1 | //===== eAthena Script ======================================= |
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2 | //= Juperos Dungeon Quests |
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3 | //===== By =================================================== |
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4 | //= MasterOfMuppets |
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5 | //===== Version ============================================== |
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6 | //= 1.5 |
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7 | //===== Compatible With ====================================== |
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8 | //= eAthena SVN |
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9 | //===== Description ========================================== |
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10 | //= [Partial Aegis COnversion] |
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11 | //= Juperos Ruins related Quests/Events |
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12 | //===== Comments ============================================= |
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13 | //= 1.0 First version, partly implemented [MasterOfMuppets] |
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14 | //= 1.1 Added official Juperos Ruins History Quest. Thanks |
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15 | //= to Keplerk for his first version. [SinSloth] |
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16 | //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] |
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17 | //= 1.3 Removed semi-official core access NPCs, replaced with [L0ne_W0lf] |
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18 | //= event-driven story progressive NPCs. Optimization needed. |
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19 | //= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf] |
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20 | //= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf] |
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21 | //= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf] |
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22 | //= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus] |
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23 | //============================================================ |
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24 | |
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25 | yuno_in04,190,125,4 script Scholar 700,{ |
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26 | |
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27 | switch(yuno_hist) |
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28 | { |
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29 | case 0: |
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30 | mes "[Scholar]"; |
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31 | mes "...Mm? "; |
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32 | mes "...Yes?"; |
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33 | next; |
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34 | mes "[Scholar]"; |
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35 | mes "..."; |
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36 | mes "......"; |
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37 | mes "May I help you?"; |
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38 | next; |
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39 | switch( select( "Oh! N-Nothing!","Excuse me..." ) ) |
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40 | { |
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41 | case 1: |
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42 | mes "[Scholar]"; |
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43 | mes "..."; |
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44 | mes "......"; |
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45 | mes "Hmm?"; |
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46 | mes "..........."; |
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47 | mes "Hmpf."; |
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48 | close; |
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49 | |
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50 | case 2: |
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51 | mes "[Scholar]"; |
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52 | mes "..."; |
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53 | mes "......"; |
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54 | mes "Hmm?"; |
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55 | mes "..........."; |
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56 | mes "Hmmm..."; |
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57 | next; |
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58 | mes "[Scholar]"; |
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59 | mes "You must be lost."; |
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60 | mes "This is the scholarly"; |
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61 | mes "research section, you know,"; |
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62 | mes "content you couldn't possibly"; |
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63 | mes "fathom. The popular novels and picture books are someplace else."; |
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64 | next; |
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65 | mes "["+strcharinfo(0)+"]"; |
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66 | mes "..."; |
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67 | mes "......"; |
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68 | next; |
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69 | mes "[Scholar]"; |
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70 | mes "Why don't you rummage"; |
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71 | mes "through the bookshelves?"; |
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72 | mes "I'm sure you can find some"; |
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73 | mes "book there that can hold your"; |
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74 | mes "interest. Well, depending on"; |
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75 | mes "your actual attention span..."; |
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76 | next; |
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77 | mes "["+strcharinfo(0)+"]"; |
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78 | mes "(What's her damage?!"; |
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79 | mes "Does she have an attitude problem or is she just stuck-up?)"; |
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80 | close; |
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81 | } |
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82 | |
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83 | case 1: |
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84 | mes "[Scholar]"; |
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85 | mes "...Mm? "; |
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86 | mes "...Yes?"; |
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87 | next; |
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88 | mes "[Scholar]"; |
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89 | mes "..."; |
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90 | mes "......"; |
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91 | mes "May I help you?"; |
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92 | next; |
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93 | switch( select( "Oh! N-Nothing!","By any chance..." ) ) |
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94 | { |
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95 | case 1: |
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96 | mes "[Scholar]"; |
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97 | mes "..."; |
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98 | mes "......"; |
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99 | mes "Hmm?"; |
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100 | mes "..........."; |
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101 | mes "Hmpf."; |
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102 | close; |
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103 | |
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104 | case 2: |
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105 | mes "["+strcharinfo(0)+"]"; |
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106 | mes "By any chance..."; |
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107 | mes "Are you conducting"; |
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108 | mes "research about Juperos?"; |
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109 | next; |
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110 | mes "[Scholar]"; |
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111 | mes "Why yes, that is"; |
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112 | mes "correct. But how did"; |
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113 | mes "you come to learn about"; |
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114 | mes "my current research project?"; |
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115 | next; |
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116 | mes "["+strcharinfo(0)+"]"; |
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117 | mes "Oh, I managed to read"; |
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118 | mes "a thesis paper entitled,"; |
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119 | mes "''The Fall of Juperos,'' and"; |
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120 | mes "I just thought that the writing"; |
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121 | mes "style and your personality"; |
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122 | mes "seem to match for some reason."; |
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123 | next; |
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124 | mes "[Scholar]"; |
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125 | mes "Oh...! You read my"; |
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126 | mes "thesis? So what did"; |
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127 | mes "you think about it?"; |
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128 | next; |
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129 | mes "["+strcharinfo(0)+"]"; |
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130 | mes "So far, it's alright, but"; |
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131 | mes "quite frankly it's incomplete."; |
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132 | mes "I mean, you don't have much in"; |
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133 | mes "in the way of conjecture, much"; |
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134 | mes "less any evidence to back up"; |
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135 | mes "any of your statements."; |
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136 | next; |
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137 | mes "[Scholar]"; |
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138 | mes "...."; |
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139 | mes "Let me apologize for"; |
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140 | mes "being rude to you earlier."; |
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141 | mes "As you know, my name is"; |
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142 | mes "Fayruz Khrhiyha. May I ask"; |
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143 | mes "what your name might be?"; |
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144 | next; |
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145 | mes "["+strcharinfo(0)+"]"; |
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146 | mes "I'm "+strcharinfo(0)+","; |
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147 | mes "a brave adventurer in the"; |
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148 | mes "service of his royal majesty,"; |
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149 | mes "the wise and benevolent"; |
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150 | mes "King Tristram III."; |
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151 | set yuno_hist,2; |
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152 | next; |
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153 | mes "[Fayruz]"; |
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154 | mes "Well, "+strcharinfo(0)+","; |
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155 | mes "I understand that my thesis"; |
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156 | mes "still requires more evidence."; |
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157 | mes "But I'd need some ancient"; |
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158 | mes "documents from Juperos"; |
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159 | mes "to complete my research..."; |
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160 | next; |
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161 | mes "[Fayruz]"; |
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162 | mes "If you happen to travel"; |
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163 | mes "through Juperos and find"; |
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164 | mes "any ancient documents, would"; |
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165 | mes "you bring them to me? Having"; |
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166 | mes "those would help my research"; |
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167 | mes "efforts immensely. Thank you..."; |
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168 | close; |
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169 | } |
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170 | |
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171 | case 2: |
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172 | if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) |
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173 | { |
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174 | mes "[Fayruz]"; |
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175 | mes "Ah, it's you! Listen,"; |
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176 | mes "I just found a record of"; |
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177 | mes "an adventurer who explored"; |
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178 | mes "Juperos. There's mention"; |
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179 | mes "of a stone statue here that"; |
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180 | mes "just might be noteworthy..."; |
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181 | next; |
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182 | mes "[Fayruz]"; |
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183 | mes "If you happen to find"; |
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184 | mes "yourself in Juperos,"; |
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185 | mes "would you find the stone"; |
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186 | mes "statue at the entrance of"; |
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187 | mes "its dungeon and read the"; |
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188 | mes "engraved message for me?"; |
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189 | next; |
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190 | mes "[Fayruz]"; |
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191 | mes "According to my notes,"; |
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192 | mes "there's a spell that will"; |
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193 | mes "make its reader memorize"; |
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194 | mes "its message, even if they don't"; |
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195 | mes "know the language. So come"; |
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196 | mes "to me if you manage to read it."; |
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197 | close; |
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198 | } |
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199 | mes "[Fayruz]"; |
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200 | mes "If you ever chance to"; |
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201 | mes "travel through Juperos,"; |
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202 | mes "would you let me know if you"; |
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203 | mes "find anything that might help"; |
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204 | mes "my research there? I'd be"; |
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205 | mes "very grateful for your help."; |
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206 | close; |
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207 | |
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208 | case 3: |
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209 | mes "[Fayruz]"; |
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210 | mes "Well, you look"; |
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211 | mes "quite pleased."; |
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212 | mes "May I asked what"; |
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213 | mes "happened to put that"; |
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214 | mes "expression on your face?"; |
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215 | next; |
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216 | switch( select( "I found something in Juperos.","Nothing much." ) ) |
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217 | { |
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218 | |
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219 | case 1: |
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220 | mes "[" +strcharinfo(0)+"]"; |
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221 | mes "I went to Juperos like"; |
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222 | mes "you asked and found that"; |
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223 | mes "stone statue you were talking"; |
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224 | mes "about. Just like you said, there was an engraved message on it."; |
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225 | next; |
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226 | mes "[Fayruz]"; |
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227 | mes "Fascinating!"; |
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228 | mes "So is it really enchanted"; |
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229 | mes "so anyone can memorize it?"; |
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230 | mes "Wh-what does the message say?"; |
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231 | next; |
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232 | mes "^3355FFYou recite the message"; |
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233 | mes "engraved on the stone"; |
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234 | mes "statue, unable to interpret"; |
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235 | mes "the sounds you're uttering,"; |
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236 | mes "but weirdly enough, you can"; |
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237 | mes "easily recall them from memory.^000000"; |
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238 | next; |
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239 | mes "[Fayruz]"; |
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240 | mes "Ah, I see! Wait,"; |
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241 | mes "give me a moment to"; |
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242 | mes "properly translate this..."; |
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243 | next; |
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244 | mes "..."; |
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245 | mes "......"; |
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246 | mes "........."; |
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247 | next; |
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248 | mes "[Fayruz]"; |
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249 | mes "It means, ''Do you wish to"; |
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250 | mes "see the end of the madness?"; |
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251 | mes "He is waiting where the three"; |
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252 | mes "columns were destroyed, where"; |
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253 | mes "two hundred illusions wander.''"; |
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254 | next; |
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255 | mes "[Fayruz]"; |
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256 | mes "''You will see him, the one"; |
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257 | mes "who was vain and extravagant,"; |
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258 | mes "with your own eyes at the place where the light passes through."; |
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259 | set yuno_hist,4; |
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260 | next; |
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261 | mes "[Fayruz]"; |
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262 | mes "Ah, usually, descriptions"; |
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263 | mes "of the ''vain and extravagant"; |
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264 | mes "one'' refer to the mad scientist rumored to have lived in that"; |
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265 | mes "ancient era. But if this is true, I may have to rework my thesis..."; |
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266 | next; |
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267 | mes "[Fayruz]"; |
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268 | mes "I have another favor to"; |
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269 | mes "ask of you. If you find any"; |
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270 | mes "object of historical significance in Juperos, would you bring it to"; |
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271 | mes "me? I'll reward you, of course."; |
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272 | next; |
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273 | mes "[Fayruz]"; |
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274 | mes "It would be most helpful"; |
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275 | mes "if you could manage to find"; |
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276 | mes "documents that existed from that era. Fortunately, back then,"; |
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277 | mes "they made all their records on material more durable than paper."; |
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278 | close; |
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279 | |
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280 | case 2: |
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281 | mes "[Fayruz]"; |
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282 | mes "Nothing, huh?"; |
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283 | mes "My life is also fairly"; |
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284 | mes "uneventful, but somehow,"; |
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285 | mes "I'm don't think I'm content."; |
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286 | close; |
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287 | } |
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288 | |
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289 | case 4: |
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290 | mes "[Fayruz]"; |
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291 | mes "Oh hello, "+strcharinfo(0)+"."; |
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292 | mes "So what brings you to"; |
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293 | mes "the Juno Library today?"; |
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294 | next; |
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295 | switch( select ( "Nice weather today, isn't it?","I found something in Juperos.","Nothing much.") ) |
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296 | { |
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297 | case 1: |
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298 | mes "[Fayruz]"; |
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299 | mes "Well, I wouldn't know."; |
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300 | mes "It's late whenever I go"; |
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301 | mes "out, so I always happen to"; |
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302 | mes "miss the sunlight. I guess"; |
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303 | mes "I really miss nice weather"; |
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304 | mes "sometimes, you know?"; |
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305 | close; |
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306 | |
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307 | case 2: |
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308 | if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) |
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309 | { |
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310 | mes "[Fayruz]"; |
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311 | mes "Oh, really?!"; |
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312 | mes "That's great news!"; |
