1 | //===== eAthena Script ======================================= |
---|
2 | //= War of Emperium Second Edition |
---|
3 | //===== By: ================================================== |
---|
4 | //= L0ne_W0lf |
---|
5 | //===== Current Version: ===================================== |
---|
6 | //= 1.4 |
---|
7 | //===== Compatible With: ===================================== |
---|
8 | //= eAthena SVN |
---|
9 | //===== Description: ========================================= |
---|
10 | //= WoE SE Arunafeltz Castle 3 |
---|
11 | //===== Additional Comments: ================================= |
---|
12 | //= 1.0 First Version [L0ne_W0lf] |
---|
13 | //= 1.1 Swaped an end for a close in eco investing. [L0ne_W0lf] |
---|
14 | //= 1.2 Fixed double message in defense investing. [L0ne_W0lf] |
---|
15 | //= Corrected a minor typo in the guild steward. |
---|
16 | //= 1.3 Fixed a guardian spawning NPCs. [L0ne_W0lf] |
---|
17 | //= 1.4 Fixed investment period not resetting. [L0ne_W0lf] |
---|
18 | //= Made it so treasure won't spawn if castle is empty. |
---|
19 | //= Treasure will now be killed before spawning. |
---|
20 | //= Should take care of event-not-found error. |
---|
21 | //============================================================ |
---|
22 | |
---|
23 | arug_cas03,1,1,0 script Manager#aru03_02 111,{ |
---|
24 | end; |
---|
25 | |
---|
26 | OnInterIfInitOnce: |
---|
27 | GetCastleData "arug_cas03",0,"::OnRecvCastleAr03"; |
---|
28 | end; |
---|
29 | |
---|
30 | OnRecvCastleAr03: |
---|
31 | RequestGuildInfo GetCastleData("arug_cas03",1); |
---|
32 | if (GetCastleData("arug_cas03",1) == 0) { |
---|
33 | donpcevent "Manager#aru03_02::Onstart"; |
---|
34 | } |
---|
35 | end; |
---|
36 | |
---|
37 | OnAgitStart: |
---|
38 | if (agitcheck()) { |
---|
39 | MapRespawnGuildID "arug_cas03",GetCastleData("arug_cas03",1),2; |
---|
40 | GvgOn "arug_cas03"; |
---|
41 | donpcevent "Manager#aru03_02::Onstart"; |
---|
42 | } |
---|
43 | else { |
---|
44 | donpcevent "#aru03_RL00::OnDisable"; |
---|
45 | donpcevent "#aru03_RL01::OnDisable"; |
---|
46 | donpcevent "#aru03_RL02::OnDisable"; |
---|
47 | donpcevent "#aru03_RL03::OnDisable"; |
---|
48 | } |
---|
49 | end; |
---|
50 | |
---|
51 | OnAgitEnd: |
---|
52 | GvgOff "arug_cas03"; |
---|
53 | if (GetCastleData("arug_cas03",1)) { |
---|
54 | KillMonster "arug_cas03","Steward#aru03::OnStartArena"; |
---|
55 | donpcevent "Manager#aru03_02::Onreset"; |
---|
56 | donpcevent "Steward#aru03::Onstop"; |
---|
57 | } |
---|
58 | end; |
---|
59 | |
---|
60 | Onstart: |
---|
61 | // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians |
---|
62 | // Settings for all but Summon Guardians |
---|
63 | // 0 = Okay; 1 = Destroyed; 2 = Repairing |
---|
64 | // Summon Guardians |
---|
65 | // 0 = Do not Summon; 1 = Summon |
---|
66 | if (GetCastleData("arug_cas03",1)) { |
---|
67 | setarray $agit_ar03[0],0,0,0,0,0,0; |
---|
68 | donpcevent "#aru03_df01::OnEnable"; |
---|
69 | donpcevent "#aru03_df02::OnEnable"; |
---|
70 | donpcevent "#aru03_RL00::OnEnable"; |
---|
71 | donpcevent "#aru03_RL01::OnEnable"; |
---|
72 | donpcevent "#aru03_RL02::OnEnable"; |
---|
73 | donpcevent "#aru03_RL03::OnEnable"; |
---|
74 | } |
---|
75 | monster "arug_cas03",141,293,"Emperium",1288,1,"Steward#aru03::OnStartArena"; |
---|
76 | end; |
---|
77 | |
---|
78 | Onreset: |
---|
79 | donpcevent "#aru03_df01::OnDisable"; |
---|
80 | donpcevent "#aru03_df02::OnDisable"; |
---|
81 | donpcevent "#aru03_gard01::Onreset"; |
---|
82 | donpcevent "#aru03_gard02::Onreset"; |
---|
83 | donpcevent "#aru03_RL00::OnDisable"; |
---|
84 | donpcevent "#aru03_RL01::OnDisable"; |
---|
85 | donpcevent "#aru03_RL02::OnDisable"; |
---|
86 | donpcevent "#aru03_RL03::OnDisable"; |
---|
87 | donpcevent "1st Guardian Stone#aru03::OnDisable"; |
---|
88 | donpcevent "2nd Guardian Stone#aru03::OnDisable"; |
---|
89 | donpcevent "Control Device01#aru03::OnDisable"; |
---|
90 | donpcevent "Control Device02#aru03::OnDisable"; |
---|
91 | donpcevent "Control Device03#aru03::OnDisable"; |
---|
92 | if (agitcheck()) { |
---|
93 | setarray $agit_ar03[0],0,0,1,1,1,0; |
---|
94 | } |
---|
95 | end; |
---|
96 | |
---|
97 | Onchange: |
---|
98 | setarray $agit_ar03[0],2,2,1,1,2,0; |
---|
99 | monster "arug_cas03",141,293,"Emperium",1288,1,"Steward#aru03::OnStartArena"; |
---|
100 | donpcevent "Control Device03#aru03::OnEnable"; |
---|
101 | donpcevent "1st Guardian Stone#aru03::OnEnable"; |
---|
102 | donpcevent "2nd Guardian Stone#aru03::OnEnable"; |
---|
103 | end; |
---|
104 | |
---|
105 | OnClock0001: |
---|
106 | if (!GetCastleData("arug_cas03",1)) end; |
---|
107 | killmonster "arug_cas03","Manager#aru03_02::OnTreasureDied"; |
---|
108 | |
---|
109 | setcastledata "arug_cas03",4,0; |
---|
110 | setcastledata "arug_cas03",5,0; |
---|
111 | |
---|
112 | set .@Treasure,GetCastleData("arug_cas03",2)/5+4; |
---|
113 | if (.@Treasure) { |
---|
114 | monster "arug_cas03",291,276,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
115 | monster "arug_cas03",292,276,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
116 | monster "arug_cas03",293,276,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
117 | monster "arug_cas03",294,276,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
118 | if (.@Treasure < 5) end; |
---|
119 | monster "arug_cas03",295,276,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
120 | if (.@Treasure < 6) end; |
---|
121 | monster "arug_cas03",296,276,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
122 | if (.@Treasure < 7) end; |
---|
123 | monster "arug_cas03",293,274,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
124 | if (.@Treasure < 8) end; |
---|
125 | monster "arug_cas03",294,274,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
126 | if (.@Treasure < 9) end; |
---|
127 | monster "arug_cas03",295,274,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
128 | if (.@Treasure < 10) end; |
---|
129 | monster "arug_cas03",296,274,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
130 | if (.@Treasure < 11) end; |
---|
131 | monster "arug_cas03",297,274,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
132 | if (.@Treasure < 12) end; |
---|
133 | monster "arug_cas03",298,274,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
134 | if (.@Treasure < 13) end; |
---|
135 | monster "arug_cas03",291,272,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
136 | if (.@Treasure < 14) end; |
---|
137 | monster "arug_cas03",292,272,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
138 | if (.@Treasure < 15) end; |
---|
139 | monster "arug_cas03",293,272,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
140 | if (.@Treasure < 16) end; |
---|
141 | monster "arug_cas03",294,272,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
142 | if (.@Treasure < 17) end; |
---|
143 | monster "arug_cas03",295,272,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
144 | if (.@Treasure < 18) end; |
---|
145 | monster "arug_cas03",296,272,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
146 | if (.@Treasure < 19) end; |
---|
147 | monster "arug_cas03",293,269,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
148 | if (.@Treasure < 20) end; |
---|
149 | monster "arug_cas03",294,269,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
150 | if (.@Treasure < 21) end; |
---|
151 | monster "arug_cas03",295,269,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
152 | if (.@Treasure < 22) end; |
---|
153 | monster "arug_cas03",296,269,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
154 | if (.@Treasure < 23) end; |
---|
155 | monster "arug_cas03",297,269,"Treasure Chest",1945,1,"Manager#aru03_02::OnTreasureDied"; |
---|
156 | if (.@Treasure < 24) end; |
---|
157 | monster "arug_cas03",298,269,"Treasure Chest",1324,1,"Manager#aru03_02::OnTreasureDied"; |
---|
158 | } |
---|
159 | end; |
---|
160 | |
---|
161 | OnTreasureDied: |
---|
162 | end; |
---|
163 | } |
---|
164 | |
---|
165 | arug_cas03,146,315,3 script Yehsus#aru03_01 868,{ |
---|
166 | set .@GID, GetCastleData("arug_cas03",1); |
---|
167 | if (.@GID == 0) { |
---|
168 | mes "[Yehsus]"; |
---|
169 | mes "Great job. Now, all you"; |
---|
170 | mes "need to do is destroy this"; |
---|
171 | mes "Emperium to gain ownership"; |
---|
172 | mes "over this stronghold."; |
---|
173 | close; |
---|
174 | } |
---|
175 | if (getcharid(2) == .@GID) { |
---|
176 | if (strcharinfo(0) != getguildmaster(.@GID)) { |
---|
177 | mes "[Yehsus]"; |
---|
178 | mes "As guardian of this"; |
---|
179 | mes "stronghold, I answer only"; |
---|
180 | mes "to the master of the guild"; |
---|
181 | mes "that controls this place."; |
---|
182 | close; |
---|
183 | } |
---|
184 | else { |
---|
185 | if (agitcheck() == 0) { |
---|
186 | mes "[Yehsus]"; |
---|
187 | mes "I am Yehsus, guardian of"; |
---|
188 | mes "this stronghold. For now,"; |
---|
189 | mes "all is quiet in this place."; |
---|
190 | next; |
---|
191 | switch(select("Converse:Cancel")) { |
---|
192 | case 1: |
---|
193 | mes "[Yehsus]"; |
---|
194 | mes "Do you have any questions"; |
---|
195 | mes "about this stronghold?"; |
---|
196 | next; |
---|
197 | switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) { |
---|
198 | case 1: |
---|
199 | mes "[Yehsus]"; |
---|
200 | mes "There is one Emperium"; |
---|
201 | mes "and two Guardian Stones in"; |
---|
202 | mes "each fortress. These stones"; |
---|
203 | mes "are the first line of defense,"; |
---|
204 | mes "and must be destroyed before"; |
---|
205 | mes "enemies can even enter."; |
---|
206 | next; |
---|
207 | mes "[Yehsus]"; |
---|
208 | mes "The stones are located in"; |
---|
209 | mes "^4D4DFFGate Houses^000000 which must be"; |
---|
210 | mes "protected to prevent enemies"; |
---|
211 | mes "from reaching the Emperium."; |
---|
212 | mes "Guardian Stones can ^4D4DFFrecall"; |
---|
213 | mes "your Guardians^000000 for protection."; |
---|
214 | next; |
---|
215 | mes "[Yehsus]"; |
---|
216 | mes "Fortresses with higher levels"; |
---|
217 | mes "of defense can summon more"; |
---|
218 | mes "Guardians: this is why it is"; |
---|
219 | mes "so important for guilds to"; |
---|
220 | mes "invest in Defense Growth."; |
---|
221 | next; |
---|
222 | mes "[Yehsus]"; |
---|
223 | mes "Guardian Stones that have"; |
---|
224 | mes "been destroyed can be revived"; |
---|
225 | mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give"; |
---|
226 | mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones."; |
---|
227 | close; |
---|
228 | case 2: |
---|
229 | mes "[Yehsus]"; |
---|
230 | mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,"; |
---|
231 | mes "and are protected by extra barricades activated by the Guardian Stones."; |
---|
232 | mes "These gates are located in three different parts of the fortress."; |
---|
233 | next; |
---|
234 | mes "[Yehsus]"; |
---|
235 | mes "Barricades are protected by"; |
---|
236 | mes "Guardian Stones, and are"; |
---|
237 | mes "restored when the Guardian"; |
---|
238 | mes "Stones are retrieved. However,"; |
---|
239 | mes "it is not as easy to restore"; |
---|
240 | mes "destroyed Fortress Gates."; |
---|
241 | next; |
---|
242 | mes "[Yehsus]"; |
---|
243 | mes "Fortress Gates can only be"; |
---|
244 | mes "restored when the ^4D4DFFguild"; |
---|
245 | mes "master of a stronghold"; |
---|
246 | mes "changes^000000, or if ^4D4DFFrestoration"; |
---|
247 | mes "is requested by the guild"; |
---|
248 | mes "master of the stronghold^000000."; |
---|
249 | close; |
---|
250 | case 3: |
---|
251 | mes "[Yehsus]"; |
---|
252 | mes "Strongholds have many"; |
---|
253 | mes "Link Flags that allow you"; |
---|
254 | mes "to access vital areas within"; |
---|
255 | mes "restrictions placed by the"; |
---|
256 | mes "Barricades. Usually, ^4D4DFFFlag 1"; |
---|
257 | mes "links to the Gate House^000000."; |
---|
258 | next; |
---|
259 | mes "[Yehsus]"; |
---|
260 | mes "Many flags link directly to"; |
---|
261 | mes "the flag near the Emperium."; |
---|
262 | mes "The final numbered flag is"; |
---|
263 | mes "linked to the Convenience"; |
---|
264 | mes "Facility of the stronghold's"; |
---|
265 | mes "owner. Keep this in mind."; |
---|
266 | close; |
---|
267 | case 4: |
---|
268 | mes "[Yehsus]"; |
---|
269 | mes "Strategy? It would be better"; |
---|
270 | mes "to develop your battle plan to"; |
---|
271 | mes "exploit your guild's advantages"; |
---|
272 | mes "and your enemies' weaknesses."; |
---|
273 | mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!"; |
---|
274 | close; |
---|
275 | case 5: |
---|
276 | mes "[Yehsus]"; |
---|
277 | mes "You have no questions"; |
---|
278 | mes "to ask of me? Well, I'm"; |
---|
279 | mes "here to serve your needs."; |
---|
280 | close; |
---|
281 | } |
---|
282 | case 2: |
---|
283 | mes "[Yehsus]"; |
---|
284 | mes "I'm always here, so"; |
---|
285 | mes "feel free to request my"; |
---|
286 | mes "assistance whenever"; |
---|
287 | mes "the need arises."; |
---|
288 | close; |
---|
289 | } |
---|
290 | } |
---|
291 | else { |
---|
292 | mes "[Yehsus]"; |
---|
293 | mes "Greetings, "+strcharinfo(0)+"."; |
---|
294 | mes "What are your orders?"; |
---|
295 | next; |
---|
296 | switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) { |
---|
297 | case 1: |
---|
298 | if ($agit_ar03[5] == 0) { |
---|
299 | if (getgdskilllv(.@GID,10002) == 0) { |
---|
300 | mes "[Yehsus]"; |
---|
301 | mes "I'm sorry, but the Guardian"; |
---|
302 | mes "Stones aren't powerful enough"; |
---|
303 | mes "to summon Guardians yet. We"; |
---|
304 | mes "need to accumulate more"; |
---|
305 | mes "knowledge before they can"; |
---|
306 | mes "summon any Guardians."; |
---|
307 | close; |
---|
308 | } |
---|
309 | else { |
---|
310 | mes "[Yehsus]"; |
---|
311 | mes "I shall endeavor to summon"; |
---|
312 | mes "a Guardian through a Guardian"; |
---|
313 | mes "Stone. However, keep in mind"; |
---|
314 | mes "that this will not work if the"; |
---|
315 | mes "Guardian Stone is destroyed."; |
---|
316 | setarray $agit_ar03[5],1; |
---|
317 | if ($agit_ar03[0] == 0) { |
---|
318 | donpcevent "#aru03_gard01::OnEnable"; |
---|
319 | } |
---|
320 | if ($agit_ar03[1] == 0) { |
---|
321 | donpcevent "#aru03_gard02::OnEnable"; |
