1 | //===== eAthena Script ======================================= |
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2 | //= Mage Job Quest |
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3 | //===== By: ================================================== |
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4 | //= kobra_k88; L0ne_W0lf |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.7a |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Job quest for Mage classes |
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12 | //===== Additional Comments: ================================= |
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13 | //= Fully working |
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14 | //= 1.1 Fixed input ingridients bug [Lupus] |
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15 | //= v1.2 Added instant job change for High Novice [Lupus] |
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16 | //= 1.3 Added Baby Class support [Lupus] |
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17 | //= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] |
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18 | //= 1.5 Now saves/restores all quest skills [Lupus] |
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19 | //= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] |
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20 | //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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21 | //= No longer uses function "F_ToHigh" |
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22 | //= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22] |
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23 | //============================================================ |
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24 | |
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25 | geffen_in,164,124,4 script Mage Guildsman 123,{ |
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26 | if (Upper == 1) { |
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27 | if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { |
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28 | if (Class == Job_Novice_High) { |
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29 | mes "[Mage Guildsman]"; |
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30 | mes "Whoa, long time no see! But weren't you supposed to be dead?"; |
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31 | next; |
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32 | mes "[Mage Guildsman]"; |
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33 | mes "Ah, you must have been reborn. Well, I'm glad to have you back."; |
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34 | next; |
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35 | if (getskilllv("NV_BASIC") < 9) { |
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36 | mes "[Mage Guildsman]"; |
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37 | mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?"; |
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38 | next; |
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39 | mes "[Mage Guildsman]"; |
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40 | mes "Take your time. The more you learn, the more ready you'll be to learn magic again."; |
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41 | close; |
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42 | } |
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43 | mes "[Mage Guildsman]"; |
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44 | mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?"; |
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45 | next; |
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46 | skill 143,0,0; |
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47 | jobchange Job_Mage_High; |
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48 | skill 157,1,0; |
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49 | mes "[Mage Guildsman]"; |
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50 | mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; |
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51 | close; |
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52 | } |
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53 | else { |
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54 | mes "[Mage Guildsman]"; |
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55 | mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; |
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56 | close; |
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57 | } |
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58 | } |
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59 | else { |
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60 | mes "[Mage Guildsman]"; |
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61 | mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; |
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62 | next; |
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63 | mes "[Mage Guildsman]"; |
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64 | mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; |
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65 | close; |
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66 | } |
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67 | } |
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68 | mes "[Mage Guildsman]"; |
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69 | mes "Yo. What's up?"; |
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70 | next; |
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71 | switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { |
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72 | case 1: |
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73 | mes "[Mage Guildsman]"; |
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74 | if (BaseJob == Job_Mage) { |
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75 | mes "Hey, haven't you realized? You're aleady a Mage, silly!"; |
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76 | next; |
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77 | mes "[Mage Guildsman]"; |
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78 | mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; |
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79 | close; |
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80 | } |
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81 | if (BaseJob != Job_Novice) { |
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82 | mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; |
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83 | close; |
