root/npc/cities/prontera.txt @ 23

Revision 1, 32.2 kB (checked in by jinshiro, 17 years ago)
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1//===== eAthena Script =======================================
2//= Prontera Town
3//===== By: ==================================================
4//= kobra_k88
5//===== Current Version: =====================================
6//= 2.0
7//===== Compatible With: =====================================
8//= eAthena SVN
9//===== Description: =========================================
10//= [Aegis Conversion]
11//= NPCs in Prontera
12//===== Additional Comments: =================================
13//= Fully working
14//= +AntiNovice exploit fix [Lupus] 1.2 added baby novice check
15//= Spellchecked [massdriller]
16//= 1.4 Optimized. Novices > 20 BaseJob can go to Culvert, too [Lupus]
17//= 1.5a Added a Jawaii related npc [MasterOfMuppets]
18//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus]
19//= 1.7 Removed Duplicates [Silent]
20//= 1.8 Moved Culvert to quests/quests_prontera.txt
21//= 1.9 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
22//= 2.0 Removed "Hans Solo", as he is a Jawaii NPC. [L0ne_W0lf]
23//============================================================
24
25// Prontera
26//============================================================
27prontera,160,330,0      script  Guard#pront::prtguard   105,{
28        mes "[Prontera Guard]";
29        mes "Welcome to Prontera.";
30        close;
31}
32
33prontera,223,99,1       duplicate(prtguard)     Guard#2pront    105
34
35prontera,229,104,5      duplicate(prtguard)     Guard#3pront    105
36
37prontera,47,339,5       duplicate(prtguard)     Guard#4pront    105
38
39
40prontera,101,288,3      script  Shuger#pront    98,{
41        mes "[Shuger]";
42        mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000.";
43        next;
44        mes "[Shuger]";
45        mes "Though it's cute in appearance and does not actively harm people, Poring is known to absorb items that are on the ground into its own body.";
46        next;
47        mes "[Shuger]";
48        mes "So if there's something on the ground that you want to pick up, be careful lest it be consumed by a Poring. Then again... Porings are pretty weak...";
49        next;
50        mes "[Shuger]";
51        mes "The green colored ^000077Poporing^000000 is tougher than Poring. Newbies generally make the mistake of attacking it without being aware of its power... So be careful!";
52        close;
53}
54
55prontera,54,240,6       script  Tono#pront      97,{
56        mes "[Tono]";
57        mes "Did you know?";
58        next;
59        mes "[Tono]";
60        mes "The larva of Creamy is Fabre. So, those green little wormy things are actually the babies of those pinkish, purply butterfly things you see around.";
61        next;
62        mes "[Tono]";
63        mes "But before Fabres can become Creamys, they go into a pupa stage. When that happens, they turn into these dark purple cocoons we call Pupa. Simple, huh?";
64        next;
65        mes "[Tono]";
66        mes "There's another monster that goes through a really big change... Pickys.";
67        next;
68        mes "[Tono]";
69        mes "Pickys are so cute when they're young, but when they grow up, they turn into those big, gawky looking Peco Pecos. Talk about awkward puberty.";
70        close;
71}
72
73prontera,106,116,6      script  Merideth#pront  91,{
74        mes "[Merideth]";
75        mes "The weather was nice on my day off so my family and I went for a picnic. We chose to go to a slightly secluded area where I saw something really interesting...";
76        next;
77        mes "[Merideth]";
78        mes "It was a large group of Giant Hornets! What was even weirder was that they were all controlled by this one Queen Bee, following her every command.";
79        next;
80        mes "[Merideth]";
81        mes "They might just be bugs, but I think they've got the right idea. Men really ought to take commands from us women... We do things right!";
82        close;
83}
84
85prontera,160,133,2      script  YuPi#pront      102,{
86        mes "[YuPi]";
87        mes "Although many monsters may look the same, be careful! There are variations among monsters that have the same basic form.";
88        next;
89        mes "[YuPi]";
90        mes "One monster, that looks just like a peaceful and weak one that you've already encountered, may actually be wild and ferocious!";
91        next;
92        mes "[YuPi]";
93        mes "You can tell these kinds of monsters apart by their body color. Wilder and more powerful monsters have more dangerous looking colors.";
94        close;
95}
96
97prontera,149,202,2      script  YuNa#pront      700,{
98        mes "[YuNa]";
99        mes "Behold...";
100        mes "Mighty Odin!";
101        mes "God of wisdom!";
102        mes "God of war!";
103        next;
104        mes "[YuNa]";
105        mes "Here, in Rune-Midgard, we serve Odin, the fearsome god who sacrificed one of his eyes in order to acquire wisdom.";
106        next;
107        mes "[YuNa]";
108        mes "The statue you see behind of me is a sculpture of mighty Odin. But, it's a shame because it's such a bad likeness.";
109        next;
110        mes "[YuNa]";
111        mes "I mean, this statue is totally different from our image of Odin. I guess the sculptor took too many artistic liberties.";
112        next;
113        mes "[YuNa]";