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313 | mes "W-what did you find?"; |
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314 | next; |
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315 | mes "^3355FFIn her excitement,"; |
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316 | mes "Fayruz begins to"; |
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317 | mes "rummage through your"; |
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318 | mes "things before you get"; |
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319 | mes "the chance to answer her.^000000"; |
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320 | next; |
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321 | mes "[Fayruz]"; |
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322 | mes "Oh, this must be it!"; |
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323 | mes "Would you mind if I keep"; |
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324 | mes "this Transparent Plate for"; |
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325 | mes "my research? In return, I'll"; |
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326 | mes "tell you some tales about"; |
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327 | mes "Juperos that I've learned."; |
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328 | next; |
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329 | switch( select ("Please, be my guest.","No way, you can't have it.") ) |
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330 | { |
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331 | case 1: |
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332 | if(countitem(7352)) callfunc "Func_JupHist",7352,1; |
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333 | else if(countitem(7353)) callfunc "Func_JupHist",7353,2; |
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334 | else if(countitem(7354)) callfunc "Func_JupHist",7354,4; |
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335 | else if(countitem(7355)) callfunc "Func_JupHist",7352,8; |
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336 | |
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337 | |
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338 | case 2: |
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339 | mes "[Fayruz]"; |
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340 | mes "Mm? Are you serious?"; |
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341 | mes "This object is very valuable"; |
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342 | mes "to a researcher like me, but"; |
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343 | mes "I have no idea what use it"; |
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344 | mes "would be for an adventurer."; |
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345 | mes "Well, you have your reasons..."; |
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346 | close; |
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347 | } |
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348 | } |
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349 | mes "[Fayruz]"; |
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350 | mes "Oh, really?!"; |
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351 | mes "That's great news!"; |
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352 | mes "W-what did you find?"; |
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353 | next; |
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354 | mes "^3355FFIn her excitement,"; |
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355 | mes "Fayruz begins to"; |
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356 | mes "rummage through your"; |
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357 | mes "things before you get"; |
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358 | mes "the chance to answer her.^000000"; |
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359 | next; |
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360 | mes "[Fayruz]"; |
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361 | mes "Oh. There isn't anything"; |
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362 | mes "here that would help in my"; |
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363 | mes "research, but thank you anyway."; |
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364 | mes "If you find anything else while"; |
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365 | mes "you're in Juperos, please come back and show it to me, alright?"; |
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366 | close; |
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367 | |
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368 | case 3: |
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369 | mes "[Fayruz]"; |
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370 | mes "Ah, I see. Well, while"; |
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371 | mes "you're here, why don't you"; |
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372 | mes "read something? There are"; |
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373 | mes "many books that cover some"; |
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374 | mes "interesting topics, like the"; |
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375 | mes "Schwaltzvalt economy..."; |
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376 | next; |
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377 | mes "[Fayruz]"; |
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378 | mes "Oh, in any case, please"; |
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379 | mes "don't forget the favor I asked"; |
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380 | mes "of you. If you find anything"; |
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381 | mes "in Juperos that's historically"; |
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382 | mes "significant, I'd appreciate it"; |
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383 | mes "if you bring it right away."; |
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384 | close; |
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385 | |
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386 | } |
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387 | |
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388 | case 5: |
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389 | mes "[Fayruz]"; |
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390 | mes "Oh, "+strcharinfo(0)+"!"; |
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391 | mes "Have you come back with"; |
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392 | mes "something from Juperos?"; |
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393 | mes "I've been hoping you'd come"; |
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394 | mes "back with something that'd"; |
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395 | mes "help me in my research!"; |
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396 | next; |
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397 | switch( select( "Take a look at this.","Oh, I'm sorry...") ) |
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398 | { |
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399 | case 1: |
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400 | switch(jupe_hist) |
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401 | { |
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402 | case 1: |
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403 | callfunc "Func_JupHist",7353,7354,7355,7352; |
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404 | |
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405 | case 2: |
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406 | callfunc "Func_JupHist",7352,7354,7355,7353; |
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407 | |
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408 | case 4: |
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409 | callfunc "Func_JupHist",7352,7353,7355,7354; |
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410 | |
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411 | case 8: |
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412 | callfunc "Func_JupHist",7352,7353,7354,7355; |
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413 | } |
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414 | |
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415 | case 2: |
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416 | mes "[Fayruz]"; |
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417 | mes "Ah, I see. Well, while"; |
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418 | mes "you're here, why don't you"; |
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419 | mes "read something? There are"; |
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420 | mes "many books that cover some"; |
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421 | mes "interesting topics, like..."; |
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422 | mes "like... Self-Honesty (?)."; |
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423 | next; |
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424 | mes "[Fayruz]"; |
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425 | mes "Oh, in any case, please"; |
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426 | mes "don't forget the favor I asked"; |
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427 | mes "of you. If you find anything"; |
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428 | mes "in Juperos that's historically"; |
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429 | mes "significant, I'd appreciate it"; |
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430 | mes "if you bring it right away."; |
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431 | close; |
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432 | } |
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433 | |
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434 | case 6: |
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435 | mes "[Fayruz]"; |
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436 | mes "Oh, "+strcharinfo(0)+"!"; |
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437 | mes "The Transparent Plate"; |
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438 | mes "that you brought for me"; |
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439 | mes "last time is really helping me"; |
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440 | mes "in my research. If you get the"; |
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441 | mes "chance, please bring me more!"; |
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442 | set yuno_hist,7; |
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443 | next; |
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444 | mes "[Fayruz]"; |
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445 | mes "This new data is adding"; |
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446 | mes "a lot more credibility to my"; |
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447 | mes "thesis. Oh, I'll be with you"; |
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448 | mes "in a moment, let me finish"; |
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449 | mes "translating this one last"; |
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450 | mes "passage really quickly..."; |
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451 | close; |
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452 | |
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453 | case 7: |
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454 | mes "[Fayruz]"; |
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455 | mes "Hello, "+strcharinfo(0)+"~"; |
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456 | mes "Oh, were you able to look"; |
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457 | mes "in Juperos for anything that"; |
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458 | mes "might help me in my research?"; |
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459 | next; |
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460 | switch( select( "Yeah, take a look at this.","No, I'm sorry...") ) |
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461 | { |
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462 | case 1: |
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463 | switch(jupe_hist) |
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464 | { |
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465 | case 3: |
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466 | callfunc "Func_JupHist",7354,7355,7352,7353; |
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467 | |
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468 | case 5: |
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469 | callfunc "Func_JupHist",7353,7355,7352,7354; |
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470 | |
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471 | case 6: |
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472 | callfunc "Func_JupHist",7352,7355,7353,7354; |
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473 | |
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474 | case 9: |
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475 | callfunc "Func_JupHist",7353,7354,7352,7355; |
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476 | |
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477 | case 10: |
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478 | callfunc "Func_JupHist",7352,7354,7353,7355; |
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479 | |
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480 | case 12: |
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481 | callfunc "Func_JupHist",7352,7353,7354,7355; |
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482 | } |
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483 | |
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484 | case 2: |
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485 | mes "[Fayruz]"; |
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486 | mes "Oh, that's fine."; |
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487 | mes "Besides, I don't really"; |
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488 | mes "have a deadline to complete"; |
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489 | mes "this research project. Still,"; |
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490 | mes "I just want you to know that"; |
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491 | mes "I really appreciate your help."; |
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492 | close; |
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493 | } |
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494 | |
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495 | case 8: |
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496 | mes "[Fayruz]"; |
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497 | mes ""+strcharinfo(0)+"..."; |
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498 | mes "I'm having great difficulty in"; |
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499 | mes "translating that Transparent"; |
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500 | mes "Plate you brought for me that"; |
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501 | mes "last time. I'm so frustrated..."; |
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502 | next; |
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503 | mes "[Fayruz]"; |
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504 | mes "Wait a minute..."; |
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505 | mes "This here means..."; |
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506 | mes "Alright. Okay. Yes."; |
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507 | mes "Yes! Of course, how"; |
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508 | mes "could I not see it before!"; |
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509 | set yuno_hist,9; |
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510 | next; |
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511 | mes "[Fayruz]"; |
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512 | mes "I'll be with you"; |
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513 | mes "in just a second!"; |
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514 | mes "I think I just made"; |
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515 | mes "a real through...!"; |
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516 | next; |
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517 | |
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518 | case 9: |
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519 | mes "[Fayruz]"; |
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520 | mes "Ah, I've been"; |
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521 | mes "expecting you, "+strcharinfo(0)+"."; |
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522 | mes "So did you have been to Juperos again? I'm really hoping that you"; |
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523 | mes "were able to find something new that would help in my research..."; |
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524 | next; |
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525 | switch( select("Actually, I did find this...","I'm sorry, I haven't...") ) |
---|
526 | { |
---|
527 | case 1: |
---|
528 | switch(jupe_hist) |
---|
529 | { |
---|
530 | case 7: |
---|
531 | callfunc "Func_JupHist",7355,7352,7353,7354; |
---|
532 | |
---|
533 | case 11: |
---|
534 | callfunc "Func_JupHist",7354,7352,7353,7355; |
---|
535 | |
---|
536 | case 13: |
---|
537 | callfunc "Func_JupHist",7353,7352,7354,7355; |
---|
538 | |
---|
539 | case 14: |
---|
540 | callfunc "Func_JupHist",7352,7353,7354,7355; |
---|
541 | } |
---|
542 | |
---|
543 | case 2: |
---|
544 | mes "[Fayruz]"; |
---|
545 | mes "Ah, I see. Well, while"; |
---|
546 | mes "you're here, why don't you"; |
---|
547 | mes "read something? There are"; |
---|
548 | mes "many books that cover some"; |
---|
549 | mes "interesting topics, like"; |
---|
550 | mes "modern adventure history."; |
---|
551 | next; |
---|
552 | mes "[Fayruz]"; |
---|
553 | mes "Oh, in any case, please"; |
---|
554 | mes "don't forget the favor I asked"; |
---|
555 | mes "of you. If you find anything"; |
---|
556 | mes "in Juperos that's historically"; |
---|
557 | mes "significant, I'd appreciate it"; |
---|
558 | mes "if you bring it right away."; |
---|
559 | close; |
---|
560 | } |
---|
561 | |
---|
562 | case 10: |
---|
563 | mes "[Fayruz]"; |
---|
564 | mes "Oh hello, "+strcharinfo(0)+"..."; |
---|
565 | mes "So what exactly brings you"; |
---|
566 | mes "to the Juno Library this time?"; |
---|
567 | next; |
---|
568 | switch( select("I found another Transparent Plate.","Just visiting, really.") ) |
---|
569 | { |
---|
570 | case 1: |
---|
571 | if((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) |
---|
572 | { |
---|
573 | mes "[Fayruz]"; |
---|
574 | mes "Hmm, well, we've made as"; |
---|
575 | mes "much headway as we can"; |
---|
576 | mes "with the Transparent Plates"; |
---|
577 | mes "you've already given me, but"; |
---|
578 | mes "it can't hurt to have too much"; |
---|
579 | mes "evidence to back my theories."; |
---|
580 | next; |
---|
581 | mes "[Fayruz]"; |
---|
582 | mes "I really appreciate"; |
---|
583 | mes "your continuing efforts"; |
---|
584 | mes "to help me. Please, would"; |
---|
585 | mes "you take this as my way"; |
---|
586 | mes "saying ''Thanks?'' You've been"; |
---|
587 | mes "great, "+strcharinfo(0)+"..."; |
---|
588 | if(countitem(7352)) delitem 7352,1; |
---|
589 | else if(countitem(7353)) delitem 7353,1; |
---|
590 | else if(countitem(7354)) delitem 7354,1; |
---|
591 | else delitem 7355,1; |
---|
592 | getitem 644,1; |
---|
593 | close; |
---|
594 | } |
---|
595 | mes "[Fayruz]"; |
---|
596 | mes "Mmm...?"; |
---|
597 | mes "It doesn't look like"; |
---|
598 | mes "you brought another"; |
---|
599 | mes "Transparent Plate."; |
---|
600 | mes "Are you sure that you"; |
---|
601 | mes "didn't misplace it?"; |
---|
602 | close; |
---|
603 | |
---|
604 | case 2: |
---|
605 | mes "[Fayruz]"; |
---|
606 | mes "Ah, I see. Well,"; |
---|
607 | mes "thanks to your help,"; |
---|
608 | mes "I've made a great deal"; |
---|
609 | mes "of progress on my thesis."; |
---|
610 | mes "I really appreciate what you"; |
---|
611 | mes "have done for me, adventurer."; |
---|
612 | close; |
---|
613 | } |
---|
614 | } |
---|
615 | |
---|
616 | |
---|
617 | } |
---|
618 | |
---|
619 | function script Func_JupHist { |
---|
620 | |
---|
621 | switch(yuno_hist) |
---|
622 | { |
---|
623 | case 4: |
---|
624 | mes "[Fayruz]"; |
---|
625 | mes "Thank you so much,"; |
---|
626 | mes "you don't know what"; |
---|
627 | mes "this means to me! Okay,"; |
---|
628 | mes "please relax and take a"; |
---|
629 | mes "seat. Close your eyes while"; |
---|
630 | mes "I tell you this ancient story."; |
---|
631 | next; |
---|
632 | mes "^3355FFFayruz begins to"; |
---|
633 | mes "relate an ancient tale"; |
---|
634 | mes "about Juperos that seems"; |
---|
635 | mes "typical for a classic story, but her way of storytelling subtly"; |
---|
636 | mes "draws you into a vicarious, yet extremely vivid experience."; |
---|
637 | next; |
---|
638 | mes "^3355FFYou feel the protagonist's"; |
---|
639 | mes "glories and tragedies as if"; |
---|
640 | mes "you were actually there with"; |
---|
641 | mes "the hero on his journeys. The"; |
---|
642 | mes "tale eventually comes to an end"; |
---|
643 | mes "and you awaken from the trance,"; |
---|
644 | mes "gently brought back to reality.^000000"; |
---|
645 | delitem getarg(0),1; |
---|
646 | set yuno_hist,5; |
---|
647 | set jupe_hist,getarg(1); |
---|
648 | getexp 100000,0; |
---|
649 | next; |
---|
650 | mes "[Fayruz]"; |
---|
651 | mes "Everyone can relate"; |
---|
652 | mes "to these old, classic"; |
---|
653 | mes "stories. I hope this tale had"; |
---|
654 | mes "as meaning for you as it did"; |
---|
655 | mes "for me when I first heard it."; |
---|
656 | next; |
---|
657 | mes "[Fayruz]"; |
---|
658 | mes "If you can find me"; |
---|
659 | mes "another artifact from"; |
---|
660 | mes "Juperos, I'll share another"; |
---|
661 | mes "tale like that with you. Now"; |
---|
662 | mes "how does that sound? Okay"; |
---|
663 | mes "then, I'll see you, adventurer~"; |
---|
664 | close; |
---|
665 | |
---|
666 | case 5: |
---|
667 | if((countitem(getarg(0))) || (countitem(getarg(1))) || (countitem(getarg(2)))) |
---|
668 | { |
---|
669 | mes "[Fayruz]"; |
---|
670 | mes "Oh, that's unexpected."; |
---|
671 | mes "This Transparent Plate"; |
---|
672 | mes "seems to have been made"; |
---|
673 | mes "in a different era than the"; |
---|
674 | mes "one you gave me earlier."; |
---|
675 | mes "How intriguing..."; |
---|
676 | next; |
---|
677 | mes "[Fayruz]"; |
---|
678 | mes "*Sigh* I really wish"; |
---|
679 | mes "that I could explore"; |
---|
680 | mes "Juperos on my own, but"; |
---|
681 | mes "I'm just not strong enough."; |
---|
682 | mes "In a way, I'm quite jealous of you. But it can't be helped..."; |
---|
683 | next; |
---|
684 | mes "[Fayruz]"; |
---|
685 | mes "You know, that reminds"; |
---|
686 | mes "me of this great story of"; |
---|
687 | mes "a tragic hero that I'd like to"; |
---|
688 | mes "share with you. Let your"; |
---|
689 | mes "mind wander as I relate this ageless, yet bittersweet tale..."; |
---|
690 | next; |
---|
691 | mes "^3355FFFayruz tells you a story"; |
---|
692 | mes "with a bright beginning, full"; |
---|
693 | mes "of hope that fills you with the"; |
---|
694 | mes "bliss of the heavens, but then"; |
---|
695 | mes "suddenly plummets you into all the despair and torment of hell.^000000"; |
---|
696 | next; |
---|
697 | mes "^3355FFThe story finally"; |
---|
698 | mes "reaches its ending"; |
---|
699 | mes "and you're surprised"; |
---|
700 | mes "to find yourself sitting"; |
---|
701 | mes "in the Juno Library.^000000"; |
---|
702 | next; |
---|
703 | mes "[Fayruz]"; |
---|
704 | mes "I know it's a very"; |
---|
705 | mes "depressing story, but"; |
---|
706 | mes "I hope you enjoyed it."; |
---|
707 | mes "I think you'd agree that"; |
---|
708 | mes "it contains a truth about"; |
---|
709 | mes "mankind that can't be ignored."; |
---|
710 | if(countitem(getarg(0))) |
---|
711 | { |
---|
712 | delitem getarg(0),1; |
---|
713 | if(getarg(0) == 7352) set jupe_hist,jupe_hist +1; |
---|
714 | else set jupe_hist,jupe_hist +2; |
---|
715 | } |
---|
716 | else if(countitem(getarg(1))) |
---|
717 | { |
---|
718 | delitem getarg(1),1; |
---|
719 | if(getarg(1) == 7353) set jupe_hist,jupe_hist +2; |
---|
720 | else set jupe_hist,jupe_hist +4; |
---|
721 | } |
---|
722 | else |
---|
723 | { |
---|
724 | delitem getarg(2),1; |
---|
725 | if(getarg(2) == 7354) set jupe_hist,jupe_hist +4; |
---|
726 | else set jupe_hist,jupe_hist +8; |
---|
727 | } |
---|
728 | set yuno_hist,6; |
---|
729 | getexp 100000,0; |
---|
730 | next; |
---|
731 | mes "[Fayruz]"; |
---|
732 | mes "By now I'm sure you've"; |
---|
733 | mes "figured that these classic"; |
---|
734 | mes "tales are like condensed"; |
---|
735 | mes "experiences, refined and"; |
---|
736 | mes "immutable truths that we"; |
---|
737 | mes "can see in our own reality."; |
---|
738 | next; |
---|
739 | mes "[Fayruz]"; |
---|
740 | mes "If you find more of"; |
---|
741 | mes "these Transparent"; |
---|
742 | mes "Plates in Juperos, I'd be"; |
---|
743 | mes "very happy to share another"; |
---|
744 | mes "story with you, "+strcharinfo(0)+"."; |
---|
745 | close; |
---|
746 | } |
---|
747 | else if(countitem(getarg(3))) |
---|
748 | { |
---|
749 | mes "[Fayruz]"; |
---|
750 | mes "Oh, this one seems"; |
---|
751 | mes "to have been created"; |
---|
752 | mes "in a similar era as the"; |
---|
753 | mes "one you gave me earlier."; |
---|
754 | mes "I'm not sure how much new"; |
---|
755 | mes "information this may provide..."; |
---|
756 | next; |
---|
757 | mes "[Fayruz]"; |
---|
758 | mes "Still, I'm sure this will"; |
---|
759 | mes "helpful in my research. I just"; |
---|
760 | mes "won't be as making progress"; |
