root/npc/quests/Bard_Quest.txt @ 25

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1//===== eAthena Script =======================================
2//= Wandering Minstrel Quest
3//===== By: ==================================================
4//= Riotblade and L0ne_W0lf
5//===== Current Version: =====================================
6//= 1.3
7//===== Compatible With: =====================================
8//= eAthena SVN
9//===== Description: =========================================
10//= Help the bard remember how his song goes.
11//===== Comments: ============================================
12//= [Aegis Conversion]
13//= Needs optimizing.
14//= Reconverted with iRO Dialogs.
15//= Possible NPC conflict with "Representative"
16//===== Additional Comments: =================================
17//= 1.0 First version, needs testing. [L0ne_W0lf]
18//= 1.1 Fixed bug, optimized. Not yet final version [Lupus]
19//=
20//= Variables:
21//=             @random : temp var
22//=             @inputstr$ : temp var
23//=
24//= This Quest has relation with brisingamen_seal.txt (Seals)
25//= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf]
26//=     Progress prior to the 5th+ step will be lost. Job quest takes priority.
27//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
28//============================================================
29
30geffen,132,38,3 script  Bard#2  51,{
31        if (bard_q > 5) set gef_bard_q,bard_q;
32        set @name$,strcharinfo(0);
33        if (gef_bard_q > 29) {
34                cutin "bard_eland02",2;
35                mes "[Errende]";
36                mes "Why, hello there~";
37                mes "Isn't the weather";
38                mes "especially pleasant today?";
39                next;
40                mes "[Errende]";
41                mes "Ah~ There are only two things that can make this picturesque moment even more beautiful: story and song. Now then, which would you like to hear?";
42                callsub S_StorySong,1;
43
44        } else if (gef_bard_q == 15) {
45                cutin "bard_eland01",2;
46                mes "[Errende]";
47                mes "Ah, so how did it go?";
48                mes "Wait, you already found it?";
49                mes "Yes, this is it! Great!";
50                mes "This is so amazing!!";
51                mes "Ah, yes, right.";
52                mes "Right.";
53                next;
54                mes "[Errende]";
55                mes "I would like to express my gratitute. But, what would be appropriate for an adventurer";
56                mes "like yourself?";
57                next;
58                mes "[Errende]";
59                mes "Oh~! I have just the thing. Alright, please make yourself comfortable, and listen to my song.";
60                next;
61                cutin "bard_eland03",2;
62                mes "^483D8BEvery god never grows old";
63                mes "Because of beautiful";
64                mes "Goddess, Idun.";
65                mes "Keeper of the apples of youth";
66                mes "Goddess of immortality.^000000";
67                specialeffect2 18; //EF_STEAL
68                next;
69                mes "^483D8BEvery god never grows old.";
70                mes "Idun, the wife of Bragi,";
71                mes "Idun, Odin's daughter in law~";
72                mes "The apples she keeps";
73                mes "In her basket.^000000";
74                next;
75                mes "^483D8BWithout Idun,";
76                mes "Every god would";
77                mes "have succumbed to age.";
78                mes "Even Thor, the strongest of gods,";
79                mes "would grow frail, Megingjard would";
80                mes "slip from his waist, and Mjolnir";
81                mes "would never fly again.^000000";
82                next;
83                mes "^483D8BWithout Idun,";
84                mes "Every god would";
85                mes "have succumbed to age.";
86                mes "Loki was careless once,";
87                mes "and made her lost to the gods.";
88                mes "He was forced to get her back.^000000";
89                specialeffect2 18; //EF_STEAL
90                next;
91                mes "^483D8BMy goddess stands";
92                mes "In the field of Asgard";
93                mes "She hands me fruit from heaven.";
94                mes "You will be loved by every god...";
95                mes "You will be blessed";
96                mes "By every god...^000000";
97                next;
98                specialeffect 58; //EF_BEGINSPELL6
99                mes "^483D8BIf you share the";
100                mes "Apple of youth with me";
101                mes "Even a bite of it with";
102                mes "This poor poet.";
103                mes "You will be loved by every god...";
104                mes "You will be blessed";
105                mes "By every god...^000000";
106                next;
107                specialeffect2 77; //EF_RESURRECTION
108                mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
109                set gef_bard_q,31;
110                if (BaseLevel < 56) getexp 4500,0;
111                else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 5500,0;
112                else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 9684,0;
113                else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 13411,0;
114                else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 35757,0;
115                else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 60246,0;
116                else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 70340,0;
117                else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 92052,0;
118                else if (BaseLevel > 90) getexp 156786,0;
119                next;
120                cutin "bard_eland02",2;
121                mes "[Errende]";
122                mes "So, how do you feel now? I hope my song has refreshed you. I'm afraid it may not be enough to repay you, but please understand that this is the best way for me to express my gratitude.";
123                next;
124                mes "[Errende]";
125                mes "Besides, I've been thinking of you now as my friend, with whom I may candidly speak without any worry. And I think you have a beautiful smile. Am I wrong~? Hahaha~";
126                next;
127                mes "[Errende]";
128                mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power.";
129                goto L_End;
130
131        } else if (gef_bard_q == 14) {
132                cutin "bard_eland04",2;
133                mes "[Errende]";
134                mes "Hmmm?";
135                mes "Is that the seal of black...? Huh. Kino Kitty removed the one he gave me without a trace, so I surmise that he likes you a lot. Otherwise...";
136                next;
137                mes "^3355FFYou give Errende the letter";
138                mes "you have received from Kino Kitty.^000000";
139                next;
140                cutin "bard_eland01",2;
141                mes "[Errende]";
142                mes "Er, he knows everything already? From this spot of blood, I think he still has health problems. He should stop torturing himself...";
143                next;
144                mes "[Errende]";
145                mes "Thank you, I really appreciate what you've done for me. But, what would be an appropriate way to express my gratitude for an adventurer like yourself?";
146                next;
147                mes "[Errende]";
148                mes "Oh~! I have just the thing. Alright, please make yourself comfortable, and listen";
149                mes "to my song.";
150                next;
151                cutin "bard_eland03",2;
152                mes "^483D8BEvery god never grows old";
153                mes "Because of beautiful";
154                mes "Goddess, Idun.";
155                mes "Keeper of the apples of youth";
156                mes "Goddess of immortality.^000000";
157                specialeffect2 18; //EF_STEAL
158                next;
159                mes "^483D8BEvery god never grows old.";
160                mes "Idun, the wife of Bragi,";
161                mes "Idun, Odin's daughter in law~";
162                mes "The apples she keeps";
163                mes "In her basket.^000000";
164                next;
165                mes "^483D8BWithout Idun,";
166                mes "Every god would";
167                mes "have succumbed to age.";
168                mes "Even Thor, the strongest of gods,";
169                mes "would grow frail, Megingjard would";
170                mes "slip from his waist, and Mjolnir";
171                mes "would never fly again.^000000";
172                next;
173                mes "^483D8BWithout Idun,";
174                mes "Every god would";
175                mes "have succumbed to age.";
176                mes "Loki was careless once,";
177                mes "and made her lost to the gods.";
178                mes "He was forced to get her back.^000000";
179                specialeffect2 18; //EF_STEAL
180                next;
181                mes "^483D8BMy goddess stands";
182                mes "In the field of Asgard";
183                mes "She hands me fruit from heaven.";
184                mes "You will be loved by every god...";
185                mes "You will be blessed";
186                mes "By every god...^000000";
187                next;
188                specialeffect 58; //EF_BEGINSPELL6
189                mes "^483D8BIf you share the";
190                mes "Apple of youth with me";
191                mes "Even a bite of it with";
192                mes "This poor poet.";
193                mes "You will be loved by every god...";
194                mes "You will be blessed";
195                mes "By every god...^000000";
196                next;
197                specialeffect2 77; //EF_RESURRECTION
198                mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
199                set gef_bard_q,30;
200                if (BaseLevel < 56) getexp 4500,0;
201                else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 5500,0;
202                else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 9684,0;
203                else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 13411,0;
204                else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 35757,0;
205                else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 60246,0;
206                else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 70340,0;
207                else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 92052,0;
208                else if (BaseLevel > 90) getexp 156786,0;
209                next;
210                cutin "bard_eland02",2;
211                mes "[Errende]";
212                mes "So, how do you feel now? I hope my song has refreshed you. I'm afraid it may not be enough to repay you, but please understand that this is the best way for me to express my gratitude.";
213                next;
214                mes "[Errende]";
215                mes "Besides, I've been thinking of you now as my friend, with whom I may candidly speak without any worry. And I think you have a beautiful smile. Am I wrong~? Hahaha~";
216                next;
217                mes "[Errende]";
218                mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power.";
219                goto L_End;
220
221        } else if (gef_bard_q > 11 && gef_bard_q < 14) {
222                cutin "bard_eland02",2;
223                mes "[Errende]";
224                mes "It seems you haven't found it yet. Well, take your time, I can wait as long as you want. It doesn't really bore me, since waiting seems to be a part of my profession.";
225                goto L_End;
226
227        } else if (gef_bard_q == 11) {
228                cutin "bard_eland01",2;
229                mes "[Errende]";
230                mes "Mr. Skezti has a small book store on the book street at the right side of Mineta in Juno. If you show him the seal, he'll help you out.";
231                goto L_End;
232
233        } else if (gef_bard_q == 10) {
234                cutin "bard_eland01",2;
235                mes "[Errende]";
236                mes "So, have you met Mr. Kitty?";
237                mes "Ah, in Morroc? He has a chronic disease, but obviously doesn't";
238                mes "seem to care about it.";
239                mes "So what did he say?";
240                next;
241                mes "[Errende]";
242                mes "Hm? In Juno?";
243                mes "Then that must be it.";
244                mes "It won't be easy if you want to go visit Mr. Sketzi's book store. Here, let me mark you with";
245                mes "^483D8BThe Seal of Friendship^000000.";
246                next;
247                cutin "bard_eland03",2;
248                mes "[Errende]";
249                mes "Give me your left hand.";
250                mes "Now, let me cast a spell...";
251                mes "*Mumble mumble...*";
252                next;
253                specialeffect2 71; //EF_CONE
254                mes "^3355FFOn your left wrist, a crescent shaped mark glowing with a silver light appeared. It's only noticeable when you concentrate on finding it, but it might clearly appear under the moonlight.^000000";
255                next;
256                mes "[Errende]";
257                mes "There you go. Now, you may go to Mr. Sketzi. Remember, you must";
258                mes "show him the Seal of Friendship.";
259                mes "Good luck, now~";
260                set gef_bard_q,11;
261                goto L_End;
262
263        } else if (gef_bard_q == 20) {
264                cutin "bard_eland03",2;
265                mes "[Bard]";
266                mes "^483D8BWhat day is";
267                mes "best for drinking?";
268                mes "La la la~";
269                mes "It's the day of";
270                mes "the earth, the sun";
271                mes "And the moon~";
272                mes "La la la~^000000";
273                next;
274                mes "^483D8BLa la la~";
275                mes "I'll only";
276                mes "drink on one day~";
277                mes "So if you'll tell me";
278                mes "when you'll drink";
279                mes "I'll tell you when";
280                mes "I'll drink with you~^000000";
281                next;
282                mes "^483D8BLet's get together";
283                mes "Yea yea ye-^000000 Hmmmmm...?";
284                next;
285                mes "[Bard]";
286                mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?";
287                next;
288
289                if(select("Who are you?:Ignore him.")==1) {
290                        cutin "bard_eland04",2;
291                        mes "[" + @name$ + "]";
292                        mes "You seem to be";
293                        mes "new around here...";
294                        mes "Who are you?";
295                        next;
296                        cutin "bard_eland02",2;
297                        mes "[Errende]";
298                        mes "Mm? Ah yes. I am merely another wandering poet who goes where the wind takes him. Please call me ^483D8BErrende^000000, the Bard who wishes to please you.";
299                        next;
300                        mes "[Errende]";
301                        mes "If you will let me, I will tell you of my travels. By your leave,";
302                        mes "I will play a song that will help you forget your troubles.";
303                        set gef_bard_q,21;
304                        callsub S_StorySong,2;
305
306                } else {
307                        cutin "bard_eland01",2;
308                        mes "[Errende]";
309                        mes "Waaah, wah~";
310                        mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?";
311                        goto L_End;
312                }
313
314        } else if (gef_bard_q == 27) {
315                cutin "bard_eland01",2;
316                mes "[Errende]";
317                mes "How could I forget the song?";
318                mes "I'm worthless as a Bard~!";
319                mes "Please... Just...";
320                mes "Please just leave";
321                mes "me alone.";
322                next;
323
324                if(select("No problem~:Is there any way I can help you?")==1) {
325                        cutin "bard_eland04",2;
326                        mes "[Errende]";
327                        mes "Waaaah~! You're so mean!";
328                        mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'";
329                        next;
330                        mes "[Errende]";
331                        mes "I mean, we're supposed";
332                        mes "to know each other better";
333                        mes "than that. But...";
334                        mes "Maybe I was wrong!";
335                        next;
336                        mes "[Errende]";
337                        mes "*Sob...*";
338                        mes "Who made this poor Bard cry by neglecting him? *Sniff* I do believe it was you!";
339                } else {
340                        mes "[Errende]";
341                        mes "Help me?";
342                        mes "Hmmm...";
343                        mes "That's it!";
344                        mes "Gunther!";
345                        next;
346                        mes "[Errende]";
347                        mes "Let me ask you a favor.";
348                        mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna.";
349                        next;
350                        mes "[Errende]";
351                        mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
352                        next;
353                        mes "[Errende]";
354                        mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
355                        set gef_bard_q,22;
356                }
357                goto L_End;
358
359        } else if (gef_bard_q == 26) {
360                cutin "bard_eland01",2;
361                mes "[Errende]";
362                mes "Argh...!";
363                mes "Who changed the words of this song anyway? It's really difficult to understand. I wish I could ask the person who changed the words.";
364                next;
365                mes "[Errende]";
366                mes "This is so frustrating!";
367                mes "Now, I've lost the passion";
368                mes "to sing or play...";
369                next;
370                mes "[" + @name$ + "]";
371                mes "Don't you think...";
372                mes "The person would be...";
373                input @inputstr$;
374                mes "" + @inputstr$ + "?";
375                next;
376
377                if (@inputstr$ == "Kino Kitty") {
378                        cutin "bard_eland04",2;
379                        mes "[Errende]";
380                        mes "Ah! Of course!";
381                        mes "I think you're right!";
382                        mes "How could I not think of that?";
383                        next;
384                        mes "[Errende]";
385                        mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
386                        next;
387                        cutin "bard_eland01",2;
388                        mes "[Errende]";
389                        mes "Ummm...";
390                        mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
391                        next;
392
393                        if(select("No, thanks.:I can, so stop crying.")==1) {
394                                mes "[Errende]";
395                                mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
396                                set gef_bard_q,25;
397
398                        } else {
399                                mes "[Errende]";
400                                mes "Are you serious?";
401                                mes "Oh, thank you so much!";
402                                mes "You must be an angel!";
403                                mes "An angel that truly understands the heart of a poet!";
404                                next;
405                                mes "[Errende]";
406                                mes "I'll pay you back somehow!";
407                                mes "Thank you for your trouble";
408                                mes "in advance~";
409                                set gef_bard_q,24;
410                        }
411                        goto L_End;
412
413                } else if (@inputstr$ == "Gunther") {
414                        mes "[Errende]";
415                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
416                        goto L_End;
417
418                } else if (@inputstr$ == "Gunther Doubleharmony") {
419                        mes "[Errende]";
420                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
421                        goto L_End;
422
423                } else if (@inputstr$ == "Errende") {
424                        cutin "bard_eland04",2;
425                        mes "[Errende]";
