1 | //===== eAthena Script ======================================= |
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2 | //= Magican Class Tutorial and Job Specific Quest |
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3 | //===== By: ================================================== |
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4 | //= Fix up by Jukka |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.2 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN (Testet in Trunk 88xx) |
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9 | //===== Description: ========================================= |
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10 | //= |
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11 | //===== Additional Comments: ================================= |
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12 | //= 1.0 Fully working |
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13 | //= 1.1 Optimized [Lupus] |
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14 | //= TODO: Test, Add proper misceffects |
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15 | //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] |
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16 | //============================================================ |
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17 | |
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18 | |
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19 | //=================================================Sign==================================================== |
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20 | geffen,61,174,4 script Sign#M 111,{ |
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21 | mes "~sign reads...~"; |
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22 | mes "Greetings!! This is the Geffen Magic Academy. Come in if you have an interest in all things magic!"; |
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23 | close; |
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24 | } |
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25 | |
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26 | |
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27 | //=================================================New Mage Manager==================================================== |
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28 | geffen,67,180,4 script New Mage Manager#M 102,{ |
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29 | mes "[Mana]"; |
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30 | if(Class == Job_Novice){ |
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31 | mes "[Mana]"; |
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32 | mes "You're not"; |
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33 | mes "ready yet."; |
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34 | mes "Come back after"; |
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35 | mes "you've trained more."; |
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36 | close; |
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37 | } |
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38 | if(BaseClass != Job_Mage){ |
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39 | mes "Be more confident in your job."; |
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40 | mes "Sometimes other jobs may seem"; |
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41 | mes "better but take a look back at yourself"; |
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42 | mes "a little more. You should regain confidence"; |
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43 | mes "by doing so."; |
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44 | close; |
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45 | } |
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46 | if(eaclass()&(EAJL_UPPER|EAJL_2) && tu_magician01 < 7){ |
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47 | mes "[Mana]"; |
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48 | mes "My training isn't very helpful to those that are already skilled in magic. I'm afraid you'll have to rely on yourself to improve your skills."; |
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49 | close; |
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50 | } |
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51 | switch(tu_magician01){ |
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52 | case 0: |
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53 | mes "Welcome!"; |
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54 | mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild."; |
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55 | next; |
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56 | mes "[Mana]"; |
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57 | mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job."; |
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58 | next; |
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59 | if(select("Will you teach me?", "Perhaps later...")==2){ |
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60 | mes "[Mana]"; |
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61 | mes "Well, I guess"; |
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62 | mes "that should be fine."; |
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63 | mes "I look forward to"; |
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64 | mes "meeting you again~"; |
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65 | close; |
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66 | } |
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67 | mes "[Mana]"; |
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68 | mes "Of course!"; |
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69 | mes "And don't worry,"; |
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70 | mes "Everyone is a beginner"; |
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71 | mes "at one point or another."; |
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72 | mes "You can only get better!"; |
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73 | next; |
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74 | mes "[Mana]"; |
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75 | mes "Alright,"; |
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76 | mes "shall we start"; |
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77 | mes "with the basics then?"; |