---|
761 | mes "as quickly as I had projected."; |
---|
762 | mes "Please, I'd like you to take this as a token of my gratitude."; |
---|
763 | delitem getarg(3),1; |
---|
764 | getitem 644,1; |
---|
765 | next; |
---|
766 | mes "[Fayruz]"; |
---|
767 | mes "Now if you'll excuse"; |
---|
768 | mes "me, I need to go back"; |
---|
769 | mes "to compiling my research..."; |
---|
770 | mes "Thank you so much for"; |
---|
771 | mes "your help, "+strcharinfo(0)+"."; |
---|
772 | close; |
---|
773 | } |
---|
774 | else |
---|
775 | { |
---|
776 | mes "[Fayruz]"; |
---|
777 | mes "Oh. There isn't anything"; |
---|
778 | mes "here that would help in my"; |
---|
779 | mes "research, but thank you anyway."; |
---|
780 | mes "If you find anything else while"; |
---|
781 | mes "you're in Juperos, please come back and show it to me, alright?"; |
---|
782 | close; |
---|
783 | } |
---|
784 | |
---|
785 | case 7: |
---|
786 | if((countitem(getarg(0))) || (countitem(getarg(1)))) |
---|
787 | { |
---|
788 | mes "[Fayruz]"; |
---|
789 | mes "Is this another"; |
---|
790 | mes "Transparent Plate?"; |
---|
791 | mes "Yes, it's quite different"; |
---|
792 | mes "than the last one you"; |
---|
793 | mes "brought over to me..."; |
---|
794 | mes "This is so exciting!"; |
---|
795 | next; |
---|
796 | mes "[Fayruz]"; |
---|
797 | mes "Oh. You must be thinking"; |
---|
798 | mes "that I'm a complete academia"; |
---|
799 | mes "addict. Well, my life might be"; |
---|
800 | mes "a little uneventful, but there"; |
---|
801 | mes "are other things I think about!"; |
---|
802 | mes "Like, well... It's weird but..."; |
---|
803 | next; |
---|
804 | mes "[Fayruz]"; |
---|
805 | mes "You see, there's this"; |
---|
806 | mes "guy that I like. I'm not sure"; |
---|
807 | mes "where he might be now, but"; |
---|
808 | mes "his name is Nadim Amal. He's"; |
---|
809 | mes "my friend's brother who I first"; |
---|
810 | mes "met 10 years ago. ^333333*Sigh...*^000000"; |
---|
811 | next; |
---|
812 | mes "[Fayruz]"; |
---|
813 | mes "Just recently, I saw"; |
---|
814 | mes "him with his sister, my"; |
---|
815 | mes "friend from Morroc. It's"; |
---|
816 | mes "weird to think that I'd have"; |
---|
817 | mes "these feelings for him after"; |
---|
818 | mes "all this time, isn't it? Oh...!"; |
---|
819 | next; |
---|
820 | mes "[Fayruz]"; |
---|
821 | mes "I really should repay"; |
---|
822 | mes "you for this Transparent"; |
---|
823 | mes "Plate. Why don't I tell you"; |
---|
824 | mes "the scariest story that I know?"; |
---|
825 | next; |
---|
826 | mes "^3355FFFayruz tells you a"; |
---|
827 | mes "creepy horror story that"; |
---|
828 | mes "makes you shiver with fear."; |
---|
829 | mes "You've heard other ghost"; |
---|
830 | mes "stories, but you've never been"; |
---|
831 | mes "so deeply immersed in one before.^000000"; |
---|
832 | next; |
---|
833 | mes "It is only when the"; |
---|
834 | mes "story ends and you return"; |
---|
835 | mes "to your senses that you notice that you're soaked in cold sweat.^000000"; |
---|
836 | next; |
---|
837 | mes "[Fayruz]"; |
---|
838 | mes "It may be a natural"; |
---|
839 | mes "response, but all people"; |
---|
840 | mes "fear the unknown in one way"; |
---|
841 | mes "or another. Scary stories are"; |
---|
842 | mes "appealing because we actually"; |
---|
843 | mes "like the strange and grotesque."; |
---|
844 | if(countitem(getarg(0))) |
---|
845 | { |
---|
846 | delitem getarg(0),1; |
---|
847 | if(getarg(0) == 7352) set jupe_hist,jupe_hist +1; |
---|
848 | else if(getarg(0) == 7353) set jupe_hist,jupe_hist +2; |
---|
849 | else set jupe_hist,jupe_hist +4; |
---|
850 | } |
---|
851 | else if(countitem(getarg(1))) |
---|
852 | { |
---|
853 | delitem getarg(1),1; |
---|
854 | if(getarg(1) == 7353) set jupe_hist,jupe_hist +2; |
---|
855 | else if(getarg(1) == 7354) set jupe_hist,jupe_hist +4; |
---|
856 | else set jupe_hist,jupe_hist +8; |
---|
857 | } |
---|
858 | set yuno_hist,8; |
---|
859 | getexp 100000,0; |
---|
860 | next; |
---|
861 | mes "[Fayruz]"; |
---|
862 | mes "Well... That's just my"; |
---|
863 | mes "opinion. Anyway, if you"; |
---|
864 | mes "find anything else in Juperos"; |
---|
865 | mes "that may help in my research,"; |
---|
866 | mes "please come back and show it"; |
---|
867 | mes "to me, alright? See you later~"; |
---|
868 | close; |
---|
869 | } |
---|
870 | else if((countitem(getarg(2))) || (countitem(getarg(3)))) |
---|
871 | { |
---|
872 | mes "[Fayruz]"; |
---|
873 | mes "Oh, this one seems"; |
---|
874 | mes "to have been created"; |
---|
875 | mes "in a similar era as the"; |
---|
876 | mes "one you gave me earlier."; |
---|
877 | mes "I'm not sure how much new"; |
---|
878 | mes "information this may provide..."; |
---|
879 | next; |
---|
880 | mes "[Fayruz]"; |
---|
881 | mes "Still, I'm sure this will"; |
---|
882 | mes "helpful in my research. I just"; |
---|
883 | mes "won't be as making progress"; |
---|
884 | mes "as quickly as I had projected."; |
---|
885 | mes "Please, I'd like you to take this as a token of my gratitude."; |
---|
886 | next; |
---|
887 | mes "[Fayruz]"; |
---|
888 | mes "Now if you'll excuse"; |
---|
889 | mes "me, I need to go back"; |
---|
890 | mes "to compiling my research..."; |
---|
891 | mes "Thank you so much for"; |
---|
892 | mes "your help, "+strcharinfo(0)+"."; |
---|
893 | if(countitem(getarg(2))) delitem getarg(2),1; |
---|
894 | else if(countitem(getarg(3))) delitem getarg(3),1; |
---|
895 | getitem 644,1; |
---|
896 | close; |
---|
897 | } |
---|
898 | else |
---|
899 | { |
---|
900 | mes "[Fayruz]"; |
---|
901 | mes "Oh. There isn't anything"; |
---|
902 | mes "here that would help in my"; |
---|
903 | mes "research, but thank you anyway."; |
---|
904 | mes "If you find anything else while"; |
---|
905 | mes "you're in Juperos, please come back and show it to me, alright?"; |
---|
906 | close; |
---|
907 | } |
---|
908 | |
---|
909 | case 9: |
---|
910 | if(countitem(getarg(0))) |
---|
911 | { |
---|
912 | mes "[Fayruz]"; |
---|
913 | mes "Oooh...! This one is"; |
---|
914 | mes "much different than the"; |
---|
915 | mes "other ones you gave me"; |
---|
916 | mes "before. This should provide"; |
---|
917 | mes "a wealth of brand new insights"; |
---|
918 | mes "into the Juperos civilization!"; |
---|
919 | next; |
---|
920 | mes "[Fayruz]"; |
---|
921 | mes "All the Transparent"; |
---|
922 | mes "Plates you've given me"; |
---|
923 | mes "should contain more than"; |
---|
924 | mes "enough data for me to fully"; |
---|
925 | mes "complete my research thesis."; |
---|
926 | mes "Once again, thank you so much~"; |
---|
927 | next; |
---|
928 | mes "[Fayruz]"; |
---|
929 | mes "Still, that doesn't mean that"; |
---|
930 | mes "I will stop collecting data for"; |
---|
931 | mes "my research. Anyway, I have one last story to tell you, about"; |
---|
932 | mes "a man of pure heart chosen by the gods to serve and protect mankind."; |
---|
933 | next; |
---|
934 | mes "[Fayruz]"; |
---|
935 | mes "For this purpose he was given"; |
---|
936 | mes "gaudy armor which contained"; |
---|
937 | mes "amazing powers, as well as a"; |
---|
938 | mes "book detailing the instructions"; |
---|
939 | mes "for its use. However, he promptly"; |
---|
940 | mes "lost these instructions..."; |
---|
941 | next; |
---|
942 | mes "^3355FFThe story about the"; |
---|
943 | mes "greatest Juperosian hero"; |
---|
944 | mes "that Fayruz tells you is very"; |
---|
945 | mes "humorous at first, but then it"; |
---|
946 | mes "covers the entire spectrum"; |
---|
947 | mes "of emotion and humanity..."; |
---|
948 | next; |
---|
949 | mes "^3355FFThe story ends and you"; |
---|
950 | mes "are left with a swelling"; |
---|
951 | mes "feeling of indefatigable"; |
---|
952 | mes "hope and inspiration..."; |
---|
953 | mes "You can make it if you try!^000000"; |
---|
954 | if(getarg(0) == 7352) set jupe_hist,jupe_hist+1; |
---|
955 | else if(getarg(0) == 7353) set jupe_hist,jupe_hist+2; |
---|
956 | else if(getarg(0) == 7354) set jupe_hist,jupe_hist+4; |
---|
957 | else set jupe_hist,jupe_hist+8; |
---|
958 | set yuno_hist,10; |
---|
959 | delitem getarg(0),1; |
---|
960 | getexp 100000,0; |
---|
961 | next; |
---|
962 | mes "[Fayruz]"; |
---|
963 | mes "Well, that is the"; |
---|
964 | mes "last and the best story"; |
---|
965 | mes "that I have to share"; |
---|
966 | mes "with you. Perhaps next"; |
---|
967 | mes "time, I'll fill you in on my"; |
---|
968 | mes "research progress~"; |
---|
969 | close; |
---|
970 | } |
---|
971 | else if((countitem(getarg(1))) || (countitem(getarg(2))) || (countitem(getarg(3)))) |
---|
972 | { |
---|
973 | mes "[Fayruz]"; |
---|
974 | mes "Hmm..."; |
---|
975 | mes "This one seems to be created in a similar time"; |
---|
976 | mes "as the previous one."; |
---|
977 | next; |
---|
978 | mes "[Fayruz]"; |
---|
979 | mes "Don't you worry."; |
---|
980 | mes "This will help my research of course,"; |
---|
981 | mes "although I do not think this will"; |
---|
982 | mes "help me in advancing my research"; |
---|
983 | mes "with a great speed unlike this other one."; |
---|
984 | next; |
---|
985 | mes "[Fayruz]"; |
---|
986 | mes "Please take this as a token of my gratitude."; |
---|
987 | next; |
---|
988 | mes "[Fayruz]"; |
---|
989 | mes "Now, excuse me. I need to go back to my research."; |
---|
990 | if(countitem(getarg(1))) delitem getarg(1),1; |
---|
991 | else if(countitem(getarg(2))) delitem getarg(2),1; |
---|
992 | else delitem getarg(3),1; |
---|
993 | getitem 644,1; |
---|
994 | close; |
---|
995 | } |
---|
996 | else |
---|
997 | { |
---|
998 | mes "[Fayruz]"; |
---|
999 | mes "Oh. There isn't anything"; |
---|
1000 | mes "here that would help in my"; |
---|
1001 | mes "research, but thank you anyway."; |
---|
1002 | mes "If you find anything else while"; |
---|
1003 | mes "you're in Juperos, please come back and show it to me, alright?"; |
---|
1004 | close; |
---|
1005 | } |
---|
1006 | } |
---|
1007 | } |
---|
1008 | |
---|
1009 | yuno_in04,186,125,4 script Bundle of Files 111,{ |
---|
1010 | |
---|
1011 | mes "^8B6914*Thesis: The Fall of Juperos*"; |
---|
1012 | mes "By Fayruz Khrhiyha"; |
---|
1013 | mes "Sage Castle Researcher^000000"; |
---|
1014 | next; |
---|
1015 | switch( select("Table of Contents.","Leave it alone.") ) |
---|
1016 | { |
---|
1017 | case 1: |
---|
1018 | if(yuno_hist > 4) |
---|
1019 | { |
---|
1020 | mes "^8B6914 1. Preface"; |
---|
1021 | mes " 2. Juperos Background"; |
---|
1022 | mes " 3. Theory Behind Its Fall^000000"; |
---|
1023 | next; |
---|
1024 | switch( select("Preface","Juperos Background","Theory Behind Its Fall","Leave it alone.") ) |
---|
1025 | { |
---|
1026 | case 1: |
---|
1027 | mes "^8B6914Scholars are certain"; |
---|
1028 | mes "that the Juperos civilization"; |
---|
1029 | mes "used to be located above the"; |
---|
1030 | mes "ground, but it is now buried"; |
---|
1031 | mes "beneath the El Mes Plateau."; |
---|
1032 | mes "The reasons for the city's"; |
---|
1033 | if(yuno_hist < 9) |
---|
1034 | { |
---|
1035 | mes "ruin are still nebulous...^000000"; |
---|
1036 | next; |
---|
1037 | mes "^8B6914There is much speculation"; |
---|
1038 | mes "about the reasons for Jupero's"; |
---|
1039 | mes "downfall, but any documentation"; |
---|
1040 | mes "from that time period has been"; |
---|
1041 | mes "difficult to find. As for now, any evidence we have regarding"; |
---|
1042 | mes "Juperos is inconclusive.^000000"; |
---|
1043 | next; |
---|
1044 | mes "^8B6914In spite of this lack"; |
---|
1045 | mes "of empirical or concrete"; |
---|
1046 | mes "data on the civilization of"; |
---|
1047 | mes "Juperos, our modern world"; |
---|
1048 | mes "may be able to learn much"; |
---|
1049 | mes "from that ancient city's ruins."; |
---|
1050 | mes "..................^000000"; |
---|
1051 | if(yuno_hist < 7) |
---|
1052 | { |
---|
1053 | next; |
---|
1054 | mes "["+strcharinfo(0)+"]"; |
---|
1055 | mes "Hmmm..."; |
---|
1056 | mes "A whole chapter"; |
---|
1057 | mes "dedicated to saying,"; |
---|
1058 | mes "''We know absolutely"; |
---|
1059 | mes "nothing about something.''"; |
---|
1060 | mes "I should write a book~"; |
---|
1061 | } |
---|
1062 | close; |
---|
1063 | } |
---|
1064 | mes "ruin are still in debate...^000000"; |
---|
1065 | next; |
---|
1066 | mes "^8B6914However, new findings"; |
---|
1067 | mes "regarding the history"; |
---|
1068 | mes "of Juperos have allowed"; |
---|
1069 | mes "us to make a few conclusions.^000000"; |
---|
1070 | close; |
---|
1071 | |
---|
1072 | case 2: |
---|
1073 | if(yuno_hist < 9) |
---|
1074 | { |
---|
1075 | mes "^8B6914..."; |
---|
1076 | mes "......"; |
---|
1077 | mes "..........^000000"; |
---|
1078 | next; |
---|
1079 | mes "["+strcharinfo(0)+"]"; |
---|
1080 | mes "This is all just idle"; |
---|
1081 | mes "conjecture! This paper"; |
---|
1082 | mes "isn't developed enough"; |
---|
1083 | mes "yet to be a real thesis..."; |
---|
1084 | close; |
---|
1085 | } |
---|
1086 | else if(yuno_hist == 9) |
---|
1087 | { |
---|
1088 | mes "^8B6914Juperos was built over"; |
---|
1089 | mes "a thousand years ago in"; |
---|
1090 | mes "an era of peace just after"; |
---|
1091 | mes "a major war. Contrary to"; |
---|
1092 | mes "popular belief, there isn't any"; |
---|
1093 | mes "evidence proving that Juno may"; |
---|
1094 | mes "have descended from Juperos.^000000"; |
---|
1095 | next; |
---|
1096 | mes "^8B6914In fact, there is a"; |
---|
1097 | mes "strong possibility that"; |
---|
1098 | mes "another war, between Juno"; |
---|
1099 | mes "and Juperos, resulted in Juno's"; |
---|
1100 | mes "independence from Juperos and"; |
---|
1101 | mes "the destruction of any existing"; |
---|
1102 | mes "documentation from that era.^000000"; |
---|
1103 | next; |
---|
1104 | mes "["+strcharinfo(0)+"]"; |
---|
1105 | mes "Yes... Of course!"; |
---|
1106 | mes "It all makes sense now!"; |
---|
1107 | close; |
---|
1108 | } |
---|
1109 | mes "^8B6914Juperos was built over"; |
---|
1110 | mes "a thousand years ago in"; |
---|
1111 | mes "an era of peace just after"; |
---|
1112 | mes "a major war. There is now"; |
---|
1113 | mes "direct evidence linking Juno"; |
---|
1114 | mes "to Juperos proving that Juno"; |
---|
1115 | mes "was but a part of Juperos.^000000"; |
---|
1116 | next; |
---|
1117 | mes "^8B6914Just like Juno, Juperos"; |
---|
1118 | mes "was a society that prided"; |
---|
1119 | mes "itself on its advancement"; |
---|
1120 | mes "in the sciences which played"; |
---|
1121 | mes "a permeating role in civilized"; |
---|
1122 | mes "life. Science was reponsible for Juperos's rise and downfall."; |
---|
1123 | close; |
---|
1124 | |
---|
1125 | case 3: |
---|
1126 | if(yuno_hist < 10) |
---|
1127 | { |
---|
1128 | mes "^8B6914..."; |
---|
1129 | mes "......"; |
---|
1130 | mes "..........^000000"; |
---|
1131 | next; |
---|
1132 | mes "["+strcharinfo(0)+"]"; |
---|
1133 | mes "Huh. This writer keeps"; |
---|
1134 | mes "talking about theories,"; |
---|
1135 | mes "but the more I read, the"; |
---|
1136 | mes "less clear I am on what"; |
---|
1137 | mes "the theory actually is."; |
---|
1138 | mes "I don't think there is one..."; |
---|
1139 | emotion 4,1; |
---|
1140 | close; |
---|
1141 | } |
---|
1142 | mes "^8B6914What is most unsettling"; |
---|
1143 | mes "is recent evidence, including"; |
---|
1144 | mes "a first hand written account,"; |
---|
1145 | mes "regarding the role of one of"; |
---|
1146 | mes "Jupero's foremost scientists"; |
---|
1147 | mes "in that city's rise and fall."; |
---|
1148 | next; |
---|
1149 | mes "^8B6914If these writings are"; |
---|
1150 | mes "authentic, then what actually"; |
---|
1151 | mes "happened was that a scientific"; |
---|
1152 | mes "revolution occurred as a direct"; |
---|
1153 | mes "result of one scientist's effort to manipulate the energies of the"; |
---|
1154 | mes "artifact known as Ymir's heart."; |
---|
1155 | next; |
---|
1156 | mes "^8B6914This one man and Ymir's"; |
---|
1157 | mes "Heart are credited with"; |
---|
1158 | mes "the success and prosperity"; |
---|
1159 | mes "of the Jupero's civilization."; |
---|
1160 | mes "However, there are various accounts prior to Jupero's fall"; |
---|
1161 | mes "detailing his work with chimera...^000000"; |
---|
1162 | next; |
---|
1163 | mes "^8B6914This scientist, supposedly"; |
---|
1164 | mes "in his passion to benefit his"; |
---|
1165 | mes "people by finding a scientific"; |
---|
1166 | mes "method for immortality by using"; |
---|
1167 | mes "chimera for testing, was driven"; |
---|
1168 | mes "insane. He experimented on"; |
---|
1169 | mes "himself with disatrous results.^000000"; |
---|
1170 | next; |
---|
1171 | mes "^8B6914There was an error in the"; |
---|
1172 | mes "energy calibration of Ymir's"; |
---|
1173 | mes "Heart and the scientist was"; |
---|
1174 | mes "transformed into the monster"; |
---|
1175 | mes "we now know as Chimera. He"; |
---|
1176 | mes "and his test subjects were set"; |
---|
1177 | mes "loose into the city of Juperos.^000000"; |
---|
1178 | next; |
---|
1179 | mes "^8B6914These immortal Chimeras"; |
---|
1180 | mes "razed the entire city, killing"; |
---|
1181 | mes "countless people. Apparently,"; |
---|
1182 | mes "a team of scientists were able"; |
---|
1183 | mes "to salvage a fragment of Ymir's"; |
---|
1184 | mes "Heart, and use it to lauch part"; |
---|
1185 | mes "of Juperos into the sky.^000000"; |
---|
1186 | next; |
---|
1187 | mes "^8B6914That section of Juperos"; |
---|
1188 | mes "eventually developed into"; |
---|
1189 | mes "the city of Juno. Since the"; |
---|
1190 | mes "scientists who launched Juno into the sky all immediately died"; |
---|
1191 | mes "afterwards from an unknown cause, they left no documentation.^000000"; |
---|
1192 | next; |
---|
1193 | mes "^8B6914The Chimera, and the"; |
---|
1194 | mes "laboratory in which it"; |
---|
1195 | mes "was created, is rumored to"; |
---|
1196 | mes "remain beneath the ruins of"; |
---|
1197 | mes "the once great city of Juperos.^000000"; |
---|
1198 | close; |
---|
1199 | |
---|
1200 | case 4: |
---|
1201 | mes "["+strcharinfo(0)+"]"; |
---|
1202 | mes "Ugh... My head hurts"; |
---|
1203 | mes "too much from reading"; |
---|
1204 | mes "a book for smarty people."; |
---|
1205 | mes "I know! I'll play videogames!"; |
---|
1206 | close; |
---|
1207 | } |
---|
1208 | } |
---|
1209 | switch( select( "Preface","Close the file.") ) |
---|
1210 | { |
---|
1211 | case 1: |
---|
1212 | mes "^8B6914Scholars are certain"; |
---|
1213 | mes "that the Juperos civilization"; |
---|
1214 | mes "used to be located above the"; |
---|
1215 | mes "ground, but it is now buried"; |
---|
1216 | mes "beneath the El Mes Plateau."; |
---|
1217 | mes "The reasons for the city's"; |
---|
1218 | mes "ruin are still nebulous...^000000"; |
---|
1219 | next; |
---|
1220 | mes "^8B6914There is much speculation"; |
---|
1221 | mes "about the reasons for Jupero's"; |
---|
1222 | mes "downfall, but any documentation"; |
---|
1223 | mes "from that time period has been"; |
---|
1224 | mes "difficult to find. As for now, any evidence we have regarding"; |
---|
1225 | mes "Juperos is inconclusive.^000000"; |
---|
1226 | next; |
---|
1227 | mes "^8B6914In spite of this lack"; |
---|
1228 | mes "of empirical or concrete"; |
---|
1229 | mes "data on the civilization of"; |
---|
1230 | mes "Juperos, our modern world"; |
---|
1231 | mes "may be able to learn much"; |
---|
1232 | mes "from that ancient city's ruins."; |
---|
1233 | mes "..................^000000"; |
---|
1234 | if(!yuno_hist) set yuno_hist,1; |
---|
1235 | next; |
---|
1236 | mes "["+strcharinfo(0)+"]"; |
---|
1237 | mes "This..."; |
---|
1238 | mes "This is supposed to"; |
---|
1239 | mes "be a research thesis?"; |
---|
1240 | mes "There's barely any"; |
---|
1241 | mes "research in it..."; |
---|
1242 | close; |
---|
1243 | |
---|
1244 | case 2: |
---|
1245 | mes "["+strcharinfo(0)+"]"; |
---|
1246 | mes "Hmm..."; |
---|
1247 | mes "This isn't heavy"; |
---|
1248 | mes "enough to be a real"; |
---|
1249 | mes "academic work. It must"; |
---|
1250 | mes "not even be finished yet."; |
---|
1251 | close; |
---|
1252 | } |
---|
1253 | case 2: |
---|
1254 | if(yuno_hist < 5) |
---|
1255 | { |
---|
1256 | mes "["+strcharinfo(0)+"]"; |
---|
1257 | mes "Nah..."; |
---|
1258 | mes "I'm tired of reading."; |
---|
1259 | mes "Ironically enough."; |
---|
1260 | close; |
---|
1261 | } |
---|
1262 | else if(yuno_hist < 7) |
---|
1263 | { |
---|
1264 | mes "["+strcharinfo(0)+"]"; |
---|
1265 | mes "I don't feel like"; |
---|
1266 | mes "reading this. Not"; |
---|
1267 | mes "enough pictures..."; |
---|
1268 | close; |
---|
1269 | } |
---|
1270 | else if(yuno_hist < 9) |
---|
1271 | { |
---|
1272 | mes "["+strcharinfo(0)+"]"; |
---|
1273 | mes "It looks very sophisticated..."; |
---|
1274 | close; |
---|
1275 | } |
---|
1276 | else if(yuno_hist < 10) |
---|
1277 | { |
---|
1278 | mes "["+strcharinfo(0)+"]"; |
---|
1279 | mes "I know this book..."; |
---|
1280 | mes "But I don't feel like"; |
---|
1281 | mes "reading it right now."; |
---|
1282 | close; |
---|
1283 | } |
---|
1284 | else |
---|
1285 | { |
---|
1286 | mes "["+strcharinfo(0)+"]"; |
---|
1287 | mes "This thesis is"; |
---|
1288 | mes "looking pretty good~"; |
---|
1289 | mes "Of course, I did have"; |
---|
1290 | mes "a hand in making it..."; |
---|
1291 | close; |
---|
1292 | } |
---|
1293 | } |
---|
1294 | } |
---|
1295 | |
---|
1296 | yuno_in04,188,118,4 script Book#juperos 111,{ |
---|
1297 | |
---|
1298 | if(yuno_hist > 7) |
---|
1299 | { |
---|
1300 | mes "^8B6914*Self-Honesty*"; |
---|
1301 | mes "*'Benefits Fo' Life!'*"; |
---|
1302 | mes "By Stephen Oyoung"; |
---|
1303 | mes " "; |
---|
1304 | mes " "; |
---|
1305 | mes "Publisher:"; |
---|
1306 | mes "Wushu Publishing, Co.^000000"; |
---|
1307 | next; |
---|
1308 | mes "["+strcharinfo(0)+"]"; |
---|
1309 | mes "W-whoa!"; |
---|
1310 | mes "This book wasn't"; |
---|
1311 | mes "here before! It looks"; |
---|
1312 | mes "pretty interesting..."; |
---|
1313 | close; |
---|
1314 | } |
---|
1315 | mes "["+strcharinfo(0)+"]"; |
---|
1316 | mes "You know what?"; |
---|
1317 | mes "I think I'll just flip"; |
---|
1318 | mes "through some pages"; |
---|
1319 | mes "from a random book."; |
---|
1320 | mes "Hmmm, let's see..."; |
---|
1321 | next; |
---|
1322 | mes "^8B6914''Admiral, the Kylorians are"; |
---|
1323 | mes "still advancing!'' Commander"; |
---|
1324 | mes "McKenrick announced without"; |
---|
1325 | mes "his usual swagger. ''They're..."; |
---|
1326 | mes "They're not stopping!'' But"; |
---|
1327 | mes "Admiral Leh's eyes were a cold,"; |
---|
1328 | mes "unfeeling shade of sternness.^000000"; |
---|
1329 | next; |
---|
1330 | mes "^8B6914''Let the goddamned space"; |
---|
1331 | mes "aliens come,'' hissed Leh."; |
---|
1332 | mes "''We don't stand a chance"; |
---|
1333 | mes "without the Zenoi Sword"; |
---|
1334 | mes "to summon the power of"; |
---|
1335 | mes "GOD-POING. It's... It's"; |
---|
1336 | mes "all over. Damn it all...''^000000"; |
---|
1337 | next; |
---|
1338 | mes "^8B6914The doors burst open as"; |
---|
1339 | mes "Bucky flew into the room."; |
---|
1340 | mes "''The Zenoi Sword! The"; |
---|
1341 | mes "Zenoi Sword! Someone's"; |
---|
1342 | mes "found it!'' the boy yelled."; |
---|
1343 | mes "''Really?! We better hurry:"; |
---|
1344 | mes "Earth doesn't have much time!''^000000"; |
---|
1345 | next; |
---|
1346 | mes "["+strcharinfo(0)+"]"; |
---|
1347 | mes "..."; |
---|
1348 | mes "......"; |
---|
1349 | mes "Whoa. I really"; |
---|
1350 | mes "should have read"; |
---|
1351 | mes "this masterpiece"; |
---|
1352 | mes "from the beginning..."; |
---|
1353 | close; |
---|
1354 | } |
---|
1355 | |
---|
1356 | // Bronze Statue - juperos_01 99 112 |
---|
1357 | |
---|
1358 | juperos_01,99,112,4 script Bronze Statue#1 844,{ |
---|
1359 | |
---|
1360 | if(yuno_hist > 3) |
---|
1361 | { |
---|
1362 | mes "^3355FF''Do you wish to see"; |
---|
1363 | mes "the end of the madness?"; |
---|
1364 | mes "He is waiting where the three"; |
---|
1365 | mes "columns were destroyed, where"; |
---|
1366 | mes "two hundred illusions wander.''^000000"; |
---|
1367 | close; |
---|
1368 | } |
---|
1369 | else if(yuno_hist == 3) |
---|
1370 | { |
---|
1371 | mes "["+strcharinfo(0)+"]"; |
---|
1372 | mes "I better go and"; |
---|
1373 | mes "see Fayruz in the"; |
---|
1374 | mes "Juno Library and tell"; |
---|
1375 | mes "her about the inscription."; |
---|
1376 | close; |
---|
1377 | } |
---|
1378 | else |
---|
1379 | { |
---|
1380 | mes "^3355FFThere's a peculiar"; |
---|
1381 | mes "engraving on the"; |
---|
1382 | mes "Bronze Statue's rod.^000000"; |
---|
1383 | next; |
---|
1384 | switch( select( "Investigate","Ignore it" ) ) |
---|
1385 | { |
---|
1386 | case 1 : |
---|
1387 | mes "^3355FFIt's an inscription that's"; |
---|
1388 | mes "written in an old language"; |
---|
1389 | mes "that you can't understand,"; |
---|
1390 | mes "but have no problem reading"; |
---|
1391 | mes "and making out the sounds"; |
---|
1392 | mes "for some weird reason.^000000"; |
---|
1393 | next; |
---|
1394 | mes "["+strcharinfo(0)+"]"; |
---|
1395 | mes "This is creepy!"; |
---|
1396 | mes "I know that I'm not"; |
---|
1397 | mes "supposed to be able"; |
---|
1398 | mes "to read this, but here"; |
---|
1399 | mes "I am. I know what sounds"; |
---|
1400 | mes "all of these letters make..."; |
---|
1401 | next; |
---|
1402 | if(yuno_hist == 2) |
---|
1403 | { |
---|
1404 | mes "["+strcharinfo(0)+"]"; |
---|
1405 | mes "Then again, Fayruz did"; |
---|
1406 | mes "say this was enchanted."; |
---|
1407 | mes "Okay, I guess I'll go back"; |
---|
1408 | mes "to the Juno Library and"; |
---|
1409 | mes "tell her what I found."; |
---|
1410 | set yuno_hist,3; |
---|
1411 | close; |
---|
1412 | } |
---|
1413 | mes "["+strcharinfo(0)+"]"; |
---|
1414 | mes "Huh. Only a scholar,"; |
---|
1415 | mes "maybe someone even in"; |
---|
1416 | mes "Juno, could make sense"; |
---|
1417 | mes "of what this stuff says."; |
---|
1418 | close; |
---|
1419 | |
---|
1420 | case 2 : |
---|
1421 | close; |
---|
1422 | } |
---|
1423 | } |
---|
1424 | } |
---|
1425 | |
---|
1426 | yuno_in04,169,109,1 script Ambitious Hollgrehenn 111,{ |
---|
1427 | |
---|
1428 | mes "*Hollgrehenn: The Ambition*"; |
---|
1429 | mes "By Aragham Caul*"; |
---|
1430 | mes ""; |
---|
1431 | mes ""; |
---|
1432 | mes ""; |
---|
1433 | mes ""; |
---|
1434 | mes "Publisher:"; |
---|
1435 | mes "Muha Books, Co."; |
---|
1436 | next; |
---|
1437 | mes "..."; |
---|
1438 | mes "He would stop at nothing"; |
---|
1439 | mes "to have the greatest weapon"; |
---|
1440 | mes "in the world in his possession."; |
---|
1441 | mes "He became a smith so that he"; |
---|
1442 | mes "could discern which weapons"; |
