root/npc/quests/first_class/tu_ma_th01.txt @ 23

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1//===== eAthena Script =======================================
2//= Theif Mage Quest Story Mode
3//===== By: ==================================================
4//= Fix up by Jukka
5//===== Current Version: =====================================
6//= 1.2
7//===== Compatible With: =====================================
8//= eAthena SVN (Testet in Trunk 88xx)
9//===== Description: =========================================
10//=
11//===== Additional Comments: =================================
12//= 1.0 Fully working
13//= 1.1 optimized [Lupus]
14//=     TODO: Test, Add correct misceffects numbers
15//= 1.2 Changed "battle_trace" to "Trace of Battle". [L0ne_W0lf]
16//============================================================
17
18
19//=================================================Battle Traces 1====================================================
20moc_fild12,166,369,0    script  Trace of Battle#1       844,{
21        if(BaseClass == Job_Thief){
22                if(tu_thief01 < 5){
23                        mes "^3355FFThere are traces of poison used in a battle. You can sense its power and decide that it would be safer not to get too close to it.^000000";
24                        close;
25                } else if(tu_thief01 == 5){
26                        mes "^3355FFThere are traces of poison used in a battle. After examining the scene carefully, I feel a little dizzy.";
27                        set tu_thief01, 6;
28                        //#####         GetHEALTHSTATE VAR_POISON 60#####
29                        //misceffect EF_VENOMDUST2;
30                        close;
31                } else if(tu_thief01 == 6){
32                        mes "^3355FFThere are traces of poison used in a battle. After examining the scene carefully, I feel a little dizzy.";
33                        //#####         GetHEALTHSTATE VAR_POISON 60#####
34                        //misceffect EF_VENOMDUST2;
35                        close;
36                } else if(tu_thief01 == 7){
37                        mes "^3355FFThere are traces of poison used in a battle. You can sense its power and decide that it would be safer not to get too close to it.^000000";
38                        close;
39                } else if(tu_thief01 == 8){
40                        mes "^3355FFThere are signs of a pursuit that heads south.^000000";
41                        set tu_thief01, 9;
42                        close;
43                } else {
44                        mes "^3355FFThe traces of battle seem to be leading in different directions. From the peculiar smell that permeates the area, it seems that some kind of lethal poison was used in the fight...^000000";
45                        close;
46                }
47        }
48        if(BaseClass == Job_Mage){
49                if(tu_magician01 < 8){
50                        mes "There are traces of poison used in a battle. You can sense its power and decide that it would be safer not to get too close to it.^000000";
51                        //misceffect EF_VENOMDUST2;
52                        close;
53                } else if(tu_magician01 == 8){
54                        mes "^3355FFThere are signs of a pursuit that heads south.^000000";
55                        set tu_magician01, 9;
56                        close2;
57                } else {
58                        mes "^3355FFThe traces of battle seem to be leading in different directions. From the peculiar smell that permeates the area, it seems that some kind of lethal poison was used in the fight...^000000";
59                        close;
60                }
61        }
62        mes "^3355FFThere are signs that show that some kind of scuffle might have occurred here, but you can't exactly tell what exactly happened.^000000";
63        close;
64}
65
66//=================================================Battle Traces 2====================================================
67moc_fild12,173,215,0    script  Battle Traces#2 844,{
68        if(BaseClass == Job_Thief){
69                if(tu_thief01 < 9){
70                        mes "There are traces of many people going by.";
71                        close;
72                } else if(tu_thief01 == 9){
73                        mes "The traces lead to the east. There is one peculiar footstep amongst them all that caugh my attention. Seems like the one of the person being pursued.";
74                        set tu_thief01, 10;
75                        close;
76                } else {
77                        mes "The traces lead to the east.";
78                        close;
79                }
80        } else if(BaseClass == Job_Mage){
81                if(tu_magician01 < 9){
82                        mes "There are traces of many people going by.";
83                        close;
84                } else if(tu_magician01 == 9){
85                        mes "The traces lead to the east. There is one peculiar footstep amongst them all that caugh my attention. Seems like the one of the people being chased.";
86                        set tu_magician01, 10;
87                        close;
88                } else {
89                        mes "The traces lead to the east.";
90                        close;
91                }
92        }
93        mes "^3355FFThere are signs that show that some kind of scuffle might have occurred here, but you can't exactly tell what exactly happened.^000000";
94        close;
95}
96
97//=================================================Battle Traces 3====================================================
98moc_fild12,276,165,0    script  Trace of Battle#3       844,{
99        if(BaseClass == Job_Thief){
100                if(tu_thief01 < 10){
101                        mes "There are traces of several who have went by.";
102                        close;
103                } else if(tu_thief01 == 10){
104                        mes "The footsteps of the one being chased after is rather peculiar. It almost seems as if it was left on purpose.";
