1 | //===== eAthena Script ======================================= |
---|
2 | //= Sage Job Quest |
---|
3 | //===== By: ================================================== |
---|
4 | //= jAthena (0.9) - I guess |
---|
5 | //= Unknown Translator (1.0) |
---|
6 | //= Darkchild (1.2) |
---|
7 | //===== Current Version: ===================================== |
---|
8 | //= 2.5a |
---|
9 | //===== Compatible With: ===================================== |
---|
10 | //= eAthena SVN |
---|
11 | //===== Description: ========================================= |
---|
12 | //= [Aegis Conversion] |
---|
13 | //= Job quest for Sage classes |
---|
14 | //===== Additional Comments: ================================= |
---|
15 | //= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
---|
16 | //= No longer uses function "F_BlockHigh" |
---|
17 | //= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf] |
---|
18 | //= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf] |
---|
19 | //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] |
---|
20 | //= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf] |
---|
21 | //= 2.4a Deleted unused variables. [Samuray22] |
---|
22 | //= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf] |
---|
23 | //= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22] |
---|
24 | // -Changed an incorrect "!=" to "==". (bugreport:1572) |
---|
25 | // -And Small Typo Error |
---|
26 | //============================================================ |
---|
27 | |
---|
28 | yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ |
---|
29 | cutin "job_sage_kayron",2; |
---|
30 | mes "[Kayron Grik]"; |
---|
31 | if (Upper == 1) { |
---|
32 | mes "Haha, I have seen many people"; |
---|
33 | mes "but it seems you possess special power and abilities."; |
---|
34 | next; |
---|
35 | mes "[Kayron Grik]"; |
---|
36 | mes "You'd better leave and increase your reputation."; |
---|
37 | mes "Never forget that once you also used to be a novice."; |
---|
38 | close2; |
---|
39 | cutin "job_sage_kayron",255; |
---|
40 | end; |
---|
41 | } |
---|
42 | if (BaseJob != Job_Mage) { |
---|
43 | if (BaseJob == Job_Sage) { |
---|
44 | mes "What brings you here? Is there anything bothering you recently?"; |
---|
45 | mes "Although you're already a Sage, that doesn't mean you can stop studying."; |
---|
46 | next; |
---|
47 | mes "[Kayron Grik]"; |
---|
48 | mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster."; |
---|
49 | mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit."; |
---|
50 | } |
---|
51 | else if (BaseJob == Job_Novice) { |
---|
52 | mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?"; |
---|
53 | mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class."; |
---|
54 | next; |
---|
55 | mes "[Kayron Grik]"; |
---|
56 | mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance."; |
---|
57 | mes "I am looking forward seeing you again."; |
---|
58 | } |
---|
59 | else { |
---|
60 | mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people."; |
---|
61 | mes "Other classes are just as important to the welfare of Rune-Midgarts..."; |
---|
62 | next; |
---|
63 | mes "[Kayron Grik]"; |
---|
64 | mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance."; |
---|
65 | mes "And if you do, he shall repay you in kind..."; |
---|
66 | } |
---|
67 | close; |
---|
68 | } |
---|
69 | if (SAGE_Q == 0) { |
---|
70 | cutin "job_sage_kayron",2; |
---|
71 | mes "[Kayron Grik]"; |
---|
72 | mes "Welcome, young one. I can see that you're intrigued by the wonders of magic."; |
---|
73 | mes "So what kind of business brings you to me?"; |
---|
74 | next; |
---|
75 | switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) { |
---|
76 | case 1: |
---|
77 | mes "[Kayron Grik]"; |
---|
78 | mes "Hm? Do you wish to become a Sage?"; |
---|
79 | mes "Well then, I would like to suggest a few things that are required of a Sage."; |
---|
80 | next; |
---|
81 | mes "[Kayron Grik]"; |
---|
82 | mes "Sages are those who promote the development of this continent through the endless studying and recording of all knowledge related to this world."; |
---|
83 | mes "Becoming a Sage is more than just a costume change: It's an important job where you must be always aware of your duty and responsibility to the people."; |
---|
84 | next; |
---|
85 | mes "[Kayron Grik]"; |
---|
86 | mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy."; |
---|
87 | mes "I believe they can explain in detail what you need to become a Sage."; |
---|
88 | break; |
---|
89 | case 2: |
---|
90 | mes "[Kayron Grik]"; |
---|
91 | mes "Sage job change...hmm...an interesting turn of phrase, I must say."; |
---|
92 | mes "Although that is what we say, it is very inappropriate to think of becoming a Sage as merely changing a job."; |
---|
93 | next; |
---|
94 | mes "[Kayron Grik]"; |
---|
95 | mes "In order to be a Sage, you must enter an application to the Schweicherbil Magic Academy."; |
---|
96 | mes "You will then take the entrance examination."; |
---|
97 | next; |
---|
98 | mes "[Kayron Grik]"; |
---|
99 | mes "After the examination, you will be assigned to study a specific subject..."; |
---|
100 | mes "and finally, you will submit your dissertation to the university."; |
---|
101 | next; |
---|
102 | mes "[Kayron Grik]"; |
---|
103 | mes "I am the one who evaluates your dissertation."; |
---|
104 | mes "When you pass all the courses, you will become a Sage."; |
---|
105 | next; |
---|
106 | mes "[Kayron Grik]"; |
---|
107 | mes "Please visit the Schweicherbil Magic Academy."; |
---|
108 | mes "A young Sage named Metheus Sylphe will accept your application."; |
---|
109 | break; |
---|
110 | case 3: |
---|
111 | mes "[Kayron Grik]"; |
---|
112 | mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can."; |
---|
113 | mes "You can find and research every worldly matter within their pages."; |
---|
114 | next; |
---|
115 | mes "[Kayron Grik]"; |
---|
116 | mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you..."; |
---|
117 | mes "However, for a Sage such as myself, the knowledge found in books is most important."; |
---|
118 | } |
---|
119 | close2; |
---|
120 | cutin "job_sage_kayron",255; |
---|
121 | end; |
---|
122 | } |
---|
123 | else if (SAGE_Q == 15) { |
---|
124 | if (countitem(1550) > 0) { |
---|
125 | if (JobLevel < 40) { |
---|
126 | set SAGE_Q,0; |
---|
127 | mes "You don't seem to be qualified yet."; |
---|
128 | mes "Remember, you must reach at least job level 40 to become a Sage."; |
---|
129 | close2; |
---|
130 | cutin "job_sage_kayron",255; |
---|
131 | end; |
---|
132 | } |
---|
133 | if (SkillPoint) { |
---|
134 | mes "You possess remaining skill points..."; |
---|
135 | mes "Before you submit your dissertation, please take care this matter first."; |
---|
136 | close2; |
---|
137 | cutin "job_sage_kayron",255; |
---|
138 | end; |
---|
139 | } |
---|
140 | mes "Ho~ So? Did you finally complete your dissertation? Well done."; |
---|
141 | mes "Let me see."; |
---|
142 | next; |
---|
143 | mes "[Kayron Grik]"; |
---|
144 | mes "Hmm..."; |
---|
145 | next; |
---|
146 | mes "[Kayron Grik]"; |
---|
147 | mes "Huh..."; |
---|
148 | next; |
---|
149 | mes "[Kayron Grik]"; |
---|
150 | mes "Interesting..."; |
---|
151 | next; |
---|
152 | mes "[Kayron Grik]"; |
---|
153 | mes "Although it's roughly written, it's well done for a beginner."; |
---|
154 | mes "Ah yes...you seem to be proficient in studying."; |
---|
155 | next; |
---|
156 | callfunc "Job_Change",Job_Sage; |
---|
157 | callfunc "F_ClearJobVar"; |
---|
158 | mes "[Kayron Grik]"; |
---|
159 | mes "Congratulations! You have now become a Sage."; |
---|
160 | mes "Always remember to keep a studious and analytical mindset."; |
---|
161 | next; |
---|
162 | mes "[Kayron Grik]"; |
---|
163 | mes "Also, keep this dissertation and treat it with care, since it is one and only book you have written."; |
---|
164 | mes "You may have need of it one of these days. And it shall forever remind of this grandiose moment."; |
---|
165 | next; |
---|
166 | mes "[Kayron Grik]"; |
---|
167 | mes "Well then...May God fill your path with knowledge."; |
---|
168 | mes "Study with diligence!!"; |
---|
169 | } |
---|
170 | else { |
---|
171 | mes "Hmm? What has happened to you? Where did you leave your dissertation?"; |
---|
172 | mes "Please bring it to me so that you may pass the test."; |
---|
173 | next; |
---|
174 | mes "[Kayron Grik]"; |
---|
175 | mes "Wait...you didn't lose it, did you?"; |
---|
176 | mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore."; |
---|
177 | } |
---|
178 | } |
---|
179 | else { |
---|
180 | mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed."; |
---|
181 | mes "You cannot become a Sage because your magic skills are inadequate..."; |
---|
182 | next; |
---|
183 | mes "[Kayron Grik]"; |
---|
184 | mes "Study diligently, and return when you finish your dissertation."; |
---|
185 | mes "Until then, farewell!"; |
---|
186 | } |
---|
187 | close2; |
---|
188 | cutin "",255; |
---|
189 | end; |
---|
190 | } |
---|
191 | |
---|
192 | yuno_in03,154,35,4 script Staff of the Academy#a 742,{ |
---|
193 | mes "[Metheus Sylphe]"; |
---|
194 | if (Upper == 1) { |
---|
195 | mes "Welcome to the"; |
---|
196 | mes "Schweicherbil Magic"; |
---|
197 | mes "Academy. W-wait a second..."; |
---|
198 | mes "Do I know you from somewhere?"; |
---|
199 | next; |
---|
200 | mes "[Metheus Sylphe]"; |
---|
201 | mes "We've met before, haven't"; |
---|
202 | mes "we? Oh gosh, I must sound"; |
---|
203 | mes "pretty crazy. I'm sorry, I guess it's because I haven't been"; |
---|
204 | mes "sleeping too well? Oh well,"; |
---|
205 | mes "have a good day, adventurer~"; |
---|
206 | close; |
---|
207 | } |
---|
208 | if (BaseJob != Job_Mage) { |
---|
209 | if (BaseJob == Job_Sage) { |
---|
210 | mes "Oh nice to meet you again, long time no see."; |
---|
211 | mes "So how's it going with the studying?"; |
---|
212 | next; |
---|
213 | mes "[Metheus Sylphe]"; |
---|
214 | mes "It's okay to study books and magic scrolls all day, "; |
---|
215 | mes "but you must go outside and fight with monsters as much as you can in order to be a well experienced Sage."; |
---|
216 | next; |
---|
217 | mes "[Metheus Sylphe]"; |
---|
218 | mes "If you know any Sage candidates, please give them some advice..."; |
---|
219 | mes "Also, please give my regards to your colleagues as well."; |
---|
220 | } |
---|
221 | else if (BaseJob == Job_Novice) { |
---|
222 | mes "Welcome to the Schweicherbil Magic Academy."; |
---|
223 | next; |
---|
224 | mes "[Metheus Sylphe]"; |
---|
225 | mes "This place is specialized in Sage class training. Mostly, what we do is study about monsters and magic spells."; |
---|
226 | mes "We always welcome new students."; |
---|
227 | next; |
---|
228 | mes "[Metheus Sylphe]"; |
---|
229 | mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; |
---|
230 | mes "By passing selected courses, we will then approve them as Sages."; |
---|
231 | next; |
---|
232 | mes "[Metheus Sylphe]"; |
---|
233 | mes "If you're interested in the Sage class, please come again."; |
---|
234 | mes "And have a good day."; |
---|
235 | } |
---|
236 | else { |
---|
237 | mes "Welcome to the Schweicherbil Magic Academy."; |
---|
238 | next; |
---|
239 | mes "[Metheus Sylphe]"; |
---|
240 | mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells."; |
---|
241 | mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; |
---|
242 | next; |
---|
243 | mes "[Metheus Sylphe]"; |
---|
244 | mes "If you have any Mage friends, please let them know about this academy."; |
---|
245 | mes "Have a good day."; |
---|
246 | } |
---|
247 | close; |
---|
248 | } |
---|
249 | if (SAGE_Q == 0) { |
---|
250 | mes "Welcome to the Schweicherbil Magic Academy."; |
---|
251 | mes "Oh, You're a Mage. How may I assist you?"; |
---|
252 | next; |
---|
253 | switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) { |
---|
254 | case 1: |
---|
255 | mes "[Metheus Sylphe]"; |
---|
256 | mes "I see. Do you wish to become a Sage?"; |
---|
257 | mes "Unfortunately, we are not in charge of changing your job to the Sage class."; |
---|
258 | next; |
---|
259 | mes "[Metheus Sylphe]"; |
---|
260 | mes "After you enter this academy and pass certain courses..."; |
---|
261 | mes "you will receive official approval to conduct studies as a Sage."; |
---|
262 | next; |
---|
263 | mes "[Metheus Sylphe]"; |
---|
264 | mes "For this reason, we do not speak of this proccess as a job change, but as graduation."; |
---|
265 | mes "Anyway, if you enter your application for this academy, I will inform you about the registration fee and will let you take the test."; |
---|
266 | next; |
---|
267 | mes "[Metheus Sylphe]"; |
---|
268 | mes "For your information, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, "; |
---|
269 | mes "you don't have to pay for the Registration Fee to enroll in the school."; |
---|
270 | next; |
---|
271 | mes "[Metheus Sylphe]"; |
---|
272 | mes "After you register, you will be able to take the entrance test."; |
---|
273 | mes "If you pass the test, you will write a thesis for a given subject."; |
---|
274 | next; |
---|
275 | mes "[Metheus Sylphe]"; |
---|
276 | mes "The Dean of the academy will decide whether or not you are qualified."; |
---|
277 | mes "If you're granted admission, you will be able to join in study and research activities as a Sage."; |
---|
278 | next; |
---|
279 | mes "[Metheus Sylphe]"; |
---|
280 | mes "You're always welcome to join us."; |
---|
281 | mes "Have a good day."; |
---|
282 | close; |
---|
283 | case 2: |
---|
284 | mes "[Metheus Sylphe]"; |
---|
285 | mes "I see, you want to join the academy. Once again, welcome to the Schweicherbil Magic Academy."; |
---|
286 | next; |
---|
287 | mes "[Metheus Sylphe]"; |
---|
288 | mes "People who have already met the basic requirement by reaching at Mage job level 40 are qualified for enrollment."; |
---|
289 | mes "A small registration fee will also be required."; |
---|
290 | next; |
---|
291 | mes "[Metheus Sylphe]"; |
---|
292 | mes "The registration fee is 70,000 zeny."; |
---|
293 | mes "However, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, you will be exempt from this fee."; |
---|
294 | next; |
---|
295 | mes "[Metheus Sylphe]"; |
---|
296 | mes "So, do you wish to apply immediately?"; |
---|
297 | next; |
---|
298 | switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) { |
---|
299 | case 1: |
---|
300 | if (JobLevel < 40) { |
---|
301 | mes "[Metheus Sylphe]"; |
---|
302 | mes "I'm sorry, but you haven't met the basic requirements yet."; |
---|
303 | mes "Please go study more and reach Mage job level 40 first."; |
---|
304 | close; |
---|
305 | } |
---|
306 | if (SkillPoint) { |
---|
307 | mes "[Metheus Sylphe]"; |
---|
308 | mes "You have unused skill points left. Please go learn all those skills you've been planning to learn."; |
---|
309 | mes "We do not accept any ambiguous candidates."; |
---|
310 | close; |
---|
311 | } |
---|
312 | mes "[Metheus Sylphe]"; |
---|
313 | mes "Very well. Let's complete your application form."; |
---|
314 | mes "Please put your signature here."; |
---|
315 | next; |
---|
316 | select(strcharinfo(0)); |
---|
317 | mes "[Metheus Sylphe]"; |
---|
318 | mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; |
---|
319 | next; |
---|
320 | if (JobLevel == 50) { |
---|
321 | mes "[Metheus Sylphe]"; |
---|
322 | mes "Oh, you've mastered the Mage job! You're great!! *Clap Clap Clap*"; |
---|
323 | mes "In reward for your great effort, you will be exempt from the registration fee!"; |
---|
324 | next; |
---|
325 | mes "[Metheus Sylphe]"; |
---|
326 | mes "Yes, everything's ready."; |
---|
327 | mes "Next, you will take an entrance test."; |
---|