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78 | next; |
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79 | mes "[Mana]"; |
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80 | mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells."; |
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81 | next; |
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82 | mes "[Mana]"; |
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83 | mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others."; |
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84 | next; |
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85 | mes "[Mana]"; |
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86 | mes "Listen carefully."; |
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87 | mes "^FF0000Fire^000000 is strong against Earth but weak against Water. Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire."; |
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88 | next; |
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89 | mes "[Mana]"; |
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90 | mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth."; |
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91 | next; |
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92 | mes "[Mana]"; |
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93 | mes "Was I talking too much?"; |
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94 | mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!"; |
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95 | set tu_magician01, 1; |
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96 | getexp BaseLevel*30,BaseLevel*15; |
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97 | //misceffect EF_HIT5; |
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98 | close; |
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99 | break; |
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100 | case 1: |
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101 | mes "Are you ready"; |
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102 | mes "to continue our"; |
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103 | mes "discussion on the elements?"; |
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104 | next; |
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105 | mes "[Mana]"; |
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106 | mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles."; |
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107 | next; |
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108 | mes "[Mana]"; |
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109 | mes "In other words, even the same properties"; |
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110 | mes "have different features that must be considered."; |
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111 | mes "I will explain the properties now."; |
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112 | next; |
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113 | while((1)){ |
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114 | switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){ |
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115 | case 1: |
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116 | mes "[Mana]"; |
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117 | mes "In general, monsters that have the '^ff0000Fire^000000'"; |
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118 | mes "property have strong attacks."; |
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119 | mes "Therefore, Mages who are generally physically weaker."; |
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120 | mes "Even the slightest hit can be critical."; |
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121 | next; |
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122 | mes "[Mana]"; |
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123 | mes "The skills with a '^ff0000fire^000000' property"; |
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124 | mes "are 'Sight', 'Fire Bolt' 'Fire Wall'"; |
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125 | mes "and 'Fire Ball'."; |
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126 | next; |
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127 | mes "[Mana]"; |
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128 | mes "When fighting '^ff0000fire^000000' property monsters"; |
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129 | mes "...Usually when alone?"; |
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130 | mes "Use 'Frost Diver' to freeze the monster first."; |
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131 | next; |
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132 | mes "[Mana]"; |
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133 | mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'"; |
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134 | mes "it will do little or no damage at all."; |
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135 | next; |
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136 | mes "[Mana]"; |
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137 | mes "The most distinctive of the '^ff0000fire^000000' property"; |
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138 | mes "skills is 'Fire Wall'. It can be used"; |
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139 | mes "up to 3 times in one screen."; |
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140 | next; |
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141 | mes "[Mana]"; |
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142 | mes "The 'Fire Wall' remains on the ground"; |
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143 | mes "and any monster that runs into it will"; |
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144 | mes "be damaged. The monster then moves away"; |
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145 | mes "in the opposite direction from which"; |
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146 | mes "they approached."; |
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147 | next; |
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148 | mes "[Mana]"; |
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149 | mes "But 'Undead' monsters are only injured"; |
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150 | mes "slightly and still move in the same"; |
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151 | mes "direction so beware."; |
