1 | //===== eAthena Script ======================================= |
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2 | //= Comodo Gambling |
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3 | //===== By: ================================================== |
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4 | //= Reddozen, Cypress, Zefris |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.2 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN 6769+ (temporary npc variables) |
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9 | //===== Description: ========================================= |
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10 | //= Random items from 3carat diamonds in Comodo |
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11 | //===== Additional Comments: ================================= |
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12 | //= 0.1- so far just a basic setup, and working on the function |
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13 | //= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress] |
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14 | //= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets] |
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15 | //= for information. Thanks to Zefris for doing it for me. |
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16 | //= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets] |
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17 | //= 0.5- Moved item check to the proper place [Lupus] |
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18 | //= 1.0- Synced the script with aegis and reformatted it for readability [ultramage] |
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19 | //= Corrected the npc giving you Cotton Shirt instead of Adventurer's Suit[1] |
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20 | //= Added comments to items so people know what the NPC is about |
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21 | //= Added missing emotions and cutins |
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22 | //= 1.1- Updated prizes according to 11.1 NPC [Paradox924X] |
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23 | //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] |
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24 | //============================================================ |
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25 | |
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26 | comodo,219,160,3 script Kachua 91,{ |
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27 | |
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28 | cutin "katsua01.bmp",2; |
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29 | |
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30 | mes "[Kachua]"; |
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31 | mes "Diamonds...!"; |
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32 | mes "I simply can't get my mind off"; |
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33 | mes "them! Ever since that man"; |
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34 | mes "showed me that diamond,"; |
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35 | mes "it's been all I think about!"; |
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36 | next; |
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37 | |
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38 | if (select("Would you like to have mine?", "Ah, what a shame...") == 2) { |
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39 | mes "[Kachua]"; |
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40 | mes "Yes, I know..."; |
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41 | mes "Even among everything"; |
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42 | mes "in my collections, nothing"; |
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43 | mes "compares to diamonds..."; |
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44 | close2; |
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45 | cutin "katsua01.bmp",255; |
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46 | end; |
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47 | } |
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48 | |
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49 | if (countitem(732) == 0) { |
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50 | cutin "katsua01.bmp",255; |
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51 | cutin "katsua03.bmp",2; |
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52 | mes "[Kachua]"; |
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53 | mes "*piff*"; |
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54 | mes "You don't have any diamonds!"; |
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55 | mes "Don't even try to fool me!"; |
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56 | close2; |
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57 | cutin "katsua03.bmp",255; |
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58 | end; |
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59 | } |
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60 | |
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61 | mes "[Kachua]"; |
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62 | mes "Are you sure you don't mind"; |
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63 | mes "giving this to me? Thank you"; |
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64 | mes "so much! I don't have much in"; |
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65 | mes "the way of money, but i can give"; |