328 | set SAGE_Q,4; |
---|
329 | next; |
---|
330 | mes "[Metheus Sylphe]"; |
---|
331 | mes "Please visit Professor Claytos."; |
---|
332 | mes "He's in the left room."; |
---|
333 | close; |
---|
334 | } |
---|
335 | mes "[Metheus Sylphe]"; |
---|
336 | mes "Will you pay the registration fee with 70,000 zeny?"; |
---|
337 | mes "Or will you give me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000?"; |
---|
338 | next; |
---|
339 | if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) { |
---|
340 | if (Zeny > 69999) { |
---|
341 | set zeny,zeny-70000; |
---|
342 | mes "[Metheus Sylphe]"; |
---|
343 | mes "Thank you, your application has been accepted."; |
---|
344 | mes "Next, you will take an entrance test."; |
---|
345 | set SAGE_Q,4; |
---|
346 | next; |
---|
347 | mes "[Metheus Sylphe]"; |
---|
348 | mes "Please visit Professor Claytos."; |
---|
349 | mes "He's in the left room."; |
---|
350 | close; |
---|
351 | } |
---|
352 | mes "[Metheus Sylphe]"; |
---|
353 | mes "What a shame! It seems you didn't bring enough money for tuition."; |
---|
354 | mes "Please make sure you have at least 70,000 zeny to enroll in classes."; |
---|
355 | close; |
---|
356 | } |
---|
357 | if (countitem(1006) > 0 && countitem(1007) > 0) { |
---|
358 | delitem 1006,1; //Old_Magic_Book |
---|
359 | delitem 1007,1; //Penetration |
---|
360 | mes "[Metheus Sylphe]"; |
---|
361 | mes "Thank you, your application has been accepted."; |
---|
362 | mes "Next, you will take the entrance test."; |
---|
363 | set SAGE_Q,4; |
---|
364 | next; |
---|
365 | mes "[Metheus Sylphe]"; |
---|
366 | mes "Please visit Professor Claytos."; |
---|
367 | mes "He's in the left room."; |
---|
368 | close; |
---|
369 | } |
---|
370 | mes "[Metheus Sylphe]"; |
---|
371 | mes "Umm...It seems you didn't bring any of those?"; |
---|
372 | mes "I suppose you left them somewhere behind. Please go get them, and then come back."; |
---|
373 | close; |
---|
374 | case 2: |
---|
375 | if (JobLevel < 40) { |
---|
376 | mes "[Metheus Sylphe]"; |
---|
377 | mes "Before we talk about the registration fee, it seems you haven't met the basic requirement yet, Mage job level 40."; |
---|
378 | mes "Please go study more, and then come back to enroll."; |
---|
379 | close; |
---|
380 | } |
---|
381 | if (JobLevel == 50) { |
---|
382 | mes "[Metheus Sylphe]"; |
---|
383 | mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy."; |
---|
384 | mes "Even if you might think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage."; |
---|
385 | next; |
---|
386 | mes "[Metheus Sylphe]"; |
---|
387 | mes "Anyway... oh! You mastered the Mage job! You're truly exemplary!! *Clap Clap Clap*."; |
---|
388 | mes "As a reward for your great effort, you will be exempt from the registration fee!"; |
---|
389 | next; |
---|
390 | mes "[Metheus Sylphe]"; |
---|
391 | mes "Okay, let's complete the application form."; |
---|
392 | mes "Please put your signature here."; |
---|
393 | next; |
---|
394 | select(strcharinfo(0)); |
---|
395 | mes "[Metheus Sylphe]"; |
---|
396 | mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; |
---|
397 | next; |
---|
398 | mes "[Metheus Sylphe]"; |
---|
399 | mes "Yes, everything's ready."; |
---|
400 | mes "Next, you will take the entrance test."; |
---|
401 | set SAGE_Q,4; |
---|
402 | next; |
---|
403 | mes "[Metheus Sylphe]"; |
---|
404 | mes "Please visit professor Claytos."; |
---|
405 | mes "He's in the left room."; |
---|
406 | close; |
---|
407 | } |
---|
408 | if (Zeny > 43210) { |
---|
409 | mes "[Metheus Sylphe]"; |
---|
410 | mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy."; |
---|
411 | mes "Even if you may think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage."; |
---|
412 | next; |
---|
413 | mes "[Metheus Sylphe]"; |
---|
414 | mes "Alternatively, you could try to find ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; |
---|
415 | mes "If you don't wish to do that, you must save some money for the registration fee."; |
---|
416 | next; |
---|
417 | mes "[Metheus Sylphe]"; |
---|
418 | mes "Goodbye, and have a good day."; |
---|
419 | close; |
---|
420 | } |
---|
421 | else { |
---|
422 | mes "[Metheus Sylphe]"; |
---|
423 | mes "Oh, I guess you don't have enough money?"; |
---|
424 | mes "Under the existing provisions, you must pay 70,000 zeny for the application..."; |
---|
425 | next; |
---|
426 | if (select("Please...is there any way?:Ok, I will come back later.") == 1) { |
---|
427 | mes "[Metheus Sylphe]"; |
---|
428 | mes "Hmmm...then I shall offer a special option!"; |
---|
429 | mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount."; |
---|
430 | next; |
---|
431 | switch(rand(1,3)) { |
---|
432 | case 1: |
---|
433 | set SAGE_Q,1; |
---|
434 | mes "[Metheus Sylphe]"; |
---|
435 | mes "Please gather the following items."; |
---|
436 | mes "50 ^3355FFFeather of Birds^000000"; |
---|
437 | mes "50 ^3355FFFluff^000000"; |
---|
438 | mes "25 ^3355FFIron Ore^000000"; |
---|
439 | next; |
---|
440 | mes "[Metheus Sylphe]"; |
---|
441 | mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee."; |
---|
442 | break; |
---|
443 | case 2: |
---|
444 | set SAGE_Q,2; |
---|
445 | mes "[Metheus Sylphe]"; |
---|
446 | mes "Please gather the following items."; |
---|
447 | mes "50 ^3355FFClover^000000"; |
---|
448 | mes "50 ^3355FFFeather^000000"; |
---|
449 | mes "25 ^3355FFSquid Ink^000000"; |
---|
450 | next; |
---|
451 | mes "[Metheus Sylphe]"; |
---|
452 | mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee."; |
---|
453 | break; |
---|
454 | case 3: |
---|
455 | set SAGE_Q,3; |
---|
456 | mes "[Metheus Sylphe]"; |
---|
457 | mes "Please gather the following items."; |
---|
458 | mes "50 ^3355FFFeather of Birds^000000"; |
---|
459 | mes "50 ^3355FFFluff^000000"; |
---|
460 | mes "50 ^3355FFClover^000000"; |
---|
461 | mes "50 ^3355FFFeather^000000"; |
---|
462 | next; |
---|
463 | mes "[Metheus Sylphe]"; |
---|
464 | mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee."; |
---|
465 | } |
---|
466 | mes "I am sure it's a very reasonable option for you."; |
---|
467 | next; |
---|
468 | mes "[Metheus Sylphe]"; |
---|
469 | mes "Ah yes, before gathering all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment."; |
---|
470 | mes "That is, after all, our original policy."; |
---|
471 | next; |
---|
472 | mes "[Metheus Sylphe]"; |
---|
473 | mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; |
---|
474 | mes "Goodbye, and have a good day."; |
---|
475 | close; |
---|
476 | } |
---|
477 | mes "[Metheus Sylphe]"; |
---|
478 | mes "Ah yes, take your time..."; |
---|
479 | mes "Goodbye, and have a good day."; |
---|
480 | close; |
---|
481 | } |
---|
482 | case 3: |
---|
483 | mes "[Metheus Sylphe]"; |
---|
484 | mes "Ah yes, take your time..."; |
---|
485 | mes "Goodbye, and have a good day."; |
---|
486 | close; |
---|
487 | } |
---|
488 | case 3: |
---|
489 | mes "[Metheus Sylphe]"; |
---|
490 | mes "I see, take your time. You can also take a look around."; |
---|
491 | mes "Goodbye, and have a good day."; |
---|
492 | close; |
---|
493 | } |
---|
494 | } |
---|
495 | else if (SAGE_Q >= 1 && SAGE_Q <= 3) { |
---|
496 | mes "Welcome, once again."; |
---|
497 | next; |
---|
498 | if (countitem(1006) > 0 && countitem(1007) > 0) { |
---|
499 | delitem 1006,1; //Old_Magic_Book |
---|
500 | delitem 1007,1; //Penetration |
---|
501 | mes "[Metheus Sylphe]"; |
---|
502 | mes "Well done. Let me proceed with your application request."; |
---|
503 | set SAGE_Q,4; |
---|
504 | next; |
---|
505 | } |
---|
506 | else if (Zeny > 69999) { |
---|
507 | set zeny,zeny-70000; |
---|
508 | mes "[Metheus Sylphe]"; |
---|
509 | mes "Well done. Let me proceed with your application request."; |
---|
510 | set SAGE_Q,4; |
---|
511 | next; |
---|
512 | } |
---|
513 | else { |
---|
514 | switch (SAGE_Q) { |
---|
515 | case 1: |
---|
516 | //Feather_Of_Bird, Fluff, Iron_Ore |
---|
517 | setarray .@item[0], 916,914,1002; |
---|
518 | setarray .@count[0], 50,50,25; |
---|
519 | break; |
---|
520 | case 2: |
---|
521 | //Clover, Feather, Chinese_Ink |
---|
522 | setarray .@item[0], 705,949,1024; |
---|
523 | setarray .@count[0], 50,50,25; |
---|
524 | break; |
---|
525 | case 3: |
---|
526 | //Feather_Of_Bird, Fluff, Clover, Feather |
---|
527 | setarray .@item[0], 916,914,705,949; |
---|
528 | setarray .@count[0], 50,50,50,50; |
---|
529 | break; |
---|
530 | } |
---|
531 | set .@size, (getarraysize(.@item)-1); |
---|
532 | for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 ); |
---|
533 | if(.@i == .@size) { |
---|
534 | if (Zeny > 29999) { |
---|
535 | for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) |
---|
536 | delitem .@item[.@i], .@count[.@i]; |
---|
537 | set zeny,zeny-30000; |
---|
538 | mes "[Metheus Sylphe]"; |
---|
539 | mes "Well done. Let me proceed with your application request."; |
---|
540 | set .@SAGE_Q_T,SAGE_Q; |
---|
541 | set SAGE_Q,4; |
---|
542 | next; |
---|
543 | } |
---|
544 | mes "[Metheus Sylphe]"; |
---|
545 | mes "I am sorry to say that you are not ready yet."; |
---|
546 | mes "Although you brought all of the items, the money you have now is less than 30,000 zeny."; |
---|
547 | next; |
---|
548 | mes "[Metheus Sylphe]"; |
---|
549 | mes "As I told you before, you must bring all of those items, as well as the 30,000 zeny together."; |
---|
550 | mes "Please make sure that you have the required items and money."; |
---|
551 | close; |
---|
552 | } |
---|
553 | else { |
---|
554 | mes "[Metheus Sylphe]"; |
---|
555 | mes "I am sorry to say that it seems you didn't bring all of the required items."; |
---|
556 | mes "I shall remind you what to bring, in case you have forgotten."; |
---|
557 | next; |
---|
558 | mes "[Metheus Sylphe]"; |
---|
559 | mes "Please bring the following items to me."; |
---|
560 | mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000"; |
---|
561 | mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000"; |
---|
562 | mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000"; |
---|
563 | if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000"; |
---|
564 | next; |
---|
565 | mes "[Metheus Sylphe]"; |
---|
566 | mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny."; |
---|
567 | mes "Good luck."; |
---|
568 | close; |
---|
569 | } |
---|
570 | } |
---|
571 | mes "[Metheus Sylphe]"; |
---|
572 | mes "Let's complete the application form."; |
---|
573 | mes "Please put your signature here."; |
---|
574 | next; |
---|
575 | select(strcharinfo(0)); |
---|
576 | mes "[Metheus Sylphe]"; |
---|
577 | switch (.@SAGE_Q_T) { |
---|
578 | case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break; |
---|
579 | case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break; |
---|
580 | case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break; |
---|
581 | } |
---|
582 | next; |
---|
583 | mes "[Metheus Sylphe]"; |
---|
584 | mes "Ah yes, everything is in readiness."; |
---|
585 | mes "Next, you will take an entrance test."; |
---|
586 | set SAGE_Q,4; |
---|
587 | next; |
---|
588 | mes "[Metheus Sylphe]"; |
---|
589 | mes "Please visit Professor Claytos."; |
---|
590 | mes "He's in the left room."; |
---|
591 | close; |
---|
592 | } |
---|
593 | else if (SAGE_Q == 4) { |
---|
594 | mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now."; |
---|
595 | mes "Please visit Professor Claytos in the left room."; |
---|
596 | close; |
---|
597 | } |
---|
598 | else if (SAGE_Q == 15) { |
---|
599 | mes "Oh, are you done with the dissertation?"; |
---|
600 | mes "Sure, you can submit it to Dean Kayron."; |
---|
601 | next; |
---|
602 | mes "[Metheus Sylphe]"; |
---|
603 | mes "So long as you make the effort, you should achieve good results."; |
---|
604 | mes "Good luck."; |
---|
605 | close; |
---|
606 | } |
---|
607 | else { |
---|
608 | mes "Oh sorry, this is a rather inconvenient time to converse."; |
---|
609 | mes "Please come back later. I apologize for troubling you."; |
---|
610 | close; |
---|
611 | } |
---|
612 | } |
---|
613 | |
---|
614 | yuno_in03,105,177,5 script Written Test Professor#s 754,{ |
---|
615 | mes "[Claytos Verdo]"; |
---|
616 | if (BaseJob != Job_Mage) { |
---|
617 | if (BaseJob == Job_Sage) { |
---|
618 | mes "Eh? What? Why are you back here?"; |
---|
619 | mes "Do you want to enter the school again?"; |
---|
620 | next; |
---|
621 | mes "[Claytos Verdo]"; |
---|
622 | mes "Now, I understand how you feel. Since you graduated, you have become a Sage. A Sage...until the end of your days."; |
---|
623 | mes "So, be strong and independent. Try to explore some places where nobody else has ventured to go."; |
---|
624 | next; |
---|
625 | mes "[Claytos Verdo]"; |
---|
626 | mes "Don't forget to record everything you've experienced."; |
---|
627 | mes "You must share your knowledge with others by taking excellent notes."; |
---|
628 | } |
---|
629 | else if (BaseJob == Job_Novice) { |
---|
630 | mes "What are you doing here, kid?"; |
---|
631 | mes "This is a Magic Academy, not a day care center."; |
---|
632 | next; |
---|
633 | mes "[Claytos Verdo]"; |
---|
634 | mes "Go outside and play with the Porings. That's your job."; |
---|
635 | mes "Go out, chop chop!!"; |
---|
636 | } |
---|
637 | else if (Class == Job_Wizard) { |
---|
638 | mes "Well...look who came crawling back. Magic addict."; |
---|
639 | mes "Yeah yeah, so it's not so bad to be devoted to magic."; |
---|
640 | next; |
---|
641 | mes "[Claytos Verdo]"; |
---|
642 | mes "But I hope you remember, no one can live alone."; |
---|
643 | mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for."; |
---|
644 | } |
---|
645 | else { |
---|
646 | mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,"; |
---|
647 | mes "I don't think you can become a Sage."; |
---|
648 | next; |
---|
649 | mes "[Claytos Verdo]"; |
---|
650 | mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job."; |
---|
651 | } |
---|
652 | close; |
---|
653 | } |
---|
654 | if (SAGE_Q == 0) { |
---|
655 | mes "What, do you want to be a Sage?"; |
---|
656 | mes "I can tell by your eyes, hungering for wisdom."; |
---|
657 | next; |
---|
658 | mes "[Claytos Verdo]"; |
---|
659 | mes "Of course, if you want to be a Sage, you must first enter the academy."; |
---|
660 | mes "Apply for enrollment, and then come again."; |
---|
661 | close; |
---|
662 | } |
---|
663 | else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) { |
---|
664 | mes "Hah! You didn't even finish the application process!?"; |
---|
665 | mes "I see...did Metheus tell you something?"; |
---|
666 | next; |
---|
667 | mes "[Claytos Verdo]"; |
---|
668 | mes "Do your best. It'll be a good experience for you."; |
---|
669 | mes "Come again when you finish the application."; |
---|
670 | close; |
---|
671 | } |
---|
672 | else if (SAGE_Q == 4) { |
---|
673 | mes "Welcome to the Schweicherbil Magic Academy."; |
---|
674 | mes "You applied for this test already, didn't you?"; |
---|
675 | next; |
---|
676 | mes "[Claytos Verdo]"; |
---|
677 | mes "Let's see, your name is " + strcharinfo(0) + "..."; |
---|
678 | mes "Okay, let's get started!"; |
---|
679 | next; |
---|
680 | mes "[Claytos Verdo]"; |
---|
681 | mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world."; |
---|
682 | mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test."; |
---|
683 | next; |
---|
684 | mes "[Claytos Verdo]"; |
---|
685 | mes "Okay, there's no need to wait. Let's start right away"; |
---|
686 | mes "Oh, and if you don't answer immediately, the test will be cancelled."; |
---|
687 | L_AskQuestions: |
---|
688 | next; |
---|
689 | switch(rand(1,3)) { |
---|
690 | case 1: |
---|
691 | mes "1. Choose an item that the Gift merchant in Prontera does not sell."; |
---|
692 | next; |
---|