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84 | } |
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85 | if (job_magician_q == 0) { |
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86 | mes "Wanna be a Mage, eh...?"; |
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87 | if (sex) |
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88 | mes "Hey, look at you! You're kinda cute~! Not my type though..."; |
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89 | else { |
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90 | mes "Oooh, you're such a hot babe~!"; |
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91 | mes "I like girls like you~"; |
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92 | } |
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93 | next; |
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94 | mes "[Mage Guildsman]"; |
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95 | mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application."; |
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96 | next; |
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97 | if (select("Sign Up.:Quit.") == 1) { |
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98 | mes "[Mage Guildsman]"; |
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99 | mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + "."; |
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100 | next; |
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101 | mes "[Mage Guildsman]"; |
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102 | mes "Now it's time for"; |
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103 | mes "me to give you the test."; |
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104 | switch(rand(3)) { |
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105 | case 1: |
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106 | mes "Make me a ^3355FFMixed Solution No. 1^000000"; |
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107 | mes "and bring it back to me."; |
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108 | set job_magician_q,1; |
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109 | break; |
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110 | case 2: |
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111 | mes "Make me a ^3355FFMixed Solution No. 2^000000"; |
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112 | mes "and bring it back to me."; |
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113 | set job_magician_q,2; |
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114 | break; |
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115 | case 3: |
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116 | mes "Make me a ^3355FFMixed Solution No. 3^000000"; |
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117 | mes "and bring it back to me."; |
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118 | set job_magician_q,3; |
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119 | break; |
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120 | default: |
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121 | mes "Make me a ^3355FFMixed Solution No. 4^000000"; |
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122 | mes "and bring it back to me."; |
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123 | set job_magician_q,4; |
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124 | } |
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125 | next; |
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126 | getitem 1092,1; //Empty_Cylinder |
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127 | mes "[Mage Guildsman]"; |
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128 | mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go."; |
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129 | next; |
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130 | mes "[Mage Guildsman]"; |
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131 | mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!"; |
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132 | close; |
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133 | } |
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134 | mes "[Mage Guildsman]"; |
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135 | mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; |
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136 | close; |
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137 | } |
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138 | mes "Yeah? Ready...?"; |
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139 | if (getskilllv("NV_BASIC") < 9) { |
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140 | mes "Oh, what a bummer. You haven't met the requirements yet."; |
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141 | next; |
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142 | mes "[Mage Guildsman]"; |
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143 | mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back."; |
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144 | close; |
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145 | } |
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146 | mes "" + strcharinfo(0) + "'s test was..."; |
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147 | if (job_magician_q == 1) |
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148 | mes "Making Mixed Solution No. 1."; |
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149 | else if (job_magician_q == 2) |
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150 | mes "Making Mixed Solution No. 2."; |
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151 | else if (job_magician_q == 3) |
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152 | mes "Making Mixed Solution No. 3."; |
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153 | else |
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154 | mes "Making Mixed Solution No. 4."; |
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155 | next; |
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156 | mes "[Mage Guildsman]"; |
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157 | mes "Okay, let me"; |
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158 | mes "check if you made your"; |
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159 | mes "solution accurately..."; |
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160 | next; |
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161 | mes "[Mage Guildsman]"; |
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162 | if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) { |
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163 | mes "Hey, where's the Solution"; |