---|
1443 | mes "were the most powerful..."; |
---|
1444 | next; |
---|
1445 | mes "[" + strcharinfo(0) + "]"; |
---|
1446 | mes "That's strange..."; |
---|
1447 | mes "The next page"; |
---|
1448 | mes "has been torn out."; |
---|
1449 | close; |
---|
1450 | } |
---|
1451 | |
---|
1452 | yuno_in04,174,111,1 script Penniless Hollgrehenn 111,{ |
---|
1453 | |
---|
1454 | mes "^8B6914*Penniless Hollgrehenn*"; |
---|
1455 | mes " * Pennyless Hollgrehenn * "; |
---|
1456 | mes "By Hollgrehenn"; |
---|
1457 | mes " "; |
---|
1458 | mes " "; |
---|
1459 | mes "Publisher:"; |
---|
1460 | mes "Muha Books, Co.^000000"; |
---|
1461 | next; |
---|
1462 | mes "["+strcharinfo(0)+"]"; |
---|
1463 | mes "This book looks"; |
---|
1464 | mes "like a total piece of"; |
---|
1465 | mes "crap. I'd have more"; |
---|
1466 | mes "fun getting my teeth"; |
---|
1467 | mes "drilled by a blindfolded"; |
---|
1468 | mes "dentist. Or would I...?"; |
---|
1469 | close; |
---|
1470 | } |
---|
1471 | |
---|
1472 | yuno_in04,102,106,1 script Popular Feasts 111,{ |
---|
1473 | |
---|
1474 | mes "^8B6914*Popular Feasts*"; |
---|
1475 | mes "By Cabbage Pickle Community"; |
---|
1476 | mes " "; |
---|
1477 | mes " "; |
---|
1478 | mes " "; |
---|
1479 | mes "Publisher:"; |
---|
1480 | mes "Muha Books, Co.^000000"; |
---|
1481 | next; |
---|
1482 | switch( select( " 1. Fried Yoyo Tails"," 14. Poring Salad"," 252. Beak Soup" ) ) |
---|
1483 | { |
---|
1484 | case 1: |
---|
1485 | mes "^8B6914..."; |
---|
1486 | mes "If possible, try"; |
---|
1487 | mes "to use tails cut"; |
---|
1488 | mes "from live Yoyos."; |
---|
1489 | mes "Now, as for skinning...^000000"; |
---|
1490 | next; |
---|
1491 | mes "["+strcharinfo(0)+"]"; |
---|
1492 | mes "Um..."; |
---|
1493 | mes "Barf?"; |
---|
1494 | close; |
---|
1495 | |
---|
1496 | case 2: |
---|
1497 | mes "["+strcharinfo(0)+"]"; |
---|
1498 | mes "Hey, this page is gone!"; |
---|
1499 | mes "I guess Poring Salad is"; |
---|
1500 | mes "the most popular feast"; |
---|
1501 | mes "in this entire book."; |
---|
1502 | |
---|
1503 | case 3: |
---|
1504 | mes "^8B6914..."; |
---|
1505 | mes "Fry the cut beaks"; |
---|
1506 | mes "using herbal oil until"; |
---|
1507 | mes "crisp. Then, pour the"; |
---|
1508 | mes "feathers into a blender...^000000"; |
---|
1509 | next; |
---|
1510 | mes "["+strcharinfo(0)+"]"; |
---|
1511 | mes "Hmm..."; |
---|
1512 | mes "Sounds a little"; |
---|
1513 | mes "too gourmet for my"; |
---|
1514 | mes "taste. And by ''gourmet,''"; |
---|
1515 | mes "I mean, ''totally gross.''"; |
---|
1516 | close; |
---|
1517 | } |
---|
1518 | } |
---|
1519 | |
---|
1520 | yuno_in04,111,108,1 script Hamerun, Rat Hunter 111,{ |
---|
1521 | |
---|
1522 | mes "["+strcharinfo(0)+"]"; |
---|
1523 | mes "I can't..."; |
---|
1524 | mes "reach it...!"; |
---|
1525 | close; |
---|
1526 | } |
---|
1527 | |
---|
1528 | yuno_in04,167,127,1 script Red Book 111,{ |
---|
1529 | |
---|
1530 | mes "^3355FFYou find a book"; |
---|
1531 | mes "with red binding.^000000"; |
---|
1532 | next; |
---|
1533 | switch( select( "Read.","Leave it alone." ) ) |
---|
1534 | { |
---|
1535 | case 1: |
---|
1536 | mes "^8B6914...^000000"; |
---|
1537 | next; |
---|
1538 | mes "^8B6914..."; |
---|
1539 | mes "......^000000"; |
---|
1540 | next; |
---|
1541 | mes "^8B6914..."; |
---|
1542 | mes "......"; |
---|
1543 | mes ".........^000000"; |
---|
1544 | next; |
---|
1545 | mes "^8B6914..."; |
---|
1546 | mes "......"; |
---|
1547 | mes "........."; |
---|
1548 | mes "............^000000"; |
---|
1549 | next; |
---|
1550 | mes "["+strcharinfo(0)+"]"; |
---|
1551 | mes "This is..."; |
---|
1552 | mes "A compilation of"; |
---|
1553 | mes "Shakespeare in "; |
---|
1554 | mes "coloring book format?"; |
---|
1555 | next; |
---|
1556 | mes "["+strcharinfo(0)+"]"; |
---|
1557 | mes "Wait..."; |
---|
1558 | mes "Why would fans of"; |
---|
1559 | mes "Shakespeare even"; |
---|
1560 | mes "want a coloring book?"; |
---|
1561 | next; |
---|
1562 | mes "["+strcharinfo(0)+"]"; |
---|
1563 | mes "Hmm... Well..."; |
---|
1564 | mes "I suppose little kids who"; |
---|
1565 | mes "read Shakespeare would"; |
---|
1566 | mes "appreciate something like that."; |
---|
1567 | next; |
---|
1568 | mes "["+strcharinfo(0)+"]"; |
---|
1569 | mes "Hold on..."; |
---|
1570 | mes "Do little kids who"; |
---|
1571 | mes "are able to read the"; |
---|
1572 | mes "works of Shakespeare"; |
---|
1573 | mes "even exist? I hope not..."; |
---|
1574 | close; |
---|
1575 | |
---|
1576 | case 2: |
---|
1577 | mes "["+strcharinfo(0)+"]"; |
---|
1578 | mes "What a strange"; |
---|
1579 | mes "and mysterious book."; |
---|
1580 | mes "I'll never know what's"; |
---|
1581 | mes "inside unless I read it!"; |
---|
1582 | mes "Come on! Doesn't the red"; |
---|
1583 | mes "binding mean something?"; |
---|
1584 | close; |
---|
1585 | } |
---|
1586 | } |
---|
1587 | |
---|
1588 | yuno_in04,121,109,1 script Scroll 111,{ |
---|
1589 | |
---|
1590 | mes "^3355FFYou've found an"; |
---|
1591 | mes "antiquated scroll"; |
---|
1592 | mes "that's collected a"; |
---|
1593 | mes "layer of fine dust.^000000"; |
---|
1594 | next; |
---|
1595 | switch( select( "Peruse","Leave it alone" ) ) |
---|
1596 | { |
---|
1597 | case 1: |
---|
1598 | mes "^8B6914Item Upgrade Introduction"; |
---|
1599 | mes " "; |
---|
1600 | mes " "; |
---|
1601 | mes " "; |
---|
1602 | mes "1. Item Upgrade Definition"; |
---|
1603 | mes " "; |
---|
1604 | mes "The key to success when"; |
---|
1605 | mes "upgrading items comes from"; |
---|
1606 | mes "only one place: Your ''Mind.''"; |
---|
1607 | mes " "; |
---|
1608 | mes " "; |
---|
1609 | mes " "; |
---|
1610 | mes "2. Power of a Positive Attitude"; |
---|
1611 | mes "Before trying to upgrade"; |
---|
1612 | mes "an item, plan out how high"; |
---|
1613 | mes "you want to upgrade and how"; |
---|
1614 | mes "much you'll spend beforehand."; |
---|
1615 | mes "But like all ladies, Lady Luck"; |
---|
1616 | mes "smiles when you fully splurge.^000000"; |
---|
1617 | mes " "; |
---|
1618 | mes " "; |
---|
1619 | next; |
---|
1620 | mes "["+strcharinfo(0)+"]"; |
---|
1621 | mes "Wait, wait..."; |
---|
1622 | mes "This thing IS old."; |
---|
1623 | mes "I mean, it's obviously"; |
---|
1624 | mes "written from a patriarchal"; |
---|
1625 | mes "standpoint that promotes"; |
---|
1626 | mes "bipartisan gender roles."; |
---|
1627 | next; |
---|
1628 | mes "["+strcharinfo(0)+"]"; |
---|
1629 | mes "I'm..."; |
---|
1630 | mes "I'm so offended."; |
---|
1631 | close; |
---|
1632 | |
---|
1633 | case 2: |
---|
1634 | mes "["+strcharinfo(0)+"]"; |
---|
1635 | mes "This scroll is far too"; |
---|
1636 | mes "primitive. There's been"; |
---|
1637 | mes "all sorts of technological"; |
---|
1638 | mes "reading advances that I can't"; |
---|
1639 | mes "live without... Like pages."; |
---|
1640 | close; |
---|
1641 | } |
---|
1642 | } |
---|
1643 | |
---|
1644 | yuno_in04,118,116,4 script Paper 111,{ |
---|
1645 | |
---|
1646 | mes "^3355FFIt's a piece of"; |
---|
1647 | mes "paper that looks"; |
---|
1648 | mes "like a personal letter.^000000"; |
---|
1649 | next; |
---|
1650 | switch( select("Read it.","Leave it alone.") ) |
---|
1651 | { |
---|
1652 | case 1: |
---|
1653 | if(yuno_hist > 7) |
---|
1654 | { |
---|
1655 | mes "^8B6914P.S."; |
---|
1656 | mes "Please..."; |
---|
1657 | mes "Come back to me."; |
---|
1658 | mes " "; |
---|
1659 | mes " "; |
---|
1660 | mes "Love,"; |
---|
1661 | mes "Fayruz^000000"; |
---|
1662 | close; |
---|
1663 | } |
---|
1664 | mes "^8B6914..."; |
---|
1665 | mes "I can't forget your smile."; |
---|
1666 | mes "No matter what, even if you"; |
---|
1667 | mes "hate me, I'll always have these"; |
---|
1668 | mes "feelings just for you. You are"; |
---|
1669 | mes "the one who is most special,"; |
---|
1670 | mes "who means the most to my heart.^000000"; |
---|
1671 | next; |
---|
1672 | mes "^8B6914I know we've had our"; |
---|
1673 | mes "differences, but please"; |
---|
1674 | mes "don't refuse my love. By"; |
---|
1675 | mes "your hands, I hope that"; |
---|
1676 | mes "you can forgive me for us."; |
---|
1677 | mes "- Love, Fayruz^000000"; |
---|
1678 | next; |
---|
1679 | if(getpartnerid()) |
---|
1680 | { |
---|
1681 | mes "["+strcharinfo(0)+"]"; |
---|
1682 | mes "Ahhhhhh~"; |
---|
1683 | mes "Love sure is nice!"; |
---|
1684 | close; |
---|
1685 | } |
---|
1686 | mes "["+strcharinfo(0)+"]"; |
---|
1687 | mes "What th--?!"; |
---|
1688 | mes "Booooooooo!"; |
---|
1689 | mes "Love stinks!"; |
---|
1690 | close; |
---|
1691 | |
---|
1692 | case 2: |
---|
1693 | mes "["+strcharinfo(0)+"]"; |
---|
1694 | mes "I guess I better"; |
---|
1695 | mes "not look at this."; |
---|
1696 | mes "I mean, I might"; |
---|
1697 | mes "regret reading it."; |
---|
1698 | close; |
---|
1699 | } |
---|
1700 | } |
---|
1701 | |
---|
1702 | juperos_01,123,92,4 script Stone Statue 844,{ |
---|
1703 | |
---|
1704 | if(yuno_hist) |
---|
1705 | { |
---|
1706 | mes "^3355FFIt's a stone statue"; |
---|
1707 | mes "that looks exactly like"; |
---|
1708 | mes "the one in the Juno Library."; |
---|
1709 | mes "However, it has sculptures"; |
---|
1710 | mes "of books instead of real ones.^000000"; |
---|
1711 | next; |
---|
1712 | mes "^3355FFIt's possible that the"; |
---|
1713 | mes "statue in the Juno Library"; |
---|
1714 | mes "was made after this one."; |
---|
1715 | mes "But who can be sure?^000000"; |
---|
1716 | close; |
---|
1717 | } |
---|
1718 | mes "^3355FFIt's an old"; |
---|
1719 | mes "statue sculpted"; |
---|
1720 | mes "out of stone.^000000"; |
---|
1721 | close; |
---|
1722 | } |
---|
1723 | |
---|
1724 | juperos_01,99,71,4 script Bronze Statue#2 844,{ |
---|
1725 | |
---|
1726 | mes "^3355FFIt's an elaborate"; |
---|
1727 | mes "bronze statue that"; |
---|
1728 | mes "is twice the height of"; |
---|
1729 | mes "a normal human being.^000000"; |
---|
1730 | close; |
---|
1731 | } |
---|
1732 | |
---|
1733 | juperos_01,79,92,4 script Sculpture 844,{ |
---|
1734 | |
---|
1735 | mes "^3355FFIt's a sculpture that"; |
---|
1736 | mes "looks familiar to you.^000000"; |
---|
1737 | close; |
---|
1738 | } |
---|
1739 | |
---|
1740 | juperos_01,215,127,4 script Machine Statue 844,{ |
---|
1741 | |
---|
1742 | mes "^3355FFThis is the bust of a"; |
---|
1743 | mes "humanoid machine with"; |
---|
1744 | mes "a familiar Crest Piece"; |
---|
1745 | mes "carved into the middle.^000000"; |
---|
1746 | next; |
---|
1747 | mes "^3355FFThe statue's entire"; |
---|
1748 | mes "form is mind boggling,"; |
---|
1749 | mes "but you manage to note"; |
---|
1750 | mes "that its outstretched"; |
---|
1751 | mes "arm points westward.^000000"; |
---|
1752 | close; |
---|
1753 | } |
---|
1754 | |
---|
1755 | //============================================================ |
---|
1756 | // Jupers Core access Story Event |
---|
1757 | //============================================================ |
---|
1758 | //============================================================ |
---|
1759 | // 1rd Floor -> 2nd Floor |
---|
1760 | //============================================================ |
---|
1761 | juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{ |
---|
1762 | end; |
---|
1763 | |
---|
1764 | OnTouch: |
---|
1765 | initnpctimer "jupe_goto#1",1; |
---|
1766 | mes "^777777["+ strcharinfo(0) +"]^000000"; |
---|
1767 | mes "This light..."; |
---|
1768 | mes "It feels like..."; |
---|
1769 | mes "Its warmth is..."; |
---|
1770 | mes "Wrapping all over me..."; |
---|
1771 | next; |
---|
1772 | switch(select("Ah, it's so nice...:No! This is wrong!")) { |
---|
1773 | case 1: |
---|
1774 | mes "^777777["+ strcharinfo(0) +"]^000000"; |
---|
1775 | mes "Ahhhh..."; |
---|
1776 | mes "It feels like"; |
---|
1777 | mes "I'm floating..."; |
---|
1778 | specialeffect2 348; // EF_LIGHTSPHERE |
---|
1779 | close2; |
---|
1780 | stopnpctimer; |
---|
1781 | warp "juperos_02",128,278; |
---|
1782 | case 2: |
---|
1783 | mes "^777777["+ strcharinfo(0) +"]^000000"; |
---|
1784 | mes "N-No! This is"; |
---|
1785 | mes "wrong! Something"; |
---|
1786 | mes "weird's happening!"; |
---|
1787 | mes "I gotta get away!"; |
---|
1788 | close2; |
---|
1789 | stopnpctimer; |
---|
1790 | warp "juperos_01",96,91; |
---|
1791 | } |
---|
1792 | end; |
---|
1793 | |
---|
1794 | OnTimer10000: |
---|
1795 | stopnpctimer; |
---|
1796 | warp "juperos_02",128,278; |
---|
1797 | donpcevent "jupe_goto#2::OnEnable"; |
---|
1798 | end; |
---|
1799 | } |
---|
1800 | |
---|
1801 | juperos_01,100,91,0 script jupe_goto#2 -1,2,2,{ |
---|
1802 | OnInit: |
---|
1803 | disablenpc "jupe_goto#2"; |
---|
1804 | end; |
---|
1805 | |
---|
1806 | OnEnable: |
---|
1807 | enablenpc "jupe_goto#2"; |
---|
1808 | disablenpc "jupe_goto#1"; |
---|
1809 | initnpctimer; |
---|
1810 | end; |
---|
1811 | |
---|
1812 | OnTouch: |
---|
1813 | warp "juperos_02",128,278; |
---|
1814 | end; |
---|
1815 | |
---|
1816 | OnTimer2000: |
---|
1817 | enablenpc "jupe_goto#1"; |
---|
1818 | disablenpc "jupe_goto#2"; |
---|
1819 | end; |
---|
1820 | } |
---|
1821 | |
---|
1822 | //============================================================ |
---|
1823 | // 2nd Floor |
---|
1824 | //============================================================ |
---|
1825 | |
---|
1826 | juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{ |
---|
1827 | OnInit: |
---|
1828 | initnpctimer; |
---|
1829 | end; |
---|
1830 | |
---|
1831 | Onreset: |
---|
1832 | killmonster "juperos_02","3F Gate Switch#jupe::OnMyMobDead"; |
---|
1833 | end; |
---|
1834 | |
---|
1835 | OnEnable: |
---|
1836 | enablenpc "3F Gate Switch#jupe"; |
---|
1837 | initnpctimer; |
---|
1838 | end; |
---|
1839 | |
---|
1840 | OnTimer5000: |
---|
1841 | set .MyMobs,3; |
---|
1842 | monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; |
---|
1843 | monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; |
---|
1844 | monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead"; |
---|
1845 | stopnpctimer; |
---|
1846 | end; |
---|
1847 | |
---|
1848 | OnMyMobDead: |
---|
1849 | set .MyMobs,.MyMobs-1; |
---|
1850 | if (.MyMobs == 2) |
---|
1851 | mapannounce "juperos_02","Who are you to come here?",bc_map,"0xFF0000"; |
---|
1852 | else if (.MyMobs == 1) |
---|
1853 | mapannounce "juperos_02","Have you come seeking Juperos?! It no longer exists...",bc_map,"0xFF0000"; |
---|
1854 | else if (.MyMobs == 0) { |
---|
1855 | mapannounce "juperos_02","Have you come to see me? Fine! Find me first!",bc_map,"0xFF0000"; |
---|
1856 | specialeffect2 563; // 563 |
---|
1857 | soundeffectall "earth_quake.wav",0; |
---|
1858 | disablenpc "3F Gate Switch#jupe"; |
---|
1859 | donpcevent "Restricted Area#jupe::OnEnable"; |
---|
1860 | } |
---|
1861 | end; |
---|
1862 | } |
---|
1863 | |
---|
1864 | |
---|
1865 | juperos_02,130,149,0 script Restricted Area#jupe 139,2,2,{ |
---|
1866 | OnInit: |
---|
1867 | disablenpc "Restricted Area#jupe"; |
---|
1868 | end; |
---|
1869 | |
---|
1870 | OnEnable: |
---|
1871 | enablenpc "Restricted Area#jupe"; |
---|
1872 | initnpctimer; |
---|
1873 | end; |
---|
1874 | |
---|
1875 | OnTimer5000: |
---|
1876 | mapannounce "juperos_02","Vroom! Vroom!",bc_map,"0xE559A2"; |
---|
1877 | end; |
---|
1878 | |
---|
1879 | OnTimer7000: |
---|
1880 | mapannounce "juperos_02","Attention, visitors.",bc_map,"0xE559A2"; |
---|
1881 | end; |
---|
1882 | |
---|
1883 | OnTimer9000: |
---|
1884 | mapannounce "juperos_02","You are allowed to enter the next zone for a short period of time. Please use the portal in the center of the map.",bc_map,"0xE559A2"; |
---|
1885 | end; |
---|
1886 | |
---|
1887 | OnTimer9001: |
---|
1888 | OnTimer23000: |
---|
1889 | OnTimer46000: |
---|
1890 | OnTimer69000: |
---|
1891 | OnTimer92000: |
---|
1892 | OnTimer115000: |
---|
1893 | OnTimer161000: |
---|
1894 | OnTimer184000: |
---|
1895 | OnTimer207000: |
---|
1896 | OnTimer230000: |
---|
1897 | OnTimer253000: |
---|
1898 | OnTimer276000: |
---|
1899 | OnTimer299000: |
---|
1900 | OnTimer322000: |
---|
1901 | OnTimer345000: |
---|
1902 | OnTimer368000: |
---|
1903 | OnTimer391000: |
---|
1904 | OnTimer414000: |
---|
1905 | OnTimer460000: |
---|
1906 | OnTimer483000: |
---|
1907 | OnTimer506000: |
---|
1908 | OnTimer529000: |
---|
1909 | OnTimer552000: |
---|
1910 | specialeffect 561; //"Restricted Area#jupe" 561 |
---|
1911 | end; |
---|
1912 | |
---|
1913 | OnTimer556000: |
---|
1914 | mapannounce "juperos_02","Attention, visitors. The gate to the next zone will close shortly.",bc_map,"0xE559A2"; |
---|
1915 | end; |
---|
1916 | |
---|
1917 | OnTimer561000: |
---|
1918 | mapannounce "juperos_02","1 minute remaining until Gate Closure. ",bc_map,"0xE559A2"; |
---|
1919 | end; |
---|
1920 | |
---|
1921 | OnTimer598000: |
---|
1922 | specialeffect 561; //"Restricted Area#jupe" 561 |
---|
1923 | end; |
---|
1924 | |
---|
1925 | OnTimer600000: |
---|
1926 | mapannounce "juperos_02","The gate is being closed...",bc_map,"0xE559A2"; |
---|
1927 | end; |
---|
1928 | |
---|
1929 | OnTimer603000: |
---|
1930 | mapannounce "juperos_02"," Switches will reactivate shortly.",bc_map,"0xE559A2"; |
---|
1931 | end; |
---|
1932 | |
---|
1933 | OnTimer621000: |
---|
1934 | disablenpc "Restricted Area#jupe"; |
---|
1935 | end; |
---|
1936 | |
---|
1937 | OnTimer1200000: |
---|
1938 | donpcevent "3F Gate Switch#jupe::OnEnable"; |
---|
1939 | stopnpctimer; |
---|
1940 | end; |
---|
1941 | |
---|
1942 | OnTouch: |
---|
1943 | warp "jupe_gate",50,167; |
---|
1944 | end; |
---|
1945 | } |
---|
1946 | |
---|
1947 | //============================================================ |
---|
1948 | // Security Checkpoint 1-1 |
---|
1949 | //============================================================ |
---|
1950 | jupe_area1,88,224,0 script #hole#1-1 844,{ |
---|
1951 | cutin "1",2; |
---|
1952 | if ($@JupreArea1InUse == 1) { |
---|
1953 | mes "^3355FFThis seems like"; |
---|
1954 | mes "some kind of device"; |
---|
1955 | mes "that will allow you to"; |
---|
1956 | mes "pass to the other side."; |
---|
1957 | mes "There's a slot where you"; |
---|
1958 | mes "probably need to insert"; |
---|
1959 | mes "some kind of object...^000000"; |
---|
1960 | close2; |
---|
1961 | cutin "1",255; |
---|
1962 | end; |
---|
1963 | } |
---|
1964 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
1965 | mes "^3355FFThis seems like"; |
---|
1966 | mes "some kind of device"; |
---|
1967 | mes "that will allow you to"; |
---|
1968 | mes "pass to the other side."; |
---|
1969 | mes "There's a slot where you"; |
---|
1970 | mes "probably need to insert"; |
---|
1971 | mes "some kind of object...^000000"; |
---|
1972 | next; |
---|
1973 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
1974 | case 1: |
---|
1975 | if (countitem(7356) > 0) { |
---|
1976 | mes "^3355FFYou take out your"; |
---|
1977 | mes "Crest Piece and place"; |
---|
1978 | mes "it into the slot where it"; |
---|
1979 | mes "happens to fit perfectly.^000000"; |
---|
1980 | specialeffect 159; //"#hole#1-1" EF_TOPRANK |
---|
1981 | cutin "1-1",2; |
---|
1982 | next; |
---|
1983 | if ($@JupreArea1InUse == 1) { |
---|
1984 | mes "^3355FFNothing happens."; |
---|
1985 | mes "Perhaps an alarm or"; |
---|
1986 | mes "some other safety measure"; |
---|
1987 | mes "was activated to keep the"; |
---|
1988 | mes "Crest Piece from activating"; |
---|
1989 | mes "this transportation device."; |
---|
1990 | mes "You retrieve the Crest Piece.^000000"; |
---|
1991 | close2; |
---|
1992 | cutin "1-1",255; |
---|
1993 | end; |
---|
1994 | } |
---|
1995 | else { |
---|
1996 | mes "^3355FFThe slot rotates and"; |
---|
1997 | mes "the Crest Piece moves as"; |
---|
1998 | mes "if it were turning a key. You"; |
---|
1999 | mes "feel a weak tremor as a Warp"; |
---|
2000 | mes "Portal to the other side is"; |
---|
2001 | mes "activated. You then retrieve"; |
---|
2002 | mes "your Crest Piece.^000000"; |
---|
2003 | initnpctimer; |
---|
2004 | donpcevent "Warp#1-1::OnEnable"; |
---|
2005 | enablenpc "Red Alarm#1-1"; |
---|
2006 | disablenpc "#hole#1-1"; |
---|
2007 | close2; |
---|
2008 | cutin "1-1",255; |
---|
2009 | end; |
---|
2010 | } |
---|
2011 | } |
---|
2012 | else { |
---|
2013 | mes "^3355FFUnfortunately, you're"; |
---|
2014 | mes "not carrying anything"; |
---|
2015 | mes "that might be able to fit"; |
---|
2016 | mes "into the slot and activate"; |
---|
2017 | mes "this mechanical device.^000000"; |
---|
2018 | close2; |
---|
2019 | cutin "1",255; |
---|
2020 | end; |
---|
2021 | } |
---|
2022 | case 2: |
---|
2023 | mes "[" + strcharinfo(0) + "]"; |
---|
2024 | mes "Hmmm..."; |
---|
2025 | mes "Do I have anything"; |
---|
2026 | mes "that might make this"; |
---|
2027 | mes "weird machine work?"; |
---|
2028 | close2; |
---|
2029 | cutin "1",255; |
---|
2030 | end; |
---|
2031 | } |
---|
2032 | close; |
---|
2033 | } |
---|
2034 | else { |
---|
2035 | mes "^3355FFThis seems like"; |
---|
2036 | mes "some kind of device"; |
---|
2037 | mes "that will allow you to"; |
---|
2038 | mes "pass to the other side."; |
---|
2039 | mes "There's a slot where you"; |
---|
2040 | mes "probably need to insert"; |
---|
2041 | mes "some kind of object...^000000"; |
---|
2042 | close2; |
---|
2043 | cutin "1",255; |
---|
2044 | end; |
---|
2045 | } |
---|
2046 | |
---|
2047 | Onstop_timer: |
---|
2048 | stopnpctimer; |
---|
2049 | end; |
---|
2050 | |
---|
2051 | OnTimer22500: |
---|
2052 | stopnpctimer; |
---|
2053 | enablenpc "#hole#1-1"; |
---|
2054 | disablenpc "Red Alarm#1-1"; |
---|
2055 | end; |
---|
2056 | } |
---|
2057 | |
---|
2058 | jupe_area1,83,221,0 script Warp#1-1 139,2,2,{ |
---|
2059 | OnInit: |
---|
2060 | disablenpc "Warp#1-1"; |
---|
2061 | end; |
---|
2062 | |
---|
2063 | OnEnable: |
---|
2064 | enablenpc "Warp#1-1"; |
---|
2065 | specialeffect 561; //"Warp#1-1" 561 |
---|
2066 | soundeffectall "jupe_warp.wav",0; |
---|
2067 | initnpctimer; |
---|
2068 | end; |
---|
2069 | |
---|
2070 | OnTouch: |
---|
2071 | warp "jupe_area1",47,259; |
---|
2072 | end; |
---|
2073 | |
---|
2074 | OnTimer22500: |
---|
2075 | stopnpctimer; |
---|
2076 | disablenpc "Warp#1-1"; |
---|
2077 | end; |
---|
2078 | } |
---|
2079 | |
---|
2080 | jupe_area1,47,259,0 script Red Alarm#1-1 -1,2,2,{ |
---|
2081 | OnInit: |
---|
2082 | disablenpc "Red Alarm#1-1"; |
---|
2083 | end; |
---|
2084 | |
---|
2085 | OnTouch: |
---|
2086 | donpcevent "Red Alarm On#1-1::OnEnable"; |
---|
2087 | disablenpc "Red Alarm#1-1"; |
---|
2088 | donpcevent "#hole#1-1::Onstop_timer"; |
---|
2089 | set $@JupreArea1InUse,1; |
---|
2090 | disablenpc "#hole#1-1"; |
---|
2091 | end; |
---|
2092 | } |
---|
2093 | |
---|
2094 | - script Red Alarm On#1-1 -1,{ |
---|
2095 | OnInit: |
---|
2096 | disablenpc "Red Alarm On#1-1"; |
---|
2097 | end; |
---|
2098 | |
---|
2099 | OnEnable: |
---|
2100 | enablenpc "Red Alarm On#1-1"; |
---|
2101 | initnpctimer; |
---|
2102 | end; |
---|
2103 | |
---|
2104 | OnTimer1000: |
---|
2105 | mapannounce "jupe_area1","Those of you who have come here...",bc_map,"0xFF0000"; |
---|
2106 | end; |
---|
2107 | |
---|
2108 | OnTimer3000: |
---|
2109 | mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000"; |
---|
2110 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2111 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2112 | end; |
---|
2113 | |
---|
2114 | OnTimer5000: |
---|
2115 | mapannounce "jupe_area1","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000"; |
---|
2116 | donpcevent "Monster1#1-1::OnEnable"; |
---|
2117 | end; |
---|
2118 | |
---|
2119 | OnTimer7000: |
---|
2120 | mapannounce "jupe_area1","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000"; |
---|
2121 | end; |
---|
2122 | |
---|
2123 | OnTimer8000: |
---|
2124 | disablenpc "Red Alarm On#1-1"; |
---|
2125 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2126 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2127 | stopnpctimer; |
---|
2128 | end; |
---|
2129 | } |
---|
2130 | |
---|
2131 | - script Monster1#1-1 -1,{ |
---|
2132 | OnInit: |
---|
2133 | disablenpc "Monster1#1-1"; |
---|
2134 | end; |
---|
2135 | |
---|
2136 | OnDisable: |
---|
2137 | disablenpc "Monster1#1-1"; |
---|
2138 | killmonster "jupe_area1","Monster1#1-1::OnMyMobDead"; |
---|
2139 | end; |
---|
2140 | |
---|
2141 | OnEnable: |
---|
2142 | enablenpc "Monster1#1-1"; |
---|
2143 | initnpctimer; |
---|
2144 | set .MyMobs,8; |
---|
2145 | monster "jupe_area1",30,263,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; |
---|
2146 | monster "jupe_area1",30,262,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; |
---|
2147 | monster "jupe_area1",30,261,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; |
---|
2148 | monster "jupe_area1",30,260,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; |
---|
2149 | monster "jupe_area1",30,259,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; |
---|
2150 | monster "jupe_area1",30,258,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; |
---|
2151 | monster "jupe_area1",30,257,"Security Guard",1675,1,"Monster1#1-1::OnMyMobDead"; |
---|
2152 | monster "jupe_area1",30,256,"Security Guard",1669,1,"Monster1#1-1::OnMyMobDead"; |
---|
2153 | end; |
---|
2154 | |
---|
2155 | OnTimer300000: |
---|
2156 | mapannounce "jupe_area1","Do you realize this is a hallucination?",bc_map,"0xFF0000"; |
---|
2157 | set $@JupreArea1InUse,0; |
---|
2158 | end; |
---|
2159 | |
---|
2160 | OnTimer300002: |
---|
2161 | enablenpc "#hole#1-1"; |
---|
2162 | stopnpctimer; |
---|
2163 | donpcevent "Monster1#1-1::OnDisable"; |
---|
2164 | end; |
---|
2165 | |
---|
2166 | OnMyMobDead: |
---|
2167 | set .MyMobs,.MyMobs-1; |
---|
2168 | if (.MyMobs < 1) { |
---|
2169 | donpcevent "Monster2#1-1::OnEnable"; |
---|
2170 | disablenpc "Monster1#1-1"; |
---|
2171 | stopnpctimer; |
---|
2172 | } |
---|
2173 | end; |
---|
2174 | } |
---|
2175 | |
---|
2176 | - script Monster2#1-1 -1,{ |
---|
2177 | OnInit: |
---|
2178 | disablenpc "Monster2#1-1"; |
---|
2179 | end; |
---|
2180 | |
---|
2181 | OnDisable: |
---|
2182 | disablenpc "Monster2#1-1"; |
---|
2183 | killmonster "jupe_area1","Monster2#1-1::OnMyMobDead"; |
---|
2184 | end; |
---|
2185 | |
---|
2186 | OnEnable: |
---|
2187 | enablenpc "Monster2#1-1"; |
---|
2188 | initnpctimer; |
---|
2189 | end; |
---|
2190 | |
---|
2191 | OnTimer2000: |
---|
2192 | mapannounce "jupe_area1","How about now?",bc_map,"0xFF0000"; |
---|
2193 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2194 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2195 | end; |
---|
2196 | |
---|
2197 | OnTimer4000: |
---|
2198 | mapannounce "jupe_area1","Let me see...",bc_map,"0xFF0000"; |
---|
2199 | end; |
---|
2200 | |
---|
2201 | OnTimer7000: |
---|
2202 | mapannounce "jupe_area1","Just how strong you are!",bc_map,"0xFF0000"; |
---|
2203 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2204 | soundeffectall "jupe_warning.wav",0,"jupe_area1"; |
---|
