1 | //===== eAthena Script ======================================= |
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2 | //= Quest NPCs related to Amatsu |
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3 | //===== By: ================================================== |
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4 | //= eAthena team & others? & MasterOfMuppets |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.4 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Momotaro Event |
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12 | //= Sushi Quest |
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13 | //= Dungeon Quest |
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14 | //===== Additional Comments: ================================= |
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15 | //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] |
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16 | //= 1.4 Added missing checkweight. [L0ne_W0lf] |
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17 | //============================================================ |
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18 | |
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19 | // Momotaro Event |
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20 | //============================================================ |
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21 | amatsu,223,236,3 script Publisher#ama 763,{ |
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22 | if (checkweight(1201,1) == 0) { |
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23 | mes "- Wait a moment!! -"; |
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24 | mes "- Currently you are carrying -"; |
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25 | mes "- too many items with you. -"; |
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26 | mes "- Please store some items into your Kafra storage -"; |
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27 | mes "- and try again. -"; |
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28 | close; |
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29 | } |
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30 | if (event_momo < 2) { |
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31 | mes "[Publisher]"; |
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32 | mes "Hello~!!"; |
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33 | mes "Our ^009CFFScroll Publishing Company^000000"; |
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34 | mes "is professionally publishing"; |
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35 | mes "tales."; |
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36 | mes " "; |
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37 | next; |
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38 | mes "[Publisher]"; |
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39 | mes "We established"; |
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40 | mes "^3163FFMomotaro Field Trip^000000"; |
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41 | mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies."; |
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42 | next; |
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43 | mes "[Publisher]"; |
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44 | mes "Become Momotaro and eliminate"; |
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45 | mes "Dokebis, just like in the story!"; |
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46 | mes "There will also be rewards."; |
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47 | next; |
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48 | switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) { |
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49 | case 1: |
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50 | mes "[Publisher]"; |
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51 | mes "Eh~!? How can you not know about"; |
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52 | mes "Momotaro? Don't they have this"; |
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53 | mes "tale in Rune-Midgard?? Well..."; |
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54 | mes "Let me tell you the story."; |
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55 | next; |
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56 | mes "[Publisher]"; |
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57 | mes "Long ago, there lived an old married couple. They were happy, but didn't have any children."; |
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58 | next; |
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59 | mes "[Publisher]"; |
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60 | mes "One day, while old lady was doing the laundy, she found a humongous"; |
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61 | mes "peach. She cut it in half and..."; |
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62 | mes "'Poof!' There was a baby inside!"; |
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63 | next; |
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64 | mes "[Publisher]"; |
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65 | mes "The old man and lady were shocked."; |
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66 | mes "They decided to adopt that baby,"; |
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67 | mes "and give him their love..."; |
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68 | next; |
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69 | mes "[Publisher]"; |
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70 | mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days."; |
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71 | mes " "; |
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72 | next; |
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73 | mes "[Publisher]"; |
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74 | mes "That boy's name was..."; |
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75 | mes "<Momotaro>!!!"; |
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76 | mes "Momotaro traveled to eliminate"; |
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77 | mes "dokebis that were harassing"; |
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78 | mes "the towners."; |
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79 | next; |
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80 | mes "[Publisher]"; |
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81 | mes "He became friends with"; |
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82 | mes "^3163FFYoyo, Picky, and Desert Wolf^000000"; |
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83 | mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple."; |
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84 | next; |
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85 | mes "[Publisher]"; |
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86 | mes "How was it?"; |
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87 | mes "Great, right?"; |
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88 | mes "I mean, this story sold a million copies!"; |
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89 | close; |
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90 | case 2: |
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91 | if (BaseLevel > 29) { |
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92 | mes "[Publisher]"; |
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93 | mes "Yay-! You look excited!"; |
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94 | mes "You'll be ready to go soon."; |
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95 | mes "Please fill out this registration card."; |
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96 | next; |
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97 | mes "[Publisher]"; |
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98 | mes "...................."; |
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99 | mes "......Mm.....Let's see....."; |
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100 | mes ".............Good!"; |
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101 | mes "Alright, then!"; |
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102 | mes "Let it begin~~~!!!!!!!!!"; |
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103 | mes "<Momotaro Field Trip>~!"; |
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104 | next; |
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105 | warp "ama_test",52,35; |
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106 | end; |
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107 | } |
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108 | mes "[Publisher]"; |
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109 | mes "Hmm~"; |
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110 | mes "Why don't you train yourself more"; |
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111 | mes "and come back?"; |
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112 | close; |
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113 | case 3: |
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114 | mes "[Publisher]"; |
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115 | mes "Eh?"; |
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116 | mes "...But there are sweet rewards waiting..."; |
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117 | close; |
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118 | } |
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119 | } |
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120 | else if (event_momo == 4) { |
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121 | mes "[Publisher]"; |
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122 | mes "Ah~ What nice weather!"; |
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123 | mes "This is the perfect weather to do some reading."; |
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124 | close; |
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125 | } |
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126 | else if (event_momo > 1) { |
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127 | mes "[Publisher]"; |
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128 | mes "How was it? Did you have fun?"; |
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129 | mes "I hope you had a good time"; |
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130 | mes "during the field trip."; |
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131 | mes " "; |
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132 | mes " "; |
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133 | next; |
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134 | mes "[Publisher]"; |
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135 | mes "This is your reward for you."; |
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136 | mes "Please continue to enjoy stories~"; |
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137 | mes " "; |
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138 | if (event_momo == 3) { |
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139 | set event_momo,4; |
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140 | set .@gift_1,rand(1,10); |
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141 | if (.@gift_1 == 1) { |
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142 | getitem 659,1; //Heart_Of_Her |
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143 | } |
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144 | if (.@gift_1 == 2) { |
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145 | getitem 633,1; //Baked_Yam |
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146 | } |
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147 | if (.@gift_1 == 3) { |
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148 | getitem 634,1; //Tropical_Banana |
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149 | } |
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150 | if (.@gift_1 == 4) { |
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151 | getitem 639,1; //Armlet_Of_Obedience |
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152 | } |
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153 | if (.@gift_1 == 5) { |
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154 | getitem 636,1; //No_Recipient |
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155 | } |
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156 | if (.@gift_1 == 6) { |
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157 | getitem 628,1; //Well_Dried_Bone |
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158 | } |
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159 | if (.@gift_1 == 7) { |
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160 | getitem 637,1; //Old_Broom |
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161 | } |
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162 | if (.@gift_1 == 8) { |