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164 | mes "I asked for...? I can't check it if you don't show it to me, right?"; |
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165 | close; |
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166 | } |
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167 | else { |
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168 | if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) { |
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169 | mes "Wait."; |
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170 | mes "This isn't the"; |
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171 | mes "Solution I asked for!"; |
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172 | next; |
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173 | mes "[Mage Guildsman]"; |
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174 | if (job_magician_q == 1) |
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175 | mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again."; |
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176 | else if (job_magician_q == 2) |
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177 | mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again."; |
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178 | else if (job_magician_q == 3) |
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179 | mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again."; |
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180 | else |
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181 | mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again."; |
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182 | |
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183 | if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 |
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184 | else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 |
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185 | else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 |
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186 | else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 |
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187 | else delitem 1090,1; //Mage_Test_Etc |
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188 | close; |
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189 | } |
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190 | } |
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191 | if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1 |
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192 | else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2 |
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193 | else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3 |
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194 | else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4 |
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195 | else delitem 1090,1; //Mage_Test_Etc |
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196 | mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good."; |
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197 | mes "Great work!"; |
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198 | next; |
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199 | mes "[Mage Guildsman]"; |
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200 | mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!"; |
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201 | next; |
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202 | mes "[Mage Guildsman]"; |
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203 | mes "*Ahem*"; |
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204 | mes "Congratulations!"; |
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205 | mes "You are now a Mage!"; |
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206 | next; |
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207 | callfunc "Job_Change",Job_Mage; |
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208 | callfunc "F_ClearJobVar"; |
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209 | set Zeny,Zeny+50; |
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210 | mes "[Mage Guildsman]"; |
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211 | mes "'Welcome to My World~'"; |
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212 | mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~"; |
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213 | next; |
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214 | mes "[Mage Guildsman]"; |
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215 | mes "Now that you're a Mage just like us, let's be friends, okay?"; |
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216 | close; |
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217 | case 2: |
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218 | mes "[Mage Guildsman]"; |
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219 | mes "Wanna be a Mage, eh?"; |
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220 | if (sex) |
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221 | mes "For a cutie like you, I'd be happy to explain the requirements!"; |
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222 | else |
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223 | mes "I'd be happy to explain the requirements for a pretty girl like you!"; |
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224 | next; |
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225 | mes "[Mage Guildsman]"; |
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226 | mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test."; |
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227 | next; |
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228 | if (job_magician_q != 0) { |
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229 | mes "[Mage Guildsman]"; |
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230 | mes "Your test is to"; |
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231 | switch(job_magician_q) { |
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232 | case 1: |
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233 | mes "make me a"; |
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234 | mes "^3355FFMixed Solution No. 1^000000"; |
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235 | mes "and bring it back to me."; |
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236 | break; |
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237 | case 2: |
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238 | mes "make me a"; |
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239 | mes "^3355FFMixed Solution No. 2^000000"; |
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240 | mes "and bring it back to me."; |