114        mes "I bet the first time you saw this statue, you thought, '^3355FFOh, what a nice muscle man on a horse^000000.'";
115        next;
116        mes "[YuNA]";
117        mes "But this statue is obviously not muscular enough, not godly enough to fairly represent a god! Maybe if he had a halo?";
118        close;
119}
120
121prontera,216,70,2       script  Strife#pront    48,{
122        if (Class == Job_Novice) {
123                if (event_prt_nov_dreamtalk == 0) {
124                        mes "[Strife]";
125                        mes "Whew!";
126                        mes "Man oh man...";
127                        mes "I'm gonna be such";
128                        mes "an awesome Knight!";
129                        next;
130                        mes "[Strife]";
131                        mes "I know, I know...";
132                        mes "First, I gotta be a Swordie. But if I keep practicing, I can become an awesome Swordie. And then after that...";
133                        next;
134                        mes "[Strife]";
135                        mes "I'll be the most";
136                        mes "awesomest Knight around!";
137                        mes "It's... It's my most precious dream.";
138                        next;
139                        mes "[Strife]";
140                        mes "MAGNUM BREAK!";
141                        next;
142                        if (select("I wanna be strong too!:Um... Do you best.") == 1) {
143                                set event_prt_nov_dreamtalk,1;
144                                mes "[Strife]";
145                                mes "Wow...!";
146                                mes "That's so awesome!";
147                                mes "We both share the";
148                                mes "same dream!";
149                                next;
150                                mes "[Strife]";
151                                mes "Hey, if you wanna become a Swordie, you gotta go to Izlude. There, you can go ahead and take the Swordman job test. The first time, I, um, failed miserably. But I won't fail again!";
152                                next;
153                                mes "[Strife]";
154                                mes "Training! Training! Gotta keep training! You need to be strong too! Once we both get stronger, we'll meet again!";
155                                close;
156                        }
157                        mes "[Strife]";
158                        mes "Heh heh! I will for sure! 'Strife, the courageous Knight.' It sounds cool, doesn't it?";
159                        close;
160                }
161                else {
162                        mes "[Strife]";
163                        mes "Fight...!";
164                        mes "Fight Fight FIGHT!";
165                        close;
166                }
167        }
168        else if (Class != Job_Novice) {
169                if (event_prt_nov_dreamtalk == 1) {
170                        mes "[Strife]";
171                        mes "Hey...!";
172                        mes "You look different now. *Gasp* You've gotten... ^993333stronger^000000. Wow, that's so coooool!";
173                        next;
174                        mes "[Strife]";
175                        mes "I'm so jealous!";
176                        mes "I guess that means";
177                        mes "that now, I gotta";
178                        mes "train even harder!";
179                        next;
180                        set event_prt_nov_dreamtalk,2;
181                        getitem 2501,1; //Hood
182                        mes "[Strife]";
183                        mes "This is, well, for you to help you get even stronger. I guess I want to thank you for being such a good example.";
184                        close;
185                }
186                else if (event_prt_nov_dreamtalk == 2) {
187                        mes "[Strife]";
188                        mes "Fight! Fight!";
189                        close;
190                }
191                mes "[Strife]";
192                mes "Whew!";
193                mes "Man oh man...";
194                mes "I'm gonna be such";
195                mes "an awesome Knight!";
196                next;
197                mes "[Strife]";
198                mes "I know, I know...";
199                mes "First, I gotta be a Swordie. But if I keep practicing, I can become an awesome Swordie. And then after that...";
200                next;
201                mes "[Strife]";
202                mes "I'll be the most";
203                mes "awesomest Knight around!";
204                mes "It's... It's my most precious dream.";
205                next;
206                if (select("Do your best.:Quit it, kid.") == 1) {
207                        mes "[Strife]";
208                        mes "Yes, yes of course! Someday, I'll even be as strong as you! When that day comes, I hope that we can train together!";
209                        close;
210                }
211                mes "[Strife]";
212                mes "Wha--?";
213                mes "Fine! But I'm gonna keep on training, and we'll see who gets the last laugh!";
214                close;
215        }
216}
217
218prontera,78,150,3       script  Dairenne#pront  90,{
219        mes "[Towngirl Dairenne]";
220        mes "Ahh...";