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163 | getitem 635,1; //Horror_Of_Tribe |
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164 | } |
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165 | if (.@gift_1 == 9) { |
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166 | getitem 626,1; //Monster_Juice |
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167 | } |
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168 | if (.@gift_1 == 10) { |
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169 | getitem 641,1; //Contracts_In_Shadow |
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170 | } |
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171 | } |
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172 | else { |
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173 | set event_momo,4; |
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174 | set .@gift_2,rand(1,10); |
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175 | if (.@gift_2 == 1) { |
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176 | getitem 622,1; //Rainbow_Carrot |
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177 | } |
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178 | if (.@gift_2 == 2) { |
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179 | getitem 627,1; //Sweet_Milk |
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180 | } |
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181 | if (.@gift_2 == 3) { |
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182 | getitem 629,1; //Singing_Flower |
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183 | } |
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184 | if (.@gift_2 == 4) { |
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185 | getitem 632,1; //Fatty_Chubby_Earthworm |
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186 | } |
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187 | if (.@gift_2 == 5) { |
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188 | getitem 623,1; //Earthworm_The_Dude |
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189 | } |
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190 | if (.@gift_2 == 6) { |
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191 | getitem 619,1; //Unripe_Apple |
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192 | } |
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193 | if (.@gift_2 == 7) { |
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194 | getitem 621,1; //Bitter_Herb |
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195 | } |
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196 | if (.@gift_2 == 8) { |
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197 | getitem 620,1; //Orange_Juice |
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198 | } |
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199 | if (.@gift_2 == 9) { |
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200 | getitem 625,1; //Lusty_Iron |
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201 | } |
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202 | if (.@gift_2 == 10) { |
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203 | getitem 624,1; //Rotten_Fish |
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204 | } |
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205 | } |
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206 | close; |
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207 | } |
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208 | } |
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209 | |
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210 | ama_test,52,44,3 script Assistant#ama 109,{ |
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211 | if (event_momo == 0) { |
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212 | mes "[Satoshi]"; |
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213 | mes "Welcome to <Momotaro Field Trip>"; |
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214 | mes " "; |
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215 | next; |
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216 | mes "[Satoshi]"; |
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217 | mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>."; |
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218 | next; |
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219 | mes "[Satoshi]"; |
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220 | mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip..."; |
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221 | mes "But working here is much better!"; |
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222 | mes "Now I just watch people trying to accomplish the mission. Heh hehe~"; |
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223 | next; |
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224 | mes "[Satoshi]"; |
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225 | mes "................"; |
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226 | mes "Just kidding"; |
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227 | mes "*Wipes away sweat*"; |
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228 | next; |
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229 | mes "[Satoshi]"; |
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230 | mes "Well, let me explain"; |
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231 | mes "about the rules in the Field Trip."; |
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232 | mes " "; |
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233 | next; |
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234 | mes "[Satoshi]"; |
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235 | mes "First of all...Did you hear"; |
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236 | mes "about the story from the publisher?"; |
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237 | next; |
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238 | if (select("Yes:No") == 1) { |
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239 | mes "[Satoshi]"; |
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240 | mes "Hehe...Good."; |
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241 | mes "Momotaro Story is our"; |
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242 | mes "pride. It's the best story EVER."; |
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243 | mes "Hahahah!!!"; |
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244 | next; |
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245 | mes "[Satoshi]"; |
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246 | mes "...Hmmhmm."; |
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247 | next; |
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248 | mes "[Satoshi]"; |
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249 | mes "The Field Trip is simple."; |
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250 | mes "Go inside and eliminate"; |
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251 | mes "Dokebis bravely!!!"; |
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252 | mes "Just like Momotaro!!!"; |
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253 | mes "Understand? Bravely!!!"; |
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254 | next; |
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255 | mes "[Satoshi]"; |
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256 | mes "In addition, there are three"; |
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257 | mes "things you need to know."; |
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258 | next; |
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259 | mes "[Satoshi]"; |
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260 | mes "First...."; |
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261 | mes "You can't come back once you clear the field trip. Keep that in mind."; |
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262 | next; |
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263 | mes "[Satoshi]"; |
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264 | mes "Secondly...."; |
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265 | mes "Q-pet is prohibited"; |
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266 | mes "inside of the field trip."; |
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267 | mes "If you are with a pet,"; |
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268 | mes "please change it to egg status."; |
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269 | next; |
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270 | mes "[Satoshi]"; |
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271 | mes "And finally..."; |
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272 | mes "One person can be on the"; |
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273 | mes "field trip for 6 minutes."; |
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274 | next; |
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275 | mes "[Satoshi]"; |
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276 | mes "Well then, please"; |
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277 | mes "wait your turn"; |
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278 | mes "in the waiting room."; |
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279 | mes "Good luck in fighting!!"; |
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280 | close; |
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281 | } |
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282 | mes "[Assistant]"; |
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283 | mes "Eh? You can't just"; |
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284 | mes "skip the story"; |
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285 | mes "when you enter field trip!!"; |
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286 | mes "I can't allow you to do that"; |
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287 | mes "as Momotaro's fan!!!"; |
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288 | next; |
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289 | mes "[Assistant]"; |
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290 | mes "Please listen to the story"; |
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291 | mes "from the publisher."; |
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292 | mes "Thank you."; |
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293 | mes "Bye~~"; |
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294 | next; |
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295 | warp "amatsu",223,230; |
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296 | end; |
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297 | } |
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298 | else if (event_momo == 1) { |
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299 | mes "[Satoshi]"; |
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300 | mes "Oh my...Are you alright?"; |
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301 | mes "I thought it was entertaining but maybe it was too hard for you?"; |
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302 | next; |
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303 | mes "[Satoshi]"; |
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304 | mes "Now what are you going to do?"; |
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305 | mes "Do you want to go in again?"; |
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306 | next; |
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307 | if (select("Yes:No, I want to go back") == 1) { |
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308 | mes "[Satoshi]"; |
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309 | mes "The more effort you put into this, the sweeter victory will taste."; |
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310 | mes "Good luck in fighting!"; |
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311 | close; |
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312 | } |
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313 | mes "[Satoshi]"; |
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314 | mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro..."; |
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315 | mes "Still, don't be depressed."; |
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316 | next; |
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317 | mes "[Satoshi]"; |
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318 | mes "I think you've gained enough experience from the field trip."; |
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319 | next; |
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320 | mes "[Assistant]"; |
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321 | mes "If you hear a good story,"; |
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322 | mes "Please, contact our"; |
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323 | mes "publishing company."; |
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324 | mes "Bye-"; |
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325 | close2; |