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152 | set tu_mana,tu_mana|1; |
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153 | next; |
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154 | break; |
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155 | case 2: |
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156 | mes "[Mana]"; |
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157 | mes "Usually, '^5C4033Earth^000000' property monsters"; |
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158 | mes "have good targeting. So no matter how"; |
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159 | mes "how high your dodge rate is, even Mages"; |
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160 | mes "have a hard time avoiding the attacks."; |
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161 | next; |
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162 | mes "[Mana]"; |
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163 | mes "'^5C4033Earth^000000'property spells include"; |
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164 | mes "'Stone Curse' but it is hard to"; |
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165 | mes "classify it as '^5C4033Earth^000000' but for now"; |
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166 | mes "we'll leave it as is."; |
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167 | next; |
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168 | mes "[Mana]"; |
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169 | mes "'^5C4033Earth^000000' property monsters are"; |
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170 | mes "generally weak against 'Fire Wall'."; |
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171 | next; |
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172 | mes "[Mana]"; |
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173 | mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'"; |
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174 | mes "so 'Fire Wall' stops the monster and"; |
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175 | mes "does damage."; |
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176 | next; |
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177 | mes "[Mana]"; |
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178 | mes "In the same way '^ff0000fire^000000' property spells"; |
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179 | mes "such as 'Fire Ball' or 'Fire Bolt' can"; |
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180 | mes "be used to do damage the monsters also."; |
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181 | next; |
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182 | mes "[Mana]"; |
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183 | mes "Oh..and"; |
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184 | mes "When you 'Stone Curse' a monster"; |
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185 | mes "the monster becomes of '^5C4033earth^000000' property."; |
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186 | mes "If you use this point very well, you can do"; |
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187 | mes "much more damange when battling."; |
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188 | set tu_mana,tu_mana|2; |
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189 | next; |
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190 | break; |
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191 | case 3: |
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192 | mes "[Mana]"; |
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193 | mes "Generally '^93DB70wind^000000' property monsters"; |
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194 | mes "avoid attacks very well."; |
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195 | next; |
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196 | mes "[Mana]"; |
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197 | mes "But Mages never really attack directly"; |
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198 | mes "so there is no need to worry about"; |
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199 | mes "this aspect."; |
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200 | next; |
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201 | mes "[Mana]"; |
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202 | mes "But '^93DB70wind^000000' property monsters"; |
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203 | mes "are swift, so you must be careful when attacking."; |
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204 | next; |
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205 | mes "[Mana]"; |
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206 | mes "'^93DB70Wind^000000' property skills include"; |
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207 | mes "'Lightning Bolt' and 'Thunder Storm'."; |
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208 | next; |
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209 | mes "[Mana]"; |
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210 | mes "When attacking '^93DB70wind^000000' property monsters"; |
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211 | mes "it is good to use '^5C4033earth^000000' property skills."; |
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212 | mes "But while Wizards do have teh ability to do quite"; |
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213 | mes "some damage, Mages do not yet have the power to"; |
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214 | mes "'attack with an ^5C4033earth^000000' property skill."; |
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215 | next; |
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216 | mes "[Mana]"; |
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217 | mes "So it is good to use a '^ff0000fire^000000' element"; |
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218 | mes "skill. '^93DB70Wind^000000' property or"; |
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219 | mes "'^0000FFwater^000000' property skills do little"; |
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220 | mes "or no damage to '^93DB70wind^000000' property monsters."; |
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221 | set tu_mana,tu_mana|4; |
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222 | next; |
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223 | break; |