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66 | mes "you something from one of my"; |
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67 | mes "collections~"; |
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68 | next; |
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69 | |
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70 | if (Weight >= MaxWeight/2) { |
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71 | cutin "katsua01.bmp",255; |
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72 | cutin "katsua03.bmp",2; |
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73 | mes "[Kachua]"; |
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74 | mes "Errr..."; |
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75 | mes "You brought too many things."; |
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76 | mes "You can't receive this item now."; |
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77 | mes "You better reorganize your inventory and try again."; |
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78 | close2; |
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79 | cutin "katsua03.bmp",255; |
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80 | end; |
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81 | } |
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82 | |
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83 | if (countitem(732) == 0) { // anti-hack |
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84 | logmes "Hack: Tried to bypass item check."; |
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85 | cutin "katsua01.bmp",255; |
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86 | close; |
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87 | } |
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88 | |
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89 | delitem 732,1; |
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90 | |
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91 | mes "[Kachua]"; |
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92 | mes "So what would"; |
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93 | mes "you like to have?"; |
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94 | next; |
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95 | |
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96 | switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) { |
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97 | |
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98 | case 1: // Weapons |
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99 | set .@gamble1,rand(1,1000); |
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100 | if ((.@gamble1 > 920) && (.@gamble1 < 931)) { |
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101 | set .@gamble2,rand(1,85); |
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102 | if (.@gamble2 == 1) set .@item,1128; // Haedonggum[2] |
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103 | else if (.@gamble2 == 2) set .@item,1120; // Tsurugi[2] |
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104 | else if (.@gamble2 == 3) set .@item,1127; // Saber[3] |
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105 | else if (.@gamble2 == 4) set .@item,1158; // Two-Handed Sword[2] |
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106 | else if (.@gamble2 == 5) set .@item,1155; // Bastard Sword[3] |
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107 | else if (.@gamble2 == 6) set .@item,1220; // Gladius[3] |
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108 | else if (.@gamble2 == 7) set .@item,1222; // Damascus[1] |
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109 | else if (.@gamble2 == 8) set .@item,1253; // Katar[2] |
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110 | else if (.@gamble2 == 9) set .@item,1529; // Iron Driver |
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111 | else if (.@gamble2 == 10) set .@item,1251; // Jur[3] |
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112 | else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2] |
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113 | else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze |
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114 | else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking |
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115 | else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle |
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116 | else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind |
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117 | else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul |
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118 | else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2] |
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119 | else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2] |
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120 | else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3] |
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121 | else if (.@gamble2 == 20) set .@item,1702; // Bow[4] |
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122 | else if (.@gamble2 == 21) set .@item,1520; // Chain[3] |
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123 | else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1] |
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124 | else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand |
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125 | else if (.@gamble2 == 24) set .@item,1602; // Rod[4] |
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126 | else if (.@gamble2 == 25) set .@item,1461; // Trident[3] |
