1 | //===== eAthena Script ======================================= |
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2 | //= Kafra Express - Config Module |
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3 | //===== By: ================================================== |
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4 | //= Skotlex |
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5 | //===== Current Version: ===================================== |
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6 | //= 2.4 |
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7 | //===== Compatible With: ===================================== |
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8 | //= Any eAthena Version with function support |
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9 | //===== Description: ========================================= |
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10 | //= Part of the Kafra Express Script Package. |
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11 | //= This module contains the configuration of all modules. |
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12 | //===== Additional Comments: ================================= |
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13 | //= See <http://www.eathena.deltaanime.net/board/index.php?showtopic=20290> |
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14 | //= for indepth explanation of the Kafra Express Script Package. |
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15 | //============================================================ |
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16 | |
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17 | - script keConfig -1,{ |
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18 | //------------------------------------------------------------------------------- |
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19 | //Config for the Main Module |
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20 | //------------------------------------------------------------------------------- |
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21 | OnInit: |
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22 | set $@ke_saveOnSpot,0; //If 1, the respawn point is saved where the char is standing. |
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23 | set $@keh_hpCost,10; //Cost of HP healing (per 10HP) |
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24 | set $@keh_spCost,100; //Cost of SP healing (per 10SP) |
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25 | set $@kes_cost,50; //Cost of opening the storage |
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26 | set $@kegs_cost,500; //Cost of opening the guild storage |
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27 | |
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28 | //Kafra Pass Options: |
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29 | set $@kekp_reset,1; //How many uses a kafra pass has before expiring? |
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30 | //(if 0, duration is as long as a temporary variable) |
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31 | set $@kekp_reserveCost,100; //Cost of each Reserve Point in Zeny (0 disable) |
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32 | set $@kekp_minReserve,1; //Min Reserve Points you can earn in a single transaction |
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33 | set $@kekp_maxReserve,150; //Max Reserve Points you can earn in a single transaction |
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34 | |
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35 | //Display Options |
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36 | set $@ked_users$,"people"; //String used when referring to people (player count). |
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37 | // Values like "ppl", "users" or "on" are also recommended. |
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38 | end; |
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39 | //------------------------------------------------------------------------------- |
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40 | //Config for the Bank Module |
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41 | //------------------------------------------------------------------------------- |
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42 | OnLoadBank: |
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43 | set $@kebk_depositCost,0; //Fee for bank deposits in % (10 = 10%) |
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44 | set $@kebk_withdrawCost,5; //Fee for bank withdrawals in % (10 = 10%) |
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45 | set $@kebk_minTransact,1000; //Value of the Minimum Transaction (deposit/withdraw) |
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46 | set $@kebk_maxTransact,999999; //Value of the Maximum Transaction (deposit/withdraw) |
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47 | set $@kebk_capacity,99999999; //Account capacity: Max zeny that can be held. |
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48 | set $@kebk_dayInterest,10; //Savings daily interests in 0.01% units (100 = 1%) |
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49 | set $@kebk_monMaintenance,1000; //Monthly flat fee charged for account maintenance |
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50 | set $@kebk_useGlobalBank,0; //When 1, all charged fees go to $ke_globalbank |
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51 | end; |
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52 | //------------------------------------------------------------------------------- |
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53 | //Config for the Broadcast Module |
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54 | //------------------------------------------------------------------------------- |
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55 | OnLoadBroadcast: |
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56 | //Following costs are for current map costs: |
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57 | set $@kebc_showOnline,0; //if 1, count of recipients will be listed. |
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58 | set $@kebc_partyCost,2500; //party request broadcast cost |