426                        mes "Surely you jest!";
427                        mes "If I did, why would";
428                        mes "I not know what";
429                        mes "this song is about?";
430                        goto L_End;
431
432                } else {
433                        mes "[Errende]";
434                        mes "" + @inputstr$ +"...?";
435                        mes "I don't think I know that person. Maybe you misunderstood";
436                        mes "something? *Sigh...*";
437                        next;
438                        mes "[Errende]";
439                        mes "What was the line...?";
440                        mes "How could I forget";
441                        mes "the 8th love?";
442                        set gef_bard_q,26;
443                        goto L_End;
444                }
445
446        } else if (gef_bard_q == 25) {
447                cutin "bard_eland04",2;
448                mes "[Errende]";
449                mes "Oh...!";
450                mes "These tears just won't stop!";
451                mes "Wh-why must people always treat Bards like this?";
452                next;
453                mes "^483D8BWho made";
454                mes "this poor Bard cry?";
455                mes "Who broke his";
456                mes "tender heart of glass?";
457                mes "Shattering his dreams...^000000";
458                next;
459                mes "^483D8BNo dreams,";
460                mes "No heart,";
461                mes "No love,";
462                mes "No hope";
463                mes "No....^000000";
464                set @random,rand(1,50);
465                next;
466
467                if (@random > 27  && @random < 37 ) {
468                        mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000";
469                        next;
470
471                        if(select("Well, I should help him then...:Ignore him anyway.")==1) {
472                                mes "[" + @name$ + "]";
473                                mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you.";
474                                next;
475                                mes "[Errende]";
476                                mes "*Gasp!* Really! Are you sure? Thank you! Thank you so much!";
477                                mes "You really do care about";
478                                mes "the sadness of a Bard!";
479                                next;
480                                mes "[Errende]";
481                                mes "I promise to pay you back as best as I can! I'll wait for you here until you return!";
482                                set gef_bard_q,24;
483                        } else {
484                                cutin "bard_eland04",2;
485                                mes "^3355FFYou ignore his";
486                                mes "heart wrenching song.";
487                                mes "But at what cost to your soul?^000000";
488                        }
489                        goto L_End;
490
491                } else {
492                        cutin "bard_eland01",2;
493                        mes "[Errende]";
494                        mes "You don't have anything you want to ask me, do you? If not, would you like to listen to my song...?";
495                        next;
496                        mes "^483D8BMiiiiserable...";
497                        mes "Noboooody looooves meee";
498                        mes "Friends foooooor never...";
499                        mes "Ooooooooh wah!^000000";
500                        goto L_End;
501                }
502
503        } else if (gef_bard_q == 24) {
504                cutin "bard_eland02",2;
505                mes "[Errende]";
506                mes "Umm...";
507                mes "I am not sure exactly where Mr. Kitty is. Maybe you might be able to find out at the Monster Museum in Juno? I think he's a member of the Monster Research Organization.";
508                next;
509                mes "[Errende]";
510                mes "If you're experienced in exploration, you'd know the Monster Research Organization. Recently, many scholars have been wounded as a result of researching monsters.";
511                next;
512                cutin "bard_eland01",2;
513                mes "[Errende]";
514                mes "Because of the dangers of monster research, adventurers are needed to gather the information for the researchers.";
515                next;
516                mes "[Errende]";
517                mes "For wanderers like myself, it's a great way to earn money. We give them the information they need, and they give us financial support to live the way we please.";
518                next;
519                mes "[Errende]";
520                mes "Anyway, you should visit the Monster Museum in Juno to find out about Mr. Kitty. It's pretty far from here, but when you get to Juno, the Museum is West of the central plaza.";
521                next;
522                mes "[Errende]";
523                mes "Once again,";
524                mes "thank you so much";
525                mes "for your help.";
526                goto L_End;
527
528        } else if (gef_bard_q == 22) {
529                mes "[Errende]";
530                mes "*Sigh...*";
531                mes "Where can";
532                mes "I find the 8th love...?";
533                mes "Have you met Gunther?";
534                mes "Ah, perhaps not yet.";
535                next;
536                cutin "bard_eland04",2;
537                mes "[Errende]";
538                mes "*Sigh* I've lost the heart to sing ever since I've forgotten that line to the song. I just... can't. My spirit is unmoved. There's no inspiration.";
539                next;
540                mes "[Errende]";
541                mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
542                goto L_End;
543
544        } else if (gef_bard_q == 23) {
545                cutin "bard_eland02",2;
546                mes "[Errende]";
547                mes "So...";
548                mes "Have you";
549                mes "seen Gunther?";
550                next;
551                mes "^3355FFYou turn around";
552                mes "to show him your back.^000000";
553                next;
554                mes "[Errende]";
555                mes "Huh...?!";
556                mes "Isn't that?!";
557                mes "Is that the line of the song written on your back? Wait, don't move! The 8th love is...";
558                mes "Now I see!";
559                next;
560                mes "[Errende]";
561                mes "At One, I fall in love.";
562                mes "At Two, you give me your smile.";
563                mes "At Three, I adore your touch.";
564                mes "At Four, a tender kiss.";
565                next;
566                mes "[Errende]";
567                mes "At Five, we change our minds.";
568                mes "A petal scatters through the air.";
569                mes "At Six, I fall in love~";
570                mes "At Seven, you fall in love~";
571                next;
572                mes "[Errende]";
573                mes "At Eight we turn away...";
574                mes "At Nine, love is reborn.";
575                mes "At Ten, my Love is gone.";
576                mes "At Eleven I find out why.";
577                if (sex)
578                        mes "At Twelve I see his new girlfriend?";
579                else
580                        mes "At Twelve I see her new boyfriend?";
581                next;
582                mes "[Errende]";
583                mes "...";
584                next;
585                mes "[Errende]";
586                mes "...";
587                mes "......";
588                next;
589                cutin "bard_eland04",2;
590                mes "[Errende]";
591                mes "This...";
592                mes "This cannot be.";
593                mes "This song is supposed to be about love, not a romantic travesty!";
594                next;
595                mes "[Errende]";
596                mes "The lyrics. They must have been changed. Did Gunther say anything about this?! Hmmm, but who would change the lyrics...?";
597                next;
598                cutin "bard_eland01",2;
599                input @inputstr$;
600
601                if (@inputstr$ == "Kino Kitty") {
602                        mes "[Errende]";
603                        mes "Ah! Of course!";
604                        mes "I think you're right!";
605                        mes "How could I not think of that?";
606                        next;
607                        mes "[Errende]";
608                        mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
609                        next;
610                        mes "[Errende]";
611                        mes "Ummm...";
612                        mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
613                        next;
614
615                        if(select("No, thanks.:I can, so stop crying.")==1) {
616                                mes "[Errende]";
617                                mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
618                                set gef_bard_q,25;
619                        } else {
620                                mes "[Errende]";
621                                mes "Are you serious?";
622                                mes "Oh, thank you so much!";
623                                mes "You must be an angel!";
624                                mes "An angel that truly understands the heart of a poet!";
625                                next;
626                                mes "[Errende]";
627                                mes "I'll pay you back somehow!";
628                                mes "Thank you for your trouble";
629                                mes "in advance~";
630                                set gef_bard_q,24;
631                        }
632                        goto L_End;     
633
634                } else if (@inputstr$ == "Gunther") {
635                        mes "[Errende]";
636                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
637                        set gef_bard_q,26;
638                        goto L_End;
639
640                } else if (@inputstr$ == "Gunther Doubleharmony") {
641                        mes "[Errende]";
642                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
643                        set gef_bard_q,26;
644                        goto L_End;
645
646                } else if (@inputstr$ == "Errende") {
647                        cutin "bard_eland04",2;
648                        mes "[Errende]";
649                        mes "Surely you jest!";
650                        mes "If I did, why would";
651                        mes "I not know what this";
652                        mes "song is about?";
653                        set gef_bard_q,26;
654                        goto L_End;
655
656                } else {
657                        mes "[Errende]";
658                        mes "" + @inputstr$ +"...?";
659                        mes "I don't think I know that person. Maybe you misunderstood";
660                        mes "something? *Sigh...*";
661                        next;
662                        mes "[Errende]";
663                        mes "What was the line...?";
664                        mes "How could I forget";
665                        mes "the 8th love?";
666                        set gef_bard_q,26;
667                        goto L_End;
668                }
669
670        } else if (gef_bard_q == 21) {
671                cutin "bard_eland01",2;
672                mes "[Errende]";
673                mes "Welcome back,";
674                mes "" + @name$ + "~";
675                mes "What would you like";
676                mes "me to do for you?";
677                mes "Would you like to hear";
678                mes "a tale or listen to a song?";
679                callsub S_StorySong,3;
680
681        } else if (gef_bard_q == 7) {
682                cutin "bard_eland04",2;
683                mes "[Errende]";
684                mes "How could I forget the song?";
685                mes "I'm worthless as a Bard~! Please... Just... Please just leave me alone.";
686                next;
687
688                if(select("No problem.:Is there any way I can help you?")==1){
689                        mes "[Errende]";
690                        mes "Waaaah~! You're so mean!";
691                        mes "You're supposed to say, 'Errende, what's wrong? Maybe I can help?'";
692                        next;
693                        mes "[Errende]";
694                        mes "I mean, we're supposed to know each other better than that. But, but maybe I was wrong!";
695                        next;
696                        mes "[Errende]";
697                        mes "*Sob...*";
698                        mes "Who made this poor Bard cry by neglecting him? *Sniff* I do believe it was you!";
699                } else {
700                        cutin "bard_eland01",2;
701                        mes "[Errende]";
702                        mes "Help me?";
703                        mes "Hmmmmmmm...";
704                        mes "That's it!";
705                        mes "Gunther!";
706                        next;
707                        mes "[Errende]";
708                        mes "Let me ask you a favor. If perchance you happen to meet ^3355FFGunther Doubleharmony^000000, please inform him of my dilemna.";
709                        next;
710                        mes "[Errende]";
711                        mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
712                        next;
713                        mes "[Errende]";
714                        mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
715                        set gef_bard_q,2;
716                }
717                goto L_End;
718
719        } else if (gef_bard_q == 6) {
720                cutin "bard_eland04",2;
721                mes "[Errende]";
722                mes "Who could have changed the lyrics to the song? I can't understand why such a thing would happen. I really wish I could ask the person who changed the words...";
723                next;
724                mes "[Errende]";
725                mes "*Sigh* I'm so frustrated I can't even sing. I just... can't. My spirit is unmoved. There's no inspiration.";
726                next;
727                mes "[" + @name$ + "]";
728                mes "Could it be that";
729                mes "the person who";
730                mes "changed the song is...";
731                input @inputstr$;
732                mes "" + @inputstr$ + "?";
733                next;
734
735                if (@inputstr$ == "Kino Kitty") {
736                        cutin "bard_eland01",2;
737                        mes "[Errende]";
738                        mes "Ah! Of course!";
739                        mes "I think you're right!";
740                        mes "How could I not think of that?";
741                        next;
742                        mes "[Errende]";
743                        mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
744                        next;
745                        mes "[Errende]";
746                        mes "Ummm...";
747                        mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
748                        next;
749                        if(select("No, thanks.:I can, so stop crying.")==1) {
750                                mes "[Errende]";
751                                mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
752                                set gef_bard_q,5;
753                        } else {
754                                mes "[Errende]";
755                                mes "Are you serious? Oh, thank you so much! You must be an angel! An angel that truly understands the heart of a poet!";
756                                next;
757                                mes "[Errende]";
758                                mes "I'll pay you back somehow! Thank you for your trouble in advance~";
759                                set gef_bard_q,4;
760                        }
761                        goto L_End;
762
763                } else if (@inputstr$ == "Gunther") {
764                        mes "[Errende]";
765                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
766                        goto L_End;
767
768                } else if (@inputstr$ == "Gunther Doubleharmony") {
769                        mes "[Errende]";
770                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
771                        goto L_End;
772
773                } else if (@inputstr$ == "Errende") {
774                        cutin "bard_eland04",2;
775                        mes "[Errende]";
776                        mes "Surely you jest! If I did, why would I not know what this song is about?";
777                        goto L_End;
778
779                } else {
780                        mes "[Errende]";
781                        mes "" + @inputstr$ +"...?";
782                        mes "I don't think I know that person. Maybe you misunderstood something? *Sigh...*";
783                        next;
784                        mes "[Errende]";
785                        mes "What was the line...?";
786                        mes "How could I forget";
787                        mes "the 8th love?";
788                        set gef_bard_q,6;
789                        goto L_End;
790                }
791
792        } else if (gef_bard_q == 5) {
793                cutin "bard_eland04",2;
794                mes "[Errende]";
795                mes "Oh...!";
796                mes "These tears just won't stop!";
797                mes "Wh-why must people always treat Bards like this?";
798                next;
799                mes "^483D8BWho made this poor Bard cry?";
800                mes "Who broke his tender heart of glass?";
801                mes "Shattering his dreams...";
802                mes "No dreams, no heart, no love, no hope, no...^000000";
803                next;
804                set @random,rand(1,50);
805
806                if (@random > 27 && @random < 37) {
807                        mes "^3355FFErrende continues to sing about his personal despair. He seems to be disappointed in your refusal to help him. Of course, you begin to feel sorry for him.^000000";
808                        next;
809
810                        if(select("Well, I should help him then...:Ignore him anyway.")==1) {
811                                mes "[" + @name$ + "]";
812                                mes "Hey. Hey, Errende. Stop singing this song. It's embarassing, okay? Alright, I'll go find the original song for you.";
813                                next;
814                                cutin "bard_eland01",2;
815                                mes "[Errende]";
816                                mes "*Gasp!* Really! Are you sure? Thank you! Thank you so much! You really do care about the sadness of a Bard!";
817                                next;
818                                mes "[Errende]";
819                                mes "I promise to pay you back as best as I can! I'll wait for you here until you return!";
820                                set gef_bard_q,4;
821                        } else {
822                                mes "^3355FFYou ignore his";
823                                mes "heart wrenching song.";
824                                mes "But at what cost to your soul?^000000";
825                        }
826                        goto L_End;
827
828                } else {
829                        cutin "bard_eland01",2;
830                        mes "[Errende]";
831                        mes "You don't have anything you want to ask me, do you? If not, would you like to listen to my song...?";
832                        next;
833                        mes "^483D8BMiiiiserable...";
834                        mes "Noboooody looooves meee";
835                        mes "Friends foooooor never...";
836                        mes "Ooooooooooh wah!^000000";
837                        goto L_End;
838                }
839
840        } else if (gef_bard_q == 4) {
841                cutin "bard_eland01",2;
842                mes "[Errende]";
843                mes "Umm...";
844                mes "I am not sure exactly where Mr. Kitty is. Maybe you might be able to find out at the Monster Museum in Juno? I think he's a member of the Monster Research Organization.";
845                next;
846                mes "[Errende]";
847                mes "If you're experienced in exploration, you'd know the Monster Research Organization. Recently, many scholars have been wounded as a result of researching monsters.";
848                next;
849                mes "[Errende]";
850                mes "Because of the dangers of monster research, adventurers are needed to gather the information for the researchers.";
851                next;
852                mes "[Errende]";