2205 | set .MyMobs,8; |
---|
2206 | monster "jupe_area1",30,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; |
---|
2207 | monster "jupe_area1",31,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; |
---|
2208 | monster "jupe_area1",32,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; |
---|
2209 | monster "jupe_area1",33,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; |
---|
2210 | monster "jupe_area1",34,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; |
---|
2211 | monster "jupe_area1",35,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; |
---|
2212 | monster "jupe_area1",36,238,"Security Guard",1675,1,"Monster2#1-1::OnMyMobDead"; |
---|
2213 | monster "jupe_area1",37,238,"Security Guard",1669,1,"Monster2#1-1::OnMyMobDead"; |
---|
2214 | end; |
---|
2215 | |
---|
2216 | OnTimer300000: |
---|
2217 | mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; |
---|
2218 | set $@JupreArea1InUse,0; |
---|
2219 | end; |
---|
2220 | |
---|
2221 | OnTimer300002: |
---|
2222 | enablenpc "#hole#1-1"; |
---|
2223 | stopnpctimer; |
---|
2224 | donpcevent "Monster2#1-1::OnDisable"; |
---|
2225 | end; |
---|
2226 | |
---|
2227 | OnMyMobDead: |
---|
2228 | set .MyMobs,.MyMobs-1; |
---|
2229 | if (.MyMobs < 1) { |
---|
2230 | mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; |
---|
2231 | disablenpc "Monster2#1-1"; |
---|
2232 | enablenpc "#hole#1-1"; |
---|
2233 | set $@JupreArea1InUse,0; |
---|
2234 | stopnpctimer; |
---|
2235 | } |
---|
2236 | end; |
---|
2237 | } |
---|
2238 | |
---|
2239 | //============================================================ |
---|
2240 | // Security Checkpoint 1-2 |
---|
2241 | //============================================================ |
---|
2242 | jupe_area1,25,238,0 script #hole#1-2 844,{ |
---|
2243 | cutin "2",2; |
---|
2244 | if ($@JupreArea1InUse == 1) { |
---|
2245 | mes "^3355FFThis seems like"; |
---|
2246 | mes "some kind of device"; |
---|
2247 | mes "that will allow you to"; |
---|
2248 | mes "pass to the other side."; |
---|
2249 | mes "There's a slot where you"; |
---|
2250 | mes "probably need to insert"; |
---|
2251 | mes "some kind of object...^000000"; |
---|
2252 | close2; |
---|
2253 | cutin "2",255; |
---|
2254 | end; |
---|
2255 | } |
---|
2256 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
2257 | mes "^3355FFThis seems like"; |
---|
2258 | mes "some kind of device"; |
---|
2259 | mes "that will allow you to"; |
---|
2260 | mes "pass to the other side."; |
---|
2261 | mes "There's a slot where you"; |
---|
2262 | mes "probably need to insert"; |
---|
2263 | mes "some kind of object...^000000"; |
---|
2264 | next; |
---|
2265 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
2266 | case 1: |
---|
2267 | if (countitem(7357) > 0) { |
---|
2268 | mes "^3355FFYou take out your"; |
---|
2269 | mes "Crest Piece and place"; |
---|
2270 | mes "it into the slot where it"; |
---|
2271 | mes "happens to fit perfectly.^000000"; |
---|
2272 | specialeffect 159; //"#hole#1-2" EF_TOPRANK |
---|
2273 | cutin "2-1",2; |
---|
2274 | next; |
---|
2275 | if ($@JupreArea1InUse == 1) { |
---|
2276 | mes "^3355FFNothing happens."; |
---|
2277 | mes "Perhaps an alarm or"; |
---|
2278 | mes "some other safety measure"; |
---|
2279 | mes "was activated to keep the"; |
---|
2280 | mes "Crest Piece from activating"; |
---|
2281 | mes "this transportation device."; |
---|
2282 | mes "You retrieve the Crest Piece.^000000"; |
---|
2283 | close2; |
---|
2284 | cutin "2-1",255; |
---|
2285 | end; |
---|
2286 | } |
---|
2287 | else { |
---|
2288 | mes "^3355FFThe slot rotates and"; |
---|
2289 | mes "the Crest Piece moves as"; |
---|
2290 | mes "if it were turning a key. You"; |
---|
2291 | mes "feel a weak tremor as a Warp"; |
---|
2292 | mes "Portal to the other side is"; |
---|
2293 | mes "activated. You then retrieve"; |
---|
2294 | mes "your Crest Piece.^000000"; |
---|
2295 | initnpctimer; |
---|
2296 | donpcevent "Warp#1-2::OnEnable"; |
---|
2297 | enablenpc "Red Alarm#1-2"; |
---|
2298 | disablenpc "#hole#1-2"; |
---|
2299 | close2; |
---|
2300 | cutin "2-1",255; |
---|
2301 | end; |
---|
2302 | } |
---|
2303 | } |
---|
2304 | else { |
---|
2305 | mes "^3355FFUnfortunately, you're"; |
---|
2306 | mes "not carrying anything"; |
---|
2307 | mes "that might be able to fit"; |
---|
2308 | mes "into the slot and activate"; |
---|
2309 | mes "this mechanical device.^000000"; |
---|
2310 | close2; |
---|
2311 | cutin "2",255; |
---|
2312 | end; |
---|
2313 | } |
---|
2314 | break; |
---|
2315 | case 2: |
---|
2316 | mes "[" + strcharinfo(0) + "]"; |
---|
2317 | mes "Hmmm..."; |
---|
2318 | mes "Do I have anything"; |
---|
2319 | mes "that might make this"; |
---|
2320 | mes "weird machine work?"; |
---|
2321 | close2; |
---|
2322 | cutin "2",255; |
---|
2323 | end; |
---|
2324 | } |
---|
2325 | close; |
---|
2326 | } |
---|
2327 | else { |
---|
2328 | mes "^3355FFThis seems like"; |
---|
2329 | mes "some kind of device"; |
---|
2330 | mes "that will allow you to"; |
---|
2331 | mes "pass to the other side."; |
---|
2332 | mes "There's a slot where you"; |
---|
2333 | mes "probably need to insert"; |
---|
2334 | mes "some kind of object...^000000"; |
---|
2335 | close2; |
---|
2336 | cutin "2",255; |
---|
2337 | end; |
---|
2338 | } |
---|
2339 | end; |
---|
2340 | |
---|
2341 | Onstop_timer: |
---|
2342 | stopnpctimer; |
---|
2343 | end; |
---|
2344 | |
---|
2345 | OnTimer22500: |
---|
2346 | stopnpctimer; |
---|
2347 | enablenpc "#hole#1-2"; |
---|
2348 | disablenpc "Red Alarm#1-2"; |
---|
2349 | end; |
---|
2350 | } |
---|
2351 | |
---|
2352 | jupe_area1,21,225,0 script Warp#1-2 139,2,2,{ |
---|
2353 | OnInit: |
---|
2354 | disablenpc "Warp#1-2"; |
---|
2355 | end; |
---|
2356 | |
---|
2357 | OnEnable: |
---|
2358 | enablenpc "Warp#1-2"; |
---|
2359 | specialeffect 561; //"Warp#1-2" 561 |
---|
2360 | soundeffectall "jupe_warp.wav",0; |
---|
2361 | initnpctimer; |
---|
2362 | end; |
---|
2363 | |
---|
2364 | OnTouch: |
---|
2365 | warp "jupe_area1",21,191; |
---|
2366 | end; |
---|
2367 | |
---|
2368 | OnTimer22500: |
---|
2369 | disablenpc "Warp#1-2"; |
---|
2370 | end; |
---|
2371 | } |
---|
2372 | |
---|
2373 | jupe_area1,21,191,0 script Red Alarm#1-2 -1,2,2,{ |
---|
2374 | OnInit: |
---|
2375 | disablenpc "Red Alarm#1-2"; |
---|
2376 | end; |
---|
2377 | |
---|
2378 | OnTouch: |
---|
2379 | set $@JupreArea1InUse,1; |
---|
2380 | donpcevent "Red Alarm On#1-2::OnEnable"; |
---|
2381 | disablenpc "Red Alarm#1-2"; |
---|
2382 | disablenpc "#hole#1-2"; |
---|
2383 | end; |
---|
2384 | } |
---|
2385 | |
---|
2386 | - script Red Alarm On#1-2 -1,{ |
---|
2387 | OnInit: |
---|
2388 | disablenpc "Red Alarm On#1-2"; |
---|
2389 | end; |
---|
2390 | |
---|
2391 | OnEnable: |
---|
2392 | enablenpc "Red Alarm On#1-2"; |
---|
2393 | initnpctimer; |
---|
2394 | end; |
---|
2395 | |
---|
2396 | OnTimer1000: |
---|
2397 | mapannounce "jupe_area1","Come on, come on!",bc_map,"0xFF0000"; |
---|
2398 | end; |
---|
2399 | |
---|
2400 | OnTimer3000: |
---|
2401 | mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000"; |
---|
2402 | end; |
---|
2403 | |
---|
2404 | OnTimer5000: |
---|
2405 | mapannounce "jupe_area1","Do you want to know who I am?",bc_map,"0xFF0000"; |
---|
2406 | donpcevent "Monster1#1-2::OnEnable"; |
---|
2407 | end; |
---|
2408 | |
---|
2409 | OnTimer7000: |
---|
2410 | mapannounce "jupe_area1","You will know, once you defeat all of my minions!",bc_map,"0xFF0000"; |
---|
2411 | end; |
---|
2412 | |
---|
2413 | OnTimer8000: |
---|
2414 | disablenpc "Red Alarm On#1-2"; |
---|
2415 | stopnpctimer; |
---|
2416 | end; |
---|
2417 | } |
---|
2418 | |
---|
2419 | - script Monster1#1-2 -1,{ |
---|
2420 | OnInit: |
---|
2421 | disablenpc "Monster1#1-2"; |
---|
2422 | end; |
---|
2423 | |
---|
2424 | OnDisable: |
---|
2425 | disablenpc "Monster1#1-2"; |
---|
2426 | killmonster "jupe_area1","Monster1#1-2::OnMyMobDead"; |
---|
2427 | end; |
---|
2428 | |
---|
2429 | OnEnable: |
---|
2430 | initnpctimer; |
---|
2431 | enablenpc "Monster1#1-2"; |
---|
2432 | set .MyMobs,8; |
---|
2433 | monster "jupe_area1",30,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; |
---|
2434 | monster "jupe_area1",31,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; |
---|
2435 | monster "jupe_area1",32,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; |
---|
2436 | monster "jupe_area1",33,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; |
---|
2437 | monster "jupe_area1",34,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; |
---|
2438 | monster "jupe_area1",35,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; |
---|
2439 | monster "jupe_area1",36,176,"High Guard",1669,1,"Monster1#1-2::OnMyMobDead"; |
---|
2440 | monster "jupe_area1",37,176,"High Guard",1675,1,"Monster1#1-2::OnMyMobDead"; |
---|
2441 | end; |
---|
2442 | |
---|
2443 | OnTimer300000: |
---|
2444 | mapannounce "jupe_area1","I can't believe how cowardly you really are...",bc_map,"0xFF0000"; |
---|
2445 | set $@JupreArea1InUse,0; |
---|
2446 | end; |
---|
2447 | |
---|
2448 | OnTimer300002: |
---|
2449 | enablenpc "#hole#1-2"; |
---|
2450 | stopnpctimer; |
---|
2451 | donpcevent "Monster1#1-2::OnDisable"; |
---|
2452 | end; |
---|
2453 | |
---|
2454 | OnMyMobDead: |
---|
2455 | set .MyMobs,.MyMobs-1; |
---|
2456 | if (.MyMobs < 1) { |
---|
2457 | donpcevent "Monster2#1-2::OnEnable"; |
---|
2458 | disablenpc "Monster1#1-2"; |
---|
2459 | stopnpctimer; |
---|
2460 | } |
---|
2461 | end; |
---|
2462 | } |
---|
2463 | |
---|
2464 | - script Monster2#1-2 -1,{ |
---|
2465 | OnInit: |
---|
2466 | disablenpc "Monster2#1-2"; |
---|
2467 | end; |
---|
2468 | |
---|
2469 | OnDisable: |
---|
2470 | disablenpc "Monster2#1-2"; |
---|
2471 | killmonster "jupe_area1","Monster2#1-2::OnMyMobDead"; |
---|
2472 | end; |
---|
2473 | |
---|
2474 | OnEnable: |
---|
2475 | enablenpc "Monster2#1-2"; |
---|
2476 | initnpctimer; |
---|
2477 | end; |
---|
2478 | |
---|
2479 | OnTimer2000: |
---|
2480 | mapannounce "jupe_area1","I was the head of this underground laboratory.",bc_map,"0xFF0000"; |
---|
2481 | end; |
---|
2482 | |
---|
2483 | OnTimer4000: |
---|
2484 | mapannounce "jupe_area1","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000"; |
---|
2485 | end; |
---|
2486 | |
---|
2487 | OnTimer6000: |
---|
2488 | mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; |
---|
2489 | set .MyMobs,13; |
---|
2490 | monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; |
---|
2491 | monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; |
---|
2492 | monster "jupe_area1",32,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; |
---|
2493 | monster "jupe_area1",33,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; |
---|
2494 | monster "jupe_area1",34,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; |
---|
2495 | monster "jupe_area1",35,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; |
---|
2496 | monster "jupe_area1",36,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; |
---|
2497 | monster "jupe_area1",37,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; |
---|
2498 | monster "jupe_area1",30,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; |
---|
2499 | monster "jupe_area1",31,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; |
---|
2500 | monster "jupe_area1",32,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; |
---|
2501 | monster "jupe_area1",33,150,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead"; |
---|
2502 | monster "jupe_area1",34,150,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead"; |
---|
2503 | end; |
---|
2504 | |
---|
2505 | OnTimer300000: |
---|
2506 | mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000"; |
---|
2507 | set $@JupreArea1InUse,0; |
---|
2508 | end; |
---|
2509 | |
---|
2510 | OnTimer300002: |
---|
2511 | enablenpc "#hole#1-2"; |
---|
2512 | stopnpctimer; |
---|
2513 | donpcevent "Monster2#1-2::OnDisable"; |
---|
2514 | end; |
---|
2515 | |
---|
2516 | OnMyMobDead: |
---|
2517 | set .MyMobs,.MyMobs-1; |
---|
2518 | if (.MyMobs < 1) { |
---|
2519 | mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000"; |
---|
2520 | disablenpc "Monster2#1-2"; |
---|
2521 | enablenpc "#hole#1-2"; |
---|
2522 | set $@JupreArea1InUse,0; |
---|
2523 | stopnpctimer; |
---|
2524 | } |
---|
2525 | end; |
---|
2526 | } |
---|
2527 | |
---|
2528 | //============================================================ |
---|
2529 | // Security Checkpoint 1-3 |
---|
2530 | //============================================================ |
---|
2531 | jupe_area1,36,146,0 script #hole#1-3 844,{ |
---|
2532 | cutin "3",2; |
---|
2533 | if ($@JupreArea1InUse == 1) { |
---|
2534 | mes "^3355FFThis seems like"; |
---|
2535 | mes "some kind of device"; |
---|
2536 | mes "that will allow you to"; |
---|
2537 | mes "pass to the other side."; |
---|
2538 | mes "There's a slot where you"; |
---|
2539 | mes "probably need to insert"; |
---|
2540 | mes "some kind of object...^000000"; |
---|
2541 | close2; |
---|
2542 | cutin "3",255; |
---|
2543 | end; |
---|
2544 | } |
---|
2545 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
2546 | mes "^3355FFThis seems like"; |
---|
2547 | mes "some kind of device"; |
---|
2548 | mes "that will allow you to"; |
---|
2549 | mes "pass to the other side."; |
---|
2550 | mes "There's a slot where you"; |
---|
2551 | mes "probably need to insert"; |
---|
2552 | mes "some kind of object...^000000"; |
---|
2553 | next; |
---|
2554 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
2555 | case 1: |
---|
2556 | if (countitem(7358) > 0) { |
---|
2557 | mes "^3355FFYou take out your"; |
---|
2558 | mes "Crest Piece and place"; |
---|
2559 | mes "it into the slot where it"; |
---|
2560 | mes "happens to fit perfectly.^000000"; |
---|
2561 | specialeffect 159; //"#hole#1-3" EF_TOPRANK |
---|
2562 | cutin "3-1",2; |
---|
2563 | next; |
---|
2564 | if ($@JupreArea1InUse == 1) { |
---|
2565 | mes "^3355FFNothing happens."; |
---|
2566 | mes "Perhaps an alarm or"; |
---|
2567 | mes "some other safety measure"; |
---|
2568 | mes "was activated to keep the"; |
---|
2569 | mes "Crest Piece from activating"; |
---|
2570 | mes "this transportation device."; |
---|
2571 | mes "You retrieve the Crest Piece.^000000"; |
---|
2572 | close2; |
---|
2573 | cutin "3-1",255; |
---|
2574 | end; |
---|
2575 | } |
---|
2576 | else { |
---|
2577 | mes "^3355FFThe slot rotates and"; |
---|
2578 | mes "the Crest Piece moves as"; |
---|
2579 | mes "if it were turning a key. You"; |
---|
2580 | mes "feel a weak tremor as a Warp"; |
---|
2581 | mes "Portal to the other side is"; |
---|
2582 | mes "activated. You then retrieve"; |
---|
2583 | mes "your Crest Piece.^000000"; |
---|
2584 | initnpctimer; |
---|
2585 | donpcevent "Warp#1-3::OnEnable"; |
---|
2586 | enablenpc "Red Alarm#1-3"; |
---|
2587 | disablenpc "#hole#1-3"; |
---|
2588 | close2; |
---|
2589 | cutin "3-1",255; |
---|
2590 | end; |
---|
2591 | } |
---|
2592 | } |
---|
2593 | else { |
---|
2594 | mes "^3355FFUnfortunately, you're"; |
---|
2595 | mes "not carrying anything"; |
---|
2596 | mes "that might be able to fit"; |
---|
2597 | mes "into the slot and activate"; |
---|
2598 | mes "this mechanical device.^000000"; |
---|
2599 | close2; |
---|
2600 | cutin "3",255; |
---|
2601 | end; |
---|
2602 | } |
---|
2603 | case 2: |
---|
2604 | mes "[" + strcharinfo(0) + "]"; |
---|
2605 | mes "Hmmm..."; |
---|
2606 | mes "Do I have anything"; |
---|
2607 | mes "that might make this"; |
---|
2608 | mes "weird machine work?"; |
---|
2609 | close2; |
---|
2610 | cutin "3",255; |
---|
2611 | end; |
---|
2612 | } |
---|
2613 | } |
---|
2614 | else { |
---|
2615 | mes "^3355FFThis seems like"; |
---|
2616 | mes "some kind of device"; |
---|
2617 | mes "that will allow you to"; |
---|
2618 | mes "pass to the other side."; |
---|
2619 | mes "There's a slot where you"; |
---|
2620 | mes "probably need to insert"; |
---|
2621 | mes "some kind of object...^000000"; |
---|
2622 | close2; |
---|
2623 | cutin "3",255; |
---|
2624 | end; |
---|
2625 | } |
---|
2626 | end; |
---|
2627 | |
---|
2628 | Onstop_timer: |
---|
2629 | stopnpctimer; |
---|
2630 | end; |
---|
2631 | |
---|
2632 | OnTimer22500: |
---|
2633 | stopnpctimer; |
---|
2634 | enablenpc "#hole#1-3"; |
---|
2635 | disablenpc "Red Alarm#1-3"; |
---|
2636 | end; |
---|
2637 | } |
---|
2638 | |
---|
2639 | jupe_area1,33,137,0 script Warp#1-3 139,2,2,{ |
---|
2640 | OnInit: |
---|
2641 | disablenpc "Warp#1-3"; |
---|
2642 | end; |
---|
2643 | |
---|
2644 | OnEnable: |
---|
2645 | enablenpc "Warp#1-3"; |
---|
2646 | specialeffect 561; //"Warp#1-3" 561 |
---|
2647 | soundeffectall "jupe_warp.wav",0; |
---|
2648 | initnpctimer; |
---|
2649 | end; |
---|
2650 | |
---|
2651 | OnTouch: |
---|
2652 | warp "jupe_area1",33,105; |
---|
2653 | end; |
---|
2654 | |
---|
2655 | OnTimer22500: |
---|
2656 | disablenpc "Warp#1-3"; |
---|
2657 | end; |
---|
2658 | } |
---|
2659 | |
---|
2660 | jupe_area1,33,105,0 script Red Alarm#1-3 -1,0,4,{ |
---|
2661 | OnInit: |
---|
2662 | disablenpc "Red Alarm#1-3"; |
---|
2663 | end; |
---|
2664 | |
---|
2665 | OnTouch: |
---|
2666 | set $@JupreArea1InUse,1; |
---|
2667 | donpcevent "Red Alarm On#1-3::OnEnable"; |
---|
2668 | disablenpc "Red Alarm#1-3"; |
---|
2669 | disablenpc "#hole#1-3"; |
---|
2670 | end; |
---|
2671 | } |
---|
2672 | |
---|
2673 | - script Red Alarm On#1-3 -1,{ |
---|
2674 | OnInit: |
---|
2675 | disablenpc "Red Alarm On#1-3"; |
---|
2676 | end; |
---|
2677 | |
---|
2678 | OnEnable: |
---|
2679 | enablenpc "Red Alarm On#1-3"; |
---|
2680 | initnpctimer; |
---|
2681 | end; |
---|
2682 | |
---|
2683 | OnTimer1000: |
---|
2684 | mapannounce "jupe_area1","These security systems...",bc_map,"0xFF0000"; |
---|
2685 | end; |
---|
2686 | |
---|
2687 | OnTimer3000: |
---|
2688 | mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000"; |
---|
2689 | end; |
---|
2690 | |
---|
2691 | OnTimer5000: |
---|
2692 | mapannounce "jupe_area1","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000"; |
---|
2693 | donpcevent "Monster1#1-3::OnEnable"; |
---|
2694 | end; |
---|
2695 | |
---|
2696 | OnTimer7000: |
---|
2697 | mapannounce "jupe_area1","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000"; |
---|
2698 | end; |
---|
2699 | |
---|
2700 | OnTimer8000: |
---|
2701 | disablenpc "Red Alarm On#1-3"; |
---|
2702 | stopnpctimer; |
---|
2703 | end; |
---|
2704 | } |
---|
2705 | |
---|
2706 | - script Monster1#1-3 -1,{ |
---|
2707 | OnInit: |
---|
2708 | disablenpc "Monster1#1-3"; |
---|
2709 | end; |
---|
2710 | |
---|
2711 | OnDisable: |
---|
2712 | disablenpc "Monster1#1-3"; |
---|
2713 | killmonster "jupe_area1","Monster1#1-3::OnMyMobDead"; |
---|
2714 | end; |
---|
2715 | |
---|
2716 | OnEnable: |
---|
2717 | initnpctimer; |
---|
2718 | enablenpc "Monster1#1-3"; |
---|
2719 | set .MyMobs,8; |
---|
2720 | monster "jupe_area1",30,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; |
---|
2721 | monster "jupe_area1",31,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; |
---|
2722 | monster "jupe_area1",32,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; |
---|
2723 | monster "jupe_area1",33,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; |
---|
2724 | monster "jupe_area1",34,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; |
---|
2725 | monster "jupe_area1",35,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; |
---|
2726 | monster "jupe_area1",36,89,"Security Guard",1675,1,"Monster1#1-3::OnMyMobDead"; |
---|
2727 | monster "jupe_area1",37,89,"Security Guard",1669,1,"Monster1#1-3::OnMyMobDead"; |
---|
2728 | end; |
---|
2729 | |
---|
2730 | OnTimer300000: |
---|
2731 | mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; |
---|
2732 | set $@JupreArea1InUse,0; |
---|
2733 | end; |
---|
2734 | |
---|
2735 | OnTimer300002: |
---|
2736 | donpcevent "Monster1#1-3::OnDisable"; |
---|
2737 | enablenpc "#hole#1-3"; |
---|
2738 | end; |
---|
2739 | |
---|
2740 | OnMyMobDead: |
---|
2741 | set .MyMobs,.MyMobs-1; |
---|
2742 | if (.MyMobs < 1) { |
---|
2743 | donpcevent "Monster2#1-3::OnEnable"; |
---|
2744 | disablenpc "Monster1#1-3"; |
---|
2745 | stopnpctimer; |
---|
2746 | } |
---|
2747 | end; |
---|
2748 | } |
---|
2749 | |
---|
2750 | - script Monster2#1-3 -1,{ |
---|
2751 | OnInit: |
---|
2752 | disablenpc "Monster2#1-3"; |
---|
2753 | end; |
---|
2754 | |
---|
2755 | OnDisable: |
---|
2756 | disablenpc "Monster2#1-3"; |
---|
2757 | killmonster "jupe_area1","Monster2#1-3::OnMyMobDead"; |
---|
2758 | end; |
---|
2759 | |
---|
2760 | OnEnable: |
---|
2761 | initnpctimer; |
---|
2762 | enablenpc "Monster2#1-3"; |
---|
2763 | end; |
---|
2764 | |
---|
2765 | OnTimer2000: |
---|
2766 | mapannounce "jupe_area1","Why have you come?",bc_map,"0xFF0000"; |
---|
2767 | end; |
---|
2768 | |
---|
2769 | OnTimer5000: |
---|
2770 | mapannounce "jupe_area1","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000"; |
---|
2771 | end; |
---|
2772 | |
---|
2773 | OnTimer8000: |
---|
2774 | mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; |
---|
2775 | set .MyMobs,15; |
---|
2776 | monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2777 | monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; |
---|
2778 | monster "jupe_area1",44,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2779 | monster "jupe_area1",45,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; |
---|
2780 | monster "jupe_area1",46,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2781 | monster "jupe_area1",47,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; |
---|
2782 | monster "jupe_area1",48,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2783 | monster "jupe_area1",49,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; |
---|
2784 | monster "jupe_area1",42,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2785 | monster "jupe_area1",43,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; |
---|
2786 | monster "jupe_area1",44,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2787 | monster "jupe_area1",45,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; |
---|
2788 | monster "jupe_area1",46,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2789 | monster "jupe_area1",47,62,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead"; |
---|
2790 | monster "jupe_area1",48,62,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead"; |
---|
2791 | end; |
---|
2792 | |
---|
2793 | OnTimer300000: |
---|
2794 | mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; |
---|
2795 | set $@JupreArea1InUse,0; |
---|
2796 | end; |
---|
2797 | |
---|
2798 | OnTimer300002: |
---|
2799 | enablenpc "#hole#1-3"; |
---|
2800 | stopnpctimer; |
---|
2801 | donpcevent "Monster2#1-3::OnDisable"; |
---|
2802 | end; |
---|
2803 | |
---|
2804 | OnMyMobDead: |
---|
2805 | set .MyMobs,.MyMobs-1; |
---|
2806 | if (.MyMobs < 1) { |
---|
2807 | mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; |
---|
2808 | disablenpc "Monster2#1-3"; |
---|
2809 | enablenpc "#hole#1-3"; |
---|
2810 | set $@JupreArea1InUse,0; |
---|
2811 | stopnpctimer; |
---|
2812 | } |
---|
2813 | end; |
---|
2814 | } |
---|
2815 | |
---|
2816 | //============================================================ |
---|
2817 | // Security Checkpoint 1-4 |
---|
2818 | //============================================================ |
---|
2819 | jupe_area1,50,49,0 script #hole#1-4 844,{ |
---|
2820 | cutin "4",2; |
---|
2821 | if ($@JupreArea1InUse == 1) { |
---|
2822 | mes "^3355FFThis seems like"; |
---|
2823 | mes "some kind of device"; |
---|
2824 | mes "that will allow you to"; |
---|
2825 | mes "pass to the other side."; |
---|
2826 | mes "There's a slot where you"; |
---|
2827 | mes "probably need to insert"; |
---|
2828 | mes "some kind of object...^000000"; |
---|
2829 | close2; |
---|
2830 | cutin "4",255; |
---|
2831 | end; |
---|
2832 | } |
---|
2833 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
2834 | mes "^3355FFThis seems like"; |
---|
2835 | mes "some kind of device"; |
---|
2836 | mes "that will allow you to"; |
---|
2837 | mes "pass to the other side."; |
---|
2838 | mes "There's a slot where you"; |
---|
2839 | mes "probably need to insert"; |
---|
2840 | mes "some kind of object...^000000"; |
---|
2841 | next; |
---|
2842 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
2843 | case 1: |
---|
2844 | if (countitem(7359) > 0) { |
---|
2845 | mes "^3355FFYou take out your"; |
---|
2846 | mes "Crest Piece and place"; |
---|
2847 | mes "it into the slot where it"; |
---|
2848 | mes "happens to fit perfectly.^000000"; |
---|
2849 | specialeffect 159; //"#hole#1-4" EF_TOPRANK |
---|
2850 | cutin "4-1",2; |
---|
2851 | next; |
---|
2852 | if ($@JupreArea1InUse == 1) { |
---|
2853 | mes "^3355FFNothing happens."; |
---|
2854 | mes "Perhaps an alarm or"; |
---|
2855 | mes "some other safety measure"; |
---|
2856 | mes "was activated to keep the"; |
---|
2857 | mes "Crest Piece from activating"; |
---|
2858 | mes "this transportation device."; |
---|
2859 | mes "You retrieve the Crest Piece.^000000"; |
---|
2860 | close2; |
---|
2861 | cutin "4-1",255; |
---|
2862 | end; |
---|
2863 | } |
---|
2864 | else { |
---|
2865 | mes "^3355FFThe slot rotates and"; |
---|
2866 | mes "the Crest Piece moves as"; |
---|
2867 | mes "if it were turning a key. You"; |
---|
2868 | mes "feel a weak tremor as a Warp"; |
---|
2869 | mes "Portal to the other side is"; |
---|
2870 | mes "activated. You then retrieve"; |
---|
2871 | mes "your Crest Piece.^000000"; |
---|
2872 | initnpctimer; |
---|
2873 | donpcevent "Warp#1-4::OnEnable"; |
---|
2874 | donpcevent "Red Alarm#1-4::OnEnable"; |
---|
2875 | disablenpc "#hole#1-4"; |
---|
2876 | close2; |
---|
2877 | cutin "4-1",255; |
---|
2878 | end; |
---|
2879 | } |
---|
2880 | } |
---|
2881 | else { |
---|
2882 | mes "^3355FFUnfortunately, you're"; |
---|
2883 | mes "not carrying anything"; |
---|
2884 | mes "that might be able to fit"; |
---|
2885 | mes "into the slot and activate"; |
---|
2886 | mes "this mechanical device.^000000"; |
---|
2887 | close2; |
---|
2888 | cutin "4",255; |
---|
2889 | end; |
---|
2890 | } |
---|
2891 | break; |
---|
2892 | case 2: |
---|
2893 | mes "[" + strcharinfo(0) + "]"; |
---|
2894 | mes "Hmmm..."; |
---|
2895 | mes "Do I have anything"; |
---|
2896 | mes "that might make this"; |
---|
2897 | mes "weird machine work?"; |
---|
2898 | close2; |
---|
2899 | cutin "4",255; |
---|
2900 | end; |
---|
2901 | } |
---|
2902 | } |
---|
2903 | else { |
---|
2904 | mes "^3355FFThis seems like"; |
---|
2905 | mes "some kind of device"; |
---|
2906 | mes "that will allow you to"; |
---|
2907 | mes "pass to the other side."; |
---|
2908 | mes "There's a slot where you"; |
---|
2909 | mes "probably need to insert"; |
---|
2910 | mes "some kind of object...^000000"; |
---|
2911 | close2; |
---|
2912 | cutin "4",255; |
---|