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224 | case 4: |
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225 | mes "[Mana]"; |
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226 | mes "'^0000FFWater^000000' property monsters have"; |
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227 | mes "strong health. When battling such monsters"; |
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228 | mes "it usually takes longer than others."; |
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229 | next; |
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230 | mes "[Mana]"; |
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231 | mes "But '^0000FFwater^000000' property monsters are"; |
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232 | mes "affected more by level then monsters of other"; |
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233 | mes "properties."; |
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234 | next; |
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235 | mes "[Mana]"; |
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236 | mes "In other words a monster that is level 2 of the '^93DB70wind^000000'"; |
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237 | mes "property gets hit '150' by a '^5C4033earth^000000' property skill,"; |
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238 | mes "a level 2 '^0000FFwater^000000' property monster"; |
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239 | mes "will receive '175' damage from a '^93DB70wind^000000' property skill."; |
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240 | next; |
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241 | mes "[Mana]"; |
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242 | mes "If you use these properties well you should be"; |
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243 | mes "able to fight '^0000FFwater^000000' property monsters quickly."; |
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244 | next; |
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245 | mes "[Mana]"; |
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246 | mes "'^0000FFWater^000000' property skills include 'Cold Bolt'"; |
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247 | mes "and 'Frost Driver'."; |
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248 | mes "'^ff0000Fire^000000' property monsters are weak against these attacks."; |
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249 | mes "Oh, and 'Frost Diver' has a special characteristic."; |
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250 | next; |
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251 | mes "[Mana]"; |
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252 | mes "When attacking a monster with 'Frost Driver'"; |
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253 | mes "there is a chance that the monster can be frozen."; |
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254 | mes "At that time the monster temporarily turns into a"; |
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255 | mes "'^0000FFwater^000000' property."; |
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256 | next; |
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257 | mes "[Mana]"; |
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258 | mes "If you use this idea, then it should be easier to"; |
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259 | mes "fight the monsters."; |
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260 | set tu_mana,tu_mana|8; |
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261 | next; |
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262 | break; |
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263 | case 5: |
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264 | mes "[Mana]"; |
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265 | mes "Let me explain a little about the '^CFB53Bghost^000000' property."; |
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266 | mes "There aren't many '^CFB53Bghost^000000' property monsters"; |
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267 | mes "so it is a bit tedious."; |
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268 | next; |
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269 | mes "[Mana]"; |
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270 | mes "'^CFB53BGhost^000000' property magic includes"; |
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271 | mes "'Napalm Beat' and 'Soul Strike' and also"; |
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272 | mes "the hard to classify 'Safety Wall'."; |
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273 | next; |
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274 | mes "[Mana]"; |
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275 | mes "The first two are very useful when attacking '^CFB53Bghost^000000' property"; |
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276 | mes "monsters, but if the monster has no property, "; |
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277 | mes "the skills may not do any damage whatsoever."; |
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278 | next; |
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279 | mes "[Mana]"; |
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280 | mes "So be careful when you choose to use them."; |
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281 | mes "Mmm.. and 'Safety Wall' is a slightly different"; |
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282 | mes "skill. It makes a are surrounded by a wall where"; |
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283 | mes "one person can enter and be protected from "; |
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284 | mes "close physical attacks."; |
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285 | next; |
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286 | mes "[Mana]"; |
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287 | mes "But it cannot protect you from distant"; |
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288 | mes "attacks or strong monster's property attacks"; |
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289 | mes "so be careful when using the skill."; |
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290 | set tu_mana,tu_mana|16; |
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291 | next; |
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292 | break; |
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293 | case 6: |