853                mes "For wanderers like myself, it's a great way to earn money. We give them the information they need, and they give us financial support to live the way we please.";
854                next;
855                mes "[Errende]";
856                mes "Anyway, you should visit the Monster Museum in Juno to find out about Mr. Kitty. It's pretty far from here, but when you get to Juno, the Museum is West of the central plaza.";
857                next;
858                mes "[Errende]";
859                mes "Once again,";
860                mes "thank you so much";
861                mes "for your help.";
862                goto L_End;
863
864        } else if (gef_bard_q == 2) {
865                cutin "bard_eland04",2;
866                mes "[Errende]";
867                mes "*Sigh...* Where can I find the 8th love...? Have you met Gunther?";
868                mes "Ah, perhaps not yet.";
869                next;
870                mes "[Errende]";
871                mes "*Sigh* I've lost the heart to sing ever since I forgotten that line to the song. I just... can't. My spirit is unmoved. There's no inspiration.";
872                next;
873                mes "[Errende]";
874                mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
875                goto L_End;
876
877        } else if (gef_bard_q == 3) {
878                cutin "bard_eland02",2;
879                mes "[Errende]";
880                mes "So...";
881                mes "Have you";
882                mes "seen Gunther?";
883                next;
884                mes "^3355FFYou turn around";
885                mes "to show him your back.^000000";
886                next;
887                cutin "bard_eland03",2;
888                mes "[Errende]";
889                mes "Huh...?!";
890                mes "Isn't that?!";
891                mes "Is that the line of the song written on your back? Wait, don't move! The 8th love is...";
892                mes "Now I see!";
893                next;
894                mes "[Errende]";
895                mes "At One, I fall in love.";
896                mes "At Two, you give me your smile.";
897                mes "At Three, I adore your touch.";
898                mes "At Four, a tender kiss.";
899                next;
900                mes "[Errende]";
901                mes "At Five, we change our minds.";
902                mes "A petal scatters through the air.";
903                mes "At Six, I fall in love~";
904                mes "At Seven, you fall in love~";
905                next;
906                mes "[Errende]";
907                mes "At Eight we turn away...";
908                mes "At Nine, love is reborn.";
909                mes "At Ten, my Love is gone.";
910                mes "At Eleven I find out why.";
911                if (sex)
912                        mes "At Twelve I see her new boyfriend?";
913                else
914                        mes "At Twelve I see his new girlfriend?";
915                next;
916                mes "[Errende]";
917                mes "...";
918                next;
919                mes "[Errende]";
920                mes "...";
921                mes "......";
922                next;
923                cutin "bard_eland04",2;
924                mes "[Errende]";
925                mes "This...";
926                mes "This cannot be.";
927                mes "This song is supposed to be about love, not a romantic travesty!";
928                next;
929                mes "[Errende]";
930                mes "The lyrics. They must have been changed. Did Gunther say anything about this?! Hmmm, but who would change the lyrics...?";
931                next;
932                input @inputstr$;
933                if (@inputstr$ == "Kino Kitty") {
934                        cutin "bard_eland01",2;
935                        mes "[Errende]";
936                        mes "Ah! Of course!";
937                        mes "I think you're right!";
938                        mes "How could I not think of that?";
939                        next;
940                        mes "[Errende]";
941                        mes "It all makes sense now. After all, he used to be a member of the Invincible Single Army. His changes might have been a little mean, since this song used to be about a happy couple...";
942                        next;
943                        mes "[Errende]";
944                        mes "Ummm...";
945                        mes "I'm sorry to ask a favor of you again, but in your travels, do you think you could find the original lyrics for this song? I can wait for it...";
946                        next;
947
948                        if(select("No, thanks.:I can, so stop crying.")==1) {
949                                mes "[Errende]";
950                                mes "Ah, I guess it was too much to ask of you. My apologies. Don't worry about it, I'll find out some other way.";
951                                set gef_bard_q,5;
952                        } else {
953                                mes "[Errende]";
954                                mes "Are you serious? Oh, thank you so much! You must be an angel! An angel that truly understands the heart of a poet!";
955                                next;
956                                mes "[Errende]";
957                                mes "I'll pay you back somehow! Thank you for your trouble in advance~";
958                                set gef_bard_q,4;
959                        }
960                        goto L_End;
961
962                } else if (@inputstr$ == "Gunther") {
963                        mes "[Errende]";
964                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
965                        set gef_bard_q,6;
966                        goto L_End;
967                }
968
969                else if (@inputstr$ == "Gunther Doubleharmony") {
970                        mes "[Errende]";
971                        mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
972                        set gef_bard_q,6;
973                        goto L_End;
974
975                } else if (@inputstr$ == "Errende") {
976                        cutin "bard_eland04",2;
977                        mes "[Errende]";
978                        mes "Surely you jest! If I did, why would I not know what this song is about?";
979                        set gef_bard_q,6;
980                        goto L_End;
981
982                } else {
983                        mes "[Errende]";
984                        mes "" + @inputstr$ +"...?";
985                        mes "I don't think I know that person. Maybe you misunderstood something? *Sigh...*";
986                        next;
987                        mes "[Errende]";
988                        mes "What was the line...?";
989                        mes "How could I forget";
990                        mes "the 8th love?";
991                        set gef_bard_q,6;
992                        goto L_End;
993                }
994
995        } else if (gef_bard_q == 1) {
996                cutin "bard_eland01",2;
997                mes "[Errende]";
998                mes "Welcome back,";
999                mes "" + @name$ + "~";
1000                mes "What would you like";
1001                mes "me to do for you?";
1002                mes "Would you like to hear";
1003                mes "a tale or listen to a song?";
1004                callsub S_StorySong,4;
1005
1006        } else {
1007                cutin "bard_eland03",2;
1008                mes "^483D8BWhat day is";
1009                mes "best for drinking?";
1010                mes "La la la~";
1011                mes "It's the day of";
1012                mes "the earth, the sun";
1013                mes "And the moon~";
1014                mes "La la la~^000000";
1015                next;
1016                mes "^483D8BLa la la~";
1017                mes "I'll only";
1018                mes "drink on one day~";
1019                mes "So if you'll tell me";
1020                mes "when you'll drink";
1021                mes "I'll tell you when";
1022                mes "I'll drink with you~^000000";
1023                next;
1024                mes "^483D8BLet's get together";
1025                mes "Yea yea ye-^000000 Hmmmmm...?";
1026                next;
1027                mes "[Bard]";
1028                mes "Why, hello there. Oh, have you come to listen to my song and forget your worries?";
1029                next;
1030
1031                if(select("Who are you?:Ignore him.")==1) {
1032                        cutin "bard_eland04",2;
1033                        mes "[" + @name$ + "]";
1034                        mes "You seem to be";
1035                        mes "new around here...";
1036                        mes "Who are you?";
1037                        next;
1038                        cutin "bard_eland02",2;
1039                        mes "[Errende]";
1040                        mes "Mm? Ah yes. I am merely another wandering poet who goes where the wind takes him. Please call me ^483D8BErrende^000000, the Bard who wishes to please you.";
1041                        next;
1042                        mes "[Errende]";
1043                        mes "If you will let me, I will tell you of my travels. By your leave,";
1044                        mes "I will play a song that will help you forget your troubles.";
1045                        set gef_bard_q,1;
1046                        callsub S_StorySong,5;
1047
1048                } else {
1049                        mes "[Errende]";
1050                        mes "Waaah, wah~";
1051                        mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?";
1052                }
1053
1054        }
1055
1056L_End:
1057        close2;
1058        cutin "",255;
1059        end;
1060
1061// SubRoutine for 5 similiar dialogues of the quest
1062
1063S_StorySong:
1064        next;
1065        switch(select("Tell me a story.:Would you play a song?:Eh, maybe later.")) {
1066        case 1:
1067                mes "[Errende]";
1068                mes "You like stories, huh? What kind of story would you like me to tell? I'll you whatever I know... Just for you, of course. *Grins*";
1069                next;
1070
1071                if(select("News and rumors~:Cancel.")==1) {
1072                        cutin "bard_eland01",2;
1073                        mes "[Errende]";
1074                        set @random,rand(1,3);
1075                        if (@random == 1) {
1076                                mes "Hmmm. Then shall we talk about this town, Geffen? Have you ever been to the Pub or the Inn here?";
1077                                next;
1078                                mes "[Errende]";
1079                                mes "I'd be lying if I didn't say that the sisters that work the Pub and Inn are... ^FF6699sensuously captivating^000000.";
1080                                next;
1081                                mes "[Errende]";
1082                                mes "The elder one is gorgeous, graceful and carries with her an air of refinement. And the younger one is so cheerful, energetic and so... ^FF6699nubile^000000.";
1083                                next;
1084                                mes "[Errende]";
1085                                mes "But I digress.";
1086                                mes "Sometimes though,";
1087                                mes "just sometimes mind you,";
1088                                mes "they're not as sexy as usual.";
1089                                next;
1090                                mes "[Errende]";
1091                                mes "It seems the spirit of their late father, God bless his soul for siring such hot women, possesses them from time to time.";
1092                                next;
1093                                cutin "bard_eland02",2;
1094                                mes "[Errende]";
1095                                mes "I guess when someone acts even";
1096                                mes "a little flirtacious towards those girls, their father's spirit takes over. I should know.";
1097                                next;
1098                                mes "[Errende]";
1099                                mes "I guess a father's love endures forever, even into the afterlife. Of course, I wouldn't know.";
1100                                next;
1101                                mes "[Errende]";
1102                                cutin "bard_eland01",2;
1103                                mes "Let's see...";
1104                                mes "Look out for this really shady Merchant that hangs out behind";
1105                                mes "the Pub in Geffen.";
1106                                next;
1107                                mes "[Errende]";
1108                                mes "Judging from his clothes, he must be from Morroc, which is a lot warmer. That's why he's got a Hood, even though it has no drawstrings, for the cooler weather over here.";
1109                                next;
1110                                mes "[Errende]";
1111                                mes "I must warn you, don't let him talk you into buying that Hood of his since he's selling it for an outrageous price. He's definitely not trustworthy.";
1112                                next;
1113                                mes "[Errende]";
1114                                mes "Lastly, I want to mention the lost city of Geffenia, hidden under the Geffen Tower. I hear some kind of condition is required to enter Geffenia, but I'm not sure.";
1115                                next;
1116                                mes "[Errende]";
1117                                mes "Geffenia is related to the two attractive ladies I mentioned earlier. It seems their father, William, entered Geffen Tower with a party to exterminate monsters, but he never returned.";
1118                                next;
1119                                mes "[Errende]";
1120                                mes "It's tragic that he left his family behind in that way. But perhaps, it is more tragic that his spirit scares away anyone interested in those girls.";
1121
1122                        } else if (@random == 2) {
1123                                mes "Okay, let me tell you a story about Morroc, city of the desert. Adventurers worth their salt are expected to have explored the city and its surrounding desert.";
1124                                next;
1125                                mes "[Errende]";
1126                                mes "The Sphinx and the Pyramids are especially popular areas of exploration for adventurers. Have you been there before? I haven't yet, but perhaps someday I'll go.";
1127                                next;
1128                                mes "[Errende]";
1129                                mes "While I was in Morroc, I found a Merchant that sells Sword Maces to Priests and Priestess. Aside from those, Priests are prohibited from using any kind of weapon with blades.";
1130                                next;
1131                                mes "[Errende]";
1132                                mes "I also saw an energetic little boy who kept begging his father to tame a Munak for him. I heard the father speak a bit, and it seems that one of his friends from Morroc is lost in Alberta.";
1133                                next;
1134                                cutin "bard_eland02",2;
1135                                mes "[Errende]";
1136                                mes "In any case, I helped the father with an errand, and he gave me a mysterious box in return. When I opened that box, I found a strange feather. I'm unaware of how it works, though...";
1137                                next;
1138                                mes "[Errende]";
1139                                mes "I wonder if that man's friend, Pandger Mayer, ever found";
1140                                mes "his way back home...";
1141
1142                        } else if (@random == 3) {
1143                                mes "Why don't we talk about Alberta? There is a sunken ship developed by an event agency as a place where adventurers may go on expeditions. It seems they're making a lot of money.";
1144                                next;
1145                                mes "[Errende]";
1146                                mes "When the sunken ship first drifted near Alberta, it was immediately found by one of the Alberta Security Knights.";
1147                                next;
1148                                mes "[Errende]";
1149                                mes "That Security Knight ventured inside and found an infant deep inside one of the rooms. Next to the baby was a music box.";
1150                                next;
1151                                mes "[Errende]";
1152                                mes "This baby was the one and only survivor from the sunken ship. He was brought up in Alberta, although he was treated with contempt when he was a child. He's fine now, but I digress.";
1153                                next;
1154                                mes "[Errende]";
1155                                mes "As for the sunken ship, I'm unsure of whether or not it was a pirate ship. It is said that skeleton monsters wearing pirate costumes roam its remains.";
1156                                next;
1157                                mes "[Errende]";
1158                                mes "One of Alberta's other mysteries is the elusive Turtle Island. It seems that one seafarer has found a dependable route to that place and is giving passage to adventurers.";
1159                                next;
1160                                mes "[Errende]";
1161                                mes "Still, it seems Turtle Island is not quite safe. Two squads of Alberta Security Knights have already traveled there, but have not yet returned. Verily, this is cause for concern.";
1162                                next;
1163                                mes "[Errende]";
1164                                mes "Still, that didn't stop me from visiting that place. By sheer accident, I found the journal of an adventurer who had already been there. It seems he's a famous scholar now.";
1165                                next;
1166                                cutin "bard_eland02",2;
1167                                mes "[Errende]";
1168                                mes "In that journal are details about an ultimate swordsman, and the exploration of Turtle Island. I'm sure that anyone seeking treasure in that place will find exciting adventure.";
1169                        }
1170
1171                } else {
1172                        cutin "bard_eland01",2;
1173                        mes "[Errende]";
1174                        mes "Oh, how disappointing. But promise me that you will drop by later, so that we can share stories and merriment.";
1175                }
1176                goto L_End;
1177
1178        case 2:
1179                mes "[Errende]";
1180                if(getarg(0) < 3)
1181                        mes "You recognize my talent, so you deserve to listen to my songs! Now, what would you like to hear? I can play anything you want, you know.";
1182                else
1183                        mes "At last, I've met someone who recognizes my talent! You deserve to listen to my songs! Now, what would you like to hear? I can play anything you want, you know.";
1184                next;
1185
1186                switch(select("Hmm, any song will do.:Play an upbeat song~!:Never mind...")) {
1187
1188                case 1:
1189                        mes "[Errende]";
1190                        if (zeny > 499) {
1191                                set zeny,zeny-500;
1192                                cutin "bard_eland03",2;
1193                                mes "Alright.";
1194                                mes "Here we go~";
1195
1196                                set @random,rand(1,3);
1197                                if (@random == 1)
1198                                        soundeffect "ring_of_nibelungen.wav",0;
1199                                else if (@random == 2)
1200                                        soundeffect "dont_forget_me_not.wav",0;
1201                                else
1202                                        soundeffect "in_to_the_abyss.wav",0;
1203
1204                        } else {
1205                                cutin "bard_eland04",2;
1206                                mes "Ahahaha~";
1207                                mes "My apologies,";
1208                                mes "But I cannot offer my services for free. Even a Bard needs zeny to live, wouldn't you agree?";
1209                        }
1210                        goto L_End;
1211
1212                case 2:
1213                        cutin "bard_eland03",2;
1214                        mes "[Errende]";
1215                        mes "An upbeat song...?";
1216                        mes "Hmmm... Let's see.";
1217                        mes "An upbeat song,";
1218                        mes "An upbeat song...";
1219                        mes "Okay, here we go~";
1220                        next;
1221                        //for 3 and 4 variants, we need higher chance
