
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| 100 | set @gift,rand(1,13); |
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| 101 | next; |
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| 102 | L_Gift: |
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| 103 | mes "[Tialfi]"; |
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| 104 | mes "Okay, let's see..."; |
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| 105 | mes "I seem to recall that I put"; |
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| 106 | mes "it somewhere around... Hmm."; |
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| 107 | mes "It must be around--Ah!"; |
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| 108 | mes "Here we are~"; |
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| 109 | next; |
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| 110 | delitem 756,50; |
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| 111 | delitem 757,50; |
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| 112 | set god_mjo_0,11; |
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| 113 | if (@gift == 1) getitem 1471,1; |
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| 114 | if (@gift == 2) getitem 1526,1; |
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| 115 | if (@gift == 3) getitem 1231,1; |
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| 116 | if (@gift == 4) getitem 1367,1; |
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| 117 | if (@gift == 5) getitem 1722,1; |
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| 118 | if (@gift == 6) getitem 1230,1; |
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| 119 | if (@gift == 7) getitem 1141,1; |
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| 120 | if (@gift == 8) getitem 1813,1; |
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| 121 | if (@gift == 9) getitem 1557,1; |
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| 122 | if (@gift == 10) getitem 1235,1; |
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| 123 | if (@gift == 11) getitem 1227,1; |
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| 124 | if (@gift == 12) getitem 1913,1; |
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| 125 | if (@gift == 13) getitem 1963,1; |
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| 126 | mes "[Tialfi]"; |
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| 127 | mes "Once again, I thank you"; |
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| 128 | mes "for the trouble you've gone"; |
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| 129 | mes "through on my behalf."; |
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| 130 | next; |
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| 131 | mes "[Tialfi]"; |
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| 132 | mes "I'm unsure of how this"; |
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| 133 | mes "treasure works, but I hope it"; |
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| 134 | mes "will be useful to you. From"; |
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| 135 | mes "what I know, I believe this"; |
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| 136 | mes "is a rare item."; |
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| 137 | next; |
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| 138 | mes "[Tialfi]"; |
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| 139 | mes "I'll be waiting for the day"; |
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| 140 | mes "when I'll see Thor's thunder"; |
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| 141 | mes "for myself. I believe that,"; |
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| 142 | mes "one of these days, the dream"; |
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| 143 | mes "I've had will come true."; |
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| 144 | close; |
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| 145 | } |
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| 146 | else |
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| 147 | { |
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| 148 | mes "[Tialfi]"; |
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| 149 | mes "I need"; |
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| 150 | mes "50 Rough Oridecon"; |
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| 151 | mes "and 50 Rough Elunium."; |
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| 152 | next; |
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| 153 | mes "[Tialfi]"; |
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| 154 | mes "I don't have much time, so"; |
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| 155 | mes "go ahead and continue on"; |
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| 156 | mes "your journeys if you can't"; |
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| 157 | mes "bring those to me."; |
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| 158 | close; |
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| 159 | } |
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| 160 | } |
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| 161 | else |
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| 162 | { |
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| 163 | if ($God4 > 99) |
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| 164 | { |
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| 165 | mes "[Tialfi]"; |
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| 166 | mes "I sense a strange energy"; |
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| 167 | mes "growing more powerful"; |
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| 168 | mes "somewhere on this continent..."; |
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| 169 | next; |
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| 170 | mes "[Tialfi]"; |
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| 171 | mes "Can you feel it?"; |
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| 172 | mes "Something must be going on!"; |
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| 173 | next; |
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| 174 | mes "[Tialfi]"; |
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| 175 | mes "I think we'd better wait and"; |
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| 176 | mes "see what's happening. Someone"; |
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| 177 | mes "will deliver the news to us."; |
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| 178 | mes "Though, I am unsure of whether"; |
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| 179 | mes "or not it will be good news or bad..."; |
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| 180 | close; |
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| 181 | } |
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| 182 | else |
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| 183 | { |
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| 184 | set $God4,$God4 +1; |
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| 185 | if($God4 == 50) |
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| 186 | { |
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| 187 | announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all; |
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| 188 | } |
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| 189 | else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100) |
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| 190 | { |
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| 191 | announce "All four seals have been released.",bc_all; |
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| 192 | } |
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| 193 | else if($God4 == 100) |
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| 194 | { |
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| 195 | announce "[Mjolnir] has been released.",bc_all; |
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| 196 | } |
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| 197 | set god_mjo_0,10; |
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| 198 | mes "[Tialfi]"; |
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| 199 | mes "You've met the four Dwarven"; |
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| 200 | mes "Blacksmiths. I've heard that"; |
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| 201 | mes "they will rarely speak to humans."; |
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| 202 | mes "So you must be special if you"; |
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| 203 | mes "were able to talk to them."; |
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| 204 | next; |
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| 205 | mes "[Tialfi]"; |
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| 206 | mes "Do you think that my dream"; |
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| 207 | mes "will come true? Do you believe"; |
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| 208 | mes "Thor's Mjolnir will appear before"; |
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| 209 | mes "the eyes of humans? I'm afraid great"; |
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| 210 | mes "change will come to this world."; |
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| 211 | next; |
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| 212 | mes "[Tialfi]"; |
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| 213 | mes "Thank you for going through such"; |
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| 214 | mes "trouble on my behalf. I wish to"; |
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| 215 | mes "give you one of my family"; |
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| 216 | mes "treasures as a token of my"; |
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| 217 | mes "gratitude."; |
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| 218 | next; |
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| 219 | mes "[Tialfi]"; |
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| 220 | mes "However, I hope you understand"; |
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| 221 | mes "that my family would grow suspicious"; |
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| 222 | mes "if one of the treasures were to"; |
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| 223 | mes "just go missing."; |
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| 224 | next; |
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| 225 | mes "[Tialfi]"; |
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| 226 | mes "Hmm, however, I don't think they'll"; |
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| 227 | mes "complain if I exchanged one of"; |
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| 228 | mes "the treasures for something else."; |
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| 229 | mes "Let me think..."; |
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| 230 | next; |
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| 231 | mes "[Tialfi]"; |
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| 232 | mes "I should be able to give you one"; |
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| 233 | mes "of our family heirlooms if you"; |
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| 234 | mes "can bring be 50 Rough Oridecons"; |
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| 235 | mes "and 50 Rough Eluniums."; |
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| 236 | next; |
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| 237 | mes "[Tialfi]"; |
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| 238 | mes "You don't have to do that if"; |
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| 239 | mes "you don't want to. But it seems"; |
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| 240 | mes "our family heirlooms would be"; |
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| 241 | mes "more useful to an adventurer"; |
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| 242 | mes "such as yourself..."; |
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| 243 | close; |
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| 244 | } |
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| 245 | } |
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| 246 | } |
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| 247 | else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
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| 248 | { |
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| 249 | mes "[Tialfi]"; |
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| 250 | mes "Hmm..."; |
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| 251 | mes "The Dwarven Blacksmiths must be"; |
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| 252 | mes "upset at you for some reason."; |
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| 253 | next; |
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| 254 | mes "[Tialfi]"; |
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| 255 | mes "Remember my sister's suggestion"; |
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| 256 | mes "and speak to them with great"; |
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| 257 | mes "courtesy. Carefully choose"; |
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| 258 | mes "words of respect lest they be"; |
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| 259 | mes "insulted."; |
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| 260 | next; |
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| 261 | set god_mjo_1,0; |
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| 262 | set god_mjo_2,0; |
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| 263 | set god_mjo_3,0; |
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| 264 | set god_mjo_4,0; |
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| 265 | mes "[Tialfi]"; |
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| 266 | mes "You should be okay now. By"; |
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| 267 | mes "this time, they've probably"; |
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| 268 | mes "forgotten the insult. But make"; |
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| 269 | mes "sure you speak to my sister"; |
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| 270 | mes "for advice first."; |
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| 271 | close; |
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| 272 | } |
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| 273 | else if(god_mjo_0 == 2 || god_mjo_0 == 1) |
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| 274 | { |
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| 275 | mes "[Tialfi]"; |
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| 276 | mes "Sorry for the trouble."; |
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| 277 | mes "I wish you good luck."; |
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| 278 | close; |
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| 279 | } |
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| 280 | else if(god_mjo_0 == 0) |
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| 281 | { |
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| 282 | if($God4 > 99) |
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| 283 | { |
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| 284 | mes "[Tialfi]"; |
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| 285 | mes "Listen...I can feel unknown"; |
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| 286 | mes "energy arising somewhere in"; |
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| 287 | mes "this continent."; |
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| 288 | mes "Can you feel it? There must"; |
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| 289 | mes "be something going on...!"; |
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| 290 | next; |
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| 291 | mes "[Tialfi]"; |
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| 292 | mes "I think we'd better wait to"; |
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| 293 | mes "see what's happening. Someone"; |
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| 294 | mes "will deliver the news to us."; |
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| 295 | mes "I am not sure if it will be a"; |
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| 296 | mes "good news or a bad news."; |
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| 297 | close; |