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294 | mes "[Mana]"; |
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295 | mes "Really?"; |
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296 | mes "I'm a li~~~ ttle busy too so I can't explain it several times."; |
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297 | mes "So listen carefully until you have absorbed all the"; |
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298 | mes "information this time."; |
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299 | next; |
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300 | if(select("Then the explanation..", "Quit for sure.")==2){ |
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301 | mes "[Mana]"; |
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302 | mes "I'll move onto the next subject then."; |
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303 | mes "Hoho.."; |
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304 | set tu_magician01, 2; |
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305 | //misceffect EF_HIT5; |
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306 | if(tu_mana&1){ |
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307 | getexp 150,70; |
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308 | } |
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309 | if(tu_mana&2){ |
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310 | getexp 150,70; |
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311 | } |
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312 | if(tu_mana&4){ |
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313 | getexp 150,70; |
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314 | } |
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315 | if(tu_mana&8){ |
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316 | getexp 150,70; |
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317 | } |
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318 | if(tu_mana&16){ |
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319 | getexp 150,70; |
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320 | } |
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321 | set tu_mana,0; |
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322 | } |
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323 | close; |
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324 | break; |
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325 | } |
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326 | } |
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327 | break; |
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328 | case 2: |
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329 | mes "Do you understand the concept of properties now?"; |
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330 | mes "It may be a bit confusing, but over time"; |
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331 | mes "you should be able to get the hang of it."; |
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332 | mes "Now I will explain about magic and skills."; |
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333 | //next; |
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334 | //misceffect EF_SIGHT; |
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335 | next; |
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336 | mes "[Mana]"; |
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337 | mes "I'll first explain the basic skills."; |
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338 | mes "'Fire Bolt' 'Cold Bolt'"; |
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339 | mes "'Lightning Bolt' 'Napalm Beat'"; |
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340 | mes "These are the four basic ones."; |
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341 | //next; |
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342 | //misceffect EF_NAPALMBEAT; |
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343 | next; |
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344 | mes "[Mana]"; |
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345 | mes "These can damage one opponent or monster."; |
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346 | mes "Most of the other skills require the"; |
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347 | mes "knowledge of these basic skills first."; |
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348 | //next; |
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349 | //misceffect EF_LIGHTBOLT; |
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350 | next; |
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351 | mes "[Mana]"; |
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352 | mes "'Fire Bolt' has the '^ff0000fire^000000' property,"; |
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353 | mes "'Cold Bolt' has the '^0000FFwater^000000' property,"; |
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354 | mes "Lightning Bolt' has the '^93DB70wind^000000' property,"; |
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355 | mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property."; |
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356 | //next; |
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357 | //misceffect EF_STONECURSE; |
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358 | next; |
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359 | mes "[Mana]"; |
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360 | mes "The damage that these skills can do"; |
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361 | mes "grows as the level of gets higher."; |
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362 | mes "And there are some other basic skills"; |
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363 | mes "such as 'Sight', 'Stone Curse' and"; |
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364 | mes "'Increase SP Recovery'."; |
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365 | next; |
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366 | mes "[Mana]"; |
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367 | mes "'Sight' reveals hidden enemies but the"; |
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368 | mes "range is not that great so be careful."; |
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369 | next; |
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370 | mes "[Mana]"; |
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371 | mes "'Stone Curse', as mentioned before can"; |