1222                        if(getarg(0) == 3 || getarg(0) == 4)
1223                                set @random,rand(1,5);
1224                        else
1225                                set @random,rand(1,3);
1226                        if (@random == 1) {
1227                                mes "^483D8BValhalla dazzles in gold";
1228                                mes "The fifth as we know";
1229                                mes "Is old Glast Heim!";
1230                                mes "Glorious warriors answer";
1231                                mes "The summons of Odin.^000000";
1232                                next;
1233                                mes "^483D8BPalace of the dead";
1234                                mes "With a silver roof~";
1235                                mes "The third as we know...";
1236                                mes "Valaskjalf!";
1237                                mes "Glorious warriors answer";
1238                                mes "The summons of Odin.^000000";
1239                                next;
1240                                mes "^483D8BFive hundred forty doors";
1241                                mes "In the grand halls of Valhalla";
1242                                mes "Fling open to the heart of a hero.";
1243                                mes "Eight hundred warriors gather";
1244                                mes "Under the will of God, and";
1245                                mes "Charge as one out through";
1246                                mes "Those doors.^000000";
1247                                next;
1248                                mes "^483D8BGodly warriors";
1249                                mes "Step into Yggdrassil";
1250                                mes "Towards their fate.";
1251                                mes "With pride and honor,";
1252                                mes "They accept Valyrie's";
1253                                mes "Welcome.^000000";
1254                                next;
1255                                mes "^483D8BWarriors fallen in battle";
1256                                mes "In glorious clashes of red";
1257                                mes "Death may have come,";
1258                                mes "But your fame lives on";
1259                                mes "and your spirit will be";
1260                                mes "led to Valhalla.^000000";
1261                                //Expanded version for 2nd variant
1262                                if(getarg(0) == 2){
1263                                        next;
1264                                        mes "[Errende]";
1265                                        mes "...";
1266                                        next;
1267                                        mes "[Errende]";
1268                                        mes "...";
1269                                        mes "......";
1270                                        next;
1271                                        mes "[Errende]";
1272                                        mes "You know this song is about a legend regarding Valhalla don't you? Supposedly, more than one place was used as the sacred Hall of Honor.";
1273                                        next;
1274                                        mes "[Errende]";
1275                                        mes "But only the gods will know if this was true or not. Was a place like Glast Heim really the fifth Valhalla? We humans";
1276                                        mes "may never know";
1277                                        mes "with certainty.";
1278                                }
1279                                goto L_End;
1280
1281                        } else if (@random == 2) {
1282
1283                                mes "^483D8BThe sounds of galloping";
1284                                mes "Echo in the distance.";
1285                                mes "A cloud of hazy dust";
1286                                mes "Fills the setting sun.";
1287                                mes "Thousands of eyes open";
1288                                mes "Torches on the castle";
1289                                mes "Flare like thousands of Ifrits.";
1290                                next;
1291                                mes "^483D8BHear the throbbing of my heart,";
1292                                mes "The blood flowing in my veins.";
1293                                mes "Feeling the heaviness of my armor.";
1294                                mes "The enemy has appeared before us.^000000";
1295                                next;
1296                                mes "^483D8BBeat the drums hard, harder!";
1297                                mes "Courage, soldiers, march forward!";
1298                                mes "Shout loud, soldiers, louder!";
1299                                mes "Today will never come back!^000000";
1300                                next;
1301                                mes "^483D8BStun the sky";
1302                                mes "Provoke the earth.";
1303                                mes "I feel my heartbeat again.";
1304                                mes "Blow the bugle to";
1305                                mes "Sway the fortress.";
1306                                mes "Today will never come back!^000000";
1307                                next;
1308                                mes "[Errende]";
1309                                mes "Ah, this is called 'Drumming in the Battlefield,' which was written by Mr. Iolo. Yes, I rather like this song.";
1310
1311                        } else {
1312                                // For 3 and 4 cases we set more chance earlier on @random
1313                                if(getarg(0) == 3 || getarg(0) == 4){
1314                                        mes "[Errende]";
1315                                        if (sex)
1316                                                mes "Heroic warrior,";
1317                                        else
1318                                                mes "My fair lady,";
1319                                        mes "Please listen to my song. If you have a flower in hand and are in love, let's count the flower petals as we go along.";
1320                                        next;
1321                                        mes "^483D8BAt One, I fall in love.";
1322                                        mes "At Two, you give me your smile.";
1323                                        mes "At Three, I adore your touch.";
1324                                        mes "At Four, a tender kiss.";
1325                                        mes "At Five, we change our minds.";
1326                                        mes "A petal scatters through the air.^000000";
1327                                        next;
1328                                        cutin "bard_eland04",2;
1329                                        mes "^483D8BAt Six, I fall in love~";
1330                                        mes "At Seven, you fall in love~";
1331                                        mes "At Eight~^000000";
1332                                        next;
1333                                        mes "[Errende]";
1334                                        mes "At eight~";
1335                                        mes "At... Eight...";
1336                                        mes "What was next...?";
1337                                        next;
1338                                        mes "[Errende]";
1339                                        mes "Oh my...!";
1340                                        mes "What was the next part?!";
1341                                        mes "What was the 8th love?!";
1342                                        mes "How shameful for a Bard";
1343                                        mes "to forget the words";
1344                                        mes "to a song!";
1345                                        next;
1346                                        mes "[Errende]";
1347                                        mes "I...";
1348                                        mes "I can't bear the humiliation!";
1349                                        mes "Or the suspense of what";
1350                                        mes "happens next...!";
1351                                        next;
1352                                        mes "[Errende]";
1353                                        mes "You're an adventurer, aren't you? So you must travel quite a bit? It's embarassing for me to ask,";
1354                                        mes "but I have a favor to ask...!";
1355                                        next;
1356
1357                                        if(select("Sure, no problem.:I ain't gonna help you.")==1) {
1358                                                cutin "bard_eland01",2;
1359                                                mes "[Errende]";
1360                                                mes "Thank you, so much!";
1361                                                mes "Let's see, who would know?";
1362                                                mes "I've got it! Gunther!";
1363                                                next;
1364                                                mes "[Errende]";
1365                                                mes "If perchance you happen to meet ^483D8BGunther Doubleharmony^000000, please inform him of my dilemna.";
1366                                                next;
1367                                                mes "[Errende]";
1368                                                mes "Tell him that ^483D8BMinty Errende^000000 happened to forget a line of the song, ^483D8BAt One, I Fall in Love^000000. The line is called ^483D8B8th love^000000.";
1369                                                next;
1370                                                mes "[Errende]";
1371                                                mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
1372                                                if(gef_bard_q==1) set gef_bard_q,2;
1373                                                if(gef_bard_q==21) set gef_bard_q,22;
1374
1375                                        } else {
1376                                                mes "[Errende]";
1377                                                mes "*Sigh...*";
1378                                                mes "I can't remember the 8th part of this song if my life depended on it. And it does~! *Wahhhh~*";
1379                                                if(gef_bard_q==1) set gef_bard_q,7;
1380                                                if(gef_bard_q==21) set gef_bard_q,27;
1381                                        }
1382                                        goto L_End;
1383
1384                                }
1385                                mes "^483D8BA good Bard sings";
1386                                mes "To please his listener.";
1387                                mes "So do not expect a sad song";
1388                                mes "That deepens your anguish.^000000";
1389                                next;
1390                                mes "^483D8BA good Dancer dances";
1391                                mes "To please her audience.";
1392                                mes "Shall we dance together?";
1393                                mes "Just hold my hands.";
1394                                mes "La la la~ La la la~^000000";
1395                                next;
1396                                mes "[" + @name$ + "]";
1397                                mes "By the way...";
1398                                mes "Why do you guys play";
1399                                mes "discords sometimes?";
1400                                mes "It sounds weird";
1401                                mes "when you do that.";
1402                                next;
1403                                mes "[Errende]";
1404                                mes "H-how can you say such a thing, "+ @name$ +"? Have you ever been a Bard before? It's difficult to come up with fresh, original melodies!";
1405                        }
1406                        goto L_End;
1407
1408                case 3:
1409                        cutin "bard_eland01",2;
1410                        mes "[Errende]";
1411                        mes "But of course.";
1412                        mes "Merriment is best";
1413                        mes "enjoyed when you";
1414                        mes "are in the mood for it.";
1415                        mes "Please come again.";
1416                        goto L_End;
1417
1418                }
1419
1420        case 3:
1421                cutin "bard_eland01",2;
1422                mes "[Errende]";
1423                mes "Hmm~?";
1424                mes "Well, alright. Though, listening to a good story or cheerful song can really do you some good. Alright then, see you later.";
1425                goto L_End;
1426        }
1427}
1428
1429morocc,134,111,3        script  Bard#3  741,{
1430        set @name$,strcharinfo(0);
1431        if (gef_bard_q == 31) {
1432                mes "[Kino Kitty]";
1433                mes "Everything will be";
1434                mes "fine in the end, right?";
1435                mes "I'll be okay, Jorti will be okay, and she'll be... Oh.";
1436                next;
1437                mes "[Kino Kitty]";
1438                mes "I'm sorry, I was just";
1439                mes "muttering to myself.";
1440                mes "Is there anything";
1441                mes "you want from me?";
1442                next;
1443
1444                switch(select("Tell me a story...:Your voice is...:No thanks, I appreciate it though.")) {
1445                case 1:
1446                        set @random,rand(1,3);
1447                        if (@random == 1) {
1448                                mes "[Kino Kitty]";
1449                                mes "Many legends have been passed down as songs. Stories of Gods and tales of brave warriors have all been written as songs.";
1450                                next;
1451                                mes "[Kino Kitty]";
1452                                mes "Many people love to listen to those songs because they dream of the romantic past. To sing these kinds of songs is the reason people like me exist.";
1453                                next;
1454                                mes "^3355FFKino Kitty adjusted the strings on his guitar, and began to sing in a low voice.^000000";
1455                                next;
1456                                mes "^D43D1ARheingold...";
1457                                mes "Hidden in the Rhein river.";
1458                                mes "If made into a ring,";
1459                                mes "Could rule the world~^000000";
1460                                next;
1461                                mes "^D43D1AProtected by a spell";
1462                                mes "Cursing its thief";
1463                                mes "To never find love.";
1464                                mes "Alberich had known";
1465                                mes "Nonetheless stole it.";
1466                                mes "Love was forsaken for power.^000000";
1467                                next;
1468                                mes "^D43D1AGiants built beautiful Valhalla";
1469                                mes "Matrimony with Freya";
1470                                mes "Goddess of beauty";
1471                                mes "Their supposed payment.";
1472                                mes "In not receiving it";
1473                                mes "They forcefully took her.^000000";
1474                                next;
1475                                mes "^D43D1AThe gods would";
1476                                mes "give Alberich's treasure";
1477                                mes "To the Giants for Freya's return.";
1478                                mes "Loki tricked Alberich,";
1479                                mes "Stealing his ring or power.^000000";
1480                                next;
1481                                mes "^D43D1ABut Alberich cursed his ring";
1482                                mes "Before it was returned to him,";
1483                                mes "Envy and death would";
1484                                mes "befall its wearers.^000000";
1485                                next;
1486                                mes "^D43D1AThe ring was given to the giants";
1487                                mes "Freya was returned to the gods";
1488                                mes "The giants killed themselves";
1489                                mes "Fighting over the rheingold,";
1490                                mes "Victims of";
1491                                mes "Alberich's curse~^000000";
1492                                next;
1493                                mes "[Kino Kitty]";
1494                                mes "Hmm...";
1495                                mes "^333333*Cough Cough*^000000";
1496                                mes "This old song";
1497                                mes "is about the ring";
1498                                mes "of the Nibelungs.";
1499                                next;
1500                                mes "[Kino Kitty]";
1501                                mes "^333333*Cough Cough*^000000";
1502                                mes "Hah... I can't sing more than one song nowadays. But did you like it? ^333333*Cough Cough*^000000";
1503                                close;
1504
1505                        } else if (@random == 2) {
1506                                mes "[Kino Kitty]";
1507                                mes "Ah...";
1508                                mes "I do feel like singing a song. You know, every song has its own story. ^333333*Cough Cough*^000000";
1509                                next;
1510                                mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000";
1511                                next;
1512                                mes "^D43D1ABrave hero Siegfried ";
1513                                mes "Vanquished a mighty dragon ";
1514                                mes "Its blood coated his skin";
1515                                mes "Making it impenetrable";
1516                                mes "Save for one tender spot";
1517                                mes "Blocked by a single leaf";
1518                                mes "From a linden tree.^000000";
1519                                next;
1520                                mes "^D43D1ASiegfried was powerful";
1521                                mes "Clearly invincible, save for";
1522                                mes "those who knew of his secret.";
1523                                mes "In the end he was killed, by";
1524                                mes "A spear flung into his back";
1525                                mes "set into motion by the wrath";
1526                                mes "And jealousy of a woman.^000000";
1527                                next;
1528                                mes "[Jorti]";
1529                                mes "Bravo, Bravo~!";
1530                                mes "Uncle Kino is the best Bard in the world~! Jorti likes Uncle Kino's singing!";
1531                                next;
1532                                mes "[Kino Kitty]";
1533                                mes "Thank you, Jorti.";
1534                                mes "Anytime for my";
1535                                mes "little princess.";
1536                                next;
1537                                mes "[Kino Kitty]";
1538                                mes "This song is about Sigfried, who was invincible, except for a single spot on his back. Just singing this reminds me of the influence women have over the world.";
1539                                close;
1540
1541                        } else {
1542                                mes "[Kino Kitty]";
1543                                mes "You want to";
1544                                mes "listen to a story?";
1545                                mes "Mmm, let me think...";
1546                                next;
1547                                mes "[Kino Kitty]";
1548                                mes "When you go venture Southwest from Morroc, you will arrive at Fortress Sandarman. Did you know that the fortress is built on a sand hill, which serves as a natural defense?";
1549                                next;
1550                                mes "[Kino Kitty]";
1551                                mes "When you go South of Sandarman, you will see Paros Lighthouse. East from the Lighthouse, you will see Kokomo Beach. North of the beach is Papuchica Forest.";
1552                                next;
1553                                mes "[Kino Kitty]";
1554                                mes "I'm not boring you, am I? I just wanted to tell you about the village of Umbala, which is above that last place I was telling you about. Have you ever been there?";