2913 | end; |
---|
2914 | } |
---|
2915 | end; |
---|
2916 | |
---|
2917 | Onstop_timer: |
---|
2918 | stopnpctimer; |
---|
2919 | end; |
---|
2920 | |
---|
2921 | OnTimer5000: |
---|
2922 | stopnpctimer; |
---|
2923 | enablenpc "#hole#1-4"; |
---|
2924 | disablenpc "Red Alarm#1-4"; |
---|
2925 | end; |
---|
2926 | } |
---|
2927 | |
---|
2928 | jupe_area1,57,53,0 script Warp#1-4 139,2,2,{ |
---|
2929 | OnInit: |
---|
2930 | disablenpc "Warp#1-4"; |
---|
2931 | end; |
---|
2932 | |
---|
2933 | OnEnable: |
---|
2934 | enablenpc "Warp#1-4"; |
---|
2935 | specialeffect 561; //"Warp#1-4" 561 |
---|
2936 | soundeffectall "jupe_warp.wav",0; |
---|
2937 | initnpctimer; |
---|
2938 | end; |
---|
2939 | |
---|
2940 | OnTouch: |
---|
2941 | warp "jupe_area1",83,157; |
---|
2942 | end; |
---|
2943 | |
---|
2944 | OnTimer5000: |
---|
2945 | disablenpc "Warp#1-4"; |
---|
2946 | end; |
---|
2947 | } |
---|
2948 | |
---|
2949 | jupe_area1,83,157,0 script Red Alarm#1-4 -1,2,2,{ |
---|
2950 | OnInit: |
---|
2951 | disablenpc "Red Alarm#1-4"; |
---|
2952 | end; |
---|
2953 | |
---|
2954 | OnEnable: |
---|
2955 | enablenpc "Red Alarm#1-4"; |
---|
2956 | end; |
---|
2957 | |
---|
2958 | OnTouch: |
---|
2959 | set $@JupreArea1InUse,1; |
---|
2960 | donpcevent "Red Alarm On#1-4::OnEnable"; |
---|
2961 | disablenpc "Red Alarm#1-4"; |
---|
2962 | disablenpc "#hole#1-4"; |
---|
2963 | end; |
---|
2964 | } |
---|
2965 | |
---|
2966 | - script Red Alarm On#1-4 -1,{ |
---|
2967 | OnInit: |
---|
2968 | disablenpc "Red Alarm On#1-4"; |
---|
2969 | end; |
---|
2970 | |
---|
2971 | OnEnable: |
---|
2972 | enablenpc "Red Alarm On#1-4"; |
---|
2973 | initnpctimer; |
---|
2974 | end; |
---|
2975 | |
---|
2976 | OnTimer1000: |
---|
2977 | mapannounce "jupe_area1","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000"; |
---|
2978 | end; |
---|
2979 | |
---|
2980 | OnTimer3000: |
---|
2981 | mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000"; |
---|
2982 | end; |
---|
2983 | |
---|
2984 | OnTimer5000: |
---|
2985 | mapannounce "jupe_area1","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000"; |
---|
2986 | donpcevent "Monster1#1-4::OnEnable"; |
---|
2987 | end; |
---|
2988 | |
---|
2989 | OnTimer7000: |
---|
2990 | mapannounce "jupe_area1","Is somewhere down here, wandering...",bc_map,"0xFF0000"; |
---|
2991 | end; |
---|
2992 | |
---|
2993 | OnTimer8000: |
---|
2994 | stopnpctimer; |
---|
2995 | disablenpc "Red Alarm On#1-4"; |
---|
2996 | end; |
---|
2997 | } |
---|
2998 | |
---|
2999 | - script Monster1#1-4 -1,{ |
---|
3000 | OnInit: |
---|
3001 | disablenpc "Monster1#1-4"; |
---|
3002 | end; |
---|
3003 | |
---|
3004 | OnDisable: |
---|
3005 | disablenpc "Monster1#1-4"; |
---|
3006 | killmonster "jupe_area1","Monster1#1-4::OnMyMobDead"; |
---|
3007 | end; |
---|
3008 | |
---|
3009 | OnEnable: |
---|
3010 | initnpctimer; |
---|
3011 | enablenpc "Monster1#1-4"; |
---|
3012 | set .MyMobs,8; |
---|
3013 | monster "jupe_area1",92,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; |
---|
3014 | monster "jupe_area1",96,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; |
---|
3015 | monster "jupe_area1",100,154,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; |
---|
3016 | monster "jupe_area1",104,154,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; |
---|
3017 | monster "jupe_area1",92,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; |
---|
3018 | monster "jupe_area1",96,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; |
---|
3019 | monster "jupe_area1",100,161,"Security Guard",1669,1,"Monster1#1-4::OnMyMobDead"; |
---|
3020 | monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster1#1-4::OnMyMobDead"; |
---|
3021 | end; |
---|
3022 | |
---|
3023 | OnTimer300000: |
---|
3024 | mapannounce "jupe_area1","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; |
---|
3025 | set $@JupreArea1InUse,0; |
---|
3026 | end; |
---|
3027 | |
---|
3028 | OnTimer300002: |
---|
3029 | stopnpctimer; |
---|
3030 | enablenpc "#hole#1-4"; |
---|
3031 | donpcevent "Monster1#1-4::OnDisable"; |
---|
3032 | end; |
---|
3033 | |
---|
3034 | OnMyMobDead: |
---|
3035 | set .MyMobs,.MyMobs-1; |
---|
3036 | if (.MyMobs < 1) { |
---|
3037 | donpcevent "Monster2#1-4::OnEnable"; |
---|
3038 | disablenpc "Monster1#1-4"; |
---|
3039 | stopnpctimer; |
---|
3040 | } |
---|
3041 | end; |
---|
3042 | } |
---|
3043 | |
---|
3044 | - script Monster2#1-4 -1,{ |
---|
3045 | OnInit: |
---|
3046 | disablenpc "Monster2#1-4"; |
---|
3047 | end; |
---|
3048 | |
---|
3049 | OnDisable: |
---|
3050 | killmonster "jupe_area1","Monster2#1-4::OnMyMobDead"; |
---|
3051 | disablenpc "Monster2#1-4"; |
---|
3052 | end; |
---|
3053 | |
---|
3054 | OnEnable: |
---|
3055 | enablenpc "Monster2#1-4"; |
---|
3056 | initnpctimer; |
---|
3057 | end; |
---|
3058 | |
---|
3059 | OnTimer2000: |
---|
3060 | mapannounce "jupe_area1","I can never rest in peace...",bc_map,"0xFF0000"; |
---|
3061 | end; |
---|
3062 | |
---|
3063 | OnTimer4000: |
---|
3064 | mapannounce "jupe_area1","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000"; |
---|
3065 | end; |
---|
3066 | |
---|
3067 | OnTimer6000: |
---|
3068 | mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000"; |
---|
3069 | set .MyMobs,10; |
---|
3070 | monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; |
---|
3071 | monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; |
---|
3072 | monster "jupe_area1",111,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; |
---|
3073 | monster "jupe_area1",112,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; |
---|
3074 | monster "jupe_area1",115,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; |
---|
3075 | monster "jupe_area1",104,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; |
---|
3076 | monster "jupe_area1",108,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; |
---|
3077 | monster "jupe_area1",111,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; |
---|
3078 | monster "jupe_area1",112,154,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead"; |
---|
3079 | monster "jupe_area1",115,154,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead"; |
---|
3080 | end; |
---|
3081 | |
---|
3082 | OnTimer300000: |
---|
3083 | set $@JupreArea1InUse,0; |
---|
3084 | mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; |
---|
3085 | end; |
---|
3086 | |
---|
3087 | OnTimer300002: |
---|
3088 | enablenpc "#hole#1-4"; |
---|
3089 | donpcevent "Monster2#1-4::OnDisable"; |
---|
3090 | end; |
---|
3091 | |
---|
3092 | OnMyMobDead: |
---|
3093 | set .MyMobs,.MyMobs-1; |
---|
3094 | if (.MyMobs < 1) { |
---|
3095 | mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000"; |
---|
3096 | disablenpc "Monster2#1-4"; |
---|
3097 | enablenpc "#hole#1-4"; |
---|
3098 | set $@JupreArea1InUse,0; |
---|
3099 | stopnpctimer; |
---|
3100 | } |
---|
3101 | end; |
---|
3102 | } |
---|
3103 | |
---|
3104 | //============================================================ |
---|
3105 | // Move to Elevator |
---|
3106 | //============================================================ |
---|
3107 | jupe_area1,112,162,0 script Lever#ufe 844,{ |
---|
3108 | mes "^3355FFIt's a lever"; |
---|
3109 | mes "whose function"; |
---|
3110 | mes "is not known to you.^000000"; |
---|
3111 | next; |
---|
3112 | switch(select("Pull.:Cancel.")) { |
---|
3113 | case 1: |
---|
3114 | if($@JupreArea1InUse == 1) close; |
---|
3115 | initnpctimer; |
---|
3116 | donpcevent "LeverWarp#ufe::OnEnable"; |
---|
3117 | disablenpc "Lever#ufe"; |
---|
3118 | close; |
---|
3119 | case 2: |
---|
3120 | mes "[" + strcharinfo(0) + "]"; |
---|
3121 | mes "Pull this lever?"; |
---|
3122 | mes "I don't even know"; |
---|
3123 | mes "what will happen..."; |
---|
3124 | close; |
---|
3125 | } |
---|
3126 | close; |
---|
3127 | |
---|
3128 | OnTimer3000: |
---|
3129 | enablenpc "Lever#ufe"; |
---|
3130 | stopnpctimer; |
---|
3131 | end; |
---|
3132 | } |
---|
3133 | |
---|
3134 | jupe_area1,117,157,0 script LeverWarp#ufe 139,2,2,{ |
---|
3135 | OnInit: |
---|
3136 | disablenpc "LeverWarp#ufe"; |
---|
3137 | end; |
---|
3138 | |
---|
3139 | OnEnable: |
---|
3140 | enablenpc "LeverWarp#ufe"; |
---|
3141 | specialeffect 561; //"LeverWarp#ufe" 561 |
---|
3142 | soundeffectall "jupe_warp.wav",0; |
---|
3143 | initnpctimer; |
---|
3144 | end; |
---|
3145 | |
---|
3146 | OnTouch: |
---|
3147 | warp "jupe_gate",28,30; |
---|
3148 | end; |
---|
3149 | |
---|
3150 | OnTimer3000: |
---|
3151 | stopnpctimer; |
---|
3152 | disablenpc "LeverWarp#ufe"; |
---|
3153 | end; |
---|
3154 | } |
---|
3155 | |
---|
3156 | //============================================================ |
---|
3157 | // Security Checkpoint 2-1 |
---|
3158 | //============================================================ |
---|
3159 | jupe_area2,74,224,0 script #hole#2-1 844,{ |
---|
3160 | cutin "1",2; |
---|
3161 | if ($@JupreArea2InUse == 1) { |
---|
3162 | mes "^3355FFThis seems like"; |
---|
3163 | mes "some kind of device"; |
---|
3164 | mes "that will allow you to"; |
---|
3165 | mes "pass to the other side."; |
---|
3166 | mes "There's a slot where you"; |
---|
3167 | mes "probably need to insert"; |
---|
3168 | mes "some kind of object...^000000"; |
---|
3169 | close2; |
---|
3170 | cutin "1",255; |
---|
3171 | end; |
---|
3172 | } |
---|
3173 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
3174 | mes "^3355FFThis seems like"; |
---|
3175 | mes "some kind of device"; |
---|
3176 | mes "that will allow you to"; |
---|
3177 | mes "pass to the other side."; |
---|
3178 | mes "There's a slot where you"; |
---|
3179 | mes "probably need to insert"; |
---|
3180 | mes "some kind of object...^000000"; |
---|
3181 | next; |
---|
3182 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
3183 | case 1: |
---|
3184 | if (countitem(7356) > 0) { |
---|
3185 | mes "^3355FFYou take out your"; |
---|
3186 | mes "Crest Piece and place"; |
---|
3187 | mes "it into the slot where it"; |
---|
3188 | mes "happens to fit perfectly.^000000"; |
---|
3189 | specialeffect 159; //"#hole#2-1" EF_TOPRANK |
---|
3190 | cutin "1-1",2; |
---|
3191 | next; |
---|
3192 | if ($@JupreArea2InUse == 1) { |
---|
3193 | mes "^3355FFNothing happens."; |
---|
3194 | mes "Perhaps an alarm or"; |
---|
3195 | mes "some other safety measure"; |
---|
3196 | mes "was activated to keep the"; |
---|
3197 | mes "Crest Piece from activating"; |
---|
3198 | mes "this transportation device."; |
---|
3199 | mes "You retrieve the Crest Piece.^000000"; |
---|
3200 | close2; |
---|
3201 | cutin "1-1",255; |
---|
3202 | end; |
---|
3203 | } |
---|
3204 | else { |
---|
3205 | mes "^3355FFThe slot rotates and"; |
---|
3206 | mes "the Crest Piece moves as"; |
---|
3207 | mes "if it were turning a key. You"; |
---|
3208 | mes "feel a weak tremor as a Warp"; |
---|
3209 | mes "Portal to the other side is"; |
---|
3210 | mes "activated. You then retrieve"; |
---|
3211 | mes "your Crest Piece.^000000"; |
---|
3212 | initnpctimer; |
---|
3213 | donpcevent "Warp#2-1::OnEnable"; |
---|
3214 | enablenpc "Red Alarm#2-1"; |
---|
3215 | disablenpc "#hole#2-1"; |
---|
3216 | close2; |
---|
3217 | cutin "1-1",255; |
---|
3218 | end; |
---|
3219 | } |
---|
3220 | } |
---|
3221 | else { |
---|
3222 | mes "^3355FFUnfortunately, you're"; |
---|
3223 | mes "not carrying anything"; |
---|
3224 | mes "that might be able to fit"; |
---|
3225 | mes "into the slot and activate"; |
---|
3226 | mes "this mechanical device.^000000"; |
---|
3227 | close2; |
---|
3228 | cutin "1",255; |
---|
3229 | end; |
---|
3230 | } |
---|
3231 | case 2: |
---|
3232 | mes "[" + strcharinfo(0) + "]"; |
---|
3233 | mes "Hmmm..."; |
---|
3234 | mes "Do I have anything"; |
---|
3235 | mes "that might make this"; |
---|
3236 | mes "weird machine work?"; |
---|
3237 | close2; |
---|
3238 | cutin "1",255; |
---|
3239 | end; |
---|
3240 | } |
---|
3241 | close; |
---|
3242 | } |
---|
3243 | else { |
---|
3244 | mes "^3355FFThis seems like"; |
---|
3245 | mes "some kind of device"; |
---|
3246 | mes "that will allow you to"; |
---|
3247 | mes "pass to the other side."; |
---|
3248 | mes "There's a slot where you"; |
---|
3249 | mes "probably need to insert"; |
---|
3250 | mes "some kind of object...^000000"; |
---|
3251 | close2; |
---|
3252 | cutin "1",255; |
---|
3253 | end; |
---|
3254 | } |
---|
3255 | |
---|
3256 | Onstop_timer: |
---|
3257 | stopnpctimer; |
---|
3258 | end; |
---|
3259 | |
---|
3260 | OnTimer22500: |
---|
3261 | stopnpctimer; |
---|
3262 | enablenpc "#hole#2-1"; |
---|
3263 | disablenpc "Red Alarm#2-1"; |
---|
3264 | end; |
---|
3265 | } |
---|
3266 | |
---|
3267 | jupe_area2,80,221,0 script Warp#2-1 139,2,2,{ |
---|
3268 | OnInit: |
---|
3269 | disablenpc "Warp#2-1"; |
---|
3270 | end; |
---|
3271 | |
---|
3272 | OnEnable: |
---|
3273 | enablenpc "Warp#2-1"; |
---|
3274 | specialeffect 561; //"Warp#2-1" 561 |
---|
3275 | soundeffectall "jupe_warp.wav",0; |
---|
3276 | initnpctimer; |
---|
3277 | end; |
---|
3278 | |
---|
3279 | OnTouch: |
---|
3280 | warp "jupe_area2",116,259; |
---|
3281 | end; |
---|
3282 | |
---|
3283 | OnTimer22500: |
---|
3284 | stopnpctimer; |
---|
3285 | disablenpc "Warp#2-1"; |
---|
3286 | end; |
---|
3287 | } |
---|
3288 | |
---|
3289 | jupe_area2,116,259,0 script Red Alarm#2-1 -1,2,2,{ |
---|
3290 | OnInit: |
---|
3291 | disablenpc "Red Alarm#2-1"; |
---|
3292 | end; |
---|
3293 | |
---|
3294 | OnTouch: |
---|
3295 | donpcevent "Red Alarm On#2-1::OnEnable"; |
---|
3296 | disablenpc "Red Alarm#2-1"; |
---|
3297 | donpcevent "#hole#2-1::Onstop_timer"; |
---|
3298 | set $@JupreArea2InUse,1; |
---|
3299 | disablenpc "#hole#2-1"; |
---|
3300 | end; |
---|
3301 | } |
---|
3302 | |
---|
3303 | - script Red Alarm On#2-1 -1,{ |
---|
3304 | OnInit: |
---|
3305 | disablenpc "Red Alarm On#2-1"; |
---|
3306 | end; |
---|
3307 | |
---|
3308 | OnEnable: |
---|
3309 | enablenpc "Red Alarm On#2-1"; |
---|
3310 | initnpctimer; |
---|
3311 | end; |
---|
3312 | |
---|
3313 | OnTimer1000: |
---|
3314 | mapannounce "jupe_area2","Those of you who have come here...",bc_map,"0xFF0000"; |
---|
3315 | end; |
---|
3316 | |
---|
3317 | OnTimer3000: |
---|
3318 | mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000"; |
---|
3319 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3320 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3321 | end; |
---|
3322 | |
---|
3323 | OnTimer5000: |
---|
3324 | mapannounce "jupe_area2","But I assume you are prepared for a few obstacles...",bc_map,"0xFF0000"; |
---|
3325 | donpcevent "Monster1#2-1::OnEnable"; |
---|
3326 | end; |
---|
3327 | |
---|
3328 | OnTimer7000: |
---|
3329 | mapannounce "jupe_area2","After all, you are venturing through a forbidden area!",bc_map,"0xFF0000"; |
---|
3330 | end; |
---|
3331 | |
---|
3332 | OnTimer8000: |
---|
3333 | disablenpc "Red Alarm On#2-1"; |
---|
3334 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3335 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3336 | stopnpctimer; |
---|
3337 | end; |
---|
3338 | } |
---|
3339 | |
---|
3340 | - script Monster1#2-1 -1,{ |
---|
3341 | OnInit: |
---|
3342 | disablenpc "Monster1#2-1"; |
---|
3343 | end; |
---|
3344 | |
---|
3345 | OnDisable: |
---|
3346 | disablenpc "Monster1#2-1"; |
---|
3347 | killmonster "jupe_area2","Monster1#2-1::OnMyMobDead"; |
---|
3348 | end; |
---|
3349 | |
---|
3350 | OnEnable: |
---|
3351 | enablenpc "Monster1#2-1"; |
---|
3352 | initnpctimer; |
---|
3353 | set .MyMobs,8; |
---|
3354 | monster "jupe_area2",126,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; |
---|
3355 | monster "jupe_area2",127,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; |
---|
3356 | monster "jupe_area2",128,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; |
---|
3357 | monster "jupe_area2",129,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; |
---|
3358 | monster "jupe_area2",130,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; |
---|
3359 | monster "jupe_area2",131,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; |
---|
3360 | monster "jupe_area2",132,252,"Security Guard",1669,1,"Monster1#2-1::OnMyMobDead"; |
---|
3361 | monster "jupe_area2",133,252,"Security Guard",1675,1,"Monster1#2-1::OnMyMobDead"; |
---|
3362 | end; |
---|
3363 | |
---|
3364 | OnTimer300000: |
---|
3365 | mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000"; |
---|
3366 | set $@JupreArea2InUse,0; |
---|
3367 | end; |
---|
3368 | |
---|
3369 | OnTimer300002: |
---|
3370 | enablenpc "#hole#2-1"; |
---|
3371 | stopnpctimer; |
---|
3372 | donpcevent "Monster1#2-1::OnDisable"; |
---|
3373 | end; |
---|
3374 | |
---|
3375 | OnMyMobDead: |
---|
3376 | set .MyMobs,.MyMobs-1; |
---|
3377 | if (.MyMobs < 1) { |
---|
3378 | donpcevent "Monster2#2-1::OnEnable"; |
---|
3379 | disablenpc "Monster1#2-1"; |
---|
3380 | stopnpctimer; |
---|
3381 | } |
---|
3382 | end; |
---|
3383 | } |
---|
3384 | |
---|
3385 | - script Monster2#2-1 -1,{ |
---|
3386 | OnInit: |
---|
3387 | disablenpc "Monster2#2-1"; |
---|
3388 | end; |
---|
3389 | |
---|
3390 | OnDisable: |
---|
3391 | disablenpc "Monster2#2-1"; |
---|
3392 | killmonster "jupe_area2","Monster2#2-1::OnMyMobDead"; |
---|
3393 | end; |
---|
3394 | |
---|
3395 | OnEnable: |
---|
3396 | enablenpc "Monster2#2-1"; |
---|
3397 | initnpctimer; |
---|
3398 | end; |
---|
3399 | |
---|
3400 | OnTimer2000: |
---|
3401 | mapannounce "jupe_area2","How about now?",bc_map,"0xFF0000"; |
---|
3402 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3403 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3404 | end; |
---|
3405 | |
---|
3406 | OnTimer4000: |
---|
3407 | mapannounce "jupe_area2","Let me see...",bc_map,"0xFF0000"; |
---|
3408 | end; |
---|
3409 | |
---|
3410 | OnTimer7000: |
---|
3411 | mapannounce "jupe_area2","Just how strong you are!",bc_map,"0xFF0000"; |
---|
3412 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3413 | soundeffectall "jupe_warning.wav",0,"jupe_area2"; |
---|
3414 | set .MyMobs,8; |
---|
3415 | monster "jupe_area2",126,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; |
---|
3416 | monster "jupe_area2",127,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; |
---|
3417 | monster "jupe_area2",128,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; |
---|
3418 | monster "jupe_area2",129,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; |
---|
3419 | monster "jupe_area2",130,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; |
---|
3420 | monster "jupe_area2",131,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; |
---|
3421 | monster "jupe_area2",132,236,"Security Guard",1675,1,"Monster2#2-1::OnMyMobDead"; |
---|
3422 | monster "jupe_area2",133,236,"Security Guard",1669,1,"Monster2#2-1::OnMyMobDead"; |
---|
3423 | end; |
---|
3424 | |
---|
3425 | OnTimer300000: |
---|
3426 | mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000"; |
---|
3427 | set $@JupreArea2InUse,0; |
---|
3428 | end; |
---|
3429 | |
---|
3430 | OnTimer300002: |
---|
3431 | enablenpc "#hole#2-1"; |
---|
3432 | stopnpctimer; |
---|
3433 | donpcevent "Monster2#2-1::OnDisable"; |
---|
3434 | end; |
---|
3435 | |
---|
3436 | OnMyMobDead: |
---|
3437 | set .MyMobs,.MyMobs-1; |
---|
3438 | if (.MyMobs < 1) { |
---|
3439 | mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000"; |
---|
3440 | disablenpc "Monster2#2-1"; |
---|
3441 | enablenpc "#hole#2-1"; |
---|
3442 | set $@JupreArea2InUse,0; |
---|
3443 | stopnpctimer; |
---|
3444 | } |
---|
3445 | end; |
---|
3446 | } |
---|
3447 | |
---|
3448 | //============================================================ |
---|
3449 | // Security Checkpoint 2-2 |
---|
3450 | //============================================================ |
---|
3451 | jupe_area2,138,238,0 script #hole#2-2 844,{ |
---|
3452 | cutin "2",2; |
---|
3453 | if ($@JupreArea2InUse == 1) { |
---|
3454 | mes "^3355FFThis seems like"; |
---|
3455 | mes "some kind of device"; |
---|
3456 | mes "that will allow you to"; |
---|
3457 | mes "pass to the other side."; |
---|
3458 | mes "There's a slot where you"; |
---|
3459 | mes "probably need to insert"; |
---|
3460 | mes "some kind of object...^000000"; |
---|
3461 | close2; |
---|
3462 | cutin "2",255; |
---|
3463 | end; |
---|
3464 | } |
---|
3465 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
3466 | mes "^3355FFThis seems like"; |
---|
3467 | mes "some kind of device"; |
---|
3468 | mes "that will allow you to"; |
---|
3469 | mes "pass to the other side."; |
---|
3470 | mes "There's a slot where you"; |
---|
3471 | mes "probably need to insert"; |
---|
3472 | mes "some kind of object...^000000"; |
---|
3473 | next; |
---|
3474 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
3475 | case 1: |
---|
3476 | if (countitem(7357) > 0) { |
---|
3477 | mes "^3355FFYou take out your"; |
---|
3478 | mes "Crest Piece and place"; |
---|
3479 | mes "it into the slot where it"; |
---|
3480 | mes "happens to fit perfectly.^000000"; |
---|
3481 | specialeffect 159; //"#hole#2-2" EF_TOPRANK |
---|
3482 | cutin "2-1",2; |
---|
3483 | next; |
---|
3484 | if ($@JupreArea2InUse == 1) { |
---|
3485 | mes "^3355FFNothing happens."; |
---|
3486 | mes "Perhaps an alarm or"; |
---|
3487 | mes "some other safety measure"; |
---|
3488 | mes "was activated to keep the"; |
---|
3489 | mes "Crest Piece from activating"; |
---|
3490 | mes "this transportation device."; |
---|
3491 | mes "You retrieve the Crest Piece.^000000"; |
---|
3492 | close2; |
---|
3493 | cutin "2-1",255; |
---|
3494 | end; |
---|
3495 | } |
---|
3496 | else { |
---|
3497 | mes "^3355FFThe slot rotates and"; |
---|
3498 | mes "the Crest Piece moves as"; |
---|
3499 | mes "if it were turning a key. You"; |
---|
3500 | mes "feel a weak tremor as a Warp"; |
---|
3501 | mes "Portal to the other side is"; |
---|
3502 | mes "activated. You then retrieve"; |
---|
3503 | mes "your Crest Piece.^000000"; |
---|
3504 | initnpctimer; |
---|
3505 | donpcevent "Warp#2-2::OnEnable"; |
---|
3506 | enablenpc "Red Alarm#2-2"; |
---|
3507 | disablenpc "#hole#2-2"; |
---|
3508 | close2; |
---|
3509 | cutin "2-1",255; |
---|
3510 | end; |
---|
3511 | } |
---|
3512 | } |
---|
3513 | else { |
---|
3514 | mes "^3355FFUnfortunately, you're"; |
---|
3515 | mes "not carrying anything"; |
---|
3516 | mes "that might be able to fit"; |
---|
3517 | mes "into the slot and activate"; |
---|
3518 | mes "this mechanical device.^000000"; |
---|
3519 | close2; |
---|
3520 | cutin "2",255; |
---|
3521 | end; |
---|
3522 | } |
---|
3523 | break; |
---|
3524 | case 2: |
---|
3525 | mes "[" + strcharinfo(0) + "]"; |
---|
3526 | mes "Hmmm..."; |
---|
3527 | mes "Do I have anything"; |
---|
3528 | mes "that might make this"; |
---|
3529 | mes "weird machine work?"; |
---|
3530 | close2; |
---|
3531 | cutin "2",255; |
---|
3532 | end; |
---|
3533 | } |
---|
3534 | close; |
---|
3535 | } |
---|
3536 | else { |
---|
3537 | mes "^3355FFThis seems like"; |
---|
3538 | mes "some kind of device"; |
---|
3539 | mes "that will allow you to"; |
---|
3540 | mes "pass to the other side."; |
---|
3541 | mes "There's a slot where you"; |
---|
3542 | mes "probably need to insert"; |
---|
3543 | mes "some kind of object...^000000"; |
---|
3544 | close2; |
---|
3545 | cutin "2",255; |
---|
3546 | end; |
---|
3547 | } |
---|
3548 | end; |
---|
3549 | |
---|
3550 | Onstop_timer: |
---|
3551 | stopnpctimer; |
---|
3552 | end; |
---|
3553 | |
---|
3554 | OnTimer22500: |
---|
3555 | stopnpctimer; |
---|
3556 | enablenpc "#hole#2-2"; |
---|
3557 | disablenpc "Red Alarm#2-2"; |
---|
3558 | end; |
---|
3559 | } |
---|
3560 | |
---|
3561 | jupe_area2,142,225,0 script Warp#2-2 139,2,2,{ |
---|
3562 | OnInit: |
---|
3563 | disablenpc "Warp#2-2"; |
---|
3564 | end; |
---|
3565 | |
---|
3566 | OnEnable: |
---|
3567 | enablenpc "Warp#2-2"; |
---|
3568 | specialeffect 561; //"Warp#2-2" 561 |
---|
3569 | soundeffectall "jupe_warp.wav",0; |
---|
3570 | initnpctimer; |
---|
3571 | end; |
---|
3572 | |
---|
3573 | OnTouch: |
---|
3574 | warp "jupe_area2",142,191; |
---|
3575 | end; |
---|
3576 | |
---|
3577 | OnTimer22500: |
---|
3578 | disablenpc "Warp#2-2"; |
---|
3579 | end; |
---|
3580 | } |
---|
3581 | |
---|
3582 | jupe_area2,142,191,0 script Red Alarm#2-2 -1,2,2,{ |
---|
3583 | OnInit: |
---|
3584 | disablenpc "Red Alarm#2-2"; |
---|
3585 | end; |
---|
3586 | |
---|
3587 | OnTouch: |
---|
3588 | set $@JupreArea2InUse,1; |
---|
3589 | donpcevent "Red Alarm On#2-2::OnEnable"; |
---|
3590 | disablenpc "Red Alarm#2-2"; |
---|
3591 | disablenpc "#hole#2-2"; |
---|
3592 | end; |
---|
3593 | } |
---|
3594 | |
---|
3595 | - script Red Alarm On#2-2 -1,{ |
---|
3596 | OnInit: |
---|
3597 | disablenpc "Red Alarm On#2-2"; |
---|
3598 | end; |
---|
3599 | |
---|
3600 | OnEnable: |
---|
3601 | enablenpc "Red Alarm On#2-2"; |
---|
3602 | initnpctimer; |
---|
3603 | end; |
---|
3604 | |
---|
3605 | OnTimer1000: |
---|
3606 | mapannounce "jupe_area2","Come on, come on!",bc_map,"0xFF0000"; |
---|
3607 | end; |
---|
3608 | |
---|
3609 | OnTimer3000: |
---|
3610 | mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000"; |
---|
3611 | end; |
---|
3612 | |
---|
3613 | OnTimer5000: |
---|
3614 | mapannounce "jupe_area2","Do you want to know who I am?",bc_map,"0xFF0000"; |
---|
3615 | donpcevent "Monster1#2-2::OnEnable"; |
---|
3616 | end; |
---|
3617 | |
---|
3618 | OnTimer7000: |
---|
3619 | mapannounce "jupe_area2","You will know, once you defeat all of my minions!",bc_map,"0xFF0000"; |
---|
3620 | end; |
---|
3621 | |
---|
3622 | OnTimer8000: |
---|
3623 | disablenpc "Red Alarm On#2-2"; |
---|
3624 | stopnpctimer; |
---|
3625 | end; |
---|
3626 | } |
---|
3627 | |
---|
3628 | - script Monster1#2-2 -1,{ |
---|
3629 | OnInit: |
---|
3630 | disablenpc "Monster1#2-2"; |
---|
3631 | end; |
---|
3632 | |
---|
3633 | OnDisable: |
---|
3634 | disablenpc "Monster1#2-2"; |
---|
3635 | killmonster "jupe_area2","Monster1#2-2::OnMyMobDead"; |
---|
3636 | end; |
---|
3637 | |
---|
3638 | OnEnable: |
---|
3639 | initnpctimer; |
---|
3640 | enablenpc "Monster1#2-2"; |
---|
3641 | set .MyMobs,8; |
---|
3642 | monster "jupe_area2",126,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; |
---|
3643 | monster "jupe_area2",127,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; |
---|
3644 | monster "jupe_area2",128,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; |
---|
3645 | monster "jupe_area2",129,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; |
---|
3646 | monster "jupe_area2",130,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; |
---|
3647 | monster "jupe_area2",131,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; |
---|
3648 | monster "jupe_area2",132,176,"High Guard",1669,1,"Monster1#2-2::OnMyMobDead"; |
---|
3649 | monster "jupe_area2",133,176,"High Guard",1675,1,"Monster1#2-2::OnMyMobDead"; |
---|
3650 | end; |
---|
3651 | |
---|
3652 | OnTimer300000: |
---|
3653 | mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000"; |
