1 | //===== eAthena Script ======================================= |
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2 | //= Merchant Job Quest |
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3 | //===== By: ================================================== |
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4 | //= kobra_k88; L0ne_W0lf |
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5 | //===== Current Version: ===================================== |
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6 | //= 2.0 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Job quest for Merchant classes |
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12 | //===== Additional Comments: ================================= |
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13 | //= Fully working |
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14 | //= v1.1 Added instant job change for High Novice [Lupus] |
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15 | //= v1.3 Added Baby Class support [Lupus] |
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16 | //= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] |
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17 | //= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus] |
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18 | //= 1.5.1 Removed Duplicates [Silent] |
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19 | //= 1.5.2 Now saves/restores all quest skills [Lupus] |
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20 | //= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] |
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21 | //= 1.7 Updated to use Free Ticket for Kafra [Lupus] |
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22 | //= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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23 | //= No longer uses function "F_ToHigh" |
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24 | //= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf] |
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25 | //= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf] |
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26 | //= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf] |
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27 | //= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf] |
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28 | //============================================================ |
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29 | |
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30 | alberta_in,53,43,6 script Merchant#mer 86,{ |
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31 | if (Upper == 1) { |
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32 | if (Class == Job_Novice_High && ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator) { |
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33 | mes "[Chief Mahnsoo]"; |
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34 | mes "Long time no see!"; |
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35 | mes "Hey, you didn't quit"; |
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36 | mes "your business, did you?"; |
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37 | mes "What happened?"; |
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38 | next; |
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39 | mes "[Chief Mahnsoo]"; |
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40 | mes "Whoa..."; |
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41 | mes "You've actually been to Valhalla?! Wow, you've come a long way..."; |
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42 | next; |
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43 | if (getskilllv("NV_BASIC") < 9) { |
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44 | mes "[Chief Mahnsoo]"; |
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45 | mes "Hmmm..."; |
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46 | mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first."; |
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47 | next; |
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48 | mes "[Chief Mahnsoo]"; |
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49 | mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?"; |
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50 | close; |
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51 | } |
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52 | mes "[Chief Mahnsoo]"; |
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53 | mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; |
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54 | next; |
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55 | skill 143,0,0; |
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56 | jobchange Job_Merchant_High; |
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57 | skill 153,1,0; |
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58 | skill 154,1,0; |
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59 | skill 155,1,0; |
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60 | mes "[Chief Mahnsoo]"; |
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61 | mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; |
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62 | close; |
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63 | } |
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64 | else { |
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65 | mes "[Chief Mahnsoo]"; |
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66 | mes "^333333*Sigh*^000000"; |
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67 | mes "I'm so bored..."; |
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68 | mes "When will I hear from my lovely Blossom?"; |
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69 | close; |
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70 | } |
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71 | } |
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72 | if (BaseJob == Job_Merchant) { |
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73 | mes "[Chief Mahnsoo]"; |
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74 | mes "Hello there!"; |
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75 | mes "How do you like"; |
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76 | mes "being a Merchant?"; |
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77 | next; |
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78 | mes "[Chief Mahnsoo]"; |
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79 | mes "Having a way with"; |
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80 | mes "money certainly"; |
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81 | mes "has its perks,"; |
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82 | mes "does it not?"; |
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83 | close; |
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84 | } |
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85 | else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { |
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86 | mes "[Chief Mahnsoo]"; |
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87 | mes "We Merchants hate people who are two faced. It's bad for business."; |
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88 | next; |
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89 | mes "[Chief Mahnsoo]"; |
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90 | mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst."; |
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91 | next; |
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92 | mes "[Chief Mahnsoo]"; |
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93 | mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do."; |
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94 | close; |
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95 | } |
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96 | else if (job_merchant_q == 9) { |
