1 | //===== eAthena Script ======================================= |
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2 | //= eAthena Jobchanger AKA Job Master |
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3 | //===== By: ================================================== |
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4 | //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.5a |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN Trunk 6674 |
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9 | //===== Description: ========================================= |
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10 | //= Changes your job without asking too much |
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11 | //= For other info, please contact me at Lunatikbunnie@gmail.com |
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12 | //= Editted menu to avoid button mashing. |
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13 | //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] |
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14 | //= script leaves grabage variable: 'lastJob' |
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15 | //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. |
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16 | //= All credits go to pxxx [Skotlex] |
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17 | //= 1.5 Rewrite everything from scratch. [Lance] |
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18 | //= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] |
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19 | //============================================================ |
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20 | prontera,153,193,6 script Job Master 123,{ |
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21 | mes "^ff0000[Job Master]^000000"; |
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22 | if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq; |
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23 | if(SkillPoint != 0){ |
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24 | mes "I'm sorry, please use up all your skill points before changing jobs"; |
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25 | mes "Please come again soon!"; |
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26 | close; |
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27 | } |
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28 | if(JobLevel < 10) goto L_LvError; |
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29 | switch(Class){ |
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30 | case Job_Novice_High: |
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31 | case Job_Baby: |
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32 | case Job_Novice: |
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33 | skill 142,1,0; |
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34 | skill 143,1,0; |
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35 | mes "Welcome, please select the job you wish to change into"; |
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36 | if(lastJob != 0 && Class == Job_Novice_High){ |
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37 | switch(lastJob){ |
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38 | case Job_Knight: |
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39 | case Job_Crusader: |
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40 | set @target_job, Job_Swordman_High; |
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41 | break; |
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42 | case Job_Monk: |
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43 | case Job_Priest: |
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44 | set @target_job, Job_Acolyte_High; |
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45 | break; |
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46 | case Job_Alchemist: |
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47 | case Job_Blacksmith: |
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48 | set @target_job, Job_Merchant_High; |
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49 | break; |
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50 | case Job_Rogue: |
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51 | case Job_Assassin: |
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52 | set @target_job, Job_Thief_High; |
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53 | break; |
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54 | case Job_Wizard: |
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55 | case Job_Sage: |
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56 | set @target_job, Job_Mage_High; |
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57 | break; |
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58 | case Job_Hunter: |
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59 | case Job_Bard: |
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60 | case Job_Dancer: |
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61 | set @target_job, Job_Archer_High; |
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62 | break; |
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63 | } |
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64 | } else { |
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65 | switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", |
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66 | "Super Novice","Taekwon","Gunslinger","Ninja")){ |
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67 | case 7: |
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68 | if(Class == Job_Novice_High) goto L_noReq; |
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69 | if($@JC_SupNovM > BaseLevel) goto L_BvError; |
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70 | if(Upper == 2) |
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71 | set @target_job, Job_Super_Baby; |
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72 | else |
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73 | set @target_job, Job_SuperNovice; |
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74 | break; |
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75 | case 8: |
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76 | if(Class == Job_Novice_High) goto L_noReq; |
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77 | if(Upper == 2) goto L_noReq; |
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78 | set @target_job, Job_Taekwon; |
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79 | break; |
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80 | case 9: |
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81 | case 10: |
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82 | if(Class == Job_Novice_High || Upper == 2) goto L_noReq; |
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83 | set @target_job, @menu + 15; |
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84 | break; |
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85 | default: |
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86 | set @target_job, @menu; |
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87 | if(Class == Job_Novice_High) set @target_job, @target_job + 4001; |
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88 | break; |
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89 | } |
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90 | } |
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91 | mes "Are you sure you want to change to " + JobName(@target_job) + "?"; |
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92 | if(select("No","Yes") == 2){ |
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93 | callfunc "Job_Change", @target_job; |
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94 | if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { |
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95 | callfunc "F_ClearJobVar"; |
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96 | } else { |
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97 | if($@JC_Plat) goto L_GivePlat; |
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98 | } |
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99 | } |
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100 | close; |
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101 | break; |
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102 | default: |
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103 | if(JobLevel < $@JC_MinimumJB) goto L_LvError; |
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104 | deletearray @job_opt, getarraysize(@job_opt); |
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105 | if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ |
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106 | if(lastJob != 0){ |
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107 | set @target_job, lastJob + 4001; |
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108 | } else { |
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109 | switch(Class){ |
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110 | case Job_Swordman_High: |
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111 | case Job_Baby_Swordman: |
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112 | case Job_Swordman: |
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113 | set @job_opt[0], Job_Knight; |
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114 | set @job_opt[1], Job_Crusader; |
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115 | break; |
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116 | case Job_Mage_High: |
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117 | case Job_Baby_Mage: |
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118 | case Job_Mage: |
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119 | set @job_opt[0], Job_Wizard; |
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120 | set @job_opt[1], Job_Sage; |
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121 | break; |
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122 | case Job_Archer_High: |
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123 | case Job_Baby_Archer: |
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124 | case Job_Archer: |
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125 | set @job_opt[0], Job_Hunter; |
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126 | if(Sex == 0) |
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127 | set @job_opt[1], Job_Dancer; |
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128 | else |
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129 | set @job_opt[1], Job_Bard; |
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130 | break; |
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131 | case Job_Acolyte_High: |
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132 | case Job_Baby_Acolyte: |
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133 | case Job_Acolyte: |