---|
322 | } |
---|
323 | close; |
---|
324 | } |
---|
325 | } |
---|
326 | else { |
---|
327 | mes "[Yehsus]"; |
---|
328 | mes "You've already commanded"; |
---|
329 | mes "me to summon a Guardian"; |
---|
330 | mes "to defend the stronghold."; |
---|
331 | close; |
---|
332 | } |
---|
333 | case 2: |
---|
334 | mes "[Yehsus]"; |
---|
335 | mes "Our defense status is..."; |
---|
336 | if ($agit_ar03[0] == 1) { |
---|
337 | mes "1st Guardian Stone: ^FF0000Destroyed^000000"; |
---|
338 | } |
---|
339 | else if ($agit_ar03[0] == 2) { |
---|
340 | mes "1st Guardian Stone: ^008000Repairing^000000"; |
---|
341 | } |
---|
342 | else { |
---|
343 | mes "1st Guardian Stone: ^4D4DFFOperational^000000"; |
---|
344 | } |
---|
345 | if ($agit_ar03[1] == 1) { |
---|
346 | mes "2nd Guardian Stone: ^FF0000Destroyed^000000"; |
---|
347 | } |
---|
348 | else if ($agit_ar03[1] == 2) { |
---|
349 | mes "2nd Guardian Stone: ^008000Repairing^000000"; |
---|
350 | } |
---|
351 | else { |
---|
352 | mes "2nd Guardian Stone: ^4D4DFFOperational^000000"; |
---|
353 | } |
---|
354 | if ($agit_ar03[2] == 1) { |
---|
355 | mes "1st Fortress Gate: ^FF0000Destroyed^000000"; |
---|
356 | } |
---|
357 | else if ($agit_ar03[2] == 2) { |
---|
358 | mes "1st Fortress Gate: ^008000Repairing^000000"; |
---|
359 | } |
---|
360 | else { |
---|
361 | mes "1st Fortress Gate: ^4D4DFFOperational^000000"; |
---|
362 | } |
---|
363 | if ($agit_ar03[3] == 1) { |
---|
364 | mes "2nd Fortress Gate: ^FF0000Destroyed^000000"; |
---|
365 | } |
---|
366 | else if ($agit_ar03[3] == 2) { |
---|
367 | mes "2nd Fortress Gate: ^008000Repairing^000000"; |
---|
368 | } |
---|
369 | else { |
---|
370 | mes "2nd Fortress Gate: ^4D4DFFOperational^000000"; |
---|
371 | } |
---|
372 | if ($agit_ar03[4] == 1) { |
---|
373 | mes "3rd Fortress Gate: ^FF0000Destroyed^000000"; |
---|
374 | } |
---|
375 | else if ($agit_ar03[4] == 2) { |
---|
376 | mes "3rd Fortress Gate: ^008000Repairing^000000"; |
---|
377 | } |
---|
378 | else { |
---|
379 | mes "3rd Fortress Gate: ^4D4DFFOperational^000000"; |
---|
380 | } |
---|
381 | close; |
---|
382 | case 3: |
---|
383 | mes "[Yehsus]"; |
---|
384 | mes "I'll be standing by,"; |
---|
385 | mes "awaiting your orders."; |
---|
386 | close; |
---|
387 | } |
---|
388 | } |
---|
389 | } |
---|
390 | } |
---|
391 | else { |
---|
392 | mes "[Yehsus]"; |
---|
393 | mes "Who are you? Scoundrel!"; |
---|
394 | mes "Leave this stronghold now!"; |
---|
395 | close; |
---|
396 | } |
---|
397 | |
---|
398 | OnInit: |
---|
399 | setarray $agit_ar03[0],0,0,0,0,0,0; |
---|
400 | end; |
---|
401 | } |
---|
402 | |
---|
403 | arug_cas03,1,1,0 script #aru03_gard01 -1,{ |
---|
404 | OnEnable: |
---|
405 | set .@defence,GetCastleData("arug_cas03",3); |
---|
406 | guardian "arug_cas03",130,60,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //0; |
---|
407 | if ((.@defence > 10) && (.@defence < 31)) { |
---|
408 | set .MyMobCount,2; |
---|
409 | guardian "arug_cas03",128,77,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //1; |
---|
410 | } |
---|
411 | else if ((.@defence > 30) && (.@defence < 51)) { |
---|
412 | set .MyMobCount,3; |
---|
413 | guardian "arug_cas03",128,77,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //1; |
---|
414 | guardian "arug_cas03",128,90,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //2; |
---|
415 | } |
---|
416 | else if ((.@defence > 50) && (.@defence < 71)) { |
---|
417 | set .MyMobCount,4; |
---|
418 | guardian "arug_cas03",128,77,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //1; |
---|
419 | guardian "arug_cas03",128,90,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //2; |
---|
420 | guardian "arug_cas03",128,100,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //3; |
---|
421 | } |
---|
422 | else if (.@defence > 70) { |
---|
423 | set .MyMobCount,5; |
---|
424 | guardian "arug_cas03",128,77,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //1; |
---|
425 | guardian "arug_cas03",128,90,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //2; |
---|
426 | guardian "arug_cas03",128,100,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //3; |
---|
427 | guardian "arug_cas03",110,96,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //4; |
---|
428 | } |
---|
429 | else { |
---|
430 | set .MyMobCount,2; |
---|
431 | guardian "arug_cas03",66,157,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //1; |
---|
432 | } |
---|
433 | initnpctimer; |
---|
434 | end; |
---|
435 | |
---|
436 | OnTimer300000: |
---|
437 | set .MyMobCount,.MyMobCount+1; |
---|
438 | guardian "arug_cas03",91,53,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //5; |
---|
439 | mapannounce "arug_cas03","The 1st Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; |
---|
440 | end; |
---|
441 | |
---|
442 | OnTimer900000: |
---|
443 | set .MyMobCount,.MyMobCount+1; |
---|
444 | guardian "arug_cas03",65,71,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //6; |
---|
445 | mapannounce "arug_cas03","The 2nd Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; |
---|
446 | end; |
---|
447 | |
---|
448 | OnTimer1800000: |
---|
449 | set .MyMobCount,.MyMobCount+1; |
---|
450 | guardian "arug_cas03",65,103,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //7; |
---|
451 | mapannounce "arug_cas03","The 3rd Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; |
---|
452 | end; |
---|
453 | |
---|
454 | OnTimer2700000: |
---|
455 | set .MyMobCount,.MyMobCount+1; |
---|
456 | guardian "arug_cas03",110,96,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //8; |
---|
457 | mapannounce "arug_cas03","The 4th Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; |
---|
458 | end; |
---|
459 | |
---|
460 | OnTimer3600000: |
---|
461 | set .MyMobCount,.MyMobCount+1; |
---|
462 | guardian "arug_cas03",128,100,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //9; |
---|
463 | mapannounce "arug_cas03","The 5th Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; |
---|
464 | stopnpctimer; |
---|
465 | end; |
---|
466 | |
---|
467 | OnGuardianDied: |
---|
468 | set .MyMobCount,.MyMobCount-1; |
---|
469 | if (.MyMobCount < 2) { |
---|
470 | set .MyMobCount,.MyMobCount+1; |
---|
471 | guardian "arug_cas03",128,77,"Guardian",1899,"#aru03_gard01::OnGuardianDied"; //10; |
---|
472 | } |
---|
473 | end; |
---|
474 | |
---|
475 | Onreset: |
---|
476 | stopnpctimer; |
---|
477 | killmonster "arug_cas03","#aru03_gard01::OnGuardianDied"; |
---|
478 | end; |
---|
479 | } |
---|
480 | |
---|
481 | arug_cas03,1,2,0 script #aru03_gard02 -1,{ |
---|
482 | OnEnable: |
---|
483 | set .@defence,GetCastleData("arug_cas03",3); |
---|
484 | guardian "arug_cas03",156,101,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //11; |
---|
485 | if ((.@defence > 10) && (.@defence < 31)) { |
---|
486 | set .MyMobCount,2; |
---|
487 | guardian "arug_cas03",172,95,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //12; |
---|
488 | } |
---|
489 | else if ((.@defence > 30) && (.@defence < 51)) { |
---|
490 | set .MyMobCount,3; |
---|
491 | guardian "arug_cas03",172,95,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //12; |
---|
492 | guardian "arug_cas03",154,90,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //13; |
---|
493 | } |
---|
494 | else if ((.@defence > 50) && (.@defence < 71)) { |
---|
495 | set .MyMobCount,4; |
---|
496 | guardian "arug_cas03",172,95,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //12; |
---|
497 | guardian "arug_cas03",154,90,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //13; |
---|
498 | guardian "arug_cas03",156,77,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //14; |
---|
499 | } |
---|
500 | else if (.@defence > 70) { |
---|
501 | set .MyMobCount,5; |
---|
502 | guardian "arug_cas03",172,95,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //12; |
---|
503 | guardian "arug_cas03",154,90,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //13; |
---|
504 | guardian "arug_cas03",156,77,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //14; |
---|
505 | guardian "arug_cas03",155,60,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //15; |
---|
506 | } |
---|
507 | else { |
---|
508 | set .MyMobCount,2; |
---|
509 | guardian "arug_cas03",211,159,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //12; |
---|
510 | } |
---|
511 | initnpctimer; |
---|
512 | end; |
---|
513 | |
---|
514 | OnTimer600000: |
---|
515 | set .MyMobCount,.MyMobCount+1; |
---|
516 | guardian "arug_cas03",187,54,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //16; |
---|
517 | end; |
---|
518 | |
---|
519 | OnTimer1200000: |
---|
520 | set .MyMobCount,.MyMobCount+1; |
---|
521 | guardian "arug_cas03",212,67,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //17; |
---|
522 | end; |
---|
523 | |
---|
524 | OnTimer2100000: |
---|
525 | set .MyMobCount,.MyMobCount+1; |
---|
526 | guardian "arug_cas03",211,105,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //18; |
---|
527 | end; |
---|
528 | |
---|
529 | OnTimer3000000: |
---|
530 | set .MyMobCount,.MyMobCount+1; |
---|
531 | guardian "arug_cas03",155,60,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //19; |
---|
532 | end; |
---|
533 | |
---|
534 | OnTimer3900000: |
---|
535 | set .MyMobCount,.MyMobCount+1; |
---|
536 | guardian "arug_cas03",156,77,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //20; |
---|
537 | stopnpctimer; |
---|
538 | end; |
---|
539 | |
---|
540 | OnGuardianDied: |
---|
541 | set .MyMobCount,.MyMobCount-1; |
---|
542 | if (.MyMobCount < 2) { |
---|
543 | set .MyMobCount,.MyMobCount+1; |
---|
544 | guardian "arug_cas03",172,95,"Guardian",1899,"#aru03_gard02::OnGuardianDied"; //21; |
---|
545 | } |
---|
546 | end; |
---|
547 | |
---|
548 | Onreset: |
---|
549 | stopnpctimer; |
---|
550 | killmonster "arug_cas03","#aru03_gard02::OnGuardianDied"; |
---|
551 | end; |
---|
552 | } |
---|
553 | |
---|
554 | arug_cas03,1,3,0 script #aru03_df01 -1,{ |
---|
555 | OnEnable: |
---|
556 | guardian "arug_cas03",65,171,"1st Guardian Stone",1907,"#aru03_df01::OnGuardianStoneDied"; //22; |
---|
557 | end; |
---|
558 | |
---|
559 | OnDisable: |
---|
560 | killmonster "arug_cas03","#aru03_df01::OnGuardianStoneDied"; |
---|
561 | setarray $agit_ar03[0],1; //Global Variable |
---|
562 | stopnpctimer; |
---|
563 | end; |
---|
564 | |
---|
565 | OnGuardianStoneDied: |
---|
566 | // 1st Guardian Stone is Destroyed |
---|
567 | setarray $agit_ar03[0],1; |
---|
568 | if (($agit_ar03[0] == 1) || ($agit_ar03[0] == 2)) { |
---|
569 | set .@destroyed,.@destroyed + 1; |
---|
570 | } |
---|
571 | if (($agit_ar03[1] == 1) || ($agit_ar03[1] == 2)) { |
---|
572 | set .@destroyed,.@destroyed + 1; |
---|
573 | } |
---|
574 | if (.@destroyed == 2) { |
---|
575 | mapannounce "arug_cas03","All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; |
---|
576 | donpcevent "#aru03_RL00::OnDisable"; |
---|
577 | donpcevent "#aru03_gard01::Onreset"; |
---|
578 | } |
---|
579 | else { |
---|
580 | mapannounce "arug_cas03","The 1st Guardian Stone has been destroyed!",bc_map,"0x00ff00"; |
---|
581 | donpcevent "#aru03_gard01::Onreset"; |
---|
582 | } |
---|
583 | initnpctimer; |
---|
584 | end; |
---|
585 | |
---|
586 | OnTimer300000: |
---|
587 | donpcevent "1st Guardian Stone#aru03::OnGuardian"; |
---|
588 | setarray $agit_ar03[0],2; //Global Variable |
---|
589 | stopnpctimer; |
---|
590 | end; |
---|
591 | } |
---|
592 | |
---|
593 | arug_cas03,65,171,0 script 1st Guardian Stone#aru03 844,{ |
---|
594 | set .@GID, GetCastleData("arug_cas03",1); |
---|
595 | if (getcharid(2) == .@GID) { |
---|
596 | mes "^3355FFYou will need the"; |
---|
597 | mes "following materials to"; |
---|
598 | mes "rebuild a destroyed"; |
---|
599 | mes "Guardian Stone.^000000"; |
---|
600 | next; |
---|
601 | mes "1 Oridecon"; |
---|
602 | mes "1 Elunium"; |
---|
603 | mes "30 Stones"; |
---|
604 | mes "5 Blue Gemstones"; |
---|
605 | mes "5 Yellow Gemstones"; |
---|
606 | mes "5 Red Gemstones"; |
---|
607 | next; |
---|
608 | mes "^3355FFDo you want to continue?^000000"; |
---|
609 | switch(select("No:Continue")) { |
---|
610 | case 1: |
---|
611 | mes "^3355FFWork canceled.^000000"; |
---|
612 | close; |
---|
613 | case 2: |
---|
614 | if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) { |
---|
615 | mes "^3355FFArrange Stones, Elunium, and"; |
---|
616 | mes "Oridecon, in that order, in the"; |
---|
617 | mes "center. Then you must arrange"; |
---|
618 | mes "the enchanted Gemstones to"; |
---|
619 | mes "rebuild the Guardian Stone.^000000"; |
---|
620 | next; |
---|
621 | switch(select("Elunium:Oridecon:Stone")) { |
---|
622 | case 1: |
---|
623 | mes "^3355FFElunium has been"; |
---|
624 | mes "placed in the center.^000000"; |
---|
625 | next; |
---|
626 | break; |
---|
627 | case 2: |
---|
628 | mes "^3355FFOridecon has been"; |
---|
629 | mes "placed in the center.^000000"; |
---|
630 | next; |
---|
631 | break; |
---|
632 | case 3: |
---|
633 | mes "^3355FFStones have been"; |
---|
634 | mes "placed in the center.^000000"; |
---|
635 | set .@nice,.@nice+10; |
---|
636 | next; |
---|
637 | break; |
---|
638 | } |
---|
639 | switch(select("Elunium:Oridecon:Stone")) { |
---|
640 | case 1: |
---|
641 | mes "^3355FFYou have lined the"; |
---|
642 | mes "outside of the center"; |
---|
643 | mes "with some Elunium.^000000"; |
---|
644 | set .@nice,.@nice+10; |
---|
645 | next; |
---|
646 | break; |
---|
647 | case 2: |
---|
648 | mes "^3355FFYou have lined the"; |
---|
649 | mes "outside of the center"; |
---|
650 | mes "with some Oridecon.^000000"; |
---|
651 | next; |
---|
652 | break; |
---|
653 | case 3: |
---|
654 | mes "^3355FFYou have lined the"; |
---|
655 | mes "outside of the center"; |
---|
656 | mes "with some Stones.^000000"; |
---|
657 | next; |
---|
658 | break; |
---|
659 | } |
---|
660 | switch(select("Elunium:Oridecon:Stone")) { |
---|
661 | case 1: |
---|
662 | mes "^3355FFYou covered the"; |
---|
663 | mes "rest of the materials"; |
---|
664 | mes "with some Elunium.^000000"; |
---|
665 | next; |
---|
666 | break; |
---|
667 | case 2: |
---|
668 | mes "^3355FFYou covered the"; |
---|
669 | mes "rest of the materials"; |
---|
670 | mes "with some Oridecon.^000000"; |
---|
