1 | //===== eAthena Script ======================================= |
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2 | //= Quest NPCs related to Gonryun |
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3 | //===== By: ================================================== |
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4 | //= KarLaeda |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.2 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Broken Sword Quest (Kept old mechanics) |
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12 | //= Lost Knife Quest |
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13 | //===== Additional Comments: ================================= |
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14 | //= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] |
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15 | //= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] |
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16 | //= Added Lost Knife, updated dialog for Broken Sword |
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17 | //= dungeon quest mechanics aportion is still the same. |
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18 | //============================================================ |
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19 | |
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20 | // Broken Sword |
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21 | //============================================================ |
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22 | gon_in,17,93,5 script Chief#gon 775,{ |
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23 | if (BaseLevel > 50) { |
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24 | if (b_sword == 0) { |
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25 | set b_sword,1; |
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26 | mes "[Shi Yan Wen]"; |
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27 | mes "Hmm...?"; |
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28 | mes "Oh, hello there~"; |
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29 | mes "I am Shi Yan Wen, the chief of"; |
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30 | mes "this village. Allow me to personally welcome you to Kunlun."; |
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31 | next; |
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32 | mes "[Shi Yan Wen]"; |
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33 | mes "Although our village hasn't"; |
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34 | mes "associated with other towns very"; |
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35 | mes "much, we have recently begun"; |
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36 | mes "to allow visitors coming from Alberta."; |
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37 | next; |
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38 | mes "[Shi Yan Wen]"; |
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39 | mes "I feel that this town has been"; |
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40 | mes "isolated for too long. Because"; |
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41 | mes "of that, people in this town aren't too friendly with visitors yet."; |
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42 | next; |
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43 | mes "[Shi Yan Wen]"; |
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44 | mes "Moreover, we've been having a recent problem with thieves"; |
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45 | mes "that have been enjoying themselves far too much in Kunlun..."; |
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46 | mes "Well, you've come to visit here"; |
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47 | mes "so I hope you enjoy your stay."; |
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48 | close; |
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49 | } |
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50 | else if (b_sword < 18) { |
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51 | switch (b_sword) { |
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52 | case 1: |
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53 | mes "[Shi Yan Wen]"; |
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54 | mes "Oh, hello there~"; |
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55 | mes "I am Shi Yan Wen, the chief of"; |
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56 | mes "this village. Allow me to personally welcome you to Kunlun."; |
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57 | next; |
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58 | mes "[Shi Yan Wen]"; |
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59 | mes "Although our village hasn't"; |
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60 | mes "associated with other towns very"; |
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61 | mes "much, we have recently begun"; |
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62 | mes "to allow visitors coming from Alberta."; |
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63 | next; |
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64 | mes "[Shi Yan Wen]"; |
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65 | mes "I feel that this town has been"; |
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66 | mes "isolated for too long. Because"; |
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67 | mes "of that, people in this town aren't too friendly with visitors yet."; |
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68 | next; |
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69 | mes "[Shi Yan Wen]"; |
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70 | mes "Moreover, we've been having a recent problem with thieves"; |
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71 | mes "that have been enjoying themselves far too much in Kunlun..."; |
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72 | mes "Well, you've come to visit here"; |
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73 | mes "so I hope you enjoy your stay."; |
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74 | close; |
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75 | case 2: |
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76 | mes "[Shi Yan Wen]"; |
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77 | mes "Oh, it's you~"; |
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78 | mes "How do you like it here so far?"; |
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79 | mes "As you've probably noticed,"; |
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80 | mes "the village isn't that peaceful, huh?"; |
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81 | next; |
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82 | if (select("It's alright.:I heard that something was stolen...") == 1) { |
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83 | mes "[Shi Yan Wen]"; |
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84 | mes "Well, I'm glad you don't mind."; |
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85 | mes "Just watch out for robbers,"; |
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86 | mes "and try not to act suspicious"; |
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87 | mes "in the village."; |
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88 | close; |
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89 | } |
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90 | mes "[Shi Yan Wen]"; |
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91 | mes "Hmm...you've heard of it?"; |
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92 | mes "It was just last night when the"; |
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93 | mes "robbery occurred. The rumors"; |
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94 | mes "are true. Sadly, there are lots of thieves out there in the village..."; |
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95 | next; |
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96 | switch(select("......:What was stolen?:Was anyone hurt?")) { |
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97 | case 1: |
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98 | mes "[Shi Yan Wen]"; |
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99 | mes "I can't believe it really"; |
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100 | mes "happened... Well, if you see"; |
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101 | mes "any suspicious characters around,"; |
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102 | mes "or find what was stolen, please let me know."; |
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103 | set b_sword,3; |
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104 | close; |
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105 | case 2: |
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106 | mes "[Shi Yan Wen]"; |
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107 | mes "Well..."; |
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108 | mes "Erm...it was..."; |
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109 | mes "...just an ordinary sword."; |
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110 | mes "But to us, it's been a family treasure for many generations."; |
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111 | next; |
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112 | mes "[Shi Yan Wen]"; |
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113 | mes "I must find this sword"; |
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114 | mes "no matter what!"; |
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115 | mes "...but I can't go find it just"; |
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116 | mes "by myself. I'm just too busy."; |
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117 | next; |
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118 | mes "[Shi Yan Wen]"; |
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119 | mes "You know how busy it is to be the"; |
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120 | mes "chief of a village. This is very troubling...*Sigh*"; |
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121 | next; |
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122 | if (select("Hope you find it soon.:Can I find it for you?") == 1) { |
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123 | mes "[Shi Yan Wen]"; |
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124 | mes "um..Thank you."; |
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125 | mes "If you somehow come across it,"; |
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126 | mes "please let me know."; |
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127 | set b_sword,11; |
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128 | close; |
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129 | } |
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130 | mes "[Shi Yan Wen]"; |
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131 | mes "Oh!~ Are you serious??"; |
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132 | mes "...The people in the village are"; |
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133 | mes "very fearful these days because"; |
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134 | mes "of the thieves. It is so difficult"; |
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135 | mes "to ask them for help..."; |
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136 | next; |
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137 | mes "[Shi Yan Wen]"; |
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138 | mes "If you would help me find the sword, I will surely repay you for your efforts."; |
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139 | set b_sword,3; |
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140 | close; |
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141 | case 3: |
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142 | mes "[Shi Yan Wen]"; |
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143 | mes "Fortunately, no one was hurt."; |
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144 | mes "However, the thieves took a"; |
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145 | mes "valuable family treasure"; |
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146 | mes "which has been passed down from"; |
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147 | mes "generation to generation."; |
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148 | next; |
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149 | mes "[Shi Yan Wen]"; |
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150 | mes "I must find this sword"; |
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151 | mes "no matter what!"; |
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152 | mes "...But I can't go find it just"; |
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153 | mes "by myself. I'm just too busy."; |
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154 | next; |
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155 | mes "[Shi Yan Wen]"; |
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156 | mes "You know how busy it is to be the"; |
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157 | mes "chief of a village. This is very troubling...*Sigh*"; |
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158 | next; |
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159 | if (select("Hope you find it soon.:Can I find it for you?") == 1) { |
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160 | mes "[Shi Yan Wen]"; |
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161 | mes "Um..Thank you."; |
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162 | mes "If you somehow come across it,"; |
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163 | mes "please let me know."; |
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164 | set b_sword,11; |
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165 | close; |
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166 | } |
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167 | mes "[Shi Yan Wen]"; |
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168 | mes "Oh!~ Are you serious??"; |
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169 | mes "...The people in the village are"; |
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170 | mes "very fearful these days because"; |
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171 | mes "of the thieves. It is so difficult"; |
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172 | mes "to ask them for help..."; |
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173 | next; |
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174 | mes "[Shi Yan Wen]"; |
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175 | mes "If you would help me find the sword, I will surely repay you for your efforts."; |
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176 | set b_sword,3; |
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177 | close; |
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178 | } |
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179 | case 3: |
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180 | case 4: |
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181 | case 5: |
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182 | mes "[Shi Yan Wen]"; |
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183 | mes "Haven't found it yet?"; |
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184 | mes "There's no rush, take it easy."; |
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185 | mes "You have to take care of"; |
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186 | mes "youself first before"; |
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187 | mes "doing favors for others."; |
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188 | close; |
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189 | case 6: |
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190 | mes "[Shi Yan Wen]"; |
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191 | mes "Oh, you found a clue?"; |
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192 | mes "So far, it looks like"; |
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193 | mes "you're doing good work."; |
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194 | mes "Take this old family medicine, it might be of use sometime soon."; |
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195 | set b_sword,7; |
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196 | getitem 504,3; //White_Potion |
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197 | close; |
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198 | case 7: |
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199 | mes "[Shi Yan Wen]"; |
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200 | mes "It might be helpful for you to"; |
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201 | mes "know that the thief sustained"; |
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202 | mes "an injury, so he is probably not very far from here."; |
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203 | close; |
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204 | case 8: |
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205 | mes "[Shi Yan Wen]"; |
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206 | mes "What...?"; |
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207 | mes "My sword has been broken!?"; |
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208 | mes "Unbelievable~!!"; |
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209 | mes "How could this happen??"; |
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210 | next; |
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211 | mes "[Shi Yan Wen]"; |
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212 | mes "First it's stolen, and now"; |
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213 | mes "it's in pieces... *Sob*"; |
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214 | mes "Would you please search"; |
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215 | mes "for the rest of my sword?"; |
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216 | mes "It means so much to my family..."; |
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217 | close; |
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218 | case 9: |
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219 | mes "[Shi Yan Wen]"; |
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220 | mes "*Sob*..."; |
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221 | mes "...my sword... in pieces..."; |
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222 | mes "I beg of you, please find them"; |
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223 | mes "for me. I will give you something in return."; |
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224 | close; |
