1 | //===== eAthena Script ======================================= |
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2 | //= Gunslinger quests |
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3 | //===== By: ================================================== |
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4 | //= Playtester |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.6c |
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7 | //===== Compatible With: ===================================== |
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8 | //= SVN eA |
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9 | //===== Description: ========================================= |
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10 | //= Gunslinger guns and bullet quests |
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11 | //===== Additional Comments: ================================= |
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12 | //= 1.0 Only Garrison Gun done yet [Playtester] |
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13 | //= 1.1 Added Garrison[2] [Playtester] |
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14 | //= 1.2 Added Drifter, Destroyer and Inferno [Playtester] |
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15 | //= 1.3 Added official Gatling quests [Playtester] |
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16 | //= 1.4 Updated Destroyer Quest - Credits to Sinoco for first |
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17 | //= official version. [SinSloth] |
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18 | //= 1.5 Updated Inferno Quest to official version [SinSloth] |
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19 | //= 1.6 Updated Garrison Quest - Credits to Lazarus^ for |
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20 | //= making the first official version. [SinSloth] |
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21 | //= 1.6a Removed .GATs [Lupus] |
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22 | //= 1.6b Changed item names to item IDs on some scripts. [Samuray22] |
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23 | //= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22] |
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24 | //============================================================ |
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25 | |
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26 | |
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27 | //===================== Garrison ===================================================== |
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28 | |
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29 | que_ng,182,85,3 script Garrison 109,{ |
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30 | |
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31 | if(BaseJob != Job_Gunslinger) |
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32 | { |
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33 | mes "[Garrison]"; |
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34 | mes "You're not a gunslinger."; |
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35 | mes "You're distracting me from my work. Go on."; |
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36 | close; |
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37 | } |
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38 | else if(BaseLevel < 55) |
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39 | { |
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40 | mes "[Garrison]"; |
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41 | mes "My name is Garrison. I'm a master in crafting guns."; |
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42 | mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself."; |
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43 | next; |
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44 | mes "[Garrison]"; |
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45 | mes "Why don't you commission a Garrison from me?"; |
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46 | next; |
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47 | callsub SubGarrison; |
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48 | } |
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49 | switch(gun_gs) |
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50 | { |
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51 | case 0: |
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52 | if(countitem(13104) < 1) |
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53 | { |
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54 | mes "[Garrison]"; |
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55 | mes "My name is Garrison. I'm a master in crafting guns."; |
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56 | mes "The gun I make is also called the Garrison. I named it that because I think the Garrison is as cool and perfect as myself."; |
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57 | next; |
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58 | mes "[Garrison]"; |
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59 | mes "Are you here to commission a Garrison from me?"; |
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60 | next; |
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61 | callsub SubGarrison; |
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62 | } |
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63 | mes "[Garrison]"; |
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64 | mes "Hmm~ What's going on?"; |
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65 | mes "Are you here because you need a weapon?"; |
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66 | next; |
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67 | switch( select( "I need a Garrison.","Not really.","Cancel") ) |
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68 | { |
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69 | case 1: |
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70 | mes "[Garrison]"; |
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71 | mes "Oh~ Welcome"; |
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72 | mes "Everyone needs me~!"; |
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73 | mes "It just proves that my gun, the Garrison, is the best of the best."; |
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74 | mes "So, are you going to ask me to make one now?"; |
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75 | next; |
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76 | callsub SubGarrison; |
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77 | |
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78 | case 2: |
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79 | mes "[Garrison]"; |
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80 | mes "Hmm~ You look like you're wandering around without a mission."; |
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81 | mes "If you've got the time, will you do me a favor?"; |
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82 | next; |
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83 | mes "["+strcharinfo(0)+"]"; |
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84 | mes "What is it?"; |
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85 | next; |
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86 | mes "[Garrison]"; |
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87 | mes "Mmm~ Well, I had actually received a letter recently stating that there are many defective makes of a gun I created called the Six Shooter."; |
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88 | next; |
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89 | mes "[Garrison]"; |
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90 | mes "I'm a perfectionist, but due to my old age, my eyes are growing dark, and I think I may have sold defective Six Shooters."; |
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91 | next; |
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92 | mes "[Garrison]"; |
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93 | mes "So what I'm trying to say is, I'm hoping someone will find me spare parts which I can use to replace defective parts in the detective Six Shooters."; |
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94 | next; |
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95 | mes "[Garrison]"; |
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96 | mes "If you help me, I'll put a slot in that Garrison you're holding right now."; |
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97 | mes "What do you say?"; |
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98 | next; |
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99 | mes "[Garrison]"; |
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100 | mes "Just so you know, if I slot your Garrison, any current refine points or slotted cards will disappear. Decide carefully."; |
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101 | next; |
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102 | switch( select( "I don't like the sound of this.","Ok, I'll try it out.") ) |
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103 | { |
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104 | case 1: |
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105 | mes "[Garrison]"; |
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106 | mes "Hmm, I see."; |
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107 | mes "I understand."; |
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108 | mes "I guess I'll look for a different man."; |
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109 | close; |
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110 | |
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111 | case 2: |
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112 | mes "[Garrison]"; |
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113 | mes "Oh, would you?"; |
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114 | mes "I'm so thankful."; |
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115 | mes "These are the materials I need to make spare parts..."; |
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116 | next; |