671 | set .@nice,.@nice+10; |
---|
672 | next; |
---|
673 | break; |
---|
674 | case 3: |
---|
675 | mes "^3355FFYou covered the"; |
---|
676 | mes "rest of the materials"; |
---|
677 | mes "with some Stones.^000000"; |
---|
678 | next; |
---|
679 | break; |
---|
680 | } |
---|
681 | mes "^3355FFNow you need to arrange"; |
---|
682 | mes "the enchanted Gemstones"; |
---|
683 | mes "accordingly. You can identify"; |
---|
684 | mes "their Magic properties by"; |
---|
685 | mes "their casting effect.^000000"; |
---|
686 | next; |
---|
687 | while(1) { |
---|
688 | if (.@roof0 > 7) { |
---|
689 | break; |
---|
690 | } |
---|
691 | else { |
---|
692 | switch(rand(1,3)) { |
---|
693 | case 1: |
---|
694 | specialeffect 54; //"1st Guardian Stone#aru03" EF_BEGINSPELL2 |
---|
695 | mes "^3355FFThe Gemstones must"; |
---|
696 | mes "be arranged in the correct"; |
---|
697 | mes "order according to their"; |
---|
698 | mes "magic properties and power.^000000"; |
---|
699 | next; |
---|
700 | switch(select("Red Gemstone:Yellow Gemstone:Blue Gemstone")) { |
---|
701 | case 1: |
---|
702 | mes "^3355FFYou placed the Red Gemstone."; |
---|
703 | mes "However, the Guardian Stone"; |
---|
704 | mes "Repair System failed because"; |
---|
705 | mes "of a magic power conflict.^000000"; |
---|
706 | close; |
---|
707 | case 2: |
---|
708 | mes "^3355FFYou placed the Yellow Gemstone."; |
---|
709 | mes "However, the Guardian Stone"; |
---|
710 | mes "Repair System failed because"; |
---|
711 | mes "of a magic power conflict.^000000"; |
---|
712 | close; |
---|
713 | case 3: |
---|
714 | mes "^3355FFYou placed the Blue Gemstone.^000000"; |
---|
715 | set .@nice,.@nice+10; |
---|
716 | set .@roof0,.@roof0 + 1; |
---|
717 | specialeffect 18; //"1st Guardian Stone#aru03" EF_STEAL |
---|
718 | next; |
---|
719 | break; |
---|
720 | } |
---|
721 | break; |
---|
722 | case 2: |
---|
723 | specialeffect 225; //"1st Guardian Stone#aru03" EF_VOLCANO |
---|
724 | mes "^3355FFThe Gemstones must"; |
---|
725 | mes "be arranged in the correct"; |
---|
726 | mes "order according to their"; |
---|
727 | mes "magic properties and power.^000000"; |
---|
728 | next; |
---|
729 | switch(select("Red Gemstone:Yellow Gemstone:Blue Gemstone")) { |
---|
730 | case 1: |
---|
731 | mes "^3355FFYou placed the Red Gemstone.^000000"; |
---|
732 | set .@nice,.@nice+10; |
---|
733 | set .@roof0,.@roof0 + 1; |
---|
734 | specialeffect 18; //"1st Guardian Stone#aru03" EF_STEAL |
---|
735 | next; |
---|
736 | break; |
---|
737 | case 2: |
---|
738 | mes "^3355FFYou placed the Yellow Gemstone."; |
---|
739 | mes "However, the Guardian Stone"; |
---|
740 | mes "Repair System failed because"; |
---|
741 | mes "of a magic power conflict.^000000"; |
---|
742 | close; |
---|
743 | case 3: |
---|
744 | mes "^3355FFYou placed the Blue Gemstone."; |
---|
745 | mes "However, the Guardian Stone"; |
---|
746 | mes "Repair System failed because"; |
---|
747 | mes "of a magic power conflict.^000000"; |
---|
748 | close; |
---|
749 | } |
---|
750 | break; |
---|
751 | case 3: |
---|
752 | specialeffect 56; //"1st Guardian Stone#aru03" EF_BEGINSPELL4 |
---|
753 | mes "^3355FFThe Gemstones must"; |
---|
754 | mes "be arranged in the correct"; |
---|
755 | mes "order according to their"; |
---|
756 | mes "magic properties and power.^000000"; |
---|
757 | next; |
---|
758 | switch(select("Red Gemstone:Yellow Gemstone:Blue Gemstone")) { |
---|
759 | case 1: |
---|
760 | mes "^3355FFYou placed the Red Gemstone."; |
---|
761 | mes "However, the Guardian Stone"; |
---|
762 | mes "Repair System failed because"; |
---|
763 | mes "of a magic power conflict.^000000"; |
---|
764 | close; |
---|
765 | case 2: |
---|
766 | mes "^3355FFYou placed the Yellow Gemstone.^000000"; |
---|
767 | set .@nice,.@nice+10; |
---|
768 | set .@roof0,.@roof0 + 1; |
---|
769 | specialeffect 18; //"1st Guardian Stone#aru03" EF_STEAL |
---|
770 | next; |
---|
771 | break; |
---|
772 | case 3: |
---|
773 | mes "^3355FFYou placed the Blue Gemstone."; |
---|
774 | mes "However, the Guardian Stone"; |
---|
775 | mes "Repair System failed because"; |
---|
776 | mes "of a magic power conflict.^000000"; |
---|
777 | close; |
---|
778 | } |
---|
779 | } |
---|
780 | } |
---|
781 | } |
---|
782 | if (.@nice > 90) { |
---|
783 | if ($agit_ar03[0] == 0) { |
---|
784 | mes "^3355FFThe Guardian Stone"; |
---|
785 | mes "Repair System has"; |
---|
786 | mes "already completed.^000000"; |
---|
787 | close; |
---|
788 | } |
---|
789 | else { |
---|
790 | if (agitcheck() == 0) { |
---|
791 | mes "^3355FFIt is impossible to"; |
---|
792 | mes "rebuild the Guardian"; |
---|
793 | mes "Stone because the"; |
---|
794 | mes "Emperium is not present.^000000"; |
---|
795 | close; |
---|
796 | } |
---|
797 | else { |
---|
798 | mes "^3355FFThe Gemstones have been"; |
---|
799 | mes "arranged, and the Guardian"; |
---|
800 | mes "Stone is successfully repaired.^000000"; |
---|
801 | delitem 984,1; //Oridecon |
---|
802 | delitem 985,1; //Elunium |
---|
803 | delitem 7049,30; //Stone |
---|
804 | delitem 717,5; //Blue_Gemstone |
---|
805 | delitem 715,5; //Yellow_Gemstone |
---|
806 | delitem 716,5; //Red_Gemstone |
---|
807 | close2; |
---|
808 | donpcevent "#aru03_df01::OnEnable"; |
---|
809 | specialeffect 135; //"1st Guardian Stone#aru03" EF_ICECRASH |
---|
810 | disablenpc "1st Guardian Stone#aru03"; |
---|
811 | setarray $agit_ar03[0],0; |
---|
812 | set .@df_all,$agit_ar03[0]+$agit_ar03[1]; |
---|
813 | if (.@df_all == 0) { |
---|
814 | mapannounce "arug_cas03","Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; |
---|
815 | donpcevent "#aru03_RL00::OnEnable"; |
---|
816 | } |
---|
817 | else { |
---|
818 | mapannounce "arug_cas03","The 1st Guardian Stone has been repaired successfully.",bc_map,"0x00ff00"; |
---|
819 | } |
---|
820 | if ($agit_ar03[5] == 1) { |
---|
821 | donpcevent "#aru03_gard01::OnEnable"; |
---|
822 | } |
---|
823 | end; |
---|
824 | } |
---|
825 | } |
---|
826 | } |
---|
827 | else { |
---|
828 | mes "^3355FFAfter all of that work..."; |
---|
829 | mes "It looks like you failed"; |
---|
830 | mes "to fix the Guardian Stone,"; |
---|
831 | mes "and lost some materials.^000000"; |
---|
832 | delitem 7049,10; //Stone |
---|
833 | delitem 717,2; //Blue_Gemstone |
---|
834 | delitem 715,2; //Yellow_Gemstone |
---|
835 | delitem 716,2; //Red_Gemstone |
---|
836 | close; |
---|
837 | } |
---|
838 | } |
---|
839 | else { |
---|
840 | mes "^3355FFYou don't have enough"; |
---|
841 | mes "materials to repair"; |
---|
842 | mes "the Guardian Stone.^000000"; |
---|
843 | close; |
---|
844 | } |
---|
845 | } |
---|
846 | } |
---|
847 | end; |
---|
848 | |
---|
849 | OnInit: |
---|
850 | disablenpc "1st Guardian Stone#aru03"; |
---|
851 | end; |
---|
852 | |
---|
853 | OnEnable: |
---|
854 | enablenpc "1st Guardian Stone#aru03"; |
---|
855 | specialeffect 247; //"1st Guardian Stone#aru03" EF_MAPPILLAR2 |
---|
856 | end; |
---|
857 | |
---|
858 | OnDisable: |
---|
859 | disablenpc "1st Guardian Stone#aru03"; |
---|
860 | end; |
---|
861 | } |
---|
862 | |
---|
863 | arug_cas03,1,4,0 script #aru03_df02 -1,{ |
---|
864 | OnEnable: |
---|
865 | guardian "arug_cas03",212,149,"2nd Guardian Stone",1908,"#aru03_df02::OnGuardianStoneDied"; //23; |
---|
866 | end; |
---|
867 | |
---|
868 | OnDisable: |
---|
869 | killmonster "arug_cas03","#aru03_df02::OnGuardianStoneDied"; |
---|
870 | setarray $agit_ar03[1],1; //Global Variable |
---|
871 | stopnpctimer; |
---|
872 | end; |
---|
873 | |
---|
874 | OnGuardianStoneDied: |
---|
875 | // 2nd Guardian Stone is Destroyed |
---|
876 | setarray $agit_ar03[1],1; |
---|
877 | if (($agit_ar03[0] == 1) || ($agit_ar03[0] == 2)) { |
---|
878 | set .@destroyed,.@destroyed + 1; |
---|
879 | } |
---|
880 | if (($agit_ar03[1] == 1) || ($agit_ar03[1] == 2)) { |
---|
881 | set .@destroyed,.@destroyed + 1; |
---|
882 | } |
---|
883 | if (.@destroyed == 2) { |
---|
884 | mapannounce "arug_cas03","All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; |
---|
885 | donpcevent "#aru03_RL00::OnDisable"; |
---|
886 | donpcevent "#aru03_gard02::Onreset"; |
---|
887 | } |
---|
888 | else { |
---|
889 | mapannounce "arug_cas03","The 2nd Guardian Stone has been destroyed!",bc_map,"0x00ff00"; |
---|
890 | donpcevent "#aru03_gard02::Onreset"; |
---|
891 | } |
---|
892 | initnpctimer; |
---|
893 | end; |
---|
894 | |
---|
895 | OnTimer300000: |
---|
896 | donpcevent "2nd Guardian Stone#aru03::OnGuardian"; |
---|
897 | setarray $agit_ar03[1],2; //Global Variable |
---|
898 | stopnpctimer; |
---|
899 | end; |
---|
900 | } |
---|
901 | |
---|
902 | arug_cas03,212,149,0 script 2nd Guardian Stone#aru03 844,{ |
---|
903 | set .@GID, GetCastleData("arug_cas03",1); |
---|
904 | if (getcharid(2) == .@GID) { |
---|
905 | mes "^3355FFYou will need the"; |
---|
906 | mes "following materials to"; |
---|
907 | mes "rebuild a destroyed"; |
---|
908 | mes "Guardian Stone.^000000"; |
---|
909 | next; |
---|
910 | mes "1 Oridecon"; |
---|
911 | mes "1 Elunium"; |
---|
912 | mes "30 Stones"; |
---|
913 | mes "5 Blue Gemstones"; |
---|
914 | mes "5 Yellow Gemstones"; |
---|
915 | mes "5 Red Gemstones"; |
---|
916 | next; |
---|
917 | mes "^3355FFDo you want to continue?^000000"; |
---|
918 | switch(select("No:Continue")) { |
---|
919 | case 1: |
---|
920 | mes "^3355FFWork canceled.^000000"; |
---|
921 | close; |
---|
922 | case 2: |
---|
923 | if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) { |
---|
924 | mes "^3355FFArrange Stones, Elunium, and"; |
---|
925 | mes "Oridecon, in that order, in the"; |
---|
926 | mes "center. Then you must arrange"; |
---|
927 | mes "the enchanted Gemstones to"; |
---|
928 | mes "rebuild the Guardian Stone.^000000"; |
---|
929 | next; |
---|
930 | switch(select("Elunium:Oridecon:Stone")) { |
---|
931 | case 1: |
---|
932 | mes "^3355FFElunium has been"; |
---|
933 | mes "placed in the center.^000000"; |
---|
934 | next; |
---|
935 | break; |
---|
936 | case 2: |
---|
937 | mes "^3355FFOridecon has been"; |
---|
938 | mes "placed in the center.^000000"; |
---|
939 | next; |
---|
940 | break; |
---|
941 | case 3: |
---|
942 | mes "^3355FFStones have been"; |
---|
943 | mes "placed in the center.^000000"; |
---|
944 | set .@nice,.@nice+10; |
---|
945 | next; |
---|
946 | break; |
---|
947 | } |
---|
948 | switch(select("Elunium:Oridecon:Stone")) { |
---|
949 | case 1: |
---|
950 | mes "^3355FFYou have lined the"; |
---|
951 | mes "outside of the center"; |
---|
952 | mes "with some Elunium.^000000"; |
---|
953 | set .@nice,.@nice+10; |
---|
954 | next; |
---|
955 | break; |
---|
956 | case 2: |
---|
957 | mes "^3355FFYou have lined the"; |
---|
958 | mes "outside of the center"; |
---|
959 | mes "with some Oridecon.^000000"; |
---|
960 | next; |
---|
961 | break; |
---|
962 | case 3: |
---|
963 | mes "^3355FFYou have lined the"; |
---|
964 | mes "outside of the center"; |
---|
965 | mes "with some Stones.^000000"; |
---|
966 | next; |
---|
967 | break; |
---|
968 | } |
---|
969 | switch(select("Elunium:Oridecon:Stone")) { |
---|
970 | case 1: |
---|
971 | mes "^3355FFYou covered the"; |
---|
972 | mes "rest of the materials"; |
---|
973 | mes "with some Elunium.^000000"; |
---|
974 | next; |
---|
975 | break; |
---|
976 | case 2: |
---|
977 | mes "^3355FFYou covered the"; |
---|
978 | mes "rest of the materials"; |
---|
979 | mes "with some Oridecon.^000000"; |
---|
980 | set .@nice,.@nice+10; |
---|
981 | next; |
---|
982 | break; |
---|
983 | case 3: |
---|
984 | mes "^3355FFYou covered the"; |
---|
985 | mes "rest of the materials"; |
---|
986 | mes "with some Stones.^000000"; |
---|
987 | next; |
---|
988 | break; |
---|
989 | } |
---|
990 | mes "^3355FFNow you need to arrange"; |
---|
991 | mes "the enchanted Gemstones"; |
---|
992 | mes "accordingly. You can identify"; |
---|
993 | mes "their Magic properties by"; |
---|
994 | mes "their casting effect.^000000"; |
---|
995 | next; |
---|
996 | while(1) { |
---|
997 | if (.@roof0 > 7) { |
---|
998 | break; |
---|
999 | } |
---|
1000 | else { |
---|
1001 | switch(rand(1,3)) { |
---|
1002 | case 1: |
---|
1003 | specialeffect 54; //"2nd Guardian Stone#aru03" EF_BEGINSPELL2 |
---|
1004 | mes "^3355FFThe Gemstones must"; |
---|
1005 | mes "be arranged in the correct"; |
---|
1006 | mes "order according to their"; |
---|
1007 | mes "magic properties and power.^000000"; |
---|
1008 | next; |
---|
1009 | switch(select("Red Gemstone:Yellow Gemstone:Blue Gemstone")) { |
---|
1010 | case 1: |
---|
1011 | mes "^3355FFYou placed the Red Gemstone."; |
---|
1012 | mes "However, the Guardian Stone"; |
---|
1013 | mes "Repair System failed because"; |
---|
1014 | mes "of a magic power conflict.^000000"; |
---|
1015 | close; |
---|
1016 | case 2: |
---|
1017 | mes "^3355FFYou placed the Yellow Gemstone."; |
---|
1018 | mes "However, the Guardian Stone"; |
---|
1019 | mes "Repair System failed because"; |
---|
1020 | mes "of a magic power conflict.^000000"; |
---|
1021 | close; |
---|
1022 | case 3: |
---|
1023 | mes "^3355FFYou placed the Blue Gemstone.^000000"; |
---|
1024 | set .@nice,.@nice+10; |
---|
1025 | set .@roof0,.@roof0 + 1; |
---|
1026 | specialeffect 18; //"2nd Guardian Stone#aru03" EF_STEAL |
---|
1027 | next; |
---|
1028 | break; |
---|
1029 | } |
---|
1030 | break; |
---|
1031 | case 2: |
---|
1032 | specialeffect 225; //"2nd Guardian Stone#aru03" EF_VOLCANO |
---|
1033 | mes "^3355FFThe Gemstones must"; |
---|
1034 | mes "be arranged in the correct"; |
---|
1035 | mes "order according to their"; |
---|
1036 | mes "magic properties and power.^000000"; |
---|
1037 | next; |
---|
1038 | switch(select("Red Gemstone:Yellow Gemstone:Blue Gemstone")) { |
---|
1039 | case 1: |
---|
1040 | mes "^3355FFYou placed the Red Gemstone.^000000"; |
---|
1041 | set .@nice,.@nice+10; |
---|
1042 | set .@roof0,.@roof0 + 1; |
---|
1043 | specialeffect 18; //"2nd Guardian Stone#aru03" EF_STEAL |
---|
1044 | next; |
---|
1045 | break; |
---|
1046 | case 2: |
---|
1047 | mes "^3355FFYou placed the Yellow Gemstone."; |
---|
1048 | mes "However, the Guardian Stone"; |
---|
1049 | mes "Repair System failed because"; |
---|
1050 | mes "of a magic power conflict.^000000"; |
---|
1051 | close; |
---|
1052 | case 3: |