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225 | case 10: |
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226 | mes "[Shi Yan Wen]"; |
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227 | mes "Oh!~"; |
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228 | mes "You've found the pieces for me~"; |
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229 | mes "I knew you could do it."; |
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230 | mes "But the sword is still shattered."; |
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231 | mes "What shall I do...?"; |
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232 | next; |
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233 | mes "[Shi Yan Wen]"; |
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234 | mes "If it's okay with you,"; |
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235 | mes "would you repair my sword for me?"; |
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236 | mes "I'll repay you for your help."; |
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237 | next; |
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238 | if (select("No way.:Alright.") == 1) { |
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239 | mes "[Shi Yan Wen]"; |
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240 | mes "Well, I see...you've been such a"; |
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241 | mes "nice person. I truly appreciate"; |
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242 | mes "your hard work. It would be"; |
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243 | mes "wonderful if you could help"; |
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244 | mes "me repair the sword, but I"; |
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245 | mes "will not force you."; |
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246 | next; |
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247 | mes "[Shi Yan Wen]"; |
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248 | mes "I'll find some way to repair"; |
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249 | mes "it. Without your help, I "; |
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250 | mes "would have never found it."; |
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251 | mes "Please accept this as a"; |
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252 | mes "token of my gratitude..."; |
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253 | set b_sword,15; |
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254 | getitem 603,1; //Old_Blue_Box |
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255 | next; |
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256 | mes "[Shi Yan Wen]"; |
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257 | mes "If you find any information"; |
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258 | mes "or clues about that cursed"; |
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259 | mes "thief, please let me know."; |
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260 | mes "I have my sword back but"; |
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261 | mes "there's no way I can forgive"; |
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262 | mes "this affront to my ancestors..."; |
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263 | close; |
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264 | } |
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265 | mes "[Shi Yan Wen]"; |
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266 | mes "Such generosity..."; |
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267 | mes "I'm truly indebted to you..."; |
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268 | mes "I have no idea how this sword"; |
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269 | mes "broke into pieces, though."; |
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270 | mes "You will probably need to find a"; |
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271 | mes "famous blacksmith to repair it."; |
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272 | next; |
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273 | mes "[Shi Yan Wen]"; |
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274 | mes "As I already mentioned, this is"; |
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275 | mes "an important family treasure..."; |
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276 | mes "Oh! I just remembered--"; |
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277 | next; |
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278 | mes "[Shi Yan Wen]"; |
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279 | mes "There's a guy named ^555555Zuo Hei^000000"; |
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280 | mes "in the village. He has been to"; |
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281 | mes "many places around the world."; |
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282 | mes "He may know of such a weaponsmith. Please seek this man out."; |
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283 | next; |
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284 | mes "[Shi Yan Wen]"; |
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285 | mes "Oh, one last thing. This is"; |
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286 | mes "but a trinket, but please"; |
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287 | mes "accept this gift from me."; |
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288 | set b_sword,14; |
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289 | getitem 603,1; //Old_Blue_Box |
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290 | close; |
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291 | case 11: |
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292 | mes "[Shi Yan Wen]"; |
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293 | mes "The village is not in a good"; |
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294 | mes "mood these days, but there are"; |
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295 | mes "still lots of things to see in Kunlun."; |
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296 | close; |
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297 | case 12: |
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298 | mes "[Shi Yan Wen]"; |
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299 | mes "Hmm.. no traces? No clues?"; |
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300 | mes "... Nothing? Well, that's"; |
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301 | mes "alright. Thank you for"; |
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302 | mes "trying to help."; |
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303 | mes "Hmm...."; |
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304 | next; |
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305 | mes "[Shi Yan Wen]"; |
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306 | mes "Here...take this."; |
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307 | mes "Have a good time in Kunlun~"; |
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308 | set b_sword,13; |
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309 | getitem 504,1; //White_Potion |
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310 | close; |
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311 | case 13: |
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312 | mes "[Shi Yan Wen]"; |
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313 | mes "Is everything going well?"; |
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314 | mes "The village has not been"; |
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315 | mes "in a good mood, lately."; |
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316 | mes "Still, please try to"; |
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317 | mes "enjoy yourself."; |
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318 | close; |
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319 | case 14: |
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320 | case 15: |
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321 | case 16: |
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322 | case 17: |
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323 | mes "[Shi Yan Wen]"; |
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324 | mes "I really appreciate what you are"; |
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325 | mes "doing. It's a big relief that"; |
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326 | mes "something is finally being done"; |
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327 | mes "about these thefts."; |
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328 | next; |
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329 | mes "[Shi Yan Wen]"; |
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330 | mes "Perhaps now, peace will finally"; |
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331 | mes "come to the village, just like in the old days..."; |
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332 | close; |
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333 | } |
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334 | } |
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335 | else if (b_sword < 32) { |
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336 | mes "[Shi Yan Wen]"; |
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337 | mes "I appreciate what you are doing,"; |
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338 | mes "and your help has been"; |
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339 | mes "a relief to me. The Village"; |
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340 | mes "seems less tense, much like"; |
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341 | mes "it was in the old days."; |
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342 | next; |
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343 | mes "[Shi Yan Wen]"; |
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344 | mes "Although I hope you'll be"; |
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345 | mes "be able to repair my"; |
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346 | mes "sword soon, you've"; |
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347 | mes "already done so much for"; |
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348 | mes "me. I feel sorry for"; |
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349 | mes "asking you to do more."; |
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350 | close; |
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351 | } |
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352 | else if (b_sword == 32) { |
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353 | if (countitem(1123) < 1) { |
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354 | mes "[Shi Yan Wen]"; |
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355 | mes "Hm....."; |
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356 | mes "Not finished yet, huh?"; |
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357 | mes "Still, it's good to know"; |
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358 | mes "it's being repaired..."; |
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359 | mes "I'll be waiting, then."; |
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360 | close; |
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361 | } |
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362 | mes "[Shi Yan Wen]"; |
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363 | mes "Oh, it's you~ Hello."; |
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364 | mes "............"; |
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365 | mes "Is that my sword?"; |
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366 | mes "Wow, you've done it!"; |
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367 | mes "Good work!"; |
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368 | next; |
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369 | mes "[Shi Yan Wen]"; |
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370 | mes "This is a small gift for you."; |
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371 | mes "Please take it as thanks for a job well done!"; |
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372 | delitem 1123,1; //Haedonggum |
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373 | set b_sword,33; |
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374 | getitem 2404,1; //Shoes_ |
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375 | next; |
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376 | mes "[Shi Yan Wen]"; |
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377 | mes "Thank you for all of your efforts."; |
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378 | mes "With this sword repaired, I no"; |
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379 | mes "longer feel that I am shaming"; |
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380 | mes "my ancestors..."; |
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381 | mes "Heh heh..."; |
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382 | mes "Have a good time in Kunlun."; |
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383 | close; |
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384 | } |
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385 | mes "[Shi Yan Wen]"; |
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386 | mes "Oh, it's you~"; |
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387 | mes "Once again, I'd like to thank"; |
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388 | mes "you for all of your help."; |
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389 | mes "Enjoy your stay in our village."; |
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390 | mes "Heh heh~"; |
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391 | close; |
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392 | } |
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393 | mes "[Shi Yan Wen]"; |
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394 | mes "Hmm...?"; |
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395 | mes "Oh, hello there~"; |
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396 | mes "I am Shi Yan Wen, the chief of"; |
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397 | mes "this village. Allow me to personally welcome you to Kunlun."; |
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398 | next; |
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399 | mes "[Shi Yan Wen]"; |
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400 | mes "Although our village hasn't"; |
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401 | mes "associated with other towns very"; |
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402 | mes "much, we have recently begun"; |
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403 | mes "to allow visitors coming from Alberta."; |
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404 | next; |
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405 | mes "[Shi Yan Wen]"; |
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406 | mes "I feel that this town has been"; |
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407 | mes "isolated for too long. Because"; |
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408 | mes "of that, people in this town aren't too friendly with visitors yet."; |
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409 | next; |
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410 | mes "[Shi Yan Wen]"; |
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411 | mes "Moreover, we've been having a recent problem with thieves"; |
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412 | mes "that have been enjoying themselves far too much in Kunlun..."; |
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413 | mes "Well, you've come to visit here"; |
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414 | mes "so I hope you enjoy your stay."; |
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415 | close; |
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416 | } |
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417 | |
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418 | gon_in,152,35,4 script Hostess#gon 702,{ |
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419 | if (b_sword < 1) { |
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420 | mes "[Mei Yen Fang]"; |
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421 | mes "Oh...you're new here, right?"; |
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422 | mes "Came from out of town?"; |
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423 | mes "It's common to see lots of"; |
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424 | mes "foreigners these days."; |
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425 | mes "It made people in the village busy."; |
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426 | next; |
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427 | mes "[Mei Yen Fang]"; |
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428 | mes "Oh, what am I saying..."; |
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429 | mes "Want some wine?"; |
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430 | next; |
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431 | if (select("Yes, please:No, it's okay.") == 1) { |
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432 | mes "[Mei Yen Fang]"; |
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433 | mes "Oooops~! Oh no..."; |
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434 | mes "A lot of customers came by earlier,"; |
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435 | mes "so now we're out of wine..."; |
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436 | mes "It's getting difficult to keep up with the increasing number of customers..."; |
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437 | close; |
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438 | } |
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439 | mes "[Mei Yen Fang]"; |
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440 | mes "Well, have fun in the village."; |
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441 | mes "Stop by again sometime."; |
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442 | close; |
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443 | } |
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444 | switch(b_sword) { |
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445 | case 1: |
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446 | case 2: |
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447 | mes "[Mei Yen Fang]"; |
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448 | mes "Hey, you know what?"; |
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449 | mes "The chief's house was robbed"; |