693 | if (select("China:Red Frame:Bouquet:Glass Bead") == 3) |
---|
694 | set .@sage_t,.@sage_t+5; |
---|
695 | mes "2. Choose a city where you cannot purchase a Stiletto."; |
---|
696 | next; |
---|
697 | if (select("Prontera:Morroc:Geffen:Lutie") == 1) |
---|
698 | set .@sage_t,.@sage_t+5; |
---|
699 | mes "3. Choose the closest city to Turtle Island."; |
---|
700 | next; |
---|
701 | if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) |
---|
702 | set .@sage_t,.@sage_t+5; |
---|
703 | mes "4. Choose the monster that is a different type than the others."; |
---|
704 | next; |
---|
705 | if (select("Raggler:Pest:Frilldora:Aster") == 4) |
---|
706 | set .@sage_t,.@sage_t+5; |
---|
707 | mes "5. Choose the monster that has a different attribute than the others."; |
---|
708 | next; |
---|
709 | if (select("Mantis:Metaller:Rocker:Horn") == 2) |
---|
710 | set .@sage_t,.@sage_t+5; |
---|
711 | mes "6. Choose the monster that is different sized than the others."; |
---|
712 | next; |
---|
713 | if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) |
---|
714 | set .@sage_t,.@sage_t+5; |
---|
715 | mes "7. Choose the monster which doesn't drop 'Alcohol'."; |
---|
716 | next; |
---|
717 | if (select("Horong:Plankton:Poison Spore:Toad") == 3) |
---|
718 | set .@sage_t,.@sage_t+5; |
---|
719 | mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; |
---|
720 | next; |
---|
721 | if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) |
---|
722 | set .@sage_t,.@sage_t+5; |
---|
723 | mes "9. Choose the NPC that is not a citizen of Prontera."; |
---|
724 | next; |
---|
725 | if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) |
---|
726 | set .@sage_t,.@sage_t+5; |
---|
727 | mes "10. Choose the right name for the Kafra lady who wears glasses."; |
---|
728 | next; |
---|
729 | if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) |
---|
730 | set .@sage_t,.@sage_t+5; |
---|
731 | mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; |
---|
732 | next; |
---|
733 | if (select("49:59:69:74") == 2) |
---|
734 | set .@sage_t,.@sage_t+5; |
---|
735 | mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; |
---|
736 | next; |
---|
737 | if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) |
---|
738 | set .@sage_t,.@sage_t+5; |
---|
739 | mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; |
---|
740 | next; |
---|
741 | if (select("Water:Earth:Fire:Wind") == 2) |
---|
742 | set .@sage_t,.@sage_t+5; |
---|
743 | mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; |
---|
744 | next; |
---|
745 | if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) |
---|
746 | set .@sage_t,.@sage_t+5; |
---|
747 | mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; |
---|
748 | next; |
---|
749 | if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) |
---|
750 | set .@sage_t,.@sage_t+5; |
---|
751 | mes "16. Choose the correct defense and ability of the Bunny Band."; |
---|
752 | next; |
---|
753 | if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) |
---|
754 | set .@sage_t,.@sage_t+5; |
---|
755 | mes "17. Choose the class that cannot equip Padded Armor."; |
---|
756 | next; |
---|
757 | if (select("Swordman:Merchant:Thief:Archer") == 4) |
---|
758 | set .@sage_t,.@sage_t+5; |
---|
759 | mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; |
---|
760 | next; |
---|
761 | if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) |
---|
762 | set .@sage_t,.@sage_t+5; |
---|
763 | mes "19. Who rules the Rune-Midgarts kingdom right now?"; |
---|
764 | next; |
---|
765 | if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) |
---|
766 | set .@sage_t,.@sage_t+5; |
---|
767 | mes "20. Choose the god of Crusaders."; |
---|
768 | next; |
---|
769 | if (select("Odin:Loki:Thor:Venadin") == 1) |
---|
770 | set .@sage_t,.@sage_t+5; |
---|
771 | break; |
---|
772 | case 2: |
---|
773 | mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; |
---|
774 | next; |
---|
775 | if (select("Topaz:Garnet:Diamond:Sapphire") == 2) |
---|
776 | set .@sage_t,.@sage_t+5; |
---|
777 | mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; |
---|
778 | next; |
---|
779 | if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) |
---|
780 | set .@sage_t,.@sage_t+5; |
---|
781 | mes "3. Choose the closest city to the Maze."; |
---|
782 | next; |
---|
783 | if (select("Prontera:Morroc:Geffen:Payon") == 1) |
---|
784 | set .@sage_t,.@sage_t+5; |
---|
785 | mes "4. Choose the monster that is a different type than the others."; |
---|
786 | next; |
---|
787 | if (select("Muka:Drops:Plankton:Penomena") == 4) |
---|
788 | set .@sage_t,.@sage_t+5; |
---|
789 | mes "5. Choose the monster with the different attribute."; |
---|
790 | next; |
---|
791 | if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) |
---|
792 | set .@sage_t,.@sage_t+5; |
---|
793 | mes "6. Choose the monster that is different in size."; |
---|
794 | next; |
---|
795 | if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) |
---|
796 | set .@sage_t,.@sage_t+5; |
---|
797 | mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; |
---|
798 | next; |
---|
799 | if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) |
---|
800 | set .@sage_t,.@sage_t+5; |
---|
801 | mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; |
---|
802 | next; |
---|
803 | if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) |
---|
804 | set .@sage_t,.@sage_t+5; |
---|
805 | mes "9. Choose the NPC that is not a citizen of Morroc."; |
---|
806 | next; |
---|
807 | if (select("Syvia:Akira:Antonio:Dmitrii") == 3) |
---|
808 | set .@sage_t,.@sage_t+5; |
---|
809 | mes "10. Choose the Kafra lady who has gorgeous blue hair."; |
---|
810 | next; |
---|
811 | if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) |
---|
812 | set .@sage_t,.@sage_t+5; |
---|
813 | mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; |
---|
814 | next; |
---|
815 | if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) |
---|
816 | set .@sage_t,.@sage_t+5; |
---|
817 | mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; |
---|
818 | next; |
---|
819 | if (select("14:16:18:21") == 3) |
---|
820 | set .@sage_t,.@sage_t+5; |
---|
821 | mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; |
---|
822 | next; |
---|
823 | if (select("7:6:5:4") == 4) |
---|
824 | set .@sage_t,.@sage_t+5; |
---|
825 | mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; |
---|
826 | next; |
---|
827 | if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) |
---|
828 | set .@sage_t,.@sage_t+5; |
---|
829 | mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; |
---|
830 | next; |
---|
831 | if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) |
---|
832 | set .@sage_t,.@sage_t+5; |
---|
833 | mes "16. What is the correct defense rate and ability of Cute Ribbon?"; |
---|
834 | next; |
---|
835 | if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) |
---|
836 | set .@sage_t,.@sage_t+5; |
---|
837 | mes "17. Choose the class that cannot equip Saint Robe."; |
---|
838 | next; |
---|
839 | if (select("Swordman:Merchant:Thief:Acolyte") == 3) |
---|
840 | set .@sage_t,.@sage_t+5; |
---|
841 | mes "18. Choose the abnormal status that cannot be cured by Green Potion."; |
---|
842 | next; |
---|
843 | if (select("Silence:Chaos:Blind:Curse") == 4) |
---|
844 | set .@sage_t,.@sage_t+5; |
---|
845 | mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; |
---|
846 | next; |
---|
847 | if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) |
---|
848 | set .@sage_t,.@sage_t+5; |
---|
849 | mes "20. Choose the correct name for the tree that has become the root of this world."; |
---|
850 | next; |
---|
851 | if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) |
---|
852 | set .@sage_t,.@sage_t+5; |
---|
853 | break; |
---|
854 | case 3: |
---|
855 | mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; |
---|
856 | next; |
---|
857 | if (select("Mantle:Wand:Circlet:Silver Robe") == 1) |
---|
858 | set .@sage_t,.@sage_t+5; |
---|
859 | mes "2. Choose the city where users cannot purchase Blade from an NPC."; |
---|
860 | next; |
---|
861 | if (select("Prontera:Izlude:Al De Baran:Payon") == 3) |
---|
862 | set .@sage_t,.@sage_t+5; |
---|
863 | mes "3. Choose the closest city to Glast Heim."; |
---|
864 | next; |
---|
865 | if (select("Prontera:Geffen:Morroc:Payon") == 2) |
---|
866 | set .@sage_t,.@sage_t+5; |
---|
867 | mes "4. Choose the monster that is a different type than the others."; |
---|
868 | next; |
---|
869 | if (select("Aster:Marc:Marse:Marin") == 4) |
---|
870 | set .@sage_t,.@sage_t+5; |
---|
871 | mes "5. Choose the monster that has a different attribute."; |
---|
872 | next; |
---|
873 | if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) |
---|
874 | set .@sage_t,.@sage_t+5; |
---|
875 | mes "6. Choose the monster that is different sized."; |
---|
876 | next; |
---|
877 | if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) |
---|
878 | set .@sage_t,.@sage_t+5; |
---|
879 | mes "7. Choose the monster that does not drop 'Phracon'."; |
---|
880 | next; |
---|
881 | if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) |
---|
882 | set .@sage_t,.@sage_t+5; |
---|
883 | mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; |
---|
884 | next; |
---|
885 | if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) |
---|
886 | set .@sage_t,.@sage_t+5; |
---|
887 | mes "9. Choose the NPC that is not a citizen of Al De Baran."; |
---|
888 | next; |
---|
889 | if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) |
---|
890 | set .@sage_t,.@sage_t+5; |
---|
891 | mes "10. Choose the Kafra lady who is the youngest among the staff."; |
---|
892 | next; |
---|
893 | if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) |
---|
894 | set .@sage_t,.@sage_t+5; |
---|
895 | mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; |
---|
896 | next; |
---|
897 | if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) |
---|
898 | set .@sage_t,.@sage_t+5; |
---|
899 | mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; |
---|
900 | next; |
---|
901 | if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) |
---|
902 | set .@sage_t,.@sage_t+5; |
---|
903 | mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; |
---|
904 | next; |
---|
905 | if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) |
---|
906 | set .@sage_t,.@sage_t+5; |
---|
907 | mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; |
---|
908 | next; |
---|
909 | if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) |
---|
910 | set .@sage_t,.@sage_t+5; |
---|
911 | mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; |
---|
912 | next; |
---|
913 | if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) |
---|
914 | set .@sage_t,.@sage_t+5; |
---|
915 | mes "16. Choose the correct defense and ability of Wedding Veil."; |
---|
916 | next; |
---|
917 | if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) |
---|
918 | set .@sage_t,.@sage_t+5; |
---|
919 | mes "17. Choose the class that cannot equip Coat."; |
---|
920 | next; |
---|
921 | if (select("Swordman:Merchant:Thief:Novice") == 4) |
---|
922 | set .@sage_t,.@sage_t+5; |
---|
923 | mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; |
---|
924 | next; |
---|
925 | if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) |
---|
926 | set .@sage_t,.@sage_t+5; |
---|
927 | mes "19. When the world was created by the god Odin, what did he use for the material?"; |
---|
928 | next; |
---|
929 | if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) |
---|
930 | set .@sage_t,.@sage_t+5; |
---|
931 | mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; |
---|
932 | next; |
---|
933 | if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) |
---|
934 | set .@sage_t,.@sage_t+5; |
---|
935 | } |
---|
936 | mes "[Claytos Verdo]"; |
---|
937 | if (SAGE_Q == 4) { |
---|
938 | mes "Well, you answered all 20 of the questions."; |
---|
939 | mes "Okay, let me check your answers and add up your score."; |
---|
940 | } |
---|
941 | else { |
---|
942 | mes "Well, we finished all 20 questions."; |
---|
943 | mes "Now, let's check how many points you got."; |
---|
944 | } |
---|
945 | next; |
---|
946 | mes "[Claytos Verdo]"; |
---|
947 | mes "Let's see..."; |
---|
948 | mes "Hmm... hmm..."; |
---|
949 | next; |
---|
950 | mes "[Claytos Verdo]"; |
---|
951 | mes "You got " + .@sage_t + " points."; |
---|
952 | if (.@sage_t == 100) { |
---|
953 | if (SAGE_Q == 4) |
---|
954 | mes "Excellent! You seem fully qualified to become a Sage!"; |
---|
955 | else |
---|
956 | mes "Excellent! You must have studed really hard for this test!"; |
---|
957 | set SAGE_Q,6; |
---|
958 | next; |
---|
959 | mes "[Claytos Verdo]"; |
---|
960 | mes "You have passed the written test."; |
---|
961 | mes "Go visit Professor Hermes for the practical examination."; |
---|
962 | } |
---|
963 | else if (.@sage_t >= 80) { |
---|
964 | set SAGE_Q,6; |
---|
965 | mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class."; |
---|
966 | next; |
---|
967 | mes "[Claytos Verdo]"; |
---|
968 | mes "You passed the written test."; |
---|
969 | mes "Go visit Professor Hermes for the practical examination."; |
---|
970 | } |
---|
971 | else { |
---|
972 | if (SAGE_Q == 4) { |
---|
973 | set SAGE_Q,5; |
---|
974 | mes "Oh well...what a shame: You failed."; |
---|
975 | next; |
---|
976 | mes "[Claytos Verdo]"; |
---|
977 | mes "But I'll give you another chance to take the written test,"; |
---|
978 | mes "Go study harder and come back later."; |
---|
979 | } |
---|
980 | else { |
---|
981 | mes "Oh what a shame: You failed."; |
---|
982 | next; |
---|
983 | mes "[Claytos Verdo]"; |
---|
984 | mes "But I'll give you another chance,"; |
---|
985 | mes "Go study even harder and come back."; |
---|
986 | } |
---|
987 | } |
---|
988 | close; |
---|
989 | } |
---|
990 | else if (SAGE_Q == 5) { |
---|
991 | mes "Welcome back."; |
---|
992 | mes "So, did you study harder this time?"; |
---|
993 | next; |
---|
994 | mes "[Claytos Verdo]"; |
---|
995 | mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions."; |
---|
996 | mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test."; |
---|
997 | next; |
---|
998 | set sage_m2,rand(1,3); |
---|
999 | mes "[Claytos Verdo]"; |
---|
1000 | mes "Okay, there's no need to wait."; |
---|
1001 | mes "Answer immediately, or I'll fail you again."; |
---|
1002 | set SAGE_Q,5; |
---|
1003 | goto L_AskQuestions; |
---|
1004 | end; |
---|
1005 | } |
---|
1006 | else if (SAGE_Q == 6) { |
---|
1007 | mes "What else do you want?! Do you want to take this test again?"; |
---|
1008 | mes "You've already passed!"; |
---|
1009 | next; |
---|
1010 | mes "[Claytos Verdo]"; |
---|
1011 | mes "Go visit Professor Hermes for the practical examination."; |
---|
1012 | mes "Move!"; |
---|
1013 | close; |
---|
1014 | } |
---|
1015 | else if (SAGE_Q == 15) { |
---|
1016 | mes "Heh heh, It seems you're done with your dissertation."; |
---|
1017 | mes "But I'm not the person handling that part of the test."; |
---|
1018 | next; |
---|
1019 | mes "[Claytos Verdo]"; |
---|
1020 | mes "submit your thesis to Dean Kayron."; |
---|
1021 | mes "He will decide whether you are qualified to graduate or not."; |
---|
1022 | close; |
---|
1023 | } |
---|
1024 | else { |
---|
1025 | mes "I'm too busy to take care of written tests."; |
---|
1026 | mes "Come back later, and I'll spare some time to talk."; |
---|
1027 | close; |
---|
1028 | } |
---|
1029 | } |
---|
1030 | |
---|
1031 | //Practical Examination Professer |
---|
1032 | yuno_in03,169,180,3 script Practical Examination P 755,{ |
---|
1033 | mes "[Hermes Tris]"; |
---|
1034 | if (BaseJob != Job_Mage) { |
---|
1035 | if (BaseJob == Job_Sage) { |
---|
1036 | mes "Welcome. How have you been?"; |
---|
