1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
---|
2 | % Kafra Express Script Package Documentation % |
---|
3 | % - by Skotlex % |
---|
4 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% |
---|
5 | This file's purpose is to give an indepth explanation about setting up, and |
---|
6 | configuring the Kafra Express Script Package (KESP). It is intended to be |
---|
7 | viewed by a text editor using fixed-width font and 80-character long lines. |
---|
8 | |
---|
9 | Document Version v2.0 (27/September/2006) |
---|
10 | //////////////////////////////////////////////////////////////////////////////// |
---|
11 | Table of Contents |
---|
12 | //////////////////////////////////////////////////////////////////////////////// |
---|
13 | [00] Including the NPC files and menu editing |
---|
14 | [01] Intro to module configuring and general options (config.txt) |
---|
15 | [02] Module: Main Core (ke_main.txt) |
---|
16 | [03] Module: Bank (ke_bank.txt) |
---|
17 | [04] Module: Broadcast (ke_broadcast.txt) |
---|
18 | [05] Module: Stylist (ke_dye.txt) |
---|
19 | [06] Module: Job Changer (ke_jobchange.txt) |
---|
20 | [07] Module: Job Swapper (ke_jobswap.txt) |
---|
21 | [08] Module: Smithery (ke_refine.txt) |
---|
22 | [09] Module: Renting (ke_refine.txt) |
---|
23 | [10] Module: Kafra Shop (ke_shop.txt) |
---|
24 | [11] Module: Stat/Skill Market (ke_statmarket.txt) |
---|
25 | [12] Module: Stat/Skill Resets/Raising (ke_stats.txt) |
---|
26 | [13] Module: Uncarding (ke_uncard.txt) |
---|
27 | [14] Module: Town Warping (ke_warp_town.txt) |
---|
28 | [15] Module: Dungeon Warping (ke_warp_dungeon.txt) |
---|
29 | [16] Module: PvP Warping (ke_warp_pvp.txt) |
---|
30 | [17] Module: WoE Warping (ke_warp_woe.txt) |
---|
31 | [18] The kafras.txt file: About Kafra Definitions |
---|
32 | |
---|
33 | //////////////////////////////////////////////////////////////////////////////// |
---|
34 | [00] Including the NPC files and menu editing |
---|
35 | //////////////////////////////////////////////////////////////////////////////// |
---|
36 | |
---|
37 | Because of the script's complexity, placing everything in a single file |
---|
38 | is out of the question, therefore the KESP comes bundled in different |
---|
39 | files. Because of the dynamic nature of the script, there are two things |
---|
40 | you need to do in order to enable/disable a particular service: |
---|
41 | |
---|
42 | 1. Include the txt file with the corresponding module. |
---|
43 | To include the txt files, you need to know two things: where are the script |
---|
44 | files located, and which is the configuration file where you place the npc |
---|
45 | includes. We'll assume on this guide that you unpacked the KESP in |
---|
46 | npc/custom/kafraExpress. The configuration file for scripts is |
---|
47 | conf/map_athena.conf for eA1.0rc5, and npcs/scripts_custom.txt for current eA |
---|
48 | SVN versions. Add the files you want in the following manner: |
---|
49 | |
---|
50 | npc: npc/custom/kafraExpress/ke_main.txt |
---|
51 | //npc: npc/custom/kafraExpress/ke_rent.txt |
---|
52 | |
---|
53 | The first line is including the file ke_main.,txt, while the following |
---|
54 | excludes ke_rent from being used. Placing the "//" at the beginning of the |
---|
55 | line is known as commenting, and it's a useful way of quickly toggling a |
---|
56 | certain script on/off. The following is the list of all files that come |
---|
57 | bundled in the package: |
---|
58 | |
---|
59 | npc: npc/custom/kafraExpress/kafras.txt |
---|
60 | npc: npc/custom/kafraExpress/config.txt |
---|
61 | npc: npc/custom/kafraExpress/ke_main.txt |
---|
62 | |
---|
63 | npc: npc/custom/kafraExpress/ke_bank.txt |
---|
64 | npc: npc/custom/kafraExpress/ke_broadcast.txt |
---|
65 | npc: npc/custom/kafraExpress/ke_dye.txt |
---|
66 | npc: npc/custom/kafraExpress/ke_jobchange.txt |
---|
67 | npc: npc/custom/kafraExpress/ke_jobswap.txt |
---|
68 | npc: npc/custom/kafraExpress/ke_rent.txt |
---|
69 | npc: npc/custom/kafraExpress/ke_shop.txt |
---|
70 | npc: npc/custom/kafraExpress/ke_statmarket.txt |
---|
71 | npc: npc/custom/kafraExpress/ke_stats.txt |
---|
72 | npc: npc/custom/kafraExpress/ke_refine.txt |
---|
73 | npc: npc/custom/kafraExpress/ke_uncard.txt |
---|
74 | npc: npc/custom/kafraExpress/ke_warp_dungeon.txt |
---|
75 | npc: npc/custom/kafraExpress/ke_warp_pvp.txt |
---|
76 | npc: npc/custom/kafraExpress/ke_warp_town.txt |
---|
77 | npc: npc/custom/kafraExpress/ke_warp_woe.txt |
---|
78 | |
---|
79 | What files can be commented, which files you want to include? On the minimum, |
---|
80 | you need ke_main.txt, kafras.txt and config.txt to have the bare-bones functionality. |
---|
81 | Refer to the table of context to see the relation between files and the |
---|
82 | services they offer. |
---|
83 | |
---|
84 | 2. Configure the Menus |
---|
85 | The second part of the configuration is adding/removing the menu entries that |
---|
86 | lead to the specific services. Failure to do this can either A. leave you with |
---|
87 | menu entries that lead to "Function Not found!" errors on the map server, or |
---|
88 | B. Services that were included, but you can't pick because they don't show up |
---|
89 | in the menu. The main file where you should configure the menus is ke_main.txt. |
---|
90 | |
---|
91 | From the main module, ke_main.txt, you must pick which services are available. |
---|
92 | The file contains eight menu sections, which is made up of two pairs of |
---|
93 | identitical menus. The only difference is that the first menu is displayed on |
---|
94 | Kafras placed on towns, while the second menu is for Kafras placed on fields and |
---|
95 | dungeons. The menu roughly looks like this: |
---|
96 | |
---|
97 | menu |
---|
98 | "- Leave",L_END, |
---|
99 | "- Heal Service ("<some code here>"z/10SP)",L_HEAL, |
---|
100 | "- Warp Service",L_WARP, |
---|
101 | // "- Use Storage ("<some code here>"z)",L_STORAGE, |
---|
102 | // "- Use Guild Storage ("<some code here>"z)",L_GUILD_STORAGE, |
---|
103 | "- Job Services",M_JOB, |
---|
104 | "- Other Services",M_OTHER, |
---|
105 | "- Save Respawn point",L_SAVE; |
---|
106 | |
---|
107 | This is the main menu, as you can see the only service unavailable is to use |
---|
108 | the storage. Like in the npc/config file, you can comment the lines of the |
---|
109 | services you do not want. |
---|
110 | |
---|
111 | WARNING: If you need to comment the last option of a menu, remember to replace |
---|
112 | the comma for a semi-colon on the next-to-last option or script parsing errors |
---|
113 | will occur. |
---|
114 | |
---|
115 | The "Warp Service" leads to the second pair of menus you can configure: |
---|
116 | |
---|
117 | menu |
---|
118 | "- Return",-, |
---|
119 | "- Dungeons",L_DUNGEON, |
---|
120 | // "- PvP Arena",L_PVP, |
---|
121 | // "- Guild Wars",L_GUILD_DUNGEON, |
---|
122 | "- Towns",L_TOWN; |
---|
123 | goto M_INIT; |
---|
124 | |
---|
125 | As before, you can comment/uncomment the features you want or not. Likewise, |
---|
126 | the third menu under "Job Services" contains features related to job changing, |
---|
127 | stats/skills and renting. The fourth pair is the "Other Services" menu which |
---|
128 | contains the rest of modules which are probably not going to be used |