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127 | else if (.@gamble2 == 26) set .@item,1402; // Javelin[4] |
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128 | else if (.@gamble2 == 27) set .@item,1961; // Whip[2] |
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129 | else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1] |
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130 | else if (.@gamble2 == 29) set .@item,1552; // Tablet[1] |
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131 | else if (.@gamble2 == 30) set .@item,1551; // Bible[2] |
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132 | else if (.@gamble2 == 31) set .@item,1553; // Book of Billows |
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133 | else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth |
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134 | else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun |
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135 | else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind |
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136 | else if (.@gamble2 == 35) set .@item,1951; // Rope[4] |
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137 | else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2] |
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138 | else if (.@gamble2 == 37) set .@item,1953; // Whip[3] |
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139 | else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3] |
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140 | else if (.@gamble2 == 39) set .@item,1810; // Claw[2] |
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141 | else if (.@gamble2 == 40) set .@item,1910; // Harp[2] |
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142 | else if (.@gamble2 == 41) set .@item,1906; // Lute[3] |
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143 | else if (.@gamble2 == 42) set .@item,1902; // Violin[4] |
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144 | else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3] |
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145 | else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2] |
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146 | else if (.@gamble2 == 45) set .@item,1908; // Guitar[1] |
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147 | else if (.@gamble2 == 46) set .@item,1808; // Fist[1] |
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148 | else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4] |
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149 | else if (.@gamble2 == 48) set .@item,1812; // Finger[2] |
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150 | else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3] |
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151 | else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3] |
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152 | else if (.@gamble2 == 51) set .@item,1550; // Book[3] |
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153 | else if (.@gamble2 == 52) set .@item,1246; // Cinquedea[2] |
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154 | else if (.@gamble2 == 53) set .@item,1147; // Town Sword |
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155 | else if (.@gamble2 > 53 && .@gamble2 < 56) set .@item,1264; // Specialty Jur[4] |
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156 | else if (.@gamble2 > 55 && .@gamble2 < 58) set .@item,1262; // Loki's Nail |
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157 | else if (.@gamble2 > 57 && .@gamble2 < 60) set .@item,1622; // Hypnotist's Staff[2] |
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158 | else if (.@gamble2 == 60) set .@item,1723; // Luna Bow[2] |
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159 | else if (.@gamble2 > 60 && .@gamble2 < 63) set .@item,1965; // Red Flame Whip |
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160 | else if (.@gamble2 > 62 && .@gamble2 < 65) set .@item,1966; // Icicle Whip |
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161 | else if (.@gamble2 > 64 && .@gamble2 < 67) set .@item,1967; // Gaia Whip |
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162 | else if (.@gamble2 > 66 && .@gamble2 < 69) set .@item,1968; // Skipping Rope |
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163 | else if (.@gamble2 > 68 && .@gamble2 < 71) set .@item,1914; // Burning Passion Guitar |
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164 | else if (.@gamble2 > 70 && .@gamble2 < 73) set .@item,1915; // Loner's Guitar |
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165 | else if (.@gamble2 > 72 && .@gamble2 < 75) set .@item,1916; // Green Acre Guitar |
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166 | else if (.@gamble2 > 74 && .@gamble2 < 77) set .@item,1917; // Gentle Breeze Guitar |
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167 | else if (.@gamble2 > 76 && .@gamble2 < 79) set .@item,13004; // Cowardice Blade[2] |
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168 | else if (.@gamble2 > 78 && .@gamble2 < 81) set .@item,1307; // Windhawk |
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169 | else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2] |
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170 | else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1] |
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171 | else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1] |
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172 | } |
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173 | else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3] |
