1 | //===== eAthena Script ======================================= |
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2 | //= Thief Job Quest |
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3 | //===== By: ================================================== |
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4 | //= eAthena dev team |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.7 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Job quest for Thief classes |
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12 | //===== Additional Comments: ================================= |
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13 | //= Fully working |
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14 | //= v1.1 Added instant job change for High Novice [Lupus] |
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15 | //= 1.3 Added Baby Class support [Lupus] |
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16 | //= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] |
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17 | //= Fixed possible EXP abuse [Lupus] |
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18 | //= 1.5 Now saves/restores all quest skills [Lupus] |
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19 | //= 1.6 Merged back JFunc [Lupus] 1.6a typos |
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20 | //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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21 | //= No longer uses function "F_ToHigh" |
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22 | //============================================================ |
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23 | |
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24 | moc_prydb1,39,129,2 script Thief Guide 69,{ |
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25 | if (Upper == 1) { |
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26 | if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { |
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27 | if (Class == Job_Novice_High) { |
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28 | mes "[Thief Guide]"; |
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29 | mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; |
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30 | next; |
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31 | if (getskilllv("NV_BASIC") < 9) { |
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32 | mes "[Thief Guide]"; |
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33 | mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; |
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34 | next; |
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35 | mes "[Thief Guide]"; |
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36 | mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; |
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37 | close; |
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38 | } |
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39 | mes "[Thief Guide]"; |
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40 | mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; |
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41 | next; |
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42 | skill 143,0,0; |
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43 | jobchange Job_Thief_High; |
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44 | skill 149,1,0; |
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45 | skill 150,1,0; |
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46 | skill 151,1,0; |
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47 | skill 152,1,0; |
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48 | mes "[Thief Guide]"; |
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49 | mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; |
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50 | close; |
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51 | } |
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52 | else { |
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53 | mes "[Thief Guide]"; |
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54 | if (sex) |
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55 | mes "Hey, dude."; |
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56 | else |
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57 | mes "Hey, baby~"; |
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58 | close; |
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59 | } |
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60 | } |
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61 | else { |
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62 | mes "[Thief Guide]"; |
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63 | if (sex) |
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64 | mes "Hey, dude."; |
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65 | else |
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66 | mes "Hey, baby."; |
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67 | mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; |
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68 | close; |
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69 | } |
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70 | } |
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71 | if (BaseJob == Job_Thief) { |
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72 | mes "[Thief Guide]"; |
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73 | mes "If you have a problem, feel free to speak to me anytime, alright?"; |
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74 | close; |
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75 | } |
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76 | else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { |
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77 | mes "[Thief Guide]"; |
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78 | mes "What the heck...?"; |
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79 | switch(Class) { |
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80 | case 1: |
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81 | mes "Huh."; |
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82 | mes "Now, that's"; |
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83 | mes "a big sword."; |
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84 | next; |
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85 | mes "[Thief Guide]"; |
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86 | mes "So..."; |
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87 | mes "Trying to make"; |
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88 | mes "up for something"; |
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89 | mes "...Buddy?"; |
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90 | break; |
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91 | case 2: |
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92 | mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country..."; |
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93 | next; |
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94 | mes "[Thief Guide]"; |
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95 | mes "Oh wait,"; |
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96 | mes "it's not..."; |
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97 | mes "Get outta here!"; |
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98 | break; |
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99 | case 3: |
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100 | mes "Man, shouldn't you"; |
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101 | mes "Archers be playing"; |
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102 | mes "in the forest"; |
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103 | mes "or something?"; |
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104 | break; |
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105 | case 4: |
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106 | mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?"; |
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107 | break; |
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108 | case 5: |