1037 | mes "I guess you've been through a lot of hard times...I can tell by your appearance."; |
---|
1038 | next; |
---|
1039 | mes "[Hermes Tris]"; |
---|
1040 | mes "I know how hard it is to explore all those perilous areas, but it will help you to gain more knowledge."; |
---|
1041 | mes "Book smarts never can beat street smarts."; |
---|
1042 | next; |
---|
1043 | mes "[Hermes Tris]"; |
---|
1044 | mes "However, it's a very dangerous idea to go deep inside a dungeon alone. "; |
---|
1045 | mes "You'd better look for trustworthy comrades."; |
---|
1046 | } |
---|
1047 | else if (BaseJob == Job_Novice) { |
---|
1048 | mes "Heh heh, now ain't that a cute little Novice?"; |
---|
1049 | next; |
---|
1050 | mes "[Hermes Tris]"; |
---|
1051 | mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered."; |
---|
1052 | mes "The monsters, mysterious objects and heroes of myths..."; |
---|
1053 | next; |
---|
1054 | mes "[Hermes Tris]"; |
---|
1055 | mes "Why don't you consider being a Sage in the future?"; |
---|
1056 | mes "You will love studying the world."; |
---|
1057 | next; |
---|
1058 | mes "[Hermes Tris]"; |
---|
1059 | mes "If by chance you do decide to do that, we'll meet again."; |
---|
1060 | mes "Take care, kiddy."; |
---|
1061 | } |
---|
1062 | else { |
---|
1063 | mes "Welcome to the Schweicherbil Magic Academy."; |
---|
1064 | next; |
---|
1065 | mes "[Hermes Tris]"; |
---|
1066 | mes "We Sages are more like scholars than Mages."; |
---|
1067 | mes "We are very helpful and powerful as members of a party."; |
---|
1068 | next; |
---|
1069 | mes "[Hermes Tris]"; |
---|
1070 | mes "Try to make a party with a Sage next time."; |
---|
1071 | mes "The wisdom a Sage will bring will be more than helpful for your party..."; |
---|
1072 | } |
---|
1073 | close; |
---|
1074 | } |
---|
1075 | if (SAGE_Q >= 0 && SAGE_Q <= 3) { |
---|
1076 | mes "I am Professor Hermes, in charge of practical examinations."; |
---|
1077 | mes "Are you a candidate for the Sage class?"; |
---|
1078 | next; |
---|
1079 | mes "[Hermes Tris]"; |
---|
1080 | mes "Register your application and take the written test first."; |
---|
1081 | close; |
---|
1082 | } |
---|
1083 | else if (SAGE_Q == 4 || SAGE_Q == 5) { |
---|
1084 | mes "I am professor Hermes, in charge of practical examinations."; |
---|
1085 | mes "Are you a candidate for the Sage class?"; |
---|
1086 | next; |
---|
1087 | mes "[Hermes Tris]"; |
---|
1088 | mes "Go pass the written test with Professor Claytos first."; |
---|
1089 | mes "Then I will take care of you."; |
---|
1090 | close; |
---|
1091 | } |
---|
1092 | else if (SAGE_Q == 6) { |
---|
1093 | mes "Welcome, you just passed the written test, didn't you?"; |
---|
1094 | mes "Now it's time for the practical examination."; |
---|
1095 | next; |
---|
1096 | mes "[Hermes Tris]"; |
---|
1097 | mes "There is nothing difficult or special about this test."; |
---|
1098 | mes "All you have to do is kill all the monsters within the time limit."; |
---|
1099 | next; |
---|
1100 | mes "[Hermes Tris]"; |
---|
1101 | mes "It's better to experience this for yourself, rather than be told about this test 100 times."; |
---|
1102 | mes "How about it? Are you ready to take this test?"; |
---|
1103 | next; |
---|
1104 | if (select("Yes, I am.:Sorry, give me some time.") == 1) { |
---|
1105 | set SAGE_Q,7; |
---|
1106 | mes "[Hermes Tris]"; |
---|
1107 | mes "Good, let's start immediately."; |
---|
1108 | mes "Do your best and come back safely!"; |
---|
1109 | close2; |
---|
1110 | warp "job_sage",50,154; |
---|
1111 | end; |
---|
1112 | } |
---|
1113 | set SAGE_Q,7; |
---|
1114 | mes "[Hermes Tris]"; |
---|
1115 | mes "Yes, you don't need to hurry... take your time and come back."; |
---|
1116 | close; |
---|
1117 | } |
---|
1118 | else if (SAGE_Q == 7) { |
---|
1119 | mes "Welcome again! So, did you fully prepare yourself this time?"; |
---|
1120 | mes "Oh well, it's not that hard. Give it your all, okay?"; |
---|
1121 | next; |
---|
1122 | mes "[Hermes Tris]"; |
---|
1123 | mes "Are you ready?"; |
---|
1124 | next; |
---|
1125 | if (select("Yes, I am.:Sorry, give me some time.") == 1) { |
---|
1126 | mes "[Hermes Tris]"; |
---|
1127 | mes "Good, let's start immediately."; |
---|
1128 | mes "Do your best and come back safely!"; |
---|
1129 | close2; |
---|
1130 | warp "job_sage",50,154; |
---|
1131 | end; |
---|
1132 | } |
---|
1133 | mes "[Hermes Tris]"; |
---|
1134 | mes "Yes, you don't need to hurry... take your time and come back."; |
---|
1135 | close; |
---|
1136 | } |
---|
1137 | else if (SAGE_Q == 8) { |
---|
1138 | mes "Good job~ Since you passed the practical examination as well..."; |
---|
1139 | mes "I'll accept your admission."; |
---|
1140 | next; |
---|
1141 | mes "[Hermes Tris]"; |
---|
1142 | mes "Now I need to decide what subject you will learn and study..."; |
---|
1143 | mes "Let's see... let me check your written test grade and the time spent on the practical examination."; |
---|
1144 | next; |
---|
1145 | mes "[Hermes Tris]"; |
---|
1146 | mes "Hmm, hmm... I see."; |
---|
1147 | mes "Well... I think you're okay."; |
---|
1148 | next; |
---|
1149 | switch(rand(1,3)) { |
---|
1150 | case 1: |
---|
1151 | set SAGE_Q,9; |
---|
1152 | mes "[Hermes Tris]"; |
---|
1153 | mes "Now, you will study Yggdrasil."; |
---|
1154 | mes "Yggdrasil is the tree that was rumored to be the source of life for this world."; |
---|
1155 | next; |
---|
1156 | mes "[Hermes Tris]"; |
---|
1157 | mes "That is a good subject which helps us to recognize changes in the world, as well as the direction of its improvement."; |
---|
1158 | mes "Go ask for help from Professor Saphien. He's in the Lecture Room."; |
---|
1159 | next; |
---|
1160 | mes "[Hermes Tris]"; |
---|
1161 | mes "I wish you luck."; |
---|
1162 | close; |
---|
1163 | case 2: |
---|
1164 | set SAGE_Q,11; |
---|
1165 | mes "[Hermes Tris]"; |
---|
1166 | mes "Now, you will study monsters."; |
---|
1167 | mes "The purpose of this study is to learn and understand more about creatures existing all over the continent."; |
---|
1168 | next; |
---|
1169 | mes "[Hermes Tris]"; |
---|
1170 | mes "This is a good subject which will help you lead your life as a well-experienced Sage."; |
---|
1171 | mes "Go ask for help from Professor Lucius. He's in the Monster Museum."; |
---|
1172 | next; |
---|
1173 | mes "[Hermes Tris]"; |
---|
1174 | mes "I wish you luck."; |
---|
1175 | close; |
---|
1176 | case 3: |
---|
1177 | set SAGE_Q,13; |
---|
1178 | mes "[Hermes Tris]"; |
---|
1179 | mes "Now, you will study magic skills that have certain properties."; |
---|
1180 | mes "The purpose of this study is to better understand basic magic skills that we use in everyday life."; |
---|
1181 | next; |
---|
1182 | mes "[Hermes Tris]"; |
---|
1183 | mes "That is a good subject which helps you to deeply understand of the truth of magic."; |
---|
1184 | mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory."; |
---|
1185 | next; |
---|
1186 | mes "[Hermes Tris]"; |
---|
1187 | mes "I wish you luck."; |
---|
1188 | close; |
---|
1189 | } |
---|
1190 | } |
---|
1191 | else if (SAGE_Q == 9) { |
---|
1192 | mes "Huh? Didn't you understand what I said?"; |
---|
1193 | mes "I told you to study Yggdrasil."; |
---|
1194 | next; |
---|
1195 | mes "[Hermes Tris]"; |
---|
1196 | mes "Go ask for help from Professor Saphien. He's in the Lecture Room."; |
---|
1197 | close; |
---|
1198 | } |
---|
1199 | else if (SAGE_Q == 11) { |
---|
1200 | mes "Huh? Didn't you understand what I said?"; |
---|
1201 | mes "I told you to study monsters."; |
---|
1202 | next; |
---|
1203 | mes "[Hermes Tris]"; |
---|
1204 | mes "Go ask for help from Professor Lucius. He's in the Monster Museum."; |
---|
1205 | close; |
---|
1206 | } |
---|
1207 | else if (SAGE_Q == 13) { |
---|
1208 | mes "Huh? Didn't you understand what I said?"; |
---|
1209 | mes "I told you to study magic spells that possess certain properties."; |
---|
1210 | next; |
---|
1211 | mes "[Hermes Tris]"; |
---|
1212 | mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory."; |
---|
1213 | close; |
---|
1214 | } |
---|
1215 | else if (SAGE_Q == 15) { |
---|
1216 | mes "What are you doing here? Aren't you supposed to be with Dean Kayron?"; |
---|
1217 | mes "Oh well, there's no harm in showing me your dissertation though..."; |
---|
1218 | next; |
---|
1219 | mes "[Hermes Tris]"; |
---|
1220 | mes "But then again, maybe there is. Go see Dean Kayron."; |
---|
1221 | close; |
---|
1222 | } |
---|
1223 | else { |
---|
1224 | mes "Oh sorry, I'm quite busy at the moment..."; |
---|
1225 | mes "If you have any questions, go visit the professor I've assigned to you."; |
---|
1226 | close; |
---|
1227 | } |
---|
1228 | } |
---|
1229 | |
---|
1230 | yuno_in03,62,176,2 script History Professor#sa 109,{ |
---|
1231 | mes "[Saphien Layless]"; |
---|
1232 | if (BaseJob != Job_Mage) { |
---|
1233 | if (BaseJob == Job_Sage) { |
---|
1234 | mes "Do I know you? Were you one of my students?"; |
---|
1235 | mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy..."; |
---|
1236 | next; |
---|
1237 | mes "[Saphien Layless]"; |
---|
1238 | mes "In any case, you must study the past in order to better understand the present and to predict...the future."; |
---|
1239 | mes "This sentence contains all the truth of the world."; |
---|
1240 | next; |
---|
1241 | mes "[Saphien Layless]"; |
---|
1242 | mes "I guess you're treading the right path..."; |
---|
1243 | mes "One of these days you'll look back to this moment and realize it changed your life."; |
---|
1244 | } |
---|
1245 | else if (BaseJob == Job_Novice) { |
---|
1246 | mes "A Novice? Why is a novice here?"; |
---|
1247 | next; |
---|
1248 | mes "[Saphien Layless]"; |
---|
1249 | mes "One whose life has many possibilities... "; |
---|
1250 | mes "How do you wish to lead your life?"; |
---|
1251 | next; |
---|
1252 | mes "[Saphien Layless]"; |
---|
1253 | mes "No matter what you decide to be, everything depends on your choice."; |
---|
1254 | mes "May God bless you so that you can choose the path best for you..."; |
---|
1255 | } |
---|
1256 | else { |
---|
1257 | mes "Welcome, I am in charge of historical studies here in the academy."; |
---|
1258 | next; |
---|
1259 | mes "[Saphien Layless]"; |
---|
1260 | mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today."; |
---|
1261 | mes "Therefore, knowing the past means you will better understand the present and...the future."; |
---|
1262 | next; |
---|
1263 | mes "[Saphien Layless]"; |
---|
1264 | mes "Reflect upon your past."; |
---|
1265 | mes "You will see your path in the future..."; |
---|
1266 | } |
---|
1267 | close; |
---|
1268 | } |
---|
1269 | if (SAGE_Q == 9) { |
---|
1270 | if (SAGE_Q2 == 0) { |
---|
1271 | mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you."; |
---|
1272 | mes "My name is Saphien Layless, I will be in charge of your class for a while."; |
---|
1273 | next; |
---|
1274 | mes "[Saphien Layless]"; |
---|
1275 | mes "The subject you're studying is Yggdrasil."; |
---|
1276 | mes "So...do you even know what Yggdrasil is?"; |
---|
1277 | next; |
---|
1278 | switch(select("Yes, I know very well.:No, I don't.")) { |
---|
1279 | case 1: |
---|
1280 | mes "[Saphien Layless]"; |
---|
1281 | mes "Okay then, what is Yggdrasil?"; |
---|
1282 | mes "Please answer me."; |
---|
1283 | next; |
---|
1284 | switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) { |
---|
1285 | case 1: |
---|
1286 | mes "[Saphien Layless]"; |
---|
1287 | mes "Wrong. " + strcharinfo(0) + ", you got - 10 points."; |
---|
1288 | mes "That's just one of the gifts from Yggdrasil."; |
---|
1289 | next; |
---|
1290 | mes "[Saphien Layless]"; |
---|
1291 | mes "Yggdrasil is the name of the tree that is the source of life in this world."; |
---|
1292 | break; |
---|
1293 | case 2: |
---|
1294 | mes "[Saphien Layless]"; |
---|
1295 | mes "That's right. Yggdrasil, the so-called 'World Tree', "; |
---|
1296 | mes "is the name of the tree that has been the source of life in this world."; |
---|
1297 | break; |
---|
1298 | case 3: |
---|
1299 | mes "[Saphien Layless]"; |
---|
1300 | mes "Great Schott...If you don't know, just say so."; |
---|
1301 | mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong."; |
---|
1302 | break; |
---|
1303 | } |
---|
1304 | next; |
---|
1305 | break; |
---|
1306 | case 2: |
---|
1307 | mes "[Saphien Layless]"; |
---|
1308 | mes "Ah well, I expected you would know at least a little bit about Yggdrasil..."; |
---|
1309 | mes "Yggdrasil is the name of the tree that is the source of life in this world."; |
---|
1310 | next; |
---|
1311 | break; |
---|
1312 | } |
---|
1313 | mes "[Saphien Layless]"; |
---|
1314 | mes "Before we start the class, I'll need some reserve items."; |
---|
1315 | mes "It's for better understanding of Yggdrasil."; |
---|
1316 | next; |
---|
1317 | mes "[Saphien Layless]"; |
---|
1318 | mes "Anything is fine as long as it's related to the Yggdrasil tree."; |
---|
1319 | mes "Seeds or fruits of the tree would be good. I know it's difficult to find, but please try."; |
---|
1320 | next; |
---|
1321 | set SAGE_Q2,1; |
---|
1322 | mes "[Saphien Layless]"; |
---|
1323 | mes "When we have the reserve items, we will start the class."; |
---|
1324 | mes "Please come back."; |
---|
1325 | close; |
---|
1326 | } |
---|
1327 | else { |
---|
1328 | if (countitem(607) > 0) { |
---|
1329 | mes "[Saphien Layless]"; |
---|
1330 | mes "Oh, did you bring them with you? Excellent!"; |
---|
1331 | mes "You brought Yggdrasilberry!"; |
---|
1332 | next; |
---|
1333 | mes "[Saphien Layless]"; |
---|
1334 | mes "Okay, now I am starting the class."; |
---|
1335 | mes "Listen carefully, I will not accept dozing off in the middle of class."; |
---|
1336 | next; |
---|
1337 | } |
---|
1338 | else if (countitem(608) > 0) { |
---|
1339 | mes "[Saphien Layless]"; |
---|
1340 | mes "Hmm, did you prepare for class? Let's see..."; |
---|
1341 | mes "Oh! So you brought me the Yggdrasil Seed?"; |
---|
1342 | next; |
---|
1343 | mes "[Saphien Layless]"; |
---|
1344 | mes "Very well. Now I am starting the class.."; |
---|
1345 | mes "Listen carefully, I will not accept dozing off in the middle of class."; |
---|
1346 | next; |
---|
1347 | } |
---|
1348 | else if (countitem(610) > 0) { |
---|
1349 | mes "[Saphien Layless]"; |
---|
1350 | mes "Hmm, did you prepare for class? Let's see..."; |
---|
1351 | mes "Yggdrasil Leaf..."; |
---|
1352 | next; |
---|
1353 | mes "[Saphien Layless]"; |
---|
1354 | mes "You can purchase this item from the town of Al De Baran! You didn't show any effort."; |
---|
1355 | mes "So, I must give you - 10 points, " + strcharinfo(0) + "."; |
---|
1356 | next; |
---|
1357 | mes "[Saphien Layless]"; |
---|
1358 | mes "Okay, now I am starting the class."; |
---|
1359 | mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking."; |
---|
1360 | next; |
---|
1361 | } |
---|
1362 | else { |
---|
1363 | mes "[Saphien Layless]"; |
---|
1364 | mes "Huh? You're not ready to this class yet!"; |
---|
1365 | mes "I told you to bring me any items related Yggdrasil."; |
---|
1366 | next; |
---|
1367 | mes "[Saphien Layless]"; |
---|
1368 | mes "Tell me when you're ready."; |
---|
1369 | mes "Don't worry about being late, we professors are paid to wait around."; |
---|
1370 | close; |
---|
1371 | } |
---|
1372 | mes "[Saphien Layless]"; |
---|
1373 | mes "The root of this world, Yggdrasil, is a gigantic tree."; |
---|
1374 | mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky."; |
---|
1375 | next; |
---|
1376 | mes "[Saphien Layless]"; |
---|
1377 | mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up."; |
---|
1378 | mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard."; |
---|
1379 | next; |
---|
1380 | mes "[Saphien Layless]"; |
---|