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174 | else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3] |
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175 | else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,1601; // Rod[3] |
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176 | else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,1116; // Katana[3] |
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177 | else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,1250; // Jur[2] |
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178 | else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,1301; // Axe[3] |
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179 | else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,1701; // Bow[3] |
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180 | else if ((.@gamble1 > 800) && (.@gamble1 < 851)) set .@item,1504; // Mace[3] |
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181 | else if ((.@gamble1 > 850) && (.@gamble1 < 901)) set .@item,1604; // Wand[2] |
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182 | else if ((.@gamble1 > 900) && (.@gamble1 < 911)) set .@item,1108; // Blade[4] |
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183 | else if ((.@gamble1 > 910) && (.@gamble1 < 921)) set .@item,1163; // Claymore |
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184 | else if ((.@gamble1 > 930) && (.@gamble1 < 961)) set .@item,1522; // Stunner |
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185 | else if ((.@gamble1 > 960) && (.@gamble1 < 971)) set .@item,1608; // Staff[3] |
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186 | else if ((.@gamble1 > 970) && (.@gamble1 < 981)) set .@item,1408; // Pike[4] |
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187 | else if ((.@gamble1 > 980) && (.@gamble1 < 991)) set .@item,1452; // Guisarme[3] |
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188 | else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4] |
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189 | break; |
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190 | |
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191 | case 2: // Armors |
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192 | set .@gamble1,rand(1,500); |
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193 | if ((.@gamble1 > 299) && (.@gamble1 < 303)) { |
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194 | set .@gamble2,rand(1,30); |
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195 | if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2315; // Chain Mail[1] |
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196 | else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2336; // Thief Clothes[1] |
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197 | else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2318; // Lord's Clothes[1] |
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198 | else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2326; // Saint's Robe[1] |
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199 | else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe |
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200 | else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2342; // Legion Plate Armor[1] |
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201 | else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1] |
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202 | else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1] |
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203 | else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1] |
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204 | else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1] |
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205 | else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1] |
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206 | else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano |
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207 | else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean |
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208 | else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor |
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209 | else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor |
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210 | } |
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211 | else if ((.@gamble1 > 0) && (.@gamble1 < 51)) set .@item,2301; // Cotton Shirt |
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212 | else if ((.@gamble1 > 50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1] |
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213 | else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket |
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214 | else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1] |
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215 | else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit |
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216 | else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2301; // Cotton Shirt |
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217 | else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle |
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218 | else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat |
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219 | else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1] |
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220 | else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1] |