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241 | break; |
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242 | case 3: |
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243 | mes "make me a"; |
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244 | mes "^3355FFMixed Solution No. 3^000000"; |
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245 | mes "and bring it back to me."; |
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246 | break; |
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247 | default: |
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248 | mes "make me a"; |
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249 | mes "^3355FFMixed Solution No. 4^000000"; |
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250 | mes "and bring it back to me."; |
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251 | } |
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252 | next; |
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253 | mes "[Mage Guildsman]"; |
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254 | mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild."; |
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255 | } |
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256 | else { |
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257 | mes "[Mage Guildsman]"; |
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258 | mes "You will be informed as to which Mixed Solution you will need to create after signing the application form."; |
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259 | } |
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260 | next; |
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261 | mes "[Mage Guildsman]"; |
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262 | mes "Let me know when you are ready to become a Mage, alright?"; |
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263 | close; |
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264 | case 3: |
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265 | mes "[Mage Guildsman]"; |
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266 | mes "Nothing...?"; |
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267 | close; |
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268 | } |
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269 | } |
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270 | |
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271 | geffen_in,164,112,4 script Mixing Machine 111,{ |
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272 | mes "[Mixing Machine]"; |
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273 | mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; |
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274 | next; |
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275 | if (select("Use Machine.:Cancel.") == 1) { |
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276 | mes "[Mixing Machine]"; |
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277 | mes "Choose the"; |
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278 | mes "Solvent for"; |
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279 | mes "the Solution."; |
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280 | next; |
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281 | switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) { |
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282 | case 1: |
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283 | if (countitem(1089) == 0) { |
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284 | mes "[Mixing Machine]"; |
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285 | mes "Error."; |
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286 | mes "Cannot find the item."; |
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287 | mes "Please check again."; |
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288 | mes "Process Halting."; |
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289 | close; |
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290 | } |
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291 | set .@mixitem2,1; |
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292 | break; |
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293 | case 2: |
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294 | if (countitem(1088) == 0) { |
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295 | mes "[Mixing Machine]"; |
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296 | mes "Error."; |
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297 | mes "Cannot find the item."; |
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298 | mes "Please check again."; |
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299 | mes "Process Halting."; |
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300 | close; |
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301 | } |
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302 | set .@mixitem2,2; |
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303 | break; |
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304 | case 3: |
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305 | set .@mixitem2,0; |
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306 | break; |
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307 | } |
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308 | while (1) { |
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309 | if (.@progress == 2) { |
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310 | mes "[Mixing Machine]"; |
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311 | if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea."; |
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312 | if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea."; |
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313 | if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea."; |
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314 | if (.@mixitem2 == 0) mes "Solvent: None."; |
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315 | if (.@mixitem2 == 1) mes "Solvent: Payon Solution."; |
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316 | if (.@mixitem2 == 2) mes "Solvent: Morroc Solution."; |
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317 | next; |
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318 | mes "[Mixing Machine]"; |
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319 | mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed."; |
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320 | next; |
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321 | switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) { |
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322 | case 1: |
