1 | //===== eAthena Script ======================================= |
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2 | //= Novice Goods Exchanger |
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3 | //===== By: ================================================== |
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4 | //= ???, eAthena Team |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.4 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis COnversion] |
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11 | //= Exchanges your Basic Monster drops for Red Potions. |
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12 | //===== Additional Comments: ================================= |
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13 | //= 1.2 Rescripted to Aegis 10.standards. [L0ne_W0lf[ |
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14 | //= Made it easier to add new items to exhange list |
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15 | //= meaning only the exchange is done in a function now. |
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16 | //= 1.3 Fixed dialog mix-up in function. [L0ne_W0lf] |
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17 | //= 1.4 Added checkweight, and input min/max values. [L0ne_W0lf] |
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18 | //============================================================ |
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19 | |
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20 | prontera,123,102,5 script Merchant#pron 85,{ |
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21 | set .@now_weight,MaxWeight-Weight; |
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22 | if (.@now_weight < 6301 || checkweight(1201,1) == 0) { |
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23 | mes "[Merchant]"; |
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24 | mes "Haha!"; |
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25 | mes "What are you, superhuman?"; |
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26 | mes "You're carrying so much stuff!"; |
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27 | mes "You better put some of that"; |
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28 | mes "into Kafra Storage~"; |
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29 | close; |
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30 | } |
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31 | mes "[Merchant]"; |
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32 | mes "Good day!"; |
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33 | mes "Have you collected any"; |
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34 | mes "items like Shells or Fluff?"; |
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35 | mes "What about Jellopies? Oh yeah,"; |
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36 | mes "I need those for something."; |
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37 | next; |
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38 | mes "[Merchant]"; |
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39 | mes "Of course, I won't ask you"; |
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40 | mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 10 Fluff,"; |
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41 | mes "or 10 Jellopies?"; |
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42 | next; |
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43 | switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { |
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44 | case 1: |
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45 | mes "[Merchant]"; |
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46 | mes "So which item do"; |
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47 | mes "you want to bring me?"; |
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48 | mes "Shells, Fluffs, or Jellopies?"; |
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49 | next; |
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50 | switch(select("Shells:Jellopies:Fluff:Cancel")) { |
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51 | case 1: callfunc "F_PotExchange",935,5; |
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52 | case 2: callfunc "F_PotExchange",909,10; |
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53 | case 3: callfunc "F_PotExchange",914,10; |
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54 | case 4: |
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55 | mes "[Merchant]"; |
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56 | mes "Sure~"; |
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57 | mes "No problem."; |
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58 | close; |
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59 | } |
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60 | case 2: |
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61 | mes "[Merchant]"; |
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62 | mes "A rip-off...?"; |
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63 | mes "If you check the market value"; |
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64 | mes "of the items being traded, I'm actually the one getting"; |
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65 | mes "ripped off here."; |
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66 | close; |
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67 | case 3: |
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68 | mes "[Merchant]"; |
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69 | mes "Alright,"; |
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70 | mes "no problem."; |
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71 | mes "But come back to me"; |
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72 | mes "if you change your mind."; |
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73 | close; |
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74 | } |
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75 | } |
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76 | |
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77 | morocc,180,259,3 script Merchant#morroc 85,{ |
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78 | set .@now_weight,MaxWeight-Weight; |
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79 | if (.@now_weight < 6301 || checkweight(1201,1) == 0) { |
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80 | mes "[Merchant]"; |
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81 | mes "Haha!"; |
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82 | mes "What are you, superhuman?"; |
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83 | mes "You're carrying so much stuff!"; |
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84 | mes "You better put some of that"; |
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85 | mes "into Kafra Storage~"; |
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86 | close; |
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87 | } |
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88 | mes "[Merchant]"; |
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89 | mes "Good day!"; |
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90 | mes "Have you collected any"; |
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91 | mes "Shells or Feathers of Bird?"; |
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92 | mes "What about Jellopies? Oh yeah,"; |
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93 | mes "I need those for something."; |
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94 | next; |
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95 | mes "[Merchant]"; |
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96 | mes "Of course, I won't ask you"; |
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97 | mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells, 7 Feathers of Bird"; |
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98 | mes "or 10 Jellopies?"; |
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99 | next; |
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100 | switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { |