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326 | percentheal 100,0; |
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327 | set event_momo,0; |
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328 | warp "amatsu",223,230; |
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329 | end; |
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330 | } |
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331 | else if (event_momo == 2) { |
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332 | mes "[Satoshi]"; |
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333 | mes "Woohoo~ Congratulations!!"; |
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334 | mes "You were so great!"; |
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335 | next; |
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336 | mes "[Satoshi]"; |
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337 | mes "It is time to say good bye."; |
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338 | mes "If you hear a good story,"; |
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339 | mes "Please, contact our"; |
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340 | mes "publishing company."; |
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341 | mes "Bye-"; |
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342 | close2; |
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343 | percentheal 100,0; |
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344 | warp "amatsu",223,230; |
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345 | end; |
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346 | } |
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347 | mes "[Satoshi]"; |
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348 | mes "Woohoo~ Congratulations!!"; |
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349 | mes "You were so great!!"; |
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350 | mes "Even though your finish was kind of weak..."; |
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351 | next; |
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352 | mes "[Satoshi]"; |
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353 | mes "It is time to say good bye."; |
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354 | mes "If you hear a good story,"; |
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355 | mes "Please, contact our"; |
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356 | mes "publishing company."; |
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357 | mes "Bye-"; |
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358 | close2; |
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359 | warp "amatsu",223,230; |
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360 | end; |
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361 | |
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362 | OnInit: |
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363 | waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1; |
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364 | enablewaitingroomevent "Assistant#ama"; |
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365 | end; |
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366 | |
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367 | OnStartArena: |
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368 | disablenpc "Coach#ama"; |
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369 | disablenpc "Am Mut::Onreset"; |
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370 | donpcevent "Dokebi#ez::Onreset"; |
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371 | donpcevent "Dokebi#hd::Onreset"; |
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372 | enablenpc "Grandma#ama1"; |
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373 | enablenpc "Grandpa#ama"; |
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374 | warpwaitingpc "ama_test",50,83; |
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375 | donpcevent "Timer#ama::OnEnable"; |
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376 | disablewaitingroomevent "Assistant#ama"; |
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377 | end; |
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378 | |
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379 | Onreset: |
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380 | enablewaitingroomevent "Assistant#ama"; |
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381 | end; |
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382 | } |
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383 | |
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384 | ama_test,34,25,0 script Hanako chan#ama -1,2,2,{ |
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385 | OnTouch: |
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386 | mes "[Hanako chan]"; |
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387 | mes ".......Eeeeheeheehee"; |
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388 | mes "....................."; |
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389 | next; |
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390 | mes "[Hanako chan]"; |
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391 | mes "..Eeeeheeheeheeheeheehee"; |
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392 | mes ".........................."; |
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393 | next; |
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394 | mes "[Hanako chan]"; |
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395 | mes "......................"; |
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396 | mes "...Want red toilet paper...."; |
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397 | mes ".....or bl-ue toilet paper.... "; |
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398 | close; |
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399 | } |
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400 | |
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401 | ama_test,49,93,4 script Grandpa#ama 766,{ |
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402 | end; |
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403 | |
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404 | OnInit: |
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405 | disablenpc "Grandpa#ama"; |
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406 | end; |
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407 | } |
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408 | |
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409 | ama_test,50,93,4 script Grandma#ama1 761,10,10,{ |
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410 | end; |
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411 | |
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412 | OnInit: |
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413 | disablenpc "Grandma#ama1"; |
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414 | end; |
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415 | |
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416 | OnTouch: |
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417 | mes "[Grandma]"; |
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418 | mes "Arrrk!!!"; |
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419 | next; |
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420 | mes "[Grandma]"; |
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421 | mes "Honey!! Someone hacked my account and stole my equipment!! "; |
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422 | next; |
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423 | mes "[Grandpa]"; |
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424 | mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts..."; |
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425 | next; |
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426 | mes "[Grandma]"; |
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427 | mes "Dohhhhhhh!!!! "; |
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428 | next; |
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429 | mes "[Grandpa]"; |
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430 | mes "....Huh I've heard that somewhere.. ..... "; |
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431 | next; |
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432 | mes "[Grandpa]"; |
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433 | mes "Anyway, Momotaro..."; |
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434 | next; |
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435 | mes "[Grandpa]"; |
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436 | mes "As you know, since we towners spend our time sitting and chatting,"; |
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437 | mes "we can't kill Dokebis because we're low level, so...Please do it for us. "; |
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438 | next; |
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439 | mes "[Grandma]"; |
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440 | mes "Momotaro..."; |
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441 | mes "I really wanted to give you"; |
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442 | mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but..."; |
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443 | mes ".....I failed to make them ...."; |
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444 | next; |
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445 | mes "[Grandma]"; |
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446 | mes "...I'm sorry. I should have been leveling up before...*Sob*"; |
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447 | next; |
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448 | mes "[Grandma & Grandpa]"; |
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449 | mes "So...Do me this favor, kid~"; |
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450 | close2; |
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451 | set event_momo,1; |
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452 | if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) { |
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453 | disablenpc "Grandpa#ama"; |
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454 | disablenpc "Grandma#ama1"; |
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455 | donpcevent "Dokebi#ez::OnEnable"; |
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456 | } |
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457 | else { |
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458 | disablenpc "Grandpa#ama"; |
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459 | disablenpc "Grandma#ama1"; |
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460 | donpcevent "Dokebi#hd::OnEnable"; |
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461 | } |
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462 | end; |
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463 | } |
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464 | |
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465 | ama_test,34,15,0 script Dokebi#ez -1,{ |
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466 | OnInit: |
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467 | disablenpc "Dokebi#ez"; |
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468 | end; |
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469 | |
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470 | OnEnable: |
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471 | enablenpc "Dokebi#ez"; |
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472 | set .MyMobs,9; |
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473 | monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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474 | monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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475 | monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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476 | monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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477 | monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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478 | monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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479 | monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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480 | monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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481 | monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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482 | end; |
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483 | |
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484 | Onreset: |
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485 | killmonster "ama_test","Dokebi#ez::OnMyMobDead"; |
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486 | end; |