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97 | mes "[Chief Mahnsoo]"; |
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98 | mes "Hello there,"; |
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99 | mes ""+ strcharinfo(0) +"."; |
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100 | set job_merchant_q,0; |
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101 | set job_merchant_q2,0; |
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102 | set quest_alb_01,0; |
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103 | mes "Unfortunately, you failed to earn your Merchant License this time."; |
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104 | next; |
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105 | mes "[Chief Mahnsoo]"; |
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106 | mes "I'll erase your records, so come back anytime when you want to reapply."; |
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107 | close; |
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108 | } |
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109 | else if (job_merchant_q == 8 || job_merchant_q == 7) { |
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110 | mes "[Chief Mahnsoo]"; |
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111 | mes "Hello there,"; |
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112 | mes ""+ strcharinfo(0) +"."; |
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113 | mes "I'm pleased to tell you"; |
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114 | mes "that I have good news!"; |
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115 | next; |
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116 | mes "[Chief Mahnsoo]"; |
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117 | mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant."; |
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118 | if (job_merchant_q == 7) { |
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119 | next; |
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120 | mes "[Chief Mahnsoo]"; |
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121 | mes "The only thing to take care of is your Membership Fee."; |
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122 | mes "Are you ready?"; |
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123 | next; |
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124 | switch(select("Pay the rest of the 500 Zeny:Quit")) { |
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125 | case 1: |
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126 | mes "[Chief Mahnsoo]"; |
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127 | if (Zeny < 500) { |
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128 | mes "Hmmm..."; |
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129 | mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now."; |
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130 | next; |
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131 | mes "[Chief Mahnsoo]"; |
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132 | mes "Please return when you have earned the 500 zeny that you need to become a Merchant."; |
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133 | close; |
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134 | } |
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135 | set zeny,zeny-500; |
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136 | mes "Ah yes...!"; |
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137 | mes "Now your"; |
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138 | mes "membership"; |
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139 | mes "is paid in full."; |
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140 | break; |
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141 | case 2: |
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142 | mes "[Chief Mahnsoo]"; |
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143 | mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come"; |
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144 | mes "back as soon as you're ready."; |
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145 | close; |
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146 | } |
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147 | } |
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148 | next; |
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149 | mes "[Chief Mahnsoo]"; |
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150 | mes "Congratulations!"; |
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151 | callfunc "Job_Change",Job_Merchant; |
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152 | callfunc "F_ClearJobVar"; |
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153 | mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy."; |
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154 | next; |
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155 | if (quest_alb_01 == 1) { |
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156 | mes "[Chief Mahnsoo]"; |
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157 | mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me."; |
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158 | mes "I hope you'll help me again next time~"; |
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159 | set zeny,zeny+200; |
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160 | set quest_alb_01,2; |
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161 | } |
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162 | else { |
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163 | mes "[Chief Mahnsoo]"; |
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164 | mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!"; |
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165 | } |
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166 | next; |
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167 | mes "[Chief Mahnsoo]"; |
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168 | mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!"; |
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169 | next; |
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170 | mes "[Chief Mahnsoo]"; |
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171 | mes "But overall, we'll also be happy just to make loads of money."; |
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172 | mes "But we all know that~"; |
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173 | close; |
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174 | } |
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175 | else if (job_merchant_q <= 6 && job_merchant_q != 0) { |
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176 | mes "[Chief Mahnsoo]"; |
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177 | if (job_merchant_q2 == 1 || job_merchant_q2 == 2) { |
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178 | mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera."; |
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179 | next; |
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180 | mes "[Chief Mahnsoo]"; |
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181 | mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?"; |
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182 | next; |
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183 | if (job_merchant_q2 == 1) { |
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184 | mes "[Chief Mahnsoo]"; |
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185 | mes "Remember, the Serial Number of the package is ^3355FF2485741^000000."; |
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186 | } |
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187 | else { |
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188 | mes "[Chief Mahnsoo]"; |
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189 | mes "Remember, the Serial Number of the package is ^3355FF2328137^000000."; |
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190 | } |