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372 | mes "curse a target with a certain chance."; |
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373 | mes "But be aware that you need a 'Red Gemstone'"; |
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374 | mes "for the skill to work."; |
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375 | next; |
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376 | mes "[Mana]"; |
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377 | mes "Opponents that are cursed with 'Stone Curse'"; |
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378 | mes "become '^5C4033earth^000000' properties."; |
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379 | mes "And a cursed enemy can't move on its"; |
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380 | mes "own free will."; |
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381 | next; |
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382 | mes "[Mana]"; |
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383 | mes "'Increase SP Recovery' is sort of hard"; |
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384 | mes "to call a magic skill. It increases the"; |
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385 | mes "amount of SP you recover when sitting"; |
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386 | mes "down to rest."; |
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387 | next; |
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388 | mes "[Mana]"; |
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389 | mes "So it will reduce the time you need to"; |
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390 | mes "sit and rest. It doesn't help you directly"; |
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391 | mes "when battling, but makes things a lot easier."; |
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392 | next; |
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393 | mes "[Mana]"; |
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394 | mes "Mmm...."; |
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395 | mes "This should be enough explaining about the"; |
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396 | mes "basic skills. Now before we move onto the"; |
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397 | mes "higher level skills, here is an assignment"; |
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398 | mes "for you. Hoho.."; |
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399 | next; |
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400 | mes "[Mana]"; |
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401 | mes "If you go north of here, Geffen, there is"; |
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402 | mes "a big bridge and monsters called a 'Pupa'."; |
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403 | mes "They don't move and do not attack when"; |
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404 | mes "attacked."; |
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405 | next; |
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406 | mes "[Mana]"; |
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407 | mes "Attack these 'Pupa' and gather 10 'Chrysalis'."; |
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408 | mes "Be careful because these 'Pupa' may turn"; |
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409 | mes "into a 'Creamy'."; |
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410 | next; |
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411 | mes "[Mana]"; |
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412 | mes "It may be hard for you to fight a 'Creamy' yet"; |
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413 | mes "so if the 'Pupa' is acting weird be extra careful."; |
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414 | set tu_magician01, 3; |
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415 | getexp 400,200; |
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416 | //misceffect EF_HIT5; |
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417 | close; |
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418 | break; |
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419 | case 3: |
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420 | mes "Ah~ You're here?"; |
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421 | mes "Let's see if you gathered all that's needed."; |
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422 | next; |
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423 | if(countitem(915) < 10){ |
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424 | mes "[Mana]"; |
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425 | mes "Not quite enough."; |
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426 | mes "Come back when you have gathered some more."; |
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427 | mes "This is a bonus."; |
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428 | set tu_magician01, 4; |
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429 | percentheal 100,0; |
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430 | percentheal 0,100; |
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431 | close; |
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432 | } else { |
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433 | mes "[Mana]"; |
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434 | mes "Oh you gathered them all."; |
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435 | mes "Now are you more used to using these skills?"; |
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436 | mes "Once you have trained more, you can"; |
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437 | mes "combine different skills to form stronger attacks."; |
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438 | next; |
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439 | mes "[Mana]"; |
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440 | mes "Let's take a break now before we"; |
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441 | mes "move on to explain the other skills."; |
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442 | set tu_magician01, 5; |
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443 | getexp 400,200; |
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444 | //misceffect EF_HIT5; |
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445 | close; |
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446 | } |