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487 | |
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488 | OnMyMobDead: |
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489 | set .MyMobs,.MyMobs-1; |
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490 | if (.MyMobs < 1) { |
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491 | mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map; |
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492 | enablenpc "Coach#ama"; |
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493 | set event_momo,2; |
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494 | } |
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495 | else { |
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496 | set .@dokebi_tel,rand(1,4); |
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497 | if (.@dokebi_tel == 1) { |
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498 | mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map; |
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499 | } |
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500 | else if (.@dokebi_tel == 2) { |
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501 | mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; |
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502 | } |
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503 | else if (.@dokebi_tel == 3) { |
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504 | mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map; |
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505 | } |
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506 | else if (.@dokebi_tel == 4) { |
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507 | mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map; |
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508 | } |
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509 | } |
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510 | end; |
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511 | } |
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512 | |
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513 | ama_test,34,16,0 script Dokebi#hd -1,{ |
---|
514 | OnInit: |
---|
515 | disablenpc "Dokebi#hd"; |
---|
516 | end; |
---|
517 | |
---|
518 | OnEnable: |
---|
519 | enablenpc "Dokebi#hd"; |
---|
520 | set .MyMobs,9; |
---|
521 | monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
522 | monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
523 | monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
524 | monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
525 | monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
526 | monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
527 | monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
528 | monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
529 | monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
530 | end; |
---|
531 | |
---|
532 | Onreset: |
---|
533 | killmonster "ama_test","Dokebi#hd::OnMyMobDead"; |
---|
534 | end; |
---|
535 | |
---|
536 | OnMyMobDead: |
---|
537 | set .MyMobs,.MyMobs-1; |
---|
538 | if (.MyMobs < 1) { |
---|
539 | mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map; |
---|
540 | enablenpc "Coach#ama"; |
---|
541 | set event_momo,2; |
---|
542 | } |
---|
543 | else { |
---|
544 | set .@dokebi_tel,rand(1,4); |
---|
545 | if (.@dokebi_tel == 1) { |
---|
546 | mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map; |
---|
547 | } |
---|
548 | if (.@dokebi_tel == 2) { |
---|
549 | mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; |
---|
550 | } |
---|
551 | if (.@dokebi_tel == 3) { |
---|
552 | mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map; |
---|
553 | } |
---|
554 | if (.@dokebi_tel == 4) { |
---|
555 | mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map; |
---|
556 | } |
---|
557 | } |
---|
558 | end; |
---|
559 | } |
---|
560 | |
---|
561 | ama_test,50,100,3 script Coach#ama 762,15,15,{ |
---|
562 | mes "[Coach]"; |
---|
563 | mes "Hoho~ Good."; |
---|
564 | mes "I've been watching you in the VIP room. You were really something."; |
---|
565 | mes "I was truly amazed."; |
---|
566 | next; |
---|
567 | mes "[Coach]"; |
---|
568 | mes "I thought you were really"; |
---|
569 | mes "Momotaro in the story!"; |
---|
570 | mes "Hohohoho..."; |
---|
571 | next; |
---|
572 | switch(select("Well, well. It is nothing~:It was boring.")) { |
---|
573 | case 1: |
---|
574 | mes "[Coach]"; |
---|
575 | mes "...Hohoho.."; |
---|
576 | mes "Don't be so proud of yourself."; |
---|
577 | mes "When I was young like you,"; |
---|
578 | mes "I squashed Dokebi with"; |
---|
579 | mes "my little finger. Hohoho~"; |
---|
580 | next; |
---|
581 | mes "[Coach]"; |
---|
582 | mes ".............."; |
---|
583 | mes "...Don't give me that look."; |
---|
584 | mes "I was just joking. Hmmhmm."; |
---|
585 | next; |
---|
586 | mes "[Coach]"; |
---|
587 | mes "Now, the Momotaro story is over."; |
---|
588 | mes "You can get your reward when you talk to the Publisher lady you saw first."; |
---|
589 | next; |
---|
590 | mes "[Coach]"; |
---|
591 | mes "Don't lose your high self-esteem"; |
---|
592 | mes "in the future. Farewell."; |
---|
593 | close2; |
---|
594 | donpcevent "Timer#ama::OnDisable"; |
---|
595 | warp "amatsu",223,230; |
---|
596 | disablenpc "Coach#ama"; |
---|
597 | donpcevent "Assistant#ama::Onreset"; |
---|
598 | end; |
---|
599 | case 2: |
---|
600 | mes "[Coach]"; |
---|
601 | mes ".....!!!!!!"; |
---|
602 | mes "....Hohohoho.."; |
---|
603 | mes "You're pretty funny."; |
---|
604 | mes "Alright, hot stuff."; |
---|
605 | mes "Do you want to listen to my proposal?"; |
---|
606 | next; |
---|
607 | mes "[Coach]"; |
---|
608 | mes "At this point I'm supposed to send you back...BUT!"; |
---|
609 | mes "I really want to know"; |
---|
610 | mes "what you are capable of. Hehe~"; |
---|
611 | mes "Hohoho~"; |
---|
612 | next; |
---|
613 | mes "[Coach]"; |
---|
614 | mes "So, I will give you a chance."; |
---|
615 | mes "But if you fail,"; |
---|
616 | mes "^3163FFyou can't take this challenge.^000000"; |
---|
617 | mes "Also, this mission will be pretty hard."; |
---|
618 | next; |
---|
619 | if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { |
---|
620 | mes "[Coach]"; |
---|
621 | mes "Hoho~I understand..."; |
---|
622 | mes "You must be exhausted from the previous battle. It would have been a grand battle, though..."; |
---|
623 | next; |
---|
624 | mes "[Coach]"; |
---|
625 | mes "Now, the Momotaro story is over."; |
---|
626 | mes "You can get your reward"; |
---|
627 | mes "when you talk to"; |
---|
628 | mes "the Publisher lady you first spoke to."; |
---|
629 | next; |
---|
630 | mes "[Coach]"; |
---|
631 | mes "Don't lose your high self-esteem"; |
---|
632 | mes "in the future. Farewell."; |
---|
633 | next; |
---|
634 | warp "amatsu",223,230; |
---|
635 | disablenpc "Coach#ama"; |
---|
636 | donpcevent "Timer#ama::OnDisable"; |
---|
637 | donpcevent "Assistant#ama::Onreset"; |
---|
638 | end; |
---|
639 | } |
---|
640 | mes "[Coach]"; |
---|
641 | mes "Hohoho~ I like your attitude."; |
---|
642 | mes "Now, this is the last battle!"; |
---|
643 | mes "Show me what you got."; |
---|
644 | mes "I'm looking forward to this."; |
---|
645 | percentheal 70,0; |
---|
646 | disablenpc "Coach#ama"; |
---|
647 | donpcevent "Am Mut#ama::OnEnable"; |
---|
648 | close; |
---|
649 | } |
---|
650 | |
---|
651 | OnInit: |
---|
652 | disablenpc "Coach#ama"; |
---|
653 | end; |
---|
654 | |
---|
655 | OnTouch: |
---|
656 | mes "[Coach]"; |
---|
657 | mes "Boom bam Boooom!!!"; |
---|
658 | mes "Tada~~~ !"; |
---|
659 | close; |
---|
660 | } |
---|
661 | |
---|
662 | ama_test,34,17,0 script Am Mut#ama -1,{ |
---|
663 | OnInit: |
---|
664 | disablenpc "Am Mut#ama"; |
---|
665 | end; |
---|
666 | |
---|
667 | OnEnable: |
---|
668 | enablenpc "Am Mut#ama"; |
---|
669 | set .MyMobs,.MyMobs-1; |
---|
670 | monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; |
---|
671 | monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; |
---|
672 | monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; |
---|
673 | end; |
---|
674 | |
---|
675 | Onreset: |
---|
676 | killmonster "ama_test","Am Mut#ama::OnMyMobDead"; |
---|
677 | end; |
---|
678 | |
---|
679 | OnMyMobDead: |
---|
680 | set .MyMobs,.MyMobs-1; |
---|
681 | if (.MyMobs < 1) { |
---|
682 | enablenpc "Coach#after"; |
---|
683 | } |
---|
684 | else { |
---|
685 | set .@am_mut_tel,rand(1,3); |
---|
686 | if (.@am_mut_tel == 1) { |
---|
687 | mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map; |
---|
688 | } |
---|
689 | if (.@am_mut_tel == 2) { |
---|
690 | mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map; |
---|
691 | } |
---|
692 | if (.@am_mut_tel == 3) { |
---|
693 | mapannounce "ama_test"," Mommmmy~~!!!",bc_map; |
---|
694 | } |
---|
695 | } |
---|
696 | end; |
---|
697 | } |
---|
698 | |
---|
699 | ama_test,50,100,3 script Coach#after 762,5,5,{ |
---|
700 | end; |
---|
701 | |
---|
702 | OnInit: |
---|
703 | disablenpc "Coach#after"; |
---|
704 | end; |
---|
705 | |
---|
706 | OnTouch: |
---|
707 | mes "[Coach]"; |
---|
708 | mes "( Clap- Clap- Clap- )"; |
---|
709 | close; |
---|
710 | end; |
---|
711 | mes "[Coach]"; |
---|
712 | mes "Hohoho~ You are really something."; |
---|
713 | mes "You've got the moves, kiddo."; |
---|
714 | mes "I'll give you that."; |
---|
715 | next; |
---|
716 | mes "[Coach]"; |
---|
717 | mes "Well, time's up so..."; |
---|
718 | mes "Let me show you the exit."; |
---|
719 | mes "I had a great time..."; |
---|
720 | mes "Don't forget to get your reward~"; |
---|
721 | close2; |
---|
722 | set event_momo,3; |
---|
723 | warp "amatsu",223,230; |
---|
724 | disablenpc "Coach#after"; |
---|
725 | donpcevent "Assistant#ama::Onreset"; |
---|
726 | donpcevent "Timer#ama::OnDisable"; |
---|
727 | end; |
---|
728 | } |
---|
729 | |
---|
730 | ama_test,34,18,0 script Timer#ama -1,{ |
---|
731 | OnInit: |
---|
732 | disablenpc "Timer#ama"; |
---|
733 | end; |
---|
734 | |
---|
735 | OnEnable: |
---|
736 | enablenpc "Timer#ama"; |
---|
737 | initnpctimer; |
---|
738 | end; |
---|
739 | OnDisable: |
---|
740 | stopnpctimer; |
---|
741 | end; |
---|
742 | |
---|
743 | OnTimer1000: |
---|
744 | mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map; |
---|
745 | end; |
---|
746 | |
---|
747 | OnTimer181000: |
---|
748 | mapannounce "ama_test"," 3 minutes left. ",bc_map; |
---|
749 | end; |
---|
750 | |
---|
751 | OnTimer301000: |
---|
752 | mapannounce "ama_test"," 1 minute left. ",bc_map; |
---|
753 | end; |
---|
754 | OnTimer361000: |
---|
755 | mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map; |
---|
756 | end; |
---|
757 | |
---|
758 | OnTimer361500: |
---|
759 | enablenpc "backwarp#ama"; |
---|
760 | end; |
---|
761 | |
---|
762 | OnTimer362000: |
---|
763 | disablenpc "backwarp#ama"; |
---|
764 | end; |
---|
765 | |
---|
766 | OnTimer362500: |
---|
767 | donpcevent "Assistant#ama::Onreset"; |
---|
768 | donpcevent "Timer#ama::OnDisable"; |
---|
769 | end; |
---|
770 | } |
---|
771 | |
---|
772 | ama_test,50,100,0 script backwarp#ama -1,25,25,{ |
---|
773 | OnInit: |
---|
774 | disablenpc "backwarp#ama"; |
---|
775 | end; |
---|
776 | |
---|
777 | OnTouch: |
---|
778 | warp "amatsu",115,95; |
---|
779 | end; |
---|
780 | } |
---|
781 | |
---|
782 | // Sushi Quest |
---|
783 | //============================================================ |
---|
784 | ama_in01,162,17,1 script Sushi Master#ama 765,{ |
---|
785 | set .@now_weight,MaxWeight-Weight; |
---|
786 | if (.@now_weight < 5000) { |
---|
787 | mes "[Magumagu]"; |
---|
788 | mes "Hey. You look really heavy."; |
---|
789 | mes "Don't you have trouble walking?"; |
---|
790 | mes "I'm sorry, but there is no space"; |
---|
791 | mes "to put down your stuff in my shop."; |
---|
792 | next; |
---|
793 | mes "[Magumagu]"; |
---|
794 | mes "Put some of your stuff away somewhere."; |
---|
795 | mes "Why are you carrying so much...?"; |
---|
796 | mes "Huhuhu..."; |
---|
797 | close; |
---|
798 | } |
---|
799 | else if (ama_sushi == 4) { |
---|
800 | mes "[Magumagu]"; |
---|
801 | mes "Training to slice raw fish"; |
---|
802 | mes "daily will make you a master sushi chef."; |
---|
803 | mes "So don't waste your time in here, and learn what you are good at."; |
---|
804 | mes " "; |
---|
805 | close; |
---|
806 | } |
---|
807 | else if (fish_r == 1) { |
---|
808 | if (countitem(529) > 9) { |
---|
809 | mes "[Magumagu]"; |
---|
810 | mes "Oh! I really appreciate it."; |
---|
811 | mes "Right on time!"; |
---|
812 | mes "I really need them to make a dessert."; |
---|
813 | next; |
---|
814 | mes "[Magumagu]"; |
---|
815 | mes "Thanks. It's nothing, but"; |
---|
816 | mes "I will give you my shop's special cuisine, Fish Slice, in return."; |
---|
817 | next; |
---|
818 | set fish_r,0; |
---|
819 | delitem 529,10; //Candy |
---|
820 | getitem 544,15; //Fish_Slice |
---|
821 | mes "[Magumagu]"; |
---|
822 | mes "Here's 15 fish slices."; |
---|
823 | mes "Please enjoy this food with your friends."; |
---|
824 | mes "And come back whenever you miss the flavor of Amatsu cuisine."; |
---|
825 | close; |
---|
826 | } |
---|
827 | mes "[Magumagu]"; |
---|
828 | mes "Oh man, you didn't prepare"; |
---|
829 | mes "what I asked for..."; |
---|
830 | mes "Do not forget what I asked."; |
---|