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59 | set $@kebc_pvpCost,5000; //pvp request broadcast cost |
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60 | set $@kebc_cost,10000; //general broadcast cost |
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61 | set $@kebc_anonCost,100000; //anonymous broadcast cost |
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62 | set $@kebc_globalFactor,1000; //When doing server bcs, the prices are increased by this amount (500 = 500% = 5x) |
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63 | set $@kebc_discount,15; //% Discount to apply when the KafraPass is active |
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64 | end; |
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65 | //------------------------------------------------------------------------------- |
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66 | //Config for the Dye and Stylist Module |
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67 | //------------------------------------------------------------------------------- |
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68 | OnLoadDye: |
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69 | set $@kedy_enableHairstyle,0; //Set to 1 to enable haircut style change. |
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70 | set $@kedy_styles,23; //Highest available haircut style (default 23) |
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71 | set $@kedy_hair,8; //Highest available hair dye (RO default is 8) |
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72 | |
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73 | //Highest available cloth dye depending on job-class |
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74 | set $@kedy_clothJN,77; //Novice (+High/Baby) |
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75 | set $@kedy_clothJ1ST,77; //1st Jobs (+High/Baby) |
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76 | set $@kedy_clothJ2ND,77; //2nd Jobs (+High/Baby) |
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77 | set $@kedy_clothJSN,77; //Super Novice (+Baby) |
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78 | end; |
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79 | //------------------------------------------------------------------------------- |
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80 | //Config for the Job Changer Module |
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81 | //------------------------------------------------------------------------------- |
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82 | OnLoadJobChange: |
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83 | set $@kejc_skillsPolicy,0; //Remaining Skill Points Policy: |
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84 | //0: Do not allow job changing until points are used up |
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85 | //1: Discard the remaining skill points |
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86 | //2: Let extra skill points be carried to next job |
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87 | |
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88 | set $@kejc_upperPolicy,0; //Upper Job management policy: |
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89 | //0: Ignore Mode: People can change in any order |
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90 | //1: Force Mode: Job changes are forced on the correct path. |
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91 | |
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92 | set $@kejc_announce,1; //Do a global announce when someone changes job. |
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93 | set $@kejc_resetDye,1; //Set to 1 to reset cloth dye upon change |
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94 | set $@kejc_skipNovice,0; //0: Novice needs Job 10 to change, 1: Can Skip Novice Class |
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95 | set $@kejc_baseSN,30; //Base lv required to become a Super Novice |
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96 | |
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97 | set $@kejc_disable,0; //Disable certain jobs from the changer: |
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98 | //1: Super Novice |
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99 | //2: Taekwon/Star Gladiator/Soul Linker |
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100 | //4: GunSlinger |
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101 | //8: Ninja |
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102 | |
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103 | //Note that the change costs can be converted into rewards by specifying a negative amount. |
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104 | set $@kejc_base2ND,1; //Base lv required to change into a second class |
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105 | set $@kejc_job2ND,40; //Job Lv required to change into a second Class |
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106 | set $@kejc_cost2ND,-25000; //Zeny cost when changing into a second Class |
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107 | |
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108 | set $@kejc_baseRebirth,99; //Base lv required to do the Rebirth |
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109 | set $@kejc_jobRebirth,50; //Job Lv required to do the Rebirth |
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110 | set $@kejc_costRebirth,1000000; //Zeny cost required to do the Rebirth |
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111 | |
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112 | set $@kejc_rebirthReset,1; //When changing to a high novice, reset base level to 1? |
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113 | set $@kejc_weaponPolicy,1; //Set to 1 to give a weapon upon job change |
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114 | |
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115 | if ($@kejc_weaponPolicy == 0) //don't touch |
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116 | end; |
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117 | |
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118 | set $@kejc_wBonusLv,50; //Job level for upgraded weapon version, use 0 to disable |