1381 | mes "Utgard is where all the titans live."; |
---|
1382 | next; |
---|
1383 | mes "[Saphien Layless]"; |
---|
1384 | mes "Midgard is where all human beings live."; |
---|
1385 | next; |
---|
1386 | mes "[Saphien Layless]"; |
---|
1387 | mes "And Asgard is where the gods reside..."; |
---|
1388 | mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil."; |
---|
1389 | next; |
---|
1390 | mes "[Saphien Layless]"; |
---|
1391 | mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots."; |
---|
1392 | mes "These roots stretch into 3 different places."; |
---|
1393 | next; |
---|
1394 | mes "[Saphien Layless]"; |
---|
1395 | mes "The first root reaches Asgard where the gods live and "; |
---|
1396 | mes "where we, mere humans, haven't yet explored or experienced."; |
---|
1397 | next; |
---|
1398 | mes "[Saphien Layless]"; |
---|
1399 | mes "The second root reaches Jotunnheim where all the giants live."; |
---|
1400 | mes "We've been told this name many times through myths and legends."; |
---|
1401 | next; |
---|
1402 | mes "[Saphien Layless]"; |
---|
1403 | mes "The third one reaches Niflheim."; |
---|
1404 | mes "That place is rumored to be covered with a thick, black fog."; |
---|
1405 | next; |
---|
1406 | mes "[Saphien Layless]"; |
---|
1407 | mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are"; |
---|
1408 | mes "considered a part of Yggdrasil tree."; |
---|
1409 | next; |
---|
1410 | mes "[Saphien Layless]"; |
---|
1411 | mes "Yggdrasilberry has a fascinating scent that is rumored to"; |
---|
1412 | mes "restore full HP and SP at once."; |
---|
1413 | next; |
---|
1414 | mes "[Saphien Layless]"; |
---|
1415 | mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to"; |
---|
1416 | mes "restore half of HP and SP at once."; |
---|
1417 | next; |
---|
1418 | mes "[Saphien Layless]"; |
---|
1419 | mes "The leaf of Yggdrasil which is filled with vital force is rumored to"; |
---|
1420 | mes "revive the dead, bringing them back to this world."; |
---|
1421 | next; |
---|
1422 | mes "[Saphien Layless]"; |
---|
1423 | mes "Lastly... if by some chance you discover a way into Asgard in the future, "; |
---|
1424 | mes "I hope you will find the Yggdrasil tree."; |
---|
1425 | next; |
---|
1426 | mes "[Saphien Layless]"; |
---|
1427 | mes "Even though the story of the Yggdrasil tree only exists in myths and legends, "; |
---|
1428 | mes "we Sages are obligated to discover the truth of the Yggdrasil tree."; |
---|
1429 | next; |
---|
1430 | mes "[Saphien Layless]"; |
---|
1431 | mes "That is the end of today's class."; |
---|
1432 | mes "Please record the articles you've learned today, and try to remember as much as you can."; |
---|
1433 | next; |
---|
1434 | mes "[Saphien Layless]"; |
---|
1435 | mes "In the next class, you will write a thesis about Yggdrasil..."; |
---|
1436 | mes "Please bring the following items to prepare for class."; |
---|
1437 | next; |
---|
1438 | mes "[Saphien Layless]"; |
---|
1439 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
1440 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
1441 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
1442 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
1443 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink."; |
---|
1444 | next; |
---|
1445 | set SAGE_Q2,0; |
---|
1446 | set SAGE_Q,10; |
---|
1447 | mes "[Saphien Layless]"; |
---|
1448 | mes "I will help you to write your thesis when you're ready with all those items."; |
---|
1449 | mes "I am looking forward to the next class with you."; |
---|
1450 | close; |
---|
1451 | } |
---|
1452 | } |
---|
1453 | else if (SAGE_Q == 10) { |
---|
1454 | if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { |
---|
1455 | delitem 916,1; //Feather_Of_Birds |
---|
1456 | delitem 919,1; //Animal's_Skin |
---|
1457 | delitem 1019,1; //Wooden_Block |
---|
1458 | delitem 1024,1; //Chinese_Ink |
---|
1459 | delitem 713,1; //Empty_Bottle |
---|
1460 | mes "Now, you're writing your thesis."; |
---|
1461 | mes "I will assist you with your writing."; |
---|
1462 | next; |
---|
1463 | mes ".........."; |
---|
1464 | next; |
---|
1465 | mes "...................."; |
---|
1466 | next; |
---|
1467 | mes "................................."; |
---|
1468 | next; |
---|
1469 | mes ".....There is a ocean around the continent,"; |
---|
1470 | mes "The ocean is coiled up by"; |
---|
1471 | switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { |
---|
1472 | case 1: |
---|
1473 | set .@w_point,.@w_point+1; |
---|
1474 | mes "A giant ash tree."; |
---|
1475 | break; |
---|
1476 | case 2: |
---|
1477 | mes "A giant snake Yormungandr."; |
---|
1478 | break; |
---|
1479 | case 3: |
---|
1480 | set .@w_point,.@w_point+1; |
---|
1481 | mes "A giant turtle and elephants."; |
---|
1482 | break; |
---|
1483 | case 4: |
---|
1484 | set .@w_point,.@w_point+1; |
---|
1485 | mes "A giant dragon."; |
---|
1486 | break; |
---|
1487 | } |
---|
1488 | mes "The continent consists of three places such as,"; |
---|
1489 | switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { |
---|
1490 | case 1: |
---|
1491 | set .@w_point,.@w_point+1; |
---|
1492 | mes "Mt.Mjolnir where spiders live,"; |
---|
1493 | break; |
---|
1494 | case 2: |
---|
1495 | set .@w_point,.@w_point+1; |
---|
1496 | mes "Uranos where titans live,"; |
---|
1497 | break; |
---|
1498 | case 3: |
---|
1499 | mes "Utgard where titans live,"; |
---|
1500 | break; |
---|
1501 | case 4: |
---|
1502 | set .@w_point,.@w_point+1; |
---|
1503 | mes "Lutie, the winter land,"; |
---|
1504 | break; |
---|
1505 | } |
---|
1506 | switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) { |
---|
1507 | case 1: |
---|
1508 | mes "Midgard, where humans live in,"; |
---|
1509 | break; |
---|
1510 | case 2: |
---|
1511 | set .@w_point,.@w_point+1; |
---|
1512 | mes "Rune-Midgarts, where humans live,"; |
---|
1513 | break; |
---|
1514 | case 3: |
---|
1515 | set .@w_point,.@w_point+1; |
---|
1516 | mes "Tritonia, where mermaids live,"; |
---|
1517 | break; |
---|
1518 | case 4: |
---|
1519 | set .@w_point,.@w_point+1; |
---|
1520 | mes "Morroc, the desert city,"; |
---|
1521 | break; |
---|
1522 | } |
---|
1523 | switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { |
---|
1524 | case 1: |
---|
1525 | set .@w_point,.@w_point+1; |
---|
1526 | mes "Abguard where gods live."; |
---|
1527 | break; |
---|
1528 | case 2: |
---|
1529 | mes "Asgard, where gods live."; |
---|
1530 | break; |
---|
1531 | case 3: |
---|
1532 | set .@w_point,.@w_point+1; |
---|
1533 | mes "Schwarzwald, where citizens live."; |
---|
1534 | break; |
---|
1535 | case 4: |
---|
1536 | set .@w_point,.@w_point+1; |
---|
1537 | mes "Prontera, the capital of Rune-Midgarts."; |
---|
1538 | break; |
---|
1539 | } |
---|
1540 | mes "The continent consists of the three places stated above."; |
---|
1541 | next; |
---|
1542 | if (.@w_point > 0) { |
---|
1543 | mes "[Saphien Layless]"; |
---|
1544 | mes "..." + strcharinfo(0) + ", have you lost your mind?"; |
---|
1545 | mes "Your work is too poor to be considered as a thesis!"; |
---|
1546 | next; |
---|
1547 | mes "[Saphien Layless]"; |
---|
1548 | mes "I don't think you can submit your work to the dean."; |
---|
1549 | mes "Go study harder and try again!"; |
---|
1550 | close; |
---|
1551 | } |
---|
1552 | mes ".....as we studied from the last class,"; |
---|
1553 | mes "Yggdrasil is..."; |
---|
1554 | switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) { |
---|
1555 | case 1: |
---|
1556 | mes "A giant ash tree."; |
---|
1557 | break; |
---|
1558 | case 2: |
---|
1559 | set .@w_point,.@w_point+1; |
---|
1560 | mes "A fabulous Mastella tree."; |
---|
1561 | break; |
---|
1562 | case 3: |
---|
1563 | set .@w_point,.@w_point+1; |
---|
1564 | mes "A giant willow."; |
---|
1565 | break; |
---|
1566 | case 4: |
---|
1567 | set .@w_point,.@w_point+1; |
---|
1568 | mes "A giant dead branch."; |
---|
1569 | break; |
---|
1570 | } |
---|
1571 | mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places..."; |
---|
1572 | switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { |
---|
1573 | case 1: |
---|
1574 | set .@w_point,.@w_point+1; |
---|
1575 | mes "Schwarzwald, Jotunnheim, Niflheim."; |
---|
1576 | break; |
---|
1577 | case 2: |
---|
1578 | set .@w_point,.@w_point+1; |
---|
1579 | mes "Midgard, Jotunnheim, Naffleheim."; |
---|
1580 | break; |
---|
1581 | case 3: |
---|
1582 | set .@w_point,.@w_point+1; |
---|
1583 | mes "Asgard, Jotunnheim, Naffleheim."; |
---|
1584 | break; |
---|
1585 | case 4: |
---|
1586 | mes "Asgard, Jotunnheim, Niflheim."; |
---|
1587 | break; |
---|
1588 | } |
---|
1589 | mes "One who has a Seed of Yggdrasil,"; |
---|
1590 | switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { |
---|
1591 | case 1: |
---|
1592 | set .@w_point,.@w_point+1; |
---|
1593 | mes "can be cured from all the abnormal statuses."; |
---|
1594 | break; |
---|
1595 | case 2: |
---|
1596 | set .@w_point,.@w_point+1; |
---|
1597 | mes "can restore full HP and SP at once."; |
---|
1598 | break; |
---|
1599 | case 3: |
---|
1600 | mes "can restore half of total HP and SP."; |
---|
1601 | break; |
---|
1602 | case 4: |
---|
1603 | set .@w_point,.@w_point+1; |
---|
1604 | mes "can be cured from Silence, Curse and Chaos."; |
---|
1605 | break; |
---|
1606 | } |
---|
1607 | next; |
---|
1608 | if (.@w_point > 0) { |
---|
1609 | mes "[Saphien Layless]"; |
---|
1610 | mes "..." + strcharinfo(0) + ", have you lost your mind?"; |
---|
1611 | mes "Your work is too poor to be considered as a thesis!"; |
---|
1612 | next; |
---|
1613 | mes "[Saphien Layless]"; |
---|
1614 | mes "I don't think you can submit your work to the dean."; |
---|
1615 | mes "Go study harder and try again!"; |
---|
1616 | close; |
---|
1617 | } |
---|
1618 | mes ".........."; |
---|
1619 | next; |
---|
1620 | mes "...................."; |
---|
1621 | next; |
---|
1622 | mes "................................."; |
---|
1623 | next; |
---|
1624 | set SAGE_Q,15; |
---|
1625 | mes "[Saphien Layless]"; |
---|
1626 | mes "Oh, did you finish already? Well done."; |
---|
1627 | mes "Please handle this with care, because you won't be able to do this ever again."; |
---|
1628 | getitem 1550,1; //Book |
---|
1629 | next; |
---|
1630 | mes "[Saphien Layless]"; |
---|
1631 | mes "I assume you're ready to submit your work to the dean."; |
---|
1632 | mes "Whether you will pass the test or not is his decision."; |
---|
1633 | close; |
---|
1634 | } |
---|
1635 | else { |
---|
1636 | mes "I am not sure that you're ready to write a thesis."; |
---|
1637 | mes "I am afraid to say I already informed you of what you need."; |
---|
1638 | next; |
---|
1639 | mes "[Saphien Layless]"; |
---|
1640 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
1641 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
1642 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
1643 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
1644 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
1645 | next; |
---|
1646 | mes "[Saphien Layless]"; |
---|
1647 | mes "I will assist you in writing your thesis."; |
---|
1648 | mes "Please bring all those items with you."; |
---|
1649 | close; |
---|
1650 | } |
---|
1651 | } |
---|
1652 | else if (SAGE_Q == 15) { |
---|
1653 | mes "Huh? Aren't you supposed to head over to the dean?"; |
---|
1654 | mes "If you've finished writing your thesis, please bring it to the dean."; |
---|
1655 | next; |
---|
1656 | mes "[Saphien Layless]"; |
---|
1657 | mes "You can have only one chance to write your thesis before you become a Sage."; |
---|
1658 | mes "So please move on."; |
---|
1659 | close; |
---|
1660 | } |
---|
1661 | else { |
---|
1662 | mes "I am not sure if you have business with me, but please come back later."; |
---|
1663 | mes "I have some issues to think about.."; |
---|
1664 | close; |
---|
1665 | } |
---|
1666 | } |
---|
1667 | |
---|
1668 | yuno_in03,32,102,1 script Biology Professor#sa 755,{ |
---|
1669 | mes "[Lucius Celsus]"; |
---|
1670 | if (BaseJob != Job_Mage) { |
---|
1671 | if (BaseJob == Job_Sage) { |
---|
1672 | mes "What is your business with me?"; |
---|
1673 | mes "You must make a reservation a week in advance if you have any questions."; |
---|
1674 | next; |
---|
1675 | mes "[Lucius Celsus]"; |
---|
1676 | mes "You don't know how busy person I am...don't you?"; |
---|
1677 | mes "If you're a Sage, you're supposed to know about me by now."; |
---|
1678 | next; |
---|
1679 | mes "[Lucius Celsus]"; |
---|
1680 | mes "You have too much time on your hands. Go explore some dungeons."; |
---|
1681 | mes "I think it will be more helpful than wasting your time on me."; |
---|
1682 | } |
---|
1683 | else if (BaseJob == Job_Novice) { |
---|
1684 | mes "What brings you to me, kid?"; |
---|
1685 | next; |
---|
1686 | mes "[Lucius Celsus]"; |
---|
1687 | mes "You'd better go out and play with your pals. "; |
---|
1688 | mes "This is not a place where you can fool around."; |
---|
1689 | } |
---|
1690 | else { |
---|
1691 | mes "Hmm? What brings you to me? Are you interested in watching monsters?"; |
---|
1692 | next; |
---|
1693 | mes "[Lucius Celsus]"; |
---|
1694 | mes "You're allowed to watch. However, do not disturb them by making any fuss."; |
---|
1695 | mes "And keep your hands off, some of these guys are way too dangerous to touch."; |
---|
1696 | next; |
---|
1697 | mes "[Lucius Celsus]"; |
---|
1698 | mes "By the way, if you catch any rare monsters in future, let me know."; |
---|
1699 | mes "I am willing to purchase those at any cost."; |
---|
1700 | } |
---|
1701 | close; |
---|
1702 | } |
---|
1703 | if (SAGE_Q == 11) { |
---|
1704 | if (SAGE_Q2 == 0) { |
---|
1705 | mes "Welcome to my class, did you earn good results in the practical exam?"; |
---|
1706 | mes "My name is Lucius Celsus, the expert of Biology."; |
---|
1707 | next; |
---|
1708 | mes "[Lucius Celsus]"; |
---|
1709 | mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!"; |
---|
1710 | mes "What is your name, young one?"; |
---|
1711 | next; |
---|
1712 | select(strcharinfo(0)); |
---|
1713 | mes "[Lucius Celsus]"; |
---|
1714 | mes "A fine name. It's nice to meet you."; |
---|
1715 | mes "So, are you aware of the subject you're studying?"; |
---|
1716 | next; |
---|
1717 | mes "[Lucius Celsus]"; |
---|
1718 | mes "As you know, your topic of study is monsters."; |
---|
1719 | mes "How many times have you fought with monsters?"; |
---|
1720 | next; |
---|
1721 | if (select("Well, I can't even count.:A few times, I guess...") == 1) { |
---|
1722 | mes "[Lucius Celsus]"; |
---|
1723 | mes "Oh shut up, you brat. Don't be so sure about yourself."; |
---|
1724 | mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture."; |
---|
1725 | } |
---|
1726 | mes "[Lucius Celsus]"; |
---|
1727 | mes "Yes, that's what I guessed about you. You're just book smart."; |
---|
1728 | mes "However, I am sure you will encounter most of the monsters mentioned in my lecture."; |
---|
1729 | next; |
---|
1730 | set sage_m4,rand(1,3); |
---|
1731 | mes "[Lucius Celsus]"; |
---|
1732 | mes "Let's get started."; |
---|
1733 | mes "Make sure you're ready for the practical examination during my lecture."; |
---|
1734 | next; |
---|
1735 | if (sage_m4 == 1) { |
---|
1736 | set SAGE_Q2,1; |
---|
1737 | mes "[Lucius Celsus]"; |
---|
1738 | mes "Go bring the following items to me."; |
---|
1739 | mes "5 ^3355FFTentacle^000000,"; |
---|
1740 | mes "5 ^3355FFSingle Cell^000000,"; |
---|
1741 | mes "5 ^3355FFFish Tail^000000."; |
---|
1742 | } |
---|
1743 | else if (sage_m4 == 2) { |
---|
1744 | set SAGE_Q2,2; |
---|
1745 | mes "[Lucius Celsus]"; |
---|
1746 | mes "Go bring the following items to me."; |
---|
1747 | mes "5 ^3355FFNipper^000000,"; |
---|
1748 | mes "5 ^3355FFClam Flesh^000000,"; |
---|