---|
129 | frequently. |
---|
130 | |
---|
131 | For your convenience, the following is the list of all the menu options and the file(s) required for it to work: |
---|
132 | |
---|
133 | //Main Menu (under labels M_INIT/MD_INIT) |
---|
134 | |
---|
135 | "- Heal Service" -> ke_main.txt |
---|
136 | "- Warp Service" |
---|
137 | "- Use Storage" -> ke_main.txt |
---|
138 | "- Use Guild Storage" -> ke_main.txt |
---|
139 | "- Job Services" |
---|
140 | "- Other Services" |
---|
141 | "- Save Respawn point" -> ke_main.txt |
---|
142 | |
---|
143 | //Warp Menu (under labels M_WARP/MD_WARP) |
---|
144 | |
---|
145 | "- Dungeons" -> ke_warp_dungeon.txt |
---|
146 | "- PvP Arena" -> ke_warp_pvp.txt |
---|
147 | "- Guild Wars" -> ke_warp_gvg.txt |
---|
148 | "- Towns" -> ke_warp_town.txt |
---|
149 | |
---|
150 | //Job Services Menu (under labels M_JOB/MD_JOB) |
---|
151 | |
---|
152 | "- Change Job" -> ke_jobchange.txt |
---|
153 | "- Swap Job" -> ke_jobswap.txt |
---|
154 | "- Stat/Skill Services" -> ke_stats.txt |
---|
155 | "- Stat/Skill Market" -> ke_statmarket.txt |
---|
156 | "- Rental Service" -> ke_rent.txt |
---|
157 | |
---|
158 | //Other Services Menu (under labels M_OTHER/MD_OTHER) |
---|
159 | |
---|
160 | "- Bank Services" -> ke_bank.txt |
---|
161 | "- Use Kafra Shop" -> ke_shop.txt |
---|
162 | "- Broadcast a message" -> ke_broadcast.txt |
---|
163 | "- Refine Services" -> ke_refine.txt |
---|
164 | "- Uncard Services" -> ke_uncard.txt |
---|
165 | "- Stylist Service" -> ke_dye.txt |
---|
166 | "- Use a Kafra Pass" -> ke_main.txt |
---|
167 | |
---|
168 | //////////////////////////////////////////////////////////////////////////////// |
---|
169 | [01] Intro to individual module configuration. |
---|
170 | //////////////////////////////////////////////////////////////////////////////// |
---|
171 | |
---|
172 | For portability reasons, the configure options for every module is in the file |
---|
173 | config.txt, which lets you upgrade to future versions without having to |
---|
174 | readjust your settings every time. |
---|
175 | The config file has the options separated per module to make it easier to |
---|
176 | read. There may be bits of code in each section to avoid parsing configure |
---|
177 | options for unneeded variables which should be left alone. In some rare |
---|
178 | occassions variables from one module will be used in a different module (ie: |
---|
179 | Broadcasting PvP messages uses the variables from the pvp module). all variables |
---|
180 | follow the standard "ke<module initials>_variablename", so a variable called |
---|
181 | "kewd_discount" refers to the discount variable in the deep warps module (wd). |
---|
182 | For example, the renting module's configuration segment is: |
---|
183 | |
---|
184 | //------------------------------------------------------------------------------- |
---|
185 | //Config for the Renting Module |
---|
186 | //------------------------------------------------------------------------------- |
---|
187 | OnLoadRent: |
---|
188 | set $@kert_cartOnly, 0; //Set to 1 to enable only cart rental, 0 enables all add-ons. |
---|
189 | set $@kert_cartCost, 2000; //Cost to rent a Cart. |
---|
190 | set $@kert_falconCost, 2000; //Cost to rent a Falcon. |
---|
191 | set $@kert_pecoCost, 2000; //Cost to rent a PecoPeco. |
---|
192 | end; |
---|
193 | |
---|
194 | Variables are usually of two types: Exact value based or Percentage based. |
---|
195 | Exact value variables are often price for different services, while the |
---|
196 | percentage based are things like 30% discount when using Kafra Passes. |
---|
197 | Percentage values are expressed per-hundredth (that is, 10 = 10%, 100 = 100%) |
---|
198 | unless otherwise specified. |
---|
199 | |
---|
200 | Each variable has a small description next to it, hence the need of this |
---|
201 | document. In this document the variable type is identified next to it by: (1) |
---|
202 | when it's boolean, (%) when it's a percentage, ($) when it's a price, (#) for |
---|
203 | numbers and (") for strings. |
---|
204 | |
---|
205 | //////////////////////////////////////////////////////////////////////////////// |
---|
206 | [02] Module: Main Core (ke_main.txt) |
---|
207 | //////////////////////////////////////////////////////////////////////////////// |
---|
208 | |
---|
209 | Description |
---|
210 | ================================================================================ |
---|
211 | This module offers the core functionality of the Kafra Express. Contains the |
---|
212 | main menu and handles the Kafra Pass Reserve Points system. |
---|
213 | |
---|
214 | Variables |
---|
215 | ================================================================================ |
---|
216 | |
---|
217 | (1) ke_saveOnSpot |
---|
218 | ----------------- |
---|
219 | When 1, a character's respawn point is saved exactly where they are standing. |
---|
220 | otherwise, the respawn point is specified by the kafra definition (see Section |
---|
221 | 18). |
---|
222 | |
---|
223 | ($) keh_hpCost |
---|
224 | ($) keh_spCost |
---|
225 | -------------- |
---|
226 | The cost of healing sp per every 10 sp. For example, if the cost is 1, it |
---|
227 | costs 100z to heal 1000. |
---|
228 | |
---|
229 | ($) kes_cost |
---|
230 | ($) kegs_cost |
---|
231 | ------------- |
---|
232 | The cost of using the storage, guild storage (respectively) |
---|
233 | |
---|
234 | (#) kekp_reset |
---|
235 | -------------- |
---|
236 | For Kafra Passes. When set, the Pass expires after starting a chat with the |
---|
237 | Kafra the amount of times specified. Otherwise the variable remains active a |
---|
238 | pretty long time (probably all session). For example, if set to 2, after |
---|
239 | activating the pass and opening the storage, the Pass will still be active |
---|
240 | the next time you speak to a kafra, it will expire on the "third" time you |
---|
241 | speak to her. |
---|
242 | |
---|
243 | ($) kekp_reserveCost |
---|
244 | -------------------- |
---|
245 | The cost in zeny of reserve points. When using a Kafra Pass many services will |
---|
246 | be cheaper, the amount of zeny saved is "used" to grant the player reserve |
---|
247 | points. For example, if the reserve cost is 100, for every 100z the player |
---|
248 | saves, he'll earn 1 reserve points. Reserve points can be used in scripts, and |
---|
249 | by default is used in the Al De Baran Kafra Headquarters to gain items. Use a |
---|
250 | value of 0 to disable Reserve Point gaining. |
---|
251 | |
---|
252 | (#) kekp_minReserve |
---|
253 | (#) kekp_maxReserve |
---|
254 | --------------- |
---|
255 | What is the minimum/maximum reserve points the player can gain when using a |
---|
256 | Kafra Pass per transaction? This only applies when the player has saved at |
---|
257 | least 1z. |
---|
258 | |
---|
259 | (") ked_users |
---|
260 | ------------- |
---|
261 | Certain modules (in particular, the warping ones) have the ability to display |
---|
262 | the number of players related to the function (ie: number of users in a |
---|
263 | dungeon), in such cases this variable is used to display the 'unit' of said |
---|
264 | count. For example, if ked_users is "kids" then the related modules might |