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450 | mes "last night. I can't believe"; |
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451 | mes "this happened...I guess this is the work of those thieves..."; |
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452 | next; |
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453 | mes "[Mei Yen Fang]"; |
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454 | mes "How worrisome it all is..."; |
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455 | mes "It could even happen to me!"; |
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456 | mes "I better watch out..."; |
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457 | mes "Oh, what am I saying?"; |
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458 | mes "Enjoy your time in my shop...hehe~"; |
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459 | set b_sword,2; |
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460 | close; |
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461 | case 3: |
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462 | mes "[Mei Yen Fang]"; |
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463 | mes "Oh, it's you again~"; |
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464 | mes "I heard that you've decided"; |
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465 | mes "to help our chief."; |
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466 | mes "Please do your best for him!"; |
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467 | mes "Everyone in the village has"; |
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468 | mes "been on edge..."; |
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469 | next; |
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470 | mes "[Mei Yen Fang]"; |
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471 | mes "Do you see that guy over there"; |
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472 | mes "leaning on the table?"; |
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473 | mes "He seems to know about what"; |
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474 | mes "happened last night, but..."; |
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475 | mes "He's been drinking all night long."; |
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476 | set b_sword,4; |
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477 | close; |
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478 | } |
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479 | if (b_sword > 3 && b_sword < 11) { |
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480 | mes "[Mei Yen Fang]"; |
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481 | mes "Hello there~"; |
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482 | mes "Feeling tension in the village,"; |
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483 | mes "huh? It's all because of those"; |
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484 | mes "thieves... "; |
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485 | next; |
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486 | mes "[Mei Yen Fang]"; |
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487 | mes "They're also making things hard for my business..."; |
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488 | mes " "; |
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489 | mes "*Sigh*"; |
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490 | close; |
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491 | } |
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492 | else if (b_sword == 11 || b_sword == 12) { |
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493 | mes "[Mei Yen Fang]"; |
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494 | mes "Feeling tension in the village,"; |
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495 | mes "huh? I Hope the thief will get caught soon."; |
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496 | mes "..."; |
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497 | close; |
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498 | } |
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499 | mes "[Mei Yen Fang]"; |
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500 | mes "You caught him?!"; |
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501 | mes "Wow, you're very brave."; |
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502 | mes "I should get ready to run the"; |
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503 | mes "shop again. But I'll need to"; |
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504 | mes "order some wine first."; |
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505 | next; |
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506 | mes "[Mei Yen Fang]"; |
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507 | mes "Xue Bong drank all the wine in the"; |
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508 | mes "shop, and I didn't restock any"; |
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509 | mes "since everyone has been scared"; |
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510 | mes "off by the thefts..."; |
---|
511 | mes "But stop by next time."; |
---|
512 | mes "I'll have some wine ready."; |
---|
513 | close; |
---|
514 | } |
---|
515 | |
---|
516 | gon_in,165,16,4 script Man in hangover#gon 748,{ |
---|
517 | if (b_sword < 4) { |
---|
518 | mes "[Xue Bong]"; |
---|
519 | mes "Ahhh.. my stomach.. my head.."; |
---|
520 | mes "I shouldn't drink so much.."; |
---|
521 | mes "Ehhhh...."; |
---|
522 | emotion e_swt2; |
---|
523 | close; |
---|
524 | } |
---|
525 | else if (b_sword < 6) { |
---|
526 | switch(b_sword) { |
---|
527 | case 4: |
---|
528 | if (countitem(506) < 1) { |
---|
529 | mes "[Xue Bong]"; |
---|
530 | mes "*Urk!* I feel sick..."; |
---|
531 | mes "Can somebody bring me a potion?"; |
---|
532 | mes "*Groan*...."; |
---|
533 | emotion e_swt2; |
---|
534 | close; |
---|
535 | } |
---|
536 | mes "[Xue Bong]"; |
---|
537 | mes "Ohhh...my stomach..."; |
---|
538 | mes "I need something..."; |
---|
539 | mes "Moan~ Uh, hey you!"; |
---|
540 | mes "Could you give me one"; |
---|
541 | mes "of your ^00FF00Green_Potion^000000s?"; |
---|
542 | mes "I think I'm going to barf..."; |
---|
543 | next; |
---|
544 | switch(select("No.:Here, drink this!")) { |
---|
545 | case 1: |
---|
546 | mes "[Xue Bong]"; |
---|
547 | mes "Uhh..."; |
---|
548 | mes "Are you sure?"; |
---|
549 | next; |
---|
550 | switch(select("Sorry, I don't have any.:Here, you can have it!")) { |
---|
551 | case 1: |
---|
552 | mes "[Xue Bong]"; |
---|
553 | mes "C'mon, man..."; |
---|
554 | mes "I...I'm in freakin' pain here..."; |
---|
555 | set b_sword,12; |
---|
556 | close; |
---|
557 | case 2: |
---|
558 | delitem 506,1; //Green_Potion |
---|
559 | set b_sword,5; |
---|
560 | mes "[Xue Bong]"; |
---|
561 | mes "Oh man...thanks."; |
---|
562 | mes "I thought you were teasing me."; |
---|
563 | mes "I feel much better now."; |
---|
564 | mes "So...uh, what brings you here?"; |
---|
565 | next; |
---|
566 | if (select("Heard about the thief?:Nothing.") == 1) { |
---|
567 | mes "[Xue Bong]"; |
---|
568 | mes "Ah, a thief~"; |
---|
569 | mes "Hmm...let me see.."; |
---|
570 | mes "I went out for walk in the middle"; |
---|
571 | mes "of the night while I was drinking."; |
---|
572 | mes "And I heard a noise."; |
---|
573 | next; |
---|
574 | mes "[Xue Bong]"; |
---|
575 | mes "I looked around and found that the"; |
---|
576 | mes "area near the chief's house was"; |
---|
577 | mes "brighter than any other area..."; |
---|
578 | mes "It was odd..."; |
---|
579 | mes "[Xue Bong]"; |
---|
580 | mes "So I kept watching it and"; |
---|
581 | mes "all of a sudden, I saw something"; |
---|
582 | mes "moving on the rooftops..."; |
---|
583 | next; |
---|
584 | mes "[Xue Bong]"; |
---|
585 | mes "It disappeared in a second."; |
---|
586 | mes "I was drunk, and it was dark"; |
---|
587 | mes "outside. I have no idea"; |
---|
588 | mes "whether it was a man,"; |
---|
589 | mes "a poring, or if I had just"; |
---|
590 | mes "drank too much..eheh."; |
---|
591 | set b_sword,6; |
---|
592 | close; |
---|
593 | } |
---|
594 | mes "[Xue Bong]"; |
---|
595 | mes "Okay then, thanks again."; |
---|
596 | mes "Don't be a drinker like me,"; |
---|
597 | mes "unless you want to suffer from"; |
---|
598 | mes "serious hangovers. See you later~"; |
---|
599 | close; |
---|
600 | } |
---|
601 | case 2: |
---|
602 | delitem 506,1; //Green_Potion |
---|
603 | set b_sword,5; |
---|
604 | emotion e_thx; |
---|
605 | mes "[Xue Bong]"; |
---|
606 | mes "Whew, Thanks!"; |
---|
607 | mes "I feel much better now."; |
---|
608 | mes "Hmm...you seem new around here."; |
---|
609 | mes "Anything you wanna know?"; |
---|
610 | next; |
---|
611 | switch(select("About a thief...:How much have you been drinking?:Nothing~")) { |
---|
612 | case 1: |
---|
613 | mes "[Xue Bong]"; |
---|
614 | mes "Ah, a thief, eh? Let's see..."; |
---|
615 | mes "I went out for walk in the middle"; |
---|
616 | mes "of the night while I was drinking."; |
---|
617 | mes "All of a sudden, I heard a strange noise..."; |
---|
618 | next; |
---|
619 | mes "[Xue Bong]"; |
---|
620 | mes "I looked around and found that the"; |
---|
621 | mes "area near the chief's house was"; |
---|
622 | mes "brighter than any other area. It was odd..."; |
---|
623 | next; |
---|
624 | mes "[Xue Bong]"; |
---|
625 | mes "So I kept watching it and,"; |
---|
626 | mes "all of a sudden, I saw something moving on the rooftops..."; |
---|
627 | next; |
---|
628 | if (select("Where to?:Probably a Wild Rose.") == 1) { |
---|
629 | mes "[Xue Bong]"; |
---|
630 | mes "Umm?"; |
---|
631 | mes "Well..let me see.."; |
---|
632 | mes "It came from... and head to...um..."; |
---|
633 | mes "murmur.."; |
---|
634 | next; |
---|
635 | mes "^3355FFHe started mumbling for a bit^000000"; |
---|
636 | mes "......"; |
---|
637 | next; |
---|
638 | mes "[Xue Bong]"; |
---|
639 | mes "Ah ha!! Right..."; |
---|
640 | mes "A shrine, yeah, the thief was"; |
---|
641 | mes "heading to a shrine and"; |
---|
642 | mes "disappeared. I'm not"; |
---|
643 | mes "sure if it was a human or an"; |
---|
644 | mes "animal..."; |
---|
645 | set b_sword,6; |
---|
646 | next; |
---|
647 | mes "[Xue Bong]"; |
---|
648 | mes "Anything else I can help you with?"; |
---|
649 | mes "I appreciate the potion."; |
---|
650 | next; |
---|
651 | switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) { |
---|
652 | case 1: |
---|
653 | mes "[Xue Bong]"; |
---|
654 | mes "I'll see you later then."; |
---|
655 | mes "I'm always be here drinking..eheh."; |
---|
656 | close; |
---|
657 | case 2: |
---|
658 | mes "[Xue Bong]"; |
---|
659 | mes "Ehh..Don't mind me."; |
---|
660 | mes "I'm a social drinker..."; |
---|
661 | mes " "; |
---|
662 | mes "It's just I don't got nobody to be social with."; |
---|
663 | close; |
---|
664 | case 3: |
---|
665 | mes "[Xue Bong]"; |
---|
666 | mes "Alright."; |
---|
667 | mes "Come again whenever you have"; |
---|
668 | mes "any other questions."; |
---|
669 | close; |
---|
670 | } |
---|
671 | } |
---|
672 | mes "[Xue Bong]"; |
---|
673 | mes "Yeah..maybe."; |
---|
674 | mes "It was so dark outside and I was"; |
---|
675 | mes "drunk so I don't remember"; |
---|
676 | mes "clearly. I'm pretty sure it was bigger than that, though."; |
---|
677 | close; |
---|
678 | case 2: |
---|
679 | mes "[Xue Bong]"; |
---|
680 | mes "Ah..um....I..I don't remember."; |
---|
681 | mes "When I woke up, There were tons of"; |
---|
682 | mes "empty bottles around me."; |
---|
683 | mes "..."; |
---|
684 | next; |
---|
685 | mes "^3355FF......."; |
---|
686 | mes "For some reason, you can't discern his testimony's reliability...^000000"; |
---|
687 | close; |
---|
688 | case 3: |
---|
689 | mes "[Xue Bong]"; |
---|
690 | mes "Alrighty then."; |
---|
691 | mes "Hope you don't ever drink like me"; |
---|
692 | mes "in the future. You'll suffer"; |
---|
693 | mes "for a long time if you do."; |
---|
694 | mes "You know what a hangover is, right?"; |
---|
695 | close; |
---|
696 | } |
---|
697 | } |
---|
698 | case 5: |
---|
699 | mes "[Xue Bong]"; |
---|
700 | mes "Oh, it's you. Hey."; |
---|
701 | mes "Thanks for the potion last time."; |
---|
702 | mes "What are you up to?"; |
---|
703 | mes "Got any questions for me?"; |
---|
704 | next; |
---|
705 | switch(select("About a thief last night...:Nope, just passing by..")) { |
---|
706 | case 1: |
---|
707 | mes "[Xue Bong]"; |
---|
708 | mes "Ah~ a thief...?"; |
---|
709 | mes "Hmm...let me see..."; |
---|
710 | mes "I went out for walk in the middle"; |
---|
711 | mes "of the night while I was drinking."; |
---|
712 | mes "All of a sudden, I heard a strange noise..."; |
---|
713 | next; |
---|
714 | mes "[Xue Bong]"; |
---|
715 | mes "I looked around and found that the"; |
---|
716 | mes "area near the chief's house was"; |
---|
717 | mes "brighter than any other area. It was odd..."; |
---|
718 | next; |
---|
719 | mes "[Xue Bong]"; |
---|
720 | mes "So I kept watching it and,"; |
---|
721 | mes "all of a sudden, I saw something moving on the rooftops..."; |
---|
722 | next; |
---|
723 | mes "[Xue Bong]"; |
---|
724 | mes "It disappeared in a second."; |
---|
725 | mes "I was drunk, and it was dark"; |
---|
726 | mes "outside. I have no idea"; |
---|
727 | mes "whether it was a man, a poring,"; |
---|
728 | mes "or if I just had too much to drink...heheh~"; |
---|
729 | set b_sword,6; |
---|
730 | close; |
---|
731 | case 2: |
---|
732 | mes "[Xue Bong]"; |
---|
733 | mes "Okay, then, thanks again."; |
---|
734 | mes "Don't be a drinker like me,"; |
---|
735 | mes "unless you want to suffer from"; |
---|
736 | mes "serious hangovers. See you later~"; |
---|
737 | close; |
---|
738 | } |
---|
739 | } |
---|
740 | } |
---|
741 | else if (b_sword < 11) { |
---|
742 | mes "[Xue Bong]"; |
---|
743 | mes "Well, hopefully you can find"; |
---|
744 | mes "those thieves. To keep the"; |
---|
745 | mes "peace in our village, we need to help out our chief..."; |
---|
746 | close; |
---|
747 | } |
---|
748 | else if (b_sword <14) { |
---|
749 | switch(b_sword) { |
---|
750 | case 11: |
---|
751 | mes "[Xue Bong]"; |
---|
752 | mes "Ahhh.. my stomach.. my head.."; |
---|
753 | mes "I shouldn't drink so much.."; |
---|
754 | mes "ughh...."; |
---|
755 | emotion e_swt2; |
---|
756 | close; |
---|
757 | case 12: |
---|
758 | mes "[Xue Bong]"; |
---|
759 | mes "Enhhhh..go away."; |
---|
760 | mes "You're merciless..."; |
---|
761 | mes "How could you turn a"; |
---|
762 | mes "blind eye to a"; |
---|
763 | mes "boozer's suffering?"; |
---|
764 | mes "Urk...!"; |
---|
765 | emotion e_an; |
---|
766 | close; |
---|
767 | case 13: |
---|
768 | mes "[Xue Bong]"; |
---|
769 | mes "Enhhhh...go away."; |
---|
770 | mes "You're so coldhearted..."; |
---|
771 | mes "How could you turn away"; |
---|
772 | mes "a drunk in need...?"; |
---|
773 | mes "*Groan*..."; |
---|
774 | emotion e_an; |
---|
775 | close; |
---|
776 | } |
---|
777 | } |
---|
778 | mes "[Xue Bong]"; |
---|
779 | mes "So you found the chief's"; |
---|
780 | mes "belongings?! I knew it!"; |
---|
781 | mes "I knew you could do it!"; |
---|
782 | mes "You're brave enough"; |
---|
783 | mes "to do anything!"; |
---|
784 | mes "Good job!"; |
---|
785 | close; |
---|
786 | } |
---|
787 | |
---|
788 | gon_dun01,148,156,0 script start01#gnbs -1,{ |
---|
789 | OnInit: |
---|
790 | sleep 10000; |
---|
791 | OnCommandOn: |
---|
792 | donpcevent "trace1-"+rand(1,5)+"::OnCommandOn"; |
---|
793 | end; |
---|
794 | } |
---|
795 | |
---|
796 | gon_dun01,201,25,0 script trace1-1#gnbs 139,1,1,{ |
---|
797 | if (b_sword == 7) donpcevent "timer1-1::OnCommandOn"; |
---|
798 | end; |
---|
799 | |
---|
800 | OnTimer10000: |
---|
801 | stopnpctimer; |
---|
802 | disablenpc "trace1-1#gnbs"; |
---|
803 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
804 | end; |
---|
805 | |
---|
806 | OnInit: |
---|
807 | initnpctimer; |
---|
808 | stopnpctimer; |
---|
809 | disablenpc "trace1-1#gnbs"; |
---|
810 | end; |
---|
811 | |
---|
812 | OnCommandOn: |
---|
813 | enablenpc "trace1-1#gnbs"; |
---|
814 | setnpctimer 0; |
---|
815 | startnpctimer; |
---|
816 | end; |
---|
817 | } |
---|
818 | |
---|
819 | gon_dun01,2,1,0 script timer1-1 -1,{ |
---|
820 | OnInit: |
---|
821 | initnpctimer; |
---|
822 | stopnpctimer; |
---|
823 | disablenpc "timer1-1"; |
---|
824 | end; |
---|
825 | |
---|
826 | OnCommandOn: |
---|
827 | enablenpc "timer1-1"; |
---|
828 | setnpctimer 0; |
---|
829 | startnpctimer; |
---|
830 | end; |
---|
831 | |
---|
832 | OnCommandOff: |
---|
833 | stopnpctimer; |
---|
834 | disablenpc "timer1-1"; |
---|
835 | end; |
---|
836 | |
---|
837 | OnTimer3000: |
---|
838 | donpcevent "#getitem1-1::OnCommandOn"; |
---|
839 | end; |
---|
840 | } |
---|
841 | |
---|
842 | gon_dun01,202,25,0 script #getitem1-1 111,2,1,{ |
---|
843 | if (b_sword != 7) end; |
---|
844 | set b_sword,8; |
---|
845 | mes "You found a ^FF0000piece of blade^000000."; |
---|
846 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
847 | close; |
---|
848 | |
---|
849 | OnInit: |
---|
850 | disablenpc "#getitem1-1"; |
---|
851 | end; |
---|
852 | |
---|
853 | OnCommandOn: |
---|
854 | enablenpc "#getitem1-1"; |
---|
855 | donpcevent "timer1-1::OnCommandOff"; |
---|
856 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
857 | |
---|
858 | OnCommandOff: |
---|
859 | disablenpc "#getitem1-1"; |
---|
860 | end; |
---|
861 | } |
---|
862 | |
---|
863 | gon_dun01,190,160,0 script trace1-2#gnbs 139,1,1,{ |
---|
864 | if (b_sword == 7) donpcevent "timer1-2::OnCommandOn"; |
---|
865 | end; |
---|
866 | |
---|
867 | OnTimer100000: |
---|
868 | stopnpctimer; |
---|
869 | disablenpc "trace1-2#gnbs"; |
---|
870 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
871 | end; |
---|
872 | |
---|
873 | OnInit: |
---|
874 | initnpctimer; |
---|
875 | stopnpctimer; |
---|
876 | disablenpc "trace1-2#gnbs"; |
---|
877 | end; |
---|
878 | |
---|
879 | OnCommandOn: |
---|
880 | enablenpc "trace1-2#gnbs"; |
---|
881 | setnpctimer 0; |
---|
882 | startnpctimer; |
---|
883 | end; |
---|
884 | } |
---|
885 | |
---|
886 | gon_dun01,3,1,0 script timer1-2 -1,{ |
---|
887 | OnInit: |
---|
888 | initnpctimer; |
---|
889 | stopnpctimer; |
---|
890 | disablenpc "timer1-2"; |
---|
891 | end; |
---|
892 | |
---|
893 | OnCommandOn: |
---|
894 | enablenpc "timer1-2"; |
---|
895 | setnpctimer 0; |
---|
896 | startnpctimer; |
---|
897 | end; |
---|
898 | |
---|
899 | OnCommandOff: |
---|
900 | stopnpctimer; |
---|
901 | disablenpc "timer1-2"; |
---|
902 | end; |
---|
903 | |
---|
904 | OnTimer3000: |
---|
905 | donpcevent "#getitem1-2::OnCommandOn"; |
---|
906 | end; |
---|
907 | } |
---|
908 | |
---|
909 | gon_dun01,190,159,0 script #getitem1-2 111,2,1,{ |
---|
910 | if (b_sword != 7) end; |
---|
911 | set b_sword,8; |
---|
912 | mes "You found a ^FF0000piece of blade^000000."; |
---|
913 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
914 | close; |
---|
915 | |
---|
916 | OnInit: |
---|
917 | disablenpc "#getitem1-2"; |
---|
918 | end; |
---|
919 | |
---|
920 | OnCommandOn: |
---|
921 | enablenpc "#getitem1-2"; |
---|
922 | donpcevent "timer1-2::OnCommandOff"; |
---|
923 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
924 | |
---|
925 | OnCommandOff: |
---|
926 | disablenpc "#getitem1-2"; |
---|
927 | end; |
---|
928 | } |