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191 | } |
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192 | else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) { |
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193 | mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen."; |
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194 | next; |
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195 | if (job_merchant_q2 == 3) { |
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196 | mes "[Chief Mahnsoo]"; |
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197 | mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000."; |
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198 | } |
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199 | else { |
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200 | mes "[Chief Mahnsoo]"; |
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201 | mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000."; |
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202 | } |
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203 | } |
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204 | else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) { |
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205 | mes "First, get the delivery package from the storehouse, and then take it to Morroc."; |
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206 | next; |
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207 | mes "[Chief Mahnsoo]"; |
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208 | mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered."; |
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209 | next; |
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210 | if (job_merchant_q2 == 5) { |
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211 | mes "[Chief Mahnsoo]"; |
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212 | mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000."; |
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213 | } |
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214 | else { |
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215 | mes "[Chief Mahnsoo]"; |
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216 | mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000."; |
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217 | } |
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218 | } |
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219 | else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { |
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220 | mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom."; |
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221 | next; |
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222 | if (job_merchant_q2 == 7) { |
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223 | mes "[Chief Mahnsoo]"; |
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224 | mes "Remember, the package's Serial Number is ^3355FF3318702^000000."; |
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225 | } |
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226 | else { |
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227 | mes "[Chief Mahnsoo]"; |
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228 | mes "Remember, the package's Serial Number is ^3355FF3543625^000000."; |
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229 | } |
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230 | } |
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231 | if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { |
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232 | next; |
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233 | mes "[Chief Mahnsoo]"; |
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234 | mes "Aaaannnnd..."; |
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235 | mes "Don't forget to deliver that message for me~"; |
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236 | } |
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237 | next; |
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238 | mes "[Chief Mahnsoo]"; |
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239 | mes "Don't forget your destination and the package's Serial Number."; |
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240 | mes "You'll need to tell them"; |
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241 | mes "to the storekeeper."; |
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242 | next; |
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243 | mes "[Chief Mahnsoo]"; |
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244 | mes "The storehouse is in the room"; |
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245 | mes "to my right. There, you can talk"; |
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246 | mes "to the storekeeper, and he'll"; |
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247 | mes "help you out."; |
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248 | next; |
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249 | mes "[Chief Mahnsoo]"; |
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250 | mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper."; |
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251 | mes "Then, come back"; |
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252 | mes "and see me."; |
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253 | next; |
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254 | mes "[Chief Mahnsoo]"; |
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255 | mes "Is that clear?"; |
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256 | mes "Alright, that's"; |
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257 | mes "the spirit."; |
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258 | mes "Take care!"; |
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259 | close; |
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260 | } |
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261 | else if (job_merchant_q == 0) { |
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262 | mes "[Chief Mahnsoo]"; |
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263 | mes "So, what brings you to"; |
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264 | mes "the Merchant Association?"; |
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265 | mes "Is there anything"; |
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266 | mes "I can help you with?"; |
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267 | next; |
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268 | switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) { |
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269 | case 1: |
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270 | mes "[Chief Mahnsoo]"; |
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271 | mes "Do you want to"; |
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272 | mes "be a Merchant?"; |
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273 | mes "Well..."; |
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274 | next; |
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275 | if (getskilllv("NV_BASIC") < 9) { |
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276 | mes "[Chief Mahnsoo]"; |
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277 | mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills."; |
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278 | next; |
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279 | mes "[Chief Mahnsoo]"; |
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280 | mes "We're not just"; |
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281 | mes "simple money makers!"; |
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282 | mes "We pride ourselves on having standards and only accepting qualified applicants!"; |
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283 | close; |
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284 | } |