---|
265 | display things like "- Glast Heim (6 kids)". |
---|
266 | |
---|
267 | //////////////////////////////////////////////////////////////////////////////// |
---|
268 | [03] Module: Bank (ke_bank.txt) |
---|
269 | //////////////////////////////////////////////////////////////////////////////// |
---|
270 | |
---|
271 | Description |
---|
272 | ================================================================================ |
---|
273 | This modules enables characters to "store" zeny on a virtual bank account |
---|
274 | which is shared among characters of the same account. There can be deposits, |
---|
275 | withdrawals, which can have transactions fees associated. |
---|
276 | |
---|
277 | It is also possible to establish a monthly maintenance fee that has to be |
---|
278 | payed, when the player does not has enough money in the account to pay this |
---|
279 | fee, they stop gaining interests until they deposit enough to pay it up. |
---|
280 | Finally, all fees charged by the bank can be stored in a server-wide variable |
---|
281 | which may be used by other custom scripts. |
---|
282 | |
---|
283 | Variables |
---|
284 | ================================================================================ |
---|
285 | |
---|
286 | (%) kebk_depositCost |
---|
287 | (%) kebk_withdrawCost |
---|
288 | --------------------- |
---|
289 | The Fee in % charged whenever a player does a deposit/withdrawal. For example, |
---|
290 | when a player deposits 100z and the fee is 3%, only 97z are deposited, and 3z |
---|
291 | are charged. Likewise, if a player withdraws 100z when the fee is of 5%, |
---|
292 | they'll withdraw 100z and an additional 5z will be removed from their accounts |
---|
293 | as fee cost. |
---|
294 | |
---|
295 | ($) kebk_minTransact |
---|
296 | ($) kebk_maxTransact |
---|
297 | -------------------- |
---|
298 | The minimum/maximum values of a single transaction (deposit or withdrawal) |
---|
299 | |
---|
300 | ($) kebk_capacity |
---|
301 | ----------------- |
---|
302 | Indicates what is the bank account capacity for players. That is, what is the |
---|
303 | maximum zeny their account can hold. You can't deposit anymore once the max |
---|
304 | has been reached, and daily interests are lost while maxed. |
---|
305 | |
---|
306 | (%) kebk_dayInterest |
---|
307 | -------------------- |
---|
308 | The daily interests that the account makes. The value is in 0.01% units, so a |
---|
309 | value of 100 equals 1% daily interests. |
---|
310 | |
---|
311 | ($) kebk_monMaintenance |
---|
312 | ----------------------- |
---|
313 | Monthly flat fee charged for maintenance. |
---|
314 | |
---|
315 | (1) kebk_useGlobalBank |
---|
316 | ---------------------- |
---|
317 | When 1, every fee charged from the player goes into a server variable |
---|
318 | ($ke_globalbank), which can then be used by other scripts. is 0 by default |
---|
319 | because none of the Kafra Express modules uses it. |
---|
320 | |
---|
321 | //////////////////////////////////////////////////////////////////////////////// |
---|
322 | [04] Module: Broadcast (ke_broadcast.txt) |
---|
323 | //////////////////////////////////////////////////////////////////////////////// |
---|
324 | |
---|
325 | Description |
---|
326 | ================================================================================ |
---|
327 | Provides broadcasting services for players. Broadcasts can be local (current |
---|
328 | map only) or global (server announce), there are also four types of broadcast: |
---|
329 | Requests for a party, PvP Challenge invitations, General Broadcasts (player |
---|
330 | input the string they want to say) and General Anonymous Broadcasts (player |
---|
331 | name is not displayed when doing the broadcast). |
---|
332 | |
---|
333 | Note that the variables from ke_warp_pvp.txt will be used for auto-configuring |
---|
334 | the pvp broadcasts. |
---|
335 | |
---|
336 | Variables: |
---|
337 | ================================================================================ |
---|
338 | |
---|
339 | (1) kebc_showOnline |
---|
340 | ------------------- |
---|
341 | When 1, the total count of players will be displayed in the menu (map users |
---|
342 | next to the local broadcast entry, server users next to the global broadcast |
---|
343 | entry). |
---|
344 | |
---|
345 | ($) kebc_partyCost |
---|
346 | ($) kebc_pvpCost |
---|
347 | ($) kebc_cost |
---|
348 | ($) kebc_anonCost |
---|
349 | ------------------ |
---|
350 | Respective base costs for doing Party-Requests/Pvp Challenge/General/Anonymous |
---|
351 | broadcasts. |
---|
352 | |
---|
353 | (%) kebc_globalFactor |
---|
354 | --------------------- |
---|
355 | When the broadcast is global, the base cost is multipled by this factor. If |
---|
356 | the factor is 500, then global broadcasts cost 5x times the cost of the map's |
---|
357 | broadcast. |
---|
358 | |
---|
359 | (%) kebc_discount |
---|
360 | ----------------- |
---|
361 | Discount on broadcast prices when the Kafra Pass is active. |
---|
362 | |
---|
363 | //////////////////////////////////////////////////////////////////////////////// |
---|
364 | [05] Module: Stylist (ke_dye.txt) |
---|
365 | //////////////////////////////////////////////////////////////////////////////// |
---|
366 | |
---|
367 | Description |
---|
368 | ================================================================================ |
---|
369 | Offers cloth dye, hair dye and hair style changes, both by input and by wheel |
---|
370 | browsing. Does not consumes dyestuffs because it is designed for custom dye |
---|
371 | packages. |
---|
372 | |
---|
373 | Variables |
---|
374 | ================================================================================ |
---|
375 | |
---|
376 | (1) kedy_enableHairstyle |
---|
377 | ------------------------ |
---|
378 | If one, the menu will include hair-style changing options, otherwise only |
---|
379 | dye-changes are offered |
---|
380 | |
---|
381 | (#) kedy_styles |
---|
382 | --------------- |
---|
383 | Specifies the number of available hair styles |
---|
384 | |
---|
385 | (#) kedy_hair |
---|
386 | ------------- |
---|
387 | Specificies the number of hair dyes |
---|
388 | |
---|
389 | (#) kedy_clothJN |
---|
390 | (#) kedy_clothJ1ST |
---|
391 | (#) kedy_clothJ2ND |
---|
392 | (#) kedy_clothJSN |
---|
393 | ------------------ |
---|
394 | Specifies the number of cloth dyes based on job-type: Novices, First Classes, |
---|
395 | Second Classes, Super Novices. |
---|
396 | Note that special classes like Xmas or Wedding tend to not have palettes, and |
---|
397 | it should be handled server-side so that switching palettes with this module |
---|
398 | will not cause you client crashes. |
---|
399 | |
---|
400 | //////////////////////////////////////////////////////////////////////////////// |
---|
401 | [06] Module: Job Changer (ke_jobchange.txt) |
---|
402 | //////////////////////////////////////////////////////////////////////////////// |
---|
403 | |
---|
404 | Description |
---|
405 | ================================================================================ |
---|
406 | Offers job changing, including rebirth and baby classes. The rebirth system |
---|