---|
1053 | mes "^3355FFYou placed the Blue Gemstone."; |
---|
1054 | mes "However, the Guardian Stone"; |
---|
1055 | mes "Repair System failed because"; |
---|
1056 | mes "of a magic power conflict.^000000"; |
---|
1057 | close; |
---|
1058 | } |
---|
1059 | break; |
---|
1060 | case 3: |
---|
1061 | specialeffect 56; //"2nd Guardian Stone#aru03" EF_BEGINSPELL4 |
---|
1062 | mes "^3355FFThe Gemstones must"; |
---|
1063 | mes "be arranged in the correct"; |
---|
1064 | mes "order according to their"; |
---|
1065 | mes "magic properties and power.^000000"; |
---|
1066 | next; |
---|
1067 | switch(select("Red Gemstone:Yellow Gemstone:Blue Gemstone")) { |
---|
1068 | case 1: |
---|
1069 | mes "^3355FFYou placed the Red Gemstone."; |
---|
1070 | mes "However, the Guardian Stone"; |
---|
1071 | mes "Repair System failed because"; |
---|
1072 | mes "of a magic power conflict.^000000"; |
---|
1073 | close; |
---|
1074 | case 2: |
---|
1075 | mes "^3355FFYou placed the Yellow Gemstone.^000000"; |
---|
1076 | set .@nice,.@nice+10; |
---|
1077 | set .@roof0,.@roof0 + 1; |
---|
1078 | specialeffect 18; //"2nd Guardian Stone#aru03" EF_STEAL |
---|
1079 | next; |
---|
1080 | break; |
---|
1081 | case 3: |
---|
1082 | mes "^3355FFYou placed the Blue Gemstone."; |
---|
1083 | mes "However, the Guardian Stone"; |
---|
1084 | mes "Repair System failed because"; |
---|
1085 | mes "of a magic power conflict.^000000"; |
---|
1086 | close; |
---|
1087 | } |
---|
1088 | } |
---|
1089 | } |
---|
1090 | } |
---|
1091 | if (.@nice > 90) { |
---|
1092 | if ($agit_ar03[1] == 0) { |
---|
1093 | mes "^3355FFThe Guardian Stone"; |
---|
1094 | mes "Repair System has"; |
---|
1095 | mes "successfully completed.^000000"; |
---|
1096 | close; |
---|
1097 | } |
---|
1098 | else { |
---|
1099 | if (agitcheck() == 0) { |
---|
1100 | mes "^3355FFIt is impossible to"; |
---|
1101 | mes "rebuild the Guardian"; |
---|
1102 | mes "Stone because the"; |
---|
1103 | mes "Emperium is not present.^000000"; |
---|
1104 | close; |
---|
1105 | } |
---|
1106 | else { |
---|
1107 | mes "^3355FFThe Gemstones have been"; |
---|
1108 | mes "arranged, and the Guardian"; |
---|
1109 | mes "Stone is successfully repaired.^000000"; |
---|
1110 | delitem 984,1; //Oridecon |
---|
1111 | delitem 985,1; //Elunium |
---|
1112 | delitem 7049,30; //Stone |
---|
1113 | delitem 717,5; //Blue_Gemstone |
---|
1114 | delitem 715,5; //Yellow_Gemstone |
---|
1115 | delitem 716,5; //Red_Gemstone |
---|
1116 | close2; |
---|
1117 | donpcevent "#aru03_df02::OnEnable"; |
---|
1118 | specialeffect 135; //"2nd Guardian Stone#aru03" EF_ICECRASH |
---|
1119 | disablenpc "2nd Guardian Stone#aru03"; |
---|
1120 | setarray $agit_ar03[1],0; |
---|
1121 | set .@df_all,$agit_ar03[0]+$agit_ar03[1]; |
---|
1122 | if (.@df_all == 0) { |
---|
1123 | mapannounce "arug_cas03","Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; |
---|
1124 | donpcevent "#aru03_RL00::OnEnable"; |
---|
1125 | } |
---|
1126 | else { |
---|
1127 | mapannounce "arug_cas03","The 2nd Guardian Stone has been repaired successfully.",bc_map,"0x00ff00"; |
---|
1128 | } |
---|
1129 | if ($agit_ar03[5] == 1) { |
---|
1130 | donpcevent "#aru03_gard02::OnEnable"; |
---|
1131 | } |
---|
1132 | end; |
---|
1133 | } |
---|
1134 | } |
---|
1135 | } |
---|
1136 | else { |
---|
1137 | mes "^3355FFAfter all of that work..."; |
---|
1138 | mes "It looks like you failed"; |
---|
1139 | mes "to fix the Guardian Stone,"; |
---|
1140 | mes "and lost some materials.^000000"; |
---|
1141 | delitem 7049,10; //Stone |
---|
1142 | delitem 717,2; //Blue_Gemstone |
---|
1143 | delitem 715,2; //Yellow_Gemstone |
---|
1144 | delitem 716,2; //Red_Gemstone |
---|
1145 | close; |
---|
1146 | } |
---|
1147 | } |
---|
1148 | else { |
---|
1149 | mes "^3355FFYou don't have enough"; |
---|
1150 | mes "materials to repair"; |
---|
1151 | mes "the Guardian Stone.^000000"; |
---|
1152 | close; |
---|
1153 | } |
---|
1154 | } |
---|
1155 | } |
---|
1156 | end; |
---|
1157 | |
---|
1158 | OnInit: |
---|
1159 | disablenpc "2nd Guardian Stone#aru03"; |
---|
1160 | end; |
---|
1161 | |
---|
1162 | OnEnable: |
---|
1163 | enablenpc "2nd Guardian Stone#aru03"; |
---|
1164 | specialeffect 247; //"2nd Guardian Stone#aru03" EF_MAPPILLAR2 |
---|
1165 | end; |
---|
1166 | |
---|
1167 | OnDisable: |
---|
1168 | disablenpc "2nd Guardian Stone#aru03"; |
---|
1169 | end; |
---|
1170 | } |
---|
1171 | |
---|
1172 | // Barrier Summoners |
---|
1173 | arug_cas03,2,1,0 script #aru03_RL00 -1,{ |
---|
1174 | OnEnable: |
---|
1175 | setcell "arug_cas03",138,110,145,110,cell_walkable,0; |
---|
1176 | setcell "arug_cas03",138,110,145,110,cell_shootable,0; |
---|
1177 | guardian "arug_cas03",139,111," ",1905,"#aru03_RL00::OnBarrierDestroyed"; //24; |
---|
1178 | guardian "arug_cas03",141,111," ",1905,"#aru03_RL00::OnBarrierDestroyed"; //25; |
---|
1179 | guardian "arug_cas03",143,111," ",1905,"#aru03_RL00::OnBarrierDestroyed"; //26; |
---|
1180 | guardian "arug_cas03",145,111," ",1905,"#aru03_RL00::OnBarrierDestroyed"; //27; |
---|
1181 | end; |
---|
1182 | |
---|
1183 | OnDisable: |
---|
1184 | setcell "arug_cas03",138,110,145,110,cell_walkable,1; |
---|
1185 | setcell "arug_cas03",138,110,145,110,cell_shootable,1; |
---|
1186 | killmonster "arug_cas03","#aru03_RL00::OnBarrierDestroyed"; |
---|
1187 | end; |
---|
1188 | |
---|
1189 | OnBarrierDestroyed: |
---|
1190 | end; |
---|
1191 | } |
---|
1192 | |
---|
1193 | arug_cas03,2,2,0 script #aru03_RL01 -1,{ |
---|
1194 | OnEnable: |
---|
1195 | set .MyMobCount,6; |
---|
1196 | setcell "arug_cas03",139,158,144,158,cell_walkable,0; |
---|
1197 | guardian "arug_cas03",140,157," ",1905,"#aru03_RL01::OnBarrierDestroyed"; //28; |
---|
1198 | guardian "arug_cas03",142,157," ",1905,"#aru03_RL01::OnBarrierDestroyed"; //29; |
---|
1199 | guardian "arug_cas03",144,157," ",1905,"#aru03_RL01::OnBarrierDestroyed"; //30; |
---|
1200 | guardian "arug_cas03",139,156," ",1905,"#aru03_RL01::OnBarrierDestroyed"; //31; |
---|
1201 | guardian "arug_cas03",141,156," ",1905,"#aru03_RL01::OnBarrierDestroyed"; //32; |
---|
1202 | guardian "arug_cas03",143,156," ",1905,"#aru03_RL01::OnBarrierDestroyed"; //33; |
---|
1203 | end; |
---|
1204 | |
---|
1205 | OnBarrierDestroyed: |
---|
1206 | set .MyMobCount,.MyMobCount-1; |
---|
1207 | if (.MyMobCount == 0) { |
---|
1208 | setarray $agit_ar03[2],1; |
---|
1209 | mapannounce "arug_cas03","The 1st Fortress Gate is destroyed.",bc_map,"0x00ff00"; |
---|
1210 | setcell "arug_cas03",139,158,144,158,cell_walkable,1; |
---|
1211 | } |
---|
1212 | end; |
---|
1213 | |
---|
1214 | OnDisable: |
---|
1215 | setcell "arug_cas03",139,158,144,158,cell_walkable,1; |
---|
1216 | killmonster "arug_cas03","#aru03_RL01::OnBarrierDestroyed"; |
---|
1217 | end; |
---|
1218 | } |
---|
1219 | |
---|
1220 | arug_cas03,2,3,0 script #aru03_RL02 -1,{ |
---|
1221 | OnEnable: |
---|
1222 | set .MyMobCount,6; |
---|
1223 | setcell "arug_cas03",138,210,145,210,cell_walkable,0; |
---|
1224 | guardian "arug_cas03",140,209," ",1905,"#aru03_RL02::OnBarrierDestroyed"; //34; |
---|
1225 | guardian "arug_cas03",142,209," ",1905,"#aru03_RL02::OnBarrierDestroyed"; //35; |
---|
1226 | guardian "arug_cas03",144,209," ",1905,"#aru03_RL02::OnBarrierDestroyed"; //36; |
---|
1227 | guardian "arug_cas03",139,208," ",1905,"#aru03_RL02::OnBarrierDestroyed"; //37; |
---|
1228 | guardian "arug_cas03",141,208," ",1905,"#aru03_RL02::OnBarrierDestroyed"; //38; |
---|
1229 | guardian "arug_cas03",143,208," ",1905,"#aru03_RL02::OnBarrierDestroyed"; //39; |
---|
1230 | end; |
---|
1231 | |
---|
1232 | OnBarrierDestroyed: |
---|
1233 | set .MyMobCount,.MyMobCount-1; |
---|
1234 | if (.MyMobCount == 0) { |
---|
1235 | setarray $agit_ar03[3],1; |
---|
1236 | mapannounce "arug_cas03","The 2nd Fortress Gate is destroyed.",bc_map,"0x00ff00"; |
---|
1237 | setcell "arug_cas03",138,210,145,210,cell_walkable,1; |
---|
1238 | } |
---|
1239 | end; |
---|
1240 | |
---|
1241 | OnDisable: |
---|
1242 | setcell "arug_cas03",138,210,145,210,cell_walkable,1; |
---|
1243 | killmonster "arug_cas03","#aru03_RL02::OnBarrierDestroyed"; |
---|
1244 | end; |
---|
1245 | } |
---|
1246 | |
---|
1247 | arug_cas03,2,4,0 script #aru03_RL03 -1,{ |
---|
1248 | OnEnable: |
---|
1249 | set .MyMobCount,4; |
---|
1250 | setcell "arug_cas03",138,263,145,263,cell_walkable,0; |
---|
1251 | guardian "arug_cas03",139,262," ",1905,"#aru03_RL03::OnBarrierDestroyed"; //40; |
---|
1252 | guardian "arug_cas03",141,262," ",1905,"#aru03_RL03::OnBarrierDestroyed"; //41; |
---|
1253 | guardian "arug_cas03",143,262," ",1905,"#aru03_RL03::OnBarrierDestroyed"; //42; |
---|
1254 | guardian "arug_cas03",145,262," ",1905,"#aru03_RL03::OnBarrierDestroyed"; //43; |
---|
1255 | end; |
---|
1256 | |
---|
1257 | OnBarrierDestroyed: |
---|
1258 | set .MyMobCount,.MyMobCount-1; |
---|
1259 | if (.MyMobCount == 0) { |
---|
1260 | setarray $agit_ar03[4],1; |
---|
1261 | mapannounce "arug_cas03","The 3rd Fortress Gate is destroyed!",bc_map,"0x00ff00"; |
---|
1262 | setcell "arug_cas03",138,363,145,263,cell_walkable,1; |
---|
1263 | } |
---|
1264 | end; |
---|
1265 | |
---|
1266 | OnDisable: |
---|
1267 | setcell "arug_cas03",138,363,145,263,cell_walkable,1; |
---|
1268 | killmonster "arug_cas03","#aru03_RL03::OnBarrierDestroyed"; |
---|
1269 | end; |
---|
1270 | } |
---|
1271 | |
---|
1272 | arug_cas03,136,158,0 script Control Device01#aru03 111,{ |
---|
1273 | set .@GID, GetCastleData("arug_cas03",1); |
---|
1274 | if (getcharid(2) == .@GID) { |
---|
1275 | if (strcharinfo(0) == getguildmaster(.@GID)) { |
---|
1276 | if ($agit_ar03[2] == 2) { |
---|
1277 | mes "^3355FFDemolished Fortress"; |
---|
1278 | mes "Gates can be repaired,"; |
---|
1279 | mes "but you will need to gather"; |
---|
1280 | mes "the following materials.^000000"; |
---|
1281 | next; |
---|
1282 | mes "^4D4DFF10 Steel^000000,"; |
---|
1283 | mes "^4D4DFF30 Trunks^000000,"; |
---|
1284 | mes "^4D4DFF5 Oridecon^000000, and"; |
---|
1285 | mes "^4D4DFF10 Emveretarcon^000000."; |
---|
1286 | next; |
---|
1287 | select("Continue"); |
---|
1288 | if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { |
---|
1289 | mes "^3355FFYou will need Trunks to"; |
---|
1290 | mes "repair the support frame,"; |
---|
1291 | mes "Oridecon to enhance the"; |
---|
1292 | mes "gate's endurance, and"; |
---|
1293 | mes "Emveretarcon to basically"; |
---|
1294 | mes "hold everything together.^000000"; |
---|
1295 | next; |
---|
1296 | set .@ro_of01,rand(10,15); |
---|
1297 | while(1) { |
---|
1298 | if (.@ro_of02 == .@ro_of01) { |
---|
1299 | break; |
---|
1300 | } |
---|
1301 | else { |
---|
1302 | switch(rand(1,4)) { |
---|
1303 | case 1: |
---|
1304 | mes "^3355FFThe support frame"; |
---|
1305 | mes "is badly damaged:"; |
---|
1306 | mes "fixing this part"; |
---|
1307 | mes "is a top priority.^000000"; |
---|
1308 | next; |
---|
1309 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1310 | case 1: |
---|
1311 | mes "^3355FFThe frame has been"; |
---|
1312 | mes "reinforced with wood.^000000"; |
---|
1313 | set .@rp_temp,.@rp_temp + 1; |
---|
1314 | set .@ro_of02,.@ro_of02 + 1; |
---|
1315 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1316 | next; |
---|
1317 | break; |
---|
1318 | case 2: |
---|
1319 | mes "^3355FFYou tried using steel,"; |
---|
1320 | mes "but it's not working very"; |
---|
1321 | mes "well. You'll have to try"; |
---|
1322 | mes "something else.^000000"; |
---|
1323 | close; |
---|
1324 | case 3: |
---|
1325 | mes "^3355FFYou tried using emveretarcon"; |
---|
1326 | mes "to reinforce the gate, but it's"; |
---|
1327 | mes "not working well at all."; |
---|
1328 | mes "You'll have to start over.^000000"; |
---|
1329 | close; |
---|
1330 | case 4: |
---|
1331 | mes "^3355FFYou tried using oridecon,"; |
---|
1332 | mes "but it's not working very"; |
---|
1333 | mes "well. You'll have to try"; |
---|
1334 | mes "something else.^000000"; |
---|
1335 | close; |
---|
1336 | } |
---|
1337 | break; |
---|
1338 | case 2: |
---|
1339 | mes "^3355FFIt looks like the gate's"; |
---|
1340 | mes "overall endurance needs to"; |
---|
1341 | mes "be reinforced with something.^000000"; |
---|
1342 | next; |
---|
1343 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1344 | case 1: |
---|
1345 | mes "^3355FFYou tried using wood"; |
---|
1346 | mes "to reinforce the gate.^000000"; |
---|
1347 | set .@ro_of02,.@ro_of02 + 1; |
---|
1348 | next; |
---|
1349 | break; |
---|
1350 | case 2: |
---|
1351 | mes "^3355FFYou tried using steel"; |
---|
1352 | mes "to reinforce the gate, but"; |
---|
1353 | mes "it's not working well at all."; |
---|
1354 | mes "You'll have to start over.^000000"; |
---|
1355 | close; |
---|
1356 | case 3: |
---|
1357 | mes "^3355FFYou tried using emveretarcon"; |
---|
1358 | mes "to reinforce the gate, but it's"; |
---|
1359 | mes "not working well at all."; |
---|
1360 | mes "You'll have to start over.^000000"; |
---|
1361 | close; |
---|
1362 | case 4: |
---|
1363 | mes "^3355FFYou hammered the"; |
---|
1364 | mes "oridecon: it looks"; |
---|
1365 | mes "like this will work.^000000"; |
---|
1366 | set .@rp_temp,.@rp_temp + 1; |
---|
1367 | set .@ro_of02,.@ro_of02 + 1; |
---|
1368 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1369 | next; |
---|
1370 | break; |
---|
1371 | } |
---|
1372 | break; |
---|
1373 | case 3: |
---|
1374 | mes "^3355FFThe damage to the gate"; |
---|
1375 | mes "has caused all these"; |
---|
1376 | mes "cracks. You'll have to"; |
---|
1377 | mes "weld them solid somehow.^000000"; |
---|
1378 | next; |
---|
1379 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1380 | case 1: |
---|
1381 | mes "^3355FFYou tried using wood to fix"; |
---|
1382 | mes "this problem, but it seems"; |
---|
1383 | mes "to have made it worse."; |
---|
1384 | mes "You'll have to start all over.^000000"; |
---|
1385 | close; |
---|
1386 | case 2: |
---|
1387 | mes "^3355FFYou used steel to weld"; |
---|
1388 | mes "all the cracks: the gate is"; |
---|
1389 | mes "is starting to look more solid.^000000"; |
---|
1390 | set .@rp_temp,.@rp_temp + 1; |
---|
1391 | set .@ro_of02,.@ro_of02 + 1; |
---|
1392 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1393 | next; |
---|
1394 | break; |
---|