105                        set tu_thief01, 11;
106                        close;
107                } else {
108                        mes "There are a peculiar set up footsteps.";
109                        close;
110                }
111        } else if(BaseClass == Job_Mage){
112                if(tu_magician01 < 10){
113                        mes "There are traces of many people going by.";
114                        close;
115                } else if(tu_magician01 == 10){ //CHECK
116                        mes "The footsteps of the one being chased after is rather peculiar. It almost seems like it was left on purpose.";
117                        set tu_magician01, 11;//Check
118                        close;
119                } else {
120                        mes "There are a peculiar set up footsteps.";
121                        close;
122                }
123        }
124        mes "There are some traces, but I cannot tell what they are.";
125        close;
126}
127
128//=================================================Battle Traces 4====================================================
129moc_fild11,39,163,0     script  Trace of Battle#4       844,{
130        if(BaseClass == Job_Thief){
131                if(tu_thief01 < 11){
132                        mes "There are traces of many that have gone by.";
133                        close;
134                } else if(tu_thief01 == 11){
135                        mes "Another peculiar trace has been added. Unlike the others, it is small and clear, It seems like another has joined in.";
136                        set tu_thief01, 12;
137                        close;
138                } else {
139                        mes "A new trace has been added.";
140                        close;
141                }
142        } else if(BaseClass == Job_Mage){
143                if(tu_magician01 < 11){
144                        mes "There are traces of many that have gone by.";
145                        close;
146                } else if(tu_magician01 == 11){
147                        mes "Another peculiar trace has been added.";
148                        mes "Unlike the others, it is small and clear.";
149                        mes "It seems like another has joined in.";
150                        set tu_magician01, 12;
151                        close;
152                } else {
153                        mes "A new trace has been added.";
154                        close;
155                }
156        }
157        mes "^3355FFThere are signs that show that some kind of scuffle might have occurred here, but you can't exactly tell what exactly happened.^000000";
158        close;
159}
160
161//=================================================Battle Traces 5====================================================
162moc_fild11,205,52,0     script  Trace of Battle#5       844,{
163        if(BaseClass == Job_Thief){
164                if(tu_thief01 < 12){
165                        mes "There are traces of many that have gone by.";
166                        close;
167                } else if(tu_thief01 == 12){
168                        mes "The traces are divided into ones from the East";
169                        mes "split into North and South.";
170                        if(countitem(506) == 0){        // Green_Potion
171                                mes "I sense a strong poison nearby so";
172                                mes "it is hard to approach.";
173                                mes "It will be hard without getting rid of the poison first.";
174                                close;
175                        } else {
176                                mes "It is hard to approach because of a strong poison.";
177                                mes "You can neutralize the poison momentarily";
178                                mes "with the Green Potion.";
179                                next;
180                                switch(select("Use Green Potion.:Don't use it.")){
181                                case 1:
182                                        mes "The poison has gotten weaker. After investigating the scene where the poison has cleared I see a piece of cloth.";
183                                        next;
184                                        switch(select("Don't investigate.", "Investigate.")){
185                                        case 1:
186                                                mes "It's not something to be concerned about.";
187                                                close;
188                                                break;
189                                        case 2:
190                                                mes "The cloth drenched in blood has strange letters on it. It could be a good clue.";
191                                                set tu_thief01, 13;
192                                                next;
193                                                mes "Found a piece of cloth.";
194                                                close;
195                                                break;
196                                        }
197                                        break;
198                                case 2:
199                                        mes "It would be faster to follow the traces than investigate this scene.";
200                                        close;
201                                        break;
202                                }
203                        }
204                } else {
205                        mes "Can't find anything else. Only the traces split into two remain.";
206                        close;
207                }
208        } else if(BaseClass == Job_Mage){
209                if(tu_magician01 < 12){
210                        mes "There are traces of many that have gone by.";
211                        close;
212                } else if(tu_magician01 == 12){