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221 | else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1] |
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222 | else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1] |
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223 | else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1] |
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224 | else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit |
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225 | else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2341; // Legion Plate Armor |
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226 | else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe |
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227 | else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2317; // Full Plate |
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228 | else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights |
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229 | else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail |
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230 | else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes |
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231 | else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1] |
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232 | else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1] |
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233 | else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1] |
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234 | else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor |
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235 | else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie |
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236 | else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail |
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237 | else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe |
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238 | else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare |
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239 | break; |
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240 | |
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241 | case 3: // Garments |
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242 | set .@gamble1,rand(1,500); |
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243 | if ((.@gamble1 > 200) && (.@gamble1 < 204)) { |
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244 | set .@gamble2,rand(1,16); |
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245 | if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2506; // Manteau[1] |
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246 | else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2504; // Muffler[1] |
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247 | else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2508; // Ragamuffin Manteau |
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248 | else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape |
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249 | else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1] |
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250 | else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1] |
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251 | else if (.@gamble2 > 12 && .@gamble2 < 15) set .@item,2523; // Undershirt[1] |
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252 | else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau |
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253 | else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1] |
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254 | } |
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255 | else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2503; // Muffler |
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256 | else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau |
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257 | else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood |
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258 | else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1] |
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259 | break; |
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260 | |
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261 | case 4: // Headgears |
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262 | set .@gamble1,rand(1,1000); |
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263 | if ((.@gamble1 > 299) && (.@gamble1 < 304)) { |
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264 | set .@gamble2,rand(1,93); |
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265 | if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2251; // Monk Hat |
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266 | else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2285; // Apple of Archer |
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267 | else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2255; // Evil Wing |
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268 | else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,5045; // Magician Hat |
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269 | else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1] |
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270 | else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1] |
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271 | else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1] |