221        mes "The streets are too crowded these days. *Cough Cough* Look at all this dust, not everything about living in the capital city is good. Anyway, may I help you?";
222        next;
223        if (select("Talk:Cancel") == 1) {
224                mes "[Towngirl Dairenne]";
225                mes "I wonder if you are interested in parties or dresses. Hehehe. These days, the hot topic is definitely the colorful, extravagent, magnificent dresses you can wear.";
226                next;
227                mes "[Towngirl Dairenne]";
228                mes "To get such dazzling colors, I heard you have to use a dye that you can only get in Morroc. But I also heard that the price is beyond imagination.";
229                next;
230                mes "[Towngirl Dairenne]";
231                mes "Aahhhh~ I wish I could wear such a dress. Even if it's just once...";
232                close;
233        }
234        mes "[Towngirl Dairenne]";
235        mes "Eh~? Why talk to me in the first place? What a strange person.";
236        close;
237}
238
239// inside Prontera
240//============================================================
241prt_in,178,92,0 script  Curator of Library#pront        57,{
242        mes "[Curator Guiss]";
243        mes "Here, in the Western branch of the Prontera Library, ";
244        mes "we keep records of monsters found in various dungeons scattered around the Rune-Midgarts Kingdom.";
245        next;
246        mes "[Curator Guiss]";
247        mes "You'll find that these Monster Encyclopedias are of great convenience,";
248        mes "as creatures are organized by the dungeon in which they reside.";
249        next;
250        mes "[Curator Guiss]";
251        mes "I must say, this is a most useful reference for you adventurers. When dealing with beasts, it's good to be informed and understand what you're up against.";
252        mes "If you would like to peruse monster records organized by their properties, please visit the Eastern branch of our library.";
253        close;
254}
255
256prt_in,175,50,0 script  Library Girl#pront      71,{
257        mes "[Library Girl Ellen]";
258        mes "Here in the Eastern branch of the Prontera Library, we provide Monster Encyclopedias in which creatures are organized by their properties. We also have books on Merchant and Blacksmith skills.";
259        mes "Ooh~! The other branch of our library also has many interesting things to read! So if you get a chance, you just might want to visit.";
260        close;
261}
262
263prt_in,47,141,0 script  An Old Man#pront        56,{
264        mes "[Old Man]";
265        mes "The Prontera Culvert sewers have been left unattended for a long time. Now that place is infested with ^000077Thief Bugs^000000!";
266        next;
267        mes "[Old Man]";
268        mes "These Thief Bugs seem to quickly grab items dropped on the ground, and then run away with them... They're even more annoying than cockroaches!!";
269        close;
270}
271
272prt_in,26,31,0  script  An Old Man#2pront       54,{
273        mes "[Old Man]";
274        mes "I dunno if you'll believe me, but I saw the weirdest thing down in the ^000077Culvert Sewers^000000...";
275        next;
276        mes "[Old Man]";
277        mes "I've been training in the 3rd level for so long that there isn't anything that I don't know about in that area. But when I finally went to the 4th level...";
278        next;
279        mes "[Old Man]";
280        mes "There, I saw a shimmering light. I was completely captivated and went to approach it. It must have been some sort of beautiful fairy...";
281        next;
282        mes "[Old Man]";
283        mes "But when I got";
284        mes "close enough,";
285        mes "I saw it was";
286        mes "a ^000077Thief Bug^000000!";
287        next;
288        mes "[Old Man]";
289        mes "I've never seen a Thief Bug shining with light before! Man, just when you think you've seen it all...";
290        close;
291}
292
293prt_in,180,70,2 script  Bartender#pront 61,{
294        mes "[Bartender]";
295        mes "Sigh...as more and more people coming into Prontera,";
296        mes "better and better my business has become nowadays. But...";
297        mes "Well, I am having a hard time to keep a good stock of food ingredients.";
298        next;
299        mes "[Bartender]";
300        mes "As you see, the numbers of the monsters outside of town has been greatly increased and they have caused trouble to my suppliers to deliver the goods at a right time.";
301        mes "I cannot make my ultra nice menus with common ingredients because they are super special!";
302        next;
303        mes "[Bartender]";
304        mes "So I have been contacting super heavy champion hunters for fresh and special ingredients.";
305        mes "But the demand has exceeded the supply in these days.";
306        next;
307        mes "[Bartender]";
308        mes "I can't keep my business busy without my special menu 'Crunch Crunch Sour' and 'Savory Yum Yum'...*Sigh*";
309        next;
310        set .@drink,1;
311        while(.@drink) {
312                switch(select("'Cunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) {
313                case 1:
314                        mes "[Bartender]";
315                        mes "The basic ingredients of my Crunch Crunch Sour are the ants roadming inside the Ant Hell in the desert.";
316                        mes "Rumor has it that the numbers of the ants have been greatly increased and they have become more violent, so that no one wants to get in the place.";