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109 | mes "You're a Merchant,"; |
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110 | mes "right? Why are you"; |
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111 | mes "walking into a den"; |
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112 | mes "of Thieves?!"; |
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113 | next; |
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114 | mes "[Thief Guide]"; |
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115 | mes "It's like you're begging"; |
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116 | mes "us to steal from you!"; |
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117 | mes "Come on, hurry and"; |
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118 | mes "get outta here~"; |
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119 | break; |
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120 | case 8: |
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121 | mes "Oh my God..."; |
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122 | mes "Am I dying?"; |
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123 | next; |
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124 | mes "[Thief Guide]"; |
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125 | mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds."; |
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126 | close; |
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127 | case 12: |
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128 | mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now..."; |
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129 | close; |
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130 | case 17: |
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131 | mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!"; |
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132 | close; |
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133 | } |
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134 | next; |
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135 | mes "[Thief Guide]"; |
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136 | mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go."; |
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137 | close; |
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138 | } |
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139 | if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) { |
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140 | mes "[Thief Guide]"; |
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141 | mes "Hmmm?"; |
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142 | mes "You gathered Mushrooms for"; |
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143 | mes "the Thief test, right?"; |
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144 | next; |
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145 | mes "[Thief Guide]"; |
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146 | mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms."; |
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147 | close; |
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148 | } |
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149 | else if (job_thief_q == 3) { |
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150 | mes "[Thief Guide]"; |
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151 | mes "So how was the"; |
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152 | mes "Mushroom Farm?"; |
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153 | mes "Have any fun?"; |
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154 | next; |
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155 | if (select("Yeah, kinda Cool.:It was horrible.") == 1) { |
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156 | mes "[Thief Guide]"; |
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157 | mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another."; |
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158 | close; |
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159 | } |
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160 | mes "[Thief Guide]"; |
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161 | mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life."; |
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162 | close; |
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163 | } |
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164 | if (job_thief_q == 2) { |
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165 | mes "[Thief Guide]"; |
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166 | mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?"; |
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167 | next; |
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168 | if (select("Yes.:No, that's okay.") == 1) { |
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169 | mes "[Thief Guide]"; |
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170 | mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully."; |
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171 | next; |
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172 | mes "[Thief Guide]"; |
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173 | mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed."; |
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174 | next; |
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175 | mes "[Thief Guide]"; |
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176 | mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; |
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177 | next; |
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178 | mes "[Thief Guide]"; |
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179 | mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; |
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180 | next; |
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181 | mes "[Thief Guide]"; |
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182 | mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; |
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183 | next; |
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184 | mes "[Thief Guide]"; |
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185 | mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; |
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186 | next; |
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187 | mes "[Thief Guide]"; |
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188 | mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; |
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189 | next; |
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190 | mes "[Thief Guide]"; |
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191 | mes "Speak to that guy, and he'll take you to the farm through the backdoor."; |
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192 | next; |
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193 | mes "[Thief Guide]"; |
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194 | mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; |
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195 | close; |
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196 | } |
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197 | mes "[Thief Guide]"; |
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198 | mes "Huh. For a second there, I thought you had something really important to tell me."; |
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199 | close; |
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200 | } |
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201 | mes "[Thief Guide]"; |
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202 | if (job_thief_q == 0) { |
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203 | mes "What brings you down"; |
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204 | mes "here to this rathole?"; |
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205 | } |
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206 | else { |
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207 | mes "Ah..."; |
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208 | mes "You came back."; |