1395 | case 3: |
---|
1396 | mes "^3355FFYou tried using emveretarcon"; |
---|
1397 | mes "to reinforce the gate, but it's"; |
---|
1398 | mes "not working well at all."; |
---|
1399 | mes "You'll have to start over.^000000"; |
---|
1400 | close; |
---|
1401 | case 4: |
---|
1402 | mes "^3355FFYou tried using oridecon,"; |
---|
1403 | mes "but it's not working very"; |
---|
1404 | mes "well. You'll have to try"; |
---|
1405 | mes "something else.^000000"; |
---|
1406 | close; |
---|
1407 | } |
---|
1408 | break; |
---|
1409 | case 4: |
---|
1410 | mes "^3355FFNow you need to make"; |
---|
1411 | mes "sure that the gate is held"; |
---|
1412 | mes "together pretty solidly.^000000"; |
---|
1413 | next; |
---|
1414 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1415 | case 1: |
---|
1416 | mes "^3355FFYou tried using wood to fix"; |
---|
1417 | mes "this problem, but it seems"; |
---|
1418 | mes "to have made it worse."; |
---|
1419 | mes "You'll have to start all over.^000000"; |
---|
1420 | close; |
---|
1421 | case 2: |
---|
1422 | mes "^3355FFYou tried using steel,"; |
---|
1423 | mes "but it's not working very"; |
---|
1424 | mes "well. You'll have to try"; |
---|
1425 | mes "something else.^000000"; |
---|
1426 | close; |
---|
1427 | case 3: |
---|
1428 | mes "^3355FFYou successfully used"; |
---|
1429 | mes "the emveretarcon to repair"; |
---|
1430 | mes "much of the gate's damage.^000000"; |
---|
1431 | set .@rp_temp,.@rp_temp + 1; |
---|
1432 | set .@ro_of02,.@ro_of02 + 1; |
---|
1433 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1434 | next; |
---|
1435 | break; |
---|
1436 | case 4: |
---|
1437 | mes "^3355FFYou tried using oridecon,"; |
---|
1438 | mes "but it's not working very"; |
---|
1439 | mes "well. You'll have to try"; |
---|
1440 | mes "something else.^000000"; |
---|
1441 | close; |
---|
1442 | } |
---|
1443 | } |
---|
1444 | } |
---|
1445 | } |
---|
1446 | mes "^3355FFWell, it looks like"; |
---|
1447 | mes "you're just about done"; |
---|
1448 | mes "with repairing the gate.^000000"; |
---|
1449 | next; |
---|
1450 | if (agitcheck() == 0) { |
---|
1451 | mes "^3355FFUnfortunately, the Fortress"; |
---|
1452 | mes "Gate can't be reconstructed:"; |
---|
1453 | mes "the Emperium is no longer here.^000000"; |
---|
1454 | close; |
---|
1455 | } |
---|
1456 | else { |
---|
1457 | if (.@rp_temp == .@ro_of01) { |
---|
1458 | mes "^3355FFThe Fortress Gate has"; |
---|
1459 | mes "been successfully repaired!^000000"; |
---|
1460 | delitem 1019,30; //Wooden_Block |
---|
1461 | delitem 999,10; //Steel |
---|
1462 | delitem 1011,10; //Emveretarcon |
---|
1463 | delitem 984,5; //Oridecon |
---|
1464 | close2; |
---|
1465 | donpcevent "#aru03_RL01::OnEnable"; |
---|
1466 | disablenpc "Control Device01#aru03"; |
---|
1467 | mapannounce "arug_cas03","The 1st Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; |
---|
1468 | setarray $agit_ar01[2],0; |
---|
1469 | end; |
---|
1470 | } |
---|
1471 | else { |
---|
1472 | mes "^3355FFThe wall has been breached,"; |
---|
1473 | mes "and the attempt to repair the"; |
---|
1474 | mes "Fortress Gate has failed."; |
---|
1475 | mes "You lost some of your"; |
---|
1476 | mes "repair resources...^000000"; |
---|
1477 | delitem 984,2; //Oridecon |
---|
1478 | delitem 999,4; //Steel |
---|
1479 | delitem 1019,14; //Wooden_Block |
---|
1480 | delitem 1011,3; //Emveretarcon |
---|
1481 | close; |
---|
1482 | } |
---|
1483 | } |
---|
1484 | } |
---|
1485 | else { |
---|
1486 | mes "^3355FFYou can't attempt to repair"; |
---|
1487 | mes "the Fortress Gate if you don't"; |
---|
1488 | mes "have all the needed materials.^000000"; |
---|
1489 | close; |
---|
1490 | } |
---|
1491 | } |
---|
1492 | } |
---|
1493 | } |
---|
1494 | end; |
---|
1495 | |
---|
1496 | OnInit: |
---|
1497 | disablenpc "Control Device01#aru03"; |
---|
1498 | end; |
---|
1499 | |
---|
1500 | OnEnable: |
---|
1501 | enablenpc "Control Device01#aru03"; |
---|
1502 | end; |
---|
1503 | |
---|
1504 | OnDisable: |
---|
1505 | disablenpc "Control Device01#aru03"; |
---|
1506 | end; |
---|
1507 | } |
---|
1508 | |
---|
1509 | arug_cas03,135,212,0 script Control Device02#aru03 111,{ |
---|
1510 | set .@GID, GetCastleData("arug_cas03",1); |
---|
1511 | if (getcharid(2) == .@GID) { |
---|
1512 | if (strcharinfo(0) == getguildmaster(.@GID)) { |
---|
1513 | if ($agit_ar03[3] == 2) { |
---|
1514 | mes "^3355FFDemolished Fortress"; |
---|
1515 | mes "Gates can be repaired,"; |
---|
1516 | mes "but you will need to gather"; |
---|
1517 | mes "the following materials.^000000"; |
---|
1518 | next; |
---|
1519 | mes "^4D4DFF10 Steel^000000,"; |
---|
1520 | mes "^4D4DFF30 Trunks^000000,"; |
---|
1521 | mes "^4D4DFF5 Oridecon^000000, and"; |
---|
1522 | mes "^4D4DFF10 Emveretarcon^000000."; |
---|
1523 | next; |
---|
1524 | select("Continue"); |
---|
1525 | if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { |
---|
1526 | mes "^3355FFYou will need Trunks to"; |
---|
1527 | mes "repair the support frame,"; |
---|
1528 | mes "Oridecon to enhance the"; |
---|
1529 | mes "gate's endurance, and"; |
---|
1530 | mes "Emveretarcon to basically"; |
---|
1531 | mes "hold everything together.^000000"; |
---|
1532 | next; |
---|
1533 | set .@ro_of01,rand(10,15); |
---|
1534 | while(1) { |
---|
1535 | if (.@ro_of02 == .@ro_of01) { |
---|
1536 | break; |
---|
1537 | } |
---|
1538 | else { |
---|
1539 | switch(rand(1,4)) { |
---|
1540 | case 1: |
---|
1541 | mes "^3355FFThe support frame"; |
---|
1542 | mes "is badly damaged:"; |
---|
1543 | mes "fixing this part"; |
---|
1544 | mes "is a top priority.^000000"; |
---|
1545 | next; |
---|
1546 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1547 | case 1: |
---|
1548 | mes "^3355FFThe frame has been"; |
---|
1549 | mes "reinforced with wood.^000000"; |
---|
1550 | set .@rp_temp,.@rp_temp + 1; |
---|
1551 | set .@ro_of02,.@ro_of02 + 1; |
---|
1552 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1553 | next; |
---|
1554 | break; |
---|
1555 | case 2: |
---|
1556 | mes "^3355FFYou tried using steel,"; |
---|
1557 | mes "but it's not working very"; |
---|
1558 | mes "well. You'll have to try"; |
---|
1559 | mes "something else.^000000"; |
---|
1560 | close; |
---|
1561 | case 3: |
---|
1562 | mes "^3355FFYou tried using emveretarcon"; |
---|
1563 | mes "to reinforce the gate, but it's"; |
---|
1564 | mes "not working well at all."; |
---|
1565 | mes "You'll have to start over.^000000"; |
---|
1566 | close; |
---|
1567 | case 4: |
---|
1568 | mes "^3355FFYou tried using oridecon,"; |
---|
1569 | mes "but it's not working very"; |
---|
1570 | mes "well. You'll have to try"; |
---|
1571 | mes "something else.^000000"; |
---|
1572 | close; |
---|
1573 | } |
---|
1574 | break; |
---|
1575 | case 2: |
---|
1576 | mes "^3355FFIt looks like the gate's"; |
---|
1577 | mes "overall endurance needs to"; |
---|
1578 | mes "be reinforced with something.^000000"; |
---|
1579 | next; |
---|
1580 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1581 | case 1: |
---|
1582 | mes "^3355FFYou tried using wood"; |
---|
1583 | mes "to reinforce the gate.^000000"; |
---|
1584 | set .@ro_of02,.@ro_of02 + 1; |
---|
1585 | next; |
---|
1586 | break; |
---|
1587 | case 2: |
---|
1588 | mes "^3355FFYou tried using steel"; |
---|
1589 | mes "to reinforce the gate, but"; |
---|
1590 | mes "it's not working well at all."; |
---|
1591 | mes "You'll have to start over.^000000"; |
---|
1592 | close; |
---|
1593 | case 3: |
---|
1594 | mes "^3355FFYou tried using emveretarcon"; |
---|
1595 | mes "to reinforce the gate, but it's"; |
---|
1596 | mes "not working well at all."; |
---|
1597 | mes "You'll have to start over.^000000"; |
---|
1598 | close; |
---|
1599 | case 4: |
---|
1600 | mes "^3355FFYou hammered the"; |
---|
1601 | mes "oridecon: it looks"; |
---|
1602 | mes "like this will work.^000000"; |
---|
1603 | set .@rp_temp,.@rp_temp + 1; |
---|
1604 | set .@ro_of02,.@ro_of02 + 1; |
---|
1605 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1606 | next; |
---|
1607 | break; |
---|
1608 | } |
---|
1609 | break; |
---|
1610 | case 3: |
---|
1611 | mes "^3355FFThe damage to the gate"; |
---|
1612 | mes "has caused all these"; |
---|
1613 | mes "cracks. You'll have to"; |
---|
1614 | mes "weld them solid somehow.^000000"; |
---|
1615 | next; |
---|
1616 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1617 | case 1: |
---|
1618 | mes "^3355FFYou tried using wood to fix"; |
---|
1619 | mes "this problem, but it seems"; |
---|
1620 | mes "to have made it worse."; |
---|
1621 | mes "You'll have to start all over.^000000"; |
---|
1622 | close; |
---|
1623 | case 2: |
---|
1624 | mes "^3355FFYou used steel to weld"; |
---|
1625 | mes "all the cracks: the gate is"; |
---|
1626 | mes "is starting to look more solid.^000000"; |
---|
1627 | set .@rp_temp,.@rp_temp + 1; |
---|
1628 | set .@ro_of02,.@ro_of02 + 1; |
---|
1629 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1630 | next; |
---|
1631 | break; |
---|
1632 | case 3: |
---|
1633 | mes "^3355FFYou tried using emveretarcon"; |
---|
1634 | mes "to reinforce the gate, but it's"; |
---|
1635 | mes "not working well at all."; |
---|
1636 | mes "You'll have to start over.^000000"; |
---|
1637 | close; |
---|
1638 | case 4: |
---|
1639 | mes "^3355FFYou tried using oridecon,"; |
---|
1640 | mes "but it's not working very"; |
---|
1641 | mes "well. You'll have to try"; |
---|
1642 | mes "something else.^000000"; |
---|
1643 | close; |
---|
1644 | } |
---|
1645 | break; |
---|
1646 | case 4: |
---|
1647 | mes "^3355FFNow you need to make"; |
---|
1648 | mes "sure that the gate is held"; |
---|
1649 | mes "together pretty solidly.^000000"; |
---|
1650 | next; |
---|
1651 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1652 | case 1: |
---|
1653 | mes "^3355FFYou tried using wood to fix"; |
---|
1654 | mes "this problem, but it seems"; |
---|
1655 | mes "to have made it worse."; |
---|
1656 | mes "You'll have to start all over.^000000"; |
---|
1657 | close; |
---|
1658 | case 2: |
---|
1659 | mes "^3355FFYou tried using steel,"; |
---|
1660 | mes "but it's not working very"; |
---|
1661 | mes "well. You'll have to try"; |
---|
1662 | mes "something else.^000000"; |
---|
1663 | close; |
---|
1664 | case 3: |
---|
1665 | mes "^3355FFYou successfully used"; |
---|
1666 | mes "the emveretarcon to repair"; |
---|
1667 | mes "much of the gate's damage.^000000"; |
---|
1668 | set .@rp_temp,.@rp_temp + 1; |
---|
1669 | set .@ro_of02,.@ro_of02 + 1; |
---|
1670 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1671 | next; |
---|
1672 | break; |
---|
1673 | case 4: |
---|
1674 | mes "^3355FFYou tried using oridecon,"; |
---|
1675 | mes "but it's not working very"; |
---|
1676 | mes "well. You'll have to try"; |
---|
1677 | mes "something else.^000000"; |
---|
1678 | close; |
---|
1679 | } |
---|
1680 | } |
---|
1681 | } |
---|
1682 | } |
---|
1683 | mes "^3355FFWell, it looks like"; |
---|
1684 | mes "you're just about done"; |
---|
1685 | mes "with repairing the gate.^000000"; |
---|
1686 | next; |
---|
1687 | if (agitcheck() == 0) { |
---|
1688 | mes "^3355FFUnfortunately, the Fortress"; |
---|
1689 | mes "Gate can't be reconstructed:"; |
---|
1690 | mes "the Emperium is no longer here.^000000"; |
---|
1691 | close; |
---|
1692 | } |
---|
1693 | else { |
---|
1694 | if (.@rp_temp == .@ro_of01) { |
---|
1695 | mes "^3355FFThe Fortress Gate has"; |
---|
1696 | mes "been successfully repaired!^000000"; |
---|
1697 | delitem 1019,30; //Wooden_Block |
---|
1698 | delitem 999,10; //Steel |
---|
1699 | delitem 1011,10; //Emveretarcon |
---|
1700 | delitem 984,5; //Oridecon |
---|
1701 | close2; |
---|
1702 | donpcevent "#aru03_RL02::OnEnable"; |
---|
1703 | disablenpc "Control Device02#aru03"; |
---|
1704 | mapannounce "arug_cas03","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; |
---|
1705 | setarray $agit_ar03[3],0; //Global Variable |
---|
1706 | setarray $agit_ar03[2],2; //Global Variable |
---|
1707 | donpcevent "Control Device01#aru03::OnDevice01#aru03_dlrp01"; |
---|
1708 | end; |
---|
1709 | } |
---|
1710 | else { |
---|
1711 | mes "^3355FFThe wall has been breached,"; |
---|
1712 | mes "and the attempt to repair the"; |
---|
1713 | mes "Fortress Gate has failed."; |
---|
1714 | mes "You lost some of your"; |
---|
1715 | mes "repair resources...^000000"; |
---|
1716 | delitem 984,2; //Oridecon |
---|
1717 | delitem 999,4; //Steel |
---|
1718 | delitem 1019,14; //Wooden_Block |
---|
1719 | delitem 1011,3; //Emveretarcon |
---|
1720 | close; |
---|
1721 | } |
---|
1722 | } |
---|
1723 | } |
---|
1724 | else { |
---|
1725 | mes "^3355FFYou can't attempt to repair"; |
---|
1726 | mes "the Fortress Gate if you don't"; |
---|
1727 | mes "have all the needed materials.^000000"; |
---|
1728 | close; |
---|
1729 | } |
---|
1730 | } |
---|
1731 | } |
---|
1732 | } |
---|
1733 | end; |
---|
1734 | |
---|
1735 | OnInit: |
---|
1736 | disablenpc "Control Device02#aru03"; |
---|
1737 | end; |
---|
1738 | |
---|
1739 | OnEnable: |
---|
1740 | enablenpc "Control Device02#aru03"; |
---|
1741 | end; |
---|
1742 | |
---|
1743 | OnDisable: |
---|
1744 | disablenpc "Control Device02#aru03"; |
---|
1745 | end; |
---|
1746 | } |
---|
1747 | |
---|
1748 | arug_cas03,134,266,0 script Control Device03#aru03 111,{ |
---|
1749 | set .@GID, GetCastleData("arug_cas03",1); |
---|
1750 | if (getcharid(2) == .@GID) { |
---|
1751 | if (strcharinfo(0) == getguildmaster(.@GID)) { |
---|
1752 | if ($agit_ar03[4] == 2) { |
---|
1753 | mes "^3355FFDemolished Fortress"; |
---|
1754 | mes "Gates can be repaired,"; |
---|
1755 | mes "but you will need to gather"; |
---|
1756 | mes "the following materials.^000000"; |
---|
1757 | next; |
---|
1758 | mes "^4D4DFF10 Steel^000000,"; |
---|
1759 | mes "^4D4DFF30 Trunks^000000,"; |
---|
1760 | mes "^4D4DFF5 Oridecon^000000, and"; |
---|
1761 | mes "^4D4DFF10 Emveretarcon^000000."; |
---|
1762 | next; |
---|
1763 | select("Continue"); |
---|
1764 | if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { |
---|
1765 | mes "^3355FFYou will need Trunks to"; |
---|
1766 | mes "repair the support frame,"; |
---|
1767 | mes "Oridecon to enhance the"; |
---|
1768 | mes "gate's endurance, and"; |