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117 | mes "[Garrison]"; |
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118 | mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws."; |
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119 | mes "I need this exact amount. Don't forget."; |
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120 | set gun_gs,1; |
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121 | close; |
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122 | } |
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123 | |
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124 | case 3: |
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125 | mes "[Garrison]"; |
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126 | mes "Hmm... Come and see me later."; |
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127 | close; |
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128 | } |
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129 | |
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130 | case 1: |
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131 | if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1)) |
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132 | { |
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133 | mes "[Garrison]"; |
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134 | mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws."; |
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135 | mes "Don't forget -- the amount has to be exact."; |
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136 | close; |
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137 | } |
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138 | mes "[Garrison]"; |
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139 | mes "Oh~ You're back with what I need~"; |
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140 | mes "I'm so grateful."; |
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141 | mes "Oh.. there's another favor I need to have done. Err..."; |
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142 | next; |
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143 | mes "[Garrison]"; |
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144 | mes "I need to deliver the spare parts once I make them to another person, but I've got so much work to do around here."; |
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145 | next; |
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146 | mes "[Garrison]"; |
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147 | mes "Sorry to ask, but I was hoping you can deliver what I make out of these materials to the next person."; |
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148 | next; |
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149 | mes "[Garrison]"; |
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150 | mes "While you are on delivery, I will make preparations to slot your Garrison, as promised."; |
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151 | next; |
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152 | mes "["+strcharinfo(0)+"]"; |
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153 | mes "-Hmm, I don't want to do it, but I'll do it anyway.-"; |
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154 | next; |
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155 | mes "["+strcharinfo(0)+"]"; |
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156 | mes "Ok."; |
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157 | next; |
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158 | mes "[Garrison]"; |
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159 | mes "Oh, thanks a lot."; |
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160 | mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen."; |
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161 | next; |
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162 | mes "["+strcharinfo(0)+"]"; |
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163 | mes "You receive the delivery goods from Garrison."; |
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164 | mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen."; |
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165 | delitem 999,10; |
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166 | delitem 1011,10; |
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167 | delitem 7317,10; |
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168 | delitem 985,1; |
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169 | delitem 1003,30; |
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170 | set gun_gs,2; |
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171 | close; |
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172 | |
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173 | case 2: |
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174 | mes "["+strcharinfo(0)+"]"; |
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175 | mes "You receive the delivery goods from Garrison."; |
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176 | mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen."; |
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177 | close; |
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178 | |
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179 | case 3: |
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180 | mes "[Garrison]"; |
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181 | mes "Oh~ How was your trip?"; |
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182 | next; |
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183 | mes "["+strcharinfo(0)+"]"; |
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184 | mes "Gyah~"; |
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185 | mes "I nearly died!!!"; |
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186 | mes "That man tried to attack me when he saw me. I barely escaped death!"; |
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187 | next; |
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188 | mes "[Garrison]"; |
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189 | mes "Ahh~ Oh no."; |
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190 | mes "I had no idea the person who sent the letter was actually plotting to assassinate me. He was probably sent by one of our enemy guilds..."; |
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191 | next; |
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192 | mes "[Garrison]"; |
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193 | mes "It looks like I've sent you unintentionally on a very dangerous mission."; |
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194 | next; |
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195 | mes "[Garrison]"; |
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196 | mes "I'm so sorry."; |
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197 | mes "You may also know, but there's bad guys plotting to attack the Professor and the Gunslinger Guild all over the place."; |
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198 | next; |
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199 | mes "[Garrison]"; |
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200 | mes "Consider this a part of your training as an Gunslinger."; |
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201 | next; |
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202 | mes "[Garrison]"; |
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203 | mes "I'm sorry about what happened."; |
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204 | mes "But, as promised, I will slot your Garrison ..."; |
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205 | next; |
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206 | if(countitem(13104) < 1) |
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207 | { |
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208 | mes "[Garrison]"; |
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209 | mes "Huh? Sigh."; |
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210 | mes "Did you sell off your gun while you were gone?"; |
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211 | mes "I said I'd slot your gun, but I never said I'd slot a gun that isn't here."; |
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212 | mes "Go and get your Garrison and then get back to me."; |
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213 | set gun_gs,4; |
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214 | close; |
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215 | } |
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216 | mes "[Garrison]"; |
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217 | mes "Let's see~"; |
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218 | mes "*tonk* *tonk* *thump* *whump*"; |
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219 | mes "Here is your modified"; |
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220 | mes "Garrison."; |
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221 | mes "Please use it well."; |
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222 | delitem 13104,1; |
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223 | getitem 13105,1; |
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224 | set gun_gs, 5; |
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225 | close; |
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226 | case 4: |
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227 | if(countitem(13104) < 1) |
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228 | { |
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229 | mes "[Garrison]"; |
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230 | mes "Go and get your Garrison and then get back to me."; |
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231 | close; |
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232 | } |
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233 | mes "[Garrison]"; |
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234 | mes "Ah, there it is."; |
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235 | mes "Here is your modified"; |
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236 | mes "Garrison."; |