831 | next; |
---|
832 | mes "[Magumagu]"; |
---|
833 | mes "10 ^0000FFCandy^000000"; |
---|
834 | mes "You didn't forget it, right?"; |
---|
835 | mes "Bring me these supplies, please."; |
---|
836 | close; |
---|
837 | } |
---|
838 | else if (fish_r == 2) { |
---|
839 | if (countitem(964) > 9) { |
---|
840 | mes "[Magumagu]"; |
---|
841 | mes "Oh! I really appreciate it."; |
---|
842 | mes "Right on time!"; |
---|
843 | mes "I need them to make a sauce."; |
---|
844 | next; |
---|
845 | mes "[Magumagu]"; |
---|
846 | mes "Thanks. It is nothing, but"; |
---|
847 | mes "I will give you two sets of Sushi in return."; |
---|
848 | next; |
---|
849 | set fish_r,0; |
---|
850 | delitem 964,10; //Crap_Shell |
---|
851 | getitem 551,20; //Shusi |
---|
852 | mes "[Magumagu]"; |
---|
853 | mes "Share it with your friends"; |
---|
854 | mes "and family members."; |
---|
855 | mes "Please come again."; |
---|
856 | close; |
---|
857 | } |
---|
858 | mes "[Magumagu]"; |
---|
859 | mes "Oh man, you didn't prepare"; |
---|
860 | mes "what I asked for..."; |
---|
861 | mes "Do not forget what I asked."; |
---|
862 | next; |
---|
863 | mes "[Magumagu]"; |
---|
864 | mes "10 ^0000FFCrab Shells^000000..."; |
---|
865 | mes "You didn't forget it, right?"; |
---|
866 | mes "Bring me these supplies, please."; |
---|
867 | close; |
---|
868 | } |
---|
869 | else if (fish_r == 3) { |
---|
870 | if (countitem(961) > 9) { |
---|
871 | mes "[Magumagu]"; |
---|
872 | mes "Oh! I really appreciate it."; |
---|
873 | mes "Right on time!"; |
---|
874 | mes "I was preparing appetizers..."; |
---|
875 | next; |
---|
876 | mes "[Magumagu]"; |
---|
877 | mes "Thanks. It is nothing but"; |
---|
878 | mes "I will give you several sets of Sushi in return."; |
---|
879 | next; |
---|
880 | set fish_r,0; |
---|
881 | delitem 961,10; //Conch |
---|
882 | getitem 551,30; //Shusi |
---|
883 | mes "[Magumagu]"; |
---|
884 | mes "These are for three people,"; |
---|
885 | mes "so share them with your friends."; |
---|
886 | mes "Come back again if you feel like helping out some more."; |
---|
887 | close; |
---|
888 | } |
---|
889 | mes "[Magumagu]"; |
---|
890 | mes "Oh man, you didn't prepare"; |
---|
891 | mes "what I asked for..."; |
---|
892 | mes "Do not forget what I asked."; |
---|
893 | next; |
---|
894 | mes "[Magumagu]"; |
---|
895 | mes "10 ^0000FFConches^000000"; |
---|
896 | mes "You didn't forget it, right?"; |
---|
897 | mes "Bring me these supplies, please."; |
---|
898 | close; |
---|
899 | } |
---|
900 | else if (fish_r == 4) { |
---|
901 | if (countitem(1023) > 9) { |
---|
902 | mes "[Magumagu]"; |
---|
903 | mes "Oh! I really appreciate it."; |
---|
904 | mes "Right on time!"; |
---|
905 | mes "I was decorating a platter."; |
---|
906 | next; |
---|
907 | mes "[Magumagu]"; |
---|
908 | mes "Thanks. It is nothing but"; |
---|
909 | mes "I will give you a large amount of food in return."; |
---|
910 | next; |
---|
911 | delitem 1023,10; //Fish_Tail |
---|
912 | set fish_r,0; |
---|
913 | getitem 544,20; //Fish_Slice |
---|
914 | getitem 551,30; //Shusi |
---|
915 | mes "[Magumagu]"; |
---|
916 | mes "You can feed your guild"; |
---|
917 | mes "with this food."; |
---|
918 | mes "Come back with a friend."; |
---|
919 | close; |
---|
920 | } |
---|
921 | mes "[Magumagu]"; |
---|
922 | mes "Oh man, you didn't prepare"; |
---|
923 | mes "what I asked for..."; |
---|
924 | mes "Do not forget what I asked."; |
---|
925 | next; |
---|
926 | mes "[Magumagu]"; |
---|
927 | mes "10 ^0000FFFish Tails^000000"; |
---|
928 | mes "You didn't forget it, right?"; |
---|
929 | mes "Bring me these supplies, please."; |
---|
930 | close; |
---|
931 | } |
---|
932 | else if (fish_r == 5) { |
---|
933 | if (countitem(736) > 0) { |
---|
934 | mes "[Magumagu]"; |
---|
935 | mes "Oh! I really appreciate it."; |
---|
936 | mes "Right on time!"; |
---|
937 | mes "I didn't have a white platter."; |
---|
938 | next; |
---|
939 | mes "[Magumagu]"; |
---|
940 | mes "Thanks. It is nothing but"; |
---|
941 | mes "I will give you two sets of Sushi in return."; |
---|
942 | next; |
---|
943 | delitem 736,1; //White_Platter |
---|
944 | set fish_r,0; |
---|
945 | getitem 551,20; //Shusi |
---|
946 | mes "[Magumagu]"; |
---|
947 | mes "Share it with your friends"; |
---|
948 | mes "and family members."; |
---|
949 | mes "Please come again."; |
---|
950 | close; |
---|
951 | } |
---|
952 | mes "[Magumagu]"; |
---|
953 | mes "Oh man, you didn't prepare"; |
---|
954 | mes "what I asked for..."; |
---|
955 | mes "Do not forget what I asked."; |
---|
956 | next; |
---|
957 | mes "[Magumagu]"; |
---|
958 | mes "I need a white platter:"; |
---|
959 | mes "1 ^0000FFChina^000000"; |
---|
960 | mes "You didn't forget it, right?"; |
---|
961 | mes "Bring it to me, okay?"; |
---|
962 | close; |
---|
963 | } |
---|
964 | else if (fish_r == 6) { |
---|
965 | if (countitem(950) > 99) { |
---|
966 | if (ama_sushi == 2) { |
---|
967 | mes "[Magumagu]"; |
---|
968 | mes ".............................."; |
---|
969 | next; |
---|
970 | mes "[Magumagu]"; |
---|
971 | mes "You are a really kind person."; |
---|
972 | mes "You have brought everything"; |
---|
973 | mes "that I've asked you..."; |
---|
974 | next; |
---|
975 | mes "[Magumagu]"; |
---|
976 | mes "You are not the first foreigner"; |
---|
977 | mes "I have encountered. Amatsu is getting more and more tourists."; |
---|
978 | mes "I just wanted to test you."; |
---|
979 | mes " "; |
---|
980 | next; |
---|
981 | mes "[Magumagu]"; |
---|
982 | mes "Your job was just errands but"; |
---|
983 | mes "I wanted to know..."; |
---|
984 | mes "how you devote yourself,"; |
---|
985 | mes "how serious you are about completing your job and not giving up."; |
---|
986 | next; |
---|
987 | mes "[Magumagu]"; |
---|
988 | mes "I was thinking,"; |
---|
989 | mes "'If there is a person like that,"; |
---|
990 | mes "I would give that person everything about cooking that I have mastered"; |
---|
991 | next; |
---|
992 | mes "[Magumagu]"; |
---|
993 | mes "And....."; |
---|
994 | mes "You..."; |
---|
995 | mes "You are the one."; |
---|
996 | next; |
---|
997 | mes "[Magumagu]"; |
---|
998 | mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art..."; |
---|
999 | mes " "; |
---|
1000 | next; |
---|
1001 | delitem 950,100; //Heart_Of_Mermaid |
---|
1002 | set ama_sushi,4; |
---|
1003 | getitem 1144,1; //Sasimi |
---|
1004 | mes "[Magumagu]"; |
---|
1005 | mes "Here, take my knife."; |
---|
1006 | mes "From now on, make fine cuisine with that knife."; |
---|
1007 | mes "...Learn how to slice a fish."; |
---|
1008 | mes " "; |
---|
1009 | mes " "; |
---|
1010 | next; |
---|
1011 | mes "[Magumagu]"; |
---|
1012 | mes "From now on, I will no longer ask you favors and give you fish slices in return...."; |
---|
1013 | mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine..."; |
---|
1014 | close; |
---|
1015 | } |
---|
1016 | else { |
---|
1017 | mes "[Magumagu]"; |
---|
1018 | mes "Wow...these are real hearts of"; |
---|
1019 | mes "mermaid. The legends saying"; |
---|
1020 | mes "that these could be found in another continent were true..."; |
---|
1021 | mes " "; |
---|
1022 | next; |
---|
1023 | mes "[Magumagu]"; |
---|
1024 | mes "Gathering all these must have been hard...Well, then."; |
---|
1025 | mes "Today, I will use all of my"; |
---|
1026 | mes "ingredients to make a special cuisine for you!"; |
---|
1027 | next; |
---|
1028 | mes "[Magumagu]"; |
---|
1029 | mes "Give me a moment..."; |
---|
1030 | mes "I shall show you my ^0000FFtrue culinary skill^000000."; |
---|
1031 | next; |
---|
1032 | delitem 950,20; //Heart_Of_Mermaid |
---|
1033 | getitem 551,20; //Shusi |
---|
1034 | mes "[Magumagu]"; |
---|
1035 | mes "Try these first."; |
---|
1036 | mes "Made from the freshest ingredients."; |
---|
1037 | next; |
---|
1038 | delitem 950,20; //Heart_Of_Mermaid |
---|
1039 | getitem 544,20; //Fish_Slice |
---|
1040 | mes "[Magumagu]"; |
---|
1041 | mes "Try these too."; |
---|
1042 | mes "My shop's fish slices are the best of the best!"; |
---|
1043 | next; |
---|
1044 | delitem 950,20; //Heart_Of_Mermaid |
---|
1045 | getitem 551,20; //Shusi |
---|
1046 | mes "[Magumagu]"; |
---|
1047 | mes "Have some more. Don't say no...!"; |
---|
1048 | mes "Isn't it good? Huh? Isn't it good?"; |
---|
1049 | next; |
---|
1050 | delitem 950,20; //Heart_Of_Mermaid |
---|
1051 | getitem 544,20; //Fish_Slice |
---|
1052 | mes "[Magumagu]"; |
---|
1053 | mes "Haha~! Not done yet!"; |
---|
1054 | mes "It's okay, have some more!"; |
---|
1055 | next; |
---|
1056 | delitem 950,20; //Heart_Of_Mermaid |
---|
1057 | getitem 544,10; //Fish_Slice |
---|
1058 | getitem 551,10; //Shusi |
---|
1059 | mes "[Magumagu]"; |
---|
1060 | mes "Take the leftovers."; |
---|
1061 | mes "You look stuffed..."; |
---|
1062 | mes "Share the rest with your friends and family."; |
---|
1063 | next; |
---|
1064 | set ama_sushi,ama_sushi+1; |
---|
1065 | set fish_r,0; |
---|
1066 | mes "[Magumagu]"; |
---|
1067 | mes "Thanks a lot for today! Haha!"; |
---|
1068 | mes "Come back again when you feel like helping. Take care...!!!"; |
---|
1069 | close; |
---|
1070 | } |
---|
1071 | } |
---|
1072 | mes "[Magumagu]"; |
---|
1073 | mes "Oh man, you didn't prepare"; |
---|
1074 | mes "what I asked for..."; |
---|
1075 | mes "Do not forget what I asked."; |
---|
1076 | next; |
---|
1077 | mes "[Magumagu]"; |
---|
1078 | mes "100 ^0000FFHearts of Mermaid^000000, okay?"; |
---|
1079 | mes "You didn't forget it, right?"; |
---|
1080 | mes "Bring me the supplies, please."; |
---|
1081 | close; |
---|
1082 | } |
---|
1083 | mes "[Magumagu]"; |
---|
1084 | mes "Holy cow~"; |
---|
1085 | mes "This is a problem....."; |
---|
1086 | mes "There are so many customers, but I can't get all the ingredients that I need..."; |
---|
1087 | next; |
---|
1088 | mes "[Magumagu]"; |
---|
1089 | mes "This is horrible..."; |
---|
1090 | mes "Some of my customers will not get"; |
---|
1091 | mes "the chance to eat fine Amatsu cuisine..."; |
---|
1092 | mes " "; |
---|
1093 | next; |
---|
1094 | mes "[Magumagu]"; |
---|
1095 | mes "Well, well. Are you a customer?"; |
---|
1096 | mes "Welcome. As always, my shop"; |
---|
1097 | mes "highly values the freshness of"; |
---|
1098 | mes "fish slices. What brings you down here...?"; |
---|
1099 | next; |
---|
1100 | switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) { |
---|
1101 | case 1: |
---|
1102 | mes "[Magumagu]"; |
---|
1103 | mes "Alright...! How many?"; |
---|
1104 | mes "A set of Sushi is 700z. If you"; |
---|
1105 | mes "want just 1 Sushi. It is 74z."; |
---|
1106 | mes "If you want more, tell me."; |
---|
1107 | next; |
---|
1108 | switch(select("700z A set!:74z A piece!:I will try it later")) { |
---|
1109 | case 1: |
---|
1110 | if (Zeny < 700) { |
---|
1111 | mes "[Magumagu]"; |
---|
1112 | mes "Oh man, you don't have enough money."; |
---|
1113 | mes "If you want to eat delicious fish slices, you better bring more money."; |
---|
1114 | close; |
---|
1115 | } |
---|
1116 | set zeny,zeny-700; |
---|
1117 | getitem 551,10; //Shusi |
---|
1118 | mes "[Magumagu]"; |
---|
1119 | mes "There you go. If you like the taste, please order some more."; |
---|
1120 | close; |
---|
1121 | case 2: |
---|
1122 | if (Zeny < 74) { |
---|
1123 | mes "[Magumagu]"; |
---|
1124 | mes "Oh man, you don't have enough money."; |
---|
1125 | mes "If you want to eat delicious Sushi,"; |
---|
1126 | mes "you better bring more money."; |
---|
1127 | close; |
---|
1128 | } |
---|
1129 | set zeny,zeny-74; |
---|
1130 | getitem 551,1; //Shusi |
---|
1131 | mes "[Magumagu]"; |
---|
1132 | mes "There you go. If you like the taste, please order some more."; |
---|
1133 | close; |
---|
1134 | case 3: |
---|
1135 | mes "[Magumagu]"; |
---|
1136 | mes "Up to you. My Sushi is"; |
---|
1137 | mes "the best of the best! The taste"; |
---|
1138 | mes "and freshness are the best in the"; |
---|
1139 | mes "world. If you have time, try my Sushi."; |
---|
1140 | close; |
---|
1141 | } |
---|
1142 | case 2: |
---|
1143 | mes "[Magumagu]"; |
---|
1144 | mes "Alright...! How many?"; |
---|
1145 | mes "A set of fish slices is 350z."; |
---|
1146 | mes "1 fish slice is 37z."; |
---|
1147 | mes "If you want more, tell me."; |
---|
1148 | next; |
---|
1149 | switch(select("350z A set!:37z A piece!:I will try it later")) { |
---|
1150 | case 1: |
---|
1151 | if (Zeny < 350) { |
---|
1152 | mes "[Magumagu]"; |
---|
1153 | mes "Oh man, you don't have enough money."; |
---|
1154 | mes "If you want to eat delicious fish slices, you better bring more money."; |
---|
1155 | close; |
---|
1156 | } |
---|
1157 | set zeny,zeny-350; |
---|
1158 | getitem 544,10; //Fish_Slice |
---|
1159 | mes "[Magumagu]"; |
---|
1160 | mes "There you go. If you like the taste, please order some more."; |
---|
1161 | close; |
---|
1162 | case 2: |
---|
1163 | if (Zeny < 37) { |
---|
1164 | mes "[Magumagu]"; |
---|
1165 | mes "Oh man, you don't have enough money."; |
---|
1166 | mes "If you want to eat delicious fish slice, you better bring more money."; |
---|
1167 | mes ""; |
---|
1168 | close; |
---|
1169 | } |
---|
1170 | set zeny,zeny-37; |
---|
1171 | getitem 544,1; //Fish_Slice |
---|
1172 | mes "[Magumagu]"; |
---|
1173 | mes "There you go. If you like the taste, please order some more."; |
---|
1174 | close; |
---|
1175 | case 3: |
---|
1176 | mes "[Magumagu]"; |
---|
1177 | mes "Up to you. My fish slice is"; |