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| 298 | } |
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| 299 | else if(BaseLevel < 70) |
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| 300 | { |
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| 301 | mes "[Tialfi]"; |
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| 302 | mes "One of my ancestors supposedly"; |
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| 303 | mes "was a servant of Thor. Still,"; |
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| 304 | mes "I find it difficult to believe."; |
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| 305 | next; |
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| 306 | mes "[Tialfi]"; |
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| 307 | mes "If the gods have all these"; |
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| 308 | mes "powers, how could a mere human"; |
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| 309 | mes "be of any real assistance?"; |
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| 310 | close; |
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| 311 | } |
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| 312 | mes "[Tialfi]"; |
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| 313 | mes "Adventurer, I have an interesting"; |
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| 314 | mes "story to tell you. Last night,"; |
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| 315 | mes "I had the most amazing dream"; |
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| 316 | mes "where I was the servant of Thor,"; |
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| 317 | mes "god of thunder."; |
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| 318 | next; |
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| 319 | mes "[Tialfi]"; |
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| 320 | mes "In this dream, I traveled with"; |
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| 321 | mes "Thor to Jotunnheim, land of giants."; |
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| 322 | mes "During our journey, he told me"; |
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| 323 | mes "many interesting stories about"; |
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| 324 | mes "gods and heroes."; |
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| 325 | next; |
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| 326 | mes "[Tialfi]"; |
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| 327 | mes "Of course, I can't remember"; |
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| 328 | mes "everything clearly, but it was"; |
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| 329 | mes "truly fantastic."; |
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| 330 | next; |
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| 331 | mes "[Tialfi]"; |
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| 332 | mes "For some reason, I can vividly"; |
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| 333 | mes "recall what Thor told me about"; |
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| 334 | mes "his weapon, Mjolnir. Mjolnir is"; |
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| 335 | mes "a Dwarven masterpiece."; |
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| 336 | next; |
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| 337 | mes "[Tialfi]"; |
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| 338 | mes "Thor told me that Dwarves are"; |
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| 339 | mes "extremely talented artisans, and"; |
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| 340 | mes "their works are supreme. So as"; |
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| 341 | mes "I was thinking about my dream,"; |
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| 342 | mes "I remembered..."; |
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| 343 | next; |
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| 344 | mes "[Tialfi]"; |
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| 345 | mes "There is a mountain that has the"; |
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| 346 | mes "same name as Thor's weapon. Surely,"; |
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| 347 | mes "the two have some relation to"; |
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| 348 | mes "each other."; |
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| 349 | next; |
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| 350 | mes "[Tialfi]"; |
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| 351 | mes "I've also recently heard a rumor"; |
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| 352 | mes "that Dwarven Blacksmiths also"; |
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| 353 | mes "reside on Mount Mjolnir."; |
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| 354 | next; |
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| 355 | mes "[Tialfi]"; |
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| 356 | mes "I understand the mountain is"; |
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| 357 | mes "dangerous, and that I'm in no"; |
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| 358 | mes "position to ask such a thing..."; |
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| 359 | next; |
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| 360 | mes "[Tialfi]"; |
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| 361 | mes "I can't help wanting to know"; |
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| 362 | mes "for myself whether or not there"; |
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| 363 | mes "is truth to my dream. Is it"; |
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| 364 | mes "possible for Mjolnir to resurface?"; |
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| 365 | next; |
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| 366 | mes "[Tialfi]"; |
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| 367 | mes "If you don't mind, I'd like to ask"; |
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| 368 | mes "you to explore this mountain and"; |
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| 369 | mes "search for these Dwarven Blacksmiths."; |
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| 370 | next; |
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| 371 | menu "No.",-,"Okay.",L_Ok; |
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| 372 | mes "[Tialfi]"; |
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| 373 | mes "I see. But I still appreciate"; |
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| 374 | mes "that you took the time to"; |
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| 375 | mes "listen to me."; |
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| 376 | next; |
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| 377 | mes "[Tialfi]"; |
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| 378 | mes "Hopefully someday I'll learn"; |
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| 379 | mes "the truth about my dreams and"; |
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| 380 | mes "about Mjolnir itself."; |
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| 381 | close; |
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| 382 | |
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| 383 | L_Ok: |
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| 384 | mes "[Tialfi]"; |
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| 385 | mes "Thank you, thank you so much!"; |
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| 386 | mes "Even though it won't be easy,"; |
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| 387 | mes "I have faith that if the Dwarven"; |
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| 388 | mes "Blacksmiths do exist, you'll be"; |
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| 389 | mes "able to find them."; |
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| 390 | next; |
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| 391 | mes "[Tialfi]"; |
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| 392 | mes "Oh, and please speak to my"; |
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| 393 | mes "sister Roskva first. She is"; |
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| 394 | mes "outside the North entrance"; |
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| 395 | mes "of Prontera."; |
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| 396 | next; |
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| 397 | mes "[Tialfi]"; |
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| 398 | mes "I'm sure that she can give"; |
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| 399 | mes "you useful information if"; |
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| 400 | mes "you're fortunate enough to"; |
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| 401 | mes "encounter the Dwarves."; |
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| 402 | next; |
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| 403 | set god_mjo_0,rand(1,2); |
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| 404 | mes "[Tialfi]"; |
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| 405 | mes "I'm truly lucky to meet such"; |
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| 406 | mes "an adventurer like yourself."; |
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| 407 | mes "I wish you the best of luck."; |
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| 408 | close; |
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| 409 | |
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| 410 | } |
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| 411 | else |
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| 412 | { |
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| 413 | mes "[Tialfi]"; |
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| 414 | mes "I believe in you."; |
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| 415 | mes "Just be courageous."; |
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| 416 | close; |
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| 417 | } |
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| 418 | |
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| 419 | } |
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| 420 | |
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| 421 | } |
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| 422 | |
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| 423 | prt_fild01,196,47,3 script Roskva 703,{ |
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| 424 | |
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| 425 | |
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| 426 | if(god_mjo_0 == 1) |
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| 427 | { |
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| 428 | mes "[Roskva]"; |
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| 429 | mes "You should know that Dwarven"; |
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| 430 | mes "Blacksmiths are extremely"; |
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| 431 | mes "offended if you do not speak"; |
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| 432 | mes "to them with the utmost respect."; |
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| 433 | next; |
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| 434 | mes "[Roskva]"; |
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| 435 | mes "So it's really"; |
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| 436 | mes "important that you"; |
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| 437 | mes "speak to the Dwarves"; |
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| 438 | mes "as courteously as you can."; |
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| 439 | mes "The first Dwarf you must visit"; |
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| 440 | mes "can be found to the East."; |
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| 441 | next; |
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| 442 | mes "[Roskva]"; |
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| 443 | mes "Travel in a clock wise direction"; |
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| 444 | mes "around Rune-Midgard and seek"; |
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| 445 | mes "out the other Dwarves in order."; |
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| 446 | mes "Your final destination will be"; |
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| 447 | mes "to the North."; |
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| 448 | next; |
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| 449 | mes "[Roskva]"; |
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| 450 | mes "If you happen to speak to them"; |
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| 451 | mes "in the wrong order, please go"; |
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| 452 | mes "talk to my brother Tialfi again."; |
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| 453 | close; |
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| 454 | } |
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| 455 | else if(god_mjo_0 == 2) |
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| 456 | { |
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| 457 | mes "[Roskva]"; |
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| 458 | mes "You should know that Dwarven"; |
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| 459 | mes "Blacksmiths are extremely"; |
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| 460 | mes "offended if you do not speak"; |
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| 461 | mes "to them with the utmost respect."; |
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| 462 | next; |
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| 463 | mes "[Roskva]"; |
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| 464 | mes "So it's really"; |
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| 465 | mes "important that you"; |
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| 466 | mes "speak to the Dwarves"; |
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| 467 | mes "as courteously as you can."; |
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| 468 | mes "The first Dwarf you must visit"; |
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| 469 | mes "can be found to the North."; |
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| 470 | next; |
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| 471 | mes "[Roskva]"; |
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| 472 | mes "Travel in a counter clock wise"; |
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| 473 | mes "direction around Rune-Midgard"; |
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| 474 | mes "and seek out the other Dwarves"; |
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| 475 | mes "in order. Your final destination"; |
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| 476 | mes "will be to the East."; |
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| 477 | next; |
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| 478 | mes "[Roskva]"; |
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| 479 | mes "If you happen to speak to them"; |
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| 480 | mes "in the wrong order, please go"; |
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| 481 | mes "talk to my brother Tialfi again."; |
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| 482 | close; |
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| 483 | } |
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| 484 | else |
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| 485 | { |
---|
| 486 | mes "[Roskva]"; |
---|
| 487 | mes "A long long time ago, many"; |
---|
| 488 | mes "people used to frequent this"; |
---|
| 489 | mes "area. Friends and families"; |
---|
| 490 | mes "would live here, sharing"; |
---|
| 491 | mes "happiness and sadness."; |
---|
| 492 | next; |
---|
| 493 | mes "[Roskva]"; |
---|
| 494 | mes "But they're all gone now."; |
---|
| 495 | mes "My parents and my friends"; |
---|
| 496 | mes "have all gone to a place"; |
---|
| 497 | mes " whose name I don't even know."; |
---|
| 498 | next; |
---|
| 499 | mes "[Roskva]"; |
---|
| 500 | mes "I can't help"; |
---|
| 501 | mes "but feel lonesome..."; |
---|
| 502 | close; |
---|
| 503 | } |
---|
| 504 | |
---|
| 505 | } |
---|
| 506 | |
---|
| 507 | mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{ |
---|
| 508 | |
---|