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209 | mes "Are you sure you're"; |
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210 | mes "ready to try again?"; |
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211 | } |
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212 | next; |
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213 | if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) { |
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214 | if (job_thief_q == 0) { |
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215 | mes "[Thief Guide]"; |
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216 | mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be."; |
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217 | next; |
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218 | mes "[Thief Guide]"; |
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219 | mes "Still..."; |
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220 | mes "Do you really"; |
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221 | mes "want to be"; |
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222 | mes "a Thief?"; |
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223 | next; |
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224 | switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) { |
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225 | case 1: |
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226 | mes "[Thief Guide]"; |
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227 | mes "Really..."; |
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228 | break; |
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229 | case 2: |
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230 | mes "[Thief Guide]"; |
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231 | mes "Yeah..."; |
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232 | mes "I can see that."; |
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233 | break; |
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234 | case 3: |
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235 | mes "[Thief Guide]"; |
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236 | mes "Me...?"; |
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237 | mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story."; |
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238 | break; |
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239 | } |
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240 | next; |
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241 | mes "[Thief Guide]"; |
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242 | mes "So do you want to"; |
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243 | mes "apply to become"; |
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244 | mes "a Thief or not?"; |
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245 | next; |
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246 | switch(select("Yes, I will.:I'm too scared to be a Thief!")) { |
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247 | case 1: |
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248 | mes "[Thief Guide]"; |
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249 | mes "Alright, tell"; |
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250 | mes "me your name."; |
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251 | next; |
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252 | mes "[Thief Guide]"; |
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253 | mes "" + strcharinfo(0) + "?"; |
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254 | mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second."; |
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255 | set job_thief_q,1; |
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256 | next; |
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257 | mes "[Thief Guide]"; |
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258 | mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready."; |
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259 | next; |
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260 | switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) { |
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261 | case 1: |
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262 | break; |
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263 | case 2: |
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264 | mes "[Thief Guide]"; |
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265 | mes "Not ready?"; |
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266 | mes "How can you"; |
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267 | mes "not be ready?!"; |
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268 | close; |
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269 | } |
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270 | break; |
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271 | case 2: |
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272 | mes "[Thief Guide]"; |
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273 | mes "Too scared?!?"; |
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274 | mes "Hahahahahahah!"; |
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275 | mes "Oh, please...!"; |
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276 | mes "That's hilarious!"; |
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277 | close; |
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278 | } |
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279 | } |
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280 | else { |
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281 | mes "[Thief Guide]"; |
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282 | mes "Okay..."; |
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283 | mes "Give me"; |
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284 | mes "one second."; |
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285 | next; |
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286 | } |
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287 | mes "[Thief Guide]"; |
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288 | mes "Your name is..."; |
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289 | mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see..."; |
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290 | next; |
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291 | mes "[Thief Guide]"; |
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292 | if (getskilllv("NV_BASIC") < 9) { |
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293 | mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief."; |
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294 | close; |
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295 | } |
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296 | mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief."; |
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297 | next; |
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298 | mes "[Thief Guide]"; |
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299 | mes "Because I feel like it, I now decree that you have passed this interview. Good work!"; |
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300 | set job_thief_q,2; |
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301 | next; |
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302 | mes "[Thief Guide]"; |
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303 | mes "Now, your actual abilities will need to be tested. Do you know anything about the test?"; |
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304 | next; |
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305 | switch(select("Yes, I do.:Sorry, I don't.")) { |
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306 | case 1: |
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307 | mes "[Thief Guide]"; |
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308 | mes "Oh yeah? Well, this makes things a lot easier."; |
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309 | break; |
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310 | case 2: |
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311 | mes "[Thief Guide]"; |