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323 | mes "[Mixing Machine]"; |
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324 | mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct."; |
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325 | next; |
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326 | mes "[Mixing Machine]"; |
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327 | mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle."; |
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328 | next; |
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329 | mes "[Mixing Machine]"; |
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330 | mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button."; |
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331 | next; |
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332 | if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) { |
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333 | mes "[Mixing Machine]"; |
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334 | mes "Place items into the Mixing Receptacle now. Please wait."; |
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335 | next; |
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336 | mes "[Mixing Machine]"; |
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337 | if (countitem(909) < .@mixitem1_1) { |
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338 | mes "Insufficient Jellopy."; |
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339 | mes "Please Check again."; |
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340 | mes "Process Halted."; |
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341 | close; |
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342 | } |
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343 | else if (countitem(914) < .@mixitem1_2) { |
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344 | mes "Insufficient Fluff."; |
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345 | mes "Please Check again."; |
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346 | mes "Process Halted."; |
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347 | close; |
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348 | } |
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349 | else if (countitem(519) < .@mixitem1_3) { |
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350 | mes "Insufficient Milk."; |
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351 | mes "Please Check again."; |
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352 | mes "Process Halted."; |
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353 | close; |
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354 | } |
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355 | else if (.@mixitem2 == 1 || .@mixitem2 == 2) { |
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356 | if (countitem(1089) == 0 && countitem(1088) == 0) { |
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357 | mes "Solution not found."; |
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358 | mes "Please Check again."; |
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359 | mes "Process Halted."; |
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360 | close; |
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361 | } |
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362 | } |
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363 | if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy |
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364 | if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff |
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365 | if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk |
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366 | if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion |
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367 | if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion |
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368 | mes "Items are Ready."; |
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369 | mes "Close the Lid."; |
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370 | set .@progress,3; |
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371 | next; |
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372 | } |
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373 | break; |
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374 | case 2: |
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375 | set .@continue,0; |
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376 | next; |
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377 | break; |
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378 | case 3: |
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379 | set .@mixitem1_1,0; |
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380 | set .@mixitem1_2,0; |
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381 | set .@mixitem1_3,0; |
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382 | set .@progress,0; |
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383 | set .@continue,0; |
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384 | mes "[Mixing Machine]"; |
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385 | mes "Reset Complete."; |
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386 | mes "Initiate again?"; |
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387 | next; |
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388 | if (select("Yes.:No.") == 1) |
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389 | break; |
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390 | mes "[Mixing Machine]"; |
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391 | mes "Process Halted."; |
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392 | mes "Thank you."; |
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393 | close; |
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394 | } |
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395 | if (.@progress == 3) break; |
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396 | } |
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397 | else if (.@progress == 1) { |
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398 | mes "[Mixing Machine]"; |
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399 | mes "Nothing found."; |
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400 | next; |
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401 | } |
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402 | mes "[Mixing Machine]"; |
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403 | mes "Select items to mix."; |
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404 | while(1) { |
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405 | switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) { |