---|
3654 | set $@JupreArea2InUse,0; |
---|
3655 | end; |
---|
3656 | |
---|
3657 | OnTimer300002: |
---|
3658 | enablenpc "#hole#2-2"; |
---|
3659 | stopnpctimer; |
---|
3660 | donpcevent "Monster1#2-2::OnDisable"; |
---|
3661 | end; |
---|
3662 | |
---|
3663 | OnMyMobDead: |
---|
3664 | set .MyMobs,.MyMobs-1; |
---|
3665 | if (.MyMobs < 1) { |
---|
3666 | donpcevent "Monster2#2-2::OnEnable"; |
---|
3667 | disablenpc "Monster1#2-2"; |
---|
3668 | stopnpctimer; |
---|
3669 | } |
---|
3670 | end; |
---|
3671 | } |
---|
3672 | |
---|
3673 | - script Monster2#2-2 -1,{ |
---|
3674 | OnInit: |
---|
3675 | disablenpc "Monster2#2-2"; |
---|
3676 | end; |
---|
3677 | |
---|
3678 | OnDisable: |
---|
3679 | disablenpc "Monster2#2-2"; |
---|
3680 | killmonster "jupe_area2","Monster2#2-2::OnMyMobDead"; |
---|
3681 | end; |
---|
3682 | |
---|
3683 | OnEnable: |
---|
3684 | enablenpc "Monster2#2-2"; |
---|
3685 | initnpctimer; |
---|
3686 | end; |
---|
3687 | |
---|
3688 | OnTimer2000: |
---|
3689 | mapannounce "jupe_area2","I was the head of this underground laboratory.",bc_map,"0xFF0000"; |
---|
3690 | end; |
---|
3691 | |
---|
3692 | OnTimer4000: |
---|
3693 | mapannounce "jupe_area2","But that was a long time ago, back when I was merely a human.",bc_map,"0xFF0000"; |
---|
3694 | end; |
---|
3695 | |
---|
3696 | OnTimer6000: |
---|
3697 | mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000"; |
---|
3698 | set .MyMobs,13; |
---|
3699 | monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; |
---|
3700 | monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; |
---|
3701 | monster "jupe_area2",128,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; |
---|
3702 | monster "jupe_area2",129,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; |
---|
3703 | monster "jupe_area2",130,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; |
---|
3704 | monster "jupe_area2",131,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; |
---|
3705 | monster "jupe_area2",132,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; |
---|
3706 | monster "jupe_area2",133,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; |
---|
3707 | monster "jupe_area2",133,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; |
---|
3708 | monster "jupe_area2",127,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; |
---|
3709 | monster "jupe_area2",129,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; |
---|
3710 | monster "jupe_area2",130,152,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead"; |
---|
3711 | monster "jupe_area2",132,152,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead"; |
---|
3712 | end; |
---|
3713 | |
---|
3714 | OnTimer300000: |
---|
3715 | mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000"; |
---|
3716 | set $@JupreArea2InUse,0; |
---|
3717 | end; |
---|
3718 | |
---|
3719 | OnTimer300002: |
---|
3720 | enablenpc "#hole#2-2"; |
---|
3721 | stopnpctimer; |
---|
3722 | donpcevent "Monster2#2-2::OnDisable"; |
---|
3723 | end; |
---|
3724 | |
---|
3725 | OnMyMobDead: |
---|
3726 | set .MyMobs,.MyMobs-1; |
---|
3727 | if (.MyMobs < 1) { |
---|
3728 | mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000"; |
---|
3729 | disablenpc "Monster2#2-2"; |
---|
3730 | enablenpc "#hole#2-2"; |
---|
3731 | set $@JupreArea2InUse,0; |
---|
3732 | stopnpctimer; |
---|
3733 | } |
---|
3734 | end; |
---|
3735 | } |
---|
3736 | |
---|
3737 | //============================================================ |
---|
3738 | // Security Checkpoint 2-3 |
---|
3739 | //============================================================ |
---|
3740 | jupe_area2,127,146,0 script #hole#2-3 844,{ |
---|
3741 | cutin "3",2; |
---|
3742 | if ($@JupreArea2InUse == 1) { |
---|
3743 | mes "^3355FFThis seems like"; |
---|
3744 | mes "some kind of device"; |
---|
3745 | mes "that will allow you to"; |
---|
3746 | mes "pass to the other side."; |
---|
3747 | mes "There's a slot where you"; |
---|
3748 | mes "probably need to insert"; |
---|
3749 | mes "some kind of object...^000000"; |
---|
3750 | close2; |
---|
3751 | cutin "3",255; |
---|
3752 | end; |
---|
3753 | } |
---|
3754 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
3755 | mes "^3355FFThis seems like"; |
---|
3756 | mes "some kind of device"; |
---|
3757 | mes "that will allow you to"; |
---|
3758 | mes "pass to the other side."; |
---|
3759 | mes "There's a slot where you"; |
---|
3760 | mes "probably need to insert"; |
---|
3761 | mes "some kind of object...^000000"; |
---|
3762 | next; |
---|
3763 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
3764 | case 1: |
---|
3765 | if (countitem(7358) > 0) { |
---|
3766 | mes "^3355FFYou take out your"; |
---|
3767 | mes "Crest Piece and place"; |
---|
3768 | mes "it into the slot where it"; |
---|
3769 | mes "happens to fit perfectly.^000000"; |
---|
3770 | specialeffect 159; //"#hole#2-3" EF_TOPRANK |
---|
3771 | cutin "3-1",2; |
---|
3772 | next; |
---|
3773 | if ($@JupreArea2InUse == 1) { |
---|
3774 | mes "^3355FFNothing happens."; |
---|
3775 | mes "Perhaps an alarm or"; |
---|
3776 | mes "some other safety measure"; |
---|
3777 | mes "was activated to keep the"; |
---|
3778 | mes "Crest Piece from activating"; |
---|
3779 | mes "this transportation device."; |
---|
3780 | mes "You retrieve the Crest Piece.^000000"; |
---|
3781 | close2; |
---|
3782 | cutin "3-1",255; |
---|
3783 | end; |
---|
3784 | } |
---|
3785 | else { |
---|
3786 | mes "^3355FFThe slot rotates and"; |
---|
3787 | mes "the Crest Piece moves as"; |
---|
3788 | mes "if it were turning a key. You"; |
---|
3789 | mes "feel a weak tremor as a Warp"; |
---|
3790 | mes "Portal to the other side is"; |
---|
3791 | mes "activated. You then retrieve"; |
---|
3792 | mes "your Crest Piece.^000000"; |
---|
3793 | initnpctimer; |
---|
3794 | donpcevent "Warp#2-3::OnEnable"; |
---|
3795 | enablenpc "Red Alarm#2-3"; |
---|
3796 | disablenpc "#hole#2-3"; |
---|
3797 | close2; |
---|
3798 | cutin "3-1",255; |
---|
3799 | end; |
---|
3800 | } |
---|
3801 | } |
---|
3802 | else { |
---|
3803 | mes "^3355FFUnfortunately, you're"; |
---|
3804 | mes "not carrying anything"; |
---|
3805 | mes "that might be able to fit"; |
---|
3806 | mes "into the slot and activate"; |
---|
3807 | mes "this mechanical device.^000000"; |
---|
3808 | close2; |
---|
3809 | cutin "3",255; |
---|
3810 | end; |
---|
3811 | } |
---|
3812 | case 2: |
---|
3813 | mes "[" + strcharinfo(0) + "]"; |
---|
3814 | mes "Hmmm..."; |
---|
3815 | mes "Do I have anything"; |
---|
3816 | mes "that might make this"; |
---|
3817 | mes "weird machine work?"; |
---|
3818 | close2; |
---|
3819 | cutin "3",255; |
---|
3820 | end; |
---|
3821 | } |
---|
3822 | } |
---|
3823 | else { |
---|
3824 | mes "^3355FFThis seems like"; |
---|
3825 | mes "some kind of device"; |
---|
3826 | mes "that will allow you to"; |
---|
3827 | mes "pass to the other side."; |
---|
3828 | mes "There's a slot where you"; |
---|
3829 | mes "probably need to insert"; |
---|
3830 | mes "some kind of object...^000000"; |
---|
3831 | close2; |
---|
3832 | cutin "3",255; |
---|
3833 | end; |
---|
3834 | } |
---|
3835 | end; |
---|
3836 | |
---|
3837 | Onstop_timer: |
---|
3838 | stopnpctimer; |
---|
3839 | end; |
---|
3840 | |
---|
3841 | OnTimer22500: |
---|
3842 | stopnpctimer; |
---|
3843 | enablenpc "#hole#2-3"; |
---|
3844 | disablenpc "Red Alarm#2-3"; |
---|
3845 | end; |
---|
3846 | } |
---|
3847 | |
---|
3848 | jupe_area2,130,137,0 script Warp#2-3 139,2,2,{ |
---|
3849 | OnInit: |
---|
3850 | disablenpc "Warp#2-3"; |
---|
3851 | end; |
---|
3852 | |
---|
3853 | OnEnable: |
---|
3854 | enablenpc "Warp#2-3"; |
---|
3855 | specialeffect 561; //"Warp#2-3" 561 |
---|
3856 | soundeffectall "jupe_warp.wav",0; |
---|
3857 | initnpctimer; |
---|
3858 | end; |
---|
3859 | |
---|
3860 | OnTouch: |
---|
3861 | warp "jupe_area2",130,105; |
---|
3862 | end; |
---|
3863 | |
---|
3864 | OnTimer22500: |
---|
3865 | disablenpc "Warp#2-3"; |
---|
3866 | end; |
---|
3867 | } |
---|
3868 | |
---|
3869 | jupe_area2,130,105,0 script Red Alarm#2-3 -1,0,4,{ |
---|
3870 | OnInit: |
---|
3871 | disablenpc "Red Alarm#2-3"; |
---|
3872 | end; |
---|
3873 | |
---|
3874 | OnTouch: |
---|
3875 | set $@JupreArea2InUse,1; |
---|
3876 | donpcevent "Red Alarm On#2-3::OnEnable"; |
---|
3877 | disablenpc "Red Alarm#2-3"; |
---|
3878 | disablenpc "#hole#2-3"; |
---|
3879 | end; |
---|
3880 | } |
---|
3881 | |
---|
3882 | - script Red Alarm On#2-3 -1,{ |
---|
3883 | OnInit: |
---|
3884 | disablenpc "Red Alarm On#2-3"; |
---|
3885 | end; |
---|
3886 | |
---|
3887 | OnEnable: |
---|
3888 | enablenpc "Red Alarm On#2-3"; |
---|
3889 | initnpctimer; |
---|
3890 | end; |
---|
3891 | |
---|
3892 | OnTimer1000: |
---|
3893 | mapannounce "jupe_area2","These security systems...",bc_map,"0xFF0000"; |
---|
3894 | end; |
---|
3895 | |
---|
3896 | OnTimer3000: |
---|
3897 | mapannounce "jupe_area2","They're not really for protection.",bc_map,"0xFF0000"; |
---|
3898 | disablenpc "#hole#2-3"; |
---|
3899 | end; |
---|
3900 | |
---|
3901 | OnTimer5000: |
---|
3902 | mapannounce "jupe_area2","It's sort of just a hobby to pass the time...",bc_map,"0xFF0000"; |
---|
3903 | donpcevent "Monster1#2-3::OnEnable"; |
---|
3904 | end; |
---|
3905 | |
---|
3906 | OnTimer7000: |
---|
3907 | mapannounce "jupe_area2","Being immortal, I have a lot of time on my hands...",bc_map,"0xFF0000"; |
---|
3908 | end; |
---|
3909 | |
---|
3910 | OnTimer8000: |
---|
3911 | disablenpc "Red Alarm On#2-3"; |
---|
3912 | stopnpctimer; |
---|
3913 | end; |
---|
3914 | } |
---|
3915 | |
---|
3916 | - script Monster1#2-3 -1,{ |
---|
3917 | OnInit: |
---|
3918 | disablenpc "Monster1#2-3"; |
---|
3919 | end; |
---|
3920 | |
---|
3921 | OnDisable: |
---|
3922 | disablenpc "Monster1#2-3"; |
---|
3923 | killmonster "jupe_area2","Monster1#2-3::OnMyMobDead"; |
---|
3924 | end; |
---|
3925 | |
---|
3926 | OnEnable: |
---|
3927 | initnpctimer; |
---|
3928 | enablenpc "Monster1#2-3"; |
---|
3929 | set .MyMobs,8; |
---|
3930 | monster "jupe_area2",126,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; |
---|
3931 | monster "jupe_area2",127,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; |
---|
3932 | monster "jupe_area2",128,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; |
---|
3933 | monster "jupe_area2",129,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; |
---|
3934 | monster "jupe_area2",130,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; |
---|
3935 | monster "jupe_area2",131,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; |
---|
3936 | monster "jupe_area2",132,89,"Security Guard",1675,1,"Monster1#2-3::OnMyMobDead"; |
---|
3937 | monster "jupe_area2",133,89,"Security Guard",1669,1,"Monster1#2-3::OnMyMobDead"; |
---|
3938 | end; |
---|
3939 | |
---|
3940 | OnTimer300000: |
---|
3941 | mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; |
---|
3942 | set $@JupreArea2InUse,0; |
---|
3943 | end; |
---|
3944 | |
---|
3945 | OnTimer300002: |
---|
3946 | donpcevent "Monster1#2-3::OnDisable"; |
---|
3947 | enablenpc "#hole#2-3"; |
---|
3948 | end; |
---|
3949 | |
---|
3950 | OnMyMobDead: |
---|
3951 | set .MyMobs,.MyMobs-1; |
---|
3952 | if (.MyMobs < 1) { |
---|
3953 | donpcevent "Monster2#2-3::OnEnable"; |
---|
3954 | disablenpc "Monster1#2-3"; |
---|
3955 | stopnpctimer; |
---|
3956 | } |
---|
3957 | end; |
---|
3958 | } |
---|
3959 | |
---|
3960 | - script Monster2#2-3 -1,{ |
---|
3961 | OnInit: |
---|
3962 | disablenpc "Monster2#2-3"; |
---|
3963 | end; |
---|
3964 | |
---|
3965 | OnDisable: |
---|
3966 | disablenpc "Monster2#2-3"; |
---|
3967 | killmonster "jupe_area2","Monster2#2-3::OnMyMobDead"; |
---|
3968 | end; |
---|
3969 | |
---|
3970 | OnEnable: |
---|
3971 | initnpctimer; |
---|
3972 | enablenpc "Monster2#2-3"; |
---|
3973 | end; |
---|
3974 | |
---|
3975 | OnTimer2000: |
---|
3976 | mapannounce "jupe_area2","Why have you come?",bc_map,"0xFF0000"; |
---|
3977 | end; |
---|
3978 | |
---|
3979 | OnTimer5000: |
---|
3980 | mapannounce "jupe_area2","Were you hoping to find something wonderful? Something miraculous?",bc_map,"0xFF0000"; |
---|
3981 | end; |
---|
3982 | |
---|
3983 | OnTimer8000: |
---|
3984 | mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000"; |
---|
3985 | set .MyMobs,16; |
---|
3986 | monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
3987 | monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
3988 | monster "jupe_area2",116,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
3989 | monster "jupe_area2",117,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
3990 | monster "jupe_area2",118,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
3991 | monster "jupe_area2",119,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
3992 | monster "jupe_area2",120,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
3993 | monster "jupe_area2",121,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
3994 | monster "jupe_area2",114,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
3995 | monster "jupe_area2",115,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
3996 | monster "jupe_area2",116,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
3997 | monster "jupe_area2",117,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
3998 | monster "jupe_area2",118,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
3999 | monster "jupe_area2",119,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
4000 | monster "jupe_area2",120,62,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead"; |
---|
4001 | monster "jupe_area2",121,62,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead"; |
---|
4002 | end; |
---|
4003 | |
---|
4004 | OnTimer300000: |
---|
4005 | mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; |
---|
4006 | set $@JupreArea2InUse,0; |
---|
4007 | end; |
---|
4008 | |
---|
4009 | OnTimer300002: |
---|
4010 | enablenpc "#hole#2-3"; |
---|
4011 | stopnpctimer; |
---|
4012 | donpcevent "Monster2#2-3::OnDisable"; |
---|
4013 | end; |
---|
4014 | |
---|
4015 | OnMyMobDead: |
---|
4016 | set .MyMobs,.MyMobs-1; |
---|
4017 | if (.MyMobs < 1) { |
---|
4018 | mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000"; |
---|
4019 | disablenpc "Monster2#2-3"; |
---|
4020 | enablenpc "#hole#2-3"; |
---|
4021 | set $@JupreArea2InUse,0; |
---|
4022 | stopnpctimer; |
---|
4023 | } |
---|
4024 | end; |
---|
4025 | } |
---|
4026 | |
---|
4027 | //============================================================ |
---|
4028 | // Security Checkpoint 2-4 |
---|
4029 | //============================================================ |
---|
4030 | jupe_area2,113,49,0 script #hole#2-4 844,{ |
---|
4031 | cutin "4",2; |
---|
4032 | if ($@JupreArea2InUse == 1) { |
---|
4033 | mes "^3355FFThis seems like"; |
---|
4034 | mes "some kind of device"; |
---|
4035 | mes "that will allow you to"; |
---|
4036 | mes "pass to the other side."; |
---|
4037 | mes "There's a slot where you"; |
---|
4038 | mes "probably need to insert"; |
---|
4039 | mes "some kind of object...^000000"; |
---|
4040 | close2; |
---|
4041 | cutin "4",255; |
---|
4042 | end; |
---|
4043 | } |
---|
4044 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
4045 | mes "^3355FFThis seems like"; |
---|
4046 | mes "some kind of device"; |
---|
4047 | mes "that will allow you to"; |
---|
4048 | mes "pass to the other side."; |
---|
4049 | mes "There's a slot where you"; |
---|
4050 | mes "probably need to insert"; |
---|
4051 | mes "some kind of object...^000000"; |
---|
4052 | next; |
---|
4053 | switch(select("Insert a Crest Piece.:Cancel.")) { |
---|
4054 | case 1: |
---|
4055 | if (countitem(7359) > 0) { |
---|
4056 | mes "^3355FFYou take out your"; |
---|
4057 | mes "Crest Piece and place"; |
---|
4058 | mes "it into the slot where it"; |
---|
4059 | mes "happens to fit perfectly.^000000"; |
---|
4060 | specialeffect 159; //"#hole#2-4" EF_TOPRANK |
---|
4061 | cutin "4-1",2; |
---|
4062 | next; |
---|
4063 | if ($@JupreArea2InUse == 1) { |
---|
4064 | mes "^3355FFNothing happens."; |
---|
4065 | mes "Perhaps an alarm or"; |
---|
4066 | mes "some other safety measure"; |
---|
4067 | mes "was activated to keep the"; |
---|
4068 | mes "Crest Piece from activating"; |
---|
4069 | mes "this transportation device."; |
---|
4070 | mes "You retrieve the Crest Piece.^000000"; |
---|
4071 | close2; |
---|
4072 | cutin "4-1",255; |
---|
4073 | end; |
---|
4074 | } |
---|
4075 | else { |
---|
4076 | mes "^3355FFThe slot rotates and"; |
---|
4077 | mes "the Crest Piece moves as"; |
---|
4078 | mes "if it were turning a key. You"; |
---|
4079 | mes "feel a weak tremor as a Warp"; |
---|
4080 | mes "Portal to the other side is"; |
---|
4081 | mes "activated. You then retrieve"; |
---|
4082 | mes "your Crest Piece.^000000"; |
---|
4083 | initnpctimer; |
---|
4084 | donpcevent "Warp#2-4::OnEnable"; |
---|
4085 | donpcevent "Red Alarm#2-4::OnEnable"; |
---|
4086 | disablenpc "#hole#2-4"; |
---|
4087 | close2; |
---|
4088 | cutin "4-1",255; |
---|
4089 | end; |
---|
4090 | } |
---|
4091 | } |
---|
4092 | else { |
---|
4093 | mes "^3355FFUnfortunately, you're"; |
---|
4094 | mes "not carrying anything"; |
---|
4095 | mes "that might be able to fit"; |
---|
4096 | mes "into the slot and activate"; |
---|
4097 | mes "this mechanical device.^000000"; |
---|
4098 | close2; |
---|
4099 | cutin "4",255; |
---|
4100 | end; |
---|
4101 | } |
---|
4102 | break; |
---|
4103 | case 2: |
---|
4104 | mes "[" + strcharinfo(0) + "]"; |
---|
4105 | mes "Hmmm..."; |
---|
4106 | mes "Do I have anything"; |
---|
4107 | mes "that might make this"; |
---|
4108 | mes "weird machine work?"; |
---|
4109 | close2; |
---|
4110 | cutin "4",255; |
---|
4111 | end; |
---|
4112 | } |
---|
4113 | } |
---|
4114 | else { |
---|
4115 | mes "^3355FFThis seems like"; |
---|
4116 | mes "some kind of device"; |
---|
4117 | mes "that will allow you to"; |
---|
4118 | mes "pass to the other side."; |
---|
4119 | mes "There's a slot where you"; |
---|
4120 | mes "probably need to insert"; |
---|
4121 | mes "some kind of object...^000000"; |
---|
4122 | close2; |
---|
4123 | cutin "4",255; |
---|
4124 | end; |
---|
4125 | } |
---|
4126 | end; |
---|
4127 | |
---|
4128 | Onstop_timer: |
---|
4129 | stopnpctimer; |
---|
4130 | end; |
---|
4131 | |
---|
4132 | OnTimer5000: |
---|
4133 | stopnpctimer; |
---|
4134 | enablenpc "#hole#2-4"; |
---|
4135 | disablenpc "Red Alarm#2-4"; |
---|
4136 | end; |
---|
4137 | } |
---|
4138 | |
---|
4139 | jupe_area2,106,53,0 script Warp#2-4 139,2,2,{ |
---|
4140 | OnInit: |
---|
4141 | disablenpc "Warp#2-4"; |
---|
4142 | end; |
---|
4143 | |
---|
4144 | OnEnable: |
---|
4145 | enablenpc "Warp#2-4"; |
---|
4146 | specialeffect 561; //"Warp#2-4" 561 |
---|
4147 | soundeffectall "jupe_warp.wav",0; |
---|
4148 | initnpctimer; |
---|
4149 | end; |
---|
4150 | |
---|
4151 | OnTouch: |
---|
4152 | warp "jupe_area2",80,157; |
---|
4153 | end; |
---|
4154 | |
---|
4155 | OnTimer5000: |
---|
4156 | disablenpc "Warp#2-4"; |
---|
4157 | end; |
---|
4158 | } |
---|
4159 | |
---|
4160 | jupe_area2,80,157,0 script Red Alarm#2-4 -1,2,2,{ |
---|
4161 | OnInit: |
---|
4162 | disablenpc "Red Alarm#2-4"; |
---|
4163 | end; |
---|
4164 | |
---|
4165 | OnEnable: |
---|
4166 | enablenpc "Red Alarm#2-4"; |
---|
4167 | end; |
---|
4168 | |
---|
4169 | OnTouch: |
---|
4170 | set $@JupreArea2InUse,1; |
---|
4171 | donpcevent "Red Alarm On#2-4::OnEnable"; |
---|
4172 | disablenpc "Red Alarm#2-4"; |
---|
4173 | disablenpc "#hole#2-4"; |
---|
4174 | end; |
---|
4175 | } |
---|
4176 | |
---|
4177 | - script Red Alarm On#2-4 -1,{ |
---|
4178 | OnInit: |
---|
4179 | disablenpc "Red Alarm On#2-4"; |
---|
4180 | end; |
---|
4181 | |
---|
4182 | OnEnable: |
---|
4183 | enablenpc "Red Alarm On#2-4"; |
---|
4184 | initnpctimer; |
---|
4185 | end; |
---|
4186 | |
---|
4187 | OnTimer1000: |
---|
4188 | mapannounce "jupe_area2","I've been waiting for someone strong enough to compete with me.",bc_map,"0xFF0000"; |
---|
4189 | end; |
---|
4190 | |
---|
4191 | OnTimer3000: |
---|
4192 | mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000"; |
---|
4193 | end; |
---|
4194 | |
---|
4195 | OnTimer5000: |
---|
4196 | mapannounce "jupe_area2","Perhaps, a mere shadow of my former self...",bc_map,"0xFF0000"; |
---|
4197 | donpcevent "Monster1#2-4::OnEnable"; |
---|
4198 | end; |
---|
4199 | |
---|
4200 | OnTimer7000: |
---|
4201 | mapannounce "jupe_area2","Is somewhere down here, wandering...",bc_map,"0xFF0000"; |
---|
4202 | end; |
---|
4203 | |
---|
4204 | OnTimer8000: |
---|
4205 | stopnpctimer; |
---|
4206 | disablenpc "Red Alarm On#2-4"; |
---|
4207 | end; |
---|
4208 | } |
---|
4209 | |
---|
4210 | - script Monster1#2-4 -1,{ |
---|
4211 | OnInit: |
---|
4212 | disablenpc "Monster1#2-4"; |
---|
4213 | end; |
---|
4214 | |
---|
4215 | OnDisable: |
---|
4216 | disablenpc "Monster1#2-4"; |
---|
4217 | killmonster "jupe_area2","Monster1#2-4::OnMyMobDead"; |
---|
4218 | end; |
---|
4219 | |
---|
4220 | OnEnable: |
---|
4221 | initnpctimer; |
---|
4222 | enablenpc "Monster1#2-4"; |
---|
4223 | set .MyMobs,8; |
---|
4224 | monster "jupe_area2",75,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; |
---|
4225 | monster "jupe_area2",72,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; |
---|
4226 | monster "jupe_area2",71,161,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; |
---|
4227 | monster "jupe_area2",68,161,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; |
---|
4228 | monster "jupe_area2",75,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; |
---|
4229 | monster "jupe_area2",72,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; |
---|
4230 | monster "jupe_area2",71,154,"Security Guard",1675,1,"Monster1#2-4::OnMyMobDead"; |
---|
4231 | monster "jupe_area2",68,154,"Security Guard",1669,1,"Monster1#2-4::OnMyMobDead"; |
---|
4232 | end; |
---|
4233 | |
---|
4234 | OnTimer300000: |
---|
4235 | mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000"; |
---|
4236 | set $@JupreArea2InUse,0; |
---|
4237 | end; |
---|
4238 | |
---|
4239 | OnTimer300002: |
---|
4240 | stopnpctimer; |
---|
4241 | enablenpc "#hole#2-4"; |
---|
4242 | donpcevent "Monster1#2-4::OnDisable"; |
---|
4243 | end; |
---|
4244 | |
---|
4245 | OnMyMobDead: |
---|
4246 | set .MyMobs,.MyMobs-1; |
---|
4247 | if (.MyMobs < 1) { |
---|
4248 | donpcevent "Monster2#2-4::OnEnable"; |
---|
4249 | disablenpc "Monster1#2-4"; |
---|
4250 | stopnpctimer; |
---|
4251 | } |
---|
4252 | end; |
---|
4253 | } |
---|
4254 | |
---|
4255 | - script Monster2#2-4 -1,{ |
---|
4256 | OnInit: |
---|
4257 | disablenpc "Monster2#2-4"; |
---|
4258 | end; |
---|
4259 | |
---|
4260 | OnDisable: |
---|
4261 | killmonster "jupe_area2","Monster2#2-4::OnMyMobDead"; |
---|
4262 | disablenpc "Monster2#2-4"; |
---|
4263 | end; |
---|
4264 | |
---|
4265 | OnEnable: |
---|
4266 | enablenpc "Monster2#2-4"; |
---|
4267 | initnpctimer; |
---|
4268 | end; |
---|
4269 | |
---|
4270 | OnTimer2000: |
---|
4271 | mapannounce "jupe_area2","I can never rest in peace...",bc_map,"0xFF0000"; |
---|
4272 | end; |
---|
4273 | |
---|
4274 | OnTimer4000: |
---|
4275 | mapannounce "jupe_area2","I'll wait forever or until someone can put me out of my misery...",bc_map,"0xFF0000"; |
---|
4276 | end; |
---|
4277 | |
---|
4278 | OnTimer6000: |
---|
4279 | mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000"; |
---|
4280 | set .MyMobs,12; |
---|
4281 | monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; |
---|
4282 | monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; |
---|
4283 | monster "jupe_area2",59,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; |
---|
4284 | monster "jupe_area2",57,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; |
---|
4285 | monster "jupe_area2",55,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; |
---|
4286 | monster "jupe_area2",53,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; |
---|
4287 | monster "jupe_area2",53,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; |
---|
4288 | monster "jupe_area2",55,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; |
---|
4289 | monster "jupe_area2",57,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; |
---|
4290 | monster "jupe_area2",59,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; |
---|
4291 | monster "jupe_area2",61,154,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead"; |
---|
4292 | monster "jupe_area2",63,154,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead"; |
---|
4293 | end; |
---|
4294 | |
---|
4295 | OnTimer300000: |
---|
4296 | set $@JupreArea2InUse,0; |
---|
4297 | mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; |
---|
4298 | end; |
---|
4299 | |
---|
4300 | OnTimer300002: |
---|
4301 | enablenpc "#hole#2-4"; |
---|
4302 | donpcevent "Monster2#2-4::OnDisable"; |
---|
4303 | end; |
---|
4304 | |
---|
4305 | OnMyMobDead: |
---|
4306 | set .MyMobs,.MyMobs-1; |
---|
4307 | if (.MyMobs < 1) { |
---|
4308 | mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000"; |
---|
4309 | disablenpc "Monster2#2-4"; |
---|
4310 | enablenpc "#hole#2-4"; |
---|
4311 | set $@JupreArea2InUse,0; |
---|
4312 | stopnpctimer; |
---|
4313 | } |
---|
4314 | end; |
---|
4315 | } |
---|
4316 | |
---|
4317 | //============================================================ |
---|
4318 | // Move to Elevator |
---|
4319 | //============================================================ |
---|
4320 | jupe_area2,51,162,0 script Lever#ufe2 844,{ |
---|
4321 | mes "^3355FFIt's a lever"; |
---|
4322 | mes "whose function"; |
---|
4323 | mes "is not known to you.^000000"; |
---|
4324 | next; |
---|
4325 | switch(select("Pull.:Cancel.")) { |
---|
4326 | case 1: |
---|
4327 | if($@JupreArea2InUse == 1) close; |
---|
4328 | initnpctimer; |
---|
4329 | donpcevent "LeverWarp#ufe2::OnEnable"; |
---|
4330 | disablenpc "Lever#ufe2"; |
---|
4331 | close; |
---|
4332 | case 2: |
---|
4333 | mes "[" + strcharinfo(0) + "]"; |
---|
4334 | mes "Pull this lever?"; |
---|
4335 | mes "I don't even know"; |
---|
4336 | mes "what will happen..."; |
---|
4337 | close; |
---|
4338 | } |
---|
4339 | close; |
---|
4340 | |
---|
4341 | OnTimer3000: |
---|
4342 | enablenpc "Lever#ufe2"; |
---|
4343 | stopnpctimer; |
---|
4344 | end; |
---|
4345 | } |
---|
4346 | |
---|
4347 | jupe_area2,46,157,0 script LeverWarp#ufe2 139,2,2,{ |
---|
4348 | OnInit: |
---|
4349 | disablenpc "LeverWarp#ufe2"; |
---|
4350 | end; |
---|
4351 | |
---|
4352 | OnEnable: |
---|
4353 | enablenpc "LeverWarp#ufe2"; |
---|
4354 | specialeffect 561; //"LeverWarp#ufe2" 561 |
---|
4355 | soundeffectall "jupe_warp.wav",0; |
---|
4356 | initnpctimer; |
---|
4357 | end; |
---|
4358 | |
---|
4359 | OnTouch: |
---|
4360 | warp "jupe_gate",71,29; |
---|
4361 | end; |
---|
4362 | |
---|
4363 | OnTimer3000: |
---|
4364 | stopnpctimer; |
---|