---|
929 | |
---|
930 | gon_dun01,163,53,0 script trace1-3#gnbs 139,1,1,{ |
---|
931 | if (b_sword == 7) donpcevent "timer1-3::OnCommandOn"; |
---|
932 | end; |
---|
933 | |
---|
934 | OnTimer90000: |
---|
935 | stopnpctimer; |
---|
936 | disablenpc "trace1-3#gnbs"; |
---|
937 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
938 | end; |
---|
939 | |
---|
940 | OnInit: |
---|
941 | initnpctimer; |
---|
942 | stopnpctimer; |
---|
943 | disablenpc "trace1-3#gnbs"; |
---|
944 | end; |
---|
945 | |
---|
946 | OnCommandOn: |
---|
947 | enablenpc "trace1-3#gnbs"; |
---|
948 | setnpctimer 0; |
---|
949 | startnpctimer; |
---|
950 | end; |
---|
951 | } |
---|
952 | |
---|
953 | gon_dun01,4,1,0 script timer1-3 -1,{ |
---|
954 | OnInit: |
---|
955 | initnpctimer; |
---|
956 | stopnpctimer; |
---|
957 | disablenpc "timer1-3"; |
---|
958 | end; |
---|
959 | |
---|
960 | OnCommandOn: |
---|
961 | enablenpc "timer1-3"; |
---|
962 | setnpctimer 0; |
---|
963 | startnpctimer; |
---|
964 | end; |
---|
965 | |
---|
966 | OnCommandOff: |
---|
967 | stopnpctimer; |
---|
968 | disablenpc "timer1-3"; |
---|
969 | end; |
---|
970 | |
---|
971 | OnTimer3000: |
---|
972 | donpcevent "#getitem1-3::OnCommandOn"; |
---|
973 | end; |
---|
974 | } |
---|
975 | |
---|
976 | gon_dun01,164,53,0 script #getitem1-3 111,2,1,{ |
---|
977 | if (b_sword != 7) end; |
---|
978 | set b_sword,8; |
---|
979 | mes "You found a ^FF0000piece of blade^000000."; |
---|
980 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
981 | close; |
---|
982 | |
---|
983 | OnInit: |
---|
984 | disablenpc "#getitem1-3"; |
---|
985 | end; |
---|
986 | |
---|
987 | OnCommandOn: |
---|
988 | enablenpc "#getitem1-3"; |
---|
989 | donpcevent "timer1-3::OnCommandOff"; |
---|
990 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
991 | |
---|
992 | OnCommandOff: |
---|
993 | disablenpc "#getitem1-3"; |
---|
994 | end; |
---|
995 | } |
---|
996 | |
---|
997 | gon_dun01,133,183,0 script trace1-4#gnbs 139,1,1,{ |
---|
998 | if (b_sword == 7) donpcevent "timer1-4::OnCommandOn"; |
---|
999 | end; |
---|
1000 | |
---|
1001 | OnTimer150000: |
---|
1002 | stopnpctimer; |
---|
1003 | disablenpc "trace1-4#gnbs"; |
---|
1004 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
1005 | end; |
---|
1006 | |
---|
1007 | OnInit: |
---|
1008 | initnpctimer; |
---|
1009 | stopnpctimer; |
---|
1010 | disablenpc "trace1-4#gnbs"; |
---|
1011 | end; |
---|
1012 | |
---|
1013 | OnCommandOn: |
---|
1014 | enablenpc "trace1-4#gnbs"; |
---|
1015 | setnpctimer 0; |
---|
1016 | startnpctimer; |
---|
1017 | end; |
---|
1018 | } |
---|
1019 | |
---|
1020 | gon_dun01,5,1,0 script timer1-4 -1,{ |
---|
1021 | OnInit: |
---|
1022 | initnpctimer; |
---|
1023 | stopnpctimer; |
---|
1024 | disablenpc "timer1-4"; |
---|
1025 | end; |
---|
1026 | |
---|
1027 | OnCommandOn: |
---|
1028 | enablenpc "timer1-4"; |
---|
1029 | setnpctimer 0; |
---|
1030 | startnpctimer; |
---|
1031 | end; |
---|
1032 | |
---|
1033 | OnCommandOff: |
---|
1034 | stopnpctimer; |
---|
1035 | disablenpc "timer1-4"; |
---|
1036 | end; |
---|
1037 | |
---|
1038 | OnTimer3000: |
---|
1039 | donpcevent "#getitem1-4::OnCommandOn"; |
---|
1040 | end; |
---|
1041 | } |
---|
1042 | |
---|
1043 | gon_dun01,134,183,0 script #getitem1-4 111,2,1,{ |
---|
1044 | if (b_sword != 7) end; |
---|
1045 | set b_sword,8; |
---|
1046 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1047 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1048 | close; |
---|
1049 | |
---|
1050 | OnInit: |
---|
1051 | disablenpc "#getitem1-4"; |
---|
1052 | end; |
---|
1053 | |
---|
1054 | OnCommandOn: |
---|
1055 | enablenpc "#getitem1-4"; |
---|
1056 | donpcevent "timer1-4::OnCommandOff"; |
---|
1057 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
1058 | |
---|
1059 | OnCommandOff: |
---|
1060 | disablenpc "#getitem1-4"; |
---|
1061 | end; |
---|
1062 | } |
---|
1063 | |
---|
1064 | gon_dun01,139,257,0 script trace1-5#gnbs 139,1,1,{ |
---|
1065 | if (b_sword == 7) donpcevent "timer1-5::OnCommandOn"; |
---|
1066 | end; |
---|
1067 | |
---|
1068 | OnTimer170000: |
---|
1069 | stopnpctimer; |
---|
1070 | disablenpc "trace1-5#gnbs"; |
---|
1071 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
1072 | end; |
---|
1073 | |
---|
1074 | OnInit: |
---|
1075 | initnpctimer; |
---|
1076 | stopnpctimer; |
---|
1077 | disablenpc "trace1-5#gnbs"; |
---|
1078 | end; |
---|
1079 | |
---|
1080 | OnCommandOn: |
---|
1081 | enablenpc "trace1-5#gnbs"; |
---|
1082 | setnpctimer 0; |
---|
1083 | startnpctimer; |
---|
1084 | end; |
---|
1085 | } |
---|
1086 | |
---|
1087 | gon_dun01,6,1,0 script timer1-5 -1,{ |
---|
1088 | OnInit: |
---|
1089 | initnpctimer; |
---|
1090 | stopnpctimer; |
---|
1091 | disablenpc "timer1-5"; |
---|
1092 | end; |
---|
1093 | |
---|
1094 | OnCommandOn: |
---|
1095 | enablenpc "timer1-5"; |
---|
1096 | setnpctimer 0; |
---|
1097 | startnpctimer; |
---|
1098 | end; |
---|
1099 | |
---|
1100 | OnCommandOff: |
---|
1101 | stopnpctimer; |
---|
1102 | disablenpc "timer1-5"; |
---|
1103 | end; |
---|
1104 | |
---|
1105 | OnTimer3000: |
---|
1106 | donpcevent "#getitem1-5::OnCommandOn"; |
---|
1107 | end; |
---|
1108 | } |
---|
1109 | |
---|
1110 | gon_dun01,140,257,0 script #getitem1-5 111,2,1,{ |
---|
1111 | if (b_sword != 7) end; |
---|
1112 | set b_sword,8; |
---|
1113 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1114 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1115 | close; |
---|
1116 | |
---|
1117 | OnInit: |
---|
1118 | disablenpc "#getitem1-5"; |
---|
1119 | end; |
---|
1120 | |
---|
1121 | OnCommandOn: |
---|
1122 | enablenpc "#getitem1-5"; |
---|
1123 | donpcevent "timer1-5::OnCommandOff"; |
---|
1124 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
1125 | |
---|
1126 | OnCommandOff: |
---|
1127 | disablenpc "#getitem1-5"; |
---|
1128 | end; |
---|
1129 | } |
---|
1130 | |
---|
1131 | gon_dun02,1,1,0 script start02#gnbs -1,{ |
---|
1132 | OnInit: |
---|
1133 | sleep 10000; |
---|
1134 | OnCommandOn: |
---|
1135 | donpcevent "trace2-"+rand(1,6)+"::OnCommandOn"; |
---|
1136 | end; |
---|
1137 | } |
---|
1138 | |
---|
1139 | gon_dun02,65,168,0 script trace2-1#gnbs 139,1,1,{ |
---|
1140 | if (b_sword == 8) donpcevent "timer2-1::OnCommandOn"; |
---|
1141 | end; |
---|
1142 | |
---|
1143 | OnTimer80000: |
---|
1144 | stopnpctimer; |
---|
1145 | disablenpc "trace2-1#gnbs"; |
---|
1146 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1147 | end; |
---|
1148 | |
---|
1149 | OnInit: |
---|
1150 | initnpctimer; |
---|
1151 | stopnpctimer; |
---|
1152 | disablenpc "trace2-1#gnbs"; |
---|
1153 | end; |
---|
1154 | |
---|
1155 | OnCommandOn: |
---|
1156 | enablenpc "trace2-1#gnbs"; |
---|
1157 | setnpctimer 0; |
---|
1158 | startnpctimer; |
---|
1159 | end; |
---|
1160 | } |
---|
1161 | |
---|
1162 | gon_dun02,2,1,0 script timer2-1 -1,{ |
---|
1163 | OnInit: |
---|
1164 | initnpctimer; |
---|
1165 | stopnpctimer; |
---|
1166 | disablenpc "timer2-1"; |
---|
1167 | end; |
---|
1168 | |
---|
1169 | OnCommandOn: |
---|
1170 | enablenpc "timer2-1"; |
---|
1171 | setnpctimer 0; |
---|
1172 | startnpctimer; |
---|
1173 | end; |
---|
1174 | |
---|
1175 | OnCommandOff: |
---|
1176 | stopnpctimer; |
---|
1177 | disablenpc "timer2-1"; |
---|
1178 | end; |
---|
1179 | |
---|
1180 | OnTimer3000: |
---|
1181 | donpcevent "#getitem2-1::OnCommandOn"; |
---|
1182 | end; |
---|
1183 | } |
---|
1184 | |
---|
1185 | gon_dun02,202,25,0 script #getitem2-1 111,2,1,{ |
---|
1186 | if (b_sword != 8) end; |
---|
1187 | set b_sword,9; |
---|
1188 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1189 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1190 | close; |
---|
1191 | |
---|
1192 | OnInit: |
---|
1193 | disablenpc "#getitem2-1"; |
---|
1194 | end; |
---|
1195 | |
---|
1196 | OnCommandOn: |
---|
1197 | enablenpc "#getitem2-1"; |
---|
1198 | donpcevent "timer2-1::OnCommandOff"; |
---|
1199 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1200 | |
---|
1201 | OnCommandOff: |
---|
1202 | disablenpc "#getitem2-1"; |
---|
1203 | end; |
---|
1204 | } |
---|
1205 | |
---|
1206 | gon_dun02,265,200,0 script trace2-2#gnbs 139,1,1,{ |
---|
1207 | if (b_sword == 8) donpcevent "timer2-2::OnCommandOn"; |
---|
1208 | end; |
---|
1209 | |
---|
1210 | OnTimer130000: |
---|
1211 | stopnpctimer; |
---|
1212 | disablenpc "trace2-2#gnbs"; |
---|
1213 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1214 | end; |
---|
1215 | |
---|
1216 | OnInit: |
---|
1217 | initnpctimer; |
---|
1218 | stopnpctimer; |
---|
1219 | disablenpc "trace2-2#gnbs"; |
---|
1220 | end; |
---|
1221 | |
---|
1222 | OnCommandOn: |
---|
1223 | enablenpc "trace2-2#gnbs"; |
---|
1224 | setnpctimer 0; |
---|
1225 | startnpctimer; |
---|
1226 | end; |
---|
1227 | } |
---|
1228 | |
---|
1229 | gon_dun02,3,1,0 script timer2-2 -1,{ |
---|
1230 | OnInit: |
---|
1231 | initnpctimer; |
---|
1232 | stopnpctimer; |
---|
1233 | disablenpc "timer2-2"; |
---|
1234 | end; |
---|
1235 | |
---|
1236 | OnCommandOn: |
---|
1237 | enablenpc "timer2-2"; |
---|
1238 | setnpctimer 0; |
---|
1239 | startnpctimer; |
---|
1240 | end; |
---|
1241 | |
---|
1242 | OnCommandOff: |
---|
1243 | stopnpctimer; |
---|
1244 | disablenpc "timer2-2"; |
---|
1245 | end; |
---|
1246 | |
---|
1247 | OnTimer3000: |
---|
1248 | donpcevent "#getitem2-2::OnCommandOn"; |
---|
1249 | end; |
---|
1250 | } |
---|
1251 | |
---|
1252 | gon_dun02,265,201,0 script #getitem2-2 111,2,1,{ |
---|
1253 | if (b_sword != 8) end; |
---|
1254 | set b_sword,9; |
---|
1255 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1256 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1257 | close; |
---|
1258 | |
---|
1259 | OnInit: |
---|
1260 | disablenpc "#getitem2-2"; |
---|
1261 | end; |
---|
1262 | |
---|
1263 | OnCommandOn: |
---|
1264 | enablenpc "#getitem2-2"; |
---|
1265 | donpcevent "timer2-2::OnCommandOff"; |
---|
1266 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1267 | |
---|
1268 | OnCommandOff: |
---|
1269 | disablenpc "#getitem2-2"; |
---|
1270 | end; |
---|
1271 | } |
---|
1272 | |
---|
1273 | gon_dun02,247,129,0 script trace2-3#gnbs 139,1,1,{ |
---|
1274 | if (b_sword == 8) donpcevent "timer2-3::OnCommandOn"; |
---|
1275 | end; |
---|
1276 | |
---|
1277 | OnTimer110000: |
---|
1278 | stopnpctimer; |
---|
1279 | disablenpc "trace2-3#gnbs"; |
---|
1280 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1281 | end; |
---|
1282 | |
---|
1283 | OnInit: |
---|
1284 | initnpctimer; |
---|
1285 | stopnpctimer; |
---|
1286 | disablenpc "trace2-3#gnbs"; |
---|
1287 | end; |
---|
1288 | |
---|
1289 | OnCommandOn: |
---|
1290 | enablenpc "trace2-3#gnbs"; |
---|
1291 | setnpctimer 0; |
---|
1292 | startnpctimer; |
---|
1293 | end; |
---|
1294 | } |
---|
1295 | |
---|
1296 | gon_dun02,4,1,0 script timer2-3 -1,{ |
---|
1297 | OnInit: |
---|
1298 | initnpctimer; |
---|
1299 | stopnpctimer; |
---|
1300 | disablenpc "timer2-3"; |
---|
1301 | end; |
---|
1302 | |
---|
1303 | OnCommandOn: |
---|
1304 | enablenpc "timer2-3"; |
---|
1305 | setnpctimer 0; |
---|
1306 | startnpctimer; |
---|
1307 | end; |
---|
1308 | |
---|
1309 | OnCommandOff: |
---|
1310 | stopnpctimer; |
---|
1311 | disablenpc "timer2-3"; |
---|
1312 | end; |
---|
1313 | |
---|
1314 | OnTimer3000: |
---|
1315 | donpcevent "#getitem2-3::OnCommandOn"; |
---|
1316 | end; |
---|
1317 | } |
---|
1318 | |
---|
1319 | gon_dun02,247,128,0 script #getitem2-3 111,2,1,{ |
---|
1320 | if (b_sword != 8) end; |
---|
1321 | set b_sword,9; |
---|
1322 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1323 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1324 | close; |
---|
1325 | |
---|
1326 | OnInit: |
---|
1327 | disablenpc "#getitem2-3"; |
---|
1328 | end; |
---|
1329 | |
---|
1330 | OnCommandOn: |
---|
1331 | enablenpc "#getitem2-3"; |
---|
1332 | donpcevent "timer2-3::OnCommandOff"; |
---|
1333 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1334 | |
---|
1335 | OnCommandOff: |
---|
1336 | disablenpc "#getitem2-3"; |
---|
1337 | end; |
---|
1338 | } |
---|
1339 | |
---|
1340 | gon_dun02,149,74,0 script trace2-4#gnbs 139,1,1,{ |
---|
1341 | if (b_sword == 8) donpcevent "timer2-4::OnCommandOn"; |
---|
1342 | end; |
---|
1343 | |
---|
1344 | OnTimer230000: |
---|
1345 | stopnpctimer; |
---|
1346 | disablenpc "trace2-4#gnbs"; |
---|
1347 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1348 | end; |
---|
1349 | |
---|
1350 | OnInit: |
---|
1351 | initnpctimer; |
---|
1352 | stopnpctimer; |
---|
1353 | disablenpc "trace2-4#gnbs"; |
---|
1354 | end; |
---|
1355 | |
---|
1356 | OnCommandOn: |
---|
1357 | enablenpc "trace2-4#gnbs"; |
---|
1358 | setnpctimer 0; |
---|
1359 | startnpctimer; |
---|
1360 | end; |
---|
1361 | } |
---|
1362 | |
---|
1363 | gon_dun02,5,1,0 script timer2-4 -1,{ |
---|
1364 | OnInit: |
---|
1365 | initnpctimer; |
---|
1366 | stopnpctimer; |
---|
1367 | disablenpc "timer2-4"; |
---|
1368 | end; |
---|
1369 | |
---|
1370 | OnCommandOn: |
---|
1371 | enablenpc "timer2-4"; |
---|
1372 | setnpctimer 0; |
---|
1373 | startnpctimer; |
---|
1374 | end; |
---|
1375 | |
---|
1376 | OnCommandOff: |
---|
1377 | stopnpctimer; |
---|
1378 | disablenpc "timer2-4"; |
---|
1379 | end; |
---|
1380 | |
---|
1381 | OnTimer3000: |
---|
1382 | donpcevent "#getitem2-4::OnCommandOn"; |
---|
1383 | end; |
---|
1384 | } |
---|
1385 | |
---|
1386 | gon_dun02,149,75,0 script #getitem2-4 111,2,1,{ |
---|
1387 | if (b_sword != 8) end; |
---|
1388 | set b_sword,9; |
---|
1389 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1390 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1391 | close; |
---|
1392 | |
---|
1393 | OnInit: |
---|
1394 | disablenpc "#getitem2-4"; |
---|
1395 | end; |
---|
1396 | |
---|
1397 | OnCommandOn: |
---|
1398 | enablenpc "#getitem2-4"; |
---|
1399 | donpcevent "timer2-4::OnCommandOff"; |
---|
1400 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1401 | |
---|
1402 | OnCommandOff: |
---|
1403 | disablenpc "#getitem2-4"; |
---|
1404 | end; |
---|
1405 | } |
---|
1406 | |
---|
1407 | gon_dun02,23,105,0 script trace2-5#gnbs 139,1,1,{ |
---|
1408 | if (b_sword == 8) donpcevent "timer2-5::OnCommandOn"; |
---|
1409 | end; |
---|
1410 | |
---|
1411 | OnTimer190000: |
---|
1412 | stopnpctimer; |
---|
1413 | disablenpc "trace2-5#gnbs"; |
---|
1414 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1415 | end; |
---|
1416 | |
---|
1417 | OnInit: |
---|
1418 | initnpctimer; |
---|
1419 | stopnpctimer; |
---|
1420 | disablenpc "trace2-5#gnbs"; |
---|
1421 | end; |
---|
1422 | |
---|
1423 | OnCommandOn: |
---|
1424 | enablenpc "trace2-5#gnbs"; |
---|
1425 | setnpctimer 0; |
---|
1426 | startnpctimer; |
---|
1427 | end; |
---|
1428 | } |
---|
1429 | |
---|
1430 | gon_dun02,6,1,0 script timer2-5 -1,{ |
---|
1431 | OnInit: |
---|
1432 | initnpctimer; |
---|
1433 | stopnpctimer; |
---|
1434 | disablenpc "timer2-5"; |
---|
1435 | end; |
---|
1436 | |
---|
1437 | OnCommandOn: |
---|
1438 | enablenpc "timer2-5"; |
---|
1439 | setnpctimer 0; |
---|
1440 | startnpctimer; |
---|
1441 | end; |
---|
1442 | |
---|
1443 | OnCommandOff: |
---|
1444 | stopnpctimer; |
---|
1445 | disablenpc "timer2-5"; |
---|
1446 | end; |
---|
1447 | |
---|
1448 | OnTimer3000: |
---|
1449 | donpcevent "#getitem2-5::OnCommandOn"; |
---|
1450 | end; |
---|
1451 | } |
---|
1452 | |
---|
1453 | gon_dun02,23,106,0 script #getitem2-5 111,2,1,{ |
---|
1454 | if (b_sword != 8) end; |
---|
1455 | set b_sword,9; |
---|
1456 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1457 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1458 | close; |
---|
1459 | |
---|
1460 | OnInit: |
---|
1461 | disablenpc "#getitem2-5"; |
---|
1462 | end; |
---|
1463 | |
---|
1464 | OnCommandOn: |
---|
1465 | enablenpc "#getitem2-5"; |
---|
1466 | donpcevent "timer2-5::OnCommandOff"; |
---|
1467 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1468 | |
---|
1469 | OnCommandOff: |
---|
1470 | disablenpc "#getitem2-5"; |
---|
1471 | end; |
---|
1472 | } |
---|
1473 | |
---|
1474 | gon_dun02,249,39,0 script trace2-6#gnbs 139,1,1,{ |
---|
1475 | if (b_sword == 8) donpcevent "timer2-6::OnCommandOn"; |
---|
1476 | end; |
---|
1477 | |
---|
1478 | OnTimer110000: |
---|
1479 | stopnpctimer; |
---|
1480 | disablenpc "trace2-6#gnbs"; |
---|
1481 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1482 | end; |
---|
1483 | |
---|
1484 | OnInit: |
---|
1485 | initnpctimer; |
---|
1486 | stopnpctimer; |
---|
1487 | disablenpc "trace2-6#gnbs"; |
---|
1488 | end; |
---|
1489 | |
---|
1490 | OnCommandOn: |
---|
1491 | enablenpc "trace2-6#gnbs"; |
---|
1492 | setnpctimer 0; |
---|
1493 | startnpctimer; |
---|
1494 | end; |
---|
1495 | } |
---|
1496 | |
---|
1497 | gon_dun02,7,1,0 script timer2-6 -1,{ |
---|
1498 | OnInit: |
---|
1499 | initnpctimer; |
---|
1500 | stopnpctimer; |
---|
1501 | disablenpc "timer2-6"; |
---|
1502 | end; |
---|
1503 | |
---|
1504 | OnCommandOn: |
---|
1505 | enablenpc "timer2-6"; |
---|
1506 | setnpctimer 0; |
---|
1507 | startnpctimer; |
---|
1508 | end; |
---|
1509 | |
---|
1510 | OnCommandOff: |
---|
1511 | stopnpctimer; |
---|
1512 | disablenpc "timer2-6"; |
---|
1513 | end; |
---|
1514 | |
---|
1515 | OnTimer3000: |
---|
1516 | donpcevent "#getitem2-6::OnCommandOn"; |
---|
1517 | end; |
---|
1518 | } |
---|
1519 | |
---|
1520 | gon_dun02,249,40,0 script #getitem2-6 111,2,1,{ |
---|
1521 | if (b_sword != 8) end; |
---|
1522 | set b_sword,9; |
---|
1523 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1524 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1525 | close; |
---|
1526 | |
---|
1527 | OnInit: |
---|
1528 | disablenpc "#getitem2-6"; |
---|
1529 | end; |
---|
1530 | |
---|
1531 | OnCommandOn: |
---|
1532 | enablenpc "#getitem2-6"; |
---|
1533 | donpcevent "timer2-6::OnCommandOff"; |
---|
1534 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
1535 | |
---|
1536 | OnCommandOff: |
---|
1537 | disablenpc "#getitem2-6"; |
---|
1538 | end; |
---|
1539 | } |
---|
1540 | |
---|
1541 | gon_dun03,1,1,0 script start03#gnbs -1,{ |
---|
1542 | OnInit: |
---|
1543 | sleep 10000; |
---|
1544 | OnCommandOn: |
---|
1545 | donpcevent "trace3-"+rand(1,7)+"::OnCommandOn"; |
---|
1546 | end; |
---|
1547 | } |
---|
1548 | |
---|
1549 | gon_dun03,11,75,0 script trace3-1#gnbs 139,1,1,{ |
---|
1550 | if (b_sword == 9) donpcevent "timer3-1::OnCommandOn"; |
---|
1551 | end; |
---|
1552 | |
---|
1553 | OnTimer200000: |
---|
1554 | stopnpctimer; |
---|
1555 | disablenpc "trace3-1#gnbs"; |
---|
1556 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1557 | end; |
---|
1558 | |
---|
1559 | OnInit: |
---|
1560 | initnpctimer; |
---|
1561 | stopnpctimer; |
---|
1562 | disablenpc "trace3-1#gnbs"; |
---|
1563 | end; |
---|
1564 | |
---|
1565 | OnCommandOn: |
---|
1566 | enablenpc "trace3-1#gnbs"; |
---|
1567 | setnpctimer 0; |
---|
1568 | startnpctimer; |
---|
1569 | end; |
---|
1570 | } |
---|
1571 | |
---|
1572 | gon_dun03,2,1,0 script timer3-1 -1,{ |
---|
1573 | OnInit: |
---|
1574 | initnpctimer; |
---|
1575 | stopnpctimer; |
---|
1576 | disablenpc "timer3-1"; |
---|
1577 | end; |
---|
1578 | |
---|
1579 | OnCommandOn: |
---|
1580 | enablenpc "timer3-1"; |
---|
1581 | setnpctimer 0; |
---|
1582 | startnpctimer; |
---|
1583 | end; |
---|
1584 | |
---|
1585 | OnCommandOff: |
---|
1586 | stopnpctimer; |
---|
1587 | disablenpc "timer3-1"; |
---|
1588 | end; |
---|
1589 | |
---|
1590 | OnTimer3000: |
---|
1591 | donpcevent "#getitem3-1::OnCommandOn"; |
---|
1592 | end; |
---|
1593 | } |
---|
1594 | |
---|
1595 | gon_dun03,10,74,0 script #getitem3-1 111,2,1,{ |
---|
1596 | if (b_sword != 9) end; |