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237 | mes "Do use it well."; |
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238 | delitem 13104, 1; |
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239 | getitem 13105, 1; |
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240 | set gun_gs,5; |
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241 | close; |
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242 | case 5: |
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243 | mes "[Garrison]"; |
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244 | mes "Hmm~ You're back again~"; |
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245 | mes "What's the matter?"; |
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246 | mes "Did you come back because you need a weapon?"; |
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247 | mes "What do you need?"; |
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248 | next; |
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249 | switch( select( "Garrison","Slot a Garrison","Cancel")) |
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250 | { |
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251 | case 1: |
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252 | callsub SubGarrison; |
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253 | case 2: |
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254 | callsub SubGarrison_; |
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255 | } |
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256 | } |
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257 | |
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258 | SubGarrison: |
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259 | mes "[Garrison]"; |
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260 | mes "To create a Garrison, I need..."; |
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261 | mes "50 Steel, 3 Eluniums,"; |
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262 | mes "1 Oridecon, 50 Coal,"; |
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263 | mes "20 Rusty Screws, and"; |
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264 | mes "there's a fee of 30,000 Zeny."; |
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265 | mes "Well, do you want one?."; |
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266 | next; |
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267 | switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel") ) |
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268 | { |
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269 | case 1: |
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270 | mes "[Garrison]"; |
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271 | mes "Hmmm~ I got worked up for nothing~"; |
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272 | mes "Think about it. Come see me if you decide."; |
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273 | close; |
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274 | |
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275 | case 2: |
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276 | if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) ) |
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277 | { |
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278 | mes "[Garrison]"; |
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279 | mes "You didn't bring enough materials"; |
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280 | mes "To create a Garrison, I need..."; |
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281 | mes "50 Steel, 3 Eluniums,"; |
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282 | mes "1 Oridecon, 50 Coal,"; |
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283 | mes "50 Rusty Screws,"; |
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284 | mes "and there's a fee of 30,000 Zeny"; |
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285 | mes "Don't forget."; |
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286 | close; |
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287 | } |
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288 | else if(Zeny < 30000) |
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289 | { |
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290 | mes "[Garrison]"; |
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291 | mes "You need more Zeny~!"; |
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292 | mes "More Zeny!!"; |
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293 | close; |
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294 | } |
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295 | else if(checkweight(13104,1) == 0) |
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296 | { |
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297 | mes "[Garrison]"; |
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298 | mes "There's no room in your inventory"; |
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299 | mes "for my creation."; |
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300 | mes "Make some room"; |
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301 | mes "in your inventory, and then"; |
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302 | mes "Come and see me."; |
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303 | close; |
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304 | } |
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305 | mes "[Garrison]"; |
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306 | mes "Hmm, looks like the correct amount of materials and Zeny."; |
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307 | mes "Here's a Garrison~"; |
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308 | mes "If you need one again, come and see me~"; |
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309 | delitem 984,1; //Oridecon |
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310 | delitem 985,3; //Elunium |
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311 | delitem 999,50; //Steel |
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312 | delitem 1003,50; //Coal |
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313 | delitem 7317,20; //Rusty Screw |
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314 | set Zeny,Zeny-30000; |
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315 | getitem 13104,1; //Garrison |
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316 | close; |
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317 | |
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318 | case 3: |
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319 | mes "[Garrison]"; |
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320 | mes "I'll see you when I see you~"; |
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321 | close; |
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322 | } |
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323 | |
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324 | SubGarrison_: |
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325 | mes "[Garrison]"; |
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326 | mes "In order to slot a Garrison, I need"; |
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327 | mes "10 Steel, 1 Elunium,"; |
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328 | mes "10 Emveretarcon, 30 Coal,"; |
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329 | mes "10 Rusty Screws, and"; |
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330 | mes "1 Garrison."; |
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331 | mes "Well, do you want one?."; |
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332 | next; |
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333 | switch( select( "Maybe later.","Yes, make it for me immediately.","Cancel" )) |
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334 | { |
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335 | case 1: |
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336 | mes "[Garrison]"; |
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337 | mes "You've got me worked up for nothing~"; |
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338 | mes "Get back to me when you've made up your mind."; |
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339 | close; |
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340 | |
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341 | case 2: |
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342 | if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1)) |
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343 | { |
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344 | mes "[Garrison]"; |
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345 | mes "You didn't bring enough materials"; |
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346 | mes "In order to slot a Garrison, I need"; |
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347 | mes "10 Steel, 1 Elunium,"; |
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348 | mes "10 Emveretarcon, 30 Coal,"; |
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349 | mes "10 Rusty Screws, and"; |
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350 | mes "1 Garrison."; |
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351 | mes "Don't forget."; |
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352 | close; |
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353 | } |
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354 | else if(checkweight(13105,1) != 1) |
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355 | { |
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356 | mes "[Garrison]"; |
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357 | mes "There's no room in your inventory"; |
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358 | mes "for my creation."; |
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359 | mes "Make some room"; |
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360 | mes "in your inventory, and then"; |
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361 | mes "Come and see me."; |
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362 | close; |
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363 | } |