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101 | case 1: |
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102 | mes "[Merchant]"; |
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103 | mes "So which item do"; |
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104 | mes "you want to bring me?"; |
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105 | mes "Shells, Feathers of Birds,"; |
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106 | mes "or Jellopies?"; |
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107 | next; |
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108 | switch(select("Shells:Feathers of Birds:Jellopies:Cancel")) { |
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109 | case 1: callfunc "F_PotExchange",935,5; |
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110 | case 2: callfunc "F_PotExchange",916,7; |
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111 | case 3: callfunc "F_PotExchange",909,10; |
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112 | case 4: |
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113 | mes "[Merchant]"; |
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114 | mes "Sure~"; |
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115 | mes "No problem."; |
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116 | close; |
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117 | } |
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118 | case 2: |
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119 | mes "[Merchant]"; |
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120 | mes "A rip-off...?"; |
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121 | mes "If you check the market value"; |
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122 | mes "of the items being traded, I'm actually the one getting"; |
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123 | mes "ripped off here."; |
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124 | close; |
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125 | case 3: |
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126 | mes "[Merchant]"; |
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127 | mes "Alright,"; |
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128 | mes "no problem."; |
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129 | mes "But come back to me"; |
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130 | mes "if you change your mind."; |
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131 | close; |
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132 | } |
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133 | } |
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134 | |
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135 | payon,200,134,5 script Merchant#pay 85,{ |
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136 | set .@now_weight,MaxWeight-Weight; |
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137 | if (.@now_weight < 6301 || checkweight(1201,1) == 0) { |
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138 | mes "[Merchant]"; |
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139 | mes "Haha!"; |
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140 | mes "What are you, superhuman?"; |
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141 | mes "You're carrying so much stuff!"; |
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142 | mes "You better put some of that"; |
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143 | mes "into Kafra Storage~"; |
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144 | close; |
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145 | } |
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146 | mes "[Merchant]"; |
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147 | mes "Good day!"; |
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148 | mes "Have you collected"; |
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149 | mes "items like Tree Roots?"; |
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150 | mes "What about Jellopies? Oh yeah,"; |
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151 | mes "I need those for something."; |
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152 | next; |
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153 | mes "[Merchant]"; |
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154 | mes "Of course, I won't ask you"; |
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155 | mes "to give me that stuff for free. What about if I trade a Red Potion for 6 Tree Roots or 10 Jellopies?"; |
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156 | next; |
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157 | switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { |
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158 | case 1: |
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159 | mes "[Merchant]"; |
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160 | mes "So which item do"; |
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161 | mes "you want to bring me?"; |
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162 | mes "Tree Roots, or Jellopies?"; |
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163 | next; |
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164 | switch(select("Tree Roots:Jellopies:Cancel")) { |
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165 | case 1: callfunc "F_PotExchange",902,6; |
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166 | case 2: callfunc "F_PotExchange",909,10; |
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167 | case 3: |
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168 | mes "[Merchant]"; |
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169 | mes "Sure~"; |
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170 | mes "No problem."; |
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171 | close; |
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172 | } |
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173 | case 2: |
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174 | mes "[Merchant]"; |
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175 | mes "A rip-off...?"; |
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176 | mes "If you check the market value"; |
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177 | mes "of the items being traded, I'm actually the one getting"; |
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178 | mes "ripped off here."; |
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179 | close; |
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180 | case 3: |
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181 | mes "[Merchant]"; |
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182 | mes "Alright,"; |
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183 | mes "no problem."; |
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184 | mes "But come back to me"; |
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185 | mes "if you change your mind."; |
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186 | close; |
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187 | } |
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188 | } |
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189 | |
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190 | aldebaran,152,63,5 script Merchant#alde 85,{ |
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191 | set .@now_weight,MaxWeight-Weight; |
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192 | if (.@now_weight < 6301 || checkweight(1201,1) == 0) { |
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193 | mes "[Merchant]"; |
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194 | mes "Haha!"; |
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195 | mes "What are you, superhuman?"; |
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196 | mes "You're carrying so much stuff!"; |
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197 | mes "You better put some of that"; |
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198 | mes "into Kafra Storage~"; |
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199 | close; |
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200 | } |