---|
1178 | mes "the best of the best! The taste"; |
---|
1179 | mes "and freshness are the best in the"; |
---|
1180 | mes "world. If you have time, try my fish slices."; |
---|
1181 | close; |
---|
1182 | } |
---|
1183 | case 3: |
---|
1184 | if (BaseJob == Job_Novice) { |
---|
1185 | mes "[Magumagu]"; |
---|
1186 | mes "Haha~ YOU are the one who needs"; |
---|
1187 | mes "assistance! Help others"; |
---|
1188 | mes "when you can take care of yourself."; |
---|
1189 | mes " "; |
---|
1190 | close; |
---|
1191 | } |
---|
1192 | else { |
---|
1193 | mes "[Magumagu]"; |
---|
1194 | mes "Some help would be great~!!"; |
---|
1195 | mes "I was worried because we always"; |
---|
1196 | mes "run out of ingredients..."; |
---|
1197 | mes "Will you do me a favor?"; |
---|
1198 | mes "I will reward you."; |
---|
1199 | next; |
---|
1200 | set .@fish_m1,rand(1,10); |
---|
1201 | if (.@fish_m1 == 1 || .@fish_m1 == 2) { |
---|
1202 | set fish_r,1; |
---|
1203 | mes "[Magumagu]"; |
---|
1204 | mes "I need some candies to make"; |
---|
1205 | mes "a dessert for the customers."; |
---|
1206 | mes "Bring me ^0000FF10 Candy^000000."; |
---|
1207 | mes "It's not hard, right?"; |
---|
1208 | mes " "; |
---|
1209 | } |
---|
1210 | else if (.@fish_m1 == 3 || .@fish_m1 == 4) { |
---|
1211 | set fish_r,2; |
---|
1212 | mes "[Magumagu]"; |
---|
1213 | mes "I need some crab shells to make"; |
---|
1214 | mes "a sauce for my cuisine..."; |
---|
1215 | mes "If you bring me ^0000FF10 Crab Shells^000000,"; |
---|
1216 | mes "I will reward you."; |
---|
1217 | mes "Okay?"; |
---|
1218 | } |
---|
1219 | else if (.@fish_m1 == 5 || .@fish_m1 == 6) { |
---|
1220 | set fish_r,3; |
---|
1221 | mes "[Magumagu]"; |
---|
1222 | mes "I have used all of my conches."; |
---|
1223 | mes "I need it to make an appetizer..."; |
---|
1224 | mes "Please bring me ^0000FF10 Conches^000000."; |
---|
1225 | mes "It is hard to find conches around here..."; |
---|
1226 | mes "Please do me this favor."; |
---|
1227 | } |
---|
1228 | else if (.@fish_m1 == 7 || .@fish_m1 == 8) { |
---|
1229 | set fish_r,4; |
---|
1230 | mes "[Magumagu]"; |
---|
1231 | mes "Decorative fish tails are out of"; |
---|
1232 | mes "stock. This is urgent..."; |
---|
1233 | mes "Please bring me ^0000FF10 fish tails^000000."; |
---|
1234 | mes "They are always missing when I need them badly..."; |
---|
1235 | mes "Please do me this favor."; |
---|
1236 | } |
---|
1237 | else if (.@fish_m1 == 9) { |
---|
1238 | set fish_r,5; |
---|
1239 | mes "[Magumagu]"; |
---|
1240 | mes "We are missing a platter to serve"; |
---|
1241 | mes "fish slices to customers."; |
---|
1242 | mes "This is horrible..."; |
---|
1243 | mes "Will you buy me some fine porcelain ^0000FFChina^000000?"; |
---|
1244 | mes "I can't just put food anywhere..."; |
---|
1245 | } |
---|
1246 | else { |
---|
1247 | if (rand(1,10) == 1) { |
---|
1248 | set fish_r,6; |
---|
1249 | mes "[Magumagu]"; |
---|
1250 | mes "Don't ask me why..."; |
---|
1251 | mes "But, I need something special..."; |
---|
1252 | mes "^0000FF100 Hearts of Mermaid^000000....."; |
---|
1253 | mes "I know that it sounds impossible, but it is really important to me..."; |
---|
1254 | next; |
---|
1255 | mes "[Magumagu]"; |
---|
1256 | mes "Don't ask any questions"; |
---|
1257 | mes "about my request..."; |
---|
1258 | mes "Just keep what I want in mind."; |
---|
1259 | } |
---|
1260 | else { |
---|
1261 | set fish_r,5; |
---|
1262 | mes "[Magumagu]"; |
---|
1263 | mes "We are missing a platter to serve"; |
---|
1264 | mes "fish slices to customers."; |
---|
1265 | mes "This is horrible..."; |
---|
1266 | mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere..."; |
---|
1267 | } |
---|
1268 | } |
---|
1269 | next; |
---|
1270 | mes "[Magumagu]"; |
---|
1271 | mes "Well, good luck to you..."; |
---|
1272 | mes "I will be waiting for you."; |
---|
1273 | mes "Don't forget what I asked..."; |
---|
1274 | close; |
---|
1275 | } |
---|
1276 | case 4: |
---|
1277 | mes "[Magumagu]"; |
---|
1278 | mes "Haha, you won't forget the flavor of my fish slice once you've"; |
---|
1279 | mes "tasted it. If you have time, try my fish slices."; |
---|
1280 | mes " "; |
---|
1281 | close; |
---|
1282 | } |
---|
1283 | } |
---|
1284 | |
---|
1285 | // Dungeon Quest |
---|
1286 | //============================================================ |
---|
1287 | amatsu,112,164,4 script Gate Soldier#ama1 767,{ |
---|
1288 | mes "[Gate Soldier]"; |
---|
1289 | mes "This is the great palace,"; |
---|
1290 | mes "Toukoujyo."; |
---|
1291 | mes "Locals are prohibited"; |
---|
1292 | mes "from entering..."; |
---|
1293 | next; |
---|
1294 | mes "[Gate Soldier]"; |
---|
1295 | mes "Your attire looks unfamiliar."; |
---|
1296 | mes "Are you from another continent?"; |
---|
1297 | mes "The lord has granted entrance to"; |
---|
1298 | mes "tourists, so you can go in."; |
---|
1299 | mes " "; |
---|
1300 | close; |
---|
1301 | } |
---|
1302 | |
---|
1303 | amatsu,119,164,4 script Gate Soldier#ama2 767,{ |
---|
1304 | mes "[Gate Soldier]"; |
---|
1305 | mes "Are you from Rune-Midgard?"; |
---|
1306 | mes "Welcome to Amatsu."; |
---|
1307 | mes "Visit our lord in Chun-Su-Gak"; |
---|
1308 | mes "when you go in."; |
---|
1309 | mes " "; |
---|
1310 | next; |
---|
1311 | mes "[Gate Soldier]"; |
---|
1312 | mes "He is really kind."; |
---|
1313 | mes "He invested in various fields for"; |
---|
1314 | mes "Amatsu, and intercontinental trade was his idea."; |
---|
1315 | close; |
---|
1316 | } |
---|
1317 | |
---|
1318 | ama_in02,207,40,6 script Gate Soldier#ama3 767,{ |
---|
1319 | mes "[Gate Soldier]"; |
---|
1320 | mes "Welcome. The lord of the palace"; |
---|
1321 | mes "has specially allowed guests"; |
---|
1322 | mes "from other continents."; |
---|
1323 | next; |
---|
1324 | mes "[Gate Soldier]"; |
---|
1325 | mes "Look around and take your time."; |
---|
1326 | mes "Please enjoy your stay."; |
---|
1327 | close; |
---|
1328 | } |
---|
1329 | |
---|
1330 | ama_in02,207,49,6 script Gate Soldier#ama4 767,{ |
---|
1331 | mes "[Gate Soldier]"; |
---|
1332 | mes "The lord is really nice guy."; |
---|
1333 | mes "Who would know that our town was"; |
---|
1334 | mes "once a small village?"; |
---|
1335 | next; |
---|
1336 | mes "[Gate Soldier]"; |
---|
1337 | mes "I thank him for hiring me."; |
---|
1338 | mes "These days, he seems to have"; |
---|
1339 | mes "troubles on his mind."; |
---|
1340 | mes "Lately, he's been looking pretty gloomy."; |
---|
1341 | mes " "; |
---|
1342 | close; |
---|
1343 | } |
---|
1344 | |
---|
1345 | amatsu,164,174,4 script Gate Soldier#ama5 767,{ |
---|
1346 | mes "[Gate Soldier]"; |
---|
1347 | if (event_amatsu == 0) { |
---|
1348 | mes "You can't enter here."; |
---|
1349 | mes "The mother of our lord is resting in here. She needs her rest."; |
---|
1350 | next; |
---|
1351 | set event_amatsu,1; |
---|
1352 | mes "[Gate Soldier]"; |
---|
1353 | mes "She has been sick for months."; |
---|
1354 | mes "That is why she is staying in here."; |
---|
1355 | mes "It's a pretty fearsome sickness..."; |
---|
1356 | } |
---|
1357 | else if (event_amatsu == 1) { |
---|
1358 | mes "She should regain her health..."; |
---|
1359 | mes "But still, my lord is worrying so much."; |
---|
1360 | mes " "; |
---|
1361 | } |
---|
1362 | else if (event_amatsu == 5) { |
---|
1363 | mes "Augh! I was suprised by that loud sound."; |
---|
1364 | mes "What happened? Huh?"; |
---|
1365 | mes " "; |
---|
1366 | } |
---|
1367 | else if (event_amatsu == 6) { |
---|
1368 | mes "The mother of our lord hasn't"; |
---|
1369 | mes "fully recovered her health."; |
---|
1370 | mes "Still, she is better than before."; |
---|
1371 | mes " "; |
---|
1372 | } |
---|
1373 | else { |
---|
1374 | mes "If you are sent by my lord,"; |
---|
1375 | mes "it is okay to enter..."; |
---|
1376 | mes "But you wouldn't be able to cure"; |
---|
1377 | mes "her. Many others tried and failed."; |
---|
1378 | } |
---|
1379 | close; |
---|
1380 | } |
---|
1381 | |
---|
1382 | amatsu,171,174,4 script Gate Soldier#ama6 767,{ |
---|
1383 | mes "[Gate Soldier]"; |
---|
1384 | if (event_amatsu == 0) { |
---|
1385 | mes "You can't enter here."; |
---|
1386 | mes "The mother of our lord is resting in here."; |
---|
1387 | mes " "; |
---|
1388 | next; |
---|
1389 | set event_amatsu,1; |
---|
1390 | mes "[Gate Soldier]"; |
---|
1391 | mes "She has been sick for months."; |
---|
1392 | mes "That is why she is staying in here."; |
---|
1393 | mes "..."; |
---|
1394 | } |
---|
1395 | else if (event_amatsu == 1) { |
---|
1396 | mes "Please, be quiet."; |
---|
1397 | mes "The mother of the lord is staying in here. She needs to relax."; |
---|
1398 | next; |
---|
1399 | mes "[Gate Soldier]"; |
---|
1400 | mes "Why is this happening"; |
---|
1401 | mes "to my kind lord..."; |
---|
1402 | mes "How can it be? *Sob*..."; |
---|
1403 | } |
---|
1404 | else if (event_amatsu == 5) { |
---|
1405 | mes "Eh? Something was flying"; |
---|
1406 | mes "in the sky... You didn't see? Ugh."; |
---|
1407 | mes "That sound suprised me."; |
---|
1408 | } |
---|
1409 | else if (event_amatsu == 6) { |
---|
1410 | mes "Now our lord is relieved."; |
---|
1411 | mes "We were so worrying about it so much."; |
---|
1412 | mes "Now, it is okay... *sob*."; |
---|
1413 | } |
---|
1414 | else { |
---|
1415 | mes "Oh...man. People from the other"; |
---|
1416 | mes "continents are all doctors!"; |
---|
1417 | mes "How many doctors have come to visit?! I can't even count anymore!"; |
---|
1418 | } |
---|
1419 | close; |
---|
1420 | } |
---|
1421 | |
---|
1422 | ama_in02,187,57,2 script Soldier#ama1 767,{ |
---|
1423 | mes "[Ichiro]"; |
---|
1424 | mes "Welcome."; |
---|
1425 | mes "Our lord prepared guest rooms"; |
---|
1426 | mes "for travelers like you."; |
---|
1427 | next; |
---|
1428 | mes "[Ichiro]"; |
---|
1429 | mes "If you are having any problems,"; |
---|
1430 | mes "tell me. I would appreciate it if you talk to our lord of the"; |
---|
1431 | mes "palace. This is all provided by him."; |
---|
1432 | close; |
---|
1433 | } |
---|
1434 | |
---|
1435 | ama_in02,170,62,4 script Soldier#ama2 767,{ |
---|
1436 | mes "[Jiro]"; |
---|
1437 | mes "I'm Jiro, the administrator"; |
---|
1438 | mes "of this Palace. What can I do for you?"; |
---|
1439 | next; |
---|
1440 | switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { |
---|
1441 | case 1: |
---|
1442 | if (event_amatsu == 6) { |
---|
1443 | if (countitem(7160) > 0) { |
---|
1444 | mes "[Jiro]"; |
---|
1445 | mes "You already have one..."; |
---|
1446 | mes "You don't need to have two of them."; |
---|
1447 | close; |
---|
1448 | } |
---|
1449 | mes "[Jiro]"; |
---|
1450 | mes "Did you lose your Transit Permit?"; |
---|
1451 | mes "You need to pay 10,000 zeny as a tax"; |
---|
1452 | mes "to issue another Transit Permit."; |
---|
1453 | next; |
---|
1454 | if (select("Issue one:Talk to you later") == 1) { |
---|
1455 | set zeny,zeny-10000; |
---|
1456 | getitem 7160,1; //Lord's_Passable_Ticket |
---|
1457 | mes "[Jiro]"; |
---|
1458 | mes "There you go."; |
---|
1459 | mes "Don't lose it this time."; |
---|
1460 | close; |
---|
1461 | } |
---|
1462 | mes "[Jiro]"; |
---|
1463 | mes "Okay, then..."; |
---|
1464 | mes "Talk to me when you need help."; |
---|
1465 | close; |
---|
1466 | } |
---|
1467 | mes "[Gate Soldier]"; |
---|
1468 | mes "The lord announced that"; |
---|
1469 | mes "he grants guests from Rune-Midgard the right to go anywhere."; |
---|
1470 | mes "You don't need me to issue you a Transit Permit."; |
---|
1471 | close; |
---|
1472 | case 2: |
---|
1473 | mes "[Jiro]"; |
---|
1474 | mes "That is impossible. You're free to"; |
---|
1475 | mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration."; |
---|
1476 | mes "Instead of that, you can stay here as long as you want."; |
---|
1477 | close; |
---|
1478 | case 3: |
---|
1479 | mes "[Jiro]"; |
---|
1480 | mes "Well then..."; |
---|
1481 | mes "Talk to me when you need help."; |
---|
1482 | close; |
---|
1483 | } |
---|
1484 | } |
---|
1485 | |
---|
1486 | ama_in02,37,157,4 script Soldier#ama3 767,{ |
---|
1487 | mes "[Saburo]"; |
---|
1488 | mes "This is the training ground for improving our battle skills."; |
---|
1489 | mes "Please look around..."; |
---|
1490 | next; |
---|
1491 | mes "[Saburo]"; |
---|
1492 | mes "By the way, recently I've felt"; |
---|
1493 | mes "like the soldiers have changed"; |
---|
1494 | mes "lately. How do I say it..."; |
---|
1495 | mes "Their faces are gloomy and"; |
---|
1496 | mes "some of them are no longer around."; |
---|
1497 | mes "Have they gone to Rune-Midgard??"; |
---|
1498 | next; |
---|
1499 | mes "[Saburo]"; |
---|
1500 | mes "In this job, I encounter"; |
---|
1501 | mes "many strangers. But downstairs,"; |
---|
1502 | mes "there's a guest from a distant land who seems suspicious..."; |
---|
1503 | mes "I told my guards to watch him..."; |
---|
1504 | next; |
---|
1505 | mes "[Saburo]"; |
---|
1506 | mes "Of course, my lord precisely knows everything that's going on."; |
---|
1507 | mes "Haha, don't take what I said seriously~"; |
---|
1508 | mes "See ya..."; |
---|
1509 | close; |
---|
1510 | } |
---|
1511 | |
---|
1512 | ama_in02,32,51,6 script Soldier#ama4 767,{ |
---|
1513 | mes "[Shiro]"; |
---|
1514 | mes "*Cough, Cough* What..."; |
---|
1515 | mes "Don't talk to me..."; |
---|
1516 | mes "*Cough, Cough*... Oh, my freakin' neck."; |
---|
1517 | next; |