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272 | else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil |
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273 | else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear |
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274 | else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap |
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275 | else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana |
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276 | else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat |
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277 | else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon |
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278 | else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2213; // Kitty Band |
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279 | else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace |
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280 | else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1] |
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281 | else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent |
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282 | else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent |
---|
283 | else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester |
---|
284 | else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1] |
---|
285 | else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm |
---|
286 | else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat |
---|
287 | else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat |
---|
288 | else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon |
---|
289 | else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap |
---|
290 | else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial |
---|
291 | else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat |
---|
292 | else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet |
---|
293 | else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller |
---|
294 | else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love |
---|
295 | else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet |
---|
296 | else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1] |
---|
297 | else if (.@gamble2 == 65) set .@item,2258; // Spiky Band |
---|
298 | else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana |
---|
299 | else if (.@gamble2 == 67) set .@item,5019; // Corsair |
---|
300 | else if (.@gamble2 == 68) set .@item,2254; // Angel Wing |
---|
301 | else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet |
---|
302 | else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn |
---|
303 | else if (.@gamble2 == 71) set .@item,2235; // Crown |
---|
304 | else if (.@gamble2 == 72) set .@item,2234; // Tiara |
---|
305 | else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat |
---|
306 | else if (.@gamble2 == 74) set .@item,5093; // Coif[1] |
---|
307 | else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn |
---|
308 | else if (.@gamble2 == 76) set .@item,5002; // Jewel Crown |
---|
309 | else if (.@gamble2 > 76 && .@gamble2 < 80) set .@item,5118; // Puppy Headband |
---|
310 | else if (.@gamble2 > 79 && .@gamble2 < 83) set .@item,5120; // Bucket Hat[1] |
---|
311 | else if (.@gamble2 > 82 && .@gamble2 < 86) set .@item,5111; // Galapago Cap |
---|
312 | else if (.@gamble2 > 85 && .@gamble2 < 89) set .@item,5116; // Banana Hat |
---|
313 | else if (.@gamble2 > 88 && .@gamble2 < 92) set .@item,5119; // Super Novice Hat[1] |
---|
314 | else if (.@gamble2 > 91 && .@gamble2 < 94) set .@item,5141; // Marionetta Doll[1] |
---|
315 | } |
---|
316 | else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2226; // Cap |
---|
317 | else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2211; // Bandana |
---|
318 | else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2209; // Ribbon[1] |
---|
319 | else if ((.@gamble1 > 303) && (.@gamble1 < 401)) set .@item,2220; // Hat |
---|
320 | else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,2232; // Circlet |
---|
321 | else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,2216; // Biretta |
---|
322 | else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,2230; // Gemmed Sallet |
---|
323 | else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,2224; // Goggles |
---|
324 | else if ((.@gamble1 > 800) && (.@gamble1 < 901)) set .@item,2222; // Turban |
---|
325 | else if ((.@gamble1 > 900) && (.@gamble1 < 906)) set .@item,2228; // Helm |
---|
326 | else if ((.@gamble1 > 905) && (.@gamble1 < 911)) set .@item,2252; // Wizard Hat |
---|
327 | else if ((.@gamble1 > 910) && (.@gamble1 < 916)) set .@item,2227; // Cap[1] |
---|
328 | else if ((.@gamble1 > 915) && (.@gamble1 < 921)) set .@item,2221; // Hat[1] |
---|
329 | else if ((.@gamble1 > 920) && (.@gamble1 < 926)) set .@item,2299; // Orc Helm |
---|
330 | else if ((.@gamble1 > 925) && (.@gamble1 < 931)) set .@item,2236; // Santa Hat |
---|
331 | else if ((.@gamble1 > 930) && (.@gamble1 < 936)) set .@item,2275; // Red Bandana |
---|
332 | else if ((.@gamble1 > 935) && (.@gamble1 < 941)) set .@item,5015; // Egg Shell |
---|
333 | else if ((.@gamble1 > 940) && (.@gamble1 < 946)) set .@item,2215; // Flower Band |
---|
334 | else if ((.@gamble1 > 945) && (.@gamble1 < 951)) set .@item,5092; // Coif |
---|
335 | else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap |
---|
336 | break; |
---|
337 | case 5: // Footgear |
---|
338 | set .@gamble1,rand(1,500); |
---|
339 | if ((.@gamble1 > 299) && (.@gamble1 < 303)) { |
---|
340 | set .@gamble2,rand(1,10); |
---|