| 509 | if ($God3 < 50) |
---|
| 510 | { |
---|
| 511 | mes "[Austri]"; |
---|
| 512 | mes "Something is happening"; |
---|
| 513 | mes "somewhere on this continent."; |
---|
| 514 | mes "You might not believe me,"; |
---|
| 515 | mes "but keep getting visions of"; |
---|
| 516 | mes "the Fenrir-Wolf."; |
---|
| 517 | close; |
---|
| 518 | } |
---|
| 519 | else |
---|
| 520 | { |
---|
| 521 | if($God4 > 99) |
---|
| 522 | { |
---|
| 523 | mes "[Austri]"; |
---|
| 524 | mes "Something is happening"; |
---|
| 525 | mes "somewhere on this continent."; |
---|
| 526 | mes "You might not believe me,"; |
---|
| 527 | mes "but keep getting visions of"; |
---|
| 528 | mes "the Fenrir-Wolf."; |
---|
| 529 | close; |
---|
| 530 | } |
---|
| 531 | else if(god_mjo_0 == 11) |
---|
| 532 | { |
---|
| 533 | mes "[Austri]"; |
---|
| 534 | mes "One day, when my people"; |
---|
| 535 | mes "retrieve their memories of"; |
---|
| 536 | mes "the past, we will be able to"; |
---|
| 537 | mes "grant the power of the gods"; |
---|
| 538 | mes "to humans."; |
---|
| 539 | next; |
---|
| 540 | mes "[Austri]"; |
---|
| 541 | mes "I believe that"; |
---|
| 542 | mes "time is coming..."; |
---|
| 543 | close; |
---|
| 544 | } |
---|
| 545 | else if(god_mjo_0 == 10) |
---|
| 546 | { |
---|
| 547 | mes "[Austri]"; |
---|
| 548 | mes "Ho~ you might be asked"; |
---|
| 549 | mes "something from the human child."; |
---|
| 550 | mes "If I were you, I would do the"; |
---|
| 551 | mes "kid a favor right away. Somehow"; |
---|
| 552 | mes "he is related to us in some sense."; |
---|
| 553 | close; |
---|
| 554 | } |
---|
| 555 | else if(god_mjo_0 == 1) |
---|
| 556 | { |
---|
| 557 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 558 | { |
---|
| 559 | mes "[Austri]"; |
---|
| 560 | mes "What is it?! I refuse to"; |
---|
| 561 | mes "speak to human as rude"; |
---|
| 562 | mes "and contemptible as you!"; |
---|
| 563 | mes "Leave!"; |
---|
| 564 | close; |
---|
| 565 | } |
---|
| 566 | else if(god_mjo_1 == 2) |
---|
| 567 | { |
---|
| 568 | mes "[Austri]"; |
---|
| 569 | mes "What? I don't have anything"; |
---|
| 570 | mes "to talk to you."; |
---|
| 571 | close; |
---|
| 572 | } |
---|
| 573 | else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
| 574 | { |
---|
| 575 | mes "[Austri]"; |
---|
| 576 | mes "Hm...?"; |
---|
| 577 | mes "Why have you"; |
---|
| 578 | mes "come to me, human?"; |
---|
| 579 | next; |
---|
| 580 | menu "Nothing.",-,"Hey, 'sup!",L_Sup; |
---|
| 581 | mes "[Austri]"; |
---|
| 582 | mes "..."; |
---|
| 583 | close; |
---|
| 584 | |
---|
| 585 | L_Sup: |
---|
| 586 | set god_mjo_1,3; |
---|
| 587 | mes "[Austri]"; |
---|
| 588 | mes "What...?!"; |
---|
| 589 | mes "Do not greet the"; |
---|
| 590 | mes "Dwarves lightly,"; |
---|
| 591 | mes "mortal!"; |
---|
| 592 | close; |
---|
| 593 | } |
---|
| 594 | else if(god_mjo_1 == 1) |
---|
| 595 | { |
---|
| 596 | mes "[Austri]"; |
---|
| 597 | mes "What made you come to me?"; |
---|
| 598 | next; |
---|
| 599 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse; |
---|
| 600 | mes "[Austri]"; |
---|
| 601 | mes "..."; |
---|
| 602 | close; |
---|
| 603 | |
---|
| 604 | L_Excuse: |
---|
| 605 | if(countitem(1005) > 0) |
---|
| 606 | { |
---|
| 607 | mes "[Austri]"; |
---|
| 608 | mes "Ah, I see that the entire human"; |
---|
| 609 | mes "race is not worthy of scorn."; |
---|
| 610 | mes "Unlike many of your kind,"; |
---|
| 611 | mes "I see that you respect your"; |
---|
| 612 | mes "elders."; |
---|
| 613 | next; |
---|
| 614 | set @mjo_east,0; |
---|
| 615 | L_EastTalk: |
---|
| 616 | switch(@mjo_east) |
---|
| 617 | { |
---|
| 618 | case 0: |
---|
| 619 | mes "[Austri]"; |
---|
| 620 | mes "So what have"; |
---|
| 621 | mes "you come to"; |
---|
| 622 | mes "ask of me?"; |
---|
| 623 | next; |
---|
| 624 | menu "...",-,"About Mjolnir.",L_Speak; |
---|
| 625 | goto L_Listen; |
---|
| 626 | |
---|
| 627 | case 1: |
---|
| 628 | mes "[Austri]"; |
---|
| 629 | mes "Mjolnir...?"; |
---|
| 630 | mes "Thor's legendary weapon?"; |
---|
| 631 | mes "The hammer than can shake the"; |
---|
| 632 | mes "earth and tear the sky asunder?"; |
---|
| 633 | mes "All of legendary weapons,"; |
---|
| 634 | mes "Mjolnir is perhaps greatest."; |
---|
| 635 | next; |
---|
| 636 | mes "[Austri]"; |
---|
| 637 | mes "As a matter of fact, it was forged"; |
---|
| 638 | mes "by my ancestor. Mjolnir was the"; |
---|
| 639 | mes "perfect weapon, except for one"; |
---|
| 640 | mes "minor flaw."; |
---|
| 641 | next; |
---|
| 642 | mes "[Austri]"; |
---|
| 643 | mes "The hilt of Mjolnir was forged"; |
---|
| 644 | mes "shorter than intended. Are you"; |
---|
| 645 | mes "still listening to me?"; |
---|
| 646 | next; |
---|
| 647 | menu "...",-,"Yes, sir!",L_Speak,"Huh?",-; |
---|
| 648 | goto L_Listen; |
---|
| 649 | |
---|
| 650 | case 2: |
---|
| 651 | mes "[Austri]"; |
---|
| 652 | mes "One day, Loki came to our"; |
---|
| 653 | mes "village and showed off his"; |
---|
| 654 | mes "treasures. He boasted that we"; |
---|
| 655 | mes "couldn't possibly create something"; |
---|
| 656 | mes "to surpass their quality."; |
---|
| 657 | next; |
---|
| 658 | mes "[Austri]"; |
---|
| 659 | mes "Frankly his treasures were made"; |
---|
| 660 | mes "by another Dwarf tribe, but we"; |
---|
| 661 | mes "couldn't tolerate his insult. So"; |
---|
| 662 | mes "my ancestors created three"; |
---|
| 663 | mes "treasures of their own."; |
---|
| 664 | next; |
---|
| 665 | menu "...",-,"Yes, sir!",L_Speak,"Yes?",-; |
---|
| 666 | goto L_Listen; |
---|
| 667 | |
---|
| 668 | case 3: |
---|
| 669 | mes "[Austri]"; |
---|
| 670 | mes "Of the three treasures my"; |
---|
| 671 | mes "ancestors created, Mjolnir was"; |
---|
| 672 | mes "the last and greatest."; |
---|
| 673 | next; |
---|
| 674 | mes "[Austri]"; |
---|
| 675 | mes "However, while it was created,"; |
---|
| 676 | mes "a strange fly bit my ancestor"; |
---|
| 677 | mes "on the hand. Because of this"; |
---|
| 678 | mes "interruption, Mjolnir's hilt"; |
---|
| 679 | mes "is a little flawed."; |
---|
| 680 | next; |
---|
| 681 | mes "[Austri]"; |
---|
| 682 | mes "It's very sad. Although Mjolnir"; |
---|
| 683 | mes "is the greatest weapon ever, it"; |
---|
| 684 | mes "was very close to being the"; |
---|
| 685 | mes "epitome of craftsmanship."; |
---|
| 686 | next; |
---|
| 687 | menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak; |
---|
| 688 | goto L_Listen; |
---|
| 689 | |
---|
| 690 | case 4: |
---|
| 691 | mes "[Austri]"; |
---|
| 692 | mes "Despite this minor flaw,"; |
---|
| 693 | mes "Mjolnir is still considered"; |
---|
| 694 | mes "the greatest of legendary weapons."; |
---|
| 695 | next; |
---|
| 696 | mes "[Austri]"; |
---|
| 697 | mes "Mjolnir was the trusted weapon"; |
---|
| 698 | mes "Thor wielded on the battlefield"; |
---|
| 699 | mes "and every giant feared its power."; |
---|
| 700 | next; |
---|
| 701 | mes "[Austri]"; |
---|
| 702 | mes "I must say, a Blacksmith's"; |
---|
| 703 | mes "greatest pride comes when he"; |
---|
| 704 | mes "creates the weapon and armor"; |
---|
| 705 | mes "that can be considered his"; |
---|
| 706 | mes "life's work."; |
---|
| 707 | next; |
---|
| 708 | menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-; |
---|
| 709 | goto L_Listen; |
---|
| 710 | |
---|
| 711 | case 5: |
---|
| 712 | mes "[Austri]"; |
---|
| 713 | mes "The reason this mountain is"; |
---|
| 714 | mes "called Mount Mjolnir is because"; |
---|
| 715 | mes "it was actually created by the"; |
---|
| 716 | mes "hammer."; |
---|
| 717 | next; |
---|
| 718 | mes "[Austri]"; |
---|
| 719 | mes "In a battle against demons a"; |
---|
| 720 | mes "thousand years ago, Thor struck"; |
---|
| 721 | mes "the earth with Mjolnir. The impact"; |
---|
| 722 | mes "caused the ground to rise,"; |
---|
| 723 | mes "creating this mountain."; |
---|
| 724 | next; |
---|
| 725 | mes "[Austri]"; |
---|
| 726 | mes "You can imagine just how"; |
---|
| 727 | mes "unfathomly powerful Mjolnir is."; |
---|
| 728 | mes "However, humans can never hope"; |
---|
| 729 | mes "to see or even wield Mjolnir. Only"; |
---|
| 730 | mes "a god can handle that kind of force."; |
---|
| 731 | next; |
---|
| 732 | menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak; |
---|
| 733 | goto L_Listen; |
---|
| 734 | |
---|
| 735 | case 6: |
---|
| 736 | mes "[Austri]"; |
---|
| 737 | mes "Hmm... But perhaps an ambitious"; |
---|
| 738 | mes "dwarf can forge something similar"; |
---|
| 739 | mes "to Mjolnir so that it can actually"; |
---|
| 740 | mes "be used by humans. It would have less"; |
---|
| 741 | mes "power, but it'd be perfectly crafted."; |
---|
| 742 | next; |
---|
| 743 | mes "[Austri]"; |
---|
| 744 | mes "Yes, it's possible to create a"; |
---|
| 745 | mes "Mjolnir suited to humans. Still,"; |
---|
| 746 | mes "it wouldn't be very easy."; |
---|
| 747 | next; |
---|
| 748 | menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-; |
---|
| 749 | goto L_Listen; |
---|
| 750 | |
---|
| 751 | case 7: |
---|
| 752 | mes "[Austri]"; |
---|
| 753 | mes "Well, I happened to speak much"; |
---|
| 754 | mes "longer than I intended. But I hope"; |
---|
| 755 | mes "you learned what you wished to"; |
---|
| 756 | mes "know about Mjolnir."; |
---|
| 757 | next; |
---|
| 758 | mes "[Austri]"; |
---|
| 759 | mes "I feel that a great change is"; |
---|
| 760 | mes "coming. I do not know what kind of"; |
---|
| 761 | mes "effect it will have on our world,"; |
---|
| 762 | mes "but something important will happen..."; |
---|
| 763 | next; |
---|
| 764 | mes "[Austri]"; |
---|
| 765 | mes "Perhaps only the gods can be sure"; |
---|
| 766 | mes "as to what the future will bring."; |
---|
| 767 | mes "In any case, we must prepare ourselves"; |
---|
| 768 | mes "for what will happen."; |
---|
| 769 | next; |
---|
| 770 | menu "...",-,"Yes?",-,"Yes, sir!",L_Speak; |
---|
| 771 | goto L_Listen; |
---|
| 772 | |
---|
| 773 | case 8: |
---|
| 774 | set god_mjo_1,2; |
---|
| 775 | mes "[Austri]"; |
---|
| 776 | mes "Alright then..."; |
---|
| 777 | mes "If you wish to learn more, you should"; |
---|
| 778 | mes "speak to my brothers. Take care, human."; |
---|
| 779 | close; |
---|
| 780 | } |
---|
| 781 | L_Listen: |
---|
| 782 | set god_mjo_1,3; |
---|
| 783 | mes "[Austri]"; |
---|
| 784 | mes "...you didn't listen to me, did you?"; |
---|
| 785 | mes "Why did you make me waste my time? Leave!"; |
---|
| 786 | mes "This is why I don't want to associate"; |
---|
| 787 | mes "with human beings. They always pay little"; |
---|
| 788 | mes "attention to the conversation with me."; |
---|
| 789 | close; |
---|
| 790 | } |
---|
| 791 | else |
---|
| 792 | { |
---|
| 793 | mes "[Austri]"; |
---|
| 794 | mes "You don't seem to understand."; |
---|
| 795 | mes "If you wish to prove to me that"; |
---|
| 796 | mes "you understand blacksmiths, you"; |
---|
| 797 | mes "should bring something related"; |
---|
| 798 | mes "to my work!"; |
---|
| 799 | close; |
---|
| 800 | } |
---|
| 801 | } |
---|
| 802 | else if(god_mjo_1 == 0) |
---|
| 803 | { |
---|
| 804 | mes "[Austri]"; |
---|
| 805 | mes "What made you come to me?"; |
---|
| 806 | next; |
---|
| 807 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse2; |
---|
| 808 | mes "[Austri]"; |
---|
| 809 | mes "..."; |
---|
| 810 | close; |
---|
| 811 | |
---|
| 812 | L_Excuse2: |
---|
| 813 | mes "[Austri]"; |
---|
| 814 | mes "A respectable blacksmith cherishes"; |
---|
| 815 | mes "his tools and crafts with diligence"; |
---|
| 816 | mes "and care."; |
---|
| 817 | next; |
---|
| 818 | mes "[Austri]"; |
---|
| 819 | mes "When it comes to humans, I believe"; |
---|
| 820 | mes "the ones who can appreciate my line"; |
---|
| 821 | mes "of work are the only ones worth"; |
---|
| 822 | mes "talking to."; |
---|
| 823 | next; |
---|
| 824 | set god_mjo_1,1; |
---|
| 825 | mes "[Austri]"; |
---|
| 826 | mes "Every good blacksmith knows the"; |
---|
| 827 | mes "value of a good hammer. If you can"; |
---|
| 828 | mes "understand that, I shall consider"; |
---|
| 829 | mes "speaking with you."; |
---|
| 830 | next; |
---|
| 831 | mes "[Austri]"; |
---|
| 832 | mes "Now go, human."; |
---|
| 833 | mes "I wish you safety"; |
---|
| 834 | mes "in your travels."; |
---|
| 835 | close; |
---|
| 836 | } |
---|
| 837 | else |
---|
| 838 | { |
---|
| 839 | mes "[Austri]"; |
---|
| 840 | mes "Zzzz Zzzz..."; |
---|
| 841 | close; |
---|
| 842 | } |
---|
| 843 | } |
---|
| 844 | else if(god_mjo_0 == 2) |
---|
| 845 | { |
---|
| 846 | if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 847 | { |
---|
| 848 | mes "[Austri]"; |
---|
| 849 | mes "What is it! I do not have anything to"; |
---|
| 850 | mes "to such a rude human as you!"; |
---|
| 851 | mes "Go back to where you are from!"; |
---|
| 852 | close; |
---|
| 853 | } |
---|
| 854 | else if(god_mjo_4 == 2) |
---|
| 855 | { |
---|
| 856 | mes "[Austri]"; |
---|
| 857 | mes "What? I don't have anything"; |
---|
| 858 | mes "to talk to you."; |
---|
| 859 | close; |
---|
| 860 | } |
---|
| 861 | else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1) |
---|
| 862 | { |
---|
| 863 | mes "[Austri]"; |
---|
| 864 | mes "What made you come to me?"; |
---|
| 865 | next; |
---|
| 866 | menu "Nothing.",-,"Hey, sup!",L_Sup2; |
---|
| 867 | mes "[Austri]"; |
---|
| 868 | mes "..."; |
---|
| 869 | close; |
---|
| 870 | L_Sup2: |
---|
| 871 | set god_mjo_4,3; |
---|
| 872 | mes "[Austri]"; |
---|
| 873 | mes "What?!"; |
---|
| 874 | mes "Leave immediately and go study"; |
---|
| 875 | mes "your english properly!"; |
---|
| 876 | close; |
---|
| 877 | } |
---|
| 878 | else if(god_mjo_4 == 1) |
---|
| 879 | { |
---|
| 880 | mes "[Austri]"; |
---|
| 881 | mes "What made you come to me?"; |
---|
| 882 | next; |
---|
| 883 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse3; |
---|
| 884 | mes "[Austri]"; |
---|
| 885 | mes "..."; |
---|
| 886 | close; |
---|
| 887 | L_Excuse3: |
---|
| 888 | if(countitem(1005) > 0) |
---|
| 889 | { |
---|
| 890 | mes "[Austri]"; |
---|
| 891 | mes "Hmm, I like your polite manners."; |
---|
| 892 | mes "Okay, I am willing to talk to you."; |
---|
| 893 | mes "So ask me if you have any questions."; |
---|
| 894 | next; |
---|
| 895 | set @mjo_east,0; |
---|
| 896 | L_EastTalk2: |
---|
| 897 | switch(@mjo_east) |
---|
| 898 | { |
---|
| 899 | case 0: |
---|
| 900 | mes "[Austri]"; |
---|
| 901 | mes "So, what would you like to ask?"; |
---|
| 902 | next; |
---|
| 903 | menu "...",-,"About Mjolnir.",L_Speak2; |
---|
| 904 | goto L_Listen2; |
---|
| 905 | case 1: |
---|
| 906 | mes "[Austri]"; |
---|
| 907 | mes "Mjolnir...you mean the Thor's legendary weapon?"; |
---|
| 908 | mes "There has a rumor that Mjolnir slashed the sky"; |
---|
| 909 | mes "and stunned the earth by one blow."; |
---|
| 910 | mes "That is the greatest weapon in the legend."; |
---|
| 911 | next; |
---|
| 912 | mes "[Austri]"; |
---|
| 913 | mes "As a matter of fact, it was forged by my ancestor."; |
---|
| 914 | mes "Do you know the reason why the hilt of Mjolnir"; |
---|
| 915 | mes "was forged that short...?"; |
---|
| 916 | mes "Are you listening to me?"; |
---|
| 917 | next; |
---|
| 918 | menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2; |
---|
| 919 | goto L_Listen2; |
---|
| 920 | case 2: |
---|
| 921 | mes "[Austri]"; |
---|
| 922 | mes "One day, Loki came to dwarf's town"; |
---|
| 923 | mes "and showed off his three treasure."; |
---|
| 924 | mes "He provoked us by saying"; |
---|
| 925 | mes "nobody would make better things"; |
---|
| 926 | mes "than his treasures."; |
---|
| 927 | next; |
---|
| 928 | mes "[Austri]"; |
---|
| 929 | mes "Frankly his treasures were made by other dwarf tribe..."; |
---|
| 930 | mes "but anyway, we could not put up with the insult."; |
---|
| 931 | mes "So my ancestor made three treasures of our own..."; |
---|
| 932 | mes "Are you still listening to me?"; |
---|
| 933 | next; |
---|
| 934 | menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; |
---|
| 935 | goto L_Listen2; |
---|
| 936 | case 3: |
---|
| 937 | mes "[Austri]"; |
---|
| 938 | mes "Mjolnir was the last treasure among the three."; |
---|
| 939 | mes "While blowing the bellows,"; |
---|
| 940 | mes "my ancerstor was bitten by a strange insect on his hand."; |
---|
| 941 | mes "So he could not continue working."; |
---|
| 942 | mes "That's how the hilt of Mjolnir became that short."; |
---|
| 943 | mes "Ah, what a sad story!"; |
---|
| 944 | next; |
---|
| 945 | menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-; |
---|
| 946 | goto L_Listen2; |
---|
| 947 | case 4: |
---|
| 948 | mes "[Austri]"; |
---|
| 949 | mes "Despite of the sad incident,"; |
---|
| 950 | mes "my ancerstor created the greatest weapon"; |
---|
| 951 | mes "in the legend. Mjolnir became Thor's the most reliable comrade"; |
---|
| 952 | mes "in the battlefield. Even giants in Utgard feared"; |
---|
| 953 | mes "the power of the godly weapon."; |
---|
| 954 | next; |
---|
| 955 | mes "[Austri]"; |
---|
| 956 | mes "However, since the weapon had the abnormally short hilt,"; |
---|