1749 | mes "5 ^3355FFHeart of Mermaid^000000."; |
---|
1750 | } |
---|
1751 | else { |
---|
1752 | set SAGE_Q2,3; |
---|
1753 | mes "[Lucius Celsus]"; |
---|
1754 | mes "Go bring following items to me."; |
---|
1755 | mes "5 ^3355FFTendon^000000,"; |
---|
1756 | mes "5 ^3355FFNipper^000000,"; |
---|
1757 | mes "5 ^3355FFSharp Scale^000000."; |
---|
1758 | } |
---|
1759 | next; |
---|
1760 | mes "[Lucius Celsus]"; |
---|
1761 | mes "I will proceed with the class when you bring those to me."; |
---|
1762 | mes "Have fun."; |
---|
1763 | close; |
---|
1764 | } |
---|
1765 | else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) { |
---|
1766 | switch(SAGE_Q2) { |
---|
1767 | case 1: setarray .@items[0],962,1052,1023; break; |
---|
1768 | //Nipper, Clam Flesh, Heart of Mermaid |
---|
1769 | case 2: setarray .@items[0],960,966,950; break; |
---|
1770 | //Tendon, Nipper, Sharp Scale |
---|
1771 | case 3: setarray .@items[0],1050,960,963; break; |
---|
1772 | } |
---|
1773 | if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { |
---|
1774 | mes "You showed great effort to gather all of those."; |
---|
1775 | mes "Well, I am not sure if you gathered them by yourself or bought them from shops..."; |
---|
1776 | next; |
---|
1777 | mes "[Lucius Celsus]"; |
---|
1778 | mes "Somehow the monsters that drop those items have something in common."; |
---|
1779 | mes "Can you tell me what that similarity is?"; |
---|
1780 | next; |
---|
1781 | switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) { |
---|
1782 | case 1: |
---|
1783 | mes "[Lucius Celsus]"; |
---|
1784 | mes "Yes, they possess water property and at the same time they are fishes."; |
---|
1785 | mes "Most fish class monsters live underwater, so they are attributed with the water property."; |
---|
1786 | break; |
---|
1787 | case 2: |
---|
1788 | mes "[Lucius Celsus]"; |
---|
1789 | mes "Yes, they possess water property and at the same time they are fishes."; |
---|
1790 | mes "Most fish class monsters live underwater, so they are attributed with the water property."; |
---|
1791 | break; |
---|
1792 | case 3: |
---|
1793 | set sage_m4,4; |
---|
1794 | mes "[Lucius Celsus]"; |
---|
1795 | mes "...I didn't know Phens were aggressive nowadays?"; |
---|
1796 | mes "Or do Marina and Plankton team up to start a fight with you?"; |
---|
1797 | next; |
---|
1798 | mes "[Lucius Celsus]"; |
---|
1799 | mes "All the monsters from which you obtained these items are not agressive... get a grip."; |
---|
1800 | mes "They are all fishes and possess water property."; |
---|
1801 | break; |
---|
1802 | case 4: |
---|
1803 | set sage_m4,4; |
---|
1804 | mes "[Lucius Celsus]"; |
---|
1805 | mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!"; |
---|
1806 | mes "Sigh...they are all fishes and possess water property."; |
---|
1807 | break; |
---|
1808 | } |
---|
1809 | next; |
---|
1810 | mes "[Lucius Celsus]"; |
---|
1811 | mes "Not all fish class monsters possess water property, but most of them do."; |
---|
1812 | mes "So which kind of magic would work best on most fish class monsters?"; |
---|
1813 | next; |
---|
1814 | switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { |
---|
1815 | case 1: |
---|
1816 | mes "[Lucius Celsus]"; |
---|
1817 | mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters."; |
---|
1818 | mes "Although you might want to be careful of monsters that recognize magic casting."; |
---|
1819 | break; |
---|
1820 | case 2: |
---|
1821 | set sage_m4,4; |
---|
1822 | mes "[Lucius Celsus]"; |
---|
1823 | mes "What? Fire Bolt! Fire cannot beat water, you imbecile!"; |
---|
1824 | mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?"; |
---|
1825 | break; |
---|
1826 | case 3: |
---|
1827 | mes "[Lucius Celsus]"; |
---|
1828 | mes "Yeah, Thunder Storm spell is fine... it's a wind property spell."; |
---|
1829 | mes "However, you will be in trouble if you use the spell in a poorly chosen spot."; |
---|
1830 | break; |
---|
1831 | case 4: |
---|
1832 | set sage_m4,4; |
---|
1833 | mes "[Lucius Celsus]"; |
---|
1834 | mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?"; |
---|
1835 | mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!"; |
---|
1836 | break; |
---|
1837 | } |
---|
1838 | next; |
---|
1839 | mes "[Lucius Celsus]"; |
---|
1840 | mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, "; |
---|
1841 | mes "they have a different property than the others. You'd better be careful with them."; |
---|
1842 | next; |
---|
1843 | mes "[Lucius Celsus]"; |
---|
1844 | mes "Okay, let me teach you about insect monsters."; |
---|
1845 | mes "Let's see... hmm... hmm..."; |
---|
1846 | next; |
---|
1847 | switch(rand(1,4)) { |
---|
1848 | case 1: |
---|
1849 | set SAGE_Q2,4; |
---|
1850 | mes "5 ^3355FFCobweb^000000,"; |
---|
1851 | mes "5 ^3355FFShell^000000,"; |
---|
1852 | mes "5 ^3355FFInsect Feeler^000000."; |
---|
1853 | break; |
---|
1854 | case 2: |
---|
1855 | set SAGE_Q2,5; |
---|
1856 | mes "5 ^3355FFHorn^000000,"; |
---|
1857 | mes "5 ^3355FFSnail's Shell^000000,"; |
---|
1858 | mes "5 ^3355FFMoth Dust^000000."; |
---|
1859 | break; |
---|
1860 | case 3: |
---|
1861 | set SAGE_Q2,6; |
---|
1862 | mes "5 ^3355FFMantis Scythe^000000,"; |
---|
1863 | mes "5 ^3355FFWorm Peeling^000000,"; |
---|
1864 | mes "5 ^3355FFRainbow Shell^000000."; |
---|
1865 | break; |
---|
1866 | case 4: |
---|
1867 | set SAGE_Q2,7; |
---|
1868 | mes "5 ^3355FFCobweb^000000,"; |
---|
1869 | mes "5 ^3355FFMantis Scythe^000000,"; |
---|
1870 | mes "5 ^3355FFSolid Shell^000000."; |
---|
1871 | } |
---|
1872 | next; |
---|
1873 | mes "[Lucius Celsus]"; |
---|
1874 | mes "I will proceed with the class when you bring those to me."; |
---|
1875 | mes "Have fun."; |
---|
1876 | close; |
---|
1877 | } |
---|
1878 | mes "What, you already forgot what I told you just a minute before?"; |
---|
1879 | mes "What a nusance... listen carefully this time."; |
---|
1880 | next; |
---|
1881 | mes "[Lucius Celsus]"; |
---|
1882 | mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; |
---|
1883 | mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; |
---|
1884 | mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; |
---|
1885 | close; |
---|
1886 | } |
---|
1887 | else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) { |
---|
1888 | switch(SAGE_Q2) { |
---|
1889 | case 4: setarray .@items[0],1025,935,928; break; |
---|
1890 | //Horn, Snail's Shell, Moth Dust |
---|
1891 | case 5: setarray .@items[0],947,946,1057; break; |
---|
1892 | //Mantis Scythe, Worm Peeling, Rainbow Shell |
---|
1893 | case 6: setarray .@items[0],1031,955,1013; break; |
---|
1894 | //Cobweb, Mantis Scythe, Solid Shell |
---|
1895 | case 7: setarray .@items[0],1025,1031,943; break; |
---|
1896 | } |
---|
1897 | if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { |
---|
1898 | mes "Well done. So, did you watch insects while gathering those items?"; |
---|
1899 | mes "Oh well, I believe you did a good job with the task."; |
---|
1900 | next; |
---|
1901 | mes "[Lucius Celsus]"; |
---|
1902 | mes "Insect class monsters do not share the same property most of the time, "; |
---|
1903 | mes "You must think twice before you cast a magic spell on an insect."; |
---|
1904 | next; |
---|
1905 | mes "[Lucius Celsus]"; |
---|
1906 | mes "It's remarkable that insects can detect hidden objects."; |
---|
1907 | mes "Therefore, any hiding skill such as the Hiding skill or Cloaking skill will not work on insect monsters."; |
---|
1908 | next; |
---|
1909 | mes "[Lucius Celsus]"; |
---|
1910 | mes "Some insects form a group and live together."; |
---|
1911 | mes "They are controlled by the head of the group..."; |
---|
1912 | next; |
---|
1913 | mes "[Lucius Celsus]"; |
---|
1914 | mes "For instance, Maya the queen ant..."; |
---|
1915 | mes "Mistress, the queen of hornets,"; |
---|
1916 | mes "or Golden Thiefbug, the king of thiefbugs..."; |
---|
1917 | next; |
---|
1918 | mes "[Lucius Celsus]"; |
---|
1919 | mes "You cannot beat those boss monsters alone, "; |
---|
1920 | mes "you'd better form a party if you want to fight with them."; |
---|
1921 | next; |
---|
1922 | mes "[Lucius Celsus]"; |
---|
1923 | mes "That's the end of my class...it's time for you to write a thesis."; |
---|
1924 | mes "Bring me following items for writing the thesis."; |
---|
1925 | next; |
---|
1926 | mes "[Lucius Celsus]"; |
---|
1927 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
1928 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
1929 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
1930 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
1931 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
1932 | next; |
---|
1933 | set SAGE_Q2,0; |
---|
1934 | set SAGE_Q,12; |
---|
1935 | mes "[Lucius Celsus]"; |
---|
1936 | mes "I will help you in writing the thesis when you bring all of those items."; |
---|
1937 | mes "You're almost there. Isn't learning easy?"; |
---|
1938 | close; |
---|
1939 | } |
---|
1940 | mes "What, you already forgot what I told you?"; |
---|
1941 | mes "What a nuisance...listen carefully this time."; |
---|
1942 | next; |
---|
1943 | mes "[Lucius Celsus]"; |
---|
1944 | mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; |
---|
1945 | mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; |
---|
1946 | mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; |
---|
1947 | close; |
---|
1948 | } |
---|
1949 | mes "Zzz...Zzz..."; |
---|
1950 | close; |
---|
1951 | } |
---|
1952 | else if (SAGE_Q == 12) { |
---|
1953 | if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { |
---|
1954 | delitem 916,1; //Feather_Of_Birds |
---|
1955 | delitem 919,1; //Animal's_Skin |
---|
1956 | delitem 1019,1; //Wooden_Block |
---|
1957 | delitem 1024,1; //Chinese_Ink |
---|
1958 | delitem 713,1; //Empty_Bottle |
---|
1959 | mes "Hmph. Lucky brat brought all of the items."; |
---|
1960 | mes "Well, I don't expect you to write an outrageously great thesis though..."; |
---|
1961 | next; |
---|
1962 | mes "[Lucius Celsus]"; |
---|
1963 | mes "Well, if you really want to write it by yourself, I can let you handle it but..."; |
---|
1964 | mes "I will give you a work of staggering genius. Just make a copy of it under your name."; |
---|
1965 | next; |
---|
1966 | mes "[Lucius Celsus]"; |
---|
1967 | mes "You got a problem with that? Tough, that's my style."; |
---|
1968 | mes "Just do what I say."; |
---|
1969 | next; |
---|
1970 | mes ".........."; |
---|
1971 | next; |
---|
1972 | mes "...................."; |
---|
1973 | next; |
---|
1974 | mes "................................."; |
---|
1975 | next; |
---|
1976 | select(".....Monsters vary by physical appearance,"); |
---|
1977 | mes ".....Monsters vary by physical appearance,"; |
---|
1978 | select("...and possess various elemental properties."); |
---|
1979 | mes "...and possess various elemental properties."; |
---|
1980 | select("You must be aware of each monster's properties,"); |
---|
1981 | mes "You must be aware of each monster's properties,"; |
---|
1982 | select("...and be aware that certain spells work differently on different monsters."); |
---|
1983 | mes "...and be aware that certain spells work differently on different monsters."; |
---|
1984 | select("You must be especially careful of holy property and shadow property monsters."); |
---|
1985 | mes "You must be especially careful of holy property and shadow property monsters."; |
---|
1986 | select("These monsters are most dangerous, though occasionally cute."); |
---|
1987 | mes "These monsters are most dangerous."; |
---|
1988 | next; |
---|
1989 | mes ".........."; |
---|
1990 | next; |
---|
1991 | mes "...................."; |
---|
1992 | next; |
---|
1993 | mes "................................."; |
---|
1994 | next; |
---|
1995 | set SAGE_Q,15; |
---|
1996 | mes "[Lucius Celsus]"; |
---|
1997 | mes "Are you done? Okay, then it's over."; |
---|
1998 | mes "You won't be able to write another thesis again, handle this with care."; |
---|
1999 | getitem 1550,1; //Book |
---|
2000 | next; |
---|
2001 | mes "[Lucius Celsus]"; |
---|
2002 | mes "Show this masterpiece to the dean."; |
---|
2003 | mes "Then, he will let you graduate from the academy. See you."; |
---|
2004 | close; |
---|
2005 | } |
---|
2006 | else { |
---|
2007 | mes "What, are you sure that you're ready? No, I don't think so."; |
---|
2008 | mes "Oh well... listen carefully this time."; |
---|
2009 | next; |
---|
2010 | mes "[Lucius Celsus]"; |
---|
2011 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
2012 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
2013 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
2014 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
2015 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
2016 | next; |
---|
2017 | mes "[Lucius Celsus]"; |
---|
2018 | mes "You have been doing fine, I guess you can do this without a problem."; |
---|
2019 | mes "Go get them. Hurry up."; |
---|
2020 | close; |
---|
2021 | } |
---|
2022 | } |
---|
2023 | else if (SAGE_Q == 15) { |
---|
2024 | mes "What are you doing here, Go show your thesis to the dean!"; |
---|
2025 | mes "Don't wasn't any more time here."; |
---|
2026 | next; |
---|
2027 | mes "[Lucius Celsus]"; |
---|
2028 | mes "It seems you have too much time on your hands. Okay, I will assign you some tasks."; |
---|
2029 | mes "Hahaha, did you say no? Alright then, fine. Scram."; |
---|
2030 | close; |
---|
2031 | } |
---|
2032 | else { |
---|
2033 | mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!"; |
---|
2034 | mes "Who are you?! Don't disturb me, I'm busy!!"; |
---|
2035 | next; |
---|
2036 | mes "[Lucius Celsus]"; |
---|
2037 | mes "If you just want to watch monsters here, fine with me..."; |
---|
2038 | mes "Just don't ask me any questions."; |
---|
2039 | close; |
---|
2040 | } |
---|
2041 | } |
---|
2042 | |
---|
2043 | yuno_in03,244,31,3 script Physics Professor#sa 120,{ |
---|
2044 | mes "[Aebecee George]"; |
---|
2045 | if (BaseJob != Job_Mage) { |
---|
2046 | if (BaseJob == Job_Sage) { |
---|
2047 | mes "Tee hee, hello there! What brings you here again, sweetie?"; |
---|
2048 | mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~"; |
---|
2049 | next; |
---|
2050 | mes "[Aebecee George]"; |
---|
2051 | mes "Oh well, although you have become a Sage, you're just doing the same thing, tee hee...we're mages down to the core!"; |
---|
2052 | mes "We're way better than any other class because we're pretty good with our heads, you know?"; |
---|
2053 | next; |
---|
2054 | mes "[Aebecee George]"; |
---|
2055 | mes "Okay, is there anything you want to talk about?"; |
---|
2056 | mes "Oh dearie, don't be nervous...where's your sense of adventure?"; |
---|
2057 | } |
---|
2058 | else if (BaseJob == Job_Novice) { |
---|
2059 | mes "Well, aren't you the cutest little Novice~"; |
---|
2060 | next; |
---|
2061 | mes "[Aebecee George]"; |
---|
2062 | mes "What are you doing here, sweetcakes? Do you just come over to see what's in here?"; |
---|
2063 | mes "Do you want some candy? Candy, my precious? Tee hee."; |
---|
2064 | next; |
---|
2065 | mes "[Aebecee George]"; |
---|
2066 | mes "Oh gosh...Sorry, I thought I had some..."; |
---|
2067 | mes "But I've got other treats, you catch my drift?"; |
---|
2068 | } |
---|
2069 | else { |
---|
2070 | mes "Hey there, tee hee, how's it going sailor?"; |
---|
2071 | next; |
---|
2072 | mes "[Aebecee George]"; |
---|
2073 | mes "Did you come here to look around? Huh...?"; |
---|
2074 | mes "Well, if you're not here for business, you must be here..."; |
---|
2075 | next; |
---|
2076 | mes "[Aebecee George]"; |
---|
2077 | mes "...for PLEASURE."; |
---|
2078 | mes "Hey wait! Come back~!"; |
---|
2079 | } |
---|
2080 | close; |
---|
2081 | } |