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364 | mes "[Garrison]"; |
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365 | mes "Hmm, looks like the correct amount of materials and Zeny."; |
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366 | mes "Here's a modified Garrison with a slot."; |
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367 | mes "If you need one again, come and see me~"; |
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368 | delitem 999, 10; |
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369 | delitem 1011, 10; |
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370 | delitem 7317, 10; |
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371 | delitem 985, 1; |
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372 | delitem 1003, 30; |
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373 | delitem 13104, 1; |
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374 | getitem 13105, 1; |
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375 | close; |
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376 | |
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377 | case 3: |
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378 | mes "[Garrison]"; |
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379 | mes "I'll see you when I see you~"; |
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380 | close; |
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381 | } |
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382 | } |
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383 | |
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384 | lighthalzen,322,247,6 script Ravey 86,{ |
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385 | |
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386 | if(gun_gs == 2) |
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387 | { |
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388 | mes "["+strcharinfo(0)+"]"; |
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389 | mes "Excuse me. Hello."; |
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390 | mes "I'm here to give you replacement parts for defective Gunslin..."; |
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391 | next; |
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392 | mes "[Ravey]"; |
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393 | mes "You!!!"; |
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394 | mes "Huuut~!!"; |
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395 | mes "Die!!!"; |
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396 | set gun_gs,3; |
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397 | percentheal 100,0; |
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398 | percentheal -90,0; |
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399 | next; |
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400 | mes "["+strcharinfo(0)+"]"; |
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401 | mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-"; |
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402 | mes "You nearly died.-"; |
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403 | next; |
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404 | mes "["+strcharinfo(0)+"]"; |
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405 | mes "You run away without looking back."; |
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406 | mes "Let's hurry back to Garrison.-"; |
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407 | close; |
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408 | } |
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409 | if(gun_gs == 3) |
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410 | { |
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411 | mes "["+strcharinfo(0)+"]"; |
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412 | mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-"; |
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413 | mes "You nearly died.-"; |
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414 | next; |
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415 | mes "["+strcharinfo(0)+"]"; |
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416 | mes "Let's hurry back to Garrison.-"; |
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417 | close; |
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418 | } |
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419 | mes "[Ravey]"; |
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420 | mes "Ugh..."; |
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421 | mes "Err.. Err.."; |
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422 | mes "......"; |
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423 | close; |
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424 | } |
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425 | |
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426 | |
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427 | que_ng,187,163,3 script Ingrid 744,{ |
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428 | |
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429 | if(BaseJob != Job_Gunslinger) |
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430 | { |
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431 | mes "[Ingrid]"; |
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432 | mes "How are you!"; |
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433 | mes "I've been appointed the new Gunslinger Weapons Creator. The name is Ingrid."; |
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434 | next; |
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435 | mes "[Ingrid]"; |
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436 | mes "However, you don't seem to be a member of the Gunslinger Guild, so I can't help you with anything. Sorry."; |
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437 | close; |
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438 | } |
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439 | switch(gun_inf) |
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440 | { |
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441 | case 0: |
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442 | mes "[Ingrid]"; |
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443 | mes "How are you!"; |
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444 | mes "I've been appointed the new Gunslinger"; |
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445 | mes "Weapons Creator. The name is Ingrid."; |
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446 | mes "A pleasure to serve you!"; |
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447 | next; |
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448 | mes "[Ingrid]"; |
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449 | mes "It's only been a short while"; |
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450 | mes "since I've started working,"; |
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451 | mes "But I'll try my best to"; |
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452 | mes "assist you."; |
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453 | next; |
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454 | mes "[Ingrid]"; |
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455 | mes "Ahh ... I feel so anxious."; |
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456 | mes "As of now, I'm doing the job of creating a weapon called the Inferno for customers."; |
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457 | next; |
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458 | mes "[Ingrid]"; |
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459 | mes "The Inferno is the most advanced weapon made in our Guild laboratory."; |
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460 | next; |
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461 | mes "[Ingrid]"; |
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462 | mes "It features incredible power and range, and an ergonomic design so that it can be held well and significantly minimize kickback when fired."; |
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463 | mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger."; |
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464 | mes "huff huff..."; |
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465 | next; |
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466 | mes "["+strcharinfo(0)+"]"; |
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467 | mes "You know quite a lot about it"; |
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468 | mes "....."; |
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469 | next; |
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470 | mes "[Ingrid]"; |
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471 | mes "Ah. Of course~"; |
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472 | mes "I am the person who designed this weapon.."; |
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473 | next; |
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474 | mes "["+strcharinfo(0)+"]"; |
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475 | mes "Wooow~ That's incredible~"; |
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476 | next; |
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477 | mes "[Ingrid]"; |
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478 | mes "Ah Oops..."; |
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479 | mes "Did I end up bragging?"; |
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480 | mes "I'm still nothing compared to Professor Serena."; |
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481 | next; |
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482 | mes "[Ingrid]"; |
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483 | mes "Actually, I wanted to become a gunslinger too, but because of my physical shortcomings weak determination, I had to give up."; |
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484 | next; |
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485 | mes "[Ingrid]"; |
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486 | mes "While I was applying to become a gunslinger, I was lucky enough to have Professor Serena see my talents, and with her help, I'm where I am now helping with the manufacturing and sales of Gunslinger Weapons"; |