---|
1518 | mes "[Shiro]"; |
---|
1519 | mes "That quack's cold medicine"; |
---|
1520 | mes "is useless! I should never have trusted people from Rune-Midgard!"; |
---|
1521 | mes "*Cough, Cough*..."; |
---|
1522 | next; |
---|
1523 | mes "[Shiro]"; |
---|
1524 | mes "I don't know why but..."; |
---|
1525 | mes "I'm getting worse and worse..."; |
---|
1526 | mes "What kind of cold is this?"; |
---|
1527 | mes "*Cough*... *Cough*..."; |
---|
1528 | close; |
---|
1529 | } |
---|
1530 | |
---|
1531 | ama_in02,40,167,3 script Soldier#ama5 767,{ |
---|
1532 | mes "[Goro]"; |
---|
1533 | mes "*Psst*... Please, be quiet."; |
---|
1534 | mes "I will tell you a story, okay?"; |
---|
1535 | mes " "; |
---|
1536 | next; |
---|
1537 | mes "[Goro]"; |
---|
1538 | mes "There is a rumor in Amatsu."; |
---|
1539 | mes "The lord of this palace isn't"; |
---|
1540 | mes "real... *Psst*, Quiet!"; |
---|
1541 | mes "Don't panic and listen to me."; |
---|
1542 | next; |
---|
1543 | mes "[Goro]"; |
---|
1544 | mes "There is a real lord behind"; |
---|
1545 | mes "the kind lord and he is scheming"; |
---|
1546 | mes "something. He is controlling"; |
---|
1547 | mes "our town in some hidden place."; |
---|
1548 | mes "...Our kind lord is just a figurehead~!"; |
---|
1549 | next; |
---|
1550 | mes "[Goro]"; |
---|
1551 | mes "It's for real! Trust me~"; |
---|
1552 | mes "I saw him. The lord who was"; |
---|
1553 | mes "laughing at the town on the"; |
---|
1554 | mes "TenguGak!!"; |
---|
1555 | mes "Just don't tell anyone that I've told you this, okay?"; |
---|
1556 | close; |
---|
1557 | } |
---|
1558 | |
---|
1559 | ama_in02,32,167,5 script Soldier#ama6 767,{ |
---|
1560 | mes "[Rokuro]"; |
---|
1561 | mes "He always talks nonsense."; |
---|
1562 | mes "He says that our lord"; |
---|
1563 | mes "is not real, but a fake."; |
---|
1564 | mes "It's not even funny."; |
---|
1565 | next; |
---|
1566 | mes "[Rokuro]"; |
---|
1567 | mes "However, it is true that"; |
---|
1568 | mes "recently, weird things are"; |
---|
1569 | mes "happening. There were no"; |
---|
1570 | mes "prohibited places before..."; |
---|
1571 | next; |
---|
1572 | mes "[Rokuro]"; |
---|
1573 | mes "I hear strange sounds sometimes."; |
---|
1574 | mes "The mother of the lord has been"; |
---|
1575 | mes "visited by doctors several times."; |
---|
1576 | mes "I guess her health hasn't"; |
---|
1577 | mes "improve after their visits..."; |
---|
1578 | close; |
---|
1579 | } |
---|
1580 | |
---|
1581 | ama_in02,42,34,2 script Soldier#ama7 767,{ |
---|
1582 | mes "[Shichiro]"; |
---|
1583 | mes "Have a good time."; |
---|
1584 | mes "My lord prepared some"; |
---|
1585 | mes "guest rooms."; |
---|
1586 | next; |
---|
1587 | mes "[Shichiro]"; |
---|
1588 | mes "If you have any problems,"; |
---|
1589 | mes "please call me. Also, try not to disturb the other guests."; |
---|
1590 | mes " "; |
---|
1591 | next; |
---|
1592 | mes "[Shichiro]"; |
---|
1593 | mes "Have a good day."; |
---|
1594 | close; |
---|
1595 | } |
---|
1596 | |
---|
1597 | ama_in02,203,156,4 script Soldier#ama8 767,{ |
---|
1598 | mes "[Hachiro]"; |
---|
1599 | mes "My lord is inside."; |
---|
1600 | mes "If you'd like to greet him, feel free to enter."; |
---|
1601 | next; |
---|
1602 | mes "[Hachiro]"; |
---|
1603 | mes "Don't be rude in front of him."; |
---|
1604 | mes "He is somehow not feeling well."; |
---|
1605 | mes "Usually, he greets people from"; |
---|
1606 | mes "other continents gladly, but..."; |
---|
1607 | mes "What could have happened to him...?"; |
---|
1608 | close; |
---|
1609 | } |
---|
1610 | |
---|
1611 | ama_in02,195,156,4 script Soldier#ama9 767,{ |
---|
1612 | mes "[Kyuro]"; |
---|
1613 | mes "This is not good."; |
---|
1614 | mes "My lord is really kind, but"; |
---|
1615 | mes "recently he is not doing well..."; |
---|
1616 | next; |
---|
1617 | mes "[Kyuro]"; |
---|
1618 | mes "I've heard about the rumors"; |
---|
1619 | mes "but I trust him. He made"; |
---|
1620 | mes "Amatsu into a great town."; |
---|
1621 | mes "That is why I'm following"; |
---|
1622 | mes "him as a soldier."; |
---|
1623 | close; |
---|
1624 | } |
---|
1625 | |
---|
1626 | ama_in02,115,177,7 script Soldier#ama10 767,{ |
---|
1627 | mes "[Jyuro]"; |
---|
1628 | mes "What are you doing in here?"; |
---|
1629 | mes "There is nothing interesting here."; |
---|
1630 | next; |
---|
1631 | if (select("That is true:Open the gate") == 1) { |
---|
1632 | mes "[Jyuro]"; |
---|
1633 | mes "There are much better things to enjoy in town. Have a good time..."; |
---|
1634 | close; |
---|
1635 | } |
---|
1636 | if (event_amatsu == 6) { |
---|
1637 | if (countitem(7160) > 0) { |
---|
1638 | mes "[Jyuro]"; |
---|
1639 | mes "You have the ticket..."; |
---|
1640 | mes "Do you want me to send you now, or do you need a little instruction?"; |
---|
1641 | next; |
---|
1642 | if (select("I will go in:Instruction, please") == 1) { |
---|
1643 | mes "[Jyuro]"; |
---|
1644 | mes "I will open the gate."; |
---|
1645 | mes "Take care of yourself..."; |
---|
1646 | } |
---|
1647 | else { |
---|
1648 | mes "[Jyuro]"; |
---|
1649 | mes "The area beyond this gate is"; |
---|
1650 | mes "protected by some kind of magic."; |
---|
1651 | mes "You may get killed by someone"; |
---|
1652 | mes "or get lost."; |
---|
1653 | mes " "; |
---|
1654 | next; |
---|
1655 | mes "[Jyuro]"; |
---|
1656 | mes "I can't tell you much."; |
---|
1657 | mes "I didn't go far inside and"; |
---|
1658 | mes "and just took a quick look."; |
---|
1659 | mes " "; |
---|
1660 | mes " "; |
---|
1661 | next; |
---|
1662 | mes "[Jyuro]"; |
---|
1663 | mes "First....."; |
---|
1664 | mes "'Do not trust what you are"; |
---|
1665 | mes "seeing.' I don't know what"; |
---|
1666 | mes "it means, but I guess you shouldn't believe everything before your eyes."; |
---|
1667 | next; |
---|
1668 | mes "[Jyuro]"; |
---|
1669 | mes "Second....."; |
---|
1670 | mes "'There are certain rules in"; |
---|
1671 | mes "magic.' Everything has a"; |
---|
1672 | mes "reason to exist. Magic is not an exception. You can probably find the answer..."; |
---|
1673 | next; |
---|
1674 | mes "[Jyuro]"; |
---|
1675 | mes "Well, I will open this gate."; |
---|
1676 | mes "Take care of yourself..."; |
---|
1677 | } |
---|
1678 | close2; |
---|
1679 | warp "ama_dun01",229,10; |
---|
1680 | end; |
---|
1681 | } |
---|
1682 | mes "[Jyuro]"; |
---|
1683 | mes "I'm sorry."; |
---|
1684 | mes "You need a Transit Permit to go in."; |
---|
1685 | mes "Please, go back."; |
---|
1686 | close; |
---|
1687 | } |
---|
1688 | mes "[Jyuro]"; |
---|
1689 | mes "What gate are you talking about?"; |
---|
1690 | mes "A gate? On the top floor of the building??? Surely, you must been be mistaken."; |
---|
1691 | emotion e_swt; |
---|
1692 | next; |
---|
1693 | if (countitem(7160) > 0) { |
---|
1694 | if (select("Show him the ticket:Cancel") == 1) { |
---|
1695 | mes "[Jyuro]"; |
---|
1696 | mes "What? That pass is...?"; |
---|
1697 | mes "That Transit Permit is from"; |
---|
1698 | mes "the lord but I guess it has"; |
---|
1699 | mes "been issued to the wrong person."; |
---|
1700 | next; |
---|
1701 | delitem 7160,1; //Lord's_Passable_Ticket |
---|
1702 | mes "[Jyuro]"; |
---|
1703 | mes "I will keep this ticket because"; |
---|
1704 | mes "it was issued without permission."; |
---|
1705 | mes "This is a warning."; |
---|
1706 | mes "Be careful."; |
---|
1707 | close; |
---|
1708 | } |
---|
1709 | mes "[Jyuro]"; |
---|
1710 | mes "There are more things to enjoy in town. Have a good time..."; |
---|
1711 | close; |
---|
1712 | } |
---|
1713 | mes "[Jyuro]"; |
---|
1714 | mes "There are more things to enjoy in town. Have yourself a good time..."; |
---|
1715 | close; |
---|
1716 | } |
---|
1717 | |
---|
1718 | ama_dun01,229,7,0 script Soldier#ama11 767,{ |
---|
1719 | mes "[Jyuro]"; |
---|
1720 | mes "Do you want to go back?"; |
---|
1721 | next; |
---|
1722 | if (select("Yes, I do:I will stay here") == 1) { |
---|
1723 | mes "[Jyuro]"; |
---|
1724 | mes "Take care of yourself."; |
---|
1725 | close2; |
---|
1726 | warp "ama_in02",119,181; |
---|
1727 | end; |
---|
1728 | } |
---|
1729 | mes "[Jyuro]"; |
---|
1730 | mes "Take care..."; |
---|
1731 | close; |
---|
1732 | } |
---|
1733 | |
---|
1734 | ama_in02,200,176,4 script Lord of Palace#ama 768,{ |
---|
1735 | if (event_amatsu == 0) { |
---|
1736 | mes "[Ishida Yoshinaga]"; |
---|
1737 | mes "What! A foreigner...? *Phew*"; |
---|
1738 | mes "I'm sorry, but I'm not in"; |
---|
1739 | mes "the mood to meet new people!"; |
---|
1740 | next; |
---|
1741 | mes "[Ishida Yoshinaga]"; |
---|
1742 | mes "Get out! I'm not interested"; |
---|
1743 | mes "in who you are."; |
---|
1744 | mes "I'm not feeling well!"; |
---|
1745 | close; |
---|
1746 | } |
---|
1747 | else if (event_amatsu == 1) { |
---|
1748 | mes "[Ishida Yoshinaga]"; |
---|
1749 | mes "What! A foreigner? What brings"; |
---|
1750 | mes "you here? If it is not urgent,"; |
---|
1751 | mes "come to me another time...!"; |
---|
1752 | next; |
---|
1753 | switch(select("I heard about your mother...:Your last name is nice:Who are you?")) { |
---|
1754 | case 1: |
---|
1755 | mes "[Ishida Yoshinaga]"; |
---|
1756 | mes "Oh...So you know about her disease?"; |
---|
1757 | mes "I've heard that, in foreign lands,"; |
---|
1758 | mes "the body of medical knowledge can"; |
---|
1759 | mes "be quite amazing."; |
---|
1760 | next; |
---|
1761 | mes "[Ishida Yoshinaga]"; |
---|
1762 | mes "Welcome. As you know, I'm the"; |
---|
1763 | mes "lord of Toukoujyo,"; |
---|
1764 | mes "Ishida Yoshinaga. Nice to"; |
---|
1765 | mes "meet you."; |
---|
1766 | next; |
---|
1767 | mes "[Ishida Yoshinaga]"; |
---|
1768 | mes "Let's get to the point."; |
---|
1769 | mes "My mother is not doing well recently. I know you are here because of that."; |
---|
1770 | mes "Can you cure her disease?"; |
---|
1771 | next; |
---|
1772 | mes "[Ishida Yoshinaga]"; |
---|
1773 | mes "Until now, many famous doctors"; |
---|
1774 | mes "have visited her, but they"; |
---|
1775 | mes "all failed to cure her disease"; |
---|
1776 | mes "and made it worse..."; |
---|
1777 | mes "They disappointed me."; |
---|
1778 | next; |
---|
1779 | mes "[Ishida Yoshinaga]"; |
---|
1780 | mes "You, who hail from Rune-Midgard,"; |
---|
1781 | mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; |
---|
1782 | next; |
---|
1783 | set event_amatsu,2; |
---|
1784 | mes "[Ishida Yoshinaga]"; |
---|
1785 | mes "I beg you...Please."; |
---|
1786 | mes "My mother is living in a house outside of the palace."; |
---|
1787 | mes "Come to me when you finish your treatment."; |
---|
1788 | close; |
---|
1789 | case 2: |
---|
1790 | mes "[Ishida Yoshinaga]"; |
---|
1791 | mes "Nice!? So What?!"; |
---|
1792 | mes "Read my name until you get"; |
---|
1793 | mes "tired of it! Darn it!"; |
---|
1794 | next; |
---|
1795 | mes "[Ishida Yoshinaga]"; |
---|
1796 | mes "Joking, even in this critical situation... *Phew*..."; |
---|
1797 | mes "Please have a good time in Amatsu."; |
---|
1798 | mes "...Whatever!"; |
---|
1799 | close; |
---|
1800 | case 3: |
---|
1801 | mes "[Ishida Yoshinaga]"; |
---|
1802 | mes "...me? Don't you know? Huh?"; |
---|
1803 | mes "I'm the lord of this palace."; |
---|
1804 | mes "If you don't know, talk to"; |
---|
1805 | mes "the soldiers outside!"; |
---|
1806 | close; |
---|
1807 | } |
---|
1808 | } |
---|
1809 | else if (event_amatsu == 5) { |
---|
1810 | if (countitem(1022) > 0) { |
---|
1811 | mes "[Ishida Yoshinaga]"; |
---|
1812 | mes "I've hear the great news!"; |
---|
1813 | mes "My mother seems to have gotten better. What was her disease?"; |
---|
1814 | next; |
---|
1815 | mes "[Ishida Yoshinaga]"; |
---|
1816 | mes "A fox? Is that so? Oh..."; |
---|
1817 | mes "It wasn't a disease...!!"; |
---|
1818 | mes "Why didn't I notice?!"; |
---|
1819 | next; |
---|
1820 | mes "[Ishida Yoshinaga]"; |
---|
1821 | mes "Darn fox. To run away and"; |
---|
1822 | mes "take revenge on me in such a"; |
---|
1823 | mes "way...Well, then. There's no chance of revenge now... Hahaha!"; |
---|
1824 | next; |
---|
1825 | mes "[Ishida Yoshinaga]"; |
---|
1826 | mes "Hmm, Mmm. Hmm..."; |
---|
1827 | next; |
---|
1828 | mes "[Ishida Yoshinaga]"; |
---|
1829 | mes "Anyway, thank you for helping me."; |
---|
1830 | mes "Mother will be okay now..."; |
---|
1831 | mes "I want to reward you..."; |
---|
1832 | mes "But what would be nice...?"; |
---|
1833 | next; |
---|
1834 | mes "[Ishida Yoshinaga]"; |
---|
1835 | mes "Alright, I will give you"; |
---|
1836 | mes "a Transit Permit."; |
---|
1837 | mes "You can go anywhere"; |
---|
1838 | mes "with this ticket."; |
---|
1839 | next; |
---|
1840 | set event_amatsu,6; |
---|
1841 | delitem 1022,1; //Fox_Tail |
---|
1842 | getitem 7160,1; //Lord's_Passable_Ticket |
---|
1843 | mes "[Ishida Yoshinaga]"; |
---|
1844 | mes "This isn't a big reward but"; |
---|
1845 | mes "someday it will be useful for you."; |
---|
1846 | mes "Ask my soldier, 'Jyuro' about the details."; |
---|
1847 | close; |
---|
1848 | } |
---|
1849 | mes "[Ishida Yoshinaga]"; |
---|
1850 | mes "Hmm, I heard that my mother"; |
---|
1851 | mes "got better...but"; |
---|
1852 | mes "How can I know if you cured"; |
---|
1853 | mes "her or not?"; |
---|
1854 | next; |
---|
1855 | mes "[Ishida Yoshinaga]"; |
---|
1856 | mes "Is there any evidence to prove"; |
---|
1857 | mes "that you cured her?"; |
---|
1858 | next; |
---|