---|
1769 | mes "Emveretarcon to basically"; |
---|
1770 | mes "hold everything together.^000000"; |
---|
1771 | next; |
---|
1772 | set .@ro_of01,rand(10,15); |
---|
1773 | while(1) { |
---|
1774 | if (.@ro_of02 == .@ro_of01) { |
---|
1775 | break; |
---|
1776 | } |
---|
1777 | else { |
---|
1778 | switch(rand(1,4)) { |
---|
1779 | case 1: |
---|
1780 | mes "^3355FFThe support frame"; |
---|
1781 | mes "is badly damaged:"; |
---|
1782 | mes "fixing this part"; |
---|
1783 | mes "is a top priority.^000000"; |
---|
1784 | next; |
---|
1785 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1786 | case 1: |
---|
1787 | mes "^3355FFThe frame has been"; |
---|
1788 | mes "reinforced with wood.^000000"; |
---|
1789 | set .@rp_temp,.@rp_temp + 1; |
---|
1790 | set .@ro_of02,.@ro_of02 + 1; |
---|
1791 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1792 | next; |
---|
1793 | break; |
---|
1794 | case 2: |
---|
1795 | mes "^3355FFYou tried using steel,"; |
---|
1796 | mes "but it's not working very"; |
---|
1797 | mes "well. You'll have to try"; |
---|
1798 | mes "something else.^000000"; |
---|
1799 | close; |
---|
1800 | case 3: |
---|
1801 | mes "^3355FFYou tried using emveretarcon"; |
---|
1802 | mes "to reinforce the gate, but it's"; |
---|
1803 | mes "not working well at all."; |
---|
1804 | mes "You'll have to start over.^000000"; |
---|
1805 | close; |
---|
1806 | case 4: |
---|
1807 | mes "^3355FFYou tried using oridecon,"; |
---|
1808 | mes "but it's not working very"; |
---|
1809 | mes "well. You'll have to try"; |
---|
1810 | mes "something else.^000000"; |
---|
1811 | close; |
---|
1812 | } |
---|
1813 | break; |
---|
1814 | case 2: |
---|
1815 | mes "^3355FFIt looks like the gate's"; |
---|
1816 | mes "overall endurance needs to"; |
---|
1817 | mes "be reinforced with something.^000000"; |
---|
1818 | next; |
---|
1819 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1820 | case 1: |
---|
1821 | mes "^3355FFYou tried using wood"; |
---|
1822 | mes "to reinforce the gate.^000000"; |
---|
1823 | set .@ro_of02,.@ro_of02 + 1; |
---|
1824 | next; |
---|
1825 | break; |
---|
1826 | case 2: |
---|
1827 | mes "^3355FFYou tried using steel"; |
---|
1828 | mes "to reinforce the gate, but"; |
---|
1829 | mes "it's not working well at all."; |
---|
1830 | mes "You'll have to start over.^000000"; |
---|
1831 | close; |
---|
1832 | case 3: |
---|
1833 | mes "^3355FFYou tried using emveretarcon"; |
---|
1834 | mes "to reinforce the gate, but it's"; |
---|
1835 | mes "not working well at all."; |
---|
1836 | mes "You'll have to start over.^000000"; |
---|
1837 | close; |
---|
1838 | case 4: |
---|
1839 | mes "^3355FFYou hammered the"; |
---|
1840 | mes "oridecon: it looks"; |
---|
1841 | mes "like this will work.^000000"; |
---|
1842 | set .@rp_temp,.@rp_temp + 1; |
---|
1843 | set .@ro_of02,.@ro_of02 + 1; |
---|
1844 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1845 | next; |
---|
1846 | break; |
---|
1847 | } |
---|
1848 | break; |
---|
1849 | case 3: |
---|
1850 | mes "^3355FFThe damage to the gate"; |
---|
1851 | mes "has caused all these"; |
---|
1852 | mes "cracks. You'll have to"; |
---|
1853 | mes "weld them solid somehow.^000000"; |
---|
1854 | next; |
---|
1855 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1856 | case 1: |
---|
1857 | mes "^3355FFYou tried using wood to fix"; |
---|
1858 | mes "this problem, but it seems"; |
---|
1859 | mes "to have made it worse."; |
---|
1860 | mes "You'll have to start all over.^000000"; |
---|
1861 | close; |
---|
1862 | case 2: |
---|
1863 | mes "^3355FFYou used steel to weld"; |
---|
1864 | mes "all the cracks: the gate is"; |
---|
1865 | mes "is starting to look more solid.^000000"; |
---|
1866 | set .@rp_temp,.@rp_temp + 1; |
---|
1867 | set .@ro_of02,.@ro_of02 + 1; |
---|
1868 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1869 | next; |
---|
1870 | break; |
---|
1871 | case 3: |
---|
1872 | mes "^3355FFYou tried using emveretarcon"; |
---|
1873 | mes "to reinforce the gate, but it's"; |
---|
1874 | mes "not working well at all."; |
---|
1875 | mes "You'll have to start over.^000000"; |
---|
1876 | close; |
---|
1877 | case 4: |
---|
1878 | mes "^3355FFYou tried using oridecon,"; |
---|
1879 | mes "but it's not working very"; |
---|
1880 | mes "well. You'll have to try"; |
---|
1881 | mes "something else.^000000"; |
---|
1882 | close; |
---|
1883 | } |
---|
1884 | break; |
---|
1885 | case 4: |
---|
1886 | mes "^3355FFNow you need to make"; |
---|
1887 | mes "sure that the gate is held"; |
---|
1888 | mes "together pretty solidly.^000000"; |
---|
1889 | next; |
---|
1890 | switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { |
---|
1891 | case 1: |
---|
1892 | mes "^3355FFYou tried using wood to fix"; |
---|
1893 | mes "this problem, but it seems"; |
---|
1894 | mes "to have made it worse."; |
---|
1895 | mes "You'll have to start all over.^000000"; |
---|
1896 | close; |
---|
1897 | case 2: |
---|
1898 | mes "^3355FFYou tried using steel,"; |
---|
1899 | mes "but it's not working very"; |
---|
1900 | mes "well. You'll have to try"; |
---|
1901 | mes "something else.^000000"; |
---|
1902 | close; |
---|
1903 | case 3: |
---|
1904 | mes "^3355FFYou successfully used"; |
---|
1905 | mes "the emveretarcon to repair"; |
---|
1906 | mes "much of the gate's damage.^000000"; |
---|
1907 | set .@rp_temp,.@rp_temp + 1; |
---|
1908 | set .@ro_of02,.@ro_of02 + 1; |
---|
1909 | specialeffect2 101; // EF_REPAIRWEAPON |
---|
1910 | next; |
---|
1911 | break; |
---|
1912 | case 4: |
---|
1913 | mes "^3355FFYou tried using oridecon,"; |
---|
1914 | mes "but it's not working very"; |
---|
1915 | mes "well. You'll have to try"; |
---|
1916 | mes "something else.^000000"; |
---|
1917 | close; |
---|
1918 | } |
---|
1919 | } |
---|
1920 | } |
---|
1921 | } |
---|
1922 | mes "^3355FFWell, it looks like"; |
---|
1923 | mes "you're just about done"; |
---|
1924 | mes "with repairing the gate.^000000"; |
---|
1925 | next; |
---|
1926 | if (agitcheck() == 0) { |
---|
1927 | mes "^3355FFUnfortunately, the Fortress"; |
---|
1928 | mes "Gate can't be reconstructed:"; |
---|
1929 | mes "the Emperium is no longer here.^000000"; |
---|
1930 | close; |
---|
1931 | } |
---|
1932 | else { |
---|
1933 | if (.@rp_temp == .@ro_of01) { |
---|
1934 | mes "^3355FFThe Fortress Gate has"; |
---|
1935 | mes "been successfully repaired!^000000"; |
---|
1936 | delitem 1019,30; //Wooden_Block |
---|
1937 | delitem 999,10; //Steel |
---|
1938 | delitem 1011,10; //Emveretarcon |
---|
1939 | delitem 984,5; //Oridecon |
---|
1940 | close2; |
---|
1941 | donpcevent "#aru03_RL03::OnEnable"; |
---|
1942 | disablenpc "Control Device03#aru03"; |
---|
1943 | mapannounce "arug_cas03","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; |
---|
1944 | setarray $agit_ar03[4],0; |
---|
1945 | setarray $agit_ar03[3],2; |
---|
1946 | donpcevent "Control Device02#aru03::OnDevice02#aru03_dlrp02"; |
---|
1947 | end; |
---|
1948 | } |
---|
1949 | else { |
---|
1950 | mes "^3355FFThe wall has been breached,"; |
---|
1951 | mes "and the attempt to repair the"; |
---|
1952 | mes "Fortress Gate has failed."; |
---|
1953 | mes "You lost some of your"; |
---|
1954 | mes "repair resources...^000000"; |
---|
1955 | delitem 984,2; //Oridecon |
---|
1956 | delitem 999,4; //Steel |
---|
1957 | delitem 1019,14; //Wooden_Block |
---|
1958 | delitem 1011,3; //Emveretarcon |
---|
1959 | close; |
---|
1960 | } |
---|
1961 | } |
---|
1962 | } |
---|
1963 | else { |
---|
1964 | mes "^3355FFYou can't attempt to repair"; |
---|
1965 | mes "the Fortress Gate if you don't"; |
---|
1966 | mes "have all the needed materials.^000000"; |
---|
1967 | close; |
---|
1968 | } |
---|
1969 | } |
---|
1970 | } |
---|
1971 | } |
---|
1972 | end; |
---|
1973 | |
---|
1974 | OnInit: |
---|
1975 | disablenpc "Control Device03#aru03"; |
---|
1976 | end; |
---|
1977 | |
---|
1978 | OnEnable: |
---|
1979 | enablenpc "Control Device03#aru03"; |
---|
1980 | end; |
---|
1981 | |
---|
1982 | OnDisable: |
---|
1983 | disablenpc "Control Device03#aru03"; |
---|
1984 | end; |
---|
1985 | } |
---|
1986 | |
---|
1987 | // Link Flags |
---|
1988 | arug_cas03,122,314,0 script LF-01#arug_cas03 111,{ |
---|
1989 | set .@GID, GetCastleData("arug_cas03",1); |
---|
1990 | if (getcharid(2) == .@GID) { |
---|
1991 | mes "^3355FFThis is the Stronghold"; |
---|
1992 | mes "Teleport Service. Please"; |
---|
1993 | mes "choose a destination"; |
---|
1994 | mes "within the stronghold.^000000"; |
---|
1995 | switch(select("First Gate House:Second Gate House:Cancel")) { |
---|
1996 | case 1: |
---|
1997 | warp "arug_cas03",84,158; |
---|
1998 | end; |
---|
1999 | case 2: |
---|
2000 | warp "arug_cas03",197,136; |
---|
2001 | end; |
---|
2002 | case 3: |
---|
2003 | close; |
---|
2004 | } |
---|
2005 | } |
---|
2006 | end; |
---|
2007 | } |
---|
2008 | |
---|
2009 | arug_cas03,125,314,0 script LF-02#arug_cas03 111,{ |
---|
2010 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2011 | if (getcharid(2) == .@GID) { |
---|
2012 | mes "^3355FFThis is the Stronghold"; |
---|
2013 | mes "Teleport Service. Please"; |
---|
2014 | mes "choose a destination"; |
---|
2015 | mes "within the stronghold.^000000"; |
---|
2016 | switch(select("Defense Area 1-1:Defense Area 1-2:Cancel")) { |
---|
2017 | case 1: |
---|
2018 | warp "arug_cas03",65,94; |
---|
2019 | end; |
---|
2020 | case 2: |
---|
2021 | warp "arug_cas03",211,97; |
---|
2022 | end; |
---|
2023 | case 3: |
---|
2024 | close; |
---|
2025 | } |
---|
2026 | } |
---|
2027 | end; |
---|
2028 | } |
---|
2029 | |
---|
2030 | arug_cas03,128,314,0 script LF-03#arug_cas03 111,{ |
---|
2031 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2032 | if (getcharid(2) == .@GID) { |
---|
2033 | mes "^3355FFThis is the Stronghold"; |
---|
2034 | mes "Teleport Service. Please"; |
---|
2035 | mes "choose a destination"; |
---|
2036 | mes "within the stronghold.^000000"; |
---|
2037 | switch(select("Defense Area 1-3:Defense Area 1-4:Cancel")) { |
---|
2038 | case 1: |
---|
2039 | warp "arug_cas03",112,73; |
---|
2040 | end; |
---|
2041 | case 2: |
---|
2042 | warp "arug_cas03",171,73; |
---|
2043 | end; |
---|
2044 | case 3: |
---|
2045 | close; |
---|
2046 | } |
---|
2047 | } |
---|
2048 | end; |
---|
2049 | } |
---|
2050 | |
---|
2051 | arug_cas03,131,314,0 script LF-04#arug_cas03 111,{ |
---|
2052 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2053 | if (getcharid(2) == .@GID) { |
---|
2054 | mes "^3355FFThis is the Stronghold"; |
---|
2055 | mes "Teleport Service. Please"; |
---|
2056 | mes "choose a destination"; |
---|
2057 | mes "within the stronghold.^000000"; |
---|
2058 | switch(select("Defense Area 2-1:Defense Area 2-2:Cancel")) { |
---|
2059 | case 1: |
---|
2060 | warp "arug_cas03",112,152; |
---|
2061 | end; |
---|
2062 | case 2: |
---|
2063 | warp "arug_cas03",172,152; |
---|
2064 | end; |
---|
2065 | case 3: |
---|
2066 | close; |
---|
2067 | } |
---|
2068 | } |
---|
2069 | end; |
---|
2070 | } |
---|
2071 | |
---|
2072 | arug_cas03,134,314,0 script LF-05#arug_cas03 111,{ |
---|
2073 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2074 | if (getcharid(2) == .@GID) { |
---|
2075 | mes "^3355FFThis is the Stronghold"; |
---|
2076 | mes "Teleport Service. Please"; |
---|
2077 | mes "choose a destination"; |
---|
2078 | mes "within the stronghold.^000000"; |
---|
2079 | switch(select("Defense Area 2-3:Defense Area 2-4:Cancel")) { |
---|
2080 | case 1: |
---|
2081 | warp "arug_cas03",120,186; |
---|
2082 | end; |
---|
2083 | case 2: |
---|
2084 | warp "arug_cas03",162,186; |
---|
2085 | end; |
---|
2086 | case 3: |
---|
2087 | close; |
---|
2088 | } |
---|
2089 | } |
---|
2090 | end; |
---|
2091 | } |
---|
2092 | |
---|
2093 | arug_cas03,149,314,0 script LF-06#arug_cas03 111,{ |
---|
2094 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2095 | if (getcharid(2) == .@GID) { |
---|
2096 | mes "^3355FFThis is the Stronghold"; |
---|
2097 | mes "Teleport Service. Please"; |
---|
2098 | mes "choose a destination"; |
---|
2099 | mes "within the stronghold.^000000"; |
---|
2100 | switch(select("Defense Area 3-1:Defense Area 3-2:Cancel")) { |
---|
2101 | case 1: |
---|
2102 | warp "arug_cas03",116,235; |
---|
2103 | end; |
---|
2104 | case 2: |
---|
2105 | warp "arug_cas03",164,235; |
---|
2106 | end; |
---|
2107 | case 3: |
---|
2108 | close; |
---|
2109 | } |
---|
2110 | } |
---|
2111 | end; |
---|
2112 | } |
---|
2113 | |
---|
2114 | arug_cas03,152,314,0 script LF-07#arug_cas03 111,{ |
---|
2115 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2116 | if (getcharid(2) == .@GID) { |
---|
2117 | mes "^3355FFThis is the Stronghold"; |
---|
2118 | mes "Teleport Service. Please"; |
---|
2119 | mes "choose a destination"; |
---|
2120 | mes "within the stronghold.^000000"; |
---|
2121 | switch(select("Defense Area 1-1:Defense Area 2-1:Defense Area 3-1:Cancel")) { |
---|
2122 | case 1: |
---|
2123 | warp "arug_cas03",65,94; |
---|
2124 | end; |
---|
2125 | case 2: |
---|
2126 | warp "arug_cas03",112,152; |
---|
2127 | end; |
---|
2128 | case 3: |
---|
2129 | warp "arug_cas03",116,235; |
---|
2130 | end; |
---|
2131 | case 4: |
---|
2132 | close; |
---|
2133 | } |
---|
2134 | } |
---|
2135 | end; |
---|
2136 | } |
---|
2137 | |
---|
2138 | arug_cas03,155,314,0 script LF-08#arug_cas03 111,{ |
---|
2139 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2140 | if (getcharid(2) == .@GID) { |
---|
2141 | mes "^3355FFThis is the Stronghold"; |
---|
2142 | mes "Teleport Service. Please"; |
---|
2143 | mes "choose a destination"; |
---|
2144 | mes "within the stronghold.^000000"; |
---|
2145 | switch(select("Defense Area 1-2:Defense Area 2-2:Defense Area 3-2:Cancel")) { |
---|
2146 | case 1: |
---|
2147 | warp "arug_cas03",211,97; |
---|
2148 | end; |
---|
2149 | case 2: |
---|
2150 | warp "arug_cas03",172,152; |
---|
2151 | end; |
---|
2152 | case 3: |
---|
2153 | warp "arug_cas03",164,235; |
---|
2154 | end; |
---|
2155 | case 4: |
---|
2156 | close; |
---|
2157 | } |
---|
2158 | } |
---|
2159 | end; |
---|
2160 | } |
---|
2161 | |
---|
2162 | arug_cas03,158,314,0 script LF-09#arug_cas03 111,{ |
---|
2163 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2164 | if (getcharid(2) == .@GID) { |
