1 | //===== eAthena Script ======================================= |
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2 | //= Alchemist Shop |
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3 | //===== By: ================================================== |
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4 | //= eAthena Team |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.5 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= Selling Alchemist Materials and Manuals |
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11 | //===== Additional Comments: ================================= |
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12 | //= 1.1 fixed Medicine Bowl issue, thanx 2 MasterOfMuppets |
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13 | //= 1.2 Reddozen's fixes of typos. added optional Elemental |
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14 | //= Potion Guide. [Lupus] |
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15 | //= 1.3 Deleted Elemental Potions Guide due to original quest [Lupus] |
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16 | //= 1.4 Alchemists can now purchase 2000 Medicine Bowls at once. [SinSloth] |
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17 | //= 1.5 Updated to Aegis 10.3 Standards. [L0ne_W0lf] |
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18 | //============================================================ |
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19 | |
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20 | alde_alche,24,188,3 script Guild Dealer 740,{ |
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21 | if (checkweight(1201,1) == 0) { |
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22 | mes "- Wait a minute! -"; |
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23 | mes "- Currently you are carrying -"; |
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24 | mes "- too many items with you. -"; |
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25 | mes "- Please come back again -"; |
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26 | mes "- after you store some items into kafra storage. -"; |
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27 | close; |
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28 | } |
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29 | mes "[Gever Al Sharp]"; |
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30 | mes "Welcome to the"; |
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31 | mes "Alchemist Union."; |
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32 | mes "How can I assist you today?"; |
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33 | next; |
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34 | switch(select("Purchase materials.:Purchase a production manual.:Quit.")) { |
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35 | case 1: |
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36 | mes "[Gever Al Sharp]"; |
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37 | mes "What would you like?"; |
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38 | next; |
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39 | if (select("Medicine Bowl - 8 Zeny:Cancel.") == 1) { |
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40 | mes "[Gever Al Sharp]"; |
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41 | mes "How many do you want?"; |
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42 | mes "Enter '0' if you want to quit."; |
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43 | next; |
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44 | while(1) { |
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45 | input .@input,0,2001; |
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46 | if (.@input == 0) { |
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47 | mes "[Gever Al Sharp]"; |
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48 | mes "The deal was cancelled."; |
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49 | mes "Come again next time."; |
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50 | close; |
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51 | } |
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52 | else if (.@input < 1 || .@input > 2000) { |
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53 | mes "[Gever Al Sharp]"; |
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54 | mes "The number must"; |
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55 | mes "be less than 2000."; |
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56 | next; |
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57 | } |
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58 | else { |
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59 | break; |
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60 | } |
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61 | } |
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62 | set .@sell,.@input * 8; |
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63 | set .@item_weight,.@input * 10; |
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64 | if (Zeny < .@sell) { |
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65 | mes "[Gever Al Sharp]"; |
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66 | mes "You don't"; |
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67 | mes "have enough zeny."; |
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68 | mes "Check how much zeny"; |
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69 | mes "you have first."; |
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70 | close; |
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71 | } |
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72 | if ((MaxWeight - Weight) < .@item_weight) { |
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73 | mes "[Gever Al Sharp]"; |
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74 | mes "It doesn't seem like"; |
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75 | mes "you can carry everything."; |
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76 | mes "Please check the space"; |
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77 | mes "in your inventory."; |
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78 | close; |
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79 | } |
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80 | set zeny,zeny-.@sell; |
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81 | getitem 7134,.@input; //Medicine_Bowl |
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82 | mes "[Gever Al Sharp]"; |
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83 | mes "Thank you."; |
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84 | mes "Come again."; |
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85 | close; |
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86 | } |
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87 | mes "[Gever Al Sharp]"; |
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88 | mes "Well then,"; |
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89 | mes "come again when"; |
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90 | mes "you need to purchase"; |
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91 | mes "materials related to"; |
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92 | mes "Alchemy, alright?"; |
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93 | close; |
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94 | case 2: |
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95 | mes "[Gever Al Sharp]"; |
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96 | mes "What do you need?"; |
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97 | mes "Manuals are generally 100,000 zeny. But there are a couple of special manuals that will cost more."; |
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98 | next; |
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99 | switch(select("Potion Creation Guide:Alcohol Creation Guide:Bottle Grenade Creation Guide:Acid Bottle Creation Guide:Plant Bottle Creation Guide:Marine Sphere Bottle Creation Guide:Glistening Coat Creation Guide:Condensed Potion Creation Guide:Cancel Deal.")) { |
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100 | case 1: |
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101 | callsub S_SellManual,7144,100000; //Normal_Potion_Book |
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102 | break; |
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103 | case 2: |
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104 | callsub S_SellManual,7127,100000; //Alcol_Create_Book |
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105 | break; |
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106 | case 3: |
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107 | callsub S_SellManual,7128,100000; //FireBottle_Create_Book |
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108 | break; |
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109 | case 4: |
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110 | callsub S_SellManual,7129,100000; //Acid_Create_Book |
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111 | break; |
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112 | case 5: |
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113 | callsub S_SellManual,7130,100000; //Plant_Create_Book |
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114 | break; |
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115 | case 6: |
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116 | callsub S_SellManual,7131,100000; //Mine_Create_Book |
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117 | break; |
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118 | case 7: |
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119 | callsub S_SellManual,7132,100000; //Coating_Create_Book |
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120 | break; |
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121 | case 8: |
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122 | callsub S_SellManual,7133,240000; //Slim_Potion_Create_Book |
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123 | break; |
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124 | case 9: |
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125 | mes "[Gever Al Sharp]"; |
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126 | mes "Well then..."; |
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127 | mes "Come back if you"; |
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128 | mes "ever need to buy"; |
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129 | mes "a production manual."; |
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130 | close; |
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131 | } |
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132 | case 3: |
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133 | mes "[Gever Al Sharp]"; |
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134 | mes "Alright then,"; |
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135 | mes "have a good day."; |
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136 | close; |
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137 | } |
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138 | |
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139 | S_SellManual: |
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140 | if (Zeny < getarg(1)) { |
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141 | mes "[Gever Al Sharp]"; |
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142 | mes "You don't"; |
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143 | mes "have enough zeny."; |
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144 | mes "Check how much zeny"; |
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145 | mes "you have first."; |
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146 | close; |
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147 | } |
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148 | mes "[Gever Al Sharp]"; |
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149 | mes ""+getitemname(getarg(0))+"?"; |
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150 | mes "That'll be "+getarg(1)+" zeny."; |
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151 | next; |
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152 | switch(select("Purchase.:Quit.")) { |
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153 | set zeny,zeny-getarg(1); |
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154 | getitem getarg(0),1; |
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155 | mes "[Gever Al Sharp]"; |
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156 | mes "Thank you for"; |
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157 | mes "your patronage."; |
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158 | close; |
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159 | } |
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160 | mes "[Gever Al Sharp]"; |
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161 | mes "Come again"; |
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162 | mes "next time."; |
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163 | close; |
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164 | } |
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