317                        next;
318                        mes "[Bartender]";
319                        mes "*Sigh*...I am afraid that my business days are numbered now.";
320                        next;
321                        break;
322                case 2:
323                        mes "[Bartender]";
324                        mes "Savory Yum Yum's basic ingredients are the grasshoppers romping in a place over the west forest. Yeah, it is the best selling menu ever.";
325                        mes "Rumor has it that they have become very violent and Bees have built their habitat in the place, so that no one wants to get in there.";
326                        next;
327                        mes "[Bartender]";
328                        mes "*Sigh*...I am afraid that my business days are numbered now.";
329                        next;
330                        break;
331                case 3:
332                        mes "[Bartender]";
333                        mes "Take care of yourself~.";
334                        close2;
335                        set .@drink,0;
336                        break;
337                }
338
339        }
340        end;
341
342}
343
344prt_in,173,24,2 script  Shevild#pront   85,{
345        mes "[Shevild]";
346        mes "Hey, come on over and let's drink! I have lots of interesting stories to tell!";
347        mes "I know lots of things about Prontera. I have seen many fine views and I also have explored some monster lairs around this city.";
348        next;
349        if (select("How could you enter monster lairs?:Cancel") == 1) {
350                mes "[Shevild]";
351                mes "I may appear to be a drunken man but I am more than meets the eye.";
352                mes "Well, I happened to enter the places for carrying weapons for hunters or for delivering stuffs and whatsoever.";
353                mes "You might think of me as a mere delivery guy,";
354                next;
355                mes "[Shevild]";
356                mes "But I am very proud of my job. You know how tough the world has become?";
357                mes "No matter how hard a work is, I am not afraid of doing that.";
358                next;
359                mes "[Shevild]";
360                mes "Anyways, that is how I have explored some strange places like monster lairs...";
361                mes "That is also a reason why I keep my job.";
362                mes "Ah, I just recall being inside the maze and the spooky forest!";
363                next;
364                switch(select("The Maze?:The Spooky Forest?:Cancel")) {
365                case 1:
366                        mes "[Shevild]";
367                        mes "Yes. Few days ago, I have entered a mysterious maze following a group of hunters at the north of Prontera.";
368                        next;
369                        mes "[Shevild]";
370                        mes "They said that they could get lots and lots of rare items from the maze even if the maze was filled with awfully strong mosters.";
371                        mes "So we went there but as soon as we entered, we were just stuck inside the maze, you know.";
372                        next;
373                        mes "[Shevild]";
374                        mes "We were just circling around and then we decided to leave the place. That was one hell of the maze.";
375                        mes "But I made up my mind that I would successfully explore the maze one day.";
376                        next;
377                        if (select("How can I get there?:Cancel") == 1) {
378                                mes "[Shevild]";
379                                mes "Err? Haven't you still toured the outside of Prontera?";
380                                mes "The maze can be found inside a forest at the north of Prontera. Go check the north west side of the forest.";
381                                close;
382                        }
383                        mes "[Shevild]";
384                        mes "Yeap, be careful when you adventure alone~";
385                        close;
386
387                case 2:
388                        mes "[Shevild]";
389                        mes "When you go outside of Prontrea heading to north east, you will arrive at the peaceful ruins. I have been there a while ago, to deliver something to a priest.";
390                        mes "I had to pass a forest on the way to the ruins, and the forest was filled with monkeys and raccoons.";
391                        next;
392                        mes "[Shevild]";
393                        mes "Be forewarned that the forest is not a place to go on a picnic. If you drop something on the ground, the monkeys come out from nowhere and take away all of your possessions.";
394                        next;
395                        if (select("How can I get there?:Cancel") == 1) {
396                                mes "[Shevild]";
397                                mes "There is no road directly leads to the ruins. But if you go north and keep heading to east, you will get there.";
398                                mes "Oh, be careful on your way to the ruins because there are some weird plant things that assault passersby for no reason.";
399                                close;
400                        }
401                        mes "[Shevild]";