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447 | break; |
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448 | case 4: |
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449 | mes "Ah~ You're here?"; |
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450 | mes "Let's see if you gathered all that's needed."; |
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451 | next; |
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452 | if(countitem(915) < 10){ |
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453 | mes "[Mana]"; |
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454 | mes "You need a little bit more."; |
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455 | mes "You can do it!"; |
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456 | mes "'10 ^ff0000Chrysalis^000000', ok?"; |
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457 | close; |
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458 | } else { |
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459 | mes "[Mana]"; |
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460 | mes "Oh you gathered them all."; |
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461 | mes "Now are you more used to using these skills?"; |
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462 | mes "Once you have trained more, you can"; |
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463 | mes "combine different skills to form stronger attacks."; |
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464 | next; |
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465 | mes "[Mana]"; |
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466 | mes "Let's take a break now before we"; |
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467 | mes "move on to explain the other skills."; |
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468 | set tu_magician01, 5; |
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469 | getexp 400,200; |
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470 | //misceffect EF_HIT5; |
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471 | close; |
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472 | } |
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473 | break; |
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474 | case 5: |
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475 | mes "Now shall we discuss the more advanced skills?"; |
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476 | next; |
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477 | while(1){ |
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478 | switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){ |
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479 | case 1: |
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480 | mes "[Mana]"; |
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481 | mes "'Soul Strike' is a '^CFB53Bghost^000000' property"; |
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482 | mes "skill. Once you have leared a certain amount of"; |
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483 | mes "'Napalm Beat' you can learn it as well."; |
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484 | //next; |
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485 | //misceffect EF_SOULSTRIKE; |
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486 | next; |
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487 | mes "[Mana]"; |
---|
488 | mes "When you train more the power of your"; |
---|
489 | mes "'Soul Strike' will become stronger and "; |
---|
490 | mes "you will be able to cast it faster."; |
---|
491 | set tu_mana,tu_mana|1; |
---|
492 | next; |
---|
493 | break; |
---|
494 | case 2: |
---|
495 | mes "[Mana]"; |
---|
496 | mes "'Safety Wall' can be learned after you have "; |
---|
497 | mes "trained a certain amount of 'Napalm Beat'"; |
---|
498 | mes "and 'Soul Strike'. As mentioned before, it"; |
---|
499 | mes "blocks most close range attacks."; |
---|
500 | //next; |
---|
501 | //misceffect EF_GLASSWALL; |
---|
502 | next; |
---|
503 | mes "[Mana]"; |
---|
504 | mes "But it does not block infinitely. It will only"; |
---|
505 | mes "provide a shield for a certain amount of"; |
---|
506 | mes "attacks and time. Of course this varies"; |
---|
507 | mes "depending on how much you train."; |
---|
508 | set tu_mana,tu_mana|2; |
---|
509 | next; |
---|
510 | break; |
---|
511 | case 3: |
---|
512 | mes "[Mana]"; |
---|
513 | mes "'Fire Ball' is a '^ff0000fire^000000' property skill"; |
---|
514 | mes "and can be learned after a certain amount of 'Fire Bolt'."; |
---|
515 | //next; |
---|
516 | //misceffect EF_FIREBALL; |
---|
517 | next; |
---|
518 | mes "[Mana]"; |
---|
519 | mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'"; |
---|
520 | mes "attacks several within a certain range."; |
---|
521 | next; |
---|
522 | set tu_mana,tu_mana|4; |
---|
523 | break; |
---|
524 | case 4: |
---|
525 | mes "[Mana]"; |
---|
526 | mes "'Frost Diver' is a '^0000FFwater^000000' property"; |
---|
527 | mes "skill and can learned after training with 'Cold Bolt'"; |
---|
528 | mes "While it can damage the opponent, the main"; |
---|
529 | mes "purpose is to freeze the enemy."; |
---|
530 | //next; |
---|
531 | //misceffect EF_FROSTDIVER; |
---|
532 | //misceffect EF_FROSTDIVER2; |
---|
533 | next; |
---|
534 | mes "[Mana]"; |
---|
535 | mes "Enemies hit by 'Frost Diver' will be damaged"; |
---|
536 | mes "and freeze at the same time by a certain"; |
---|
537 | mes "amount of chance."; |
---|
538 | next; |
---|
539 | mes "[Mana]"; |
---|
540 | mes "When the enemy is frozen it will change to"; |
---|
541 | mes "have the '^0000FFwater^000000' property."; |
---|
542 | mes "The amount of damage and chance to be"; |
---|
543 | mes "frozen increases the more you train."; |
---|
544 | set tu_mana,tu_mana|8; |
---|
545 | next; |
---|
546 | break; |
---|
547 | case 5: |
---|
548 | mes "[Mana]"; |
---|
549 | mes "'Thunderstorm' is a '^93DB70wind^000000' property"; |
---|
550 | mes "skill and can be learned after training 'Lightning Bolt'."; |
---|
551 | //next; |
---|
552 | //misceffect EF_THUNDERSTORM; |
---|
553 | next; |
---|
554 | mes "[Mana]"; |
---|
555 | mes "While 'Lightning Bolt' attacks one particular"; |
---|
556 | mes "enemy, 'Thunderstorm' attacks all enemies"; |
---|
557 | mes "within a certain range. It is somewhat similar"; |
---|
558 | mes "to how 'Fire Ball' works."; |
---|
559 | set tu_mana,tu_mana|16; |
---|
560 | next; |
---|
561 | break; |
---|
562 | case 6: |
---|
563 | mes "[Mana]"; |
---|
564 | mes "'Fire Wall' is a '^ff0000fire^000000' property"; |