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487 | next; |
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488 | mes "[Ingrid]"; |
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489 | mes "I'm still remorseful that I wasn't able to become a Gunslinger, but at least my brother, who took the Gunslinger test with me, passed and become one."; |
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490 | next; |
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491 | mes "[Ingrid]"; |
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492 | mes "I'm glad that even though I fell, my brother was able to fulfill our dream."; |
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493 | next; |
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494 | mes "[Ingrid]"; |
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495 | mes "Haha~ Look at me telling you all these things when you didn't even ask."; |
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496 | mes "Sorry."; |
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497 | next; |
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498 | mes "["+strcharinfo(0)+"]"; |
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499 | mes "No, it's ok."; |
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500 | mes "You may not have become a Gunslinger, but I think you've become a great person."; |
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501 | next; |
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502 | mes "[Ingrid]"; |
---|
503 | mes "Really? Thank you~"; |
---|
504 | mes "I'll try my best."; |
---|
505 | next; |
---|
506 | mes "[Ingrid]"; |
---|
507 | mes "To produce an Inferno,"; |
---|
508 | mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Old Rusty Screws, 100 Burning Hearts, and 200,000 Zeny."; |
---|
509 | mes "Would you like to produce it for you?"; |
---|
510 | next; |
---|
511 | switch( select( "I'll think about it.", "Yes, please." ) ) |
---|
512 | { |
---|
513 | case 1: |
---|
514 | mes "[Ingrid]"; |
---|
515 | mes "Ah~ I see."; |
---|
516 | mes "I understand."; |
---|
517 | mes "Ok, well, think about it."; |
---|
518 | mes "Come back when you've made up your mind."; |
---|
519 | close; |
---|
520 | |
---|
521 | case 2: |
---|
522 | mes "[Ingrid]"; |
---|
523 | mes "I understand."; |
---|
524 | mes "Here are the materials again."; |
---|
525 | next; |
---|
526 | mes "[Inferno]"; |
---|
527 | mes "To produce an Inferno,"; |
---|
528 | mes "I need 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny."; |
---|
529 | mes "You must bring me the correct number of materials."; |
---|
530 | mes "Please don't forget that."; |
---|
531 | set gun_inf,1; |
---|
532 | close; |
---|
533 | } |
---|
534 | |
---|
535 | case 1: |
---|
536 | callsub SubInferno; |
---|
537 | |
---|
538 | case 2: |
---|
539 | mes "[Ingrid]"; |
---|
540 | mes "Hello~ You're back~"; |
---|
541 | mes "Are you back because you need an Inferno?"; |
---|
542 | next; |
---|
543 | switch( select( "Nah, I'm back just because..","Yes, make me an Inferno." ) ) |
---|
544 | { |
---|
545 | case 1: |
---|
546 | mes "[Ingrid]"; |
---|
547 | mes "Ah~ I see."; |
---|
548 | mes "I understand."; |
---|
549 | mes "Ok, well, think about it."; |
---|
550 | mes "Come back when you've made up your mind."; |
---|
551 | close; |
---|
552 | |
---|
553 | case 2: |
---|
554 | callsub SubInferno; |
---|
555 | } |
---|
556 | } |
---|
557 | |
---|
558 | SubInferno: |
---|
559 | if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100) |
---|
560 | { |
---|
561 | mes "[Ingrid]"; |
---|
562 | mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny"; |
---|
563 | mes "You must bring me the correct number of materials."; |
---|
564 | mes "Please don't forget that."; |
---|
565 | close; |
---|
566 | } |
---|
567 | else if(Zeny < 200000) |
---|
568 | { |
---|
569 | mes "[Ingrid]"; |
---|
570 | mes "You've brought plenty of material,"; |
---|
571 | mes "but did you bring enough Zeny?"; |
---|
572 | mes "The price of creating an Inferno is 200,000 Zeny."; |
---|
573 | mes "Please don't forget that."; |
---|
574 | close; |
---|
575 | } |
---|
576 | else if(checkweight(13162,1) != 1) |
---|
577 | { |
---|
578 | mes "[Ingrid]"; |
---|
579 | mes "It looks like you have too many items to carry my creation, so I can't give it to you."; |
---|
580 | mes "Why don't you come and see me again when you're ready to receive it?"; |
---|
581 | close; |
---|
582 | } |
---|
583 | else |
---|
584 | { |
---|
585 | mes "[Ingrid]"; |
---|
586 | mes "I see you have the proper amount of materials and Zeny."; |
---|
587 | mes "Here is the Inferno I've created for you."; |
---|
588 | mes "Use it well."; |
---|
589 | set Zeny,Zeny-200000; |
---|
590 | delitem 7319,100; |
---|
591 | delitem 984,10; |
---|
592 | delitem 7317,50; |
---|
593 | delitem 7097,100; |
---|
594 | getitem 13162,1; |
---|
595 | if(gun_inf == 1) set gun_inf,2; |
---|
596 | close; |
---|
597 | } |
---|
598 | } |
---|
599 | |
---|
600 | que_ng,185,180,3 script Vanessa 726,{ |
---|
601 | |
---|
602 | if(BaseJob != Job_Gunslinger) |
---|
603 | { |
---|
604 | mes "[Vanessa]"; |
---|
605 | mes "Hah !Hah !!"; |
---|
606 | mes "Ballitude! Commander Sambo!"; |
---|
607 | mes "Wrestling!, Muye Tai!"; |
---|
608 | mes "Pancracion!,Lucharibre!"; |
---|
609 | mes "I'm going to master all the bare hand weapons in this world!!"; |
---|
610 | next; |
---|
611 | mes "[Vanessa]"; |
---|
612 | mes "Hmm?!"; |
---|
613 | mes "Who are you? You're inturrupting my practice!"; |
---|
614 | mes "Get lost!"; |
---|
615 | close; |
---|
616 | } |
---|
617 | switch(gunst) |
---|
618 | { |
---|
619 | case 0: |
---|
620 | mes "[Vanessa]"; |
---|
621 | mes "Ha!Hyaa!!"; |
---|
622 | mes "Vale Tudo!Commando Sambo!"; |
---|
623 | mes "Wrestling!,Muay Thai!"; |
---|
624 | mes "Pankration!,Mucho Libre!"; |
---|
625 | mes "I will master all fighting styles"; |
---|
626 | mes "in this world!!"; |
---|
627 | next; |
---|
628 | mes "[Vanessa]"; |
---|
629 | mes "Mm?"; |
---|
630 | mes "You are a Gunslinger, huh?"; |
---|
631 | mes "Why are you disturbing"; |
---|
632 | mes "my exercises and me"; |
---|
633 | mes "standing beside me?"; |
---|
634 | next; |
---|
635 | mes "["+strcharinfo(0)+"]"; |
---|
636 | mes "It's just watching exercise"; |
---|
637 | mes "looks good..."; |
---|
638 | mes "............."; |
---|
639 | next; |
---|
640 | mes "[Vanessa]"; |
---|
641 | mes "Oh! You like martial arts?"; |
---|
642 | mes "Come here~ I'll lock"; |
---|
643 | mes "you in an arm-bar~"; |
---|
644 | next; |
---|
645 | mes "["+strcharinfo(0)+"]"; |
---|
646 | mes "N~ No thanks~"; |
---|
647 | mes "it's okay~"; |
---|
648 | next; |
---|
649 | mes "[Vanessa]"; |
---|
650 | mes "What's okay~"; |
---|
651 | mes "Come here~!"; |
---|
652 | mes "-Bam!Bam!-"; |
---|
653 | next; |
---|
654 | mes "["+strcharinfo(0)+"]"; |
---|
655 | mes "Aah~Ugh~ Don't do that~"; |
---|
656 | mes "Aa..Aaaahhhh~~!!"; |
---|
657 | mes "Argh~"; |
---|
658 | mes "-Sound of something broken-"; |
---|
659 | mes "Owww~~"; |
---|
660 | mes "*Sobs*~~"; |
---|
661 | next; |
---|
662 | mes "[Vanessa]"; |
---|
663 | mes "Hmm...Did I do it too strong."; |
---|
664 | mes "Mm~"; |
---|
665 | next; |
---|
666 | mes "["+strcharinfo(0)+"]"; |
---|
667 | mes "Well obviously!"; |
---|
668 | mes "Idiot!Idiot!!"; |
---|
669 | mes "*sobs*~"; |
---|
670 | next; |
---|
671 | mes "[Vanessa]"; |
---|
672 | mes "Umm~umm~"; |
---|
673 | mes "Sorry~"; |
---|
674 | mes "Okay, okay,"; |
---|
675 | mes "Don't cry."; |
---|
676 | next; |
---|
677 | mes "["+strcharinfo(0)+"]"; |
---|
678 | mes "*sob*~"; |
---|
679 | next; |
---|
680 | mes "[Vanessa]"; |
---|
681 | mes "Okay~ okay.."; |
---|
682 | next; |
---|
683 | mes "["+strcharinfo(0)+"]"; |
---|
684 | mes "*sob*~"; |
---|
685 | next; |
---|
686 | mes "[Vanessa]"; |
---|
687 | mes "Stop! Arrgh!"; |
---|
688 | next; |
---|
689 | mes "["+strcharinfo(0)+"]"; |
---|
690 | mes "........"; |
---|
691 | next; |
---|
692 | mes "[Vanessa]"; |
---|
693 | mes "Fine, okay."; |
---|
694 | mes "I'm sorry what happened"; |
---|
695 | mes "I'll make a weapon for you"; |
---|
696 | mes "if you gather some"; |
---|
697 | mes "materials..."; |
---|
698 | next; |
---|
699 | mes "[Vanessa]"; |
---|
700 | mes "I'm Vanessa Louise."; |
---|
701 | mes "Originally a Martial Artist Applicant"; |
---|
702 | mes "but I took a wrong turn"; |
---|
703 | mes "and I'm stuck making weapons."; |
---|
704 | mes "Oh my god~oh my~ my miserable life~"; |
---|
705 | next; |
---|
706 | mes "[Vanessa]"; |
---|
707 | mes "Now onto the subject."; |
---|
708 | mes "The weapon I can create is"; |
---|
709 | mes "called the Destroyer."; |
---|
710 | next; |
---|
711 | mes "[Vanessa]"; |
---|
712 | mes "I especially named it"; |
---|
713 | mes "after a technique I used in an arena"; |
---|
714 | mes "Hehe~"; |
---|
715 | mes "Take this~!Destroyer~"; |
---|
716 | next; |
---|
717 | mes "["+strcharinfo(0)+"]"; |
---|
718 | mes "*sob*~ Please~Stop~"; |
---|
719 | next; |
---|
720 | mes "[Vanessa]"; |
---|
721 | mes "Ah uh..Sorry..."; |
---|
722 | mes "First Destroyer needs"; |
---|
723 | mes "materials before creating it."; |
---|
724 | next; |
---|
725 | mes "[Vanessa]"; |
---|
726 | mes "A considerable amount of items is needed"; |
---|
727 | mes "so think carefully."; |
---|
728 | next; |
---|
729 | mes "[Vanessa]"; |
---|
730 | mes "How about it? This kind of"; |
---|
731 | mes "opportunity is not common."; |
---|
732 | mes "Want to make a request?"; |
---|
733 | next; |
---|
734 | switch( select( "Maybe next time.","Okay.") ) |
---|
735 | { |
---|
736 | case 1: |
---|
737 | mes "[Vanessa]"; |
---|
738 | mes "Mm~ Is that so~"; |
---|
739 | mes "It will be an opportunity for you."; |
---|
740 | mes "You'll regret it~"; |
---|
741 | mes "Then see you next time~"; |
---|
742 | mes "Bye~Bye~"; |
---|
743 | close; |
---|
744 | |
---|
745 | case 2: |
---|
746 | mes "[Vanessa]"; |
---|
747 | mes "Mm, Okay."; |
---|
748 | mes "To make a Destroyer,"; |
---|
749 | mes "You need 50 Used Iron Plates"; |
---|
750 | mes "5 Oridecons, 70 Rusty Old Screws"; |
---|
751 | mes "and a fee of 100,000 zeny."; |
---|
752 | mes "You must bring me these exact materials. Understood?"; |
---|
753 | set gunst,1; |
---|
754 | close; |
---|
755 | } |
---|
756 | |
---|
757 | case 1: |
---|
758 | callsub SubDestroyer; |
---|
759 | |
---|
760 | case 2: |
---|
761 | mes "[Vanessa]"; |
---|