213                        mes "The traces from the east split into";
214                        mes "the north and south.";
215                        if(countitem(506) == 0){        // Green_Potion
216                                mes "I sense a strong poison nearby so";
217                                mes "it is hard to approach.";
218                                mes "It will be hard without getting rid of the poison first.";
219                                close;
220                        } else {
221                                mes "It is hard to approach because of a strong poison.";
222                                mes "You can neutralize the poison momentarily";
223                                mes "with the Green Potion.";
224                                next;
225                                switch(select("Use Green Potion.", "Don't use it.")){
226                                case 1:
227                                        mes "The poison got weaker after using the potion.";
228                                        mes "After investigating the scene where the poison";
229                                        mes "is cleared I see a piece of cloth.";
230                                        next;
231                                        switch(select("Don't investigate.", "Investigate.")){
232                                        case 1:
233                                                mes "It's not something to be concerned about.";
234                                                close;
235                                                break;
236                                        case 2:
237                                                mes "The cloth drenched in blood has strange";
238                                                mes "letters on it. It could be a good clue.";
239                                                set tu_magician01, 13;
240                                                next;
241                                                mes "Found a piece of cloth.";
242                                                close;
243                                                break;
244                                        }
245                                        break;
246                                case 2:
247                                        mes "It would be faster to follow the traces rather";
248                                        mes "than investigating this scene.";
249                                        close;
250                                        break;
251                                }
252                        }
253                } else {
254                        mes "Can't find anything else.";
255                        mes "Only the traces split into two remain.";
256                        close;
257                }
258        }
259        mes "There are some traces, but I cannot tell what they are.";
260        close;
261}
262
263//=================================================Battle Traces 6====================================================
264moc_fild11,226,235,0    script  Trace of Battle#6       844,{
265        if(BaseClass == Job_Thief){
266                if(tu_thief01 < 13){
267                        mes "There are traces of many that have gone by.";
268                        close;
269                } else {
270                        mes "There is a trace from the south. It seems to be leading to the north but I can't seem to be able to tell as of yet.";
271                        close;
272                }
273        } else if(BaseClass == Job_Mage){
274                if(tu_magician01 < 13){
275                        mes "There are traces of many that have gone by.";
276                        close;
277                } else {
278                        mes "There is a trace from the south. It seems to be leading to the north but I can't seem to be able to tell as of yet.";
279                        close;
280                }
281        }
282        mes "There are some traces, but I cannot tell what they are.";
283        close;
284}
285
286//=================================================Battle Traces 7====================================================
287moc_fild11,184,342,0    script  Trace of Battle#7       844,{
288        if(BaseClass == Job_Thief){
289                if(tu_thief01 < 13){
290                        mes "There are traces of several that have stopped by.";
291                        close;
292                } else {
293                        mes "Many of the traces are connected. They seemed to have stopped here for a while, but headed north.";
294                        close;
295                }
296        } else if(BaseClass == Job_Mage){
297                if(tu_magician01 < 13){
298                        mes "There are traces of several that have stopped by.";
299                        close;
300                } else {
301                        mes "Many of the traces are connected. They seemed to have stopped here for a while, but then headed north.";
302                        close;
303                }
304        }
305        mes "There are some traces, but I cannot tell what they are.";
306        close;
307}
308
309//=================================================Battle Traces 8====================================================
310moc_fild17,213,358,0    script  Trace of Battle#8       844,{
311        if(BaseClass == Job_Thief){
312                if(tu_thief01 < 13){
313                        mes "There are traces of about two people that stopped by.";
314                        close;
315                } else if(tu_thief01 == 13){
316                        mes "I can no longer see the traces of those that were pursuiting. I only see traces of the two.";
317                        set tu_thief01, 14;
318                        close;
319                } else {
320                        mes "There are traces of a small amont of people.";
321                        close;
322                }
