1 | //===== eAthena Script ======================================= |
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2 | //= Doomed Swords Quest Part 3 |
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3 | //===== By: ================================================== |
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4 | //= L0ne_W0lf |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.0 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= - Creation of Doomed Swords: Grimtooth, Mysteltain, and |
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12 | //= Executioner. |
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13 | //= - Continuation of the Comodo Quest |
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14 | //= - Part 1: Found in Quests_Comodo.txt |
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15 | //= - Part 2: Found in Quests_Yuno.txt |
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16 | //= - Variable in use: dmdswrd_Q (Max 45) |
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17 | //===== Additional Comments: ================================= |
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18 | //= 1.0 First version. [L0ne_W0lf] |
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19 | //============================================================ |
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20 | |
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21 | mjolnir_02,186,193,4 script Middle-Aged Man#magum1 57,{ |
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22 | if (dmdswrd_Q > 30) { |
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23 | if (dmdswrd_Q == 31) { |
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24 | mes "[Middle-Aged Man]"; |
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25 | mes "It's been a while since"; |
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26 | mes "someone has come this"; |
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27 | mes "way. Not too many people"; |
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28 | mes "pass by here, so I rarely"; |
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29 | mes "receive visitors. Why don't"; |
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30 | mes "you relax and chat for a while?"; |
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31 | next; |
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32 | mes "["+strcharinfo(0)+"]"; |
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33 | mes "What are you doing out"; |
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34 | mes "here in this secluded"; |
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35 | mes "area? You don't have"; |
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36 | mes "to work here, do you?"; |
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37 | next; |
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38 | mes "[Middle-Aged Man]"; |
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39 | mes "Well, just managing this"; |
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40 | mes "summer house gets me"; |
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41 | mes "enough income to get by."; |
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42 | mes "Ah, I also craft various"; |
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43 | mes "things as sort of a hobby."; |
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44 | next; |
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45 | mes "[Middle-Aged Man]"; |
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46 | mes "Yeap, when I was younger,"; |
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47 | mes "I had my own forge in town."; |
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48 | mes "It was a good family business,"; |
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49 | mes "and all of my siblings ended up"; |
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50 | mes "making wares for town lords"; |
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51 | mes "and even the royal family."; |
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52 | next; |
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53 | mes "[Middle-Aged Man]"; |
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54 | mes "But then, the accident"; |
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55 | mes "happened, and we had"; |
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56 | mes "to close shop. Well, that's"; |
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57 | mes "my story. Not a very happy"; |
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58 | mes "one, I gu ess, but otherwise"; |
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59 | mes "I've lived a long, good life."; |
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60 | next; |
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61 | mes "[Middle-Aged Man]"; |
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62 | mes "Now what exactly"; |
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63 | mes "brings you here?"; |
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64 | mes "Are you just exploring"; |
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65 | mes "the land, or are you"; |
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66 | mes "hunting monsters, or...?"; |
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67 | next; |
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68 | mes "["+strcharinfo(0)+"]"; |
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69 | mes "Actually, um,"; |
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70 | mes "I was led here by"; |
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71 | mes "this thing. It's called"; |
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72 | mes "the Seal of Muriniel."; |
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73 | next; |
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74 | mes "[Middle-Aged Man]"; |
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75 | mes "Oh... Oh my."; |
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76 | mes "Let me see that."; |
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77 | mes "Oh, yes. This is the"; |
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78 | mes "real thing. So... It's"; |
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79 | mes "finally found me. Well,"; |
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80 | mes "I guess I'm at your service."; |
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81 | next; |
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82 | next; |
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83 | mes "[Middle-Aged Man]"; |
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84 | mes "My name is Walker, and"; |
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85 | mes "my brothers and I were the 3"; |
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86 | mes "most talented blacksmiths"; |
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87 | mes "in Juno. Seeing as you've"; |
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88 | mes "been chosen by fate, we'll all"; |
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89 | mes "help you obtain a doomed sword."; |
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90 | next; |
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91 | mes "[Walker]"; |
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92 | mes "First of all, the doomed"; |
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93 | mes "swords are sealed in magic"; |
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94 | mes "scrolls as pentagrams. When"; |
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95 | mes "their true owners appear, they"; |
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96 | mes "can be released by using"; |
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97 | mes "Muriniel's Seal."; |
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98 | next; |
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99 | mes "[Walker]"; |
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100 | mes "Now, for my part in unsealing"; |