---|
2165 | mes "^3355FFThis is the Stronghold"; |
---|
2166 | mes "Teleport Service. Please"; |
---|
2167 | mes "choose a destination"; |
---|
2168 | mes "within the stronghold.^000000"; |
---|
2169 | switch(select("Defense Area 1-4:Defense Area 2-4:Cancel")) { |
---|
2170 | case 1: |
---|
2171 | warp "arug_cas03",171,73; |
---|
2172 | end; |
---|
2173 | case 2: |
---|
2174 | warp "arug_cas03",162,186; |
---|
2175 | end; |
---|
2176 | case 3: |
---|
2177 | close; |
---|
2178 | } |
---|
2179 | } |
---|
2180 | end; |
---|
2181 | } |
---|
2182 | |
---|
2183 | arug_cas03,161,314,0 script LF-10#arug_cas03 111,{ |
---|
2184 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2185 | if (getcharid(2) == .@GID) { |
---|
2186 | mes "^3355FFThis is the Stronghold"; |
---|
2187 | mes "Teleport Service. Would"; |
---|
2188 | mes "you like to teleport to the"; |
---|
2189 | mes "Convenience Facility for"; |
---|
2190 | mes "guild members?^000000"; |
---|
2191 | switch(select("Go to Convenience Facility:Cancel")) { |
---|
2192 | case 1: |
---|
2193 | warp "arug_cas03",321,57; |
---|
2194 | end; |
---|
2195 | case 2: |
---|
2196 | close; |
---|
2197 | } |
---|
2198 | } |
---|
2199 | end; |
---|
2200 | } |
---|
2201 | |
---|
2202 | arug_cas03,45,158,0 script Horn#LF_ar03_01::LF_ar03_01 111,{ |
---|
2203 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2204 | if (getcharid(2) == .@GID) { |
---|
2205 | mes "^3355FFThis is the Stronghold"; |
---|
2206 | mes "Teleport Service. Would"; |
---|
2207 | mes "you like to teleport to"; |
---|
2208 | mes "the Emperium Center?^000000"; |
---|
2209 | switch(select("Teleport:Cancel")) { |
---|
2210 | case 1: |
---|
2211 | warp "arug_cas03",121,318; |
---|
2212 | end; |
---|
2213 | case 2: |
---|
2214 | close; |
---|
2215 | } |
---|
2216 | } |
---|
2217 | end; |
---|
2218 | } |
---|
2219 | |
---|
2220 | arug_cas03,226,156,0 duplicate(LF_ar03_01) Horn#LF_ar03_01 111 |
---|
2221 | arug_cas03,134,62,4 duplicate(LF_ar03_01) Horn#LF_ar03_02 111 |
---|
2222 | arug_cas03,149,62,4 duplicate(LF_ar03_01) Horn#LF_ar03_03 111 |
---|
2223 | arug_cas03,123,154,0 duplicate(LF_ar03_01) Horn#LF_ar03_04 111 |
---|
2224 | arug_cas03,160,154,0 duplicate(LF_ar03_01) Horn#LF_ar03_05 111 |
---|
2225 | arug_cas03,135,205,0 duplicate(LF_ar03_01) Horn#LF_ar03_06 111 |
---|
2226 | arug_cas03,148,205,0 duplicate(LF_ar03_01) Horn#LF_ar03_07 111 |
---|
2227 | arug_cas03,134,260,0 duplicate(LF_ar03_01) Horn#LF_ar03_08 111 |
---|
2228 | //arug_cas03,204,142,0 duplicate(LF_ar03_01) Horn#LF_ar03_09 111 |
---|
2229 | |
---|
2230 | arug_cas03,148,103,4 script Horn#LF_ar03_10::LF_ar03_02 722,{ |
---|
2231 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2232 | if (getcharid(2) == .@GID) { |
---|
2233 | mes "^3355FFThis is the Stronghold"; |
---|
2234 | mes "Teleport Service. Would"; |
---|
2235 | mes "you like to teleport to"; |
---|
2236 | mes "the Emperium Center?^000000"; |
---|
2237 | switch(select("Teleport:Cancel")) { |
---|
2238 | case 1: |
---|
2239 | warp "arug_cas03",121,318; |
---|
2240 | end; |
---|
2241 | case 2: |
---|
2242 | close; |
---|
2243 | } |
---|
2244 | } |
---|
2245 | end; |
---|
2246 | |
---|
2247 | OnRecvCastleAr03: |
---|
2248 | FlagEmblem GetCastleData("arug_cas03",1); |
---|
2249 | end; |
---|
2250 | } |
---|
2251 | |
---|
2252 | arug_cas03,135,103,4 duplicate(LF_ar03_02) Horn#LF_ar03_11 722 |
---|
2253 | arug_cas03,63,51,7 duplicate(LF_ar03_02) Horn#LF_ar03_12 722 |
---|
2254 | arug_cas03,214,51,1 duplicate(LF_ar03_02) Horn#LF_ar03_13 722 |
---|
2255 | |
---|
2256 | // Guild Manager |
---|
2257 | arug_cas03,328,98,3 script Steward#aru03 55,{ |
---|
2258 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2259 | if (.@GID == 0) { |
---|
2260 | mes "[ Steward ]"; |
---|
2261 | mes "I await for the master"; |
---|
2262 | mes "whom destiny will choose"; |
---|
2263 | mes "for me. Do you think you"; |
---|
2264 | mes "have to courage and strength"; |
---|
2265 | mes "to conquer this stronghold?"; |
---|
2266 | close; |
---|
2267 | } |
---|
2268 | if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) { |
---|
2269 | mes "[ Steward ]"; |
---|
2270 | mes "Hmpf. Your threats don't"; |
---|
2271 | mes "scare me! Guardians, drive"; |
---|
2272 | mes "this infidel away from here!"; |
---|
2273 | mes "I will always be loyal to the"; |
---|
2274 | mes "master of this stronghold,"; |
---|
2275 | mes "the one and only ^FF0000" + getguildmaster(.@GID) + "^000000."; |
---|
2276 | close; |
---|
2277 | } |
---|
2278 | mes "[ Steward ]"; |
---|
2279 | mes "Ah, Master ^FF0000" + getguildmaster(.@GID) + "^000000..."; |
---|
2280 | mes "How shall I serve you today?"; |
---|
2281 | mes "Was there an aspect of this"; |
---|
2282 | mes "stronghold's maintenance"; |
---|
2283 | mes "you wanted to discuss?"; |
---|
2284 | next; |
---|
2285 | switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) { |
---|
2286 | case 1: |
---|
2287 | mes "[ Steward ]"; |
---|
2288 | mes "The Commercial Growth"; |
---|
2289 | mes "Level of the stronghold is ^0000ff" + GetCastleData("arug_cas03",2) + "."; |
---|
2290 | if (GetCastleData("arug_cas03",4) > 0) { |
---|
2291 | mes "Last time, you invested in"; |
---|
2292 | mes "Commercial Growth " + GetCastleData("arug_cas03",4) + "."; |
---|
2293 | } |
---|
2294 | next; |
---|
2295 | mes "[ Steward ]"; |
---|
2296 | mes "Our stronghold's"; |
---|
2297 | mes "safeguard level is " + GetCastleData("arug_cas03",3) + "."; |
---|
2298 | if (GetCastleData("arug_cas03",5) > 0) { |
---|
2299 | mes "Last time, you invested"; |
---|
2300 | mes "in defense " + GetCastleData("arug_cas03",5) + " times."; |
---|
2301 | } |
---|
2302 | mes " "; |
---|
2303 | mes "That is all, master."; |
---|
2304 | close; |
---|
2305 | case 2: |
---|
2306 | set .@Economy,GetCastleData("arug_cas03",2); |
---|
2307 | if(.@Economy < 8) set .@eco_invest,10000; |
---|
2308 | if(.@Economy >= 8) set .@eco_invest,20000; |
---|
2309 | if(.@Economy >= 16) set .@eco_invest,40000; |
---|
2310 | if(.@Economy >= 25) set .@eco_invest,80000; |
---|
2311 | if(.@Economy >= 34) set .@eco_invest,160000; |
---|
2312 | if(.@Economy >= 44) set .@eco_invest,320000; |
---|
2313 | if(.@Economy >= 54) set .@eco_invest,640000; |
---|
2314 | if(.@Economy >= 65) set .@eco_invest,1280000; |
---|
2315 | if(.@Economy >= 76) set .@eco_invest,2560000; |
---|
2316 | if(.@Economy >= 88) set .@eco_invest,5120000; |
---|
2317 | mes "[ Steward ]"; |
---|
2318 | mes "Raising the stronghold's"; |
---|
2319 | mes "commercial growth will"; |
---|
2320 | mes "increase the quantity of"; |
---|
2321 | mes "goods produced for the guild."; |
---|
2322 | mes "Investing in commercial growth"; |
---|
2323 | mes "will help the guild's future."; |
---|
2324 | next; |
---|
2325 | mes "[ Steward ]"; |
---|
2326 | mes "You can make one investment"; |
---|
2327 | mes "each day, but if you can make"; |
---|
2328 | mes "two investments if you pay"; |
---|
2329 | mes "more zeny: this will speed"; |
---|
2330 | mes "up commercial development,"; |
---|
2331 | mes "but can be quite expensive."; |
---|
2332 | next; |
---|
2333 | if (.@Economy == 100) { |
---|
2334 | mes "[ Steward ]"; |
---|
2335 | mes "However, our stronghold's"; |
---|
2336 | mes "commerical growth level is"; |
---|
2337 | mes "at 100%. It's not possible to"; |
---|
2338 | mes "develop commercial growth"; |
---|
2339 | mes "any further than that."; |
---|
2340 | close; |
---|
2341 | } |
---|
2342 | if (GetCastleData("arug_cas03",4) == 2) { |
---|
2343 | mes "[ Steward ]"; |
---|
2344 | mes "You've already made two"; |
---|
2345 | mes "investments today, so you'll"; |
---|
2346 | mes "have to wait until tomorrow"; |
---|
2347 | mes "to make another investment."; |
---|
2348 | close; |
---|
2349 | } |
---|
2350 | if (GetCastleData("arug_cas03",4) == 0) { |
---|
2351 | mes "[ Steward ]"; |
---|
2352 | mes "You must pay ^FF0000" + .@eco_invest + "^000000 zeny"; |
---|
2353 | mes "to make an investment"; |
---|
2354 | mes "Will you invest in this"; |
---|
2355 | mes "stronghold's commerical"; |
---|
2356 | mes "development now?"; |
---|
2357 | } |
---|
2358 | else { |
---|
2359 | mes "[ Steward ]"; |
---|
2360 | mes "You must pay ^FF0000" + .@eco_invest + "^000000"; |
---|
2361 | mes "more zeny to make a second"; |
---|
2362 | mes "investment today. Will you"; |
---|
2363 | mes "invest one more time?"; |
---|
2364 | } |
---|
2365 | next; |
---|
2366 | switch(select("Invest in Commercial Growth:Cancel")) { |
---|
2367 | case 1: |
---|
2368 | if (Zeny < .@eco_invest) { |
---|
2369 | mes "[ Steward ]"; |
---|
2370 | mes "I'm sorry, Master, but"; |
---|
2371 | mes "you do not have enough"; |
---|
2372 | mes "zeny to make an investment"; |
---|
2373 | mes "for the guild today."; |
---|
2374 | close; |
---|
2375 | } |
---|
2376 | set zeny,zeny-.@eco_invest; |
---|
2377 | SetCastleData "arug_cas03",4,GetCastleData("arug_cas03",4)+1; |
---|
2378 | SetCastleData "arug_cas03",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); |
---|
2379 | mes "[ Steward ]"; |
---|
2380 | mes "A wise use of the guild's"; |
---|
2381 | mes "funds, Master. We can expect"; |
---|
2382 | mes "to see the results of this"; |
---|
2383 | mes "investment by tomorrow."; |
---|
2384 | close; |
---|
2385 | case 2: |
---|
2386 | mes "[ Steward ]"; |
---|
2387 | mes "As you command, Master."; |
---|
2388 | close; |
---|
2389 | } |
---|
2390 | case 3: |
---|
2391 | set .@Defence,GetCastleData("arug_cas03",3); |
---|
2392 | if(.@Defence < 8) set .@def_invest,20000; |
---|
2393 | if(.@Defence >= 8) set .@def_invest,40000; |
---|
2394 | if(.@Defence >= 16) set .@def_invest,80000; |
---|
2395 | if(.@Defence >= 25) set .@def_invest,160000; |
---|
2396 | if(.@Defence >= 34) set .@def_invest,320000; |
---|
2397 | if(.@Defence >= 44) set .@def_invest,640000; |
---|
2398 | if(.@Defence >= 54) set .@def_invest,1280000; |
---|
2399 | if(.@Defence >= 65) set .@def_invest,2560000; |
---|
2400 | if(.@Defence >= 76) set .@def_invest,5120000; |
---|
2401 | if(.@Defence >= 88) set .@def_invest,10240000; |
---|
2402 | mes "[ Steward ]"; |
---|
2403 | mes "Investing in our stronghold's"; |
---|
2404 | mes "defense will enhance the"; |
---|
2405 | mes "durability of our Guardians"; |
---|
2406 | mes "and the Emperium. We'll need"; |
---|
2407 | mes "every advantage to protect"; |
---|
2408 | mes "ourselves from our enemies."; |
---|
2409 | next; |
---|
2410 | mes "[ Steward ]"; |
---|
2411 | mes "You can invest in defense"; |
---|
2412 | mes "once per day, but if you pay"; |
---|
2413 | mes "more zeny, you can invest"; |
---|
2414 | mes "a maximum of two times daily."; |
---|
2415 | next; |
---|
2416 | mes "[ Steward ]"; |
---|
2417 | if (GetCastleData("arug_cas03",3) == 100) { |
---|
2418 | mes "The Defense Level of this"; |
---|
2419 | mes "stronghold is 100%, and"; |
---|
2420 | mes "cannot be increased further."; |
---|
2421 | close; |
---|
2422 | } |
---|
2423 | if (GetCastleData("arug_cas03",5) == 2) { |
---|
2424 | mes "Master, you've already"; |
---|
2425 | mes "invested in Defense twice"; |
---|
2426 | mes "today. You'll need to wait"; |
---|
2427 | mes "until tomorrow if you really"; |
---|
2428 | mes "want to increase our defenses."; |
---|
2429 | close; |
---|
2430 | } |
---|
2431 | if (GetCastleData("arug_cas03",5) == 0) { |
---|
2432 | mes "We need ^FF0000" + .@def_invest + "^000000"; |
---|
2433 | mes "zeny to invest in our"; |
---|
2434 | mes "stronghold's defenses."; |
---|
2435 | mes "Will you invest now?"; |
---|
2436 | } |
---|
2437 | else { |
---|
2438 | mes "We need ^FF0000" + .@def_invest + "^000000"; |
---|
2439 | mes "zeny to invest in our"; |
---|
2440 | mes "stronghold's defenses"; |
---|
2441 | mes "a second time today."; |
---|
2442 | mes "Will you invest now?"; |
---|
2443 | } |
---|
2444 | next; |
---|
2445 | switch(select("Invest in Defense:Cancel")) { |
---|
2446 | case 1: |
---|
2447 | if (Zeny < .@def_invest) { |
---|
2448 | mes "[ Steward ]"; |
---|
2449 | mes "I'm sorry, Master, but"; |
---|
2450 | mes "you do not have enough"; |
---|
2451 | mes "zeny to make an investment"; |
---|
2452 | mes "for the guild today."; |
---|
2453 | close; |
---|
2454 | } |
---|
2455 | set zeny,zeny-.@def_invest; |
---|
2456 | SetCastleData "arug_cas03",5,GetCastleData("arug_cas03",5)+1; |
---|
2457 | SetCastleData "arug_cas03",3,.@Defence+1; |
---|
2458 | mes "[ Steward ]"; |
---|
2459 | mes "A wise use of the guild's"; |
---|
2460 | mes "funds, Master. Increasing"; |
---|
2461 | mes "the frequency of treasure"; |
---|
2462 | mes "procured by the guild will"; |
---|
2463 | mes "definitely help us all."; |
---|
2464 | close; |
---|
2465 | case 2: |
---|
2466 | mes "[ Steward ]"; |
---|
2467 | mes "As you command, Master."; |
---|
2468 | close; |
---|
2469 | } |
---|
2470 | case 4: |
---|
2471 | if (GetCastleData("arug_cas03",9) == 1) { |
---|
2472 | mes "[ Steward ]"; |
---|
2473 | mes "Do you wish to dismiss"; |
---|
2474 | mes "the Kafra Employee that"; |
---|
2475 | mes "we've hired for the guild?"; |
---|
2476 | next; |
---|
2477 | switch(select("Dismiss:Cancel")) { |
---|
2478 | case 1: |
---|
2479 | cutin "kafra_01",2; |
---|
2480 | mes "[ Hired Kafra Employee ]"; |
---|
2481 | mes "Master, please reconsider!"; |
---|
2482 | mes "I've been working very hard"; |
---|
2483 | mes "for the success of the guild!"; |
---|
2484 | mes "I'll try harder to serve the"; |
---|
2485 | mes "guild members of this"; |
---|
2486 | mes "stronghold, I promise!"; |
---|
2487 | next; |
---|
2488 | switch(select("Dismiss:Cancel")) { |
---|
2489 | case 1: |
---|
2490 | mes "[ Hired Kafra Employee ]"; |
---|
2491 | mes "Why?! What have I done"; |
---|
2492 | mes "to deserve this? Waaah~!"; |
---|
2493 | next; |
---|
2494 | cutin "kafra_01",255; |
---|
2495 | break; |
---|
2496 | case 2: |
---|
2497 | mes "[ Hired Kafra Employee ]"; |
---|
2498 | mes "Thank you, Master!"; |
---|
2499 | mes "I'll obey your every"; |
---|
2500 | mes "command as best I can!"; |
---|
2501 | mes "You won't regret this!"; |
---|
2502 | close; |
---|
2503 | } |
---|
2504 | break; |
---|
2505 | case 2: |
---|
2506 | mes "[ Steward ]"; |
---|
2507 | mes "She works very hard,"; |
---|
2508 | mes "in my opinion. It was in"; |