407 | can allow people free changing through a different path, or forcing the |
---|
408 | correct path. Zeny can be charged/granted as well as weapons on job-change. |
---|
409 | Remaining Skill Points can be wiped, ignored or prevent the change from |
---|
410 | happening. Before changing players can review the consequences of doing so, |
---|
411 | including weapons to gain. |
---|
412 | |
---|
413 | Finally, there's an option that makes it possible to skip the novice class |
---|
414 | altogether and change directly to first jobs. |
---|
415 | |
---|
416 | Variables |
---|
417 | ================================================================================ |
---|
418 | |
---|
419 | (#) kejc_skillsPolicy |
---|
420 | --------------------- |
---|
421 | Determines what to do with remaining skill points upon change: |
---|
422 | 0: No job changing until points are used. |
---|
423 | 1: Extra Skill Points are wiped. |
---|
424 | 2: Extra skill points are conserved. |
---|
425 | |
---|
426 | (#) kejc_upperPolicy |
---|
427 | -------------------- |
---|
428 | What to do about the advanced classes? |
---|
429 | 0: Free for all, players can pick any advanced job regardless of the previous. |
---|
430 | 1: Force mode, classes are auto-selected from the previous path. In the |
---|
431 | case the path could not be determined (players changed jobs previously |
---|
432 | using other npcs), players will be able to select their next job. |
---|
433 | |
---|
434 | (#) kejc_disable |
---|
435 | ---------------- |
---|
436 | Permits disabling some job trees from the changer (add as required): |
---|
437 | 1: You can't change to a S. Novice |
---|
438 | 2: You can't change to Taekwon (but if you are a Taekwon already, you can |
---|
439 | still change to Soul Linker/Star Gladiator) |
---|
440 | 4: Can't change to GunSlinger |
---|
441 | 8: Can't change to Ninja |
---|
442 | |
---|
443 | (1) kejc_announce |
---|
444 | ----------------- |
---|
445 | When 1, a global announce will be done upon change. |
---|
446 | |
---|
447 | (1) kejc_resetDye |
---|
448 | ----------------- |
---|
449 | If one, the cloth dye is reset upon changing. |
---|
450 | |
---|
451 | (1) kejc_skipNovice |
---|
452 | ------------------- |
---|
453 | If one, players can skip the novice class and directly into their first job. |
---|
454 | Exploit proof, skills are wiped when changing to a 1st class this way, and |
---|
455 | their basic skill level is set to 9. |
---|
456 | |
---|
457 | (#) kejc_baseSN |
---|
458 | --------------- |
---|
459 | Base Level required before changing into a Super Novice. |
---|
460 | |
---|
461 | (#) kejc_base2ND |
---|
462 | (#) kejc_job2ND |
---|
463 | (#) kejc_cost2ND |
---|
464 | ---------------- |
---|
465 | Base level, Job level and zeny required to change into a second job. If the |
---|
466 | cost is below zero, zeny will be given to the player instead of charged. |
---|
467 | |
---|
468 | (#) kejc_baseRebirth |
---|
469 | (#) kejc_jobRebirth |
---|
470 | (#) kejc_costRebirth |
---|
471 | -------------------- |
---|
472 | Base level, Job level and zeny required before doing a rebirth (change to High |
---|
473 | Novice). |
---|
474 | |
---|
475 | (1) kejc_rebirthReset |
---|
476 | --------------------- |
---|
477 | If 1, when changing into a HighNovice characters will have their level reset |
---|
478 | to 1 (with the additional 100 stat points) |
---|
479 | |
---|
480 | (1) kejc_weaponPolicy |
---|
481 | --------------------- |
---|
482 | If 1, characters will get a weapon upon job change. For each first&second |
---|
483 | class there are two weapons to specify, the standard weapon and the "premium" |
---|
484 | one. |
---|
485 | |
---|
486 | (#) kejc_wBonusLv |
---|
487 | ----------------- |
---|
488 | When characters reach this job level, they will receive the premium weapon instead of the normal one. If 0, premium weapons are disabled. |
---|
489 | |
---|
490 | (#) kejc_weapon1[] |
---|
491 | (#) kejc_weapon_21[] |
---|
492 | (#) kejc_weapon_22[] |
---|
493 | ----------------------- |
---|
494 | These arrays contain the IDs of the normal weapons received upon job change |
---|
495 | for first, 2-1 and 2-2 classes (if weapon policy is in effect). Refer to the |
---|
496 | comments in the config file for identifying which position is for which job. |
---|
497 | |
---|
498 | (#) kejc_weapon2_21[] |
---|
499 | (#) kejc_weapon2_22[] |
---|
500 | -------------------- |
---|
501 | These arrays contain the ID of the premium weapons received upon job change |
---|
502 | (if bonus weapon policy is in effect). Note that first classes can't get a |
---|
503 | bonus weapon, and that Bard/Dancers both receive the same weapon. Refer to the |
---|
504 | comments in the config file for identifying which position is for which job. |
---|
505 | |
---|
506 | //////////////////////////////////////////////////////////////////////////////// |
---|
507 | [07] Module: Job Swapper (ke_jobswap.txt) |
---|
508 | //////////////////////////////////////////////////////////////////////////////// |
---|
509 | |
---|
510 | Description |
---|
511 | ================================================================================ |
---|
512 | Permits characters to change jobs among other jobs of their same "level". |
---|
513 | This is, between first classes or between second classes. It is also possible |
---|
514 | to store the last job used and revert to it at a later date. Dye, Job Level |
---|
515 | and Skill Point count is saved, however the skill-tree is not saved and skills |
---|
516 | need be reallocated. When reverting to the previous class, characters might be |
---|
517 | able to return from an adv class to a normal one, but if they are baby |
---|
518 | classes, they can't change back to a normal one. |
---|
519 | |
---|
520 | Variables |
---|
521 | ================================================================================ |
---|
522 | |
---|
523 | (#) kejs_disable |
---|
524 | ----------------- |
---|
525 | You can disable some classes from swapping using this setting (add numbers as |
---|
526 | appropiate): |
---|
527 | 1: Super Novices may not swap/swap to. |
---|
528 | 2: Disable swapping for Taekwon/Star Gladiator/Soul Linker classes. |
---|
529 | 4: Disable swapping to/from GunSlinger. |
---|
530 | 8: Disable swapping to/from Ninja. |
---|
531 | For example, if you set it to 12 (8+4), the swap menu will not include |
---|
532 | Gunslinger nor Ninja, and they will find that they can't swap to other classes |
---|
533 | neither. |
---|
534 | |
---|
535 | (#) kejs_revertPolicy |
---|
536 | --------------------- |
---|
537 | Determines if Reverting classes is possible and when: |
---|
538 | 0: Cannot go back to the previous job. |
---|
539 | 1: Can only go back if the previous job belongs to the same type as the |
---|
540 | first (is also a 1st/2nd job and is the same normal/adv/baby category). |
---|
541 | 2: Can return to the previous job regardless (exception: when one of the |
---|
542 | two jobs is a baby job and the other is not). |
---|
543 | |
---|
544 | (1) kejs_announce |
---|
545 | ----------------- |
---|
546 | If 1 does a server announce when swapping jobs. |
---|
547 | |
---|
548 | ($) kejs_revertCost |
---|
549 | ------------------- |
---|
550 | Cost of changing to the previous job. |