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312 | mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief."; |
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313 | next; |
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314 | mes "[Thief Guide]"; |
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315 | mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc."; |
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316 | next; |
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317 | mes "[Thief Guide]"; |
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318 | mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed."; |
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319 | next; |
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320 | mes "[Thief Guide]"; |
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321 | mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; |
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322 | next; |
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323 | mes "[Thief Guide]"; |
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324 | mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; |
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325 | next; |
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326 | mes "[Thief Guide]"; |
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327 | mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; |
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328 | next; |
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329 | mes "[Thief Guide]"; |
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330 | mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; |
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331 | next; |
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332 | mes "[Thief Guide]"; |
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333 | mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; |
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334 | next; |
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335 | mes "[Thief Guide]"; |
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336 | mes "Speak to that guy, and he'll take you to the farm through the backdoor."; |
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337 | next; |
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338 | mes "[Thief Guide]"; |
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339 | mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; |
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340 | } |
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341 | next; |
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342 | mes "[Thief Guide]"; |
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343 | mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?"; |
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344 | close; |
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345 | } |
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346 | close; |
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347 | } |
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348 | |
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349 | moc_prydb1,42,133,2 script Comrade 118,{ |
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350 | if (BaseJob == Job_Thief) { |
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351 | mes "[Brad]"; |
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352 | mes "We don't have any special events yet. Come some other time when there's news, alright?"; |
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353 | close; |
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354 | } |
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355 | else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { |
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356 | mes "[Comrade]"; |
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357 | mes "Um..."; |
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358 | mes "You don't look"; |
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359 | mes "like a Thief."; |
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360 | next; |
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361 | mes "[Comrade]"; |
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362 | mes "What the heck are"; |
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363 | mes "you doing here anyway?"; |
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364 | close; |
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365 | } |
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366 | if (job_thief_q == 0 || job_thief_q == 1) { |
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367 | mes "[Comrade]"; |
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368 | mes "What's the matter? If you want to be a Thief, speak to the girl beside me."; |
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369 | close; |
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370 | } |
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371 | else if (job_thief_q == 2) { |
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372 | mes "[Comrade]"; |
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373 | mes "Did you pass the interview?"; |
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374 | mes "Then what are you waiting for?"; |
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375 | close; |
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376 | } |
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377 | else if (job_thief_q == 3) { |
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378 | mes "[Comrade]"; |
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379 | mes "Ah, the guide told me about you. So, let me check your mushrooms..."; |
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380 | if (countitem(1069) == 0 && countitem(1070) == 0) { |
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381 | next; |
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382 | mes "[Comrade]"; |
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383 | mes "What the hell..."; |
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384 | mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!"; |
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385 | close; |
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386 | } |
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387 | next; |
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388 | set .@thief_item1,countitem(1069) * 3; |
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389 | set .@thief_item2,countitem(1070); |
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390 | set .@total_thief,.@thief_item1 + .@thief_item2; |
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391 | set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200; |
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392 | mes "[Comrade]"; |
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393 | if (countitem(1069) != 0) { |
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394 | mes "First, let me check the Orange Net Mushrooms you got."; |
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395 | mes "Huh, " + countitem(1069) + " of them."; |
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396 | } |
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397 | if (countitem(1070) != 0) |
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398 | mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered."; |
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399 | next; |
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400 | mes "[Comrade]"; |
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401 | mes "So that would"; |
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402 | mes "bring your total to..."; |
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403 | next; |
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404 | mes "[Comrade]"; |
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405 | mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics..."; |
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406 | next; |
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407 | mes "[Comrade]"; |
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408 | mes "Okay!"; |
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409 | mes "I got it."; |