762 | mes "Oh~ You're back.?"; |
---|
763 | mes "How are you nowadays?"; |
---|
764 | mes "There's a new item in the store."; |
---|
765 | mes "Go ahead and choose."; |
---|
766 | next; |
---|
767 | switch(select( "Destroyer","Slotted Destroyer","Cancel") ) |
---|
768 | { |
---|
769 | case 1: |
---|
770 | mes "[Vanessa]"; |
---|
771 | mes "Yeah, that's nice"; |
---|
772 | mes "That's a normal Destroyer."; |
---|
773 | mes "It takes 50 Used Iron Plates,"; |
---|
774 | mes "5 Oridecons, 70 Rusty Old Screws,"; |
---|
775 | mes "and 100,000 Zeny to make it."; |
---|
776 | mes "You have to bring me the correct amount of materials."; |
---|
777 | mes "Do you want it?"; |
---|
778 | next; |
---|
779 | switch( select( "Maybe next time.","Okay.") ) |
---|
780 | { |
---|
781 | case 1: |
---|
782 | mes "[Vanessa]"; |
---|
783 | mes "What~ C'mon"; |
---|
784 | mes "What's there to think about?"; |
---|
785 | mes "Ok, well, think about it"; |
---|
786 | mes "and come back..."; |
---|
787 | close; |
---|
788 | case 2: |
---|
789 | callsub SubDestroyer; |
---|
790 | } |
---|
791 | |
---|
792 | case 2: |
---|
793 | mes "[Vanessa]"; |
---|
794 | mes "Oh~ The Slotted Destroyer~"; |
---|
795 | mes "Unlike the normal Destroyer,"; |
---|
796 | mes "I want you to find me one of the rare items I'm collecting."; |
---|
797 | mes "Then I'll give it to you."; |
---|
798 | next; |
---|
799 | mes "[Vanessa]"; |
---|
800 | mes "I'm looking for a Finger[2]."; |
---|
801 | mes "I want 5 Oridecons too."; |
---|
802 | mes "You have to bring me the correct amount of materials."; |
---|
803 | mes "Do you still want a Slotted Destroyer?"; |
---|
804 | next; |
---|
805 | switch( select( "I'll think about it.","OK! I do!") ) |
---|
806 | { |
---|
807 | case 1: |
---|
808 | mes "[Vanessa]"; |
---|
809 | mes "What~ C'mon"; |
---|
810 | mes "What's there to think about?"; |
---|
811 | mes "Ok, well, think about it"; |
---|
812 | mes "and come back..."; |
---|
813 | close; |
---|
814 | |
---|
815 | case 2: |
---|
816 | callsub SubDestroyer_; |
---|
817 | |
---|
818 | } |
---|
819 | |
---|
820 | case 3: |
---|
821 | mes "[Vanessa]"; |
---|
822 | mes "Hmm~ Yeah~"; |
---|
823 | mes "Take your time."; |
---|
824 | mes "Maybe you'd like to spar with me?"; |
---|
825 | close; |
---|
826 | } |
---|
827 | } |
---|
828 | |
---|
829 | SubDestroyer: |
---|
830 | |
---|
831 | if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5)) |
---|
832 | { |
---|
833 | mes "[Vanessa]"; |
---|
834 | mes "Yeah, the required materials are 50 Used Iron Plates,"; |
---|
835 | mes "5 Oridecons, 70 Rusty Old Screws, and 100,000 Zeny."; |
---|
836 | mes "Keep in mind that you have to bring the correct amount."; |
---|
837 | close; |
---|
838 | } |
---|
839 | else if(Zeny < 100000) |
---|
840 | { |
---|
841 | mes "[Vanessa]"; |
---|
842 | mes "You've brought plenty of material,"; |
---|
843 | mes "But the fee is 100,000."; |
---|
844 | mes "Keep that in mind."; |
---|
845 | close; |
---|
846 | } |
---|
847 | else if(checkweight(13160,1) != 1) |
---|
848 | { |
---|
849 | mes "[Vanessa]"; |
---|
850 | mes "It looks like you wouldn't be able to carry my creation with you even if I made it."; |
---|
851 | mes "Go and empty your inventory a bit."; |
---|
852 | close; |
---|
853 | } |
---|
854 | else |
---|
855 | { |
---|
856 | mes "[Vanessa]"; |
---|
857 | mes "Okay~ Very well~"; |
---|
858 | mes "All Checked~"; |
---|
859 | mes "You've got the perfect materials and Zeny~"; |
---|
860 | mes "Here's the Destroyer I made ahead of time for you."; |
---|
861 | mes "Use it well."; |
---|
862 | set Zeny,Zeny-100000; |
---|
863 | delitem 7319,50; |
---|
864 | delitem 984,5; |
---|
865 | delitem 7317,70; |
---|
866 | getitem 13160,1; |
---|
867 | if(gunst == 1) set gunst,2; |
---|
868 | next; |
---|
869 | mes "[Vanessa]"; |
---|
870 | mes "If you ever need one again later,"; |
---|
871 | mes "Come and fine me anytime~"; |
---|
872 | mes "Next time I'll cast a different kind of bare hand technique."; |
---|
873 | close; |
---|
874 | } |
---|
875 | |
---|
876 | SubDestroyer_: |
---|
877 | |
---|
878 | if ((countitem(1812) < 1) || (countitem(984) < 5)) |
---|
879 | { |
---|
880 | mes "[Vanessa]"; |
---|
881 | mes "Yeah, the required materials are 1 Finger[2]"; |
---|
882 | mes "and 5 Oridecons."; |
---|
883 | mes "Keep in mind that the materials need to be exact."; |
---|
884 | close; |
---|
885 | } |
---|
886 | else if(checkweight(13161,1) != 1) |
---|
887 | { |
---|
888 | mes "[Vanessa]"; |
---|
889 | mes "There's no space in your inventory."; |
---|
890 | mes "Even if I made you one,"; |
---|
891 | mes "You wouldn't be able to carry it"; |
---|
892 | mes "Come back after you've cleared out your inventory."; |
---|
893 | close; |
---|
894 | } |
---|
895 | else |
---|
896 | { |
---|
897 | mes "[Vanessa]"; |
---|
898 | mes "Okay~ Very well~"; |
---|
899 | mes "All Checked~"; |
---|
900 | mes "You've got the perfect materials and Zeny~"; |
---|
901 | mes "Here's the Slotted Destroyer I made ahead of time for you."; |
---|
902 | mes "Use it well."; |
---|
903 | delitem 1812,1; |
---|
904 | delitem 984,5; |
---|
905 | getitem 13161,1; |
---|
906 | next; |
---|
907 | mes "[Vanessa]"; |
---|
908 | mes "If you ever need one again later,"; |
---|
909 | mes "Come and fine me anytime~"; |
---|
910 | mes "Next time I'll cast a different kind of bare hand technique."; |
---|
911 | close; |
---|
912 | } |
---|
913 | } |
---|
914 | |
---|
915 | que_ng,149,178,4 script Lab Director 744,{ |
---|
916 | |
---|
917 | if(gun_na == 1){ |
---|
918 | if(countitem(1043) > 999 && countitem(932) > 999){ |
---|
919 | delitem 1043,1000; |
---|
920 | delitem 932,1000; |
---|
921 | set gun_na,2; |
---|
922 | mes "[N. A]"; |
---|
923 | mes "Ahh, it's all here! Ahh, and I"; |
---|
924 | mes "was worried about that no one"; |
---|
925 | mes "would be able to handle my ^ff0000Butcher^000000"; |
---|
926 | mes "when I've finished creating it!"; |
---|
927 | next; |
---|
928 | mes "[N. A]"; |
---|
929 | mes "Alright, I'll give the ^ff0000Butcher^000000 to you."; |
---|
930 | mes "However, we don't do work for"; |
---|
931 | mes "free, so we need to charge you"; |
---|
932 | mes "for it. Also, you need to obtain"; |
---|
933 | mes "permission to use the Butcher from"; |
---|
934 | mes "Lady Celena."; |
---|
935 | next; |
---|
936 | mes "[N. A]"; |
---|
937 | mes "Once you get the permission, I will"; |
---|
938 | mes "give the Butcher to you, after paying"; |
---|
939 | mes "the fee of 100000 zeny."; |
---|
940 | close; |
---|
941 | }else{ |
---|
942 | mes "[N. A]"; |
---|
943 | mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?"; |
---|
944 | mes "If you think it's too difficult,"; |
---|
945 | mes "you can choose to give up."; |
---|
946 | next; |
---|
947 | if(select("I'm not giving up!:I give up...") == 1){ |
---|
948 | mes "[N. A]"; |
---|
949 | mes "Alright, I trust you."; |
---|
950 | mes "Good luck."; |
---|
951 | close; |
---|
952 | }else{ |
---|
953 | mes "[N. A]"; |
---|
954 | mes "You're giving up huh?"; |
---|
955 | mes "Well, I'll admit that the"; |
---|
956 | mes "test is quite difficult, but"; |
---|
957 | mes "you can't handle this weapon"; |
---|
958 | mes "if you can't handle the test."; |
---|
959 | mes "You may come back later to"; |
---|
960 | mes "take the challenge again."; |
---|
961 | set gun_na,0; |
---|
962 | close; |
---|
963 | } |
---|
964 | } |
---|
965 | } |
---|
966 | else if(gun_na == 2){ |
---|
967 | mes "[N. A]"; |
---|
968 | mes "I already got Lady Celena's"; |
---|
969 | mes "permission to let you use the"; |
---|
970 | mes "Butcher. You can use it once"; |
---|
971 | mes "you've paid me 100000 zeny."; |
---|
972 | mes "Do you want to pay now?"; |
---|
973 | next; |
---|
974 | if(select("Nope.:Yeah.") == 1){ |
---|
975 | mes "[N. A]"; |
---|
976 | mes "Alright. I await you to return"; |
---|
977 | mes "with the money."; |
---|
978 | close; |
---|
979 | }else{ |
---|
980 | if(Zeny < 100000){ |
---|
981 | mes "[N. A]"; |
---|
982 | mes "Huh, I don't think you have"; |
---|
983 | mes "enough money on you."; |
---|
984 | mes "Come back with the money,"; |
---|
985 | mes "alright?"; |
---|
986 | close; |
---|
987 | } |
---|
988 | if(checkweight(13158,1) == 0){ |
---|
989 | mes "[N. A]"; |
---|
990 | mes "You are overweight."; |
---|
991 | mes "Even if I give you the"; |
---|
992 | mes "weapon, you cannot carry it."; |
---|
993 | mes "Please clear your inventory."; |
---|
994 | close; |
---|
995 | } |
---|
996 | set Zeny,Zeny-100000; |
---|
997 | set gun_na,0; |
---|
998 | getitem 13158,1; |
---|
999 | mes "[N. A]"; |
---|
1000 | mes "One, two, three, four, five,"; |
---|
1001 | mes "six... 99997, 99998, 99999..."; |
---|
1002 | mes "100000. *ding~!* Very well!"; |
---|
1003 | mes "The fee is clear now. You may"; |
---|
1004 | mes "take the ^ff0000Butcher^000000 now!"; |
---|
1005 | next; |
---|
1006 | mes "[N. A]"; |
---|
1007 | mes "Mr. F. Harrison from Lighthalzen"; |
---|
1008 | mes "is quite interested in your new"; |
---|
1009 | mes "toy there. Show it to him some"; |
---|
1010 | mes "time. He'll be glad."; |
---|
1011 | next; |
---|
1012 | mes "[N. A]"; |
---|
1013 | mes "Make good use of it!"; |
---|
1014 | mes "See ya!"; |
---|
1015 | close; |
---|
1016 | } |
---|
1017 | } |
---|
1018 | else if(gun_na == 10){ |
---|
1019 | if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){ |
---|
1020 | delitem 999,70; |
---|
1021 | delitem 985,5; |
---|
1022 | delitem 984,3; |
---|
1023 | delitem 1003,70; |
---|
1024 | delitem 7317,50; |
---|
1025 | set Zeny,Zeny-50000; |
---|
1026 | set gun_na,11; |
---|
1027 | mes "[N. A]"; |
---|
1028 | mes "Aha, you got me all the"; |
---|
1029 | mes "materials. Here, let me get down"; |
---|
1030 | mes "to it right away! It'll take"; |
---|
1031 | mes "some time, so wait up..."; |
---|
1032 | close; |
---|
1033 | }else{ |
---|
1034 | mes "[N. A]"; |
---|
1035 | mes "Eh? You don't have the materials"; |
---|
1036 | mes "with you yet?"; |
---|
1037 | next; |
---|
1038 | mes "[N. A]"; |
---|
1039 | mes "To make Drifter, I will need"; |
---|
1040 | mes "70 Steel, 5 Elunium,"; |
---|
1041 | mes "3 Oridecon, 70 Coal, 50 Rusty"; |
---|
1042 | mes "Screws, and also a fee of"; |
---|
1043 | mes "50000 zeny."; |
---|
1044 | mes "Come back to me once you have"; |
---|
1045 | mes "everything ready."; |
---|
1046 | next; |
---|
1047 | mes "[N. A]"; |
---|
1048 | mes "If you don't want it anymore,"; |
---|
1049 | mes "you can cancel the request."; |
---|
1050 | next; |
---|
