1 | //===== eAthena Script ======================================= |
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2 | //= Global functions |
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3 | //===== By: ================================================== |
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4 | //= Skotlex |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.5 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN R3424+, RO Ep6+ |
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9 | //===== Description: ========================================= |
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10 | //= Global Functions |
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11 | //= |
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12 | //===== Additional Comments: ================================= |
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13 | //= GF_getJobName= function for getting a job's name |
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14 | //= GF_getJobName2= gets a jobs name modified by Type (see below) |
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15 | //= GF_getJobId= gets a jobs number modified by Type (see below) |
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16 | //= GF_getJobLevel= identifies novices/1st/2nd among classes |
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17 | //= GF_getJobType= identifies normal/advanced/babies classes |
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18 | //= - GF_getJobClass= identifies job class (swordie, mage, etc) |
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19 | //============================================================ |
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20 | |
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21 | function script GF_getJobName { |
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22 | |
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23 | switch (getarg(0)) { |
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24 | |
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25 | case Job_Novice: |
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26 | return "novice"; |
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27 | case Job_Acolyte: |
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28 | return "acolyte"; |
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29 | case Job_Archer: |
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30 | return "archer"; |
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31 | case Job_Mage: |
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32 | return "mage"; |
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33 | case Job_Merchant: |
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34 | return "merchant"; |
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35 | case Job_Swordman: |
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36 | return "swordsman"; |
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37 | case Job_Thief: |
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38 | return "thief"; |
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39 | case Job_Taekwon: |
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40 | return "taekwon kid"; |
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41 | case Job_SuperNovice: |
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42 | return "super novice"; |
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43 | |
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44 | case Job_Hunter: |
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45 | return "hunter"; |
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46 | case Job_Dancer: |
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47 | return "dancer"; |
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48 | case Job_Bard: |
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49 | return "bard"; |
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50 | case Job_Priest: |
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51 | return "priest"; |
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52 | case Job_Monk: |
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53 | return "monk"; |
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54 | case Job_Wizard: |
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55 | return "wizard"; |
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56 | case Job_Sage: |
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57 | return "sage"; |
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58 | case Job_BlackSmith: |
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59 | return "blacksmith"; |
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60 | case Job_Alchemist: |
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61 | return "alchemist"; |
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62 | case Job_Knight: |
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63 | case Job_Knight2: |
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64 | return "knight"; |
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65 | case Job_Crusader: |
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66 | case Job_Crusader2: |
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67 | return "crusader"; |
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68 | case Job_Assassin: |
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69 | return "assassin"; |
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70 | case Job_Rogue: |
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71 | return "rogue"; |
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72 | case Job_Star_Gladiator: |
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73 | case Job_Star_Gladiator2: |
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74 | return "star gladiator"; |
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75 | case Job_Soul_Linker: |
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76 | return "soul linker"; |
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77 | |
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78 | case Job_Novice_High: |
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79 | return "high novice"; |
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80 | case Job_Acolyte_High: |
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81 | return "high acolyte"; |
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82 | case Job_Archer_High: |
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83 | return "high archer"; |
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84 | case Job_Mage_High: |
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85 | return "high mage"; |
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86 | case Job_Merchant_High: |
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87 | return "high merchant"; |
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88 | case Job_Swordman_High: |
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89 | return "high swordsman"; |
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90 | case Job_Thief_High: |
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91 | return "high thief"; |
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92 | |
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93 | case Job_Assassin_Cross: |
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94 | return "assassin cross"; |
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95 | case Job_Champion: |
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96 | return "champion"; |
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97 | case Job_Clown: |
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98 | return "minstrel"; |
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99 | case Job_Creator: |
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100 | return "biochemist"; |
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101 | case Job_Gypsy: |
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102 | return "gypsy"; |
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103 | case Job_High_Priest: |
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104 | return "high priest"; |
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105 | case Job_High_Wizard: |
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106 | return "high wizard"; |
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107 | case Job_Lord_Knight: |
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108 | case Job_Lord_Knight2: |
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109 | return "lord knight"; |
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110 | case Job_Paladin: |
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111 | case Job_Paladin2: |
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112 | return "paladin"; |
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113 | case Job_Professor: |