402                        mes "Yeap, be careful when you adventure alone~";
403                        close;
404
405                case 3:
406                        mes "[Shevild]";
407                        mes "Yeap, be careful when you adventure alone~";
408                        close;
409                }
410        }
411        mes "[Shevild]";
412        mes "Come back any time~";
413        close;
414}
415
416prt_in,177,20,2 script  TenSue#pront    97,{
417        switch(rand(3)) {
418        case 1:
419                mes "[TenSue]";
420                mes "What...?";
421                mes "Sick and tired of killing monsters on fields and in dungeons already? Come on...";
422                next;
423                mes "[TenSue]";
424                mes "Hahaha, it seems you're pretty confident of your strength, huh? Hmm... Why don't you go join a guild? I mean, all the tough guys are going it.";
425                next;
426                mes "[TenSue]";
427                mes "Personally though, I don't know any guilds, so you'll have to ask around. Make some contacts, connections, you know, networking.";
428                next;
429                mes "[TenSue]";
430                mes "I don't even know if you don't like taking orders, but if that's the case, why don't you make your own guild?";
431                close;
432
433        case 2:
434                mes "[TenSue]";
435                mes "One time I walked all the way to Al de Baran, instead of taking a warp. It was pretty dangerous with all those monsters!";
436                next;
437                mes "[TenSue]";
438                mes "I almost died! Some of those monsters just kept following me and trying to kill me, even though I did nothing to them! It was pretty crazy.";
439                next;
440                mes "[TenSue]";
441                mes "Well, still, I feel that taking the scenic route was worth it. There were some pretty magnificent sights on the way.";
442                next;
443                mes "[TenSue]";
444                mes "Even the city of Al de Baran is a splendid vision to the eyes, with its elegant architecture and romantic canal.";
445                next;
446                mes "[TenSue]";
447                mes "The headquarters of Kafra Corporation is also located in Al de Baran. You should really stop by and check it out for yourself.";
448                close;
449        Default:
450                mes "[TenSue]";
451                mes "The kingdom of";
452                mes "Rune-Midgarts is ruled";
453                mes "by kind and benevolent";
454                mes "King Tristram III.";
455                next;
456                mes "[TenSue]";
457                mes "We really owe the prosperity of Rune-Midgarts to him. He was able to convince the people to welcome outsiders into Prontera, as well as establish trade to foreign lands, like Amatsu and Kunlun.";
458                next;
459                mes "[TenSue]";
460                mes "But sometimes...";
461                mes "It can be hard to believe he's such a brilliant and capable leader.";
462                next;
463                mes "[TenSue]";
464                mes "After all, the only time I see him is when he's conducting weddings. Even if a wedding isn't going on, he's still kind of loitering around the Prontera church!";
465                next;
466                mes "[TenSue]";
467                mes "But...";
468                mes "I guess you can get away with a lot of things when you happen to be lord and ruler of an entire nation.";
469                close;
470        }
471}
472
473prt_in,177,18,2 script  Marvin#pront    80,{
474        mes "[Marvin]";
475        mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000.";
476        next;
477        mes "[Marvin]";
478        if (sex)
479                mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle.";
480        else
481                mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle.";
482        next;
483        mes "[Marvin]";
484        mes "For most skills, the maximum level is level 10. It's easy to stress yourself out, since it takes so many points to completely master a skill. What skills should you choose?!";
485        next;
486        mes "[Marvin]";
487        mes "After all, if you spend too many skill points on one skill, you might not be able to learn another. That's right, there's a limit to the number of total skill points you can earn.";
488        next;
489        mes "[Marvin]";
490        mes "But you know what? Not every skill is mastered at level 10. You can master some skills at only level 5. And even better, some skills are already mastered at level 1 or 2.";
491        next;
492        mes "[Marvin]";
493        mes "So relax and plan ahead, so you can master all the skills that you really want to master the most. Also, don't just put skill points into anything. Remember to use your skill points wisely.";
494        close;
495}
496
497prt_in,284,168,3        script  Ginedin Rephere#pront   55,{
498        mes "[Tailor Ginedin Rephere]";
499        mes "11...";
500        mes "12...";
501        mes "Mmm, good. I think I'll be able to finish before tonight's party.";
502        next;
503        mes "[Tailor Ginedin Rephere]";
504        mes "Oh! I didn't realize I had a guest. How may I help you?";
505        next;
506        switch(select("Talk:Dye Clothing:Cancel")) {