1555                                next;
1556                                mes "[Kino Kitty]";
1557                                mes "Umbala itself is a pretty interesting place. But I'm really interested in this giant tree in Umbala. I've heard that it leads to Niffheim...";
1558                                next;
1559                                mes "[Kino Kitty]";
1560                                mes "I wonder...";
1561                                mes "Could that tree be Yggdrasil? Is it possible that I could meet her in the Niffheim, realm of the dead?";
1562                                close;
1563                        }
1564               
1565                case 2:
1566                        mes "[Kino Kitty]";
1567                        mes "Oh... Well, I have a chronic disease so I can't speak out loud. I, um, even cough up a little blood. But aside from that, I'm perfectly healthy.";
1568                        next;
1569                        mes "^3355FFA look of bitterness momentarily flashed across Kino Kitty's face. He then adjusted his guitar strings and began to play, humming a low tune.^000000";
1570                        soundeffect "humming.wav",0;
1571                        close;
1572               
1573                case 3:
1574                        mes "[Kino Kitty]";
1575                        mes "Hmm...?";
1576                        mes "I wish everyone in the world were as kind and honest as you. If that were the case, there'd be no selfish fights. Hahahahaha~";
1577                        close;
1578                }
1579
1580        } else if (gef_bard_q == 30) {
1581                mes "[Kino Kitty]";
1582                mes "Everything will be";
1583                mes "fine in the end, right?";
1584                mes "I'll be okay, Jorti will be okay, and she'll be... Oh.";
1585                next;
1586                mes "[Kino Kitty]";
1587                mes "I'm sorry, I was just";
1588                mes "muttering to myself.";
1589                mes "Is there anything";
1590                mes "you want from me?";
1591                next;
1592
1593                switch(select("Tell me a story, or sing something~:Your voice is...:No thanks. I appreciate it, though.")) {
1594                case 1:
1595                        set @random,rand(1,3);
1596                        if (@random == 1) {
1597                                mes "[Kino Kitty]";
1598                                mes "Ah...";
1599                                mes "I do feel like singing a song. You know, every song has its own story. ^333333*Cough Cough*^000000";
1600                                next;
1601                                mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000";
1602                                next;
1603                                mes "^D43D1ABrave hero Siegfried ";
1604                                mes "Vanquished a mighty dragon";
1605                                mes "Its blood coated his skin";
1606                                mes "Making it impenetrable";
1607                                mes "Save for one tender spot";
1608                                mes "Blocked by a single leaf";
1609                                mes "From a linden tree.^000000";
1610                                next;
1611                                mes "^D43D1ASiegfried was powerful";
1612                                mes "Clearly invincible, save for";
1613                                mes "those who knew of his secret.";
1614                                mes "In the end he was killed, by";
1615                                mes "A spear flung into his back";
1616                                mes "set into motion by the wrath";
1617                                mes "And jealousy of a woman.^000000";
1618                                next;
1619                                mes "[Jorti]";
1620                                mes "Bravo, Bravo~!";
1621                                mes "Uncle Kino is the best Bard in the world~! Jorti likes Uncle Kino's singing!";
1622                                next;
1623                                mes "[Kino Kitty]";
1624                                mes "Thank you, Jorti.";
1625                                mes "Anytime for my";
1626                                mes "little princess.";
1627                                next;
1628                                mes "[Kino Kitty]";
1629                                mes "This song is about Sigfried, who was invincible, except for a single spot on his back. Just singing this reminds me of the influence women have over the world.";
1630                                close;
1631
1632                        } else if (@random == 2) {
1633                                mes "[Kino Kitty]";
1634                                mes "Ah...";
1635                                mes "I do feel like singing a song. You know, every song has its own story. ^333333*Cough Cough*^000000";
1636                                next;
1637                                mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000";
1638                                next;
1639                                mes "^D43D1AI still remember feeling";
1640                                mes "Your shoulder's warmth";
1641                                mes "As I leaned on it.";
1642                                mes "You held my hands";
1643                                mes "until the final moment.^000000";
1644                                next;
1645                                mes "^D43D1ACrying on the inside,";
1646                                mes "I saw you off with a smile.";
1647                                mes "Things would never be the same,";
1648                                mes "But I'd remember every single";
1649                                mes "Moment we shared.^000000";
1650                                next;
1651                                mes "^D43D1AI still remember the clear chimes";
1652                                mes "Of the Prontera Church Bells";
1653                                mes "The ice cream we shared in Morroc,";
1654                                mes "Being chased by bats";
1655                                mes "In Payon dungeon.^000000";
1656                                next;
1657                                mes "^D43D1AGazing together at";
1658                                mes "Comodo's fireworks";
1659                                mes "Snuggles under the";
1660                                mes "Gently falling Lutie";
1661                                mes "Snowflakes...^000000";
1662                                next;
1663                                mes "^D43D1AYour beautiful soul";
1664                                mes "Will be with Odin.";
1665                                mes "When the day";
1666                                mes "Of the dusk comes,";
1667                                mes "A brand new place";
1668                                mes "Will be before your eyes.^000000";
1669                                next;
1670                                mes "^D43D1AI will remember you forever.";
1671                                mes "Forget me not, call my name.";
1672                                mes "I'll hear you, and look to the skies.^000000";
1673                                next;
1674                                mes "[Jorti]";
1675                                mes "Ah, Uncle Kino, isn't this the song my mom always sang? Sing more songs, please! Please~!";
1676                                next;
1677                                mes "[Kino Kitty]";
1678                                mes "You're right...";
1679                                mes "She always used to sing this song... ^333333*Cough*^000000 There are always people waiting for their beloved to return...";
1680                                next;
1681                                mes "[Kino Kitty]";
1682                                mes "If you have someone who you've left behind, someone that is waiting for you, make sure you come back to that person. You'll regret it if you don't.";
1683                                close;
1684
1685                        } else {
1686                                mes "[Kino Kitty]";
1687                                mes "You want to";
1688                                mes "listen to a story?";
1689                                mes "Mmm, let me think...";
1690                                next;
1691                                mes "[Kino Kitty]";
1692                                mes "When you go venture Southwest from Morroc, you will arrive at Fortress Sandarman. Did you know that the fortress is built on a sand hill, which serves as a natural defense?";
1693                                next;
1694                                mes "[Kino Kitty]";
1695                                mes "When you go South of Sandarman, you will see Paros Lighthouse. East from the Lighthouse, you will see Kokomo Beach. North of the beach is Papuchica Forest.";
1696                                next;
1697                                mes "[Kino Kitty]";
1698                                mes "I'm not boring you, am I? I just wanted to tell you about the village of Umbala, which is above that last place I was telling you about. Have you ever been there?";
1699                                next;
1700                                mes "[Kino Kitty]";
1701                                mes "Umbala itself is a pretty interesting place. But I'm really interested in this giant tree in Umbala. I've heard that it leads to Niffheim...";
1702                                next;
1703                                mes "[Kino Kitty]";
1704                                mes "I wonder...";
1705                                mes "Could that tree be Yggdrasil? Is it possible that I could meet her in the Niffheim, realm of the dead?";
1706                                close;
1707                        }
1708               
1709                case 2:
1710                        mes "[Kino Kitty]";
1711                        mes "Oh... Well, I have a chronic disease so I can't speak out loud. I, um, even cough up a little blood. But aside from that, I'm perfectly healthy.";
1712                        next;
1713                        mes "^3355FFA look of bitterness momentarily flashed across Kino Kitty's face. He then adjusted his guitar strings and began to play, humming a low tune.^000000";
1714                        soundeffect "humming.wav",0;
1715                        close;
1716               
1717                case 3:
1718                        mes "[Kino Kitty]";
1719                        mes "Hmm...?";
1720                        mes "I wish everyone in the world were as kind and honest as you. If that were the case, there'd be no selfish fights. Hahahahaha~";
1721                        close; 
1722                }
1723
1724        } else if (gef_bard_q > 12 && gef_bard_q < 16) {
1725                mes "[Kino Kitty]";
1726                mes "Errende must be waiting for you. Although others would be in anguish if they were made to wait, and people like Errende and me wouldn't mind, it's still more polite to hurry when you can.";
1727                close;
1728
1729        } else if (gef_bard_q == 12) {
1730                mes "[Kino Kitty]";
1731                mes "I guess you've met Mr. Sketzi.";
1732                mes "By the way, why do you have that look on your face? Didn't find what you were looking for? Haha, would you show me your left hand?";
1733                next;
1734
1735                if(select("Here you go.:Um... No!")==1) {
1736                        mes "[Kino Kitty]";
1737                        mes "Well, while you were gone,";
1738                        mes "I remembered the original lyrics to the song. I guess they really are important.";
1739                        next;
1740                        mes "[Kino Kitty]";
1741                        mes "Here, let me give you a letter with the lyrics to Errende. I should also give you my seal so that Errende will know it's me. You don't mind, do you?";
1742                        next;
1743
1744                        switch(select("Yes, I mind!:No, I don't mind.")) {
1745
1746                        case 1:
1747                                mes "[Kino Kitty]";
1748                                mes "Ah, right.";
1749                                mes "You already have a seal marked by Errende. Oh well, if you don't want it, what can I do?";
1750                                set gef_bard_q,13;
1751                                close;
1752                       
1753                        case 2:
1754                                mes "[Kino Kitty]";
1755                                mes "Now, let's see...";
1756                                mes "How is it supposed to go?";
1757                                mes "...Lu lu lu...";
1758                                mes "...La la la...";
1759                                next;
1760                                mes "^D43D1AAt One, I fall in love.";
1761                                mes "At Two, you give me your smile.";
1762                                mes "At Three, I adore your touch.";
1763                                mes "At Four, a tender kiss.";
1764                                mes "At Five, we change our minds.";
1765                                mes "A petal scatters through the air.^000000";
1766                                next;
1767                                mes "^D43D1AAt Six, I fall in love~";
1768                                mes "At Seven, you fall in love~";
1769                                mes "At Eight, we're both in love.";
1770                                mes "At Nine, you know my heart.";
1771                                mes "At Ten, I know you've";
1772                                mes "been waiting for me.^000000";
1773                                next;
1774                                mes "^D43D1AAt Eleven, a precious";
1775                                mes "Whisper: 'Will you marry me?'";
1776                                mes "At Twelve, our two hearts";
1777                                mes "Are one. 12 petals, our";
1778                                mes "Love finally blossoms.^000000";
1779                                next;
1780                                specialeffect2 127; //EF_POISONREACT2
1781                                mes "^3355FFAfter the song, Kino smiles at you. You feel a sharp pain on your wrist. On the spot where the silver crescent was, you see a tiny black cross.^000000";
1782                                next;
1783                                mes "[Kino Kitty]";
1784                                mes "So, how do you like it? Well, I'm certain that Errende will love it for sure. Hahahahaha~ ^333333*Cough Cough*^000000";
1785                                next;
1786                                mes "[Kino Kitty]";
1787                                mes "I want to apologize.";
1788                                mes "I didn't mean to make you wait, but I just remembered the old lyrics to the song. Now, hurry to Errende, I'm sure he's waiting.";
1789                                next;
1790                                mes "^3355FFKino Kitty hands you a letter that is labeled 'Dear Errende'";
1791                                mes "on the front.^000000";
1792                                set gef_bard_q,14;
1793                                close;
1794                        }
1795               
1796                } else {
1797                        mes "[Kino Kitty]";
1798                        mes "Hmmm...?";
1799                        mes "There's no reason to be scared.";
1800                        mes "I mean, I won't bite or anything.";
1801                        close; 
1802                }
1803
1804        } else if (gef_bard_q == 10) {
1805                mes "[Kino Kitty]";
1806                mes "Didn't you leave already?";
1807                mes "I'm sure you can find the lyrics in a bookstore in Juno.";
1808                next;
1809                mes "[Kino Kitty]";
1810                mes "Well, I'm sure Errende knows more about bookstores, so he can probably tell you where to look in Juno. Why don't you ask Errende?";
1811                next;
1812                mes "[Kino Kitty]";
1813                mes "If you don't mind, please come again and listen to this poor Bard's songs. I'll prepare a song just for you.";
1814                next;
1815                mes "[Kino Kitty]";
1816                mes "Don't worry about my health. I'm a Bard at heart, and I can't help but sing for my audience.";
1817                next;
1818                mes "[Kino Kitty]";
1819                mes "Also, I'd like to thank you for helping Errende. He may be a little whiny, but he's a good person.";
1820                close;
1821
1822        } else if (gef_bard_q == 11) {
1823                mes "[Kino Kitty]";
1824                mes "A silver seal...?";
1825                mes "Well, welcome to the wanderer's club. I must say, the silver crescent suits you.";
1826                next;
1827                mes "[Kino Kitty]";
1828                mes "If you have that seal, Mr. Sketzi will permit you to read his books full of Norse songs.";
1829                close;
1830
1831        } else if (gef_bard_q > 19 && gef_bard_q < 28) {
1832                mes "[Kino Kitty]";
1833                mes "What business";
1834                mes "do you have with me,";
1835                mes "my friend?";
1836                next;
1837                if (gef_bard_q == 24) {
1838                        mes "^3355FFYou gave candy to the crying little girl, and relate the problem with the lyrics to Kino Kitty.^000000";
1839                        next;
1840                        mes "[Kino Kitty]";
1841                        mes "Hmm...";
1842                        mes "I'm insulted that Errende does not like the words I wrote for 'At One, I Fall in Love.' But, I suppose he is a romantic at heart.";
1843                        next;
1844                        mes "[" + @name$ + "]";
1845                        mes "So...";
1846                        mes "Do you know the";
1847                        mes "original words";
1848                        mes "for the song?";
1849                        next;
1850                        mes "[Kino Kitty]";
1851                        mes "The original lyrics were horrible. There's not enough room in my mind to remember so romantic nonsense. ^333333*Cries*...^000000";
1852                        next;
1853                        mes "[Kino Kitty]";
1854                        mes "Romance is for foolish dreamers!";
1855                        mes "I refuse to sing or even remember such vapid lyrics!";
1856                        next;
1857                        mes "[Jorti]";
1858                        mes "U-uncle Kino";
1859                        mes "You're scaring me.";
1860                        mes "Please don't yell!";
1861                        mes "It makes me want";
1862                        mes "to cry...";
1863                        next;
1864                        mes "[Kino Kitty]";
1865                        mes "Oh...";
1866                        mes "I'm sorry, princess.";
1867                        mes "It won't happen again.";
1868                        mes "Your Unclde Kino will";
1869                        mes "try to be good";
1870                        mes "from now on.";
1871                        next;
1872                        mes "[Kino Kitty]";
1873                        mes "*Sigh...*";
1874                        mes "Alright, listen.";
1875                        next;
1876                        mes "[Kino Kitty]";
1877                        mes "You'll need an old book of edda lyrics for the original words to the song. All the new books no longer contain the original version.";
1878                        next;
1879                        mes "[Kino Kitty]";
1880                        mes "I wonder...";
1881                        mes "How did Errende happen to know the original lyrics? In any case, I'm sorry about all this. I suppose I'm a little jaded.";
1882                        next;
1883                        mes "[Kino Kitty]";
1884                        mes "You know, maybe you should go to Juno. There's a small book store on the book street, and you can probably find the song in that store.";
1885                        next;
1886                        mes "[Kino Kitty]";
1887                        mes "^333333^333333*Cough Cough*^000000^000000";
1888                        mes "Wh-why do I have to suffer? Are my final days as a Bard on this earth soon approaching? I feel so pathetic...";
1889                        set gef_bard_q,10;
1890                        close;
1891
1892                } else {
1893                        switch(select("Tell me a story.:Sing a song.:Nothing.")) {
1894
1895                        case 1:
1896                                mes "[Kino Kitty]";