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101 | mes "the doomed swords, I'll need"; |
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102 | mes "the highest quality materials."; |
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103 | mes "Give me a few minutes and"; |
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104 | mes "I'll let you know what you"; |
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105 | mes "need to bring to me."; |
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106 | set dmdswrd_Q,32; |
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107 | close; |
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108 | } |
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109 | else if (dmdswrd_Q == 32) { |
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110 | mes "[Walker]"; |
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111 | mes "Now, I should let you"; |
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112 | mes "know that I can only form"; |
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113 | mes "a portion of the pentagram"; |
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114 | mes "that will release one of the"; |
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115 | mes "doomed swords. You need my"; |
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116 | mes "brothers' help to complete it."; |
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117 | next; |
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118 | mes "[Walker]"; |
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119 | mes "Once the pentagram"; |
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120 | mes "is complete and activated,"; |
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121 | mes "you will unseal the doomed"; |
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122 | mes "sword that is best suited to"; |
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123 | mes "you. I'm sorry, but I have no"; |
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124 | mes "way to predict what it may be."; |
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125 | next; |
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126 | mes "[Walker]"; |
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127 | mes "For now, you must take"; |
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128 | mes "the first step and bring"; |
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129 | mes "me the following items."; |
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130 | mes "Make sure to take note"; |
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131 | mes "of what I will require..."; |
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132 | next; |
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133 | mes "[Walker]"; |
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134 | mes "I will need"; |
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135 | mes "^FF00001 Emperium^000000,"; |
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136 | mes "^FF00003 Tentacles^000000,"; |
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137 | mes "^FF000025 Amulets^000000,"; |
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138 | mes "^FF00001 Coal^000000, and"; |
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139 | mes "^FF00001 Necklace of Oblivion^000000."; |
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140 | set dmdswrd_Q,33; |
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141 | close; |
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142 | } |
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143 | else if (dmdswrd_Q == 33) { |
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144 | if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) { |
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145 | mes "[Walker]"; |
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146 | mes "Ah, very good."; |
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147 | mes "You've brought"; |
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148 | mes "everything I need."; |
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149 | mes "Now, please wait for"; |
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150 | mes "a moment while I finish"; |
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151 | mes "the preparations..."; |
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152 | delitem 714,1; //Emperium |
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153 | delitem 962,3; //Tentacle |
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154 | delitem 1003,1; //Coal |
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155 | delitem 609,25; //Amulet |
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156 | delitem 1008,1; //Frozen_Heart |
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157 | set dmdswrd_Q,34; |
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158 | close; |
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159 | } |
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160 | mes "[Walker]"; |
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161 | mes "Hmm...? You still"; |
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162 | mes "haven't brought me"; |
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163 | mes "everything I need to"; |
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164 | mes "begin the doomed sword"; |
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165 | mes "pentagram. Let me remind you"; |
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166 | mes "which materials to get for me."; |
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167 | next; |
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168 | mes "[Walker]"; |
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169 | mes "I will need"; |
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170 | mes "^FF00001 Emperium^000000,"; |
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171 | mes "^FF00003 Tentacles^000000,"; |
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172 | mes "^FF000025 Amulets^000000,"; |
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173 | mes "^FF00001 Coal^000000, and"; |
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174 | mes "^FF00001 Necklace of Oblivion^000000."; |
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175 | close; |
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176 | } |
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177 | else if (dmdswrd_Q == 34) { |
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178 | mes "[Walker]"; |
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179 | mes "Ah, you're back."; |
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180 | mes "I managed to finish this"; |
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181 | mes "sooner than I expected since"; |
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182 | mes "you gave me materials of"; |
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183 | mes "exceptionally good quality."; |
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184 | next; |
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185 | mes "[Walker]"; |
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186 | mes "Back when I was 15, my other"; |
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187 | mes "two brothers were taught by"; |
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188 | mes "Dwarves to create the pentragram that will release a doomed sword."; |
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189 | mes "However, they taught each of us different parts of the pentagram."; |
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190 | next; |
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191 | mes "[Walker]"; |
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192 | mes "I guess the Dwarves split"; |
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193 | mes "up our knowledge because"; |
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194 | mes "they wanted to prolong the"; |