---|
2082 | if (SAGE_Q == 13) { |
---|
2083 | if (SAGE_Q2 == 0) { |
---|
2084 | mes "Hello~? Nice to meet you, tee hee."; |
---|
2085 | mes "Did you come to see me? Oh, you're a student!"; |
---|
2086 | next; |
---|
2087 | mes "[Aebecee George]"; |
---|
2088 | mes "Tee hee, I am the Professor in charge of you, Abecee George."; |
---|
2089 | mes "So...aren't you happy to be with me, dearie? Aren't you gay? Tee hee~"; |
---|
2090 | next; |
---|
2091 | mes "[Aebecee George]"; |
---|
2092 | mes "However, before we get start class, I need you to do me...a favor."; |
---|
2093 | mes "Don't be scared, its just an eensy weensy favor. Tee hee~"; |
---|
2094 | next; |
---|
2095 | mes "[Aebecee George]"; |
---|
2096 | mes "Please bring me ^3355FF30 Stone^000000, that's all."; |
---|
2097 | mes "It's not so hard, isn't it?"; |
---|
2098 | next; |
---|
2099 | set SAGE_Q2,1; |
---|
2100 | mes "[Aebecee George]"; |
---|
2101 | mes "Why don't you ask a thief pal for help?"; |
---|
2102 | mes "We'll start the class when you bring me those stones~ Tee hee~"; |
---|
2103 | close; |
---|
2104 | } |
---|
2105 | else if (SAGE_Q2 == 1) { |
---|
2106 | if (countitem(7049) > 29) { |
---|
2107 | mes "Oh~ how sweet! You brought them all~ thank you~"; |
---|
2108 | mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~"; |
---|
2109 | next; |
---|
2110 | mes "[Aebecee George]"; |
---|
2111 | mes "Hocus-focus!!"; |
---|
2112 | next; |
---|
2113 | mes "[Aebecee George]"; |
---|
2114 | mes "Hocus~focus!!"; |
---|
2115 | next; |
---|
2116 | mes "[Aebecee George]"; |
---|
2117 | mes "Ho~cus~fo~cus!!"; |
---|
2118 | next; |
---|
2119 | delitem 7049,30; //Stone |
---|
2120 | mes "[Aebecee George]"; |
---|
2121 | mes "Tee hee, you naughty stone~"; |
---|
2122 | mes "Only 3 of them worked for me. Tee hee~"; |
---|
2123 | next; |
---|
2124 | mes "[Aebecee George]"; |
---|
2125 | mes "Here's my other favor to ask of you. Oh, are those tears of...joy?"; |
---|
2126 | mes "Oh, I'm sooo excited too! Tee hee~"; |
---|
2127 | next; |
---|
2128 | getitem 991,1; //Crystal_Blue |
---|
2129 | getitem 993,1; //Yellow_Live |
---|
2130 | getitem 992,1; //Wind_Of_Verdure |
---|
2131 | mes "[Aebecee George]"; |
---|
2132 | mes "I will give you these elemental ores...but...they are not for free."; |
---|
2133 | mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~"; |
---|
2134 | set SAGE_Q2,2; |
---|
2135 | next; |
---|
2136 | mes "[Aebecee George]"; |
---|
2137 | mes "Please make arrows using these items and bring them to me, pretty please~"; |
---|
2138 | mes "50 ^3355FFCrystal Arrow^000000,"; |
---|
2139 | mes "50 ^3355FFStone Arrow^000000,"; |
---|
2140 | mes "50 ^3355FFWind Arrow^000000."; |
---|
2141 | next; |
---|
2142 | mes "[Aebecee George]"; |
---|
2143 | mes "Ask any of your Archer friends if you know any."; |
---|
2144 | mes "I am looking forward to seeing you again, tee hee~"; |
---|
2145 | close; |
---|
2146 | } |
---|
2147 | else { |
---|
2148 | mes "You don't have all the items? And here I was, getting all hot and bothered."; |
---|
2149 | mes "Go on, sweetheart, and hurry baaack~"; |
---|
2150 | next; |
---|
2151 | mes "[Aebecee George]"; |
---|
2152 | mes "I asked you to bring ^3355FF30 Stone^000000."; |
---|
2153 | mes "There are many out there, so you won't have too hard a time getting them~ tee hee."; |
---|
2154 | close; |
---|
2155 | } |
---|
2156 | } |
---|
2157 | else if (SAGE_Q2 == 2) { |
---|
2158 | if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) { |
---|
2159 | mes "Oh~ how sweet! You brought them all~ Oh thank you~"; |
---|
2160 | mes "Well now, let's get down to business. Tee hee~"; |
---|
2161 | next; |
---|
2162 | mes "[Aebecee George]"; |
---|
2163 | mes "I'll say something, and you just write everything down."; |
---|
2164 | mes "Don't forget to underline the important sentences~"; |
---|
2165 | next; |
---|
2166 | mes "[Aebecee George]"; |
---|
2167 | mes "Water property magic is sooo strong against the fire property."; |
---|
2168 | mes "Just remember those burly, sexay fire fighters, shall we say, putting out that fire with water. Ooh, wet!"; |
---|
2169 | next; |
---|
2170 | mes "[Aebecee George]"; |
---|
2171 | mes "Wind property magic totally dominates the water property! Oh, yes~"; |
---|
2172 | mes "Think of a hot flash, and by that I mean ligntening, striking a lake. Oh, I'm bad!"; |
---|
2173 | next; |
---|
2174 | mes "[Aebecee George]"; |
---|
2175 | mes "In terms of strength, magic with earth property goes on top of wind property magic! Ho~~"; |
---|
2176 | mes "Just think of how the wind passionately beats against the cliffside near the Lookout Point or Lover's Lane. Tee hee~"; |
---|
2177 | next; |
---|
2178 | mes "[Aebecee George]"; |
---|
2179 | mes "Magic with fire property is strong against earth property! Tee hee~"; |
---|
2180 | mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the bearskin, in the dark~"; |
---|
2181 | next; |
---|
2182 | mes "[Aebecee George]"; |
---|
2183 | mes "...Oh my gosh! Time flies sooo fast!"; |
---|
2184 | mes "Let's call it a day, dear, tee hee~"; |
---|
2185 | next; |
---|
2186 | delitem 1754,50; //Crystal_Arrow |
---|
2187 | delitem 1756,50; //Stone_Arrow |
---|
2188 | delitem 1755,50; //Arrow_Of_Wind |
---|
2189 | mes "[Aebecee George]"; |
---|
2190 | mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~"; |
---|
2191 | mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one."; |
---|
2192 | set SAGE_Q2,3; |
---|
2193 | close; |
---|
2194 | } |
---|
2195 | else { |
---|
2196 | mes "What are you doing here, precious...are you trying to fool me? Tee hee~"; |
---|
2197 | mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~"; |
---|
2198 | next; |
---|
2199 | mes "[Aebecee George]"; |
---|
2200 | mes "50 ^3355FFCrystal Arrow^000000,"; |
---|
2201 | mes "50 ^3355FFStone Arrow^000000,"; |
---|
2202 | mes "50 ^3355FFWind Arrow^000000."; |
---|
2203 | mes "Ask your Archer friend if you have one~ tee hee."; |
---|
2204 | close; |
---|
2205 | } |
---|
2206 | } |
---|
2207 | else if (SAGE_Q2 == 3) { |
---|
2208 | if (countitem(523) > 0) { |
---|
2209 | mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~"; |
---|
2210 | mes "Oh righty, we should start class. Tee hee~"; |
---|
2211 | next; |
---|
2212 | mes "[Aebecee George]"; |
---|
2213 | mes "Just Like last time, I will speak and you just write down everything I say."; |
---|
2214 | mes "Even if you don't understand, just pretend and go with the flow, alright? Tee hee~"; |
---|
2215 | next; |
---|
2216 | mes "[Aebecee George]"; |
---|
2217 | mes "Water Magic is weak against wind property! Yes, that's right~"; |
---|
2218 | mes "Just remember why you don't keep the electric fan around when you're taking a hot bubble bath. Ooh! So electric!"; |
---|
2219 | next; |
---|
2220 | mes "[Aebecee George]"; |
---|
2221 | mes "Magic with the wind property is weak against earth property!"; |
---|
2222 | mes "Think of how the wind can't, shall we say, penetrate a mud facial mask~"; |
---|
2223 | next; |
---|
2224 | mes "[Aebecee George]"; |
---|
2225 | mes "Magic with earth property is weak against fire property! Tee hee~"; |
---|
2226 | mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the be--oh? I said that already? Oh poopy."; |
---|
2227 | next; |
---|
2228 | mes "[Aebecee George]"; |
---|
2229 | mes "Magic with fire property is weak against water property! Yes~"; |
---|
2230 | mes "When things get flaming hot, it's best to splash things in cold water. Don't you agree~?"; |
---|
2231 | next; |
---|
2232 | mes "[Aebecee George]"; |
---|
2233 | mes "Oh, it's the end of the class~ tee hee."; |
---|
2234 | mes "So? Do you think you've learned a lot? You can thank me, honey!"; |
---|
2235 | next; |
---|
2236 | delitem 523,1; //Holy_Water |
---|
2237 | mes "[Aebecee George]"; |
---|
2238 | mes "Well, that's it. You can write your thesis with what I've taught you!"; |
---|
2239 | mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~"; |
---|
2240 | set SAGE_Q2,0; |
---|
2241 | set SAGE_Q,14; |
---|
2242 | next; |
---|
2243 | mes "[Aebecee George]"; |
---|
2244 | mes "Okay, please gather these items so you can write the thesis, dear~ Tee hee~"; |
---|
2245 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
2246 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
2247 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
2248 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
2249 | mes "^3355FF1 Empty Bottle^000000 to keep that Squid Ink from splashing."; |
---|
2250 | next; |
---|
2251 | mes "[Aebecee George]"; |
---|
2252 | mes "So get on out there cowboy and hurry back~ Tee hee~"; |
---|
2253 | close; |
---|
2254 | } |
---|
2255 | else { |
---|
2256 | mes "What are you doing here, precious...are you playing games? Tee hee."; |
---|
2257 | mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~"; |
---|
2258 | next; |
---|
2259 | mes "[Aebecee George]"; |
---|
2260 | mes "^3355FF1 Holy Water^000000,"; |
---|
2261 | mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee."; |
---|
2262 | close; |
---|
2263 | } |
---|
2264 | } |
---|
2265 | else { |
---|
2266 | mes "So...do you have the time? I'm kidding, girlfriend!"; |
---|
2267 | close; |
---|
2268 | } |
---|
2269 | } |
---|
2270 | else if (SAGE_Q == 14) { |
---|
2271 | if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { |
---|
2272 | delitem 916,1; //Feather_Of_Birds |
---|
2273 | delitem 919,1; //Animal's_Skin |
---|
2274 | delitem 1019,1; //Wooden_Block |
---|
2275 | delitem 1024,1; //Chinese_Ink |
---|
2276 | delitem 713,1; //Empty_Bottle |
---|
2277 | mes "Okay~ so its now or never~ tee hee~"; |
---|
2278 | mes "I taught you everything I know. Don't be nervous, you'll be okay~"; |
---|
2279 | next; |
---|
2280 | mes ".........."; |
---|
2281 | next; |
---|
2282 | mes "...................."; |
---|
2283 | next; |
---|
2284 | mes "................................."; |
---|
2285 | next; |
---|
2286 | mes ".....Magic spells are varied into 4 elements such as"; |
---|
2287 | switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) { |
---|
2288 | case 1: |
---|
2289 | mes "Water, Earth, Fire and Wind."; |
---|
2290 | break; |
---|
2291 | case 2: |
---|
2292 | mes "Earth, Water, Fire and Wind."; |
---|
2293 | break; |
---|
2294 | case 3: |
---|
2295 | mes "Water, Wind, Earth and Fire."; |
---|
2296 | break; |
---|
2297 | } |
---|
2298 | mes "Each property has an opposing property,"; |
---|
2299 | switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) { |
---|
2300 | case 1: |
---|
2301 | mes "Magic with wind property is strong against water"; |
---|
2302 | break; |
---|
2303 | case 2: |
---|
2304 | mes "Magic with water property is strong against fire"; |
---|
2305 | break; |
---|
2306 | case 3: |
---|
2307 | mes "Magic with fire property is strong against earth"; |
---|
2308 | break; |
---|
2309 | } |
---|
2310 | mes "Magic with earth property is strong against wind."; |
---|
2311 | switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) { |
---|
2312 | case 1: |
---|
2313 | mes "However, that does not work on the opposite case "; |
---|
2314 | break; |
---|
2315 | case 2: |
---|
2316 | mes "This theory works the same for earth property weapons"; |
---|
2317 | break; |
---|
2318 | case 3: |
---|
2319 | mes "Elemental properties are varied by monster types"; |
---|
2320 | break; |
---|
2321 | } |
---|
2322 | switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) { |
---|
2323 | case 1: |
---|
2324 | mes "You must be aware of the limit of your ability."; |
---|
2325 | break; |
---|
2326 | case 2: |
---|
2327 | mes "You must apply different types of property by the situation or place."; |
---|
2328 | break; |
---|
2329 | case 3: |
---|
2330 | mes "Red Potion is rumored to taste like strawberries."; |
---|
2331 | break; |
---|
2332 | } |
---|
2333 | next; |
---|
2334 | switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) { |
---|
2335 | case 1: |
---|
2336 | mes "The most adorable NPC is YuPi in Prontera"; |
---|
2337 | break; |
---|
2338 | case 2: |
---|
2339 | mes "Red Potion is rumored to be made out of Porings"; |
---|
2340 | break; |
---|
2341 | case 3: |
---|
2342 | mes "You never know the limits of magic"; |
---|
2343 | break; |
---|
2344 | } |
---|
2345 | switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) { |
---|
2346 | case 1: |
---|
2347 | mes "Merchant Lady in Morroc is also as cute as YuPi."; |
---|
2348 | break; |
---|
2349 | case 2: |
---|
2350 | mes "Nobody knows why Red Potion tastes like strawberries."; |
---|
2351 | break; |
---|
2352 | case 3: |
---|
2353 | mes "It is not suggested to be too addicted to magic spells."; |
---|
2354 | break; |
---|
2355 | } |
---|
2356 | switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) { |
---|
2357 | case 1: |
---|
2358 | mes "If I had a Bunny Band,"; |
---|
2359 | break; |
---|
2360 | case 2: |
---|
2361 | mes "If so, what about the taste of White Potion?"; |
---|
2362 | break; |
---|
2363 | case 3: |
---|
2364 | mes "Only pertinent uses of magic, as well as rest"; |
---|
2365 | break; |
---|
2366 | } |
---|
2367 | switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) { |
---|
2368 | case 1: |
---|
2369 | mes "I would want to give it to her as a present."; |
---|
2370 | break; |
---|
2371 | case 2: |
---|
2372 | mes "I can't even imagine the taste."; |
---|
2373 | break; |
---|
2374 | case 3: |
---|
2375 | mes "will guarantee you a safe battle."; |
---|
2376 | break; |
---|
2377 | } |
---|
2378 | switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) { |
---|
2379 | case 1: |
---|
2380 | mes "Although the Bunny Band best fits the Acolyte class"; |
---|
2381 | break; |
---|
2382 | case 2: |
---|
2383 | mes "I love this thrilling feeling"; |
---|
2384 | break; |
---|
2385 | case 3: |
---|
2386 | mes "Forming a party with people of different classes"; |
---|
2387 | break; |
---|
2388 | } |
---|
2389 | switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) { |
---|
2390 | case 1: |
---|
2391 | mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; |
---|
2392 | break; |
---|
2393 | case 2: |
---|
2394 | mes "I won't be able to drink it even if my HP is less than 1."; |
---|
2395 | break; |
---|
2396 | case 3: |
---|
2397 | mes "is considered the best way to ready for battle."; |
---|
2398 | break; |
---|
2399 | } |
---|
2400 | next; |
---|
2401 | mes ".........."; |
---|
2402 | next; |
---|
2403 | mes "...................."; |
---|
2404 | next; |
---|
2405 | mes "................................."; |
---|
2406 | next; |
---|
2407 | set SAGE_Q,15; |
---|
2408 | mes "[Aebecee George]"; |
---|
2409 | mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~"; |
---|
2410 | mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~"; |
---|
2411 | getitem 1550,1; //Book |
---|
2412 | next; |
---|
2413 | mes "[Aebecee George]"; |
---|
2414 | mes "Okay, now you can show the dean your thesis~"; |
---|
2415 | mes "You're almost there~ tee hee."; |
---|
2416 | close; |
---|
2417 | } |
---|
2418 | else { |
---|
2419 | mes "What are you still doing here, sweet cheeks? Tee hee~"; |
---|
2420 | mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee."; |
---|
2421 | next; |
---|
2422 | mes "[Aebecee George]"; |
---|
2423 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
2424 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
2425 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
2426 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
2427 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
2428 | next; |
---|
2429 | mes "[Aebecee George]"; |
---|
2430 | mes "You are supposed to prepare all of those items, aren't you?"; |
---|
2431 | mes "Hurry baaack~! Tee hee~"; |
---|
2432 | close; |
---|
2433 | } |
---|
2434 | } |
---|