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201 | mes "[Merchant]"; |
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202 | mes "Good day!"; |
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203 | mes "Have you collected any"; |
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204 | mes "Worm Peelings or Feather of Birds?"; |
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205 | mes "How about Jellopies? Oh yeah,"; |
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206 | mes "I need those for something."; |
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207 | next; |
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208 | mes "[Merchant]"; |
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209 | mes "Of course, I won't ask you"; |
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210 | mes "to give me that stuff for free. What about if I trade a Red Potion for 1 Worm Peeling, 7 Feather of Birds, or 10 Jellopies?"; |
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211 | next; |
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212 | switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { |
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213 | case 1: |
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214 | mes "[Merchant]"; |
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215 | mes "So which item do"; |
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216 | mes "you want to bring me?"; |
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217 | mes "Feathers of Birds?"; |
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218 | mes "Worm Peelings?"; |
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219 | mes "Or Jellopies?"; |
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220 | next; |
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221 | switch(select("Worm Peelings:Feathers of Birds:Jellopies:Cancel")) { |
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222 | case 1: callfunc "F_PotExchange",955,1; |
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223 | case 2: callfunc "F_PotExchange",916,7; |
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224 | case 3: callfunc "F_PotExchange",909,10; |
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225 | case 4: |
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226 | mes "[Merchant]"; |
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227 | mes "Sure~"; |
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228 | mes "No problem."; |
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229 | close; |
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230 | } |
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231 | case 2: |
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232 | mes "[Merchant]"; |
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233 | mes "A rip-off...?"; |
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234 | mes "If you check the market value"; |
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235 | mes "of the items being traded, I'm actually the one getting"; |
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236 | mes "ripped off here."; |
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237 | close; |
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238 | case 3: |
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239 | mes "[Merchant]"; |
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240 | mes "Alright,"; |
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241 | mes "no problem."; |
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242 | mes "But come back to me"; |
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243 | mes "if you change your mind."; |
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244 | close; |
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245 | } |
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246 | } |
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247 | |
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248 | geffen,173,88,5 script Merchant#geff 85,{ |
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249 | set .@now_weight,MaxWeight-Weight; |
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250 | if (.@now_weight < 6301 || checkweight(1201,1) == 0) { |
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251 | mes "[Merchant]"; |
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252 | mes "Haha!"; |
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253 | mes "What are you, superhuman?"; |
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254 | mes "You're carrying so much stuff!"; |
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255 | mes "You better put some of that"; |
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256 | mes "into Kafra Storage~"; |
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257 | close; |
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258 | } |
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259 | mes "[Merchant]"; |
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260 | mes "Good day!"; |
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261 | mes "Have you collected any"; |
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262 | mes "items like Shells or Chrysalises?"; |
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263 | mes "What about Jellopies? Oh yeah,"; |
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264 | mes "I need those for something."; |
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265 | next; |
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266 | mes "[Merchant]"; |
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267 | mes "Of course, I won't ask you"; |
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268 | mes "to give me that stuff for free. What about if I trade a Red Potion for 5 Shells or 6 Chrysalises, or 10 Jellopies?"; |
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269 | next; |
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270 | switch(select("Sure!:I think it's a rip-off!:No, thanks.")) { |
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271 | case 1: |
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272 | mes "[Merchant]"; |
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273 | mes "So which item do"; |
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274 | mes "you want to bring me?"; |
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275 | mes "Shells, Chrysalises, or Jellopies?"; |
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276 | next; |
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277 | switch(select("Shells:Chrysalises:Jellopies:Cancel")) { |
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278 | case 1: callfunc "F_PotExchange",935,5; |
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279 | case 2: callfunc "F_PotExchange",915,6; |
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280 | case 3: callfunc "F_PotExchange",909,10; |
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281 | case 4: |
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282 | mes "[Merchant]"; |
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283 | mes "Sure~"; |
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284 | mes "No problem."; |
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285 | close; |
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286 | } |
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287 | case 2: |
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288 | mes "[Merchant]"; |
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289 | mes "A rip-off...?"; |
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290 | mes "If you check the market value"; |
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291 | mes "of the items being traded, I'm actually the one getting"; |
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292 | mes "ripped off here."; |
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293 | close; |
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294 | case 3: |
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295 | mes "[Merchant]"; |
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296 | mes "Alright,"; |
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297 | mes "no problem."; |