---|
1597 | set b_sword,10; |
---|
1598 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1599 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1600 | next; |
---|
1601 | mes "You put all the pieces on the"; |
---|
1602 | mes "ground and assembled them."; |
---|
1603 | mes "It looks like you've found all of the pieces of the blade."; |
---|
1604 | close; |
---|
1605 | |
---|
1606 | OnInit: |
---|
1607 | disablenpc "#getitem3-1"; |
---|
1608 | end; |
---|
1609 | |
---|
1610 | OnCommandOn: |
---|
1611 | enablenpc "#getitem3-1"; |
---|
1612 | donpcevent "timer3-1::OnCommandOff"; |
---|
1613 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1614 | |
---|
1615 | OnCommandOff: |
---|
1616 | disablenpc "#getitem3-1"; |
---|
1617 | end; |
---|
1618 | } |
---|
1619 | |
---|
1620 | gon_dun03,199,103,0 script trace3-2#gnbs 139,1,1,{ |
---|
1621 | if (b_sword == 9) donpcevent "timer3-2::OnCommandOn"; |
---|
1622 | end; |
---|
1623 | |
---|
1624 | OnTimer130000: |
---|
1625 | stopnpctimer; |
---|
1626 | disablenpc "trace3-2#gnbs"; |
---|
1627 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1628 | end; |
---|
1629 | |
---|
1630 | OnInit: |
---|
1631 | initnpctimer; |
---|
1632 | stopnpctimer; |
---|
1633 | disablenpc "trace3-2#gnbs"; |
---|
1634 | end; |
---|
1635 | |
---|
1636 | OnCommandOn: |
---|
1637 | enablenpc "trace3-2#gnbs"; |
---|
1638 | setnpctimer 0; |
---|
1639 | startnpctimer; |
---|
1640 | end; |
---|
1641 | } |
---|
1642 | |
---|
1643 | gon_dun03,3,1,0 script timer3-2 -1,{ |
---|
1644 | OnInit: |
---|
1645 | initnpctimer; |
---|
1646 | stopnpctimer; |
---|
1647 | disablenpc "timer3-2"; |
---|
1648 | end; |
---|
1649 | |
---|
1650 | OnCommandOn: |
---|
1651 | enablenpc "timer3-2"; |
---|
1652 | setnpctimer 0; |
---|
1653 | startnpctimer; |
---|
1654 | end; |
---|
1655 | |
---|
1656 | OnCommandOff: |
---|
1657 | stopnpctimer; |
---|
1658 | disablenpc "timer3-2"; |
---|
1659 | end; |
---|
1660 | |
---|
1661 | OnTimer3000: |
---|
1662 | donpcevent "#getitem3-2::OnCommandOn"; |
---|
1663 | end; |
---|
1664 | } |
---|
1665 | |
---|
1666 | gon_dun03,199,102,0 script #getitem3-2 111,2,1,{ |
---|
1667 | if (b_sword != 9) end; |
---|
1668 | set b_sword,10; |
---|
1669 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1670 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1671 | next; |
---|
1672 | mes "You put all the pieces on the"; |
---|
1673 | mes "ground and assembled them."; |
---|
1674 | mes "It looks like you've found all of the pieces of the blade."; |
---|
1675 | close; |
---|
1676 | |
---|
1677 | OnInit: |
---|
1678 | disablenpc "#getitem3-2"; |
---|
1679 | end; |
---|
1680 | |
---|
1681 | OnCommandOn: |
---|
1682 | enablenpc "#getitem3-2"; |
---|
1683 | donpcevent "timer3-2::OnCommandOff"; |
---|
1684 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1685 | |
---|
1686 | OnCommandOff: |
---|
1687 | disablenpc "#getitem3-2"; |
---|
1688 | end; |
---|
1689 | } |
---|
1690 | |
---|
1691 | gon_dun03,14,162,0 script trace3-3#gnbs 139,1,1,{ |
---|
1692 | if (b_sword == 9) donpcevent "timer3-3::OnCommandOn"; |
---|
1693 | end; |
---|
1694 | |
---|
1695 | OnTimer110000: |
---|
1696 | stopnpctimer; |
---|
1697 | disablenpc "trace3-3#gnbs"; |
---|
1698 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1699 | end; |
---|
1700 | |
---|
1701 | OnInit: |
---|
1702 | initnpctimer; |
---|
1703 | stopnpctimer; |
---|
1704 | disablenpc "trace3-3#gnbs"; |
---|
1705 | end; |
---|
1706 | |
---|
1707 | OnCommandOn: |
---|
1708 | enablenpc "trace3-3#gnbs"; |
---|
1709 | setnpctimer 0; |
---|
1710 | startnpctimer; |
---|
1711 | end; |
---|
1712 | } |
---|
1713 | |
---|
1714 | gon_dun03,4,1,0 script timer3-3 -1,{ |
---|
1715 | OnInit: |
---|
1716 | initnpctimer; |
---|
1717 | stopnpctimer; |
---|
1718 | disablenpc "timer3-3"; |
---|
1719 | end; |
---|
1720 | |
---|
1721 | OnCommandOn: |
---|
1722 | enablenpc "timer3-3"; |
---|
1723 | setnpctimer 0; |
---|
1724 | startnpctimer; |
---|
1725 | end; |
---|
1726 | |
---|
1727 | OnCommandOff: |
---|
1728 | stopnpctimer; |
---|
1729 | disablenpc "timer3-3"; |
---|
1730 | end; |
---|
1731 | |
---|
1732 | OnTimer3000: |
---|
1733 | donpcevent "#getitem3-3::OnCommandOn"; |
---|
1734 | end; |
---|
1735 | } |
---|
1736 | |
---|
1737 | gon_dun03,14,163,0 script #getitem3-3 111,2,1,{ |
---|
1738 | if (b_sword != 9) end; |
---|
1739 | set b_sword,10; |
---|
1740 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1741 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1742 | next; |
---|
1743 | mes "You put all the pieces on the"; |
---|
1744 | mes "ground and assembled them."; |
---|
1745 | mes "It looks like you've found all of the pieces of the blade."; |
---|
1746 | close; |
---|
1747 | |
---|
1748 | OnInit: |
---|
1749 | disablenpc "#getitem3-3"; |
---|
1750 | end; |
---|
1751 | |
---|
1752 | OnCommandOn: |
---|
1753 | enablenpc "#getitem3-3"; |
---|
1754 | donpcevent "timer3-3::OnCommandOff"; |
---|
1755 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1756 | |
---|
1757 | OnCommandOff: |
---|
1758 | disablenpc "#getitem3-3"; |
---|
1759 | end; |
---|
1760 | } |
---|
1761 | |
---|
1762 | gon_dun03,155,263,0 script trace3-4#gnbs 139,1,1,{ |
---|
1763 | if (b_sword == 9) donpcevent "timer3-4::OnCommandOn"; |
---|
1764 | end; |
---|
1765 | |
---|
1766 | OnTimer230000: |
---|
1767 | stopnpctimer; |
---|
1768 | disablenpc "trace3-4#gnbs"; |
---|
1769 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1770 | end; |
---|
1771 | |
---|
1772 | OnInit: |
---|
1773 | initnpctimer; |
---|
1774 | stopnpctimer; |
---|
1775 | disablenpc "trace3-4#gnbs"; |
---|
1776 | end; |
---|
1777 | |
---|
1778 | OnCommandOn: |
---|
1779 | enablenpc "trace3-4#gnbs"; |
---|
1780 | setnpctimer 0; |
---|
1781 | startnpctimer; |
---|
1782 | end; |
---|
1783 | } |
---|
1784 | |
---|
1785 | gon_dun03,5,1,0 script timer3-4 -1,{ |
---|
1786 | OnInit: |
---|
1787 | initnpctimer; |
---|
1788 | stopnpctimer; |
---|
1789 | disablenpc "timer3-4"; |
---|
1790 | end; |
---|
1791 | |
---|
1792 | OnCommandOn: |
---|
1793 | enablenpc "timer3-4"; |
---|
1794 | setnpctimer 0; |
---|
1795 | startnpctimer; |
---|
1796 | end; |
---|
1797 | |
---|
1798 | OnCommandOff: |
---|
1799 | stopnpctimer; |
---|
1800 | disablenpc "timer3-4"; |
---|
1801 | end; |
---|
1802 | |
---|
1803 | OnTimer3000: |
---|
1804 | donpcevent "#getitem3-4::OnCommandOn"; |
---|
1805 | end; |
---|
1806 | } |
---|
1807 | |
---|
1808 | gon_dun03,156,263,0 script #getitem3-4 111,2,1,{ |
---|
1809 | if (b_sword != 9) end; |
---|
1810 | set b_sword,10; |
---|
1811 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1812 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1813 | next; |
---|
1814 | mes "You put all the pieces on the"; |
---|
1815 | mes "ground and assembled them."; |
---|
1816 | mes "It looks like you've found all of the pieces of the blade."; |
---|
1817 | close; |
---|
1818 | |
---|
1819 | OnInit: |
---|
1820 | disablenpc "#getitem3-4"; |
---|
1821 | end; |
---|
1822 | |
---|
1823 | OnCommandOn: |
---|
1824 | enablenpc "#getitem3-4"; |
---|
1825 | donpcevent "timer3-4::OnCommandOff"; |
---|
1826 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1827 | |
---|
1828 | OnCommandOff: |
---|
1829 | disablenpc "#getitem3-4"; |
---|
1830 | end; |
---|
1831 | } |
---|
1832 | |
---|
1833 | gon_dun03,169,90,0 script trace3-5#gnbs 139,1,1,{ |
---|
1834 | if (b_sword == 9) donpcevent "timer3-5::OnCommandOn"; |
---|
1835 | end; |
---|
1836 | |
---|
1837 | OnTimer190000: |
---|
1838 | stopnpctimer; |
---|
1839 | disablenpc "trace3-5#gnbs"; |
---|
1840 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1841 | end; |
---|
1842 | |
---|
1843 | OnInit: |
---|
1844 | initnpctimer; |
---|
1845 | stopnpctimer; |
---|
1846 | disablenpc "trace3-5#gnbs"; |
---|
1847 | end; |
---|
1848 | |
---|
1849 | OnCommandOn: |
---|
1850 | enablenpc "trace3-5#gnbs"; |
---|
1851 | setnpctimer 0; |
---|
1852 | startnpctimer; |
---|
1853 | end; |
---|
1854 | } |
---|
1855 | |
---|
1856 | gon_dun03,6,1,0 script timer3-5 -1,{ |
---|
1857 | OnInit: |
---|
1858 | initnpctimer; |
---|
1859 | stopnpctimer; |
---|
1860 | disablenpc "timer3-5"; |
---|
1861 | end; |
---|
1862 | |
---|
1863 | OnCommandOn: |
---|
1864 | enablenpc "timer3-5"; |
---|
1865 | setnpctimer 0; |
---|
1866 | startnpctimer; |
---|
1867 | end; |
---|
1868 | |
---|
1869 | OnCommandOff: |
---|
1870 | stopnpctimer; |
---|
1871 | disablenpc "timer3-5"; |
---|
1872 | end; |
---|
1873 | |
---|
1874 | OnTimer3000: |
---|
1875 | donpcevent "#getitem3-5::OnCommandOn"; |
---|
1876 | end; |
---|
1877 | } |
---|
1878 | |
---|
1879 | gon_dun03,170,90,0 script #getitem3-5 111,2,1,{ |
---|
1880 | if (b_sword != 9) end; |
---|
1881 | set b_sword,10; |
---|
1882 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1883 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1884 | next; |
---|
1885 | mes "You put all the pieces on the"; |
---|
1886 | mes "ground and assembled them."; |
---|
1887 | mes "It looks like you've found all of the pieces of the blade."; |
---|
1888 | close; |
---|
1889 | |
---|
1890 | OnInit: |
---|
1891 | disablenpc "#getitem3-5"; |
---|
1892 | end; |
---|
1893 | |
---|
1894 | OnCommandOn: |
---|
1895 | enablenpc "#getitem3-5"; |
---|
1896 | donpcevent "timer3-5::OnCommandOff"; |
---|
1897 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1898 | |
---|
1899 | OnCommandOff: |
---|
1900 | disablenpc "#getitem3-5"; |
---|
1901 | end; |
---|
1902 | } |
---|
1903 | |
---|
1904 | gon_dun03,162,40,0 script trace3-6#gnbs 139,1,1,{ |
---|
1905 | if (b_sword == 9) donpcevent "timer3-6::OnCommandOn"; |
---|
1906 | end; |
---|
1907 | |
---|
1908 | OnTimer110000: |
---|
1909 | stopnpctimer; |
---|
1910 | disablenpc "trace3-6#gnbs"; |
---|
1911 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1912 | end; |
---|
1913 | |
---|
1914 | OnInit: |
---|
1915 | initnpctimer; |
---|
1916 | stopnpctimer; |
---|
1917 | disablenpc "trace3-6#gnbs"; |
---|
1918 | end; |
---|
1919 | |
---|
1920 | OnCommandOn: |
---|
1921 | enablenpc "trace3-6#gnbs"; |
---|
1922 | setnpctimer 0; |
---|
1923 | startnpctimer; |
---|
1924 | end; |
---|
1925 | } |
---|
1926 | |
---|
1927 | gon_dun03,7,1,0 script timer3-6 -1,{ |
---|
1928 | OnInit: |
---|
1929 | initnpctimer; |
---|
1930 | stopnpctimer; |
---|
1931 | disablenpc "timer3-6"; |
---|
1932 | end; |
---|
1933 | |
---|
1934 | OnCommandOn: |
---|
1935 | enablenpc "timer3-6"; |
---|
1936 | setnpctimer 0; |
---|
1937 | startnpctimer; |
---|
1938 | end; |
---|
1939 | |
---|
1940 | OnCommandOff: |
---|
1941 | stopnpctimer; |
---|
1942 | disablenpc "timer3-6"; |
---|
1943 | end; |
---|
1944 | |
---|
1945 | OnTimer3000: |
---|
1946 | donpcevent "#getitem3-6::OnCommandOn"; |
---|
1947 | end; |
---|
1948 | } |
---|
1949 | |
---|
1950 | gon_dun03,68,39,0 script #getitem3-6 111,1,2,{ |
---|
1951 | if (b_sword != 9) end; |
---|
1952 | set b_sword,10; |
---|
1953 | mes "You found a ^FF0000piece of blade^000000."; |
---|
1954 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
1955 | next; |
---|
1956 | mes "You put all the pieces on the"; |
---|
1957 | mes "ground and assembled them."; |
---|
1958 | mes "It looks like you've found all of the pieces of the blade."; |
---|
1959 | close; |
---|
1960 | |
---|
1961 | OnInit: |
---|
1962 | disablenpc "#getitem3-6"; |
---|
1963 | end; |
---|
1964 | |
---|
1965 | OnCommandOn: |
---|
1966 | enablenpc "#getitem3-6"; |
---|
1967 | donpcevent "timer3-6::OnCommandOff"; |
---|
1968 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1969 | |
---|
1970 | OnCommandOff: |
---|
1971 | disablenpc "#getitem3-6"; |
---|
1972 | end; |
---|
1973 | } |
---|
1974 | |
---|
1975 | gon_dun03,68,212,0 script trace3-7#gnbs 139,1,1,{ |
---|
1976 | if (b_sword == 9) donpcevent "timer3-7::OnCommandOn"; |
---|
1977 | end; |
---|
1978 | |
---|
1979 | OnTimer110000: |
---|
1980 | stopnpctimer; |
---|
1981 | disablenpc "trace3-7#gnbs"; |
---|
1982 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
1983 | end; |
---|
1984 | |
---|
1985 | OnInit: |
---|
1986 | initnpctimer; |
---|
1987 | stopnpctimer; |
---|
1988 | disablenpc "trace3-7#gnbs"; |
---|
1989 | end; |
---|
1990 | |
---|
1991 | OnCommandOn: |
---|
1992 | enablenpc "trace3-7#gnbs"; |
---|
1993 | setnpctimer 0; |
---|
1994 | startnpctimer; |
---|
1995 | end; |
---|
1996 | } |
---|
1997 | |
---|
1998 | gon_dun03,6,1,0 script timer3-7 -1,{ |
---|
1999 | OnInit: |
---|
2000 | initnpctimer; |
---|
2001 | stopnpctimer; |
---|
2002 | disablenpc "timer3-7"; |
---|
2003 | end; |
---|
2004 | |
---|
2005 | OnCommandOn: |
---|
2006 | enablenpc "timer3-7"; |
---|
2007 | setnpctimer 0; |
---|
2008 | startnpctimer; |
---|
2009 | end; |
---|
2010 | |
---|
2011 | OnCommandOff: |
---|
2012 | stopnpctimer; |
---|
2013 | disablenpc "timer3-7"; |
---|
2014 | end; |
---|
2015 | |
---|
2016 | OnTimer3000: |
---|
2017 | donpcevent "#getitem3-7::OnCommandOn"; |
---|
2018 | end; |
---|
2019 | } |
---|
2020 | |
---|
2021 | gon_dun03,68,213,0 script #getitem3-7 111,1,2,{ |
---|
2022 | if (b_sword != 9) end; |
---|
2023 | set b_sword,10; |
---|
2024 | mes "You found a ^FF0000piece of blade^000000."; |
---|
2025 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
2026 | next; |
---|
2027 | mes "You put all the pieces on the"; |
---|
2028 | mes "ground and assembled them."; |
---|
2029 | mes "It looks like you've found all of the pieces of the blade."; |
---|
2030 | close; |
---|
2031 | |
---|
2032 | OnInit: |
---|
2033 | disablenpc "#getitem3-7"; |
---|
2034 | end; |
---|
2035 | |
---|
2036 | OnCommandOn: |
---|
2037 | enablenpc "#getitem3-7"; |
---|
2038 | donpcevent "timer3-7::OnCommandOff"; |
---|
2039 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
2040 | |
---|
2041 | OnCommandOff: |
---|
2042 | disablenpc "#getitem3-7"; |
---|
2043 | end; |
---|
2044 | } |
---|
2045 | |
---|
2046 | gon_in,18,27,5 script Madam#gnbs 771,{ |
---|
2047 | mes "[Shang Hua Yen]"; |
---|
2048 | mes "Ho, ho, ho~"; |
---|
2049 | mes "Who might this be?"; |
---|
2050 | mes "A visitor from out of town~"; |
---|
2051 | mes "Welcome!"; |
---|
2052 | next; |
---|
2053 | if (select("Hello, Madam~:Where's the chief?") == 1) { |
---|
2054 | mes "[Shang Hua Yen]"; |
---|
2055 | mes "Hello, darling~"; |
---|
2056 | close; |
---|
2057 | } |
---|
2058 | if (Sex == 0) { |
---|
2059 | mes "[Shang Hua Yen]"; |
---|
2060 | mes "Hoho~ he's upstairs."; |
---|
2061 | mes "My, are you such a pretty lady~"; |
---|
2062 | mes "Just don't be too enraptured by my husband, alright?"; |
---|
2063 | mes "Tee hee~"; |
---|
2064 | close; |
---|
2065 | } |
---|
2066 | mes "[Shang Hua Yen]"; |
---|
2067 | mes "Oh, he's upstairs..."; |
---|
2068 | mes "My~! Aren't you a darling young"; |
---|
2069 | mes "man. But still, not nearly as handsome as my husband~"; |
---|
2070 | mes "Tee hee~"; |
---|
2071 | emotion e_lv; |
---|
2072 | close; |
---|
2073 | } |
---|
2074 | |
---|
2075 | gon_dun03,62,222,0 script Strange dead body#gnbs 111,{ |
---|
2076 | if (b_sword < 7) { |
---|
2077 | mes "Here's a decomposing corpse."; |
---|
2078 | mes "It seems like monsters devoured it."; |
---|
2079 | close; |
---|
2080 | } |
---|
2081 | else if (b_sword > 6 && b_sword < 11) { |
---|
2082 | mes "There's a written message between the bones of the corpse."; |
---|
2083 | mes "of the corpse."; |
---|
2084 | mes "Take a look?"; |
---|
2085 | next; |
---|
2086 | if (select("Yes.:Eew, no!") == 1) { |
---|
2087 | mes "^3355FFThe paper is old and fading,"; |
---|
2088 | mes "but there are words on it."; |
---|
2089 | mes "It's written in blood."; |
---|
2090 | mes "The letters are faded and it's almost impossible to read...^000000 "; |
---|
2091 | next; |
---|
2092 | mes "^FF0000Damn I can't.. believe.. failed.."; |
---|
2093 | mes "Sayum... I should've.."; |
---|
2094 | mes "watchout.. ehhh.. but.. break"; |
---|
2095 | mes "..pieces.. and seperate.."; |
---|
2096 | mes "I.. with"; |
---|
2097 | mes "this...^000000"; |
---|
2098 | next; |
---|
2099 | mes "^3355FFThe rest was indecipherable..."; |
---|
2100 | mes "He probably couldn't take it any longer...^000000"; |
---|
2101 | close; |
---|
2102 | } |
---|
2103 | mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; |
---|
2104 | mes "Eew, no!"; |
---|
2105 | mes " "; |
---|
2106 | mes "Yucky yucky YUCKY!"; |
---|
2107 | next; |
---|
2108 | mes "^3355FFYou feel like there's something important here..."; |
---|
2109 | mes "But the rotting carcass has a"; |
---|
2110 | mes "foul odor that makes you feel nauseated.^000000"; |
---|
2111 | close; |
---|
2112 | } |
---|
2113 | else if (b_sword == 11 || b_sword == 12) { |
---|
2114 | mes "^3355FFIt's a rotting human corpse..."; |
---|
2115 | mes "I should just pass by.^000000"; |
---|
2116 | close; |
---|
2117 | } |
---|
2118 | mes "^3355FFA skeleton chewed up by"; |
---|
2119 | mes "monsters...I feel sorry for"; |
---|
2120 | mes "him, but start getting this"; |
---|
2121 | mes "really creepy feeling after staring at it for a while.^000000"; |
---|
2122 | close; |
---|
2123 | } |
---|
2124 | |
---|
2125 | gonryun,139,142,7 script Girl##gnbs1 772,{ |
---|
2126 | if (b_sword < 12) { |
---|
2127 | mes "[Shi Ying Xiao]"; |
---|
2128 | mes ".........."; |
---|
2129 | mes "I was happy meeting visitors"; |
---|
2130 | mes "from outside the village,"; |
---|
2131 | mes "but because of the thief, I feel terrible now..."; |
---|
2132 | emotion e_dots; |
---|
2133 | close; |
---|
2134 | } |
---|
2135 | mes "[Shi Ying Xiao]"; |
---|
2136 | mes "Hehe..."; |
---|
2137 | mes "I am so happy now~"; |
---|
2138 | mes "Lots of visitors are coming to our"; |
---|
2139 | mes "village now. But most of all,"; |
---|
2140 | mes "Someone found my father's heirloom~"; |
---|
2141 | next; |
---|
2142 | if (select("I'm glad you're relieved.:That would be me!") == 1) { |
---|
2143 | mes "[Shi Ying Xiao]"; |
---|
2144 | mes "Yes, the mood of the entire"; |
---|
2145 | mes "village seems to have calmed..."; |
---|
2146 | mes "I'm sure whoever found my father's sword is a great person."; |
---|
2147 | close; |
---|
2148 | } |
---|
2149 | mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; |
---|
2150 | mes "That would be me!"; |
---|
2151 | next; |
---|
2152 | mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; |
---|
2153 | mes "I AM YOUR HERO!"; |
---|
2154 | next; |
---|
2155 | emotion e_heh; |
---|
2156 | mes "[Shi Ying Xiao]"; |
---|
2157 | mes "Thank you so much for bringing hope to our village, hero~"; |
---|
2158 | close; |
---|
2159 | } |
---|
2160 | |
---|
2161 | gonryun,100,241,0 script Stranger#gnbs 733,{ |
---|
2162 | if (b_sword < 14) { |
---|
2163 | mes "[Zuo Hei]"; |
---|
2164 | mes "Hmm..."; |
---|
2165 | mes "I'm pretty busy right now, come back later."; |
---|
2166 | emotion e_dots; |
---|
2167 | close; |
---|
2168 | } |
---|
2169 | else if (b_sword < 17) { |
---|
2170 | switch(b_sword) { |
---|
2171 | case 14: |
---|
2172 | switch(nakha) { |
---|
2173 | case 0: |
---|
2174 | mes "[Zuo Hei]"; |
---|
2175 | mes "Hmm..."; |
---|
2176 | mes "What is it?"; |
---|
2177 | mes "What do you want?"; |
---|
2178 | mes "I don't like to be bothered."; |
---|
2179 | next; |
---|
2180 | if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { |
---|
2181 | mes "[Zuo Hei]"; |
---|
2182 | mes "Ahh.."; |
---|
2183 | mes "So you're the one who found"; |
---|
2184 | mes "the sword, eh?"; |
---|
2185 | mes "Did you also get asked to repair it?"; |
---|
2186 | next; |
---|
2187 | if (select("Exactly.:No..I'm just...") == 1) { |
---|
2188 | mes "[Zuo Hei]"; |
---|
2189 | mes "Hmm..."; |
---|