323        } else if(BaseClass == Job_Mage){
324                if(tu_magician01 < 13){
325                        mes "There seem to be traces of approximately two people that stopped by.";
326                        close;
327                } else if(tu_magician01 == 13){
328                        mes "I can no longer see the traces of those that were pursuiting. I only see traces of the two.";
329                        set tu_magician01, 14;
330                        close;
331                } else {
332                        mes "There are traces of a small amont of people.";
333                        close;
334                }
335        }
336        mes "There are some traces, but I cannot tell what they are.";
337        close;
338}
339
340//=================================================Battle Traces 9====================================================
341moc_fild17,228,274,0    script  Trace of Battle#9       844,{
342        if(BaseClass == Job_Thief){
343                if(tu_thief01 < 14){
344                        mes "There are traces of a small battle.";
345                        close;
346                } else if(tu_thief01 == 14){
347                        mes "There seems to have been a small battle. Traces that come from the north and some from the southeast are mixed together.";
348                        next;
349                        mes "Then the traces lead to the east. More may be found by investigating more.";
350                        set tu_thief01, 15;
351                        close;
352                } else if(tu_thief01 == 15){
353                        set @seek_tm, rand(1,10);
354                        if(@seek_tm == 7){
355                                mes "I found a piece of cloth with blood on it like before.";
356                                next;
357                                mes "- You discovered a piece of cloth with blood -";
358                                set tu_thief01, 16;
359                                close;
360                        } else {
361                                mes "I could not find any other traces. More investigation should follow.";
362                                close;
363                        }
364                } else {
365                        mes "There are no other peculiar traces other than one leading west.";
366                        close;
367                }
368        } else if(BaseClass == Job_Mage){
369                if(tu_magician01 < 14){
370                        mes "There are traces of a small battle.";
371                        close;
372                } else if(tu_magician01 == 14){
373                        mes "There seems to have been a small battle. Traces that come from the north and some from the southeast are mixed together.";
374                        next;
375                        mes "Then the traces lead to the east. More may be found by investigating more.";
376                        set tu_magician01, 15;
377                        close;
378                } else if(tu_magician01 == 15){
379                        set @seek_tm1, rand(1,10);
380                        if(@seek_tm1 == 7){
381                                mes "I found a piece of cloth with blood on it like before.";
382                                next;
383                                mes "- You discovered a piece of cloth with blood -";
384                                set tu_magician01, 16;
385                                close;
386                        } else {
387                                mes "I could not find any other traces. More investigation should follow.";
388                                close;
389                        }
390                } else {
391                        mes "There are no other peculiar traces other than one leading west.";
392                        close;
393                }
394        }
395        mes "There are some traces, but I can't tell what they are.";
396        close;
397}
398
399//=================================================Battle Traces 10====================================================
400moc_fild17,34,292,0     script  Trace of Battle#10      844,{
401        if(BaseClass == Job_Thief){
402                if(tu_thief01 < 16){
403                        mes "A large group of people seem to have gone by.";
404                        close;
405                } else if(tu_thief01 == 16){
406                        mes "Traces lead from the east. Ones of the pursuer and the one being pursued have become similar. The gap in between must be decreasing.";
407                        set tu_thief01, 17;
408                        close;
409                } else {
410                        mes "There are traces leading to the east.";
411                        close;
412                }
413        } else if(BaseClass == Job_Mage){
414                if(tu_magician01 < 16){
415                        mes "A large group of people seem to have gone by.";
416                        close;
417                } else if(tu_magician01 == 16){
418                        mes "Traces lead from the east. Ones of the pursuer and the one being pursued have become similar. The gap in between must be decreasing.";
419                        set tu_magician01, 17;
420                        close;
421                } else {
422                        mes "Traces lead to the east.";
423                        close;
424                }
425        }
426        mes "There are some traces remaining, but I cannot tell what they are.";
427        close;
428}
429
430//=================================================Battle Traces 11====================================================
431moc_fild18,346,296,0    script  Trace of Battle#11      844,{
432        if(BaseClass == Job_Thief){
433                if(tu_thief01 < 17){
434                        mes "A large group of people seem to have gone by.";
435                        close;
436                } else if(tu_thief01 == 17){