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114 | return "professor"; |
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115 | case Job_Sniper: |
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116 | return "sniper"; |
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117 | case Job_Stalker: |
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118 | return "stalker"; |
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119 | case Job_Whitesmith: |
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120 | return "whitesmith"; |
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121 | |
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122 | case Job_Baby: |
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123 | return "baby"; |
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124 | case Job_Baby_Acolyte: |
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125 | return "baby acolyte"; |
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126 | case Job_Baby_Archer: |
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127 | return "baby archer"; |
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128 | case Job_Baby_Mage: |
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129 | return "baby mage"; |
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130 | case Job_Baby_Merchant: |
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131 | return "baby merchant"; |
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132 | case Job_Baby_Swordman: |
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133 | return "baby swordsman"; |
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134 | case Job_Baby_Thief: |
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135 | return "baby thief"; |
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136 | case Job_Super_Baby: |
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137 | return "super baby"; |
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138 | |
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139 | case Job_Baby_Hunter: |
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140 | return "baby hunter"; |
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141 | case Job_Baby_Dancer: |
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142 | return "baby dancer"; |
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143 | case Job_Baby_Bard: |
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144 | return "baby bard"; |
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145 | case Job_Baby_Priest: |
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146 | return "baby priest"; |
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147 | case Job_Baby_Monk: |
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148 | return "baby monk"; |
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149 | case Job_Baby_Wizard: |
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150 | return "baby wizard"; |
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151 | case Job_Baby_Sage: |
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152 | return "baby sage"; |
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153 | case Job_Baby_BlackSmith: |
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154 | return "baby blacksmith"; |
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155 | case Job_Baby_Alchemist: |
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156 | return "baby alchemist"; |
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157 | case Job_Baby_Knight: |
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158 | case Job_Baby_Knight2: |
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159 | return "baby knight"; |
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160 | case Job_Baby_Crusader: |
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161 | case Job_Baby_Crusader2: |
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162 | return "baby crusader"; |
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163 | case Job_Baby_Assassin: |
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164 | return "baby assassin"; |
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165 | case Job_Baby_Rogue: |
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166 | return "baby rogue"; |
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167 | default: |
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168 | return "unknown"; |
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169 | } |
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170 | |
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171 | } |
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172 | |
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173 | //Returns job name using two params: JobId and Type |
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174 | function script GF_getJobName2 { |
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175 | set @classId, callfunc("GF_getJobId", getarg(0), getarg(1)); |
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176 | return callfunc("GF_getJobName", @classId); |
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177 | } |
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178 | |
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179 | //Returns a Job's ID modified by their Type |
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180 | function script GF_getJobId { |
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181 | set @classId, getarg(0); |
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182 | set @type, getarg(1); |
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183 | |
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184 | if (@classId == Job_SuperNovice || @classId == Job_Super_Baby) { |
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185 | switch (@type) { |
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186 | case 0: |
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187 | return Job_SuperNovice; |
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188 | case 2: |
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189 | return Job_Super_Baby; |
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190 | default: |
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191 | return @classId; |
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192 | } |
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193 | } |
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194 | if (@classId >= Job_Taekwon && @classId <= Job_Soul_Linker) { |
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195 | //Currently has no alternates. |
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196 | return @classId; |
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197 | } |
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198 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) |
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199 | set @classId, @classId -Job_Novice_High; |
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200 | else |
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201 | if (@classId >= Job_Baby && @classId <= Job_Super_Baby) |
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202 | set @classId, @classId -Job_Baby; |
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203 | |
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204 | if (@type == 1) |
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205 | set @classId, @classId +Job_Novice_High; |
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206 | |
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207 | if (@type == 2) |
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208 | set @classId, @classId +Job_Baby; |
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209 | |
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210 | return @classId; |
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211 | } |
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212 | |
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213 | //Returns the type of class: |
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214 | //0= Novice, 1= First Class, 2= Second Class, 3= Super Novice |
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215 | //4= Wedding |
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216 | function script GF_getJobLevel { |
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217 | |
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218 | set @classId, getarg(0); |
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219 | |
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220 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) |
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221 | set @classId, @classId -Job_Novice_High; |
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222 | |
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223 | if (@classId >= Job_Baby && @classId <= Job_Baby_Crusader2) |
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224 | set @classId, @classId -Job_Baby; |