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119 | |
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120 | //Weapons awarded to each job upon change (use 0 to disable for a particular class) |
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121 | //First classes: |
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122 | setarray $@kejc_weapon1[0], |
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123 | 1501, //Acolyte/Club |
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124 | 1701, //Archer/Bow |
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125 | 1601, //Mage/Rod |
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126 | 1301, //Merchant/Axe |
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127 | 1101, //Swordman/Sword |
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128 | 1201, //Thief/Knife |
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129 | 0, //Taekwon/Nothing (they don't wield weapons) |
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130 | 1202, //Super Novice/Knife |
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131 | 13010, //GunSlinger/Six Shooter |
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132 | 1201; //Ninja/Knife |
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133 | |
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134 | //Normal Weapons for Second classes |
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135 | setarray $@kejc_weapon_21[0], |
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136 | 1551, //Priest/Bible |
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137 | 1704, //Hunter/Composite Bow |
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138 | 1602, //Wizard/Rod |
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139 | 1351, //Blacksmith/Battle Axe |
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140 | 1116, //Knight/Katana |
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141 | 1250, //Assassin/Jur |
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142 | 1550; //Star Gladiator/Book |
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143 | |
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144 | setarray $@kejc_weapon_22[0], |
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145 | 1801, //Monk/Waghnak |
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146 | 1704, //Bard/Dancer/Composite Bow |
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147 | 1550, //Sage/Book |
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148 | 1351, //Alchemist/Battle Axe |
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149 | 1107, //Crusader/Blade |
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150 | 1210, //Rogue/Cutter |
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151 | 1602; //Soul Linker/Rod |
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152 | |
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153 | if ($@kejc_wBonusLv == 0) //Don't touch. |
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154 | end; |
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155 | |
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156 | //Improved versions awarded to second classes |
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157 | setarray $@kejc_weapon2_21[0], |
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158 | 1519, //Priest/Chain |
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159 | 1714, //Hunter/Gakkung |
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160 | 1610, //Wizard/Arc Wand |
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161 | 1360, //Blacksmith/Two-Handed Axe |
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162 | 1160, //Knight/Broad-Sword |
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163 | 1254, //Assassin/Jamadhar |
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164 | 1552; //Star Gladiator/Tablet |
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165 | |
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166 | setarray $@kejc_weapon2_22[0], |
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167 | 1811, //Monk/Finger |
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168 | 1714, //Bard/Dancer/Gakkung |
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169 | 1552, //Sage/Tablet |
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170 | 1360, //Alchemist/Two-Handed Axe |
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171 | 1119, //Crusader/Tsurugi |
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172 | 1222, //Rogue/Damascus |
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173 | 1610; //Soul Linker/Arc Wand |
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174 | |
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175 | end; |
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176 | //------------------------------------------------------------------------------- |
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177 | //Config for the Job Swapping Module |
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178 | //------------------------------------------------------------------------------- |
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179 | OnLoadJobSwap: |
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180 | set $@kejs_disable,0; //Disable certain jobs from the swapper: |
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181 | //1: Super Novice |
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182 | //2: Taekwon/Star Gladiator/Soul Linker |
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183 | //4: GunSlinger |
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184 | //8: Ninja |
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185 | |
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186 | set $@kejs_revertPolicy,1; //Allows reverting to the last Class one changed from... |
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187 | // 0: do not allow reverting |
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188 | // 1: Can revert to last Job ONLY when the last job belongs to the same "level" as |
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189 | // the current one. (ie: it is lost on job change/upgrade) |
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190 | // 2: Can revert to the last job regardless of situation. |
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191 | |