437                        mes "Traces of a pursuit continues. Someone must have been injured seeing there is blood.";
438                        set tu_thief01, 18;
439                        close;
440                } else {
441                        mes "There is blood here and there so other traces should be easy to find.";
442                        close;
443                }
444        } else if(BaseClass == Job_Mage){
445                if(tu_magician01 < 17){
446                        mes "A large group of people seem to have gone by.";
447                        close;
448                } else if(tu_magician01 == 17){
449                        mes "Traces of a pursuit continues. Someone must have been injured seeing there is blood.";
450                        set tu_magician01, 18;
451                        close;
452                } else {
453                        mes "There is blood here and there so other traces should be easy to find.";
454                        close;
455                }
456        }
457        mes "There are some traces remaining, but I cannot tell what they are.";
458        close;
459}
460
461//=================================================Battle Traces 12====================================================
462moc_fild18,309,257,0    script  Trace of Battle#12      844,{
463        if(BaseClass == Job_Thief){
464                if(tu_thief01 < 18){
465                        mes "A large group of people seem to have gone by.";
466                        close;
467                } else if(tu_thief01 == 18){
468                        mes "Traces lead to the north. Ones of the pursuer and the one being pursued have become similar. The gap in between must be decreasing.";
469                        set tu_thief01, 19;
470                        close;
471                } else {
472                        mes "There are traces leading to the north.";
473                        close;
474                }
475        } else if(BaseClass == Job_Mage){
476                if(tu_magician01 < 18){
477                        mes "A large group of people seem to have gone by.";
478                        close;
479                } else if(tu_magician01 == 18){
480                        mes "Traces lead to the north. Ones of the pursuer and the one being pursued have become similar. The gap in between must be decreasing.";
481                        set tu_magician01, 19;
482                        close;
483                } else {
484                        mes "There are traces leading to the north.";
485                        close;
486                }
487        }
488        mes "There are some traces remaining, but I cannot tell what they are.";
489        close;
490}
491
492//=================================================Battle Traces 13====================================================
493moc_fild18,177,333,0    script  Trace of Battle#13      844,{
494        if(BaseClass == Job_Thief){
495                if(tu_thief01 < 19){
496                        mes "A large group of people seem to have gone by.";
497                        close;
498                } else if(tu_thief01 == 19){
499                        mes "Traces leading to the north have changed direction to the southwest. More pursuers seem to have joined and stalled the group.";
500                        set tu_thief01, 20;
501                        close;
502                } else {
503                        mes "Within the traces of the battle, there are some leading to the southwest.";
504                        close;
505                }
506        } else if(BaseClass == Job_Mage){
507                if(tu_magician01 < 19){
508                        mes "A large group of people seem to have gone by.";
509                        close;
510                } else if(tu_magician01 == 19){
511                        mes "Traces leading to the north have changed direction to the southwest. More pursuers seem to have joined and stalled the group.";
512                        set tu_magician01, 20;
513                        close;
514                } else {
515                        mes "Within the traces of the battle, there are some leading to the southwest.";
516                        close;
517                }
518        }
519        mes "There are some traces remaining, but I cannot tell what they are.";
520        close;
521}
522
523//=================================================Battle Traces 14====================================================
524moc_fild18,111,303,0    script  Trace of Battle#14      844,{
525        if(BaseClass == Job_Thief){
526                if(tu_thief01 < 20){
527                        mes "A large group of people seem to have gone by.";
528                        close;
529                } else if(tu_thief01 == 20){
530                        mes "Traces lead to the south. More pursuers have joined from the north making the traces clearer.";
531                        set tu_thief01, 21;
532                        close;
533                } else {
534                        mes "Traces lead to the south.";
535                        close;
536                }
537        } else if(BaseClass == Job_Mage){
538                if(tu_magician01 < 20){
539                        mes "A large group of people seem to have gone by.";
540                        close;
541                } else if(tu_magician01 == 20){
542                        mes "Traces lead to the south. More pursuers have joined from the north making the traces clearer.";
543                        set tu_magician01, 21;
544                        close;
545                } else {
546                        mes "Traces lead to the south.";
547                        close;
548                }
549        }
550        mes "There are some traces remaining, but I cannot tell what they are.";
551        close;
552}
553
554//=================================================Battle Traces 15====================================================
555moc_fild18,109,197,0    script  Trace of Battle#15      844,{
