1 | //===== eAthena Script ======================================= |
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2 | //= Archer Job Quest |
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3 | //===== By: ================================================== |
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4 | //= kobra_k88; L0ne_W0lf |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.7a |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= [Aegis Conversion] |
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11 | //= Job quest for Archer classes |
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12 | //===== Additional Comments: ================================= |
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13 | //= Fully working |
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14 | //= v1.1 Added instant job change for High Novice [Lupus] |
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15 | //= v1.3 Added Baby Class support [Lupus] |
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16 | //= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] |
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17 | //= 1.5 Now saves/restores all quest skills [Lupus] |
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18 | //= 1.6 Merged back JFunc [Lupus] |
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19 | //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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20 | //= Arrow reward is now equal to the type sof trunks brought. |
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21 | //= No longer uses function "F_ToHigh" |
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22 | //= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus] |
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23 | //============================================================ |
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24 | |
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25 | payon_in02,64,71,4 script Archer Guildsman#archer 85,{ |
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26 | if (Upper == 1) { |
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27 | if (Class == Job_Novice_High && ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy) { |
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28 | mes "[Archer Guildsman]"; |
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29 | mes "Hey, I know you."; |
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30 | mes "You took this test"; |
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31 | mes "before, didn't you?"; |
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32 | next; |
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33 | mes "[Archer Guildsman]"; |
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34 | mes "Ah, you must have been"; |
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35 | mes "to Valhalla and been reborn."; |
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36 | mes "Wow, that's so impressive!"; |
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37 | next; |
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38 | if (getskilllv("NV_BASIC") < 9) { |
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39 | mes "[Archer Guildsman]"; |
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40 | mes "Err..."; |
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41 | mes "You'd better learn all the Basic Skills first before you can become an Archer."; |
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42 | next; |
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43 | mes "[Archer Guildsman]"; |
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44 | mes "Alright, see you later."; |
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45 | close; |
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46 | } |
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47 | mes "[Archer Guildsman]"; |
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48 | mes "Well then. I don't"; |
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49 | mes "need to say anything else."; |
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50 | mes "I know you'll make a great Archer..."; |
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51 | next; |
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52 | skill 143,0,0; |
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53 | jobchange Job_Archer_high; |
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54 | skill 147,1,0; |
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55 | skill 148,1,0; |
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56 | mes "[Archer Guildsman]"; |
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57 | mes "Although there's no special"; |
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58 | mes "reward for you this time, I hope you understand. Take care of yourself."; |
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59 | close; |
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60 | } |
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61 | else { |
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62 | mes "[Archer Guildsman]"; |
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63 | mes "Oh...?"; |
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64 | mes "Hey, what are"; |
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65 | mes "you doing here...?"; |
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66 | next; |
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67 | mes "[Archer Guildsman]"; |
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68 | mes "I can tell that you're not cut out to be an Archer. It sort of feels like you're meant to do"; |
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69 | mes "something else..."; |
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70 | close; |
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71 | } |
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72 | } |
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73 | mes "[Archer Guildsman]"; |
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74 | mes "Good day. How may I help you?"; |
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75 | next; |
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76 | switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { |
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77 | case 1: |
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78 | if (BaseJob == Job_Archer) { |
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79 | mes "[Archer Guildsman]"; |
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80 | mes "You've already become an Archer..."; |
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81 | close; |
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82 | } |
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83 | else if (BaseJob != Job_Archer && BaseJob != Job_Novice) { |
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84 | mes "[Archer Guildsman]"; |
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85 | mes "Hmm..."; |
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86 | mes "You don't look much like a Novice at all..."; |
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87 | next; |
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88 | mes "[Archer Guildsman]"; |
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89 | mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already."; |
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90 | close; |
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91 | } |
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92 | if (job_archer_q == 0) { |
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93 | mes "[Archer Guildsman]"; |
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94 | mes "Do you want to be an Archer?"; |
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95 | mes "If so, you need to fill out this application form."; |
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96 | next; |
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97 | if (select("Apply.:Cancel") == 1) { |
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98 | set job_archer_q,1; |
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99 | mes "[Archer Guildsman]"; |
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100 | mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements."; |
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101 | next; |
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102 | mes "[Archer Guildsman]"; |
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103 | mes "If you think you've met them already, we can check that now."; |
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104 | mes "Are you ready?"; |
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105 | next; |
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106 | if (select("Yes, I am.:No, not yet.") == 1) { |
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107 | mes "[Archer Guildsman]"; |
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108 | mes "Alright, let me check."; |
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109 | next; |
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110 | } |
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111 | else { |
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112 | mes "[Archer Guildsman]"; |
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113 | mes "I understand. Be my guest if you want to look at the requirements."; |
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114 | close; |
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115 | } |
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116 | } |
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117 | mes "[Archer Guildsman]"; |
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118 | mes "Well, alright."; |
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119 | mes "See you next time."; |
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120 | close; |
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121 | } |
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122 | mes "[Archer Guildsman]"; |
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123 | mes "Are you..." + strcharinfo(0) + "?"; |
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124 | next; |
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125 | if (getskilllv("NV_BASIC") < 9) { |