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195 | mes "return of the Executioner"; |
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196 | mes "sword within our generation."; |
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197 | next; |
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198 | mes "[Walker]"; |
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199 | mes "Originally, Executioner"; |
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200 | mes "was one of three swords"; |
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201 | mes "that the Dwarves were"; |
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202 | mes "ordered to forge for an evil"; |
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203 | mes "organization in exchange"; |
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204 | mes "for their village's safety."; |
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205 | next; |
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206 | mes "[Walker]"; |
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207 | mes "Despite their incredible"; |
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208 | mes "forging skills, the Dwarves"; |
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209 | mes "had difficulty procuring the"; |
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210 | mes "rare materials required to"; |
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211 | mes "forge the weapons within"; |
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212 | mes "the 15 day deadline."; |
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213 | next; |
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214 | mes "[Walker]"; |
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215 | mes "Desperate for help, the"; |
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216 | mes "Dwarves traveled to meet"; |
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217 | mes "my father, a renown smith"; |
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218 | mes "and adventurer at the time. He"; |
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219 | mes "was sympathetic to their plight"; |
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220 | mes "and gave them what they needed."; |
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221 | next; |
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222 | mes "[Walker]"; |
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223 | mes "In gratitude for my father's"; |
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224 | mes "help, the Dwarves taught my"; |
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225 | mes "brothers how to create the"; |
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226 | mes "doomed sword pentagram,"; |
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227 | mes "but we could only complete"; |
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228 | mes "it if we all worked together."; |
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229 | next; |
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230 | mes "[Walker]"; |
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231 | mes "Sadly, I heard that the evil"; |
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232 | mes "organization that forced the"; |
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233 | mes "Dwarves to forge the swords"; |
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234 | mes "killed them when they refused"; |
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235 | mes "to give up their forging secrets. "; |
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236 | next; |
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237 | mes "[Walker]"; |
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238 | mes "However, the Dwarves could"; |
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239 | mes "not reveal that the Executioner"; |
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240 | mes "was enchanted with a terrible"; |
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241 | mes "curse powered by the Dwarves'"; |
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242 | mes "hatred which threatens the life"; |
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243 | mes "of Executioner's wielder."; |
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244 | next; |
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245 | mes "[Walker]"; |
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246 | mes "Oh, don't worry too much."; |
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247 | mes "If you happen to obtain the"; |
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248 | mes "Executioner, the seal should"; |
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249 | mes "have weakened the curse"; |
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250 | mes "enough so that it won't kill"; |
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251 | mes "you that quickly. Well, then..."; |
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252 | next; |
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253 | mes "[Walker]"; |
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254 | mes "You should visit my brother"; |
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255 | mes "Morf for the next part of the"; |
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256 | mes "doomed sword pentagram."; |
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257 | mes "Morf should be easy to find,"; |
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258 | mes "as he's usually drinking"; |
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259 | mes "all day in Payon's tavern."; |
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260 | next; |
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261 | mes "[Walker]"; |
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262 | mes "Please, take this scroll"; |
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263 | mes "with the pentagram with you,"; |
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264 | mes "and give my regards to Morf"; |
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265 | mes "once you see him. If you do"; |
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266 | mes "succeed in obtaining a doomed sword, use its power responsibly."; |
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267 | set dmdswrd_Q,35; |
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268 | close; |
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269 | } |
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270 | else if (dmdswrd_Q == 35) { |
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271 | mes "[Walker]"; |
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272 | mes "Look for my older"; |
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273 | mes "brother Morf in the"; |
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274 | mes "tavern in Payon-- He's"; |
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275 | mes "always drinking over there."; |
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276 | mes "Hopefully, he'll help you finish the doomed sword pentagram."; |
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277 | close; |
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278 | } |
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279 | else if (dmdswrd_Q == 36) { |
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280 | mes "[Walker]"; |
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281 | mes "Ah, so you've"; |
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282 | mes "already met with"; |
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283 | mes "Morf? When you get"; |
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284 | mes "the chance, please give"; |
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285 | mes "him my regards and let"; |
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286 | mes "him know that I'm doing well."; |
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287 | close; |
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288 | } |