---|
565 | mes "skill that can be learned after training 'Fire Ball'"; |
---|
566 | mes "and 'Sight'."; |
---|
567 | //next; |
---|
568 | //misceffect EF_FIREWALL; |
---|
569 | next; |
---|
570 | mes "[Mana]"; |
---|
571 | mes "'Fire Wall' works differently from the"; |
---|
572 | mes "the other skills. While other skills attack"; |
---|
573 | mes "one particular opponent, 'Fire Wall'"; |
---|
574 | mes "targets an area."; |
---|
575 | next; |
---|
576 | mes "[Mana]"; |
---|
577 | mes "So it is like...."; |
---|
578 | mes " opponent"; |
---|
579 | mes " *********"; |
---|
580 | mes " me"; |
---|
581 | next; |
---|
582 | mes "[Mana]"; |
---|
583 | mes "The target is not the enemy but rather the"; |
---|
584 | mes "space between yourself and the enemy."; |
---|
585 | mes "or the floor. You can use it to make a "; |
---|
586 | mes "'Fire Wall' between yourself and the enemy"; |
---|
587 | mes "and block its path."; |
---|
588 | next; |
---|
589 | mes "[Mana]"; |
---|
590 | mes "During that time, you can go ahead and use"; |
---|
591 | mes "a skill that will cause more damage safely."; |
---|
592 | mes "Depending on how you use 'Fire Wall'"; |
---|
593 | mes "it can be very powerful."; |
---|
594 | set tu_mana,tu_mana|32; |
---|
595 | next; |
---|
596 | break; |
---|
597 | case 7: |
---|
598 | mes "[Mana]"; |
---|
599 | mes "'Energy Coat' is mmm....."; |
---|
600 | mes "a unique skill and cannot be learned"; |
---|
601 | mes "in a normal way. You can only learn"; |
---|
602 | mes "the skill from 'Blizardis' who is at"; |
---|
603 | mes "the Mage Job Change Place."; |
---|
604 | //next; |
---|
605 | //misceffect EF_ENERGYCOAT ; |
---|
606 | next; |
---|
607 | mes "[Mana]"; |
---|
608 | mes "'Blizardis' will tell you the details."; |
---|
609 | set tu_mana,tu_mana|64; |
---|
610 | next; |
---|
611 | break; |
---|
612 | case 8: |
---|
613 | mes "[Mana]"; |
---|
614 | mes "Did you understand the explanation?"; |
---|
615 | mes "Mmm....I wanted to give you something more"; |
---|
616 | mes "like a mission, but we need more information"; |
---|
617 | mes "before we do anything else."; |
---|
618 | mes "I'll let you know when we are done."; |
---|
619 | next; |
---|
620 | mes "[Mana]"; |
---|
621 | mes "Oh and this is a present."; |
---|
622 | mes "Become a great Wizard~"; |
---|
623 | set tu_magician01, 6; |
---|
624 | getitem 1604, 1; |
---|
625 | //misceffect EF_HIT5; |
---|
626 | if(tu_mana&1){ |
---|
627 | getexp 300,100; |
---|
628 | } |
---|
629 | if(tu_mana&2){ |
---|
630 | getexp 300,100; |
---|
631 | } |
---|
632 | if(tu_mana&4){ |
---|
633 | getexp 300,100; |
---|
634 | } |
---|
635 | if(tu_mana&8){ |
---|
636 | getexp 300,100; |
---|
637 | } |
---|
638 | if(tu_mana&16){ |
---|
639 | getexp 300,100; |
---|
640 | } |
---|
641 | if(tu_mana&32){ |
---|
642 | getexp 300,100; |
---|
643 | } |
---|
644 | if(tu_mana&64){ |
---|
645 | getexp 300,100; |
---|
646 | } |
---|
647 | set tu_mana,0; |
---|
648 | close; |
---|
649 | default: |
---|
650 | break; |
---|
651 | } |
---|
652 | } |
---|
653 | close; |
---|
654 | break; |
---|
655 | case 6: |
---|
656 | mes "Oh good, you came."; |
---|
657 | mes "There are a lot of strange things going"; |
---|
658 | mes "on these days and we've been short on"; |
---|
659 | mes "hands. Recently something happened in Morroc."; |
---|
660 | next; |
---|
661 | mes "[Mana]"; |
---|
662 | mes "So we received a couple requests from the Thief Guild."; |
---|
663 | mes "But everyone is out doing work so we're having trouble."; |
---|
664 | next; |
---|
665 | mes "[Mana]"; |
---|
666 | mes "If possible, do you think you can go?"; |
---|
667 | mes "Of course you will be compensated when you"; |
---|
668 | mes "return and we will give you some things to support you."; |
---|
669 | mes "What would you like to do?"; |
---|
670 | next; |
---|
671 | if(select("Do it.", "Don't do it.")==1){ |
---|
672 | mes "[Mana]"; |
---|
673 | mes "Hoho..of course..."; |
---|
674 | mes "I shall send you to Morroc."; |
---|
675 | mes "Go meet 'Eirhan' in front of the Morroc Pyramid."; |
---|
676 | mes "Thank you~"; |
---|
677 | next; |
---|
678 | mes "[Mana]"; |
---|
679 | mes "Oh and when you're done, make sure you come back."; |
---|
680 | mes "Hoho.."; |
---|
681 | set tu_magician01, 7; |
---|
682 | emotion e_heh; |
---|
683 | warp "morocc",182,286; |
---|
684 | close; |
---|
685 | } else { |
---|
686 | mes "[Mana]"; |
---|
687 | mes "Mmm...."; |
---|
688 | mes "Oh well. If you want to help later"; |
---|
689 | mes "feel free to come back. We're very"; |
---|
690 | mes "short on hands these days."; |
---|
691 | close; |
---|
692 | } |
---|
693 | break; |
---|
694 | case 7: |
---|
695 | mes "I'm not sure what it may be."; |
---|
696 | mes "But keep up the good work."; |
---|
697 | mes "Hoho.."; |
---|
698 | close; |
---|
699 | break; |
---|
700 | case 27: |
---|
701 | mes "I was told ahead of time that you"; |
---|
702 | mes "accomplished your mission very"; |
---|
703 | mes "well.. hoho."; |
---|
704 | next; |
---|
705 | mes "[Mana]"; |
---|
706 | mes "It seems like a problemthe two"; |
---|
707 | mes "organizations that are secretly active "; |
---|
708 | mes "may have caused.. "; |
---|
709 | mes "I thought they were separate...."; |
---|
710 | next; |
---|
711 | mes "[Mana]"; |
---|
712 | mes "But it seems the two may have a deeper"; |
---|
713 | mes "relationship than I had thought."; |
---|
714 | mes "Any more is out of your range.."; |
---|
715 | mes "so leave the rest to the guild."; |
---|
716 | mes "Thank you very much."; |
---|
717 | next; |
---|
718 | mes "[Mana]"; |
---|
719 | mes "Oh, and this is in appreciation"; |
---|
720 | mes "for helping the guild."; |
---|
721 | mes "Hoho.."; |
---|
722 | set tu_magician01, 28; |
---|
723 | getitem 2321, 1; |
---|
724 | set Zeny, Zeny + 3000; |
---|
725 | getexp 3000,1000; |
---|
726 | close; |
---|
727 | break; |
---|
728 | default: |
---|
729 | if(tu_magician01 < 27){ |
---|
730 | mes "Hmm...."; |
---|
731 | mes "I see...."; |
---|
732 | mes "There is something going on in the Rune"; |
---|
733 | mes "Midgard kingdom for sure. That is why our"; |
---|
734 | mes "guild is busy as well."; |
---|
735 | next; |
---|
736 | mes "[Mana]"; |
---|
737 | mes "Keep up with the good work please."; |
---|
738 | mes "...."; |
---|
739 | mes "Ah..and 'Eirhan' is doing well also, right?"; |
---|
740 | mes "Hoho..."; |
---|
741 | close; |
---|
742 | } else { |
---|
743 | mes "You seemed to have trained very well."; |
---|
744 | mes "There is nothing much I can teach you."; |
---|
745 | mes "You must seek your own ways of training now."; |
---|
746 | close; |
---|
747 | } |
---|
748 | } |
---|
749 | } |
---|