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285 | mes "[Chief Mahnsoo]"; |
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286 | mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee."; |
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287 | next; |
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288 | mes "[Chief Mahnsoo]"; |
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289 | mes "Oh...!"; |
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290 | mes "If you don't have all the money,"; |
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291 | mes "I can just take 500 Zeny now."; |
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292 | mes "You can pay the rest after you"; |
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293 | mes "pass the test and earn your"; |
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294 | mes "Merchant Guild License."; |
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295 | next; |
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296 | mes "[Chief Mahnsoo]"; |
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297 | mes "So what do you think?"; |
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298 | mes "Are you ready to join now?"; |
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299 | next; |
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300 | if (select("Yes, I will.:Ummm, maybe later...") ==1 ) { |
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301 | mes "[Chief Mahnsoo]"; |
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302 | mes "Let me check if you"; |
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303 | mes "filled out everything"; |
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304 | mes "on your application form..."; |
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305 | next; |
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306 | mes "[Chief Mahnsoo]"; |
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307 | mes "Hmm... "; |
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308 | mes "" + strcharinfo(0) + "..."; |
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309 | mes "That's a nice name."; |
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310 | next; |
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311 | mes "[Chief Mahnsoo]"; |
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312 | mes "This application will"; |
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313 | mes "only be registered once"; |
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314 | mes "the Membership Fee is paid."; |
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315 | mes "How do you wish to"; |
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316 | mes "handle the fee?"; |
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317 | next; |
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318 | switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) { |
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319 | case 1: |
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320 | mes "[Chief Mahnsoo]"; |
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321 | if (Zeny >= 1000) { |
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322 | set job_merchant_q,2; |
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323 | set zeny,zeny-1000; |
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324 | mes "Alright~"; |
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325 | mes "That's 1,000 zeny."; |
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326 | mes "Excellent, excellent."; |
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327 | } |
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328 | else { |
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329 | mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it."; |
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330 | close; |
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331 | } |
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332 | break; |
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333 | case 2: |
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334 | mes "[Chief Mahnsoo]"; |
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335 | if (Zeny >= 500) { |
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336 | set job_merchant_q,1; |
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337 | set zeny,zeny-500; |
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338 | mes "Let's see..."; |
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339 | mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning."; |
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340 | } |
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341 | else { |
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342 | mes "Hmm..."; |
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343 | mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need."; |
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344 | close; |
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345 | } |
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346 | break; |
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347 | case 3: |
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348 | mes "[Chief Mahnsoo]"; |
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349 | mes "Feel free to return anytime"; |
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350 | mes "when you are ready, alright?"; |
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351 | close; |
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352 | } |
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353 | } |
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354 | else { |
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355 | mes "[Chief Mahnsoo]"; |
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356 | mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're"; |
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357 | mes "ready, okay?"; |
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358 | close; |
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359 | } |
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360 | next; |
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361 | mes "[Chief Mahnsoo]"; |
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362 | mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing."; |
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363 | next; |
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364 | mes "[Chief Mahnsoo]"; |
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365 | mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant."; |
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366 | mes "I hope you won't turn out to be like them, will you?"; |
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367 | next; |
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368 | mes "[Chief Mahnsoo]"; |
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369 | mes "Now, let me"; |
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370 | mes "explain what you"; |
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371 | mes "need to do for the"; |
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372 | mes "Merchant License Test."; |
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373 | next; |
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374 | mes "[Chief Mahnsoo]"; |
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375 | switch(rand(1,4)) { |
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376 | case 1: |
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377 | mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera."; |
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378 | next; |
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379 | mes "[Chief Mahnsoo]"; |
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380 | mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get"; |
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381 | mes "all of that?"; |
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382 | callsub S_GiveSerial,2485741,1,2328137,2; |