| 957 | mes "Thor had to wear iron gauntlets to compensate the weakness."; |
---|
| 958 | mes "I must say, blacksmiths feel most proud when they"; |
---|
| 959 | mes "achieve to create the best weapons and armors of their life."; |
---|
| 960 | next; |
---|
| 961 | menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2; |
---|
| 962 | goto L_Listen2; |
---|
| 963 | case 5: |
---|
| 964 | mes "[Austri]"; |
---|
| 965 | mes "And I am going to tell you"; |
---|
| 966 | mes "the reason why this mountain has been called"; |
---|
| 967 | mes "as Mountain Mjolnir... during the battle against demons"; |
---|
| 968 | mes "occurred a thousand years ago, he hammered down"; |
---|
| 969 | mes "the earth using Mjolnir. Because of the impact,"; |
---|
| 970 | mes "the ground around the spot rose high"; |
---|
| 971 | mes "and formed a mountain."; |
---|
| 972 | next; |
---|
| 973 | mes "[Austri]"; |
---|
| 974 | mes "You can imagine how powerful Mjolnir would be."; |
---|
| 975 | mes "It made a new mountain by one hammering."; |
---|
| 976 | mes "Unfortunately, you wouldn't be able to see"; |
---|
| 977 | mes "the weapon in your life. Somehow it is belong to God."; |
---|
| 978 | next; |
---|
| 979 | menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-; |
---|
| 980 | goto L_Listen2; |
---|
| 981 | case 6: |
---|
| 982 | mes "[Austri]"; |
---|
| 983 | mes "Perhaps an ambitious dwarf could forge"; |
---|
| 984 | mes "a treasure is similar to Mjolnir."; |
---|
| 985 | mes "But it will not happen to be exactly the same as the original Mjolnir."; |
---|
| 986 | mes "The original one cannot be held by a human being"; |
---|
| 987 | mes "due to the unimaginable power it holds within."; |
---|
| 988 | next; |
---|
| 989 | mes "[Austri]"; |
---|
| 990 | mes "Let's say, a modified Mjolnir which would be suited to human's power"; |
---|
| 991 | mes "can be made possibly...? But still, it will not"; |
---|
| 992 | mes "easily happen."; |
---|
| 993 | mes "Just, never mind."; |
---|
| 994 | next; |
---|
| 995 | menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; |
---|
| 996 | goto L_Listen2; |
---|
| 997 | case 7: |
---|
| 998 | mes "[Austri]"; |
---|
| 999 | mes "I happened to speak longer than I planned."; |
---|
| 1000 | mes "But this is it. I hope you will have a better understanding"; |
---|
| 1001 | mes "about Mjolnir by now."; |
---|
| 1002 | mes "And obviously something has been happening"; |
---|
| 1003 | mes "in this world...I can feel that."; |
---|
| 1004 | next; |
---|
| 1005 | mes "[Austri]"; |
---|
| 1006 | mes "I cannot tell it will bring a good effect or a bad one to"; |
---|
| 1007 | mes "the continent..."; |
---|
| 1008 | mes "Maybe Gods would know."; |
---|
| 1009 | mes "We must prepare to survive in the changes."; |
---|
| 1010 | next; |
---|
| 1011 | menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-; |
---|
| 1012 | goto L_Listen2; |
---|
| 1013 | case 8: |
---|
| 1014 | set god_mjo_4,2; |
---|
| 1015 | mes "[Austri]"; |
---|
| 1016 | mes "Ok, you may leave me and visit my brothers now."; |
---|
| 1017 | mes "Take care."; |
---|
| 1018 | close; |
---|
| 1019 | } |
---|
| 1020 | L_Listen2: |
---|
| 1021 | set god_mjo_4,3; |
---|
| 1022 | mes "[Austri]"; |
---|
| 1023 | mes "...you didn't listen to me, did you?"; |
---|
| 1024 | mes "Why did you make me waste my time? Leave!"; |
---|
| 1025 | mes "This is why I don't want to associate with human beings."; |
---|
| 1026 | mes "They always pay little attention to the conversation with me."; |
---|
| 1027 | close; |
---|
| 1028 | |
---|
| 1029 | } |
---|
| 1030 | else |
---|
| 1031 | { |
---|
| 1032 | mes "[Austri]"; |
---|
| 1033 | mes "You don't seem to understand....."; |
---|
| 1034 | mes "If you want to prove me that you understand how blacksmiths feel,"; |
---|
| 1035 | mes "bring a thing related to blacksmiths!"; |
---|
| 1036 | close; |
---|
| 1037 | } |
---|
| 1038 | } |
---|
| 1039 | else if(god_mjo_4 == 0) |
---|
| 1040 | { |
---|
| 1041 | mes "[Austri]"; |
---|
| 1042 | mes "What made you come to me?"; |
---|
| 1043 | next; |
---|
| 1044 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse4; |
---|
| 1045 | mes "[Austri]"; |
---|
| 1046 | mes "..."; |
---|
| 1047 | close; |
---|
| 1048 | |
---|
| 1049 | L_Excuse4: |
---|
| 1050 | mes "[Austri]"; |
---|
| 1051 | mes "A respectable blacksmith cherishes his hammer and anvil."; |
---|
| 1052 | mes "If you wish to continue a conversation with me,"; |
---|
| 1053 | mes "you should understand blacksmiths."; |
---|
| 1054 | mes "Every blacksmith knows what hammer is good for themselves."; |
---|
| 1055 | next; |
---|
| 1056 | set god_mjo_4,1; |
---|
| 1057 | mes "[Austri]"; |
---|
| 1058 | mes "If you understand what I meant,"; |
---|
| 1059 | mes "I will consider speaking to you next time."; |
---|
| 1060 | mes "Have a good travel."; |
---|
| 1061 | close; |
---|
| 1062 | } |
---|
| 1063 | else |
---|
| 1064 | { |
---|
| 1065 | mes "[Austri]"; |
---|
| 1066 | mes "Zzzz Zzzz..."; |
---|
| 1067 | close; |
---|
| 1068 | } |
---|
| 1069 | } |
---|
| 1070 | else if(god_mjo_0 == 0) |
---|
| 1071 | { |
---|
| 1072 | mes "[Austri]"; |
---|
| 1073 | mes "Ah..."; |
---|
| 1074 | mes "It feels like today's going to be a great day."; |
---|
| 1075 | next; |
---|
| 1076 | mes "[Austri]"; |
---|
| 1077 | mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!"; |
---|
| 1078 | close; |
---|
| 1079 | } |
---|
| 1080 | else |
---|
| 1081 | { |
---|
| 1082 | mes "[Austri]"; |
---|
| 1083 | mes "Zzzz Zzzz..."; |
---|
| 1084 | close; |
---|
| 1085 | } |
---|
| 1086 | } |
---|
| 1087 | |
---|
| 1088 | L_Speak: |
---|
| 1089 | set @mjo_east,@mjo_east +1; |
---|
| 1090 | goto L_EastTalk; |
---|
| 1091 | |
---|
| 1092 | L_Speak2: |
---|
| 1093 | set @mjo_east,@mjo_east +1; |
---|
| 1094 | goto L_EastTalk2; |
---|
| 1095 | |
---|
| 1096 | } |
---|
| 1097 | |
---|
| 1098 | mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{ |
---|
| 1099 | |
---|
| 1100 | if ($God3 < 50) |
---|
| 1101 | { |
---|
| 1102 | mes "[Sudri]"; |
---|
| 1103 | mes "I want to compete"; |
---|
| 1104 | mes "and fight with stronger"; |
---|
| 1105 | mes "and stronger opponents!"; |
---|
| 1106 | next; |
---|
| 1107 | mes "[Sudri]"; |
---|
| 1108 | mes "One day, I'll return to"; |
---|
| 1109 | mes "Svartalfaheimr and defeat"; |
---|
| 1110 | mes "Ivaldi! Mwahahaha!"; |
---|
| 1111 | close; |
---|
| 1112 | } |
---|
| 1113 | else |
---|
| 1114 | { |
---|
| 1115 | if ($God4 > 99) |
---|
| 1116 | { |
---|
| 1117 | mes "[Sudri]"; |
---|
| 1118 | mes "Wait, this is not the"; |
---|
| 1119 | mes "right time to fighting..."; |
---|
| 1120 | next; |
---|
| 1121 | mes "[Sudri]"; |
---|
| 1122 | mes "Something that has been hidden"; |
---|
| 1123 | mes "is about to be born out of the"; |
---|
| 1124 | mes "sweat of determination and"; |
---|
| 1125 | mes "tears of sacrifice. We must"; |
---|
| 1126 | mes "wait until then."; |
---|
| 1127 | close; |
---|
| 1128 | } |
---|
| 1129 | else if(god_mjo_0 == 11) |
---|
| 1130 | { |
---|
| 1131 | mes "[Sudri]"; |
---|
| 1132 | mes "I want to compete with a stronger one!"; |
---|
| 1133 | mes "I will be stronger and stronger,"; |
---|
| 1134 | mes "one day when I get back to Svartalfaheimr"; |
---|
| 1135 | mes "I shall defeat Ivaldi!"; |
---|
| 1136 | mes "Muhahahaha...!"; |
---|
| 1137 | close; |
---|
| 1138 | } |
---|
| 1139 | else if(god_mjo_10 == 10) |
---|
| 1140 | { |
---|
| 1141 | mes "[Sudri]"; |
---|
| 1142 | mes "I must admit that you're a"; |
---|
| 1143 | mes "really strong human. Let us"; |
---|
| 1144 | mes "fight again when we have a chance."; |
---|
| 1145 | mes "The next time, you may not be"; |
---|
| 1146 | mes "so lucky!"; |
---|
| 1147 | close; |
---|
| 1148 | } |
---|
| 1149 | else if(god_mjo_0 == 1) |
---|
| 1150 | { |
---|
| 1151 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 1152 | { |
---|
| 1153 | mes "[Sudri]"; |
---|
| 1154 | mes "Go back to where you belong"; |
---|
| 1155 | mes "before I beat you to death!"; |
---|
| 1156 | next; |
---|
| 1157 | mes "[Sudri]"; |
---|
| 1158 | mes "All you can gain here are"; |
---|
| 1159 | mes "a few herbs."; |
---|
| 1160 | close; |
---|
| 1161 | } |
---|
| 1162 | else if(god_mjo_2 == 2) |
---|
| 1163 | { |
---|
| 1164 | mes "[Sudri]"; |
---|
| 1165 | mes "That was a great fight!"; |
---|
| 1166 | mes "Mwahahaha! I'm satisfied with"; |
---|
| 1167 | mes "the results. I may have lost,"; |
---|
| 1168 | mes "but we fought honorably with"; |
---|
| 1169 | mes "everything we had."; |
---|
| 1170 | close; |
---|
| 1171 | } |
---|
| 1172 | else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
| 1173 | { |
---|
| 1174 | mes "[Sudri]"; |
---|
| 1175 | mes "So..."; |
---|
| 1176 | mes "What brings"; |
---|
| 1177 | mes "you here?"; |
---|
| 1178 | next; |
---|
| 1179 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse; |
---|
| 1180 | mes "[Sudri]"; |
---|
| 1181 | mes "You have too much time on"; |
---|
| 1182 | mes "your hands. Why don't you"; |
---|
| 1183 | mes "log out and hang out with"; |
---|
| 1184 | mes "your friends instead?"; |
---|
| 1185 | close; |
---|
| 1186 | |
---|
| 1187 | L_Excuse: |
---|
| 1188 | set god_mjo_2,3; |
---|
| 1189 | mes "[Sudri]"; |
---|
| 1190 | mes "Why should"; |
---|
| 1191 | mes "I excuse you?"; |
---|
| 1192 | next; |
---|
| 1193 | mes "[Sudri]"; |
---|
| 1194 | mes "If there's anything I hate,"; |
---|
| 1195 | mes "it's insincerity and sarcasm."; |
---|
| 1196 | mes "What, you wanna fight?!"; |
---|
| 1197 | close; |
---|
| 1198 | } |
---|
| 1199 | else if(god_mjo_2 == 1) |
---|
| 1200 | { |
---|
| 1201 | set @sudri_vit,200; |
---|
| 1202 | set @player_vit,100; |
---|
| 1203 | set @sudri_def,0; |
---|
| 1204 | set @player_def,0; |
---|
| 1205 | set @sudri_atk,0; |
---|
| 1206 | set @player_atk,0; |
---|
| 1207 | set @counter,0; |
---|
| 1208 | set @damage,0; |
---|
| 1209 | mes "[Sudri]"; |
---|
| 1210 | mes "Fine, let's fight!"; |
---|
| 1211 | mes "Old school rules!"; |
---|
| 1212 | next; |
---|
| 1213 | |
---|
| 1214 | L_Fight: |
---|
| 1215 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
| 1216 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
| 1217 | mes "--------------------"; |
---|
| 1218 | mes "" + strcharinfo(0) + " initiated an attack!"; |
---|
| 1219 | next; |
---|
| 1220 | menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15; |
---|
| 1221 | case11: |
---|
| 1222 | set @player_atk,0; |
---|
| 1223 | goto L_DefSudri; |
---|
| 1224 | case12: |
---|
| 1225 | set @player_atk,1; |
---|
| 1226 | goto L_DefSudri; |
---|
| 1227 | case13: |
---|
| 1228 | set @player_atk,2; |
---|
| 1229 | goto L_DefSudri; |
---|
| 1230 | case14: |
---|
| 1231 | set @player_atk,3; |
---|
| 1232 | goto L_DefSudri; |
---|
| 1233 | case15: |
---|
| 1234 | set @player_atk,4; |
---|
| 1235 | goto L_DefSudri; |
---|
| 1236 | L_DefSudri: |
---|
| 1237 | set @sudri_def,rand(1,3); |
---|
| 1238 | set @damage,rand(15,25); |
---|
| 1239 | if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!"; |
---|
| 1240 | else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!"; |
---|
| 1241 | else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!"; |
---|
| 1242 | else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!"; |
---|
| 1243 | else mes "" + strcharinfo(0) + "'s weak point revealed!"; |
---|
| 1244 | if(@player_atk == @sudri_def) |
---|
| 1245 | { |
---|
| 1246 | specialeffect 336; |
---|
| 1247 | if(@sudri_def == 1) |
---|
| 1248 | { |
---|
| 1249 | mes "--------------------"; |
---|
| 1250 | mes "Sudri easily dodges"; |
---|
| 1251 | mes "your attack by twisting"; |
---|
| 1252 | mes "his small, yet svelte, body."; |
---|
| 1253 | mes "--------------------"; |
---|
| 1254 | mes "" + strcharinfo(0) + " misses!"; |
---|
| 1255 | } |
---|
| 1256 | else if(@sudri_def == 2) |
---|
| 1257 | { |
---|
| 1258 | mes "--------------------"; |
---|
| 1259 | mes "Sudri blocks your"; |
---|
| 1260 | mes "attack by crossing"; |
---|
| 1261 | mes "his stout arms."; |
---|
| 1262 | mes "--------------------"; |
---|
| 1263 | mes "" + strcharinfo(0) + "'s attack is blocked!"; |
---|
| 1264 | } |
---|
| 1265 | else if(@sudri_def == 3) |
---|
| 1266 | { |
---|
| 1267 | mes "--------------------"; |
---|
| 1268 | mes "Sudri dodges your"; |
---|
| 1269 | mes "attack with a graceful"; |
---|
| 1270 | mes "leap to the heavens."; |
---|
| 1271 | mes "--------------------"; |
---|
| 1272 | mes "" + strcharinfo(0) + " misses!"; |
---|
| 1273 | } |
---|
| 1274 | } |
---|
| 1275 | else if(@player_atk == 4) |
---|
| 1276 | { |
---|
| 1277 | skilleffect 28,10; |
---|
| 1278 | set @player_vit,@player_vit + 10; |
---|
| 1279 | mes "--------------------"; |
---|
| 1280 | mes "" + strcharinfo(0) + " has gained 10 HP!"; |
---|
| 1281 | } |
---|
| 1282 | else if(@player_atk == 1) |
---|
| 1283 | { |
---|
| 1284 | specialeffect 5; |
---|
| 1285 | set @sudri_vit,@sudri_vit - @damage; |
---|
| 1286 | mes "--------------------"; |
---|
| 1287 | mes "You successfully hit"; |
---|
| 1288 | mes "Sudri on the head!"; |
---|
| 1289 | mes "--------------------"; |
---|
| 1290 | mes "Sudri has lost " + @damage + " HP!"; |
---|
| 1291 | } |
---|
| 1292 | else if(@player_atk == 2) |
---|
| 1293 | { |
---|
| 1294 | specialeffect 2; |
---|
| 1295 | set @sudri_vit,@sudri_vit - @damage; |
---|
| 1296 | mes "--------------------"; |
---|
| 1297 | mes "You successfully hit"; |
---|
| 1298 | mes "Sudri on the chest!"; |
---|
| 1299 | mes "--------------------"; |
---|
| 1300 | mes "Sudri has lost " + @damage + " HP!"; |
---|
| 1301 | } |
---|
| 1302 | else if(@player_atk == 3) |
---|
| 1303 | { |
---|
| 1304 | specialeffect 3; |
---|
| 1305 | set @sudri_vit,@sudri_vit - @damage; |
---|
| 1306 | mes "--------------------"; |
---|
| 1307 | mes "You successfully hit"; |
---|
| 1308 | mes "Sudri on the legs!"; |
---|
| 1309 | mes "--------------------"; |
---|
| 1310 | mes "Sudri has lost " + @damage + " HP!"; |
---|
| 1311 | } |
---|
| 1312 | else if(@player_atk == 0) |
---|
| 1313 | { |
---|
| 1314 | specialeffect2 5; |
---|
| 1315 | set @player_vit,@player_vit - 10; |
---|
| 1316 | mes "--------------------"; |
---|
| 1317 | mes "You were hit by"; |
---|
| 1318 | mes "Sudri's counter attack!"; |
---|
| 1319 | mes "--------------------"; |
---|
| 1320 | mes "" + strcharinfo(0) + " has lost 10 HP!"; |
---|
| 1321 | if(@player_vit < 1) |
---|
| 1322 | { |
---|
| 1323 | mes "Defeated..."; |
---|
| 1324 | next; |
---|
| 1325 | goto L_Lost; |
---|
| 1326 | } |
---|
| 1327 | } |
---|
| 1328 | else |
---|
| 1329 | { |
---|
| 1330 | mes "--------------------"; |
---|
| 1331 | mes "Something happened and the fight has stopped!"; |
---|
| 1332 | close; |
---|
| 1333 | } |
---|
| 1334 | if(@sudri_vit < 1) |
---|
| 1335 | { |
---|
| 1336 | mes "" + strcharinfo(0) + " wins!"; |
---|
| 1337 | next; |
---|
| 1338 | goto L_Win; |
---|
| 1339 | } |
---|
| 1340 | next; |
---|
| 1341 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
| 1342 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
| 1343 | mes "--------------------"; |
---|
| 1344 | mes "Sudri attacks...!"; |
---|
| 1345 | next; |
---|
| 1346 | menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25; |
---|
| 1347 | case21: |
---|
| 1348 | set @player_def,0; |
---|
| 1349 | goto L_DefPlayer; |
---|
| 1350 | case22: |
---|
| 1351 | set @player_def,1; |
---|
| 1352 | goto L_DefPlayer; |
---|
| 1353 | case23: |
---|
| 1354 | set @player_def,2; |
---|
| 1355 | goto L_DefPlayer; |
---|
| 1356 | case24: |
---|
| 1357 | set @player_def,3; |
---|
| 1358 | goto L_DefPlayer; |
---|
| 1359 | case25: |
---|
| 1360 | set @player_def,4; |
---|
| 1361 | goto L_DefPlayer; |
---|
| 1362 | L_DefPlayer: |
---|
| 1363 | set @sudri_atk,rand(1,3); |
---|
| 1364 | set @damage,rand(20,25); |
---|
| 1365 | if(@sudri_atk == 1) mes "Sudri aims for the head!"; |
---|
| 1366 | else if(@sudri_atk == 2) mes "Sudri strikes the chest!"; |
---|
| 1367 | else mes "Sudri attacks the legs!"; |
---|
| 1368 | if(@sudri_atk == @player_def) |
---|
| 1369 | { |
---|
| 1370 | specialeffect2 336; |
---|
| 1371 | if(@player_def == 1) |
---|
| 1372 | { |
---|
| 1373 | mes "--------------------"; |
---|
| 1374 | mes "" + strcharinfo(0) + " quickly dodged,"; |
---|
| 1375 | mes "Sudri's arms were too short to reach at you."; |
---|
| 1376 | mes "--------------------"; |
---|
| 1377 | mes "Sudri has failed to attack."; |
---|
| 1378 | } |
---|
| 1379 | else if(@player_def == 2) |
---|
| 1380 | { |
---|
| 1381 | mes "--------------------"; |
---|
| 1382 | mes "" + strcharinfo(0) + " barely blocked"; |
---|
| 1383 | mes "Sudri's attack."; |
---|
| 1384 | mes "--------------------"; |
---|
| 1385 | mes "Sudri has failed to attack."; |
---|
| 1386 | } |
---|
| 1387 | else if(@player_def == 3) |
---|
| 1388 | { |
---|
| 1389 | mes "--------------------"; |
---|
| 1390 | mes "" + strcharinfo(0) + " jumped,"; |
---|
| 1391 | mes "dodged Sudri's attack at ease."; |
---|
| 1392 | mes "--------------------"; |
---|
| 1393 | mes "Sudri has failed to attack."; |
---|
| 1394 | } |
---|
| 1395 | } |
---|
| 1396 | else if(@player_def == 4) |
---|
| 1397 | { |
---|