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289 | else if (dmdswrd_Q == 37) { |
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290 | mes "[Walker]"; |
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291 | mes "Ah, so you've"; |
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292 | mes "already met with"; |
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293 | mes "Morf? When you get"; |
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294 | mes "the chance, please give"; |
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295 | mes "him my regards and let"; |
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296 | mes "him know that I'm doing well."; |
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297 | close; |
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298 | } |
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299 | else if (dmdswrd_Q == 38) { |
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300 | mes "[Walker]"; |
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301 | mes "So how has Morf been?"; |
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302 | mes "I know he's eccentric, and"; |
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303 | mes "perhaps a little rude, but"; |
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304 | mes "he's really a very good man."; |
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305 | close; |
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306 | } |
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307 | else if (dmdswrd_Q == 39) { |
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308 | mes "[Walker]"; |
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309 | mes "It's good that Morf"; |
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310 | mes "was able to help you."; |
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311 | mes "As for our younger brother,"; |
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312 | mes "Huey, I haven't heard from"; |
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313 | mes "him in a while. I think he's"; |
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314 | mes "travelling around in Morroc?"; |
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315 | close; |
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316 | } |
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317 | else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) { |
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318 | mes "[Walker]"; |
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319 | mes "I trust that Huey"; |
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320 | mes "is taking good care"; |
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321 | mes "of himself. If you happen"; |
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322 | mes "to see him again, would"; |
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323 | mes "you ask him to come visit"; |
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324 | mes "me one of these days?"; |
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325 | close; |
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326 | } |
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327 | else { |
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328 | mes "[Walker]"; |
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329 | mes "Oh! You've completed"; |
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330 | mes "the pentagram and come"; |
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331 | mes "into possession of one of"; |
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332 | mes "the doomed swords? I'm"; |
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333 | mes "glad to hear it. If Father were"; |
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334 | mes "alive, he would be so proud."; |
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335 | close; |
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336 | } |
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337 | } |
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338 | else { |
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339 | mes "[Middle-Aged Man]"; |
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340 | mes "It's been a while since"; |
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341 | mes "someone has come this"; |
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342 | mes "way. Not too many people"; |
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343 | mes "pass by here, so I rarely"; |
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344 | mes "receive visitors. Feel free"; |
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345 | mes "to rest and relax a while~"; |
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346 | close; |
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347 | } |
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348 | } |
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349 | |
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350 | payon,248,159,1 script Old Man#magum1 120,{ |
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351 | if (dmdswrd_Q == 35) { |
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352 | mes "[Old Man]"; |
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353 | mes "Wha--? Who are"; |
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354 | mes "you? Whaddya want?"; |
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355 | mes "Lemme alone so I can"; |
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356 | mes "drink in peace! ^333333*Urp*^000000"; |
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357 | next; |
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358 | mes "["+strcharinfo(0)+"]"; |
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359 | mes "Um, excuse me, but are"; |
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360 | mes "you Morf? I'm been sent"; |
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361 | mes "by your brother, Walker,"; |
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362 | mes "to ask if you can help"; |
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363 | mes "me with this pentagram."; |
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364 | next; |
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365 | mes "[Old Man]"; |
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366 | mes "Huh...? Lemme see..."; |
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367 | mes "Oh. This is Walker's"; |
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368 | mes "work alright. Y-you really"; |
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369 | mes "want a doomed sword, huh?"; |
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370 | mes "A-and that's really the Seal"; |
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371 | mes "of Muriel you have there?"; |
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372 | next; |
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373 | mes "["+strcharinfo(0)+"]"; |
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374 | mes "Oh, the Seal!"; |
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375 | mes "Here, take a look"; |
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376 | mes "if you want. If it's"; |
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377 | mes "not the real thing, then"; |
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378 | mes "I went through a lot of"; |
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379 | mes "trouble to get a fake."; |
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380 | next; |
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381 | mes "[Old Man]"; |
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382 | mes "Arrrgh! That's the real"; |
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383 | mes "thing! Does this mean"; |
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384 | mes "I have to really work on"; |
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385 | mes "this now?! I'm still drunk!"; |
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386 | mes "Damn... I guess I have no"; |