507        case 1:
508                mes "[Tailor Ginedin Rephere]";
509                mes "Life may have gotten a little better, but receiving all these orders? *Whew!* Young ladies these days must be very well off, so my services may no longer be a luxury.";
510                next;
511                mes "[Tailor Ginedin Rephere]";
512                mes "Well, people like them probably further the pursuit of beauty and fashion. But, of course, that's only my opinion.";
513                next;
514                mes "[Tailor Ginedin Rephere]";
515                mes "I believe for us humans, clothes are one of the few ways to show our personality, style, and beauty.";
516                next;
517                mes "[Tailor Ginedin Rephere]";
518                mes "Considering this, I personally think my job is very helpful and rather fancy. This in itself makes it all worthwhile. Coarse fabric and rough leather burst with energy and life when colored...";
519                next;
520                mes "[Tailor Ginedin Rephere]";
521                mes "It is a very hard and tedious process, but the happiness and delight you feel when your clothes are done makes up for all the hard work.";
522                close;
523        case 2:
524                mes "[Tailor Ginedin Rephere]";
525                mes "Ah...!";
526                mes "You came to dye";
527                mes "your clothes as well.";
528                next;
529                mes "[Tailor Ginedin Rephere]";
530                mes "But... I'm so sorry.";
531                mes "I don't have enough time to dye your clothes right now. I have so many orders that are still waiting to be done.";
532                next;
533                mes "[Tailor Ginedin Rephere]";
534                mes "I'm sorry for the inconvenience, but could you come back again next time?";
535                close;
536        case 3:
537                mes "[Tailor Ginedin Rephere]";
538                mes "Feel free to take your time and relax here. I apologize that I have nothing to serve you, though.";
539                close;
540        }
541}
542
543// Prontera Church
544//============================================================
545prt_church,103,76,0     script  Garnet#pront    67,{
546        mes "[Garnet]";
547        mes "Hello there~";
548        mes "Are you interested in learning more about helping and supporting other people?";
549        next;
550        mes "[Garnet]";
551        mes "The Acolytes and Priests trained in this church can heal people, cure them of certain conditions, and even awaken the battle potential of other adventurers.";
552        next;
553        mes "[Garnet]";
554        mes "Go and ahead and ask if you have any questions about skills for Acolytes and Priests.";
555        next;
556        set .@SkillChat,1;
557        while(.@SkillChat) {
558                switch(select("About Heal:About Cure:About Increase AGI:About Angelus:About Blessing:About Warp Portal:End Conversation")) {
559                case 1:
560                        mes "[Garnet]";
561                        mes "You can recover your own HP with the ^6666CCHeal^000000 skill. Healing is one of the most important ways you can help your friends in battle.";
562                        next;
563                        mes "[Garnet]";
564                        mes "Even though our powers are usually used to heal others, you can actually use the ^6666CCHeal^000000 skill to hurt Undead monsters.";
565                        next;
566                        mes "[Garnet]";
567                        mes "Just remember to hold down the ^6666CCShift^000000 key when you use Cure or Heal on Undead monsters. Just be sure to hurt the monsters though, and don't use it to help monsters.";
568                        next;
569                        mes "[Garnet]";
570                        mes "Later, if you've learned ^6666CCHeal^000000 as an Acolyte, you can learn ^6666CCSanctuary^000000 if you become a Priest.";
571                        next;
572                        mes "[Garnet]";
573                        mes "Priests use ^6666CCSantuary^000000 to create an area which will restore the HP of you and your friends if you rest within the Sanctuary's area.";
574                        next;
575                        break;
576                case 2:
577                        mes "[Garnet]";
578                        mes "Once you reach ^6666CCLevel 2 Heal^000000 as an Acolyte, you can learn ^6666CCCure^000000, which can be used to treat abnormal statuses.";
579                        next;
580                        mes "[Garnet]";
581                        mes "This skill can be such a life saver, since almost every abnormal status can be cured with the Cure skill. Just remember that you need ^6666CCLevel 2 Heal^000000 before you can learn Cure.";
582                        next;
583                        break;
584                case 3:
585                        mes "[Garnet]";
586                        mes "Now, the ^6666CCIncrease AGI^000000 skill can be used on you or your friends. For a while your AGI stat is increased, making you attack faster and dodge monster attacks more easily.";
587                        next;
588                        mes "[Garnet]";
589                        mes "If you're an Acolyte that wants to learn ^6666CCIncrease AGI^000000, you need to learn ^6666CCLevel 3 Heal^000000 first.";