2190 | mes "If you want some information from"; |
---|
2191 | mes "me, come back after helping the"; |
---|
2192 | mes "person in the village who's in"; |
---|
2193 | mes "trouble right now."; |
---|
2194 | next; |
---|
2195 | mes "[Zuo Hei]"; |
---|
2196 | mes "It's another heirloom"; |
---|
2197 | mes "problem, but I want to"; |
---|
2198 | mes "see for myself that"; |
---|
2199 | mes "you're really interested"; |
---|
2200 | mes "in helping others."; |
---|
2201 | set b_sword,16; |
---|
2202 | close; |
---|
2203 | } |
---|
2204 | mes "[Zuo Hei]"; |
---|
2205 | mes "Hmm, I didn't think so..."; |
---|
2206 | mes "Now, don't bother me anymore."; |
---|
2207 | mes "I've got a bunch of things to do."; |
---|
2208 | close; |
---|
2209 | } |
---|
2210 | mes "[Zuo Hei]"; |
---|
2211 | mes "Grr..."; |
---|
2212 | mes "Why should you care about the"; |
---|
2213 | mes "someone else's personality?"; |
---|
2214 | mes "That's none of your business."; |
---|
2215 | mes "Take a look in the mirror first"; |
---|
2216 | mes "before you say things like that."; |
---|
2217 | emotion e_ag; |
---|
2218 | close; |
---|
2219 | case 1: |
---|
2220 | mes "[Zuo Hei]"; |
---|
2221 | mes "Hmm..."; |
---|
2222 | mes "You're in the middle of helping"; |
---|
2223 | mes "someone now, I hear."; |
---|
2224 | mes "Why don't you go and take care of them first."; |
---|
2225 | mes "Once you start to help someone,"; |
---|
2226 | mes "you can't just quit halfway."; |
---|
2227 | set b_sword,16; |
---|
2228 | close; |
---|
2229 | case 2: |
---|
2230 | mes "[Zuo Hei]"; |
---|
2231 | mes "Hmm..."; |
---|
2232 | mes "You're in the middle of helping"; |
---|
2233 | mes "someone now, I hear."; |
---|
2234 | mes "Why don't you go and take care of them first."; |
---|
2235 | mes "Once you start to help someone,"; |
---|
2236 | mes "you can't just quit halfway."; |
---|
2237 | set b_sword,16; |
---|
2238 | close; |
---|
2239 | case 3: |
---|
2240 | mes "[Zuo Hei]"; |
---|
2241 | mes "Hmm..."; |
---|
2242 | mes "What do you want??"; |
---|
2243 | next; |
---|
2244 | if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { |
---|
2245 | mes "[Zuo Hei]"; |
---|
2246 | mes "Ahh..."; |
---|
2247 | mes "So you are the one who found"; |
---|
2248 | mes "the sword, eh? I assume you were also asked to repair it..."; |
---|
2249 | next; |
---|
2250 | if (select("Exactly.:No...I'm just...") == 1) { |
---|
2251 | mes "[Zuo Hei]"; |
---|
2252 | mes "Hmm..."; |
---|
2253 | mes "Since it's been shattered,"; |
---|
2254 | mes "you'll need a very skilled smith."; |
---|
2255 | mes "Go to ^FF0000Geffen^000000, you'll find someone"; |
---|
2256 | mes "who can help you."; |
---|
2257 | set b_sword,17; |
---|
2258 | close; |
---|
2259 | } |
---|
2260 | mes "[Zuo Hei]"; |
---|
2261 | mes "Hmm, I didn't think so..."; |
---|
2262 | mes "Now, don't bother me anymore."; |
---|
2263 | mes "I've got a bunch of things to do."; |
---|
2264 | close; |
---|
2265 | } |
---|
2266 | mes "[Zuo Hei]"; |
---|
2267 | mes "Grr..."; |
---|
2268 | mes "Why should you care about the"; |
---|
2269 | mes "someone else's personality?"; |
---|
2270 | mes "That's none of your business."; |
---|
2271 | mes "Take a look in the mirror first"; |
---|
2272 | mes "before you say things like that."; |
---|
2273 | emotion e_ag; |
---|
2274 | close; |
---|
2275 | case 4: |
---|
2276 | mes "[Zuo Hei]"; |
---|
2277 | mes "Guess I was wasting my time."; |
---|
2278 | mes "If you make a promise to someone,"; |
---|
2279 | mes "it's your responsibility to"; |
---|
2280 | mes "follow through with it to completion."; |
---|
2281 | next; |
---|
2282 | mes "[Zuo Hei]"; |
---|
2283 | mes "I don't like people who fail to"; |
---|
2284 | mes "keep the promises they make."; |
---|
2285 | mes "You'll not get any information from me."; |
---|
2286 | mes "Don't ever bother me again."; |
---|
2287 | set b_sword,15; |
---|
2288 | close; |
---|
2289 | } |
---|
2290 | break; |
---|
2291 | case 15: |
---|
2292 | mes "[Zuo Hei]"; |
---|
2293 | mes "Sorry, I'm busy right now."; |
---|
2294 | mes "Why don't you come back later."; |
---|
2295 | emotion e_dots; |
---|
2296 | close; |
---|
2297 | case 16: |
---|
2298 | switch(nakha) { |
---|
2299 | case 0: |
---|
2300 | mes "[Zuo Hei]"; |
---|
2301 | mes "Hmm......"; |
---|
2302 | mes "You're not done with the"; |
---|
2303 | mes "requirement I've given you..."; |
---|
2304 | mes "I can't give you any information"; |
---|
2305 | mes "until you finish your job."; |
---|
2306 | close; |
---|
2307 | case 1: |
---|
2308 | mes "[Zuo Hei]"; |
---|
2309 | mes "Hmm...."; |
---|
2310 | mes "Once you start to help someone,"; |
---|
2311 | mes "you can't just quit halfway."; |
---|
2312 | mes "Why don't you go and take care of them first."; |
---|
2313 | close; |
---|
2314 | case 2: |
---|
2315 | mes "[Zuo Hei]"; |
---|
2316 | mes "Hmm...."; |
---|
2317 | mes "Once you start to help someone,"; |
---|
2318 | mes "you can't just quit halfway."; |
---|
2319 | mes "Why don't you go and take care of them first."; |
---|
2320 | close; |
---|
2321 | case 3: |
---|
2322 | mes "[Zuo Hei]"; |
---|
2323 | mes "Hmm......"; |
---|
2324 | mes "What do you want?"; |
---|
2325 | next; |
---|
2326 | if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { |
---|
2327 | mes "[Zuo Hei]"; |
---|
2328 | mes "Ahh..."; |
---|
2329 | mes "So you are the one who found"; |
---|
2330 | mes "the sword eh?"; |
---|
2331 | mes "Did you also get asked to repair it?"; |
---|
2332 | next; |
---|
2333 | if (select("Exactly.:No, i'm just...") == 1) { |
---|
2334 | mes "[Zuo Hei]"; |
---|
2335 | mes "Hmm..."; |
---|
2336 | mes "Since it's been shattered,"; |
---|
2337 | mes "you'll need a very skilled smith."; |
---|
2338 | mes "Go to ^FF0000Geffen^000000, you'll find someone"; |
---|
2339 | mes "who can help you."; |
---|
2340 | set b_sword,17; |
---|
2341 | close; |
---|
2342 | } |
---|
2343 | mes "[Zuo Hei]"; |
---|
2344 | mes "Oh, I suppose not."; |
---|
2345 | mes "Why are you asking me, then?"; |
---|
2346 | mes "Don't bother me anymore."; |
---|
2347 | mes "I've got a bunch of things to do."; |
---|
2348 | close; |
---|
2349 | } |
---|
2350 | mes "[Zuo Hei]"; |
---|
2351 | mes "Grr..."; |
---|
2352 | mes "Why should you care about the"; |
---|
2353 | mes "someone else's personality?"; |
---|
2354 | mes "That's none of your business."; |
---|
2355 | mes "Take a look in the mirror first"; |
---|
2356 | mes "before you say things like that."; |
---|
2357 | emotion e_ag; |
---|
2358 | close; |
---|
2359 | case 4: |
---|
2360 | mes "[Zuo Hei]"; |
---|
2361 | mes "Guess I was wasting my time."; |
---|
2362 | mes "If you make a promise to"; |
---|
2363 | mes "someone, it's your"; |
---|
2364 | mes "responsibility to"; |
---|
2365 | mes "follow through with it to completion."; |
---|
2366 | next; |
---|
2367 | mes "[Zuo Hei]"; |
---|
2368 | mes "I don't like people who fail"; |
---|
2369 | mes "to keep their promises."; |
---|
2370 | mes "You'll not get any information from me. Don't ever bother me again."; |
---|
2371 | set b_sword,15; |
---|
2372 | close; |
---|
2373 | } |
---|
2374 | } |
---|
2375 | } |
---|
2376 | else if (b_sword < 33) { |
---|
2377 | mes "[Zuo Hei]"; |
---|
2378 | mes "Hey there...uhm.."; |
---|
2379 | mes "Didn't I tell you to go to ^FF0000Geffen^000000?"; |
---|
2380 | mes "You'll find a famous blacksmith"; |
---|
2381 | mes "that can repair the sword for you."; |
---|
2382 | mes "That's all the information I can"; |
---|
2383 | mes "give you, really."; |
---|
2384 | next; |
---|
2385 | mes "[Zuo Hei]"; |
---|
2386 | mes "It's up to you to make good use of it."; |
---|
2387 | close; |
---|
2388 | } |
---|
2389 | mes "[Zuo Hei]"; |
---|
2390 | mes "Hmm..."; |
---|
2391 | mes "Helping people in trouble is"; |
---|
2392 | mes "such a nice thing to do."; |
---|
2393 | mes "You are doing the right thing."; |
---|
2394 | close; |
---|
2395 | } |
---|
2396 | |
---|
2397 | geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ |
---|
2398 | if (b_sword < 17) { |
---|
2399 | mes "[Aumgarl]"; |
---|
2400 | mes "*Sob*..*sob*...."; |
---|
2401 | mes "My poor baby Lyroo.."; |
---|
2402 | mes "*Sniff*..."; |
---|
2403 | close; |
---|
2404 | } |
---|
2405 | else if (b_sword < 32) { |
---|
2406 | switch(b_sword) { |
---|
2407 | case 17: |
---|
2408 | mes "[Aumgarl]"; |
---|
2409 | mes "*Sob*..."; |
---|
2410 | mes "My poor baby Lyroo.."; |
---|
2411 | mes "*Sniff*..."; |
---|
2412 | next; |
---|
2413 | if (select("Sir...?:...........") == 1) { |
---|
2414 | mes "[Aumgarl]"; |
---|
2415 | mes "Hmm...Who are you?"; |
---|
2416 | mes "Do you need something?"; |
---|
2417 | mes "If not, please leave..."; |
---|
2418 | next; |
---|
2419 | if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) { |
---|
2420 | mes "[Aumgarl]"; |
---|
2421 | mes "Umm..."; |
---|
2422 | mes "I'm sorry, but we're closed."; |
---|
2423 | mes "Come again another time."; |
---|
2424 | mes "Goodbye."; |
---|
2425 | set b_sword,18; |
---|
2426 | close; |
---|
2427 | } |
---|
2428 | mes "[Aumgarl]"; |
---|
2429 | mes "Yes, I am a blacksmith,"; |
---|
2430 | mes "but I don't think I'm famous."; |
---|
2431 | mes "And unfortunately, we're closed right now."; |
---|
2432 | close; |
---|
2433 | } |
---|
2434 | mes "[Aumgarl]"; |
---|
2435 | mes "If you have nothing to say to me,"; |
---|
2436 | mes "then please leave me alone."; |
---|
2437 | close; |
---|
2438 | case 18: |
---|
2439 | mes "[Aumgarl]"; |
---|
2440 | mes "Like I said, we're closed!"; |
---|
2441 | mes "Come back later."; |
---|
2442 | if (rand(1,8) == 7) { |
---|
2443 | set b_sword,19; |
---|
2444 | mes "Didn't you hear me?! Sheesh!"; |
---|
2445 | } |
---|
2446 | close2; |
---|
2447 | warp "geffen",173,169; |
---|
2448 | end; |
---|
2449 | case 19: |
---|
2450 | mes "[Aumgarl]"; |
---|
2451 | mes "Hmm..."; |
---|
2452 | mes "You're a persistent one!!"; |
---|
2453 | mes "What is it that you want?"; |
---|
2454 | next; |
---|
2455 | switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) { |
---|
2456 | case 1: |
---|
2457 | mes "[Aumgarl]"; |
---|
2458 | mes "....."; |
---|
2459 | mes "........."; |
---|
2460 | mes "............."; |
---|
2461 | mes "..................."; |
---|
2462 | mes "........................"; |
---|
2463 | next; |
---|
2464 | mes "[Aumgarl]"; |
---|
2465 | mes "Who the heck are you?"; |
---|
2466 | mes "What do you want with my"; |
---|
2467 | mes "granddaughter all of a sudden!?"; |
---|
2468 | mes "Get the hell out of here!"; |
---|
2469 | mes "Don't ever come back here again!"; |
---|
2470 | emotion e_pif; |
---|
2471 | close; |
---|
2472 | case 2: |
---|
2473 | mes "[Aumgarl]"; |
---|
2474 | mes "You're darn right~"; |
---|
2475 | mes "My granddaughter is soo~ pretty."; |
---|
2476 | mes "Hahaha...ah....hah..."; |
---|
2477 | mes ".....*Sob, sob*...."; |
---|
2478 | next; |
---|
2479 | switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) { |
---|
2480 | case 1: |
---|
2481 | mes "[Aumgarl]"; |
---|
2482 | mes "....."; |
---|
2483 | mes "........."; |
---|
2484 | mes "............."; |
---|
2485 | mes "..................."; |
---|
2486 | mes "........................"; |
---|
2487 | next; |
---|
2488 | mes "[Aumgarl]"; |
---|
2489 | mes "Who the heck are you?"; |
---|
2490 | mes "What do you want with my"; |
---|
2491 | mes "granddaughter all of a sudden!?"; |
---|
2492 | mes "Get out of here you pervert!"; |
---|
2493 | mes "Don't ever come back here again!"; |
---|
2494 | emotion e_pif; |
---|
2495 | close; |
---|
2496 | case 2: |
---|
2497 | mes "[Aumgarl]"; |
---|
2498 | mes "..............."; |
---|
2499 | mes "A sword?"; |
---|
2500 | mes "I don't remember when the last"; |
---|
2501 | mes "time I worked with steel was."; |
---|
2502 | mes "Hmm..."; |
---|
2503 | mes "May I see the sword?"; |
---|
2504 | next; |
---|
2505 | mes "[Aumgarl]"; |
---|
2506 | mes "Hmm......"; |
---|
2507 | mes "Hmmmm......"; |
---|
2508 | mes "............"; |
---|
2509 | next; |
---|
2510 | mes "^0000FFHe intently studied the pieces of the sword for a while.^000000"; |
---|
2511 | next; |
---|
2512 | mes "[Aumgarl]"; |
---|
2513 | mes "Hmm..."; |
---|
2514 | mes "So this is the one, huh?"; |
---|
2515 | mes "Well...I am sorry, but this sword"; |
---|
2516 | mes "is not something I can repair"; |
---|
2517 | mes "at the moment."; |
---|
2518 | next; |
---|
2519 | mes "[Aumgarl]"; |
---|
2520 | mes "Why don't you go find"; |
---|
2521 | mes "another blacksmith?"; |
---|
2522 | mes "I am truly sorry."; |
---|
2523 | close; |
---|
2524 | case 3: |
---|
2525 | mes "[Aumgarl]"; |
---|
2526 | mes "Um..well..."; |
---|
2527 | mes "This is not something I normally"; |
---|
2528 | mes "tell strangers, but...."; |
---|
2529 | mes "My granddaughter Lyroo has"; |
---|
2530 | mes "an incurable disease..."; |
---|
2531 | next; |
---|
2532 | mes "[Aumgarl]"; |
---|
2533 | mes "Not long after she was born,"; |
---|
2534 | mes "her parents died from an accident."; |
---|
2535 | mes "Since that day, I have been taking care of her..."; |
---|
2536 | next; |
---|
2537 | mes "[Aumgarl]"; |
---|
2538 | mes "But that wasn't the end of it..."; |
---|
2539 | mes "Soon after, she started to suffer"; |
---|
2540 | mes "from a serious illness. I've met"; |
---|
2541 | mes "doctors from all around"; |
---|
2542 | mes "Rune-Midgard..."; |
---|
2543 | next; |
---|
2544 | mes "[Aumgarl]"; |
---|
2545 | mes "But not one of them could"; |
---|
2546 | mes "diagnose her sickness..."; |
---|
2547 | next; |
---|
2548 | switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) { |
---|
2549 | case 1: |
---|
2550 | mes "[Aumgarl]"; |
---|
2551 | mes "*Sigh*..."; |
---|
2552 | mes "I'll just have to accept it"; |
---|
2553 | mes "as her fate. I just feel"; |
---|
2554 | mes "so sorry for Lyroo."; |
---|
2555 | mes "..."; |
---|
2556 | emotion e_dots; |
---|
2557 | close; |
---|
2558 | case 2: |
---|
2559 | mes "[Aumgarl]"; |
---|
2560 | mes "Umm..."; |
---|
2561 | mes "What do you mean...?"; |
---|
2562 | mes "'Make her happy?'"; |
---|
2563 | mes "You're not making any sense..."; |
---|
2564 | mes "I'm confused..."; |
---|
2565 | next; |
---|
2566 | switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) { |
---|
2567 | case 1: |
---|
2568 | mes "[Aumgarl]"; |
---|
2569 | mes "..."; |
---|
2570 | mes "What are you talking about?"; |
---|
2571 | mes "Make her happy all the time?"; |
---|
2572 | mes "She is dying even at"; |
---|
2573 | mes "this moment."; |
---|
2574 | next; |
---|
2575 | mes "[Aumgarl]"; |
---|
2576 | mes "I think you're out of"; |
---|
2577 | mes "your mind, sicko!"; |
---|
2578 | mes "Get out of here!"; |
---|
2579 | close; |
---|
2580 | case 2: |
---|
2581 | mes "[Aumgarl]"; |
---|
2582 | mes "...What do you mean?"; |
---|
2583 | mes "You want to take her to where?"; |
---|
2584 | mes "What are you gonna do?"; |
---|
2585 | next; |
---|
2586 | if (select("I will cure her.:I am sorry.") == 1) { |
---|
2587 | mes "[Aumgarl]"; |
---|
2588 | mes "It's useless talking about"; |
---|
2589 | mes "it any longer. I don't think"; |
---|
2590 | mes "there is anyone who can"; |
---|
2591 | mes "cure my granddaughter."; |
---|
2592 | close; |
---|
2593 | } |
---|
2594 | mes "[Aumgarl]"; |
---|
2595 | mes "Ahh..."; |
---|
2596 | mes "I'm not blaming you."; |
---|
2597 | mes "It's not your fault anyway."; |
---|
2598 | mes "...*Sigh*..."; |
---|
2599 | next; |
---|
2600 | if (select("Well...:I'll pray for her recovery.") == 1) { |
---|
2601 | mes "[Aumgarl]"; |
---|
2602 | mes "Err.."; |
---|
2603 | mes "I am sorry to ask you this..."; |
---|
2604 | mes "But would you do me a favor?"; |
---|
2605 | mes "Umm..."; |
---|
2606 | next; |
---|
2607 | if (select("No.:Sure.") == 1) { |
---|
2608 | mes "[Aumgarl]"; |
---|
2609 | mes "Err..."; |
---|
2610 | mes "Alright, I won't bother you.."; |
---|
2611 | mes "Goodbye..."; |
---|
2612 | close; |
---|
2613 | } |
---|
2614 | mes "[Aumgarl]"; |
---|
2615 | mes "It won't be easy, but"; |
---|
2616 | mes "would you help me to find"; |
---|
2617 | mes "a doctor...No, anybody"; |
---|
2618 | mes "who can cure Lyroo..."; |
---|
2619 | next; |
---|
2620 | mes "[Aumgarl]"; |
---|
2621 | mes "Anyone who has any information about her illness?? Please..."; |
---|
2622 | mes "...*Sob*..."; |
---|
2623 | next; |
---|
2624 | select("Yes, Sir."); |
---|
2625 | mes "[Aumgarl]"; |
---|
2626 | mes "Oh..."; |
---|
2627 | mes "Thank you so much."; |
---|
2628 | mes "If Lyroo can get her health back,"; |
---|
2629 | mes "I'll never forget your help."; |
---|
2630 | next; |
---|
2631 | mes "[Aumgarl]"; |
---|
2632 | mes "Thank you..."; |
---|
2633 | mes "Thank you..."; |
---|
2634 | set b_sword,20; |
---|
2635 | close; |
---|
2636 | } |
---|
2637 | mes "[Aumgarl]"; |
---|
2638 | mes "Well...thank you."; |
---|
2639 | mes "I'm going to try my best to"; |
---|
2640 | mes "make her happy until the"; |
---|
2641 | mes "very end.."; |
---|
2642 | mes "Please come by sometime"; |
---|
2643 | mes "to say hi to Lyroo."; |
---|
2644 | close; |
---|
2645 | case 3: |
---|
2646 | mes "[Aumgarl]"; |
---|
2647 | mes "............."; |
---|
2648 | mes "How're you going to cure"; |
---|
2649 | mes "my granddaughter?"; |
---|
2650 | mes "You don't look like"; |
---|
2651 | mes "a doctor to me."; |
---|
2652 | next; |
---|
2653 | switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) { |
---|
2654 | case 1: |
---|
2655 | mes "[Aumgarl]"; |
---|
2656 | mes "Ehm..."; |
---|
2657 | mes "Do I look like a fool to you?"; |
---|
2658 | mes "I hate people who lie like that. Get out of my sight."; |
---|
2659 | mes "Get out of my sight."; |
---|
2660 | mes " "; |
---|
2661 | emotion e_pif; |
---|
2662 | close2; |
---|
2663 | warp "geffen",173,169; |
---|
2664 | end; |
---|
2665 | case 2: |
---|
2666 | mes "[Aumgarl]"; |
---|
2667 | mes "A famous doctor?"; |
---|
2668 | mes "I've met all kinds of"; |
---|
2669 | mes "famous doctors. I've"; |
---|
2670 | mes "probably met whoever"; |
---|
2671 | mes "you may know already."; |
---|
2672 | close; |
---|
2673 | case 3: |
---|
2674 | mes "[Aumgarl]"; |
---|
2675 | mes "................"; |
---|
2676 | mes "You want to cure her"; |
---|
2677 | mes "no matter what?"; |
---|
2678 | mes "How're going to do that?"; |
---|
2679 | mes "What if it turns worse,"; |
---|
2680 | mes "Huh?"; |
---|
2681 | next; |
---|
2682 | mes "[Aumgarl]"; |
---|
2683 | mes "I'm tired of your bragging."; |
---|
2684 | mes "Please just leave us alone."; |
---|
2685 | close; |
---|
2686 | } |
---|
2687 | } |
---|
2688 | case 3: |
---|
2689 | mes "[Aumgarl]"; |
---|
2690 | mes "................."; |
---|
2691 | mes "Thanks for your concern..."; |
---|
2692 | mes "but you're a stranger to us."; |
---|
2693 | mes "I can't let you do that."; |
---|
2694 | mes "Thanks anyways."; |
---|
2695 | close; |
---|
2696 | } |
---|
2697 | } |
---|
2698 | case 3: |
---|
2699 | mes "[Aumgarl]"; |
---|
2700 | mes "........."; |
---|
2701 | mes "Umm..."; |
---|
2702 | mes "I'm sorry, but I am"; |
---|
2703 | mes "very tired right now."; |
---|
2704 | mes "Can't help you..."; |
---|
2705 | close; |
---|
2706 | } |
---|
2707 | case 20: |
---|
2708 | case 21: |
---|
2709 | case 22: |
---|
2710 | case 23: |
---|
2711 | mes "[Aumgarl]"; |
---|
2712 | mes "Hmmm..."; |
---|
2713 | mes "Why don't you try looking"; |
---|
2714 | mes "someplace that's always"; |
---|
2715 | mes "crowded with people. I'm"; |
---|
2716 | mes "sure there must be someone"; |
---|
2717 | mes "out there who knows..."; |
---|
2718 | close; |
---|
2719 | case 24: |
---|
2720 | case 25: |
---|
2721 | case 26: |
---|
2722 | mes "[Aumgarl]"; |