341 | if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2406; // Boots[1] |
---|
342 | else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2412; // Greaves[1] |
---|
343 | else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2404; // Shoes[1] |
---|
344 | else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps |
---|
345 | } |
---|
346 | else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2401; // Sandals |
---|
347 | else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles |
---|
348 | else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves |
---|
349 | else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes |
---|
350 | else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots |
---|
351 | else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels |
---|
352 | else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1] |
---|
353 | break; |
---|
354 | |
---|
355 | case 6: // Shields |
---|
356 | set .@gamble1,rand(1,500); |
---|
357 | if ((.@gamble1 > 200) && (.@gamble1 < 205)) { |
---|
358 | set .@gamble2,rand(1,10); |
---|
359 | if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2104; // Buckler[1] |
---|
360 | else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2106; // Shield[1] |
---|
361 | else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2102; // Guard[1] |
---|
362 | else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2111; // Sacred Mission |
---|
363 | else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book |
---|
364 | } |
---|
365 | else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2101; // Guard |
---|
366 | else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler |
---|
367 | else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield |
---|
368 | else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield |
---|
369 | else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield[1] |
---|
370 | break; |
---|
371 | default: // Cancel button / hack |
---|
372 | cutin "katsua01.bmp",255; |
---|
373 | close; |
---|
374 | break; |
---|
375 | } |
---|
376 | |
---|
377 | getitem .@item,1; |
---|
378 | |
---|
379 | cutin "katsua01.bmp",255; |
---|
380 | cutin "katsua02.bmp",2; |
---|
381 | mes "[Kachua]"; |
---|
382 | mes "Ah~ that Diamond is so beautiful."; |
---|
383 | mes "I wish I could repay you better."; |
---|
384 | close2; |
---|
385 | cutin "katsua02.bmp",255; |
---|
386 | end; |
---|
387 | } |
---|
388 | |
---|
389 | mjolnir_02,85,364,3 script Blacksmith Miner 726,{ |
---|
390 | |
---|
391 | mes "[Dwayne]"; |
---|
392 | mes "Wahahahaha~"; |
---|
393 | mes "I've dug up a fortune!"; |
---|
394 | next; |
---|
395 | |
---|
396 | mes "[Dwayne]"; |
---|
397 | mes "Diamonds! Hundreds and"; |
---|
398 | mes "thousands of Diamonds,"; |
---|
399 | mes "all of them mine!"; |
---|
400 | mes "I'm rich!"; |
---|
401 | emotion e_heh; |
---|
402 | next; |
---|
403 | |
---|
404 | if (select("I want to buy some.", "Congratulations.") == 2) { |
---|
405 | mes "[Dwayne]"; |
---|
406 | mes "Haha, thank you~"; |
---|
407 | mes "If by any chance"; |
---|
408 | mes "you need a diamond,"; |
---|
409 | mes "please drop by."; |
---|
410 | mes "I'll sell them to"; |
---|
411 | mes "you at a cheap price."; |
---|
412 | close; |
---|
413 | } |
---|
414 | |
---|
415 | mes "[Dwayne]"; |
---|
416 | mes "Ah, you have an"; |
---|
417 | mes "eye for valuables!"; |
---|
418 | mes "Sure, sure why not!"; |
---|
419 | mes "I'll give you a discount, too!"; |
---|
420 | mes "55,000 Zeny for a diamond,"; |
---|
421 | mes "how does that sound?"; |
---|
422 | next; |
---|
423 | |
---|
424 | mes "[Dwayne]"; |
---|
425 | mes "How many"; |
---|
426 | mes "diamonds do you need?"; |
---|
427 | mes "If you change your mind"; |
---|
428 | mes "please enter '0' to cancel"; |
---|
429 | next; |
---|
430 | |
---|
431 | while(1) { |
---|
432 | input .@amount; |
---|
433 | if (.@amount <= 0) { |
---|
434 | mes "[Dwayne]"; |
---|
435 | mes "Alright, you've"; |
---|
436 | mes "canceled the trade."; |
---|
437 | mes "Take care!"; |
---|
438 | close; |
---|
439 | } else if (.@amount > 500) { |
---|
440 | mes "[Dwayne]"; |
---|
441 | mes "The maximum number you can enter is 500."; |
---|
442 | mes "Please enter no more than 500."; |
---|
443 | next; |
---|
444 | } else { |
---|
445 | break; |
---|
446 | } |
---|
447 | } |
---|
448 | |
---|
449 | set .@price, .@amount * 55000; |
---|
450 | if (Zeny < .@price) { |
---|
451 | mes "[Dwayne]"; |
---|
452 | mes "Hahahaha~"; |
---|
453 | mes "You can't fool me!"; |
---|
454 | mes "You don't have enough"; |
---|
455 | mes "Zeny for that many!"; |
---|
456 | close; |
---|
457 | } |
---|
458 | |
---|
459 | if (!checkweight(732, .@amount)) { |
---|
460 | mes "[Dwayne]"; |
---|
461 | mes "Errr... You brought too many things."; |
---|
462 | mes "You can't receive this item at this time."; |
---|
463 | mes "You better reorganise your inventory and try again."; |
---|
464 | close; |
---|
465 | } |
---|
466 | |
---|
467 | set Zeny, Zeny - .@price; |
---|
468 | getitem 732, .@amount; |
---|
469 | |
---|
470 | mes "[Dwayne]"; |
---|
471 | mes "Thank you for"; |
---|
472 | mes "buying my diamonds!"; |
---|
473 | mes "You're welcome to"; |
---|
474 | mes "come back anytime."; |
---|
475 | close; |
---|
476 | } |
---|
477 | |
---|
478 | comodo,204,148,7 script Devellin 90,{ |
---|
479 | |
---|
480 | mes "[Devellin]"; |
---|
481 | mes "It seems some traveller showed"; |
---|
482 | mes "a huge diamond to Kachua a while"; |
---|
483 | mes "ago. Ever since then, all she's"; |
---|
484 | mes "been talking about is diamonds and"; |
---|
485 | mes "how much she wants them."; |
---|
486 | next; |
---|
487 | mes "[Devellin]"; |
---|
488 | mes "She's been getting pretty obsessive"; |
---|
489 | mes "about it, which scares me. It seems"; |
---|
490 | mes "she's more than willing to"; |