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387 | mes "choice but to sober up."; |
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388 | next; |
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389 | mes "[Old Man]"; |
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390 | mes "Ugh... But I'm gonna"; |
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391 | mes "have such a hangover."; |
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392 | mes "Hey! Bring me 20 Yellow"; |
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393 | mes "Potions so I can nurse"; |
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394 | mes "the headache I'm gonna"; |
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395 | mes "have! I'll need them so bad..."; |
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396 | set dmdswrd_Q,36; |
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397 | close; |
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398 | } |
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399 | else if (dmdswrd_Q == 36) { |
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400 | if (countitem(503) > 19) { |
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401 | mes "[Old Man]"; |
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402 | mes "Oh, thank goodness you've"; |
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403 | mes "brought me the potions! Now,"; |
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404 | mes "these'll help me cope with the"; |
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405 | mes "unfamiliar sensation that you"; |
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406 | mes "people call sobriety. Ugh..."; |
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407 | mes "I can think clearly... Damn!"; |
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408 | next; |
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409 | mes "["+strcharinfo(0)+"]"; |
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410 | mes "......"; |
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411 | mes "........."; |
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412 | mes "............"; |
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413 | next; |
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414 | mes "[Old Man]"; |
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415 | mes "Gimme the scroll"; |
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416 | mes "with the pentagram."; |
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417 | mes "Let's see, here. Hey,"; |
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418 | mes "Walker did a great job"; |
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419 | mes "on this. Alright, listen."; |
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420 | mes "This is what I need from you..."; |
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421 | next; |
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422 | mes "[Old Man]"; |
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423 | mes "^FF00001 Coal^000000,"; |
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424 | mes "^FF00003 Trunks^000000,"; |
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425 | mes "^FF00003 Old Hilts^000000,"; |
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426 | mes "^FF000050 Orge Teeth^000000, and"; |
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427 | mes "^FF00001 Foolishness of the Blind^000000."; |
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428 | next; |
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429 | mes "[Old Man]"; |
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430 | mes "You have to bring me"; |
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431 | mes "those items so that I can"; |
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432 | mes "continue forming the doomed"; |
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433 | mes "sword pentagram. I'll just be"; |
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434 | mes "waiting for you right here."; |
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435 | delitem 503,20; //Yellow_Potion |
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436 | set dmdswrd_Q,37; |
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437 | close; |
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438 | } |
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439 | mes "[Old Man]"; |
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440 | mes "Arrrgh! Did you bring"; |
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441 | mes "me 20 Yellow Potions?"; |
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442 | mes "This hangover is getting"; |
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443 | mes "worse and worse! H-hurry"; |
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444 | mes "up and get me my meds!"; |
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445 | close; |
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446 | } |
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447 | else if (dmdswrd_Q == 37) { |
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448 | if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) { |
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449 | mes "[Morf]"; |
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450 | mes "Hey, you've brought"; |
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451 | mes "everything? Good, the"; |
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452 | mes "sooner I get this done,"; |
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453 | mes "the sooner I can get back"; |
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454 | mes "to drinking. All you need"; |
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455 | mes "to do now is sit and wait."; |
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456 | next; |
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457 | mes "[Morf]"; |
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458 | mes "Alright. Let's get..."; |
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459 | mes "Started? Where did I put"; |
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460 | mes "that thing I needed? Um..."; |
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461 | mes "Ah, there we go. Hrrrm..."; |
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462 | next; |
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463 | mes "^3355FF*Scheeeezzzz*"; |
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464 | mes "*Clang Clang*"; |
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465 | mes "*Rattle Rattle*"; |
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466 | mes "*Th-thump thump*^000000"; |
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467 | next; |
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468 | mes "^3355FF*Crrrrrrunch*"; |
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469 | mes "*Sh-sh-sh-shoom*"; |
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470 | mes "*Rub-rub-rub-rub*"; |
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471 | mes "*Flip ka-chink*^000000"; |
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472 | next; |
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473 | mes "........."; |
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474 | mes "............"; |
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475 | mes "..............."; |
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476 | mes ".................."; |
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477 | next; |
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478 | mes "^3355FF*Scheeeezzzz*"; |
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479 | mes "*Clang Clang*"; |
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480 | mes "*Rattle Rattle*"; |
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481 | mes "*Th-thump thump*^000000"; |
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482 | next; |
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483 | mes "^3355FF*Crrrrrrunch*"; |
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484 | mes "*Sh-sh-sh-shoom*"; |