---|
551 | |
---|
552 | (1) kejs_saveDye |
---|
553 | ---------------- |
---|
554 | If one, the dye is saved when swapping and restored upon revert. |
---|
555 | |
---|
556 | (1) kejs_resetDye |
---|
557 | ----------------- |
---|
558 | If 1 the clothe dye is reset upon swap. |
---|
559 | |
---|
560 | (%) kejs_swapDiscount |
---|
561 | (%) kejs_revertDiscount |
---|
562 | ----------------------- |
---|
563 | Discount % to apply when the kafra pass is active for swapping/reverting. |
---|
564 | |
---|
565 | (#) kejs_job1ST |
---|
566 | (#) kejs_job2ND |
---|
567 | --------------- |
---|
568 | Minimum job level before being able to swap among 1st/2nd classes. |
---|
569 | |
---|
570 | ($) kejs_cost1ST |
---|
571 | ($) kejs_cost2ND |
---|
572 | ---------------- |
---|
573 | Base cost of swaping jobs. |
---|
574 | |
---|
575 | (%) kejs_discount1ST |
---|
576 | (%) kejs_discount2ND |
---|
577 | -------------------- |
---|
578 | Discount % to apply to the base cost for every job level above the minimum |
---|
579 | required. For example, if the discount is 1% per level and you change when you |
---|
580 | have +10 level more than the min necessary, you get a 10% discount. |
---|
581 | |
---|
582 | (%) kejs_preserve1ST |
---|
583 | (%) kejs_preserve2ND |
---|
584 | -------------------- |
---|
585 | Indicates how much of the previous job level to preserve when changing. For |
---|
586 | example, if the preserve value is 50 (50%) and you change from a level 40 |
---|
587 | Knight into Priest, you'll become a lv 20 Priest. Skill points are adjusted |
---|
588 | accordingly so it's exploit-free. |
---|
589 | |
---|
590 | //////////////////////////////////////////////////////////////////////////////// |
---|
591 | [08] Module: Smithery (ke_refine.txt) |
---|
592 | //////////////////////////////////////////////////////////////////////////////// |
---|
593 | |
---|
594 | Description |
---|
595 | ================================================================================ |
---|
596 | Offers the services usually found in the town smithery and then some more: |
---|
597 | Item refining, Item Repairing, Ore Purification (rough oris -> pure ones). |
---|
598 | Also sells Phracon and Emveretarcon. |
---|
599 | |
---|
600 | Item refining can follow all the rules of normal refining, but it can also |
---|
601 | override them to refine everything, or safe refines up to max level. |
---|
602 | |
---|
603 | Ore Purification can be extended to include all the rough materials that |
---|
604 | blacksmiths can purify (star dust -> star crumbs, for example). |
---|
605 | |
---|
606 | Variables |
---|
607 | ================================================================================ |
---|
608 | |
---|
609 | (#) kerf_maxLv |
---|
610 | -------------- |
---|
611 | Maximum refinement level of equipment. |
---|
612 | |
---|
613 | (1) kerf_safe |
---|
614 | ------------- |
---|
615 | If 1 success chances are ignoring and refining never fails. |
---|
616 | |
---|
617 | (1) kerf_showChance |
---|
618 | ------------------- |
---|
619 | If 1 the chance of success/failure is actually shown before confirming. |
---|
620 | |
---|
621 | (1) kerf_refineAll |
---|
622 | ------------------ |
---|
623 | If 1 then unrefinable items will be refined too (like accesories) |
---|
624 | |
---|
625 | (%) kerf_discount |
---|
626 | ----------------- |
---|
627 | Discount rate to be applied during forging when the Kafra Pass is active. |
---|
628 | |
---|
629 | ($) kerf_armorCost |
---|
630 | ($) kerf_weaponLv1Cost |
---|
631 | ($) kerf_weaponLv2Cost |
---|
632 | ($) kerf_weaponLv3Cost |
---|
633 | ($) kerf_weaponLv4Cost |
---|
634 | ---------------------- |
---|
635 | Cost per level to refine armors, and level 1/2/3/4 weapons. |
---|
636 | |
---|
637 | (1) kerf_purifyAll |
---|
638 | ------------------ |
---|
639 | If 1, the extended purify menu will be used, which shows how to purify steels, |
---|
640 | star crumbs, etc; otherwise, just elus and oris are available. |
---|
641 | |
---|
642 | ($) kerf_repairCost |
---|
643 | ------------------- |
---|
644 | Cost of repairing a broken weapon. |
---|
645 | |
---|
646 | (%) kerf_repairDiscount |
---|
647 | ----------------------- |
---|
648 | Repair Discount% when the kafra pass is active. |
---|
649 | |
---|
650 | (1) kerf_repairSteel |
---|
651 | -------------------- |
---|
652 | If 1, a steel will be required to repair items. |
---|
653 | |
---|
654 | //////////////////////////////////////////////////////////////////////////////// |
---|
655 | [09] Module: Renting (ke_refine.txt) |
---|
656 | //////////////////////////////////////////////////////////////////////////////// |
---|
657 | |
---|
658 | Description |
---|
659 | ================================================================================ |
---|
660 | Allows renting of Cart/Falcon/PecoPeco. Note that the only restriction applied |
---|
661 | is whether the character has "PushCart", "Falcon Taming" or "PecoPeco Riding", |
---|
662 | it does not checks for the character's class. |
---|
663 | |
---|
664 | It must also be noted that renting is free while the Kafra Pass is active. |
---|
665 | |
---|
666 | Variables |
---|
667 | ================================================================================ |
---|
668 | |
---|
669 | (1) kert_cartOnly |
---|
670 | ----------------- |
---|
671 | If 1, this module only offers cart rentals. Otherwise you can rent any of the three. |
---|
672 | |
---|
673 | ($) kert_cartCost |
---|
674 | ($) kert_falconCost |
---|
675 | ($) kert_pecoCost |
---|
676 | ------------------- |
---|
677 | Cost for renting carts/falcons/pecos. |
---|
678 | |
---|
679 | //////////////////////////////////////////////////////////////////////////////// |
---|
680 | [10] Module: Kafra Shop (ke_shop.txt) |
---|
681 | //////////////////////////////////////////////////////////////////////////////// |
---|
682 | |
---|
683 | Description |
---|
684 | ================================================================================ |
---|
685 | Allows invoking of a shop from the Kafra. Note that the shops must be of |
---|
686 | invisible type (ke_shop.txt has an example of two such shops). The config |
---|
687 | enables you to select whether the shop will allow buying, selling or |
---|
688 | both, as well as the name of the shops to use in towns or dungeons (if you |
---|
689 | want to use a custom shop defined elsewhere or want to use the same shop for |
---|
690 | both). |
---|
691 | |
---|
692 | Variables |
---|
693 | ================================================================================ |
---|
694 | |
---|
695 | (#) $@kesh_towntype |
---|
696 | (#) $@kesh_duntype |
---|
697 | ------------------- |
---|
698 | Specifies the type of transaction allowed at the shop. Use 1 to enable only |
---|
699 | buying of items, 2 for only selling, or any other value for both. |
---|
700 | |
---|
701 | (#) $@kesh_townshop$ |
---|
702 | (#) $@kesh_dunshop$ |
---|
703 | -------------------- |
---|
704 | Specifies the name of the shop to use for buying/selling of items. By default |
---|
705 | the file includes two such shops which you can use, or you can disable them |
---|
706 | and specify your own in the config changing these variables. |
---|
707 | |