1897                                mes "A story? Mmmm...";
1898                                mes "My throat hurts,";
1899                                mes "but if you listen,";
1900                                mes "I will do my best";
1901                                mes "to relate a tale.";
1902                                next;
1903                                mes "[Kino Kitty]";
1904                                mes "Do you know how Baldur, son of Odin, died? There is a story involving his obsessive mother";
1905                                mes "and the wicked god, Loki.";
1906                                next;
1907                                mes "[Kino Kitty]";
1908                                mes "One night, Baldur had a nightmare where he was cast into the pit of Hell. Upon hearing of this, Baldur's mother Frigg was stricken with panic.";
1909                                next;
1910                                mes "[Kino Kitty]";
1911                                mes "To prevent tragedy from befalling her son, she made every single object on earth to agree to an oath where they would not harm Baldur.";
1912                                next;
1913                                mes "[Kino Kitty]";
1914                                mes "^333333*Cough Cough*^000000 And they all got together to ^333333*Wheeeeze*^000000 celebr--^333333^333333*Cough*^000000^000000...";
1915                                next;
1916                                mes "[Jorti]";
1917                                mes "Uncle Kino...?";
1918                                mes "Are you okay?....?";
1919                                next;
1920                                mes "[Kino Kitty]";
1921                                mes "...Hah...";
1922                                mes "...Hah...";
1923                                mes "I'm sorry, but I don't think I can speak for much longer.";
1924                                close;
1925                       
1926                        case 2:
1927                                mes "[Kino Kitty]";
1928                                mes "Sorry, but I don't feel like singing at the moment. I hope you understand. I want to sing the last song of my life for Jorti...";
1929                                close;
1930                       
1931                        case 3:
1932                                mes "[Kino Kitty]";
1933                                mes "You have no";
1934                                mes "business with me?";
1935                                mes "What a shame.";
1936                                close;
1937                        }
1938                }
1939
1940        } else {
1941                mes "^D43D1AEven in the sandy wind,";
1942                mes "Even in the pouring rain,";
1943                mes "Even in the falling snow,";
1944                mes "I know it's you~^000000";
1945                next;
1946                mes "[Mysterious Bard]";
1947                mes "...";
1948                next;
1949                mes "[Mysterious Bard]";
1950                mes "...";
1951                mes "......";
1952                next;
1953                mes "[Mysterious Bard]";
1954                mes "My apologies,";
1955                mes "^333333*Cough*^000000 but this is";
1956                mes "a private performance";
1957                mes "for my little";
1958                mes "princess.";
1959                next;
1960
1961                if(select("Um, was that a love song?:I'm sorry for interrupting you.")==1) {
1962                        mes "[Mysterious Bard]";
1963                        mes "A...";
1964                        mes "Love song?!";
1965                        next;
1966                        mes "[Mysterious Bard]";
1967                        mes "Love songs are for fools who have never known true love, or never had their hearts broken. Happy songs are fine, but I refuse to sing nonsense!";
1968                        next;
1969                        mes "[Jorti]";
1970                        mes "Waaaah~!";
1971                        mes "Uncle Kino,";
1972                        mes "I'm scared!";
1973                        mes "I wanna see";
1974                        mes "my mommy...!";
1975                        mes "*Cries*";
1976                        next;
1977                        mes "[Mysterious Bard]";
1978                        mes "There, there,";
1979                        mes "princess. Don't cry.";
1980                        mes "Everything's okay.";
1981                        next;
1982                        mes "[Mysterious Bard]";
1983                        if (BaseClass == Job_Swordman) {
1984                                mes "There's no reason to be scared. The scary people with swords only use them on monsters, okay?";
1985                        } else if (BaseClass == Job_Acolyte) {
1986                                mes "You don't need to be scared, that person is a servant of God, okay?";
1987                        } else if (Class == Job_Thief || Class == Job_Rogue) {
1988                                mes "There's no reason to be afraid of this riffraff, your Uncle Kino is here, okay?";
1989                        } else if (BaseClass == Job_Assassin) {
1990                                mes "There's no reason to be afraid. I know that person looks scary, but you're a good girl, so you'll be okay.";
1991                        } else if (BaeClass == Job_Blacksmith) {
1992                                mes "There's no reason to be scared, honey. It's just a Blacksmith.";
1993                        } else {
1994                                mes "There's no reason to be scared. See...? That person won't hurt you.";
1995                        }
1996                        next;
1997                        mes "[" + @name$ + "]";
1998                        mes "Um...";
1999                        mes "^333333(Wasn't the little girl";
2000                        mes "scared by your outburst...?)^000000";
2001                        close;
2002               
2003                } else {
2004                        if (gef_bard_q == 2) {
2005                                mes "[Mysterious Bard]";
2006                                mes "You're such a kind, young person. I will remember your name. I would much appreciate it if you would also remember mine.";
2007                                next;
2008                                mes "[Mysterious Bard]";
2009                                mes "I am known as Kino Kitty. I am a wandering poet who wishes to rediscover wishes and dreams.";
2010                                next;
2011                                mes "[Kino Kitty]";
2012                                mes "When next we meet, I will tell you what I have heard and experienced. That is, I am willing to spend my time with you.";
2013                                set gef_bard_q,22;
2014                                close;
2015
2016                        } else if (gef_bard_q == 3) {
2017                                mes "[Mysterious Bard]";
2018                                mes "You're such a kind, young person. I will remember your name. I would much appreciate it if you would also remember mine.";
2019                                next;
2020                                mes "[Mysterious Bard]";
2021                                mes "I am known as Kino Kitty. I am a wandering poet who wishes to rediscover wishes and dreams.";
2022                                next;
2023                                mes "[Kino Kitty]";
2024                                mes "When next we meet, I will tell you what I have heard and experienced. That is, I am willing to spend my time with you.";
2025                                set gef_bard_q,23;
2026                                close;
2027
2028                        } else if (gef_bard_q == 4) {
2029                                mes "[Mysterious Bard]";
2030                                mes "Oh, you're most admirable. You truly do respect Bards, don't you?";
2031                                next;
2032                                mes "[Mysterious Bard]";
2033                                mes "Now that I think about it, are you look for anything, or is there a reason you wish to speak to me?";
2034                                next;
2035
2036                                if(select("I'm looking for Kino Kitty...:Nothing, really.")==1) {
2037                                        mes "[Kino Kitty]";
2038                                        mes "How do you";
2039                                        mes "know my name?";
2040                                        mes "Ah, I'm flattered";
2041                                        mes "that my reputation";
2042                                        mes "precedes me.";
2043                                        next;
2044                                        mes "^3355FFYou give some candy to the crying girl and relate your tale regarding the lyrics for the song 'At One, I Fall in Love.'^000000";
2045                                        next;
2046                                        mes "[Kino Kitty]";
2047                                        mes "Hmm...";
2048                                        mes "I'm insulted that Errende does not like the words I wrote for 'At One, I Fall in Love.' But, I suppose he is a romantic at heart.";
2049                                        next;
2050                                        mes "[" + @name$ + "]";
2051                                        mes "So...";
2052                                        mes "Do you know the";
2053                                        mes "original words";
2054                                        mes "for the song?";
2055                                        next;
2056                                        mes "[Kino Kitty]";
2057                                        mes "The original lyrics were horrible. There's not enough room in my mind to remember so romantic nonsense. ^333333*Cries*...^000000";
2058                                        next;
2059                                        mes "[Kino Kitty]";
2060                                        mes "Romance is for foolish dreamers! I refuse to sing or even remember such vapid lyrics!";
2061                                        next;
2062                                        mes "[Jorti]";
2063                                        mes "U-uncle Kino";
2064                                        mes "You're scaring me.";
2065                                        mes "Please don't yell!";
2066                                        mes "It makes me want";
2067                                        mes "to cry...";
2068                                        next;
2069                                        mes "[Kino Kitty]";
2070                                        mes "Oh...";
2071                                        mes "I'm sorry, princess. It won't happen again. Your Unclde Kino will try to be good from now on.";
2072                                        next;
2073                                        mes "[Kino Kitty]";
2074                                        mes "*Sigh...*";
2075                                        mes "Alright, listen.";
2076                                        next;
2077                                        mes "[Kino Kitty]";
2078                                        mes "You'll need an old book of edda lyrics for the original words to the song. All the new books no longer contain the original version.";
2079                                        next;
2080                                        mes "[Kino Kitty]";
2081                                        mes "I wonder...";
2082                                        mes "How did Errende happen to know the original lyrics? In any case, I'm sorry about all this. I supposed I'm a little jaded.";
2083                                        next;
2084                                        mes "[Kino Kitty]";
2085                                        mes "You know, maybe you should go to Juno. There's a small book store on the book street, and you can probably find the song in that store.";
2086                                        next;
2087                                        mes "[Kino Kitty]";
2088                                        mes "^333333^333333*Cough Cough*^000000^000000";
2089                                        mes "Wh-why do I have to suffer? Are my final days as a Bard on this earth soon approaching? I feel so pathetic...";
2090                                        set gef_bard_q,10;
2091                                        close;
2092
2093                                } else {
2094                                        mes "[Mysterious Bard]";
2095                                        mes "Really now?";
2096                                        mes "That's strange.";
2097                                        mes "You adventurers are always one some kind of adventure, aren't you? I mean, that's the very definition of the word.";
2098                                        close;
2099                                }
2100
2101                        } else {
2102                                if (sex) {
2103                                        mes "[Kino Kitty]";
2104                                        mes "You're such a nice young man. I will remember your name. I would much appreciate it if you would also remember mine.";
2105                                        next;
2106                                        mes "[Mysterious Bard]";
2107                                        mes "I am known as Kino Kitty. I am a wandering poet who wishes to rediscover wishes and dreams.";
2108                                        next;
2109                                        mes "[Kino Kitty]";
2110                                        mes "When next we meet, I will tell you what I have heard and experienced. That is, I am willing to spend my time with you.";
2111                                        set gef_bard_q,20;
2112                                        close;
2113
2114                                } else {
2115                                        mes "[Mysterious Bard]";
2116                                        mes "Ah, it is a privilege to meet a noble woman such as yourself. By your leave, I shall give you my name.";
2117                                        next;
2118                                        mes "[Mysterious Bard]";
2119                                        mes "My lady, fair as wisteria, whose beauty rivals that of the goddess Freya, let me introduce myself as the poor poet who wanders the earth, Kino Kitty. I hope you remember me.";
2120                                        set gef_bard_q,20;
2121                                        close;
2122                                }
2123                        }
2124                }
2125        }
2126}
2127
2128morocc,132,111,3        script  Little Girl#Jorti       703,{
2129        if (gef_bard_q > 9 && gef_bard_q < 30) {
2130                mes "[Jorti]";
2131                mes "Jorti tries not to cry anymore because it hurts Uncle Kino and then he coughs up more blood.";
2132                next;
2133                mes "[Jorti]";
2134                mes "I miss my mommy a lot, but I'm worried, it makes Uncle Kino worry a lot too.";
2135                next;
2136                mes "[Jorti]";
2137                mes "I don't see my mommy and daddy aren't here anymore, and I don't want Uncle Jorti to go away either.";
2138                next;
2139                mes "[Jorti]";
2140                mes "Um, I don't remember my daddy, but mommy lives far away, somewhere near the sky. That's what Uncle Kino says.";
2141                next;
2142                mes "[Jorti]";
2143                mes "U-Uncle Kino says we can't go see her yet because there are no flying boats yet...";
2144                close;
2145
2146        } else if (gef_bard_q == 30) {
2147                mes "[Jorti]";
2148                mes "La la la...";
2149                mes "La la la...";
2150                mes "Jorti doesn't cry anymore!";
2151                mes "Jorti is going to enjoy Uncle Kino's songs and stories for as long as she can!";
2152                next;
2153                mes "[Jorti]";
2154                mes "The songs Uncle Kino sings are ones that my mommy used to sing. She's not here, but maybe we can visit her someday!";
2155                next;
2156                mes "[Jorti]";
2157                mes "Hey... The shiny black cross on your hand means you're a friend of Uncle Kino's. So that means, you're my friend too!";
2158                close;
2159
2160        } else if (gef_bard_q > 30) {
2161                mes "[Jorti]";
2162                mes "Jorti tries not to cry anymore because it hurts Uncle Kino and then he coughs up more blood.";
2163                mes "I miss my mommy a lot, but when I'm worried, it makes Uncle Kino worry a lot too.";
2164                next;
2165                mes "[Jorti]";
2166                mes "My mommy and daddy aren't here anymore, and I don't want Uncle Jorti to go away either.";
2167                next;
2168                mes "[Jorti]";
2169                mes "Um, I don't remember my daddy, but mommy lives far away, somewhere near the sky. That's what Uncle Kino says.";
2170                next;
2171                mes "[Jorti]";
2172                mes "U-Uncle Kino says we can't go see her yet because there are no flying boats yet...";
2173                close;
2174
2175        } else {
2176                mes "[Mysterious Bard]";
2177                mes "Even in the sandy wind,";
2178                mes "Even in the pouring rain,";
2179                mes "Even in the falling snow,";
2180                mes "I know it's--";
2181                mes "........";
2182                next;
2183                mes "[Jorti]";
2184                mes "Uncle...?";
2185                mes "Are you okay?";
2186                next;
2187                mes "[Mysterious Bard]";
2188                mes "Hmmm...";
2189                mes "I'm sorry, but this is a private performance. This song is only intended for my little Jorti.";
2190                close;
2191        }
2192}
2193
2194yuno_in01,172,100,3     script  Old Man#bq1     712,{
2195        if (gef_bard_q > 11 && gef_bard_q < 20) {
2196                mes "[Sketzi Bundin]";
2197                mes "Well, did you find what you were seeking for? Although all we have are old, dusty books, I hope you come by to visit. And please give my regards to your Bard friends.";
2198                close;
2199
2200        } else if (gef_bard_q == 30) {
2201                mes "[Sketzi Bundin]";
2202                mes "Interesting...";
2203                mes "You have a black cross seal on your hand. Is Kitty still around? I'm glad to see he's still alive. If you're a friend of his, then you are most welcome here.";
2204                close;
2205
2206        } else if (gef_bard_q == 31) {
2207                mes "[Sketzi Bundin]";
2208                mes "Well, well, well. You're here again. So, what kind of books are you seeking today? Of course, all we have are old, dusty tomes full of eddas. Hahahaha~";
2209                close;
2210
2211        } else if (gef_bard_q == 11) {
2212                mes "[Sketzi Bundin]";
2213                mes "Welcome.";
2214                mes "You must be looking for something special. Well, we have almost every Norse poem, or 'edda.' This is the only place where you can find those kinds of old songs.";
2215                next;
2216                mes "[Sketzi Bundin]";
2217                mes "However, I cannot show these fragile books to just anybody. For the sake of preservation, I can only show these works to preferred customers.";
2218                next;
2219
2220                if(select("Show him your left hand.:Show him your right hand.")==1) {
2221                        mes "[Sketzi Bundin]";
2222                        mes "Ah~! You must be the friend of a high ranking Bard! I see, I see. You must be a friend of Minty Errende.";
2223                        next;
2224                        mes "[Sketzi Bundin]";
2225                        mes "So, what is it that you're looking for? Well, I suppose I don't really need to ask that. Hahahaha~";
2226                        next;
2227                        mes "[Sketzi Bundin]";
2228                        mes "Please...";
2229                        mes "Take your time.";
2230                        mes "I hope you find";
2231                        mes "what you're";
2232                        mes "looking for.";
2233                        set gef_bard_q,12;
2234                        close;
2235
2236                } else {
2237                        mes "[Sketzi Bundin]";
2238                        mes "Let's see... Okay.";
2239                        mes "Well, your heartbeat is a little faster than normal. You might want to look into that. You know, for the sake of your health?";
2240                        next;
2241                        mes "[Sketzi Bundin]";