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485 | mes "*Rub-rub-rub-rub*"; |
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486 | mes "*Flip ka-chink*^000000"; |
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487 | next; |
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488 | mes "^3355FF*Rub Rub Rub Rub*"; |
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489 | mes "*Rub-Rub-Rub-Rub*"; |
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490 | mes "*Rub Rub Rub Rub*"; |
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491 | mes "*Rub-Rub-Rub-Rub*"; |
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492 | mes "*Rub Rub Rub Rub*"; |
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493 | mes "*Rub-Rub-Rub-Rub*^000000"; |
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494 | next; |
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495 | mes "^3355FF*Rub-Rub-Rub-Rub*"; |
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496 | mes "*Rub Rub Rub Rub*"; |
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497 | mes "*Rub-Rub-Rub-Rub*"; |
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498 | mes "*Rub Rub Rub Rub*"; |
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499 | mes "*Rub-Rub-Rub-Rub*"; |
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500 | mes "*Rub Rub Rub Rub*^000000"; |
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501 | next; |
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502 | mes "["+strcharinfo(0)+"]"; |
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503 | mes "Excuse me..."; |
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504 | mes "But is it almost done?"; |
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505 | next; |
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506 | mes "........."; |
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507 | mes "............"; |
---|
508 | mes "..............."; |
---|
509 | mes ".................."; |
---|
510 | next; |
---|
511 | mes "^3355FF*Scheeeezzzz*"; |
---|
512 | mes "*Clang Clang*"; |
---|
513 | mes "*Rattle Rattle*"; |
---|
514 | mes "*Th-thump thump*^000000"; |
---|
515 | next; |
---|
516 | mes "^3355FF*Crrrrrrunch*"; |
---|
517 | mes "*Sh-sh-sh-shoom*"; |
---|
518 | mes "*Rub-rub-rub-rub*"; |
---|
519 | mes "*Flip ka-chink*^000000"; |
---|
520 | next; |
---|
521 | mes "^3355FF*Rub Rub Rub Rub*"; |
---|
522 | mes "*Rub-Rub-Rub-Rub*"; |
---|
523 | mes "*Rub Rub Rub Rub*"; |
---|
524 | mes "*Rub-Rub-Rub-Rub*"; |
---|
525 | mes "*Rub Rub Rub Rub*"; |
---|
526 | mes "*Rub-Rub-Rub-Rub*^000000"; |
---|
527 | next; |
---|
528 | mes "^3355FF*Rub-Rub-Rub-Rub*"; |
---|
529 | mes "*Rub Rub Rub Rub*"; |
---|
530 | mes "*Rub-Rub-Rub-Rub*"; |
---|
531 | mes "*Rub Rub Rub Rub*"; |
---|
532 | mes "*Rub-Rub-Rub-Rub*"; |
---|
533 | mes "*Rub Rub Rub Rub*^000000"; |
---|
534 | next; |
---|
535 | mes "["+strcharinfo(0)+"]"; |
---|
536 | mes "H-hey, when is this"; |
---|
537 | mes "thing going to be finished?"; |
---|
538 | mes "Isn't it about time already?"; |
---|
539 | next; |
---|
540 | mes "[Morf]"; |
---|
541 | mes "Hey! Be patient,"; |
---|
542 | mes "you can't rush"; |
---|
543 | mes "perfection. It'll"; |
---|
544 | mes "take as long as it"; |
---|
545 | mes "has to. But yeah,"; |
---|
546 | mes "I'm almost finished..."; |
---|
547 | next; |
---|
548 | mes "........."; |
---|
549 | mes "............"; |
---|
550 | mes "..............."; |
---|
551 | mes ".................."; |
---|
552 | next; |
---|
553 | mes "[Morf]"; |
---|
554 | mes "Just..."; |
---|
555 | mes "Just give me a"; |
---|
556 | mes "few more minutes..."; |
---|
557 | delitem 7022,3; //Old_Hilt |
---|
558 | delitem 1003,1; //Coal |
---|
559 | delitem 1019,3; //Wooden_Block |
---|
560 | delitem 7021,1; //Foolishness_Of_Blind |
---|
561 | delitem 7002,50; //Ogre_Tooth |
---|
562 | set dmdswrd_Q,38; |
---|
563 | close; |
---|
564 | } |
---|
565 | mes "[Old Man]"; |
---|
566 | mes "What, did you forget"; |
---|
567 | mes "what I need? Grrr, I'll"; |
---|
568 | mes "tell you again, but you"; |
---|
569 | mes "better not forget this time!"; |
---|
570 | next; |
---|
571 | mes "[Old Man]"; |
---|
572 | mes "^FF00001 Coal^000000,"; |
---|
573 | mes "^FF00003 Trunks^000000,"; |
---|
574 | mes "^FF00003 Old Hilts^000000,"; |
---|
575 | mes "^FF000050 Orge Teeth^000000, and"; |
---|
576 | mes "^FF00001 Foolishness of the Blind^000000."; |
---|
577 | close; |
---|
578 | } |
---|
579 | else if (dmdswrd_Q == 38) { |
---|
580 | switch(rand(1,10)) { |
---|
581 | case 1: |
---|
582 | case 10: |
---|
583 | mes "[Morf]"; |
---|
584 | mes "Ooh, my back~!"; |
---|
585 | mes "The searing pain!"; |
---|
586 | mes "It looks like I have"; |
---|
587 | mes "no choice but to take"; |
---|
588 | mes "a break. That's why you"; |
---|
589 | mes "shouldn't be pushing me!"; |
---|
590 | next; |
---|
591 | mes "[Morf]"; |
---|
592 | mes "Hey, while we've got some"; |
---|
593 | mes "time, let me tell you a story"; |
---|
594 | mes "about Mysteltainn, one of the"; |
---|
595 | mes "doomed swords that you may"; |
---|
596 | mes "receive if you manage to"; |
---|
597 | mes "complete the pentagram."; |
---|
598 | next; |
---|
599 | mes "[Morf]"; |
---|
600 | mes "Now, Mysteltainn is the"; |
---|
601 | mes "name of the tree from which"; |
---|
602 | mes "the twig that was used to"; |
---|
603 | mes "kill Baldur, god of light, was"; |
---|
604 | mes "obtained. It was the only"; |
---|
605 | mes "thing that could harm Baldur..."; |
---|
606 | next; |
---|
607 | mes "[Morf]"; |
---|
608 | mes "From what I remember, the"; |
---|
609 | mes "god Loki plotted to kill Baldur"; |
---|
610 | mes "because he was jealous of"; |
---|
611 | mes "the god of light that every"; |
---|
612 | mes "living thing and inanimate"; |
---|
613 | mes "object seemed to adore."; |
---|
614 | next; |
---|
615 | mes "[Morf]"; |
---|
616 | mes "Loki tricked Baldur's mother"; |
---|
617 | mes "into revealing Baldur's secret"; |
---|
618 | mes "weakness. Now, the gods regularly made a game of throwing objects"; |
---|
619 | mes "like darts at Baldur since he was immune to everything else."; |
---|
620 | next; |
---|
621 | mes "[Morf]"; |
---|
622 | mes "When he learned that"; |
---|
623 | mes "Mysteltainn could be used"; |
---|
624 | mes "to kill Baldur, he took one of"; |
---|
625 | mes "its twigs and tricked Baldur's"; |
---|
626 | mes "blind brother into throwing it at Baldur in one of their games."; |
---|
627 | next; |
---|
628 | mes "[Morf]"; |
---|
629 | mes "And so..."; |
---|
630 | mes "That was how the"; |
---|
631 | mes "god of light was killed."; |
---|
632 | mes "By Loki's trickery and the"; |
---|
633 | mes "foolishness of the blind."; |
---|
634 | mes "That's Mysteltainn's story."; |
---|
635 | next; |
---|
636 | mes "[Morf]"; |
---|
637 | mes "Now, if you do happen to"; |
---|
638 | mes "get the Mysteltainn doomed"; |
---|
639 | mes "sword from its seal, it won't"; |
---|
640 | mes "be as powerful as the original"; |
---|
641 | mes "one that, you know, killed a"; |
---|
642 | mes "god. It can't be reproduced..."; |
---|
643 | next; |
---|
644 | mes "[Morf]"; |
---|
645 | mes "However, the fascimile is"; |
---|
646 | mes "incredibly powerful, and you"; |
---|
647 | mes "must make sure that you wield"; |
---|
648 | mes "it responsibly. Now, I know"; |
---|
649 | mes "you must be upset that I've"; |
---|
650 | mes "taken so long to do this..."; |
---|
651 | next; |
---|
652 | mes "[Morf]"; |
---|
653 | mes "Please understand that"; |
---|
654 | mes "I'm pretty old now, and that"; |
---|
655 | mes "pentagram work isn't exactly"; |
---|
656 | mes "easy. Anyway, my part is done."; |
---|
657 | mes "Now you gotta find Huey,"; |
---|
658 | mes "my youngest brother."; |
---|
659 | next; |
---|
660 | mes "[Morf]"; |
---|
661 | mes "Huey's been traveling"; |
---|
662 | mes "around, but last I heard, he"; |
---|
663 | mes "was in Morroc. If you can"; |
---|
664 | mes "find him, he can complete"; |
---|
665 | mes "this pentagram for you. Well,"; |
---|
666 | mes "care now, and good luck."; |
---|
667 | set dmdswrd_Q,39; |
---|
668 | close; |
---|
669 | case 2: |
---|
670 | mes "[Morf]"; |
---|
671 | mes "Be patient, youngster,"; |
---|
672 | mes "I need more time! Don't"; |