---|
708 | //////////////////////////////////////////////////////////////////////////////// |
---|
709 | [11] Module: Stat/Skill Market (ke_statmarket.txt) |
---|
710 | //////////////////////////////////////////////////////////////////////////////// |
---|
711 | |
---|
712 | Description |
---|
713 | ================================================================================ |
---|
714 | Not really a "market", this module lets players sell and buy stat/skill |
---|
715 | points. Also allows for direct trading between stats/skills. |
---|
716 | |
---|
717 | NOTE: Selling stat points can lead to zeny exploits if your server uses the |
---|
718 | stat_db.txt file, because players can then sell all their stat points, do a |
---|
719 | reset and get them back! To prevent this, set the following battle config |
---|
720 | option: |
---|
721 | use_statpoint_table: no |
---|
722 | Alternatively, you can set the selling point of statpoints to be 0z. |
---|
723 | |
---|
724 | Variables |
---|
725 | ================================================================================ |
---|
726 | |
---|
727 | ($) kesm_stBuyPrice |
---|
728 | ($) kesm_stSellPrice |
---|
729 | -------------------- |
---|
730 | Price for every stat point to be bought/sold. |
---|
731 | |
---|
732 | ($) kesm_skBuyPrice |
---|
733 | ($) kesm_skSellPrice |
---|
734 | -------------------- |
---|
735 | Price for every skill point to be bought/sold. |
---|
736 | |
---|
737 | (%) kesm_discount |
---|
738 | ----------------- |
---|
739 | Discount price when kafra pass is active. Only applies to buying stats/skills. |
---|
740 | |
---|
741 | (#) kesm_skTradePrice |
---|
742 | (#) kesm_stTradePrice |
---|
743 | --------------------- |
---|
744 | These two define how many stat points are traded per each skill point when |
---|
745 | doing a direct conversion between stats/skills. The idea is that trading |
---|
746 | directly one for the other should be cheaper than selling them and then buying |
---|
747 | from the other. You can set both to the same value and the trading will have |
---|
748 | no loss. |
---|
749 | Notice that skTradePrice is the cost for converting stats to skills and |
---|
750 | stTradePrice is the cost for converting skills to stats. So... NEVER set |
---|
751 | stTradePrice higher than skTradePrice or you allow an easy exploit of infinite |
---|
752 | stats/skills! |
---|
753 | |
---|
754 | //////////////////////////////////////////////////////////////////////////////// |
---|
755 | [11] Module: Stat/Skill Resets/Raising (ke_stats.txt) |
---|
756 | //////////////////////////////////////////////////////////////////////////////// |
---|
757 | |
---|
758 | Description |
---|
759 | ================================================================================ |
---|
760 | Does stat/skills resets, and additionally helps characters raise their basic |
---|
761 | stats faster. Optionally, skill resets will not touch the basic-skill level. |
---|
762 | Price have two components: base fee and per level fee, so characters with |
---|
763 | higher levels will have to pay more for a reset than low level ones. |
---|
764 | For stat resetting, base level is taken into account. For skill resets, job |
---|
765 | levels. For a dual reset, the addition of both is considered. Also, when taken |
---|
766 | into consideration job level for second classes, the job-level at which one |
---|
767 | changed jobs is also considered. So a Job level 1 Knight actually has job |
---|
768 | level of 41~51. |
---|
769 | |
---|
770 | NOTE: Be careful with quest skills. If your server is configured to reset |
---|
771 | quest skills and players can get their quest skills for free, you are letting |
---|
772 | them exploit the system and get unlimited skill points! (even worse if they |
---|
773 | can sell'em in the Stat/Skills market module). Be sure to either remove free |
---|
774 | quest skills npcs or make quest skills not resetable. |
---|
775 | |
---|
776 | Variables: |
---|
777 | ================================================================================ |
---|
778 | |
---|
779 | ($) kest_stResetCost |
---|
780 | -------------------- |
---|
781 | Base cost of doing a stat reset. |
---|
782 | |
---|
783 | ($) kest_skResetCost |
---|
784 | -------------------- |
---|
785 | Base cost of doing a skill reset. |
---|
786 | |
---|
787 | ($) kest_resetCost |
---|
788 | ------------------ |
---|
789 | Base cost of a dual reset. |
---|
790 | |
---|
791 | ($) kest_BaseLvCost |
---|
792 | ------------------- |
---|
793 | Cost per Base level for doing a stat reset. |
---|
794 | |
---|
795 | ($) kest_JobLvCost |
---|
796 | ------------------ |
---|
797 | Cost per Job level for doing a skill reset. |
---|
798 | |
---|
799 | ($) kest_BothLvCost |
---|
800 | ------------------- |
---|
801 | Cost per Base+Job level for doing a dual reset. |
---|
802 | |
---|
803 | (%) kest_discount |
---|
804 | ----------------- |
---|
805 | Discount % applied when Kafra Pass is active. |
---|
806 | |
---|
807 | (1) kest_resetBasic |
---|
808 | ------------------- |
---|
809 | If 1, the skill "basic skill" is also reset. |
---|
810 | |
---|
811 | //////////////////////////////////////////////////////////////////////////////// |
---|
812 | [12] Module: Uncarding (ke_uncard.txt) |
---|
813 | //////////////////////////////////////////////////////////////////////////////// |
---|
814 | |
---|
815 | Description |
---|
816 | ================================================================================ |
---|
817 | This module allows people to remove cards from their equipped items. Prices |
---|
818 | are modified by the item type, the amount of cards and the refine level of the |
---|
819 | item. There's also a chance the removal will fail and: Nothing is lost, the |
---|
820 | card or item is lost, both are lost. The procedure may also require up to two |
---|
821 | different items (and each one with their own specified qty). |
---|
822 | |
---|
823 | Variables: |
---|
824 | ================================================================================ |
---|
825 | |
---|
826 | ($) keuc_BaseCost |
---|
827 | ----------------- |
---|
828 | Base cost of uncarding, modified by the following conditions: |
---|
829 | |
---|
830 | ($) keuc_CardCost |
---|
831 | ----------------- |
---|
832 | Each card to be removed increases the total by this value. |
---|
833 | |
---|
834 | ($) keuc_UpgradeCostA |
---|
835 | ($) keuc_UpgradeCostW1 |
---|
836 | ($) keuc_UpgradeCostW2 |
---|
837 | ($) keuc_UpgradeCostW3 |
---|
838 | ($) keuc_UpgradeCostW4 |
---|
839 | ---------------------- |
---|
840 | These indicate the price increase per refine level for armors and weapons |
---|
841 | levels 1/2/3/4. A +10 armor gets a price increases of ten times |
---|
842 | keuc_UpgradeCostA. |
---|
843 | |
---|
844 | (%) keuc_discount |
---|
845 | ----------------- |
---|
846 | Discount % to apply when kafra pass is active. |
---|
847 | |
---|
848 | (#) keuc_Mat1 |
---|
849 | (#) keuc_Qty1 |
---|
850 | ------------- |
---|
851 | Id and Qty of the first material that is needed to uncard. If the qty is zero, |
---|
852 | then it's disabled. |
---|
853 | |
---|
854 | (#) keuc_Mat2 |
---|
855 | (#) keuc_Qty2 |
---|
856 | ------------- |
---|