2242                        mes "You're not looking for any medical or health related books, are you? I'm sorry, but we don't carry any of those.";
2243                        close;
2244                }
2245       
2246        } else {
2247                mes "[Sketzi Bundin]";
2248                mes "Welcome.";
2249                mes "You must be looking for something special and rare. But we only carry one kind of book around here.";
2250                next;
2251                mes "[Sketzi Bundin]";
2252                mes "If you're looking for monster information, why don't you check the Pronrera Library or the Monster Museum here in Juno?";
2253                close;
2254        }
2255}
2256
2257yuno_in01,163,101,0     script  Old Book#bq     111,{
2258        set @name$,strcharinfo(0);
2259        if ((gef_bard_q > 11) && (gef_bard_q < 14)) {
2260                if (!rand(5)) {
2261                        mes "^3355FFYou opened the book. There's a crisp brittleness to the pages, and the letters are faded and barely readable. You can't even identify the author's name.^000000";
2262                        next;
2263                        mes "[Collection of Eddas]";
2264                        mes "This is a love song. Everyone suffers from unrequited love at least once in their lifetime.";
2265                        next;
2266                        mes "[Collection of Eddas]";
2267                        mes "At One, I fall in love.";
2268                        mes "At Two, you give me your smile.";
2269                        mes "At Three, I adore your touch.";
2270                        mes "At Four, a tender kiss...";
2271                        next;
2272                        mes "[Collection of Eddas]";
2273                        mes "At Five, we change our minds.";
2274                        mes "A petal scatters through the air.";
2275                        mes "At Six, I fall in love~";
2276                        mes "At Seven, you fall in love...";
2277                        next;
2278                        mes "[" + @name$ + "]";
2279                        mes "I think this is it...!";
2280                        mes "I better write it down.";
2281                        next;
2282                        mes "[Collection of Eddas]";
2283                        mes "At Eight, we're both in love.";
2284                        mes "At Nine, you know my heart.";
2285                        mes "At Ten, I know you've";
2286                        mes "been waiting for me.";
2287                        next;
2288                        mes "[Collection of Eddas]";
2289                        mes "At Eleven, a precious";
2290                        mes "Whisper: 'Will you marry me?'";
2291                        mes "At Twelve, our two hearts";
2292                        mes "Are one. 12 petals, our";
2293                        mes "Love finally blossoms.";
2294                        next;
2295                        mes "^3355FFYou copy down the final lines, and keep them in a note inside your pocket.";
2296                        set gef_bard_q,15;
2297                        close;
2298
2299                } else {
2300                        mes "[" + @name$ + "]";
2301                        mes "*Sigh* I can barely read this book. Maybe I should try flipping through another one.";
2302                        close;
2303                }
2304
2305        } else {
2306                mes "[Sketzi Bundin]";
2307                mes "I'm sorry, but that book is too fragile for handling. Only special customers can peruse these books.";
2308                close;
2309        }
2310}
2311
2312
2313yuno_in01,173,96,0      script  Luke's Songs Vol.1      111,{
2314        if (gef_bard_q > 11) {
2315                mes "[Preface]";
2316                mes "I, Luke of Izlude, greatest of Bards in my time, leave the lyrics of my essential songs for posterity.";
2317                mes " ";
2318                mes "Contents";
2319                next;
2320
2321                switch(select("Wedding Song:Life is a Water Mill:We")) {
2322
2323                case 1:
2324                        mes "[Wedding Song]";
2325                        mes "Prontera Sanctuary";
2326                        mes "Is where all are heading";
2327                        mes "To celebrate your union";
2328                        mes "At your most happy wedding.";
2329                        next;
2330                        mes "[Wedding Song]";
2331                        mes "With joy I strum my Lute";
2332                        mes "As that is my trade";
2333                        mes "To bring cheerful song";
2334                        mes "To your wedding parade.";
2335                        next;
2336                        mes "[Wedding Song]";
2337                        mes "For my songs, pay me";
2338                        mes "Not Zeny or Gold,";
2339                        mes "But the smile of the";
2340                        mes "Bride, if I may";
2341                        mes "be so bold.";
2342                        next;
2343                        mes "[Wedding Song]";
2344                        mes "The glistening eyes";
2345                        mes "Of a beautiful lass";
2346                        mes "Those lustrous locks";
2347                        mes "And that firm, supple--";
2348                        next;
2349                        mes "[Wedding Song]";
2350                        mes "Forgive me, groom!";
2351                        mes "But she's just so beautiful!";
2352                        mes "May your union be blessed!";
2353                        mes "Er, may your wife be dutiful.";
2354                        next;
2355                        mes "[Luke's Note]";
2356                        mes "This song is about a certain Bard who was invited to a wedding ceremony and could not resist the bride's beauty. He ended up singing a song of seduction.";
2357                        next;
2358                        mes "[Luke's Note]";
2359                        mes "The lyrics, of course, are fictional, and are in no way anecdotal.";
2360                        close;
2361               
2362                case 2:
2363                        mes "[Life is a Water Mill]";
2364                        mes "I chased after fame.";
2365                        mes "It eluded me.";
2366                        mes "I ran after happiness";
2367                        mes "But never caught it.";
2368                        next;
2369                        mes "[Life is a Water Mill]";
2370                        mes "But tomorrow will still";
2371                        mes "Be there, I'm sure.";
2372                        mes "Like the Water Mill";
2373                        mes "In Al De Baran";
2374                        mes "Which turns as";
2375                        mes "Life goes on.";
2376                        next;
2377                        mes "[Life is a Water Mill]";
2378                        mes "Cheer up! Life goes on.";
2379                        mes "As surely as the Water";
2380                        mes "Mill turns, tomorrow";
2381                        mes "Will come.";
2382                        next;
2383                        mes "[Luke's Note]";
2384                        mes "This song was";
2385                        mes "made to give comfort";
2386                        mes "to people in despair.";
2387                        close;
2388               
2389                case 3:
2390                        mes "[We]";
2391                        mes "A good Bard sings";
2392                        mes "To please his listener.";
2393                        mes "So do not expect a sad song";
2394                        mes "That deepens your anguish.";
2395                        next;
2396                        mes "[We]";
2397                        mes "A good Dancer dances";
2398                        mes "To please her audience.";
2399                        mes "Shall we dance together?";
2400                        mes "Just hold my hands.";
2401                        mes "La la la~ La la la~";
2402                        next;
2403                        mes "[We]";
2404                        mes "Towner: 'Then why the hell do you guys make discords sometimes?!'";
2405                        mes "Bard: 'Well... Nobody's perfect!";
2406                        next;
2407                        mes "[Luke's Note]";
2408                        mes "This song is good to be sung during festivals, as the intentional discord encourages the audience to participate. Aside from that, this song is pretty meaningless.";
2409                        close;
2410                }
2411
2412        } else {
2413                mes "[Sketzi Bundin]";
2414                mes "I'm sorry, but that book is not available for public exhibition.";
2415                close;
2416        }
2417}
2418
2419yuno_in01,173,94,0      script  Battle Songs    111,{
2420        if (gef_bard_q > 11) {
2421                mes "[Drumming in the battlefield]";
2422                mes "This song was written to give courage to soldiers on the battlefield.";
2423                next;
2424                mes "[Drumming in the battlefield]";
2425                mes "The sounds of galloping";
2426                mes "Echo in the distance.";
2427                mes "A cloud of hazy dust";
2428                next;
2429                mes "[Drumming in the battlefield]";
2430                mes "Fills the setting sun.";
2431                mes "Thousands of eyes open";
2432                mes "Torches on the castle";
2433                mes "Flare like thousands of Ifrits.";
2434                next;
2435                mes "[Drumming in the battlefield]";
2436                mes "Hear the throbbing of my heart,";
2437                mes "The blood flowing in my veins.";
2438                mes "Feeling the heaviness of my armor.";
2439                mes "The enemy has appeared before us.";
2440                next;
2441                mes "[Drumming in the battlefield]";
2442                mes "Beat the drums hard, harder!";
2443                mes "Courage, soldiers, march forward!";
2444                mes "Shout loud, soldiers, louder!";
2445                mes "Today will never come back!";
2446                next;
2447                mes "[Drumming in the battlefield]";
2448                mes "Stun the sky";
2449                mes "Provoke the earth,";
2450                mes "I feel my heartbeat again.";
2451                mes "Blow the bugle to";
2452                mes "Sway the fortress.";
2453                mes "Today will never come back!";
2454                close;
2455
2456        } else {
2457                mes "[Sketzi Bundin]";
2458                mes "I'm sorry, but that book is not available for public exhibition.";
2459                close;
2460        }
2461}
2462
2463
2464yuno_in01,173,92,0      script  Apple of Idun   111,{
2465        if (gef_bard_q > 11) {
2466                mes "[Apple of Idun]";
2467                mes "This song praises the golden apples of the goddess Idun. These were the source of the God's power, as it prevented them from growing old.";
2468                next;
2469                mes "[Apple of Idun]";
2470                mes "Every god never grows old";
2471                mes "Because of beautiful";
2472                mes "Goddess, Idun.";
2473                mes "Keeper of the apples of youth";
2474                mes "Goddess of immortality.";
2475                next;
2476                mes "[Apple of Idun]";
2477                mes "Every god never grows old.";
2478                mes "Idun, the wife of Bragi,";
2479                mes "Idun, Odin's daughter in law~";
2480                mes "The apples she keeps";
2481                mes "In her basket.";
2482                next;
2483                mes "[Apple of Idun]";
2484                mes "Without Idun,";
2485                mes "Every god would";
2486                mes "have succumbed to age.";
2487                next;
2488                mes "[Apple of Idun]";
2489                mes "Even Thor, the strongest of gods,";
2490                mes "would grow frail, Megingjard would";
2491                mes "slip from his waist, and Mjolnir";
2492                mes "would never fly again.";
2493                next;
2494                mes "[Apple of Idun]";
2495                mes "Without Idun,";
2496                mes "Every god would";
2497                mes "have succumbed to age.";
2498                mes "Loki was careless once,";
2499                mes "and made her lost to the gods.";
2500                mes "Loki was forced to get her back.";
2501                next;
2502                mes "[Apple of Idun]";
2503                mes "My goddess stands";
2504                mes "In the field of Asgard";
2505                mes "She hands me fruit from heaven.";
2506                mes "You will be loved by every god...";
2507                mes "You will be blessed";
2508                mes "By every god...";
2509                next;
2510                mes "[Apple of Idun]";
2511                mes "If you share the";
2512                mes "Apple of youth with me";
2513                mes "Even a bite of it with";
2514                mes "This poor poet.";
2515                next;
2516                mes "[Apple of Idun]";
2517                mes "You will be loved by every god...";
2518                mes "You will be blessed";
2519                mes "By every god...";
2520                close;
2521
2522        } else {
2523                mes "[Sketzi Bundin]";
2524                mes "I'm sorry, but that book is not available for public exhibition.";
2525                close;
2526        }
2527}
2528
2529payon,181,172,3 script  Bard#4  51,{
2530        set @name$,strcharinfo(0);
2531        if (gef_bard_q == 2 || gef_bard_q == 22) {
2532                mes "[Gunther Doubleharmony]";
2533                mes "Hahaha~!";
2534                mes "Listen, listen!";
2535                next;
2536                mes "[Gunther Doubleharmony]";
2537                mes "I was told this song from one of my friends about this Merchant who lives in Payon and everyone loves this song, especially because I'm singing it and you know that...";
2538                next;
2539                mes "[" + @name$ + "]";
2540                mes "Excuse me.";
2541                mes "Are you...";
2542                mes "Gunther Doubleharmony?";
2543                next;
2544                mes "[Gunther Doubleharmony]";
2545                mes "...the Merchant was so poor he didn't even have--eh? Oh yeah, right. That's me. What's up?";
2546                next;
2547                mes "^3355FFYou explain that you have come to him, seeking lost song lyrics.^000000";
2548                next;
2549                mes "[Gunther Doubleharmony]";
2550                mes "Ahhhhhhh, I see.";
2551                mes "Now, what was the";
2552                mes "name of the song again?";
2553                next;
2554                input @inputstr$;
2555                if (@inputstr$ == "At One, I Fall in Love") {
2556                        mes "[Gunther Doubleharmony]";
2557                        mes "Ah~ that song...?";
2558                        mes "By the way, who asked you";
2559                        mes "to find out about the song?";
2560                        next;
2561                        input @inputstr$;
2562                        if (@inputstr$ == "Minty Errende") {
2563                                mes "[Gunther Doubleharmony]";
2564                                mes "Yes, that's my friend! Minty Errende! We used to so close to each other, so I'll write every word of the song for my friend Minty Errende, so turn around please!";
2565                                next;
2566                                mes "^3355FFGunther furiously scribbled something upon your back.^000000";
2567                                next;
2568                                mes "[Gunther Doubleharmony]";
2569                                mes "There you go! Now you can go back to Minty Errende and show him your back and he will see what I wrote and then remember the lyrics!";
2570                                if (gef_bard_q == 2) set gef_bard_q,3;
2571                                if (gef_bard_q == 22) set gef_bard_q,23;
2572                                close;
2573
2574                        } else {
2575                                mes "[Gunther Doubleharmony]";
2576                                mes "No no no, I don't know anyone with that name, so you better go and check the name of the person asking again, okay?";
2577                                close;
2578                        }
2579
2580                } else {
2581                        mes "[Gunther Doubleharmony]";
2582                        mes "No no no no, I don't know any song with that title, it might not even exist, so you should go and check the name of the song again and tell me, okay?";
2583                        close;
2584                }
2585
2586        } else if (gef_bard_q == 6 || gef_bard_q == 26) {
2587                mes "[Gunther Doubleharmony]";
2588                mes "You came back again!";
2589                mes "Huh, the song I wrote on your back? Hold on, hold on, let me think let me--ah, right, I got it!";
2590                next;
2591                mes "[Gunther Doubleharmony]";
2592                mes "The words I wrote down on your back were written by Mr. Kitty, my idol, my hero! That song is the art of ^228B22Kino Kitty^000000!";
2593                next;
2594                mes "[Gunther Doubleharmony]";
2595                mes "I wish that someday I could be as great a Bard as him!";
2596                close;
2597
2598        } else {
2599                mes "[Gunther Doubleharmony]";
2600                mes "Hahaha~!";
2601                mes "Listen, listen!";
2602                next;
2603                mes "[Gunther Doubleharmony]";
2604                mes "I was told this song from one of my friends about this Merchant who lives in Payon and everyone loves this song, especially because I'm singing it and you know that...";
2605                next;
2606                mes "[Gunther Doubleharmony]";
2607                mes "Oh, right...!";
2608                mes "Do you wanna listen";
2609                mes "to my song or a story?";
2610                mes "I know you want to!";
2611                mes "Right, right?";
2612                next;
2613
2614                if(select("Show some interest.:Ignore him.")==1) {
2615                        mes "[Gunther Doubleharmony]";
2616                        mes "Yay~! I knew it!";
2617                        mes "So you wanna hear";
2618                        mes "a song or a story?";
2619                        next;
2620                        switch(select("A song:A story:Maybe some other time")) {
2621                        case 1:
2622                                set @song_random,rand(1,3);
2623                                if (@song_random == 1) {
2624                                        mes "[Gunther Doubleharmony]";
2625                                        mes "Gunther sings!";
2626                                        mes "Gunther dances!";
2627                                        mes "The tile of this song is~";
2628                                        mes "'The Rich Mr. Kim~!'";
2629                                        next;
2630                                        mes "^228B22Merchant of Payon";
2631                                        mes "So poooooooor~";
2632                                        mes "No money for armor";
2633                                        mes "No money to make.";
2634                                        next;
2635                                        mes "^228B22Sold the";
2636                                        mes "Cotton Shirt";
2637                                        mes "Off his back";
2638                                        mes "No pity he'll take.^000000";
2639                                        next;
2640                                        mes "^228B22First he only sold Red Pots";
2641                                        mes "At first, he only sold red pots.";
2642                                        mes "Then he moved up to Carrots, whoohoo~";
2643                                        mes "He could afford new armor";
2644                                        mes "and even wear it,";
2645                                        mes "whoohoo~^000000";
2646                                        next;
2647                                        mes "^228B22But one day, he was scammed";
2648                                        mes "Scammed by a wicked guild.";
2649                                        mes "Made poor once again.";
2650                                        mes "He decided to go to Ant Hell";
2651                                        mes "Right there";
2652                                        mes "And right then.";
2653                                        next;
2654                                        mes "^228B22Bats, Dwarves, Eggs, Ants!";
2655                                        mes "He battled them all~";
2656                                        mes "Worm Peelings, Jellopy!";