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298 | mes "But come back to me"; |
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299 | mes "if you change your mind."; |
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300 | close; |
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301 | } |
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302 | } |
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303 | |
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304 | function script F_PotExchange { |
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305 | if (countitem(getarg(0)) < getarg(1)) { |
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306 | mes "[Merchant]"; |
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307 | mes "Hey, where are"; |
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308 | mes "all those "+getitemname(getarg(0))+""; |
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309 | mes "that you promised?"; |
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310 | mes "Give me "+getitemname(getarg(0))+"!"; |
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311 | close; |
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312 | } |
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313 | else { |
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314 | mes "[Merchant]"; |
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315 | mes "Okay, let me check"; |
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316 | mes "how many "+getitemname(getarg(0))+" you"; |
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317 | mes "have on you. Hmm..."; |
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318 | next; |
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319 | mes "[Merchant]"; |
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320 | mes "You have"; |
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321 | mes "a total of " + countitem(getarg(0)) + " "+getitemname(getarg(0))+"."; |
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322 | mes "I can give you a total"; |
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323 | mes "of " + (countitem(getarg(0))/getarg(1)) + " Red Potions for those."; |
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324 | next; |
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325 | mes "[Merchant]"; |
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326 | mes "What do you say?"; |
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327 | mes "Do we have a deal?"; |
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328 | next; |
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329 | if (select("Deal.:No deal.") == 1) { |
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330 | mes "[Merchant]"; |
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331 | mes "You know the exact"; |
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332 | mes "number of Red Potions"; |
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333 | mes "you want to receive for"; |
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334 | mes "those "+getitemname(getarg(0))+", don't you?"; |
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335 | next; |
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336 | mes "[Merchant]"; |
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337 | mes "Now, I can trade you"; |
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338 | mes "a minimum of 1 Red Potion"; |
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339 | mes "and a maximum of 100 Red Potions"; |
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340 | mes "at one time. If you change your"; |
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341 | mes "mind, just enter '0' to cancel."; |
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342 | next; |
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343 | while(1) { |
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344 | input .@input,0,101; |
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345 | if (.@input == 0) { |
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346 | mes "[Merchant]"; |
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347 | mes "What...?"; |
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348 | mes "Why the hell do you"; |
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349 | mes "even bother to talk to me?"; |
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350 | mes "Pretty indecisive, aren't you?"; |
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351 | close; |
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352 | } |
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353 | else if (.@input > 100) { |
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354 | mes "[Merchant]"; |
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355 | mes "I can't give you more"; |
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356 | mes "than 100 Red Potions"; |
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357 | mes "at once. Let's try"; |
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358 | mes "this again."; |
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359 | next; |
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360 | } |
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361 | else { |
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362 | break; |
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363 | } |
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364 | } |
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365 | set .@put_out_item,.@input * getarg(1); |
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366 | if (countitem(getarg(0)) < .@put_out_item) { |
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367 | mes "[Merchant]"; |
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368 | mes "Uh oh, the number you entered doesn't seem right. You better check the number of Red Potions that you can trade for again."; |
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369 | close; |
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370 | } |
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371 | mes "[Merchant]"; |
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372 | mes "There you go!"; |
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373 | mes "Check how many Red Potions"; |
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374 | mes "I've given you, it should be good. Thanks, that was a good deal~"; |
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375 | delitem getarg(0),.@put_out_item; //Shell |
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376 | getitem 501,.@input; //Red_Potion |
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377 | close; |
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378 | } |
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379 | mes "[Merchant]"; |
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380 | mes "Huh~"; |
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381 | mes "Alright."; |
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382 | mes "Though aren't"; |
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383 | mes "Red Potions more useful"; |
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384 | mes "to an adventurer like you?"; |
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385 | close; |
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386 | } |
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387 | } |
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388 | |
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389 | //============================================================ |
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390 | // Old changelog |
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391 | //============================================================ |
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392 | //= 1.1 Made it as a function. U can add your own Merchs [Lupus] |
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393 | //= 1.1a Fixed item select [KarLaeda] |
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394 | //============================================================ |
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