2435 | else if (SAGE_Q == 15) { |
---|
2436 | mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?"; |
---|
2437 | mes "Take it from me, boys like him won't wait for you forever, tee hee~"; |
---|
2438 | next; |
---|
2439 | mes "[Aebecee George]"; |
---|
2440 | mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first."; |
---|
2441 | mes "Please hurry up, tee hee."; |
---|
2442 | close; |
---|
2443 | } |
---|
2444 | else { |
---|
2445 | mes "Well well...what do we have here?"; |
---|
2446 | next; |
---|
2447 | mes "[Aebecee George]"; |
---|
2448 | mes "You're not a Sage. Pity, sweet thang like yourself..."; |
---|
2449 | mes "But seeing as you're not here for business, you must be here for..."; |
---|
2450 | next; |
---|
2451 | mes "[Aebecee George]"; |
---|
2452 | mes "...PLEASURE. Wait, where are you going, hon?"; |
---|
2453 | close; |
---|
2454 | } |
---|
2455 | } |
---|
2456 | |
---|
2457 | job_sage,50,165,4 script Test Helper#talk 700,{ |
---|
2458 | mes "[Test Helper]"; |
---|
2459 | mes "Welcome to the Sage practical examination hall."; |
---|
2460 | mes "If you wish to take the test right now, please enter the waiting room."; |
---|
2461 | next; |
---|
2462 | mes "[Test Helper]"; |
---|
2463 | mes "If someone is currently taking the test, please wait until that person finishes."; |
---|
2464 | mes "The progression of the test is announced on the entire map. An announcement will be made when the next person is ready to leave the waiting room."; |
---|
2465 | next; |
---|
2466 | mes "[Test Helper]"; |
---|
2467 | mes "The Test takes 5 ~ 10 minutes per each person."; |
---|
2468 | mes "If you wish to leave the arena, please log out from the game."; |
---|
2469 | close; |
---|
2470 | } |
---|
2471 | |
---|
2472 | job_sage,50,165,4 script Waiting Room#sg 700,{ |
---|
2473 | OnInit: |
---|
2474 | disablenpc "Waiting Room#sg"; |
---|
2475 | waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1; |
---|
2476 | enablewaitingroomevent; |
---|
2477 | end; |
---|
2478 | |
---|
2479 | OnStartArena: |
---|
2480 | warpwaitingpc "job_sage",116,97; |
---|
2481 | donpcevent "Arena#1::OnEnable"; |
---|
2482 | disablewaitingroomevent; |
---|
2483 | end; |
---|
2484 | |
---|
2485 | OnEnable: |
---|
2486 | enablewaitingroomevent; |
---|
2487 | end; |
---|
2488 | } |
---|
2489 | |
---|
2490 | - script Arena#1 66,{ |
---|
2491 | OnInit: |
---|
2492 | disablenpc "Arena#1"; |
---|
2493 | end; |
---|
2494 | |
---|
2495 | OnEnable: |
---|
2496 | enablenpc "Arena#1"; |
---|
2497 | set .MyMobs,16; |
---|
2498 | monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2499 | monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2500 | monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2501 | monster "job_sage",120,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2502 | monster "job_sage",107,98,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2503 | monster "job_sage",124,98,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2504 | monster "job_sage",115,106,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2505 | monster "job_sage",115,90,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
2506 | monster "job_sage",103,110,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2507 | monster "job_sage",128,110,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2508 | monster "job_sage",103,85,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2509 | monster "job_sage",128,85,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2510 | monster "job_sage",107,106,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2511 | monster "job_sage",124,106,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2512 | monster "job_sage",107,89,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2513 | monster "job_sage",124,89,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
2514 | initnpctimer; |
---|
2515 | end; |
---|
2516 | |
---|
2517 | OnReset: |
---|
2518 | killmonsterall "job_sage"; |
---|
2519 | end; |
---|
2520 | |
---|
2521 | OnMyMobDead: |
---|
2522 | set .MyMobs,.MyMobs-1; |
---|
2523 | if (.MyMobs < 1) { |
---|
2524 | mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; |
---|
2525 | donpcevent "Arena#2::OnEnable"; |
---|
2526 | stopnpctimer; |
---|
2527 | } |
---|
2528 | end; |
---|
2529 | |
---|
2530 | OnTimer1000: |
---|
2531 | mapannounce "job_sage","The practical examination has started.",bc_map; |
---|
2532 | end; |
---|
2533 | |
---|
2534 | OnTimer2000: |
---|
2535 | mapannounce "job_sage","1st test - time limit 3 minutes.",bc_map; |
---|
2536 | end; |
---|
2537 | |
---|
2538 | OnTimer3000: |
---|
2539 | mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map; |
---|
2540 | end; |
---|
2541 | |
---|
2542 | OnTimer33000: |
---|
2543 | mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map; |
---|
2544 | end; |
---|
2545 | |
---|
2546 | OnTimer63000: |
---|
2547 | mapannounce "job_sage","2 minutes remaining.",bc_map; |
---|
2548 | end; |
---|
2549 | |
---|
2550 | OnTimer93000: |
---|
2551 | mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map; |
---|
2552 | end; |
---|
2553 | |
---|
2554 | OnTimer123000: |
---|
2555 | mapannounce "job_sage","1 min remaining.",bc_map; |
---|
2556 | end; |
---|
2557 | |
---|
2558 | OnTimer153000: |
---|
2559 | mapannounce "job_sage","30 seconds remaining.",bc_map; |
---|
2560 | end; |
---|
2561 | |
---|
2562 | OnTimer173000: |
---|
2563 | mapannounce "job_sage","10 seconds remaining.",bc_map; |
---|
2564 | end; |
---|
2565 | |
---|
2566 | OnTimer183000: |
---|
2567 | mapannounce "job_sage","Time over.",bc_map; |
---|
2568 | donpcevent "Arena#1::OnReset"; |
---|
2569 | end; |
---|
2570 | |
---|
2571 | OnTimer184000: |
---|
2572 | areawarp "job_sage",100,82,131,113,"yuno",324,258; |
---|
2573 | end; |
---|
2574 | |
---|
2575 | OnTimer185000: |
---|
2576 | mapannounce "job_sage","Next candidate, enter.",bc_map; |
---|
2577 | end; |
---|
2578 | |
---|
2579 | OnTimer186000: |
---|
2580 | disablenpc "Arena#1"; |
---|
2581 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
2582 | stopnpctimer; |
---|
2583 | end; |
---|
2584 | } |
---|
2585 | |
---|
2586 | - script Arena#2 -1,{ |
---|
2587 | OnInit: |
---|
2588 | disablenpc "Arena#2"; |
---|
2589 | end; |
---|
2590 | |
---|
2591 | OnEnable: |
---|
2592 | enablenpc "Arena#2"; |
---|
2593 | disablenpc "Arena#1::OnReset"; |
---|
2594 | set .MyMobs,24; |
---|
2595 | monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead"; |
---|
2596 | monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead"; |
---|
2597 | monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead"; |
---|
2598 | monster "job_sage",120,102,"Geography",1063,1,"Arena#2::OnMyMobDead"; |
---|
2599 | monster "job_sage",120,102,"Astronomy",1063,1,"Arena#2::OnMyMobDead"; |
---|
2600 | monster "job_sage",120,102,"Meteorology",1063,1,"Arena#2::OnMyMobDead"; |
---|
2601 | monster "job_sage",111,93,"Architecture",1063,1,"Arena#2::OnMyMobDead"; |
---|
2602 | monster "job_sage",111,93,"Control",1063,1,"Arena#2::OnMyMobDead"; |
---|
2603 | monster "job_sage",111,93,"Instrumentology",1063,1,"Arena#2::OnMyMobDead"; |
---|
2604 | monster "job_sage",120,102,"Statistics;",1063,1,"Arena#2::OnMyMobDead"; |
---|
2605 | monster "job_sage",120,102,"Graphic Method",1063,1,"Arena#2::OnMyMobDead"; |
---|
2606 | monster "job_sage",120,102,"Language",1063,1,"Arena#2::OnMyMobDead"; |
---|
2607 | monster "job_sage",111,93,"Sitology",1063,1,"Arena#2::OnMyMobDead"; |
---|
2608 | monster "job_sage",111,93,"Dietetics",1063,1,"Arena#2::OnMyMobDead"; |
---|
2609 | monster "job_sage",111,93,"Landscape Architecture",1063,1,"Arena#2::OnMyMobDead"; |
---|
2610 | monster "job_sage",120,93,"Anthropology",1063,1,"Arena#2::OnMyMobDead"; |
---|
2611 | monster "job_sage",120,93,"Biology",1063,1,"Arena#2::OnMyMobDead"; |
---|
2612 | monster "job_sage",120,93,"Ethics",1063,1,"Arena#2::OnMyMobDead"; |
---|
2613 | monster "job_sage",107,98,"Economy",1063,1,"Arena#2::OnMyMobDead"; |
---|
2614 | monster "job_sage",107,98,"Politics",1063,1,"Arena#2::OnMyMobDead"; |
---|
2615 | monster "job_sage",107,98,"Photography",1063,1,"Arena#2::OnMyMobDead"; |
---|
2616 | monster "job_sage",124,98,"Dendrology",1063,1,"Arena#2::OnMyMobDead"; |
---|
2617 | monster "job_sage",124,98,"Hygiene",1063,1,"Arena#2::OnMyMobDead"; |
---|
2618 | monster "job_sage",124,98,"Sociology",1063,1,"Arena#2::OnMyMobDead"; |
---|
2619 | initnpctimer; |
---|
2620 | end; |
---|
2621 | |
---|
2622 | OnReset: |
---|
2623 | killmonsterall "job_sage"; |
---|
2624 | end; |
---|
2625 | |
---|
2626 | OnMyMobDead: |
---|
2627 | set .MyMobs,.MyMobs-1; |
---|
2628 | if (.MyMobs < 1) { |
---|
2629 | mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; |
---|
2630 | donpcevent "Arena#Doorkeeper::OnEnable"; |
---|
2631 | donpcevent "Arena#3::OnEnable"; |
---|
2632 | stopnpctimer; |
---|
2633 | } |
---|
2634 | end; |
---|
2635 | |
---|
2636 | OnTimer1000: |
---|
2637 | mapannounce "job_sage","Second test - time limit 3 minutes.",bc_map; |
---|
2638 | end; |
---|
2639 | |
---|
2640 | OnTimer2000: |
---|
2641 | mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map; |
---|
2642 | end; |
---|
2643 | |
---|
2644 | OnTimer33000: |
---|
2645 | mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map; |
---|
2646 | end; |
---|
2647 | |
---|
2648 | OnTimer63000: |
---|
2649 | mapannounce "job_sage","2 minutes remaining.",bc_map; |
---|
2650 | end; |
---|
2651 | |
---|
2652 | OnTimer93000: |
---|
2653 | mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map; |
---|
2654 | end; |
---|
2655 | |
---|
2656 | OnTimer123000: |
---|
2657 | mapannounce "job_sage","1 min remaining.",bc_map; |
---|
2658 | end; |
---|
2659 | |
---|
2660 | OnTimer153000: |
---|
2661 | mapannounce "job_sage","30 seconds remaining.",bc_map; |
---|
2662 | end; |
---|
2663 | |
---|
2664 | OnTimer173000: |
---|
2665 | mapannounce "job_sage","10 seconds remaining.",bc_map; |
---|
2666 | end; |
---|
2667 | |
---|
2668 | OnTimer183000: |
---|
2669 | mapannounce "job_sage","Time over.",bc_map; |
---|
2670 | donpcevent "Arena#2::OnReset"; |
---|
2671 | end; |
---|
2672 | |
---|
2673 | OnTimer184000: |
---|
2674 | areawarp "job_sage",100,82,131,113,"yuno",324,258; |
---|
2675 | end; |
---|
2676 | |
---|
2677 | OnTimer185000: |
---|
2678 | mapannounce "job_sage","Next candidate, please enter.",bc_map; |
---|
2679 | end; |
---|
2680 | |
---|
2681 | OnTimer186000: |
---|
2682 | disablenpc "Arena#2"; |
---|
2683 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
2684 | stopnpctimer; |
---|
2685 | end; |
---|
2686 | } |
---|
2687 | |
---|
2688 | - script Arena#Doorkeeper -1,{ |
---|
2689 | OnInit: |
---|
2690 | disablenpc "Arena#Doorkeeper"; |
---|
2691 | end; |
---|
2692 | |
---|
2693 | OnEnable: |
---|
2694 | enablenpc "Arena#Doorkeeper"; |
---|
2695 | donpcevent "Arena#2::OnReset"; |
---|
2696 | disablenpc "Arena#2"; |
---|
2697 | set .MyMobs,1; |
---|
2698 | monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead"; |
---|
2699 | initnpctimer; |
---|
2700 | end; |
---|
2701 | |
---|
2702 | OnReset: |
---|
2703 | donpcevent "Arena#3::OnReset"; |
---|
2704 | killmonsterall "job_sage"; |
---|
2705 | end; |
---|
2706 | |
---|
2707 | OnDisable: |
---|
2708 | disablenpc "Arena#3"; |
---|
2709 | disablenpc "Arena#Doorkeeper"; |
---|
2710 | end; |
---|
2711 | |
---|
2712 | OnMyMobDead: |
---|
2713 | set .MyMobs,.MyMobs-1; |
---|
2714 | if (.MyMobs < 1) { |
---|
2715 | mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map; |
---|
2716 | set SAGE_Q,8; |
---|
2717 | donpcevent "Test Helper#sg::OnEnable"; |
---|
2718 | disablenpc "Arena#Doorkeeper"; |
---|
2719 | stopnpctimer; |
---|
2720 | } |
---|
2721 | end; |
---|
2722 | |
---|
2723 | OnTimer1000: |
---|
2724 | mapannounce "job_sage","3rd test - Time limit 1 minute.",bc_map; |
---|
2725 | end; |
---|
2726 | |
---|
2727 | OnTimer30000: |
---|
2728 | mapannounce "job_sage","30 seconds remaining.",bc_map; |
---|
2729 | end; |
---|
2730 | |
---|
2731 | OnTimer50000: |
---|
2732 | mapannounce "job_sage","10 seconds remaining.",bc_map; |
---|
2733 | end; |
---|
2734 | |
---|
2735 | OnTimer60000: |
---|
2736 | mapannounce "job_sage","Time over.",bc_map; |
---|
2737 | disablenpc "Arena#Doorkeeper"; |
---|
2738 | end; |
---|
2739 | |
---|
2740 | OnTimer61000: |
---|
2741 | areawarp "job_sage",100,82,131,113,"yuno",324,258; |
---|
2742 | end; |
---|
2743 | |
---|
2744 | OnTimer62000: |
---|
2745 | mapannounce "job_sage","Next candidate, please enter.",bc_map; |
---|
2746 | end; |
---|
2747 | |
---|
2748 | OnTimer63000: |
---|
2749 | disablenpc "Arena#Doorkeeper"; |
---|
2750 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
2751 | stopnpctimer; |
---|
2752 | end; |
---|
2753 | } |
---|
2754 | |
---|
2755 | - script Arena#3 -1,{ |
---|
2756 | OnInit: |
---|
2757 | disablenpc "Arena#3"; |
---|
2758 | end; |
---|
2759 | |
---|
2760 | OnEnable: |
---|
2761 | monster "job_sage",107,106,"Absent 3 times",1185,1; |
---|
2762 | monster "job_sage",124,106,"Being Late 5 times",1185,1; |
---|
2763 | monster "job_sage",107,89,"Cheating 2 times",1185,1; |
---|
2764 | monster "job_sage",124,89,"Cheating 4 times",1185,1; |
---|
2765 | end; |
---|
2766 | |
---|
2767 | OnDisable: |
---|
2768 | killmonsterall "job_sage"; |
---|
2769 | end; |
---|
2770 | } |
---|
2771 | |
---|
2772 | - script Test Helper#sg -1,{ |
---|
2773 | OnInit: |
---|
2774 | disablenpc "Test Helper#sg"; |
---|
2775 | end; |
---|
2776 | |
---|
2777 | OnEnable: |
---|
2778 | initnpctimer; |
---|
2779 | end; |
---|
2780 | |
---|
2781 | OnTimer2000: |
---|
2782 | mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map; |
---|
2783 | end; |
---|
2784 | |
---|
2785 | OnTimer4000: |
---|
2786 | mapannounce "job_sage","This is the end of practical examination. Next candidate, please get ready.",bc_map; |
---|
2787 | end; |
---|
2788 | |
---|
2789 | OnTimer5000: |
---|
2790 | areawarp "job_sage",100,82,131,113,"yuno_in03",163,180; |
---|
2791 | end; |
---|
2792 | |
---|
2793 | OnTimer7000: |
---|
2794 | mapannounce "job_sage","Next candidate, please enter.",bc_map; |
---|
2795 | end; |
---|
2796 | |
---|
2797 | OnTimer9000: |
---|
2798 | disablenpc "Test Helper#sg"; |
---|
2799 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
2800 | stopnpctimer; |
---|
2801 | end; |
---|
2802 | } |
---|
2803 | |
---|
2804 | //============================================================ |
---|
2805 | // Mapflag |
---|
2806 | //============================================================ |
---|
2807 | job_sage mapflag nomemo |
---|
2808 | job_sage mapflag noteleport |
---|
2809 | job_sage mapflag nosave SavePoint |
---|
2810 | job_sage mapflag nopenalty |
---|
2811 | job_sage mapflag nobranch |
---|
2812 | |
---|
2813 | //============================================================ |
---|
2814 | // Old changelog |
---|
2815 | //============================================================ |
---|
2816 | //= Script mostly based on translated jA script |
---|
2817 | //= Written test questions/answers weren't translated 100% corectly |
---|
2818 | //= So a lot of those are based upon mRO site and my own info |
---|
2819 | //= IF you by excident have (or can get) screenshots of these questions |
---|
2820 | //= Then PLEASE send them to Darkchild |
---|
2821 | //= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus] |
---|
2822 | //= 1.6 Added a func which prevent advanced classes passing |
---|
2823 | //= 2nd Job Quests again. It also guides adv classes where to go. [Lupus] |
---|
2824 | //= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus] |
---|
2825 | //= 1.7a Moved JFunc back in the main file, fixed typos [Lupus] |
---|
2826 | //= 2.0 Changed numbers to constants. [Vicious] |
---|
2827 | //= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix |
---|