4365 | disablenpc "LeverWarp#ufe2"; |
---|
4366 | end; |
---|
4367 | } |
---|
4368 | |
---|
4369 | //============================================================ |
---|
4370 | // Elevator Reception Room |
---|
4371 | //============================================================ |
---|
4372 | jupe_ele_r,51,98,0 script Switch#ufe 844,{ |
---|
4373 | if ($@JupeElevatorInUse == 1) { |
---|
4374 | mes "^3355FFIt's some sort of"; |
---|
4375 | mes "lever that looks like"; |
---|
4376 | mes "it was already pulled"; |
---|
4377 | mes "by someone else.^000000"; |
---|
4378 | close; |
---|
4379 | } |
---|
4380 | else { |
---|
4381 | cutin "5",2; |
---|
4382 | mes "^3355FFIt's some sort of"; |
---|
4383 | mes "lever that's located"; |
---|
4384 | mes "next to four empty slots.^000000"; |
---|
4385 | next; |
---|
4386 | switch(select("Pull the lever.:Leave it alone.")) { |
---|
4387 | case 1: |
---|
4388 | mes "^3355FF*Snap Snap*^000000"; |
---|
4389 | next; |
---|
4390 | mes "^3355FFYou pull the lever,"; |
---|
4391 | mes "but nothing happened."; |
---|
4392 | mes "You probably need to"; |
---|
4393 | mes "insert the correct objects"; |
---|
4394 | mes "into the slots in order"; |
---|
4395 | mes "for the lever to operate.^000000"; |
---|
4396 | next; |
---|
4397 | if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) { |
---|
4398 | switch(select("Insert all of your Crest Pieces.")) { |
---|
4399 | case 1: |
---|
4400 | mes "^3300FF*Snap!*^000000"; |
---|
4401 | mes "^3300FFStrangely enough,"; |
---|
4402 | mes "all four of the Crest"; |
---|
4403 | mes "Pieces fit perfectly into"; |
---|
4404 | mes "the slots and begin to"; |
---|
4405 | mes "emit a strange light.^000000"; |
---|
4406 | cutin "5-1",2; |
---|
4407 | specialeffect 72; //"Switch#ufe" EF_SPHERE |
---|
4408 | delitem 7356,1; //Piece_Of_Crest1 |
---|
4409 | delitem 7359,1; //Piece_Of_Crest4 |
---|
4410 | delitem 7357,1; //Piece_Of_Crest2 |
---|
4411 | delitem 7358,1; //Piece_Of_Crest3 |
---|
4412 | next; |
---|
4413 | switch(select("Pull out the Crest Pieces.:Pull the lever.")) { |
---|
4414 | case 1: |
---|
4415 | cutin "5",2; |
---|
4416 | mes "^3355FFYou pull out all"; |
---|
4417 | mes "the Crest Pieces"; |
---|
4418 | mes "that you inserted"; |
---|
4419 | mes "into the slots.^000000"; |
---|
4420 | getitem 7356,1; //Piece_Of_Crest1 |
---|
4421 | getitem 7359,1; //Piece_Of_Crest4 |
---|
4422 | getitem 7357,1; //Piece_Of_Crest2 |
---|
4423 | getitem 7358,1; //Piece_Of_Crest3 |
---|
4424 | close2; |
---|
4425 | cutin "5",255; |
---|
4426 | end; |
---|
4427 | case 2: |
---|
4428 | if ($@JupeElevatorInUse == 1) { |
---|
4429 | mes "^3355FFIt's strange,"; |
---|
4430 | mes "but this lever has"; |
---|
4431 | mes "already been pulled.^000000"; |
---|
4432 | close2; |
---|
4433 | cutin "5",255; |
---|
4434 | end; |
---|
4435 | } |
---|
4436 | else { |
---|
4437 | mes "^3355FFOnce you pull the lever,"; |
---|
4438 | mes "the Crest Piece slots are"; |
---|
4439 | mes "suddenly covered, making"; |
---|
4440 | mes "them irretrievable, and the"; |
---|
4441 | mes "ground begins to shake"; |
---|
4442 | mes "violently. This isn't normal!^000000"; |
---|
4443 | next; |
---|
4444 | set $@JupeElevatorInUse,1; |
---|
4445 | disablenpc "Switch#ufe"; |
---|
4446 | enablenpc "Switch On#ufe"; |
---|
4447 | initnpctimer; |
---|
4448 | specialeffect2 563; // 563 |
---|
4449 | soundeffectall "earth_quake.wav",0; |
---|
4450 | close2; |
---|
4451 | cutin "5-1",255; |
---|
4452 | end; |
---|
4453 | } |
---|
4454 | } |
---|
4455 | } |
---|
4456 | } |
---|
4457 | else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) { |
---|
4458 | select("Insert Crest Pieces."); |
---|
4459 | mes "^3355FFRight now, you don't"; |
---|
4460 | mes "have enough Crest Pieces"; |
---|
4461 | mes "to place into all four of these"; |
---|
4462 | mes "slots. You'll need to find and^FFFFFF ^3355FF bring them all to make this work.^000000"; |
---|
4463 | close2; |
---|
4464 | cutin "5-1",255; |
---|
4465 | end; |
---|
4466 | } |
---|
4467 | else { |
---|
4468 | mes "^3355FFYou need to find"; |
---|
4469 | mes "some kind of object"; |
---|
4470 | mes "that you can fit into"; |
---|
4471 | mes "each of these four slots...^000000"; |
---|
4472 | close2; |
---|
4473 | cutin "5-1",255; |
---|
4474 | end; |
---|
4475 | } |
---|
4476 | case 2: |
---|
4477 | mes "^3355FFWho knows what"; |
---|
4478 | mes "this lever may do?"; |
---|
4479 | mes "You'll never know unless"; |
---|
4480 | mes "you have the courage to try.^000000"; |
---|
4481 | close2; |
---|
4482 | cutin "5",255; |
---|
4483 | end; |
---|
4484 | } |
---|
4485 | } |
---|
4486 | end; |
---|
4487 | |
---|
4488 | OnTimer2000: |
---|
4489 | mapannounce "jupe_ele_r","My descendents...",bc_map,"0x66FF00"; |
---|
4490 | end; |
---|
4491 | |
---|
4492 | OnTimer3000: |
---|
4493 | mapannounce "jupe_ele_r","Do you want to know why this city was buried beneath the earth...?",bc_map,"0x66FF00"; |
---|
4494 | end; |
---|
4495 | |
---|
4496 | OnTimer7000: |
---|
4497 | mapannounce "jupe_ele_r","If so, follow my voice...",bc_map,"0x66FF00"; |
---|
4498 | end; |
---|
4499 | |
---|
4500 | OnTimer10000: |
---|
4501 | mapannounce "jupe_ele_r","I shall let you see for yourself what you desire to know...",bc_map,"0x66FF00"; |
---|
4502 | end; |
---|
4503 | |
---|
4504 | OnTimer17000: |
---|
4505 | mapannounce "jupe_ele_r","Overcome all the hallucinations.",bc_map,"0xCC6600"; |
---|
4506 | end; |
---|
4507 | |
---|
4508 | OnTimer20000: |
---|
4509 | mapannounce "jupe_ele_r","Open your eyes and see past all of the lies.",bc_map,"0xFF0000"; |
---|
4510 | end; |
---|
4511 | |
---|
4512 | OnTimer23000: |
---|
4513 | mapannounce "jupe_ele_r","I can only maintain this vision for you for 20 minutes.",bc_map,"0xFF0000"; |
---|
4514 | donpcevent "Elevator Guard1#ufe::OnEnable"; |
---|
4515 | end; |
---|
4516 | |
---|
4517 | OnTimer27000: |
---|
4518 | mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000"; |
---|
4519 | stopnpctimer; |
---|
4520 | end; |
---|
4521 | } |
---|
4522 | |
---|
4523 | jupe_ele_r,51,98,0 script Switch On#ufe 844,{ |
---|
4524 | mes "^3355FFIt seems like"; |
---|
4525 | mes "someone else is"; |
---|
4526 | mes "using this machine...^000000"; |
---|
4527 | close; |
---|
4528 | |
---|
4529 | OnInit: |
---|
4530 | disablenpc "Switch On#ufe"; |
---|
4531 | end; |
---|
4532 | } |
---|
4533 | |
---|
4534 | //============================================================ |
---|
4535 | // Elevator Receptoin Guards |
---|
4536 | //============================================================ |
---|
4537 | jupe_ele_r,10,50,0 script Elevator Guard1#ufe -1,{ |
---|
4538 | OnInit: |
---|
4539 | disablenpc "Elevator Guard1#ufe"; |
---|
4540 | end; |
---|
4541 | |
---|
4542 | OnEnable: |
---|
4543 | set .MyMobs,9; |
---|
4544 | enablenpc "Elevator Guard1#ufe"; |
---|
4545 | initnpctimer; |
---|
4546 | end; |
---|
4547 | |
---|
4548 | OnTimer1000: |
---|
4549 | monster "jupe_ele_r",44,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4550 | end; |
---|
4551 | |
---|
4552 | OnTimer1200: |
---|
4553 | monster "jupe_ele_r",55,99,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4554 | end; |
---|
4555 | |
---|
4556 | OnTimer1400: |
---|
4557 | monster "jupe_ele_r",45,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4558 | end; |
---|
4559 | |
---|
4560 | OnTimer1600: |
---|
4561 | monster "jupe_ele_r",54,84,"Guard",1675,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4562 | end; |
---|
4563 | |
---|
4564 | OnTimer1800: |
---|
4565 | monster "jupe_ele_r",45,99,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4566 | end; |
---|
4567 | |
---|
4568 | OnTimer2000: |
---|
4569 | monster "jupe_ele_r",54,99,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4570 | end; |
---|
4571 | |
---|
4572 | OnTimer2200: |
---|
4573 | monster "jupe_ele_r",48,84,"Guard",1669,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4574 | end; |
---|
4575 | |
---|
4576 | OnTimer2400: |
---|
4577 | monster "jupe_ele_r",52,84,"Guard",1683,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4578 | end; |
---|
4579 | |
---|
4580 | OnTimer2600: |
---|
4581 | monster "jupe_ele_r",50,84,"Chief Guard",1684,1,"Elevator Guard1#ufe::OnMyMobDead"; |
---|
4582 | end; |
---|
4583 | |
---|
4584 | OnTimer120000: |
---|
4585 | mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00"; |
---|
4586 | enablenpc "Switch#ufe"; |
---|
4587 | disablenpc "Switch On#ufe"; |
---|
4588 | donpcevent "Annihilation#ufe::OnEnable"; |
---|
4589 | set $@JupeElevatorInUse,0; |
---|
4590 | end; |
---|
4591 | |
---|
4592 | OnTimer120005: |
---|
4593 | killmonster "jupe_ele_r","Elevator Guard1#ufe::OnMyMobDead"; |
---|
4594 | stopnpctimer; |
---|
4595 | end; |
---|
4596 | |
---|
4597 | OnMyMobDead: |
---|
4598 | set .MyMobs,.MyMobs-1; |
---|
4599 | if (.MyMobs < 1) { |
---|
4600 | donpcevent "Elevator Safety#ufe::OnEnable"; |
---|
4601 | stopnpctimer; |
---|
4602 | } |
---|
4603 | end; |
---|
4604 | } |
---|
4605 | |
---|
4606 | jupe_ele_r,10,52,0 script Elevator Safety#ufe -1,{ |
---|
4607 | OnInit: |
---|
4608 | disablenpc "Elevator Safety#ufe"; |
---|
4609 | end; |
---|
4610 | |
---|
4611 | OnEnable: |
---|
4612 | enablenpc "Elevator Safety#ufe"; |
---|
4613 | initnpctimer; |
---|
4614 | end; |
---|
4615 | |
---|
4616 | OnTimer5000: |
---|
4617 | mapannounce "jupe_ele_r","Those of you who have defeated the hallucination, step forward.",bc_map,"0x66FF00"; |
---|
4618 | soundeffectall "earth_quake.wav",0; |
---|
4619 | end; |
---|
4620 | |
---|
4621 | OnTimer8000: |
---|
4622 | donpcevent "Elevator On#ufe::OnEnable"; |
---|
4623 | end; |
---|
4624 | |
---|
4625 | OnTimer10000: |
---|
4626 | disablenpc "Elevator Safety#ufe"; |
---|
4627 | stopnpctimer; |
---|
4628 | end; |
---|
4629 | } |
---|
4630 | |
---|
4631 | jupe_ele_r,50,89,0 script Annihilation#ufe -1,35,50,{ |
---|
4632 | OnInit: |
---|
4633 | disablenpc "Annihilation#ufe"; |
---|
4634 | end; |
---|
4635 | |
---|
4636 | OnEnable: |
---|
4637 | enablenpc "Annihilation#ufe"; |
---|
4638 | initnpctimer; |
---|
4639 | end; |
---|
4640 | |
---|
4641 | OnTouch: |
---|
4642 | percentheal -99,-100; |
---|
4643 | end; |
---|
4644 | |
---|
4645 | OnTimer1000: |
---|
4646 | mapwarp "jupe_ele_r", "jupe_gate",49,138; |
---|
4647 | end; |
---|
4648 | |
---|
4649 | OnTimer1600: |
---|
4650 | enablenpc "Elevator Escape#ufe"; |
---|
4651 | end; |
---|
4652 | |
---|
4653 | OnTimer3000: |
---|
4654 | disablenpc "Annihilation#ufe"; |
---|
4655 | disablenpc "Elevator Escape#ufe"; |
---|
4656 | end; |
---|
4657 | } |
---|
4658 | |
---|
4659 | jupe_ele_r,50,89,0 script Elevator Escape#ufe -1,35,50,{ |
---|
4660 | OnInit: |
---|
4661 | disablenpc "Elevator Escape#ufe"; |
---|
4662 | end; |
---|
4663 | |
---|
4664 | OnTouch: |
---|
4665 | mapwarp "jupe_ele_r", "jupe_gate",49,138; |
---|
4666 | end; |
---|
4667 | } |
---|
4668 | |
---|
4669 | jupe_ele_r,10,54,0 script Elevator On#ufe -1,{ |
---|
4670 | OnInit: |
---|
4671 | disablenpc "Elevator On#ufe"; |
---|
4672 | end; |
---|
4673 | |
---|
4674 | OnEnable: |
---|
4675 | enablenpc "Elevator On#ufe"; |
---|
4676 | initnpctimer; |
---|
4677 | end; |
---|
4678 | |
---|
4679 | OnTimer1000: |
---|
4680 | mapwarp "jupe_ele_r", "jupe_ele",42,47; |
---|
4681 | set $@JupeElevatorInUse2,0; |
---|
4682 | donpcevent "TimeOut#ufe::OnEnable"; |
---|
4683 | donpcevent "Guard-1#ufe::OnEnable"; |
---|
4684 | end; |
---|
4685 | |
---|
4686 | OnTimer10000: |
---|
4687 | stopnpctimer; |
---|
4688 | disablenpc "Elevator On#ufe"; |
---|
4689 | end; |
---|
4690 | } |
---|
4691 | |
---|
4692 | //============================================================ |
---|
4693 | // Elevator NPCs |
---|
4694 | //============================================================ |
---|
4695 | jupe_ele,14,6,1 script TimeOut#ufe 844,{ |
---|
4696 | OnEnable: |
---|
4697 | initnpctimer; |
---|
4698 | end; |
---|
4699 | |
---|
4700 | OnDisable: |
---|
4701 | stopnpctimer; |
---|
4702 | end; |
---|
4703 | |
---|
4704 | OnTimer59000: |
---|
4705 | if (getmapusers("jupe_ele") == 0) { |
---|
4706 | killmonsterall "jupe_ele"; |
---|
4707 | donpcevent "Guard-1#ufe::OnDisable"; |
---|
4708 | donpcevent "Guard-2#ufe::OnDisable"; |
---|
4709 | donpcevent "Guard-3#ufe::OnDisable"; |
---|
4710 | donpcevent "Guard-4#ufe::OnDisable"; |
---|
4711 | stopnpctimer; |
---|
4712 | set $@JupeElevatorInUse2,0; |
---|
4713 | set $@JupeElevatorInUse,0; |
---|
4714 | disablenpc "Switch On#ufe"; |
---|
4715 | enablenpc "Switch#ufe"; |
---|
4716 | } |
---|
4717 | end; |
---|
4718 | |
---|
4719 | OnTimer120000: |
---|
4720 | killmonsterall "jupe_ele"; |
---|
4721 | donpcevent "Guard-1#ufe::OnDisable"; |
---|
4722 | donpcevent "Guard-2#ufe::OnDisable"; |
---|
4723 | donpcevent "Guard-3#ufe::OnDisable"; |
---|
4724 | donpcevent "Guard-4#ufe::OnDisable"; |
---|
4725 | mapannounce "jupe_ele","In the end, you can't even overcome your inner fear...",bc_map,"0xFF0000"; |
---|
4726 | end; |
---|
4727 | |
---|
4728 | OnTimer122000: |
---|
4729 | mapannounce "jupe_ele","You have never encountered your inner fears, have you?",bc_map,"0xFF0000"; |
---|
4730 | end; |
---|
4731 | |
---|
4732 | OnTimer125000: |
---|
4733 | mapannounce "jupe_ele","Did you expect this would be the end of the hallucination?",bc_map,"0xFF0000"; |
---|
4734 | end; |
---|
4735 | |
---|
4736 | OnTimer127000: |
---|
4737 | mapannounce "jupe_ele","What if the voice you're hearing is also a hallucination?",bc_map,"0xFF0000"; |
---|
4738 | end; |
---|
4739 | |
---|
4740 | OnTimer129000: |
---|
4741 | mapannounce "jupe_ele","What if you're just dreaming all of this?",bc_map,"0xFF0000"; |
---|
4742 | end; |
---|
4743 | |
---|
4744 | OnTimer131000: |
---|
4745 | mapannounce "jupe_ele","What if the existence of this city is a lie?",bc_map,"0xFF0000"; |
---|
4746 | end; |
---|
4747 | |
---|
4748 | OnTimer133000: |
---|
4749 | mapannounce "jupe_ele","Are you even real?",bc_map,"0xFF0000"; |
---|
4750 | end; |
---|
4751 | |
---|
4752 | OnTimer134000: |
---|
4753 | OnTimer135000: |
---|
4754 | mapwarp "jupe_ele", "jupe_gate",49,138; |
---|
4755 | end; |
---|
4756 | |
---|
4757 | OnTimer142000: |
---|
4758 | disablenpc "GuardEnd#ufe"; |
---|
4759 | disablenpc "4F Enter#ufe"; |
---|
4760 | donpcevent "TimeOut#ufe::OnDisable"; |
---|
4761 | set $@JupeElevatorInUse2,0; |
---|
4762 | set $@JupeElevatorInUse,0; |
---|
4763 | disablenpc "Switch On#ufe"; |
---|
4764 | enablenpc "Switch#ufe"; |
---|
4765 | stopnpctimer; |
---|
4766 | end; |
---|
4767 | } |
---|
4768 | |
---|
4769 | jupe_ele,15,6,1 script Guard-1#ufe 844,{ |
---|
4770 | OnEnable: |
---|
4771 | initnpctimer; |
---|
4772 | end; |
---|
4773 | |
---|
4774 | OnDisable: |
---|
4775 | stopnpctimer; |
---|
4776 | end; |
---|
4777 | |
---|
4778 | OnTimer2000: |
---|
4779 | mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000"; |
---|
4780 | end; |
---|
4781 | |
---|
4782 | OnTimer5000: |
---|
4783 | mapannounce "jupe_ele","Let's see if everything you have experienced",bc_map,"0xFF0000"; |
---|
4784 | end; |
---|
4785 | |
---|
4786 | OnTimer8000: |
---|
4787 | mapannounce "jupe_ele","were traps for intruders...",bc_map,"0xFF0000"; |
---|
4788 | end; |
---|
4789 | |
---|
4790 | OnTimer12000: |
---|
4791 | set .MyMobs,8; |
---|
4792 | monster "jupe_ele",48,44,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4793 | monster "jupe_ele",45,42,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4794 | monster "jupe_ele",38,42,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4795 | monster "jupe_ele",35,44,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4796 | monster "jupe_ele",35,51,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4797 | monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4798 | monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4799 | monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead"; |
---|
4800 | set $@JupeElevatorInUse2,1; |
---|
4801 | end; |
---|
4802 | |
---|
4803 | OnTimer30000: |
---|
4804 | if ($@JupeElevatorInUse2 == 1) { |
---|
4805 | donpcevent "Guard-2#ufe::OnEnable"; |
---|
4806 | stopnpctimer; |
---|
4807 | } |
---|
4808 | end; |
---|
4809 | |
---|
4810 | OnMyMobDead: |
---|
4811 | set .MyMobs,.MyMobs-1; |
---|
4812 | if (.MyMobs < 1) { |
---|
4813 | if ($@JupeElevatorInUse2 == 1) { |
---|
4814 | donpcevent "Guard-2#ufe::OnEnable"; |
---|
4815 | stopnpctimer; |
---|
4816 | } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { |
---|
4817 | donpcevent "GuardEnd#ufe::OnEnable"; |
---|
4818 | stopnpctimer; |
---|
4819 | } |
---|
4820 | } |
---|
4821 | end; |
---|
4822 | } |
---|
4823 | |
---|
4824 | jupe_ele,16,6,1 script Guard-2#ufe 844,{ |
---|
4825 | OnEnable: |
---|
4826 | initnpctimer; |
---|
4827 | end; |
---|
4828 | |
---|
4829 | OnDisable: |
---|
4830 | stopnpctimer; |
---|
4831 | end; |
---|
4832 | |
---|
4833 | OnTimer2000: |
---|
4834 | mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000"; |
---|
4835 | end; |
---|
4836 | |
---|
4837 | OnTimer5000: |
---|
4838 | mapannounce "jupe_ele","as magnificient as you thought.",bc_map,"0xFF0000"; |
---|
4839 | end; |
---|
4840 | |
---|
4841 | OnTimer8000: |
---|
4842 | mapannounce "jupe_ele","This is a place where all the fears of humans flourish.",bc_map,"0xFF0000"; |
---|
4843 | end; |
---|
4844 | |
---|
4845 | OnTimer11000: |
---|
4846 | mapannounce "jupe_ele","Yes. Nobody leaves alive!",bc_map,"0xFF0000"; |
---|
4847 | end; |
---|
4848 | |
---|
4849 | OnTimer12000: |
---|
4850 | set .MyMobs,8; |
---|
4851 | monster "jupe_ele",48,44,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4852 | monster "jupe_ele",45,42,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4853 | monster "jupe_ele",38,42,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4854 | monster "jupe_ele",35,44,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4855 | monster "jupe_ele",35,51,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4856 | monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4857 | monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4858 | monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead"; |
---|
4859 | set $@JupeElevatorInUse2,2; |
---|
4860 | end; |
---|
4861 | |
---|
4862 | OnTimer30000: |
---|
4863 | if ($@JupeElevatorInUse2 == 2) { |
---|
4864 | donpcevent "Guard-3#ufe::OnEnable"; |
---|
4865 | stopnpctimer; |
---|
4866 | } |
---|
4867 | end; |
---|
4868 | |
---|
4869 | OnMyMobDead: |
---|
4870 | set .MyMobs,.MyMobs-1; |
---|
4871 | if (.MyMobs < 1) { |
---|
4872 | if ($@JupeElevatorInUse2 == 2) { |
---|
4873 | donpcevent "Guard-3#ufe::OnEnable"; |
---|
4874 | stopnpctimer; |
---|
4875 | } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { |
---|
4876 | donpcevent "GuardEnd#ufe::OnEnable"; |
---|
4877 | stopnpctimer; |
---|
4878 | } |
---|
4879 | } |
---|
4880 | end; |
---|
4881 | } |
---|
4882 | |
---|
4883 | jupe_ele,17,6,1 script Guard-3#ufe 844,{ |
---|
4884 | OnEnable: |
---|
4885 | initnpctimer; |
---|
4886 | end; |
---|
4887 | |
---|
4888 | OnDisable: |
---|
4889 | stopnpctimer; |
---|
4890 | end; |
---|
4891 | |
---|
4892 | OnTimer2000: |
---|
4893 | mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000"; |
---|
4894 | end; |
---|
4895 | |
---|
4896 | OnTimer5000: |
---|
4897 | mapannounce "jupe_ele","Are your eyes actually seeing something?",bc_map,"0xFF0000"; |
---|
4898 | end; |
---|
4899 | |
---|
4900 | OnTimer8000: |
---|
4901 | mapannounce "jupe_ele","Or do you just believe you are seeing?",bc_map,"0xFF0000"; |
---|
4902 | end; |
---|
4903 | |
---|
4904 | OnTimer12000: |
---|
4905 | set .MyMobs,8; |
---|
4906 | monster "jupe_ele",48,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4907 | monster "jupe_ele",45,42,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4908 | monster "jupe_ele",38,42,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4909 | monster "jupe_ele",35,44,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4910 | monster "jupe_ele",35,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4911 | monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4912 | monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4913 | monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead"; |
---|
4914 | set $@JupeElevatorInUse2,3; |
---|
4915 | end; |
---|
4916 | |
---|
4917 | OnTimer30000: |
---|
4918 | if ($@JupeElevatorInUse2 == 3) { |
---|
4919 | donpcevent "Guard-4#ufe::OnEnable"; |
---|
4920 | stopnpctimer; |
---|
4921 | } |
---|
4922 | end; |
---|
4923 | |
---|
4924 | OnMyMobDead: |
---|
4925 | set .MyMobs,.MyMobs-1; |
---|
4926 | if (.MyMobs < 1) { |
---|
4927 | if ($@JupeElevatorInUse2 == 3) { |
---|
4928 | donpcevent "Guard-4#ufe::OnEnable"; |
---|
4929 | stopnpctimer; |
---|
4930 | } |
---|
4931 | else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) { |
---|
4932 | donpcevent "GuardEnd#ufe::OnEnable"; |
---|
4933 | stopnpctimer; |
---|
4934 | } |
---|
4935 | } |
---|
4936 | end; |
---|
4937 | } |
---|
4938 | |
---|
4939 | jupe_ele,18,6,1 script Guard-4#ufe 844,{ |
---|
4940 | OnEnable: |
---|
4941 | initnpctimer; |
---|
4942 | end; |
---|
4943 | |
---|
4944 | OnDisable: |
---|
4945 | stopnpctimer; |
---|
4946 | end; |
---|
4947 | |
---|
4948 | OnTimer2000: |
---|
4949 | mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000"; |
---|
4950 | end; |
---|
4951 | |
---|
4952 | OnTimer5000: |
---|
4953 | mapannounce "jupe_ele","Nothing is what you fear and you have nothing to fear...",bc_map,"0xFF0000"; |
---|
4954 | end; |
---|
4955 | |
---|
4956 | OnTimer8000: |
---|
4957 | set .MyMobs,8; |
---|
4958 | monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4959 | monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4960 | monster "jupe_ele",38,42,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4961 | monster "jupe_ele",35,44,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4962 | monster "jupe_ele",35,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4963 | monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4964 | monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4965 | monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead"; |
---|
4966 | set $@JupeElevatorInUse2,4; |
---|
4967 | end; |
---|
4968 | |
---|
4969 | OnMyMobDead: |
---|
4970 | set .MyMobs,.MyMobs-1; |
---|
4971 | if (.MyMobs < 1) { |
---|
4972 | if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) |
---|
4973 | { |
---|
4974 | donpcevent "GuardEnd#ufe::OnEnable"; |
---|
4975 | stopnpctimer; |
---|
4976 | } |
---|
4977 | } |
---|
4978 | end; |
---|
4979 | } |
---|
4980 | |
---|
4981 | jupe_ele,19,6,1 script GuardEnd#ufe 844,{ |
---|
4982 | OnInit: |
---|
4983 | disablenpc "GuardEnd#ufe"; |
---|
4984 | end; |
---|
4985 | |
---|
4986 | OnEnable: |
---|
4987 | enablenpc "GuardEnd#ufe"; |
---|
4988 | donpcevent "TimeOut#ufe::OnDisable"; |
---|
4989 | initnpctimer; |
---|
4990 | end; |
---|
4991 | |
---|
4992 | OnDisable: |
---|
4993 | disablenpc "GuardEnd#ufe"; |
---|
4994 | stopnpctimer; |
---|
4995 | end; |
---|
4996 | |
---|
4997 | OnTimer2000: |
---|
4998 | mapannounce "jupe_ele","I am not going to tell you anything.",bc_map,"0x66FF00"; |
---|
4999 | end; |
---|
5000 | |
---|
5001 | OnTimer5000: |
---|
5002 | mapannounce "jupe_ele","My city, my people are now but a memory.",bc_map,"0x66FF00"; |
---|
5003 | end; |
---|
5004 | |
---|
5005 | OnTimer8000: |
---|
5006 | mapannounce "jupe_ele","Everything was a mistake. We were not supposed to be here.",bc_map,"0x66FF00"; |
---|
5007 | end; |
---|
5008 | |
---|
5009 | OnTimer11000: |
---|
5010 | mapannounce "jupe_ele","Is this a place where humans are forbidden?",bc_map,"0x66FF00"; |
---|
5011 | end; |
---|
5012 | |
---|
5013 | OnTimer12000: |
---|
5014 | mapannounce "jupe_ele","You want to know, don't you? Go ahead... Go deeper.",bc_map,"0x66FF00"; |
---|
5015 | enablenpc "4F Enter#ufe"; |
---|
5016 | end; |
---|
5017 | |
---|
5018 | OnTimer22000: |
---|
5019 | mapannounce "jupe_ele","It's not real anyway. All of it's safe, it can't hurt you...",bc_map,"0x66FF00"; |
---|
5020 | soundeffectall "earth_quake.wav",0; |
---|
5021 | disablenpc "4F Enter#ufe"; |
---|
5022 | end; |
---|
5023 | |
---|
5024 | OnTimer24000: |
---|
5025 | mapwarp "jupe_ele","jupe_core",150,286; |
---|
5026 | end; |
---|
5027 | |
---|
5028 | OnTimer25000: |
---|
5029 | mapwarp "jupe_ele","jupe_core",151,286; |
---|
5030 | end; |
---|
5031 | |
---|
5032 | OnTimer26000: |
---|
5033 | set $@JupeElevatorInUse2,0; |
---|
5034 | set $@JupeElevatorInUse,0; |
---|
5035 | disablenpc "Switch On#ufe"; |
---|
5036 | enablenpc "Switch#ufe"; |
---|
5037 | donpcevent "GuardEnd#ufe::OnDisable"; |
---|
5038 | } |
---|
5039 | |
---|
5040 | jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{ |
---|
5041 | OnInit: |
---|
5042 | disablenpc "4F Enter#ufe"; |
---|
5043 | end; |
---|
5044 | |
---|
5045 | OnTouch: |
---|
5046 | warp "jupe_core",rand(149,151),286; |
---|
5047 | end; |
---|
5048 | } |
---|
5049 | |
---|
5050 | //============================================================ |
---|
5051 | // Warps |
---|
5052 | //============================================================ |
---|
5053 | jupe_gate,50,173,0 script gate#start -1,2,3,{ |
---|
5054 | end; |
---|
5055 | |
---|
5056 | OnTouch: |
---|
5057 | initnpctimer "gate#start",1; |
---|
5058 | mes "^3355FFIt's a Warp Portal"; |
---|
5059 | mes "that will teleport you"; |
---|
5060 | mes "to the previous floor.^000000"; |
---|
5061 | next; |
---|
5062 | switch(select("Use it.:Ignore it.")) { |
---|
5063 | case 1: |
---|
5064 | specialeffect2 348; // EF_LIGHTSPHERE |
---|
5065 | close2; |
---|
5066 | stopnpctimer; |
---|
5067 | warp "juperos_02",130,142; |
---|
5068 | case 2: |
---|
5069 | mes "[" + strcharinfo(0) + "]"; |
---|
5070 | mes "Not now!"; |
---|
5071 | mes "I can't leave yet!"; |
---|
5072 | close2; |
---|
5073 | stopnpctimer; |
---|
5074 | warp "jupe_gate",50,168; |
---|
5075 | } |
---|
5076 | end; |
---|
5077 | |
---|
5078 | OnTimer10000: |
---|
5079 | warp "juperos_02",128,278; |
---|
5080 | enablenpc "gate#start#2"; |
---|
5081 | disablenpc "gate#start"; |
---|
5082 | end; |
---|
5083 | } |
---|
5084 | |
---|
5085 | jupe_gate,50,171,0 script gate#start#2 -1,2,2,{ |
---|
5086 | OnInit: |
---|
5087 | disablenpc "gate#start#2"; |
---|
5088 | end; |
---|
5089 | |
---|
5090 | OnTouch: |
---|
5091 | warp "juperos_02",130,142; |
---|
5092 | end; |
---|
5093 | |
---|
5094 | OnTimer2000: |
---|
5095 | enablenpc "gate#start"; |
---|
5096 | disablenpc "gate#start#2"; |
---|
5097 | end; |
---|
5098 | } |
---|
5099 | |
---|
5100 | juperos_02,33,59,0 script jupe_goto2F 45,2,2,{ |
---|
5101 | OnTouch: |
---|
5102 | switch(rand(1,4)) { |
---|
5103 | case 1: warp "juperos_01",120,72; end; |
---|
5104 | case 2: warp "juperos_01",120,112; end; |
---|
5105 | case 3: warp "juperos_01",79,112; end; |
---|
5106 | case 4: warp "juperos_01",79,72; end; |
---|
5107 | } |
---|
5108 | end; |
---|
5109 | } |
---|