590                        next;
591                        break;
592                case 4:
593                        mes "[Garnet]";
594                        mes "You can use ^6666CCAngelus^000000 to increase your Defense, as well as the Defense of other party members. Remember though, you can only use ^6666CCAngelus^000000 on other people if they are in your party.";
595                        next;
596                        mes "[Garnet]";
597                        mes "Before you can learn Angelus, you will need to have ^6666CCLevel 3 Divine Protection^000000.";
598                        next;
599                        mes "[Garnet]";
600                        mes "Also, if you keep learning Angelus, you'll eventually be able to learn ^6666CCKyrie Eleison^000000. That skill helps you evade initial attacks automatically.";
601                        next;
602                        break;
603                case 5:
604                        mes "[Garnet]";
605                        mes "^6666CCBlessing^000000 temporarily increases STR, DEX and INT. This skill will give you and your friends a great advantage in battle!";
606                        next;
607                        mes "[Garnet]";
608                        mes "Before you can learn Blessing, you must first learn ^6666CCLevel 5 Divine Protection^000000.";
609                        next;
610                        break;
611                case 6:
612                        mes "[Garnet]";
613                        mes "^6666CCWarp Portal^000000 is a pretty complex skill, and you need to know some other skills before you can learn it.";
614                        next;
615                        mes "[Garnet]";
616                        mes "First, you need to learn ^6666CCRuwach^000000 which lets you see invisible monsters. After Ruwach, you will need to learn the ^6666CCTeleport^000000 skill.";
617                        next;
618                        mes "[Garnet]";
619                        mes "Once you learn ^6666CCWarp Portal^000000, the level of the Warp Portal skill will determine how many warp destinations, or Warp Points, you can memorize.";
620                        next;
621                        mes "[Garnet]";
622                        mes "If you master the Warp Portal skill, you can have a maximum of 4 different Warp Points. But at least one Warp Point is designated as the Save Point that you've made with a Kafra Employee.";
623                        next;
624                        mes "[Garnet]";
625                        mes "Well, it's a bit of hassle, but if you want to make a certain place one of your Warp Points, you need to be physically there first. Then, type in ^6666CC/memo^000000 into the command prompt.";
626                        next;
627                        mes "[Garnet]";
628                        mes "Just so you know, you can't save a Warp Point inside of a dungeon. Oh, and don't forget, each time you make a Warp Portal, you must use 1 ^6666CCBlue Gemstone^000000 as a Catalyst.";
629                        next;
630                        break;
631                case 7:
632                        mes "["+ strcharinfo(0) +"]";
633                        mes "Alright, I've";
634                        mes "heard enough.";
635                        close2;
636                        set .@SkilLChat,0;
637                        break;
638                }
639        }
640        end;
641}
642
643prt_church,103,71,0     script  Henson#pront    120,{
644        mes "[Henson]";
645        mes "We Priests and Acolytes are not only limited to easing the suffering of our fellow man...";
646        next;
647        mes "[Henson]";
648        mes "We also mete swift and merciless punishment to the forces of evil. Well, purifying any poor souls that may have been turned into the Undead is also another duty.";
649        next;
650        mes "[Henson]";
651        mes "Did you have any questions about Acolyte and Priest skills?";
652        next;
653        set .@SkillChat,1;
654        while(.@Skillchat) {
655                switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) {
656                case 1:
657                        mes "[Henson]";
658                        mes "If you want to permanently improve your Defense against the Undead, learn ^6666CCDivine Protection^000000.";
659                        next;
660                        mes "[Henson]";
661                        mes "Learning Divine Protection to certain levels will also allow you to learn other skills, like ^6666CCAngelus^000000 and ^6666CCBlessing^000000, which Garnet can explain.";
662                        next;
663                        mes "[Henson]";
664                        mes "When you learn ^6666CCLevel 3 Divine Protection^000000, you will then be able to learn the ^6666CCDemon Bane^000000 skill.";
665                        next;
666                        mes "[Henson]";
667                        mes "With ^6666CCDemon Bane^000000, the damage of your attacks against the Undead will be increased. Permanently.";
668                        next;
669                        break;
670                case 2:
671                        mes "[Henson]";
672                        mes "^6666CCDemon Bane^000000 increases the damage you will inflict upon the Undead. Permanently.";
673                        next;
674                        mes "[Henson]";