1859 | mes "[Ishida Yoshinaga]"; |
---|
1860 | mes "Show me the evidence to prove"; |
---|
1861 | mes "your treatment. I've been"; |
---|
1862 | mes "meeting so many foreigners."; |
---|
1863 | mes "But not all of them are trustworthy."; |
---|
1864 | mes "Well... Have a good time."; |
---|
1865 | close; |
---|
1866 | } |
---|
1867 | else if (event_amatsu == 6) { |
---|
1868 | mes "[Ishida Yoshinaga]"; |
---|
1869 | mes "*Chuckle* Have a good time"; |
---|
1870 | mes "in Amatsu....."; |
---|
1871 | mes "Foreigners are always welcome."; |
---|
1872 | close; |
---|
1873 | } |
---|
1874 | mes "[Ishida Yoshinaga]"; |
---|
1875 | mes "How is my mom's status?"; |
---|
1876 | mes "If you find the name of the disease, please tell me."; |
---|
1877 | mes "I was worrying about"; |
---|
1878 | mes "her all night."; |
---|
1879 | next; |
---|
1880 | mes "[Ishida Yoshinaga]"; |
---|
1881 | mes "Because you carry with you"; |
---|
1882 | mes "knowledge from Rune-Midgard,"; |
---|
1883 | mes "I have faith in your ability."; |
---|
1884 | close; |
---|
1885 | } |
---|
1886 | |
---|
1887 | ama_in01,22,111,0 script Grandma#ama2 761,{ |
---|
1888 | if (event_amatsu == 4) { |
---|
1889 | mes "[....]"; |
---|
1890 | mes "^FF6060Yelp, Yelp, a foolish human"; |
---|
1891 | mes "again! What are you going to do"; |
---|
1892 | mes "to get rid of me!?^000000"; |
---|
1893 | next; |
---|
1894 | mes "[....]"; |
---|
1895 | mes "^FF6060You look like you learned"; |
---|
1896 | mes "something from somewhere, but"; |
---|
1897 | mes "it won't harm me!! Yelp!^000000"; |
---|
1898 | next; |
---|
1899 | select("Taaaah!!"); |
---|
1900 | if ((BaseJob == Job_Priest || BaseJob != Job_Acolye && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) { |
---|
1901 | if (rand(1,4) == 1) |
---|
1902 | set .@fox_kill,0; |
---|
1903 | else |
---|
1904 | set .@fox_kill,1; |
---|
1905 | } |
---|
1906 | else { |
---|
1907 | if (rand(1,2) == 1) |
---|
1908 | set .@fox_kill,0; |
---|
1909 | else |
---|
1910 | set .@fox_kill,1; |
---|
1911 | } |
---|
1912 | if (.@fox_kill == 1) { |
---|
1913 | mes "[....]"; |
---|
1914 | mes "^FF6060Yelp! Yelp! Yelp! Human!"; |
---|
1915 | mes "To expel me from this body like"; |
---|
1916 | mes "this! Curse you! Darn you!!^000000"; |
---|
1917 | next; |
---|
1918 | mes "[....]"; |
---|
1919 | mes "^FF6060I will curse the Ishida family"; |
---|
1920 | mes "who made me like this! Forever!"; |
---|
1921 | mes "You better watch out, human!^000000"; |
---|
1922 | next; |
---|
1923 | monster "ama_in01",22,111,"Nine Tails",1180,1; |
---|
1924 | killmonsterall "ama_in01"; |
---|
1925 | set event_amatsu,5; |
---|
1926 | getitem 1022,1; //Fox_Tail |
---|
1927 | mes "[....]"; |
---|
1928 | mes "^FF6060Everything that"; |
---|
1929 | mes "Yoshinaga does will cause you"; |
---|
1930 | mes "unhappiness...^000000"; |
---|
1931 | mes "^FF0000Yaaaaaaaaaaaaap!!^000000"; |
---|
1932 | close; |
---|
1933 | } |
---|
1934 | mes "[....]"; |
---|
1935 | mes "^FF6060Yelp! Haha! Yelp! Hahaha!"; |
---|
1936 | mes "Are you trying to expel me from this body!?"; |
---|
1937 | mes "Shoo!! Yelp!^000000"; |
---|
1938 | close2; |
---|
1939 | warp "amatsu",167,197; |
---|
1940 | end; |
---|
1941 | } |
---|
1942 | else if (event_amatsu == 5) { |
---|
1943 | mes "[Ishida Saoko]"; |
---|
1944 | mes "...Huh? Why are you here...?"; |
---|
1945 | mes "*Urrmmm* My head hurts..."; |
---|
1946 | mes "But I'm starting to remember everything..."; |
---|
1947 | next; |
---|
1948 | mes "[Ishida Saoko]"; |
---|
1949 | mes "Thank you, traveler from a far off"; |
---|
1950 | mes "land. I owe you a great debt... Thank you very much..."; |
---|
1951 | next; |
---|
1952 | mes "[Ishida Saoko]"; |
---|
1953 | mes "I will tell my son that"; |
---|
1954 | mes "you exorcised the fox..."; |
---|
1955 | mes "Thank you..."; |
---|
1956 | next; |
---|
1957 | mes "[Ishida Saoko]"; |
---|
1958 | mes "I should get some rest."; |
---|
1959 | mes "My head aches, Young one....."; |
---|
1960 | mes "Go to my son..."; |
---|
1961 | close; |
---|
1962 | } |
---|
1963 | else if (event_amatsu == 6) { |
---|
1964 | mes "[Ishida Saoko]"; |
---|
1965 | mes "Oh, Are you...? You are the one"; |
---|
1966 | mes "who exorcised the fox... Welcome."; |
---|
1967 | mes "Please, have a seat..."; |
---|
1968 | next; |
---|
1969 | mes "[Ishida Saoko]"; |
---|
1970 | mes "When I think over, being possessed"; |
---|
1971 | mes "by the fox was my fault. I raised"; |
---|
1972 | mes "my son badly... Oh~"; |
---|
1973 | mes "He was a good boy when he was"; |
---|
1974 | mes "young. I wasn't strict to him..."; |
---|
1975 | next; |
---|
1976 | mes "[Ishida Saoko]"; |
---|
1977 | mes "Long ago, this town wasn't as big"; |
---|
1978 | mes "as it is today. There was no big"; |
---|
1979 | mes "palace like Toukoujyo. Then, one"; |
---|
1980 | mes "day, my son brought great riches"; |
---|
1981 | mes "to the village. He never told me what he did to earn that fortune..."; |
---|
1982 | next; |
---|
1983 | mes "[Ishida Saoko]"; |
---|
1984 | mes "He built the palace and helped"; |
---|
1985 | mes "the towners and make the town bigger."; |
---|
1986 | mes "He was perfect until..."; |
---|
1987 | mes "he started doing strange things."; |
---|
1988 | next; |
---|
1989 | mes "[Ishida Saoko]"; |
---|
1990 | mes "Things...which angered God."; |
---|
1991 | mes "He learned forbidden magic,"; |
---|
1992 | mes "performed experiments"; |
---|
1993 | mes "in the palace, caged monsters,"; |
---|
1994 | mes "did all sorts of horrible things..."; |
---|
1995 | next; |
---|
1996 | mes "[Ishida Saoko]"; |
---|
1997 | mes "That is the reason why there are"; |
---|
1998 | mes "monsters in Toukoujyo... Finally,"; |
---|
1999 | mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help..."; |
---|
2000 | next; |
---|
2001 | mes "[Ishida Saoko]"; |
---|
2002 | mes "At last, the anger came toward"; |
---|
2003 | mes "me...It seems God tried to warn my son with the fox."; |
---|
2004 | mes "However, my son won't stop."; |
---|
2005 | next; |
---|
2006 | mes "[Ishida Saoko]"; |
---|
2007 | mes "If it is okay, please stop my son."; |
---|
2008 | mes "I don't have much time."; |
---|
2009 | mes "I don't know what to do..."; |
---|
2010 | mes "Please save this peaceful village."; |
---|
2011 | mes "I beg you please..."; |
---|
2012 | mes "What is he truly thinking...?"; |
---|
2013 | close; |
---|
2014 | } |
---|
2015 | mes "[....]"; |
---|
2016 | mes "^FF6060Yelp, Yelp, Another foolish human!"; |
---|
2017 | mes "Yelp, Yelp, Who! Human!?"; |
---|
2018 | mes "What are you doing!"; |
---|
2019 | mes "Shoo... Yelp! Yelp!^000000"; |
---|
2020 | next; |
---|
2021 | mes "[....]"; |
---|
2022 | mes "^FF6060I will be in here until"; |
---|
2023 | mes "the Ishida family line dies out!"; |
---|
2024 | mes "Don't disturb me! Yelp!^000000"; |
---|
2025 | close2; |
---|
2026 | warp "amatsu",167,197; |
---|
2027 | end; |
---|
2028 | } |
---|
2029 | |
---|
2030 | amatsu,189,166,5 script Kouji#ama 764,{ |
---|
2031 | mes "[Kouji]"; |
---|
2032 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
2033 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
2034 | next; |
---|
2035 | mes "[Kouji]"; |
---|
2036 | if (event_amatsu == 1) { |
---|
2037 | mes "When you're sick, rice cakes are no good~"; |
---|
2038 | mes "Family is the best help, as it should~"; |
---|
2039 | mes "When medicine doesn't help, that's when you'll see~"; |
---|
2040 | mes "That Mommy's love is best for me~"; |
---|
2041 | } |
---|
2042 | else if (event_amatsu == 2) { |
---|
2043 | set event_amatsu,3; |
---|
2044 | mes "Priest, Priest~"; |
---|
2045 | mes "A fox is following me!"; |
---|
2046 | mes "It's funny and a little absurd,"; |
---|
2047 | mes "But I'll need noodles with fried bean curd!"; |
---|
2048 | } |
---|
2049 | else if (event_amatsu == 3) { |
---|
2050 | mes "Priest, priest~"; |
---|
2051 | mes "A fox is following me!"; |
---|
2052 | mes "If he doesn't leave when I scream and shout!"; |
---|
2053 | mes "The North Shrine Priest should help me out~"; |
---|
2054 | } |
---|
2055 | else if (event_amatsu == 4) { |
---|
2056 | mes "Priest, priest~"; |
---|
2057 | mes "A fox is following me."; |
---|
2058 | mes "If shouts alone don't make Fox scared,"; |
---|
2059 | mes "I might need help from Tiger and Bear~!"; |
---|
2060 | next; |
---|
2061 | mes "[Kouji]"; |
---|
2062 | mes "Anything else I need in this fight???"; |
---|
2063 | mes "Maybe some water from an Acolyte~!"; |
---|
2064 | } |
---|
2065 | else if (event_amatsu == 5) { |
---|
2066 | mes "Scary scary harbor ship~"; |
---|
2067 | mes "Empty of people, full of treasure~"; |
---|
2068 | mes "But I don't remember~!"; |
---|
2069 | mes "the rest of this...song???"; |
---|
2070 | } |
---|
2071 | else { |
---|
2072 | mes "Blue roof under the blue sky"; |
---|
2073 | mes "Blue wall on the blue lake"; |
---|
2074 | mes "Blue wishes in the blue minds"; |
---|
2075 | mes "Blue Blue Everything is Blue"; |
---|
2076 | } |
---|
2077 | next; |
---|
2078 | mes "[Kouji]"; |
---|
2079 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
2080 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
2081 | close; |
---|
2082 | } |
---|
2083 | |
---|
2084 | ama_in01,169,173,1 script Shaman#ama 769,{ |
---|
2085 | mes "[Tokako]"; |
---|
2086 | mes "Er, I'm not really a shaman..."; |
---|
2087 | mes "My friend, Takehue-kun brought"; |
---|
2088 | mes "me here and invited me to try on these clothes."; |
---|
2089 | next; |
---|
2090 | mes "[Tokako]"; |
---|
2091 | mes "He asks me to do a lot of"; |
---|
2092 | mes "weird stuff, but he is funny."; |
---|
2093 | mes "Sometimes, I don't know what"; |
---|
2094 | mes "he is thinking. Still, he is a good friend."; |
---|
2095 | next; |
---|
2096 | mes "[Tokako]"; |
---|
2097 | mes "If you are curious about,"; |
---|
2098 | mes "something, ask Takehue-kun."; |
---|
2099 | mes "He knows stuff about"; |
---|
2100 | mes "mysticism and the occult that other people don't know about."; |
---|
2101 | mes " "; |
---|
2102 | close; |
---|
2103 | } |
---|
2104 | |
---|
2105 | ama_in01,180,173,3 script Kitsune Mask#ama 762,{ |
---|
2106 | if (event_amatsu == 3) { |
---|
2107 | mes "[Takehue]"; |
---|
2108 | mes "Eh, you are a foreigner."; |
---|
2109 | mes "I'm sure you visited me because"; |
---|
2110 | mes "you are having fox troubles."; |
---|
2111 | mes "I can see that in your face."; |
---|
2112 | next; |
---|
2113 | mes "[Takehue]"; |
---|
2114 | mes "Originally, the head priest should"; |
---|
2115 | mes "help you, but this shrine has been"; |
---|
2116 | mes "abandoned long ago."; |
---|
2117 | next; |
---|
2118 | mes "[Takehue]"; |
---|
2119 | mes "It is hard to expel a fox from"; |
---|
2120 | mes "a human body. If you have liquor"; |
---|
2121 | mes "and noodles with fried bean curd,"; |
---|
2122 | mes "it would be easy, but they are hard to find."; |
---|
2123 | next; |
---|
2124 | mes "[Takehue]"; |
---|
2125 | mes "I know a little about foxes, so let me tell you something..."; |
---|
2126 | mes "Foxes like to tease people but"; |
---|
2127 | mes "it is rare for them to crave"; |
---|
2128 | mes "vengeance."; |
---|
2129 | mes " "; |
---|
2130 | next; |
---|
2131 | mes "[Takehue]"; |
---|
2132 | mes "If a fox is vengeful, it means that a human caused it harm."; |
---|
2133 | mes "The fox will take its revenge"; |
---|
2134 | mes "against, you, your family,"; |
---|
2135 | mes "even your close friends!"; |
---|
2136 | next; |
---|
2137 | mes "[Takehue]"; |
---|
2138 | mes "Anyway, a stronger spirit"; |
---|
2139 | mes "will expel the fox from a human."; |
---|
2140 | mes "Come on, yell out and show me your spirit!"; |
---|
2141 | mes " "; |
---|
2142 | next; |
---|
2143 | select("Taaaaah!!"); |
---|
2144 | set event_amatsu,4; |
---|
2145 | mes "[Takehue]"; |
---|
2146 | mes "Good. Show that spiritual"; |
---|
2147 | mes "energy to the fox several times."; |
---|
2148 | mes "Sooner or later, you'll be successful."; |
---|
2149 | close; |
---|
2150 | } |
---|
2151 | else if (event_amatsu == 4) { |
---|
2152 | mes "[Takehue]"; |
---|
2153 | mes "Don't forget. You also need the"; |
---|
2154 | mes "the embodiment of animals stronger"; |
---|
2155 | mes "than the fox. Without these, your"; |
---|
2156 | mes "concentration will be of no use."; |
---|
2157 | close; |
---|
2158 | } |
---|
2159 | else { |
---|
2160 | mes "[Takehue]"; |
---|
2161 | mes "Eh? A foreigner. This shrine"; |
---|
2162 | mes "has been without priests for a"; |
---|
2163 | mes "long time. My friend, Tokako and I come here to play around."; |
---|
2164 | next; |
---|
2165 | mes "[Takehue]"; |
---|
2166 | mes "If you have been chased by"; |
---|
2167 | mes "monsters, please relax."; |
---|
2168 | mes "Monsters cannot come here, so"; |
---|
2169 | mes "take a rest in here."; |
---|
2170 | close; |
---|
2171 | } |
---|
2172 | } |
---|
2173 | |
---|
2174 | //============================================================ |
---|
2175 | // Old changelog |
---|
2176 | //============================================================ |
---|
2177 | //= 1.0 Rewrote parts of other/momotaro.txt to make it work. |
---|
2178 | //= I'm sorry for the mess, I couldn't do much better with |
---|
2179 | //= the current code I had. |
---|
2180 | //= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] |
---|
2181 | //= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] |
---|
2182 | //============================================================ |
---|