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406 | case 1: |
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407 | while(1) { |
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408 | input .@input; |
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409 | if (.@input > 10000) { |
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410 | next; |
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411 | mes "[Mixing Machine]"; |
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412 | mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; |
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413 | next; |
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414 | } |
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415 | else { |
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416 | if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input; |
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417 | set .@progress,2; |
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418 | break; |
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419 | } |
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420 | } |
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421 | break; |
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422 | case 2: |
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423 | while(1) { |
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424 | input .@input; |
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425 | if (.@input > 10000) { |
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426 | next; |
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427 | mes "[Mixing Machine]"; |
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428 | mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; |
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429 | next; |
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430 | } |
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431 | else { |
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432 | if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input; |
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433 | set .@progress,2; |
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434 | break; |
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435 | } |
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436 | } |
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437 | break; |
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438 | case 3: |
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439 | while(1) { |
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440 | input .@input; |
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441 | if (.@input > 10000) { |
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442 | next; |
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443 | mes "[Mixing Machine]"; |
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444 | mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; |
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445 | next; |
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446 | } |
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447 | else { |
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448 | if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input; |
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449 | set .@progress,2; |
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450 | break; |
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451 | } |
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452 | } |
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453 | break; |
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454 | |
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455 | case 4: |
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456 | if (.@progress != 2) |
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457 | set .@progress,1; |
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458 | set .@continue,1; |
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459 | next; |
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460 | } |
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461 | if (.@continue) break; |
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462 | } |
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463 | } |
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464 | mes "[Mixing Machine]"; |
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465 | mes "Please enter the "; |
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466 | mes "Serial Number of"; |
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467 | mes "the Magic Powder."; |
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468 | next; |
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469 | while(1) { |
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470 | input .@input; |
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471 | if (.@input < 1000 || .@input > 9999) { |
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472 | mes "[Mixing Machine]"; |
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473 | if (.@input == 0) { |
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474 | mes "Do you want to skip this Menu?"; |
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475 | next; |
---|
476 | if (select("Yes.:No.") == 1) { |
---|
477 | break; |
---|
478 | } |
---|
479 | } |
---|
480 | else { |
---|
481 | mes "Invalid Serial Number."; |
---|
482 | mes "Please try again."; |
---|
483 | next; |
---|
484 | } |
---|
485 | } |
---|
486 | else { |
---|
487 | mes "[Mixing Machine]"; |
---|
488 | mes "The Serial Number is #" + .@input + ", correct?"; |
---|
489 | next; |
---|
490 | if (select("Confirm.:Cancel.") == 1) { |
---|
491 | if (.@input == 8472) |
---|
492 | set .@magic_powder,1; |
---|
493 | else if (.@input == 3735) |
---|
494 | set .@magic_powder,2; |
---|
495 | else if (.@input == 2750) |
---|
496 | set .@magic_powder,3; |
---|
497 | else if (.@input == 5429) |
---|
498 | set .@magic_powder,4; |
---|
499 | else |
---|
500 | set .@magic_powder,5; |
---|
501 | } |
---|
502 | break; |
---|
503 | } |
---|
504 | } |
---|
505 | mes "[Mixing Machine]"; |
---|
506 | mes "Choose a"; |
---|
507 | mes "Catalyst Stone."; |
---|
508 | next; |
---|
509 | switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) { |
---|
510 | case 1: set .@mixitem3,1; break; |
---|
511 | case 2: set .@mixitem3,2; break; |
---|
512 | case 3: set .@mixitem3,3; break; |
---|
513 | case 4: set .@mixitem3,4; break; |
---|
514 | case 5: break; |
---|
515 | } |
---|
516 | mes "[Mixing Machine]"; |
---|
517 | mes "All Set."; |
---|
518 | mes "Initiating"; |
---|
519 | mes "Mixing process."; |
---|
520 | mes "Please Wait."; |
---|
521 | next; |
---|
522 | mes "[Mixing Machine]"; |
---|