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225 | |
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226 | if(@classId == Job_Novice) { |
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227 | return 0; |
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228 | } |
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229 | if((@classId >= Job_Swordman && @classId <= Job_Thief) |
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230 | || @classId == Job_Taekwon) { |
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231 | return 1; |
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232 | } |
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233 | if ((@classId >= Job_Knight && @classId <= Job_Crusader2) |
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234 | || (@classId >= Job_Star_Gladiator && @classId <= Job_Soul_Linker)) { |
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235 | return 2; |
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236 | } |
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237 | |
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238 | if(@classId == Job_SuperNovice || @classId == Job_Super_Baby) { |
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239 | return 3; |
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240 | } |
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241 | if(@classId == 22) { |
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242 | return 4; |
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243 | } |
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244 | return -1; |
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245 | } |
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246 | |
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247 | //Returns the type of class, based on path: |
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248 | //0= Normal Jobs, 1= Upper Jobs, 2= Baby Jobs |
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249 | //Works the same as Upper, except you can pass any job id to get it's upper value |
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250 | function script GF_getJobType { |
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251 | set @classId, getarg(0); |
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252 | |
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253 | if ((@classId >= Job_Novice && @classId <= Job_SuperNovice) |
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254 | || (@classId >= Job_Taekwon && @classId <= Job_Soul_Linker)) { |
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255 | return 0; |
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256 | } |
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257 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) { |
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258 | return 1; |
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259 | } |
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260 | if (@classId >= Job_Baby && @classId <= Job_Super_Baby) { |
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261 | return 2; |
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262 | } |
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263 | return -1; |
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264 | } |
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265 | //Returns the base class of the given job, return values are: |
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266 | //Job_Novice (Novice, Baby Novice, Super Novice |
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267 | //Job_Acolyte (Aco, Priest, Monk +High/Baby variations) |
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268 | //Job_Archer (Archer, Sniper, Bard, Dancer +High/Baby variations) |
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269 | //Job_Mage (Mage, Wizard, Sage +High/Baby variations) |
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270 | //Job_Swordman (Swordsman, Knight, Crusader +High/Baby variations) |
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271 | //Job_Thief (Thief, Assassin, Rogue +High/Baby variations) |
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272 | //-1 : others (when wearing Tux/Wedding dress, for example) |
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273 | //Works the same as baseClass, except you pass the class which you want |
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274 | //examined. |
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275 | function script GF_getJobClass { |
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276 | set @classId, getarg(0); |
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277 | |
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278 | if (@classId >= Job_Novice_High && @classId <= Job_Paladin2) |
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279 | set @classId, @classId -Job_Novice_High; |
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280 | |
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281 | if (@classId >= Job_Baby && @classId <= Job_Baby_Crusader2) |
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282 | set @classId, @classId -Job_Baby; |
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283 | |
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284 | switch (@classId) { |
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285 | case Job_Novice: |
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286 | case Job_SuperNovice: |
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287 | case Job_Super_Baby: |
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288 | return Job_Novice; |
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289 | |
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290 | case Job_Acolyte: |
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291 | case Job_Priest: |
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292 | case Job_Monk: |
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293 | return Job_Acolyte; |
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294 | |
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295 | case Job_Archer: |
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296 | case Job_Hunter: |
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297 | case Job_Bard: |
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298 | case Job_Dancer: |
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299 | return Job_Archer; |
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300 | |
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301 | case Job_Mage: |
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302 | case Job_Wizard: |
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303 | case Job_Sage: |
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304 | return Job_Mage; |
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305 | |
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306 | case Job_Merchant: |
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307 | case Job_BlackSmith: |
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308 | case Job_Alchemist: |
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309 | return Job_Merchant; |
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310 | |
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311 | case Job_Swordman: |
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312 | case Job_Knight: |
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313 | case Job_Knight2: |
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314 | case Job_Paladin: |
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315 | case Job_Paladin2: |
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316 | return Job_Swordman; |
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317 | |
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318 | case Job_Thief: |
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319 | case Job_Assassin: |
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320 | case Job_Rogue: |
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321 | return Job_Thief; |
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322 | |
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323 | case Job_Taekwon: |
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324 | case Job_Star_Gladiator: |
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325 | case Job_Star_Gladiator2: |
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326 | case Job_Soul_Linker: |
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327 | return Job_Taekwon; |
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328 | |
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329 | default: |
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330 | return -1; |
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331 | } |
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332 | } |
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