---|
491 | mes "sacrifice anything she owns for a"; |
---|
492 | mes "diamond."; |
---|
493 | next; |
---|
494 | mes "[Devellin]"; |
---|
495 | mes "She's the type of person who'll do"; |
---|
496 | mes "anything to get what she wants. I'm"; |
---|
497 | mes "worried that she might give away"; |
---|
498 | mes "something far more valuable than a"; |
---|
499 | mes "diamond in exchange..."; |
---|
500 | close; |
---|
501 | } |
---|
502 | |
---|
503 | comodo,210,154,4 script Suspicious Guy#cmd 118,{ |
---|
504 | |
---|
505 | if (BaseClass == Job_Thief) { |
---|
506 | |
---|
507 | mes "[Cain]"; |
---|
508 | mes "Heeeey..."; |
---|
509 | mes "It seems we share the same line of"; |
---|
510 | mes "work, you and me, Heh heh, lemme"; |
---|
511 | mes "give you a hot tip."; |
---|
512 | next; |
---|
513 | mes "[Cain]"; |
---|
514 | mes "I've been charging other people for"; |
---|
515 | mes "this information, but since, shall"; |
---|
516 | mes "we say, we work in the same"; |
---|
517 | mes "professional field, I don't have"; |
---|
518 | mes "the heart to take your zeny."; |
---|
519 | next; |
---|
520 | mes "[Cain]"; |
---|
521 | mes "You see that lady over there?"; |
---|
522 | mes "She's just totally in love with" ; |
---|
523 | mes "diamonds. And from what my sources"; |
---|
524 | mes "tell me, she's loaded. Tons and"; |
---|
525 | mes "tons of valuables."; |
---|
526 | next; |
---|
527 | mes "[Cain]"; |
---|
528 | mes "I'm talking' rare items."; |
---|
529 | mes "I took the liberty of sneaking a"; |
---|
530 | mes "peek at what she owns, and saw"; |
---|
531 | mes "she's got a helmet with goat horns"; |
---|
532 | mes "and even a crown! She's so rich"; |
---|
533 | mes "it's ridiculous!"; |
---|
534 | next; |
---|
535 | mes "[Cain]"; |
---|
536 | mes "The buzz that's been going around"; |
---|
537 | mes "is that she's got a cache of rare"; |
---|
538 | mes "equipment and weapons too! So"; |
---|
539 | mes "whaddya say? Wanna be partners in"; |
---|
540 | mes "crime and rob her house?"; |
---|
541 | next; |
---|
542 | if (select("No, thanks.", "Sweet, I'm in.") == 1) { |
---|
543 | mes "[Cain]"; |
---|
544 | mes "Wha... ?"; |
---|
545 | mes "C'mon I thought pilfering was"; |
---|
546 | mes "something you do! Aw well, I'm"; |
---|
547 | mes "gonna do it, but stay hushed on"; |
---|
548 | mes "this, got it?"; |
---|
549 | close; |
---|
550 | } |
---|
551 | mes "[Cain]"; |
---|
552 | mes "Ha ha ha!"; |
---|
553 | mes "... Dork!"; |
---|
554 | mes "I'm just jivin'"; |
---|
555 | mes "so fuggedabout it!"; |
---|
556 | next; |
---|
557 | mes "[Cain]"; |
---|
558 | mes "Ah right. Supposedly, there's a"; |
---|
559 | mes "mountain where tons of diamonds are"; |
---|
560 | mes "burried. A pal o'mine says there's"; |
---|
561 | mes "a mine near the mountain too, so I"; |
---|
562 | mes "guess if you went to the mine,"; |
---|
563 | mes "you'd find Diamonds."; |
---|
564 | next; |
---|
565 | mes "[Cain]"; |
---|
566 | mes "I guess it can't hurt to gather"; |
---|
567 | mes "some Diamonds there and try to"; |
---|
568 | mes "exchange them for whatever the old"; |
---|
569 | mes "lady's got. Take care, pal~"; |
---|
570 | close; |
---|
571 | |
---|
572 | } else { |
---|
573 | |
---|
574 | mes "[Cain]"; |
---|
575 | mes "Hey..."; |
---|
576 | mes "I got a hot tip for you."; |
---|
577 | mes "It'll cost you 500 zeny"; |
---|
578 | mes "and trust me, it's worth it."; |
---|
579 | mes "So whaddya say... ?"; |
---|
580 | next; |
---|
581 | if (select("Alright.", "No, thanks.") == 2) { |
---|
582 | mes "[Cain]"; |
---|
583 | mes "Hey hey!"; |
---|
584 | mes "What are you, a cheapskate? You"; |
---|
585 | mes "understand that everything has its"; |
---|
586 | mes "price and this information is so"; |
---|
587 | mes "worth it. C'mon, you can't pass"; |
---|
588 | mes "this up, can you?"; |
---|
589 | close; |
---|
590 | } |
---|
591 | if(Zeny < 500) { |
---|
592 | mes "[Cain]"; |
---|
593 | mes "What the hell?!"; |
---|
594 | mes "Don't you even have any money? Didn't I"; |
---|
595 | mes "say 500 zeny? Hey man, Info like"; |
---|
596 | mes "this doesn't come cheap!"; |
---|
597 | close; |
---|
598 | } |
---|
599 | set Zeny, Zeny - 500; |
---|
600 | mes "[Cain]"; |
---|
601 | mes "You see that lady over there?"; |
---|
602 | mes "She's just totally in love with" ; |
---|
603 | mes "diamonds. And from what my sources"; |
---|
604 | mes "tell me, she's loaded. Tons and"; |
---|
605 | mes "tons of valuables."; |
---|
606 | next; |
---|
607 | mes "[Cain]"; |
---|
608 | mes "I'm talking' rare items."; |
---|
609 | mes "I took the liberty of sneaking a"; |
---|
610 | mes "peek at what she owns, and saw"; |
---|
611 | mes "she's got a helmet with goat horns"; |
---|
612 | mes "and even a crown! She's so rich"; |
---|
613 | mes "it's ridiculous!"; |
---|
614 | next; |
---|
615 | mes "[Cain]"; |
---|
616 | mes "There's a chance that rare"; |
---|
617 | mes "equipment and weapons might be"; |
---|
618 | mes "yours! She'll give anything for a"; |
---|
619 | mes "3carat diamond. So if you have any"; |
---|
620 | mes "of those, you might as well see"; |
---|
621 | mes "her."; |
---|
622 | next; |
---|
623 | mes "[Cain]"; |
---|
624 | mes "Ah right. Supposedly, there's a"; |
---|
625 | mes "mountain where tons of diamonds"; |
---|
626 | mes "are burried. A pal o'mine says"; |
---|
627 | mes "there's a mine near the mountain"; |
---|
628 | mes "too, so I guess if you went to the"; |
---|
629 | mes "mine, you'd find Diamonds."; |
---|
630 | next; |
---|
631 | mes "[Cain]"; |
---|
632 | mes "I guess it can't hurt to gather"; |
---|
633 | mes "some Diamonds there and try to"; |
---|
634 | mes "exchange them for whatever the old"; |
---|
635 | mes "lady's got. Take care, pal~"; |
---|
636 | close; |
---|
637 | } |
---|
638 | } |
---|