523 | mes "- Proverb of the Day -"; |
---|
524 | switch(rand(1,5)) { |
---|
525 | case 1: |
---|
526 | mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way."; |
---|
527 | break; |
---|
528 | case 2: |
---|
529 | mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured."; |
---|
530 | break; |
---|
531 | case 3: |
---|
532 | mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others."; |
---|
533 | mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'."; |
---|
534 | break; |
---|
535 | case 4: |
---|
536 | mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you."; |
---|
537 | break; |
---|
538 | default: |
---|
539 | mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character."; |
---|
540 | } |
---|
541 | next; |
---|
542 | if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) { |
---|
543 | mes "[Mixing Machine]"; |
---|
544 | mes "Mage Test Solution No. 1."; |
---|
545 | getitem 1071,1; //Mage_Test_1 |
---|
546 | next; |
---|
547 | } |
---|
548 | else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) { |
---|
549 | mes "[Mixing Machine]"; |
---|
550 | mes "Mage Test Solution No. 2."; |
---|
551 | getitem 1085,1; //Mage_Test_2 |
---|
552 | next; |
---|
553 | } |
---|
554 | else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) { |
---|
555 | mes "[Mixing Machine]"; |
---|
556 | mes "Mage Test Solution No. 3."; |
---|
557 | getitem 1086,1; //Mage_Test_3 |
---|
558 | next; |
---|
559 | } |
---|
560 | else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) { |
---|
561 | mes "[Mixing Machine]"; |
---|
562 | mes "Mage Test Solution No. 4."; |
---|
563 | getitem 1087,1; //Mage_Test_4 |
---|
564 | next; |
---|
565 | } |
---|
566 | else { |
---|
567 | mes "[Mixing Machine]"; |
---|
568 | mes "Unexpected"; |
---|
569 | mes "Error Occurred."; |
---|
570 | getitem 1090,1; //Mage_Test_Etc |
---|
571 | next; |
---|
572 | } |
---|
573 | mes "[Mixing Machine]"; |
---|
574 | mes "Mixing Complete."; |
---|
575 | mes "Thank you."; |
---|
576 | close; |
---|
577 | } |
---|
578 | close; |
---|
579 | } |
---|
580 | |
---|
581 | pay_arche,122,100,0 script Dollshoi 88,{ |
---|
582 | mes "[Mage Guildsman]"; |
---|
583 | mes "You want a Solution? Hmm, give me 50 Zeny and at least 1 Empty Test Tube."; |
---|
584 | next; |
---|
585 | if (select("Alright, Deal.:Nah, forget it.") == 1) { |
---|
586 | mes "[Mage Guildsman]"; |
---|
587 | if (Zeny < 50) { |
---|
588 | mes "Hey! You don't have enough money to cover my 50 Zeny charge."; |
---|
589 | close; |
---|
590 | } |
---|
591 | if (countitem(1092) == 0) { |
---|
592 | mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube."; |
---|
593 | close; |
---|
594 | } |
---|
595 | delitem 1092,1; //Empty_Cylinder |
---|
596 | set zeny,zeny-50; |
---|
597 | getitem 1089,1; //Payon_Potion |
---|
598 | } |
---|
599 | close; |
---|
600 | } |
---|
601 | |
---|
602 | moc_ruins,91,150,0 script Ponka-Hontas 93,{ |
---|
603 | mes "[Mage Guildsman]"; |
---|
604 | mes "Would you like a Solution? Then please give me 50 Zeny and at least 1 Empty Testtube."; |
---|
605 | next; |
---|
606 | IF (select("Alright, Deal.:Nah, forget it.") == 1) { |
---|
607 | mes "[Mage Guildsman]"; |
---|
608 | if (zENY < 50) { |
---|
609 | mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee."; |
---|
610 | close; |
---|
611 | } |
---|
612 | if (countitem(1092) == 0) { |
---|
613 | mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me."; |
---|
614 | close; |
---|
615 | } |
---|
616 | delitem 1092,1; //Empty_Cylinder |
---|
617 | set zeny,zeny-50; |
---|
618 | getitem 1088,1; //Morocc_Potion |
---|
619 | } |
---|
620 | CLOSE; |
---|
621 | } |
---|
622 | |
---|
623 | geffen_in,177,112,4 script Bookshelf 111,{ |
---|
624 | mes "[Guide Book]"; |
---|
625 | mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; |
---|
626 | next; |
---|
627 | switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { |
---|
628 | case 1: |
---|
629 | mes "[Mage Test Solution No. 1]"; |
---|
630 | mes "* Ingredients List *"; |
---|
631 | mes "2 Jellopy"; |
---|
632 | mes "3 Fluff"; |
---|
633 | mes "1 Milk"; |
---|
634 | next; |
---|
635 | mes "[Mage Test Solution No. 1]"; |
---|
636 | mes "* Solvent Agent *"; |
---|
637 | mes "Payon Solution"; |
---|
638 | mes "Where to Find:"; |
---|
639 | mes "A small spring in Payon, the Archer Village."; |
---|
640 | next; |
---|
641 | mes "[Mage Test Solution No. 1]"; |
---|
642 | mes "* Magic Power Serial Code *"; |
---|
643 | mes "8472"; |
---|
644 | next; |
---|
645 | mes "[Mage Test Solution No. 1]"; |
---|
646 | mes "* Catalyst *"; |
---|
647 | mes "Yellow Gemstone"; |
---|
648 | mes "(Provided by"; |
---|
649 | mes "Mixing Machine)"; |
---|
650 | close; |
---|
651 | case 2: |
---|
652 | mes "[Mage Test Solution No. 2]"; |
---|
653 | mes "* Ingredients List *"; |
---|
654 | mes "3 Jellopy"; |
---|
655 | mes "1 Fluff"; |
---|
656 | mes "1 Milk"; |
---|
657 | next; |
---|
658 | mes "[Mage Test Solution No. 2]"; |
---|
659 | mes "* Solvent Agent *"; |
---|
660 | mes "None"; |
---|
661 | next; |
---|
662 | mes "[Mage Test Solution No. 2]"; |
---|
663 | mes "* Magic Power Serial Code *"; |
---|
664 | mes "3735"; |
---|
665 | next; |
---|
666 | mes "[Mage Test Solution No. 2]"; |
---|
667 | mes "* Catalyst *"; |
---|
668 | mes "Red Gemstone"; |
---|
669 | mes "(Provided by"; |
---|
670 | mes "Mixing Machine)"; |
---|
671 | close; |
---|
672 | case 3: |
---|
673 | mes "[Mage Test Solution No. 3]"; |
---|
674 | mes "* Ingredients List *"; |
---|
675 | mes "6 Jellopy"; |
---|
676 | mes "1 Fluff"; |
---|
677 | next; |
---|
678 | mes "[Mage Test Solution No. 3]"; |
---|
679 | mes "* Solvent Agent *"; |
---|
680 | mes "Payon Solution"; |
---|
681 | mes "Where to Find:"; |
---|
682 | mes "A small spring in Payon, the Archer Village."; |
---|
683 | next; |
---|
684 | mes "[Mage Test Solution No. 3]"; |
---|
685 | mes "* Magic Power Serial Code *"; |
---|
686 | mes "2750"; |
---|
687 | next; |
---|
688 | mes "[Mage Test Solution No. 3]"; |
---|
689 | mes "* Catalyst *"; |
---|
690 | mes "Blue Gemstone"; |
---|
691 | mes "(Provided by"; |
---|
692 | mes "Mixing Machine)"; |
---|
693 | close; |
---|
694 | case 4: |
---|
695 | mes "[Mage Test Solution No. 4]"; |
---|
696 | mes "* Ingredients List *"; |
---|
697 | mes "2 Jellopy"; |
---|
698 | mes "3 Fluff"; |
---|
699 | next; |
---|
700 | mes "[Mage Test Solution No. 4]"; |
---|
701 | mes "* Solvent Agent *"; |
---|
702 | mes "Morroc Solution"; |
---|
703 | mes "Where to Find:"; |
---|
704 | mes "A small spring near entrance of pyramid in Morroc."; |
---|
705 | next; |
---|
706 | mes "[Mage Test Solution No. 4]"; |
---|
707 | mes "* Magic Power Serial Code *"; |
---|
708 | mes "5429"; |
---|
709 | next; |
---|
710 | mes "[Mage Test Solution No. 4]"; |
---|
711 | mes "* Catalyst *"; |
---|
712 | mes "1 carat Diamond"; |
---|
713 | mes "(Provided by"; |
---|
714 | mes "Mixing Machine)"; |
---|
715 | close; |
---|
716 | } |
---|
717 | } |
---|