1051 | if(select("Don't cancel.:Cancel it.") == 1){ |
---|
1052 | mes "[N. A]"; |
---|
1053 | mes "Well, please come back with the"; |
---|
1054 | mes "materials. I'll be waiting."; |
---|
1055 | close; |
---|
1056 | }else{ |
---|
1057 | mes "[N. A]"; |
---|
1058 | mes "Alright, request to make"; |
---|
1059 | mes "a Drifter for you is cancelled."; |
---|
1060 | mes "I wish you good luck"; |
---|
1061 | mes "in your future."; |
---|
1062 | set gun_na,0; |
---|
1063 | close; |
---|
1064 | } |
---|
1065 | } |
---|
1066 | } |
---|
1067 | else if(gun_na == 11){ |
---|
1068 | if(checkweight(13157,1) == 0){ |
---|
1069 | mes "[N. A]"; |
---|
1070 | mes "You are overweight."; |
---|
1071 | mes "Even if I made you the"; |
---|
1072 | mes "weapon, you cannot carry it."; |
---|
1073 | mes "Please clear your inventory."; |
---|
1074 | close; |
---|
1075 | } |
---|
1076 | set gun_na,0; |
---|
1077 | getitem 13157,1; |
---|
1078 | mes "[N. A]"; |
---|
1079 | mes "Ahh, here's the completed"; |
---|
1080 | mes "Drifter for you."; |
---|
1081 | next; |
---|
1082 | mes "[N. A]"; |
---|
1083 | mes "Please learn to use the"; |
---|
1084 | mes "Gatlings well. The crazy"; |
---|
1085 | mes "destruction will definitely"; |
---|
1086 | mes "be mentally helpful to you."; |
---|
1087 | close; |
---|
1088 | } |
---|
1089 | else if(gun_na == 101){ |
---|
1090 | mes "[N. A]"; |
---|
1091 | mes "Ah, hello?"; |
---|
1092 | mes "I'm the Coordinator of"; |
---|
1093 | mes "Einbroch Weapon Development."; |
---|
1094 | mes "My name is 'Lab Director'."; |
---|
1095 | mes "Do you need something?"; |
---|
1096 | next; |
---|
1097 | menu "I need a Special Metal Rod.",-; |
---|
1098 | mes "[N. A]"; |
---|
1099 | mes "Huh...? Hey, weren't you that guy"; |
---|
1100 | mes "who walked out of here with a"; |
---|
1101 | mes "Butcher a while ago? How was the"; |
---|
1102 | mes "Butcher?"; |
---|
1103 | next; |
---|
1104 | mes "[N. A]"; |
---|
1105 | mes "...... WHAT!? YOU BROKE IT!?"; |
---|
1106 | mes "I thought you would be able to"; |
---|
1107 | mes "use it well... You disappoint me!!!"; |
---|
1108 | next; |
---|
1109 | mes "[N. A]"; |
---|
1110 | mes "You betrayed my faith in you!"; |
---|
1111 | mes "You traitor! Traitor!! TRAITOR!!!!"; |
---|
1112 | next; |
---|
1113 | menu "Explain everything.",-; |
---|
1114 | mes "[N. A]"; |
---|
1115 | mes "...... Whew."; |
---|
1116 | mes "So it was Mr. F. Harrison who"; |
---|
1117 | mes "broke it, huh? I'm sorry, I should"; |
---|
1118 | mes "not have suspected you."; |
---|
1119 | next; |
---|
1120 | mes "[N. A]"; |
---|
1121 | mes "Lady Celena has the special metal"; |
---|
1122 | mes "rod that you want, but the doc is"; |
---|
1123 | mes "not in right now, and no one else"; |
---|
1124 | mes "knows where it is..."; |
---|
1125 | next; |
---|
1126 | mes "[N. A]"; |
---|
1127 | mes "I have other research right now"; |
---|
1128 | mes "so I can't waste my time looking"; |
---|
1129 | mes "for that... Grr... I need the"; |
---|
1130 | mes "Elemental Spheres to keep going"; |
---|
1131 | mes "with my research..."; |
---|
1132 | next; |
---|
1133 | menu "Make him an offer.",-; |
---|
1134 | mes "[N. A]"; |
---|
1135 | mes "An offer? Like what?"; |
---|
1136 | next; |
---|
1137 | menu "We find things for each other.",-; |
---|
1138 | mes "[N. A]"; |
---|
1139 | mes "Hmm... That sounds good."; |
---|
1140 | mes "Well, according to the offer,"; |
---|
1141 | mes "I'll look for the rod for you,"; |
---|
1142 | mes "while you find me those"; |
---|
1143 | mes "Elemental Spheres."; |
---|
1144 | next; |
---|
1145 | mes "[N. A]"; |
---|
1146 | mes "30 Poison Sphere, 30 Flare Sphere,"; |
---|
1147 | mes "30 Lightning Sphere, 30 Blind"; |
---|
1148 | mes "Sphere, or 30 Freezing Sphere."; |
---|
1149 | mes "Find me 30 of each Element."; |
---|
1150 | set gun_na,102; |
---|
1151 | close; |
---|
1152 | } |
---|
1153 | else if(gun_na == 102){ |
---|
1154 | mes "[N. A]"; |
---|
1155 | mes "30 Poison Sphere, 30 Flare Sphere,"; |
---|
1156 | mes "30 Lightning Sphere, 30 Blind"; |
---|
1157 | mes "Sphere, or 30 Freezing Sphere."; |
---|
1158 | mes "Find me 30 of each Element."; |
---|
1159 | mes "Did you find them?"; |
---|
1160 | next; |
---|
1161 | |
---|
1162 | switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){ |
---|
1163 | |
---|
1164 | case 1: |
---|
1165 | mes "[N. A]"; |
---|
1166 | mes "Just bring me whatever type"; |
---|
1167 | mes "you could find."; |
---|
1168 | close; |
---|
1169 | break; |
---|
1170 | case 2: |
---|
1171 | if(countitem(13205) >= 30){ |
---|
1172 | delitem 13205,30; |
---|
1173 | set gun_na,103; |
---|
1174 | } |
---|
1175 | else goto L_MORE; |
---|
1176 | break; |
---|
1177 | case 3: |
---|
1178 | if(countitem(13203) >= 30){ |
---|
1179 | delitem 13203,30; |
---|
1180 | set gun_na,103; |
---|
1181 | } |
---|
1182 | else goto L_MORE; |
---|
1183 | break; |
---|
1184 | case 4: |
---|
1185 | if(countitem(13204) >= 30){ |
---|
1186 | delitem 13204,30; |
---|
1187 | set gun_na,103; |
---|
1188 | } |
---|
1189 | else goto L_MORE; |
---|
1190 | break; |
---|
1191 | case 5: |
---|
1192 | if(countitem(13206) >= 30){ |
---|
1193 | delitem 13206,30; |
---|
1194 | set gun_na,103; |
---|
1195 | } |
---|
1196 | else goto L_MORE; |
---|
1197 | break; |
---|
1198 | case 6: |
---|
1199 | if(countitem(13207) >= 30){ |
---|
1200 | delitem 13207,30; |
---|
1201 | set gun_na,103; |
---|
1202 | } |
---|
1203 | else goto L_MORE; |
---|
1204 | break; |
---|
1205 | } |
---|
1206 | mes "[N. A]"; |
---|
1207 | mes "Wow, you found them all for me!"; |
---|
1208 | mes "I had to turn Lady Celena's lab"; |
---|
1209 | mes "over to find this rod too."; |
---|
1210 | mes "Let's trade then!"; |
---|
1211 | next; |
---|
1212 | mes "-You gave the Elemental"; |
---|
1213 | mes "Spheres to Research Coordinator and got"; |
---|
1214 | mes "the Metal Rod in return.-"; |
---|
1215 | next; |
---|
1216 | mes "[N. A]"; |
---|
1217 | mes "Mr. F. Harrison is very good."; |
---|
1218 | mes "I'm sure he can fix your"; |
---|
1219 | mes "Butcher for you."; |
---|
1220 | mes "Well, see you later!"; |
---|
1221 | close; |
---|
1222 | } |
---|
1223 | else if(gun_na == 103 || gun_na == 104){ |
---|
1224 | mes "[N. A]"; |
---|
1225 | mes "Mr. F. Harrison is very good."; |
---|
1226 | mes "I'm sure he can fix your"; |
---|
1227 | mes "Butcher for you."; |
---|
1228 | mes "Well, see you later!"; |
---|
1229 | close; |
---|
1230 | } |
---|
1231 | mes "[N. A]"; |
---|
1232 | mes "Ah, hello?"; |
---|
1233 | mes "I'm the Coordinator of"; |
---|
1234 | mes "Einbroch Weapon Development."; |
---|
1235 | mes "My name is 'Lab Director'."; |
---|
1236 | mes "Do you need something?"; |
---|
1237 | next; |
---|
1238 | if (BaseJob != Job_Gunslinger){ |
---|
1239 | menu "Talk to him.",-; |
---|
1240 | mes "[N. A]"; |
---|
1241 | mes "If you see Gunslingers around,"; |
---|
1242 | mes "please tell them that I have"; |
---|
1243 | mes "the latest news on weapons."; |
---|
1244 | mes "If necessary, please send them"; |
---|
1245 | mes "here. Heheheheh..."; |
---|
1246 | close; |
---|
1247 | } |
---|
1248 | if (BaseLevel > 67){ |
---|
1249 | menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL; |
---|
1250 | } |
---|
1251 | else if(BaseLevel > 54){ |
---|
1252 | menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL; |
---|
1253 | } |
---|
1254 | else{ |
---|
1255 | menu "Talk.",-; |
---|
1256 | mes "[N. A]"; |
---|
1257 | mes "... Destruction... Madness..."; |
---|
1258 | mes "Hmm... Attack speed over 180..."; |
---|
1259 | next; |
---|
1260 | mes "[N. A]"; |
---|
1261 | mes "Ah, sorry, I'm developing some"; |
---|
1262 | mes "new weapons. Please don't"; |
---|
1263 | mes "disturb me."; |
---|
1264 | close; |
---|
1265 | } |
---|
1266 | |
---|
1267 | L_CANCEL: |
---|
1268 | mes "[N. A]"; |
---|
1269 | mes "I have news on the latest"; |
---|
1270 | mes "weapons but... I guess you're"; |
---|
1271 | mes "too busy to hear them."; |
---|
1272 | mes "Maybe next time I guess."; |
---|
1273 | close; |
---|
1274 | |
---|
1275 | L_BUTCHER: |
---|
1276 | mes "[N. A]"; |
---|
1277 | mes "Ah, you heard the news"; |
---|
1278 | mes "shortly after the end"; |
---|
1279 | mes "of the development eh?"; |
---|
1280 | next; |
---|
1281 | mes "[N. A]"; |
---|
1282 | mes "^ff0000Butcher^000000 is the newest development"; |
---|
1283 | mes "by us, the Einbroch Firearm Lab."; |
---|
1284 | mes "It is the newest type of Gatling"; |
---|
1285 | mes "we have developed. While"; |
---|
1286 | mes "^ff0000Drifter^000000 is a good weapon"; |
---|
1287 | mes "as well, the ^ff0000Butcher^000000 definitely has"; |
---|
1288 | mes "a much stronger firepower!"; |
---|
1289 | next; |
---|
1290 | mes "[N. A]"; |
---|
1291 | mes "Due to its strong firepower,"; |
---|
1292 | mes "the Butcher was also dubbed"; |
---|
1293 | mes "as the 'Murderer'."; |
---|
1294 | next; |
---|
1295 | mes "[N. A]"; |
---|
1296 | mes "However, even Gunslingers could"; |
---|
1297 | mes "have troubles controlling such"; |
---|
1298 | mes "a powerful weapon."; |
---|
1299 | next; |
---|
1300 | mes "[N. A]"; |
---|
1301 | mes "Do you think you can handle it?"; |
---|
1302 | next; |
---|
1303 | if(select("I'm not sure...:Of course I can!!") == 1){ |
---|
1304 | mes "[N. A]"; |
---|
1305 | mes "The ^ff0000Butcher^000000 is a weapon that you"; |
---|
1306 | mes "can't handle without a strong"; |
---|
1307 | mes "will. I'll see you again when"; |
---|
1308 | mes "you have enough confidence to"; |
---|
1309 | mes "handle this monster."; |
---|
1310 | close; |
---|
1311 | }else{ |
---|
1312 | mes "[N. A]"; |
---|
1313 | mes "Aha, how self-confident you"; |
---|
1314 | mes "are! However, I see people with"; |
---|
1315 | mes "such self-confidence everywhere."; |
---|
1316 | mes "You'll need to prove it..."; |
---|
1317 | mes "But how... Hmm..."; |
---|
1318 | next; |
---|
1319 | mes "[N. A]"; |
---|
1320 | mes "Hmmm......"; |
---|
1321 | next; |
---|
1322 | mes "[N. A]"; |
---|
1323 | mes "Aha! I got it!"; |
---|
1324 | next; |
---|
1325 | mes "[N. A]"; |
---|
1326 | mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000."; |
---|
1327 | mes "If you can bring me these items,"; |
---|
1328 | mes "I'll let you use the Butcher."; |
---|
1329 | next; |
---|
1330 | mes "[N. A]"; |
---|
1331 | mes "Easy, ain't it? Go and prove"; |
---|
1332 | mes "your ability then! Heheheh..."; |
---|
1333 | set gun_na,1; |
---|
1334 | close; |
---|
1335 | } |
---|
1336 | |
---|
1337 | L_DRIFTER: |
---|
1338 | mes "[N. A]"; |
---|
1339 | mes "Ah, you're here to learn about"; |