857 | id & Qty of the second material to use. Only valid if the first material was |
---|
858 | also defined, use qty=0 to disable. |
---|
859 | |
---|
860 | (%) keuc_Fail0Chance |
---|
861 | -------------------- |
---|
862 | This is the safe failure chance (0-1000, where 1000 = 100.0%). A Safe failure |
---|
863 | means the original item remains intact, but you are still charged the money |
---|
864 | and the materials. Use 0 to disable this type of failure. |
---|
865 | |
---|
866 | (%) keuc_Fail1Chance |
---|
867 | -------------------- |
---|
868 | This is the partial failure chance (0-1000). Partial failures are when either |
---|
869 | the cards or the item is lost. The player gets to choose which one is more |
---|
870 | important before proceeding. Use 0 to disable. |
---|
871 | |
---|
872 | (%) keuc_Fail2Chance |
---|
873 | -------------------- |
---|
874 | Total failure chance (0-1000). When this triggers, both item and cards are |
---|
875 | lost. Use 0 to disable. |
---|
876 | |
---|
877 | //////////////////////////////////////////////////////////////////////////////// |
---|
878 | [14] Module: Town Warping (ke_warp_town.txt) |
---|
879 | //////////////////////////////////////////////////////////////////////////////// |
---|
880 | |
---|
881 | Description |
---|
882 | ================================================================================ |
---|
883 | This module enables warping to towns. Currently all towns have the same |
---|
884 | warping cost, independent of how far away they are placed. The only exception |
---|
885 | is Niflheim, which is more of a dungeon than a town. |
---|
886 | |
---|
887 | Variables |
---|
888 | ================================================================================ |
---|
889 | |
---|
890 | (1) kewt_showOnline |
---|
891 | ------------------- |
---|
892 | If set to 1, the menus will display the online count of players in |
---|
893 | towns. |
---|
894 | |
---|
895 | ($) kewt_cost |
---|
896 | ------------- |
---|
897 | Cost of warping to a town. |
---|
898 | |
---|
899 | ($) kewt_niflCost |
---|
900 | ----------------- |
---|
901 | Cost of warping to Niflheim. Different cost since Niflheim is more of a |
---|
902 | dungeon than a city. Also, players can't warp to Niflheim until they do the |
---|
903 | Niflheim Piano Key Quest. |
---|
904 | |
---|
905 | (#) kewt_travel |
---|
906 | --------------- |
---|
907 | Allows enabling the traveller system. The traveller system makes it so you can't |
---|
908 | warp to a town until you have been there first by some other means (usually |
---|
909 | walking) and saved with the Kafra Express in that town. |
---|
910 | There are three valid values for this variable: 0, 1, 2. |
---|
911 | 0 - Disables this mode. |
---|
912 | 1 - Uses the mode on a per character basis; that is, each character needs to |
---|
913 | travel to that town and save and that unlocks warping only for that |
---|
914 | character. |
---|
915 | 2 - Uses the mode on a per account basis; that is, once a character has saved |
---|
916 | on a town, all other (and future) characters from the same account have the |
---|
917 | warp unlocked. |
---|
918 | |
---|
919 | (1) kewt_free |
---|
920 | ------------- |
---|
921 | If 1, players will be able to warp to towns even if they run out of money. |
---|
922 | Niflheim excepted. |
---|
923 | |
---|
924 | (%) kewt_discount |
---|
925 | ----------------- |
---|
926 | Discount % to apply when warping while the Kafra Pass is active. |
---|
927 | |
---|
928 | //////////////////////////////////////////////////////////////////////////////// |
---|
929 | [15] Module: Dungeon Warping (ke_warp_dungeon.txt) |
---|
930 | //////////////////////////////////////////////////////////////////////////////// |
---|
931 | |
---|
932 | Description |
---|
933 | ================================================================================ |
---|
934 | Offers warps to all dungeons. Dungeon warping has two main operation modes: |
---|
935 | Deep Dungeon Warping and Short Dungeon Warping. Deep Dungeon warping enables |
---|
936 | players to warp to any level of any dungeon, while Short Dungeon Warping is |
---|
937 | restricted to warping only to the entrance of the dungeon. Traveller's mode is |
---|
938 | also available for dungeons. |
---|
939 | |
---|
940 | Variables |
---|
941 | ================================================================================ |
---|
942 | |
---|
943 | (1) kewd_showOnline |
---|
944 | ------------------- |
---|
945 | If set to 1, the menus will display the online online count of characters in |
---|
946 | the dungeons. |
---|
947 | |
---|
948 | (%) kewd_discount |
---|
949 | ----------------- |
---|
950 | Discount % to apply when warping while the Kafra Pass is active. |
---|
951 | |
---|
952 | (#) kewd_travel |
---|
953 | --------------- |
---|
954 | Enables the traveller system. Just like the traveller's system for towns, |
---|
955 | you can't warp to any dungeon to which you have not visited first on foot and |
---|
956 | saved with the corresponding Kafra Express first. |
---|
957 | If 1, traveller's mode is enabled on a per character basis (so once a |
---|
958 | character saves, only that character has unlocked the warp). |
---|
959 | If 2, traveller's mode is enabled on a per account basis (so once a character |
---|
960 | saves, all charaters of the corresponding account have the warp unlocked). |
---|
961 | |
---|
962 | (1) kewd_deep |
---|
963 | ------------- |
---|
964 | This variable decides whether deep or short warps will be used. As explained |
---|
965 | on the description, enabling deep warps allows warping to any dungeon level. |
---|
966 | |
---|
967 | (%) kewd_levelCost |
---|
968 | ------------------ |
---|
969 | This variable only applies to deep warps. It indicates in percentage the cost |
---|
970 | increase per level. For example, if the dungeon costs 1000z to warp to, and |
---|
971 | the levelCost increase is of 50 (50%) then warping to level 2 costs 1500, lv3 |
---|
972 | costs 2000, and so on. |
---|
973 | |
---|
974 | (%) kewd_entryDiscount |
---|
975 | ---------------------- |
---|
976 | The discount for using the Kafra in the dungeon entrance to warp within the |
---|
977 | dungeon. For example, if you use the Kafra next to Payon dungeon to warp to |
---|
978 | Payon Dungeon lv5, this discount is then applied. This variable only makes |
---|
979 | sense on deep warp mode. |
---|
980 | |
---|
981 | (1) kewd_turtleCave |
---|
982 | ------------------- |
---|
983 | Only used on short warps. If 1, then warping to Turtle Dungeon should lead |
---|
984 | directly to the cave's entrance, otherwise it warps you to the Island's |
---|
985 | entrance. |
---|
986 | |
---|
987 | ($) kewd_<dungeon name> |
---|
988 | --------------------- |
---|
989 | There is a config variable for every dungeon, it specifies the base cost of |
---|
990 | warping to that dungeon (which is, the entrance level cost). |
---|
991 | |
---|
992 | //////////////////////////////////////////////////////////////////////////////// |
---|
993 | [16] Module: PvP Warping (ke_pvp.txt) |
---|
994 | //////////////////////////////////////////////////////////////////////////////// |
---|
995 | |
---|
996 | Description |
---|