2657                                        mes "He gathered loot great and small.";
2658                                        next;
2659                                        mes "^228B22Then the glorious day came";
2660                                        mes "When he found a valuable card";
2661                                        mes "That'd bring great wealth to his naaaame~^000000";
2662                                        next;
2663                                        mes "^228B22But he kept it dear to him";
2664                                        mes "To remember his times of";
2665                                        mes "working so hard.";
2666                                        mes "He never sold it, never sold";
2667                                        mes "his precious card~^000000";
2668                                        next;
2669                                        mes "[Gunther Doubleharmony]";
2670                                        mes "That's a very old story about rich Mr. Kim, and his rise from rags to riches to rags to riches. Is it true or is it fiction? Oh, please don't ask me! I've no clue!";
2671                                        close;
2672
2673                                } else if (@song_random == 2) {
2674                                        mes "[Gunther Doubleharmony]";
2675                                        mes "*Ahem*";
2676                                        mes "Gunther sings ";
2677                                        mes "of Yggdrasil~";
2678                                        next;
2679                                        mes "^228B22Evergreen Yggdrasil~";
2680                                        mes "Giant ashen tree";
2681                                        mes "reaching for the sky.";
2682                                        mes "Crystal, morning dew";
2683                                        mes "From its leaves";
2684                                        mes "Formed Urd's Pond.^000000";
2685                                        next;
2686                                        mes "^228B22Three wise girls.";
2687                                        mes "Seated beneath its boughs.";
2688                                        mes "Urd of the past,";
2689                                        mes "Belldandy of the present";
2690                                        mes "Skuld the future.^000000";
2691                                        next;
2692                                        mes "^228B22Spinning, weaving";
2693                                        mes "Threads of destiny.";
2694                                        mes "Evergreen Yggdrasil~";
2695                                        mes "Giant ashen tree";
2696                                        mes "reaching for the sky.";
2697                                        mes "Its roots soaked with tears.^000000";
2698                                        next;
2699                                        mes "^228B22Death in Hvergelmir.";
2700                                        mes "An evil dragon";
2701                                        mes "Burning its roots";
2702                                        mes "With eternal flame.";
2703                                        mes "The evil dragon Nidhogg";
2704                                        mes "Living between Yggdrasil";
2705                                        mes "and Niffheim.^000000";
2706                                        next;
2707                                        mes "^228B22Evergreen Yggdrasil~";
2708                                        mes "Giant ashen tree";
2709                                        mes "reaching for the sky.";
2710                                        mes "Wisdom in its roots";
2711                                        mes "Roots reaching";
2712                                        mes "Mimir's pond.^000000";
2713                                        next;
2714                                        mes "^228B22Guarded by a wise giant.";
2715                                        mes "Odin sacrificed one";
2716                                        mes "of his eyes for the wisdom.";
2717                                        mes "Heimdall's horn hidden";
2718                                        mes "In Yggdrasil's roots";
2719                                        mes "Will sound one last time";
2720                                        mes "Signaling Ragnarok.^000000";
2721                                        next;
2722                                        mes "[Gunther Doubleharmony]";
2723                                        mes "This is a very old story...";
2724                                        mes "Is it truth or fiction? But please don't ask me, I have no idea~!";
2725                                        close;
2726
2727                                } else {
2728                                        mes "[Gunther Doubleharmony]";
2729                                        mes "I will sing one of Luke's songs, you know, Luke, one of the greatest Bards of his time? But I changed the words a little bit.";
2730                                        next;
2731                                        mes "^228B22I found it in a drawer.";
2732                                        mes "Old, worn letters";
2733                                        mes "Forming elaborate words.";
2734                                        mes "Sincere reflection";
2735                                        mes "Of a sincere mind.^000000";
2736                                        next;
2737                                        mes "^228B22I found it in a drawer.";
2738                                        mes "Was I really like that once?";
2739                                        mes "Was I really that childish?";
2740                                        mes "My memories are tarnished.";
2741                                        next;
2742                                        mes "^228B22I found it in a drawer.";
2743                                        mes "Love I had forgotten.";
2744                                        mes "She never got this letter.";
2745                                        mes "But both of us were too shy.";
2746                                        next;
2747                                        mes "^228B22I found it in a drawer.";
2748                                        mes "Love I had forgotten.";
2749                                        mes "I never gave her this letter.";
2750                                        mes "But both of us were too proud.";
2751                                        next;
2752                                        mes "[Gunther Doubleharmony]";
2753                                        mes "Do you have anyone in mind? Do you? If you ever write a love letter, you must send it and express yourself.";
2754                                        next;
2755                                        mes "[Gunther Doubleharmony]";
2756                                        mes "If you've written love letters that you'll never send, throw them away. Throw your goddamn pride away.";
2757                                        close;
2758                                }
2759
2760                        case 2:
2761                                set @story,rand(1,3);
2762                                if (story == 1) {
2763                                        mes "[Gunther Doubleharmony]";
2764                                        mes "Um, have you ever";
2765                                        mes "tasted Comodo cheese?";
2766                                        next;
2767                                        mes "[Gunther Doubleharmony]";
2768                                        mes "You can only taste it in Comodo, but you need to have a good strong stomach to digest it. Oh! And the cheese has a secret!";
2769                                        next;
2770                                        mes "[Gunther Doubleharmony]";
2771                                        mes "You ^228B22might^000000 be invulnerable to the power of the doomed swords, which come from the other world, if you eat it!";
2772                                        next;
2773                                        mes "[Gunther Doubleharmony]";
2774                                        mes "Why don't you go taste it if you haven't yet? I tried to taste it once. It was kind of yummy, but then I fainted. Hahahaha~!";
2775                                        close;
2776
2777                                } else if (story == 2) {
2778                                        mes "[Gunther Doubleharmony]";
2779                                        mes "I was passing Prontera the other day at the place where it used to be the Swordman training ground.";
2780                                        next;
2781                                        mes "[Gunther Doubleharmony]";
2782                                        mes "I saw some kid training really really hard and he didn't notice me watching him, so I guess he was really really serious!";
2783                                        next;
2784                                        mes "[Gunther Doubleharmony]";
2785                                        mes "He looked like he wanted to be a professional Swordman, but he was also giving his gear away to other Novices.";
2786                                        next;
2787                                        mes "[Gunther Doubleharmony]";
2788                                        mes "I got bored watching him do the same thing over and over and over again, but I think the Monster Research Organization would like him if I introduced him.";
2789                                        close;
2790
2791                                } else {
2792                                        mes "[Gunther Doubleharmony]";
2793                                        mes "Have you ever been in Lutie,";
2794                                        mes "land of year round snow?";
2795                                        next;
2796                                        mes "[Gunther Doubleharmony]";
2797                                        mes "There is a snowman named";
2798                                        mes "SnowySnow and if you met him, you'd know all sorts of things about him like he can talk! It's so strange and mysterious~!";
2799                                        next;
2800                                        mes "[Gunther Doubleharmony]";
2801                                        mes "He has a mysterious bag where endless gifts come out, and he's got a mysterious past involving some colder town and something about a nasty witch.";
2802                                        next;
2803                                        mes "[Gunther Doubleharmony]";
2804                                        mes "But it's okay because he was rescued by some Alchemist and came back to life, but you should go to Lutie if you wanna know more about him, okay?";
2805                                        close;
2806                                }
2807                       
2808                        case 3:
2809                                mes "[Gunther Doubleharmony]";
2810                                mes "You're gonna leave right now and not even listen to me a little bit? Okay, I'm cool, but promise you'll come back and listen to just one of my songs, okay?";
2811                                close;
2812                       
2813                        }
2814
2815                } else {
2816                        mes "[" + @name$ + "]";
2817                        mes "...";
2818                        next;
2819                        mes "[Gunther Doubleharmony]";
2820                        mes "Wow, you're ignoring me, huh? Alright, that's fine by me! Unless you have some kind of problem where you can't talk, then I'm really really sorry.";
2821                        close;
2822                }
2823
2824        }
2825
2826}
2827
2828yuno_in04,20,123,7      script  Representative#bq       95,{
2829//set @check = GetGlobalVar "040708_god2"
2830        mes "[Marlin Putiur]";
2831        if (god_brising == 3) {
2832                mes "Welcome to the";
2833                mes "Monster Research";
2834                mes "Organization.";
2835                next;
2836                mes "[Marlin Putiur]";
2837                mes "We are researching monsters based upon information from adventurers in order to efficiently cope with monsters out in the wild.";
2838                next;
2839                mes "[Marlin Putiur]";
2840                mes "We're accepting any kind of information related to monsters,";
2841                mes "so if you have any news or info, please don't hesitate to submit it to me.";
2842                next;
2843                mes "[Marlin Putiur]";
2844                mes "You can use the report documentation form in";
2845                mes "this room at your convenience.";
2846                next;
2847                mes "[Marlin Putiur]";
2848                mes "Eh...?";
2849                mes "Did you just say";
2850                mes "you're looking for";
2851                mes "someone? Well...";
2852                next;
2853                mes "[Marlin Putiur]";
2854                mes "Well, if he's a registered";
2855                mes "member of this organization,";
2856                mes "I can help you.";
2857                next;
2858                mes "[Marlin Putiur]";
2859                mes "What was the name?";
2860                mes "Hermite Charles...?";
2861                next;
2862                mes "[Marlin Putiur]";
2863                mes "Oh, I found him.";
2864                mes "Errr, but he didn't submit all of the required information when he applied for membership...";
2865                next;
2866                mes "[Marlin Putiur]";
2867                mes "Oh. He's a Rogue.";
2868                mes "Well, that explains everything. Anyway, did you want to see all";
2869                mes "the information we have?";
2870                next;
2871                mes "^3355FFMarlin shows you";
2872                mes "the membership";
2873                mes "application card.^000000";
2874                next;
2875                mes "[Membership Card]";
2876                mes "Name: Hermite Charles";
2877                mes "Job: Rogue";
2878                mes "Sex: Rogue";
2879                mes "Address: Yo Mama Street, Prontera";
2880                next;
2881                mes "[Marlin Putiur]";
2882                mes "Unfortunately, we don't have any more information. But I hope this will be helpful to you in some way.";
2883                next;
2884                mes "[Marlin Putiur]";
2885                mes "Still, it may be a good idea to visit the Rogue Guild. Perhaps";
2886                mes "they can help you.";
2887                close;
2888        }
2889
2890        mes "Welcome to the";
2891        mes "Monster Research";
2892        mes "Organization.";
2893        next;
2894        mes "[Marlin Putiur]";
2895        mes "We are researching monsters based on information from adventurers in order to efficiently cope with monsters out in the wild.";
2896        next;
2897        mes "[Marlin Putiur]";
2898        mes "We're accepting any kind of information related to monsters, so if you have any news or info, please don't hesitate to submit it to me.";
2899        next;
2900        mes "[Marlin Putiur]";
2901        mes "You can use the report documentation form in this room at your convenience.";
2902        if (gef_bard_q == 4 || gef_bard_q == 24) {
2903                next;
2904                mes "[Marlin Putiur]";
2905                mes "Hmmm?";
2906                mes "Adventurers of this organization? Ah, you say you're looking for a Bard?";
2907                next;
2908                mes "[Marlin Putuir]";
2909                mes "Yes, we have a few Bard members who regularly send us information related to monsters.";
2910                next;
2911                mes "[Marlin Putiur]";
2912                mes "I also hear the Bards have been helping scholars instill bulletin boards in fields which indicate the location for new adventurers. Would you let me know the full name of the person you're looking for?";
2913                next;
2914                input @inputstr$;
2915                if (@inputstr$ == "Minty Errende") {
2916                        mes "[Marlin Putiur]";
2917                        mes "Minty Errende...";
2918                        mes "Oh yes, I remember him. He told me a while ago that he's heading South, and that he's staying in Geffen now.";
2919                        next;
2920                        mes "[Marlin Putiur]";
2921                        mes "He's a very kind, friendly person. Errende's always doing his best to provide us with the information we need. When you get a chance, would you please give him my regards?";
2922                        close;
2923
2924                } else if (@inputstr$ == "Kino Kitty") {
2925                        mes "[Marlin Putiur]";
2926                        mes "Kino Kitty, Kino Kitty... Oh, here we are. He sent us a letter that says, 'I will stay in the desert until I find my real self.'";
2927                        next;
2928                        mes "[Marlin Putiur]";
2929                        mes "He doesn't seem healthy, but I guess he's still traveling. Trying seeking him out in Morroc, and give my regards to him if you get the chance.";
2930                        close;
2931
2932                } else if (@inputstr$ == "Gunther Doubleharmony") {
2933                        mes "[Marlin Putiur]";
2934                        mes "Ah, are you a friend of Gunther's? Haha, he's a very funny guy, if a little excitable. Let's see, Gunther, Gunther...";
2935                        next;
2936                        mes "[Marlin Putiur]";
2937                        mes "Ah, it says here that he wanted to look around Payon and Alberta. So he'll be at one of those places. I'm sorry I can't be more specific.";
2938                        close;
2939
2940                } else {
2941                        mes "[Marlin Putiur]";
2942                        mes " " + @inputstr$ + "...?";
2943                        mes "Ummm hmm...";
2944                        mes "I'm sorry, but we don't have any records for that person.";
2945                        close;
2946                }
2947
2948        } else {
2949                next;
2950                mes "[Marlin Putiur]";
2951                mes "We are endeavoring to research monsters in this world with the intent to aid each and every adventurer on their journeys.";
2952                close;
2953        }
2954}
2955
2956yuno_in04,33,119,3      script  Adventurer#1    828,{
2957        mes "...";
2958        next;
2959        mes "...";
2960        mes ".......";
2961        next;
2962        mes "^3355FF*Scribble Scribble*^000000";
2963        next;
2964        mes "[Energetic Young Man]";
2965        mes "Err...?";
2966        mes "What is it?";
2967        next;
2968        if (!sex) {
2969                emotion e_heh;
2970                mes "[Energetic Young Man]";
2971                mes "Oh...!";
2972                mes "A beautiful,";
2973                mes "young lady~!";
2974                next;
2975                mes "[Energetic Young Man]";
2976                mes "Hello there~";
2977                mes "My name is Pane.";
2978                mes "May I ask yours?";
2979                set @name$,strcharinfo(0);
2980                input @inputstr$;
2981                next;
2982                mes "[Energetic Young Man]";
2983                mes "Oh...";
2984                mes "" +@inputstr$+ "...";
2985                if (@name$ == @inputstr$) {
2986                        next;
2987                        mes "[Energetic Young Man]";
2988                        mes "^FF6699"+@inputstr$+"!";
2989                        mes "Such a wonderful name!";
2990                        next;
2991                        mes "[Energetic Young Man]";
2992                        mes "I shall remember your name, my lady. Oh, but I'm so sorry. I'm kind of busy right now. Would you come back later? I'll do my best to please you next time.";
2993                        emotion e_kis;
2994                        close;
2995
2996                } else {
2997                        mes "That's your name?";
2998                        next;
2999                        mes "[Energetic Young Man]";
3000                        mes "Eh, whatever. Oh, but I'm so sorry. I'm kind of busy right now. Would you come back later? I'll do my best to please you next time.";
3001                        emotion e_heh;
3002                        close;
3003                }
3004
3005        } else {
3006                mes "[Energetic Young Man]";
3007                mes "What, man...!";
3008                mes "Leave me alone.";
3009                mes "Can't you see I'm busy?";
3010                close;
3011        }
3012}
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