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383 | break; |
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384 | case 2: |
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385 | mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge."; |
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386 | callsub S_GiveSerial,2989396,3,2191737,4; |
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387 | break; |
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388 | case 3: |
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389 | mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker."; |
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390 | next; |
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391 | mes "[Chief Mahnsoo]"; |
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392 | mes "He's a bit forgetful, so you should probably give the package to one of his students."; |
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393 | callsub S_GiveSerial,3012685,5,3487372,6; |
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394 | break; |
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395 | case 4: |
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396 | mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island."; |
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397 | callsub S_GiveSerial,3318702,7,3543625,8; |
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398 | next; |
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399 | mes "[Chief Mahnsoo]"; |
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400 | mes "Ummmm..."; |
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401 | mes "And I also have"; |
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402 | mes "a bit of a personal"; |
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403 | mes "request for you."; |
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404 | next; |
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405 | mes "[Chief Mahnsoo]"; |
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406 | mes "Would you please give her this message when you deliver the package? Please~"; |
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407 | getitem 1072,1; //Delivery_Message |
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408 | break; |
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409 | } |
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410 | next; |
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411 | mes "[Chief Mahnsoo]"; |
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412 | mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me."; |
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413 | next; |
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414 | mes "[Chief Mahnsoo]"; |
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415 | mes "After the delivery, give the receipt to the storekeeper, and then come back and see me."; |
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416 | next; |
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417 | mes "[Chief Mahnsoo]"; |
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418 | mes "Is that clear?"; |
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419 | mes "Alright, that's"; |
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420 | mes "the spirit."; |
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421 | mes "Take care!"; |
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422 | close; |
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423 | case 2: |
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424 | mes "[Chief Mahnsoo]"; |
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425 | mes "Merchant?"; |
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426 | mes "Well, we basically sell goods to make money. That is the way"; |
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427 | mes "of the Merchant."; |
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428 | next; |
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429 | mes "[Chief Mahnsoo]"; |
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430 | mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills..."; |
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431 | next; |
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432 | mes "[Chief Mahnsoo]"; |
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433 | mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~"; |
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434 | next; |
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435 | mes "[Chief Mahnsoo]"; |
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436 | mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger"; |
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437 | mes "when we're forced to throw away perfectly good zeny."; |
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438 | next; |
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439 | mes "[Chief Mahnsoo]"; |
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440 | mes "Throwing away zeny like that"; |
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441 | mes "causes a deadly rage to well up in the heart of any Merchant!"; |
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442 | mes "Just thinking about it"; |
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443 | mes "makes my blood boil!"; |
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444 | next; |
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445 | mes "[Chief Mahnsoo]"; |
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446 | mes "Anyway, we can use most"; |
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447 | mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those."; |
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448 | next; |
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449 | mes "[Chief Mahnsoo]"; |
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450 | mes "Yes..."; |
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451 | mes "We Merchants generally"; |
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452 | mes "have money on our minds..."; |
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453 | close; |
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454 | case 3: |
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455 | mes "[Chief Mahnsoo]"; |
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456 | mes "There are three conditions that must be fulfilled before you can become a Merchant."; |
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457 | next; |
---|
458 | mes "[Chief Mahnsoo]"; |
---|
459 | mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills."; |
---|
460 | next; |
---|
461 | mes "[Chief Mahnsoo]"; |
---|
462 | mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease."; |
---|
463 | next; |
---|
464 | mes "[Chief Mahnsoo]"; |
---|
465 | mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location."; |
---|
466 | close; |
---|
467 | case 4: |
---|
468 | close; |
---|
469 | } |
---|
470 | } |
---|
471 | |
---|
472 | S_GiveSerial: |
---|
473 | next; |
---|
474 | mes "[Chief Mahnsoo]"; |
---|
475 | mes "Remember..."; |
---|
476 | if (rand(1)) { |
---|
477 | mes "The package's"; |
---|
478 | mes "Serial Number is"; |
---|
479 | mes "^3355FF"+getarg(0)+"^000000."; |
---|
480 | set job_merchant_q2,getarg(1); |
---|
481 | } |
---|
482 | else { |
---|
483 | mes "The package's"; |
---|
484 | mes "Serial Number is"; |
---|
485 | mes "^3355FF"+getarg(2)+"^000000."; |
---|
486 | set job_merchant_q2,getarg(3); |
---|
487 | } |
---|
488 | return; |
---|
489 | } |
---|
490 | |
---|
491 | alberta_in,28,29,2 script Merchant Guildsman#mer 83,{ |
---|
492 | if (BaseJob == Job_Merchant) { |
---|
493 | mes "[Union Staff Kay]"; |
---|
494 | mes "Heya pal."; |
---|
495 | mes "How ya doin'?"; |
---|
496 | close; |
---|
497 | } |
---|
498 | else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { |
---|
499 | mes "[Union Staff Kay]"; |
---|
500 | mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere."; |
---|
501 | close; |
---|
502 | } |
---|