---|
673 | mes "you understand that if"; |
---|
674 | mes "I screw up this pentagram,"; |
---|
675 | mes "you'll have to start all over"; |
---|
676 | mes "again? Yeah, that's right~"; |
---|
677 | close; |
---|
678 | case 3: |
---|
679 | mes "[Morf]"; |
---|
680 | mes "Not... Done... Yet."; |
---|
681 | mes "It'll be done when it's"; |
---|
682 | mes "done, okay? Why don't you"; |
---|
683 | mes "take a walk or something"; |
---|
684 | mes "to kill the time, yeah?"; |
---|
685 | close; |
---|
686 | case 4: |
---|
687 | mes "[Morf]"; |
---|
688 | mes "Yeah, you know what?"; |
---|
689 | mes "It's time for another break."; |
---|
690 | mes "Let me rest my cramped hands"; |
---|
691 | mes "and enjoy one of these Yellow"; |
---|
692 | mes "Potions that you've brought"; |
---|
693 | mes "me. Yep, that's a good idea."; |
---|
694 | close; |
---|
695 | case 5: |
---|
696 | mes "[Morf]"; |
---|
697 | mes "Look..."; |
---|
698 | mes "If you're just"; |
---|
699 | mes "gonna stand there"; |
---|
700 | mes "and breathe down my"; |
---|
701 | mes "neck while I'm working,"; |
---|
702 | mes "you might as well be useful."; |
---|
703 | next; |
---|
704 | mes "[Mork]"; |
---|
705 | mes "Bring me some"; |
---|
706 | mes "snacks or something,"; |
---|
707 | mes "or get the hell out of"; |
---|
708 | mes "here until I'm done!"; |
---|
709 | close; |
---|
710 | case 6: |
---|
711 | mes "........."; |
---|
712 | mes "............"; |
---|
713 | mes "..............."; |
---|
714 | next; |
---|
715 | mes "^3355FFMorf has fallen"; |
---|
716 | mes "into a deep sleep.^000000"; |
---|
717 | close; |
---|
718 | case 7: |
---|
719 | mes "[Morf]"; |
---|
720 | mes "No..."; |
---|
721 | mes "Still not done."; |
---|
722 | mes "Just like the last"; |
---|
723 | mes "time you asked."; |
---|
724 | mes "Just... Wait..."; |
---|
725 | close; |
---|
726 | case 8: |
---|
727 | mes "........."; |
---|
728 | mes "............"; |
---|
729 | mes "..............."; |
---|
730 | next; |
---|
731 | mes "^3355FFMorf has fallen"; |
---|
732 | mes "into a pretty restful"; |
---|
733 | mes "slumber that he seems"; |
---|
734 | mes "to be thoroughly enjoying.^000000"; |
---|
735 | close; |
---|
736 | case 9: |
---|
737 | mes "[Morf]"; |
---|
738 | mes "You can see my hands, right?"; |
---|
739 | mes "When they're not busy trying"; |
---|
740 | mes "to finish this pentagram, that's probably a sign meaning that "; |
---|
741 | mes "I'm finished. Lookee, they're"; |
---|
742 | mes "moving, still moving, see that?"; |
---|
743 | close; |
---|
744 | } |
---|
745 | } |
---|
746 | else if (dmdswrd_Q == 39) { |
---|
747 | mes "[Morf]"; |
---|
748 | mes "If you really want to"; |
---|
749 | mes "finish that pentagram,"; |
---|
750 | mes "then find my youngest"; |
---|
751 | mes "brother Huey in Morroc."; |
---|
752 | mes "He should help you out."; |
---|
753 | mes "I mean, if I did, then he will!"; |
---|
754 | close; |
---|
755 | } |
---|
756 | else if (dmdswrd_Q == 40) { |
---|
757 | mes "[Morf]"; |
---|
758 | mes "You actually found"; |
---|
759 | mes "Huey? How's my little"; |
---|
760 | mes "baby brother doing? Well,"; |
---|
761 | mes "if he's fine, then make him"; |
---|
762 | mes "finish that pentagram. I don't want all my work to go to waste!"; |
---|
763 | close; |
---|
764 | } |
---|
765 | else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) { |
---|
766 | mes "[Morf]"; |
---|
767 | mes "It's good to hear"; |
---|
768 | mes "that Huey is fine and"; |
---|
769 | mes "that nothing's wrong with"; |
---|
770 | mes "his health. In that case,"; |
---|
771 | mes "he should be writing me"; |
---|
772 | mes "and Walker more often!"; |
---|
773 | close; |
---|
774 | } |
---|
775 | else if (dmdswrd_Q == 45) { |
---|
776 | mes "[Morf]"; |
---|
777 | mes "Now that you have one"; |
---|
778 | mes "of those doomed swords,"; |
---|
779 | mes "I want you to only use it for"; |
---|
780 | mes "the right reasons. The curses"; |
---|
781 | mes "of the swords are most dangerous when your conviction wavers."; |
---|
782 | close; |
---|
783 | } |
---|
784 | else { |
---|
785 | mes "[Old Man]"; |
---|
786 | mes "Arrrrrrrrrghhhh~!"; |
---|
787 | mes "My heart freakin' hurts!"; |
---|
788 | mes "Times like these, I sure"; |
---|
789 | mes "could use a Yellow Potion to"; |
---|
790 | mes "help cope with my hangovers."; |
---|
791 | mes "C'mon, I freakin' need my meds!"; |
---|
792 | close; |
---|
793 | } |
---|
794 | } |
---|
795 | |
---|
796 | morocc,248,159,4 script Young Man#magum1 86,{ |
---|
797 | if (dmdswrd_Q == 39) { |
---|
798 | mes "[Huey]"; |
---|
799 | mes "Excuse me, but..."; |
---|
800 | mes "Um, did you need"; |
---|
801 | mes "something? You"; |
---|
802 | mes "look like you have"; |
---|
803 | mes "a question for me."; |
---|
804 | next; |
---|
805 | mes "["+strcharinfo(0)+"]"; |
---|
806 | mes "Actually, I'm looking for"; |
---|
807 | mes "somebody named Huey."; |
---|
808 | mes "I hear he's the only one"; |
---|
809 | mes "that can help me finish"; |
---|
810 | mes "this... well... Do you know"; |
---|
811 | mes "where I can find him?"; |
---|
812 | next; |
---|
813 | mes "[Huey]"; |
---|
814 | mes "Y-yes. I-I'm Huey."; |
---|
815 | mes "But why are you looking"; |
---|
816 | mes "for me? Oh! Are you some"; |
---|
817 | mes "kind of messenger from one"; |
---|
818 | mes "of my brothers? I haven't heard"; |
---|
819 | mes "from them in quite a while."; |
---|
820 | next; |
---|
821 | mes "["+strcharinfo(0)+"]"; |
---|
822 | mes "Actually, I'm trying to"; |
---|
823 | mes "obtain a doomed sword."; |
---|
824 | mes "To do that, I've already"; |
---|
825 | mes "got the Seal of Muriniel,"; |
---|
826 | mes "and your brothers have"; |
---|
827 | mes "started this pentagram."; |
---|
828 | next; |
---|
829 | mes "[Huey]"; |
---|
830 | mes "Are you serious?"; |
---|
831 | mes "You've come this far to"; |
---|
832 | mes "get one of those accursed"; |
---|
833 | mes "blades? Mm, would you please"; |
---|
834 | mes "let me see the pentagram? Oh,"; |
---|
835 | mes "my brothers did such good work!"; |
---|
836 | next; |
---|
837 | mes "["+strcharinfo(0)+"]"; |
---|
838 | mes "Ah, yes. Here."; |
---|
839 | next; |
---|
840 | mes "[Huey]"; |
---|
841 | mes "I don't know if you can"; |
---|
842 | mes "appreciate it, but this"; |
---|
843 | mes "pentagram has really good"; |
---|
844 | mes "craftsmanship! Now, if my"; |
---|
845 | mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same."; |
---|
846 | next; |
---|
847 | mes "[Huey]"; |
---|
848 | mes "My older brothers are even"; |
---|
849 | mes "better blacksmiths than me,"; |
---|
850 | mes "so if you were able to convince"; |
---|
851 | mes "them to aid you, I don't really"; |
---|
852 | mes "have the right to refuse to help you. Besides, if I don't..."; |
---|
853 | next; |
---|
854 | mes "[Huey]"; |
---|
855 | mes "...Then my brother's work"; |
---|
856 | mes "would have been for nothing."; |
---|
857 | mes "And then... They might just"; |
---|
858 | mes "come looking for me. Morf"; |
---|
859 | mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!"; |
---|
860 | next; |
---|
861 | mes "[Huey]"; |
---|
862 | mes "Please bring me"; |
---|
863 | mes "^FF00009 Rubies^000000,"; |
---|
864 | mes "^FF00006 Blades of Darkness^000000,"; |
---|
865 | mes "^FF00009 Bloody Edges^000000, and"; |
---|
866 | mes "^FF00001 Loki's Whisper^000000."; |
---|
867 | next; |
---|
868 | mes "[Huey]"; |
---|
869 | mes "While you gather the"; |
---|
870 | mes "necessary items, I'll be"; |
---|
871 | mes "finishing my preparations."; |
---|
872 | mes "Oh, and bring me the ^FF0000exact"; |
---|
873 | mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000."; |
---|
874 | mes "Okay now, I'll see you later~"; |
---|
875 | set dmdswrd_Q,40; |
---|
876 | close; |
---|
877 | } |
---|
878 | else if (dmdswrd_Q == 40) { |
---|
879 | if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) { |
---|
880 | mes "[Huey]"; |
---|
881 | mes "Oh, you're back. Did"; |
---|
882 | mes "you bring everything"; |
---|
883 | mes "I need for the pentagram"; |
---|
884 | mes "in the exact amounts? Mmm..."; |
---|
885 | mes "Ah! Yes, perfect! Nice work~"; |
---|
886 | next; |
---|
887 | mes "[Huey]"; |
---|
888 | mes "Would you please wait"; |
---|
889 | mes "while I finish this pentagram?"; |
---|