675                        mes "First, you'll need to learn ^6666CCLevel 3 Divine Protection^000000 to be able to learn Demon Bane, so keep that in mind.";
676                        next;
677                        mes "[Henson]";
678                        mes "When you learn ^6666CCLevel 3 Demon Bane^000000, you will be able to learn ^6666CCSignum Crusis^000000, which lowers the Defense of Undead monsters, as well as monsters with the Dark property.";
679                        next;
680                        break;
681                case 3:
682                        mes "[Henson]";
683                        mes "Using ^6666CCDecrease AGI^000000 on monsters will slow their movement, attack speed, and the rate at which they can evade your own attacks. That way, you can maim them properly.";
684                        next;
685                        mes "[Henson]";
686                        mes "Remember, you must first learn ^6666CCLevel 2 Increase AGI^000000 if you want to be able to learn the Decrease AGI skill.";
687                        next;
688                        break;
689                case 4:
690                        mes "[Henson]";
691                        mes "The ^6666CCSignum Crusis^000000 skill lowers the Defense of monsters with the Undead or Dark properties. It has a wide range and can be quite powerful.";
692                        next;
693                        mes "[Henson]";
694                        mes "However, it's a very difficult skill to use, and it has a relatively low success rate. But, do not despair if this skill is not successful all the time.";
695                        next;
696                        mes "[Henson]";
697                        mes "When it does work, it will give you a great battle advantage. Remember, you will ^6666CCLevel 3 Demon Bane^000000 to acquire this skill.";
698                        next;
699                        break;
700                case 5:
701                        mes "[Henson]";
702                        mes "The ^6666CCPneuma^000000 allows you to generate a barrier that will block all long-range attacks in a certain range, creating a zone that will protect you from monsters that attack from a distance.";
703                        next;
704                        mes "[Henson]";
705                        mes "In order to become ready to learn Pneuma, you must first completely master the ^6666CCWarp Portal^000000 skill.";
706                        next;
707                        break;
708                case 6:
709                        mes "[Henson]";
710                        mes "Nothing can escape the eyes of the Holy! ^6666CCRuwach^000000 allows you to see monsters, as well as other adventurers, that are hidden or invisible.";
711                        next;
712                        mes "[Henson]";
713                        mes "Once you learn Ruwach, you will be able to learn the ^6666CCTeleport^000000 skill.";
714                        next;
715                        break;
716                case 7:
717                        mes "[Henson]";
718                        mes "First, you must learn the ^6666CCRuwach^000000 skill in order to learn how to Teleport.";
719                        next;
720                        mes "[Henson]";
721                        mes "The ^6666CCTeleport^000000 skill teleports you to a random location in the field or city which you are currently in. Teleport will prove useful for quick escapes, but where you may end up is... unpredictable.";
722                        next;
723                        mes "[Henson]";
724                        mes "Once the Teleport skill is mastered, you can Teleport to the latest Save Point that you have made with a Kafra Employee. I do not know why it is that way, but the Lord works in mysterious ways.";
725                        next;
726                        mes "[Henson]";
727                        mes "When Teleport is mastered, you can also learn the ^6666CCWarp Portal^000000 skill. Ask Garnet if you wish to know more about Warp Portal.";
728                        next;
729                        break;
730                case 8:
731                        mes "[Henson]";
732                        mes "If you wish to understand more about an Acolyte or Priest skill, you are welcome to visit me at any time.";
733                        close2;
734                        set .@SkilLChat,0;
735                        break;
736                }
737        }
738        end;
739}
740
741// Hidden Temple
742//============================================================
743prt_maze02,100,69,0     script  Soldier#pront   105,{
744        mes "[Soldier]";
745        mes "H-hey!";
746        mes "What are";
747        mes "you doing here?!";
748        next;
749        mes "[Soldier]";
750        mes "Don't you know there's a Demon living in this forest?! I can't guarantee your safety";
751        mes "if you go in!";
752        close;
753}
754
755prt_maze02,110,69,0     script  Soldier#2pront  105,{
756        mes "[Soldier]";
757        mes "*Sigh...* The last guy that entered this place haven't come back at all. He didn't listen to me and went in to gather Herbs or something dumb like that...";
758        next;
759        mes "[Soldier]";
760        mes "Whaaaat a stupid guy. Why would anyone want to throw his life away just to collect some silly Herbs?";
761        close;
762}
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