503 | else if (job_merchant_q == 9) { |
---|
504 | mes "[Union Staff Kay]"; |
---|
505 | mes "Hey you. Yeah, you."; |
---|
506 | mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk."; |
---|
507 | close; |
---|
508 | } |
---|
509 | else if (job_merchant_q == 8 || job_merchant_q == 7) { |
---|
510 | mes "[Union Staff Kay]"; |
---|
511 | mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?"; |
---|
512 | close; |
---|
513 | } |
---|
514 | else if (job_merchant_q == 6 || job_merchant_q == 5) { |
---|
515 | mes " [Union Staff Kay] "; |
---|
516 | mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was..."; |
---|
517 | next; |
---|
518 | mes "[Union Staff Kay]"; |
---|
519 | if (job_merchant_q2 == 1 || job_merchant_q2 == 2) |
---|
520 | mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?"; |
---|
521 | else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) |
---|
522 | mes "Geffen Magic Academy. Okay, receipt?"; |
---|
523 | else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) |
---|
524 | mes "The dyemaker in Morroc. Not bad. Receipt?"; |
---|
525 | else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) |
---|
526 | mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?"; |
---|
527 | |
---|
528 | if (job_merchant_q2 == 1 && countitem(1073) != 0) |
---|
529 | delitem 1073,1; //Merchant_Voucher_1 |
---|
530 | else if (job_merchant_q2 == 2 && countitem(1074) != 0) |
---|
531 | delitem 1074,1; //Merchant_Voucher_2 |
---|
532 | else if (job_merchant_q2 == 3 && countitem(1075) != 0) |
---|
533 | delitem 1075,1; //Merchant_Voucher_3 |
---|
534 | else if (job_merchant_q2 == 4 && countitem(1076) != 0) |
---|
535 | delitem 1076,1; //Merchant_Voucher_4 |
---|
536 | else if (job_merchant_q2 == 5 && countitem(1077) != 0) |
---|
537 | delitem 1077,1; //Merchant_Voucher_5 |
---|
538 | else if (job_merchant_q2 == 6 && countitem(1078) != 0) |
---|
539 | delitem 1078,1; //Merchant_Voucher_6 |
---|
540 | else if (job_merchant_q2 == 7 && countitem(1079) != 0) |
---|
541 | delitem 1079,1; //Merchant_Voucher_7 |
---|
542 | else if (job_merchant_q2 == 8 && countitem(1080) != 0) |
---|
543 | delitem 1080,1; //Merchant_Voucher_8 |
---|
544 | else { |
---|
545 | next; |
---|
546 | set job_merchant_q,9; |
---|
547 | mes " [Union Staff Kay] "; |
---|
548 | mes "Wait a sec."; |
---|
549 | mes "Where's the receipt?"; |
---|
550 | mes "What happened?"; |
---|
551 | next; |
---|
552 | mes " [Union Staff Kay] "; |
---|
553 | mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!"; |
---|
554 | close; |
---|
555 | } |
---|
556 | next; |
---|
557 | mes " [Union Staff Kay] "; |
---|
558 | mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?"; |
---|
559 | close2; |
---|
560 | if (job_merchant_q == 6) |
---|
561 | set job_merchant_q,8; |
---|
562 | else if (job_merchant_q == 5) |
---|
563 | set job_merchant_q,7; |
---|
564 | end; |
---|
565 | } |
---|
566 | else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) { |
---|
567 | mes " [Union Staff Kay] "; |
---|
568 | mes "Huh?"; |
---|
569 | mes "You're back?"; |
---|
570 | mes "So how did"; |
---|
571 | mes "the delivery go?"; |
---|
572 | next; |
---|
573 | if (select("*Sob* I lost the package.:Fine.") == 1) { |
---|
574 | set job_merchant_q,9; |
---|
575 | mes "[Union Staff Kay]"; |
---|
576 | mes "Are you kidding me? You'll fail the test if you lose the package!"; |
---|
577 | next; |
---|
578 | mes "[Union Staff Kay]"; |
---|
579 | mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!"; |
---|
580 | close; |
---|
581 | } |
---|
582 | mes "[Union Staff Kay]"; |
---|
583 | mes "Huh..."; |
---|
584 | mes "Okay..."; |
---|
585 | close; |
---|
586 | } |
---|
587 | else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) { |
---|
588 | mes "[Union Staff Kay]"; |
---|
589 | mes "Hey, what are you still doing here? Shouldn't you be on your way already?"; |
---|
590 | next; |
---|
591 | if (select("I need a new package.:Oh, yeah. You're right!") == 1) { |
---|
592 | if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) { |
---|
593 | mes "[Union Staff Kay]"; |
---|
594 | mes "Wha--?"; |
---|
595 | mes "So where did"; |
---|
596 | mes "the package go?"; |
---|
597 | mes "Where is it?!"; |
---|
598 | next; |
---|
599 | if (select("*Sob* I lost it!:I have it right here.") == 1) { |
---|
600 | set job_merchant_q,9; |
---|
601 | mes "[Union Staff Kay]"; |
---|
602 | mes "You..."; |
---|
603 | mes "Lost it?!"; |
---|
604 | mes "You failed the test!"; |
---|
605 | next; |
---|
606 | mes "[Union Staff Kay]"; |
---|
607 | mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?"; |
---|
608 | close; |
---|
609 | } |
---|
610 | mes "[Union Staff Kay]"; |
---|
611 | mes "Huh."; |
---|
612 | mes "I thought"; |
---|
613 | mes "you lost it."; |
---|
614 | mes "You don't"; |
---|
615 | mes "need a new one."; |
---|
616 | close; |
---|
617 | } |
---|
618 | mes "[Union Staff Kay]"; |
---|
619 | mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record..."; |
---|
620 | if (countitem(1081) != 0) |
---|
621 | delitem 1081,1; //Merchant_Box_1 |
---|
622 | else if (countitem(1082) != 0) |
---|
623 | delitem 1082,1; //Merchant_Box_2 |
---|
624 | else if (countitem(1091) != 0) |
---|
625 | delitem 1091,1; //Merchant_Box_Etc |
---|
626 | if (job_merchant_q == 4) |
---|
627 | set job_merchant_q,2; |
---|
628 | else if (job_merchant_q == 3) |
---|
629 | set job_merchant_q,1; |
---|
630 | next; |
---|
631 | mes "[Union Staff Kay]"; |
---|
632 | mes "I need some time to get everything in order, so come back later."; |
---|
633 | close; |
---|
634 | } |
---|
635 | mes "[Union Staff Kay]"; |
---|
636 | mes "What a bummer..."; |
---|
637 | close; |
---|
638 | } |
---|
639 | else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) { |
---|
640 | set where_village,0; |
---|
641 | mes "[Union Staff Kay]"; |
---|
642 | mes "Hey there."; |
---|
643 | mes "what brings"; |
---|
644 | mes "you here?"; |
---|
645 | next; |
---|
646 | switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) { |
---|
647 | case 1: |
---|
648 | mes "[Union Staff Kay]"; |
---|
649 | mes "I see."; |
---|
650 | mes "Alright."; |
---|
651 | mes "So what's"; |
---|
652 | mes "your name?"; |
---|
653 | mes "" + strcharinfo(0) + "...?"; |
---|
654 | next; |
---|
655 | if (job_merchant_q == 0) { |
---|
656 | mes "[Union Staff Kay]"; |
---|
657 | mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?"; |
---|
658 | next; |
---|
659 | mes "[Union Staff Kay]"; |
---|
660 | mes "You gotta apply first by talking to Chief Mahnsoo in the center"; |
---|
661 | mes "of this building, okay?"; |
---|
662 | close; |
---|
663 | } |
---|
664 | mes "[Union Staff Kay]"; |
---|
665 | mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; |
---|
666 | next; |
---|
667 | switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) { |
---|
668 | case 1: set .@where_village,1; break; |
---|
669 | case 2: set .@where_village,2; break; |
---|
670 | case 3: set .@where_village,3; break; |
---|
671 | case 4: set .@where_village,4; break; |
---|
672 | } |
---|
673 | mes "[Union Staff Kay]"; |
---|
674 | mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?"; |
---|
675 | next; |
---|
676 | while(1) { |
---|
677 | while(1) { |
---|
678 | input .@input; |
---|
679 | if (.@input == 0) { |
---|
680 | mes "[Union Staff Kay]"; |
---|
681 | mes "Are you sure that you wanna cancel?"; |
---|
682 | if (select("Yes.:Let me try again.") == 1) { |
---|
683 | mes "Alright, we'll cancel for now."; |
---|
684 | close; |
---|
685 | } |
---|
686 | next; |
---|
687 | } |
---|
688 | else if (.@input < 1000000 || .@input > 5000000) { |
---|
689 | mes "[Union Staff Kay]"; |
---|
690 | mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?"; |
---|
691 | next; |
---|
692 | } |
---|
693 | else |
---|
694 | break; |
---|
695 | } |
---|
696 | mes "[Union Staff Kay]"; |
---|
697 | if (.@where_village == 1) |
---|
698 | mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?"; |
---|
699 | else if (.@where_village == 2) |
---|
700 | mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?"; |
---|
701 | else if (.@where_village == 3) |
---|
702 | mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?"; |
---|
703 | else |
---|
704 | mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?"; |