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192 | set $@kejs_announce,0; //Do a global announce when someone swaps job. |
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193 | set $@kejs_revertCost,100000; //Cost of reverting back to previous Job. |
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194 | set $@kejs_saveDye,1; //Set to 1 to save and restore previous dye when reverting |
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195 | set $@kejs_resetDye,0; //Set to 1 to reset cloth dye when swapping |
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196 | set $@kejs_swapDiscount, 20; //Kafra Pass % Discount when swapping jobs |
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197 | set $@kejs_revertDiscount, 20; //Kafra Pass % Discount when reverting to a previous job. |
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198 | |
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199 | //Minimum Job level required for swapping |
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200 | set $@kejs_job1ST,20; //among 1st classes |
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201 | set $@kejs_job2ND,50; //among 2nd classes |
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202 | |
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203 | //Base Cost for swapping job at min job level required |
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204 | set $@kejs_cost1ST,25000; //among 1st jobs |
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205 | set $@kejs_cost2ND,250000; //among 2nd jobs |
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206 | |
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207 | //Percentage discount for every level over the minimum |
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208 | set $@kejs_discount1ST,3; //among 1st jobs |
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209 | set $@kejs_discount2ND,3; //among 2nd jobs |
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210 | |
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211 | //How much to preserve of the previous Job in %? |
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212 | //(25% means that if you change at Lv100, you will become a Lv25 upon swap) |
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213 | set $@kejs_preserve1ST,50; //among 1st jobs |
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214 | set $@kejs_preserve2ND,0; //among 2nd jobs |
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215 | end; |
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216 | //------------------------------------------------------------------------------- |
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217 | //Config for the Refining Module |
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218 | //------------------------------------------------------------------------------- |
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219 | OnLoadRefine: |
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220 | set $@kerf_maxLv,10; //Max refinement level for equipment |
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221 | set $@kerf_safe,0; //Set to 1 to enable 100% safe refinement. |
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222 | set $@kerf_showChance,0; //Set to 1 to see the refine Success Chance |
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223 | set $@kerf_refineAll,0; //Set to 1 to enable refinement of anything (ie: accesories) |
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224 | set $@kerf_discount,0; //Discount % rate for forging when Kafra Pass is active. |
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225 | set $@kerf_armorCost,2000; //Cost to refine armor (default 2000z) |
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226 | set $@kerf_weaponLv1Cost,50; //Cost to refine lv1 weapons (default 50z) |
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227 | set $@kerf_weaponLv2Cost,200; //Cost to refine lv2 weapons (default 200z) |
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228 | set $@kerf_weaponLv3Cost,5000; //Cost to refine lv3 weapons (default 5000z) |
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229 | set $@kerf_weaponLv4Cost,20000; //Cost to refine lv4 weapons (default 20000z) |
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230 | set $@kerf_purifyAll,0; //Set to 1 to enable purifying elemental stones and the like |
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231 | set $@kerf_repairCost,10000; //Cost to repair broken equipment. |
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232 | set $@kerf_repairDiscount,25; //Discount % rate for repairing when Kafra Pass is active |
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233 | set $@kerf_repairSteel,1; //Set to 1 to make repairing equipment require 1 Steel. |
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234 | end; |
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235 | //------------------------------------------------------------------------------- |
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236 | //Config for the Renting Module |
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237 | //------------------------------------------------------------------------------- |
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238 | OnLoadRent: |
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239 | set $@kert_cartOnly, 0; //Set to 1 to enable only cart rental, 0 enables all add-ons. |
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240 | set $@kert_cartCost, 1000; //Cost to rent a Cart. |
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241 | set $@kert_falconCost, 2000; //Cost to rent a Falcon. |
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242 | set $@kert_pecoCost, 2000; //Cost to rent a PecoPeco. |
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243 | end; |
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244 | //------------------------------------------------------------------------------- |
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245 | //Config for the Kafra Shop Module |
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246 | //------------------------------------------------------------------------------- |
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247 | OnLoadShop: |