890 | mes "This is going to take some"; |
---|
891 | mes "time, but trust me, we're"; |
---|
892 | mes "almost done. All your hard"; |
---|
893 | mes "work will pay off soon~"; |
---|
894 | delitem 7024,9; //Bloody_Edge |
---|
895 | delitem 7023,6; //Blade_Lost_In_Darkness |
---|
896 | delitem 723,9; //Cardinal_Jewel |
---|
897 | delitem 7019,1; //Loki's_Whispers |
---|
898 | set dmdswrd_Q,41; |
---|
899 | close; |
---|
900 | } |
---|
901 | mes "[Huey]"; |
---|
902 | mes "In order to finish the"; |
---|
903 | mes "pentagram, I'll need some"; |
---|
904 | mes "items in the exact quantities--"; |
---|
905 | mes "no more, no less. If you have"; |
---|
906 | mes "too many of a required item, why don't you put it in your Storage?"; |
---|
907 | next; |
---|
908 | mes "[Huey]"; |
---|
909 | mes "Please bring me"; |
---|
910 | mes "^FF00009 Rubies^000000,"; |
---|
911 | mes "^FF00006 Blades of Darkness^000000,"; |
---|
912 | mes "^FF00009 Bloody Edges^000000, and"; |
---|
913 | mes "^FF00001 Loki's Whisper^000000."; |
---|
914 | mes "Well, I'll be waiting~"; |
---|
915 | close; |
---|
916 | } |
---|
917 | else if (dmdswrd_Q == 41) { |
---|
918 | mes "[Huey]"; |
---|
919 | mes "Hey there, your timing's"; |
---|
920 | mes "perfect! I just completed"; |
---|
921 | mes "the pentagram for unsealing"; |
---|
922 | mes "one of the doomed swords."; |
---|
923 | mes "There's just one last step..."; |
---|
924 | next; |
---|
925 | mes "[Huey]"; |
---|
926 | mes "Would you put the Seal of Murinel to the pentagram? That will unlock"; |
---|
927 | mes "the seal, causing the doomed sword best suited for you to manifest."; |
---|
928 | mes "Soon, Grimtooth, Mysteltainn,"; |
---|
929 | mes "or Executioner will be yours..."; |
---|
930 | next; |
---|
931 | mes "^3355FFYou carefully place the"; |
---|
932 | mes "Seal of Muriniel to the"; |
---|
933 | mes "pentagram. A few parts of"; |
---|
934 | mes "the pentagram immediately"; |
---|
935 | mes "begin to quitely pulse with"; |
---|
936 | mes "a soft and gentle glow.^000000"; |
---|
937 | next; |
---|
938 | mes "[Huey]"; |
---|
939 | mes "It's... It's starting! The"; |
---|
940 | mes "sections of the pentagram"; |
---|
941 | mes "are activating in the order"; |
---|
942 | mes "in which they were completed."; |
---|
943 | mes "The parts that are lit now"; |
---|
944 | mes "must be Walker's work..."; |
---|
945 | next; |
---|
946 | mes "^3355FFSuddenly, another section"; |
---|
947 | mes "of the pentagram activates,"; |
---|
948 | mes "and parts of the pentagram"; |
---|
949 | mes "flare unstably with an"; |
---|
950 | mes "intense, unsteady light.^000000"; |
---|
951 | next; |
---|
952 | mes "[Huey]"; |
---|
953 | mes "That must be..."; |
---|
954 | mes "Morf must have done"; |
---|
955 | mes "that part. Okay, when"; |
---|
956 | mes "the light stabilizes and"; |
---|
957 | mes "the entire pentagram is"; |
---|
958 | mes "glowing, it'll be ready."; |
---|
959 | next; |
---|
960 | mes "^3355FFThe unactivated portions"; |
---|
961 | mes "of the pentagram ignite,"; |
---|
962 | mes "and the entire pentagram"; |
---|
963 | mes "emits a warm, effusive glow.^000000"; |
---|
964 | next; |
---|
965 | mes "[Huey]"; |
---|
966 | mes "Okay, this is important!"; |
---|
967 | mes "One of the doomed swords"; |
---|
968 | mes "is going to manifest very soon."; |
---|
969 | mes "When you can see the sword"; |
---|
970 | mes "within the light, grab it quickly! "; |
---|
971 | next; |
---|
972 | mes "[Huey]"; |
---|
973 | mes "Wait, can you--?"; |
---|
974 | mes "There, I see it! Now"; |
---|
975 | mes "quickly, take it! It's yours!"; |
---|
976 | next; |
---|
977 | set .@random,rand(1,10); |
---|
978 | if (.@random >= 1 && .@random <= 5) { |
---|
979 | callsub S_GetSword,1237,0,1,42; |
---|
980 | getitem 1237,1; //Grimtooth_ |
---|
981 | close; |
---|
982 | } |
---|
983 | else if (.@random >= 6 && .@random <= 8) { |
---|
984 | callsub S_GetSword,1138,1,1,43; |
---|
985 | getitem 1138,1; //Mysteltainn_ |
---|
986 | close; |
---|
987 | } |
---|
988 | else { |
---|
989 | callsub S_GetSword,1169,2,1,44; |
---|
990 | getitem 1169,1; //Executioner_ |
---|
991 | close; |
---|
992 | } |
---|
993 | } |
---|
994 | else if (dmdswrd_Q == 42) { |
---|
995 | callsub S_GetSword,1237,0,0,0; |
---|
996 | getitem 1237,1; //Grimtooth_ |
---|
997 | close; |
---|
998 | } |
---|
999 | else if (dmdswrd_Q == 43) { |
---|
1000 | callsub S_GetSword,1138,1,0,0; |
---|
1001 | getitem 1138,1; //Mysteltainn_ |
---|
1002 | close; |
---|
1003 | } |
---|
1004 | else if (dmdswrd_Q == 44) { |
---|
1005 | callsub S_GetSword,1169,2,0,0; |
---|
1006 | getitem 1169,1; //Executioner_ |
---|
1007 | close; |
---|
1008 | } |
---|
1009 | else if (dmdswrd_Q == 45) { |
---|
1010 | mes "[Huey]"; |
---|
1011 | mes "So how are you handling"; |
---|
1012 | mes "that doomed sword? Whatever"; |
---|
1013 | mes "you do, don't abuse its power"; |
---|
1014 | mes "and you should be fine. I've"; |
---|
1015 | mes "got faith that you'll never"; |
---|
1016 | mes "succumb to the blade's curse."; |
---|
1017 | next; |
---|
1018 | mes "[Huey]"; |
---|
1019 | mes "Anyway, I really"; |
---|
1020 | mes "should thank you for"; |
---|
1021 | mes "the opportunity to use"; |
---|
1022 | mes "my skills. I mean, I didn't"; |
---|
1023 | mes "want what I had learned from"; |
---|
1024 | mes "the Dwarves to go to waste."; |
---|
1025 | close; |
---|
1026 | } |
---|
1027 | else { |
---|
1028 | mes "[Huey]"; |
---|
1029 | mes "You know, I've traveled"; |
---|
1030 | mes "to all sorts of places, but"; |
---|
1031 | mes "the heat here in Morroc"; |
---|
1032 | mes "is the worst I've ever"; |
---|
1033 | mes "experienced! It's so humid"; |
---|
1034 | mes "and uncomfortable here..."; |
---|
1035 | close; |
---|
1036 | } |
---|
1037 | |
---|
1038 | S_GetSword: |
---|
1039 | if (getarg(2) == 1) { |
---|
1040 | mes "^3355FFYou reach within the"; |
---|
1041 | mes "blinding light and grasp"; |
---|
1042 | mes "the sword's handle. When"; |
---|
1043 | mes "the light dissipates, you"; |
---|
1044 | mes "can see that you have"; |
---|
1045 | mes "obtained a "+getitemname(getarg(0))+".^000000"; |
---|
1046 | set magum,getarg(3); |
---|
1047 | next; |
---|
1048 | } |
---|
1049 | if (checkweight(getarg(0),1) == 0) { |
---|
1050 | mes "[Huey]"; |
---|
1051 | mes "Hold on, you're carrying"; |
---|
1052 | mes "too many things with you."; |
---|
1053 | mes "You better store some things"; |
---|
1054 | mes "to make more of your inventory"; |
---|
1055 | mes "space available. Then, we can finally claim your doomed sword."; |
---|
1056 | close; |
---|
1057 | } |
---|
1058 | mes "[Huey]"; |
---|
1059 | if (getarg(1) == 0) { |
---|
1060 | mes "Th-that's the Grimtooth!"; |
---|
1061 | mes "Ever since I've been taught"; |
---|
1062 | mes "the pentagram techniques by"; |
---|
1063 | mes "those Dwarves, I've never once"; |
---|
1064 | mes "imagined that I'd see that sword. Please use that weapon wisely."; |
---|
1065 | } |
---|
1066 | else if (getarg(1) == 1) { |
---|
1067 | mes "I don't believe it!"; |
---|
1068 | mes "You... You've been found"; |
---|
1069 | mes "worthy of the Mysteltainn?"; |
---|
1070 | mes "Be careful, and don't let"; |
---|
1071 | mes "its power overwhelm you."; |
---|
1072 | mes "Wield it only for just ends..."; |
---|
1073 | } |
---|
1074 | else if (getarg(1) == 2) { |
---|
1075 | mes "Th-that's...!"; |
---|
1076 | mes "The Executionier has"; |
---|
1077 | mes "chosen you to wield it?"; |
---|
1078 | mes "You must have an extremely"; |
---|
1079 | mes "strong will, or something..."; |
---|
1080 | mes "Don't give in to the bloodlust."; |
---|
1081 | } |
---|
1082 | next; |
---|
1083 | mes "[Huey]"; |
---|
1084 | mes "Well, it looks like my"; |
---|
1085 | mes "work here is done. I'm glad"; |
---|
1086 | mes "I got the chance to use these"; |
---|
1087 | mes "ancient skills, and it's an honor to meet a worthy adventurer."; |
---|
1088 | mes "My brothers should be proud."; |
---|
1089 | next; |
---|
1090 | mes "[Huey]"; |
---|
1091 | mes "Speaking of which,"; |
---|
1092 | mes "please give Morf and"; |
---|
1093 | mes "Walker my regards if you"; |
---|
1094 | mes "happen to see them. Well"; |
---|
1095 | mes "then, take care of yourself, and be cautious in using that sword."; |
---|
1096 | set dmdswrd_Q,45; |
---|
1097 | return; |
---|
1098 | } |
---|