| 1398 | set @counter,rand(1,4); |
---|
| 1399 | mes "--------------------"; |
---|
| 1400 | mes "" + strcharinfo(0) + " countered back!"; |
---|
| 1401 | if(@counter == 1) |
---|
| 1402 | { |
---|
| 1403 | specialeffect2 131; |
---|
| 1404 | specialeffect 17; |
---|
| 1405 | set @sudri_vit,@sudri_vit - 20; |
---|
| 1406 | mes "You successfully countered back!"; |
---|
| 1407 | mes "--------------------"; |
---|
| 1408 | mes "Sudri has lost 20 HP!"; |
---|
| 1409 | if(@sudri_vit < 1) |
---|
| 1410 | { |
---|
| 1411 | mes "" + strcharinfo(0) + " won!"; |
---|
| 1412 | next; |
---|
| 1413 | goto L_Win; |
---|
| 1414 | } |
---|
| 1415 | } |
---|
| 1416 | else |
---|
| 1417 | { |
---|
| 1418 | specialeffect2 1; |
---|
| 1419 | set @player_vit,@player_vit - 30; |
---|
| 1420 | mes "You were taken a great damage on your weak spot!"; |
---|
| 1421 | mes "--------------------"; |
---|
| 1422 | mes "" + strcharinfo(0) + " has lost 30 HP!"; |
---|
| 1423 | } |
---|
| 1424 | } |
---|
| 1425 | else if(@sudri_atk == 1) |
---|
| 1426 | { |
---|
| 1427 | specialeffect2 5; |
---|
| 1428 | set @player_vit,@player_vit - @damage; |
---|
| 1429 | mes "--------------------"; |
---|
| 1430 | mes "Sudri successfully"; |
---|
| 1431 | mes "hit " + strcharinfo(0) + ""; |
---|
| 1432 | mes "on the head!"; |
---|
| 1433 | mes "--------------------"; |
---|
| 1434 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1435 | } |
---|
| 1436 | else if(@sudri_atk == 2) |
---|
| 1437 | { |
---|
| 1438 | specialeffect2 3; |
---|
| 1439 | set @player_vit,@player_vit - @damage; |
---|
| 1440 | mes "--------------------"; |
---|
| 1441 | mes "Sudri successfully"; |
---|
| 1442 | mes "hit " + strcharinfo(0) + ""; |
---|
| 1443 | mes "on the chest!"; |
---|
| 1444 | mes "--------------------"; |
---|
| 1445 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1446 | } |
---|
| 1447 | else if(@sudri_atk == 3) |
---|
| 1448 | { |
---|
| 1449 | specialeffect2 4; |
---|
| 1450 | set @player_vit,@player_vit - @damage; |
---|
| 1451 | mes "--------------------"; |
---|
| 1452 | mes "Sudri successfully"; |
---|
| 1453 | mes "hit " + strcharinfo(0) + ""; |
---|
| 1454 | mes "on the legs!"; |
---|
| 1455 | mes "--------------------"; |
---|
| 1456 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1457 | } |
---|
| 1458 | else if(@sudri_atk == 0) |
---|
| 1459 | { |
---|
| 1460 | specialeffect2 5; |
---|
| 1461 | set @player_vit,@player_vit - @damage; |
---|
| 1462 | mes "--------------------"; |
---|
| 1463 | mes "Sudri successfully"; |
---|
| 1464 | mes "hits "+ strcharinfo(0) +""; |
---|
| 1465 | mes "during a moment of"; |
---|
| 1466 | mes "absent-mindedness!"; |
---|
| 1467 | mes "--------------------"; |
---|
| 1468 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1469 | } |
---|
| 1470 | else |
---|
| 1471 | { |
---|
| 1472 | mes "--------------------"; |
---|
| 1473 | mes "Something happened and the fight has stopped!"; |
---|
| 1474 | close; |
---|
| 1475 | } |
---|
| 1476 | if(@player_vit < 1) |
---|
| 1477 | { |
---|
| 1478 | mes "Sudri won!"; |
---|
| 1479 | next; |
---|
| 1480 | goto L_Lost; |
---|
| 1481 | } |
---|
| 1482 | next; |
---|
| 1483 | goto L_Fight; |
---|
| 1484 | |
---|
| 1485 | L_Lost: |
---|
| 1486 | mes "[Sudri]"; |
---|
| 1487 | mes "Muhahahaha!"; |
---|
| 1488 | mes "You're not strong enough"; |
---|
| 1489 | mes "to beat me! I want someone"; |
---|
| 1490 | mes "who can offer me a challenge!"; |
---|
| 1491 | next; |
---|
| 1492 | mes "[Sudri]"; |
---|
| 1493 | mes "Go out, train some and get"; |
---|
| 1494 | mes "stronger before you even"; |
---|
| 1495 | mes "think about coming back!"; |
---|
| 1496 | close; |
---|
| 1497 | |
---|
| 1498 | L_Win: |
---|
| 1499 | set god_mjo_2,2; |
---|
| 1500 | mes "[Sudri]"; |
---|
| 1501 | mes "You're stronger than me."; |
---|
| 1502 | mes "I never thought I'd meet"; |
---|
| 1503 | mes "a human as strong as you."; |
---|
| 1504 | next; |
---|
| 1505 | mes "[Sudri]"; |
---|
| 1506 | mes "I'm impressed. Alright,"; |
---|
| 1507 | mes "I'll tell my friends good"; |
---|
| 1508 | mes "things about you. Hopefully,"; |
---|
| 1509 | mes "my brothers will give you"; |
---|
| 1510 | mes "the help you're looking for."; |
---|
| 1511 | next; |
---|
| 1512 | mes "[Sudri]"; |
---|
| 1513 | mes "Okay then,"; |
---|
| 1514 | mes "be safe on"; |
---|
| 1515 | mes "your travels!"; |
---|
| 1516 | close; |
---|
| 1517 | } |
---|
| 1518 | else if(god_mjo_2 == 0) |
---|
| 1519 | { |
---|
| 1520 | mes "[Sudri]"; |
---|
| 1521 | mes "So..."; |
---|
| 1522 | mes "What brings"; |
---|
| 1523 | mes "you here, human?"; |
---|
| 1524 | next; |
---|
| 1525 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse2; |
---|
| 1526 | mes "[Sudri]"; |
---|
| 1527 | mes "You have too much"; |
---|
| 1528 | mes "time on your hand."; |
---|
| 1529 | mes "Why don't you log out"; |
---|
| 1530 | mes "and go out with your"; |
---|
| 1531 | mes "friends instead?"; |
---|
| 1532 | close; |
---|
| 1533 | |
---|
| 1534 | L_Excuse2: |
---|
| 1535 | mes "[Sudri]"; |
---|
| 1536 | mes "Huh. You're different than other"; |
---|
| 1537 | mes "humans. But still, trusting you"; |
---|
| 1538 | mes "because you know how to speak"; |
---|
| 1539 | mes "isn't very wise."; |
---|
| 1540 | next; |
---|
| 1541 | mes "[Sudri]"; |
---|
| 1542 | mes "If there's anything I love,"; |
---|
| 1543 | mes "it's bare knuckle brawling,"; |
---|
| 1544 | mes "old school style."; |
---|
| 1545 | next; |
---|
| 1546 | mes "[Sudri]"; |
---|
| 1547 | mes "Words can be deceptive,"; |
---|
| 1548 | mes "but if you can beat me in a"; |
---|
| 1549 | mes "fight, I think I might just"; |
---|
| 1550 | mes "talk to you. How about it?"; |
---|
| 1551 | next; |
---|
| 1552 | menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared; |
---|
| 1553 | set god_mjo_2,3; |
---|
| 1554 | mes "[Sudri]"; |
---|
| 1555 | mes "You didn't even answer me!"; |
---|
| 1556 | mes "Fine, whatever."; |
---|
| 1557 | close; |
---|
| 1558 | |
---|
| 1559 | L_Accept: |
---|
| 1560 | set god_mjo_2,1; |
---|
| 1561 | mes "[Sudri]"; |
---|
| 1562 | mes "Ah, I like you already, human!"; |
---|
| 1563 | mes "Now why don't you go do some"; |
---|
| 1564 | mes "warm ups, and we'll fight"; |
---|
| 1565 | mes "when you're ready?"; |
---|
| 1566 | close; |
---|
| 1567 | |
---|
| 1568 | L_Scared: |
---|
| 1569 | set god_mjo_2,1; |
---|
| 1570 | mes "[Sudri]"; |
---|
| 1571 | mes "Eh...?"; |
---|
| 1572 | mes "Why are you being such a coward?"; |
---|
| 1573 | mes "Are you afraid of this old"; |
---|
| 1574 | mes "and tiny Dwarf?"; |
---|
| 1575 | next; |
---|
| 1576 | mes "[Sudri]"; |
---|
| 1577 | mes "Come on, I'll even let you"; |
---|
| 1578 | mes "have the first hit. Just come"; |
---|
| 1579 | mes "to me when you're ready to fight!"; |
---|
| 1580 | close; |
---|
| 1581 | } |
---|
| 1582 | else |
---|
| 1583 | { |
---|
| 1584 | mes "[Sudri]"; |
---|
| 1585 | mes "Zzzz Zzzz..."; |
---|
| 1586 | close; |
---|
| 1587 | } |
---|
| 1588 | } |
---|
| 1589 | else if(god_mjo_0 == 2) |
---|
| 1590 | { |
---|
| 1591 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 1592 | { |
---|
| 1593 | mes "[Sudri]"; |
---|
| 1594 | mes "Go back before I beat you to death."; |
---|
| 1595 | mes "All you can gain here are few herbs."; |
---|
| 1596 | close; |
---|
| 1597 | } |
---|
| 1598 | else if(god_mjo_3 == 2) |
---|
| 1599 | { |
---|
| 1600 | mes "[Sudri]"; |
---|
| 1601 | mes "That was a great fight....hahahaha..."; |
---|
| 1602 | mes "I don't regret about the result."; |
---|
| 1603 | mes "I lost but I kept my dignity."; |
---|
| 1604 | close; |
---|
| 1605 | } |
---|
| 1606 | else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0) |
---|
| 1607 | { |
---|
| 1608 | mes "[Sudri]"; |
---|
| 1609 | mes "What made you come to me?"; |
---|
| 1610 | next; |
---|
| 1611 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse3; |
---|
| 1612 | mes "[Sudri]"; |
---|
| 1613 | mes "You have too much time"; |
---|
| 1614 | mes "on your hand."; |
---|
| 1615 | mes "Why don't you log out"; |
---|
| 1616 | mes "and go out with your"; |
---|
| 1617 | mes "friends instead?"; |
---|
| 1618 | close; |
---|
| 1619 | |
---|
| 1620 | L_Excuse3: |
---|
| 1621 | set god_mjo_3,3; |
---|
| 1622 | mes "[Sudri]"; |
---|
| 1623 | mes "Why should I excuse you?"; |
---|
| 1624 | mes "What, are you challenging me now?"; |
---|
| 1625 | mes "Do you want to fight with me huh?"; |
---|
| 1626 | close; |
---|
| 1627 | } |
---|
| 1628 | else if(god_mjo_3 == 1) |
---|
| 1629 | { |
---|
| 1630 | set @sudri_vit,200; |
---|
| 1631 | set @player_vit,100; |
---|
| 1632 | set @sudri_def,0; |
---|
| 1633 | set @player_def,0; |
---|
| 1634 | set @sudri_atk,0; |
---|
| 1635 | set @player_atk,0; |
---|
| 1636 | set @counter,0; |
---|
| 1637 | set @damage,0; |
---|
| 1638 | mes "[Sudri]"; |
---|
| 1639 | mes "Fine, let's fight!"; |
---|
| 1640 | mes "Old school rules!"; |
---|
| 1641 | next; |
---|
| 1642 | |
---|
| 1643 | L_Fight2: |
---|
| 1644 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
| 1645 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
| 1646 | mes "--------------------"; |
---|
| 1647 | mes "" + strcharinfo(0) + " initiated an attack!"; |
---|
| 1648 | next; |
---|
| 1649 | menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35; |
---|
| 1650 | case31: |
---|
| 1651 | set @player_atk,0; |
---|
| 1652 | goto L_DefSudri2; |
---|
| 1653 | case32: |
---|
| 1654 | set @player_atk,1; |
---|
| 1655 | goto L_DefSudri2; |
---|
| 1656 | case33: |
---|
| 1657 | set @player_atk,2; |
---|
| 1658 | goto L_DefSudri2; |
---|
| 1659 | case34: |
---|
| 1660 | set @player_atk,3; |
---|
| 1661 | goto L_DefSudri2; |
---|
| 1662 | case35: |
---|
| 1663 | set @player_atk,4; |
---|
| 1664 | goto L_DefSudri2; |
---|
| 1665 | L_DefSudri2: |
---|
| 1666 | set @sudri_def,rand(1,3); |
---|
| 1667 | set @damage,rand(15,25); |
---|
| 1668 | if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!"; |
---|
| 1669 | else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!"; |
---|
| 1670 | else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!"; |
---|
| 1671 | else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!"; |
---|
| 1672 | else mes "" + strcharinfo(0) + "'s weak point revealed!"; |
---|
| 1673 | if(@player_atk == @sudri_def) |
---|
| 1674 | { |
---|
| 1675 | specialeffect 336; |
---|
| 1676 | if(@sudri_def == 1) |
---|
| 1677 | { |
---|
| 1678 | mes "--------------------"; |
---|
| 1679 | mes "Sudri easily dodges"; |
---|
| 1680 | mes "your attack by twisting"; |
---|
| 1681 | mes "his small, yet svelte, body."; |
---|
| 1682 | mes "--------------------"; |
---|
| 1683 | mes "" + strcharinfo(0) + " misses!"; |
---|
| 1684 | } |
---|
| 1685 | else if(@sudri_def == 2) |
---|
| 1686 | { |
---|
| 1687 | mes "--------------------"; |
---|
| 1688 | mes "Sudri blocks your"; |
---|
| 1689 | mes "attack by crossing"; |
---|
| 1690 | mes "his stout arms."; |
---|
| 1691 | mes "--------------------"; |
---|
| 1692 | mes "" + strcharinfo(0) + "'s attack is blocked!"; |
---|
| 1693 | } |
---|
| 1694 | else if(@sudri_def == 3) |
---|
| 1695 | { |
---|
| 1696 | mes "--------------------"; |
---|
| 1697 | mes "Sudri dodges your"; |
---|
| 1698 | mes "attack with a graceful"; |
---|
| 1699 | mes "leap to the heavens."; |
---|
| 1700 | mes "--------------------"; |
---|
| 1701 | mes "" + strcharinfo(0) + " misses!"; |
---|
| 1702 | } |
---|
| 1703 | } |
---|
| 1704 | else if(@player_atk == 4) |
---|
| 1705 | { |
---|
| 1706 | skilleffect 28,10; |
---|
| 1707 | set @player_vit,@player_vit + 10; |
---|
| 1708 | mes "--------------------"; |
---|
| 1709 | mes "" + strcharinfo(0) + " has gained 10 HP!"; |
---|
| 1710 | } |
---|
| 1711 | else if(@player_atk == 1) |
---|
| 1712 | { |
---|
| 1713 | specialeffect 5; |
---|
| 1714 | set @sudri_vit,@sudri_vit - @damage; |
---|
| 1715 | mes "--------------------"; |
---|
| 1716 | mes "You successfully hit"; |
---|
| 1717 | mes "Sudri on the head!"; |
---|
| 1718 | mes "--------------------"; |
---|
| 1719 | mes "Sudri has lost " + @damage + " HP!"; |
---|
| 1720 | } |
---|
| 1721 | else if(@player_atk == 2) |
---|
| 1722 | { |
---|
| 1723 | specialeffect 2; |
---|
| 1724 | set @sudri_vit,@sudri_vit - @damage; |
---|
| 1725 | mes "--------------------"; |
---|
| 1726 | mes "You successfully hit"; |
---|
| 1727 | mes "Sudri on the chest!"; |
---|
| 1728 | mes "--------------------"; |
---|
| 1729 | mes "Sudri has lost " + @damage + " HP!"; |
---|
| 1730 | } |
---|
| 1731 | else if(@player_atk == 3) |
---|
| 1732 | { |
---|
| 1733 | specialeffect 3; |
---|
| 1734 | set @sudri_vit,@sudri_vit - @damage; |
---|
| 1735 | mes "--------------------"; |
---|
| 1736 | mes "You successfully hit"; |
---|
| 1737 | mes "Sudri on the legs!"; |
---|
| 1738 | mes "--------------------"; |
---|
| 1739 | mes "Sudri has lost " + @damage + " HP!"; |
---|
| 1740 | } |
---|
| 1741 | else if(@player_atk == 0) |
---|
| 1742 | { |
---|
| 1743 | specialeffect2 5; |
---|
| 1744 | set @player_vit,@player_vit - 10; |
---|
| 1745 | mes "--------------------"; |
---|
| 1746 | mes "You were hit by"; |
---|
| 1747 | mes "Sudri's counter attack!"; |
---|
| 1748 | mes "--------------------"; |
---|
| 1749 | mes "" + strcharinfo(0) + " has lost 10 HP!"; |
---|
| 1750 | if(@player_vit < 1) |
---|
| 1751 | { |
---|
| 1752 | mes "Defeated..."; |
---|
| 1753 | next; |
---|
| 1754 | goto L_Lost2; |
---|
| 1755 | } |
---|
| 1756 | } |
---|
| 1757 | else |
---|
| 1758 | { |
---|
| 1759 | mes "--------------------"; |
---|
| 1760 | mes "Something happened and the fight has stopped!"; |
---|
| 1761 | close; |
---|
| 1762 | } |
---|
| 1763 | if(@sudri_vit < 1) |
---|
| 1764 | { |
---|
| 1765 | mes "" + strcharinfo(0) + " wins!"; |
---|
| 1766 | next; |
---|
| 1767 | goto L_Win2; |
---|
| 1768 | } |
---|
| 1769 | next; |
---|
| 1770 | mes "Sudri : HP " + @sudri_vit + " left."; |
---|
| 1771 | mes "" + strcharinfo(0) + " : HP " + @player_vit + " left."; |
---|
| 1772 | mes "--------------------"; |
---|
| 1773 | mes "Sudri attacks...!"; |
---|
| 1774 | next; |
---|
| 1775 | menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45; |
---|
| 1776 | case41: |
---|
| 1777 | set @player_def,0; |
---|
| 1778 | goto L_DefPlayer2; |
---|
| 1779 | case42: |
---|
| 1780 | set @player_def,1; |
---|
| 1781 | goto L_DefPlayer2; |
---|
| 1782 | case43: |
---|
| 1783 | set @player_def,2; |
---|
| 1784 | goto L_DefPlayer2; |
---|
| 1785 | case44: |
---|
| 1786 | set @player_def,3; |
---|
| 1787 | goto L_DefPlayer2; |
---|
| 1788 | case45: |
---|
| 1789 | set @player_def,4; |
---|
| 1790 | goto L_DefPlayer2; |
---|
| 1791 | L_DefPlayer2: |
---|
| 1792 | set @sudri_atk,rand(1,3); |
---|
| 1793 | set @damage,rand(20,25); |
---|
| 1794 | if(@sudri_atk == 1) mes "Sudri aims for the head!"; |
---|
| 1795 | else if(@sudri_atk == 2) mes "Sudri strikes the chest!"; |
---|
| 1796 | else mes "Sudri attacks the legs!"; |
---|
| 1797 | if(@sudri_atk == @player_def) |
---|
| 1798 | { |
---|
| 1799 | specialeffect2 336; |
---|
| 1800 | if(@player_def == 1) |
---|
| 1801 | { |
---|
| 1802 | mes "--------------------"; |
---|
| 1803 | mes "" + strcharinfo(0) + " quickly dodged,"; |
---|
| 1804 | mes "Sudri's arms were too short to reach at you."; |
---|
| 1805 | mes "--------------------"; |
---|
| 1806 | mes "Sudri has failed to attack."; |
---|
| 1807 | } |
---|
| 1808 | else if(@player_def == 2) |
---|
| 1809 | { |
---|
| 1810 | mes "--------------------"; |
---|
| 1811 | mes "" + strcharinfo(0) + " barely blocked"; |
---|
| 1812 | mes "Sudri's attack."; |
---|
| 1813 | mes "--------------------"; |
---|
| 1814 | mes "Sudri has failed to attack."; |
---|
| 1815 | } |
---|
| 1816 | else if(@player_def == 3) |
---|
| 1817 | { |
---|
| 1818 | mes "--------------------"; |
---|
| 1819 | mes "" + strcharinfo(0) + " jumped,"; |
---|
| 1820 | mes "dodged Sudri's attack at ease."; |
---|
| 1821 | mes "--------------------"; |
---|
| 1822 | mes "Sudri has failed to attack."; |
---|
| 1823 | } |
---|
| 1824 | } |
---|
| 1825 | else if(@player_def == 4) |
---|
| 1826 | { |
---|
| 1827 | set @counter,rand(1,4); |
---|
| 1828 | mes "--------------------"; |
---|
| 1829 | mes "" + strcharinfo(0) + " countered back!"; |
---|
| 1830 | if(@counter == 1) |
---|
| 1831 | { |
---|
| 1832 | specialeffect2 131; |
---|
| 1833 | specialeffect 17; |
---|
| 1834 | set @sudri_vit,@sudri_vit - 20; |
---|
| 1835 | mes "You successfully countered back!"; |
---|
| 1836 | mes "--------------------"; |
---|
| 1837 | mes "Sudri has lost 20 HP!"; |
---|
| 1838 | if(@sudri_vit < 1) |
---|
| 1839 | { |
---|
| 1840 | mes "" + strcharinfo(0) + " won!"; |
---|
| 1841 | next; |
---|
| 1842 | goto L_Win2; |
---|
| 1843 | } |
---|
| 1844 | } |
---|
| 1845 | else |
---|
| 1846 | { |
---|
| 1847 | specialeffect2 1; |
---|
| 1848 | set @player_vit,@player_vit - 30; |
---|
| 1849 | mes "You were taken a great damage on your weak spot!"; |
---|
| 1850 | mes "--------------------"; |
---|
| 1851 | mes "" + strcharinfo(0) + " has lost 30 HP!"; |
---|
| 1852 | } |
---|
| 1853 | } |
---|
| 1854 | else if(@sudri_atk == 1) |
---|
| 1855 | { |