556        if(BaseClass == Job_Thief){
557                if(tu_thief01 < 21){
558                        mes "A large group of people seem to have gone by.";
559                        close;
560                } else if(tu_thief01 == 21){
561                        mes "There are traces of a harsh battle. Poison seems to have been used here and there.";
562                        next;
563                        switch(select("Continue following the traces.", "Look around a little more.")){
564                        case 1:
565                                mes "Nothing special was found.";
566                                close;
567                                break;
568                        case 2:
569                                mes "There seem to be some traps related to some different types of poison. Ones that have gone off and others that have not are mixed together.";
570                                set tu_thief01, 22;
571                                close;
572                                break;
573                        }
574                } else if(tu_thief01 == 22){
575                        set @trap_tm, rand(1,3);
576                        if(@trap_tm == 3){
577                                mes "A peculiar looking trap is found. How about pouring some Green Potion on it like before?";
578                                next;
579                                switch(select("Pour Green Potion.", "Do something else.")){
580                                case 1:
581                                        if(countitem(506) < 1){ // Green_Potion
582                                                mes "...........";
583                                                mes "No Green Potion is in possession.";
584                                                close;
585                                        } else {
586                                                mes "It did not affect anything. Other things may be necessary.";
587                                                delitem 506, 1;
588                                                set tu_thief01, 23;
589                                                close;
590                                        }
591                                        break;
592                                case 2:
593                                        mes "Investigate the area a little more.";
594                                        close;
595                                        break;
596                                }
597                        } else {
598                                mes "Hit the trap by accident.";
599                                //#####                 GetHEALTHSTATE VAR_POISON 60#####
600                                //misceffect EF_VENOMDUST2;
601                                percentheal -30,0;
602                                close;
603                        }
604                } else if(tu_thief01 == 23){
605                        if(countitem(511) > 0 || countitem(716) > 0){   // Green_Herb || Red_Gemstone
606                                if(countitem(511) > 0 && countitem(716) > 0){   // Green_Herb && Red_Gemstone
607                                        mes "Make powder out of Green Herb and sprinkle it. When placing a Red Gemstone on the trap, it glows and disappears. The trap is dismantled.";
608                                        delitem 511, 1;
609                                        delitem 716, 1;
610                                        set tu_thief01, 24;
611                                        close;
612                                } else if(countitem(511) > 0){  // Green_Herb   
613                                        mes "Make powder out of Green Herb and sprinkle it. Nothing happens. It may need some other catalyst.";
614                                        close;
615                                } else {
616                                        mes "Make powder out of Red Gemstone and sprinkle it. Nothing happens. It may need some other catalyst.";
617                                        close;
618                                }
619                        } else {
620                                mes "Seems to need some other catalyst.";
621                                close;
622                        }
623                } else if(tu_thief01 == 24){
624                        mes "In front of the dismantled trap, a piece of cloth soaked in blood is found before is there.";
625                        next;
626                        mes "Found 'Blood Stained Cloth'.";
627                        set tu_thief01, 25;
628                        close;
629                } else {
630                        mes "There seem to be no other Traps. Traces lead to the south.";
631                        close;
632                }
633        } else if(BaseClass == Job_Mage){
634                if(tu_magician01 < 21){
635                        mes "A large group of people seem to have gone by.";
636                        close;
637                } else if(tu_magician01 == 21){
638                        mes "There are traces of a harsh battle. Poison seems to have been used here and there.";
639                        next;
640                        switch(select("Continue following the traces.", "Look around a little more.")){
641                        case 1:
642                                mes "Nothing special was found.";
643                                close;
644                                break;
645                        case 2:
646                                mes "There seem to be some traps related to some different types of poison. Ones that have gone off and others that have not are mixed together.";
647                                set tu_magician01, 22;
648                                close;
649                                break;
650                        }
651                } else if(tu_magician01 == 22){
652                        set @trap_tm, rand(1,3);