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134 | set @job_opt[0], Job_Priest; |
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135 | set @job_opt[1], Job_Monk; |
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136 | break; |
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137 | case Job_Merchant_High: |
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138 | case Job_Baby_Merchant: |
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139 | case Job_Merchant: |
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140 | set @job_opt[0], Job_Blacksmith; |
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141 | set @job_opt[1], Job_Alchemist; |
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142 | break; |
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143 | case Job_Thief_High: |
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144 | case Job_Baby_Thief: |
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145 | case Job_Thief: |
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146 | set @job_opt[0], Job_Assassin; |
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147 | set @job_opt[1], Job_Rogue; |
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148 | break; |
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149 | default: |
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150 | set @job_opt[0], Job_Star_Gladiator; |
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151 | set @job_opt[1], Job_Soul_Linker; |
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152 | break; |
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153 | } |
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154 | mes "Welcome, please select the job you wish to change into"; |
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155 | set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; |
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156 | if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; |
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157 | } |
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158 | mes "Are you sure you want to change to " + JobName(@target_job) + "?"; |
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159 | if(select("No","Yes")==2){ |
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160 | callfunc "Job_Change", @target_job; |
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161 | if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { |
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162 | callfunc "F_ClearJobVar"; |
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163 | } else { |
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164 | if($@JC_Plat) goto L_GivePlat; |
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165 | } |
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166 | } |
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167 | close; |
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168 | } |
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169 | if(checkfalcon() || checkcart() || checkriding()) goto L_remove; |
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170 | if((Class >=Job_Knight) && (Class <=Job_Crusader2)){ |
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171 | mes "Do you want to reborn?"; |
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172 | if(select("Yes","No")==1){ |
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173 | if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; |
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174 | set lastJob, Class; |
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175 | if(Class == Job_Knight2){ |
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176 | set lastJob, Job_Knight; |
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177 | } else { |
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178 | if(Class == Job_Crusader2){ |
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179 | set lastJob, Job_Crusader; |
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180 | } |
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181 | } |
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182 | jobchange Job_Novice_High; |
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183 | resetlvl(1); |
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184 | skill 142,1,0; |
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185 | skill 143,1,0; |
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186 | } |
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187 | close; |
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188 | } |
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189 | } |
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190 | mes "Looks like something has gone wrong. Please report to the eAthena Development Team about this error."; |
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191 | close; |
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192 | |
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193 | L_GivePlat: |
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194 | if (BaseClass==Job_SuperNovice) goto L_sSuperN; |
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195 | if (BaseClass==Job_Swordman) goto L_sSword; |
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196 | if (BaseClass==Job_Mage) goto L_sMage; |
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197 | if (BaseClass==Job_Archer) goto L_sArcher; |
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198 | if (BaseClass==Job_Acolyte) goto L_sAcolyte; |
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199 | if (BaseClass==Job_Merchant) goto L_sMerchant; |
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200 | if (BaseClass==Job_Thief) goto L_sThief; |
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201 | close; |
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202 | L_sSuperN: |
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203 | skill 142,1,0; |
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204 | close; |
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205 | L_sSword: |
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206 | skill 142,1,0; |
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207 | skill 144,1,0; |
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208 | skill 145,1,0; |
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209 | skill 146,1,0; |
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210 | close; |
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211 | L_sMage: |
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212 | skill 142,1,0; |
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213 | skill 157,1,0; |
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214 | close; |
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215 | L_sArcher: |
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216 | skill 142,1,0; |
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217 | skill 147,1,0; |
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218 | skill 148,1,0; |
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219 | close; |
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220 | L_sAcolyte: |
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221 | skill 142,1,0; |
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222 | skill 156,1,0; |
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223 | close; |
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224 | L_sMerchant: |
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225 | skill 142,1,0; |
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226 | skill 153,1,0; |
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227 | skill 154,1,0; |
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228 | skill 155,1,0; |
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229 | close; |
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230 | L_sThief: |
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231 | skill 142,1,0; |
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232 | skill 149,1,0; |
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233 | skill 150,1,0; |
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234 | skill 151,1,0; |
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235 | skill 152,1,0; |
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236 | close; |
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237 | |
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238 | L_cantCh: |
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239 | mes "I'm sorry, you do not meet the requirements to change"; |
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240 | mes "Please come again soon!"; |
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241 | close; |
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242 | |
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243 | L_LvError: |
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244 | mes "I'm sorry, you do not seem to have enough Job Levels"; |
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245 | mes "Please come again soon!"; |
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246 | close; |
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247 | |
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248 | L_BvError: |
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249 | mes "I'm sorry, you do not seem to have enough Base Levels"; |
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250 | mes "Please come again soon!"; |
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251 | close; |
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252 | |
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253 | L_noReq: |
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254 | mes "I'm sorry, you do not meet the requirements to change"; |
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255 | mes "Please come again soon!"; |
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256 | close; |
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257 | |
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258 | L_remove: |
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259 | mes "Please remove your cart,falcon or peco"; |
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260 | mes "Please come again soon!"; |
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261 | close; |
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262 | |
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263 | OnInit: |
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264 | // Variable Setup |
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265 | set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40) |
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266 | set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) |
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267 | set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) |
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268 | end; |
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269 | } |
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