---|
| 1856 | specialeffect2 5; |
---|
| 1857 | set @player_vit,@player_vit - @damage; |
---|
| 1858 | mes "--------------------"; |
---|
| 1859 | mes "Sudri successfully"; |
---|
| 1860 | mes "hit " + strcharinfo(0) + ""; |
---|
| 1861 | mes "on the head!"; |
---|
| 1862 | mes "--------------------"; |
---|
| 1863 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1864 | } |
---|
| 1865 | else if(@sudri_atk == 2) |
---|
| 1866 | { |
---|
| 1867 | specialeffect2 3; |
---|
| 1868 | set @player_vit,@player_vit - @damage; |
---|
| 1869 | mes "--------------------"; |
---|
| 1870 | mes "Sudri successfully"; |
---|
| 1871 | mes "hit " + strcharinfo(0) + ""; |
---|
| 1872 | mes "on the chest!"; |
---|
| 1873 | mes "--------------------"; |
---|
| 1874 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1875 | } |
---|
| 1876 | else if(@sudri_atk == 3) |
---|
| 1877 | { |
---|
| 1878 | specialeffect2 4; |
---|
| 1879 | set @player_vit,@player_vit - @damage; |
---|
| 1880 | mes "--------------------"; |
---|
| 1881 | mes "Sudri successfully"; |
---|
| 1882 | mes "hit " + strcharinfo(0) + ""; |
---|
| 1883 | mes "on the legs!"; |
---|
| 1884 | mes "--------------------"; |
---|
| 1885 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1886 | } |
---|
| 1887 | else if(@sudri_atk == 0) |
---|
| 1888 | { |
---|
| 1889 | specialeffect2 5; |
---|
| 1890 | set @player_vit,@player_vit - @damage; |
---|
| 1891 | mes "--------------------"; |
---|
| 1892 | mes "Sudri successfully"; |
---|
| 1893 | mes "hits "+ strcharinfo(0) +""; |
---|
| 1894 | mes "during a moment of"; |
---|
| 1895 | mes "absent-mindedness!"; |
---|
| 1896 | mes "--------------------"; |
---|
| 1897 | mes "" + strcharinfo(0) + " has lost " + @damage + " HP!"; |
---|
| 1898 | } |
---|
| 1899 | else |
---|
| 1900 | { |
---|
| 1901 | mes "--------------------"; |
---|
| 1902 | mes "Something happened and the fight has stopped!"; |
---|
| 1903 | close; |
---|
| 1904 | } |
---|
| 1905 | if(@player_vit < 1) |
---|
| 1906 | { |
---|
| 1907 | mes "Sudri won!"; |
---|
| 1908 | next; |
---|
| 1909 | goto L_Lost2; |
---|
| 1910 | } |
---|
| 1911 | next; |
---|
| 1912 | goto L_Fight2; |
---|
| 1913 | |
---|
| 1914 | L_Lost2: |
---|
| 1915 | mes "[Sudri]"; |
---|
| 1916 | mes "Muhahahaha, you are not strong"; |
---|
| 1917 | mes "enough to beat me! I want someone"; |
---|
| 1918 | mes "who I can make an even match!"; |
---|
| 1919 | mes "Go practice more and come back!"; |
---|
| 1920 | close; |
---|
| 1921 | |
---|
| 1922 | L_Win2: |
---|
| 1923 | set god_mjo_3,2; |
---|
| 1924 | mes "[Sudri]"; |
---|
| 1925 | mes "Ah...you are stronger than me...I haven't thought"; |
---|
| 1926 | mes "that there would be a strong human as you...I am impressed."; |
---|
| 1927 | mes "Great, great."; |
---|
| 1928 | mes "Okay, I will tell good things of you to my friend."; |
---|
| 1929 | mes "But don't forget the order to visit my friends and brothers."; |
---|
| 1930 | next; |
---|
| 1931 | mes "[Sudri]"; |
---|
| 1932 | mes "Okay then, have a good travel!"; |
---|
| 1933 | close; |
---|
| 1934 | } |
---|
| 1935 | else if(god_mjo_3 == 0) |
---|
| 1936 | { |
---|
| 1937 | mes "[Sudri]"; |
---|
| 1938 | mes "What made you come to me?"; |
---|
| 1939 | next; |
---|
| 1940 | menu "Nothing.",-,"Excuse me, sir.",L_Excuse4; |
---|
| 1941 | mes "[Sudri]"; |
---|
| 1942 | mes "You have too much time on your hand."; |
---|
| 1943 | mes "Why don't you log out and go out"; |
---|
| 1944 | mes "with your friends instead?"; |
---|
| 1945 | close; |
---|
| 1946 | |
---|
| 1947 | L_Excuse4: |
---|
| 1948 | mes "[Sudri]"; |
---|
| 1949 | mes "You have very sharp eyes."; |
---|
| 1950 | mes "I can tell you are different from other humans."; |
---|
| 1951 | mes "Do you want something from me?"; |
---|
| 1952 | mes "I don't talk to humans."; |
---|
| 1953 | next; |
---|
| 1954 | mes "[Sudri]"; |
---|
| 1955 | mes "I love bare hands fighting!"; |
---|
| 1956 | mes "I believe the action comes before the words!"; |
---|
| 1957 | mes "So, how about a fight with me, huh?"; |
---|
| 1958 | next; |
---|
| 1959 | menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2; |
---|
| 1960 | set god_mjo_3,3; |
---|
| 1961 | mes "[Sudri]"; |
---|
| 1962 | mes "You didn't even answer me!"; |
---|
| 1963 | mes "Fine, whatever."; |
---|
| 1964 | close; |
---|
| 1965 | |
---|
| 1966 | L_Accept2: |
---|
| 1967 | set god_mjo_3,1; |
---|
| 1968 | mes "[Sudri]"; |
---|
| 1969 | mes "What a quick answer! I like you already, human!"; |
---|
| 1970 | mes "Why don't you go do some warm-ups?"; |
---|
| 1971 | mes "Let's start a fight when you're ready!"; |
---|
| 1972 | close; |
---|
| 1973 | |
---|
| 1974 | L_Scared2: |
---|
| 1975 | set god_mjo_3,1; |
---|
| 1976 | mes "[Sudri]"; |
---|
| 1977 | mes "Bah, you are a hot-blooded young man!"; |
---|
| 1978 | mes "Why are you being so coward?"; |
---|
| 1979 | mes "Do you fear this old and tiny dwarf man?"; |
---|
| 1980 | mes "I don't mind, I will yield you first hit."; |
---|
| 1981 | mes "Come back when you are ready."; |
---|
| 1982 | close; |
---|
| 1983 | } |
---|
| 1984 | else |
---|
| 1985 | { |
---|
| 1986 | mes "[Sudri]"; |
---|
| 1987 | mes "Zzzz Zzzz..."; |
---|
| 1988 | close; |
---|
| 1989 | } |
---|
| 1990 | } |
---|
| 1991 | else if(god_mjo_0 == 0) |
---|
| 1992 | { |
---|
| 1993 | mes "[Sudri]"; |
---|
| 1994 | mes "In a one on one fight,"; |
---|
| 1995 | mes "you put everything on the"; |
---|
| 1996 | mes "line to show your might"; |
---|
| 1997 | mes "to your opponent."; |
---|
| 1998 | next; |
---|
| 1999 | mes "[Sudri]"; |
---|
| 2000 | mes "Have you ever felt the"; |
---|
| 2001 | mes "same way I do, human? Win"; |
---|
| 2002 | mes "or lose, just giving your"; |
---|
| 2003 | mes "all is the most satisfying accomplishment."; |
---|
| 2004 | close; |
---|
| 2005 | } |
---|
| 2006 | else |
---|
| 2007 | { |
---|
| 2008 | mes "[Sudri]"; |
---|
| 2009 | mes "Zzzz Zzzz..."; |
---|
| 2010 | close; |
---|
| 2011 | } |
---|
| 2012 | } |
---|
| 2013 | |
---|
| 2014 | } |
---|
| 2015 | |
---|
| 2016 | mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ |
---|
| 2017 | |
---|
| 2018 | if($God3 < 50) |
---|
| 2019 | { |
---|
| 2020 | mes "[Vestri]"; |
---|
| 2021 | mes "If you want something,"; |
---|
| 2022 | mes "you should earn it through"; |
---|
| 2023 | mes "your own efforts."; |
---|
| 2024 | next; |
---|
| 2025 | mes "[Vestri]"; |
---|
| 2026 | mes "No matter what other people say,"; |
---|
| 2027 | mes "if you're confident and your"; |
---|
| 2028 | mes "will is unwavering, you'll always"; |
---|
| 2029 | mes "be satisfied with the results."; |
---|
| 2030 | next; |
---|
| 2031 | mes "[Vestri]"; |
---|
| 2032 | mes "What do you think?"; |
---|
| 2033 | mes "The youth these days..."; |
---|
| 2034 | close; |
---|
| 2035 | } |
---|
| 2036 | else |
---|
| 2037 | { |
---|
| 2038 | |
---|
| 2039 | if($God4 > 99) |
---|
| 2040 | { |
---|
| 2041 | mes "[Vestri]"; |
---|
| 2042 | mes "I don't feel like doing anything today."; |
---|
| 2043 | next; |
---|
| 2044 | mes "[Vestri]"; |
---|
| 2045 | mes "Someone must have forged something"; |
---|
| 2046 | mes "really monstrous, otherwise I"; |
---|
| 2047 | mes "wouldn't be feeling so worthless!"; |
---|
| 2048 | next; |
---|
| 2049 | mes "[Vestri]"; |
---|
| 2050 | mes "Yeah, I think I need a break!"; |
---|
| 2051 | mes "Don't you think I need a break,"; |
---|
| 2052 | mes "human?"; |
---|
| 2053 | close; |
---|
| 2054 | } |
---|
| 2055 | else if(god_mjo_0 == 11) |
---|
| 2056 | { |
---|
| 2057 | mes "[Vestri]"; |
---|
| 2058 | mes "There's nothing like taking"; |
---|
| 2059 | mes "a relaxing break after putting"; |
---|
| 2060 | mes "your heart into your work."; |
---|
| 2061 | next; |
---|
| 2062 | mes "[Vestri]"; |
---|
| 2063 | mes "What do you think, human?"; |
---|
| 2064 | mes "Isn't that one of life's"; |
---|
| 2065 | mes "simple pleasures?"; |
---|
| 2066 | close; |
---|
| 2067 | } |
---|
| 2068 | else if(god_mjo_0 == 10) |
---|
| 2069 | { |
---|
| 2070 | mes "[Vestri]"; |
---|
| 2071 | mes "If you need something, you must get it"; |
---|
| 2072 | mes "on your own...no matter what people say"; |
---|
| 2073 | mes "if you are confident about your will,"; |
---|
| 2074 | mes "it is already good regardless of the result of your action."; |
---|
| 2075 | mes "What do you think?"; |
---|
| 2076 | mes "Young generations in thesedays...."; |
---|
| 2077 | close; |
---|
| 2078 | } |
---|
| 2079 | else if(god_mjo_0 == 1) |
---|
| 2080 | { |
---|
| 2081 | if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 2082 | { |
---|
| 2083 | mes "[Vestri]"; |
---|
| 2084 | mes "I really hope I meet a decent"; |
---|
| 2085 | mes "human being next time. So far,"; |
---|
| 2086 | mes "I haven't met one useful human."; |
---|
| 2087 | close; |
---|
| 2088 | } |
---|
| 2089 | else if(god_mjo_3 == 2) |
---|
| 2090 | { |
---|
| 2091 | mes "[Vestri]"; |
---|
| 2092 | mes "Perfect preparation does not"; |
---|
| 2093 | mes "always result in success."; |
---|
| 2094 | mes "There's a point when you've"; |
---|
| 2095 | mes "got to just go out and do it."; |
---|
| 2096 | next; |
---|
| 2097 | mes "[Vestri]"; |
---|
| 2098 | mes "I don't know how far you'll"; |
---|
| 2099 | mes "go, but put all your strength"; |
---|
| 2100 | mes "into it anyway~"; |
---|
| 2101 | close; |
---|
| 2102 | } |
---|
| 2103 | else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0) |
---|
| 2104 | { |
---|
| 2105 | mes "[Vestri]"; |
---|
| 2106 | mes "What do you want?"; |
---|
| 2107 | next; |
---|
| 2108 | menu "Nothing.",-,"Excuse me.",L_Excuse; |
---|
| 2109 | mes "[Vestri]"; |
---|
| 2110 | mes "If you need anything, try to"; |
---|
| 2111 | mes "get it on your own!"; |
---|
| 2112 | mes "Nobody is responsible on you"; |
---|
| 2113 | mes "but yourself!"; |
---|
| 2114 | close; |
---|
| 2115 | |
---|
| 2116 | L_Excuse: |
---|
| 2117 | set god_mjo_3,3; |
---|
| 2118 | mes "[Vestri]"; |
---|
| 2119 | mes "You didn't answer the question!"; |
---|
| 2120 | mes "Now, you've probably got the"; |
---|
| 2121 | mes "wrong Dwarf here."; |
---|
| 2122 | next; |
---|
| 2123 | mes "[Vestri]"; |
---|
| 2124 | mes "Get out of here, and go to your"; |
---|
| 2125 | mes "human Blacksmiths if you want"; |
---|
| 2126 | mes "equipment upgrades!"; |
---|
| 2127 | close; |
---|
| 2128 | } |
---|
| 2129 | else if(god_mjo_3 == 1) |
---|
| 2130 | { |
---|
| 2131 | disable_items; |
---|
| 2132 | mes "[Vestri]"; |
---|
| 2133 | mes "Great! Which one should"; |
---|
| 2134 | mes "I upgrade first, huh? My heart"; |
---|
| 2135 | mes "is pounding with anticipation..."; |
---|
| 2136 | next; |
---|
| 2137 | M_Menu: |
---|
| 2138 | menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, |
---|
| 2139 | getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10; |
---|
| 2140 | |
---|
| 2141 | PART1: |
---|
| 2142 | set @vestripart,1; |
---|
| 2143 | if (getequipisequiped(1)) goto L_Check11; |
---|
| 2144 | goto M_Menu; |
---|
| 2145 | PART2: |
---|
| 2146 | set @vestripart,2; |
---|
| 2147 | if (getequipisequiped(2)) goto L_Check11; |
---|
| 2148 | goto M_Menu; |
---|
| 2149 | |
---|
| 2150 | PART3: |
---|
| 2151 | set @vestripart,3; |
---|
| 2152 | if (getequipisequiped(3)) goto L_Check11; |
---|
| 2153 | goto M_Menu; |
---|
| 2154 | |
---|
| 2155 | PART4: |
---|
| 2156 | set @vestripart,4; |
---|
| 2157 | if (getequipisequiped(4)) goto L_Check11; |
---|
| 2158 | goto M_Menu; |
---|
| 2159 | PART5: |
---|
| 2160 | set @vestripart,5; |
---|
| 2161 | if (getequipisequiped(5)) goto L_Check11; |
---|
| 2162 | goto M_Menu; |
---|
| 2163 | |
---|
| 2164 | PART6: |
---|
| 2165 | set @vestripart,6; |
---|
| 2166 | if (getequipisequiped(6)) goto L_Check11; |
---|
| 2167 | goto M_Menu; |
---|
| 2168 | |
---|
| 2169 | PART7: |
---|
| 2170 | set @vestripart,7; |
---|
| 2171 | if (getequipisequiped(7)) goto L_Check11; |
---|
| 2172 | goto M_Menu; |
---|
| 2173 | |
---|
| 2174 | PART8: |
---|
| 2175 | set @vestripart,8; |
---|
| 2176 | if (getequipisequiped(8)) goto L_Check11; |
---|
| 2177 | goto M_Menu; |
---|
| 2178 | |
---|
| 2179 | PART9: |
---|
| 2180 | set @vestripart,9; |
---|
| 2181 | if (getequipisequiped(9)) goto L_Check11; |
---|
| 2182 | goto M_Menu; |
---|
| 2183 | |
---|
| 2184 | PART10: |
---|
| 2185 | set @vestripart,10; |
---|
| 2186 | if (getequipisequiped(10)) goto L_Check11; |
---|
| 2187 | goto M_Menu; |
---|
| 2188 | |
---|
| 2189 | L_Check11: |
---|
| 2190 | if(getequipisenableref(@vestripart)) goto L_Check12; |
---|
| 2191 | mes "[Vestri]"; |
---|
| 2192 | mes "What, this isn't upgradable!"; |
---|
| 2193 | mes "What the hell do you want me"; |
---|
| 2194 | mes "to do with this?"; |
---|
| 2195 | close2; |
---|
| 2196 | enable_items; |
---|
| 2197 | end; |
---|
| 2198 | |
---|
| 2199 | L_Check12: |
---|
| 2200 | if(getequipisidentify(@vestripart)) goto L_Check13; |
---|
| 2201 | mes "[Vestri]"; |
---|
| 2202 | mes "You'd better identify this item"; |
---|
| 2203 | mes "first. If we don't know what it"; |
---|
| 2204 | mes "is, what's the point of upgrading it?"; |
---|
| 2205 | close2; |
---|
| 2206 | enable_items; |
---|
| 2207 | end; |
---|
| 2208 | |
---|
| 2209 | L_Check13: |
---|
| 2210 | if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14; |
---|
| 2211 | mes "[Vestri]"; |
---|
| 2212 | mes "Oh, this is excellent!"; |
---|
| 2213 | mes "This piece here has been"; |
---|
| 2214 | mes "perfectly refined!"; |
---|
| 2215 | next; |
---|
| 2216 | mes "[Vestri]"; |
---|
| 2217 | mes "But this isn't what I want."; |
---|
| 2218 | mes "I can't do any work on this at all."; |
---|
| 2219 | close2; |
---|
| 2220 | enable_items; |
---|
| 2221 | end; |
---|
| 2222 | |
---|
| 2223 | L_Check14: |
---|
| 2224 | if (getequippercentrefinery(@vestripart) != 100) goto L_Check15; |
---|
| 2225 | mes "[Vestri]"; |
---|
| 2226 | mes "This item isn't even a challenge"; |
---|
| 2227 | mes "to upgrade. You can get humans"; |
---|
| 2228 | mes "to do this kind of beginner's stuff."; |
---|
| 2229 | next; |
---|
| 2230 | mes "[Vestri]"; |
---|
| 2231 | mes "Come on..."; |
---|
| 2232 | mes "Bring me something that presents"; |
---|
| 2233 | mes "an element of risk!"; |
---|
| 2234 | close2; |
---|
| 2235 | enable_items; |
---|
| 2236 | end; |
---|
| 2237 | |
---|
| 2238 | L_Check15: |
---|
| 2239 | if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3) |
---|
| 2240 | { |
---|
| 2241 | mes "[Vestri]"; |
---|
| 2242 | mes "Hey..."; |
---|
| 2243 | mes "Don't insult me by expecting me"; |
---|
| 2244 | mes "to work on anything less than"; |
---|
| 2245 | mes "a Level 4 weapon."; |
---|
| 2246 | next; |
---|
| 2247 | mes "[Vestri]"; |
---|
| 2248 | mes "Bring me a Level 4 weapon for"; |
---|
| 2249 | mes "me to work on next time, got it?"; |
---|
| 2250 | close2; |
---|
| 2251 | enable_items; |
---|
| 2252 | end; |
---|
| 2253 | } |
---|
| 2254 | |
---|
| 2255 | if(getequipweaponlv(@vestripart) == 0) |
---|
| 2256 | { |
---|
| 2257 | mes "[Vestri]"; |
---|
| 2258 | mes "Armor?!"; |
---|
| 2259 | mes "Didn't I tell you that I only"; |
---|
| 2260 | mes "work on Level 4 weapons?"; |
---|
| 2261 | next; |
---|
| 2262 | mes "[Vestri]"; |
---|
| 2263 | mes "You can have a human Blacksmith"; |
---|
| 2264 | mes "work on that kind of stuff! Now,"; |
---|
| 2265 | mes "a Dwarf like me needs something"; |
---|
| 2266 | mes "that's more of a challenge!"; |
---|
| 2267 | close2; |
---|
| 2268 | enable_items; |
---|
| 2269 | end; |
---|
| 2270 | } |
---|
| 2271 | |
---|
| 2272 | mes "[Vestri]"; |
---|
| 2273 | mes "Okay, let me give you the mandatory"; |
---|
| 2274 | mes "warning. If your weapon happens"; |
---|
| 2275 | mes "to be destroyed by chance during"; |
---|
| 2276 | mes "the upgrade, you'll never see"; |
---|
| 2277 | mes "the weapon again."; |
---|
| 2278 | next; |
---|
| 2279 | mes "[Vestri]"; |
---|
| 2280 | mes "That also means that if the weapon"; |
---|
| 2281 | mes "is destroyed, any ^FF0000Cards^000000"; |
---|
| 2282 | mes "inserted into the weapon will also"; |
---|
| 2283 | mes "be gone."; |
---|
| 2284 | next; |
---|
| 2285 | mes "[Vestri]"; |
---|
| 2286 | mes "If you understand,"; |
---|
| 2287 | mes "then let's get on with it!"; |
---|
| 2288 | next; |
---|
| 2289 | menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-; |
---|
| 2290 | mes "[Vestri]"; |
---|
| 2291 | mes "Bah! How do you survive in this"; |
---|
| 2292 | mes "world with that kind of cowardice?!"; |
---|
| 2293 | next; |
---|
| 2294 | mes "[Vestri]"; |
---|
| 2295 | mes "Oh, forget it."; |
---|
| 2296 | mes "I know you're just being careful."; |
---|
| 2297 | mes "Damn, I was just so eager to"; |
---|
| 2298 | mes "get to work!"; |
---|
| 2299 | close2; |
---|
| 2300 | enable_items; |
---|
| 2301 | end; |
---|
| 2302 | |
---|
| 2303 | L_Go: |
---|
| 2304 | if(countitem(984) > 0) delitem 984,1; |
---|
| 2305 | else |
---|
| 2306 | { |
---|
| 2307 | mes "[Vestri]"; |
---|
| 2308 | mes "Huh..."; |
---|
| 2309 | mes "You forgot to"; |
---|
| 2310 | mes "bring an Oridecon."; |
---|
| 2311 | mes "Hurry up and get one."; |
---|
| 2312 | close; |
---|
| 2313 | } |
---|
| 2314 | |
---|