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126 | mes "[Archer Guildsman]"; |
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127 | mes "Well, you're not at the right job level. Please check the requirements again."; |
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128 | next; |
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129 | mes "[Archer Guildsman]"; |
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130 | mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back."; |
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131 | close; |
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132 | } |
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133 | if (job_archer_q == 1) { |
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134 | set .@archer_item1,countitem(1066) * 5; |
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135 | set .@archer_item2,countitem(1067) * 3; |
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136 | set .@archer_item3,countitem(1068) * 2; |
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137 | set .@archer_item4,countitem(1019); |
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138 | set .@total_archer,.@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4; |
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139 | set .@total_archer2,(((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4); |
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140 | mes "[Archer Guildsman]"; |
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141 | mes "Excellent!"; |
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142 | mes "Now then,"; |
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143 | mes "let's see..."; |
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144 | next; |
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145 | mes "[Archer Guildsman]"; |
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146 | mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought."; |
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147 | next; |
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148 | if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) { |
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149 | mes "[Archer Guildsman]"; |
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150 | mes "Um..."; |
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151 | mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise."; |
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152 | close; |
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153 | } |
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154 | mes "[Archer Guildsman]"; |
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155 | if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . "; |
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156 | if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . "; |
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157 | if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . "; |
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158 | if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . "; |
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159 | if (.@total_archer < 25) { |
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160 | mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40"; |
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161 | next; |
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162 | mes "[Archer Guildsman]"; |
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163 | mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!"; |
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164 | close; |
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165 | } |
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166 | else { |
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167 | mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40"; |
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168 | next; |
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169 | mes "[Archer Guildsman]"; |
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170 | if (.@total_archer > 40) { |
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171 | mes "Wow! More than 40!"; |
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172 | mes "Excellent! Congratulations!"; |
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173 | } |
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174 | else if (.@total_archer > 30) { |
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175 | mes "More than 30! Nice job!"; |
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176 | mes "Congratulations!"; |
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177 | } |
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178 | else { |
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179 | mes "*Sigh* Well, you just barely passed... Anyway, well done."; |
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180 | } |
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181 | } |
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182 | next; |
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183 | mes "[Archer Guildsman]"; |
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184 | mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!"; |
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185 | if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1 |
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186 | if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2 |
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187 | if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3 |
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188 | if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block |
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189 | } |
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190 | next; |
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191 | callfunc "Job_Change",Job_Archer; |
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192 | callfunc "F_ClearJobVar"; |
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193 | mes "[Archer Guildsman]"; |
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194 | mes "Congratulations!"; |
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195 | mes "You are now an Archer!"; |
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196 | next; |
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197 | mes "[Archer Guildsman]"; |
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198 | mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts."; |
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199 | next; |
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200 | mes "[Archer Guildsman]"; |
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201 | mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~"; |
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202 | getitem 1702,1; //Bow_ |
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203 | getitem 1750,.@total_archer2; //Arrow |
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204 | next; |
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205 | mes "[Archer Guildsman]"; |
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206 | mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!"; |
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207 | close; |
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208 | case 2: |
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209 | mes "[Archer Guildsman]"; |
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210 | mes "I will explain the requirements for being an Archer."; |
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211 | if (BaseJob != Job_Novice) { |
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212 | if (BaseJob == Job_Archer) { |
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213 | next; |
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214 | mes "[Archer Guildsman]"; |
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215 | mes "But..."; |
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216 | mes "You're already an Archer. You should know these already..."; |
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217 | } |
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218 | else { |
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219 | next; |
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220 | mes "[Archer Guildsman]"; |
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221 | mes "Wait a second. You've chosen a different job already. You don't need to know this~"; |
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222 | } |
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223 | mes "So...Yeah...no real reason to tell you the requirements..."; |
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224 | } |
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225 | next; |
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226 | mes "[Archer Guildsman]"; |
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227 | mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills."; |
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228 | next; |
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229 | mes "[Archer Guildsman]"; |
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230 | mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience."; |
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231 | next; |
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232 | mes "[Archer Guildsman]"; |
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233 | mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality."; |
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234 | next; |
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235 | mes "[Archer Guildsman]"; |
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236 | mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters."; |
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237 | close; |
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238 | case 3: |
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239 | close; |
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240 | } |
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241 | } |
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242 | |
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