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248 | set $@kesh_towntype, 0; //Town shop type (1: buy, 2: sell, Other: both) |
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249 | set $@kesh_duntype, 2; //Dungeon shop type (1: buy, 2: sell, Other: both) |
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250 | set $@kesh_townshop$, "ke_townshop"; //Name of town shop to invoke. |
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251 | set $@kesh_dunshop$, "ke_dunshop"; //Name of dungeon shop to invoke. |
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252 | end; |
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253 | //------------------------------------------------------------------------------- |
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254 | //Config for the Stat Market Module |
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255 | //------------------------------------------------------------------------------- |
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256 | OnLoadStatMarket: |
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257 | set $@kesm_stBuyPrice,10000; //Cost of buying stat points |
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258 | set $@kesm_stSellPrice,0; //Return cash for selling stat points |
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259 | set $@kesm_skBuyPrice,1000000; //Cost of buying skill points |
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260 | set $@kesm_skSellPrice,50000; //Return cash for selling skill points |
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261 | set $@kesm_skTradePrice, 20; //Stats needed to trade for a skill. (Stat->Skill) |
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262 | set $@kesm_stTradePrice, 15; //Stats received per Skill traded. (Skill->Stat) |
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263 | set $@kesm_discount,0; //Discount % applied when buying if Kafra Pass is active |
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264 | end; |
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265 | //------------------------------------------------------------------------------- |
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266 | //Config for the Stats Reset/Raising Module |
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267 | //------------------------------------------------------------------------------- |
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268 | OnLoadStats: |
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269 | set $@kest_stResetCost,50000; //Cost to reset stats |
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270 | set $@kest_skResetCost,50000; //Cost to reset skills |
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271 | set $@kest_resetCost,75000; //Cost to reset both |
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272 | set $@kest_BaseLvCost,25000; //Additional cost per base level to reset stats |
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273 | set $@kest_JobLvCost,25000; //Additional cost per job level to reset skills |
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274 | set $@kest_BothLvCost,20000; //Additional cost per base+job level to reset both |
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275 | |
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276 | set $@kest_discount,15; //Discount % to be applied when Kafra Pass is active. |
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277 | set $@kest_resetBasic,0; //Set to 1 if you want basic skills resetted as well. |
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278 | end; |
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279 | //------------------------------------------------------------------------------- |
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280 | //Config for the Uncarding Module |
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281 | //------------------------------------------------------------------------------- |
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282 | OnLoadUncard: |
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283 | set $@keuc_BaseCost, 100000; //Base Cost |
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284 | set $@keuc_CardCost, 25000; //Extra Cost per Card |
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285 | set $@keuc_UpgradeCostA, 1000; //Extra Cost per Upgrade, Armor |
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286 | set $@keuc_UpgradeCostW1, 1000; //Extra Cost per Upgrade, Weapons Lv1 |
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287 | set $@keuc_UpgradeCostW2, 2000; //Extra Cost per Upgrade, Weapons Lv2 |
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288 | set $@keuc_UpgradeCostW3, 3000; //Extra Cost per Upgrade, Weapons Lv3 |
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289 | set $@keuc_UpgradeCostW4, 5000; //Extra Cost per Upgrade, Weapons Lv4 |
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290 | set $@keuc_discount, 10; //% Discount when using a Kafra Pass |
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291 | set $@keuc_Mat1,1000; //Material #1 needed (Star Crumb) |
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292 | set $@keuc_Qty1,1; //Qty of material #1 needed (use 0 to disable) |
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293 | set $@keuc_Mat2,715; //Material #2 needed (Yellow Gemstone) |
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294 | set $@keuc_Qty2,1; //Qty of material #2 needed (use 0 to disable) |
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295 | |
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296 | //Failure Chances. 1000 = 100.0%, set to 0 to disable failing chance. |
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297 | set $@keuc_Fail0Chance, 250; //Chance of harmless failure |
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298 | set $@keuc_Fail1Chance, 100; //Chance of losing item OR card |
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299 | set $@keuc_Fail2Chance, 25; //Chance of losing both |
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300 | end; |
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301 | //------------------------------------------------------------------------------- |
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302 | //Config for the Town Warps Module |