| 2315 | if (getequippercentrefinery(@vestripart) > rand(100)) |
---|
| 2316 | { |
---|
| 2317 | mes "^3355FF*Clang Clang!*^000000"; |
---|
| 2318 | successrefitem @vestripart; |
---|
| 2319 | next; |
---|
| 2320 | emotion e_no1; |
---|
| 2321 | mes "[Vestri]"; |
---|
| 2322 | mes "Mwahahaha~"; |
---|
| 2323 | mes "I've still got it!"; |
---|
| 2324 | mes "So aren't you happy with an"; |
---|
| 2325 | mes "even more powerful weapon?"; |
---|
| 2326 | next; |
---|
| 2327 | } |
---|
| 2328 | else |
---|
| 2329 | { |
---|
| 2330 | mes "[Vestri]"; |
---|
| 2331 | mes "^3355FF*Clang Clang!*^000000"; |
---|
| 2332 | failedrefitem @vestripart; |
---|
| 2333 | next; |
---|
| 2334 | emotion e_omg; |
---|
| 2335 | mes "[Vestri]"; |
---|
| 2336 | mes "Waaahhhhh!"; |
---|
| 2337 | mes "Dear God, no!"; |
---|
| 2338 | next; |
---|
| 2339 | mes "[Vestri]"; |
---|
| 2340 | mes "I-It's alright!"; |
---|
| 2341 | mes "Bad things happen sometimes."; |
---|
| 2342 | mes "Let's just think of it as both"; |
---|
| 2343 | mes "of us having a bad day."; |
---|
| 2344 | mes "Yeah, not regrets!"; |
---|
| 2345 | next; |
---|
| 2346 | } |
---|
| 2347 | set god_mjo_3,2; |
---|
| 2348 | enable_items; |
---|
| 2349 | mes "[Vestri]"; |
---|
| 2350 | mes "Well, my friend,"; |
---|
| 2351 | mes "if you ever visit my brothers,"; |
---|
| 2352 | mes "please give them my regards."; |
---|
| 2353 | mes "Take care."; |
---|
| 2354 | close; |
---|
| 2355 | } |
---|
| 2356 | else if(god_mjo_3 == 0) |
---|
| 2357 | { |
---|
| 2358 | mes "[Vestri]"; |
---|
| 2359 | mes "What do you want?"; |
---|
| 2360 | next; |
---|
| 2361 | menu "Nothing.",-,"Excuse me.",L_Excuse2; |
---|
| 2362 | mes "[Vestri]"; |
---|
| 2363 | mes "If you need anything, try to"; |
---|
| 2364 | mes "get it on your own!"; |
---|
| 2365 | mes "Nobody is responsible on you"; |
---|
| 2366 | mes "but yourself!"; |
---|
| 2367 | close; |
---|
| 2368 | |
---|
| 2369 | L_Excuse2: |
---|
| 2370 | mes "[Vestri]"; |
---|
| 2371 | mes "Hmm, I am not sure if there is things"; |
---|
| 2372 | mes "that I can help you with."; |
---|
| 2373 | mes "As you see, I am a blacksmith."; |
---|
| 2374 | next; |
---|
| 2375 | mes "[Vestri]"; |
---|
| 2376 | mes "I prefer upgrading weapns more than anything else!"; |
---|
| 2377 | mes "Especially I like to upgrade a weapon that has been"; |
---|
| 2378 | mes "forged many times already or a high level one."; |
---|
| 2379 | mes "Because they're challengeable!"; |
---|
| 2380 | next; |
---|
| 2381 | mes "[Vestri]"; |
---|
| 2382 | mes "Don't you like the idea of challenging to"; |
---|
| 2383 | mes "a limit? To me, upgrading items makes me feel like"; |
---|
| 2384 | mes "climbing the top of a mountain that has never been touched by dwarves!"; |
---|
| 2385 | next; |
---|
| 2386 | mes "[Vestri]"; |
---|
| 2387 | mes "Okay, I think we're meant to meet today."; |
---|
| 2388 | mes "For that, I am going to upgrade a weapon"; |
---|
| 2389 | mes "with a free of charge"; |
---|
| 2390 | mes "if you bring me a weapon and a forging material."; |
---|
| 2391 | mes "Isn't it a great offer?"; |
---|
| 2392 | next; |
---|
| 2393 | set god_mjo_3,1; |
---|
| 2394 | mes "[Vestri]"; |
---|
| 2395 | mes "But here's a condition."; |
---|
| 2396 | mes "You must bring me a level 4 weapon."; |
---|
| 2397 | mes "Just like I said, I want something to challenge."; |
---|
| 2398 | mes "Oh, don't forget an oridecon, too!"; |
---|
| 2399 | close; |
---|
| 2400 | } |
---|
| 2401 | else |
---|
| 2402 | { |
---|
| 2403 | mes "[Vestri]"; |
---|
| 2404 | mes "Zzzz Zzzz Zzzz..."; |
---|
| 2405 | close; |
---|
| 2406 | } |
---|
| 2407 | } |
---|
| 2408 | else if(god_mjo_0 == 2) |
---|
| 2409 | { |
---|
| 2410 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 2411 | { |
---|
| 2412 | mes "[Vestri]"; |
---|
| 2413 | mes "I really hope I will meet a"; |
---|
| 2414 | mes "decent human being next time"; |
---|
| 2415 | mes "...so far there has never been"; |
---|
| 2416 | mes "at least one human useful."; |
---|
| 2417 | close; |
---|
| 2418 | } |
---|
| 2419 | else if(god_mjo_2 == 2) |
---|
| 2420 | { |
---|
| 2421 | mes "[Vestri]"; |
---|
| 2422 | mes "Prefect preparation does not"; |
---|
| 2423 | mes "always result in success."; |
---|
| 2424 | mes "I am not sure how far you can go,"; |
---|
| 2425 | mes "but put forth your strength anyway."; |
---|
| 2426 | close; |
---|
| 2427 | } |
---|
| 2428 | else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
| 2429 | { |
---|
| 2430 | mes "[Vestri]"; |
---|
| 2431 | mes "What do you want?"; |
---|
| 2432 | next; |
---|
| 2433 | menu "Nothing.",-,"Excuse me.",L_Excuse3; |
---|
| 2434 | mes "[Vestri]"; |
---|
| 2435 | mes "If you need anything, try to"; |
---|
| 2436 | mes "get it on your own!"; |
---|
| 2437 | mes "Nobody is responsible on you"; |
---|
| 2438 | mes "but yourself!"; |
---|
| 2439 | close; |
---|
| 2440 | |
---|
| 2441 | L_Excuse3: |
---|
| 2442 | set god_mjo_2,3; |
---|
| 2443 | mes "[Vestri]"; |
---|
| 2444 | mes "You didn't listen to me and you don't even know who I am."; |
---|
| 2445 | mes "I am not excusing you!"; |
---|
| 2446 | mes "You got a wrong dwarf here. Go back."; |
---|
| 2447 | mes "Ask to your human blacksmiths for item upgrade!"; |
---|
| 2448 | close; |
---|
| 2449 | } |
---|
| 2450 | else if(god_mjo_2 == 1) |
---|
| 2451 | { |
---|
| 2452 | disable_items; |
---|
| 2453 | mes "[Vestri]"; |
---|
| 2454 | mes "Great! Which one should I"; |
---|
| 2455 | mes "upgrade first, huh?"; |
---|
| 2456 | mes "My heart is throbbing with"; |
---|
| 2457 | mes "excitement..."; |
---|
| 2458 | next; |
---|
| 2459 | M_Menu2: |
---|
| 2460 | menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15, |
---|
| 2461 | getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20; |
---|
| 2462 | |
---|
| 2463 | PART11: |
---|
| 2464 | set @vestripart,1; |
---|
| 2465 | if (getequipisequiped(1)) goto L_Check21; |
---|
| 2466 | goto M_Menu2; |
---|
| 2467 | PART12: |
---|
| 2468 | set @vestripart,2; |
---|
| 2469 | if (getequipisequiped(2)) goto L_Check21; |
---|
| 2470 | goto M_Menu2; |
---|
| 2471 | |
---|
| 2472 | PART13: |
---|
| 2473 | set @vestripart,3; |
---|
| 2474 | if (getequipisequiped(3)) goto L_Check21; |
---|
| 2475 | goto M_Menu2; |
---|
| 2476 | |
---|
| 2477 | PART14: |
---|
| 2478 | set @vestripart,4; |
---|
| 2479 | if (getequipisequiped(4)) goto L_Check21; |
---|
| 2480 | goto M_Menu2; |
---|
| 2481 | PART15: |
---|
| 2482 | set @vestripart,5; |
---|
| 2483 | if (getequipisequiped(5)) goto L_Check21; |
---|
| 2484 | goto M_Menu2; |
---|
| 2485 | |
---|
| 2486 | PART16: |
---|
| 2487 | set @vestripart,6; |
---|
| 2488 | if (getequipisequiped(6)) goto L_Check21; |
---|
| 2489 | goto M_Menu2; |
---|
| 2490 | |
---|
| 2491 | PART17: |
---|
| 2492 | set @vestripart,7; |
---|
| 2493 | if (getequipisequiped(7)) goto L_Check21; |
---|
| 2494 | goto M_Menu2; |
---|
| 2495 | |
---|
| 2496 | PART18: |
---|
| 2497 | set @vestripart,8; |
---|
| 2498 | if (getequipisequiped(8)) goto L_Check21; |
---|
| 2499 | goto M_Menu2; |
---|
| 2500 | |
---|
| 2501 | PART19: |
---|
| 2502 | set @vestripart,9; |
---|
| 2503 | if (getequipisequiped(9)) goto L_Check21; |
---|
| 2504 | goto M_Menu2; |
---|
| 2505 | |
---|
| 2506 | PART20: |
---|
| 2507 | set @vestripart,10; |
---|
| 2508 | if (getequipisequiped(10)) goto L_Check21; |
---|
| 2509 | goto M_Menu2; |
---|
| 2510 | |
---|
| 2511 | L_Check21: |
---|
| 2512 | if(getequipisenableref(@vestripart)) goto L_Check22; |
---|
| 2513 | mes "[Vestri]"; |
---|
| 2514 | mes "What, this isn't upgradable!"; |
---|
| 2515 | mes "What the hell do you want me"; |
---|
| 2516 | mes "to do with this?"; |
---|
| 2517 | close2; |
---|
| 2518 | enable_items; |
---|
| 2519 | end; |
---|
| 2520 | |
---|
| 2521 | L_Check22: |
---|
| 2522 | if(getequipisidentify(@vestripart)) goto L_Check23; |
---|
| 2523 | mes "[Vestri]"; |
---|
| 2524 | mes "You'd better identify this item"; |
---|
| 2525 | mes "first. If we don't know what it"; |
---|
| 2526 | mes "is, what's the point of upgrading it?"; |
---|
| 2527 | close2; |
---|
| 2528 | enable_items; |
---|
| 2529 | end; |
---|
| 2530 | |
---|
| 2531 | L_Check23: |
---|
| 2532 | if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24; |
---|
| 2533 | mes "[Vestri]"; |
---|
| 2534 | mes "Oh, this is excellent!"; |
---|
| 2535 | mes "This piece here has been"; |
---|
| 2536 | mes "perfectly refined!"; |
---|
| 2537 | next; |
---|
| 2538 | mes "[Vestri]"; |
---|
| 2539 | mes "But this isn't what I want."; |
---|
| 2540 | mes "I can't do any work on this at all."; |
---|
| 2541 | close2; |
---|
| 2542 | enable_items; |
---|
| 2543 | end; |
---|
| 2544 | |
---|
| 2545 | L_Check24: |
---|
| 2546 | if (getequippercentrefinery(@vestripart) != 100) goto L_Check25; |
---|
| 2547 | mes "[Vestri]"; |
---|
| 2548 | mes "This item isn't even a challenge"; |
---|
| 2549 | mes "to upgrade. You can get humans"; |
---|
| 2550 | mes "to do this kind of beginner's stuff."; |
---|
| 2551 | next; |
---|
| 2552 | mes "[Vestri]"; |
---|
| 2553 | mes "Come on..."; |
---|
| 2554 | mes "Bring me something that presents"; |
---|
| 2555 | mes "an element of risk!"; |
---|
| 2556 | close2; |
---|
| 2557 | enable_items; |
---|
| 2558 | end; |
---|
| 2559 | |
---|
| 2560 | L_Check25: |
---|
| 2561 | if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3) |
---|
| 2562 | { |
---|
| 2563 | mes "[Vestri]"; |
---|
| 2564 | mes "Hey..."; |
---|
| 2565 | mes "Don't insult me by expecting me"; |
---|
| 2566 | mes "to work on anything less than"; |
---|
| 2567 | mes "a Level 4 weapon."; |
---|
| 2568 | next; |
---|
| 2569 | mes "[Vestri]"; |
---|
| 2570 | mes "Bring me a Level 4 weapon for"; |
---|
| 2571 | mes "me to work on next time, got it?"; |
---|
| 2572 | close2; |
---|
| 2573 | enable_items; |
---|
| 2574 | end; |
---|
| 2575 | } |
---|
| 2576 | |
---|
| 2577 | if(getequipweaponlv(@vestripart) == 0) |
---|
| 2578 | { |
---|
| 2579 | mes "[Vestri]"; |
---|
| 2580 | mes "Armor?!"; |
---|
| 2581 | mes "Didn't I tell you that I only"; |
---|
| 2582 | mes "work on Level 4 weapons?"; |
---|
| 2583 | next; |
---|
| 2584 | mes "[Vestri]"; |
---|
| 2585 | mes "You can have a human Blacksmith"; |
---|
| 2586 | mes "work on that kind of stuff! Now,"; |
---|
| 2587 | mes "a Dwarf like me needs something"; |
---|
| 2588 | mes "that's more of a challenge!"; |
---|
| 2589 | close2; |
---|
| 2590 | enable_items; |
---|
| 2591 | end; |
---|
| 2592 | } |
---|
| 2593 | |
---|
| 2594 | mes "[Vestri]"; |
---|
| 2595 | mes "Okay, let's check this before I start."; |
---|
| 2596 | mes "If your weapon happens to be destroyed while upgraded,"; |
---|
| 2597 | mes "you will not see the weapon ever again. You know that, don't you?"; |
---|
| 2598 | mes "That also applies to any item inserted to the weapon such as"; |
---|
| 2599 | mes "^ff0000a monster card^000000!"; |
---|
| 2600 | mes "^ff0000Your weapon will be just gone^000000, do you understand?"; |
---|
| 2601 | mes "If you do, let's get it on!"; |
---|
| 2602 | next; |
---|
| 2603 | menu "Sure, let's do it!",L_Go2,"...no, I am out.",-; |
---|
| 2604 | mes "[Vestri]"; |
---|
| 2605 | mes "Bah, how are you gonna survive in this tough world"; |
---|
| 2606 | mes "with that kind of timid attitude?"; |
---|
| 2607 | mes "Yeah, yeah, yeah, forget it."; |
---|
| 2608 | mes "Forget it!"; |
---|
| 2609 | close; |
---|
| 2610 | enable_items; |
---|
| 2611 | end; |
---|
| 2612 | |
---|
| 2613 | L_Go2: |
---|
| 2614 | if(countitem(984) > 0) delitem 984,1; |
---|
| 2615 | else |
---|
| 2616 | { |
---|
| 2617 | mes "[Vestri]"; |
---|
| 2618 | mes "Hmm, yeah you forgot to bring one thing..."; |
---|
| 2619 | mes "That is an oridecon."; |
---|
| 2620 | mes "Now go bring it."; |
---|
| 2621 | close; |
---|
| 2622 | } |
---|
| 2623 | |
---|
| 2624 | if (getequippercentrefinery(@vestripart) > rand(100)) |
---|
| 2625 | { |
---|
| 2626 | mes "[Vestri]"; |
---|
| 2627 | mes "Clang! Clang! Clang!"; |
---|
| 2628 | successrefitem @vestripart; |
---|
| 2629 | next; |
---|
| 2630 | emotion e_no1; |
---|
| 2631 | mes "[Vestri]"; |
---|
| 2632 | mes "Muhahaha, I am still good!"; |
---|
| 2633 | mes "So, aren't you happy to have a more powerful weapon?"; |
---|
| 2634 | next; |
---|
| 2635 | } |
---|
| 2636 | else |
---|
| 2637 | { |
---|
| 2638 | mes "[Vestri]"; |
---|
| 2639 | mes "Clang! Clang! Clang!"; |
---|
| 2640 | failedrefitem @vestripart; |
---|
| 2641 | next; |
---|
| 2642 | emotion e_omg; |
---|
| 2643 | mes "[Vestri]"; |
---|
| 2644 | mes "Waaahhhhhhhhhhhhhh!"; |
---|
| 2645 | next; |
---|
| 2646 | mes "[Vestri]"; |
---|
| 2647 | mes "Umm, it's alright. Bad thing happens."; |
---|
| 2648 | mes "Let's think of it as we're having a bad day."; |
---|
| 2649 | mes "Yeah, I have no regrets!"; |
---|
| 2650 | next; |
---|
| 2651 | } |
---|
| 2652 | set god_mjo_2,2; |
---|
| 2653 | enable_items; |
---|
| 2654 | mes "[Vestri]"; |
---|
| 2655 | mes "This is it, my friend."; |
---|
| 2656 | mes "If you have a chance to meet my brothers,"; |
---|
| 2657 | mes "please send my regard to them."; |
---|
| 2658 | mes "Take care."; |
---|
| 2659 | close; |
---|
| 2660 | } |
---|
| 2661 | else if(god_mjo_2 == 0) |
---|
| 2662 | { |
---|
| 2663 | mes "[Vestri]"; |
---|
| 2664 | mes "What do you want?"; |
---|
| 2665 | next; |
---|
| 2666 | menu "Nothing.",-,"Excuse me.",L_Excuse4; |
---|
| 2667 | mes "[Vestri]"; |
---|
| 2668 | mes "If you need anything, try to get it on your own!"; |
---|
| 2669 | mes "Nobody is responsible on you but yourself!"; |
---|
| 2670 | close; |
---|
| 2671 | |
---|
| 2672 | L_Excuse4: |
---|
| 2673 | mes "[Vestri]"; |
---|
| 2674 | mes "Hmm, I am not sure if there is things"; |
---|
| 2675 | mes "that I can help you with."; |
---|
| 2676 | mes "As you see, I am a blacksmith."; |
---|
| 2677 | next; |
---|
| 2678 | mes "[Vestri]"; |
---|
| 2679 | mes "I prefer upgrading weapns more than anything else!"; |
---|
| 2680 | mes "Especially I like to upgrade a weapon that has been"; |
---|
| 2681 | mes "forged many times already or a high level one."; |
---|
| 2682 | mes "Because they're challengeable!"; |
---|
| 2683 | next; |
---|
| 2684 | mes "[Vestri]"; |
---|
| 2685 | mes "Don't you like the idea of challenging to"; |
---|
| 2686 | mes "a limit? To me, upgrading items makes me feel like"; |
---|
| 2687 | mes "climbing the top of a mountain that has never been touched by dwarves!"; |
---|
| 2688 | next; |
---|
| 2689 | mes "[Vestri]"; |
---|
| 2690 | mes "Okay, I think we're meant to meet today."; |
---|
| 2691 | mes "For that, I am going to upgrade a weapon"; |
---|
| 2692 | mes "with a free of charge"; |
---|
| 2693 | mes "if you bring me a weapon and a forging material."; |
---|
| 2694 | mes "Isn't it a great offer?"; |
---|
| 2695 | next; |
---|
| 2696 | set god_mjo_2,1; |
---|
| 2697 | mes "[Vestri]"; |
---|
| 2698 | mes "But here's a condition."; |
---|
| 2699 | mes "You must bring me a level 4 weapon."; |
---|
| 2700 | mes "Just like I said, I want something to challenge."; |
---|
| 2701 | mes "Oh, don't forget an oridecon, too!"; |
---|
| 2702 | close; |
---|
| 2703 | } |
---|
| 2704 | else |
---|
| 2705 | { |
---|
| 2706 | mes "[Vestri]"; |
---|
| 2707 | mes "Zzzz Zzzz Zzzz..."; |
---|
| 2708 | close; |
---|
| 2709 | } |
---|
| 2710 | } |
---|
| 2711 | else if(god_mjo_0 == 0) |
---|
| 2712 | { |
---|
| 2713 | mes "[Vestri]"; |
---|
| 2714 | mes "It's always a pleasure to engage"; |
---|
| 2715 | mes "myself in hard work, especially"; |
---|
| 2716 | mes "smithing."; |
---|
| 2717 | next; |
---|
| 2718 | mes "[Vestri]"; |
---|
| 2719 | mes "Upgrading is always enjoyable!"; |
---|
| 2720 | mes "I have no regrets when failure,"; |
---|
| 2721 | mes "and I'm always pleased when I'm"; |
---|
| 2722 | mes "successful. I'll upgrade everyday"; |
---|
| 2723 | mes "o make the best of my life~"; |
---|
| 2724 | close; |
---|
| 2725 | } |
---|
| 2726 | else |
---|
| 2727 | { |
---|
| 2728 | mes "[Vestri]"; |
---|
| 2729 | mes "Zzzz Zzzz Zzzz..."; |
---|
| 2730 | close; |
---|
| 2731 | } |
---|
| 2732 | } |
---|
| 2733 | |
---|
| 2734 | } |
---|
| 2735 | |
---|
| 2736 | mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{ |
---|
| 2737 | |
---|
| 2738 | if ($God3 < 50) |
---|
| 2739 | { |
---|
| 2740 | mes "[Nordri]"; |
---|
| 2741 | mes "What, I don't have any Eluniums"; |
---|
| 2742 | mes "or Oridecons!"; |
---|
| 2743 | next; |
---|
| 2744 | mes "[Nordri]"; |
---|
| 2745 | mes "Vestri took them all. ^333333*Sigh*^000000"; |
---|
| 2746 | mes "Those were my treasures, you know..."; |
---|
| 2747 | close; |
---|
| 2748 | } |
---|
| 2749 | else |
---|
| 2750 | { |
---|
| 2751 | if($God4 > 99) |
---|
| 2752 | { |
---|
| 2753 | mes "[Nordri]"; |
---|
| 2754 | mes "What's happening?"; |
---|
| 2755 | mes "I smell something different from"; |
---|
| 2756 | mes "the wind...I cannot tell what it is."; |
---|
| 2757 | mes "Should I go into a cave to fiture it out...?"; |
---|
| 2758 | mes "Hmmm....this is odd."; |
---|
| 2759 | close; |
---|
| 2760 | } |
---|
| 2761 | else if(god_mjo_0 == 11) |
---|
| 2762 | { |
---|
| 2763 | mes "[Nordri]"; |
---|