---|
1340 | mes "the ^ff0000Drifter^000000 eh?"; |
---|
1341 | next; |
---|
1342 | mes "[N. A]"; |
---|
1343 | mes "The ^ff0000Drifter^000000 is one of the many"; |
---|
1344 | mes "highest-classed weapons developed"; |
---|
1345 | mes "by Lady Celena. It's an automatic"; |
---|
1346 | mes "Gatling which boasts very high"; |
---|
1347 | mes "rate of fire, which is the highest"; |
---|
1348 | mes "among all Gunslinger weapons."; |
---|
1349 | next; |
---|
1350 | mes "[N. A]"; |
---|
1351 | mes "Of course, you will need the Skill"; |
---|
1352 | mes "to allow you to control Gatlings,"; |
---|
1353 | mes "but he who contorls Gatlings well"; |
---|
1354 | mes "will receive full aid from the"; |
---|
1355 | mes "^ff0000Drifter^000000."; |
---|
1356 | next; |
---|
1357 | mes "[N. A]"; |
---|
1358 | mes "Do you want to try using the ^ff0000Drifter^000000?"; |
---|
1359 | next; |
---|
1360 | if(select("Um, no.:Yeah!") == 1){ |
---|
1361 | mes "[N. A]"; |
---|
1362 | mes "If you want to try it out"; |
---|
1363 | mes "some time, come back here."; |
---|
1364 | close; |
---|
1365 | }else{ |
---|
1366 | set gun_na,10; |
---|
1367 | mes "[N. A]"; |
---|
1368 | mes "Since it's really hard to find"; |
---|
1369 | mes "the materials for constructing"; |
---|
1370 | mes "the ^ff0000Drifter^000000, we only make them"; |
---|
1371 | mes "on requests, and we require those"; |
---|
1372 | mes "who want to use the ^ff0000Drifter^000000 to bring"; |
---|
1373 | mes "us the materials."; |
---|
1374 | next; |
---|
1375 | mes "[N. A]"; |
---|
1376 | mes "I'll tell you the materials"; |
---|
1377 | mes "needed, just bring them and"; |
---|
1378 | mes "we'll construct it for you."; |
---|
1379 | next; |
---|
1380 | mes "[N. A]"; |
---|
1381 | mes "To make a Drifter, we need"; |
---|
1382 | mes "70 Steel, 5 Eluniums, 3"; |
---|
1383 | mes "Oridecons, 70 Coal, 50 Rusty"; |
---|
1384 | mes "Screws, and a fee of"; |
---|
1385 | mes "50,000 zeny."; |
---|
1386 | mes "Come back after you found"; |
---|
1387 | mes "them all."; |
---|
1388 | close; |
---|
1389 | } |
---|
1390 | |
---|
1391 | L_MORE: |
---|
1392 | mes "[N. A]"; |
---|
1393 | mes "Eh? What? Am I the only"; |
---|
1394 | mes "person who can't see them?"; |
---|
1395 | mes "Bring me more!"; |
---|
1396 | close; |
---|
1397 | } |
---|
1398 | |
---|
1399 | lighthalzen,205,284,6 script F. Harrison 85,{ |
---|
1400 | |
---|
1401 | if (gun_na == 100){ |
---|
1402 | if(checkweight(13102,1) == 0){ |
---|
1403 | mes "[F. Harrison]"; |
---|
1404 | mes "You are overweight."; |
---|
1405 | mes "Even if I gave you the"; |
---|
1406 | mes "weapon, you cannot carry it."; |
---|
1407 | mes "Please clear your inventory."; |
---|
1408 | close; |
---|
1409 | } |
---|
1410 | mes "[F. Harrison]"; |
---|
1411 | mes "Hmm... Oh?"; |
---|
1412 | mes "Ahh...... Eh?"; |
---|
1413 | next; |
---|
1414 | mes "[F. Harrison]"; |
---|
1415 | mes "Heheh... Hmm... Huh...?"; |
---|
1416 | next; |
---|
1417 | menu "May I have my Butcher back now?",-; |
---|
1418 | mes "[F. Harrison]"; |
---|
1419 | mes "Uh? Oh, umm... Heheh..."; |
---|
1420 | next; |
---|
1421 | mes "[F. Harrison]"; |
---|
1422 | mes "Th-that, huh? Eh... Heheh..."; |
---|
1423 | next; |
---|
1424 | mes "[F. Harrison]"; |
---|
1425 | mes "Ahahahah! I uh..."; |
---|
1426 | next; |
---|
1427 | mes "[F. Harrison]"; |
---|
1428 | mes "That thing! BOOM!"; |
---|
1429 | next; |
---|
1430 | mes "[F. Harrison]"; |
---|
1431 | mes "Bam bam! I was gonna fire it!"; |
---|
1432 | mes "Yeah!"; |
---|
1433 | next; |
---|
1434 | mes "[F. Harrison]"; |
---|
1435 | mes "But it resisted! So I went 'BAM!' with"; |
---|
1436 | mes "my hand! MUAHAHAHAH!!"; |
---|
1437 | next; |
---|
1438 | mes "[F. Harrison]"; |
---|
1439 | mes "And it broke...... *sob sob*"; |
---|
1440 | next; |
---|
1441 | mes "[F. Harrison]"; |
---|
1442 | mes "I call myself 'Dr. Everything' and"; |
---|
1443 | mes "I wanted to fix it myself, but I"; |
---|
1444 | mes "don't seem to have the materials"; |
---|
1445 | mes "to fix it... And the materials are"; |
---|
1446 | mes "so rare too... *sob sob*"; |
---|
1447 | next; |
---|
1448 | mes "[F. Harrison]"; |
---|
1449 | mes "Umm... I'm sorry for breaking"; |
---|
1450 | mes "it but... Could you get me the"; |
---|
1451 | mes "materials I need for fixing it?"; |
---|
1452 | mes "Bring me those items, and I can"; |
---|
1453 | mes "fix it, plus I'll modify it for"; |
---|
1454 | mes "you! I promise!!"; |
---|
1455 | next; |
---|
1456 | mes "So please bring me the materials..."; |
---|
1457 | mes "*sob sob sob*"; |
---|
1458 | next; |
---|
1459 | mes "[F. Harrison]"; |
---|
1460 | mes "The materials I need are"; |
---|
1461 | mes "10 Steel, 2 Eluniums,"; |
---|
1462 | mes "1 Oridecon, 20 Coal..."; |
---|
1463 | mes "And a Special Metal Rod"; |
---|
1464 | mes "used in the Butcher..."; |
---|
1465 | mes "I think only Lady Celena can"; |
---|
1466 | mes "make those rods......"; |
---|
1467 | next; |
---|
1468 | mes "[F. Harrison]"; |
---|
1469 | mes "But first, you'll need to talk"; |
---|
1470 | mes "to Lady Celena's assistant, the 'Lab Director',"; |
---|
1471 | mes "and ask for his help."; |
---|
1472 | mes "That kid's a bit hysterical, but"; |
---|
1473 | mes "she'll be nice help if you talk"; |
---|
1474 | mes "to her nicely..."; |
---|
1475 | next; |
---|
1476 | mes "[F. Harrison]"; |
---|
1477 | mes "I'm really sorry... Here, I'll"; |
---|
1478 | mes "lend you my prized weapon,"; |
---|
1479 | mes "'Crimson Bolt'. But make sure"; |
---|
1480 | mes "you bring all those materials"; |
---|
1481 | mes "to me once you find them all!"; |
---|
1482 | mes "Promise me!!!"; |
---|
1483 | set gun_na,101; |
---|
1484 | getitem 13102,1; |
---|
1485 | close; |
---|
1486 | } |
---|
1487 | else if(gun_na == 101 || gun_na == 102){ |
---|
1488 | mes "[F. Harrison]"; |
---|
1489 | mes "The materials I need are"; |
---|
1490 | mes "10 Steel, 2 Eluniums,"; |
---|
1491 | mes "1 Oridecon, 20 Coal..."; |
---|
1492 | mes "And a Special Metal Rod"; |
---|
1493 | mes "used in the Butcher..."; |
---|
1494 | mes "Talk to the 'Lab Director' for his"; |
---|
1495 | mes "assistance on the Rod."; |
---|
1496 | close; |
---|
1497 | } |
---|
1498 | else if(gun_na == 103){ |
---|
1499 | if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){ |
---|
1500 | if(countitem(13102) > 0){ |
---|
1501 | delitem 999,10; |
---|
1502 | delitem 985,2; |
---|
1503 | delitem 984,1; |
---|
1504 | delitem 1003,20; |
---|
1505 | delitem 13102,1; |
---|
1506 | set gun_na,104; |
---|
1507 | mes "[F. Harrison]"; |
---|
1508 | mes "Aha! You got all the materials"; |
---|
1509 | mes "for me! I'll get to the repair"; |
---|
1510 | mes "right away, please hold on..."; |
---|
1511 | close; |
---|
1512 | } |
---|
1513 | else{ |
---|
1514 | mes "[F. Harrison]"; |
---|
1515 | mes "Aha! You got all the materials"; |
---|
1516 | mes "for me!"; |
---|
1517 | mes "... But where's my treasured"; |
---|
1518 | mes "'Crimson Bolt'!? I will not fix"; |
---|
1519 | mes "your Butcher for you if you don't"; |
---|
1520 | mes "bring it back to me!!"; |
---|
1521 | close; |
---|
1522 | } |
---|
1523 | } |
---|
1524 | else{ |
---|
1525 | mes "[F. Harrison]"; |
---|
1526 | mes "The materials I need are"; |
---|
1527 | mes "10 Steel, 2 Eluniums,"; |
---|
1528 | mes "1 Oridecon, 20 Coal..."; |
---|
1529 | mes "And a Special Metal Rod"; |
---|
1530 | mes "used in the Butcher..."; |
---|
1531 | mes "Good thing you found the"; |
---|
1532 | mes "Special Metal Rod already."; |
---|
1533 | close; |
---|
1534 | } |
---|
1535 | } |
---|
1536 | else if(gun_na == 104){ |
---|
1537 | if(checkweight(13159,1) == 0){ |
---|
1538 | mes "-You're overweight already.-"; |
---|
1539 | mes "-Come back after dropping some"; |
---|
1540 | mes "stuff first.-"; |
---|
1541 | close; |
---|
1542 | } |
---|
1543 | set gun_na,0; |
---|
1544 | getitem 13159,1; |
---|
1545 | mes "[F. Harrison]"; |
---|
1546 | mes "Whew... Finally it's fixed, thanks"; |
---|
1547 | mes "to your effort. I'm very sorry"; |
---|
1548 | mes "for breaking it, and thank you"; |
---|
1549 | mes "for your effort. I feel guilty"; |
---|
1550 | mes "for just fixing it, so I added"; |
---|
1551 | mes "some extra power on it. I hope"; |
---|
1552 | mes "it'll work nicely for you."; |
---|
1553 | mes "Well, enjoy it."; |
---|
1554 | close; |
---|
1555 | } |
---|
1556 | else if(gun_na == 0){ |
---|
1557 | if(BaseJob != Job_Gunslinger) goto L_BORED; |
---|
1558 | if(BaseLevel > 67 && countitem(13158) > 0){ |
---|
1559 | mes "[F. Harrison]"; |
---|
1560 | mes "Man, I'm so bored..."; |
---|
1561 | mes "I wonder if there's anything"; |
---|
1562 | mes "interesting..."; |
---|
1563 | next; |
---|
1564 | mes "[F. Harrison]"; |
---|
1565 | mes "Eh? Are you a Gunslinger?"; |
---|
1566 | mes "I haven't seen that weapon"; |
---|
1567 | mes "in your hand before..."; |
---|
1568 | next; |
---|
1569 | mes "[F. Harrison]"; |
---|
1570 | mes "May I take a look? Please?"; |
---|
1571 | mes "C'mon, let me take a look!"; |
---|
1572 | mes "I'm bored out of my mind here!"; |
---|
1573 | mes "Pleeeeeeeeeeeease~?"; |
---|
1574 | next; |
---|
1575 | if(select("No way.:Here...") == 1){ |
---|
1576 | mes "[F. Harrison]"; |
---|
1577 | mes "Hah! You think you're the only"; |
---|
1578 | mes "one with a cool weapon!? Well"; |
---|
1579 | mes "I got my beautiful Crimson Bolt!"; |
---|
1580 | mes "Hmph!!"; |
---|
1581 | close; |
---|
1582 | } |
---|
1583 | mes "[F. Harrison]"; |
---|
1584 | mes "Heheh... This is the newest"; |
---|
1585 | mes "development by Einbroch Firearms"; |
---|
1586 | mes "Lab, the so-called uncontrollable"; |
---|
1587 | mes "'Destroyer Butcher', eh?"; |
---|
1588 | mes "Interesting... VERY interesting..."; |
---|
1589 | next; |
---|
1590 | mes "[F. Harrison]"; |
---|
1591 | mes "Hey, let me try it out for a"; |
---|
1592 | mes "bit, alright? Don't worry, I"; |
---|
1593 | mes "know how to handle weapons,"; |
---|
1594 | mes "I won't break it!"; |
---|
1595 | mes "That's that! Let's go~"; |
---|
1596 | delitem 13158,1; |
---|
1597 | set gun_na,100; |
---|
1598 | close; |
---|
1599 | } |
---|
1600 | } |
---|
1601 | |
---|
1602 | L_BORED: |
---|
1603 | mes "[F. Harrison]"; |
---|
1604 | mes "Man, I'm so bored..."; |
---|
1605 | mes "I wonder if there's anything"; |
---|
1606 | mes "interesting..."; |
---|
1607 | next; |
---|
1608 | mes "[F. Harrison]"; |
---|
1609 | mes "Oh well... I'll just play with my"; |
---|
1610 | mes "beautiful 'Crimson Bolt'."; |
---|
1611 | close; |
---|
1612 | } |
---|