653                        if(@trap_tm == 3){
654                                mes "A peculiar looking trap is found. How about pouring some Green Potion on it like before?";
655                                next;
656                                switch(select("Pour Green Potion.", "Do something else.")){
657                                case 1:
658                                        if(countitem(506) < 1){ // Green_Potion
659                                                mes "...........";
660                                                mes "No Green Potion is in possession.";
661                                                close;
662                                        } else {
663                                                mes "It did not affect anything. Other things may be necessary.";
664                                                delitem 506, 1;
665                                                set tu_magician01, 23;
666                                                close;
667                                        }
668                                        break;
669                                case 2:
670                                        mes "Investigate the area a little more.";
671                                        close;
672                                        break;
673                        }
674                } else {
675                        mes "Hit the trap by accident.";
676                        //#####                 GetHEALTHSTATE VAR_POISON 60#####
677                        //misceffect EF_VENOMDUST2;
678                        percentheal -30,0;
679                        close;
680                }
681                } else if(tu_magician01 == 23){
682                        if(countitem(511) > 0 || countitem(716) > 0){   // Green_Herb || Red_Gemstone
683                                if(countitem(511) > 0 && countitem(716) > 0){   // Green_Herb && Red_Gemstone
684                                        mes "Make powder out of Green Herb and sprinkle it. When placing a Red Gemstone on the trap, it glows and disappears. The trap is dismantled.";
685                                        delitem 511, 1;
686                                        delitem 716, 1;
687                                        set tu_magician01, 24;
688                                        close;
689                                } else if(countitem(511) > 0){  // Green_Herb
690                                        mes "Make powder out of Green Herb and sprinkle it. Nothing happens. It may need some other catalyst.";
691                                        close;
692                                } else {
693                                        mes "Make powder out of Red Gemstone and sprinkle it. Nothing happens. It may need some other catalyst.";
694                                        close;
695                                }
696                        } else {
697                                mes "Seems to need some other catalyst.";
698                                close;
699                        }
700                } else if(tu_magician01 == 24){
701                        mes "In front of the dismantled trap, a piece of cloth soaked in blood is found before is there.";
702                        next;
703                        mes "Found 'Blood Stained Cloth'.";
704                        set tu_magician01, 25;
705                        close;
706                } else {
707                        mes "There seem to be no other Traps. Traces lead to the south.";
708                        close;
709                }
710
711        }
712        mes "There are some traces remaining, but I cannot tell what they are.";
713        close;
714}
715
716//=================================================Battle Traces 16====================================================
717moc_fild18,156,96,0     script  Trace of Battle#16      844,{
718        if(BaseClass == Job_Thief){
719                if(tu_thief01 < 25){
720                        mes "A large group of people seem to have gone by.";
721                        close;
722                } else if(tu_thief01 == 25){
723                        mes "Traces lead to the end of the cliff. No other traces can be found.";
724                        next;
725                        mes "...............";
726                        next;
727                        mes "It seems like the ones being pursued fell off the cliff. Traces of those pursuiting are here and there but seem to be divided into two.";
728                        next;
729                        mes "Return with the data up until now.";
730                        set tu_thief01, 26;
731                        close;
732                } else {
733                        mes "No more traces other than ones from the north.";
734                        close;
735                }
736        } else if(BaseClass == Job_Mage){
737                if(tu_magician01 < 25){
738                        mes "A large group of people seem to have gone by.";
739                        close;
740                } else if(tu_magician01 == 25){
741                        mes "Traces lead to the end of the cliff. No other traces can be found.";
742                        next;
743                        mes "...............";
744                        next;
745                        mes "It seems like the ones being pursued fell off the cliff. Traces of those pursuiting are here and there but seem to be divided into two.";
746                        next;
747                        mes "Return with the data up until now.";
748                        set tu_magician01, 26;
749                        close;
750                } else {
751                        mes "No more traces other than ones from the north.";
752                        close;
753                }
754        }
755        mes "There are some traces, but I cannot tell what they are.";
756        close;
757}
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