---|
705 | next; |
---|
706 | if (select("Positive.:Whoops! Wrong number!") == 1) { |
---|
707 | break; |
---|
708 | } |
---|
709 | } |
---|
710 | if (.@where_village == 1) { |
---|
711 | if (job_merchant_q2 == 1 && .@input == 2485741) |
---|
712 | getitem 1081,1; //Merchant_Box_1 |
---|
713 | else if (job_merchant_q2 == 2 && .@input == 2328137) |
---|
714 | getitem 1082,1; //Merchant_Box_2 |
---|
715 | else |
---|
716 | getitem 1091,1; //Merchant_Box_Etc |
---|
717 | } |
---|
718 | else if (.@where_village == 2) { |
---|
719 | if (job_merchant_q2 == 3 && .@input == 2989396) |
---|
720 | getitem 1081,1; //Merchant_Box_1 |
---|
721 | else if (job_merchant_q2 == 4 && .@input == 2191737) |
---|
722 | getitem 1082,1; //Merchant_Box_2 |
---|
723 | else |
---|
724 | getitem 1091,1; //Merchant_Box_Etc |
---|
725 | } |
---|
726 | else if (.@where_village == 3) { |
---|
727 | if (job_merchant_q2 == 5 && .@input == 3012685) |
---|
728 | getitem 1081,1; //Merchant_Box_1 |
---|
729 | else if (job_merchant_q2 == 6 && .@input == 3487372) |
---|
730 | getitem 1082,1; //Merchant_Box_2 |
---|
731 | else |
---|
732 | getitem 1091,1; //Merchant_Box_Etc |
---|
733 | } |
---|
734 | else { |
---|
735 | if (job_merchant_q2 == 7 && .@input == 3318702) |
---|
736 | getitem 1081,1; //Merchant_Box_1 |
---|
737 | else if (job_merchant_q2 == 8 && .@input == 3543625) |
---|
738 | getitem 1082,1; //Merchant_Box_2 |
---|
739 | else |
---|
740 | getitem 1091,1; //Merchant_Box_Etc |
---|
741 | } |
---|
742 | if (job_merchant_q == 2) |
---|
743 | set job_merchant_q,4; |
---|
744 | else if (job_merchant_q == 1) |
---|
745 | set job_merchant_q,3; |
---|
746 | mes "[Union Staff Kay]"; |
---|
747 | mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?"; |
---|
748 | next; |
---|
749 | mes "[Union Staff Kay]"; |
---|
750 | mes "Well then, I wish you luck. Remember, you gotta bring me"; |
---|
751 | mes "a receipt once you finish the delivery, okay?"; |
---|
752 | close; |
---|
753 | case 2: |
---|
754 | mes "[Union Staff Kay]"; |
---|
755 | mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget..."; |
---|
756 | close; |
---|
757 | case 3: |
---|
758 | mes "[Union Staff Kay]"; |
---|
759 | mes "Nothing, eh?"; |
---|
760 | mes "I guess you enjoy"; |
---|
761 | mes "bothering people for"; |
---|
762 | mes "no reason then, yeah?"; |
---|
763 | close; |
---|
764 | } |
---|
765 | } |
---|
766 | } |
---|
767 | |
---|
768 | morocc_in,140,102,4 script Student#mer 86,{ |
---|
769 | if ((job_merchant_q == 4) || (job_merchant_q == 3)) { |
---|
770 | mes "[Dyer's Student]"; |
---|
771 | mes "You're from"; |
---|
772 | mes "the Merchant Guild?"; |
---|
773 | mes "Yes! You've come to"; |
---|
774 | mes "the right place."; |
---|
775 | next; |
---|
776 | mes "[Dyer's Student]"; |
---|
777 | if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { |
---|
778 | mes "Okay~"; |
---|
779 | mes "Please set the"; |
---|
780 | mes "package down"; |
---|
781 | mes "over there."; |
---|
782 | } |
---|
783 | else { |
---|
784 | mes "But..."; |
---|
785 | mes "Where's the"; |
---|
786 | mes "package I ordered?"; |
---|
787 | mes "That's strange..."; |
---|
788 | close; |
---|
789 | } |
---|
790 | next; |
---|
791 | mes "[Dyer's Student]"; |
---|
792 | mes "Let me check the Serial Number of the package so I can give you the receipt, okay?"; |
---|
793 | next; |
---|
794 | mes "[Dyer's Student]"; |
---|
795 | if (job_merchant_q2 == 5 && countitem(1081) != 0) { |
---|
796 | mes "3012685..."; |
---|
797 | mes "That's right."; |
---|
798 | mes "Here's your"; |
---|
799 | mes "receipt."; |
---|
800 | delitem 1081,1; //Merchant_Box_1 |
---|
801 | getitem 1077,1; //Merchant_Voucher_5 |
---|
802 | } |
---|
803 | else if (job_merchant_q2 == 6 && countitem(1082) != 0) { |
---|
804 | mes "3487372..."; |
---|
805 | mes "That's right."; |
---|
806 | mes "Here's your"; |
---|
807 | mes "receipt."; |
---|
808 | delitem 1082,1; //Merchant_Box_2 |
---|
809 | getitem 1078,1; //Merchant_Voucher_6 |
---|
810 | } |
---|
811 | else { |
---|
812 | mes "Excuse me, but..."; |
---|
813 | if (job_merchant_q2 == 5) |
---|
814 | mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?"; |
---|
815 | else if (job_merchant_q2 == 6) |
---|
816 | mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?"; |
---|
817 | else |
---|
818 | mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two..."; |
---|
819 | close; |
---|
820 | } |
---|
821 | if (job_merchant_q == 4) |
---|
822 | set job_merchant_q,6; |
---|
823 | else if (job_merchant_q == 3) |
---|
824 | set job_merchant_q,5; |
---|
825 | next; |
---|
826 | mes "[Dyer's Student]"; |
---|
827 | mes "Thanks a lot!"; |
---|
828 | mes "See you again"; |
---|
829 | mes "sometime!"; |
---|
830 | close; |
---|
831 | } |
---|
832 | else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) { |
---|
833 | mes "[Dyer's Student]"; |
---|
834 | mes "Oh..."; |
---|
835 | mes "You're gonna"; |
---|
836 | mes "go back? Okay"; |
---|
837 | mes "then, take care!"; |
---|
838 | close; |
---|
839 | } |
---|
840 | else { |
---|
841 | mes "[Dyer's Student]"; |
---|
842 | mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent."; |
---|
843 | next; |
---|
844 | mes "[Dyer's Student]"; |
---|
845 | mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!"; |
---|
846 | next; |
---|
847 | mes "[Dyer's Student]"; |
---|
848 | mes "Of course, I'm still learning the basics right now, but someday..."; |
---|
849 | close; |
---|
850 | } |
---|
851 | } |
---|
852 | |
---|
853 | geffen_in,155,122,4 script Guild Staff#mer 47,{ |
---|
854 | if (job_merchant_q == 4 || job_merchant_q == 3) { |
---|
855 | mes "[Guild Staff]"; |
---|
856 | mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!"; |
---|
857 | next; |
---|
858 | mes "[Guild Staff]"; |
---|
859 | if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { |
---|
860 | mes "You must be very tired"; |
---|
861 | mes "from having to travel"; |
---|
862 | mes "in this kind"; |
---|
863 | mes "of weather..."; |
---|
864 | } |
---|
865 | else { |
---|
866 | mes "Wait..."; |
---|
867 | mes "Where's the"; |
---|
868 | mes "package?"; |
---|
869 | close; |
---|
870 | } |
---|
871 | next; |
---|
872 | mes "[Guild Staff]"; |
---|
873 | mes "Alright, let me"; |
---|
874 | mes "check the Serial Number..."; |
---|
875 | if (job_merchant_q2 == 3 && countitem(1081) != 0) { |
---|
876 | mes "2989396. Yes, this is what we ordered. Here is your receipt."; |
---|
877 | delitem 1081,1; //Merchant_Box_1 |
---|
878 | getitem 1075,1; //Merchant_Voucher_3 |
---|
879 | } |
---|
880 | else if (job_merchant_q2 == 4 && countitem(1082) != 0) { |
---|
881 | mes "2191737. Yes, this is what we ordered. Here is your receipt."; |
---|
882 | delitem 1082,1; //Merchant_Box_2 |
---|
883 | getitem 1076,1; //Merchant_Voucher_4 |
---|
884 | } |
---|
885 | else { |
---|
886 | mes "Uh oh, this is the wrong number. This isn't what we ordered..."; |
---|
887 | next; |
---|
888 | mes "[Guild Staff]"; |
---|
889 | if (job_merchant_q2 == 3) { |
---|
890 | mes "The Serial Number"; |
---|
891 | mes "should be 2989396."; |
---|
892 | } |
---|
893 | else if (job_merchant_q2 == 4) { |
---|
894 | mes "The Serial Number"; |
---|
895 | mes "should be 2191737."; |
---|
896 | } |
---|
897 | else { |
---|
898 | mes "The Serial Number"; |
---|
899 | mes "should be 2989396"; |
---|
900 | mes "or 2191737, one of"; |
---|
901 | mes "those two."; |
---|
902 | } |
---|
903 | mes "Look here!"; |
---|
904 | mes "Don't you see"; |
---|
905 | mes "something"; |
---|
906 | mes "is wrong?"; |
---|
907 | close; |
---|
908 | } |
---|
909 | if (job_merchant_q == 4) |
---|
910 | set job_merchant_q,6; |
---|
911 | else if (job_merchant_q == 3) |
---|
912 | set job_merchant_q,5; |
---|
913 | next; |
---|
914 | mes "[Guild Staff]"; |
---|
915 | mes "Heh heh~"; |
---|
916 | mes "Thank you!"; |
---|
917 | mes "Bye bye!"; |
---|
918 | close; |
---|
919 | } |
---|
920 | else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) { |
---|
921 | mes "[Guild Staff]"; |
---|
922 | mes "Hello,"; |
---|
923 | mes "Merchant Guildsman~"; |
---|
924 | mes "I give you my thanks."; |
---|
925 | close; |
---|
926 | } |
---|
927 | else { |
---|
928 | mes "[Guild Staff]"; |
---|