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303 | //------------------------------------------------------------------------------- |
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304 | OnLoadWarpTown: |
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305 | set $@kewt_showOnline,1; //Set to 1 to show online count on cities |
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306 | set $@kewt_cost, 1000; //Cost of warping to a town |
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307 | set $@kewt_niflCost, 5000; //Cost of warping to Niflheim |
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308 | set $@kewt_travel, 0; //Traveller's Mode type for towns: |
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309 | //0: Disabled (normal warping) |
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310 | //1: You can only warp to towns you've been before (per character basis) |
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311 | //2: You can only warp to towns you've been before (per account basis) |
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312 | set $@kewt_free, 0; //Set to 1 to let people warp to towns even when poor |
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313 | set $@kewt_discount, 100; //Discount % to apply when the Kafra Pass is active (towns) |
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314 | end; |
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315 | //------------------------------------------------------------------------------- |
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316 | //Config for the Dungeons Warps Module |
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317 | //------------------------------------------------------------------------------- |
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318 | OnLoadWarpDungeon: |
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319 | set $@kewd_showOnline,0; //Set to 1 to show online count on dungeons |
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320 | set $@kewd_discount, 50; //Discount % to apply when the Kafra Pass is active |
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321 | set $@kewd_travel, 0; //Traveller's mode type for dungeons: |
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322 | //0: Disabled (normal warping) |
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323 | //1: You can only warp to dungeons you've been before (per character basis) |
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324 | //2: You can only warp to dungeons you've been before (per account basis) |
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325 | set $@kewd_deep, 1; //If 1, people can warp to all levels of dungeons. |
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326 | //If 0, people can only warp to the entrance of dungeons. |
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327 | |
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328 | //Variables for Deep Warping |
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329 | set $@kewd_levelCost, 30; // cost % increase for warping to floors deep into the dungeon |
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330 | set $@kewd_entryDiscount, 25; //Discount % when using the Kafra right next to the dungeon one is warping into |
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331 | |
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332 | //Variables for Short Warping |
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333 | set $@kewd_turtleCave,0; //If 1, Turtle Island's warp leads to the |
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334 | //entrance of the cave, not the Island's shore. |
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335 | |
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336 | //Dungeon Costs |
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337 | set $@kewd_abyssLake,3250; //Abyss Lake base cost |
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338 | set $@kewd_amatsu,2500; //Amatsu Dungeon base cost |
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339 | set $@kewd_antHell,750; //Anthell base cost |
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340 | set $@kewd_ayothaya,2000; //Ayothaya Dungeon base cost |
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341 | set $@kewd_byalan,1000; //Byalan base cost |
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342 | set $@kewd_comodo,1500; //Comodo Caves base cost |
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343 | set $@kewd_clockTower,2250; //Clock Tower base cost |
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344 | set $@kewd_coalMines,1000; //Coal Mines base cost |
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345 | set $@kewd_culvert,0500; //Prontera Culvert base cost |
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346 | set $@kewd_einbech,2250; //Einbech Mines base cost |
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347 | set $@kewd_gefenia,7000; //Gefenia base cost |
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348 | set $@kewd_geffen,1500; //Geffen Dungeon base cost |
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349 | set $@kewd_glastHeim,2500; //Glast Heim base cost |
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350 | set $@kewd_gonRyun,2250; //Gonryun Dungeon base cost |
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351 | set $@kewd_hiddenTemple,750; //Hidden Temple base cost |
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352 | set $@kewd_juperos,3750; //Juperos base cost |
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353 | set $@kewd_kiehl,3400; //Kiehl Doll Factory base cost |
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354 | set $@kewd_iceCave,3750; //Ice Cave base cost |
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355 | set $@kewd_lightHalzen,4500; //LightHalzen Rekkenber base cost |
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356 | set $@kewd_louYang,2500; //Louyang Dungeon base cost |
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357 | set $@kewd_magma,3000; //Magma Dungeon base cost |
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358 | set $@kewd_odin,2750; //Odin Temple base cost |
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359 | set $@kewd_orc,1000; //Orc Dungeon base cost |
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360 | set $@kewd_payon,1000; //Payon Dungeon base cost |