---|
2723 | mes "Ahh..."; |
---|
2724 | mes "Lyroo is upstairs..."; |
---|
2725 | mes "Bue she's in pain."; |
---|
2726 | mes "Try not to talk to her"; |
---|
2727 | mes "for too long."; |
---|
2728 | close; |
---|
2729 | case 27: |
---|
2730 | mes "[Aumgarl]"; |
---|
2731 | mes "Oh my..."; |
---|
2732 | mes "Thank you..."; |
---|
2733 | mes "I never thought you'd"; |
---|
2734 | mes "really help me."; |
---|
2735 | mes "Go ahead and see Lyroo."; |
---|
2736 | close; |
---|
2737 | case 28: |
---|
2738 | mes "[Aumgarl]"; |
---|
2739 | mes "Thank you so much..."; |
---|
2740 | mes "Without your help..."; |
---|
2741 | emotion e_sob; |
---|
2742 | mes "it would have been hopeless."; |
---|
2743 | next; |
---|
2744 | mes "[Aumgarl]"; |
---|
2745 | mes "Alright...."; |
---|
2746 | mes "Is there anything I can"; |
---|
2747 | mes "do for you? I want to"; |
---|
2748 | mes "return your favor somehow."; |
---|
2749 | next; |
---|
2750 | switch(select("No...I don't need anything.:Would you repair the sword for me?")) { |
---|
2751 | case 1: |
---|
2752 | mes "[Aumgarl]"; |
---|
2753 | mes "Hmm..."; |
---|
2754 | mes "Whenever you have a favor to ask,"; |
---|
2755 | mes "come and find me. I'll do"; |
---|
2756 | mes "my best to help you."; |
---|
2757 | set b_sword,29; |
---|
2758 | close; |
---|
2759 | case 2: |
---|
2760 | mes "[Aumgarl]"; |
---|
2761 | mes "Hmm...."; |
---|
2762 | mes "Show me this sword."; |
---|
2763 | mes "I need to take a look at it first"; |
---|
2764 | mes "to find out whether I can repair it or not."; |
---|
2765 | next; |
---|
2766 | mes "^0000FFYou Show the pieces of the"; |
---|
2767 | mes "broken sword to Aumgarl."; |
---|
2768 | mes "...................."; |
---|
2769 | mes "Aumgarl took a careful look"; |
---|
2770 | mes "at the pieces for awhile...^000000"; |
---|
2771 | next; |
---|
2772 | mes "..."; |
---|
2773 | mes "..."; |
---|
2774 | mes "..."; |
---|
2775 | mes "..."; |
---|
2776 | next; |
---|
2777 | mes "[Aumgarl]"; |
---|
2778 | mes "Hmm..."; |
---|
2779 | mes "It's not possible to start work"; |
---|
2780 | mes "immediately. I'll need"; |
---|
2781 | mes "some materials."; |
---|
2782 | next; |
---|
2783 | mes "[Aumgarl]"; |
---|
2784 | mes "To repair this sword, I need"; |
---|
2785 | mes "to restock my supplies."; |
---|
2786 | mes "Since Lyroo is upstairs in pain,"; |
---|
2787 | mes "I don't think I can leave the house."; |
---|
2788 | next; |
---|
2789 | mes "[Aumgarl]"; |
---|
2790 | mes "So...could you get the"; |
---|
2791 | mes "materials for me?"; |
---|
2792 | mes "I am sorry I am asking"; |
---|
2793 | mes "you to do this, as well."; |
---|
2794 | next; |
---|
2795 | if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) { |
---|
2796 | mes "[Aumgarl]"; |
---|
2797 | mes "Umm....."; |
---|
2798 | mes "I am sorry I can't"; |
---|
2799 | mes "help you right away."; |
---|
2800 | mes "Come back here when"; |
---|
2801 | mes "you need my help then."; |
---|
2802 | close; |
---|
2803 | } |
---|
2804 | mes "[Aumgarl]"; |
---|
2805 | mes "Oh~~ really?"; |
---|
2806 | mes "Thank you!"; |
---|
2807 | mes "I'm sure I can repair it for you."; |
---|
2808 | mes "Now, listen carefully,"; |
---|
2809 | mes "this is what I will need-"; |
---|
2810 | next; |
---|
2811 | mes "[Aumgarl]"; |
---|
2812 | mes "^FF00FF One Anvil"; |
---|
2813 | mes "2 Rough Oridecons"; |
---|
2814 | mes "5 Broken Swords"; |
---|
2815 | mes "2 Steels"; |
---|
2816 | mes "1 Hammer of Blacksmith"; |
---|
2817 | mes "2 Star Crumbs"; |
---|
2818 | mes "5 Live Coals^000000"; |
---|
2819 | next; |
---|
2820 | mes "[Aumgarl]"; |
---|
2821 | mes "It's quite a lot, huh?"; |
---|
2822 | mes "But these are the necessary"; |
---|
2823 | mes "supplies we need to repair the sword."; |
---|
2824 | mes "I'll go find some other materials."; |
---|
2825 | set b_sword,30; |
---|
2826 | close; |
---|
2827 | } |
---|
2828 | case 29: |
---|
2829 | mes "[Aumgarl]"; |
---|
2830 | mes "Oh~ It's you."; |
---|
2831 | mes "Got any favors to ask?"; |
---|
2832 | mes "I'll do my best"; |
---|
2833 | mes "to help you."; |
---|
2834 | next; |
---|
2835 | switch(select("Maybe next time...:Please repair this sword for me.")) { |
---|
2836 | case 1: |
---|
2837 | mes "[Aumgarl]"; |
---|
2838 | mes "Well..."; |
---|
2839 | mes "If you ever have a favor to"; |
---|
2840 | mes "ask, come and find me."; |
---|
2841 | close; |
---|
2842 | case 2: |
---|
2843 | mes "[Aumgarl]"; |
---|
2844 | mes "Hmm...."; |
---|
2845 | mes "Show me this sword."; |
---|
2846 | mes "I need to take a look at it first"; |
---|
2847 | mes "to find out whether I can repair it or not."; |
---|
2848 | next; |
---|
2849 | mes "^0000FFYou show the pieces of the"; |
---|
2850 | mes "broken sword to Aumgarl."; |
---|
2851 | mes "...................."; |
---|
2852 | mes "Aumgarl took a careful look"; |
---|
2853 | mes "at the pieces for a while...^000000"; |
---|
2854 | next; |
---|
2855 | mes "..."; |
---|
2856 | mes "..."; |
---|
2857 | mes "..."; |
---|
2858 | mes "..."; |
---|
2859 | next; |
---|
2860 | mes "[Aumgarl]"; |
---|
2861 | mes "Hmm..."; |
---|
2862 | mes "Well,"; |
---|
2863 | mes "It's not possible to start work"; |
---|
2864 | mes "immediately."; |
---|
2865 | mes "I need some materials."; |
---|
2866 | next; |
---|
2867 | mes "[Aumgarl]"; |
---|
2868 | mes "To repair this sword, I need"; |
---|
2869 | mes "to restock my supplies."; |
---|
2870 | mes "Since Lyroo is upstairs in pain,"; |
---|
2871 | mes "I don't think I can leave the house."; |
---|
2872 | next; |
---|
2873 | mes "[Aumgarl]"; |
---|
2874 | mes "So...could you get the"; |
---|
2875 | mes "materials for me?"; |
---|
2876 | mes "I am sorry I am asking"; |
---|
2877 | mes "you to do this, as well."; |
---|
2878 | next; |
---|
2879 | if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) { |
---|
2880 | mes "[Aumgarl]"; |
---|
2881 | mes "Umm....."; |
---|
2882 | mes "I am sorry I can't"; |
---|
2883 | mes "help you right away."; |
---|
2884 | mes "Come back here when"; |
---|
2885 | mes "you need my help then."; |
---|
2886 | close; |
---|
2887 | } |
---|
2888 | mes "[Aumgarl]"; |
---|
2889 | mes "Oh~~ really?"; |
---|
2890 | mes "Thank you!"; |
---|
2891 | mes "I'm sure I can repair it for you."; |
---|
2892 | mes "Now, listen carefully,"; |
---|
2893 | mes "this is what I will need-"; |
---|
2894 | next; |
---|
2895 | mes "[Aumgarl]"; |
---|
2896 | mes "^FF00FF One Anvil"; |
---|
2897 | mes "2 Rough Oridecons"; |
---|
2898 | mes "5 Broken Swords"; |
---|
2899 | mes "2 Steels"; |
---|
2900 | mes "1 Hammer of Blacksmith"; |
---|
2901 | mes "2 Star Crumbs"; |
---|
2902 | mes "5 Live Coals^000000"; |
---|
2903 | next; |
---|
2904 | mes "[Aumgarl]"; |
---|
2905 | mes "It's quite alot, huh?"; |
---|
2906 | mes "These are necessary supplies."; |
---|
2907 | mes "We need them to repair the sword."; |
---|
2908 | mes "I'll go find some other materials."; |
---|
2909 | set b_sword,30; |
---|
2910 | close; |
---|
2911 | } |
---|
2912 | case 30: |
---|
2913 | if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { |
---|
2914 | mes "[Aumgarl]"; |
---|
2915 | mes "Oh, good! You got them all."; |
---|
2916 | mes "Alright, come back later,"; |
---|
2917 | mes "and I'll have it repaired."; |
---|
2918 | delitem 986,1; //Anvil |
---|
2919 | delitem 756,2; //Oridecon_Stone |
---|
2920 | delitem 7110,5; //Vroken_Sword |
---|
2921 | delitem 999,2; //Steel |
---|
2922 | delitem 1005,1; //Hammer_Of_Blacksmith |
---|
2923 | delitem 1000,2; //Star_Crumb |
---|
2924 | delitem 7098,5; //Live_Coal |
---|
2925 | set b_sword,31; |
---|
2926 | close; |
---|
2927 | } |
---|
2928 | mes "[Aumgarl]"; |
---|
2929 | mes "Hmm....."; |
---|
2930 | mes "Haven't found everything yet?"; |
---|
2931 | mes "Here's the list again-"; |
---|
2932 | next; |
---|
2933 | mes "[Aumgarl]"; |
---|
2934 | mes "^FF00FF 1 Anvil"; |
---|
2935 | mes "2 Rough Oridecons"; |
---|
2936 | mes "5 Broken Swords"; |
---|
2937 | mes "2 Steels"; |
---|
2938 | mes "1 Hammer of Blacksmith"; |
---|
2939 | mes "2 Star Crumbs"; |
---|
2940 | mes "5 Live Coals^000000"; |
---|
2941 | next; |
---|
2942 | mes "[Aumgarl]"; |
---|
2943 | mes "Wrote them down?"; |
---|
2944 | mes "I've almost found the other materials."; |
---|
2945 | close; |
---|
2946 | case 31: |
---|
2947 | if (rand(1,5) == 2) { |
---|
2948 | mes "[Aumgarl]"; |
---|
2949 | mes "Hey, you're back."; |
---|
2950 | mes "Here it is! This sword"; |
---|
2951 | mes "is a great one, for"; |
---|
2952 | mes "sure. I noticed that at"; |
---|
2953 | mes "first sight."; |
---|
2954 | mes "Indeed..."; |
---|
2955 | next; |
---|
2956 | mes "[Aumgarl]"; |
---|
2957 | mes "I haven't seen quality"; |
---|
2958 | mes "of this magnitude in a"; |
---|
2959 | mes "in a long time."; |
---|
2960 | mes "I envy you..."; |
---|
2961 | mes "Hehehe......"; |
---|
2962 | next; |
---|
2963 | mes "'You received repaired"; |
---|
2964 | mes "'^FF0000SaYumMoon's sword^000000'."; |
---|
2965 | set b_sword,32; |
---|
2966 | getitem 1123,1; //Haedonggum |
---|
2967 | close; |
---|
2968 | } |
---|
2969 | mes "[Aumgarl]"; |
---|
2970 | mes "Umm... it's not done yet."; |
---|
2971 | mes "Would you give me a little"; |
---|
2972 | mes "bit more time? It's taking"; |
---|
2973 | mes "longer than I thought. Sorry."; |
---|
2974 | close; |
---|
2975 | } |
---|
2976 | } |
---|
2977 | mes "[Aumgarl]"; |
---|
2978 | mes "Thank you..."; |
---|
2979 | mes "You've been a great help"; |
---|
2980 | mes "to us. I hope my work"; |
---|
2981 | mes "has been of some use to you."; |
---|
2982 | close; |
---|
2983 | } |
---|
2984 | |
---|
2985 | geffen_in,106,106,7 script Girl#gnbs2 716,{ |
---|
2986 | if (b_sword < 20) { |
---|
2987 | mes "[Lyroo]"; |
---|
2988 | mes "Ah...Ah...."; |
---|
2989 | mes "Ah...Hi......."; |
---|
2990 | next; |
---|
2991 | mes "^0000FFThis girl seems to be in serious pain...^000000"; |
---|
2992 | close; |
---|
2993 | } |
---|
2994 | else if (b_sword < 24) { |
---|
2995 | mes "[Lyroo]"; |
---|
2996 | mes "Aaa....Aaa...."; |
---|
2997 | mes "you...you...."; |
---|
2998 | mes "you are the....one..."; |
---|
2999 | mes "who will....cure...."; |
---|
3000 | mes "...me? Aa...."; |
---|
3001 | next; |
---|
3002 | mes "[Lyroo]"; |
---|
3003 | mes "..tha... thank you...."; |
---|
3004 | next; |
---|
3005 | mes "^0000FFBetter stop talking to her and"; |
---|
3006 | mes "hurry and find a cure.^000000"; |
---|
3007 | close; |
---|
3008 | } |
---|
3009 | else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { |
---|
3010 | mes "[Lyroo]"; |
---|
3011 | mes "Ahh...ahh...."; |
---|
3012 | if (Sex == 0) |
---|
3013 | mes "It's ..you.. pretty...sister.."; |
---|
3014 | else |
---|
3015 | mes "It's ..you.. handsome...brother.."; |
---|
3016 | mes "Ahh...heh heh..."; |
---|
3017 | next; |
---|
3018 | if (select("Ask about her health condition.:Talk to her for a while.") == 1) { |
---|
3019 | if (rand(1,4) == 3) { |
---|
3020 | mes "[Lyroo]"; |
---|
3021 | mes "Uh....umm...?"; |
---|
3022 | mes "Umm... I..."; |
---|
3023 | mes "I can't talk...too long.."; |
---|
3024 | mes "So...listen...."; |
---|
3025 | mes "carefully..please..."; |
---|
3026 | next; |
---|
3027 | mes "[Lyroo]"; |
---|
3028 | mes "^0030FFMy body...repeatedly turns cold and"; |
---|
3029 | mes "hot... I'm not sweating at all..."; |
---|
3030 | mes "....But I'm paralyzed...often"; |
---|
3031 | mes "often..and...my heart beats..."; |
---|
3032 | mes "...irregularly.^000000"; |
---|
3033 | next; |
---|
3034 | mes "[Lyroo]"; |
---|
3035 | mes "Ahh...hah~"; |
---|
3036 | mes "..........."; |
---|
3037 | next; |
---|
3038 | mes "^0000FFShe seems to have fallen asleep.^000000"; |
---|
3039 | close; |
---|
3040 | } |
---|
3041 | mes "[Lyroo]"; |
---|
3042 | mes "I...am...so..."; |
---|
3043 | mes "...tired."; |
---|
3044 | mes "............."; |
---|
3045 | next; |
---|
3046 | mes "^0000FFShe seems to have fallen asleep.^000000"; |
---|
3047 | close; |
---|
3048 | } |
---|
3049 | mes "[Lyroo]"; |
---|
3050 | mes "Ahh........"; |
---|
3051 | mes "I..want to ...talk to...you.."; |
---|
3052 | mes "but.... sorry...."; |
---|
3053 | next; |
---|
3054 | mes "^0000FFShe seems to have fallen asleep.^000000"; |
---|
3055 | close; |
---|
3056 | } |
---|
3057 | else if (b_sword == 27) { |
---|
3058 | mes "[Lyroo]"; |
---|
3059 | mes "uh...umm?"; |
---|
3060 | if (Sex == 0) |
---|
3061 | mes "Ah....It's you, pretty sister..."; |
---|
3062 | else |
---|
3063 | mes "Ah....It's you, handsome brother..."; |
---|
3064 | mes "Uhm? what is that you have?"; |
---|
3065 | next; |
---|
3066 | if (select("It's nothing.:It's your medicine.") == 1) { |
---|
3067 | mes "[Lyroo]"; |
---|
3068 | mes "Oh..."; |
---|
3069 | mes "Alright..."; |
---|
3070 | mes "..."; |
---|
3071 | next; |
---|
3072 | mes "^0000FFYou really should be giving her the medicine.^000000"; |
---|
3073 | close; |
---|
3074 | } |
---|
3075 | mes "[Lyroo]"; |
---|
3076 | mes "Ah!"; |
---|
3077 | mes "You found the medicine~!"; |
---|
3078 | mes "I'm...so relieved..."; |
---|
3079 | next; |
---|
3080 | mes "^0000FFYou gave her the medicine you"; |
---|
3081 | mes "received from Cylrnel."; |
---|
3082 | mes "After taking the medicine, Lyroo"; |
---|
3083 | mes "fell asleep.^000000"; |
---|
3084 | delitem 606,1; //Aloebera |
---|
3085 | set b_sword,28; |
---|
3086 | close; |
---|
3087 | } |
---|
3088 | mes "[Lyroo]"; |
---|
3089 | mes "Heehehe..."; |
---|
3090 | if (Sex == 0) |
---|
3091 | mes "Thank you my pretty sister."; |
---|
3092 | else |
---|
3093 | mes "Thank you handsome brother~"; |
---|
3094 | mes "I'll get my health back"; |
---|
3095 | mes "and be a strong girl!"; |
---|
3096 | close; |
---|
3097 | } |
---|
3098 | |
---|
3099 | prontera,275,86,2 script Young man#SaYumMoon 97,{ |
---|
3100 | if (b_sword < 20) { |
---|
3101 | mes "[Neil]"; |
---|
3102 | mes "Oh man, it feels so good"; |
---|
3103 | mes "to be out of the hospital..."; |
---|
3104 | mes "I thought I was going to be"; |
---|
3105 | mes "there forever~!"; |
---|
3106 | next; |
---|
3107 | mes "[Neil]"; |
---|
3108 | mes "Listen guy, appreciate"; |
---|
3109 | mes "your health, 'cuz almost"; |
---|
3110 | mes "nothing is worse than"; |
---|
3111 | mes "being really really sick..."; |
---|
3112 | close; |
---|
3113 | } |
---|
3114 | mes "[Neil]"; |
---|
3115 | mes "Not long ago, I was in the"; |
---|
3116 | mes "hospital, stuck lying in bed..."; |
---|
3117 | mes "No one knew what was wrong"; |
---|
3118 | mes "with me...but I grew weaker"; |
---|
3119 | mes "everyday..."; |
---|
3120 | next; |
---|
3121 | mes "[Neil]"; |
---|
3122 | mes "But then, this ^FF5000doctor from Juno^000000"; |
---|
3123 | mes "arrived, and she helped me"; |
---|
3124 | mes "recover in no time!"; |
---|
3125 | mes "Though...I still can't walk so well."; |
---|
3126 | next; |
---|
3127 | mes "[Neil]"; |
---|
3128 | mes "All the other doctors had said"; |
---|
3129 | mes "my case was hopeless, and that"; |
---|
3130 | mes "I'd never recover. Luckily,"; |
---|
3131 | mes "this Juno doctor was able to"; |
---|
3132 | mes "find a cure..."; |
---|
3133 | next; |
---|
3134 | mes "[Neil]"; |
---|
3135 | mes "It was a miracle!"; |
---|
3136 | mes "I'm so happy to be alive!"; |
---|
3137 | if (b_sword == 20) set b_sword,21; |
---|
3138 | close; |
---|
3139 | } |
---|
3140 | |
---|
3141 | yuno,208,164,4 script Active little girl#gnbs 101,{ |
---|
3142 | if (b_sword < 21) { |
---|
3143 | mes "[Hisa]"; |
---|
3144 | mes "....."; |
---|
3145 | mes "This town is so boring."; |
---|
3146 | mes "No events, no festivals..."; |
---|
3147 | mes "All people do all day is stay at"; |
---|
3148 | mes "at home and study. How dull!"; |
---|
3149 | close; |
---|
3150 | } |
---|
3151 | mes "[Hisa]"; |
---|
3152 | mes "There's one person in Juno that"; |
---|
3153 | mes "I still respect. Her name is ^FF5500Cylrnel^000000."; |
---|
3154 | next; |
---|
3155 | mes "[Hisa]"; |
---|
3156 | mes "She's an expert in medical"; |
---|
3157 | mes "treatment. Whenever someone falls"; |
---|
3158 | mes "ill in this town, she comes to"; |
---|
3159 | mes "cure that person right away..."; |
---|
3160 | next; |
---|
3161 | mes "[Hisa]"; |
---|
3162 | mes "She also tells me lots of"; |
---|
3163 | mes "interesting stories about"; |
---|
3164 | mes "her experiences. She's even"; |
---|
3165 | mes "made a journey around the"; |
---|
3166 | mes "world... It's so interesting!"; |
---|
3167 | next; |
---|
3168 | mes "[Hisa]"; |
---|
3169 | mes "She's probably at home after"; |
---|
3170 | mes "coming back from some trip."; |
---|
3171 | mes "Haha~"; |
---|
3172 | if (b_sword == 21) set b_sword,22; |
---|
3173 | if (rand(1,2) == 2) { |
---|
3174 | next; |
---|
3175 | mes "[Hisa]"; |
---|
3176 | mes "Oh right~!"; |
---|
3177 | mes "She's also known to be a fickle"; |
---|
3178 | mes "and forgetful woman. So you'd better watch out, hehe~"; |
---|
3179 | } |
---|
3180 | close; |
---|
3181 | } |
---|
3182 | |
---|
3183 | yuno_in01,99,101,4 script Doctor#gnbs 744,{ |
---|
3184 | if (b_sword < 23) { |
---|
3185 | mes "[??????]"; |
---|
3186 | mes "I don't believe we've met"; |
---|
3187 | mes "before, but would you mind"; |
---|
3188 | mes "coming back later? I've got a lot of work to do at the moment."; |
---|
3189 | close; |
---|
3190 | } |
---|
3191 | else if (b_sword < 27) { |
---|
3192 | switch(b_sword) { |
---|
3193 | case 23: |
---|
3194 | mes "[Cylrnel]"; |
---|
3195 | mes "Hello, can I help you?"; |
---|
3196 | mes "If it's not urgent,"; |
---|
3197 | mes "please come back later."; |
---|
3198 | next; |
---|
3199 | if (rand(1,4) == 2) { |
---|
3200 | mes "[Cylrnel]"; |
---|
3201 | mes "Hmm...you look like you"; |
---|
3202 | mes "want to ask me something?"; |
---|
3203 | next; |
---|
3204 | if (select("You're so beautiful.:Do you like traveling?") == 1) { |
---|
3205 | if (rand(1,4) == 4) { |
---|
3206 | mes "[Cylrnel]"; |
---|
3207 | mes "...excuse me?"; |
---|
3208 | mes "Ah ha ha~"; |
---|
3209 | mes "You're a funny guy."; |
---|
3210 | mes "Trying to hit on me?"; |
---|
3211 | mes "Ah ha ha ha."; |
---|
3212 | next; |
---|
3213 | if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) { |
---|
3214 | if (rand(1,3) == 3) { |
---|
3215 | mes "[Cylrnel]"; |
---|
3216 | mes "HAHAHAHHAHAHAHAH!"; |
---|
3217 | mes "Ah...I'm sorry.."; |
---|
3218 | mes "I haven't seen a guy like you"; |
---|
3219 | mes "for a long time."; |
---|
3220 | emotion e_heh; |
---|
3221 | next; |
---|
3222 | mes "[Cylrnel]"; |
---|
3223 | mes "You make me laugh..."; |
---|
3224 | mes "But guess what?"; |
---|
3225 | mes "I already know you're not"; |
---|
3226 | mes "here to hit on me."; |
---|
3227 | mes "So what did you really want?"; |
---|
3228 | next; |
---|
3229 | select("Well, actually..."); |
---|
3230 | mes "^FF0000You Tell Cylrnel about Lyroo,"; |
---|
3231 | mes "and about the favor for Aumgarl the blacksmith.^000000"; |
---|
3232 | next; |
---|
3233 | if (rand(1,3) == 2) { |
---|
3234 | mes "[Cylrnel]"; |
---|
3235 | mes "Hmm....."; |
---|
3236 | mes "So that's what happened..."; |
---|
3237 | mes "Well, I need to know the"; |
---|
3238 | mes "exact symptoms...go and"; |
---|
3239 | mes "find out for me and then"; |
---|
3240 | mes "come back afterwards."; |
---|
3241 | next; |
---|
3242 | mes "[Cylrnel]"; |
---|
3243 | mes "Without the exact symptoms, I can't make an accurate diagnosis."; |
---|
3244 | set b_sword,24; |
---|
3245 | close; |
---|
3246 | } |
---|
3247 | mes "[Cylrnel]"; |
---|
3248 | mes "Well now..."; |
---|
3249 | mes "That's quite a long story."; |
---|
3250 | next; |
---|
3251 | mes "[Cylrnel]"; |
---|