929 | mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late..."; |
---|
930 | close; |
---|
931 | } |
---|
932 | } |
---|
933 | |
---|
934 | prontera,248,42,0 script Kafra Employee#mer 116,{ |
---|
935 | cutin "kafra_02",2; |
---|
936 | if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) { |
---|
937 | mes "[Kafra Employee]"; |
---|
938 | mes "Oh! Thank you for"; |
---|
939 | mes "traveling such a long"; |
---|
940 | mes "way to come over here~"; |
---|
941 | close2; |
---|
942 | cutin "",255; |
---|
943 | end; |
---|
944 | } |
---|
945 | else if (job_merchant_q == 4 || job_merchant_q == 3) { |
---|
946 | mes "[Kafra Employee]"; |
---|
947 | mes "A delivery from"; |
---|
948 | mes "the Merchant Guild?"; |
---|
949 | mes "Oh, yes, please set"; |
---|
950 | mes "it down right over there..."; |
---|
951 | if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { |
---|
952 | mes "You must be really tired"; |
---|
953 | mes "after carrying it for so long!"; |
---|
954 | } |
---|
955 | else { |
---|
956 | mes "W-wait. Didn't you bring it?"; |
---|
957 | mes "Where's the package?"; |
---|
958 | close2; |
---|
959 | cutin "",255; |
---|
960 | end; |
---|
961 | } |
---|
962 | next; |
---|
963 | mes "[Kafra Employee]"; |
---|
964 | mes "Now, let me check"; |
---|
965 | mes "the serial number..."; |
---|
966 | if (job_merchant_q2 == 1 && countitem(1081) != 0) { |
---|
967 | mes "2485741. Right, this is"; |
---|
968 | mes "the one we ordered. Oh,"; |
---|
969 | mes "and don't forget this receipt!"; |
---|
970 | next; |
---|
971 | delitem 1081,1; //Merchant_Box_1 |
---|
972 | getitem 1073,1; //Merchant_Voucher_1 |
---|
973 | } |
---|
974 | else if (job_merchant_q2 == 2 && countitem(1082) != 0) { |
---|
975 | mes "2328137. Right, this is"; |
---|
976 | mes "the one we ordered. Oh,"; |
---|
977 | mes "and don't forget this receipt!"; |
---|
978 | next; |
---|
979 | delitem 1082,1; //Merchant_Box_2 |
---|
980 | getitem 1074,1; //Merchant_Voucher_2 |
---|
981 | } |
---|
982 | else { |
---|
983 | mes "Mmmm? Hold on. This is"; |
---|
984 | mes "the wrong package. What we"; |
---|
985 | if (job_merchant_q2 == 1) |
---|
986 | mes "ordered had the serial number 2485741. I'm sure it's not this."; |
---|
987 | else if (job_merchant_q2 == 2) |
---|
988 | mes "ordered had the serial number 2328137. I'm sure it's not this."; |
---|
989 | else |
---|
990 | mes "ordered had the serial number 2328137 or 2328137."; |
---|
991 | next; |
---|
992 | mes "[Kafra Employee]"; |
---|
993 | mes "I'm afraid there"; |
---|
994 | mes "must be some kind"; |
---|
995 | mes "of mistake. Perhaps"; |
---|
996 | mes "you should go back to"; |
---|
997 | mes "the Merchant Guild to"; |
---|
998 | mes "clear up this situation?"; |
---|
999 | close2; |
---|
1000 | cutin "",255; |
---|
1001 | end; |
---|
1002 | } |
---|
1003 | if (job_merchant_q == 4) |
---|
1004 | set job_merchant_q,6; |
---|
1005 | else if (job_merchant_q == 3) |
---|
1006 | set job_merchant_q,5; |
---|
1007 | mes "[Kafra Employee]"; |
---|
1008 | mes "Thanks again"; |
---|
1009 | mes "for going through"; |
---|
1010 | mes "all of that trouble~"; |
---|
1011 | close2; |
---|
1012 | cutin "",255; |
---|
1013 | end; |
---|
1014 | } |
---|
1015 | else { |
---|
1016 | mes "[Kafra Employee]"; |
---|
1017 | mes "Welcome to the"; |
---|
1018 | mes "Kafra Corportation,"; |
---|
1019 | mes "where the service is"; |
---|
1020 | mes "always on your side~"; |
---|
1021 | next; |
---|
1022 | mes "[Kafra Employee]"; |
---|
1023 | mes "As you can see, the"; |
---|
1024 | mes "Swordman Assocation"; |
---|
1025 | mes "has moved to Izlude, a"; |
---|
1026 | mes "satellite city of Prontera."; |
---|
1027 | mes "Currently, we offer a Teleport"; |
---|
1028 | mes "Service to Izlude for 600 zeny."; |
---|
1029 | next; |
---|
1030 | if (select("Use:Cancel") == 1) { |
---|
1031 | if (Zeny < 600) { |
---|
1032 | mes "[Kafra Employee]"; |
---|
1033 | mes "I'm sorry, but you"; |
---|
1034 | mes "don't have enough zeny"; |
---|
1035 | mes "for this Teleport Service."; |
---|
1036 | close2; |
---|
1037 | cutin "",255; |
---|
1038 | end; |
---|
1039 | } |
---|
1040 | set zeny,zeny-600; |
---|
1041 | set RESRVPTS, RESRVPTS + 37; |
---|
1042 | cutin "",255; |
---|
1043 | warp "izlude",94,103; |
---|
1044 | end; |
---|
1045 | } |
---|
1046 | close2; |
---|
1047 | cutin "",255; |
---|
1048 | end; |
---|
1049 | } |
---|
1050 | } |
---|
1051 | |
---|
1052 | //izlu2dun,106,58,4 script Kafra Employee#mer 116,{ |
---|
1053 | function script F_MercKafra { |
---|
1054 | if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) { |
---|
1055 | mes "[Kafra Employee]"; |
---|
1056 | mes "Oh hello~"; |
---|
1057 | mes "Um, is there"; |
---|
1058 | mes "some special reason"; |
---|
1059 | mes "as to why you're here?"; |
---|
1060 | close2; |
---|
1061 | cutin "",255; |
---|
1062 | end; |
---|
1063 | } |
---|
1064 | else if (job_merchant_q == 4 || job_merchant_q == 3) { |
---|
1065 | mes "[Kafra Employee]"; |
---|
1066 | mes "A delivery from"; |
---|
1067 | mes "the Merchant Guild?"; |
---|
1068 | mes "Oh, yes, please set"; |
---|
1069 | mes "it down right over there..."; |
---|
1070 | if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) { |
---|
1071 | mes "You must be really tired"; |
---|
1072 | mes "after carrying it for so long!"; |
---|
1073 | } |
---|
1074 | else { |
---|
1075 | mes "W-wait. Didn't you bring it?"; |
---|
1076 | mes "Where's the package?"; |
---|
1077 | close2; |
---|
1078 | cutin "",255; |
---|
1079 | end; |
---|
1080 | } |
---|
1081 | next; |
---|
1082 | mes "[Kafra Employee]"; |
---|
1083 | mes "Now, let me check"; |
---|
1084 | mes "the serial number..."; |
---|
1085 | if (job_merchant_q2 == 7 && countitem(1081) != 0) { |
---|
1086 | mes "3318702. Right, this is"; |
---|
1087 | mes "the one we ordered. Oh,"; |
---|
1088 | mes "and don't forget this receipt!"; |
---|
1089 | delitem 1081,1; //Merchant_Box_1 |
---|
1090 | getitem 1079,1; //Merchant_Voucher_7 |
---|
1091 | } |
---|
1092 | else if (job_merchant_q2 == 8 && countitem(1082) != 0) { |
---|
1093 | mes "3543625. Right, this is"; |
---|
1094 | mes "the one we ordered. Oh,"; |
---|
1095 | mes "and don't forget this receipt!"; |
---|
1096 | delitem 1082,1; //Merchant_Box_2 |
---|
1097 | getitem 1080,1; //Merchant_Voucher_8 |
---|
1098 | } |
---|
1099 | else { |
---|
1100 | mes "Mmmm? Hold on. This is"; |
---|
1101 | mes "the wrong package. What we"; |
---|
1102 | if (job_merchant_q2 == 7) |
---|
1103 | mes "ordered had the serial number 3318702. I'm sure it's not this."; |
---|
1104 | else if (job_merchant_q2 == 8) |
---|
1105 | mes "ordered had the serial number 3543625. I'm sure it's not this."; |
---|
1106 | else |
---|
1107 | mes "ordered had the serial number 3318702 or 3543625."; |
---|
1108 | close2; |
---|
1109 | cutin "",255; |
---|
1110 | end; |
---|
1111 | } |
---|
1112 | if (job_merchant_q == 4) |
---|
1113 | set job_merchant_q,6; |
---|
1114 | else if (job_merchant_q == 3) |
---|
1115 | set job_merchant_q,5; |
---|
1116 | next; |
---|
1117 | if (countitem(1072) != 0 && quest_alb_01 == 0) { |
---|
1118 | select("This is from Chief Mahnsoo of the Merchant Guild..."); |
---|
1119 | delitem 1072,1; //Delivery_Message |
---|
1120 | set quest_alb_01,1; |
---|
1121 | mes "[Kafra Employee]"; |
---|
1122 | mes "Oh~! A letter from"; |
---|
1123 | mes "Mahnsoo! Thank you"; |
---|
1124 | mes "so much, I've been dying"; |
---|
1125 | mes "to hear from him. How is"; |
---|
1126 | mes "he doing, is he alright?"; |
---|
1127 | mes "I can't wait to read it..."; |
---|
1128 | next; |
---|
1129 | mes "[Kafra Employee]"; |
---|
1130 | mes "Oh, thank you for"; |
---|
1131 | mes "going through all the"; |
---|
1132 | mes "trouble of delivering all"; |
---|
1133 | mes "of this. This isn't anything"; |
---|
1134 | mes "special, but please take it."; |
---|
1135 | mes "Well, see you again~"; |
---|
1136 | getitem 513,3; //Banana |
---|
1137 | } |
---|
1138 | else { |
---|
1139 | mes "[Kafra Employee]"; |
---|
1140 | mes "Thanks again"; |
---|
1141 | mes "for going through"; |
---|
1142 | mes "all of that trouble~"; |
---|
1143 | } |
---|
1144 | close2; |
---|
1145 | cutin "",255; |
---|
1146 | end; |
---|
1147 | } |
---|
1148 | return; |
---|
1149 | } |
---|