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361 | set $@kewd_pyramid,2000; //Pyramids base cost |
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362 | set $@kewd_rachel,3000; //Rachel Sanctuary base cost |
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363 | set $@kewd_sphinx,1750; //Sphinx base cost |
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364 | set $@kewd_sunkenShip,1250; //Sunken Ship base cost |
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365 | set $@kewd_thanatosTower,3250; //Thanatos Tower base cost |
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366 | set $@kewd_toyFactory,1250; //Toy Factory base cost |
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367 | set $@kewd_turtleIsland,3250; //Turtle Island base cost |
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368 | set $@kewd_umbala,1750; //Umbala Dungeon base cost |
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369 | end; |
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370 | //------------------------------------------------------------------------------- |
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371 | //Config for the Pvp Warps Module |
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372 | //------------------------------------------------------------------------------- |
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373 | OnLoadWarpPvp: |
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374 | set $@kewp_showOnline,1; //Set to 1 to show online count on pvp maps |
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375 | set $@kewp_advanced,0; //Set to 0 to enable a single group of pvp rooms |
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376 | //(no level restrictions, kewp_cost is used) |
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377 | set $@kewp_cost, 1000; //Cost for Free For All (no level restrictions) |
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378 | |
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379 | if ($@kewp_advanced == 0) //Don't touch |
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380 | end; |
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381 | |
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382 | set $@kewp_cost1, 100; //Cost of warping to a pvp arena, lvls group 1 |
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383 | set $@kewp_cost2, 250; //Cost for lvls group 2 |
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384 | set $@kewp_cost3, 500; //Cost for lvls group 3 |
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385 | set $@kewp_cost4, 1000; //Cost for lvls group 4 |
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386 | set $@kewp_cost5, 2000; //Cost for lvls group 5 |
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387 | set $@kewp_cost6, 4000; //Cost for lvls group 6 |
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388 | set $@kewp_cost7, 8000; //Cost for lvls group 7 |
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389 | set $@kewp_baseLv1, 35; //Level required for pvp, lv1 |
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390 | set $@kewp_baseLv2, 45; //Level required for pvp, lv2 |
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391 | set $@kewp_baseLv3, 55; //Level required for pvp, lv3 |
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392 | set $@kewp_baseLv4, 65; //Level required for pvp, lv4 |
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393 | set $@kewp_baseLv5, 75; //Level required for pvp, lv5 |
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394 | set $@kewp_baseLv6, 85; //Level required for pvp, lv6 |
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395 | set $@kewp_baseLv7, 95; //Level required for pvp, lv7 |
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396 | set $@kewp_range, 5; //Range of levels allowed (ie: Warp to Lv1: levels 10+/-5) |
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397 | end; |
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398 | //------------------------------------------------------------------------------- |
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399 | //Config for the WoE Warps Module |
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400 | //------------------------------------------------------------------------------- |
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401 | OnLoadWarpWoe: |
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402 | //Note: See ke_warp_woe.txt for instructions on how to unlock the Guild Dungeons. |
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403 | set $@kewg_check,1; //If 0, people don't need to belong to a Guild to warp |
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404 | set $@kewg_checkAgit,1; //If 1, you can't warp until WoE starts |
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405 | set $@kewg_showOnline,0; //Set to 1 to show online count and Castle Status |
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406 | set $@kewg_discount,20; //Kafra Pass discount for WoE warps |
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407 | |
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408 | set $@kewg_baldur, 25000; //Guild Dungeon - Baldur |
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409 | set $@kewg_luina, 25000; //Guild Dungeon - Luina |
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410 | set $@kewg_valkyrie, 25000; //Guild Dungeon - Valkyrie |
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411 | set $@kewg_britoniah, 25000; //Guild Dungeon - Britoniah |
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412 | |
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413 | set $@kewg_alDeBaran, 2500; //Al De Baran Guild |
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414 | set $@kewg_geffen, 2500; //Geffen Guild |
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415 | set $@kewg_payon, 2500; //Payon Guild |
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416 | set $@kewg_prontera, 2500; //Prontera Guild |
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417 | end; |
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418 | //------------------------------------------------------------------------------- |
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419 | } |
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