997 | ================================================================================ |
---|
998 | The PvP warping module leads to the pvp maps named pvp_n_*-*. It has two |
---|
999 | modes: simple and advanced. On simple mode, every player of every level gets |
---|
1000 | thrown into the pvp_n_1-* maps to nuke it out, on advanced mode each of |
---|
1001 | the map groups gets their own range of permissible levels to enter. Since |
---|
1002 | there is no sure way how characters should escape from a pvp map, they are |
---|
1003 | currently given a butterfly wing when they warp. |
---|
1004 | |
---|
1005 | Variables |
---|
1006 | ================================================================================ |
---|
1007 | |
---|
1008 | (1) kewp_showOnline |
---|
1009 | ------------------- |
---|
1010 | If 1, the menu entries will display the online count of players of each entry. |
---|
1011 | |
---|
1012 | (1) kewp_advanced |
---|
1013 | ----------------- |
---|
1014 | Use the advanced pvp system if 1 (see module description) |
---|
1015 | |
---|
1016 | ($) kewp_cost |
---|
1017 | ------------- |
---|
1018 | Cost of warping to the pvp rooms used in non-advanced rooms and "free for all" |
---|
1019 | in advanced mode. |
---|
1020 | |
---|
1021 | ($) kewp_cost1 |
---|
1022 | ($) kewp_cost2 |
---|
1023 | ($) kewp_cost3 |
---|
1024 | ($) kewp_cost4 |
---|
1025 | ($) kewp_cost5 |
---|
1026 | ($) kewp_cost6 |
---|
1027 | ($) kewp_cost7 |
---|
1028 | -------------- |
---|
1029 | The costs for each of the pvp room groups in advanced mode. |
---|
1030 | |
---|
1031 | (#) kewp_baseLv1 |
---|
1032 | (#) kewp_baseLv2 |
---|
1033 | (#) kewp_baseLv3 |
---|
1034 | (#) kewp_baseLv4 |
---|
1035 | (#) kewp_baseLv5 |
---|
1036 | (#) kewp_baseLv6 |
---|
1037 | (#) kewp_baseLv7 |
---|
1038 | ---------------- |
---|
1039 | These indicate the nominal base level for each room (which base level should |
---|
1040 | characters be around to join it). Applicable only to advanced mode. |
---|
1041 | |
---|
1042 | (#) kewp_range |
---|
1043 | -------------- |
---|
1044 | Specifies how far away the character's level can be from the nominal value to |
---|
1045 | still be allowed within the room. If the nominal level is 50 and the range is |
---|
1046 | 3, only characters with levels 47-53 may join. |
---|
1047 | |
---|
1048 | //////////////////////////////////////////////////////////////////////////////// |
---|
1049 | [17] Module: WoE Warps (warp_woe.txt) |
---|
1050 | //////////////////////////////////////////////////////////////////////////////// |
---|
1051 | |
---|
1052 | Description |
---|
1053 | ================================================================================ |
---|
1054 | This module allows characters to warp into the WoE grounds during (or out of) |
---|
1055 | War of Emperium times. Players may warp directly into the Guild Dungeons if |
---|
1056 | the proper lines are uncommented on the warp menu (See warp_woe.txt's header |
---|
1057 | for the location of the menu entries): |
---|
1058 | |
---|
1059 | menu "- Cancel",-, |
---|
1060 | // "- Guild Dungeons",M_DUNGEON, |
---|
1061 | "- Al De Baran Guild ("<some code>"z)",L_ALDEBARAN, |
---|
1062 | "- Geffen Guild ("<some code>"z)",L_GEFFEN, |
---|
1063 | "- Payon Guild ("<some code>"z)",L_PAYON, |
---|
1064 | "- Prontera Guild ("<some code>"z)",L_PRONTERA; |
---|
1065 | return; |
---|
1066 | |
---|
1067 | Variables |
---|
1068 | ================================================================================ |
---|
1069 | |
---|
1070 | (1) kewg_check |
---|
1071 | -------------- |
---|
1072 | Does a guild check. If 1, only characters who belong to a guild can use these |
---|
1073 | warps. |
---|
1074 | |
---|
1075 | (1) kewg_checkAgit |
---|
1076 | ------------------ |
---|
1077 | Does the WoE times check. If 1, only during War of Emperium the warps will be |
---|
1078 | active. |
---|
1079 | |
---|
1080 | (1) kewg_showOnline |
---|
1081 | ------------------- |
---|
1082 | Set to 1 to display in the menus the online count of players in each of the |
---|
1083 | guild areas. It also adds a menu entry that displays the summary of players |
---|
1084 | within each castle and guild grounds. |
---|
1085 | |
---|
1086 | (%) kewg_discount |
---|
1087 | ----------------- |
---|
1088 | Discount % to be applied for warps while the Kafra Pass is active. |
---|
1089 | |
---|
1090 | ($) kewg_baldur |
---|
1091 | ($) kewg_luina |
---|
1092 | ($) kewg_valkyrie |
---|
1093 | ($) kewg_britoniah |
---|
1094 | ------------------ |
---|
1095 | Costs to the respective guild dungeons when enabled. |
---|
1096 | |
---|
1097 | ($) kewg_alDeBaran |
---|
1098 | ($) kewg_geffen |
---|
1099 | ($) kewg_payon |
---|
1100 | ($) kewg_prontera |
---|
1101 | ------------------ |
---|
1102 | Costs to each of the guild grounds. |
---|
1103 | |
---|
1104 | //////////////////////////////////////////////////////////////////////////////// |
---|
1105 | [18] The kafras.txt file: About Kafra Definitions |
---|
1106 | //////////////////////////////////////////////////////////////////////////////// |
---|
1107 | |
---|
1108 | The file kafras.txt contains the definition of the Kafras, which is the actual |
---|
1109 | sprite on-screen that characters speak with. An enabled kafra may look like |
---|
1110 | this: |
---|
1111 | |
---|
1112 | //Alberta |
---|
1113 | alberta,113,53,7 script Kafra Express 116,{ |
---|
1114 | callfunc "F_KafraExpress","Kafra Express","kafra_02",0,"alberta",116,57; |
---|
1115 | } |
---|
1116 | |
---|
1117 | And a disabled/commented Kafra would look like this: |
---|
1118 | |
---|
1119 | //Prontera Guild Grounds |
---|
1120 | //prt_gld,127,163,5 script Kafra Express 115,{ |
---|
1121 | // callfunc "F_KafraExpress","Kafra Express","kafra_03",1,"prt_gld",129,170; |
---|
1122 | //} |
---|
1123 | |
---|
1124 | For scripters, the way to define an NPC is not new, and beyond the scope of |
---|
1125 | this document, so I'll only document the function "F_KafraExpress": |
---|
1126 | |
---|
1127 | F_KafraExpress (String "Kafra's name", String "kafra image file", int location, String map, int x, int save y) |
---|
1128 | |
---|
1129 | The first parameter, the Kafra's name, is the name that will be displayed all |
---|
1130 | over the dialogue windows. The Kafra Image file is the image that is to be |
---|
1131 | displayed on the screen during the npc chat (without the extension). You can |
---|
1132 | use "" to disable the image. |
---|
1133 | |
---|
1134 | Location refers to the type of Kafra. Type=0 refers to Kafras in towns while |
---|
1135 | Type=1 refers to Kafras placed in the wild, ie: in dungeons. Type=2 is for |
---|
1136 | Kafras that should count as both town & dungeon. Under these situations, the |
---|
1137 | menus displayed are those of the town, the type is used for the traveller's |
---|
1138 | warping mode. Finally, Type=3 is a special type used only for the Niflheim |
---|
1139 | Kafra. |
---|
1140 | |
---|
1141 | The last three Parameters are used to define the save location when you save |
---|
1142 | your respawn. They are not needed if you use the "Save-on-spot" feature, but |
---|
1143 | it's recommended to pass them nevertheless. Note that the map name will still |
---|
1144 | be used when using traveller's mode. |
---|