| 2764 | mes "Hahahahah, even Gods know that we dwarves"; |
---|
| 2765 | mes "are the most talented artisans among all the existing races."; |
---|
| 2766 | mes "Maybe we don't look that way for now,"; |
---|
| 2767 | mes "one day we will start our business again."; |
---|
| 2768 | close; |
---|
| 2769 | } |
---|
| 2770 | else if(god_mjo_0 == 10) |
---|
| 2771 | { |
---|
| 2772 | mes "[Nordri]"; |
---|
| 2773 | mes "What, I don't have any Eluniums"; |
---|
| 2774 | mes "or Oridecons!"; |
---|
| 2775 | mes "Vestri took all of them...."; |
---|
| 2776 | mes "Do you understand?"; |
---|
| 2777 | close; |
---|
| 2778 | } |
---|
| 2779 | else if(god_mjo_0 == 1) |
---|
| 2780 | { |
---|
| 2781 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 2782 | { |
---|
| 2783 | mes "[Nordri]"; |
---|
| 2784 | mes "La la la la~ La la la la~"; |
---|
| 2785 | mes "It is happy to be in the Mjolnir forest~"; |
---|
| 2786 | mes "I am surrounded by a peaceful and quiet air~ La la la~"; |
---|
| 2787 | mes "I do not worry about anything~ La la la~"; |
---|
| 2788 | close; |
---|
| 2789 | } |
---|
| 2790 | else if(god_mjo_4 == 2) |
---|
| 2791 | { |
---|
| 2792 | mes "[Nordri]"; |
---|
| 2793 | mes "Aren't you supposed to be going back by now...? Heh,"; |
---|
| 2794 | mes "Oh well, none of my business."; |
---|
| 2795 | mes "If you have some spare zeny, have some banana on the way..."; |
---|
| 2796 | mes "Isn't a pumpkin the best taste though?"; |
---|
| 2797 | close; |
---|
| 2798 | } |
---|
| 2799 | else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1) |
---|
| 2800 | { |
---|
| 2801 | mes "[Nordri]"; |
---|
| 2802 | mes "What kind of business do"; |
---|
| 2803 | mes "you have with me?"; |
---|
| 2804 | next; |
---|
| 2805 | menu "Nothing.",-,"Excuse me.",L_Excuse; |
---|
| 2806 | mes "[Nordri]"; |
---|
| 2807 | mes "You're funny, leave me alone."; |
---|
| 2808 | close; |
---|
| 2809 | |
---|
| 2810 | L_Excuse: |
---|
| 2811 | set god_mjo_4,3; |
---|
| 2812 | mes "[Nordri]"; |
---|
| 2813 | mes "What? I am sorry, I cannot hear"; |
---|
| 2814 | mes "you at this moment."; |
---|
| 2815 | mes "I want to sing a song really loud!"; |
---|
| 2816 | mes "La la la~ La la la~"; |
---|
| 2817 | close; |
---|
| 2818 | } |
---|
| 2819 | else if(god_mjo_4 == 1) |
---|
| 2820 | { |
---|
| 2821 | if(countitem(501) > 0) |
---|
| 2822 | { |
---|
| 2823 | delitem 501,1; |
---|
| 2824 | mes "[Nordri]"; |
---|
| 2825 | mes "Heheh, thank you. Since you gave me"; |
---|
| 2826 | mes "your precious red potion, I shall"; |
---|
| 2827 | mes "tell you an old story"; |
---|
| 2828 | mes "in return. You will like it."; |
---|
| 2829 | next; |
---|
| 2830 | set @mjo_north,0; |
---|
| 2831 | L_NorthTalk: |
---|
| 2832 | switch(@mjo_north) |
---|
| 2833 | { |
---|
| 2834 | case 0: |
---|
| 2835 | mes "[Nordri]"; |
---|
| 2836 | mes "A legend says that Thor went on an adventure to Utgard,"; |
---|
| 2837 | mes "the land of giants."; |
---|
| 2838 | mes "He made a bet with the king of giants."; |
---|
| 2839 | next; |
---|
| 2840 | mes "[Nordri]"; |
---|
| 2841 | mes "The first step of the bet was who ate more food than the other."; |
---|
| 2842 | mes "Thor ate all of meats on the table"; |
---|
| 2843 | mes "Utgardaloki, the king ate not only meats but bones and plates as well."; |
---|
| 2844 | next; |
---|
| 2845 | mes "[Nordri]"; |
---|
| 2846 | mes "The truth was Thor was hallucinated by a magic at the time,"; |
---|
| 2847 | mes "so he couldn't realise that the king was not actually the king but a creature..."; |
---|
| 2848 | mes "it was the thing which could eat up everything in the world..."; |
---|
| 2849 | mes "I cannot remember what it was...do you?"; |
---|
| 2850 | next; |
---|
| 2851 | menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-; |
---|
| 2852 | goto L_Listen; |
---|
| 2853 | |
---|
| 2854 | case 1: |
---|
| 2855 | mes "[Nordri]"; |
---|
| 2856 | mes "Yes, I remember now, it was the 'Blaze'."; |
---|
| 2857 | mes "After that, there was another match which competed who ran faster than the other."; |
---|
| 2858 | mes "For the match, Thor let his servant Tialfi compte with"; |
---|
| 2859 | mes "the king's servant Hugi."; |
---|
| 2860 | next; |
---|
| 2861 | mes "[Nordri]"; |
---|
| 2862 | mes "However, no matter how many matches they did,"; |
---|
| 2863 | mes "Hugi won everytime. Thor was once again hallucinated by a magic"; |
---|
| 2864 | mes "so he could not realise Hugi was as a matter of fact"; |
---|
| 2865 | mes "the....do you know what it truely was?"; |
---|
| 2866 | next; |
---|
| 2867 | menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-; |
---|
| 2868 | goto L_Listen; |
---|
| 2869 | |
---|
| 2870 | case 2: |
---|
| 2871 | mes "[Nordri]"; |
---|
| 2872 | mes "Yes, you're right! It was the 'thoughts'!"; |
---|
| 2873 | mes "That defiant giants gave an order to Thor to fight with his grand mother."; |
---|
| 2874 | mes "Thor was happy for that he would finally win this time by defeating"; |
---|
| 2875 | mes "an old woman....but he could not."; |
---|
| 2876 | mes "No matter how hard he tried, he could not win over the old woman."; |
---|
| 2877 | next; |
---|
| 2878 | mes "[Nordri]"; |
---|
| 2879 | mes "Thor was again hallucinated by a magic"; |
---|
| 2880 | mes "so he could not realise the old woman was as a matter of fact"; |
---|
| 2881 | mes "the....do you know what it truely was?"; |
---|
| 2882 | next; |
---|
| 2883 | menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak; |
---|
| 2884 | goto L_Listen; |
---|
| 2885 | |
---|
| 2886 | case 3: |
---|
| 2887 | mes "[Nordri]"; |
---|
| 2888 | mes "Yes, it was the 'age'! No one can stop their time!"; |
---|
| 2889 | mes "After Thor was lost every match, the king told him"; |
---|
| 2890 | mes "the truth about the betting. And Thor became furious."; |
---|
| 2891 | mes "But it was no use, because the king and other giants were all gone"; |
---|
| 2892 | mes "by then...."; |
---|
| 2893 | next; |
---|
| 2894 | mes "[Nordri]"; |
---|
| 2895 | mes "There are two things that give us lessons."; |
---|
| 2896 | mes "First, don't believe things as you see."; |
---|
| 2897 | mes "Second, don't be so sure of your power,"; |
---|
| 2898 | mes "there are men who are more powerful than you. So you shall do your best and be humble."; |
---|
| 2899 | mes "Do you understand?"; |
---|
| 2900 | next; |
---|
| 2901 | mes "[Nordri]"; |
---|
| 2902 | mes "Living properly will be the most important thing."; |
---|
| 2903 | mes "You cannot have everything what you want."; |
---|
| 2904 | mes "Besides, when you're obssessive about something,"; |
---|
| 2905 | mes "you cannot think rationally about the thing."; |
---|
| 2906 | next; |
---|
| 2907 | set god_mjo_4,2; |
---|
| 2908 | mes "[Nordri]"; |
---|
| 2909 | mes "Thank you for listening to my long story."; |
---|
| 2910 | mes "If you meet anyone dreaming something that cannot be true,"; |
---|
| 2911 | mes "please share this story with him."; |
---|
| 2912 | mes "The story about Thor that he fought against hallucination created by the giant king."; |
---|
| 2913 | close; |
---|
| 2914 | |
---|
| 2915 | } |
---|
| 2916 | L_Listen: |
---|
| 2917 | mes "[Nordri]"; |
---|
| 2918 | mes "...umm? I don't think that it was...hmm."; |
---|
| 2919 | mes "Let me think about it more."; |
---|
| 2920 | mes "Maybe I can remember it later...."; |
---|
| 2921 | mes "shall we talk again with drinking a red potion?"; |
---|
| 2922 | mes "Hahahahaha."; |
---|
| 2923 | close; |
---|
| 2924 | } |
---|
| 2925 | else |
---|
| 2926 | { |
---|
| 2927 | mes "[Nordri]"; |
---|
| 2928 | mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?"; |
---|
| 2929 | mes "I am not gonna tell you unless you bring me one."; |
---|
| 2930 | close; |
---|
| 2931 | } |
---|
| 2932 | } |
---|
| 2933 | else if(god_mjo_4 == 0) |
---|
| 2934 | { |
---|
| 2935 | mes "[Nordri]"; |
---|
| 2936 | mes "What kind of business"; |
---|
| 2937 | mes "do you have with me?"; |
---|
| 2938 | next; |
---|
| 2939 | menu "Nothing.",-,"Excuse me.",L_Excuse2; |
---|
| 2940 | mes "[Nordri]"; |
---|
| 2941 | mes "You're funny, leave me alone."; |
---|
| 2942 | close; |
---|
| 2943 | |
---|
| 2944 | L_Excuse2: |
---|
| 2945 | mes "[Nordri]"; |
---|
| 2946 | mes "This is odd. Recently, there have been too many"; |
---|
| 2947 | mes "humans interested in dwarves."; |
---|
| 2948 | mes "Haha, of course, I am having a good time with them though."; |
---|
| 2949 | next; |
---|
| 2950 | set god_mjo_4,1; |
---|
| 2951 | mes "[Nordri]"; |
---|
| 2952 | mes "I am kind of thirsty."; |
---|
| 2953 | mes "Bring me a red potion, would you?"; |
---|
| 2954 | mes "If you do, I am gonna tell you an important story."; |
---|
| 2955 | mes "Heheheheh."; |
---|
| 2956 | close; |
---|
| 2957 | } |
---|
| 2958 | else |
---|
| 2959 | { |
---|
| 2960 | mes "[Nordri]"; |
---|
| 2961 | mes "Zzzz Zzzz..."; |
---|
| 2962 | close; |
---|
| 2963 | } |
---|
| 2964 | } |
---|
| 2965 | else if(god_mjo_0 == 2) |
---|
| 2966 | { |
---|
| 2967 | if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3) |
---|
| 2968 | { |
---|
| 2969 | mes "[Nordri]"; |
---|
| 2970 | mes "La la la la~ La la la la~"; |
---|
| 2971 | mes "It is happy to be in the Mjolnir forest~"; |
---|
| 2972 | mes "I am surrounded by a peaceful and quiet air~ La la la~"; |
---|
| 2973 | mes "I do not worry about anything~ La la la~"; |
---|
| 2974 | close; |
---|
| 2975 | } |
---|
| 2976 | else if(god_mjo_1 == 2) |
---|
| 2977 | { |
---|
| 2978 | mes "[Nordri]"; |
---|
| 2979 | mes "Aren't you supposed to be going back by now...? Heh,"; |
---|
| 2980 | mes "Oh well, none of my business."; |
---|
| 2981 | mes "If you have some spare zeny, have some banana on the way..."; |
---|
| 2982 | mes "Isn't a pumpkin the best taste though?"; |
---|
| 2983 | close; |
---|
| 2984 | } |
---|
| 2985 | else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0) |
---|
| 2986 | { |
---|
| 2987 | mes "[Nordri]"; |
---|
| 2988 | mes "What kind of business do you have with me?"; |
---|
| 2989 | next; |
---|
| 2990 | menu "Nothing.",-,"Excuse me.",L_Excuse3; |
---|
| 2991 | mes "[Nordri]"; |
---|
| 2992 | mes "You're funny, leave me alone."; |
---|
| 2993 | close; |
---|
| 2994 | |
---|
| 2995 | L_Excuse3: |
---|
| 2996 | set god_mjo_1,3; |
---|
| 2997 | mes "[Nordri]"; |
---|
| 2998 | mes "What? I am sorry, I cannot hear you at this moment."; |
---|
| 2999 | mes "I want to sing a song really loud!"; |
---|
| 3000 | mes "La la la~ La la la~"; |
---|
| 3001 | close; |
---|
| 3002 | } |
---|
| 3003 | else if(god_mjo_1 == 1) |
---|
| 3004 | { |
---|
| 3005 | if(countitem(501) > 0) |
---|
| 3006 | { |
---|
| 3007 | delitem 501,1; |
---|
| 3008 | mes "[Nordri]"; |
---|
| 3009 | mes "Heheh, thank you. Since you gave me"; |
---|
| 3010 | mes "your precious red potion, I shall tell you an old story"; |
---|
| 3011 | mes "in return. You will like it."; |
---|
| 3012 | next; |
---|
| 3013 | set @mjo_north,0; |
---|
| 3014 | L_NorthTalk2: |
---|
| 3015 | switch(@mjo_north) |
---|
| 3016 | { |
---|
| 3017 | case 0: |
---|
| 3018 | mes "[Nordri]"; |
---|
| 3019 | mes "A legend says that there was a brave and wise dwarf"; |
---|
| 3020 | mes "named Alvis long time ago."; |
---|
| 3021 | mes "He possessed broad knowledge as a library"; |
---|
| 3022 | mes "and was brave as Siegfried."; |
---|
| 3023 | next; |
---|
| 3024 | mes "[Nordri]"; |
---|
| 3025 | mes "Unfortunately he was too ambitious."; |
---|
| 3026 | mes "He was in love with Thrud who was Thor's daughter at first sight."; |
---|
| 3027 | mes "So he proposed to Thor to marry with Thrud."; |
---|
| 3028 | mes "As you expected, Thor refused his proposal."; |
---|
| 3029 | mes "Alvis should have stopped there but he didn't."; |
---|
| 3030 | next; |
---|
| 3031 | mes "[Nordri]"; |
---|
| 3032 | mes "So Thor asked him few questions to test him."; |
---|
| 3033 | mes "What was the first question....there was a question like this..."; |
---|
| 3034 | mes "What was the name of the ground in a human's term?"; |
---|
| 3035 | next; |
---|
| 3036 | menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-; |
---|
| 3037 | goto L_Listen2; |
---|
| 3038 | |
---|
| 3039 | case 1: |
---|
| 3040 | mes "[Nordri]"; |
---|
| 3041 | mes "Yes, it is the 'Earth'. So Thor gave him another question."; |
---|
| 3042 | mes "What is a giant's term for a round shell that covers the earth?"; |
---|
| 3043 | next; |
---|
| 3044 | menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2; |
---|
| 3045 | goto L_Listen2; |
---|
| 3046 | |
---|
| 3047 | case 2: |
---|
| 3048 | mes "[Nordri]"; |
---|
| 3049 | mes "That's it, 'High House'...since they're so gigantic,"; |
---|
| 3050 | mes "it might looked that way."; |
---|
| 3051 | mes "So Thor gave him another question."; |
---|
| 3052 | mes "What is the god's term for a ball that arise in the night?"; |
---|
| 3053 | next; |
---|
| 3054 | menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-; |
---|
| 3055 | goto L_Listen2; |
---|
| 3056 | |
---|
| 3057 | case 3: |
---|
| 3058 | mes "[Nordri]"; |
---|
| 3059 | mes "Yes! Gods call the moon as the 'false sun'."; |
---|
| 3060 | mes "Alvis knew every answer but he was too defiant"; |
---|
| 3061 | mes "so he didn't notice that the sun was arising."; |
---|
| 3062 | mes "So he was turned into a stone statue."; |
---|
| 3063 | next; |
---|
| 3064 | mes "[Nordri]"; |
---|
| 3065 | mes "There are two things we can learn from this story."; |
---|
| 3066 | mes "First, do not desire something that cannot be true."; |
---|
| 3067 | mes "Secone, do not be so proud of yourself..."; |
---|
| 3068 | mes "You cannot have everything in the world."; |
---|
| 3069 | next; |
---|
| 3070 | mes "[Nordri]"; |
---|
| 3071 | mes "Living properly is the most important thing."; |
---|
| 3072 | mes "Even if you wish something to be yours,"; |
---|
| 3073 | mes "that does not happen every time, you know."; |
---|
| 3074 | mes "Thread of fate is of course long, but it can be cut off any time."; |
---|
| 3075 | next; |
---|
| 3076 | set god_mjo_1,2; |
---|
| 3077 | mes "[Nordri]"; |
---|
| 3078 | mes "Thank you for listening to my long story."; |
---|
| 3079 | mes "If you meet anyone dreaming something that cannot be true,"; |
---|
| 3080 | mes "please share this story with him."; |
---|
| 3081 | mes "The story about Alvis who was a wise and"; |
---|
| 3082 | mes "brave ma but who was too defiant at the same time."; |
---|
| 3083 | } |
---|
| 3084 | L_Listen2: |
---|
| 3085 | mes "[Nordri]"; |
---|
| 3086 | mes "...umm? I don't think that it was...hmm."; |
---|
| 3087 | mes "Let me think about it more."; |
---|
| 3088 | mes "Maybe I can remember it later...."; |
---|
| 3089 | mes "shall we talk again with drinking a red potion?"; |
---|
| 3090 | mes "Hahahahaha."; |
---|
| 3091 | close; |
---|
| 3092 | } |
---|
| 3093 | else |
---|
| 3094 | { |
---|
| 3095 | mes "[Nordri]"; |
---|
| 3096 | mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?"; |
---|
| 3097 | mes "I am not gonna tell you unless you bring me one."; |
---|
| 3098 | close; |
---|
| 3099 | } |
---|
| 3100 | } |
---|
| 3101 | else if(god_mjo_1 == 0) |
---|
| 3102 | { |
---|
| 3103 | mes "[Nordri]"; |
---|
| 3104 | mes "What kind of business do you have with me?"; |
---|
| 3105 | next; |
---|
| 3106 | menu "Nothing.",-,"Excuse me.",L_Excuse4; |
---|
| 3107 | mes "[Nordri]"; |
---|
| 3108 | mes "You're funny, leave me alone."; |
---|
| 3109 | close; |
---|
| 3110 | |
---|
| 3111 | L_Excuse4: |
---|
| 3112 | mes "[Nordri]"; |
---|
| 3113 | mes "This is odd. Recently, there have been too many"; |
---|
| 3114 | mes "humans interested in dwarves."; |
---|
| 3115 | mes "Haha, of course, I am having a good time with them though."; |
---|
| 3116 | next; |
---|
| 3117 | set god_mjo_1,1; |
---|
| 3118 | mes "[Nordri]"; |
---|
| 3119 | mes "I am kind of thirsty."; |
---|
| 3120 | mes "Bring me a red potion, would you?"; |
---|
| 3121 | mes "If you do, I am gonna tell you an important story."; |
---|
| 3122 | mes "Heheheheh."; |
---|
| 3123 | close; |
---|
| 3124 | } |
---|
| 3125 | else |
---|
| 3126 | { |
---|
| 3127 | mes "[Nordri]"; |
---|
| 3128 | mes "Zzzz Zzzz Zzzz..."; |
---|
| 3129 | close; |
---|
| 3130 | } |
---|
| 3131 | } |
---|
| 3132 | else if(god_mjo_0 == 0) |
---|
| 3133 | { |
---|
| 3134 | mes "[Nordri]"; |
---|
| 3135 | mes "I am Nordri the dwarf blacksmith."; |
---|
| 3136 | mes "I am in charge of the north part of mountain Mjolnir."; |
---|
| 3137 | mes "If you want to pass me, you must ask"; |
---|
| 3138 | mes "an approval to me."; |
---|
| 3139 | next; |
---|
| 3140 | mes "[Nordri]"; |
---|
| 3141 | mes "Calm down, it was a joke. Hahahahaha!"; |
---|
| 3142 | close; |
---|
| 3143 | } |
---|
| 3144 | else |
---|
| 3145 | { |
---|
| 3146 | mes "[Nordri]"; |
---|
| 3147 | mes "Zzzz Zzzz Zzzz..."; |
---|
| 3148 | close; |
---|
| 3149 | } |
---|
| 3150 | |
---|
| 3151 | L_Speak: |
---|
| 3152 | set @mjo_north,@mjo_north +1; |
---|
| 3153 | goto L_NorthTalk; |
---|
| 3154 | |
---|
| 3155 | L_Speak2: |
---|
| 3156 | set @mjo_north,@mjo_north +1; |
---|
| 3157 | goto L_NorthTalk2; |
---|
| 3158 | } |
---|
| 3159 | |
---|
| 3160 | } |
---|