3252 | mes "I have no idea why you're"; |
---|
3253 | mes "trying to help these people,"; |
---|
3254 | mes "so it's a bit hard to believe"; |
---|
3255 | mes "you..."; |
---|
3256 | close; |
---|
3257 | } |
---|
3258 | mes "[Cylrnel]"; |
---|
3259 | mes "Oh brother!"; |
---|
3260 | mes "I never thought someone"; |
---|
3261 | mes "like you could still exist."; |
---|
3262 | mes "I'm sorry, but you're"; |
---|
3263 | mes "really not my type."; |
---|
3264 | close; |
---|
3265 | } |
---|
3266 | if (rand(1,3) == 3) { |
---|
3267 | mes "[Cylrnel]"; |
---|
3268 | mes "Is that so?"; |
---|
3269 | mes "well then,"; |
---|
3270 | mes "Let me hear your story."; |
---|
3271 | next; |
---|
3272 | select("Well, it's like this..."); |
---|
3273 | mes "^FF0000You Tell Cylrnel about Lyroo,"; |
---|
3274 | mes "and about the favor of Aumgarl the blacksmith.^000000"; |
---|
3275 | next; |
---|
3276 | if (rand(1,3) == 2) { |
---|
3277 | mes "[Cylrnel]"; |
---|
3278 | mes "Hmm....."; |
---|
3279 | mes "So that's what happened..."; |
---|
3280 | mes "Well, I need to know the"; |
---|
3281 | mes "exact symptoms...go and"; |
---|
3282 | mes "find out for me and then"; |
---|
3283 | mes "come back afterwards."; |
---|
3284 | next; |
---|
3285 | mes "[Cylrnel]"; |
---|
3286 | mes "Without the exact symptoms, I can't make an accurate diagnosis."; |
---|
3287 | set b_sword,24; |
---|
3288 | close; |
---|
3289 | } |
---|
3290 | mes "[Cylrnel]"; |
---|
3291 | mes "Well now..."; |
---|
3292 | mes "That's quite a long story."; |
---|
3293 | next; |
---|
3294 | mes "[Cylrnel]"; |
---|
3295 | mes "I have no idea why you're"; |
---|
3296 | mes "trying to help these people,"; |
---|
3297 | mes "so it's a bit hard to believe"; |
---|
3298 | mes "you..."; |
---|
3299 | close; |
---|
3300 | } |
---|
3301 | mes "[Cylrnel]"; |
---|
3302 | mes "Well..."; |
---|
3303 | mes "While I'd like to help,"; |
---|
3304 | mes "You're a stranger, and the"; |
---|
3305 | mes "residents need my help."; |
---|
3306 | mes "I don't have any extra time"; |
---|
3307 | mes "to help you. Please leave."; |
---|
3308 | close2; |
---|
3309 | warp "yuno",246,143; |
---|
3310 | end; |
---|
3311 | } |
---|
3312 | mes "[Cylrnel]"; |
---|
3313 | mes "Ahahaha.."; |
---|
3314 | mes "You're a funny guy."; |
---|
3315 | mes "But, that won't"; |
---|
3316 | mes "work on me!"; |
---|
3317 | close; |
---|
3318 | } |
---|
3319 | mes "[Cylrnel]"; |
---|
3320 | mes "Err...well, I do, but..."; |
---|
3321 | mes "If you don't have any"; |
---|
3322 | mes "favors to ask, please leave."; |
---|
3323 | mes "I'm very busy right now."; |
---|
3324 | close; |
---|
3325 | } |
---|
3326 | mes "[Cylrnel]"; |
---|
3327 | mes "I'm sorry, but I don't have"; |
---|
3328 | mes "any time for you right now."; |
---|
3329 | close; |
---|
3330 | case 24: |
---|
3331 | mes "[Cylrnel]"; |
---|
3332 | mes "Oh, you're back..."; |
---|
3333 | mes "Did you figure out the symptoms?"; |
---|
3334 | mes "I wanted to go with you, but"; |
---|
3335 | mes "I've been really busy."; |
---|
3336 | next; |
---|
3337 | if (select("Not yet...:Yes, Here.") == 1) { |
---|
3338 | mes "[Cylrnel]"; |
---|
3339 | mes "What! Why not!?"; |
---|
3340 | mes "Hurry to her house!"; |
---|
3341 | mes "She's in serious pain!"; |
---|
3342 | mes "Her body could be paralyzed"; |
---|
3343 | mes "at any moment!"; |
---|
3344 | close; |
---|
3345 | } |
---|
3346 | mes "[Cylrnel]"; |
---|
3347 | mes "What a relief..."; |
---|
3348 | mes "You're earlier than I thought."; |
---|
3349 | mes "I'll ask you some questions about"; |
---|
3350 | mes "her condition. Answer correctly."; |
---|
3351 | next; |
---|
3352 | mes "[Cylrnel]"; |
---|
3353 | mes "First, how was her body temperature?"; |
---|
3354 | set sick,0; |
---|
3355 | next; |
---|
3356 | switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) { |
---|
3357 | case 1: |
---|
3358 | set .@sick1$,"Very hot."; |
---|
3359 | break; |
---|
3360 | case 2: |
---|
3361 | set .@sick1$,"Very cold."; |
---|
3362 | break; |
---|
3363 | case 3: |
---|
3364 | set .@sick1$,"Normal."; |
---|
3365 | break; |
---|
3366 | case 4: |
---|
3367 | set .@sick1$,"Turns hot and cold repeatedly"; |
---|
3368 | set .@sick,.@sick+1; |
---|
3369 | break; |
---|
3370 | } |
---|
3371 | mes "[Cylrnel]"; |
---|
3372 | mes "Okay..."; |
---|
3373 | mes "Now, about physiological condition."; |
---|
3374 | next; |
---|
3375 | switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) { |
---|
3376 | case 1: |
---|
3377 | set .@sick2$,"No sweating at all."; |
---|
3378 | set .@sick,.@sick+1; |
---|
3379 | break; |
---|
3380 | case 2: |
---|
3381 | set .@sick2$,"Sweating all over the body."; |
---|
3382 | break; |
---|
3383 | case 3: |
---|
3384 | set .@sick2$,"Runny nose."; |
---|
3385 | break; |
---|
3386 | case 4: |
---|
3387 | set .@sick2$,"No tears, sweats at all."; |
---|
3388 | break; |
---|
3389 | } |
---|
3390 | mes "[Cylrnel]"; |
---|
3391 | mes "Next, tell me about"; |
---|
3392 | mes "her physical condition."; |
---|
3393 | next; |
---|
3394 | switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) { |
---|
3395 | case 1: |
---|
3396 | set .@sick3$,"Nothing in particular."; |
---|
3397 | break; |
---|
3398 | case 2: |
---|
3399 | set .@sick3$,"Becomes paralyzed often."; |
---|
3400 | set .@sick,.@sick+1; |
---|
3401 | break; |
---|
3402 | case 3: |
---|
3403 | set .@sick3$,"Muscles became soft."; |
---|
3404 | break; |
---|
3405 | case 4: |
---|
3406 | set .@sick3$,"Muscles became hard."; |
---|
3407 | break; |
---|
3408 | } |
---|
3409 | mes "[Cylrnel]"; |
---|
3410 | mes "How about internal organs?"; |
---|
3411 | next; |
---|
3412 | switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) { |
---|
3413 | case 1: |
---|
3414 | set .@sick4$,"Stomach hurts like it's been stabbed by a knife."; |
---|
3415 | break; |
---|
3416 | case 2: |
---|
3417 | set .@sick4$,"Head hurts like it's been smashed by a hammer."; |
---|
3418 | break; |
---|
3419 | case 3: |
---|
3420 | set .@sick4$,"Heart beats irregularly."; |
---|
3421 | set .@sick,.@sick+1; |
---|
3422 | break; |
---|
3423 | case 4: |
---|
3424 | set .@sick4$,"Has difficulty in breathing."; |
---|
3425 | break; |
---|
3426 | } |
---|
3427 | mes "[Cylrnel]"; |
---|
3428 | mes "Hmm.. alright."; |
---|
3429 | mes "Let me check this."; |
---|
3430 | mes "so the symptoms are"; |
---|
3431 | mes ".............."; |
---|
3432 | next; |
---|
3433 | mes "[Cylrnel]"; |
---|
3434 | mes "^FF0000"+.@sick1$+""; |
---|
3435 | mes ""+.@sick2$+""; |
---|
3436 | mes ""+.@sick3$+""; |
---|
3437 | mes ""+.@sick4$+"^000000"; |
---|
3438 | mes "right?"; |
---|
3439 | next; |
---|
3440 | if (select("No..not exactly..:Yes, I am sure.") == 1) { |
---|
3441 | mes "[Cylrnel]"; |
---|
3442 | mes "Then go back to her and"; |
---|
3443 | mes "find the exact symptoms"; |
---|
3444 | mes "right away~!!"; |
---|
3445 | close; |
---|
3446 | } |
---|
3447 | mes "[Cylrnel]"; |
---|
3448 | mes "You're sure about this, right?"; |
---|
3449 | mes "If they're the wrong symptoms,"; |
---|
3450 | mes "I can't be responsible."; |
---|
3451 | next; |
---|
3452 | if (select("Err..let me go and double check.:I'm sure.") == 1) { |
---|
3453 | mes "[Cylrnel]"; |
---|
3454 | mes "Then, go back to her and"; |
---|
3455 | mes "find the exact symptoms"; |
---|
3456 | mes "right away~!!"; |
---|
3457 | close; |
---|
3458 | } |
---|
3459 | mes "[Cylrnel]"; |
---|
3460 | mes "Hmm....."; |
---|
3461 | mes "Aright. I'll trust you."; |
---|
3462 | mes "Now, go get these ingredients."; |
---|
3463 | mes "Get them as fast as possible."; |
---|
3464 | mes "Alright?"; |
---|
3465 | next; |
---|
3466 | if (.@sick == 4) { |
---|
3467 | mes "[Cylrnel]"; |
---|
3468 | mes "^FF00002 Yggdrasil Seeds"; |
---|
3469 | mes "3 Aloes"; |
---|
3470 | mes "1 Witherless Rose"; |
---|
3471 | mes "10 Witch Starsands"; |
---|
3472 | mes "5 Burning Hearts"; |
---|
3473 | mes "5 Ice Cubics"; |
---|
3474 | set b_sword,26; |
---|
3475 | next; |
---|
3476 | mes "[Cylrnel]"; |
---|
3477 | mes "Wrote them down?"; |
---|
3478 | mes "I'll tell you once again."; |
---|
3479 | mes "We need..."; |
---|
3480 | next; |
---|
3481 | mes "[Cylrnel]"; |
---|
3482 | mes "^FF00002 Yggdrasil Seeds"; |
---|
3483 | mes "3 Aloes"; |
---|
3484 | mes "1 Witherless Rose"; |
---|
3485 | mes "10 Witch Starsands"; |
---|
3486 | mes "5 Burning Hearts"; |
---|
3487 | mes "5 Ice Cubics"; |
---|
3488 | next; |
---|
3489 | } |
---|
3490 | else { |
---|
3491 | mes "[Cylrnel]"; |
---|
3492 | mes "^FF00001 Yggdrasil Seed"; |
---|
3493 | mes "1 Aloe"; |
---|
3494 | mes "5 Witch Starsands"; |
---|
3495 | mes "3 Burning Hearts"; |
---|
3496 | mes "3 Ice Cubics"; |
---|
3497 | set b_sword,25; |
---|
3498 | next; |
---|
3499 | mes "[Cylrnel]"; |
---|
3500 | mes "Wrote them down?"; |
---|
3501 | mes "I'll tell you once again."; |
---|
3502 | mes "We need..."; |
---|
3503 | next; |
---|
3504 | mes "[Cylrnel]"; |
---|
3505 | mes "^FF00001 Yggdrasil Seed"; |
---|
3506 | mes "1 Aloe"; |
---|
3507 | mes "5 Witch Starsands"; |
---|
3508 | mes "3 Burning Hearts"; |
---|
3509 | mes "3 Ice Cubics"; |
---|
3510 | next; |
---|
3511 | } |
---|
3512 | mes "[Cylrnel]"; |
---|
3513 | mes "Get them as fast as possible."; |
---|
3514 | mes "There isn't much time for Lyroo."; |
---|
3515 | close; |
---|
3516 | case 25: |
---|
3517 | if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) { |
---|
3518 | mes "[Cylrnel]"; |
---|
3519 | mes "Hmm..."; |
---|
3520 | mes "Good, you got them all."; |
---|
3521 | mes "Let me see now..."; |
---|
3522 | mes "............."; |
---|
3523 | next; |
---|
3524 | mes "^FF0000Cylrnel began to mix"; |
---|
3525 | mes "the ingredients."; |
---|
3526 | mes "................"; |
---|
3527 | mes "............."; |
---|
3528 | mes "........."; |
---|
3529 | mes "......^000000"; |
---|
3530 | next; |
---|
3531 | mes "[Cylrnel]"; |
---|
3532 | mes "............"; |
---|
3533 | mes "What the?!?!"; |
---|
3534 | mes "..."; |
---|
3535 | mes "Hey you..."; |
---|
3536 | mes "You gave me the wrong information!"; |
---|
3537 | delitem 608,1; //Seed_Of_Yggdrasil |
---|
3538 | delitem 704,1; //Aloe |
---|
3539 | delitem 1061,5; //Starsand_Of_Witch |
---|
3540 | delitem 7097,3; //Burning_Heart |
---|
3541 | delitem 7066,3; //Ice_Piece |
---|
3542 | set b_sword,24; |
---|
3543 | next; |
---|
3544 | mes "[Cylrnel]"; |
---|
3545 | mes "I've chosen the ingredients"; |
---|
3546 | mes "according to the symptoms"; |
---|
3547 | mes "you've described..."; |
---|
3548 | mes "But this isn't medicine!!"; |
---|
3549 | mes "Now go and find out her exact symptoms!"; |
---|
3550 | close2; |
---|
3551 | warp "yuno",246,143; |
---|
3552 | end; |
---|
3553 | } |
---|
3554 | mes "[Cylrnel]"; |
---|
3555 | mes "..."; |
---|
3556 | mes "Hey~ you don't have all"; |
---|
3557 | mes "the ingredients yet."; |
---|
3558 | mes "Go get them all right away."; |
---|
3559 | next; |
---|
3560 | mes "[Cylrnel]"; |
---|
3561 | mes "^FF00001 Seed of Yggdrasil"; |
---|
3562 | mes "1 Aloe"; |
---|
3563 | mes "5 Witch Starsands"; |
---|
3564 | mes "3 Burning Hearts"; |
---|
3565 | mes "3 Ice Cubics"; |
---|
3566 | next; |
---|
3567 | mes "[Cylrnel]"; |
---|
3568 | mes "Alright?"; |
---|
3569 | mes "Now, hurry up!"; |
---|
3570 | close2; |
---|
3571 | warp "yuno",246,143; |
---|
3572 | end; |
---|
3573 | case 26: |
---|
3574 | if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) { |
---|
3575 | mes "[Cylrnel]"; |
---|
3576 | mes "Hmm..."; |
---|
3577 | mes "Good, you got them all."; |
---|
3578 | mes "Let me see.."; |
---|
3579 | mes "............."; |
---|
3580 | next; |
---|
3581 | mes "^FF0000Cylrnel began to mix"; |
---|
3582 | mes "the ingredients."; |
---|
3583 | mes "................"; |
---|
3584 | mes "............."; |
---|
3585 | mes "........."; |
---|
3586 | mes "......^000000"; |
---|
3587 | next; |
---|
3588 | mes "[Cylrnel]"; |
---|
3589 | mes "Here~! It's done..."; |
---|
3590 | mes "I don't think this medicine will"; |
---|
3591 | mes "cure her disease completely."; |
---|
3592 | mes "However, it will greatly alleviate her pain."; |
---|
3593 | next; |
---|
3594 | mes "[Cylrnel]"; |
---|
3595 | mes "It wasn't easy to make this"; |
---|
3596 | mes "medicine. Take care, bring"; |
---|
3597 | mes "this to Lyroo and give her my regards..."; |
---|
3598 | delitem 608,2; //Seed_Of_Yggdrasil |
---|
3599 | delitem 704,3; //Aloe |
---|
3600 | delitem 748,1; //Witherless_Rose |
---|
3601 | delitem 1061,10; //Starsand_Of_Witch |
---|
3602 | delitem 7097,5; //Burning_Heart |
---|
3603 | delitem 7066,5; //Ice_Piece |
---|
3604 | set b_sword,27; |
---|
3605 | getitem 606,1; //Aloebera |
---|
3606 | close; |
---|
3607 | } |
---|
3608 | mes "[Cylrnel]"; |
---|
3609 | mes "..."; |
---|
3610 | mes "Hey~ You don't have all"; |
---|
3611 | mes "the ingredients yet."; |
---|
3612 | mes "Go get them all right away!"; |
---|
3613 | next; |
---|
3614 | mes "[Cylrnel]"; |
---|
3615 | mes "^FF00002 Yggdrasil Seeds"; |
---|
3616 | mes "3 Aloes"; |
---|
3617 | mes "1 Witherless Rose"; |
---|
3618 | mes "10 Witch Starsands"; |
---|
3619 | mes "5 Burning Hearts"; |
---|
3620 | mes "5 Ice Cubics"; |
---|
3621 | next; |
---|
3622 | mes "[Cylrnel]"; |
---|
3623 | mes "Alright?"; |
---|
3624 | mes "Go get them as fast as possible."; |
---|
3625 | close2; |
---|
3626 | warp "yuno",246,143; |
---|
3627 | end; |
---|
3628 | } |
---|
3629 | } |
---|
3630 | mes "[Cylrnel]"; |
---|
3631 | mes "Hey there..."; |
---|
3632 | mes "How is she doing?"; |
---|
3633 | mes "Getting better?"; |
---|
3634 | mes "By taking that medicine,"; |
---|
3635 | mes "she'll recover fast."; |
---|
3636 | next; |
---|
3637 | mes "[Cylrnel]"; |
---|
3638 | mes "Tell her to come to me"; |
---|
3639 | mes "sometime to get medical"; |
---|
3640 | mes "treatment. Walking from her"; |
---|
3641 | mes "house to here would be good"; |
---|
3642 | mes "exercise too."; |
---|
3643 | next; |
---|
3644 | mes "[Cylrnel]"; |
---|
3645 | mes "The name of her disease is"; |
---|
3646 | mes "called '^FF0000Amarhade^000000'."; |
---|
3647 | mes "It's a rare, relatively"; |
---|
3648 | mes "unknown illness, so an exact"; |
---|
3649 | mes "treatment hasn't been found yet."; |
---|
3650 | next; |
---|
3651 | mes "[Cylrnel]"; |
---|
3652 | mes "But I found a treatment..."; |
---|
3653 | mes "And...it's..a...secret! Haha~!"; |
---|
3654 | emotion e_ho; |
---|
3655 | close; |
---|
3656 | } |
---|
3657 | |
---|
3658 | yuno_in01,104,94,0 script go away#gnbs 139,2,1,{ |
---|
3659 | OnTouch: |
---|
3660 | if (b_sword < 22) { |
---|
3661 | mes "[??????]"; |
---|
3662 | mes "^FF0000What are you doing here?"; |
---|
3663 | mes "Get out of here!^000000"; |
---|
3664 | close2; |
---|
3665 | warp "yuno",246,143; |
---|
3666 | end; |
---|
3667 | } |
---|
3668 | else if (b_sword == 22) { |
---|
3669 | if (rand(1,10) == 10) { |
---|
3670 | mes "[??????]"; |
---|
3671 | mes "I am very busy right now. Please leave."; |
---|
3672 | set b_sword,23; |
---|
3673 | close; |
---|
3674 | } |
---|
3675 | mes "[??????]"; |
---|
3676 | mes "^FF0000What are you doing here?"; |
---|
3677 | mes "Get out of here!^000000"; |
---|
3678 | close2; |
---|
3679 | warp "yuno",246,143; |
---|
3680 | end; |
---|
3681 | } |
---|
3682 | end; |
---|
3683 | } |
---|
3684 | |
---|
3685 | // Lost Knife |
---|
3686 | //============================================================ |
---|
3687 | gonryun,237,226,3 script Han Ran Jiao#gon 776,{ |
---|
3688 | if (nakha == 0) { |
---|
3689 | mes "[Han Ran Jiao]"; |
---|
3690 | mes "Oh no! What will I do?!"; |
---|
3691 | mes "I can't believe I dropped"; |
---|
3692 | mes "my irreplaceable knife! Ahhhhhh!"; |
---|
3693 | next; |
---|
3694 | if (BaseLevel >= 20) { |
---|
3695 | set nakha,1; |
---|
3696 | mes "[Han Ran Jiao]"; |
---|
3697 | mes "I need to go down to get it"; |
---|
3698 | mes "but...the monsters..."; |
---|
3699 | mes "I'm so scared... What should I do?!"; |
---|
3700 | close; |
---|
3701 | } |
---|
3702 | } |
---|
3703 | if (nakha == 1) { |
---|
3704 | mes "[Han Ran Jiao]"; |
---|
3705 | mes "Oh no! What will I do?"; |
---|
3706 | mes "I can't believe I dropped"; |
---|
3707 | mes "my irreplaceable knife! Ahhhhhh!"; |
---|
3708 | next; |
---|
3709 | mes "[Han Ran Jiao]"; |
---|
3710 | mes "I need to go down to get it"; |
---|
3711 | mes "but...the monsters..."; |
---|
3712 | mes "I'm so scared... What should I do?!"; |
---|
3713 | close; |
---|
3714 | } |
---|
3715 | if (nakha == 2 && countitem(1201) > 0) { |
---|
3716 | mes "[Han Ran Jiao]"; |
---|
3717 | mes "Ehhhh... what should I do..."; |
---|
3718 | mes "Oh~! I didn't notice you there."; |
---|
3719 | mes "Can I help you with anything?"; |
---|
3720 | mes "Hmm?"; |
---|
3721 | next; |
---|
3722 | mes "[Han Ran Jiao]"; |
---|
3723 | mes "That...that knife!"; |
---|
3724 | mes "That's my ancestor's sacred knife"; |
---|
3725 | mes "that I accidentally dropped from"; |
---|
3726 | mes "here! Where did you get it!?"; |
---|
3727 | next; |
---|
3728 | mes "[Han Ran Jiao]"; |
---|
3729 | mes "I dropped that knife from being"; |
---|
3730 | mes "careless. It belongs to one of my"; |
---|
3731 | mes "ancestors. I know it looks like"; |
---|
3732 | mes "a cheap knife..."; |
---|
3733 | next; |
---|
3734 | mes "[Han Ran Jiao]"; |
---|
3735 | mes "But it has been in the"; |
---|
3736 | mes "family for a very long time."; |
---|
3737 | mes "Would you please return that"; |
---|
3738 | mes "knife to me?"; |
---|
3739 | next; |
---|
3740 | if (select("Return the knife.:Refuse.") == 1) { |
---|
3741 | set nakha,3; |
---|
3742 | delitem 1201,1; //Knife |
---|
3743 | mes "[Han Ran Jiao]"; |
---|
3744 | mes "Thank you! Thank you so much!"; |
---|
3745 | mes "Please take these potions."; |
---|
3746 | mes "They may not be much, but they"; |
---|
3747 | mes "are the best I can give you."; |
---|
3748 | getitem 505,2; //Blue_Potion |
---|
3749 | next; |
---|
3750 | mes "[Han Ran Jiao]"; |
---|
3751 | mes "You kept my family heirloom safe!"; |
---|
3752 | mes "I give you my deepest gratitude"; |
---|
3753 | mes "for returning this."; |
---|
3754 | close; |
---|
3755 | } |
---|
3756 | mes "[Han Ran Jiao]"; |
---|
3757 | mes "No~! My family heirloom!!"; |
---|
3758 | mes "You scoundrel! May the spirits"; |
---|
3759 | mes "forever haunt you! My curse shall be upon your head!"; |
---|
3760 | close; |
---|
3761 | } |
---|
3762 | if (nakha == 2) { |
---|
3763 | mes "[Han Ran Jiao]"; |
---|
3764 | mes "Oh no! What will I do?"; |
---|
3765 | mes "I can't believe I dropped"; |
---|
3766 | mes "my irreplaceable knife! Ahhhhhh!"; |
---|
3767 | next; |
---|
3768 | mes "[Han Ran Jiao]"; |
---|
3769 | mes "I need to go down to get it"; |
---|
3770 | mes "but...the monsters..."; |
---|
3771 | mes "I'm so scared... What should I do?!"; |
---|
3772 | close; |
---|
3773 | } |
---|
3774 | if (nakha == 3) { |
---|
3775 | mes "[Han Ran Jiao]"; |
---|
3776 | mes "My neighbor seemed looked pretty bothered about something..."; |
---|
3777 | mes "Oh well, I have better things to worry about than his fancy tea."; |
---|
3778 | close; |
---|
3779 | } |
---|
3780 | } |
---|
3781 | |
---|
3782 | gon_fild01,245,257,0 script #gonknife 111,3,3,{ |
---|
3783 | OnTouch: |
---|
3784 | if (nakha == 1) { |
---|
3785 | set nakha,2; |
---|
3786 | mes "^3355FFHm? What's this?"; |
---|
3787 | mes " "; |
---|
3788 | mes "Something was hidden beneath the leaves...^000000"; |
---|
3789 | mes " "; |
---|
3790 | mes "- You have found an old knife -"; |
---|
3791 | close2; |
---|
3792 | getitem 1201,1; //Knife |
---|
3793 | } |
---|
3794 | end; |
---|
3795 | } |
---|