---|
2509 | mes "all of our best interests to"; |
---|
2510 | mes "allow her to stay with us."; |
---|
2511 | close; |
---|
2512 | } |
---|
2513 | disablenpc "Kafra Employee#arug_cas03"; |
---|
2514 | SetCastleData "arug_cas03",9,0; |
---|
2515 | mes "[ Steward ]"; |
---|
2516 | mes "That Kafra Employee"; |
---|
2517 | mes "has been dismissed."; |
---|
2518 | mes "Were really dissatisfied"; |
---|
2519 | mes "by the quality of her service?"; |
---|
2520 | close; |
---|
2521 | } |
---|
2522 | else { |
---|
2523 | mes "[ Steward ]"; |
---|
2524 | mes "Will you hire a"; |
---|
2525 | mes "Kafra Employee to serve"; |
---|
2526 | mes "our stronghold? You must"; |
---|
2527 | mes "pay ^FF000010,000 zeny^000000 to hire one."; |
---|
2528 | next; |
---|
2529 | switch(select("Hire:Cancel")) { |
---|
2530 | case 1: |
---|
2531 | if (getgdskilllv(.@GID,10001) == 0) { |
---|
2532 | mes "[ Steward ]"; |
---|
2533 | mes "Master, we cannot hire a"; |
---|
2534 | mes "Kafra Employee because"; |
---|
2535 | mes "you have not yet attained"; |
---|
2536 | mes "the ^FF0000Contract with Kafra^000000"; |
---|
2537 | mes "guild skill."; |
---|
2538 | close; |
---|
2539 | } |
---|
2540 | if (Zeny < 10000) { |
---|
2541 | mes "[ Steward ]"; |
---|
2542 | mes "Master, we cannot hire a"; |
---|
2543 | mes "Kafra Employee because"; |
---|
2544 | mes "we do not have enough"; |
---|
2545 | mes "funds to pay the contract fee."; |
---|
2546 | close; |
---|
2547 | } |
---|
2548 | set zeny,zeny-10000; |
---|
2549 | enablenpc "Kafra Employee#aru03"; |
---|
2550 | SetCastleData "arug_cas03",9,1; |
---|
2551 | mes "[ Steward ]"; |
---|
2552 | mes "Very well. We have formed"; |
---|
2553 | mes "a contract with the Kafra"; |
---|
2554 | mes "Head Office, and hired a"; |
---|
2555 | mes "Kafra Employee for our"; |
---|
2556 | mes "stronghold. Here she is~"; |
---|
2557 | next; |
---|
2558 | cutin "kafra_01",2; |
---|
2559 | mes "[ Hired Kafra Employee ]"; |
---|
2560 | mes "How do you do? I've"; |
---|
2561 | mes "been dispatched by the"; |
---|
2562 | mes "Kafra Head Office to"; |
---|
2563 | mes "serve your guild's needs."; |
---|
2564 | mes "I'll do my best to follow"; |
---|
2565 | mes "your every command, Master."; |
---|
2566 | next; |
---|
2567 | cutin "kafra_01",255; |
---|
2568 | mes "[ Steward ]"; |
---|
2569 | mes "Our contract will expire"; |
---|
2570 | mes "after one month, so we must"; |
---|
2571 | mes "pay additional fees to keep"; |
---|
2572 | mes "this Kafra Employee in"; |
---|
2573 | mes "the service of our guild."; |
---|
2574 | close; |
---|
2575 | case 2: |
---|
2576 | mes "[ Steward ]"; |
---|
2577 | mes "As you command, Master."; |
---|
2578 | mes "However, I suggest hiring"; |
---|
2579 | mes "a Kafra Employee as soon"; |
---|
2580 | mes "as possible since our guild"; |
---|
2581 | mes "would greatly benefit from"; |
---|
2582 | mes "the convenient Kafra services."; |
---|
2583 | close; |
---|
2584 | } |
---|
2585 | } |
---|
2586 | case 5: |
---|
2587 | mes "[ Steward ]"; |
---|
2588 | mes "Do you wish to enter the"; |
---|
2589 | mes "Guild Treasure Room?"; |
---|
2590 | mes "Only you, the Guild Master,"; |
---|
2591 | mes "are permitted to enter."; |
---|
2592 | next; |
---|
2593 | mes "[ Steward ]"; |
---|
2594 | mes "Please remember to open"; |
---|
2595 | mes "the Treasure Boxes at the"; |
---|
2596 | mes "proper time. Otherwise, the"; |
---|
2597 | mes "treasure may disappear if"; |
---|
2598 | mes "something unexpected happens."; |
---|
2599 | next; |
---|
2600 | switch(select("Go to Treasure Room:Cancel")) { |
---|
2601 | case 1: |
---|
2602 | mes "[ Steward ]"; |
---|
2603 | mes "Allow me to guide you"; |
---|
2604 | mes "on the secret path to"; |
---|
2605 | mes "the Treasure Room."; |
---|
2606 | mes "Press the secret switch"; |
---|
2607 | mes "when you wish to return here."; |
---|
2608 | close2; |
---|
2609 | warp "arug_cas03",292,266; |
---|
2610 | end; |
---|
2611 | case 2: |
---|
2612 | mes "[ Steward ]"; |
---|
2613 | mes "Items in the Treasure Room"; |
---|
2614 | mes "are produced once each day."; |
---|
2615 | mes "Therefore, you must obtain"; |
---|
2616 | mes "the treasure items everyday."; |
---|
2617 | mes "For the sake of the guild,"; |
---|
2618 | mes "prioritize treasure harvesting!"; |
---|
2619 | close; |
---|
2620 | } |
---|
2621 | } |
---|
2622 | |
---|
2623 | Onstop: |
---|
2624 | stopnpctimer; |
---|
2625 | end; |
---|
2626 | |
---|
2627 | OnStartArena: |
---|
2628 | set .@GID,getcharid(2); |
---|
2629 | // Lower castle Economy |
---|
2630 | set .@Economy,GetCastleData("arug_cas03",2) - 5; |
---|
2631 | if (.@Economy < 0) set .@Economy, 0; |
---|
2632 | SetCastleData "arug_cas03", 2, .@Economy; |
---|
2633 | // Lower Castle Defence |
---|
2634 | set .@Defence,GetCastleData("arug_cas03",3) - 5; |
---|
2635 | if (.@Defence < 0) set .@Defence, 0; |
---|
2636 | SetCastleData "arug_cas03", 3, .@Defence; |
---|
2637 | // Set new owner |
---|
2638 | SetCastleData "arug_cas03",1, .@GID; |
---|
2639 | // Clear castle's data. |
---|
2640 | for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) |
---|
2641 | SetCastleData "arug_cas03", .@i, 0; |
---|
2642 | // Disable Kafra |
---|
2643 | disablenpc "Kafra Employee#aru03"; |
---|
2644 | |
---|
2645 | set .msg,2; |
---|
2646 | if (.msg == 1) { |
---|
2647 | announce "Fortress [" + GetCastleName("arug_cas03") + "]'s 'Valfreyja' was captured by [" + getguildname(.@gid) + "] Guild.",bc_all; |
---|
2648 | donpcevent "Manager#aru03_02::Onstart"; |
---|
2649 | } |
---|
2650 | else if (.msg == 2) { |
---|
2651 | announce "The [" + getguildname(.@gid) + "] conquered the [Valfreyja 3] stronghold of "+GetCastleName("arug_cas03"),bc_all; |
---|
2652 | mapannounce "arug_cas03","The emperium has been shattered!",bc_map,"0x00FF00"; |
---|
2653 | if (agitcheck()) { |
---|
2654 | donpcevent "Manager#aru03_02::Onreset"; |
---|
2655 | initnpctimer; |
---|
2656 | } |
---|
2657 | else { |
---|
2658 | donpcevent "Manager#aru03_02::Onreset"; |
---|
2659 | stopnpctimer; |
---|
2660 | } |
---|
2661 | } |
---|
2662 | else if (.msg == 0) { |
---|
2663 | announce "Fortress [" + GetCastleName("arug_cas03") + "]'s 'Valfreyja' was captured by [" + getguildname(.@gid) + "] Guild.",bc_all; |
---|
2664 | donpcevent "Manager#aru03_02::Onreset"; |
---|
2665 | stopnpctimer; |
---|
2666 | end; |
---|
2667 | } |
---|
2668 | MapRespawnGuildID "arug_cas03",GetCastleData("arug_cas03",1),2; |
---|
2669 | GetCastleData "arug_cas03",0,"::OnRecvCastleAr03"; |
---|
2670 | end; |
---|
2671 | |
---|
2672 | OnTimer10000: |
---|
2673 | donpcevent "Manager#aru03_02::Onchange"; |
---|
2674 | mapannounce "arug_cas03","Rebuild this stonghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00"; |
---|
2675 | end; |
---|
2676 | } |
---|
2677 | |
---|
2678 | // Guild Kafra |
---|
2679 | arug_cas03,315,98,5 script Kafra Employee#aru03 117,{ |
---|
2680 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2681 | if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) { |
---|
2682 | mes "[Kafra Employee]"; |
---|
2683 | mes "Welcome, proud member"; |
---|
2684 | mes "of the ^FF0000" + GetGuildName(.@GID) + "^000000 Guild!"; |
---|
2685 | mes "The Kafra Corporation is ready"; |
---|
2686 | mes "to assist you wherever you go!"; |
---|
2687 | next; |
---|
2688 | switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) { |
---|
2689 | case 1: |
---|
2690 | if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { |
---|
2691 | mes "[Kafra Employee]"; |
---|
2692 | mes "I'm so sorry, but you must"; |
---|
2693 | mes "have at least Novice Skill"; |
---|
2694 | mes "Lv.6 to use the Storage."; |
---|
2695 | } |
---|
2696 | else { |
---|
2697 | openstorage; |
---|
2698 | } |
---|
2699 | break; |
---|
2700 | case 2: |
---|
2701 | mes "[Kafra Employee]"; |
---|
2702 | mes "Please tell me your"; |
---|
2703 | mes "Warp destination."; |
---|
2704 | next; |
---|
2705 | switch(select("Rachel -> 200 z:Cancel")) { |
---|
2706 | case 1: |
---|
2707 | if (Zeny < 200) { |
---|
2708 | mes "[Kafra Employee]"; |
---|
2709 | mes "I'm sorry, but you don't"; |
---|
2710 | mes "have enough zeny to pay"; |
---|
2711 | mes "the warp fee. Would you"; |
---|
2712 | mes "please check your funds again?"; |
---|
2713 | close2; |
---|
2714 | cutin "kafra_01",255; |
---|
2715 | end; |
---|
2716 | } |
---|
2717 | set zeny,zeny-200; |
---|
2718 | warp "rachel",115,125; |
---|
2719 | end; |
---|
2720 | case 2: |
---|
2721 | cutin "kafra_01",255; |
---|
2722 | } |
---|
2723 | break; |
---|
2724 | case 3: |
---|
2725 | if (BaseClass != Job_Merchant) { |
---|
2726 | mes "[Kafra Employee]"; |
---|
2727 | mes "I'm sorry, but the Pushcart"; |
---|
2728 | mes "rental service can only be"; |
---|
2729 | mes "used by Merchant, Blacksmith,"; |
---|
2730 | mes "and Alchemist class characters."; |
---|
2731 | } |
---|
2732 | else if (checkcart() == 1) { |
---|
2733 | mes "[Kafra Employee]"; |
---|
2734 | mes "Hm? You've already"; |
---|
2735 | mes "rented a Pushcart."; |
---|
2736 | } |
---|
2737 | else { |
---|
2738 | mes "[Kafra Employee]"; |
---|
2739 | mes "The Pushcart rental fee"; |
---|
2740 | mes "is 800 zeny. Would you"; |
---|
2741 | mes "like to rent a Pushcart?"; |
---|
2742 | next; |
---|
2743 | switch(select("Rent Pushcart:Cancel")) { |
---|
2744 | case 1: |
---|
2745 | if (Zeny < 800) { |
---|
2746 | mes "[Kafra Employee]"; |
---|
2747 | mes "I'm sorry, but you don't"; |
---|
2748 | mes "have enough zeny to rent"; |
---|
2749 | mes "one of our Pushcarts."; |
---|
2750 | close2; |
---|
2751 | cutin "kafra_01",255; |
---|
2752 | end; |
---|
2753 | } |
---|
2754 | set zeny,zeny-800; |
---|
2755 | setcart; |
---|
2756 | break; |
---|
2757 | case 2: |
---|
2758 | break; |
---|
2759 | } |
---|
2760 | } |
---|
2761 | break; |
---|
2762 | case 4: |
---|
2763 | mes "[Kafra Employee]"; |
---|
2764 | mes "Thank you for using the"; |
---|
2765 | mes "Kafra Service. Wherever"; |
---|
2766 | mes "you go, Kafra will be"; |
---|
2767 | mes "there to support you!"; |
---|
2768 | close2; |
---|
2769 | cutin "kafra_01",255; |
---|
2770 | end; |
---|
2771 | } |
---|
2772 | close2; |
---|
2773 | cutin "kafra_01",255; |
---|
2774 | end; |
---|
2775 | } |
---|
2776 | else { |
---|
2777 | mes "[Kafra Employee]"; |
---|
2778 | mes "I'm sorry, but I've been"; |
---|
2779 | mes "exclusively contracted"; |
---|
2780 | mes "to the members of the"; |
---|
2781 | mes "^FF0000" + GetGuildName(.@GID) + "^000000 Guild."; |
---|
2782 | mes "You'll have to ask another"; |
---|
2783 | mes "Kafra Employee to help you..."; |
---|
2784 | close2; |
---|
2785 | cutin "kafra_01",255; |
---|
2786 | end; |
---|
2787 | } |
---|
2788 | |
---|
2789 | OnRecvCastleAr03: |
---|
2790 | if (GetCastleData("arug_cas03",1) == 0) { |
---|
2791 | monster "arug_cas03",0,0,"Evil Druid",1117,10; |
---|
2792 | monster "arug_cas03",0,0,"Khalitzburg",1132,4; |
---|
2793 | monster "arug_cas03",0,0,"Abysmal Knight",1219,3; |
---|
2794 | monster "arug_cas03",0,0,"Executioner",1205,1; |
---|
2795 | monster "arug_cas03",0,0,"Penomena",1216,10; |
---|
2796 | monster "arug_cas03",0,0,"Alarm",1193,18; |
---|
2797 | monster "arug_cas03",0,0,"Clock",1269,9; |
---|
2798 | monster "arug_cas03",0,0,"Raydric Archer",1276,12; |
---|
2799 | monster "arug_cas03",0,0,"Wanderer",1208,3; |
---|
2800 | monster "arug_cas03",0,0,"Alice",1275,1; |
---|
2801 | monster "arug_cas03",0,0,"Bloody Knight",1268,2; |
---|
2802 | monster "arug_cas03",0,0,"Dark Lord",1272,2; |
---|
2803 | monster "arug_cas03",0,0,"Tower Keeper",1270,4; |
---|
2804 | } |
---|
2805 | if (GetCastleData("arug_cas03",9) < 1) { |
---|
2806 | disablenpc "Kafra Employee#aru03"; |
---|
2807 | } |
---|
2808 | end; |
---|
2809 | } |
---|
2810 | |
---|
2811 | arug_cas03,299,277,0 script #aru03_switch 111,{ |
---|
2812 | mes " "; |
---|
2813 | mes "^3355FFWill you pull"; |
---|
2814 | mes "this small lever?^000000"; |
---|
2815 | next; |
---|
2816 | switch(select("Pull Lever:Cancel")) { |
---|
2817 | case 1: |
---|
2818 | warp "arug_cas03",321,57; |
---|
2819 | end; |
---|
2820 | case 2: |
---|
2821 | close; |
---|
2822 | } |
---|
2823 | } |
---|
2824 | |
---|
2825 | aru_gld,60,174,0 script Horn#flag_Ar03_1::Ar03_Flag 722,{ |
---|
2826 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2827 | if (.@GID == 0) { |
---|
2828 | mes "[ Arunafeltz Royal Edict ]"; |
---|
2829 | mes "The Holy Kingdom of"; |
---|
2830 | mes "Arunafeltz declares that"; |
---|
2831 | mes "one has yet to claim lordship"; |
---|
2832 | mes "over this stronghold. The one"; |
---|
2833 | mes "that breaks the Emperium will"; |
---|
2834 | mes "be recognized as its new owner."; |
---|
2835 | close; |
---|
2836 | } |
---|
2837 | else { |
---|
2838 | if (getcharid(2) == .@GID) { |
---|
2839 | mes "[ Ringing Voice ]"; |
---|
2840 | mes "Courageous one,"; |
---|
2841 | mes "do you wish to return"; |
---|
2842 | mes "to your stronghold?"; |
---|
2843 | next; |
---|
2844 | switch(select("Return to the Stronghold:Cancel")) { |
---|
2845 | case 1: |
---|
2846 | set .@GID, GetCastleData("arug_cas03",1); |
---|
2847 | if (getcharid(2) == .@GID) { |
---|
2848 | warp "arug_cas03",121,318; |
---|
2849 | end; |
---|
2850 | } |
---|
2851 | close; |
---|
2852 | case 2: |
---|
2853 | close; |
---|
2854 | } |
---|
2855 | } |
---|
2856 | mes "[ Arunafeltz Royal Edict ]"; |
---|
2857 | mes "The Holy Kingdom of"; |
---|
2858 | mes "Arunafeltz decrees that"; |
---|
2859 | mes "this stronghold is owned"; |
---|
2860 | mes "by the ^FF0000" + GetGuildName(.@GID) + "^000000 Guild."; |
---|
2861 | next; |
---|
2862 | mes "[ Arunafeltz Royal Edict ]"; |
---|
2863 | mes "^FF0000" + GetGuildMaster(.@GID) + "^000000 is"; |
---|
2864 | mes "Guild Master of ^FF0000" + GetGuildName(.@GID) + "^000000."; |
---|
2865 | mes "Any that object must claim this"; |
---|
2866 | mes "stronghold through strength of"; |
---|
2867 | mes "steel and magic during the"; |
---|
2868 | mes "appointed Guild Siege times."; |
---|
2869 | close; |
---|
2870 | } |
---|
2871 | |
---|
2872 | OnRecvCastleAr03: |
---|
2873 | FlagEmblem GetCastleData("arug_cas03",1); |
---|
2874 | end; |
---|
2875 | } |
---|
2876 | |
---|
2877 | aru_gld,74,174,0 duplicate(Ar03_Flag) Horn#flag_Ar03_2 722,{ |
---|