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410 | next; |
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411 | mes "[Comrade]"; |
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412 | if (.@total_thief > 25) { |
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413 | mes "You got more"; |
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414 | mes "than 25 points!"; |
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415 | mes "Awesome!"; |
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416 | } |
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417 | else if (.@total_thief == 25) { |
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418 | mes "Exactly 25 points!"; |
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419 | mes "You did it! Badass!"; |
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420 | } |
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421 | else { |
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422 | mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!"; |
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423 | close; |
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424 | } |
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425 | next; |
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426 | mes "[Comrade]"; |
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427 | mes strcharinfo(0) + "..."; |
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428 | mes "You have passed the official Thief Test. You are now one of us."; |
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429 | if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 |
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430 | if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 |
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431 | callfunc "Job_Change",Job_Thief; |
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432 | callfunc "F_ClearJobVar"; |
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433 | next; |
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434 | mes "[Comrade]"; |
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435 | mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild."; |
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436 | next; |
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437 | mes "[Comrade]"; |
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438 | mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride."; |
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439 | next; |
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440 | mes "[Brad]"; |
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441 | mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here."; |
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442 | next; |
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443 | mes "[Brad]"; |
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444 | mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~"; |
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445 | set zeny,zeny+.@money_thief; |
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446 | close; |
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447 | } |
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448 | } |
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449 | |
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450 | moc_ruins,141,125,3 script Mr. Irrelevant 83,{ |
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451 | if (BaseJob == Job_Thief) { |
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452 | mes "[Mr. Irrelevant]"; |
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453 | mes "Ah, I see that you are now a Thief. I always knew you'd join us."; |
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454 | next; |
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455 | mes "[Mr. Irrelevant]"; |
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456 | mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft."; |
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457 | close; |
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458 | } |
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459 | else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { |
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460 | mes "[Mr. Irrelevant]"; |
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461 | switch(rand(4)) { |
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462 | case 1: |
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463 | mes "I could use a good, hard drink."; |
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464 | close; |
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465 | case 2: |
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466 | mes "Gimme your money."; |
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467 | next; |
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468 | mes "[Mr. Irrelevant]"; |
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469 | mes "Kidding, I'm off the clock."; |
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470 | close; |
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471 | case 3: |
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472 | mes "WHO YOU CALLING A PSYCHO?!?!"; |
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473 | close; |
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474 | case 4: |
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475 | mes "I've got nothing to say to you. Would you mind leaving me alone?"; |
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476 | close; |
---|
477 | default: |
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478 | mes "Today looks like a good day to go to the pyramids and hunt with some of my friends."; |
---|
479 | close; |
---|
480 | } |
---|
481 | } |
---|
482 | if (job_thief_q == 3) { |
---|
483 | mes "[Mr. Irrelevant]"; |
---|
484 | mes "Hahahahaha~!"; |
---|
485 | mes "You haven't"; |
---|
486 | mes "passed the test yet?"; |
---|
487 | mes "Alright, I'll let you in..."; |
---|
488 | close2; |
---|
489 | switch(rand(5)) { |
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490 | case 1: warp "job_thief1",228,106; end; |
---|
491 | case 2: warp "job_thief1",38,50; end; |
---|
492 | case 3: warp "job_thief1",66,331; end; |
---|
493 | case 4: warp "job_thief1",196,331; end; |
---|
494 | default: warp "job_thief1",309,234; end; |
---|
495 | } |
---|
496 | } |
---|
497 | else if (job_thief_q == 2) { |
---|
498 | mes "[Mr. Irrelevant]"; |
---|
499 | mes "Hmm..."; |
---|
500 | mes "You've come to take the test, right? I can see in your eyes that you know something."; |
---|
501 | next; |
---|
502 | mes "[Mr. Irrelevant]"; |
---|
503 | mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety..."; |
---|
504 | close2; |
---|
505 | set job_thief_q,3; |
---|
506 | switch(rand(5)) { |
---|
507 | case 1: warp "job_thief1",228,106; end; |
---|
508 | case 2: warp "job_thief1",38,50; end; |
---|
509 | case 3: warp "job_thief1",66,331; end; |
---|
510 | case 4: warp "job_thief1",196,331; end; |
---|
511 | default: warp "job_thief1",309,234; end; |
---|
512 | } |
---|
513 | } |
---|
514 | else if (job_thief_q == 1) { |
---|
515 | mes "[Mr. Irrelevant]"; |
---|
516 | mes "There is this strange smell coming from... You. Now why would that be?"; |
---|
517 | close; |
---|
518 | } |
---|
519 | mes "[Mr. Irrelevant]"; |
---|
520 | mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause."; |
---|
521 | next; |
---|
522 | mes "[Mr. Irrelevant]"; |
---|
523 | mes "You can get more information in the Underground Room in the Pyramid 1 BF."; |
---|
524 | close; |
---|
525 | } |
---|
526 | |
---|
527 | // Monsters |
---|
528 | //============================================================ |
---|
529 | job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 |
---|
530 | job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0 |
---|
531 | job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0 |
---|
532 | job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0 |
---|
533 | |
---|
534 | //============================================================ |
---|
535 | // mapflag |
---|
536 | //============================================================ |
---|
537 | job_thief1 mapflag nomemo |
---|
538 | job_thief1 mapflag noteleport |
---|
539 | job_thief1 mapflag nosave SavePoint |
---|
540 | job_thief1 mapflag nopenalty |
---|
541 | job_thief1 mapflag nobranch |
---|