1 | //===== eAthena Script ======================================= |
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2 | //= Magazine Dealer Kenny |
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3 | //===== By: ================================================== |
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4 | //= eAthena dev team |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.2a |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena 1.0+ |
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9 | //===== Description: ========================================= |
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10 | //= Turns bullets/spheres into packs/casings. |
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11 | //===== Additional Comments: ================================= |
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12 | //= 1.0 First version. [SinSloth] |
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13 | //= 1.1 Optimized version - Reduced to only one function [SinSloth] |
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14 | //= 1.2 Optimized^2, corrected npc's name [ultramage] |
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15 | //= 1.2a Optimized. Please, ommit extra NPC names [Lupus] |
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16 | //============================================================ |
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17 | |
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18 | que_ng,187,149,3 script Magazine Dealer Kenny 83,{ |
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19 | |
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20 | mes "[Kenny]"; |
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21 | mes "I am the Casing Dealer, Kenny!"; |
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22 | if(BaseJob != Job_Gunslinger) { |
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23 | mes "I'm here to package the Shells"; |
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24 | mes "and Bullets for Gunslingers."; |
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25 | next; |
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26 | mes "[Kenny]"; |
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27 | mes "But you don't look like a"; |
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28 | mes "Gunslinger to me. I'm afraid"; |
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29 | mes "that I must ask you to leave"; |
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30 | mes "after you're done looking around."; |
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31 | close; |
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32 | } |
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33 | mes "If your bullets are getting"; |
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34 | mes "too heavy, come to me!"; |
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35 | next; |
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36 | mes "[Kenny]"; |
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37 | mes "I can make you Casings and Packs,"; |
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38 | mes "which will let you carry the"; |
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39 | mes "Spheres at a lower weight!"; |
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40 | mes "Come on! Take a look!"; |
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41 | next; |
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42 | switch(select("Lightning Sphere Pack","Blind Sphere Pack","Poison Sphere Pack","Freezing Sphere Pack","Flare Sphere Pack","Bullet Casing","Shell of Blood Casing","Silver Bullet Casing","Cancel")) { |
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43 | case 1: callfunc "Func_Casing",13204,12144; break; |
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44 | case 2: callfunc "Func_Casing",13206,12145; break; |
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45 | case 3: callfunc "Func_Casing",13205,12146; break; |
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46 | case 4: callfunc "Func_Casing",13207,12147; break; |
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47 | case 5: callfunc "Func_Casing",13203,12148; break; |
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48 | case 6: callfunc "Func_Casing",13200,12149; break; |
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49 | case 7: callfunc "Func_Casing",13202,12150; break; |
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50 | case 8: callfunc "Func_Casing",13201,12151; break; |
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51 | default: |
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52 | mes "[Kenny]"; |
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53 | mes "Alright. If there's"; |
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54 | mes "something else I can help"; |
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55 | mes "you with, please tell me."; |
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56 | close; |
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57 | } |
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58 | close; |
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59 | } |
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60 | |
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61 | function script Func_Casing { |
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62 | |
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63 | mes "[Kenny]"; |
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64 | mes "Please input the amount you want."; |
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65 | next; |
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66 | mes "[Kenny]"; |
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67 | mes "" +getitemname(getarg(1))+ " will"; |
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68 | if(getarg(0) == 13202) |
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69 | mes "cost 500 Shells of Blood"; |
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70 | else |
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71 | mes "cost 500 " +getitemname(getarg(0))+ "s"; |
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72 | mes "and 500 zeny each."; |
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73 | next; |
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74 | mes "[Kenny]"; |
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75 | mes "You can trade a maximum of 50."; |
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76 | mes "Input 0 if you want to cancel."; |
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77 | next; |
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78 | input .@amount; |
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79 | mes "[Kenny]"; |
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80 | if(.@amount < 1) { |
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81 | mes "Alright. If there's"; |
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82 | mes "something else I can help"; |
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83 | mes "you with, please tell me."; |
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84 | close; |
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85 | } |
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86 | if(.@amount > 50) { |
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87 | mes "You've exceeded the limit!"; |
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88 | mes "Try again next time?"; |
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89 | close; |
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90 | } |
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91 | //Weight checking |
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92 | if(checkweight(getarg(1), .@amount) != 1) { |
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93 | mes "You are overweight."; |
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94 | mes "Please clear your inventory."; |
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95 | close; |
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96 | } |
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97 | |
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98 | //Materials checking |
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99 | if(countitem(getarg(0)) < .@amount * 500) { |
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100 | mes "Huh......"; |
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101 | mes "You don't have enough"; |
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102 | mes "materials to trade for"; |
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103 | mes "the number of items you"; |
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104 | mes "want. Please come with the"; |
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105 | mes "correct amount of items."; |
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106 | close; |
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107 | } |
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108 | |
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109 | //Zeny checking |
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110 | if(Zeny < .@amount * 500) { |
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111 | mes "Erm... You don't have enough money."; |
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112 | mes "The fee is 500 zeny"; |
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113 | mes "Check your zeny and come again."; |
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114 | close; |
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115 | } |
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116 | |
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117 | mes "Ah very well!"; |
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118 | mes "The number is confirmed!"; |
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119 | if(getarg(1) < 12149) |
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120 | mes "I'll get you the Packs right away."; |
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121 | else |
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122 | mes "I'll get you the Casings right away."; |
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123 | set Zeny, Zeny - .@amount * 500; |
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124 | delitem getarg(0), .@amount * 500; |
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125 | getitem getarg(1), .@amount; |
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126 | close; |
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127 | } |
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